# ###################################################
#		EFFECTSCENE FILE_VER_1.0         #
#           11/01/09:26 writer by:Effect                #
# ###################################################

# -------------------------- monster ------------------------ #
<cate> 1 monster
# ######## saiph ######### #
<effect>
	 id		1001
	 name		saiph
	<list>
	res			1		ms_mon_saiph
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (500,.2) (999,.3) 
		color			(0,.9,.8,.8) (500,.7,.5,.5) (999,.9,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## saiph_attack ######### #
<effect>
	 id		1002
	 name		saiph_attack
	<list>
	res			1		mh_mon_saiph_lightingjulgi_01
	res			2		pt_mon_saiph_boltpat-01
	res			3		dc_mon_saiph_lighting_floorbom_01
	res			4		dc_mon_saiph_lighting_floorbom_01
	res			5		dc_mon_saiph_lighting_floorbom_01
	res			6		dc_mon_saiph_lighting_floorbom_01
	res			7		dc_mon_saiph_lighting_floorbom_01
	res			8		pt_mon_saiph_lightingsmoke_01
	res			9		mh_mon_saiph_slash_01
	res			10		pt_charge_paticle
	res			11		mh_mon_saiph_lightingbong_01
	res			12		mh_mon_saiph_lightingbong_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (500,1,1,1) (800,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (720,.1) (740,1) (760,.1) (780,1) (800,.1) (820,1) (840,.1) (860,1) (880,.1) (900,.5) (999,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_saiph_lighting_boltani_01.skel" "effect\Monster\eff_saiph_lighting_boltani_01.anim" 0 1500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (700,.3,.3,.3) (850,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (650,0) (700,1) (800,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3.2
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (750,.3,.3,.3) (900,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (700,0) (750,1) (850,.2) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4.4
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (800,.3,.3,.3) (950,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (750,0) (800,1) (900,.2) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5.6
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (850,.3,.3,.3) (990,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (800,0) (850,1) (950,.2) (999,0) 
		color			(0,1,1,1) (850,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -6.8
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (900,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (800,0) (900,1) (999,.1) 
		color			(0,1,1,1) (900,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_saiph_lighting_boltani_01.skel" "effect\Monster\eff_saiph_lighting_boltani_01.anim" 0 1500 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		0 650
		animtime		0
		bonename		"Bone15" 
		scale			(0, 0.15,0,.5) (500, 0.15,0,2) (999, 0.15,0,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (600,0) (650,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.1 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (600,0) (650,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomeisa ######### #
<effect>
	 id		1003
	 name		gomeisa
	<list>
	res			1		dc_mon_gomeisa_wingsmoke_01
	res			2		dc_mon_gomeisa_wingsmoke_01
	res			3		pt_mon_gomeisa_wingsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,.8,.8,.8) (700,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,.5) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,1) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,1) (999,.5,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomeisa_attack ######### #
<effect>
	 id		1004
	 name		gomeisa_attack
	<list>
	res			1		pt_mon_saiph_lightingsmoke_01
	res			2		pt_mon_saiph_lightingsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_gomeisa_smokeani.skel" "effect\Monster\eff_gomeisa_smokeani.anim" 0 1200 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_gomeisa_smokeani.skel" "effect\Monster\eff_gomeisa_smokeani.anim" 0 1200 0
		</control>

	</scene>

</effect>
# ######## tentacle ######### #
<effect>
	 id		1005
	 name		tentacle
	<list>
	res			1		pt_mon_tentacle_smoke_01
	res			2		ms_mon_saiph
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (500,.2) (999,.3) 
		color			(0,.9,.8,.8) (500,.7,.5,.5) (999,.9,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tentacle_attack ######### #
<effect>
	 id		1006
	 name		tentacle_attack
	<list>
	res			1		dc_mon_gomeisa_wingsmoke_01
	res			2		dc_mon_gomeisa_wingsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (900,2,2,2) 
		alpha			(0,.5) (300,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,.3) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (900,3,3,3) 
		alpha			(0,.3) (300,.8) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,.3) 
		</control>

	</scene>

</effect>
# ######## esimed ######### #
<effect>
	 id		1007
	 name		esimed
	<list>
	res			1		sp_con_tentator_eyelight
	res			2		sp_con_tentator_eyelight
	res			3		sp_mon_esimed_momglow_01
	res			4		sp_mon_esimed_momglow_01
	res			5		mh_con_regulus_ele
	res			6		mh_con_regulus_ele
	res			7		pt_con_aldebaran_smoke
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		100 1000
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.1) (300,.7) (999,.1) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## esimed_attack ######### #
<effect>
	 id		1008
	 name		esimed_attack
	<list>
	res			1		pt_mon_esimed_smoke_01
	res			2		mh_lightingchase_spark
	res			3		pt_lightingchase_bompat_01
	res			4		sp_lightingchase_floor_01
	res			5		sp_mon_esimed_floorcircle_01
	res			6		sp_mon_esimed_floorcircle_01
	res			7		sp_mon_esimed_floorcircle_01
	res			8		dc_mon_esimed_crack_01
	res			9		dc_mon_esimed_crack_02
	res			10		mh_mon_esimed_slash_01
	res			11		mh_lightingcircle_lighting
	res			12		mh_lightingcircle_lighting
	res			13		mh_lightingcircle_lighting
	res			14		mh_lightingcircle_lighting
	res			15		mh_lightingcircle_lighting
	res			16		mh_lightingcircle_lighting
	res			17		mh_lightingcircle_lighting
	res			18		mh_lightingcircle_lighting
	res			19		mh_lightingcircle_lighting
	res			20		mh_lightingcircle_lighting
	res			21		sp_mon_esimed_jin_01
	res			22		sp_mon_esimed_jin_01
	res			23		qa_firefury_boom01
	res			24		qa_lightingcircle_boom_01
	res			25		mh_lightingchase_lighting
	res			26		mh_lightingchase_lighting
	res			27		mh_lightingchase_lighting
	res			28		mh_lightingchase_lighting
	res			29		mh_lightingchase_lighting
	res			30		mh_lightingchase_lighting
	res			31		mh_lightingchase_lighting
	res			32		mh_lightingchase_lighting
	res			33		mh_lightingchase_lighting
	res			34		mh_lightingchase_lighting
	res			35		sn_skill_Esimed_attack1
	res			36		sn_skill_Esimed_attack2
	</list>
	<scene>
	 sceneid		1
	 name		action2
		<control>
		unitid			1
		active			true
		startposition	0 0 -2
		lifetime		500 1000
		animtime		0
		scale			(0,.1,.1,.1) (600,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,.4,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2
		lifetime		400 1000
		animtime		0
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -2
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		color			(0,.8,.6,1) (500,.8,.6,1) (999,.4,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 -2
		lifetime		100 1000
		animtime		0
		scale			(0,.1,.1,.1) (600,.1,.1,.1) (999,4,4,4) 
		alpha			(0,0) (600,0) (700,1) (999,0) 
		color			(0,1,.7,1) (600,1,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -2
		lifetime		0 900
		animtime		0
		scale			(0,.1,.1,.1) (600,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (600,0) (650,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -2
		lifetime		100 900
		animtime		0
		scale			(0,.1,.1,.1) (700,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (600,0) (650,1) (999,.3) 
		randomstart		false
		active			true
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		<control>
		unitid			7
		active			true
		startposition	0 3 -2
		lifetime		200 1000
		animtime		0
		scale			(0,.1,.1,.1) (700,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (600,0) (650,1) (999,.3) 
		randomstart		false
		active			true
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		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		610 1000
		animtime		0
		alpha			(0,1) (500,1) (700,.4) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		610 1000
		animtime		0
		alpha			(0,0) (500,0) (600,.9) (999,.2) 
		randomstart		false
		active			true
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		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
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		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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	</scene>

	<scene>
	 sceneid		2
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 0 2
		lifetime		300 400
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 0 -3
		lifetime		350 450
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-2 0 -2
		lifetime		400 500
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 -1
		lifetime		450 550
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 0 -3
		lifetime		500 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 0 0
		lifetime		550 650
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			17
		active			true
		startposition	0 0 3
		lifetime		600 700
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			18
		active			true
		startposition	-3 0 2
		lifetime		650 750
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			19
		active			true
		startposition	3 0 3
		lifetime		700 800
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			20
		active			true
		startposition	3 0 -2
		lifetime		750 850
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (200,1,1,1) (999,1,1,1) 
		alpha			(0,.1) (200,1) (300,0) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (300,0) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	2 0 2
		lifetime		300 400
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
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		<control>
		unitid			26
		active			true
		startposition	-1 0 -3
		lifetime		350 450
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
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		<control>
		unitid			27
		active			true
		startposition	-2 0 -2
		lifetime		400 500
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	3 0 -1
		lifetime		450 550
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1 0 -3
		lifetime		500 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 0 0
		lifetime		550 650
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 3
		lifetime		600 700
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-3 0 2
		lifetime		650 750
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	3 0 3
		lifetime		700 800
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	3 0 -2
		lifetime		750 850
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (500,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## coriger ######### #
<effect>
	 id		1009
	 name		coriger
	<list>
	res			1		sp_con_tentator_eyelight
	res			2		sp_con_tentator_eyelight
	res			3		pt_con_tentator_handfire_01
	res			4		pt_con_tentator_handfire_02
	res			5		pt_con_tentator_handfire_015
	res			6		pt_con_tentator_handfire_025
	res			7		sp_mon_coriger_eyelight
	res			8		sp_mon_coriger_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ceye01" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ceye02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone14" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone14" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coriger_attack ######### #
<effect>
	 id		1010
	 name		coriger_attack
	<list>
	res			1		dc_mon_esimed_crack_01
	res			2		dc_mon_esimed_crack_02
	res			3		dc_mon_esimed_crack_01
	res			4		dc_mon_esimed_crack_02
	res			5		sp_mon_esimed_floorcircle_01
	res			6		sp_mon_esimed_floorcircle_01
	res			7		pt_mon_coriger_smoke
	res			8		pt_mon_coriger_smoke
	res			9		mh_mon_coriger_bom
	res			10		mh_mon_coriger_bom
	res			11		sp_mon_esimed_floorcircle_01
	res			12		sp_mon_esimed_floorcircle_01
	res			13		pt_mon_coriger_stompat
	res			14		pt_mon_coriger_magicready1
	res			15		pt_mon_coriger_magicready1
	res			16		mh_mon_coriger_magicjin
	res			17		mh_mon_coriger_freezdrop
	res			18		mh_mon_coriger_freezboom
	res			19		pt_mon_coriger_freezsmoke
	res			20		mh_icewave_ready
	res			21		qa_mon_elipse_boom
	res			22		qa_mon_elipse_boom
	res			23		mh_mon_coriger_bom
	res			24		mh_mon_coriger_bom
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bone09" 
		scale			(0,0,0,0) (999,1,0,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bone14" 
		scale			(0,0,0,0) (999,1,0,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5.5 1.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.5) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5.5 -4.5
		lifetime		0 900
		animtime		0
		alpha			(0,0) (700,0) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (750,0,3,0) (999,0,-5.5,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 -4.5
		lifetime		450 850
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			true
		startposition	1 0 -2
		lifetime		650 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,1) (500,1) (700,.4) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -2
		lifetime		650 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (500,0) (600,.9) (999,.2) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 -2
		lifetime		650 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,1) (500,1) (700,.4) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 0 -2
		lifetime		650 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (500,0) (600,.9) (999,.2) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 .5 -2
		lifetime		200 900
		animtime		0
		scale			(0,.1,.1,.1) (600,.1,.1,.1) (999,6,6,6) 
		alpha			(0,0) (600,0) (650,1) (999,.2) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 .5 -2
		lifetime		200 900
		animtime		0
		scale			(0,.1,.1,.1) (600,.1,.1,.1) (999,6,6,6) 
		alpha			(0,0) (600,0) (650,1) (999,.2) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 .5 -2
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.8,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 .5 -2
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.8,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .5 -2
		lifetime		650 900
		animtime		0
		scale			(0,.5,1,.5) (999,1.5,1,1.5) 
		alpha			(0,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 .5 -2
		lifetime		650 900
		animtime		0
		scale			(0,.5,1,.5) (999,1.5,1,1.5) 
		alpha			(0,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 .5 -2
		lifetime		200 900
		animtime		0
		scale			(0,.1,.1,.1) (600,.1,.1,.1) (999,6,6,6) 
		alpha			(0,0) (600,0) (650,1) (999,.2) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1 .5 -2
		lifetime		200 900
		animtime		0
		scale			(0,.1,.1,.1) (600,.1,.1,.1) (999,6,6,6) 
		alpha			(0,0) (600,0) (650,1) (999,.2) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 .5 -2
		lifetime		650 900
		animtime		0
		scale			(0,.3,.5,.3) (999,1,5,1) 
		alpha			(0,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1 .5 -2
		lifetime		650 900
		animtime		0
		scale			(0,.3,.5,.3) (999,1,5,1) 
		alpha			(0,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## coriger_die ######### #
<effect>
	 id		1011
	 name		coriger_die
	<list>
	res			1		dc_mon_coriger_die
	res			2		pt_mon_coriger_smoke
	res			3		dc_mon_coriger_die
	res			4		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-2.5 0 2.7
		lifetime		700 900
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2.5 0 2.7
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.5 0 2.7
		lifetime		700 900
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elipse ######### #
<effect>
	 id		1012
	 name		elipse
	<list>
	res			1		sp_mon_coriger_eyelight
	res			2		sp_mon_coriger_eyelight
	res			3		sp_mon_coriger_eyelight
	res			4		sp_mon_coriger_eyelight
	res			5		mh_mon_elipse_ring
	res			6		sp_selaim_jin_03
	res			7		dc_mon_elipse_floorglow
	res			8		sp_selaim_jin_03
	res			9		sp_selaim_jin_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back" 
		alpha			(0,1) (500,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,6,6,6) (999,4,4,4) 
		alpha			(0,1) (500,5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (500,1.5,1.5,1.5) (650,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (500,1) (650,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elipse_attack ######### #
<effect>
	 id		1013
	 name		elipse_attack
	<list>
	res			1		mh_mon_elipse_slash
	res			2		mh_mon_elipse_wind_01
	res			3		sp_selaim_jin_03
	res			4		mh_regulus_summon_01
	res			5		pt_mon_elipse_lightpat
	res			6		mh_mon_elipse_bom
	res			7		mh_mon_elipse_bom
	res			8		dc_mon_elipse_crack_01
	res			9		dc_mon_elipse_crack_02
	res			10		qa_mon_elipse_boom
	res			11		pt_firebolt_boom_explorde
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.3) (600,1) (750,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (600,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,1.7,1.7,1.7) (750,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (700,0,7,0) (999,0,7.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 8 -1.5
		lifetime		400 1000
		animtime		1
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (400,0,0,0) (700,0,-8,0) (999,0,-8,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,1,1,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		690 990
		animtime		1
		scale			(0,1,1,1) (999,1.5,2,1.5) 
		alpha			(0,0) (600,1) (999,.1) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		690 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,2.2,1,2.2) 
		alpha			(0,0) (600,1) (999,.1) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,1) (700,.4) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		750 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (500,0) (600,.9) (999,.2) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agathion ######### #
<effect>
	 id		1014
	 name		agathion
	<list>
	res			1		mh_mon_agathion_stand
	res			2		sp_con_selaim_eyelight
	res			3		sp_con_selaim_eyelight
	res			4		sp_con_tentator_eyelight
	res			5		sp_con_tentator_eyelight
	res			6		pt_mon_wolfice_smoke_01
	res			7		pt_mon_wolffire_smoke_01
	res			8		pt_mon_wolffire_smoke_01
	res			9		pt_mon_wolfice_smoke_01
	res			10		pt_mon_wolffire_smoke_01
	res			11		pt_mon_wolfice_smoke_01
	res			12		mh_mon_agathion_die
	res			13		pt_mon_wolf_die_01
	res			14		pt_mon_wolf_diesmoke_01
	res			15		dc_mon_wolf_die_01
	res			16		qa_energyhammer_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fire01" 
		scale			(0,10,10,10) (999,10,10,10) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire01" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fire02" 
		scale			(0,10,10,10) (999,5,5,5) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire02" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ice01" 
		scale			(0,12,12,12) (999,6,6,6) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Ice01" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ice02" 
		scale			(0,12,12,12) (999,6,6,6) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Ice02" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone21" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone12" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone18" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone21" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone12" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 400 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone18" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,20) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agathion_attack ######### #
<effect>
	 id		1015
	 name		agathion_attack
	<list>
	res			1		mh_mon_agathion_att01
	res			2		mh_mon_agathion_att02
	res			3		mh_mon_agathion_att03
	res			4		dc_mon_wolffire_crack_01
	res			5		dc_mon_wolffire_crack_02
	res			6		pt_mon_wolffire_bompat_01
	res			7		sp_wolffire_glow_01
	res			8		sp_wolffire_glow_01
	res			9		pt_mon_wolffire_risingfire
	res			10		mh_mon_elipse_bom
	res			11		mh_mon_elipse_bom
	res			12		pt_mon_wolffire_groundfire
	res			13		pt_mon_wolffire_groundfir-
	res			14		dc_wolfshadow_01
	res			15		dc_wolfshadow_01
	res			16		pt_mon_wolffire_groundfire
	res			17		mh_mon_wolffire_boomwind_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		sp_mon_wolffire_firecircle_01
	res			20		sp_mon_wolffire_firecircle_01
	res			21		mh_mon_wolffire_boomwind_01
	res			22		qa_agathion_boom
	res			23		mh_mon_wolfice_icemesh
	res			24		pt_iceblanket_smoke_01
	res			25		sp_icespike_floor_01
	res			26		pt_mon_wolfice_boomice_01
	res			27		pt_mon_wolfice_exice_01
	res			28		sp_icespike_floorcrack
	res			29		sp_icespike_floorcrack_02
	res			30		sp_icespike_floorcrack_02
	res			31		qa_energyhammer_boom_01
	res			32		pt_mon_wolffire_att3floor_01
	res			33		pt_mon_wolffire_att3flame_01
	res			34		pt_mon_wolfice_att3floor_01
	res			35		pt_mon_wolfice_att3ice_01
	res			36		mh_bladedance_wind_01
	res			37		mh_wheelwind_action_wind
	res			38		mh_wheelwind_action_wind
	res			39		qa_agathion_boom3
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Monster\eff_wolfice_icemesh_01.skel" "effect\Monster\eff_wolfice_icemesh_01.anim" 0 2700 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Monster\eff_wolfice_icemesh_01.skel" "effect\Monster\eff_wolfice_icemesh_01.anim" 0 2700 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,1,1,1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Monster\eff_wolfice_icemesh_01.skel" "effect\Monster\eff_wolfice_icemesh_01.anim" 0 2700 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Monster\eff_wolfice_icemesh_01.skel" "effect\Monster\eff_wolfice_icemesh_01.anim" 0 2700 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		400 1000
		animtime		0
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		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bone_ice" "effect\Monster\eff_wolf_att3ani.skel" "effect\Monster\eff_wolf_att3ani.anim" 0 3000 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,2.2,1,2.2) (999,2.2,1,2.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.7,1,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.7,1,1.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## athron ######### #
<effect>
	 id		1016
	 name		athron
	<list>
	res			1		pt_mon_athron_standsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## athron_attack ######### #
<effect>
	 id		1017
	 name		athron_attack
	<list>
	res			1		mh_mon_athron_lightingjulgi_01
	res			2		mh_mon_athron_bung_01
	res			3		mh_mon_athron_bung_01
	res			4		pt_mon_athron_floorboom_01
	res			5		pt_mon_athron_smoke_01
	res			6		pt_mon_athron_smoke_01
	res			7		sp_mon_athron_worm_01
	res			8		sp_mon_athron_worm_01
	res			9		sp_mon_athron_worm_01
	res			10		sp_mon_athron_worm_01
	res			11		sp_mon_athron_worm_01
	res			12		sp_mon_athron_worm_01
	res			13		sp_mon_athron_worm_01
	res			14		sp_mon_athron_worm_01
	res			15		sp_mon_athron_worm_01
	res			16		sp_mon_athron_worm_01
	res			17		sp_mon_athron_wormglow_01
	res			18		sp_mon_athron_wormglow_01
	res			19		sp_mon_athron_wormglow_01
	res			20		sp_mon_athron_wormglow_01
	res			21		sp_mon_athron_wormglow_01
	res			22		sp_mon_athron_wormglow_01
	res			23		sp_mon_athron_wormglow_01
	res			24		sp_mon_athron_wormglow_01
	res			25		sp_mon_athron_wormglow_01
	res			26		sp_mon_athron_wormglow_01
	res			27		pt_mon_athron_wormsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (100,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .2
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 850
		animtime		1
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_athron_floorboom_01.skel" "effect\Monster\eff_athron_floorboom_01.anim" 0 1200 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_athron_floorboom_01.skel" "effect\Monster\eff_athron_floorboom_01.anim" 0 1200 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_athron_floorboom_01.skel" "effect\Monster\eff_athron_floorboom_01.anim" 0 1200 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (700,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (700,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ducemable ######### #
<effect>
	 id		1018
	 name		ducemable
	<list>
	res			1		pt_con_tentator_handfire_01
	res			2		pt_con_tentator_handfire_015
	res			3		pt_con_tentator_handfire_02
	res			4		pt_con_tentator_handfire_025
	res			5		sp_mon_ducemable_eyelight
	res			6		sp_mon_ducemable_eyelight
	res			7		sp_mon_ducemable_eyelight1
	res			8		sp_mon_ducemable_eyelight1
	res			9		dc_mon_ducemable_glow
	res			10		mh_siznimbus_wind_01
	res			11		dc_batsum_floor
	res			12		pt_mon_ducemable_diesmoke
	res			13		mh_summonghost_circle_01
	res			14		dc_burstphoenix_floorlight_01
	res			15		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.9,.9,.9) (999,0,0,0) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.9,.9,.9) (999,0,0,0) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.12 -.04 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.12 .04 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 -.05 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,3,.2,.3) (999,3,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.12 .05 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,3,.2,.3) (999,3,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,.9) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,2,1) (999,1,2,1) 
		alpha			(0,.9) (500,.6) (999,.9) 
		color			(0,1,.5,.2) (500,.1,.3,.1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,.9) (700,.8) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ducemable_attack ######### #
<effect>
	 id		1019
	 name		ducemable_attack
	<list>
	res			1		mh_icespike_ready_02
	res			2		pt_icespike_ready_01
	res			3		pt_icespike_action_01
	res			4		mh_mon_ducemable_ice
	res			5		pt_mon_ducemable_icesmoke
	res			6		pt_mon_ducemable_icesmoke
	res			7		pt_mon_ducemable_icesmoke
	res			8		sp_icespike_floor_01
	res			9		sp_ducemable_icehandglow
	res			10		sp_icespike_floorcrack
	res			11		mh_firefury_ready_magiccircle
	res			12		mh_firefury_magiccircle_03
	res			13		mh_firefury_charge_powerup
	res			14		mh_firefury_charge_circle
	res			15		sp_burstphoenix_handglow_01
	res			16		pt_flamebombing_jinpat_01
	res			17		pt_fireblaze_burn
	res			18		mh_mon_ducemable_stone
	res			19		qa_ducemable_stone
	res			20		dc_batsum_floor
	res			21		qa_ducemable_boom
	res			22		mh_mon_ducemable_wind
	res			23		mh_mon_ducemable_wind
	res			24		sp_mon_ducemable_handboom
	res			25		sp_mon_ducemable_handboom
	res			26		mh_grupain_summon_01
	res			27		mh_grupain_jin
	res			28		qa_energyhammer_boom_01
	res			29		pt_mon_ducemable_glowpat_01
	res			30		sp_mon_ducemable_handboom
	res			31		sp_viciousthorn_circle_01
	res			32		sp_viciousthorn_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 1.5 .5
		lifetime		0 500
		animtime		0
		alpha			(0,0) (300,1) (659,0) (999,0) 
		color			(0,1,.7,.8) (999,1,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 .5
		lifetime		0 900
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 .5
		lifetime		650 1000
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		alpha			(0,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		600 990
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.5,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		600 990
		animtime		1
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.5,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		600 990
		animtime		1
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.5,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		650 1000
		animtime		1
		scale			(0,4,4,4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (400,3,1,3) (999,2,1,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0,) (300,0,0,-3) (999,0,0,-3) 
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.9) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,1,1.2) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .07 0
		lifetime		400 900
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,1,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,-25) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		10 800
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0.4,0.4,0.4) (300,0.8,0.8,0.8) (600,1,1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.4,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		10 800
		animtime		1
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4.3 .5
		lifetime		600 750
		animtime		1
		scale			(0,.2,0,0) (999,.2,0,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,5) (999,1,2,1) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (750,1,1,1) (850,5,5,5) (999,6,6,6) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (750,1,1,1) (850,6,6,6) (999,7,7,7) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		rotation		(0,0) (999,-1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (750,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 755
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (750,3,3,3) (900,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (800,1) (900,.3) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (510,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		alpha			(0,1) (400,1) (510,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 -.6
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 -.6
		lifetime		770 850
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 -.6
		lifetime		400 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 -.6
		lifetime		400 800
		animtime		0
		alpha			(0,0) (300,.5) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -.6
		lifetime		760 870
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (200,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .2 0
		lifetime		750 850
		animtime		1
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .2 0
		lifetime		750 900
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## thuban ######### #
<effect>
	 id		1020
	 name		thuban
	<list>
	res			1		sp_npc_thuban_eyelight
	res			2		sp_npc_thuban_eyelight
	res			3		pt_mon_wolffire_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.05 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.05 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bone07" 
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## earth_hatchling ######### #
<effect>
	 id		1021
	 name		earth_hatchling
	<list>
	res			1		pt_mon_earth_hatchling_smoke
	res			2		sp_mon_earth_hachling_eyelight
	res			3		sp_mon_earth_hachling_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Ponytail1" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.23 .15 .2
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.23 -.15 .2
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## earth_hatchling_attack ######### #
<effect>
	 id		1022
	 name		earth_hatchling_attack
	<list>
	res			1		mh_mon_earth_hatchling_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## adonion ######### #
<effect>
	 id		1023
	 name		adonion
	<list>
	res			1		sp_socket_normal
	res			2		sp_socket_normal
	res			3		sp_socket_normal
	res			4		sp_socket_normal
	res			5		sp_socket_normal
	res			6		sp_socket_normal
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.12 .5 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.12 .8 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 1.1 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 1.4 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.12 1.7 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.12 2 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## alderamin ######### #
<effect>
	 id		1024
	 name		alderamin
	<list>
	res			1		sp_socket_curse
	res			2		sp_socket_curse
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## belita ######### #
<effect>
	 id		1025
	 name		belita
	<list>
	res			1		sp_socket_fire
	res			2		sp_socket_fire
	res			3		sp_socket_fire
	res			4		sp_socket_fire
	res			5		sp_socket_fire
	res			6		sp_socket_fire
	res			7		sp_socket_fire
	res			8		sp_socket_fire
	res			9		sp_socket_fire
	res			10		sp_socket_fire
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.11 .1 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.11 .3 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.05 .5 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.05 .7 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.17 .85 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.11 -.1 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 -.3 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.05 -.5 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.05 -.7 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.17 -.85 -.05
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## brabus ######### #
<effect>
	 id		1026
	 name		brabus
	<list>
	res			1		sp_socket_poison
	res			2		sp_socket_poison
	res			3		sp_socket_poison
	res			4		sp_socket_poison
	res			5		sp_socket_poison
	res			6		sp_socket_poison
	res			7		sp_socket_poison
	res			8		sp_socket_poison
	res			9		sp_socket_poison
	res			10		sp_socket_poison
	res			11		sp_socket_poison
	res			12		sp_socket_poison
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.11 -.4 .01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.11 -.6 .01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 -.8 .01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 -1 .01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.09 -1.2 .03
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.4 .03
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.11 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.11 .6 0
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.11 .8 0
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.11 1 0
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.08 1.2 .03
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 .03
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lufer ######### #
<effect>
	 id		1027
	 name		lufer
	<list>
	res			1		sp_socket_electric
	res			2		sp_socket_electric
	res			3		sp_socket_electric
	res			4		sp_socket_electric
	res			5		sp_socket_electric
	res			6		sp_socket_electric
	res			7		sp_socket_electric
	res			8		sp_socket_electric
	res			9		sp_socket_electric
	res			10		sp_socket_electric
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.12 .2 -.04
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.12 .4 -.04
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 .6 -.04
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 .8 -.04
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.12 1 -.04
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.12 1.2 -.04
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 0 -.2
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.1 .4 -.1
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.05 0 -.1
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 -.3 -.2
		lifetime		0 1000
		animtime		1
		bonename		"hand_l" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## raina ######### #
<effect>
	 id		1028
	 name		raina
	<list>
	res			1		sp_socket_fire
	res			2		sp_socket_fire
	res			3		sp_socket_fire
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.11 .3 -.01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.11 .4 -.01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 .5 -.01
		lifetime		0 1000
		animtime		1
		bonename		"hand_r" 
		alpha			(0,1) (500,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## raina_attack ######### #
<effect>
	 id		1029
	 name		raina_attack
	<list>
	res			1		pt_firebolt_ready_hand
	res			2		pt_firebolt_ready_handfire
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand_r" 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"hand_r" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## adonion_attack ######### #
<effect>
	 id		1030
	 name		adonion_attack
	<list>
	res			1		mh_sharpernblade_ready01
	res			2		mh_sharpernblade_ready02
	res			3		pt_sharpernblade_ready01
	res			4		mh_sharpernblade_action01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"hand_r" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"hand_r" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"hand_r" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999, 1, 1, 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.8) (800,0.4) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elifea ######### #
<effect>
	 id		1031
	 name		elifea
	<list>
	res			1		sp_mon_elifea_eyelight
	res			2		sp_mon_elifea_eyelight
	res			3		dc_mon_elifea_glow
	res			4		pt_mon_elifea_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.22 .33 .48
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		alpha			(0,.9) (500,.7) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.22 -.33 .48
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		alpha			(0,.9) (500,.7) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,1,1,1) (500,.7,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.9) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## elifea_attack ######### #
<effect>
	 id		1032
	 name		elifea_attack
	<list>
	res			1		sp_mon_elifea_break_01
	res			2		pt_mon_elifea_blood_1
	res			3		pt_mon_elifea_blood_2
	res			4		sp_mon_elifea_break_01
	res			5		qa_icestorm_boom_01
	res			6		pt_mon_elifea_wave_02
	res			7		sp_icewave_lens_01
	res			8		pt_mon_elifea_wavegather_01
	res			9		sp_energybolt_boom_01
	res			10		sp_energybolt_boom_01
	res			11		sp_energybolt_boom_01
	res			12		sp_energybolt_boom_01
	res			13		sp_mon_elifea_wavescru_01
	res			14		sp_mon_elifea_wavewind_01
	res			15		sp_mon_elifea_wavewind_02
	res			16		sp_icewave_lens_01
	res			17		sp_mon_elifea_wavewind_01
	res			18		qa_icestorm_boom_01
	res			19		dc_mon_elifea_glow
	res			20		mh_mon_elifea_freez_01
	res			21		sp_icespike_floor_01
	res			22		sp_icespike_floor_01
	res			23		sp_icespike_floor_01
	res			24		sp_icespike_floor_01
	res			25		sp_icespike_floor_01
	res			26		pt_mon_elifea_readyfreez
	res			27		qa_ducemable_boom
	res			28		qa_mon_elifea_readyfreez_01
	res			29		mh_icewave_ready
	res			30		mh_icewave_ready
	res			31		qa_mon_elifea_boom
	res			32		sp_lightingchase_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 1 -3
		lifetime		600 750
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -3
		lifetime		600 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -3
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -3
		lifetime		700 850
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,1) (999,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
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		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## rantea ######### #
<effect>
	 id		1033
	 name		rantea
	<list>
	res			1		sp_mon_rantea_eyeglow_01
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_rantea_eyeglow_01
	res			5		pt_mon_waterdrop_01
	res			6		pt_mon_waterdrop_01
	res			7		sp_mon_rantea_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (200,2,2,2) (300,.5,.7,.5) (400,1,1,1) (500,.5,.3,.5) (600,1.1,1.1,1.1) (700,.5,.7,.5) (800,1,1,1) (900,.5,.3,.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.3,.3,.3) (200,.5,.5,.5) (300,.1,.1,.1) (400,.3,.3,.3) (500,.1,.1,.1) (600,.31,.31,.31) (700,.1,.1,.1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		alpha			(0,1) (500,.8) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rantea_attack ######### #
<effect>
	 id		1034
	 name		rantea_attack
	<list>
	res			1		mh_mon_rantea_slash_01
	res			2		pt_mon_rantea_att2patjul_01
	res			3		sp_energyhammer_floorpat
	res			4		sp_energyhammer_floorpat
	res			5		qa_energyhammer_boom_01
	res			6		dc_jumpingcrash_boom_floor
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		600 800
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 -1.5
		lifetime		700 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		600 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## figura ######### #
<effect>
	 id		1035
	 name		figura
	<list>
	res			1		mh_mon_Figura_die
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_figura_glow_01
	res			5		pt_mon_figura_diepat_01
	res			6		pt_mon_figura_diepat_01
	res			7		pt_mon_figura_diepat_01
	res			8		pt_mon_figura_diepat_01
	res			9		mh_instinctspeed_wind_01
	res			10		sp_mon_figura_dieboom_01
	res			11		sp_mon_figura_dieboom_01
	res			12		sp_mon_figura_dieboom_01
	res			13		sp_mon_figura_dieboom_01
	res			14		sp_mon_figura_dieboom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone1" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone2" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		bonename		"arm_r" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		1
		bonename		"arm_l" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 .2
		lifetime		150 250
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 .4
		lifetime		200 300
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 2.5 .9
		lifetime		300 400
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 2.2 .9
		lifetime		400 500
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,.3,.7,1) 
		rotation		(0,27) (999,27) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.1 2.2 1
		lifetime		450 550
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,.3,.7,1) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## figura_attack ######### #
<effect>
	 id		1036
	 name		figura_attack
	<list>
	res			1		pt_jumpingcrash_boom_smoke
	res			2		mh_mon_figura_knife_01
	res			3		sp_viciousthorn_circle_01
	res			4		sp_viciousthorn_circle_01
	res			5		sp_viciousthorn_circle_01
	res			6		sp_viciousthorn_circle_01
	res			7		pt_mon_figura_smoke_01
	res			8		pt_mon_figura_smoke_02
	res			9		pt_mon_figura_gatherglow_01
	res			10		qa_mon_elipse_boom
	res			11		sp_viciousthorn_circle_01
	res			12		sp_viciousthorn_circle_01
	res			13		dc_jumpingcrash_boom_floor
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		350 650
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		250 450
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		1
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (500,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .5
		lifetime		650 900
		animtime		1
		bonename		"head" 
		scale			(0,.6,.6,.6) (100,1.2,1.2,1.2) (200,.6,.6,.6) (300,1.2,1.2,1.2) (400,.6,.6,.6) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		bonename		"head" 
		scale			(0,0,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 -1.2
		lifetime		100 400
		animtime		1
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 -.9
		lifetime		150 450
		animtime		1
		scale			(0,.3,.3,.3) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 -.5
		lifetime		200 500
		animtime		1
		scale			(0,.3,.3,.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 -.1
		lifetime		250 550
		animtime		1
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## cascade ######### #
<effect>
	 id		1037
	 name		cascade
	<list>
	res			1		mh_mon_cascade_die
	res			2		sp_mon_figura_dieboom_01
	res			3		sp_mon_figura_dieboom_01
	res			4		sp_mon_figura_dieboom_01
	res			5		sp_mon_figura_dieboom_01
	res			6		sp_mon_figura_dieboom_01
	res			7		pt_mon_figura_diepat_01
	res			8		pt_mon_figura_diepat_01
	res			9		pt_mon_figura_diepat_01
	res			10		pt_mon_figura_diepat_01
	res			11		sp_mon_figura_glow_01
	res			12		sp_mon_rantea_glow_01
	res			13		sp_mon_cascade_eyeglow_01
	res			14		sp_mon_cascade_eyeglow_01
	res			15		pt_mon_waterdrop_01
	res			16		pt_mon_waterdrop_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		alpha			(0,.45) (500,.3) (999,.45) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (200,1.6,1.6,1.6) (300,.4,.5,.4) (400,.7,.7,.7) (500,.4,.2,.4) (600,.9,.9,.9) (700,.4,.6,.4) (800,.7,.7,.7) (900,.4,.2,.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.25,.25,.25) (200,.4,.4,.4) (300,.1,.1,.1) (400,.3,.3,.3) (500,.1,.1,.1) (600,.31,.31,.31) (700,.1,.1,.1) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -.3
		lifetime		100 200
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 .4
		lifetime		200 300
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,1) (999,1,.6,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 2.5 .9
		lifetime		300 400
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,1) (999,1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 1 0
		lifetime		400 500
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.6,.5) (999,1,.6,.5) 
		rotation		(0,27) (999,27) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.1 2 -.2
		lifetime		450 550
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.3,.5) (999,1,.3,.5) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 .2
		lifetime		100 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 .4
		lifetime		200 600
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 .5 .3
		lifetime		300 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 2 -.5
		lifetime		400 800
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,.5,.3,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## cascade_attack ######### #
<effect>
	 id		1038
	 name		cascade_attack
	<list>
	res			1		mh_mon_cascade_slash_01
	res			2		pt_instinctpower_boompat_01
	res			3		pt_instinctpower_boompat_01
	res			4		pt_instinctpower_boompat_01
	res			5		sp_mon_cascade_handglow_01
	res			6		sp_mon_cascade_floorboom
	res			7		sp_mon_cascade_floorboom
	res			8		sp_mon_cascade_floorboom
	res			9		mh_mon_cascade_bomm
	res			10		mh_mon_cascade_bomm
	res			11		mh_mon_cascade_bomm
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -5
		lifetime		650 750
		animtime		1
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -3.5
		lifetime		600 700
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -2
		lifetime		550 650
		animtime		1
		scale			(0,.9,.9,.9) (500,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Monster\eff_cascade_die.skel" "effect\Monster\ZZZatt2.anim" 0 1300 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5
		lifetime		650 950
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3.5
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		550 850
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3.5
		lifetime		600 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -5
		lifetime		650 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## reiden ######### #
<effect>
	 id		1039
	 name		reiden
	<list>
	res			1		sp_mon_reiden_momlight_01
	res			2		sp_mon_reiden_momlight_01
	res			3		sp_mon_reiden_eyelight
	res			4		sp_mon_reiden_eyelight
	res			5		sp_mon_reiden_floorglow_01
	res			6		pt_mon_reiden_upsmoke_01
	res			7		pt_mon_reiden_upsmoke_02
	res			8		pt_outrage_pat_01
	res			9		mh_mon_reiden_effdie_01
	res			10		pt_outrage_boomjul_00
	res			11		pt_outrage_boomjul_00
	res			12		sp_mon_reiden_pung_01
	res			13		sp_mon_reiden_pung_01
	res			14		sp_mon_reiden_pung_01
	res			15		sp_mon_reiden_pung_01
	res			16		sp_mon_reiden_pung_01
	res			17		pt_mon_reiden_dieboompat_01
	res			18		pt_mon_figura_diepat_01
	res			19		pt_mon_figura_diepat_01
	res			20		pt_mon_figura_diepat_01
	res			21		pt_mon_figura_diepat_01
	res			22		pt_mon_figura_diepat_01
	res			23		pt_mon_figura_diepat_01
	res			24		pt_mon_figura_diepat_01
	res			25		mh_regulus_summon_02
	res			26		pt_mon_figura_diepat_01
	res			27		pt_mon_figura_diepat_01
	res			28		pt_outrage_pat_finish
	res			29		pt_mon_reiden_dieboompat_00
	res			30		qa_viciousmirror_boom_01
	res			31		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (500,.75,.75,.75) (999,1.2,1.2,1.2) 
		color			(0,.7,.8,1) (500,.3,.3,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1.2,1.2,1.2) (500,.75,.75,.75) (999,1.2,1.2,1.2) 
		color			(0,.7,.8,1) (500,.3,.3,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone111" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone222" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,.8,.8,1) (500,.5,.5,1) (999,.8,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (600,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 0
		lifetime		100 650
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.7 0
		lifetime		400 750
		animtime		1
		scale			(0,3,3,3) (500,2,2,15) (999,0,0,0) 
		alpha			(0,.3) (400,.6) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 1
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 -2
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5 2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4.5 3
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 6 -3
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3.5 0
		lifetime		350 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3 1
		lifetime		400 500
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 -2
		lifetime		450 550
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 5 2
		lifetime		500 600
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 4.5 3
		lifetime		550 650
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 6 -3
		lifetime		600 700
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-1 6 -4
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 5 -2
		lifetime		700 80
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 5 0
		lifetime		700 900
		animtime		1
		scale			(0,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,1) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 5 3
		lifetime		350 450
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 6 -2
		lifetime		300 400
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.6,.8,1) (999,.6,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3.5 0
		lifetime		750 950
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.5 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## reiden_attack ######### #
<effect>
	 id		1040
	 name		reiden_attack
	<list>
	res			1		sp_mon_reiden_swordglow_01
	res			2		sp_mon_reiden_floorjin_01
	res			3		sp_mon_reiden_eyejin_01
	res			4		sp_mon_reiden_swordglow_02
	res			5		sp_mon_reiden_eyejin_01
	res			6		mh_pvpvictory_cylinder_01
	res			7		mh_pvpvictory_cylinder_02
	res			8		mh_pvpvictory_cylinder_03
	res			9		mh_mon_reiden_windatt_01
	res			10		pt_mon_reiden_att2gather_01
	res			11		mh_mon_reiden_windatt_01
	res			12		pt_mon_reiden_att2smoke_01
	res			13		pt_mon_reiden_att2smoke_01
	res			14		pt_mon_reiden_att2smoke_01
	res			15		sp_instinctpower_punchglow_01
	res			16		qa_energyhammer_boom_01
	res			17		qa_thundersphere_action_01
	res			18		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone777" 
		scale			(0,.6,.6,.6) (350,1,1,1) (550,2,2,2) (900,1.4,1.4,1.4) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,-45) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone777" 
		scale			(0,0,0,0) (100,0,0,0) (300,1,1,1) (500,1,1,1) (700,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,0) (300,1) (500,1) (700,.5) (999,0) 
		rotation		(0,90) (100,90) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone777" 
		scale			(0,.3,.3,.3) (400,1,1,1) (700,3,3,3) (900,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone777" 
		scale			(0,1,1,1) (300,1,1,1) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (290,0) (300,1) (500,0) (999,0) 
		rotation		(0,90) (100,90) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		790 960
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		bonename		"Bone777" 
		scale			(0,.5,.5,.5) (999,2,2,10) 
		color			(0,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		810 980
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,1.5) (999,0,0,1.5) 
		bone_animation	"WIND" "effect\Monster\eff_reiden_att2dummy_01.skel" "effect\Monster\eff_reiden_att2dummy_01.anim" 0 2300 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,1.5) (999,0,0,1.5) 
		bone_animation	"WIND" "effect\Monster\eff_reiden_att2dummy_01.skel" "effect\Monster\eff_reiden_att2dummy_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 -2.5
		lifetime		750 900
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 -2.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## poseidon ######### #
<effect>
	 id		1041
	 name		poseidon
	<list>
	res			1		sp_mon_poseidon_eyelight_01
	res			2		sp_mon_poseidon_eyelight_01
	res			3		pt_mon_poseidon_eyefire_01
	res			4		pt_mon_poseidon_eyefire_02
	res			5		sp_mon_reiden_floorglow_01
	res			6		pt_mon_poseidon_pat_01
	res			7		pt_mon_reiden_upsmoke_01
	res			8		pt_mon_reiden_upsmoke_02
	res			9		sp_mon_poseidon_chocklight_01
	res			10		sp_mon_poseidon_chocklight_01
	res			11		mh_mon_poseidon_lighting_julgi_02
	res			12		sp_mon_poseidon_ele_01
	res			13		mh_mon_poseidon_lighting_julgi_02
	res			14		sp_mon_reiden_momlight_01
	res			15		mh_mon_poseidon_diemesh_01
	res			16		pt_mon_poseidon_diesmoke
	res			17		pt_mon_poseidon_waterdrop_01
	res			18		pt_mon_poseidon_waterdrop_02
	res			19		pt_mon_poseidon_waterdrop_01
	res			20		pt_mon_poseidon_waterdrop_02
	res			21		pt_mon_poseidon_waterdrop_02
	res			22		sp_outrage_floorboom_01
	res			23		sp_outrage_floorboom_01
	res			24		pt_mon_poseidon_dielightpat
	res			25		pt_outrage_boomjul_00
	res			26		mh_summonghost_circle_01
	res			27		qa_glacierseddy_boom
	res			28		qa_thundersphere_action_01
	res			29		dc_mon_poseidon_floorglow_01
	res			30		mh_mon_poseidon_mesh
	res			31		pt_mon_a_immotal_standpat_01
	res			32		sp_mon_capdesair_momglow_01
	res			33		mh_mon_capdesair_shild_01
	res			34		dc_mon_a_immotal_floorglow
	res			35		sp_crueltylightning_bolt_01
	res			36		sp_mon_poseidon_jin_01
	res			37		sp_mon_poseidon_jin_02
	res			38		dc_batsum_floor
	res			39		sp_mon_poseidon_jin_01
	res			40		mh_mon_capdesair_shild_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM1" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM2" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		color			(0,.7,1,1) (500,.3,.5,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM3" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM4" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.05 0 0
		lifetime		600 950
		animtime		1
		bonename		"hand_r" 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 0 0
		lifetime		500 800
		animtime		1
		bonename		"DUM5" 
		scale			(0,2,2,2) (200,1,1,1) (400,2.5,2.5,2.5) (600,1,1,1) (800,4,4,4) (999,3,3,3) 
		color			(0,0,.3,1) (450,0,.4,1) (500,0,0,1) (550,0,.4,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.05 0 0
		lifetime		100 450
		animtime		1
		bonename		"hand_r" 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,1,1,1) (999,1.5,1.5,1.5) 
		color			(0,.7,.8,1) (500,.3,.3,1) (999,.7,.8,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (500,2.7,2.7,2.7) (999,3,3,3) 
		color			(0,.5,.7,1) (500,.1,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		color			(0,.5,.8,1) (500,3,.5,1) (999,.5,.8,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM5" 
		scale			(0,0,0,0) (100,2,2,2) (200,0,0,0) (500,2,2,2) (900,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,.5) (600,1) (700,.5) (999,0) 
		rotation		(0,145) (500,100) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (500,1,1,1) (800,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (800,0) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (999,1,1,1) 
		rotation		(0,20) (500,100) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		alpha			(0,.3) (999,.3) 
		color			(0,.3,.5,1) (500,0,.3,1) (999,.3,.5,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.7) (300,0) (400,1) (500,.5) (600,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 0 -1
		lifetime		700 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2 2 1
		lifetime		700 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.5 0 .5
		lifetime		700 750
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.5 1 -.2
		lifetime		700 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		700 750
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		700 1000
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		700 800
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 6 0
		lifetime		100 500
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (700,.6) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## poseidon_attack ######### #
<effect>
	 id		1042
	 name		poseidon_attack
	<list>
	res			1		sp_mon_poseidon_ele_01
	res			2		sp_energyhammer_floorpat
	res			3		sp_energyhammer_floorpat
	res			4		mh_mon_poseidon_lighting_julgi_01
	res			5		pt_mon_rantea_att2patjul_01
	res			6		dc_jumpingcrash_boom_floor
	res			7		sp_jumpingcrash_boom_crack1
	res			8		pt_lightingchase_bompat_01
	res			9		qa_thundersphere_action_01
	res			10		mh_mon_poseidon_slash_01
	res			11		pt_mon_poseidon_waterdrop_01
	res			12		pt_mon_poseidon_waterdrop_01
	res			13		pt_mon_poseidon_waterdrop_01
	res			14		pt_mon_poseidon_waterdrop_01
	res			15		pt_mon_poseidon_waterdrop_02
	res			16		pt_mon_poseidon_waterdrop_02
	res			17		mh_mon_poseidon_shot_01
	res			18		mh_mon_poseidon_shot_01
	res			19		mh_mon_poseidon_shot_01
	res			20		mh_mon_poseidon_shot_01
	res			21		mh_mon_poseidon_shot_01
	res			22		mh_mon_poseidon_shot_01
	res			23		mh_mon_poseidon_shot_01
	res			24		mh_mon_poseidon_shot_01
	res			25		mh_mon_poseidon_shot_01
	res			26		mh_mon_poseidon_shot_01
	res			27		mh_mon_poseidon_shot_01
	res			28		pt_mon_poseidon_sparkbom_01
	res			29		qa_glacierseddy_boom
	res			30		qa_glacierseddy_boom
	res			31		sp_outrage_boomsec_01
	res			32		sp_outrage_boomsec_02
	res			33		qa_viciousmirror_boom_01
	res			34		qa_mon_elifea_boom
	res			35		sp_outrage_spark_01
	res			36		pt_mon_poseidon_shotpat_03
	res			37		pt_mon_poseidon_shotpat_03
	res			38		pt_mon_poseidon_shotpat_03
	res			39		pt_mon_poseidon_shotpat_03
	res			40		pt_mon_poseidon_shotpat_03
	res			41		pt_mon_poseidon_shotpat_03
	res			42		pt_mon_poseidon_shotpat_03
	res			43		pt_mon_poseidon_shotpat_03
	res			44		pt_mon_poseidon_shotpat_03
	res			45		pt_mon_poseidon_shotpat_03
	res			46		pt_mon_poseidon_shotpat_03
	res			47		mh_mon_poseidon_att3mesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 .5 -3.3
		lifetime		600 750
		animtime		1
		scale			(0,2,2,2) (200,1,1,1) (400,2.5,2.5,2.5) (600,1,1,1) (800,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (800,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -3.3
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -3.3
		lifetime		650 800
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.12 0 0
		lifetime		330 630
		animtime		1
		bonename		"hand_r" 
		alpha			(0,0) (200,1) (999,1) 
		color			(0,0,0,1) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -3.3
		lifetime		550 750
		animtime		1
		scale			(0,8,8,8) (300,3,3,15) (999,1,1,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3.3
		lifetime		550 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 -3.3
		lifetime		550 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -3.3
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		unitid			22
		active			true
		startposition	-4.5 0 4
		lifetime		550 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-1 0 -3.5
		lifetime		600 900
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.5 0 6
		lifetime		650 950
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 2.7
		lifetime		700 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.9,1) (500,.7,.9,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3 0 -2.7
		lifetime		700 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.9,1) (500,.7,.9,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-3 0 -2.7
		lifetime		700 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.9,1) (500,.7,.9,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 5 0
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (500,14,14,14) (999,18,18,18) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 5 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (500,15,15,15) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		300 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 6 0
		lifetime		750 850
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.2 1 -1
		lifetime		350 500
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1 1 1.5
		lifetime		400 550
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	3 1 .2
		lifetime		450 600
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-3.5 1 -1
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	3.5 1 -4
		lifetime		550 700
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-4.5 1 4
		lifetime		600 750
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-1 1 -3.5
		lifetime		650 800
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	.5 1 6
		lifetime		700 850
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1 2.7
		lifetime		750 900
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	3 1 -2.7
		lifetime		750 900
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-3 1 -2.7
		lifetime		750 900
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,.6) (300,.1) (400,.7) (500,.1) (600,.8) (700,.3) (800,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## captain_desair ######### #
<effect>
	 id		1043
	 name		captain_desair
	<list>
	res			1		sp_mon_capdesair_eyeglow_01
	res			2		pt_mon_capdesair_upsmoke_02
	res			3		pt_mon_capdesair_upsmoke_01
	res			4		sp_mon_capdesair_floorglow_01
	res			5		mh_mon_capdesair_shild_01
	res			6		sp_mon_capdesair_momglow_01
	res			7		mh_mon_capdesair_diemom_01
	res			8		dc_mon_poseidon_floorglow_01
	res			9		sp_outrage_floorboom_01
	res			10		pt_mon_reiden_dieboompat_01
	res			11		pt_summonghost_glowpat_01
	res			12		pt_outrage_smoke_01
	res			13		qa_mon_elifea_readyfreez_01
	res			14		qa_agathion_boom3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (600,.7) (999,.1) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (250,1,1,1) (500,1.2,1.2,1.2) (750,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		scale			(0,1,2,1) (999,1,2,1) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (250,1,1,1) (500,1.2,1.2,1.2) (750,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (250,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.7,.8,1) (700,.7,.8,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 -1
		lifetime		500 650
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .7 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2.4,2.4,2.4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## captain_desair_attack ######### #
<effect>
	 id		1044
	 name		captain_desair_attack
	<list>
	res			1		mh_mon_capdesair_finishslash_01
	res			2		mh_mon_capdesair_xslash_01
	res			3		mh_mon_capdesair_xslash_02
	res			4		mh_mon_capdesair_xslash_01
	res			5		mh_mon_capdesair_xslash_02
	res			6		pt_mon_rantea_att2patjul_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		dc_jumpingcrash_boom_floor
	res			9		sp_jumpingcrash_boom_crack1
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		mh_pvpvictory_cylinder_01
	res			13		mh_pvpvictory_cylinder_02
	res			14		mh_pvpvictory_cylinder_03
	res			15		mh_mon_capdesair_sword_01
	res			16		pt_mon_poseidon_dielightpat
	res			17		sp_summonghost_bung_01
	res			18		sp_summonghost_bung_01
	res			19		sp_summonghost_bung_01
	res			20		sp_summonghost_floorwind_01
	res			21		sp_summonghost_floorwind_01
	res			22		dc_batsum_floor
	res			23		pt_summonghost_floorbung_02
	res			24		pt_mon_capdesair_uppat_01
	res			25		pt_mon_capdesair_readypat_01
	res			26		qa_mon_elifea_boom
	res			27		qa_agathion_boom
	res			28		qa_agathion_boom3
	res			29		qa_agathion_boom3
	res			30		qa_agathion_boom3
	res			31		pt_mon_capdesair_att2pat_01
	res			32		pt_mon_capdesair_att2pat_01
	res			33		sp_outrage_boomsec_02
	res			34		sp_outrage_boomsec_02
	res			35		mh_stripeshot_bom_03
	res			36		pt_mon_capdesair_att1pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		finish3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .15 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (300,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .15 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (300,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .15 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (300,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .15 0
		lifetime		100 1000
		animtime		0
		scale			(0,6,6,6) (999,13,13,13) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		333 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		5
	 name		finish1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .7 -.3
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.5 -.1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,9) 
		color			(0,.4,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## die ######### #
<effect>
	 id		1045
	 name		die
	<list>
	res			1		sp_die_floorglow_01
	res			2		dc_batsum_floor
	res			3		pt_die_uppat_01
	res			4		sp_die_circle_01
	res			5		pt_die_paticle_01
	res			6		sp_die_circle_01
	res			7		mh_pvprevive_light
	res			8		pt_die_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,.9) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 700
		animtime		1
		scale			(0,30,30,30) (200,1.7,1.7,1.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.3) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		100 300
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,.7,2,.7) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.4,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.2,0) 
		</control>

	</scene>

</effect>
# ######## lizardman_commander ######### #
<effect>
	 id		1046
	 name		lizardman_commander
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

	<scene>
	 sceneid		2
	 name		die
	</scene>

</effect>
# ######## lizardman_commander_attack ######### #
<effect>
	 id		1047
	 name		lizardman_commander_attack
	<list>
	res			1		sp_mon_lizardmanC_attglow_01
	res			2		mh_mon_lizardC_attcircle_02
	res			3		mh_mon_lizardC_attcircle_02
	res			4		pt_mon_lizardC_att2pat_01
	res			5		pt_mon_lizardC_att2pat_02
	res			6		sp_mon_lizardmanC_attglow_01
	res			7		sp_mon_lizardmanC_attglow_01
	res			8		mh_victory_wind_01
	res			9		mh_victory_wind_01
	res			10		sp_con_tarantula_glow
	res			11		sp_mon_lizardC_att3wind_01
	res			12		sp_mon_lizardC_att3wind_01
	res			13		qa_energyhammer_boom_01
	res			14		qa_fireblaze_boom_01
	res			15		qa_icestorm_boom_01
	res			16		sp_eboltshot_boom_01
	res			17		sp_eboltshot_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand_l" 
		scale			(0,0,0,0) (200,0,0,0) (470,.6,.6,.6) (650,.5,.5,.5) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.2
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (500,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.75 -2.2
		lifetime		500 750
		animtime		1
		scale			(0,5,5,5) (200,1,1,1) (999,0,0,3.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.75 -2.2
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0,0,0) (100,0,0,0) (370,.7,.7,.7) (800,0,0,0) (999,0,0,0) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (100,0,0,0) (370,.7,.7,.7) (800,0,0,0) (999,0,0,0) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (650,.6) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,8,8,8) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,50) (999,-1050) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,10,10,10) (999,7,7,7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (200,.7,.7,.7) (999,0,0,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.3,1,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman ######### #
<effect>
	 id		1048
	 name		lizardman_shaman
	<list>
	res			1		sp_mon_poseidon_eyelight_01
	res			2		sp_mon_poseidon_eyelight_01
	res			3		sp_sumwing_eyelight_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_attack ######### #
<effect>
	 id		1049
	 name		lizardman_shaman_attack
	<list>
	res			1		sp_sumwing_eyelight_01
	res			2		sp_energyshield_pat
	res			3		sp_energyshield_pat
	res			4		sp_energybolt_core_01
	res			5		mh_pvpvictory_cylinder_01
	res			6		mh_pvpvictory_cylinder_02
	res			7		mh_pvpvictory_cylinder_03
	res			8		sp_con_regulus_glow
	res			9		pt_mon_rantea_att2patjul_01
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		qa_icestorm_boom_01
	res			13		dc_jumpingcrash_boom_crak1
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,0,0,0) (500,4,4,4) (650,8,8,8) (700,6,6,6) (750,8,8,8) (999,0,0,0) 
		color			(0,0,0,1) (500,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,0,0,0) (500,.9,.9,.9) (650,2,2,2) (700,1.5,1.5,1.5) (750,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (400,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,0,0,0) (500,4,4,4) (650,8,8,8) (700,6,6,6) (750,8,8,8) (999,0,0,0) 
		color			(0,0,0,1) (500,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DUM1" 
		scale			(0,2,2,2) (500,1,1,1) (600,0,0,0) (999,0,0,0) 
		color			(0,.3,.3,.1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DUM2" 
		scale			(0,2,2,2) (500,1,1,1) (600,0,0,0) (999,0,0,0) 
		color			(0,.3,.3,.1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (700,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.2
		lifetime		700 800
		animtime		1
		scale			(0,8,8,8) (100,1,1,1) (500,1,1,7) (999,0,0,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 -1.2
		lifetime		700 950
		animtime		0
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,.9) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 -1.2
		lifetime		750 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,.9) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.2
		lifetime		700 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_remote ######### #
<effect>
	 id		1050
	 name		lizardman_shaman_remote
	<list>
	res			1		pt_mon_lizardS_att1pat_01
	res			2		sp_sumwing_eyelight_01
	res			3		pt_mon_lizardS_att1pat_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,0,0,1) (250,.5,.5,1) (500,0,0,1) (750,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.7,.9,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_finish1 ######### #
<effect>
	 id		1051
	 name		lizardman_shaman_finish1
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		pt_mon_lizardS_att1boom_01
	res			3		pt_mon_lizardS_att1boom_02
	res			4		qa_thundersphere_ready_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.9,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (100,2,2,2) (999,.1,.1,6) 
		color			(0,.7,.9,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_finish2 ######### #
<effect>
	 id		1052
	 name		lizardman_shaman_finish2
	<list>
	res			1		sp_icespike_floor_01
	res			2		pt_mon_lizardS_att2pat_01
	res			3		pt_mon_lizardS_att2pat_01
	res			4		pt_mon_lizardS_att2pat_01
	res			5		pt_mon_lizardS_att2pat_01
	res			6		pt_mon_lizardS_att2pat_01
	res			7		pt_mon_lizardS_att2pat_01
	res			8		pt_mon_lizardS_att2pat_01
	res			9		pt_mon_lizardS_att2pat_01
	res			10		pt_mon_lizardS_att2pat_01
	res			11		sp_lizardS_att2boom_01
	res			12		sp_lizardS_att2boom_01
	res			13		sp_lizardS_att2boom_01
	res			14		sp_lizardS_att2boom_01
	res			15		sp_lizardS_att2boom_01
	res			16		sp_lizardS_att2boom_01
	res			17		sp_lizardS_att2boom_01
	res			18		sp_lizardS_att2boom_01
	res			19		sp_lizardS_att2boom_01
	res			20		pt_mon_lizardS_att2pat_02
	res			21		dc_batsum_floor
	res			22		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.7,.9,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .3 0
		lifetime		0 400
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 .3 1
		lifetime		100 500
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 .3 0
		lifetime		200 600
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .3 -.5
		lifetime		300 700
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.1 .3 -1.1
		lifetime		400 800
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 .3 1
		lifetime		500 900
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 .3 -.5
		lifetime		600 1000
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .3 -.5
		lifetime		350 750
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.4 0 0
		lifetime		550 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 .3 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 .3 1
		lifetime		100 400
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.2 .3 0
		lifetime		200 500
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .3 -.5
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 .3 -1.1
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1 .3 1
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 .3 -.5
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 .3 -.5
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.4 0 0
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (100,1,1,1) (700,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.4,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (700,.8) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizard_butcher_attack ######### #
<effect>
	 id		1053
	 name		lizard_butcher_attack
	<list>
	res			1		mh_mon_lizard02_att1glow_01
	res			2		mh_mon_lizard02_att1glow_01
	res			3		mh_mon_lizard02_att2glow_01
	res			4		pt_mon_lizard02_att2blood_01
	res			5		mh_mon_lizard02_att2boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (540,0) (570,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 1.8 -2.3
		lifetime		500 650
		animtime		1
		scale			(0,1,1,1) (999,.2,.2,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 1.8 -2.3
		lifetime		500 650
		animtime		0
		alpha			(0,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## gomory ######### #
<effect>
	 id		1054
	 name		gomory
	<list>
	res			1		sp_mon_rantea_glow_01
	res			2		pt_con_tarantula_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,1.5,1.5,1.5) (500,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		color			(0,1,1,.8) (500,.7,1,.5) (999,1,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomory_attack ######### #
<effect>
	 id		1055
	 name		gomory_attack
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		sp_venomlight_handglow_01
	res			4		sp_venomlight_handglow_01
	res			5		sp_venomlight_handglow_01
	res			6		sp_venomlight_handglow_01
	res			7		sp_venomlight_handglow_01
	res			8		sp_venomlight_handglow_01
	res			9		sp_con_tarantula_glow
	res			10		sp_venomlight_shot_01
	res			11		sp_venomlight_shot_01
	res			12		mh_pvpvictory_cylinder_01
	res			13		mh_pvpvictory_cylinder_02
	res			14		mh_pvpvictory_cylinder_03
	res			15		sp_tarantula_jin_01
	res			16		sp_tarantula_jin_03
	res			17		pt_mon_gomory_att2_01
	res			18		pt_mon_lizardC_att2pat_01
	res			19		pt_mon_capdesair_att1pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone04" 
		scale			(0,0,0,0) (400,1,1,1) (800,1,1,1) (810,0,0,0) (999,0,0,0) 
		alpha			(0,1) (800,1) (810,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone32" 
		scale			(0,0,0,0) (400,1,1,1) (800,1,1,1) (810,0,0,0) (999,0,0,0) 
		alpha			(0,1) (800,1) (810,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone12" 
		scale			(0,0,0,0) (400,1,1,1) (800,1,1,1) (810,0,0,0) (999,0,0,0) 
		alpha			(0,1) (800,1) (810,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone37" 
		scale			(0,0,0,0) (400,1,1,1) (800,1,1,1) (810,0,0,0) (999,0,0,0) 
		alpha			(0,1) (800,1) (810,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		scale			(0,0,0,0) (400,1,1,1) (800,1,1,1) (810,0,0,0) (999,0,0,0) 
		alpha			(0,1) (800,1) (810,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone42" 
		scale			(0,0,0,0) (400,1,1,1) (800,1,1,1) (810,0,0,0) (999,0,0,0) 
		alpha			(0,1) (800,1) (810,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.75 -2.3
		lifetime		700 900
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (900,0,0,3.5) (999,0,0,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (150,1) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (150,1) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -2.2
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 -2.2
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (600,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3 -.7
		lifetime		200 450
		animtime		1
		scale			(0,3,3,3) (999,.1,.1,9) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomory_remote ######### #
<effect>
	 id		1056
	 name		gomory_remote
	<list>
	res			1		sp_venomlight_remote_01
	res			2		pt_venomlihgt_remotesmoke_01
	res			3		sp_venomlight_handglow_01
	res			4		pt_mon_lizardS_att1pat_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (250,2.5,2.5,2.5) (500,1.5,1.5,1.5) (750,2.5,2.5,2.5) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomory_finish ######### #
<effect>
	 id		1057
	 name		gomory_finish
	<list>
	res			1		pt_twinslash_finishsmoke_01
	res			2		pt_venomlight_smoke
	res			3		sp_venomlight_shot_01
	res			4		sp_venomlight_shot_01
	res			5		sp_venomlight_handglow_01
	res			6		pt_poisonsword_finishpat_01
	res			7		pt_tarantula_waterdrop_01
	res			8		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (200,0,0,0) (999,0,0,0) 
		alpha			(0,1) (200,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,0,3) (999,1,0,3) 
		alpha			(0,1) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bine ######### #
<effect>
	 id		1058
	 name		bine
	<list>
	res			1		sp_mon_bine_glow_01
	res			2		sp_mon_bine_glow_01
	res			3		sp_mon_bine_glow_01
	res			4		sp_mon_bine_glow_01
	res			5		sp_mon_bine_glow_01
	res			6		sp_mon_bine_glow_01
	res			7		sp_mon_bine_glow_01
	res			8		sp_mon_bine_glow_01
	res			9		pt_con_tarantula_smoke_01
	res			10		sp_mon_bine_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone29" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone26" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.53 0 .17
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## bine_attack ######### #
<effect>
	 id		1059
	 name		bine_attack
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		mh_mon_bine_bim_01
	res			4		mh_thundersphere_wind_01
	res			5		mh_thundersphere_wind_02
	res			6		mh_thundersphere_wind_03
	res			7		mh_thundersphere_wind_04
	res			8		mh_thundersphere_wind_05
	res			9		mh_stripeshot_bom_03
	res			10		pt_bladespin_paticle_01
	res			11		pt_bladespin_paticle_02
	res			12		qa_agathion_boom
	res			13		dc_mon_elifea_glow
	res			14		sp_venomlight_handglow_01
	res			15		sp_venomlight_handglow_01
	res			16		sp_energybolt_boom_01
	res			17		sp_outrage_boomsec_01
	res			18		pt_venomlight_smoke
	res			19		pt_venomlight_smoke
	res			20		pt_venomlight_smoke
	res			21		qa_hellburst_boom_01
	res			22		pt_mon_bine_groundpat_01
	res			23		pt_mon_bine_groundpat_01
	res			24		pt_mon_bine_groundpat_01
	res			25		pt_mon_rantea_att2patjul_01
	res			26		pt_mon_rantea_att2patjul_01
	res			27		sp_mon_bine_bim_02
	res			28		sp_mon_bine_bim_02
	res			29		sp_mon_bine_bim_02
	res			30		sp_mon_bine_bim_02
	res			31		dc_mon_bine_att1_glow
	res			32		mh_Z_bine_att3
	res			33		mh_Z_bine_att4
	res			34		pt_mon_rantea_att2patjul_01
	res			35		pt_venomlight_smoke
	res			36		sp_mon_spider_eggball_boom_01
	res			37		sp_mon_spider_eggball_boom_01
	res			38		mh_bine_regslash_01
	res			39		mh_bine_regslash_01
	res			40		mh_bine_regslash_01
	res			41		mh_bine_regslash_01
	res			42		mh_bine_regslash_01
	res			43		mh_bine_regslash_01
	res			44		mh_bine_regslash_01
	res			45		mh_bine_regslash_01
	res			46		sp_instinctpower_floorsmoke_01
	res			47		sp_instinctpower_floorsmoke_01
	res			48		mh_Z_bine_att2
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone04" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,.5) (500,1,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (800,0) (900,1) (950,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (800,0) (900,1) (950,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 -1.5
		lifetime		550 750
		animtime		1
		color			(0,1,.7,.3) (999,0,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.6 -1.5
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.6 -1.5
		lifetime		550 750
		animtime		1
		scale			(0,3,3,3) (999,.3,.3,.3) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		400 950
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		bonename		"Bone2" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (510,0) (610,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone2" "effect\Monster\bine_att1_ani.skel" "effect\Monster\bine_att1_ani.anim" 0 1500 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		bonename		"Bone1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (510,0) (610,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone1" "effect\Monster\bine_att1_ani.skel" "effect\Monster\bine_att1_ani.anim" 0 1500 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"Bone2" 
		scale			(0,1.5,1.5,1.5) (800,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (510,0) (610,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone2" "effect\Monster\bine_att1_ani.skel" "effect\Monster\bine_att1_ani.anim" 0 1500 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"Bone1" 
		scale			(0,1.5,1.5,1.5) (800,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (510,0) (610,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone1" "effect\Monster\bine_att1_ani.skel" "effect\Monster\bine_att1_ani.anim" 0 1500 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (550,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (550,0) (650,1) (999,.1) 
		color			(0,1,1,0) (300,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-1) (600,0,0,-1) (999,0,0,-19) 
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
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		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.2 .1 -3.2
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.2 .6 -3.2
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		attack4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .25 1.5
		lifetime		650 900
		animtime		1
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .15 1.5
		lifetime		650 900
		animtime		1
		scale			(0,3,3,3) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## spider_egg ######### #
<effect>
	 id		1060
	 name		spider_egg
	<list>
	res			1		pt_mon_spider_egg_smoke_01
	res			2		pt_mon_spider_egg_waterdrop_01
	res			3		sp_mon_spider_eggball
	res			4		pt_mon_spider_eggball_smoke
	res			5		pt_mon_spider_eggjul_smoke_01
	res			6		sp_mon_spider_eggball_boom_01
	res			7		sp_mon_spider_eggball_boom_01
	res			8		pt_mon_spider_egg_waterdrop_02
	res			9		sp_mon_spider_eggball_die_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .95 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (620,0,0,0) (625,1,1,1) (640,1.2,1.2,1.2) (670,1.2,1.2,1.2) (700,.3,.3,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_000" "effect\Monster\spider_eggani_01.skel" "effect\Monster\spider_eggani_01.anim" 0 20000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		630 660
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .95 0
		lifetime		630 660
		animtime		0
		scale			(0,2.5,2.5,2.5) (400,1,1,1) (999,.2,.2,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		630 680
		animtime		1
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.1 0
		lifetime		640 670
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .95 0
		lifetime		630 750
		animtime		0
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (900,1.4,1.4,1.4) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,1,1) (900,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .97 0
		lifetime		650 770
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jewel ######### #
<effect>
	 id		1061
	 name		jewel
	<list>
	res			1		dc_etc_jewel_ground
	res			2		pt_etc_jewel_pat_01
	res			3		sp_etc_jewel_glow_01
	res			4		mh_mon_capdesair_shild_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,.5) (500,.4) (999,.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 220
		animtime		0
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.1,3.1,3.1) (500,2.7,2.7,2.7) (999,3.1,3.1,3.1) 
		alpha			(0,1) (500,.9) (999,1) 
		color			(0,1,1,1) (500,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.7,.4,.2) (999,.7,.4,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pvp_brick ######### #
<effect>
	 id		1062
	 name		pvp_brick
	<list>
	res			1		mh_pvp_brick
	res			2		pt_pvp_brick_pat_01
	res			3		pt_pvp_brick_pat_01
	res			4		pt_pvp_brick_pat_01
	res			5		pt_pvp_brick_pat_01
	res			6		pt_pvp_brick_pat_01
	res			7		pt_pvp_brick_pat_01
	res			8		pt_pvp_brick_pat_01
	res			9		pt_pvp_brick_pat_01
	res			10		pt_pvp_brick_pat_01
	res			11		pt_pvp_brick_pat_01
	res			12		pt_pvp_brick_pat_01
	res			13		pt_pvp_brick_pat_01
	res			14		pt_pvp_brick_pat_01
	res			15		pt_pvp_brick_pat_01
	res			16		pt_pvp_brick_pat_01
	res			17		pt_pvp_brick_pat_01
	res			18		pt_pvp_brick_pat_01
	res			19		pt_pvp_brick_pat_01
	res			20		pt_pvp_brick_pat_01
	res			21		pt_pvp_brick_pat_01
	res			22		pt_pvp_brick_pat_01
	res			23		pt_pvp_brick_pat_01
	res			24		pt_pvp_brick_pat_01
	res			25		pt_pvp_brick_pat_01
	res			26		pt_pvp_brick_pat_01
	res			27		pt_pvp_brick_pat_01
	res			28		pt_pvp_brick_pat_01
	res			29		pt_pvp_brick_pat_01
	res			30		pt_pvp_brick_pat_01
	res			31		pt_pvp_brick_pat_01
	res			32		pt_pvp_brick_pat_01
	res			33		pt_pvp_brick_pat_01
	res			34		pt_pvp_brick_pat_01
	res			35		pt_pvp_brick_firepat_01
	res			36		pt_pvp_brick_firepat_01
	res			37		pt_pvp_brick_firepat_01
	res			38		pt_pvp_brick_firepat_01
	res			39		pt_pvp_brick_firepat_01
	res			40		mh_pvp_brick1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -5 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.8) (999,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 4
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 6
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 8
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 10
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 12
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 14
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 16
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 18
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 20
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 22
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 24
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 26
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 28
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 30
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 32
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -6
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -8
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -10
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -14
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -16
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -18
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -20
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -22
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -24
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -26
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -28
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -30
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -32
		lifetime		0 1000
		animtime		1
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (70,0.2) (140,0.4) (800,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3 12
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 3 24
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3 -12
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3 -24
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 -5 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,.8) (999,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ras_alhague ######### #
<effect>
	 id		1063
	 name		ras_alhague
	<list>
	res			1		dc_batsum_floor
	res			2		sp_flamebombing_glow
	res			3		pt_mon_ras_alhague_burn
	res			4		sp_mon_ras_alhague_glow
	res			5		sp_npc_thuban_eyelight
	res			6		sp_npc_thuban_eyelight
	res			7		pt_mon_ras_alhague_revolcano
	res			8		pt_mon_ras_alhague_volcano
	res			9		sp_npc_thuban_eyelight
	res			10		sp_portal_boom_01
	res			11		sp_portal_boom_01
	res			12		sp_burstphoenix_createfloor_01
	res			13		pt_mon_wolf_die_01
	res			14		pt_mon_wolf_diesmoke_01
	res			15		pt_mon_ras_alhague_diefire
	res			16		mh_firefury_pillarscaleup
	res			17		qa_energyhammer_boom_01
	res			18		qa_evilcry_boom
	res			19		qa_viciousmirror_boom_01
	res			20		sp_mon_wolffire_firecircle_01
	res			21		sp_mon_wolffire_firecircle_01
	res			22		sp_mon_wolffire_firecircle_01
	res			23		sp_mon_wolffire_firecircle_01
	res			24		sp_mon_wolffire_firecircle_01
	res			25		mh_mon_elipse_bom
	res			26		mh_mon_elipse_bom
	res			27		dc_firefury_boom_burns
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 2.2
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 2.2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		color			(0,1,.7,.6) (500,1,1,1) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 1.7
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,2.5) (300,2,2,3.5) (700,1.5,1.5,2.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (500,5,5,5) (999,3.5,3.5,3.5) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye1" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye2" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		1
		bonename		"volcano" 
		scale			(0,5,5,5) (300,2,2,2) (800,.1,.1,5) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1.5
		lifetime		300 500
		animtime		1
		bonename		"volcano" 
		scale			(0,5,5,5) (300,2,2,2) (500,2,2,2) (850,.5,.5,.5) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"volcano" 
		scale			(0,5,5,5) (250,5,5,5) (300,7,7,7) (350,5,5,5) (999,5,5,5) 
		color			(0,1,.5,.3) (250,1,.5,.3) (300,1,1,1) (450,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .3
		lifetime		290 470
		animtime		1
		bonename		"volcano" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .3
		lifetime		320 450
		animtime		1
		bonename		"volcano" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 .2
		lifetime		330 480
		animtime		1
		bonename		"volcano" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 2.2
		lifetime		0 850
		animtime		0
		scale			(0,5,5,5) (800,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (200,.5) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,.5) (900,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 1
		lifetime		0 850
		animtime		1
		scale			(0,4,4,20) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 1
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 2.2
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -10 2.2
		lifetime		0 1000
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,.5) (270,.4) (500,.5) (800,0) (999,0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		270 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 2.2
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 2.2
		lifetime		50 150
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3 2.2
		lifetime		100 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 4 2.2
		lifetime		150 250
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 5 2.2
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-3.5 0 -.5
		lifetime		250 350
		animtime		1
		scale			(0,1,1.5,1) (999,2,.5,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3.5 0 -.5
		lifetime		250 350
		animtime		1
		scale			(0,1,1.5,1) (999,2,.5,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 2.2
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,1) (950,1) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ras_alhague_attack ######### #
<effect>
	 id		1064
	 name		ras_alhague_attack
	<list>
	res			1		pt_mon_ras_alhague_boomjul_01
	res			2		sp_evilsclaw_boom_01
	res			3		sp_evilsclaw_boom_02
	res			4		sp_evilsclaw_boom_01
	res			5		qa_icestorm_boom_01
	res			6		sp_mon_ras_alhague_attglow_01
	res			7		sp_mon_ras_alhague_attglow_01
	res			8		sp_mon_ras_alhague_attglow_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		sp_mon_wolffire_firecircle_01
	res			13		sp_mon_wolffire_firecircle_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		dc_mon_wolffire_crack_01
	res			16		dc_mon_wolffire_crack_01
	res			17		dc_mon_wolffire_crack_02
	res			18		dc_mon_wolffire_crack_02
	res			19		pt_mon_wolffire_bompat_01
	res			20		pt_mon_wolffire_bompat_01
	res			21		pt_mon_ras_alhague_stone1
	res			22		pt_mon_ras_alhague_stone1
	res			23		pt_mon_rantea_att2patjul_01
	res			24		pt_mon_rantea_att2patjul_01
	res			25		pt_mon_ras_alhague_att3volcano_01
	res			26		pt_mon_ras_alhague_att3volcano_02
	res			27		sp_burstphoenix_createfloor_01
	res			28		sp_burstphoenix_createfloor_01
	res			29		sp_burstphoenix_createfloor_01
	res			30		sp_burstphoenix_createfloor_01
	res			31		sp_burstphoenix_createfloor_01
	res			32		sp_burstphoenix_createfloor_01
	res			33		sp_flamebombing_glow
	res			34		sp_flamebombing_glow
	res			35		sp_flamebombing_glow
	res			36		sp_flamebombing_glow
	res			37		sp_flamebombing_glow
	res			38		sp_flamebombing_glow
	res			39		sp_flamebombing_glow
	res			40		sp_flamebombing_glow
	res			41		sp_flamebombing_glow
	res			42		sp_flamebombing_glow
	res			43		sp_flamebombing_glow
	res			44		sp_flamebombing_glow
	res			45		sp_flamebombing_glow
	res			46		sp_flamebombing_glow
	res			47		sp_flamebombing_glow
	res			48		sp_flamebombing_glow
	res			49		pt_mon_ras_alhague_att3stone
	res			50		sp_npc_thuban_eyelight
	res			51		sp_mon_ras_alhague_attglow_01
	res			52		sp_mon_ras_alhague_attglow_01
	res			53		sp_mon_ras_alhague_attglow_01
	res			54		sp_mon_ras_alhague_attglow_01
	res			55		sp_mon_ras_alhague_attglow_01
	res			56		sp_mon_ras_alhague_attglow_01
	res			57		sp_mon_ras_alhague_attglow_01
	res			58		sp_mon_ras_alhague_attglow_01
	res			59		sp_mon_ras_alhague_attglow_01
	res			60		sp_mon_ras_alhague_attglow_01
	res			61		sp_mon_ras_alhague_attglow_01
	res			62		sp_mon_ras_alhague_attglow_01
	res			63		sp_flamebombing_glow
	res			64		sp_flamebombing_glow
	res			65		qa_hellburst_boom_01
	res			66		qa_agathion_boom
	res			67		qa_hellburst_boom_01
	res			68		mh_mon_elipse_bom
	res			69		mh_mon_elipse_bom
	res			70		mh_mon_ras_alhague_att4
	res			71		mh_mon_ras_alhague_att5
	res			72		mh_mon_ras_alhague_att6
	res			73		sp_portal_circle_01
	res			74		pt_firebolt_boom_boom1
	res			75		pt_mon_rasalhague_att6gatherpat_01
	res			76		pt_mon_rasalhague_att6burn_01
	res			77		pt_mon_rasalhague_att6burn_01
	res			78		pt_mon_rasalhague_att6burn_01
	res			79		pt_mon_rasalhague_att6burn_01
	res			80		pt_mon_rasalhague_att6burn_01
	res			81		sp_mon_ras_alhague_att6gahtercircle_01
	res			82		sp_mon_ras_alhague_att6gahtercircle_01
	res			83		pt_darkavatar_swordpat_01
	res			84		pt_con_FlameGushing_flame_01
	res			85		sp_portal_redglow
	res			86		sp_muspell_floorglow
	res			87		sp_muspell_floorglow
	res			88		sp_muspell_floorglow
	res			89		sp_muspell_floorglow
	res			90		sp_muspell_floorglow
	res			91		mh_mon_ras_alhague_razer_01
	res			92		sp_muspell_floorglow
	res			93		mh_mon_ras_alhague_razer_01
	res			94		sp_venomlight_boom_01
	res			95		sp_venomlight_boom_01
	res			96		pt_mon_rasalhague_att6finish_01
	res			97		pt_mon_ras_alhague_att5finish_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 2 -2
		lifetime		600 700
		animtime		1
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		<control>
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		alpha			(0,.5) (500,.5) (750,1) (999,.5) 
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
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		randomstart		false
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		active			true
		startposition	0 0 0
		lifetime		0 1000
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		bonename		"Dummy03" 
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		randomstart		false
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		active			true
		startposition	0 0 0
		lifetime		0 1000
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		bonename		"Dummy04" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
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		bonename		"Dummy05" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
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		bone_animation	"Dummy05" "effect\Monster\mon_ras_alhague_att3dummy.skel" "effect\Monster\mon_ras_alhague_att3dummy.anim" 0 3500 0
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy06" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Monster\mon_ras_alhague_att3dummy.skel" "effect\Monster\mon_ras_alhague_att3dummy.anim" 0 3500 0
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy07" 
		scale			(0,0,0,0) (600,0,0,0) (700,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
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		bone_animation	"Dummy07" "effect\Monster\mon_ras_alhague_att3dummy.skel" "effect\Monster\mon_ras_alhague_att3dummy.anim" 0 3500 0
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy08" 
		scale			(0,0,0,0) (600,0,0,0) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
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		bone_animation	"Dummy08" "effect\Monster\mon_ras_alhague_att3dummy.skel" "effect\Monster\mon_ras_alhague_att3dummy.anim" 0 3500 0
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy09" 
		scale			(0,0,0,0) (600,0,0,0) (700,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
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		bone_animation	"Dummy09" "effect\Monster\mon_ras_alhague_att3dummy.skel" "effect\Monster\mon_ras_alhague_att3dummy.anim" 0 3500 0
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		<control>
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		active			true
		startposition	0 0 0
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		animtime		0
		bonename		"Dummy10" 
		scale			(0,0,0,0) (600,0,0,0) (700,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		randomstart		false
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		bone_animation	"Dummy10" "effect\Monster\mon_ras_alhague_att3dummy.skel" "effect\Monster\mon_ras_alhague_att3dummy.anim" 0 3500 0
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		active			true
		startposition	0 0 0
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		bonename		"Dummy11" 
		scale			(0,0,0,0) (600,0,0,0) (700,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
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	<scene>
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		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 1 -6
		lifetime		620 720
		animtime		0
		scale			(0,3,.5,3) (200,4,4,4) (999,0,0,8) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 1 -8.5
		lifetime		670 770
		animtime		0
		scale			(0,3,.5,3) (200,4,4,4) (999,0,0,8) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 1 -11
		lifetime		720 820
		animtime		0
		scale			(0,3,.5,3) (200,4,4,4) (999,0,0,8) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 3.5 -2.3
		lifetime		550 700
		animtime		1
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 3.5 -2.3
		lifetime		550 700
		animtime		1
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 3.5 -2.3
		lifetime		550 600
		animtime		1
		scale			(0,4,4,4) (999,0,0,45) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		1
		bonename		"Bone01" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 3.5 -2.3
		lifetime		550 700
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 .05 -1
		lifetime		540 680
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 .05 -3.5
		lifetime		580 730
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 .05 -6
		lifetime		620 770
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 .05 -8.5
		lifetime		670 820
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 .05 -11
		lifetime		720 870
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (750,0) (999,0) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 .05 -13
		lifetime		730 880
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (750,0) (999,0) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 7.5 1
		lifetime		200 500
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (999,1) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 7.5 1
		lifetime		200 400
		animtime		0
		scale			(0,30,30,30) (999,0,0,0) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 0 0
		lifetime		700 970
		animtime		1
		bonename		"Bone01" 
		scale			(0,1,1,1) (999,0,0,1.5) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## magimata ######### #
<effect>
	 id		1065
	 name		magimata
	<list>
	res			1		sp_npc_thuban_eyelight
	res			2		sp_npc_thuban_eyelight
	res			3		pt_mon_magimata_burn
	res			4		pt_mon_magimata_burn
	res			5		pt_mon_magimata_burn
	res			6		pt_mon_magimata_weaponburn
	res			7		sp_flamebombing_glow
	res			8		dc_batsum_floor
	res			9		mh_mon_magimata_diemesh
	res			10		pt_mon_magimata_diepat
	res			11		sp_viciousthorn_circle_01
	res			12		sp_viciousthorn_circle_01
	res			13		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye3" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Headfire1" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Headfire2" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Headfire3" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponfire" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1.4,1.4,1.4) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.3) (500,1,.9,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (450,1) (700,1) (970,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -1.5
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 -2
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 -2
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## magimata_attack ######### #
<effect>
	 id		1066
	 name		magimata_attack
	<list>
	res			1		mh_mon_magimata_slash_01
	res			2		pt_mon_magimata_weaponburn
	res			3		mh_pvpvictory_cylinder_01
	res			4		mh_pvpvictory_cylinder_02
	res			5		mh_pvpvictory_cylinder_03
	res			6		pt_mon_capdesair_readypat_01
	res			7		pt_fireball_remote01
	res			8		pt_fireball_remote02
	res			9		sp_npc_thuban_eyelight
	res			10		mh_selaim_boom_01
	res			11		mh_selaim_boom_01
	res			12		pt_mon_magimata_att3boom_02
	res			13		pt_mon_magimata_att3boom_01
	res			14		pt_vulcan_burn
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		mh_regulus_summon_03
	res			19		sp_portal_circle_02
	res			20		sp_portal_circle_02
	res			21		pt_mon_lizardC_att2pat_01
	res			22		qa_icestorm_boom_01
	res			23		qa_mon_elipse_boom
	res			24		sp_evilsclaw_boom_02
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponfire" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 -2.5
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 -2.5
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -2.5
		lifetime		600 900
		animtime		1
		scale			(0,2,2,2) (200,.7,.7,.7) (999,.2,.2,1.9) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 -2.5
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.3,1.3,1.3) (600,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,.3) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\mon_magimata_att2_fireani.skel" "effect\Monster\mon_magimata_att2_fireani.anim" 0 2200 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\mon_magimata_att2_fireani.skel" "effect\Monster\mon_magimata_att2_fireani.anim" 0 2200 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (650,2,2,2) (700,0,0,0) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\mon_magimata_att2_fireani.skel" "effect\Monster\mon_magimata_att2_fireani.anim" 0 2200 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		650 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.7 0
		lifetime		200 800
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		600 750
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		700 850
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		800 950
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .7 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## orphina_transformation ######### #
<effect>
	 id		1067
	 name		orphina_transformation
	<list>
	res			1		mh_mon_orphina_transeff_01
	res			2		mh_mon_orphina_wing_normal
	res			3		mh_mon_orphina_wing_eff
	res			4		mh_mon_orphina_transcomplete
	res			5		pt_mon_orphina_diepat_00
	res			6		pt_mon_orphina_diepat_01
	res			7		pt_mon_orphina_diepat_00
	res			8		mh_reinforcement_light
	res			9		pt_mon_gomory_att2_01
	res			10		pt_mon_orphina_finishpat
	res			11		dc_batsum_floor
	res			12		sp_tarantula_jin_02
	res			13		sp_tarantula_jin_03
	res			14		sp_tarantula_jin_03
	res			15		pt_hellburst_burn_01
	res			16		sp_mon_orphina_circle_01
	res			17		pt_mon_orphina_wing1
	res			18		pt_mon_orphina_wing2
	res			19		sp_mon_orphina_floorglow_01
	res			20		sp_venomlight_shot_01
	res			21		sp_venomlight_shot_01
	res			22		qa_icestorm_boom_01
	res			23		qa_icestorm_boom_01
	res			24		qa_thundersphere_action_01
	res			25		qa_viciousmirror_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (850,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (750,0) (850,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (900,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\mon_orphina_trans_eff.skel" "effect\Monster\mon_orphina_trans_eff.anim" 2 9000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 1
		lifetime		850 980
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 0
		lifetime		820 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 .2
		lifetime		830 890
		animtime		1
		scale			(0,1,.5,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		scale			(0,3,3,3) (200,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.8 .3
		lifetime		830 950
		animtime		0
		scale			(0,1,0,3) (999,1,0,5) 
		alpha			(0,1) (999,.5) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .15 0
		lifetime		600 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (650,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .25 0
		lifetime		600 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (650,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,.5) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (650,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (650,1) (750,.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		820 970
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.9) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		800 1000
		animtime		1
		scale			(0,12,12,12) (500,20,20,20) (999,22,22,22) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		655 685
		animtime		1
		scale			(0,4,4,4) (200,1,1,1) (900,.1,.1,3) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		750 780
		animtime		1
		scale			(0,4,4,4) (200,1,1,1) (900,.1,.1,3) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .05 0
		lifetime		550 1000
		animtime		0
		scale			(0,3,3,3) (300,7,7,7) (999,9,9,9) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.5 0
		lifetime		900 1000
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.5 0
		lifetime		920 980
		animtime		1
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		655 685
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 780
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## altar_brick ######### #
<effect>
	 id		1068
	 name		altar_brick
	<list>
	res			1		pt_pvp_brick_pat_01
	res			2		pt_pvp_brick_pat_01
	res			3		pt_pvp_brick_pat_01
	res			4		pt_pvp_brick_pat_01
	res			5		pt_pvp_brick_pat_01
	res			6		pt_pvp_brick_pat_01
	res			7		pt_pvp_brick_pat_01
	res			8		pt_pvp_brick_pat_01
	res			9		pt_pvp_brick_pat_01
	res			10		pt_pvp_brick_pat_01
	res			11		pt_pvp_brick_pat_01
	res			12		pt_pvp_brick_pat_01
	res			13		pt_pvp_brick_pat_01
	res			14		pt_pvp_brick_pat_01
	res			15		pt_pvp_brick_pat_01
	res			16		pt_pvp_brick_pat_01
	res			17		pt_pvp_brick_pat_01
	res			18		pt_pvp_brick_pat_01
	res			19		pt_pvp_brick_pat_01
	res			20		pt_pvp_brick_pat_01
	res			21		pt_pvp_brick_pat_01
	res			22		pt_pvp_brick_pat_01
	res			23		pt_pvp_brick_pat_01
	res			24		pt_pvp_brick_firepat_01
	res			25		pt_pvp_brick_firepat_01
	res			26		pt_pvp_brick_firepat_01
	res			27		pt_pvp_brick_firepat_01
	res			28		pt_pvp_brick_firepat_01
	res			29		sp_flamebombing_glow
	res			30		sp_flamebombing_glow
	res			31		sp_flamebombing_glow
	res			32		sp_flamebombing_glow
	res			33		sp_flamebombing_glow
	res			34		sp_flamebombing_glow
	res			35		sp_flamebombing_glow
	res			36		sp_flamebombing_glow
	res			37		sp_flamebombing_glow
	res			38		sp_flamebombing_glow
	res			39		sp_flamebombing_glow
	res			40		sp_flamebombing_glow
	res			41		sp_flamebombing_glow
	res			42		sp_flamebombing_glow
	res			43		sp_flamebombing_glow
	res			44		sp_flamebombing_glow
	res			45		sp_flamebombing_glow
	res			46		sp_flamebombing_glow
	res			47		sp_flamebombing_glow
	res			48		sp_flamebombing_glow
	res			49		sp_flamebombing_glow
	res			50		sp_flamebombing_glow
	res			51		sp_flamebombing_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy1" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy1" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy2" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy2" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy3" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy3" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy4" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy4" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy5" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy5" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy6" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy6" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy7" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy7" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy8" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy8" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy9" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy9" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy10" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy11" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy12" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-2" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy-2" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-3" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-3" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-4" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy-4" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-5" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-5" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-6" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy-6" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-7" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-7" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-8" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy-8" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-9" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-9" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-10" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy-10" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-11" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-11" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-12" 
		scale			(0,15,4,5) (500,17,4,6) (999,25,4,15) 
		alpha			(0,0) (200,.4) (400,.4) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy-12" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy1" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy1" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy5" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy5" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy9" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy9" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy-5" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy-5" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy-9" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy-9" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy1" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy1" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy2" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy2" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy3" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy3" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy4" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy4" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy5" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy5" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy6" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy6" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy7" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy7" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy8" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy8" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy9" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy9" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy10" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy11" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy12" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-2" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-2" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-3" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-3" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-4" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-4" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-5" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-5" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-6" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-6" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-7" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-7" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-8" 
		scale			(0,3,3,3) (500,2.8,2.8,2.8) (999,3,3,3) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-8" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-9" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-9" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-10" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-10" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-11" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-11" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy-12" 
		scale			(0,2.5,2.5,2.5) (500,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy-12" "effect\Monster\eff_altar_dummy_01.skel" "effect\Monster\eff_altar_dummy_01.anim" 0 1000 0
		</control>

	</scene>

</effect>
# ######## serpens_statue ######### #
<effect>
	 id		1069
	 name		serpens_statue
	<list>
	res			1		mh_mon_serpens_statue#
	res			2		sp_emitedflash_sphere_01
	res			3		sp_emitedflash_sphere_01
	res			4		mh_regulus_summon_02
	res			5		sp_con_regulus_glow
	res			6		mh_regulus_summon_02
	res			7		pt_mon_serpens_statue
	res			8		sp_outrage_boomsec_01
	res			9		sp_outrage_floorboom_02
	res			10		pt_die_uppat_01
	res			11		pt_die_uppat_01
	res			12		pt_die_uppat_01
	res			13		pt_die_uppat_01
	res			14		pt_die_uppat_01
	res			15		sp_die_circle_01
	res			16		qa_energyhammer_boom_01
	res			17		sp_mon_serpens_spark_01
	res			18		sp_die_circle_01
	res			19		sp_die_circle_01
	res			20		sp_die_circle_01
	res			21		sp_die_circle_01
	res			22		sp_die_circle_01
	res			23		sp_die_circle_01
	res			24		sp_die_circle_01
	res			25		sp_mon_reiden_eyelight
	res			26		sp_mon_reiden_eyelight
	res			27		sp_mon_poseidon_eyelight_01
	res			28		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (490,1,1,1) (500,1.01,1.01,1.01) (510,1,1,1) (520,1.01,1.01,1.01) (530,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,0) (450,.5) (500,1) (510,.3) (520,1) (530,.3) (540,1) (700,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (600,8,8,8) (900,11.5,11.5,11.5) (999,12,12,12) 
		alpha			(0,0) (500,1) (600,1) (900,.5) (999,0) 
		color			(0,1,1,1) (600,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,8,8,8) (900,11.5,11.5,11.5) (999,12,12,12) 
		alpha			(0,0) (500,0) (600,1) (900,.5) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,1.5,.7,1.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (600,4,4,4) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,1.5,.7,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		400 1000
		animtime		1
		scale			(0,1,1,1) (500,1.8,1.8,1.8) (999,3,3,3) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .01 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		300 900
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 2
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -2
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2 1.5 0
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-2 1.5 0
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .01 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .06 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (500,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 850
		animtime		0
		scale			(0,4,4,4) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 4.1 0
		lifetime		70 240
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.4 0
		lifetime		140 340
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.6 0
		lifetime		210 410
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .8 0
		lifetime		280 480
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .01 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	.16 4.9 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (500,4,4,4) (600,3,3,3) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	-.16 4.9 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (500,4,4,4) (600,3,3,3) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 4.4 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (350,0,0,0) (500,6,6,6) (600,7,7,7) (800,5,5,5) (999,0,0,0) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 4.4 -.3
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## suho ######### #
<effect>
	 id		1070
	 name		suho
	<list>
	res			1		sp_emitedflash_sphere_01
	res			2		sp_emitedflash_sphere_01
	res			3		mh_regulus_summon_02
	res			4		sp_con_regulus_glow
	res			5		mh_regulus_summon_02
	res			6		pt_mon_serpens_statue
	res			7		sp_outrage_boomsec_01
	res			8		sp_outrage_floorboom_02
	res			9		pt_die_uppat_01
	res			10		pt_die_uppat_01
	res			11		pt_die_uppat_01
	res			12		pt_die_uppat_01
	res			13		pt_die_uppat_01
	res			14		sp_die_circle_01
	res			15		qa_energyhammer_boom_01
	res			16		sp_mon_serpens_spark_01
	res			17		sp_die_circle_01
	res			18		sp_die_circle_01
	res			19		sp_die_circle_01
	res			20		sp_die_circle_01
	res			21		sp_die_circle_01
	res			22		sp_die_circle_01
	res			23		sp_die_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (600,8,8,8) (900,11.5,11.5,11.5) (999,12,12,12) 
		alpha			(0,0) (500,1) (600,1) (900,.5) (999,0) 
		color			(0,1,1,1) (600,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,8,8,8) (900,11.5,11.5,11.5) (999,12,12,12) 
		alpha			(0,0) (500,0) (600,1) (900,.5) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		100 900
		animtime		1
		scale			(0,1,1,1) (999,1.5,.7,1.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (600,4,4,4) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.5 0
		lifetime		200 900
		animtime		1
		scale			(0,1,1,1) (999,1.5,.7,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,1,1,1) (500,1.8,1.8,1.8) (999,3,3,3) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .01 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		200 900
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 2
		lifetime		300 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -2
		lifetime		300 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 1.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-2 1.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .01 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 .06 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (500,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		300 850
		animtime		0
		scale			(0,4,4,4) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4.2 0
		lifetime		70 270
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.4 0
		lifetime		140 340
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.6 0
		lifetime		210 410
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .8 0
		lifetime		280 480
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .01 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snakeegg ######### #
<effect>
	 id		1071
	 name		snakeegg
	<list>
	res			1		mh_mon_snakeegg_stand#
	res			2		pt_mon_spider_egg_smoke_01
	res			3		dc_dekaitem_devil_floor
	res			4		pt_twinslash_finishsmoke_01
	res			5		sp_venomlight_handglow_01
	res			6		sp_venomlight_shot_01
	res			7		sp_venomlight_shot_01
	res			8		qa_infectedearth_boom_01
	res			9		qa_thundersphere_ready_01
	res			10		sp_mon_spider_eggball_die_01
	res			11		pt_mon_spider_egg_waterdrop_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.4) (500,.1) (999,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,.5) (500,.5,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (200,0,0,0) (999,0,0,0) 
		alpha			(0,1) (200,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		100 250
		animtime		1
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		50 350
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .97 0
		lifetime		300 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## snakeegg_attack ######### #
<effect>
	 id		1072
	 name		snakeegg_attack
	<list>
	res			1		dc_dekaitem_devil_floor
	res			2		pt_mon_spider_egg_smoke_01
	res			3		sp_mon_spider_eggball_boom_01
	res			4		sp_mon_spider_eggball_boom_01
	res			5		sp_mon_spider_eggball_die_01
	res			6		pt_mon_spider_eggjul_smoke_01
	res			7		mh_pvpvictory_cylinder_01
	res			8		mh_pvpvictory_cylinder_02
	res			9		mh_mon_snakeegg_action#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,.5) (500,.5,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		100 800
		animtime		1
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .15 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		400 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (400,1,1,1) (999,.4,.4,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,.6,1,.8) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,.6,1,.8) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.4) (400,.4) (430,.8) (460,.4) (500,1) (540,.4) (570,.8) (600,.4) (999,.4) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## aquira_kubasz ######### #
<effect>
	 id		1073
	 name		aquira_kubasz
	<list>
	res			1		sp_mon_cascade_eyeglow_01
	res			2		sp_mon_cascade_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquira_kubasz_attack ######### #
<effect>
	 id		1074
	 name		aquira_kubasz_attack
	<list>
	res			1		mh_mon_aquira_kubasz_slash
	res			2		pt_mon_aquira_kubasz_feather
	res			3		pt_mon_aquira_kubasz_feather
	res			4		pt_jumpingcrash_boom_smoke
	res			5		sp_mon_aquira_kubasz_shot
	res			6		pt_mon_rantea_att2patjul_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		pt_jumpingcrash_boom_stone2
	res			9		mh_mon_aquira_kubasz_wind
	res			10		sp_mon_cascade_eyeglow_01
	res			11		sp_mon_cascade_eyeglow_01
	res			12		sp_mon_cascade_eyeglow_01
	res			13		sp_energyhammer_floorpat
	res			14		pt_mon_lizardC_att2pat_01
	res			15		pt_mon_lizardC_att2pat_01
	res			16		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	.4 1 -1
		lifetime		600 750
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (500,.3,.3,3) (999,0,0,0) 
		color			(0,.7,1,.7) (700,1,1,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.4 1.4 -1.5
		lifetime		660 810
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (500,.3,.3,3) (999,0,0,0) 
		color			(0,.7,1,.7) (700,1,1,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -1
		lifetime		720 830
		animtime		0
		scale			(0, 2, 2, 2) (999,0.3,0.3,0.3) 
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -1
		lifetime		720 820
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 0 -1
		lifetime		720 850
		animtime		1
		scale			(0,5,5,5) (400,.8,.8,6) (999,.2,.2,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 0 -1
		lifetime		720 850
		animtime		1
		scale			(0,5,5,5) (400,.8,.8,6) (999,.2,.2,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -1
		lifetime		730 930
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (500,14,14,14) (800,15,15,15) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (500,14,14,14) (800,15,15,15) (999,0,0,0) 
		color			(0,.1,1,.3) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,0,0,0) (500,14,14,14) (800,15,15,15) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 -1
		lifetime		720 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_equites ######### #
<effect>
	 id		1075
	 name		gavian_equites
	<list>
	res			1		mh_mon_garvian_equites_stand
	res			2		mh_mon_garvian_equites_die
	res			3		sp_mon_cascade_eyeglow_01
	res			4		sp_mon_cascade_eyeglow_01
	res			5		pt_mon_garvian_equites_feather
	res			6		pt_mon_garvian_equites_feather
	res			7		pt_mon_garvian_equites_feather
	res			8		pt_mon_garvian_equites_feather
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bowend1" 
		scale			(0,2.5,2.5,2.5) (500,2,2,2) (999,2.5,2.5,2.5) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bowend2" 
		scale			(0,2.5,2.5,2.5) (500,2,2,2) (999,2.5,2.5,2.5) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bone05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bone06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bone02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bone03" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_equites_attack ######### #
<effect>
	 id		1076
	 name		gavian_equites_attack
	<list>
	res			1		mh_mon_garvian_equites_att1
	res			2		mh_mon_garvian_equites_att2
	res			3		sp_mon_garvian_equites_ready_01
	res			4		sp_mon_garvian_equites_ready_01
	res			5		sp_mon_garvian_equites_ready_01
	res			6		sp_mon_garvian_equites_ready_01
	res			7		sp_mon_garvian_equites_ready_01
	res			8		sp_mon_garvian_equites_ready_01
	res			9		sp_mon_garvian_equites_ready_01
	res			10		sp_mon_garvian_equites_circle_01
	res			11		sp_mon_garvian_equites_circle_01
	res			12		sp_mon_garvian_equites_circle_01
	res			13		sp_mon_garvian_equites_circle_01
	res			14		pt_mon_garvian_equites_pat_01
	res			15		sp_mon_garvian_equites_ready_02
	res			16		sp_mon_garvian_equites_ready_02
	res			17		sp_mon_garvian_equites_ready_02
	res			18		sp_mon_garvian_equites_ready_02
	res			19		sp_mon_garvian_equites_ready_02
	res			20		sp_mon_garvian_equites_ready_02
	res			21		sp_mon_garvian_equites_ready_02
	res			22		pt_mon_garvian_equites_gatherpat_01
	res			23		mh_mon_garvian_equites_arrow
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"bowend1" 
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"bowend2" 
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"bowend03" 
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"bowend04" 
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"Bone_Bow1" 
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.9,.7) (999,1,.9,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"Bone_Bow2" 
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.9,.7) (999,1,.9,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,1,1,1) (500,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,1.3,1.3,.1) (300,1.5,1.5,.2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,1.3,1.3,.1) (300,1.5,1.5,.2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,1.3,1.3,.1) (300,1.5,1.5,.2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,1.3,1.3,.1) (300,1.5,1.5,.2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"Bone_BOW" 
		scale			(0,1,1,1) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"bowend1" 
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"bowend2" 
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"bowend03" 
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"bowend04" 
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"Bone_Bow1" 
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		bonename		"Bone_Bow2" 
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,1,1,1) (500,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"Bone_BOW" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_praet ######### #
<effect>
	 id		1077
	 name		gavian_praet
	<list>
	res			1		mh_mon_gavian_praet_stand
	res			2		mh_mon_gavian_praet_die
	res			3		pt_con_tentator_handfire_015
	res			4		pt_con_tentator_handfire_025
	res			5		dc_dekaitem_fairy_floor
	res			6		pt_con_tentator_handfire_01
	res			7		pt_mon_gavian_praet_handfire
	res			8		pt_mon_gavian_praet_handfire
	res			9		dc_mon_gavian_praet_ground
	res			10		sp_mon_gavian_praet_eye
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,.2,1,.2) (500,.4,1,.4) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.7,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.5,.5,.5) (99,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## gavian_praet_attack ######### #
<effect>
	 id		1078
	 name		gavian_praet_attack
	<list>
	res			1		mh_mon_gavian_praet_att1
	res			2		mh_mon_gavian_praet_att2
	res			3		pt_mon_gavian_praet_att2boom#
	res			4		sp_palpus_finishglow_01
	res			5		sp_mon_spider_eggball_die_01
	res			6		pt_infectedearth_boomsmoke
	res			7		sp_mon_spider_eggball_die_01
	res			8		dc_batsum_floor
	res			9		mh_pvpvictory_cylinder_01
	res			10		mh_pvpvictory_cylinder_02
	res			11		mh_pvpvictory_cylinder_03
	res			12		sp_con_tarantula_glow
	res			13		sp_venomlight_handglow_01
	res			14		sp_venomlight_handglow_01
	res			15		pt_mon_gomory_att2_01
	res			16		qa_mon_elipse_boom
	res			17		sp_venomlight_shot_01
	res			18		pt_mon_lizardS_att1boom_02
	res			19		mh_muspell_boom_2
	res			20		mh_muspell_boom
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 -1.2
		lifetime		600 900
		animtime		1
		scale			(0,.3,.3,.3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.5 -1.2
		lifetime		600 900
		animtime		1
		scale			(0,2,2,2) (999,.2,.2,5) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		color			(0,.5,1,.5) (999,.1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,2,2,2) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,1,.5) (999,.7,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,2,2,2) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,1,.5) (999,.7,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (100,1.1,1.1,1.1) (600,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## gavian_quaestor ######### #
<effect>
	 id		1079
	 name		gavian_quaestor
	<list>
	res			1		mh_mon_gavian_quaestor_stand
	res			2		mh_mon_gavian_quaestor_die
	res			3		pt_con_tentator_handfire_015
	res			4		pt_con_tentator_handfire_025
	res			5		dc_mon_elifea_glow
	res			6		pt_mon_gavian_quaestor_handfire
	res			7		pt_mon_gavian_quaestor_handfire
	res			8		sp_energyshield_pat
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.38,.38,.38) (500,.34,.34,.34) (999,.38,.38,.38) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		color			(0,.7,1,.7) (500,1,1,1) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## gavian_quaestor_attack ######### #
<effect>
	 id		1080
	 name		gavian_quaestor_attack
	<list>
	res			1		mh_mon_gavian_quaestor_att1
	res			2		mh_mon_gavian_quaestor_att2
	res			3		mh_mon_gavian_quaestor_att2mesh_01
	res			4		mh_mon_gavian_quaestor_att2mesh_02
	res			5		mh_mon_gavian_quaestor_att2mesh_03
	res			6		pt_mon_lizardS_att2pat_02
	res			7		sp_con_tarantula_glow
	res			8		sp_servantdefend_handglow_01
	res			9		sp_servantdefend_handglow_01
	res			10		pt_mon_gavian_quaestor_att2boompat_00
	res			11		pt_mon_gavian_quaestor_att2boompat_01
	res			12		sp_lizardS_att2boom_01
	res			13		sp_lizardS_att2boom_01
	res			14		mh_icestorm_icemesh_01
	res			15		mh_icestorm_icemesh_01
	res			16		mh_icestorm_icemesh_01
	res			17		mh_icestorm_icemesh_01
	res			18		mh_icestorm_icemesh_01
	res			19		mh_icestorm_icemesh_01
	res			20		mh_icestorm_icemesh_01
	res			21		mh_icestorm_icemesh_01
	res			22		pt_icestorm_smoke_01
	res			23		dc_batsum_floor
	res			24		sp_mon_capdesair_momglow_01
	res			25		qa_fireblaze_boom_01
	res			26		sp_mon_lizardS_att1boom_01
	res			27		pt_mon_lizardS_att1boom_02
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.5 -1.2
		lifetime		600 900
		animtime		1
		scale			(0,.3,.3,.3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2.5 -1.2
		lifetime		600 900
		animtime		1
		scale			(0,2,2,2) (999,.2,.2,5) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (100,1,1,1) (700,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.4,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,.8,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,3,3,3) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,3,3,3) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## aquirai_the_immotal ######### #
<effect>
	 id		1081
	 name		aquirai_the_immotal
	<list>
	res			1		sp_mon_a_immotal_eyeglow
	res			2		sp_mon_a_immotal_eyeglow
	res			3		pt_mon_a_immotal_handfire_01
	res			4		dc_batsum_floor
	res			5		pt_mon_a_immotal_handfire_01
	res			6		pt_mon_a_immotal_handfire_01
	res			7		pt_mon_a_immotal_hfire_01
	res			8		pt_mon_a_immotal_hfire_01
	res			9		pt_mon_a_immotal_hfire_01
	res			10		dc_mon_a_immotal_floorglow
	res			11		pt_mon_a_immotal_standpat_01
	res			12		sp_mon_a_immotal_armpat_01
	res			13		sp_mon_a_immotal_armpat_01
	res			14		sp_mon_a_immotal_armpat_01
	res			15		pt_mon_reiden_upsmoke_02
	res			16		mh_summonghost_circle_01
	res			17		pt_mon_a_immotal_dielightpat
	res			18		dc_mon_poseidon_floorglow_01
	res			19		pt_mon_reiden_dieboompat_01
	res			20		pt_mon_reiden_dieboompat_00
	res			21		pt_outrage_pat_finish
	res			22		pt_outrage_pat_finish
	res			23		pt_outrage_pat_finish
	res			24		pt_outrage_pat_finish
	res			25		pt_outrage_boomjul_00
	res			26		mh_mon_a_immotal_glowmesh
	res			27		sp_energybolt_remote_01
	res			28		sp_energybolt_remote_01
	res			29		pt_mon_a_immotal_blood_01
	res			30		pt_mon_a_immotal_blood_01
	res			31		mh_instinctspeed_wind_01
	res			32		mh_instinctspeed_wind_01
	res			33		mh_regulus_summon_02
	res			34		pt_outrage_boomjul_01
	res			35		qa_mon_elifea_boom
	res			36		qa_thundersphere_action_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DUM11" 
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,.7) (999,0) 
		color			(0,.7,.5,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DUM11" 
		scale			(0,4,4,4) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (500,.7) (999,0) 
		color			(0,.7,.5,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,4,4,4) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (500,.7) (999,0) 
		color			(0,.7,.5,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,1,1,1) 
		color			(0,1,1,1) (500,.7,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (100,2,2,2) (500,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM11" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			false
		bone_animation	"ARM1" "effect\Monster\mon_a_immotal_basicani_01.anim" "effect\Monster\mon_a_immotal_stand.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM11" 
		scale			(0,1,1,1) (999,1,1,1) 
		color			(0,1,.3,.3) (500,1,.5,.5) (999,1,.1,.1) 
		randomstart		false
		active			false
		bone_animation	"ARM2" "effect\Monster\mon_a_immotal_basicani_01.anim" "effect\Monster\mon_a_immotal_stand.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DUM11" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.1,.1) (500,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"ARM3" "effect\Monster\mon_a_immotal_basicani_01.skel" "effect\Monster\mon_a_immotal_basicani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.9,1,1.9) (999,1.9,1,1.9) 
		alpha			(0,0) (200,.8) (700,.7) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,20) (999,1,1,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4.5 0
		lifetime		350 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 4.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,.3,.3,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1 3.5 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 4 0
		lifetime		650 800
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 5 0
		lifetime		740 890
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 6 0
		lifetime		790 940
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 5.5 0
		lifetime		100 650
		animtime		1
		scale			(0,5,5,5) (500,5,5,20) (999,3,3,35) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 6 0
		lifetime		550 700
		animtime		1
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 6 0
		lifetime		570 630
		animtime		1
		scale			(0,1,1,1) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		bonename		"Bone04" 
		scale			(0,1,1,1) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		170 600
		animtime		0
		bonename		"Bip01 R UpperArm" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		80 430
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 6 0
		lifetime		600 800
		animtime		1
		scale			(0,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,1) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 5.5 0
		lifetime		100 650
		animtime		1
		scale			(0,5,5,5) (500,5,5,20) (999,3,3,35) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		630 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquirai_the_immotal_attack ######### #
<effect>
	 id		1082
	 name		aquirai_the_immotal_attack
	<list>
	res			1		mh_mon_a_immotal_attack1
	res			2		mh_mon_a_immotal_attack2
	res			3		mh_mon_a_immotal_attack3
	res			4		pt_mon_a_immotal_att1patjul_01
	res			5		dc_mon_wolffire_crack_01
	res			6		dc_mon_wolffire_crack_02
	res			7		mh_agares_boom
	res			8		mh_agares_boom
	res			9		mh_agares_boom_2
	res			10		mh_agares_boom_2
	res			11		sp_mon_esimed_floorcircle_01
	res			12		dc_mon_poseidon_floorglow_01
	res			13		sp_mon_wolffire_firecircle_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		pt_mon_a_immotal_att1uppat
	res			18		pt_mon_ras_alhague_stone1
	res			19		mh_mon_a_immotal_att1wind
	res			20		pt_mon_a_immotal_feather_01
	res			21		pt_mon_a_immotal_feather_02
	res			22		pt_mon_a_immotal_feather_01
	res			23		pt_mon_a_immotal_feather_02
	res			24		pt_mon_a_immotal_feather_boom
	res			25		mh_mon_a_immotal_wind
	res			26		pt_mon_a_immotal_att2smoke
	res			27		sp_mon_a_immotal_att3glow_01
	res			28		sp_mon_a_immotal_att3glow_01
	res			29		sp_mon_a_immotal_att3glow_01
	res			30		sp_mon_a_immotal_att3glow_01
	res			31		sp_mon_a_immotal_att3glow_01
	res			32		sp_mon_a_immotal_att3glow_01
	res			33		sp_mon_a_immotal_att3glow_01
	res			34		sp_mon_a_immotal_att3glow_01
	res			35		sp_mon_a_immotal_att3glow_01
	res			36		mh_mon_a_immotal_att3charge
	res			37		pt_mon_a_immotal_gather_01
	res			38		mh_mon_a_immotal_razer_01
	res			39		pt_mon_a_immotal_razerpat_01
	res			40		sp_mon_capdesair_momglow_01
	res			41		sp_outrage_boomsec_01
	res			42		sp_outrage_boomsec_02
	res			43		sp_outrage_boomsec_02
	res			44		sp_outrage_spark_01
	res			45		sp_portal_circle_01
	res			46		mh_regulus_summon_02
	res			47		sp_energybolt_remote_01
	res			48		sp_mon_elipse_floorbom_01
	res			49		sp_mon_elipse_floorbom_01
	res			50		sp_mon_esimed_floorcircle_01
	res			51		pt_mon_a_immotal_att3smoke1
	res			52		mh_mon_a_immotal_razerwind_01
	res			53		sp_con_aldebaran_glow
	res			54		mh_mon_a_immotal_att3charge
	res			55		qa_mon_elifea_boom
	res			56		qa_mon_a_immotal_att2
	res			57		qa_viciousmirror_boom_01
	res			58		qa_icestorm_boom_01
	res			59		mh_mon_a_immotal_attack4
	res			60		mh_mon_a_immotal_attack5
	res			61		mh_mon_a_immotal_attack6
	res			62		mh_mon_a_immotal_teleport_glowmesh
	res			63		mh_mon_a_immotal_remote_ready_01
	res			64		sp_mon_a_immotal_flysword_slash_01
	res			65		sp_mon_a_immotal_flysword_slash_01
	res			66		sp_mon_a_immotal_atthandglow_01
	res			67		sp_mon_a_immotal_atthandglow_01
	res			68		sp_Black_blueglow
	res			69		mh_AWK_ARC_circle_01
	res			70		sp_AWK_SOR_floorcircle_01
	res			71		pt_AWK_SOR_boompat_01
	res			72		mh_instinctspeed_gatherwind_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 0 -3
		lifetime		600 780
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,.8,.8,.8) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 -3
		lifetime		650 1000
		animtime		0
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.6,1.9,1.6) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.2,2.2,1.2) 
		alpha			(0,1) (500,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 .1 -3
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 .2 -3
		lifetime		600 850
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.5,.9) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.3 1.2 -3
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.5,.9) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 2.7 -3
		lifetime		700 950
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.5,.9) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.3 3.7 -3
		lifetime		750 1000
		animtime		1
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		<control>
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		<control>
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		active			true
		startposition	0 0 0
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		animtime		1
		bonename		"Bone06" 
		scale			(0,0,0,0) (700,1.3,1.3,1.3) (999,0,0,0) 
		color			(0,1,.8,.6) (999,1,.8,.6) 
		rotation		(0,0) (999,1000) 
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		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
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		<control>
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	</scene>

	<scene>
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		<control>
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		animtime		0
		bonename		"Wing04" 
		scale			(0,1,1,3) (999,.8,.8,10) 
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		<control>
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		<control>
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		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 3 0
		lifetime		500 850
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 .2 0
		lifetime		500 950
		animtime		1
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 4 0
		lifetime		500 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ancient_magician_soul ######### #
<effect>
	 id		1083
	 name		ancient_magician_soul
	<list>
	res			1		mh_ancient_sor_soul_stand
	res			2		sp_con_feel_floorglow_01
	res			3		dc_batsum_floor
	res			4		sp_ancient_sor_soul_glow
	res			5		sp_ancient_sor_soul_glow
	res			6		sp_ancient_sor_soul_glow
	res			7		pt_ancient_sor_soul_smoke
	res			8		pt_ancient_sor_soul_smoke
	res			9		dc_muspell_floorglow_01
	res			10		mh_muspell_boom
	res			11		mh_muspell_boom_2
	res			12		mh_muspell_boom
	res			13		pt_ancient_sor_soul_diepat
	res			14		mh_regulus_summon_03
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.6,.6,.6) (999,.5,.5,.5) 
		color			(0,1,.7,.5) (500,1,.8,.6) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (200,1.9,1.9,1.9) (700,2.4,2.4,2.4) (999,2.9,2.9,2.9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.9,.7) (999,1,.9,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,1.5,.8) 
		alpha			(0,.7) (750,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1.3,1) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (600,.6,.6,.6) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_summoner_soul ######### #
<effect>
	 id		1084
	 name		ancient_summoner_soul
	<list>
	res			1		mh_ancient_sum_soul_stand
	res			2		sp_con_tarantula_glow
	res			3		dc_batsum_floor
	res			4		sp_ancient_sum_soul_glow
	res			5		sp_ancient_sum_soul_glow
	res			6		sp_ancient_sum_soul_glow
	res			7		pt_ancient_sum_soul_smoke
	res			8		pt_ancient_sum_soul_smoke
	res			9		sp_sumwing_eyelight_01
	res			10		sp_sumwing_eyelight_01
	res			11		sp_sumwing_eyelight_01
	res			12		sp_sumwing_eyelight_01
	res			13		sp_sumwing_eyelight_01
	res			14		sp_sumwing_eyelight_01
	res			15		pt_sumwing_pat_01
	res			16		pt_sumwing_pat_01
	res			17		pt_sumwing_pat_01
	res			18		sp_sumwing_momlight_01
	res			19		sp_sumwing_momlight_01
	res			20		sp_sumwing_momlight_01
	res			21		dc_ancient_sum_soul_floorglow_01
	res			22		mh_ancient_sum_dieboom
	res			23		mh_ancient_sum_dieboom_2
	res			24		mh_ancient_sum_dieboom
	res			25		mh_regulus_summon_03
	res			26		pt_ancient_sor_soul_diepat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (500,1,1,1) (999,.9,.9,.9) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye07" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye08" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.2,1.2,1.2) (500,.35,.35,.35) (999,1.2,1.2,1.2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (200,1.9,1.9,1.9) (700,2.4,2.4,2.4) (999,2.9,2.9,2.9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,1.5,.8) 
		alpha			(0,.7) (750,.7) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1,1.3,1) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (600,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_magician_soul_attack ######### #
<effect>
	 id		1085
	 name		ancient_magician_soul_attack
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		sp_thundersphere_circle_01
	res			3		sp_thundersphere_sphere_01
	res			4		sp_thundersphere_sphere_01
	res			5		mh_thundersphere_spark
	res			6		sp_energyshield_handglow
	res			7		sp_energyshield_handglow
	res			8		sp_con_regulus_glow
	res			9		sp_chainlighting_bolt_01
	res			10		sp_chainlighting_bolt_01
	res			11		pt_thundersphere_smoke_01
	res			12		mh_thundersphere_thunder_01
	res			13		mh_thundersphere_thunder_02
	res			14		mh_thundersphere_thunder_03
	res			15		mh_thundersphere_thunder_04
	res			16		mh_thundersphere_thunder_03
	res			17		mh_thundersphere_thunder_04
	res			18		mh_thundersphere_wind_01
	res			19		mh_thundersphere_wind_02
	res			20		mh_thundersphere_wind_03
	res			21		mh_thundersphere_wind_04
	res			22		mh_thundersphere_wind_05
	res			23		mh_thundersphere_wind_01
	res			24		sp_thundersphere_jin_01
	res			25		sp_thundersphere_jin_02
	res			26		sp_thundersphere_jin_03
	res			27		sp_thundersphere_jin_03
	res			28		sp_thundersphere_jin_03
	res			29		sp_thundersphere_jin_03
	res			30		sp_con_regulus_glow
	res			31		pt_thundersphere_chargepat_01
	res			32		pt_thundersphere_smoke_02
	res			33		pt_thundersphere_smoke_02
	res			34		pt_thundersphere_smoke_02
	res			35		pt_thundersphere_smoke_02
	res			36		mh_thundersphere_wind_02
	res			37		qa_thundersphere_ready_01
	res			38		qa_thundersphere_action_01
	res			39		dc_batsum_floor
	res			40		mh_ancient_sor_soul_att2
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			true
		startposition	1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 -1.1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (800,1) (850,0) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -1.1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (800,1) (850,0) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,1) (999,1,1,7) 
		alpha			(0,1) (999,0.1) 
		color			(0,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		60 1000
		animtime		0
		alpha			(0,0) (750,0) (775,1) (800,1) (825,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 930
		animtime		1
		alpha			(0,0) (850,0) (875,1) (900,1) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (850,0) (875,1) (900,1) (925,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 980
		animtime		1
		alpha			(0,0) (850,0) (875,1) (900,1) (925,0) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (720,0) (721,1) (800,1) (900,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (751,1) (830,1) (930,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (771,1) (890,1) (990,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (760,0) (761,1) (950,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -7
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
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		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (100,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
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		<control>
		unitid			26
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (100,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 .3 0
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		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 .3 0
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	-.3 .3 -4
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (200,2,1.5,5) (800,3,1.5,5) (999,3,1,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.01,0) (999,0,.01,-1) 
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,1,0,3) (999,.5,0,4) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-1.1) (999,0,1.3,-1.1) 
		</control>

		<control>
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		active			true
		startposition	0 .1 -3
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .1 -5
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
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		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
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		<control>
		unitid			35
		active			true
		startposition	0 .1 -9
		lifetime		850 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (720,0) (721,1) (800,1) (900,.2) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		700 999
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		attack3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
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		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		attack4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ancient_summoner_soul_attack ######### #
<effect>
	 id		1086
	 name		ancient_summoner_soul_attack
	<list>
	res			1		mh_ancient_sum_soul_att1
	res			2		mh_ancient_sum_soul_slash
	res			3		mh_ancient_sum_soul_slash
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		attack3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Avatar_of_Hellion ######### #
<effect>
	 id		1087
	 name		Avatar_of_Hellion
	<list>
	res			1		mh_Avatar_of_Hellion_stand
	res			2		mh_Avatar_of_Hellion_die
	res			3		pt_mon_Hellion_feather_01
	res			4		pt_mon_Hellion_feather_01
	res			5		pt_mon_Hellion_feather_01
	res			6		pt_mon_Hellion_feather_01
	res			7		pt_mon_Hellion_pat_01
	res			8		sp_mon_Hellion_wingglow_01
	res			9		sp_mon_Hellion_wingglow_01
	res			10		sp_mon_Hellion_wingglow_01
	res			11		sp_mon_Hellion_wingglow_01
	res			12		pt_mon_Hellion_backfire_01
	res			13		pt_mon_Hellion_backfire_01
	res			14		pt_mon_Hellion_backfire_01
	res			15		pt_mon_Hellion_backfire_01
	res			16		pt_mon_Hellion_backfire_01
	res			17		pt_mon_Hellion_backfire_01
	res			18		pt_mon_Hellion_backfire_01
	res			19		pt_mon_Hellion_backfire_01
	res			20		pt_mon_Hellion_backfire_01
	res			21		pt_mon_Hellion_backfire_01
	res			22		pt_mon_Hellion_backfire_01
	res			23		pt_mon_Hellion_backfire_01
	res			24		sp_mon_Hellion_eyelight
	res			25		sp_mon_Hellion_eyelight
	res			26		dc_mon_Hellion_floor_01
	res			27		sp_mon_Hellion_floorjin_01
	res			28		sp_etc_jewel_glow_01
	res			29		mh_Rid_light_01
	res			30		pt_mon_Hellion_backfire_01
	res			31		pt_mon_Hellion_backfire_01
	res			32		pt_mon_Hellion_backfire_01
	res			33		pt_mon_Hellion_backfire_01
	res			34		pt_mon_Hellion_backfire_01
	res			35		mh_firefury_pillarscaleup
	res			36		pt_outrage_pat_finish
	res			37		pt_outrage_pat_finish
	res			38		pt_outrage_pat_finish
	res			39		pt_outrage_pat_finish
	res			40		mh_mon_elipse_bom
	res			41		pt_mon_a_immotal_dielightpat
	res			42		sp_mon_wolffire_firecircle_01
	res			43		sp_mon_wolffire_firecircle_01
	res			44		sp_mon_wolffire_firecircle_01
	res			45		sp_mon_wolffire_firecircle_01
	res			46		sp_mon_wolffire_firecircle_01
	res			47		sp_mon_wolffire_firecircle_01
	res			48		dc_firefury_boom_burns
	res			49		pt_outrage_boomjul_00
	res			50		pt_outrage_boomjul_01
	res			51		dc_mon_poseidon_floorglow_01
	res			52		pt_mon_reiden_dieboompat_01
	res			53		pt_mon_reiden_dieboompat_00
	res			54		pt_mon_wolf_diesmoke_01
	res			55		mh_Avatar_of_Hellion_dieeff
	res			56		qa_mon_elifea_boom
	res			57		qa_thundersphere_action_01
	res			58		mh_Avatar_of_Hellion_eventdie
	res			59		pt_mon_Hellion_eventdiesmoke
	res			60		mh_summonghost_circle_01
	res			61		mh_mon_Hellion_eventdie_01
	res			62		pt_mon_Hellion_eventdiepat_01
	res			63		sp_mon_wolffire_firecircle_01
	res			64		qa_thundersphere_action_01
	res			65		mh_Avatar_of_Hellion_stand
	res			66		mh_Avatar_of_Hellion_stand
	res			67		mh_Avatar_of_Hellion_stand
	res			68		mh_Avatar_of_Hellion_stand
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone35" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone41" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,.7,.7,.7) (700,.5,.5,.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING02" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING03" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING04" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING1" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"01" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"02" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"03" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"04" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"05" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"06" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"11" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"12" 
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
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		startposition	0 5.5 0
		lifetime		50 400
		animtime		1
		scale			(0,5,5,5) (500,5,5,20) (999,3,3,35) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 5.5 0
		lifetime		50 400
		animtime		1
		scale			(0,5,5,5) (500,5,5,20) (999,3,3,35) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.9,.7) (700,1,.9,.7) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 4.5 0
		lifetime		150 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 4.5 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 190
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 1 0
		lifetime		900 920
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.9,1,1.9) (999,1.9,1,1.9) 
		alpha			(0,0) (200,.8) (700,.7) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 1 0
		lifetime		900 950
		animtime		0
		scale			(0,4,4,4) (100,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 .2 0
		lifetime		900 950
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Avatar_of_Hellion_attack ######### #
<effect>
	 id		1088
	 name		Avatar_of_Hellion_attack
	<list>
	res			1		mh_Avatar_of_Hellion_att1
	res			2		mh_Avatar_of_Hellion_att2
	res			3		mh_Avatar_of_Hellion_att3
	res			4		mh_Avatar_of_Hellion_att4
	res			5		mh_mon_Hellion_sword
	res			6		sp_mon_Hellion_swordglow_01
	res			7		sp_mon_Hellion_swordglow_01
	res			8		sp_mon_Hellion_swordglow_01
	res			9		pt_mon_Hellion_backfire_01
	res			10		pt_mon_Hellion_backfire_01
	res			11		pt_mon_Hellion_backfire_01
	res			12		pt_mon_Hellion_backfire_01
	res			13		pt_mon_Hellion_backfire_01
	res			14		mh_mon_Hellion_sword
	res			15		sp_mon_Hellion_wingglowani_01
	res			16		sp_mon_Hellion_wingglowani_01
	res			17		sp_mon_Hellion_wingglowani_01
	res			18		sp_mon_Hellion_wingglowani_01
	res			19		pt_mon_Hellion_att2gather
	res			20		mh_mon_a_immotal_att3charge
	res			21		pt_mon_Hellion_boompat
	res			22		pt_mon_Hellion_boompat
	res			23		pt_mon_Hellion_boompat
	res			24		pt_mon_Hellion_boompat
	res			25		pt_mon_Hellion_boompat
	res			26		pt_mon_Hellion_boompat
	res			27		pt_mon_Hellion_att2uppat
	res			28		pt_mon_Hellion_att2uppat
	res			29		pt_mon_Hellion_att2uppat
	res			30		pt_mon_Hellion_att2uppat
	res			31		pt_mon_Hellion_att2uppat
	res			32		pt_mon_Hellion_att2uppat
	res			33		pt_mon_ras_alhague_stone1
	res			34		pt_mon_ras_alhague_stone1
	res			35		pt_mon_ras_alhague_stone1
	res			36		pt_mon_ras_alhague_stone1
	res			37		pt_mon_ras_alhague_stone1
	res			38		pt_mon_ras_alhague_stone1
	res			39		pt_mon_a_immotal_att1patjul_01
	res			40		pt_mon_a_immotal_att1patjul_01
	res			41		pt_mon_a_immotal_att1patjul_01
	res			42		dc_firefury_boom_burns
	res			43		dc_firefury_boom_burns
	res			44		dc_firefury_boom_burns
	res			45		dc_firefury_boom_burns
	res			46		dc_firefury_boom_burns
	res			47		dc_firefury_boom_burns
	res			48		pt_mon_a_immotal_att1patjul_01
	res			49		pt_mon_a_immotal_att1patjul_01
	res			50		pt_mon_a_immotal_att1patjul_01
	res			51		sp_portal_scru_01
	res			52		sp_portal_soul_01
	res			53		sp_portal_soul_02
	res			54		sp_portal_soul_03
	res			55		sp_outrage_boomsec_01
	res			56		sp_mon_Hellion_boomcircle_01
	res			57		sp_mon_Hellion_boomcircle_01
	res			58		pt_outrage_pat_finish
	res			59		pt_outrage_pat_finish
	res			60		mh_mon_a_immotal_att3charge
	res			61		mh_mon_a_immotal_att3charge
	res			62		mh_muspell_boom_2
	res			63		mh_muspell_boom_2
	res			64		mh_muspell_boom_2
	res			65		mh_muspell_boom_2
	res			66		mh_muspell_boom
	res			67		mh_muspell_boom
	res			68		mh_muspell_boom
	res			69		mh_muspell_boom
	res			70		mh_mon_Hellion_stone_01
	res			71		dc_mon_wolffire_crack_01
	res			72		dc_mon_wolffire_crack_02
	res			73		qa_mon_Hellion_att2
	res			74		pt_mon_Hellion_feather_01
	res			75		pt_mon_Hellion_feather_01
	res			76		pt_mon_Hellion_feather_01
	res			77		pt_mon_Hellion_feather_01
	res			78		mh_mon_Hellion_att3mesh
	res			79		mh_mon_Hellion_att3mesh
	res			80		sp_mon_a_immotal_att3glow_01
	res			81		sp_mon_a_immotal_att3glow_01
	res			82		sp_mon_a_immotal_att3glow_01
	res			83		sp_mon_a_immotal_att3glow_01
	res			84		sp_mon_a_immotal_att3glow_01
	res			85		sp_mon_a_immotal_att3glow_01
	res			86		sp_mon_a_immotal_att3glow_01
	res			87		sp_mon_a_immotal_att3glow_01
	res			88		sp_mon_a_immotal_att3glow_01
	res			89		mh_mon_a_immotal_att3charge
	res			90		sp_mon_a_immotal_att3glow_01
	res			91		sp_mon_Hellion_att3floorglow
	res			92		sp_mon_Hellion_att3floorglow
	res			93		sp_mon_Hellion_att3floorglow
	res			94		sp_mon_Hellion_att3floorglow
	res			95		sp_mon_wolffire_firecircle_01
	res			96		sp_mon_wolffire_firecircle_01
	res			97		sp_mon_wolffire_firecircle_01
	res			98		sp_mon_wolffire_firecircle_01
	res			99		sp_mon_wolffire_firecircle_01
	res			100		sp_mon_wolffire_firecircle_01
	res			101		sp_mon_wolffire_firecircle_01
	res			102		sp_mon_wolffire_firecircle_01
	res			103		dc_jumpingcrash_boom_floor
	res			104		dc_jumpingcrash_boom_floor
	res			105		dc_jumpingcrash_boom_floor
	res			106		dc_jumpingcrash_boom_floor
	res			107		pt_mon_Hellion_att3julgi
	res			108		dc_firefury_boom_burns
	res			109		sp_burstphoenix_createfloor_01
	res			110		sp_burstphoenix_createfloor_01
	res			111		sp_burstphoenix_createfloor_01
	res			112		sp_con_feel_floorglow_01
	res			113		sp_con_feel_floorglow_01
	res			114		mh_muspell_boom
	res			115		mh_muspell_boom
	res			116		mh_muspell_boom
	res			117		mh_muspell_boom
	res			118		mh_muspell_boom
	res			119		mh_muspell_boom
	res			120		mh_muspell_boom
	res			121		mh_mon_Hellion_att3floormesh
	res			122		pt_outrage_pat_finish
	res			123		pt_outrage_pat_finish
	res			124		mh_mon_Hellion_shadow_01
	res			125		pt_mon_Hellion_att3grounfire
	res			126		sp_mon_Hellion_att3jin_01
	res			127		sp_mon_Hellion_att3jin_02
	res			128		mh_mon_Hellion_wind_01
	res			129		mh_mon_Hellion_wind_01
	res			130		mh_mon_Hellion_wind_01
	res			131		sp_etc_jewel_glow_01
	res			132		mh_mon_Hellion_att3floormesh
	res			133		mh_agares_boom
	res			134		mh_agares_boom
	res			135		sp_mon_lizardC_att3wind_01
	res			136		sp_mon_lizardC_att3wind_01
	res			137		sp_mon_Hellion_wind_02
	res			138		sp_mon_wolffire_firecircle_01
	res			139		sp_mon_wolffire_firecircle_01
	res			140		sp_mon_wolffire_firecircle_01
	res			141		sp_mon_wolffire_firecircle_01
	res			142		sp_mon_wolffire_firecircle_01
	res			143		qa_agathion_boom
	res			144		qa_mon_Hellion_att2
	res			145		qa_mon_elifea_boom
	res			146		mh_mon_Hellion_slash_01
	res			147		pt_infernalpillar_boomjul_01
	res			148		mh_mon_Hellion_slash_01
	res			149		pt_mon_Hellion_att1boompat
	res			150		qa_agathion_boom3
	res			151		sp_mon_Hellion_att1groundglow_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		560 790
		animtime		1
		bonename		"SWORD" 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	2 0 0
		lifetime		450 900
		animtime		1
		bonename		"SWORD" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		bone_animation	"SWORD" "effect\Monster\Avatar_of_Hellion.skel" "effect\Monster\Avatar_of_Hellion_att1.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	6 0 0
		lifetime		450 800
		animtime		1
		bonename		"SWORD" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		bone_animation	"SWORD" "effect\Monster\Avatar_of_Hellion.skel" "effect\Monster\Avatar_of_Hellion_att1.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	7 0 0
		lifetime		450 900
		animtime		1
		bonename		"SWORD" 
		scale			(0,1,1,1) (999,1,1,1) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		bone_animation	"SWORD" "effect\Monster\Avatar_of_Hellion.skel" "effect\Monster\Avatar_of_Hellion_att1.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 0
		lifetime		300 800
		animtime		1
		bonename		"SWORD" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2.5 0 0
		lifetime		300 800
		animtime		1
		bonename		"SWORD" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	4 0 0
		lifetime		300 800
		animtime		1
		bonename		"SWORD" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	5.5 0 0
		lifetime		300 800
		animtime		1
		bonename		"SWORD" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	7 0 0
		lifetime		300 800
		animtime		1
		bonename		"SWORD" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
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		active			true
		</control>

		<control>
		unitid			124
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			125
		active			true
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (700,5,5,5) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,.7,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			126
		active			true
		startposition	0 3.4 0
		lifetime		100 700
		animtime		0
		scale			(0,4,4,4) (400,12,12,12) (999,15,15,15) 
		alpha			(0,0) (300,1) (350,.3) (400,1) (500,.4) (600,1) (700,.5) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			127
		active			true
		startposition	0 3.5 0
		lifetime		100 700
		animtime		0
		scale			(0,4,4,4) (400,12,12,12) (999,15,15,15) 
		alpha			(0,0) (300,.7) (350,1) (400,.4) (500,1) (600,.3) (700,1) (800,.4) (900,.8) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			128
		active			true
		startposition	0 -2 0
		lifetime		0 980
		animtime		1
		alpha			(0,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			129
		active			true
		startposition	0 -3.5 0
		lifetime		10 990
		animtime		1
		alpha			(0,1) (500,1) (600,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			130
		active			true
		startposition	0 -5 0
		lifetime		20 1000
		animtime		1
		alpha			(0,1) (500,1) (600,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,180) (999,1800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			131
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (200,3,3,3) (400,10,10,10) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			132
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (700,0) (999,0) 
		rotation		(0,100) (999,100) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,4,0) 
		</control>

		<control>
		unitid			133
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (300,2.2,3,2.2) (999,2.8,7,2.8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (500,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			134
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0,.3,.3,.3) (200,1.4,1.7,1.4) (999,2.5,3,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (500,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			135
		active			true
		startposition	0 3 0
		lifetime		200 600
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			136
		active			true
		startposition	0 3 0
		lifetime		200 650
		animtime		0
		scale			(0,15,15,15) (999,25,25,25) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,40) (999,1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,13,0) 
		</control>

		<control>
		unitid			137
		active			true
		startposition	0 3 0
		lifetime		200 600
		animtime		0
		scale			(0,15,15,15) (999,20,20,20) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,40) (999,1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,5,0) (999,0,10,0) 
		</control>

		<control>
		unitid			138
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			139
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,3,0) 
		</control>

		<control>
		unitid			140
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (999,0,4,0) 
		</control>

		<control>
		unitid			141
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,5,0) 
		</control>

		<control>
		unitid			142
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,5,0) (999,0,6,0) 
		</control>

		<control>
		unitid			143
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			144
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			145
		active			true
		startposition	0 0 0
		lifetime		360 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			146
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			147
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			148
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			149
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			150
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			151
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ancient_summoner_soul_att2 ######### #
<effect>
	 id		1089
	 name		ancient_summoner_soul_att2
	<list>
	res			1		mh_batsum_bat_01
	res			2		mh_batsum_bat_01
	res			3		mh_batsum_bat_01
	res			4		mh_batsum_bat_01
	res			5		mh_batsum_bat_01
	res			6		mh_batsum_bat_01
	res			7		mh_batsum_bat_01
	res			8		mh_batsum_bat_01
	res			9		mh_batsum_bat_01
	res			10		pt_batsum_smoke_01
	res			11		pt_batsum_smoke_01
	res			12		pt_batsum_smoke_01
	res			13		pt_batsum_smoke_01
	res			14		pt_batsum_smoke_01
	res			15		pt_batsum_smoke_01
	res			16		pt_batsum_smoke_01
	res			17		pt_batsum_smoke_01
	res			18		pt_batsum_smoke_01
	res			19		mh_batsum_bat_01
	res			20		pt_batsum_smoke_01
	res			21		mh_batsum_create_01
	res			22		dc_batsum_floor
	res			23		sp_batsum_floorjin
	res			24		sp_batsum_floorjin
	res			25		sn_skill_batsum
	res			26		mh_ancient_sum_soul_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ancient_summoner_soul_att3 ######### #
<effect>
	 id		1090
	 name		ancient_summoner_soul_att3
	<list>
	res			1		mh_viciousmirror_mirror_01
	res			2		mh_viciousmirror_mirror_01
	res			3		mh_viciousmirror_mirror_01
	res			4		mh_viciousmirror_mirror_01
	res			5		mh_viciousmirror_mirror_01
	res			6		sp_viciousmirror_swordglow_01
	res			7		sp_viciousmirror_swordglow_01
	res			8		sp_viciousmirror_swordglow_01
	res			9		sp_viciousmirror_swordglow_01
	res			10		sp_viciousmirror_swordglow_01
	res			11		sp_viciousmirror_swordglow_01
	res			12		sp_viciousmirror_swordglow_01
	res			13		sp_viciousmirror_swordglow_01
	res			14		sp_viciousmirror_swordglow_01
	res			15		sp_viciousmirror_swordglow_01
	res			16		mh_viciousmirror_boom_01
	res			17		dc_mon_elipse_floorglow
	res			18		pt_viciousmirror_readyboom
	res			19		sp_servantdefend_circle_01
	res			20		sp_servantdefend_circle_01
	res			21		pt_viciousmirror_finishboom
	res			22		pt_viciousmirror_pat_01
	res			23		qa_viciousmirror_boom_01
	res			24		mh_viciousmirror_shadow_01
	res			25		mh_viciousmirror_shadow_01
	res			26		mh_viciousmirror_shadow_01
	res			27		mh_viciousmirror_shadow_01
	res			28		mh_viciousmirror_shadow_01
	res			29		dc_viciousmirror_starjin_01
	res			30		dc_viciousmirror_starjin_01
	res			31		mh_ancient_sum_soul_att3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,72) (999,72) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,144) (999,144) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,216) (999,216) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,288) (999,288) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Skill\ViciousMirror\mirror_01.skel" "effect\Skill\ViciousMirror\mirror_01.anim" 0 3500 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Skill\ViciousMirror\mirror_01.skel" "effect\Skill\ViciousMirror\mirror_01.anim" 0 3500 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand2" "effect\Skill\ViciousMirror\mirror_02.skel" "effect\Skill\ViciousMirror\mirror_02.anim" 0 3500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand2" "effect\Skill\ViciousMirror\mirror_02.skel" "effect\Skill\ViciousMirror\mirror_02.anim" 0 3500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand3" "effect\Skill\ViciousMirror\mirror_03.skel" "effect\Skill\ViciousMirror\mirror_03.anim" 0 3500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand3" "effect\Skill\ViciousMirror\mirror_03.skel" "effect\Skill\ViciousMirror\mirror_03.anim" 0 3500 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand4" "effect\Skill\ViciousMirror\mirror_04.skel" "effect\Skill\ViciousMirror\mirror_04.anim" 0 3500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand4" "effect\Skill\ViciousMirror\mirror_04.skel" "effect\Skill\ViciousMirror\mirror_04.anim" 0 3500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand5" "effect\Skill\ViciousMirror\mirror_05.skel" "effect\Skill\ViciousMirror\mirror_05.anim" 0 3500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand5" "effect\Skill\ViciousMirror\mirror_05.skel" "effect\Skill\ViciousMirror\mirror_05.anim" 0 3500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		alpha			(0,1) (500,.9) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 4.7 0
		lifetime		770 870
		animtime		0
		scale			(0,1,1,.3) (999,1,0.1,15) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		150 300
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,0.5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		200 300
		animtime		0
		scale			(0,0,0,0) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		170 270
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,72) (999,72) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,144) (999,144) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,216) (999,216) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,288) (999,288) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (700,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (900,0) (930,1) (950,1) (970,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ancient_firemagician_soul_att2 ######### #
<effect>
	 id		1091
	 name		ancient_firemagician_soul_att2
	<list>
	res			1		mh_phoenix_01
	res			2		pt_brustphoenix_feather_01
	res			3		pt_brustphoenix_feather_01
	res			4		pt_brustphoenix_feather_01
	res			5		mh_burstphoenix_wind_01
	res			6		mh_burstphoenix_wind_02
	res			7		mh_burstphoenix_wind_03
	res			8		sp_burstphoenix_handglow_01
	res			9		sp_burstphoenix_handglow_01
	res			10		mh_phoenix_01
	res			11		mh_phoenix_01
	res			12		sp_burstphoenix_fire_01
	res			13		sp_burstphoenix_fire_01
	res			14		sp_burstphoenix_fire_01
	res			15		sp_burstphoenix_fire_01
	res			16		pt_burstphoenix_firesmoke
	res			17		pt_burstphoenix_pat_01
	res			18		dc_batsum_floor
	res			19		sp_burstphoenix_jin_01
	res			20		sp_burstphoenix_jin_02
	res			21		sp_burstphoenix_jin_03
	res			22		pt_burstphoenix_firesmoke
	res			23		dc_burstphoenix_floorlight_01
	res			24		mh_regulus_summon_03
	res			25		sp_burstphoenix_createfloor_01
	res			26		sp_burstphoenix_createfloor_01
	res			27		qa_phoenix_create_01
	res			28		mh_ancient_sor_soul_att3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (651,1) (720,1) (830,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (681,1) (750,1) (870,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (710,0) (711,1) (780,1) (920,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\ThunderSphere\SSSSS.skel" "effect\Skill\BurstPhoenix\SSSSSP.anim" 0 2500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\ThunderSphere\SSSSS.skel" "effect\Skill\BurstPhoenix\SSSSSP.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone06" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone10" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,-90) (900,-260) (999,-280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .7 1
		lifetime		100 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 1
		lifetime		150 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .7 1
		lifetime		200 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ancient_lightingmagician_soul_att1 ######### #
<effect>
	 id		1092
	 name		ancient_lightingmagician_soul_att1
	<list>
	res			1		mh_chainlighting_ready_01
	res			2		mh_chainlighting_ready_01
	res			3		pt_chainlighting_action
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (200,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		alpha			(0,0) (200,.7) (999,.2) 
		color			(0,.3,.4,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ancient_firemagician_soul_att1 ######### #
<effect>
	 id		1093
	 name		ancient_firemagician_soul_att1
	<list>
	res			1		pt_firebolt_ready_handfire
	res			2		pt_firebolt_ready_hand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yoshima_Diamechy ######### #
<effect>
	 id		1094
	 name		Yoshima_Diamechy
	<list>
	res			1		mh_Yoshima_Diamechy_stand
	res			2		mh_Yoshima_Diamechy_die
	res			3		mh_Yoshima_Diamechy_die_eff
	res			4		sp_sumwing_momlight_01
	res			5		sp_sumwing_momlight_01
	res			6		sp_sumwing_momlight_01
	res			7		sp_mon_reiden_eyelight
	res			8		sp_mon_reiden_eyelight
	res			9		sp_energybolt_core_01
	res			10		sp_energybolt_core_01
	res			11		sp_energybolt_core_01
	res			12		sp_energybolt_core_01
	res			13		sp_energybolt_core_01
	res			14		sp_energybolt_core_01
	res			15		sp_sumwing_momlight_01
	res			16		pt_mon_yoshima_smoke
	res			17		sp_outrage_boomsec_01
	res			18		sp_con_aldebaran_glow
	res			19		dc_mon_poseidon_floorglow_01
	res			20		pt_sumwing_pat_01
	res			21		pt_sumwing_pat_01
	res			22		pt_sumwing_pat_01
	res			23		pt_mon_gavian_quaestor_handfire
	res			24		pt_mon_gavian_quaestor_handfire
	res			25		pt_mon_gavian_quaestor_handfire
	res			26		pt_con_feel_pat_01
	res			27		pt_mon_reiden_dieboompat_00
	res			28		pt_mon_reiden_dieboompat_01
	res			29		sp_mon_reiden_pung_01
	res			30		sp_mon_reiden_pung_01
	res			31		sp_mon_reiden_pung_01
	res			32		pt_mon_figura_diepat_01
	res			33		pt_mon_figura_diepat_01
	res			34		pt_mon_figura_diepat_01
	res			35		pt_mon_figura_diepat_01
	res			36		sp_mon_reiden_pung_01
	res			37		mh_summonghost_circle_01
	res			38		sp_energybolt_remote_01
	res			39		dc_mon_a_immotal_floorglow
	res			40		pt_outrage_boomjul_00
	res			41		pt_mon_Yoshima_Hellburst_bompat_01
	res			42		sp_etc_jewel_glow_01
	res			43		qa_hellburst_keep_01
	res			44		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball1" 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball2" 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball3" 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"staff" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.3,1) (500,1,.7,1) (999,1,.3,1) 
		rotation		(0,0) (999,1360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball4" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,1360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball5" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,-860) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,-1360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball2" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,1360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ball3" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,860) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"staff" 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,2,2,2) 
		color			(0,1,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"ball3" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.4,.4,.4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"ball1" 
		scale			(0,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,.5,.6,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"ball2" 
		scale			(0,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,.5,.6,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"ball3" 
		scale			(0,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,.5,.6,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"ball1" 
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"ball2" 
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"ball3" 
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (600,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		670 900
		animtime		1
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 1
		lifetime		400 500
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1.5 2 0
		lifetime		500 600
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1.5 3 .5
		lifetime		600 700
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 1
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-1.5 2 0
		lifetime		500 600
		animtime		0
		scale			(0,3,3,3) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	1.5 3 .5
		lifetime		600 700
		animtime		0
		scale			(0,3,3,3) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-.5 4 -.2
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-.5 4 -.2
		lifetime		700 800
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (200,.8) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 2 0
		lifetime		670 840
		animtime		1
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.3,1) (500,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2 0
		lifetime		100 650
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2 0
		lifetime		670 770
		animtime		1
		scale			(0,3,3,7) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2 0
		lifetime		550 850
		animtime		1
		scale			(0,0,0,0) (500,10,10,10) (999,15,15,15) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yoshima_Diamechy_attack ######### #
<effect>
	 id		1095
	 name		Yoshima_Diamechy_attack
	<list>
	res			1		mh_Yoshima_Diamechy_att1
	res			2		mh_Yoshima_Diamechy_att2
	res			3		mh_Yoshima_Diamechy_att3
	res			4		mh_Yoshima_Diamechy_att4
	res			5		sp_mon_reiden_swordglow_01
	res			6		sp_mon_reiden_swordglow_02
	res			7		mh_mon_Yoshima_Diamechy_dragon_01
	res			8		sp_mon_reiden_swordglow_02
	res			9		sp_outrage_boomsec_01
	res			10		mh_agares_boom
	res			11		mh_agares_boom
	res			12		mh_agares_boom_2
	res			13		pt_mon_capdesair_readypat_01
	res			14		pt_mon_a_immotal_att1patjul_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		pt_mon_Yoshima_Diamechy_dragon_smoke_01
	res			18		pt_mon_Yoshima_Diamechy_dragon_smoke_01
	res			19		mh_mon_Yoshima_Diamechy_dragon_01
	res			20		sp_outrage_boomsec_01
	res			21		sp_mon_lizardmanC_attglow_01
	res			22		mh_mon_Yoshima_Diamechy_dragon_01
	res			23		pt_mon_Yoshima_Diamechy_att1_pat
	res			24		dc_etc_jewel_ground
	res			25		mh_mon_Yoshima_Diamechy_bat_01
	res			26		sp_mon_lizardmanC_attglow_01
	res			27		sp_mon_lizardmanC_attglow_01
	res			28		sp_mon_lizardmanC_attglow_01
	res			29		mh_pvpvictory_cylinder_01
	res			30		mh_pvpvictory_cylinder_02
	res			31		mh_pvpvictory_cylinder_03
	res			32		pt_mon_Yoshima_Diamechy_batsmoke_01
	res			33		pt_mon_Yoshima_Diamechy_batsmoke_01
	res			34		sp_mon_spider_eggball
	res			35		sp_venomlight_boom_01
	res			36		sp_venomlight_shot_01
	res			37		sp_mon_Yoshima_Diamechy_att2jin_01
	res			38		sp_mon_Yoshima_Diamechy_att2jin_01
	res			39		dc_batsum_floor
	res			40		dc_firefury_boom_burns
	res			41		sp_mon_lizardC_att3wind_01
	res			42		sp_mon_lizardC_att3wind_01
	res			43		mh_mon_lizardC_attcircle_02
	res			44		mh_mon_lizardC_attcircle_02
	res			45		pt_mon_rantea_att2patjul_01
	res			46		pt_mon_rantea_att2patjul_01
	res			47		pt_mon_rantea_att2patjul_01
	res			48		pt_mon_rantea_att2patjul_01
	res			49		pt_mon_rantea_att2patjul_01
	res			50		pt_mon_rantea_att2patjul_01
	res			51		pt_mon_rantea_att2patjul_01
	res			52		pt_mon_rantea_att2patjul_01
	res			53		pt_mon_rantea_att2patjul_01
	res			54		pt_mon_rantea_att2patjul_01
	res			55		pt_mon_rantea_att2patjul_01
	res			56		pt_mon_rantea_att2patjul_01
	res			57		mh_mon_lizardC_attcircle_02
	res			58		mh_mon_lizardC_attcircle_02
	res			59		pt_mon_Yoshima_Diamechy_att2batpat
	res			60		sp_outrage_boomsec_01
	res			61		sp_outrage_boomsec_01
	res			62		sp_outrage_boomsec_01
	res			63		mh_victory_wind_01
	res			64		mh_victory_wind_01
	res			65		pt_mon_Yoshima_Diamechy_att2batpat
	res			66		mh_muspell_sidejin_01
	res			67		mh_mon_Yoshima_Diamechy_Hellbust_ready
	res			68		mh_mon_Yoshima_Diamechy_Hellbust_ready#
	res			69		mh_reinforcement_light
	res			70		mh_regulus_summon_02
	res			71		mh_mon_Yoshima_Diamechy_Hellbust_shadow_01
	res			72		pt_hellburst_burn_01
	res			73		sp_hellburst_groundglow_01
	res			74		sp_hellburst_groundglow_01
	res			75		sp_hellburst_groundglow_01
	res			76		pt_tarantula_smoke
	res			77		dc_mon_poseidon_floorglow_01
	res			78		pt_mon_Hellion_eventdiepat_01
	res			79		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			80		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			81		sp_mon_Yoshima_Hellbust_jin_02
	res			82		sp_mon_Yoshima_Hellbust_jin_03
	res			83		sp_mon_Yoshima_Hellbust_jin_03
	res			84		qa_ducemable_stone
	res			85		qa_mon_elipse_boom
	res			86		qa_mon_elifea_readyfreez_01
	res			87		qa_mon_a_immotal_att2
	res			88		sp_burstphoenix_handglow_01
	res			89		sp_burstphoenix_handglow_01
	res			90		pt_mon_a_immotal_att1uppat
	res			91		mh_victory_wind_01
	res			92		dc_batsum_floor
	res			93		sp_mon_Yoshima_Hellburst_groundglow_01
	res			94		sp_mon_Yoshima_Hellburst_groundglow_01
	res			95		sp_mon_Yoshima_Hellburst_groundglow_01
	res			96		pt_vulcan_burn
	res			97		sp_mon_wolffire_firecircle_01
	res			98		sp_mon_Yoshima_Diamechy_att4jin_01
	res			99		sp_mon_Yoshima_Diamechy_att4jin_02
	res			100		sp_mon_Yoshima_Diamechy_att4jin_02
	res			101		sp_mon_Yoshima_Diamechy_att4jin_02
	res			102		sp_con_fatal_bong_01
	res			103		sp_con_fatal_bong_01
	res			104		sp_etc_jewel_glow_01
	res			105		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"staff" 
		scale			(0,.4,.4,.4) (300,.7,.7,.7) (500,1.2,1.2,1.2) (800,1.2,1.2,1.2) (999,.5,.5,.5) 
		color			(0,0,.5,1) (300,.1,.7,1) (500,.3,1,1) (800,.3,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		100 650
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		100 650
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		100 650
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		100 650
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			74
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			79
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			80
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			81
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			82
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			83
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			84
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			85
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			86
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			87
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,3,3,3) (600,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 .05 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 .05 0
		lifetime		300 600
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 .05 0
		lifetime		600 900
		animtime		0
		scale			(0,6,6,6) (999,13,13,13) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,1,2) (999,.3,.3,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (800,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (800,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			101
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (700,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			102
		active			true
		startposition	0 2 0
		lifetime		700 900
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	0 2 0
		lifetime		700 870
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			104
		active			true
		startposition	0 2 0
		lifetime		700 900
		animtime		1
		scale			(0,0,0,0) (999,11,11,11) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			105
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Event_Kelpie ######### #
<effect>
	 id		1096
	 name		Event_Kelpie
	<list>
	res			1		mh_Event_mob01_stand
	res			2		dc_etc_jewel_ground
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_etc_jewel_glow_01
	res			6		sp_etc_jewel_glow_01
	res			7		pt_Event_mob01_normalpat_01
	res			8		sp_mon_Hellion_eyelight
	res			9		sp_mon_Hellion_eyelight
	res			10		pt_Event_mob01_smoke_01
	res			11		mh_Event_mob01_die
	res			12		mh_Event_mob01_die#
	res			13		pt_Event_mob01_dieboompat_01
	res			14		qa_mon_elifea_readyfreez_01
	res			15		pt_Event_mob01_dieuppat_01
	res			16		pt_Event_mob01_dieuppat_01
	res			17		sp_energybolt_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,.8) (500,.7) (999,.8) 
		color			(0,1,.7,.6) (500,1,.5,.4) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,.8,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,.8,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,1.7,1.7,1.7) (500,1.6,1.6,1.6) (999,1.7,1.7,1.7) 
		color			(0,1,1,1) (500,1,.8,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,.8,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (600,1,.8,.7) (999,1.,6,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye1" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye02" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 .3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck2" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (550,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 .7
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 .6 1.3
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 .6 2.7
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Event_Kelpie_attack ######### #
<effect>
	 id		1097
	 name		Event_Kelpie_attack
	<list>
	res			1		mh_Event_mob01_att1
	res			2		sp_mon_reiden_swordglow_02
	res			3		sp_mon_Yoshima_Hellbust_handglow_01
	res			4		mh_Event_mob01_slash_01
	res			5		pt_Event_mob01_blood_01
	res			6		sp_energybolt_core_01
	res			7		sp_energybolt_remote_01
	res			8		sp_energybolt_remote_01
	res			9		qa_lightingchase_boom_01
	res			10		mh_Event_mob01_att2
	res			11		mh_bladedance_boom_01
	res			12		sp_portal_redglow
	res			13		sp_portal_soul_01
	res			14		sp_portal_soul_02
	res			15		pt_jumpingcrash_boom_smoke
	res			16		sp_portal_circle_01
	res			17		sp_portal_boom_01
	res			18		dc_jumpingcrash_boom_floor
	res			19		pt_jumpingcrash_boom_stone2
	res			20		pt_Event_mob01_readypat
	res			21		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"knife" 
		scale			(0,0,0,0) (200,.5,.5,.5) (600,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			false
		bone_animation	"knife" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_att1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"knife" 
		scale			(0,0,0,0) (200,.7,.7,.7) (400,.8,.8,.8) (600,2,2,2) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1.2
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (50,2,2,5) (150,3,3,3) (200,1,1,1) (999,0,0,2) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -1.2
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -1.2
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1.2
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"knife" 
		scale			(0,0,0,0) (200,1,1,1) (400,1,1,1) (700,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,0,0,0) (50,3,3,6) (150,4,4,4) (200,1,1,1) (999,0,0,3) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -2.7
		lifetime		700 850
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1
		lifetime		700 900
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -1
		lifetime		700 900
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,.8) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 -1
		lifetime		700 900
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,.8) (999,.1) 
		rotation		(0,-45) (999,-330) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 -.7
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 -1
		lifetime		700 900
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -1
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (500,.8) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.6
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,9) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -.6
		lifetime		700 850
		animtime		0
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		bonename		"knife" 
		scale			(0,1,1,1) (500,1,1,2) (999,.1,.1,3) 
		color			(0,1,.5,.6) (999,1,.5,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Occlude ######### #
<effect>
	 id		1098
	 name		Occlude
	<list>
	res			1		mh_mon_occlude_mesh
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_reiden_eyelight
	res			5		sp_mon_reiden_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye3" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye4" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Occlude_attack ######### #
<effect>
	 id		1099
	 name		Occlude_attack
	<list>
	res			1		mh_mon_occlude_att1
	res			2		mh_mon_occlude_att2
	res			3		mh_mon_occlude_slash_01
	res			4		pt_mon_rantea_att2patjul_01
	res			5		dc_jumpingcrash_boom_crak1
	res			6		dc_jumpingcrash_boom_floor
	res			7		dc_dekaitem_fairy_floor
	res			8		dc_mon_gavian_praet_ground
	res			9		mh_muspell_boom
	res			10		mh_muspell_boom_2
	res			11		sp_mon_athron_wormglow_01
	res			12		sp_mon_athron_wormglow_01
	res			13		pt_infectedearth_boomsmoke
	res			14		mh_muspell_boom
	res			15		qa_lightingcircle_boom_01
	res			16		sp_venomlight_boom_01
	res			17		pt_mon_spider_eggjul_smoke_01
	res			18		mh_mon_occlude_slash02
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1.7 0
		lifetime		570 770
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1.7 -1.5
		lifetime		570 770
		animtime		0
		scale			(0,4,4,4) (400,1,1,1) (999,.4,.4,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.4) (700,.4) (850,.3) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.8
		lifetime		190 390
		animtime		0
		scale			(0,3,3,3) (200,1,1,4) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.8
		lifetime		190 350
		animtime		0
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.8
		lifetime		190 500
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.8
		lifetime		50 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.2,1,.2) (500,.4,1,.4) (999,.2,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.8
		lifetime		550 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.8
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.8
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,1,.7,1) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (650,1.5,1.5,1.5) (700,3,3,3) (710,0,0,0) (999,0,0,0) 
		alpha			(0,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (650,1.5,1.5,1.5) (700,3,3,3) (710,0,0,0) (999,0,0,0) 
		alpha			(0,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -1.8
		lifetime		250 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.8
		lifetime		550 750
		animtime		1
		scale			(0,.9,.9,.9) (999,.7,2.2,.7) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.5) (999,.8,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		560 760
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Deixel ######### #
<effect>
	 id		1100
	 name		Deixel
	<list>
	res			1		mh_mon_Deixel_stand
	res			2		mh_mon_Deixel_die
	res			3		sp_npc_thuban_eyelight
	res			4		sp_npc_thuban_eyelight
	res			5		sp_flamebombing_glow
	res			6		pt_mon_Deixel_standburn_01
	res			7		sp_burstphoenix_createfloor_01
	res			8		sp_mon_Deixel_shild_01
	res			9		sp_etc_jewel_glow_01
	res			10		sp_etc_jewel_glow_01
	res			11		pt_con_feel_pat_01
	res			12		mh_firefury_pillarscaleup
	res			13		pt_mon_a_immotal_dielightpat
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		mh_mon_eff_Deixel_die
	res			20		pt_mon_ducemable_glowpat_01
	res			21		pt_fireblaze_burn
	res			22		pt_fireblaze_burn
	res			23		dc_firefury_boom_burns
	res			24		sp_muspell_floorglow
	res			25		pt_outrage_boomjul_01
	res			26		pt_outrage_boomjul_00
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,1.7,1.7,1.7) (999,2.5,2.5,2.5) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (200,.5,.5,.5) (999,0,0,.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (250,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (500,0,.4,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 4 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (500,2.7,2.7,2.7) (999,3.2,3.2,3.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (500,4,4,4) (999,5,5,5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (500,4,4,4) (999,5,5,5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.5) (270,.4) (500,.5) (600,.4) (750,.5) (999,0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,20) (999,.5,.5,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .3 0
		lifetime		50 250
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.3 0
		lifetime		100 300
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2.3 0
		lifetime		150 350
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 3.3 0
		lifetime		200 400
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 4.3 0
		lifetime		250 450
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.4,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.9) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (300,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 5.5 0
		lifetime		650 900
		animtime		1
		scale			(0,5,5,5) (500,5,5,20) (999,3,3,35) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 5.5 0
		lifetime		650 900
		animtime		1
		scale			(0,5,5,5) (500,5,5,20) (999,3,3,35) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deixel_attack ######### #
<effect>
	 id		1101
	 name		Deixel_attack
	<list>
	res			1		mh_mon_Deixel_att1
	res			2		mh_mon_Deixel_att2
	res			3		mh_mon_Deixel_att3
	res			4		mh_mon_Deixel_att4
	res			5		pt_mon_Hellion_att1boompat
	res			6		pt_mon_Deixel_att1jul
	res			7		dc_dekaitem_devil_floor
	res			8		sp_fireblaze_bom
	res			9		sp_fireblaze_bom
	res			10		dc_firefury_boom_burns
	res			11		mh_mon_Deixel_dragon_01
	res			12		mh_mon_Deixel_dragon_02
	res			13		mh_mon_Deixel_dragon_03
	res			14		pt_mon_Hellion_boompat
	res			15		pt_mon_Hellion_boompat
	res			16		pt_mon_Hellion_boompat
	res			17		pt_mon_Hellion_boompat
	res			18		pt_mon_Hellion_boompat
	res			19		pt_mon_Hellion_boompat
	res			20		pt_mon_Deixel_att2bul
	res			21		pt_mon_Deixel_att2bul
	res			22		pt_mon_Deixel_att2bul
	res			23		pt_mon_ras_alhague_stone1
	res			24		pt_mon_ras_alhague_stone1
	res			25		pt_mon_ras_alhague_stone1
	res			26		pt_mon_ras_alhague_stone1
	res			27		pt_mon_ras_alhague_stone1
	res			28		pt_mon_ras_alhague_stone1
	res			29		sp_uruzgain_bloodcircle_01
	res			30		sp_uruzgain_bloodcircle_01
	res			31		sp_uruzgain_bloodcircle_01
	res			32		dc_firefury_boom_burns
	res			33		dc_firefury_boom_burns
	res			34		dc_firefury_boom_burns
	res			35		dc_firefury_boom_burns
	res			36		dc_firefury_boom_burns
	res			37		dc_firefury_boom_burns
	res			38		mh_pvpvictory_cylinder_01
	res			39		mh_pvpvictory_cylinder_02
	res			40		mh_pvpvictory_cylinder_03
	res			41		pt_muspell_gatherpat_0
	res			42		pt_mon_Deixel_att3uppat
	res			43		sp_burstphoenix_handglow_01
	res			44		mh_mon_Deixel_att3dragon_01
	res			45		sp_portal_scru_01
	res			46		sp_portal_soul_01
	res			47		sp_portal_soul_02
	res			48		sp_portal_soul_03
	res			49		dc_mon_Hellion_floor_01
	res			50		pt_mon_Deixel_att3burn
	res			51		pt_mon_ducemable_glowpat_01
	res			52		sp_instinctspeed_handglow_01
	res			53		sp_mon_Hellion_wingglowani_01
	res			54		sp_mon_Deixel_att3jin_01
	res			55		sp_mon_Deixel_att3jin_01
	res			56		dc_batsum_floor
	res			57		mh_muspell_boom_2
	res			58		mh_muspell_boom
	res			59		sp_mon_wolffire_firecircle_01
	res			60		sp_mon_wolffire_firecircle_01
	res			61		sp_mon_wolffire_firecircle_01
	res			62		sp_mon_wolffire_firecircle_01
	res			63		sp_bladedance_glow_01
	res			64		sp_bladedance_glow_01
	res			65		pt_mon_Deixel_att4uppat
	res			66		mh_pvprevive_light
	res			67		dc_batsum_floor
	res			68		pt_infectedearth_boomsmoke
	res			69		sp_portal_circle_01
	res			70		sp_mon_Deixel_att4jin_02
	res			71		sp_mon_Deixel_att4jin_01
	res			72		sp_mon_Deixel_att4jin_01
	res			73		sp_mon_reiden_eyejin_01
	res			74		sp_mon_reiden_eyejin_01
	res			75		sp_muspell_floorglow
	res			76		sp_muspell_floorglow
	res			77		sp_muspell_floorglow
	res			78		sp_muspell_floorglow
	res			79		sp_muspell_floorglow
	res			80		sp_muspell_floorglow
	res			81		sp_mon_Deixel_att2dragonglow_01
	res			82		sp_mon_Deixel_att2dragonglow_01
	res			83		sp_mon_Deixel_att2dragonglow_01
	res			84		qa_fireblaze_boom_01
	res			85		qa_hellburst_boom_01
	res			86		qa_infectedearth_boom_01
	res			87		qa_mon_elipse_boom
	res			88		qa_firefury_boom01
	res			89		qa_agathion_boom3
	res			90		qa_glacierseddy_boom
	res			91		mh_mon_Deixel_att5
	res			92		mh_mon_Deixel_att6
	res			93		pt_ElementMaster_fireburn_01
	res			94		sp_portal_redglow
	res			95		mh_mon_Deixel_att5_slash_01
	res			96		mh_mon_Deixel_att5_slash_01
	res			97		pt_mon_Umbar_attfire_01
	res			98		pt_mon_Umbar_attfire_01
	res			99		pt_mon_Umbar_attfire_01
	res			100		mh_mon_Deixel_att6_slash_01
	res			101		mh_mon_Deixel_staff_01
	res			102		sp_FlameGushing_attglow_01
	res			103		sp_portal_redglow
	res			104		mh_judgeofhellion_boomflash_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 4
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (500,2,2,6) (999,0,0,5) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\mon_Deixel_att1ani.skel" "effect\Monster\mon_Deixel_att1ani.anim" 0 2300 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 4
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (500,2,2,6) (999,0,0,5) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\mon_Deixel_att1ani.skel" "effect\Monster\mon_Deixel_att1ani.anim" 0 2300 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 4
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,0) (600,1) (900,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\mon_Deixel_att1ani.skel" "effect\Monster\mon_Deixel_att1ani.anim" 0 2300 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		650 850
		animtime		0
		scale			(0,5,5,5) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			74
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			79
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			80
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			81
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			82
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			83
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			84
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			85
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			86
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			87
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			88
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			89
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			90
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			91
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			92
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			93
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			94
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			95
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			96
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			97
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone24" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone24" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone24" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (530,1) (700,1) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			101
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone24" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			102
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"STF1" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"STF1" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			104
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Eladot ######### #
<effect>
	 id		1102
	 name		Eladot
	<list>
	res			1		mh_mon_Eladot_stand
	res			2		sp_mon_ras_alhague_glow
	res			3		pt_mon_Eladot_firepat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1.7,1.7,1.7) (500,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		color			(0,1,.8,.6) (500,1,.5,.3) (999,1,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eladot_attack ######### #
<effect>
	 id		1103
	 name		Eladot_attack
	<list>
	res			1		mh_mon_Eladot_att1
	res			2		sp_bladedance_glow_01
	res			3		pt_mon_Eladot_att1
	res			4		pt_firebolt_boom_boom1
	res			5		sp_portal_redglow
	res			6		sp_portal_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone19" 
		scale			(0,2,2,2) (500,3,3,3) (800,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"Bone19" 
		scale			(0,2,2,2) (999,1,1,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"Bone19" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.5
		lifetime		500 750
		animtime		1
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_butcher ######### #
<effect>
	 id		1104
	 name		lizardman_butcher
	<list>
	res			1		mh_mon_lizardbutcher_stand
	res			2		sp_mon_lizardbutcher_stand_glow_01
	res			3		mh_mon_lizardbutcher_swordstand
	res			4		sp_mon_lizardbutcher_att2floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 .65 .05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (500,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,.8) (500,.4) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,.5) (250,.1) (500,.5) (750,.1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (500,7,7,7) (999,6,6,6) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## lizardman_butcher_attack ######### #
<effect>
	 id		1105
	 name		lizardman_butcher_attack
	<list>
	res			1		mh_mon_lizardbutcher_att1
	res			2		mh_mon_lizardbutcher_att2
	res			3		mh_mon_lizardbutcher_slash_att1
	res			4		mh_mon_lizardbutcher_slash_att2
	res			5		mh_mon_lizardbutcher_sword2
	res			6		sp_mon_lizardbutcher_att2floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,.5) (700,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (300,8,8,8) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_butcher_finish ######### #
<effect>
	 id		1106
	 name		lizardman_butcher_finish
	<list>
	res			1		mh_mon_lizardbutcher_blood_01
	res			2		pt_con_fatal_blood_01
	res			3		pt_lizardbutcher_att1_blood
	res			4		pt_mon_lizard02_att2blood_01
	res			5		mh_mon_lizard02_att2boom_01
	res			6		dc_mon_floorblood_01
	res			7		qa_firefury_boom01
	res			8		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		finish1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Lizardman_G_Shaman ######### #
<effect>
	 id		1107
	 name		Lizardman_G_Shaman
	<list>
	res			1		mh_mon_lizard_shaman_stand
	res			2		sp_sumwing_eyelight_01
	res			3		sp_mon_elifea_eyelight
	res			4		sp_mon_elifea_eyelight
	res			5		sp_con_aldebaran_glow
	res			6		sp_sumwing_eyelight_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.5,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"staff" 
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,.1,.3,1) (250,.5,.5,1) (500,.1,.3,1) (750,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lizardman_G_Shaman_attack ######### #
<effect>
	 id		1108
	 name		Lizardman_G_Shaman_attack
	<list>
	res			1		mh_mon_lizard_shaman_att1
	res			2		mh_mon_lizard_shaman_att2
	res			3		sp_energybolt_core_01
	res			4		pt_mon_lizardS_att1pat_02
	res			5		sp_con_aldebaran_glow
	res			6		sp_energyshield_pat
	res			7		sp_energyshield_pat
	res			8		sp_energybolt_core_01
	res			9		pt_mon_lizardS_att2pat_02
	res			10		sp_energybolt_core_01
	res			11		pt_mon_lizard_gshaman_att2jinpat_01
	res			12		sp_mon_lizard_Gshaman_att2jin_01
	res			13		sp_mon_lizard_Gshaman_att2jin_01
	res			14		mh_mon_gavian_quaestor_att2mesh_01
	res			15		mh_mon_gavian_quaestor_att2mesh_02
	res			16		mh_mon_gavian_quaestor_att2mesh_03
	res			17		sp_outrage_floorboom_01
	res			18		sp_outrage_floorboom_01
	res			19		sp_outrage_floorboom_01
	res			20		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"staff" 
		scale			(0,1,1,1) (400,2,2,2) (999,0,0,0) 
		color			(0,0,.5,1) (400,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"staff" 
		scale			(0,1.2,1.2,1.2) (500,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,2,2,2) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,.5,.8,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (600,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,1) (300,1) (600,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"DUM1" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.skel" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (600,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,1) (300,1) (600,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"DUM2" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.skel" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 -.5
		lifetime		550 800
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,.5,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (100,1,1,1) (700,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 -.5
		lifetime		550 800
		animtime		1
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,.5,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 -.5
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,0,10) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 -.5
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (999,0) 
		rotation		(0,45) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 -.5
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (650,3,3,3) (800,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,0) (650,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.7,1.5,1.7) (999,1.7,1.5,1.7) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.7,1.5,1.7) (999,1.7,1.5,1.7) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.7,1.5,1.7) (999,1.7,1.5,1.7) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.4,.7,1) (999,.4,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.7 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lizardman_captain ######### #
<effect>
	 id		1109
	 name		Lizardman_captain
	<list>
	res			1		mh_mon_lizardman_captain_stand
	res			2		pt_mon_lizard_captain_handfire_01
	res			3		pt_mon_lizard_captain_handfire_02
	res			4		pt_mon_lizard_captain_handfire_01
	res			5		pt_mon_lizard_captain_handfire_02
	res			6		sp_npc_thuban_eyelight
	res			7		sp_npc_thuban_eyelight
	res			8		sp_mon_reiden_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (300,2,2,2) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (300,2,2,2) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (500,.9,.9,.9) (999,1.1,1.1,1.1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lizardman_captain_attack ######### #
<effect>
	 id		1110
	 name		Lizardman_captain_attack
	<list>
	res			1		mh_mon_lizardman_captain_att1
	res			2		mh_mon_lizardman_captain_att2
	res			3		pt_mon_Yoshima_Hellburst_boomjul_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		mh_agares_boom
	res			6		mh_agares_boom_2
	res			7		dc_jumpingcrash_boom_floor
	res			8		dc_jumpingcrash_boom_crak2
	res			9		sp_mon_Yoshima_Hellbust_handglow_01
	res			10		sp_mon_Yoshima_Hellbust_handglow_01
	res			11		dc_firefury_boom_burns
	res			12		dc_mon_wolffire_crack_01
	res			13		pt_mon_ras_alhague_stone1
	res			14		pt_mon_a_immotal_att1patjul_01
	res			15		pt_mon_a_immotal_att1uppat
	res			16		mh_muspell_boom_2
	res			17		mh_muspell_boom_2
	res			18		sp_mon_wolffire_firecircle_01
	res			19		sp_mon_wolffire_firecircle_01
	res			20		sp_mon_lizard_captain_circle_01
	res			21		sp_mon_lizard_captain_circle_01
	res			22		pt_jumpingcrash_boom_stone1
	res			23		mh_pvpvictory_cylinder_01
	res			24		qa_glacierseddy_boom
	res			25		qa_mon_elipse_boom
	res			26		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 -2.3
		lifetime		670 1000
		animtime		1
		scale			(0,5,5,5) (999,1,1,20) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 -2.3
		lifetime		670 900
		animtime		1
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.3
		lifetime		670 900
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.5,1.3) 
		alpha			(0,1) (300,1) (999,.1) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2.3
		lifetime		670 900
		animtime		1
		scale			(0,1,1,1) (999,1.5,.5,1.5) 
		alpha			(0,1) (300,1) (999,.1) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -2.3
		lifetime		670 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -2.3
		lifetime		670 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (670,2,2,2) (750,4,4,4) (999,2,2,2) 
		alpha			(0,0) (600,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (670,2,2,2) (750,4,4,4) (999,2,2,2) 
		alpha			(0,0) (600,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		670 800
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -2.3
		lifetime		670 850
		animtime		0
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		630 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		630 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		630 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		630 900
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		630 1000
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		630 950
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.4,.7,1.4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		scale			(0,1.3,.7,1.3) (999,1.6,.3,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		630 900
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,1) (600,1,1,.5) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		630 900
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,1) (600,1,1,.5) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		630 1000
		animtime		0
		scale			(0,0,0,0) (400,11,11,11) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		630 1000
		animtime		0
		scale			(0,0,0,0) (400,11,11,11) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		630 800
		animtime		1
		scale			(0,2,1,2) (999,2.2,2,2.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		670 950
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		670 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Harold ######### #
<effect>
	 id		1111
	 name		Harold
	<list>
	res			1		mh_mon_Harold_stand
	res			2		mh_mon_Harold_die
	res			3		sp_npc_thuban_eyelight
	res			4		sp_bladedance_glow_01
	res			5		sp_bladedance_glow_01
	res			6		sp_etc_jewel_glow_01
	res			7		dc_etc_jewel_ground
	res			8		pt_etc_jewel_pat_01
	res			9		sp_instinctpower_floorsmoke_01
	res			10		mh_mon_Harold_dieeff
	res			11		pt_outrage_boomjul_01
	res			12		pt_mon_ducemable_glowpat_01
	res			13		pt_jumpingcrash_boom_smoke
	res			14		sp_con_feel_floorglow_01
	res			15		pt_mon_reiden_dieboompat_01
	res			16		sp_viciousthorn_circle_01
	res			17		sp_venomlight_ellow_01
	res			18		sp_venomlight_ellow_01
	res			19		pt_mon_capdesair_readypat_01
	res			20		qa_icestorm_boom_01
	res			21		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"mom1" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,3.7,3.7,3.7) (999,4,4,4) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		50 300
		animtime		1
		scale			(0,5,5,5) (500,5,5,17) (999,1,1,25) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.9) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -2.5
		lifetime		400 500
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		1
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.7 0
		lifetime		0 170
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.7 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		1
		scale			(0,3,3,3) (600,1.5,1.5,1.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		50 340
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Harold_attack ######### #
<effect>
	 id		1112
	 name		Harold_attack
	<list>
	res			1		mh_mon_Harold_att1
	res			2		mh_mon_Harold_att2
	res			3		mh_mon_Harold_att3
	res			4		mh_mon_Harold_slash_01
	res			5		pt_mon_ras_alhague_stone1
	res			6		dc_jumpingcrash_boom_floor
	res			7		pt_mon_a_immotal_att1uppat
	res			8		pt_mon_Harold_att1patjul_01
	res			9		mh_pvpvictory_cylinder_01
	res			10		mh_muspell_boom_2
	res			11		mh_pvpvictory_cylinder_01
	res			12		sp_mon_wolffire_firecircle_01
	res			13		sp_bladedance_glow_01
	res			14		sp_mon_Harold_crack_01
	res			15		dc_etc_jewel_ground
	res			16		mh_mon_Harold_pierce_01
	res			17		mh_mon_Harold_pierce_01
	res			18		mh_mon_Harold_piercecircle_01
	res			19		mh_mon_Harold_piercecircle_01
	res			20		mh_mon_Harold_piercewind_01
	res			21		mh_mon_Harold_piercecircle_01
	res			22		mh_mon_Harold_piercecircle_01
	res			23		sp_mon_Harold_att2glow_01
	res			24		sp_mon_Harold_att2glow_01
	res			25		sp_mon_Harold_att2glow_01
	res			26		sp_mon_Harold_att2glow_01
	res			27		sp_mon_Harold_att2glow_01
	res			28		sp_mon_Harold_att2glow_01
	res			29		mh_strikeshot_glow
	res			30		mh_mon_Harold_sword_01
	res			31		dc_burstphoenix_floorlight_01
	res			32		mh_pvprevive_light
	res			33		mh_victory_wind_01
	res			34		sp_flamebombing_glow
	res			35		pt_mon_Harold_att2patjul_01
	res			36		mh_mon_Harold_sword_01
	res			37		mh_mon_Harold_sword_02
	res			38		mh_pvpvictory_cylinder_01
	res			39		mh_pvpvictory_cylinder_02
	res			40		mh_pvpvictory_cylinder_03
	res			41		pt_mon_capdesair_readypat_01
	res			42		sp_mon_Harold_att2glow_01
	res			43		sp_mon_Harold_att2glow_01
	res			44		sp_uruzgain_bloodcircle_01
	res			45		sp_mon_Harold_att3glow_01
	res			46		pt_instinctpower_boompat_01
	res			47		dc_dekaitem_devil_floor
	res			48		sp_portal_soul_01
	res			49		sp_portal_soul_02
	res			50		sp_portal_soul_03
	res			51		sp_outrage_boomsec_01
	res			52		pt_mon_a_immotal_att1patjul_01
	res			53		mh_mon_Harold_slash_02
	res			54		mh_mon_Harold_stone_01
	res			55		mh_mon_Harold_stone_01
	res			56		mh_mon_Hellion_wind_01
	res			57		mh_muspell_boom
	res			58		mh_muspell_boom
	res			59		mh_muspell_boom_2
	res			60		dc_dekaitem_devil_floor
	res			61		pt_mon_a_immotal_dielightpat
	res			62		sp_burstphoenix_createfloor_01
	res			63		sp_burstphoenix_createfloor_01
	res			64		pt_mon_ras_alhague_stone1
	res			65		pt_mon_ras_alhague_stone1
	res			66		pt_mon_a_immotal_att1patjul_01
	res			67		pt_mon_a_immotal_att1patjul_01
	res			68		pt_mon_a_immotal_att1patjul_01
	res			69		pt_mon_a_immotal_att1patjul_01
	res			70		sp_muspell_floorglow
	res			71		sp_muspell_floorglow
	res			72		sp_muspell_floorglow
	res			73		sp_muspell_floorglow
	res			74		dc_firefury_boom_burns
	res			75		dc_firefury_boom_burns
	res			76		dc_firefury_boom_burns
	res			77		dc_firefury_boom_burns
	res			78		mh_mon_Harold_nail_01
	res			79		pt_mon_ras_alhague_stone1
	res			80		sp_mon_Harold_nailshadow_01
	res			81		sp_mon_Harold_nailshadow_01
	res			82		sp_mon_Harold_nailshadow_01
	res			83		sp_mon_wolffire_firecircle_01
	res			84		sp_mon_wolffire_firecircle_01
	res			85		sp_mon_wolffire_firecircle_01
	res			86		sp_venomlight_shot_01
	res			87		sp_venomlight_shot_01
	res			88		sp_viciousthorn_circle_01
	res			89		sp_viciousthorn_circle_01
	res			90		mh_mon_Harold_att1boom_01
	res			91		qa_firefury_boom01
	res			92		qa_fireblaze_boom_01
	res			93		qa_hellburst_boom_01
	res			94		qa_hellburst_boom_01
	res			95		qa_viciousmirror_boom_01
	res			96		qa_mon_elifea_boom
	res			97		qa_thundersphere_action_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		550 950
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -3
		lifetime		550 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -3
		lifetime		550 650
		animtime		0
		scale			(0,4,4,4) (600,3,3,3) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 -3
		lifetime		550 700
		animtime		0
		scale			(0,7,7,7) (150,2,2,4) (900,.5,.5,8) (999,.1,.1,1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -3
		lifetime		550 630
		animtime		1
		scale			(0,2,.5,2) (999,2.2,1.5,2.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.6,.4) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3
		lifetime		550 670
		animtime		1
		scale			(0,1.2,.7,1.2) (999,1.7,.5,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		550 670
		animtime		1
		scale			(0,1.5,.5,1.5) (999,1.8,2,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -3
		lifetime		550 800
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"hand1" 
		scale			(0,.7,.7,.7) (300,1,1,1) (400,2,2,2) (550,3,3,3) (600,2.5,2.5,2.5) (700,1,1,1) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 -3
		lifetime		550 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,2,2,2) (999,2,2,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -3
		lifetime		550 800
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
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		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 0 0
		lifetime		440 540
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			false
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 0 0
		lifetime		701 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			97
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## pet05 ######### #
<effect>
	 id		1113
	 name		pet05
	<list>
	res			1		dc_pet05_floorglow
	res			2		mh_pet05_stand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,.7,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Umbar ######### #
<effect>
	 id		1114
	 name		Umbar
	<list>
	res			1		mh_Umbar_stand
	res			2		mh_Umbar_die
	res			3		pt_mon_Umbar_standpat_01
	res			4		sp_npc_thuban_eyelight
	res			5		sp_npc_thuban_eyelight
	res			6		sp_con_feel_floorglow_01
	res			7		sp_burstphoenix_createfloor_01
	res			8		sp_burstphoenix_createfloor_01
	res			9		sp_burstphoenix_createfloor_01
	res			10		sp_etc_jewel_glow_01
	res			11		sp_burstphoenix_handglow_01
	res			12		sp_burstphoenix_handglow_01
	res			13		sp_burstphoenix_handglow_01
	res			14		sp_npc_thuban_eyelight
	res			15		sp_npc_thuban_eyelight
	res			16		sp_npc_thuban_eyelight
	res			17		pt_mon_Umbar_standfirepat
	res			18		pt_mon_Umbar_standfirepat
	res			19		pt_mon_Umbar_standfirepat
	res			20		sp_etc_jewel_glow_01
	res			21		pt_mon_Umbar_attfire_01
	res			22		pt_mon_Umbar_standfirepat
	res			23		mh_mon_Umbar_dieeff
	res			24		pt_mon_a_immotal_dielightpat
	res			25		dc_firefury_boom_burns
	res			26		pt_mon_reiden_dieboompat_00
	res			27		pt_mon_reiden_dieboompat_01
	res			28		mh_mon_Umbar_dieblaze_01
	res			29		sp_con_feel_floorglow_01
	res			30		pt_mon_Deixel_att4uppat
	res			31		sp_mon_wolffire_firecircle_01
	res			32		mh_muspell_boom
	res			33		qa_evilcry_boom
	res			34		mh_Rid_light_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (250,2.2,2.2,2.2) (500,1.8,1.8,1.8) (750,2.2,2.2,2.2) (999,1.8,1.8,1.8) 
		color			(0,1,.3,.1) (250,1,.7,.5) (500,1,.3,.1) (750,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 333
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		333 666
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		666 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (500,6,6,6) (999,5,5,5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	3.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Weapon" 
		scale			(0,4,4,4) (250,3,3,3) (500,5,5,5) (750,3,3,3) (999,4,4,4) 
		color			(0,1,.3,.1) (250,1,0,0) (500,1,.3,.1) (750,1,0,0) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.3 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (200,.7) (250,.2) (300,.7) (350,.2) (600,1) (650,.7) (700,1) (750,.7) (800,1) (950,0) (999,0) 
		color			(0,1,.7,.5) (800,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,20) (999,1,1,20) 
		color			(0,1,.8,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,0) (300,0,4.5,0) (500,0,3.5,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 4.5 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.8,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2 0
		lifetime		50 850
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .05 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,0,0,0) (300,2,4,2) (999,3,5,3) 
		alpha			(0,0) (300,.9) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1.5,2) (800,2,1.5,2) (999,.5,9,.5) 
		alpha			(0,.5) (150,.3) (300,.9) (500,.3) (600,.4) (700,.9) (800,.3) (999,0) 
		color			(0,1,.5,1) (300,1,.5,.3) (700,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Umbar_attack ######### #
<effect>
	 id		1115
	 name		Umbar_attack
	<list>
	res			1		mh_Umbar_attack1
	res			2		mh_Umbar_attack2
	res			3		mh_Umbar_attack3
	res			4		pt_mon_Umbar_attfire_01
	res			5		pt_mon_Umbar_attfire_01
	res			6		pt_mon_Umbar_attfire_01
	res			7		pt_mon_Umbar_attfire_01
	res			8		pt_mon_reiden_att2smoke_01
	res			9		pt_mon_Umbar_att1bure_01
	res			10		pt_mon_Umbar_att1bure_01
	res			11		pt_mon_Umbar_att1bure_01
	res			12		pt_mon_Umbar_att1bure_01
	res			13		pt_mon_Umbar_att1bure_01
	res			14		pt_mon_ras_alhague_stone1
	res			15		pt_mon_ras_alhague_stone1
	res			16		pt_mon_ras_alhague_stone1
	res			17		pt_mon_ras_alhague_stone1
	res			18		dc_firefury_boom_burns
	res			19		dc_firefury_boom_burns
	res			20		dc_firefury_boom_burns
	res			21		dc_firefury_boom_burns
	res			22		sp_con_feel_floorglow_01
	res			23		sp_con_feel_floorglow_01
	res			24		sp_con_feel_floorglow_01
	res			25		sp_con_feel_floorglow_01
	res			26		pt_mon_Umbar_att2boom
	res			27		mh_mon_Umbar_att2laser_mesh_01
	res			28		sp_mon_Umbar_att2glow_01
	res			29		sp_mon_Umbar_att2glow_01
	res			30		sp_mon_Umbar_att2glow_01
	res			31		mh_mon_Umbar_att2laser_boommesh_01
	res			32		mh_mon_Umbar_att3_laserready_01
	res			33		mh_mon_Umbar_att3_wing_01
	res			34		mh_mon_Umbar_att3_wing_02
	res			35		pt_brustphoenix_feather_01
	res			36		pt_brustphoenix_feather_01
	res			37		pt_brustphoenix_feather_01
	res			38		pt_brustphoenix_feather_01
	res			39		pt_mon_Umbar_wingpat_01
	res			40		pt_mon_Umbar_wingpat_02
	res			41		pt_mon_Hellion_eventdiesmoke
	res			42		sp_mon_Umbar_att3laserglow_01
	res			43		sp_mon_Umbar_att3laserglow_01
	res			44		sp_mon_Umbar_att3laserglow_01
	res			45		sp_mon_Umbar_att3laserglow_01
	res			46		sp_mon_Umbar_att3laserglow_01
	res			47		sp_mon_Umbar_att3laserglow_01
	res			48		sp_mon_Umbar_att3laserglow_01
	res			49		sp_mon_Umbar_att3laserglow_01
	res			50		sp_mon_Umbar_att3laserglow_01
	res			51		mh_mon_Umbar_att3_laserready_01
	res			52		mh_mon_Umbar_att3_laserready_01
	res			53		mh_mon_a_immotal_att3charge
	res			54		pt_mon_Umbar_att3boomsmoke_01
	res			55		dc_firefury_boom_burns
	res			56		sp_mon_wolffire_firecircle_01
	res			57		sp_burstphoenix_createfloor_01
	res			58		mh_mon_Hellion_att3floormesh
	res			59		mh_mon_Hellion_att3floormesh
	res			60		mh_mon_Hellion_att3floormesh
	res			61		mh_mon_Hellion_att3floormesh
	res			62		mh_mon_Hellion_att3floormesh
	res			63		pt_mon_a_immotal_att1patjul_01
	res			64		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			65		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			66		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			67		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			68		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			69		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			70		mh_mon_Yoshima_Diamechy_Hellbust_shadow_02
	res			71		mh_mon_Yoshima_Diamechy_Hellbust_shadow_02
	res			72		mh_mon_Umbar_att3shadow_01
	res			73		pt_mon_Umbar_groundfire_01
	res			74		pt_mon_Hellion_eventdiepat_01
	res			75		sp_darkavatar_floorboom_01
	res			76		sp_darkavatar_floorboom_01
	res			77		sp_darkavatar_floorboom_01
	res			78		qa_agathion_boom3
	res			79		qa_mon_Hellion_att2
	res			80		sp_portal_circle_02
	res			81		sp_portal_redglow
	res			82		mh_mon_Umbar_att3_boomflash_01
	res			83		qa_firefury_boom01
	res			84		pt_mon_Umbar_att1stone1
	res			85		pt_mon_Umbar_att1stone1
	res			86		pt_mon_Umbar_att1stone1
	res			87		pt_mon_Umbar_att1stone1
	res			88		qa_mon_Umbar_att1
	res			89		qa_mon_Umbar_att2
	res			90		mh_Umbar_attack4
	res			91		mh_Umbar_attack5
	res			92		mh_Umbar_attack6
	res			93		mh_mon_Umbar_att5slash_01
	res			94		sp_bladedance_glow_01
	res			95		pt_mon_Umbar_att6_ready_01
	res			96		sp_mon_Umbar_att6_jin_01
	res			97		sp_mon_Umbar_att6_jin_02
	res			98		sp_mon_Umbar_att6_jin_03
	res			99		sp_mon_Umbar_att6_jin_03
	res			100		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"Weapon" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		50 550
		animtime		1
		bonename		"Weapon" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 0 0
		lifetime		100 600
		animtime		1
		bonename		"Weapon" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3 0 0
		lifetime		150 650
		animtime		1
		bonename		"Weapon" 
		scale			(0,4,4,4) (500,4,4,4) (999,1,1,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		410 470
		animtime		1
		scale			(0,3,3,3) (400,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			false
		bone_animation	"Weapon" "effect\Monster\Umbar.skel" "effect\Monster\Umbar_att1.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		420 570
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -2.7
		lifetime		470 620
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -5.4
		lifetime		520 670
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		570 720
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,-8.5) (999,0,2,-8.5) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		620 770
		animtime		0
		scale			(0,1,1,1) (100,3,3,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,-11) (999,0,3,-13) 
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 -2.7
		lifetime		470 620
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1 -5.4
		lifetime		520 670
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		570 720
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,1,-8.5) (999,0,2,-8.5) 
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		620 770
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,2,-12) (999,0,3,-12) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -2
		lifetime		470 670
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -5.5
		lifetime		520 720
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -9
		lifetime		570 770
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -12
		lifetime		620 820
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 -2
		lifetime		470 670
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 -5.5
		lifetime		520 720
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .1 -9
		lifetime		570 770
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 -12
		lifetime		620 820
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
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		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			74
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			79
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			80
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			81
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			82
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			83
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			84
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			85
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			86
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			87
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			88
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			89
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			90
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			91
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			92
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			93
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (500,3,3,3) (650,7,7,7) (800,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			96
		active			true
		startposition	.5 3.5 -3.5
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	.5 3.5 -3.5
		lifetime		450 1000
		animtime		1
		alpha			(0,0) (200,1) (500,.6) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	.5 3.5 -3.5
		lifetime		450 1000
		animtime		1
		alpha			(0,0) (250,1) (500,.3) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	.5 3.5 -3.5
		lifetime		450 1000
		animtime		1
		scale			(0,0,0,0) (500,2,2,2) (501,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,1) (500,0) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	.5 3.5 -3.5
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Moonzat ######### #
<effect>
	 id		1116
	 name		Moonzat
	<list>
	res			1		sp_mon_Moonzat_eye_01
	res			2		mh_Moonzat_stand
	res			3		mh_Moonzat_die
	res			4		sp_mon_Moonzat_momglow_01
	res			5		sp_mon_Moonzat_momglow_01
	res			6		pt_mon_Moonzat_smoke_01
	res			7		dc_mon_wolf_die_01
	res			8		pt_mon_Moonzat_diesmoke_01
	res			9		mh_mon_Moonzat_diewind_01
	res			10		sp_mon_capdesair_floorglow_01
	res			11		qa_thundersphere_ready_01
	res			12		mh_Ronzart_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (250,1,.7,.5) (500,1,1,1) (750,1,.7,.5) (999,1,1,1) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,.5,1) (250,1,0,1) (500,1,.5,1) (750,1,0,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (250,1,1,1) (500,.5,.5,.5) (750,1,1,1) (999,.5,.5,.5) 
		color			(0,1,.5,1) (250,1,0,1) (500,1,.5,1) (750,1,0,1) (999,1,.5,1) 
		rotation		(0,45) (999,-315) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.3,.3,.3) (999,.4,.4,.4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Moonzat_attack ######### #
<effect>
	 id		1117
	 name		Moonzat_attack
	<list>
	res			1		mh_Moonzat_att1
	res			2		mh_Moonzat_att2
	res			3		mh_mon_Moonzat_slash_01
	res			4		mh_mon_Moonzat_slash_02
	res			5		mh_mon_Moonzat_slash_01
	res			6		mh_mon_Moonzat_slash_02
	res			7		mh_mon_Moonzat_pierce
	res			8		sp_mon_reiden_floorglow_01
	res			9		mh_mon_Moonzat_swordglow_01
	res			10		mh_mon_Moonzat_swordglow_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (450,1) (500,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	.01 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (600,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (450,1) (600,1) (750,0) (999,0) 
		color			(0,1,.7,.5) (0,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,0,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (300,1,1,1) (500,1.2,1.2,1.2) (700,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (300,1,1,1) (500,1.2,1.2,1.2) (700,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ronzarte ######### #
<effect>
	 id		1118
	 name		Ronzarte
	<list>
	res			1		sp_mon_Moonzat_eye_01
	res			2		pt_mon_Moonzat_smoke_01
	res			3		dc_mon_wolf_die_01
	res			4		pt_mon_Moonzat_diesmoke_01
	res			5		sp_mon_capdesair_floorglow_01
	res			6		qa_thundersphere_ready_01
	res			7		mh_Moonzat_die
	res			8		mh_Moonzat_stand
	res			9		mh_mon_Ronzart_swordglow_01
	res			10		mh_mon_Ronzart_swordglow_01
	res			11		sp_mon_Ronzart_momglow_01
	res			12		sp_mon_Ronzart_momglow_01
	res			13		sp_mon_Ronzart_momglow_02
	res			14		sp_mon_Ronzart_momglow_02
	res			15		sp_mon_Ronzart_momglow_02
	res			16		sp_mon_Ronzart_momglow_02
	res			17		mh_mon_Ronzart_diewind_01
	res			18		sp_con_tarantula_glow
	res			19		mh_Ronzart_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (250,1,.7,.5) (500,1,1,1) (750,1,.7,.5) (999,1,1,1) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy02" 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (250,.5,1,.5) (500,1,1,1) (750,.5,1,.5) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (250,1,1,1) (500,.5,.5,.5) (750,1,1,1) (999,.5,.5,.5) 
		color			(0,1,1,1) (250,.5,1,.5) (500,1,1,1) (750,.5,1,.5) (999,1,1,1) 
		rotation		(0,45) (999,-315) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_head1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.3,1,1) (500,.3,.7,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_head1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.3,1,1) (500,.3,.7,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_head2" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.3,1,1) (500,.3,.7,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_head2" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.3,1,1) (500,.3,.7,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.3,.3,.3) (999,.4,.4,.4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,1,.7) (999,.3,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Ronzarte_attack ######### #
<effect>
	 id		1119
	 name		Ronzarte_attack
	<list>
	res			1		mh_Moonzat_att1
	res			2		mh_Moonzat_att2
	res			3		mh_mon_Ronzart_slash_01
	res			4		mh_mon_Ronzart_slash_02
	res			5		sp_con_tarantula_glow
	res			6		mh_mon_Ronzart_pierce
	res			7		mh_mon_Moonzat_swordglow_01
	res			8		mh_mon_Moonzat_swordglow_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,2.5,2.5,2.5) (700,2.5,2.5,2.5) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,1,.8) (700,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (450,1) (600,1) (750,0) (999,0) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (300,1,1,1) (500,1.2,1.2,1.2) (700,1,1,1) (999,1,1,1) 
		alpha			(0,0) (450,0) (500,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,0,0,0) (300,1,1,1) (500,1.2,1.2,1.2) (700,1,1,1) (999,1,1,1) 
		alpha			(0,0) (450,0) (500,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Debereno ######### #
<effect>
	 id		1120
	 name		Debereno
	<list>
	res			1		mh_Debereno_stand
	res			2		mh_mon_Debereno_dieeff_01
	res			3		mh_mon_Debereno_dieeff_02
	res			4		sp_mon_rantea_glow_01
	res			5		sp_mon_rantea_eyeglow_01
	res			6		sp_mon_rantea_eyeglow_01
	res			7		sp_mon_rantea_eyeglow_01
	res			8		sp_mon_rantea_eyeglow_01
	res			9		dc_batsum_floor
	res			10		sp_die_circle_01
	res			11		sp_outrage_boomsec_01
	res			12		pt_mon_Debereno_die_bung_01
	res			13		sp_lightingchase_floor_01
	res			14		qa_lightingchase_boom_01
	res			15		sp_mon_rantea_eyeglow_01
	res			16		sp_mon_rantea_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Debereno_dieeff_02.skel" "effect\Monster\eff_Debereno_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Debereno_dieeff_02.skel" "effect\Monster\eff_Debereno_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,2,2,25) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Debereno_dieeff_01.skel" "effect\Monster\eff_Debereno_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,10,10,10) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Debereno_dieeff_01.skel" "effect\Monster\eff_Debereno_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.1,3.1,3.1) (800,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		250 700
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Debereno_dieeff_01.skel" "effect\Monster\eff_Debereno_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Debereno_dieeff_01.skel" "effect\Monster\eff_Debereno_dieeff_01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Debereno_attack ######### #
<effect>
	 id		1121
	 name		Debereno_attack
	<list>
	res			1		mh_Debereno_att1
	res			2		mh_Debereno_att2
	res			3		mh_mon_Debereno_slash_01
	res			4		pt_mon_Debereno_att2_pat01
	res			5		pt_mon_Debereno_att2_pat02
	res			6		sp_con_feel_floorglow_01
	res			7		mh_mon_Debereno_slash_02
	res			8		qa_infectedearth_boom_01
	res			9		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.9
		lifetime		500 700
		animtime		1
		scale			(0,5,5,5) (300,1,1,1) (999,.1,.1,6) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tullak ######### #
<effect>
	 id		1122
	 name		Tullak
	<list>
	res			1		sp_mon_rantea_glow_01
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_rantea_eyeglow_01
	res			5		sp_mon_rantea_eyeglow_01
	res			6		dc_batsum_floor
	res			7		sp_die_circle_01
	res			8		sp_outrage_boomsec_01
	res			9		pt_mon_Debereno_die_bung_01
	res			10		sp_lightingchase_floor_01
	res			11		qa_lightingchase_boom_01
	res			12		sp_mon_rantea_eyeglow_01
	res			13		sp_mon_rantea_eyeglow_01
	res			14		mh_Tullak_stand
	res			15		mh_mon_Tullak_dieeff_01
	res			16		mh_mon_Tullak_dieeff_02
	res			17		sp_mon_Ronzart_momglow_01
	res			18		sp_mon_Ronzart_momglow_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (250,2,2,2) (500,1.5,1.5,1.5) (750,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (250,.5,1,.5) (500,1,1,1) (750,.5,1,.5) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (250,.5,1,.5) (500,1,1,1) (750,.5,1,.5) (999,1,1,1) 
		rotation		(0,45) (999,-315) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,2,2,25) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,10,10,10) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.1,3.1,3.1) (800,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,1,.7) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (650,1) (999,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tullak_attack ######### #
<effect>
	 id		1123
	 name		Tullak_attack
	<list>
	res			1		pt_mon_Debereno_att2_pat01
	res			2		pt_mon_Debereno_att2_pat02
	res			3		sp_con_feel_floorglow_01
	res			4		mh_mon_Debereno_slash_02
	res			5		qa_infectedearth_boom_01
	res			6		qa_lightingcircle_boom_01
	res			7		mh_Tullak_att1
	res			8		mh_Tullak_att2
	res			9		mh_mon_Tullak_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.9
		lifetime		500 700
		animtime		1
		scale			(0,5,5,5) (300,1,1,1) (999,.1,.1,6) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Umbar_scene1 ######### #
<effect>
	 id		1124
	 name		Umbar_scene1
	<list>
	res			1		mh_mon_Umbar_scene1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Umbar_scene2 ######### #
<effect>
	 id		1125
	 name		Umbar_scene2
	<list>
	res			1		mh_mon_Umbar_scene2
	res			2		sp_etc_jewel_glow_01
	res			3		pt_mon_Umbar_attfire_01
	res			4		sp_npc_thuban_eyelight
	res			5		sp_npc_thuban_eyelight
	res			6		sp_npc_thuban_eyelight
	res			7		sp_npc_thuban_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	3.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (350,0,0,0) (750,5,5,5) (999,4,4,4) 
		color			(0,1,.3,.1) (250,1,0,0) (500,1,.3,.1) (750,1,0,0) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Weapon" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene2.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	3.2 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Weapon" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene2.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene2.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene2.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3.,.1) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene2.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3.,.1) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene2.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Umbar_scene3 ######### #
<effect>
	 id		1126
	 name		Umbar_scene3
	<list>
	res			1		mh_mon_Umbar_scene3
	res			2		mh_mon_Umbar_att3_wing_01
	res			3		mh_mon_Umbar_att3_wing_02
	res			4		pt_mon_Umbar_wingpat_01
	res			5		pt_mon_Umbar_wingpat_02
	res			6		pt_brustphoenix_feather_01
	res			7		pt_brustphoenix_feather_01
	res			8		pt_brustphoenix_feather_01
	res			9		pt_brustphoenix_feather_01
	res			10		mh_mon_Umbar_att3_boomflash_01
	res			11		sp_etc_jewel_glow_01
	res			12		pt_mon_Umbar_attfire_01
	res			13		sp_npc_thuban_eyelight
	res			14		sp_npc_thuban_eyelight
	res			15		dc_firefury_boom_burns
	res			16		pt_mon_Hellion_eventdiepat_01
	res			17		pt_mon_Umbar_groundfire_01
	res			18		sp_portal_redglow
	res			19		sp_mon_wolffire_firecircle_01
	res			20		mh_mon_Umbar_scene3_wing_01
	res			21		mh_mon_Umbar_scene3_wing_02
	res			22		sp_npc_thuban_eyelight
	res			23		sp_npc_thuban_eyelight
	res			24		sp_npc_thuban_eyelight
	res			25		pt_mon_Umbar_standfirepat
	res			26		pt_mon_Umbar_standfirepat
	res			27		pt_mon_Umbar_standfirepat
	res			28		sp_burstphoenix_handglow_01
	res			29		sp_burstphoenix_handglow_01
	res			30		sp_burstphoenix_handglow_01
	res			31		sp_burstphoenix_createfloor_01
	res			32		sp_etc_jewel_glow_01
	res			33		pt_mon_a_immotal_att1patjul_01
	res			34		sp_portal_circle_02
	res			35		mh_mon_Umbar_att3shadow_01
	res			36		sp_darkavatar_floorboom_01
	res			37		qa_agathion_boom3
	res			38		qa_mon_Umbar_att2
	res			39		pt_mon_Umbar_create_01
	res			40		pt_mon_Umbar_create_02
	res			41		mh_muspell_boom
	res			42		mh_muspell_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,.5) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 7 -3
		lifetime		200 280
		animtime		1
		scale			(0,3,3,3) (50,7,7,7) (200,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 7 -3
		lifetime		200 280
		animtime		1
		scale			(0,3,3,3) (50,7,7,7) (200,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -2 0
		lifetime		180 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		180 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -4 0
		lifetime		180 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		180 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3
		lifetime		670 730
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (350,3,3,3) (500,5,5,5) (750,3,3,3) (999,4,4,4) 
		color			(0,1,.3,.1) (250,1,0,0) (500,1,.3,.1) (750,1,0,0) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Weapon" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	3.2 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Weapon" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -3.5
		lifetime		650 1000
		animtime		0
		scale			(0,13,13,13) (100,14,14,14) (999,14,14,14) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -2.8
		lifetime		420 470
		animtime		1
		scale			(0,4,4,4) (100,.5,.5,.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 -1.5
		lifetime		670 800
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 20 0
		lifetime		520 720
		animtime		0
		scale			(0,15,15,15) (999,30,30,30) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 -3.8
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		color			(0,1,.8,.6) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (350,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (220,.7) (300,.9) (350,.6) (600,.6) (700,.9) (900,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (900,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	2.5 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	2.5 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone22" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	2.5 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone33" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	2.5 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	2.5 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone22" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	2.5 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone33" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	1.4 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	1.4 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone22" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	1.4 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone33" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 -3.8
		lifetime		640 780
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		color			(0,1,.8,.6) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (300,8,8,8) (999,5,5,5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .5 -4
		lifetime		650 750
		animtime		1
		scale			(0,10,10,10) (100,5,5,5) (500,1,1,17) (999,.5,.5,25) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		200 280
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\Umbar_scene1.skel" "effect\Monster\Umbar_scene3.anim" 1 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -4
		lifetime		20 940
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 -3.5
		lifetime		400 500
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 5 -2.8
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 -4
		lifetime		650 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4 -3.8
		lifetime		710 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,.2) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 3.5 -3.8
		lifetime		720 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 -3.8
		lifetime		870 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,4,2) 
		alpha			(0,1) (400,1) (999,.1) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -3.8
		lifetime		870 1000
		animtime		0
		scale			(0,1.3,1.2,1.3) (999,2.4,4,2.4) 
		alpha			(0,1) (400,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_AWK ######### #
<effect>
	 id		1127
	 name		SWD_AWK
	<list>
	res			1		mh_SWD_AWK
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Barad_die ######### #
<effect>
	 id		1128
	 name		Barad_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		sp_mon_AWK_Barad_dieglow_01
	res			5		sp_mon_AWK_Barad_dieglow_01
	res			6		sp_mon_AWK_Barad_dieglow_01
	res			7		sp_mon_AWK_Barad_dieglow_01
	res			8		sp_mon_AWK_Barad_dieglow_01
	res			9		sp_mon_AWK_Barad_dieglow_01
	res			10		sp_mon_AWK_Barad_dieglow_01
	res			11		sp_mon_AWK_Barad_dieglow_01
	res			12		mh_AWK_SWD_circle_01
	res			13		mh_AWK_SWD_circle_01
	res			14		mh_AWK_SWD_glowmap_01
	res			15		sp_AWK_SWD_floorcircle_01
	res			16		mh_mon_AWK_Barad_diemesh_01
	res			17		pt_mon_AWK_Barad_dieuppat_01
	res			18		mh_muspell_boom
	res			19		mh_muspell_boom
	res			20		pt_mon_AWK_Barad_diesmoke_01
	res			21		qa_phoenix_create_01
	res			22		qa_mon_Umbar_att2
	res			23		sp_AWK_JIN_SWD_Font_01
	res			24		sp_AWK_JIN_SWD_Font_01
	res			25		sp_AWK_JIN_SWD_Base_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Glawar_die ######### #
<effect>
	 id		1129
	 name		Glawar_die
	<list>
	res			1		pt_mon_AWK_Glawar_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_AWK_Glawar_dieglow_01
	res			4		sp_mon_AWK_Glawar_dieglow_01
	res			5		sp_mon_AWK_Glawar_dieglow_01
	res			6		sp_mon_AWK_Glawar_dieglow_01
	res			7		sp_mon_AWK_Glawar_dieglow_01
	res			8		sp_mon_AWK_Glawar_dieglow_01
	res			9		sp_mon_AWK_Glawar_dieglow_01
	res			10		sp_mon_AWK_Glawar_dieglow_01
	res			11		sp_con_tarantula_glow
	res			12		mh_AWK_SOR_circle_01
	res			13		mh_AWK_SOR_circle_01
	res			14		mh_AWK_SOR_glowmap_01
	res			15		sp_AWK_SOR_floorcircle_01
	res			16		mh_mon_AWK_Glawar_diemesh
	res			17		sp_AWK_JIN_SOR_Font_01
	res			18		sp_AWK_JIN_SOR_Font_01
	res			19		sp_AWK_JIN_SOR_Base_01
	res			20		pt_mon_AWK_Barad_diesmoke_01
	res			21		mh_agares_boom
	res			22		mh_agares_boom
	res			23		pt_mon_AWK_Glawar_dieuppat_01
	res			24		qa_phoenix_create_01
	res			25		qa_mon_Umbar_att2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.2,1) (800,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.5,.8,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Marto_die ######### #
<effect>
	 id		1130
	 name		Marto_die
	<list>
	res			1		pt_mon_AWK_Glawar_dielight_01
	res			2		pt_mon_AWK_Glawar_dieuppat_01
	res			3		dc_mon_wolf_die_01
	res			4		sp_mon_AWK_Marto_dieglow_01
	res			5		sp_mon_AWK_Marto_dieglow_01
	res			6		sp_mon_AWK_Marto_dieglow_01
	res			7		sp_mon_AWK_Marto_dieglow_01
	res			8		sp_mon_AWK_Marto_dieglow_01
	res			9		sp_mon_AWK_Marto_dieglow_01
	res			10		sp_mon_AWK_Marto_dieglow_01
	res			11		sp_mon_AWK_Marto_dieglow_01
	res			12		mh_muspell_boom
	res			13		mh_muspell_boom
	res			14		sp_con_tarantula_glow
	res			15		sp_AWK_JIN_SUM_Font_01
	res			16		sp_AWK_JIN_SUM_Font_01
	res			17		sp_AWK_JIN_SUM_Base_01
	res			18		mh_AWK_SUM_circle_01
	res			19		mh_AWK_SOR_glowmap_01
	res			20		mh_AWK_SOR_circle_01
	res			21		sp_AWK_SOR_floorcircle_01
	res			22		mh_mon_AWK_Marto_diemesh_01
	res			23		pt_mon_AWK_Barad_diesmoke_01
	res			24		qa_phoenix_create_01
	res			25		qa_mon_Umbar_att2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,1,.5) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.5,1,.5) (800,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (800,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.5,1,.5) (800,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (800,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.1,1,.1) (800,.1,1,.1) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (800,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.1,1,.1) (800,.1,1,.1) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	2 -3 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (800,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,1,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.1,1,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (700,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.3,.1,.3) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 390
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Darak_die ######### #
<effect>
	 id		1131
	 name		Darak_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		sp_mon_AWK_Barad_dieglow_01
	res			5		sp_mon_AWK_Barad_dieglow_01
	res			6		sp_mon_AWK_Barad_dieglow_01
	res			7		sp_mon_AWK_Barad_dieglow_01
	res			8		sp_mon_AWK_Barad_dieglow_01
	res			9		sp_mon_AWK_Barad_dieglow_01
	res			10		sp_mon_AWK_Barad_dieglow_01
	res			11		sp_mon_AWK_Barad_dieglow_01
	res			12		mh_AWK_SWD_circle_01
	res			13		mh_AWK_SWD_circle_01
	res			14		mh_AWK_SWD_glowmap_01
	res			15		sp_AWK_SWD_floorcircle_01
	res			16		pt_mon_AWK_Barad_dieuppat_01
	res			17		mh_muspell_boom
	res			18		mh_muspell_boom
	res			19		pt_mon_AWK_Barad_diesmoke_01
	res			20		qa_phoenix_create_01
	res			21		qa_mon_Umbar_att2
	res			22		mh_mon_AWK_Darak_diemesh_01
	res			23		sp_AWK_JIN_BGW_Font_01
	res			24		sp_AWK_JIN_BGW_Font_01
	res			25		sp_AWK_JIN_SWD_Base_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Istel_die ######### #
<effect>
	 id		1132
	 name		Istel_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		mh_mon_AWK_Istel_diemesh_01
	res			11		sp_AWK_JIN_ALO_Font_01
	res			12		sp_AWK_JIN_ALO_Font_01
	res			13		sp_AWK_JIN_ALO_Base_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		sp_mon_AWK_Istel_dieglow_01
	res			19		sp_mon_AWK_Istel_dieglow_01
	res			20		sp_mon_AWK_Istel_dieglow_01
	res			21		sp_mon_AWK_Istel_dieglow_01
	res			22		mh_AWK_ARC_circle_01
	res			23		mh_AWK_ARC_circle_01
	res			24		mh_AWK_SWD_glowmap_01
	res			25		sp_AWK_SOR_floorcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Calina_die ######### #
<effect>
	 id		1133
	 name		Calina_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		sp_mon_AWK_Istel_dieglow_01
	res			11		sp_mon_AWK_Istel_dieglow_01
	res			12		sp_mon_AWK_Istel_dieglow_01
	res			13		sp_mon_AWK_Istel_dieglow_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		mh_AWK_ARC_circle_01
	res			19		mh_AWK_ARC_circle_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		sp_AWK_SWD_floorcircle_01
	res			22		sp_AWK_JIN_ARC_Font_01
	res			23		sp_AWK_JIN_ARC_Font_01
	res			24		sp_AWK_JIN_ARC_Base_01
	res			25		mh_mon_AWK_Calina_diemesh_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mornie_die ######### #
<effect>
	 id		1134
	 name		Mornie_die
	<list>
	res			1		pt_mon_AWK_Glawar_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_AWK_Glawar_dieglow_01
	res			4		sp_mon_AWK_Glawar_dieglow_01
	res			5		sp_mon_AWK_Glawar_dieglow_01
	res			6		sp_mon_AWK_Glawar_dieglow_01
	res			7		sp_mon_AWK_Glawar_dieglow_01
	res			8		sp_mon_AWK_Glawar_dieglow_01
	res			9		sp_mon_AWK_Glawar_dieglow_01
	res			10		sp_mon_AWK_Glawar_dieglow_01
	res			11		sp_con_tarantula_glow
	res			12		mh_AWK_SOR_circle_01
	res			13		mh_AWK_SOR_circle_01
	res			14		mh_AWK_SOR_glowmap_01
	res			15		sp_AWK_SOR_floorcircle_01
	res			16		pt_mon_AWK_Barad_diesmoke_01
	res			17		mh_agares_boom
	res			18		mh_agares_boom
	res			19		pt_mon_AWK_Glawar_dieuppat_01
	res			20		qa_phoenix_create_01
	res			21		qa_mon_Umbar_att2
	res			22		mh_mon_AWK_Mornie_diemesh_01
	res			23		sp_AWK_JIN_HIL_Font_01
	res			24		sp_AWK_JIN_HIL_Font_01
	res			25		sp_AWK_JIN_HIL_Base_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (800,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.2,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## JudgeOfHellion ######### #
<effect>
	 id		1135
	 name		JudgeOfHellion
	<list>
	res			1		mh_SWD_Hell
	res			2		mh_JudgeOfHellion_sword_01
	res			3		mh_JudgeOfHellion_swordbreak_01
	res			4		pt_JudgeofHellion_burn_01
	res			5		pt_JudgeofHellion_burn_01
	res			6		pt_JudgeofHellion_burn_01
	res			7		pt_JudgeofHellion_burn_01
	res			8		pt_JudgeofHellion_burn_01
	res			9		pt_JudgeofHellion_stone1
	res			10		pt_JudgeofHellion_stone1
	res			11		pt_JudgeofHellion_stone1
	res			12		mh_judgeofhellion_boomflash_01
	res			13		sp_npc_thuban_eyelight
	res			14		sp_npc_thuban_eyelight
	res			15		sp_npc_thuban_eyelight
	res			16		sp_portal_scru_01
	res			17		sp_portal_soul_01
	res			18		sp_portal_soul_02
	res			19		sp_portal_soul_03
	res			20		pt_JudgeofHellion_gatherpat_01
	res			21		pt_mon_Deixel_att3uppat
	res			22		sp_mon_Harold_nailshadow_01
	res			23		pt_ViolenceFrick_gatherpat_01
	res			24		dc_jumpingcrash_boom_floor
	res			25		sp_outrage_boomsec_01
	res			26		sp_mon_wolffire_firecircle_01
	res			27		sp_mon_wolffire_firecircle_01
	res			28		pt_mon_rantea_att2patjul_01
	res			29		sp_muspell_floorglow
	res			30		sp_muspell_floorglow
	res			31		sp_muspell_floorglow
	res			32		sp_muspell_floorglow
	res			33		sp_muspell_floorglow
	res			34		sp_muspell_floorglow
	res			35		mh_JudgeofHellion_slash_01
	res			36		mh_JudgeofHellion_swordglow_01
	res			37		mh_muspell_boom_2
	res			38		sp_mon_Harold_att2glow_01
	res			39		sp_mon_Harold_att2glow_01
	res			40		sp_mon_Harold_att2glow_01
	res			41		sp_mon_Harold_att2glow_01
	res			42		sp_JudgeofHellion_gathercircle_01
	res			43		mh_JudgeofHellion_wind_01
	res			44		mh_JudgeofHellion_wind_01
	res			45		sp_mon_ras_alhague_attglow_01
	res			46		mh_JudgeofHellion_laser_01
	res			47		mh_JudgeofHellion_laser_01
	res			48		mh_JudgeofHellion_laser_01
	res			49		mh_JudgeofHellion_laser_01
	res			50		sp_portal_boom_01
	res			51		pt_SoulBlade_createpatpat_02
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		animtime		1
		scale			(0,1,.7,1) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		710 830
		animtime		1
		scale			(0,1,.5,1) (900,1,.7,1) (999,1,1,1) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 4.5 0
		lifetime		450 650
		animtime		0
		scale			(0,0,0,0) (999,17,17,17) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,1,.5) (300,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 4.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,20) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SoulBlade ######### #
<effect>
	 id		1136
	 name		SoulBlade
	<list>
	res			1		sp_ancient_sum_soul_glow
	res			2		mh_SoulBlade_soulmesh_01
	res			3		mh_SoulBlade_bladeglow_01
	res			4		mh_SoulBlade_bladeglow_01
	res			5		mh_SWD
	res			6		sp_outrage_boomsec_02
	res			7		sp_outrage_boomsec_02
	res			8		sp_con_aldebaran_glow
	res			9		pt_SoulBlade_createpat_01
	res			10		pt_SoulBlade_createpatpat_02
	res			11		pt_mon_lizard_gshaman_att2jinpat_01
	res			12		pt_aldebaran_paticle
	res			13		pt_Soulblade_finishsmoke_01
	res			14		mh_SoulBlade_slash_01
	res			15		sp_energyhammer_floorpat
	res			16		mh_SoulBlade_wind_01
	res			17		dc_batsum_floor
	res			18		qa_agathion_boom
	res			19		qa_mon_elipse_boom
	res			20		pt_SoulBlade_stone1
	res			21		sp_portal_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (250,3,3,3) (800,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,0) (250,.7) (800,.7) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\SoulBlade\eff_SoulBlade_soulmesh_01.skel" "effect\Skill\SoulBlade\eff_SoulBlade_soulmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (250,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,1) (670,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,.5) (670,.5) (710,0) (999,0) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,10,10,10) (999,15,15,15) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		10 170
		animtime		1
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 .05 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 .5
		lifetime		250 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,6) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 .5
		lifetime		250 400
		animtime		0
		scale			(0,3,3,3) (999,.4,.4,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.3 .5
		lifetime		250 400
		animtime		0
		scale			(0,1,1,1) (999,.2,0,10) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (450,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 .5
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,1) (690,1) (710,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		200 430
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.3,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (430,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,0) (300,1) (700,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		250 450
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2.2 .5
		lifetime		50 850
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,4,4,4) (999,7,7,7) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,0,1) (300,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FamiliarSpirit ######### #
<effect>
	 id		1137
	 name		FamiliarSpirit
	<list>
	res			1		pt_mon_capdesair_readypat_01
	res			2		sp_mon_lizardmanC_attglow_01
	res			3		sp_mon_lizardmanC_attglow_01
	res			4		mh_pvpvictory_cylinder_01
	res			5		mh_pvpvictory_cylinder_02
	res			6		mh_pvpvictory_cylinder_03
	res			7		sp_mon_spider_eggball
	res			8		sp_venomlight_boom_01
	res			9		sp_mon_Yoshima_Diamechy_att2jin_01
	res			10		sp_mon_Yoshima_Diamechy_att2jin_01
	res			11		dc_batsum_floor
	res			12		sp_mon_lizardC_att3wind_01
	res			13		mh_mon_lizardC_attcircle_02
	res			14		mh_mon_lizardC_attcircle_02
	res			15		mh_mon_lizardC_attcircle_02
	res			16		mh_mon_lizardC_attcircle_02
	res			17		sp_outrage_boomsec_01
	res			18		sp_outrage_boomsec_01
	res			19		mh_victory_wind_01
	res			20		mh_victory_wind_01
	res			21		sp_hellburst_groundglow_01
	res			22		sp_hellburst_groundglow_01
	res			23		qa_mon_elifea_readyfreez_01
	res			24		mh_SUM_muspell
	res			25		sp_outrage_boomsec_01
	res			26		qa_phoenix_create_01
	res			27		mh_Pet_fontall_01
	res			28		mh_ElementMaster_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,.2,.2,.2) 
		color			(0,1,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		color			(0,1,.7,.6) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		color			(0,1,.7,.6) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,1,.6) (999,.7,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (500,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.8) (750,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (500,.3) (600,.6) (850,0) (999,0) 
		rotation		(0,-145) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (500,.3) (600,.7) (850,0) (999,0) 
		rotation		(0,145) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (950,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (950,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,1.2,1.1,1.2) (999,1.2,1.1,1.2) 
		alpha			(0,0) (100,.7) (999,.1) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		100 400
		animtime		1
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		550 800
		animtime		1
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		600 850
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -.7
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ElementMaster ######### #
<effect>
	 id		1138
	 name		ElementMaster
	<list>
	res			1		mh_SOR_ElementMaster
	res			2		sp_uruzgain_glowpat_01
	res			3		sp_Spoildivinity_fireglow_01
	res			4		sp_Spoildivinity_lightglow_01
	res			5		sp_uruzgain_glowpat_01
	res			6		sp_uruzgain_glowpat_01
	res			7		sp_Spoildivinity_fireglow_01
	res			8		mh_ElementMaster_wind_01
	res			9		sp_chainlighting_bolt_01
	res			10		sp_outrage_boomsec_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_outrage_boomsec_01
	res			13		sp_uruzgain_bloodcircle_01
	res			14		sp_uruzgain_bloodcircle_01
	res			15		sp_outrage_boomsec_01
	res			16		sp_ViolenceFrick_gathercircle_01
	res			17		sp_energybolt_core_01
	res			18		sp_outrage_boomsec_01
	res			19		pt_ElementMaster_pat_01
	res			20		pt_ElementMaster_gatherpat_01
	res			21		pt_ElementMaster_gatherpat_02
	res			22		sp_mon_aquira_kubasz_shot
	res			23		pt_SoulBlade_createpatpat_02
	res			24		mh_sharpernblade_ready01
	res			25		mh_sharpernblade_ready02
	res			26		sp_outrage_boomsec_01
	res			27		sp_ElementMaster_jin_01
	res			28		sp_ElementMaster_jin_02
	res			29		sp_ElementMaster_jin_03
	res			30		sp_ElementMaster_jin_04
	res			31		sp_ElementMaster_jin_03
	res			32		sp_ViolenceFrick_gathercircle_01
	res			33		sp_ViolenceFrick_gathercircle_01
	res			34		pt_ElementMaster_readypat_01
	res			35		sp_ElementMaster_finishboom
	res			36		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 -.7
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1.2,1.2,1.2) (350,.1,.1,.1) (400,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1.2,1.2,1.2) (350,.1,.1,.1) (400,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		700 800
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		700 850
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 -.3
		lifetime		700 750
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,5) 
		color			(0,1,1,1) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 -.3
		lifetime		150 500
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,6) (999,0,0,9) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -.3
		lifetime		200 500
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,6) (999,.1,.1,10) 
		color			(0,.7,1,.7) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,.5,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.2 -.3
		lifetime		700 750
		animtime		0
		scale			(0,3,3,3) (999,.4,.4,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 -.3
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,1.2,1.2,1.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.2 -.3
		lifetime		300 700
		animtime		1
		scale			(0,.2,.2,.2) (500,2,2,2) (999,.2,.2,.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.2 -.3
		lifetime		0 750
		animtime		1
		scale			(0,12,12,12) (500,7,7,7) (999,5,5,5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (249,1) (250,0) (499,1) (500,0) (749,1) (750,0) (900,1) (999,0) 
		rotation		(0,0) (249,0) (250,45) (499,45) (500,90) (749,90) (750,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.5) (250,1) (400,.5) (600,1) (750,.5) (900,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (200,1,1,1) (750,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (500,.7) (800,1) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (750,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (250,1) (400,.5) (600,1) (750,1) (900,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.2 0
		lifetime		150 500
		animtime		0
		scale			(0,17,17,17) (999,0,0,0) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.2 0
		lifetime		750 850
		animtime		0
		scale			(0,0,0,0) (999,17,17,17) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.2 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.2 -.3
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,0,.3,1) (999,1,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## poisonsword ######### #
<effect>
	 id		1139
	 name		poisonsword
	<list>
	res			1		mh_poisonsword_slash_01
	res			2		sp_poisonsword_handglow_01
	res			3		sp_poisonsword_handglow_01
	res			4		sp_eboltshot_boom_01
	res			5		sp_eboltshot_boom_01
	res			6		pt_mon_coriger_magicready1
	res			7		pt_mon_coriger_magicready1
	res			8		pt_poisonsword_readysmoke
	res			9		sp_con_tarantula_glow
	res			10		pt_bladespin_paticle_01
	res			11		mh_poisonsword_wind
	res			12		mh_poisonsword_windsword_01
	res			13		mh_poisonsword_windsword_02
	res			14		mh_poisonsword_windsword_03
	res			15		pt_poisonsword_swordsmoke_01
	res			16		pt_poisonsword_swordsmoke_01
	res			17		mh_poisonsword_poisonkeep
	res			18		mh_poisonsword_poisonkeep
	res			19		sn_skill_poison_sword
	res			20		mh_poisonsword_slash_02
	res			21		pt_bladespin_paticle_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,760) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-760) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (400,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (300,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (400,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (300,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (999,.5,0,4.5) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (999,.5,0,4.5) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (999,2,2,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -1.5
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (670,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (740,1) (830,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.6 -1.5
		lifetime		550 750
		animtime		1
		scale			(0,3,3,3) (999,.3,.3,.3) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GravityRuin ######### #
<effect>
	 id		1140
	 name		GravityRuin
	<list>
	res			1		mh_SOR_spoildivinity
	res			2		sp_GravityRuin_jin_02
	res			3		sp_uruzgain_glowpat_01
	res			4		sp_uruzgain_glowpat_01
	res			5		sp_GravityRuin_jin_02
	res			6		sp_con_aldebaran_glow
	res			7		pt_mon_lizardS_att2pat_02
	res			8		sp_outrage_boomsec_01
	res			9		sp_GravityRuin_finishcircle_01
	res			10		sp_GravityRuin_finishcircle_01
	res			11		sp_GravityRuin_jin_00
	res			12		sp_GravityRuin_jin_00
	res			13		pt_outrage_boomjul_00
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,3,3,3) (800,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (400,.5) (500,1) (550,.5) (600,1) (700,.5) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -.3
		lifetime		200 300
		animtime		0
		scale			(0,1,1,3) (999,0,0,7) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (300,3,3,3) (700,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -.3
		lifetime		800 900
		animtime		1
		scale			(0,0,0,0) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -.3
		lifetime		800 950
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		150 950
		animtime		1
		scale			(0,3,3,3) (300,2,2,2) (800,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,45) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 0
		lifetime		150 950
		animtime		1
		scale			(0,5,5,5) (300,2,2,2) (800,2,2,2) (999,4,4,4) 
		alpha			(0,.3) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -.3
		lifetime		800 900
		animtime		1
		scale			(0,3,3,3) (500,1,1,5) (999,0,0,7) 
		alpha			(0,.3) (400,.6) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eg_dog_stand ######### #
<effect>
	 id		1141
	 name		eg_dog_stand
	<list>
	res			1		mh_eg_dog_stand
	res			2		pt_eg_dog_fire_01
	res			3		pt_eg_dog_fire_01
	res			4		pt_eg_dog_fire_01
	res			5		pt_eg_dog_fire_01
	res			6		pt_eg_dog_fire_01
	res			7		pt_eg_dog_fire_01
	res			8		pt_eg_dog_fire_01
	res			9		dc_dekaitem_devil_floor
	res			10		dc_dekaitem_devil_floor
	res			11		dc_dekaitem_devil_floor
	res			12		dc_dekaitem_devil_floor
	res			13		dc_dekaitem_devil_floor
	res			14		dc_dekaitem_devil_floor
	res			15		dc_dekaitem_devil_floor
	res			16		pt_eg_dog_firepat_01
	res			17		pt_eg_dog_firepat_01
	res			18		pt_eg_dog_firepat_01
	res			19		pt_eg_dog_firepat_01
	res			20		pt_eg_dog_fire_02
	res			21		pt_eg_dog_fire_02
	res			22		pt_eg_dog_fire_02
	res			23		pt_eg_dog_fire_02
	res			24		pt_eg_dog_fire_02
	res			25		pt_eg_dog_fire_02
	res			26		pt_eg_dog_fire_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.001 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,.7,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.001 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,.7,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,.7,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,2) (100,1.5,1.5,4) (999,1,1,4) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,.7,1,1) (300,1,.5,.3) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"7" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (100,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (100,1.5,1.5,1.5) (999,2,2,2) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (100,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (100,1.5,1.5,1.5) (999,2,2,2) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (100,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (100,1.5,1.5,1.5) (999,2,2,2) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (100,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"7" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"7" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.001 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.001 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .04 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,1) (300,1,1,3) (999,1,1,2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (750,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"7" "effect\Monster\eg_dog_stand.skel" "effect\Monster\eg_dog_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## eg_dog_die ######### #
<effect>
	 id		1142
	 name		eg_dog_die
	<list>
	res			1		mh_eg_dog_die
	res			2		pt_eg_dog_die_smoke_01
	res			3		pt_eg_dog_die_finishpat
	res			4		pt_eg_dog_die_smoke_00
	res			5		qa_firefury_boom01
	res			6		pt_instinctpower_boompat_01
	res			7		pt_instinctpower_boompat_01
	res			8		pt_instinctpower_boompat_01
	res			9		pt_instinctpower_boompat_01
	res			10		pt_instinctpower_boompat_01
	res			11		pt_instinctpower_boompat_01
	res			12		pt_instinctpower_boompat_01
	res			13		pt_instinctpower_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		300 600
		animtime		1
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		350 650
		animtime		1
		scale			(0,.3,.3,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 .2
		lifetime		50 100
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 1.3 0
		lifetime		100 150
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.7 3 -.2
		lifetime		150 200
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.4 2.3 0
		lifetime		200 250
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 1.7 0
		lifetime		250 300
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 3.7 -.1
		lifetime		80 130
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.2 1 .1
		lifetime		300 350
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 .5 1.1
		lifetime		410 460
		animtime		0
		scale			(0,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Upgrade_test ######### #
<effect>
	 id		1143
	 name		Upgrade_test
	<list>
	res			1		mh_Upgrade_test_01
	res			2		mh_Upgrade_test_02
	res			3		mh_Upgrade_test_02
	res			4		mh_Upgrade_test_03
	res			5		mh_Upgrade_test_04
	res			6		mh_Upgrade_test_04
	res			7		mh_Upgrade_test_01
	res			8		mh_Upgrade_test_05
	res			9		mh_Upgrade_test_05
	res			10		mh_Upgrade_test_03
	res			11		mh_Upgrade_test_06
	res			12		mh_Upgrade_test_06
	res			13		mh_Upgrade_test_07
	res			14		mh_Upgrade_test_08
	res			15		mh_Upgrade_test_08
	res			16		pt_upgradepat_01
	res			17		pt_upgradepat_01
	res			18		pt_upgradepat_01
	res			19		pt_upgradepat_01
	res			20		pt_upgradepat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	3 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	6 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	6 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	6 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	9 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	9 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	9 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	4 1 -3
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	4 1 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	4 1 -3
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (250,.2) (500,.5) (750,.2) (900,.4) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	4 1.1 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	4 2.2 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	5.2 2.5 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	5.2 1.6 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	5.2 .7 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mashimaro ######### #
<effect>
	 id		1144
	 name		Mashimaro
	<list>
	res			1		mh_Mashimaro_stand
	res			2		dc_mon_Hellion_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,.2) (500,.16,.16,.16) (999,.2,.2,.2) 
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,1,.6,.4) (500,1,.8,.6) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Raker_king ######### #
<effect>
	 id		1145
	 name		Raker_king
	<list>
	res			1		mh_mon_Raker_king_stand
	res			2		dc_dekaitem_devil_floor
	res			3		sp_mon_Raker_king_eye_01
	res			4		sp_mon_Raker_king_eye_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		color			(0,1,.6,.4) (999,1,.4,.2) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.42 .2 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,1,1) (500,1,.8,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.42 -.2 .5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,1,1) (500,1,.8,.6) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Raker_king_attack ######### #
<effect>
	 id		1146
	 name		Raker_king_attack
	<list>
	res			1		mh_mon_Raker_king_att1
	res			2		mh_mon_Raker_king_att2
	res			3		mh_mon_Raker_king_att1_slash
	res			4		pt_mon_Harold_att1patjul_01
	res			5		sp_mon_Hellion_att3floorglow
	res			6		pt_mon_elifea_blood_1
	res			7		pt_mon_elifea_blood_2
	res			8		qa_firefury_boom01
	res			9		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.1
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		550 800
		animtime		0
		scale			(0,3,3,3) (150,1,1,2) (900,.3,.3,3) (999,0,0,6) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -3
		lifetime		500 750
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -3
		lifetime		500 750
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_GhostNight ######### #
<effect>
	 id		1147
	 name		Hell_GhostNight
	<list>
	res			1		mh_mon_Hell_GhostNight_stand
	res			2		sp_con_feel_floorglow_01
	res			3		sp_mon_Raker_king_eye_01
	res			4		sp_mon_Raker_king_eye_01
	res			5		sp_mon_Moonzat_momglow_01
	res			6		sp_mon_Moonzat_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,.4,.8) (500,1,.2,.5) (999,1,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.5,.5,.5) (500,.4,.4,.4) (999,.5,.5,.5) 
		color			(0,1,.5,1) (500,1,.3,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.5,.5,.5) (500,.4,.4,.4) (999,.5,.5,.5) 
		color			(0,1,.5,1) (500,1,.3,.5) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,.5,.5) (250,1,0,.5) (500,1,.5,.5) (750,1,0,.5) (999,1,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,.7,.7,.7) (250,1,1,1) (500,.7,.7,.7) (750,1,1,1) (999,.7,.7,.7) 
		color			(0,1,.5,.5) (250,1,0,.5) (500,1,.5,.5) (750,1,0,.5) (999,1,.5,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_GhostNight_attack ######### #
<effect>
	 id		1148
	 name		Hell_GhostNight_attack
	<list>
	res			1		mh_mon_Hell_GhostNight_att1
	res			2		mh_mon_Hell_GhostNight_att2
	res			3		mh_mon_Hell_GhostNight_att1slash_01
	res			4		mh_mon_Hell_GhostNight_att2slash_01
	res			5		mh_mon_Hell_GhostNight_att1slash_01
	res			6		sp_mon_Hell_GhostNight_att2wind_01
	res			7		sp_mon_Hell_GhostNight_att2wind_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (500,1) (720,1) (730,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (490,0) (500,1) (720,1) (730,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 -1.5
		lifetime		300 600
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 -1.5
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frostmane_yeti_warrior ######### #
<effect>
	 id		1149
	 name		Frostmane_yeti_warrior
	<list>
	res			1		mh_mon_Frostmane_yeti_warrior_stand
	res			2		mh_mon_Frostmane_yeti_warrior_die
	res			3		dc_batsum_floor
	res			4		pt_mon_reiden_upsmoke_02
	res			5		dc_mon_poseidon_floorglow_01
	res			6		dc_mon_coriger_die
	res			7		pt_mon_coriger_smoke
	res			8		sp_mon_Moonzat_eye_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (250,1,.7,1) (500,1,1,1) (750,1,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2.2
		lifetime		500 700
		animtime		0
		scale			(0,0,0,0) (999,6.5,6.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 2.2
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Frostmane_yeti_warrior_attack ######### #
<effect>
	 id		1150
	 name		Frostmane_yeti_warrior_attack
	<list>
	res			1		mh_mon_Frostmane_yeti_warrior_att1
	res			2		mh_mon_Frostmane_yeti_warrior_att2
	res			3		mh_mon_Frostmane_yeti_warrior_att3
	res			4		mh_mon_Frostmane_yeti_warrior_hammer_01
	res			5		sp_AWK_SWD_floorcircle_01
	res			6		mh_mon_Umbar_att3_boomflash_01
	res			7		pt_FatlaHash_finishsmoke_01
	res			8		pt_mon_Umbar_att1stone1
	res			9		sp_portal_circle_02
	res			10		sp_portal_circle_02
	res			11		mh_mon_a_immotal_att3charge
	res			12		dc_jumpingcrash_boom_floor
	res			13		dc_etc_jewel_ground
	res			14		pt_mon_a_immotal_att1patjul_01
	res			15		mh_mon_Frostmane_yeti_warrior_wind_01
	res			16		mh_mon_Frostmane_yeti_warrior_wind_01
	res			17		sp_Blackholel_circle_01
	res			18		sp_outrage_boomsec_02
	res			19		sp_mon_poseidon_jin_02
	res			20		sp_energyhammer_floorpat
	res			21		sp_energyhammer_floorpat
	res			22		pt_mon_Frostmane_yeti_warrior_att2finishpat_01
	res			23		pt_mon_Frostmane_yeti_warrior_att2smoke_01
	res			24		qa_agathion_boom
	res			25		qa_mon_elipse_boom
	res			26		sp_mon_Frostmane_yeti_warrior_hammerglow_01
	res			27		mh_mon_Frostmane_yeti_warrior_hammer_02
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		1
		bonename		"Bone15" 
		alpha			(0,0) (200,0) (400,.9) (600,.9) (800,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		1
		bonename		"Bone15" 
		alpha			(0,.9) (800,.9) (999,.1) 
		color			(0,.3,.7,1) (700,.2,.7,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (100,0) (200,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (100,0) (200,1) (600,1) (750,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 -1
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,.7,1,.9) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3 0
		lifetime		10 150
		animtime		1
		scale			(0,15,15,15) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,1,.4) (999,.5,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (600,1.5,1.5,1.5) (750,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,0) (200,1) (600,1) (750,0) (999,0) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		500 620
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		230 340
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,.7) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -1
		lifetime		500 620
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,.1) 
		color			(0,.4,.6,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.7 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (600,1.3,1.3,1.3) (750,0,0,0) (999,0,0,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		bonename		"Bone15" 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,.3,.5,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		attack3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 960
		animtime		1
		bonename		"Bone15" 
		alpha			(0,.9) (600,.9) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (700,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 -4
		lifetime		400 500
		animtime		1
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -4
		lifetime		400 530
		animtime		1
		scale			(0,.45,.45,.45) (999,.45,.45,.45) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 -4
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.8) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4
		lifetime		400 600
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,.1,.3,.3) (999,.1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.7 3.5
		lifetime		240 320
		animtime		0
		scale			(0,15,15,15) (999,0,0,0) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4.7 3.5
		lifetime		240 300
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 -4
		lifetime		350 430
		animtime		0
		scale			(0,0,0,0) (300,1.6,1.6,1.6) (800,0,0,0) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,1) (300,1,.5,1) (600,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		420 900
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -4
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (500,8,8,8) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.6,.5) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ResistSacra ######### #
<effect>
	 id		1151
	 name		ResistSacra
	<list>
	res			1		mh_Sacra_Resist_mesh_01
	res			2		pt_Sacra_Resist_lightpat_01
	res			3		pt_Sacra_Resist_lightpat_01
	res			4		sp_con_regulus_glow
	res			5		sp_Sacra_Resist_floorjin_01
	res			6		sp_Sacra_Resist_floorjin_01
	res			7		sp_Sacra_Resist_floorjin_01
	res			8		mh_Sacra_Resist_mesh_02
	res			9		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			10		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			11		sp_antiauto_ground_01
	res			12		sp_Sacra_Resist_jin_01
	res			13		sp_Sacra_Resist_jin_02
	res			14		sp_Sacra_Resist_jin_02
	res			15		pt_Sacra_Resist_uppat_01
	res			16		sp_Sacra_Resist_jin_01
	res			17		mh_Sacra_dieResist_mesh_01
	res			18		pt_Sacra_diesmoke_01
	res			19		pt_Sacra_dieboompat_01
	res			20		dc_sacra_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (250,1) (500,.7) (750,1) (999,.7) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (250,.6) (500,.2) (750,.6) (999,.2) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"mom03" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"mom05" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.3) (999,0,1,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"mom04" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		rotation		(0,0) (999,360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7)
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ForceSacra ######### #
<effect>
	 id		1152
	 name		ForceSacra
	<list>
	res			1		mh_Sacra_Force_mesh_01
	res			2		mh_Sacra_Force_mesh_02
	res			3		pt_Sacra_Force_lightpat_01
	res			4		pt_Sacra_Force_lightpat_01
	res			5		pt_Sacra_Force_uppat_01
	res			6		sp_Sacra_Resist_jin_01
	res			7		sp_Sacra_Resist_jin_02
	res			8		sp_Sacra_Force_light_01
	res			9		sp_Sacra_Force_light_01
	res			10		sp_Sacra_Force_floorjin_01
	res			11		sp_Sacra_Force_floorjin_01
	res			12		sp_Sacra_Force_floorjin_01
	res			13		sp_Sacra_Force_floorglow_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		mh_Sacra_dieForce_mesh_01
	res			17		pt_Sacra_diesmoke_01
	res			18		pt_Sacra_dieboompat_01
	res			19		dc_sacra_circle_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,0) (999,.3,1,.3) 
		rotation		(0,90) (100,-180) (500,360) (750,190) (999,360) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,.3,1,.3) 
		rotation		(0,90) (100,-180) (500,360) (750,190) (999,360) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,1,.5) (999,0,1,.5) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"mom03" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.5,1.5,2.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.5,1.5,2.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"mom04" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,.5) (500,.1) (750,.5) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.4) (250,.7) (500,.4) (750,.7) (999,.4) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		rotation		(0,0) (999,360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7)
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.8,0) (999,.5,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.8,.3) (999,.7,.7,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## PowerSacra ######### #
<effect>
	 id		1153
	 name		PowerSacra
	<list>
	res			1		pt_Sacra_Force_uppat_01
	res			2		sp_Sacra_Force_light_01
	res			3		sp_Sacra_Force_light_01
	res			4		sp_Sacra_Force_floorjin_01
	res			5		sp_Sacra_Force_floorjin_01
	res			6		sp_Sacra_Force_floorjin_01
	res			7		sp_Sacra_Force_floorglow_01
	res			8		mh_Sacra_Power_mesh_01
	res			9		mh_Sacra_Power_mesh_02
	res			10		sp_Sacra_Resist_jin_02
	res			11		sp_Sacra_Resist_jin_02
	res			12		pt_Sacra_Force_lightpat_01
	res			13		pt_Sacra_Resist_lightpat_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		mh_Sacra_diePower_mesh_01
	res			17		pt_Sacra_diesmoke_01
	res			18		pt_Sacra_dieboompat_01
	res			19		dc_sacra_circle_04
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.7,.5) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,1) (500,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,1) (500,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"mom04" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (250,.6) (500,.2) (750,.6) (999,.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.4) (250,1) (500,.4) (750,1) (999,.4) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"mom03" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,1,.3,.1) (999,1,0,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.3,1) (999,1,0,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		rotation		(0,0) (999,360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7)
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## AntiResistSacra ######### #
<effect>
	 id		1154
	 name		AntiResistSacra
	<list>
	res			1		mh_Sacra_AnitResist_mesh_01
	res			2		mh_Sacra_AnitResist_mesh_02
	res			3		pt_Sacra_AntiResist_pat_01
	res			4		pt_Sacra_AntiResist_pat_02
	res			5		pt_Sacra_AntiResist_pat_01
	res			6		pt_Sacra_AntiResist_pat_01
	res			7		sp_Sacra_Resist_jin_01
	res			8		pt_Sacra_AntiResist_lightpat_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		sp_energyhammer_floorpat
	res			13		sp_energyhammer_floorpat
	res			14		dc_batsum_floor
	res			15		pt_mon_Yoshima_Hellbust_boomsmoke
	res			16		mh_agares_boom
	res			17		mh_agares_boom
	res			18		mh_Sacra_dieAnitResist_mesh_01
	res			19		pt_Sacra_diesmoke_01
	res			20		pt_Sacra_dieboompat_01
	res			21		dc_sacra_circle_03
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.3,.7) 
		randomstart		false
		active			false
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		randomstart		false
		active			false
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.7,1) (999,1,.2,1) 
		randomstart		false
		active			false
		bone_animation	"mom02" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.7,1) (999,1,.2,1) 
		randomstart		false
		active			false
		bone_animation	"mom02" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.5) (300,.5,.5,2) (999,0,0,0) 
		color			(0,1,1,1) (500,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		150 350
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,6,6,6) (500,3,3,3) (750,6,6,6) (999,3,3,3) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.4,.1,2.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.4,.1,2.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		rotation		(0,0) (999,-360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7)
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## UnplowedSacra ######### #
<effect>
	 id		1155
	 name		UnplowedSacra
	<list>
	res			1		pt_Sacra_AntiResist_pat_01
	res			2		pt_Sacra_AntiResist_pat_02
	res			3		dc_batsum_floor
	res			4		pt_mon_Yoshima_Hellbust_boomsmoke
	res			5		mh_Sacra_UnplowedSacra_mesh_01
	res			6		mh_Sacra_UnplowedSacra_mesh_02
	res			7		sp_Sacra_Resist_jin_02
	res			8		sp_Sacra_Resist_jin_02
	res			9		pt_Sacra_Unplowed_lightpat_01
	res			10		sp_mon_lizard_captain_circle_01
	res			11		sp_mon_lizard_captain_circle_01
	res			12		sp_mon_lizard_captain_circle_01
	res			13		sp_mon_lizard_captain_circle_01
	res			14		pt_mon_Umbar_standfirepat
	res			15		sp_portal_redglow
	res			16		sp_mon_Moonzat_finishglow_01
	res			17		sp_mon_Moonzat_finishglow_01
	res			18		mh_muspell_boom
	res			19		mh_muspell_boom
	res			20		mh_Sacra_dieUnplowedSacra_mesh_01
	res			21		pt_Sacra_diesmoke_01
	res			22		pt_Sacra_dieboompat_01
	res			23		dc_sacra_circle_05
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,6,6,6) (500,3,3,3) (750,6,6,6) (999,3,3,3) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.4
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.1
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.3,0) (999,1,.3,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (700,.3,.3,1) (999,0,0,.5) 
		color			(0,1,.5,.3) (500,1,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		1
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		150 350
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		1
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		650 850
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		100 450
		animtime		0
		scale			(0,13,13,13) (999,1,1,1) 
		alpha			(0,0) (400,.6) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		600 950
		animtime		0
		scale			(0,13,13,13) (999,1,1,1) 
		alpha			(0,0) (400,.6) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		scale			(0,2.4,.5,2.4) (800,.8,1.3,.8) (999,.2,3.5,.2) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		scale			(0,2.4,.5,2.4) (800,.8,1.3,.8) (999,.2,3.5,.2) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		rotation		(0,0) (999,-360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7)
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HealTotem Gay ######### #
<effect>
	 id		9985
	 name		HealTotem
	<list>
	res			1		mh_heal_totem_mesh_01
	res			2		mh_heal_totem_mesh_02
	res			3		mh_Heal_totem_arowlight
	res			4		mh_Heal_totem_arowlight
	res			5		pt_heal_totem_wing_01_pt
	res			6		pt_heal_totem_wing_01_pt
	res			7		pt_heal_totem_wing_02_pt
	res			8		pt_heal_totem_wing_02_pt
	res			9		dc_heal_totem_decal01
	res			12		pt_sparkle_03
	res			13		pt_sparkle_03
	res			14		dc_magic_circle_01
	res			15		dc_magic_circle_02
	res			16		pt_heal_totem_lighting_part01
	res			17		pt_heal_totem_uplight02
	res			18		dc_stand_timer
	</list>

	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1 
		randomstart		false
		active			true
		rotation		(0,0) (999,-360)
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		rotation		(0,0) (999,-360)
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (200,1) (600,1) (700,0) 
		color			(0,1,1,1) (999,.8,1,.5) 
		randomstart		false
		active			true
		follow			false
		absdir			false
		position		(0,0,0,0) (600,0,0,0) (999,0,0,-3) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2,3,2) 
		alpha			(0,0) (500,.6) (750,0) 
		rotation		(0,-120) (800,-820) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2,3,2) 
		alpha			(0,0) (500,.6) (750,0) 
		rotation		(0,-240) (800,-800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2,3,2) 
		alpha			(0,0) (500,.6) (750,0) 
		rotation		(0,-240) (800,-800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1
		lifetime		200 700
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0.2,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_03" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 593
		animtime		1
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_04" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.skel" "effect\Skill\Hyperheal\eff_hyperheal_dummy_ani.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1 
		randomstart		false
		active			true
		rotation		(0,0) (999,360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		rotation		(0,0) (999,-360)
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7)
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,0.2,0.2,0.2)  
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,15) (999,.3,.3,35)  
		color			(0,1,.8,.5) (999,0,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -11
		lifetime		0 1000
		animtime		1 
		scale			(0,.4,.4,.4) (0,.3,.3,.3) 
		randomstart		false
		active			true
		</control>


	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ShieldTotem Gay ######### #
<effect>
	 id		9986
	 name		ShieldTotem
	<list>
	res			1		pt_heal_totem_uplight01
	res			3		dc_heal_totem_decal02
	res			4		dc_shield_circle_02
	res			5		mh_shield_totem_mesh_01
	res			6		mh_shield_totem_mesh_02
	res			10		pt_totem_dust_01
	res			11		pt_totem_dust_02
	</list>
	
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,15) (999,.3,.3,35)  
		color			(0,1,.8,.5) (999,0,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (700,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.3,0,.3) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1 
		randomstart		false
		active			true
		rotation		(0,0) (999,0)
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2)
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -0.6
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (300,0.2,0.2,0.2) (999,0,0,0) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WIN02_test ######### #
<effect>
	 id		1156
	 name		WIN02_test
	<list>
	res			1		mh_WIN02_test
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cs_nt_effect_01 ######### #
<effect>
	 id		1157
	 name		cs_nt_effect_01
	<list>
	res			1		mh_cs_nt_effect_01
	res			2		mh_cs_nt_effect_spark_01
	res			3		pt_cs_nt_effect_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,0,1,1) (50,0,0,1) (100,0,1,1) (200,1,1,1) (300,0,1,1) (400,1,1,1) (500,0,1,1) (600,0,0,1) (700,0,1,1) (850,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cs_nt_effect_02 ######### #
<effect>
	 id		1158
	 name		cs_nt_effect_02
	<list>
	res			1		mh_cs_nt_effect_02
	res			2		pt_cs_nt_effect_pat_01
	res			3		pt_cs_nt_effect_pat_02
	res			4		sp_cs_nt_effect_glow_01
	res			5		sp_cs_nt_effect_glow_01
	res			6		dc_cs_nt_effect_floorglow_01
	res			7		mh_cs_nt_effect_02#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,6) (250,7,7,7) (500,3,3,6) (750,7,7,7) (999,3,3,6) 
		alpha			(0,.3) (250,.8) (500,.3) (750,.8) (999,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,10) (250,3,3,12) (500,1,1,10) (750,3,3,12) (999,1,1,10) 
		alpha			(0,.3) (250,.8) (500,.3) (750,.8) (999,.1) 
		color			(0,0,.5,1) (500,0,.3,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (250,1.2,1.2,1.2) (500,1,1,1) (750,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,0,.5,1) (250,0,1,1) (500,0,.5,1) (750,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (250,1) (300,.5) (350,1) (400,.5) (500,.5) (750,1) (800,.5) (850,1) (900,.5) (950,1) (999,.7) 
		color			(0,0,1,1) (250,1,1,1) (500,0,1,1) (750,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Niniell ######### #
<effect>
	 id		1159
	 name		Niniell
	<list>
	res			1		mh_Niniell_stand
	res			2		mh_Niniell_die
	res			3		sp_mon_Niniell_Sideglow_01
	res			4		sp_mon_Niniell_Sideglow_01
	res			5		sp_mon_Niniell_Sideglow_01
	res			6		sp_mon_Niniell_Sideglow_01
	res			7		sp_mon_Niniell_Sideglow_01
	res			8		sp_mon_Niniell_Sideglow_01
	res			9		sp_mon_Niniell_Sideglow_01
	res			10		sp_mon_Niniell_Sideglow_01
	res			11		sp_mon_Niniell_Sideglow_01
	res			12		sp_mon_Niniell_Sideglow_01
	res			13		sp_mon_Niniell_Sideglow_01
	res			14		sp_mon_Niniell_Sideglow_01
	res			15		sp_mon_Niniell_handglow_01
	res			16		sp_mon_Niniell_handglow_01
	res			17		sp_mon_Niniell_handglow_01
	res			18		sp_mon_Niniell_handglow_01
	res			19		sp_mon_Niniell_handglow_01
	res			20		sp_mon_Niniell_handglow_01
	res			21		sp_mon_Niniell_handglow_01
	res			22		sp_mon_Niniell_handglow_01
	res			23		sp_mon_Niniell_handglow_01
	res			24		sp_mon_Niniell_Sideglow_01
	res			25		sp_mon_Niniell_Sideglow_01
	res			26		sp_mon_Niniell_Sideglow_01
	res			27		sp_mon_Niniell_Sideglow_01
	res			28		sp_mon_Niniell_handglow_01
	res			29		sp_mon_Niniell_handglow_01
	res			30		sp_mon_Niniell_handglow_01
	res			31		sp_mon_Niniell_handglow_01
	res			32		sp_mon_Niniell_handglow_01
	res			33		sp_mon_Niniell_handglow_01
	res			34		sp_mon_Niniell_Sideglow_01
	res			35		mh_mon_Niniell_basiccircle_01
	res			36		mh_mon_Niniell_basiccircle_01
	res			37		sp_mon_Niniell_basiccircle_02
	res			38		sp_mon_Niniell_basiccircle_02
	res			39		sp_mon_Niniell_floorjin_01
	res			40		sp_mon_Niniell_floorjin_01
	res			41		sp_Sacra_Resist_jin_01
	res			42		pt_mon_Niniell_dieuppat_01
	res			43		pt_mon_Niniell_dieuppat_02
	res			44		pt_mon_Niniell_dieuppat_02
	res			45		pt_mon_Niniell_dieuppat_02
	res			46		pt_mon_Niniell_dieuppat_02
	res			47		pt_mon_Niniell_dieuppat_02
	res			48		pt_mon_Niniell_dieuppat_02
	res			49		pt_mon_Niniell_dieuppat_02
	res			50		pt_mon_Niniell_dieuppat_02
	res			51		sp_instinctpower_floorsmoke_01
	res			52		sp_instinctpower_floorsmoke_01
	res			53		sp_ElementMaster_finishboom
	res			54		sp_mon_Niniell_dieglow_01
	res			55		pt_mon_reiden_dieboompat_01
	res			56		pt_mon_Niniell_standpat_01
	res			57		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f2" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f3" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f4" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f5" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f7" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f08" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f09" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f10" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f11" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f12" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f13" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f1" 
		alpha			(0,.6) (500,.9) (999,.6) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

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		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (700,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (500,.7) (700,0) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye_f1" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (700,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (500,.7) (700,0) (999,0) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"eye_f2" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,0) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r1" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,0) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r2" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,0) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r3" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,0) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r4" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,0) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r5" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,0) (999,0) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"eye_r6" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1,1,1) (400,1.3,1.3,1.3) 
		alpha			(0,1) (200,1) (400,0) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (200,1) (300,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1,1,1) (400,1.3,1.3,1.3) 
		alpha			(0,1) (200,1) (300,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1,1,1) (400,1.3,1.3,1.3) 
		alpha			(0,1) (200,1) (400,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -.8 .6
		lifetime		0 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.9) (500,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 -.8 .2
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (500,0) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.6,2.6,2.6) (200,2.6,2.6,2.6) (500,5,5,5) (999,4,4,4) 
		alpha			(0,.4) (200,.7) (500,0) (999,0) 
		color			(0,.3,.5,1) (500,.1,.3,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 .5
		lifetime		250 300
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	3 -.5 -1.5
		lifetime		170 200
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	-3 -.5 -1.5
		lifetime		160 200
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	.1 -.5 .3
		lifetime		190 210
		animtime		0
		scale			(0,2,2,2) (999,0,0,7) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-.2 -.5 .5
		lifetime		250 350
		animtime		0
		scale			(0,1.5,1.5,1) (999,0,0,5) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-2.5 -.5 1
		lifetime		210 250
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	2.5 -.5 .5
		lifetime		220 250
		animtime		0
		scale			(0,1.5,1.5,1) (999,0,0,5) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-.2 -.5 3.5
		lifetime		230 250
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	2.5 -.5 4
		lifetime		420 450
		animtime		0
		scale			(0,1.5,1.5,1) (999,0,0,5) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 .7 .5
		lifetime		250 500
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 .2 .5
		lifetime		200 500
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (400,1,1,1) (999,2,2,2) 
		alpha			(0,1) (200,1) (500,0) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,3) (200,2,2,3) (400,2,2,3) (600,1,1,5) (800,.4,.4,6) (999,.2,.2,7) 
		alpha			(0,0) (200,.3) (400,1) (600,1) (800,.2) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 1.7 0
		lifetime		0 450
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Niniell_attack ######### #
<effect>
	 id		1160
	 name		Niniell_attack
	<list>
	res			1		mh_Niniell_attack1
	res			2		mh_Niniell_attack2
	res			3		mh_Niniell_attack3
	res			4		mh_Niniell_attack4
	res			5		mh_mon_Niniell_att1handmesh_01
	res			6		mh_mon_Niniell_att2_gathermesh_01
	res			7		mh_mon_Niniell_att2_gathermesh_01
	res			8		pt_mon_Niniell_att1_finishjul_01
	res			9		sp_mon_Niniell_att2_remotecore_01
	res			10		sp_mon_Niniell_att2_remotecore_01
	res			11		mh_mon_Niniell_att3_shadowmesh_01
	res			12		mh_mon_Niniell_att3_shadowmesh_02
	res			13		mh_mon_Niniell_att3_shadowmesh_01
	res			14		mh_mon_Niniell_att3_shadowmesh_02
	res			15		mh_mon_Niniell_att3_shadowmesh_01
	res			16		mh_mon_Niniell_att3_shadowmesh_02
	res			17		mh_mon_Niniell_basiccircle_01
	res			18		mh_mon_Niniell_basiccircle_01
	res			19		mh_mon_Niniell_basiccircle_01
	res			20		mh_mon_Niniell_basiccircle_01
	res			21		mh_mon_Niniell_basiccircle_01
	res			22		mh_mon_Niniell_basiccircle_01
	res			23		pt_JudgeofHellion_stone1
	res			24		pt_JudgeofHellion_stone1
	res			25		pt_JudgeofHellion_stone1
	res			26		pt_mon_rantea_att2patjul_01
	res			27		pt_mon_rantea_att2patjul_01
	res			28		pt_mon_rantea_att2patjul_01
	res			29		sp_AWK_SWD_floorboomcircle_01
	res			30		sp_AWK_SWD_floorboomcircle_01
	res			31		sp_AWK_SWD_floorboomcircle_01
	res			32		sp_CounterHit_floorboom_01
	res			33		sp_CounterHit_floorboom_01
	res			34		sp_CounterHit_floorboom_01
	res			35		pt_mon_a_immotal_dielightpat
	res			36		pt_mon_a_immotal_dielightpat
	res			37		pt_mon_Niniell_att3_boomsmoke_01
	res			38		pt_mon_Niniell_att3_boomsmoke_01
	res			39		pt_mon_Niniell_att3_boomsmoke_01
	res			40		mh_mon_Niniell_att4_handmesh_01
	res			41		dc_GravityRuin_crack_01
	res			42		dc_GravityRuin_crack_01
	res			43		dc_GravityRuin_crack_01
	res			44		sp_mon_Niniell_att4_handglow_01
	res			45		sp_mon_Niniell_att4_handglow_01
	res			46		sp_mon_Niniell_att4_handglow_01
	res			47		pt_mon_Niniell_att2finishpat_01
	res			48		sp_ElementMaster_finishboom
	res			49		sp_energybolt_remote_01
	res			50		mh_mon_Niniell_att4_slash_01
	res			51		mh_muspell_boom_2
	res			52		mh_muspell_boom_2
	res			53		mh_muspell_boom_2
	res			54		sp_instinctpower_floorsmoke_01
	res			55		sp_instinctpower_floorsmoke_01
	res			56		sp_instinctpower_floorsmoke_01
	res			57		sp_instinctpower_floorsmoke_01
	res			58		sp_instinctpower_floorsmoke_01
	res			59		sp_instinctpower_floorsmoke_01
	res			60		qa_firefury_boom01
	res			61		qa_mon_a_immotal_att2
	res			62		qa_mon_elifea_boom
	res			63		sp_energybolt_core_01
	res			64		sp_energybolt_core_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (400,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -2
		lifetime		350 450
		animtime		0
		scale			(0,2,2,2) (999,0,0,11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
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	</scene>

	<scene>
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	 name		attack2
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		<control>
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		<control>
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		<control>
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		active			true
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		<control>
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		lifetime		50 1000
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		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
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		<control>
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		<control>
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		rotation		(0,0) (999,-120) 
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		<control>
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		<control>
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		<control>
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		active			false
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		startposition	-2.8 .1 -.6
		lifetime		660 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,1,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	2.8 .1 -1.5
		lifetime		750 950
		animtime		1
		scale			(0,1,1,1) (999,1.5,1,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		560 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			true
		startposition	-2.8 2 -.6
		lifetime		660 760
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	2.8 2 -1.4
		lifetime		750 850
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		attack4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (400,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p7" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 1.7 1
		lifetime		20 970
		animtime		1
		alpha			(0,1) (750,1) (850,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (850,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 .3 1
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .3 1
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.2,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 .3 1
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 1 1
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 1 1
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 1 1
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Filatus ######### #
<effect>
	 id		1161
	 name		Filatus
	<list>
	res			1		mh_mon_Filatus_stand
	res			2		mh_mon_Filatus_die
	res			3		pt_con_tentator_momfire_01
	res			4		sp_con_regulus_glow
	res			5		pt_mon_Filatus_smoke_01
	res			6		sp_instinctpower_floorsmoke_01
	res			7		pt_mon_Debereno_die_bung_01
	res			8		pt_mon_Debereno_die_bung_01
	res			9		pt_mon_poseidon_diesmoke
	res			10		pt_Sacra_dieboompat_01
	res			11		sp_mon_Filatus_att1_bung_01
	res			12		sp_mon_Filatus_att1_bung_01
	res			13		sp_mon_Filatus_att1_bung_01
	res			14		sp_mon_Filatus_att1_bung_01
	res			15		mh_agares_boom
	res			16		mh_agares_boom
	res			17		sp_con_selaim_eyelight
	res			18		sp_con_selaim_eyelight
	res			19		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 .1 .5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,.7,1,.7) (500,.5,1,.5) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone09" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 .5
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1.5,3) (999,.3,.3,5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 1
		lifetime		400 850
		animtime		0
		scale			(0,1,1,2) (999,.3,.3,4) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 .4
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (900,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 .4
		lifetime		0 900
		animtime		0
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 3 .5
		lifetime		300 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 3.5 1
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 1
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1,1.5) (999,1.,3,1) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,1) (999,.1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 .4
		lifetime		0 800
		animtime		0
		scale			(0,1,0,1) (500,1.5,1,1.5) (999,2,.5,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Filatus_attack ######### #
<effect>
	 id		1162
	 name		Filatus_attack
	<list>
	res			1		mh_mon_Filatus_attack1
	res			2		mh_mon_Filatus_attack2
	res			3		mh_mon_Filatus_attack3
	res			4		mh_mon_Filatus_attack4
	res			5		mh_mon_Filatus_attack5
	res			6		sp_venomlight_glow_00
	res			7		sp_venomlight_glow_00
	res			8		sp_venomlight_glow_00
	res			9		sp_venomlight_glow_00
	res			10		sp_venomlight_glow_00
	res			11		sp_venomlight_glow_00
	res			12		sp_venomlight_glow_00
	res			13		sp_venomlight_glow_00
	res			14		sp_venomlight_glow_00
	res			15		sp_instinctpower_punchboom_01
	res			16		pt_mon_Filatus_att1_pat_01
	res			17		sp_poisonsword_handglow_01
	res			18		sp_darkavatar_font_03
	res			19		sp_darkavatar_font_05
	res			20		mh_mon_Filatus_leg_01
	res			21		pt_Filatus_leg_julpat_01
	res			22		sp_ViolenceFrick_gathercircle_01
	res			23		pt_Aquashackle_waterdrop
	res			24		pt_mon_spider_egg_smoke_01
	res			25		sp_mon_Filatus_att1_bung_01
	res			26		sp_mon_Filatus_att1_bung_01
	res			27		sp_ancient_sum_soul_glow
	res			28		pt_mon_Filatus_att2julpat_01
	res			29		mh_mon_Filatus_slash_01
	res			30		mh_mon_Filatus_slash_02
	res			31		mh_mon_Filatus_slash_02
	res			32		mh_mon_Filatus_slash_02
	res			33		mh_mon_Filatus_waterwave_01
	res			34		mh_mon_Filatus_waterwave_01
	res			35		mh_mon_Filatus_waterwave_01
	res			36		pt_jumpingcrash_boom_smoke_Lv3
	res			37		pt_mon_Umbar_att1stone1
	res			38		dc_GravityRuin_crack_01
	res			39		pt_JumpingCrash_finishjul_01
	res			40		sp_instinctpower_floorglow_01
	res			41		sp_instinctpower_floorsmoke_01
	res			42		sp_instinctpower_floorsmoke_01
	res			43		pt_Aquashackle_waterdrop
	res			44		pt_Aquashackle_waterdrop
	res			45		sp_mon_Filatus_att5floorboom_01
	res			46		sp_mon_Filatus_att5floorboom_01
	res			47		sp_mon_Filatus_att5floorboom_01
	res			48		sp_mon_Filatus_att5floorboom_01
	res			49		sp_TransferLightning_ele_01
	res			50		sp_TransferLightning_ele_01
	res			51		sp_TransferLightning_ele_01
	res			52		sp_TransferLightning_ele_01
	res			53		sp_TransferLightning_ele_01
	res			54		pt_mon_Filatus_att5bompat_01
	res			55		pt_mon_Filatus_att5floorpat_01
	res			56		mh_mon_Filatus_att5#
	res			57		mh_agares_boom_2
	res			58		sp_mon_Filatus_att5floorwater_01
	res			59		sp_mon_Filatus_att5floorwater_01
	res			60		pt_mon_Filatus_waterdrop_01
	res			61		sp_mon_Filatus_att5_floorback_01
	res			62		sp_mon_Filatus_att5_floorback_01
	res			63		dc_batsum_floor
	res			64		qa_hellburst_keep_01
	res			65		qa_icestorm_boom_01
	res			66		qa_mon_elifea_boom
	res			67		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy06" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy07" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy08" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy10" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy11" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy12" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy13" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy14" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,.5,.5,.5) (900,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,0) (550,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.7 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (500,.3,.3,1) (999,.1,.1,1.5) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.9 -1.5
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (950,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		<control>
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		<control>
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		active			true
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	</scene>

	<scene>
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	 name		attack2
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		alpha			(0,0) (450,0) (500,.7) (900,.7) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
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		<control>
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		color			(0,0,1,.5) (999,0,1,.5) 
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		<control>
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		color			(0,0,1,1) (999,0,1,.5) 
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		<control>
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		<control>
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		<control>
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		<control>
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		color			(0,.7,1,.7) (999,.5,1,.5) 
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		<control>
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		<control>
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		<control>
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	</scene>

	<scene>
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	 name		attack3
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
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		<control>
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		active			true
		startposition	0 1.5 -2
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		<control>
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		startposition	0 0 0
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 960
		animtime		1
		alpha			(0,0) (420,0) (450,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		20 980
		animtime		1
		alpha			(0,0) (420,0) (450,1) (650,1) (700,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
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		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		40 1000
		animtime		1
		alpha			(0,0) (420,0) (450,1) (650,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 960
		animtime		1
		alpha			(0,0) (420,0) (450,1) (650,1) (700,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
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		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		20 980
		animtime		0
		alpha			(0,0) (420,0) (450,1) (650,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		40 1000
		animtime		0
		alpha			(0,0) (420,0) (450,1) (650,1) (700,0) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
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		<control>
		unitid			36
		active			true
		startposition	0 .5 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	0 0 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.3,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
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		<control>
		unitid			38
		active			true
		startposition	0 0 -1.4
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			39
		active			true
		startposition	0 -3 -1.5
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,10) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
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		<control>
		unitid			40
		active			true
		startposition	0 .1 -1.5
		lifetime		400 700
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			41
		active			true
		startposition	0 .1 -1.5
		lifetime		400 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			42
		active			true
		startposition	0 .1 -1.5
		lifetime		400 750
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			43
		active			true
		startposition	0 1.5 -4
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			44
		active			true
		startposition	0 1.5 -6
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		randomstart		false
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		<control>
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		active			false
		startposition	0 0 0
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		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
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		<control>
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		active			true
		startposition	0 0 -1.5
		lifetime		400 800
		animtime		1
		scale			(0,1.1,1,1.1) (500,1.2,1.2,1.2) (999,1.3,.5,1.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
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		<control>
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		active			false
		startposition	0 0 0
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		randomstart		false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
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		randomstart		false
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		<control>
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		active			false
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		animtime		0
		randomstart		false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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	</scene>

	<scene>
	 sceneid		4
	 name		attack4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		1
		randomstart		false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy06" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy07" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy08" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy10" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
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		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy11" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
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		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy12" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy13" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy14" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,.5,.5,.5) (900,0,0,0) (999,0,0,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.8 -1.4
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.9 -1.4
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.8 -1.4
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2.8 -1.4
		lifetime		700 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		5
	 name		attack5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1 0
		lifetime		220 380
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1 0
		lifetime		240 450
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 1.3 0
		lifetime		400 560
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,90) (999,790) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1.3 0
		lifetime		420 680
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,90) (999,890) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"Bone13" 
		scale			(0,2.5,2.5,2.5) (800,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		210 910
		animtime		0
		bonename		"Bone11" 
		scale			(0,3,3,3) (800,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		220 920
		animtime		0
		bonename		"Bone02" 
		scale			(0,2.5,2.5,2.5) (800,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,.3,.9,1) (999,.3,.9,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		230 930
		animtime		0
		bonename		"Bone04" 
		scale			(0,2,2,2) (800,2,2,2) (999,0,0,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		240 940
		animtime		0
		bonename		"Bone05" 
		scale			(0,2,2,2) (800,2,2,2) (999,0,0,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"Bone13" 
		scale			(0,2.5,2.5,2.5) (500,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .1 0
		lifetime		220 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (25,.7) (50,.2) (75,.8) (100,.3) (150,1) (200,.3) (250,1) (700,1) (750,.5) (800,.7) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 .1 0
		lifetime		240 420
		animtime		0
		scale			(0,0,0,0) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 .2 0
		lifetime		420 600
		animtime		0
		scale			(0,0,0,0) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 2 0
		lifetime		190 850
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,-50) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble ######### #
<effect>
	 id		1163
	 name		NeoDeuxMarble
	<list>
	res			1		mh_NeoDeuxMarble_stand
	res			2		mh_mon_NeoDeuxMarble_diemesh_01
	res			3		mh_mon_NeoDeuxMarble_jinmesh_01
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		mh_mon_NeoDeuxMarble_jinmesh_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_03
	res			7		sp_mon_Niniell_att2_remotecore_01
	res			8		sp_mon_Niniell_att2_remotecore_01
	res			9		sp_mon_Niniell_att2_remotecore_01
	res			10		sp_mon_Niniell_att2_remotecore_01
	res			11		sp_mon_Niniell_att2_remotecore_01
	res			12		sp_mon_Niniell_att2_remotecore_01
	res			13		sp_mon_Niniell_att2_remotecore_01
	res			14		sp_mon_Niniell_att2_remotecore_01
	res			15		sp_mon_Niniell_att2_remotecore_01
	res			16		sp_mon_Niniell_att2_remotecore_01
	res			17		sp_mon_Niniell_att2_remotecore_01
	res			18		sp_mon_Niniell_att2_remotecore_01
	res			19		sp_mon_Niniell_att2_remotecore_01
	res			20		sp_mon_Niniell_att2_remotecore_01
	res			21		sp_mon_Niniell_att2_remotecore_01
	res			22		sp_mon_Niniell_att2_remotecore_01
	res			23		pt_mon_NeoDeuxMarble_standpat_01
	res			24		sp_con_regulus_glow
	res			25		mh_mon_NeoDeuxMarble_Spark_01
	res			26		mh_mon_NeoDeuxMarble_Spark_01
	res			27		mh_mon_NeoDeuxMarble_Spark_01
	res			28		mh_mon_NeoDeuxMarble_Spark_01
	res			29		sp_instinctpower_floorsmoke_01
	res			30		sp_instinctpower_floorsmoke_01
	res			31		pt_outrage_smoke_01
	res			32		sp_instinctpower_floorsmoke_01
	res			33		sp_mon_AWK_Glawar_dieglow_01
	res			34		sp_mon_AWK_Glawar_dieglow_01
	res			35		sp_mon_AWK_Glawar_dieglow_01
	res			36		sp_mon_AWK_Glawar_dieglow_01
	res			37		sp_mon_AWK_Glawar_dieglow_01
	res			38		sp_mon_AWK_Glawar_dieglow_01
	res			39		sp_mon_AWK_Glawar_dieglow_01
	res			40		sp_mon_AWK_Glawar_dieglow_01
	res			41		sp_AWK_SOR_floorcircle_01
	res			42		pt_mon_AWK_Glawar_dielight_01
	res			43		pt_mon_AWK_Glawar_dieuppat_01
	res			44		mh_AWK_ARC_circle_01
	res			45		mh_AWK_SOR_circle_01
	res			46		sp_mon_Filatus_att5_floorback_01
	res			47		sp_mon_Filatus_att5_floorback_01
	res			48		mh_agares_boom
	res			49		mh_agares_boom
	res			50		mh_mon_NeoDeuxMarble_diemesh_02
	res			51		dc_batsum_floor
	res			52		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			53		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			54		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			55		sp_mon_NeoDeuxMarble_eye_01
	res			56		sp_mon_NeoDeuxMarble_eye_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy10" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy02" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy17" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy02" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy02" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy02" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy10" 
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,0,.5,1) (500,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy12" 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy12" 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy09" 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy09" 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy11" 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy11" 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy05" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy05" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy07" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy07" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy17" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (100,2,2,2) (500,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.3 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 960
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		20 980
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		40 1000
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
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		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,.5) (100,.1) (150,.5) (200,.1) (250,.5) (300,.1) (600,.1) (700,1) (800,1) (999,0) 
		color			(0,0,.5,1) (500,0,.5,1) (700,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 2 0
		lifetime		50 250
		animtime		0
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 3 0
		lifetime		100 300
		animtime		0
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 2.5 0
		lifetime		170 370
		animtime		0
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,190) (999,190) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarbel_attack ######### #
<effect>
	 id		1164
	 name		NeoDeuxMarbel_attack
	<list>
	res			1		mh_NeoDeuxMarble_att1
	res			2		mh_NeoDeuxMarble_att2
	res			3		mh_NeoDeuxMarble_att3
	res			4		mh_NeoDeuxMarble_att4
	res			5		mh_NeoDeuxMarble_att5
	res			6		mh_mon_NeoDeuxMarble_att1jin_01
	res			7		pt_mon_NeoDeuxMarble_att1glowpat_01
	res			8		sp_Blackhole_scru_01
	res			9		sp_Blackhole_wind_01
	res			10		mh_mon_NeoDeuxMarble_att1spark_01
	res			11		mh_mon_NeoDeuxMarble_att1spark_01
	res			12		mh_mon_NeoDeuxMarble_att1spark_01
	res			13		mh_mon_NeoDeuxMarble_att1jin_01
	res			14		sp_FuryofRondow_moveglow_01
	res			15		sp_evilsclaw_glow_01
	res			16		mh_AWK_SOR_glowmap_01
	res			17		mh_AWK_SOR_glowmap_01
	res			18		sp_mon_NeoDeuxMarble_att2boom_01
	res			19		sp_mon_NeoDeuxMarble_att2boom_01
	res			20		sp_Blackhole_wind_01
	res			21		pt_mon_NeoDeuxMarble_att1finishpat_01
	res			22		sp_Blackhole_circle_02
	res			23		sp_mon_poseidon_ele_01
	res			24		pt_mon_Debereno_boompat_01
	res			25		sp_mon_a_immotal_armpat_01
	res			26		sp_mon_a_immotal_armpat_01
	res			27		pt_Recall_type_01
	res			28		pt_Recall_type_02
	res			29		sp_mon_NeoDeuxMarble_att3jin_01
	res			30		sp_mon_NeoDeuxMarble_att3jin_01
	res			31		sp_mon_NeoDeuxMarble_att3jin_02
	res			32		sp_mon_Filatus_att1_bung_01
	res			33		sp_mon_Filatus_att1_finishboom_01
	res			34		sp_Blackhole_wind_01
	res			35		sp_Black_blueglow
	res			36		sp_AWK_SOR_finishboom_01
	res			37		mh_mon_NeoDeuxMarble_att4_lighting_01
	res			38		mh_mon_NeoDeuxMarble_att4_lighting_01
	res			39		mh_mon_NeoDeuxMarble_att4_lighting_01
	res			40		mh_mon_NeoDeuxMarble_att4_lighting_02
	res			41		mh_mon_NeoDeuxMarble_att4_lighting_02
	res			42		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			43		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			44		sp_mon_Niniell_att4_handglow_01
	res			45		sp_mon_Niniell_att4_handglow_01
	res			46		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			47		mh_mon_NeoDeuxMarble_att1spark_01
	res			48		mh_mon_NeoDeuxMarble_att1spark_01
	res			49		sp_Blackhole_wind_01
	res			50		sp_con_regulus_glow
	res			51		sp_con_regulus_glow
	res			52		sp_con_regulus_glow
	res			53		sp_con_regulus_glow
	res			54		sp_con_regulus_glow
	res			55		sp_con_regulus_glow
	res			56		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			57		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			58		sp_mon_NeoDeuxMarble_att5_skyjin_01
	res			59		sp_Black_blueglow
	res			60		sp_mon_NeoDeuxMarble_att5_skyjin_01
	res			61		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			62		pt_mon_NeoDeuxMarble_att5_skypat_01
	res			63		pt_mon_NeoDeuxMarble_att5_skypat_02
	res			64		sp_mon_Filatus_att5floorboom_01
	res			65		sp_mon_Filatus_att5floorboom_01
	res			66		sp_mon_Filatus_att5_floorback_01
	res			67		sp_ElementMaster_lightingfloor_01
	res			68		sp_ElementMaster_lightingfloor_01
	res			69		sp_ElementMaster_lightingfloor_01
	res			70		pt_mon_NeoDeuxMarble_att5font_01
	res			71		pt_mon_NeoDeuxMarble_att5font_02
	res			72		pt_mon_NeoDeuxMarble_att5ready_01
	res			73		mh_mon_NeoDeuxMarble_jinmesh_02
	res			74		mh_mon_NeoDeuxMarble_jinmesh_02
	res			75		sp_ElementMaster_jin_02
	res			76		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			77		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			78		sp_TransferLightning_jin_02
	res			79		mh_NeoDeuxMarble_att6
	res			80		mh_mon_NeoDeuxMarble_att6_windmesh_01
	res			81		mh_mon_NeoDeuxMarble_att6_windmesh_01
	res			82		mh_mon_NeoDeuxMarble_att6_windmesh_01
	res			83		pt_mon_NeoDeuxMarble_att6_Downblood_01
	res			84		pt_mon_Fanatic_att3_finishsmoke_01
	res			85		sp_mon_Filatus_att5_floorback_01
	res			86		sp_mon_Filatus_att5_floorback_01
	res			87		dc_batsum_floor
	res			88		sp_con_Filatus_N_floorboom_01
	res			89		sp_con_Filatus_N_floorboom_01
	res			90		sp_shadowrevenge_jinslashglow_01
	res			91		sp_Neo_portal_blackcircle_01
	res			92		sp_portal_boom_01
	res			93		pt_mon_AWK_Barad_dielight_01
	res			94		qa_agathion_boom3
	res			95		qa_mon_elipse_boom
	res			96		sp_TransferLightning_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (950,1) (999,0) 
		color			(0,1,1,1) (600,0,.5,1) (850,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 3.6 -1.5
		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (300,.7,.7,3) (999,0,0,5) 
		color			(0,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 3.6 -1.5
		lifetime		650 950
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 3.6 -1.5
		lifetime		650 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		10 990
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (700,.7) (950,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (850,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.1 3.6 -1.5
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			74
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			79
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		1
		color			(0,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		300 950
		animtime		1
		color			(0,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		color			(0,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 3 0
		lifetime		380 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		1
		scale			(0,12,12,12) (999,25,25,25) 
		alpha			(0,0) (300,0) (500,1) (800,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 .05 0
		lifetime		200 1000
		animtime		1
		scale			(0,12,12,12) (999,25,25,25) 
		alpha			(0,0) (300,0) (500,.5) (800,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,17,17,17) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 .3 0
		lifetime		480 680
		animtime		1
		scale			(0,2,2,2) (999,24,24,24) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 .3 0
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (999,28,28,28) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (400,5,5,5) (600,15,15,15) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,0,0) (500,1,.5,.3) (800,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\NeoDeuxMarble_stand.skel" "effect\Monster\NeoDeuxMarble_att6.anim" 0 0 0
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 3 0
		lifetime		400 800
		animtime		0
		scale			(0,0,0,0) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 3 0
		lifetime		400 800
		animtime		0
		scale			(0,0,0,0) (999,25,25,25) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 2 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			96
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Fanatic ######### #
<effect>
	 id		1165
	 name		Fanatic
	<list>
	res			1		mh_Fanatic_stand
	res			2		mh_Fanatic_die
	res			3		sp_mon_NeoDeuxMarble_eye_01
	res			4		sp_mon_NeoDeuxMarble_eye_01
	res			5		sp_mon_NeoDeuxMarble_eye_01
	res			6		sp_mon_NeoDeuxMarble_eye_01
	res			7		pt_mon_Fanatic_smoke_01
	res			8		pt_mon_Fanatic_smoke_02
	res			9		pt_mon_Fanatic_smoke_01
	res			10		pt_mon_Fanatic_smoke_02
	res			11		sp_con_feel_floorglow_01
	res			12		dc_mon_wolf_die_01
	res			13		pt_mon_Moonzat_diesmoke_01
	res			14		mh_mon_Moonzat_diewind_01
	res			15		mh_mon_Moonzat_diewind_01
	res			16		sp_mon_capdesair_floorglow_01
	res			17		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.13 .04 .11
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.8) (500,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.13 -.04 .11
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.8) (500,.5) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.7,.7,.7) (500,.9,.9,.9) (999,.7,.7,.7) 
		color			(0,1,.1,.5) (999,1,.1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.6,.6,.6) (500,.8,.8,.8) (999,.6,.6,.6) 
		color			(0,1,.1,.5) (999,1,.1,.5) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel1" 
		scale			(0,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel2" 
		scale			(0,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel3" 
		scale			(0,.3,.3,.3) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel4" 
		scale			(0,.3,.3,.3) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (500,.8,.8,.8) (999,.6,.6,.6) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,.7,.4,1) (500,.7,.6,1) (999,.7,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.25,.25,.25) (300,.35,.35,.35) (999,.45,.45,.45) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.9,.9,.9) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fanatic_attack ######### #
<effect>
	 id		1166
	 name		Fanatic_attack
	<list>
	res			1		mh_Fanatic_att1
	res			2		mh_Fanatic_att2
	res			3		mh_Fanatic_att3
	res			4		mh_Fanatic_att4
	res			5		mh_mon_Fanatic_slash_01
	res			6		mh_Aquashackle_wind_01
	res			7		sp_mon_Niniell_handglow_01
	res			8		sp_mon_Yoshima_Hellbust_handglow_01
	res			9		sp_Blackhole_circle_02
	res			10		sp_Black_blueglow
	res			11		sp_mon_Fanatic_att2_skel_01
	res			12		sp_mon_Fanatic_att2_skel_01
	res			13		pt_mon_NeoDeuxMarble_att1glowpat_01
	res			14		mh_Aquashackle_wind_01
	res			15		sp_Blackhole_wind_01
	res			16		sp_Black_blueglow
	res			17		sp_mon_Fanatic_att3_jin_01
	res			18		sp_mon_Fanatic_att3_jin_02
	res			19		sp_mon_Fanatic_att3_jin_02
	res			20		sp_mon_Fanatic_att3_jin_01
	res			21		mh_agares_boom
	res			22		mh_agares_boom
	res			23		dc_mon_Fanatic_purble_floor_01
	res			24		mh_mon_Fanatic_att3_ready
	res			25		mh_mon_Fanatic_att3_ready
	res			26		pt_mon_NeoDeuxMarble_att1glowpat_01
	res			27		sp_outrage_boomsec_01
	res			28		sp_mon_Fanatic_att4_glow_01
	res			29		sp_mon_Fanatic_att4_glow_01
	res			30		sp_mon_Fanatic_att4_glow_01
	res			31		sp_mon_Fanatic_att4_glow_01
	res			32		sp_mon_Fanatic_att4_glow_01
	res			33		sp_mon_Fanatic_att4_glow_01
	res			34		sp_mon_Fanatic_att4_glow_01
	res			35		sp_mon_Fanatic_att4_glow_01
	res			36		sp_mon_Fanatic_att4_glow_01
	res			37		dc_firefury_boom_burns
	res			38		pt_mon_Fanatic_att4_finishpat_01
	res			39		pt_mon_Fanatic_att4_finishpat_01
	res			40		pt_mon_Fanatic_att4_finishpat_01
	res			41		pt_mon_Fanatic_att4_finishpat_01
	res			42		pt_mon_Fanatic_att4_finishpat_01
	res			43		pt_mon_Fanatic_att4_finishpat_01
	res			44		pt_mon_Fanatic_att4_finishpat_01
	res			45		pt_mon_Fanatic_att4_finishpat_01
	res			46		pt_mon_Fanatic_att4_finishpat_01
	res			47		sp_mon_Filatus_att1_bung_01
	res			48		sp_mon_Fanatic_att4_boomcircle_01
	res			49		sp_mon_Fanatic_att4_boomcircle_01
	res			50		sp_mon_Fanatic_att4_boomcircle_01
	res			51		sp_mon_Fanatic_att4_boomcircle_01
	res			52		sp_mon_Fanatic_att4_boomcircle_01
	res			53		sp_mon_Fanatic_att4_boomcircle_01
	res			54		sp_mon_Fanatic_att4_boomcircle_01
	res			55		sp_mon_Fanatic_att4_boomcircle_01
	res			56		sp_mon_Fanatic_att4_boomcircle_01
	res			57		sp_mon_ducemable_handboom
	res			58		sp_mon_ducemable_handboom
	res			59		sp_mon_ducemable_handboom
	res			60		sp_mon_ducemable_handboom
	res			61		sp_mon_ducemable_handboom
	res			62		sp_mon_ducemable_handboom
	res			63		sp_mon_ducemable_handboom
	res			64		sp_mon_ducemable_handboom
	res			65		sp_mon_ducemable_handboom
	res			66		pt_mon_Fanatic_att4_smoke__02
	res			67		pt_mon_Fanatic_att4_smoke_01
	res			68		sp_Black_blueglow
	res			69		sp_mon_wolffire_firecircle_01
	res			70		sp_mon_wolffire_firecircle_01
	res			71		sp_mon_wolffire_firecircle_01
	res			72		mh_judgeofhellion_boomflash_01
	res			73		mh_AWK_SOR_glowmap_01
	res			74		sp_mon_Fanatic_att4_slash_01
	res			75		sp_mon_Fanatic_att4_slash_01
	res			76		qa_lightingchase_boom_01
	res			77		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
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		unitid			66
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"skel1" 
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"skel2" 
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (350,.5) (700,.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 .1 0
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 .6 0
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 1.1 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		1
		scale			(0,.4,.4,.4) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 1.3 0
		lifetime		500 950
		animtime		1
		scale			(0,0,0,0) (150,2,2,2) (200,1,1,1) (400,0,0,0) (500,2,2,2) (550,0,0,0) (650,0,0,0) (750,2.2,2.2,2.2) (850,0,0,0) (999,0,0,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 .1 0
		lifetime		550 730
		animtime		0
		scale			(0,3,3,3) (800,15,15,15) (999,13,13,13) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-820) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 .1 0
		lifetime		650 950
		animtime		0
		scale			(0,5,5,5) (800,16,16,16) (999,14,14,14) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-880) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		560 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Venomous_insect ######### #
<effect>
	 id		1167
	 name		Venomous_insect
	<list>
	res			1		mh_venomous_insect_stand
	res			2		sp_mon_Venomos_insect_glow_01
	res			3		sp_venomlight_handglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (500,3.2,3.2,3.2) (999,3,3,3) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail3" 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## venomous_insect_attack ######### #
<effect>
	 id		1168
	 name		venomous_insect_attack
	<list>
	res			1		mh_venomous_insect_att1
	res			2		mh_venomous_insect_att2
	res			3		pt_mon_Venomous_insect_att2_pat
	res			4		sp_venomlight_handglow_01
	res			5		mh_mon_Venomous_insect_att1slash_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail3" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail3" 
		scale			(0,1,1,1) (450,1,1,1) (500,3,3,3) (550,1,.5,.3) (600,0,0,0) (999,0,0,0) 
		color			(0,1,.3,.1) (450,1,.3,.1) (500,1,1,1) (550,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Scaber ######### #
<effect>
	 id		1169
	 name		Scaber
	<list>
	res			1		mh_mon_Scaber_stand
	res			2		sp_con_selaim_eyelight
	res			3		sp_con_selaim_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.29 .22 .03
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,1,.3,.1) (999,1,.1,.0) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.29 .22 .03
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,1,.3,.1) (999,1,.1,.0) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Scaber_attack ######### #
<effect>
	 id		1170
	 name		Scaber_attack
	<list>
	res			1		mh_mon_Scaber_att1
	res			2		mh_mon_Scaber_att2
	res			3		mh_mon_Scaber_att1_slash_01
	res			4		mh_mon_Scaber_att1_slash_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_mon_Scaber_att2_uppat_01
	res			7		qa_lightingchase_boom_01
	res			8		sp_muspell_floorglow
	res			9		pt_mon_Debereno_att2_pat01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 -1
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 -1
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (300,.6,.6,2) (999,.1,.1,5) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 .5
		lifetime		800 1000
		animtime		1
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 .5
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (100,1,1,1) (999,0,0,0) 
		color			(0,1,.7,.3) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 .5
		lifetime		800 1000
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Atypidae ######### #
<effect>
	 id		1171
	 name		Atypidae
	<list>
	res			1		mh_Atypidae_stand
	res			2		mh_Atypidae_die
	res			3		sp_con_tentator_eyelight
	res			4		sp_con_tentator_eyelight
	res			5		pt_mon_Atypidae_standsmoke_01
	res			6		sp_mon_bine_glow_01
	res			7		sp_mon_bine_glow_01
	res			8		sp_mon_bine_glow_01
	res			9		sp_mon_bine_glow_01
	res			10		sp_mon_bine_glow_01
	res			11		sp_mon_bine_glow_01
	res			12		sp_mon_bine_glow_01
	res			13		sp_mon_bine_glow_01
	res			14		pt_spiritdagger_feel_pat_01
	res			15		sp_muspell_floorglow
	res			16		sp_mon_Moonzat_momglow_01
	res			17		sp_mon_Moonzat_momglow_01
	res			18		mh_Atypidae_die#
	res			19		pt_evilcry_uppat_01
	res			20		pt_evilcry_uppat_01
	res			21		pt_mon_Atypidae_diepat_00
	res			22		pt_mon_Atypidae_diepat_01
	res			23		sp_instinctpower_floorsmoke_01
	res			24		sp_instinctpower_floorsmoke_01
	res			25		pt_mon_ras_alhague_boomjul_01
	res			26		sp_mon_Yoshima_Hellbust_boomcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.27 .09 .24
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.27 -.09 .24
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone17" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone05" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.2 1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (600,.9,.9,.9) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 1
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (500,8,8,8) (999,7,7,7) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.5,1,.3) (500,.7,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (800,0) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.5) (200,0) (300,.5) (400,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	2 0 2
		lifetime		500 900
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 0 2
		lifetime		500 900
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 1
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3 1
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	3 .05 2
		lifetime		500 850
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	3 .25 2
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.5 0
		lifetime		0 100
		animtime		1
		scale			(0,5,5,5) (150,2,2,2) (999,.5,.5,14) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.5,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 1
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Atypidae_attack ######### #
<effect>
	 id		1172
	 name		Atypidae_attack
	<list>
	res			1		mh_Atypidae_att1
	res			2		mh_Atypidae_att2
	res			3		mh_Atypidae_att3
	res			4		mh_Atypidae_att4
	res			5		mh_Atypidae_att5
	res			6		mh_mon_Atypidae_att1_slash_01
	res			7		sp_mon_spider_eggball_boom_01
	res			8		sp_mon_spider_eggball_boom_01
	res			9		pt_venomlight_smoke
	res			10		pt_mon_rantea_att2patjul_01
	res			11		pt_mon_gomory_att2_01
	res			12		dc_batsum_floor
	res			13		sp_mon_Yoshima_Hellbust_handglow_01
	res			14		sp_muspell_handglow_01
	res			15		sp_mon_Atypidae_att3_web_01
	res			16		sp_outrage_boomsec_01
	res			17		sp_mon_Atypidae_att3_web_01
	res			18		sp_mon_Atypidae_att3_slashweb_01
	res			19		sp_mon_Atypidae_att3_slashweb_01
	res			20		pt_mon_ras_alhague_boomjul_01
	res			21		pt_firebolt_boom_boom1
	res			22		sp_AWK_SWD_floorcircle_01
	res			23		mh_mon_Atypidae_att4_floorweb_01
	res			24		mh_mon_Atypidae_att4_floorweb_01
	res			25		mh_AWK_SUM_circle_01
	res			26		pt_mon_Atypidae_att4_smoke
	res			27		pt_mon_Atypidae_att4_glow_01
	res			28		sp_hellburst_boomcircle_01
	res			29		pt_mon_Atypidae_att5_smoke_01
	res			30		pt_mon_Atypidae_att5_smoke_02
	res			31		pt_mon_Atypidae_att5_smoke_01
	res			32		pt_mon_Atypidae_att5_smoke_02
	res			33		pt_mon_Atypidae_att5_smoke_01
	res			34		pt_mon_Atypidae_att5_smoke_02
	res			35		pt_mon_Atypidae_att5_smoke_01
	res			36		pt_mon_Atypidae_att5_smoke_02
	res			37		pt_mon_Atypidae_att5_smoke_01
	res			38		pt_mon_Atypidae_att5_smoke_02
	res			39		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			40		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			41		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			42		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			43		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			44		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			45		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			46		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			47		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			48		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			49		sp_venomlight_handglow_01
	res			50		sp_venomlight_handglow_01
	res			51		sp_outrage_boomsec_01
	res			52		sp_outrage_boomsec_01
	res			53		pt_con_tentator_handfire_015
	res			54		pt_con_tentator_handfire_025
	res			55		sp_venomlight_boom_01
	res			56		sp_venomlight_boom_01
	res			57		pt_mon_Atypidae_gatherpat_01
	res			58		mh_AWK_SOR_glowmap_01
	res			59		sp_hellburst_boomcircle_01
	res			60		sp_con_tentator_eyelight
	res			61		sp_con_tentator_eyelight
	res			62		qa_energyhammer_boom_01
	res			63		qa_firefury_boom01
	res			64		qa_mon_Umbar_att1
	res			65		qa_mon_Umbar_att1
	res			66		qa_mon_Umbar_att1
	res			67		qa_mon_Umbar_att1
	res			68		qa_mon_Umbar_att1
	res			69		pt_mon_Atipidae_att3_shot
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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	</scene>

	<scene>
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	 name		attack2
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		active			true
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		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
		active			true
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		<control>
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		animtime		0
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		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
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		<control>
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		animtime		0
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		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.5,1,.3) 
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		active			true
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		<control>
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		alpha			(0,1) (700,1) (999,0) 
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		<control>
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		color			(0,1,.5,.3) (999,1,.3,.1) 
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		<control>
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		alpha			(0,0) (200,1) (500,1) (999,0) 
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		active			false
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		<control>
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		<control>
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		animtime		0
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		<control>
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		<control>
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		animtime		0
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		<control>
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		<control>
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		active			false
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		<control>
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		active			false
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		<control>
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		<control>
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		<control>
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		animtime		0
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		lifetime		600 700
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 2 0
		lifetime		750 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (850,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 2 0
		lifetime		750 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .3 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,28,28,28) 
		alpha			(0,1) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,28,28,28) 
		alpha			(0,1) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .3 0
		lifetime		450 650
		animtime		0
		scale			(0,1,1,1) (999,28,28,28) 
		alpha			(0,1) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,28,28,28) 
		alpha			(0,1) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .3 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,28,28,28) 
		alpha			(0,1) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .3 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (200,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (200,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .3 0
		lifetime		450 650
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (200,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (200,1) (600,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .3 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,18,18,18) 
		alpha			(0,1) (200,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		1
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 3 0
		lifetime		0 130
		animtime		1
		scale			(0,19,19,19) (999,0,0,0) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy09" 
		scale			(0,0,0,0) (200,1,1,1) (300,1.2,1.2,1.2) (400,1,1,1) (500,1.2,1.2,1.2) (600,1,1,1) (700,1.2,1.2,1.2) (800,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			true
		startposition	.27 .09 .24
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,0,0,0) (200,7,7,7) (400,5,5,5) (800,5,5,5) (999,0,0,0) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	.27 -.09 .24
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		150 299
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		300 449
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		450 599
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		600 744
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_scene1 ######### #
<effect>
	 id		1173
	 name		NeoDeuxMarble_scene1
	<list>
	res			1		mh_NeoDeuxMarble_mom_03
	res			2		mh_Rid_light_01
	res			3		mh_Rid_light_01
	res			4		pt_mon_NeoDeuxMarble_Scenepat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,2) (999,2,1,2) 
		alpha			(0,.5) (150,.3) (300,.7) (500,.3) (600,.4) (700,.7) (800,.3) (999,.5) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,2) (999,2,1,2) 
		alpha			(0,.5) (150,.3) (300,.7) (500,.3) (600,.4) (700,.7) (800,.3) (999,.5) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (600,.9,.9,.9) (999,0,0,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_scene2 ######### #
<effect>
	 id		1174
	 name		NeoDeuxMarble_scene2
	<list>
	res			1		mh_NeoDeuxMarble_mom_01
	res			2		mh_NeoDeuxMarble_mom_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_01
	res			4		mh_mon_NeoDeuxMarble_jinmesh_01
	res			5		mh_NeoDeuxMarble_mom_01eff
	res			6		mh_mon_NeoDeuxMarble_Spark_01
	res			7		mh_mon_NeoDeuxMarble_Spark_01
	res			8		mh_mon_NeoDeuxMarble_Spark_01
	res			9		mh_mon_NeoDeuxMarble_Spark_01
	res			10		mh_mon_NeoDeuxMarble_Spark_01
	res			11		mh_mon_NeoDeuxMarble_Spark_01
	res			12		sp_mon_Niniell_att2_remotecore_01
	res			13		sp_mon_Niniell_att2_remotecore_01
	res			14		sp_mon_Niniell_att2_remotecore_01
	res			15		sp_mon_Niniell_att2_remotecore_01
	res			16		sp_mon_Niniell_att2_remotecore_01
	res			17		sp_mon_Niniell_att2_remotecore_01
	res			18		sp_mon_Niniell_att2_remotecore_01
	res			19		sp_mon_Niniell_att2_remotecore_01
	res			20		sp_mon_Niniell_att2_remotecore_01
	res			21		sp_mon_Niniell_att2_remotecore_01
	res			22		sp_mon_Niniell_att2_remotecore_01
	res			23		sp_mon_Niniell_att2_remotecore_01
	res			24		sp_mon_Niniell_att2_remotecore_01
	res			25		sp_mon_Niniell_att2_remotecore_01
	res			26		sp_mon_Niniell_att2_remotecore_01
	res			27		sp_Blackhole_wind_01
	res			28		sp_Blackhole_wind_01
	res			29		sp_Blackhole_wind_01
	res			30		sp_Blackholel_circle_01
	res			31		sp_Blackholel_circle_01
	res			32		sp_Blackholel_circle_01
	res			33		sp_Blackholel_circle_01
	res			34		sp_Blackholel_circle_01
	res			35		sp_Blackholel_circle_01
	res			36		mh_mon_NeoDeuxMarble_jinmesh_02
	res			37		mh_mon_NeoDeuxMarble_jinmesh_02
	res			38		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			39		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			40		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			41		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			42		pt_mon_NeoDeuxMarble_scenereadypat_01
	res			43		pt_mon_NeoDeuxMarble_openstart_01
	res			44		mh_AWK_SOR_glowmap_01
	res			45		mh_Rid_light_01
	res			46		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			47		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			48		qa_glacierseddy_boom
	res			49		qa_mon_a_immotal_att2
	res			50		sp_Black_blueglow
	res			51		sp_mon_AWK_Glawar_dieglow_01
	res			52		sp_mon_AWK_Glawar_dieglow_01
	res			53		sp_mon_AWK_Glawar_dieglow_01
	res			54		sp_mon_AWK_Glawar_dieglow_01
	res			55		sp_mon_AWK_Glawar_dieglow_01
	res			56		sp_mon_AWK_Glawar_dieglow_01
	res			57		sp_mon_AWK_Glawar_dieglow_01
	res			58		sp_mon_AWK_Glawar_dieglow_01
	res			59		sp_mon_AWK_Glawar_dieglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,.1) (600,0) (650,1) (999,1) 
		color			(0,0,0,0) (500,0,0,0) (700,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (700,2,2,2) (999,2.1,2.1,2.1) 
		alpha			(0,0) (350,1) (600,1) (700,.1) (999,0) 
		color			(0,0,0,1) (600,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Monster\NeoDeuxMarble_mom_01.skel" "effect\Monster\NeoDeuxMarble_mom_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Monster\NeoDeuxMarble_mom_01.skel" "effect\Monster\NeoDeuxMarble_mom_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (250,.7) (300,1) (350,.7) (400,1) (500,1) (550,.5) (600,1) (650,.3) (700,.6) (750,.2) (800,1) (850,.2) (900,1) (999,0) 
		color			(0,0,.3,1) (200,0,.5,1) (800,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (250,0,0,0) (550,0,0,-2) (999,0,0,-2.5) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (250,0,0,0) (550,0,0,-2) (999,0,0,-2.5) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 0 0
		lifetime		300 950
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,2,0,0) (250,2,0,0) (550,2,0,-2) (999,2,0,-2.5) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		350 1000
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,2,0,0) (250,2,0,0) (550,2,0,-2) (999,2,0,-2.5) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 0 0
		lifetime		300 950
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,-2,0,0) (250,-2,0,0) (550,-2,0,-2) (999,-2,0,-2.5) 
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		randomstart		false
		active			true
		bone_animation	"D3" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (530,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,.3,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"D4" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (530,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"D5" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (530,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"D6" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (530,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,.3,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"D7" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (530,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"D8" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (530,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,.3,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"D9" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Bailiff_die ######### #
<effect>
	 id		1175
	 name		Bailiff_die
	<list>
	res			1		sp_mon_rantea_eyeglow_01
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_rantea_eyeglow_01
	res			5		dc_batsum_floor
	res			6		pt_mon_Debereno_die_bung_01
	res			7		sp_lightingchase_floor_01
	res			8		qa_lightingchase_boom_01
	res			9		sp_mon_rantea_eyeglow_01
	res			10		sp_mon_rantea_eyeglow_01
	res			11		mh_mon_Bailiff_dieeff_01
	res			12		mh_mon_Bailiff_dieeff_02
	res			13		pt_mon_Bailiff_die_bung_01
	res			14		sp_mon_wolffire_firecircle_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,2,2,25) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,10,10,10) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.1,3.1,3.1) (800,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (650,1) (999,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,.2,.2,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Filatus_N ######### #
<effect>
	 id		1176
	 name		Filatus_N
	<list>
	res			1		sp_Filatus_N_01
	res			2		sp_Filatus_N_02
	res			3		sp_portal_redglow
	res			4		sp_Filatus_N_01
	res			5		sp_Filatus_N_01
	res			6		sp_Filatus_N_02
	res			7		pt_mon_Filatus_S_gathepatr_03
	res			8		mh_mon_Filatus_N_keepcircle_01
	res			9		mh_mon_Filatus_N_keepcircle_01
	res			10		sp_Filatus_N_floorjin_01
	res			11		sp_muspell_floorglow
	res			12		sp_Neo_portal_gathercircle_01
	res			13		mh_mon_NeoDeuxMarble_att1finishspark_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,.5,0,0) (500,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,4,3.5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		100 900
		animtime		1
		scale			(0,.63,.63,.63) (500,.64,.64,.64) (999,.63,.63,.63) 
		alpha			(0,.1) (500,.45) (999,.1) 
		color			(0,0,0,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.67,.67,.67) 
		alpha			(0,.1) (500,.45) (999,.1) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		400 1000
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,.1) (500,.6) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,3.4,3.4,3.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		350 650
		animtime		1
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Filatus_S ######### #
<effect>
	 id		1177
	 name		Filatus_S
	<list>
	res			1		sp_Filatus_S_01
	res			2		sp_Filatus_S_02
	res			3		sp_Black_blueglow
	res			4		sp_Filatus_S_01
	res			5		sp_Filatus_S_01
	res			6		sp_Filatus_S_02
	res			7		pt_mon_Filatus_N_gathepatr_03
	res			8		mh_mon_Filatus_S_keepcircle_01
	res			9		mh_mon_Filatus_S_keepcircle_01
	res			10		sp_Filatus_S_floorjin_01
	res			11		sp_con_regulus_glow
	res			12		sp_Blackholel_circle_01
	res			13		mh_mon_NeoDeuxMarble_att1finishspark_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.8) (999,.8) 
		color			(0,0,0,.6) (500,0,0,1) (999,0,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,3.5,3.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.67,.67,.67) 
		alpha			(0,.2) (500,.8) (999,.2) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		100 900
		animtime		1
		scale			(0,.66,.66,.66) (500,.67,.67,.67) (999,.66,.66,.66) 
		alpha			(0,.2) (500,.8) (999,.2) 
		color			(0,1,0,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		400 1000
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,.1) (500,1) (999,.1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		350 650
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Thema_Cake ######### #
<effect>
	 id		1178
	 name		Thema_Cake
	<list>
	res			1		mh_Thema_Cake_Table
	res			2		mh_Thema_Cake_Cream_01
	res			3		mh_Thema_Cake_Cream_02
	res			4		mh_Thema_Cake_Cream_03
	res			5		mh_Thema_Cake_Cream_04
	res			6		mh_Thema_Cake_Cream_05
	res			7		dc_etc_jewel_ground
	res			8		sp_AWK_SWD_floorcircle_01
	res			9		pt_Thema_Cake_uppat_01
	res			10		pt_Thema_Cake_note_Blue
	res			11		pt_Thema_Cake_note_Yellow
	res			12		pt_Thema_Cake_note_Magenta
	res			13		pt_Thema_Cake_note_pink
	res			14		pt_Thema_Cake_note_green
	res			15		pt_Thema_Cake_note_Yellow
	res			16		pt_Thema_Cake_note_Blue
	res			17		pt_Thema_Cake_note_Magenta
	res			18		pt_Thema_Cake_note_Yellow
	res			19		mh_pvprevive_light
	res			20		pt_Thema_Cake_firepat_01
	res			21		mh_con_feel_light_01
	res			22		mh_Thema_Cake_note_all_01
	res			23		mh_Thema_Cake_note_all_02
	res			24		sp_Thema_Cake_Font_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (10,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (5,0) (20,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (15,0) (30,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (25,0) (40,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (35,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (45,0) (60,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,.7,.5) (100,1,1,1) (200,1,.7,.5) (300,1,1,1) (400,1,.7,.5) (500,1,1,1) (600,1,.7,.5) (700,1,1,1) (800,1,.7,.5) (900,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		50 80
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		50 1000
		animtime		0
		scale			(0,.2,.2,.2) (999,.4,.4,.4) 
		alpha			(0,1) (500,.6) (999,0) 
		color			(0,1,.7,.5) (600,1,.6,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		0
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		0
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Thema_Cake_note_dummyani_01.skel" "effect\Monster\Thema_Cake_note_dummyani_01.anim" 0 10000 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (200,1,1.1,1) (999,1,1.1,1) 
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		color			(0,1,.4,.9) (999,1,.4,.9) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2.65 0
		lifetime		70 950
		animtime		0
		scale			(0,2,2,2) (100,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -4.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.35,2) (999,1.1,1.35,2) 
		alpha			(0,0) (70,.2) (250,.1) (500,.2) (750,.1) (900,.2) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,-1524) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (100,1.1,1.1,1.1) (300,1,1,1) (500,1.1,1.1,1.1) (700,1,1,1) (900,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0) (70,1) (930,1) (999,0) 
		color			(0,1,.3,.1) (100,1,1,1) (300,1,.3,1) (500,1,1,1) (700,1,.7,.5) (900,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1.1,1.1,1.1) (400,1,1,1) (600,1.2,1.2,1.2) (800,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (70,1) (930,1) (999,0) 
		color			(0,1,1,1) (200,0,0,1) (400,1,1,1) (600,.3,1,.3) (800,1,1,1) (999,.5,.7,1) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (150,.5) (200,1) (250,.5) (300,1) (350,.5) (400,1) (450,.5) (500,1) (550,.5) (600,1) (650,.5) (700,1) (750,.5) (800,1) (850,.5) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Thema_Fireworks ######### #
<effect>
	 id		1179
	 name		Thema_Fireworks
	<list>
	res			1		sp_Thema_Fireworks_Redpat_01
	res			2		sp_Thema_Fireworks_Yellowpat_01
	res			3		sp_Thema_Fireworks_Greenpat_01
	res			4		sp_Thema_Fireworks_Bluepat_01
	res			5		sp_Thema_Fireworks_Pinkpat_01
	res			6		sp_Thema_Fireworks_Yellowpat_01
	res			7		sp_Thema_Fireworks_Redpat_01
	res			8		sp_Thema_Fireworks_Greenpat_01
	res			9		sp_Thema_Fireworks_Bluepat_01
	res			10		sp_Thema_Fireworks_Bluepat_01
	res			11		sp_Thema_Fireworks_Pinkpat_01
	res			12		sp_Thema_Fireworks_Yellowpat_01
	res			13		sp_Thema_Fireworks_Redpat_01
	res			14		pt_Thema_Fireworks_Redpat_01
	res			15		pt_Thema_Fireworks_Yellowpat_01
	res			16		pt_Thema_Fireworks_Greenpat_01
	res			17		pt_Thema_Fireworks_Bluepat_01
	res			18		pt_Thema_Fireworks_Pinkpat_01
	res			19		pt_Thema_Fireworks_Yellowpat_01
	res			20		pt_Thema_Fireworks_Redpat_01
	res			21		pt_Thema_Fireworks_Greenpat_01
	res			22		pt_Thema_Fireworks_Bluepat_01
	res			23		pt_Thema_Fireworks_Bluepat_01
	res			24		pt_Thema_Fireworks_Pinkpat_01
	res			25		pt_Thema_Fireworks_Yellowpat_01
	res			26		pt_Thema_Fireworks_Redpat_01
	res			27		sp_Thema_Fireworks_Yellowpat_01
	res			28		pt_Thema_Fireworks_Yellowpat_01
	res			29		pt_Thema_Fireworks_Bluepat_S01
	res			30		pt_Thema_Fireworks_Greenpat_S01
	res			31		pt_Thema_Fireworks_Yellowpat_S01
	res			32		pt_Thema_Fireworks_Bluepat_S01
	res			33		pt_Thema_Fireworks_Greenpat_S01
	res			34		pt_Thema_Fireworks_Yellowpat_S01
	res			35		pt_Thema_Fireworks_Bluepat_S01
	res			36		pt_Thema_Fireworks_Greenpat_S01
	res			37		sp_ElementMaster_finishboom
	res			38		sp_ElementMaster_finishboom
	res			39		sp_ElementMaster_finishboom
	res			40		sp_Fireworks_Greenspr_01
	res			41		sp_Fireworks_Greenspr_01
	res			42		sp_Fireworks_Greenspr_01
	res			43		sp_Fireworks_Greenspr_01
	res			44		sp_Fireworks_Greenspr_01
	res			45		pt_Fireworks_boompat_01
	res			46		sp_ElementMaster_finishboom
	res			47		sp_Fireworks_Pinkspr_01
	res			48		sp_Fireworks_Pinkspr_01
	res			49		sp_Thema_Fireworks_Redpatfloor_01
	res			50		sp_Thema_Fireworks_Yellowfloor_01
	res			51		sp_Thema_Fireworks_Greenfloor_01
	res			52		sp_Thema_Fireworks_Bluefloor_01
	res			53		sp_Thema_Fireworks_Pinkpatfloor_01
	res			54		sp_Thema_Fireworks_Yellowfloor_01
	res			55		sp_Thema_Fireworks_Redpatfloor_01
	res			56		sp_Thema_Fireworks_Greenfloor_01
	res			57		sp_Thema_Fireworks_Bluefloor_01
	res			58		sp_Thema_Fireworks_Bluefloor_01
	res			59		sp_Thema_Fireworks_Pinkpatfloor_01
	res			60		sp_Thema_Fireworks_Yellowfloor_01
	res			61		sp_Thema_Fireworks_Redpatfloor_01
	res			62		sp_Thema_Fireworks_Yellowfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (160,1) (200,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (170,1) (210,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (180,1) (230,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (290,1) (340,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (310,1) (360,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (180,0) (330,1) (380,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (240,0) (390,1) (540,1) (590,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,0) (300,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (350,1) (500,1) (550,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (450,1) (600,1) (650,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (370,0) (520,1) (670,1) (720,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,1) (740,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (450,0) (600,1) (755,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy13" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		160 220
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		170 220
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		180 230
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		290 360
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		310 360
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		333 380
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		540 580
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		450 500
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 650
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		670 730
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		700 740
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		755 795
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy13" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (650,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		800 850
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Monster\eff_Fireworks_dummyani_01.skel" "effect\Monster\eff_Fireworks_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"S1" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"S3" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"S2" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"S3" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"S2" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"S1" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"S3" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,2) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"S1" "effect\Monster\eff_Fireworks_dummyani_02.skel" "effect\Monster\eff_Fireworks_dummyani_02.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	-.8 4 -.2
		lifetime		290 330
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	1 4.5 .7
		lifetime		500 540
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	.4 5.3 -.2
		lifetime		600 640
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	.9 4.2 .2
		lifetime		350 390
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-.1 4 .2
		lifetime		440 480
		animtime		0
		scale			(0,0,0,0) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-.3 4.7 .2
		lifetime		810 850
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 4.5 0
		lifetime		170 210
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	.5 4.3 -.2
		lifetime		700 740
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 4.5 0
		lifetime		150 900
		animtime		0
		scale			(0,0,0,0) (500,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-.4 5 .2
		lifetime		750 790
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	.3 4.7 -.3
		lifetime		230 270
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-.3 4.7 -.3
		lifetime		560 600
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 .1 0
		lifetime		160 230
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	-1 .1 0
		lifetime		180 260
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	1 .1 0
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-.7 .1 -.3
		lifetime		290 360
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	1 .1 .4
		lifetime		310 380
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 .1 0
		lifetime		333 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .1 -.2
		lifetime		540 620
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	1 .1 -.3
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	.5 .1 .5
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	.5 .1 .5
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	-1 .1 1
		lifetime		670 760
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	-.4 .1 -.3
		lifetime		700 770
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 .1 -.2
		lifetime		755 830
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	-.3 .1 .3
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogshield ######### #
<effect>
	 id		1180
	 name		Yogshield
	<list>
	res			1		mh_Yogshield_stand
	res			2		mh_Yogshield_die
	res			3		pt_mon_Umbar_standfirepat
	res			4		pt_mon_Umbar_standfirepat
	res			5		pt_mon_Umbar_standfirepat
	res			6		pt_mon_Umbar_standfirepat
	res			7		pt_mon_Umbar_standfirepat
	res			8		pt_mon_Umbar_standfirepat
	res			9		sp_mon_Raker_king_eye_01
	res			10		sp_mon_Raker_king_eye_01
	res			11		pt_mon_Umbar_attfire_01
	res			12		pt_mon_Umbar_attfire_01
	res			13		pt_mon_Umbar_attfire_01
	res			14		pt_mon_Umbar_attfire_01
	res			15		sp_mon_Raker_king_eye_01
	res			16		pt_mon_Umbar_standfirepat
	res			17		sp_con_feel_floorglow_01
	res			18		sp_burstphoenix_createfloor_01
	res			19		sp_mon_Raker_king_eye_01
	res			20		sp_mon_Raker_king_eye_01
	res			21		sp_mon_Raker_king_eye_01
	res			22		sp_mon_Raker_king_eye_01
	res			23		sp_instinctpower_floorsmoke_01
	res			24		sp_instinctpower_floorsmoke_01
	res			25		sp_instinctpower_floorsmoke_01
	res			26		pt_mon_AWK_Barad_dielight_01
	res			27		dc_batsum_floor
	res			28		pt_summonghost_smoke_01
	res			29		sp_Blackhole_circle_02
	res			30		pt_evilcry_uppat_01
	res			31		sp_portal_circle_01
	res			32		sp_portal_circle_01
	res			33		sp_portal_circle_01
	res			34		sp_portal_circle_01
	res			35		sp_portal_circle_01
	res			36		sp_portal_circle_01
	res			37		sp_portal_circle_01
	res			38		pt_mon_Umbar_att5_finishpat_01
	res			39		pt_mon_Umbar_att5_finishpat_01
	res			40		pt_mon_Umbar_att5_finishpat_01
	res			41		qa_mon_elipse_boom
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	1 3 .1
		lifetime		50 250
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.5 2.5 -.1
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 3 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.5 2 -.2
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-.5 1.7 -.3
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 2.2 -.2
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4 0
		lifetime		100 200
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 3 0
		lifetime		550 600
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogshield_attack ######### #
<effect>
	 id		1181
	 name		Yogshield_attack
	<list>
	res			1		mh_Yogshield_att1
	res			2		mh_Yogshield_att2
	res			3		mh_Yogshield_att3
	res			4		mh_Yogshield_att4
	res			5		mh_Yogshield_att5
	res			6		pt_mon_Umbar_attfire_01
	res			7		pt_mon_Umbar_attfire_01
	res			8		pt_mon_Umbar_attfire_01
	res			9		pt_mon_Umbar_attfire_01
	res			10		mh_mon_Yogshield_att1_slash_01
	res			11		mh_mon_Yogshield_att2_wind_01
	res			12		mh_mon_Yogshield_att3_blade_01
	res			13		mh_mon_Yogshield_att3_blade_01
	res			14		mh_mon_Yogshield_att3_wind_01
	res			15		mh_mon_Yogshield_att3_wind_01
	res			16		pt_burstphoenix_firesmoke
	res			17		pt_mon_Yogshield_att3_spark_01
	res			18		mh_muspell_boom
	res			19		mh_muspell_boom
	res			20		pt_mon_Yogshield_att4_floorjul_01
	res			21		sp_mon_wolffire_firecircle_01
	res			22		pt_JudgeofHellion_stone1
	res			23		pt_JudgeofHellion_stone1
	res			24		dc_jumpingcrash_boom_floor
	res			25		dc_mon_Yogshield_att4_crack_01
	res			26		mh_mon_Yogshield_att2_shieldmesh_01
	res			27		mh_mon_Yogshield_att3_swordmesh_01
	res			28		mh_victory_wind_01
	res			29		mh_mon_Yogshield_att3_swordmesh_01
	res			30		sp_venomlight_boom_01
	res			31		sp_venomlight_boom_01
	res			32		sp_viciousthorn_circle_01
	res			33		pt_summonghost_smoke_01
	res			34		mh_mon_Yogshield_att5_shieldmesh_01
	res			35		mh_mon_Yogshield_att5_shieldmesh_02
	res			36		mh_mon_Yogshield_att5_shieldmesh_03
	res			37		mh_mon_Yogshield_att5_shieldmesh_04
	res			38		pt_mon_Yogshield_att5_glowpat_01
	res			39		sp_portal_redglow
	res			40		sp_mon_Moonzat_finishglow_01
	res			41		sp_mon_Moonzat_finishglow_01
	res			42		pt_TauntBash_lightpat_01
	res			43		pt_TauntBash_lightpat_01
	res			44		sp_Black_blueglow
	res			45		mh_con_Yogshield_att5_circlemesh_01
	res			46		sp_mon_Yogshield_att5_concircle_01
	res			47		sp_mon_Yogshield_att5_concircle_01
	res			48		qa_mon_elifea_readyfreez_01
	res			49		qa_evilcry_boom
	res			50		qa_mon_Yogshield_att4
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			false
		bone_animation	"Dummysword" "effect\Monster\Yogshield.skel" "effect\Monster\Yogshield_att1.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			false
		bone_animation	"Dummysword" "effect\Monster\Yogshield.skel" "effect\Monster\Yogshield_att1.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 2 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			false
		bone_animation	"Dummysword" "effect\Monster\Yogshield.skel" "effect\Monster\Yogshield_att1.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 3 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			false
		bone_animation	"Dummysword" "effect\Monster\Yogshield.skel" "effect\Monster\Yogshield_att1.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (610,1) (630,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (400,1) (550,1) (650,0) (999,0) 
		color			(0,1,0,0) (250,1,0,0) (400,1,.7,.5) (600,1,.7,.5) (750,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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	<scene>
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	 name		attack3
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		lifetime		550 600
		animtime		1
		scale			(0,3,3,3) (300,.7,.7,15) (999,0,0,20) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 2.5 -.5
		lifetime		500 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2.7 -2.7
		lifetime		500 750
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2.7 -2.7
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 -.6 -1
		lifetime		150 700
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 -.6 -.1
		lifetime		150 700
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,0) (550,1) (700,1) (900,0) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (500,.52,.52,.52) (999,.5,.5,.5) 
		alpha			(0,.3) (500,.7) (999,0) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 3 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,40) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 3 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,80) (999,-230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Yogshield_fireboom ######### #
<effect>
	 id		1182
	 name		Yogshield_fireboom
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		dc_GravityRuin_crack_01
	res			9		pt_summonghost_smoke_01
	res			10		pt_con_Filatus_N_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 100
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (300,1) (600,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde ######### #
<effect>
	 id		1183
	 name		Yogmonde
	<list>
	res			1		mh_Yogmonde_stand
	res			2		mh_Yogmonde_die
	res			3		pt_mon_Yogmonde_standfirepat
	res			4		pt_mon_Yogmonde_standfirepat
	res			5		pt_mon_Yogmonde_standfirepat
	res			6		pt_mon_Yogmonde_standfirepat
	res			7		pt_mon_Yogmonde_standfirepat
	res			8		pt_mon_Yogmonde_standfirepat
	res			9		sp_con_tentator_eyelight
	res			10		sp_con_tentator_eyelight
	res			11		pt_mon_Yogmonde_swordfire_01
	res			12		pt_mon_Yogmonde_swordfire_01
	res			13		pt_mon_Yogmonde_swordfire_01
	res			14		pt_mon_Yogmonde_swordfire_01
	res			15		sp_con_regulus_glow
	res			16		sp_Yogmonde_createfloor_01
	res			17		sp_mon_Yogmonde_glow_01
	res			18		sp_mon_Yogmonde_glow_01
	res			19		sp_mon_Yogmonde_glow_01
	res			20		sp_mon_Yogmonde_glow_01
	res			21		pt_mon_Yogmonde_swordfire_01
	res			22		sp_instinctpower_floorsmoke_01
	res			23		sp_instinctpower_floorsmoke_01
	res			24		pt_mon_AWK_Glawar_dielight_01
	res			25		dc_batsum_floor
	res			26		pt_summonghost_smoke_01
	res			27		sp_Blackhole_circle_02
	res			28		sp_Blackholel_circle_01
	res			29		sp_Blackholel_circle_01
	res			30		sp_Blackholel_circle_01
	res			31		sp_Blackholel_circle_01
	res			32		sp_Blackholel_circle_01
	res			33		sp_Blackholel_circle_01
	res			34		sp_Blackholel_circle_01
	res			35		pt_mon_Yogmonde_diepat_01
	res			36		pt_mon_Yogmonde_diepat_01
	res			37		pt_mon_Yogmonde_diepat_01
	res			38		qa_mon_elipse_boom
	res			39		pt_mon_Yogmonde_dieuppat_01
	res			40		qa_mon_elipse_boom
	res			41		mh_Yogmonde_sml_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone1" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone2" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone3" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone4" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone5" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone6" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"leg1" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"leg2" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cla1" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cla2" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,.2,.2,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .4 .5
		lifetime		350 600
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 .5
		lifetime		250 600
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.5 0
		lifetime		550 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1 3 .1
		lifetime		50 250
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.5 2.5 -.1
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3 0
		lifetime		150 350
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.5 2 -.2
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.5 1.7 -.3
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2.2 -.2
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 3.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 4 0
		lifetime		100 200
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 3 0
		lifetime		550 600
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,.2,.2,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_attack ######### #
<effect>
	 id		1184
	 name		Yogmonde_attack
	<list>
	res			1		mh_Yogmonde_att1
	res			2		mh_Yogmonde_att2
	res			3		mh_Yogmonde_att3
	res			4		mh_Yogmonde_att4
	res			5		mh_Yogmonde_att5
	res			6		pt_mon_Yogmonde_swordfire_01
	res			7		pt_mon_Yogmonde_swordfire_01
	res			8		pt_mon_Yogmonde_swordfire_01
	res			9		pt_mon_Yogmonde_swordfire_01
	res			10		pt_mon_Yogmonde_swordfire_01
	res			11		mh_mon_Yogmonde_att2_wind_01
	res			12		mh_mon_Yogmonde_att1_slash_01
	res			13		mh_mon_Yogmonde_att3_blade_01
	res			14		mh_mon_Yogmonde_att3_wind_01
	res			15		pt_mon_Yogmonde_att3_iceburn_01
	res			16		sp_mon_NeoDeuxMarble_att2boom_01
	res			17		sp_mon_NeoDeuxMarble_att2boom_01
	res			18		sp_Blackhole_circle_02
	res			19		mh_mon_Yogmonde_sword#
	res			20		mh_mon_Yogmonde_att2_pierce
	res			21		sp_Blackhole_wind_01
	res			22		sp_Blackhole_wind_01
	res			23		mh_instinctspeed_wind_01
	res			24		mh_instinctspeed_wind_02
	res			25		sp_jumpingcrash_boom_crack1
	res			26		dc_jumpingcrash_boom_floor
	res			27		mh_mon_Yogmonde_att4_boommesh_01
	res			28		mh_mon_Yogmonde_att4_boommesh_01
	res			29		mh_mon_Yogmonde_att4_boommesh_01
	res			30		pt_summonghost_smoke_01
	res			31		pt_JudgeofHellion_stone1
	res			32		pt_JudgeofHellion_stone1
	res			33		pt_mon_Yogshield_att4_floorjul_01
	res			34		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			35		mh_con_Yogmonde_att5_circlemesh_01
	res			36		sp_mon_Yogmonde_att5_concircle_01
	res			37		sp_mon_Yogmonde_att5_concircle_01
	res			38		sp_Black_blueglow
	res			39		pt_mon_Yogmonde_att5_glowpat_01
	res			40		pt_mon_Yogmonde_att5_lightpat_01
	res			41		pt_mon_Yogmonde_att5_lightpat_01
	res			42		sp_Blackholel_circle_01
	res			43		sp_Blackholel_circle_01
	res			44		qa_mon_elipse_boom
	res			45		qa_evilcry_boom
	res			46		sp_GravityRuin_finishcircle_01
	res			47		mh_mon_Yogmonde_sml_att1_slash_01
	res			48		mh_mon_Yogmonde_sml_att2_pierce
	res			49		mh_mon_Yogmonde_sml_sword#
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 2.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 3.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 4.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		color			(0,.5,.7,1) (999,0,.1,1) 
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		color			(0,0,.5,1) (350,.5,.7,1) (999,0,.5,1) 
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		<control>
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		color			(0,1,1,1) (999,0,.1,1) 
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		<control>
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		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
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		<control>
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		color			(0,1,1,1) (999,.1,.5,1) 
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		<control>
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		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
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		<control>
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		animtime		1
		bonename		"Dummysword" 
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		<control>
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		<control>
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		<control>
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		randomstart		false
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		<control>
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		<control>
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		<control>
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		<control>
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		active			true
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		<control>
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		active			true
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		randomstart		false
		active			true
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		<control>
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		active			true
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		animtime		1
		bonename		"Dummysword" 
		color			(0,.1,.7,1) (999,.1,.7,1) 
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		active			true
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	</scene>

	<scene>
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	 name		attack4
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		startposition	0 0 0
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		animtime		1
		bonename		"Dummysword" 
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		color			(0,.1,.7,1) (999,.1,.7,1) 
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		randomstart		false
		active			true
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		active			true
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		active			true
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		active			true
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		active			true
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		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		5
	 name		attack5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (500,.52,.52,.52) (999,.5,.5,.5) 
		alpha			(0,.3) (500,.8) (999,0) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,40) (999,-290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		rotation		(0,80) (999,-250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,0) (400,1) (700,1) (900,0) (999,0) 
		color			(0,.3,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3.3 0
		lifetime		400 500
		animtime		1
		scale			(0,5,5,5) (500,2,2,15) (700,1,1,20) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 -.6 -1
		lifetime		100 600
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,.1,.3,1) (999,0,.1,1) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 -.6 -.1
		lifetime		100 600
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,.1,.3,1) (999,0,.1,1) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 3 0
		lifetime		200 450
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 3 0
		lifetime		300 420
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Runesneo ######### #
<effect>
	 id		1185
	 name		Runesneo
	<list>
	res			1		mh_Runesneo_stand
	res			2		mh_Runesneo_hornmesh_01
	res			3		mh_Runesneo_Swordmesh_01
	res			4		mh_Runesneo_spark1
	res			5		mh_Runesneo_spark2
	res			6		mh_Runesneo_spark3
	res			7		mh_Runesneo_spark1
	res			8		mh_Runesneo_spark2
	res			9		mh_Runesneo_spark3
	res			10		mh_Runesneo_spark1
	res			11		mh_Runesneo_Swordspark1
	res			12		mh_Runesneo_Swordspark2
	res			13		mh_Runesneo_Swordspark3
	res			14		mh_Runesneo_Swordspark4
	res			15		mh_Runesneo_Swordspark5
	res			16		sp_Runesneo_floorglow_01
	res			17		pt_Runesneo_momspark_01
	res			18		pt_Runesmeo_swordsmoke_01
	res			19		pt_Runesmeo_swordsmoke_01
	res			20		pt_Runesmeo_swordsmoke_01
	res			21		pt_Runesmeo_swordsmoke_01
	res			22		pt_Runesmeo_swordsmoke_01
	res			23		pt_Runesmeo_swordsmoke_01
	res			24		sp_con_tentator_eyelight
	res			25		sp_con_tentator_eyelight
	res			26		mh_Runesneo_sml_Swordmesh_01
	res			27		mh_Runesneo_sml_hornmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		alpha			(0,.5) (250,.9) (500,.5) (750,1) (999,.5) 
		color			(0,.5,1,1) (250,1,1,1) (500,.7,1,1) (750,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,.5,1,1) (250,1,1,1) (500,.5,1,1) (750,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		color			(0,0,0,0) (190,0,0,0) (210,0,0,1) (220,1,1,1) (240,1,1,1) (250,0,0,1) (260,0,0,0) (730,0,0,0) (750,0,0,1) (760,1,1,1) (780,1,1,1) (800,0,0,1) (820,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		color			(0,0,0,0) (220,0,0,0) (230,0,0,1) (250,1,1,1) (260,1,1,1) (270,0,0,1) (280,0,0,0) (760,0,0,0) (770,0,0,1) (780,1,1,1) (800,1,1,1) (810,0,0,1) (820,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		color			(0,0,0,0) (240,0,0,0) (250,0,0,1) (270,1,1,1) (280,1,1,1) (290,0,0,1) (300,0,0,0) (780,0,0,0) (790,0,0,1) (800,1,1,1) (820,1,1,1) (830,0,0,1) (840,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 -1 -1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		color			(0,0,0,0) (100,0,0,0) (110,0,0,1) (120,1,1,1) (140,1,1,1) (150,0,0,1) (160,0,0,0) (640,0,0,0) (650,0,0,1) (660,1,1,1) (680,1,1,1) (690,0,0,1) (700,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 -1.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		color			(0,0,0,0) (120,0,0,0) (130,0,0,1) (150,1,1,1) (160,1,1,1) (170,0,0,1) (180,0,0,0) (660,0,0,0) (670,0,0,1) (680,1,1,1) (700,1,1,1) (710,0,0,1) (720,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		color			(0,0,0,0) (140,0,0,0) (150,0,0,1) (170,1,1,1) (180,1,1,1) (190,0,0,1) (200,0,0,0) (680,0,0,0) (690,0,0,1) (700,1,1,1) (720,1,1,1) (730,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 1 -1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		color			(0,0,0,0) (100,0,0,0) (110,0,0,1) (120,1,1,1) (140,1,1,1) (150,0,0,1) (160,0,0,0) (640,0,0,0) (650,0,0,1) (660,1,1,1) (680,1,1,1) (690,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,0,0,0) (300,0,0,0) (310,0,0,1) (320,1,1,1) (340,1,1,1) (350,0,0,1) (360,0,0,0) (410,0,0,0) (420,0,0,1) (430,1,1,1) (450,1,1,1) (460,0,0,1) (470,0,0,0) (840,0,0,0) (850,0,0,1) (860,1,1,1) (880,1,1,1) (890,0,0,1) (900,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,0,0,0) (310,0,0,0) (320,0,0,1) (330,1,1,1) (350,1,1,1) (360,0,0,1) (390,0,0,1) (400,1,1,1) (420,1,1,1) (430,0,0,1) (440,0,0,0) (850,0,0,0) (870,0,0,1) (890,1,1,1) (910,1,1,1) (920,0,0,1) (930,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,0,0,0) (320,0,0,0) (330,0,0,1) (340,1,1,1) (360,1,1,1) (370,0,0,1) (380,0,0,0) (420,0,0,0) (430,0,0,1) (440,1,1,1) (460,1,1,1) (470,0,0,1) (480,0,0,0) (860,0,0,0) (880,0,0,1) (900,1,1,1) (920,1,1,1) (930,0,0,1) (950,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,0,0,0) (330,0,0,0) (340,0,0,1) (350,1,1,1) (370,1,1,1) (380,0,0,1) (390,0,0,0) (430,0,0,0) (450,0,0,1) (460,1,1,1) (480,1,1,1) (490,0,0,1) (500,0,0,0) (880,0,0,0) (900,0,0,1) (910,1,1,1) (930,1,1,1) (950,0,0,1) (970,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,0,0,0) (340,0,0,0) (350,0,0,1) (360,1,1,1) (380,1,1,1) (390,0,0,1) (440,0,0,0) (460,0,0,1) (480,1,1,1) (500,1,1,1) (520,0,0,1) (530,0,0,0) (880,0,0,0) (900,0,0,1) (920,1,1,1) (940,1,1,1) (960,0,0,1) (980,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 1
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword2" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword3" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword4" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword5" 
		scale			(0,0,0,0) (300,1.7,1.7,1.7) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword6" 
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,.5,1,1) (250,1,1,1) (500,.5,1,1) (750,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		alpha			(0,.5) (250,.9) (500,.5) (750,1) (999,.5) 
		color			(0,.5,1,1) (250,1,1,1) (500,.7,1,1) (750,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_die ######### #
<effect>
	 id		1186
	 name		Runesneo_die
	<list>
	res			1		mh_Runesneo_die
	res			2		sp_outrage_boomsec_01
	res			3		pt_jumpingcrash_boom_smoke
	res			4		pt_jumpingcrash_boom_smoke_Lv3
	res			5		sp_mon_Filatus_att1_finishboom_01
	res			6		sp_mon_Filatus_att1_finishboom_01
	res			7		sp_mon_Filatus_att1_finishboom_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		sp_instinctpower_floorsmoke_01
	res			10		pt_mon_AWK_Glawar_dielight_01
	res			11		sp_viciousthorn_circle_01
	res			12		mh_Runesneo_sml_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 1.5
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (300,12,12,12) (999,14,14,14) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	.3 .5 -2.5
		lifetime		570 600
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 .5 -2.5
		lifetime		570 600
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 1.5
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 1.5
		lifetime		150 450
		animtime		0
		scale			(0,3,3,3) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 1.5
		lifetime		300 550
		animtime		0
		scale			(0,3,3,3) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 .5 -2.5
		lifetime		570 850
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 .1 -2.5
		lifetime		570 890
		animtime		1
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,.1,.1,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 1.5
		lifetime		0 450
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att1 ######### #
<effect>
	 id		1187
	 name		Runesneo_att1
	<list>
	res			1		mh_Runesneo_att1slash_01
	res			2		mh_Runesneo_att1slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (500,1) (550,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (500,1) (550,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att2 ######### #
<effect>
	 id		1188
	 name		Runesneo_att2
	<list>
	res			1		mh_Runesneo_att2
	res			2		mh_Runesneo_spark1
	res			3		mh_Runesneo_spark2
	res			4		mh_Runesneo_spark3
	res			5		mh_Runesneo_spark2
	res			6		mh_Runesneo_spark1
	res			7		mh_Runesneo_hornmesh_att2_01
	res			8		sp_mon_Fanatic_att4_glow_01
	res			9		pt_Runesneo_att2_boomjul_01
	res			10		sp_Black_blueglow
	res			11		pt_Runesneo_att2_boompat
	res			12		sp_Blackholel_circle_01
	res			13		sp_Blackholel_circle_01
	res			14		sp_evilsclaw_boom_01
	res			15		sp_Fireworks_Pinkspr_01
	res			16		mh_Runesneo_sml_hornmesh_att2_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1.5 -1.5
		lifetime		400 450
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.4 2.5 -2.5
		lifetime		420 470
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.6 4 -2.5
		lifetime		440 490
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.8 5 -1.5
		lifetime		440 510
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 6 -1
		lifetime		460 530
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		color			(0,0,0,0) (300,1,1,1) (600,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,7,7,7) (300,2,2,2) (450,7,7,7) (600,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -1.5
		lifetime		450 500
		animtime		1
		scale			(0,5,5,5) (150,2,2,2) (999,.4,.4,13) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.2 -1.5
		lifetime		450 750
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,4,4,4) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.2 -1.5
		lifetime		450 550
		animtime		1
		scale			(0,1,1,1) (500,.5,.5,2) (999,0,0,3) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 -1.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -1.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.2 -1.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,5,5,5) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.2 -1.5
		lifetime		450 650
		animtime		1
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		color			(0,0,0,0) (300,1,1,1) (600,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att3 ######### #
<effect>
	 id		1189
	 name		Runesneo_att3
	<list>
	res			1		mh_Runesneo_att3
	res			2		mh_Runesneo_att3slash_01
	res			3		mh_Runesneo_att3slash_02
	res			4		mh_Runesneo_att3slash_03
	res			5		mh_Runesneo_att3slash_04
	res			6		pt_ViolencFrick_finishsmoke_01
	res			7		sp_ElementMaster_lightingfloor_01
	res			8		sp_ElementMaster_lightingfloor_01
	res			9		mh_Runesneo_att3wind_01
	res			10		mh_Runesneo_att3wind_01
	res			11		mh_Runesneo_att3wind_02
	res			12		mh_Runesneo_att3wind_02
	res			13		pt_Runesmeo_swordsmoke_01
	res			14		pt_Runesmeo_swordsmoke_01
	res			15		pt_Runesmeo_swordsmoke_01
	res			16		pt_Runesmeo_swordsmoke_01
	res			17		pt_Runesmeo_swordsmoke_01
	res			18		pt_Runesmeo_swordsmoke_01
	res			19		mh_Runesneo_Swordmesh_01
	res			20		sp_mon_Fanatic_att4_glow_01
	res			21		sp_mon_Fanatic_att4_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (200,1) (340,1) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (170,0) (210,1) (380,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (590,1) (610,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (410,0) (460,1) (600,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 .5 -.5
		lifetime		550 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		190 340
		animtime		1
		scale			(0,0,0,0) (999,21,21,21) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		410 560
		animtime		1
		scale			(0,0,0,0) (999,21,21,21) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (150,0) (200,1) (310,1) (340,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		20 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,0) (150,0) (200,1) (300,1) (330,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 0
		lifetime		0 980
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (400,0) (430,1) (600,1) (620,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1.3 0
		lifetime		20 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,0) (400,0) (430,1) (610,1) (620,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword2" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword3" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword4" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword5" 
		scale			(0,0,0,0) (300,1.7,1.7,1.7) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword6" 
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att4 ######### #
<effect>
	 id		1190
	 name		Runesneo_att4
	<list>
	res			1		mh_Runesneo_att4
	res			2		sp_Blackhole_wind_01
	res			3		sp_Blackhole_wind_01
	res			4		mh_Runesneo_att4_lightmesh_01
	res			5		mh_Runesneo_att4_lightmesh_01
	res			6		pt_Runesmeo_swordsmoke_01
	res			7		pt_Runesmeo_swordsmoke_01
	res			8		pt_Runesmeo_swordsmoke_01
	res			9		pt_Runesmeo_swordsmoke_01
	res			10		pt_Runesmeo_swordsmoke_01
	res			11		pt_Runesmeo_swordsmoke_01
	res			12		mh_Runesneo_Swordmesh_01
	res			13		sp_mon_Fanatic_att4_glow_01
	res			14		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			15		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			16		sp_mon_Fanatic_att4_glow_01
	res			17		sp_mon_Fanatic_att4_glow_01
	res			18		sp_mon_Fanatic_att4_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bone11" 
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"Bone11" 
		scale			(0,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 870
		animtime		1
		alpha			(0,0) (330,0) (370,1) (720,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		130 900
		animtime		1
		alpha			(0,0) (330,0) (370,1) (720,1) (750,0) (999,0) 
		color			(0,.5,.3,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword2" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		bone_animation	"sword2" "effect\Monster\Runesneo.skel" "effect\Monster\Runesneo_att4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword3" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		bone_animation	"sword3" "effect\Monster\Runesneo.skel" "effect\Monster\Runesneo_att4.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword4" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		bone_animation	"sword4" "effect\Monster\Runesneo.skel" "effect\Monster\Runesneo_att4.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword5" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		bone_animation	"sword5" "effect\Monster\Runesneo.skel" "effect\Monster\Runesneo_att4.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword6" 
		scale			(0,0,0,0) (300,2,2,2) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		bone_animation	"sword6" "effect\Monster\Runesneo.skel" "effect\Monster\Runesneo_att4.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		randomstart		false
		active			false
		bone_animation	"Bone11" "effect\Monster\Runesneo.skel" "effect\Monster\Runesneo_att4.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,7,7,7) (300,2,2,2) (350,10,10,10) (400,2,2,2) (450,10,10,10) (500,2,2,2) (550,10,10,10) (600,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		0
		scale			(0,6,6,6) (400,.2,.2,3) (500,1,1,5) (999,0,0,6) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Monster\eff_Runesneo_att4_lightmesh_01.skel" "effect\Monster\eff_Runesneo_att4_lightmesh_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 750
		animtime		0
		scale			(0,6,6,6) (400,.2,.2,3) (500,1,1,5) (999,0,0,6) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Monster\eff_Runesneo_att4_lightmesh_01.skel" "effect\Monster\eff_Runesneo_att4_lightmesh_01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	1 1.5 -8
		lifetime		500 650
		animtime		1
		scale			(0,2,2,2) (350,13,13,13) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.7 1.5 -12
		lifetime		550 700
		animtime		1
		scale			(0,2,2,2) (350,13,13,13) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -15
		lifetime		600 750
		animtime		1
		scale			(0,2,2,2) (350,13,13,13) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att5 ######### #
<effect>
	 id		1191
	 name		Runesneo_att5
	<list>
	res			1		mh_Runesneo_att5
	res			2		pt_ViolencFrick_finishsmoke_01
	res			3		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			4		mh_Runesneo_spark1
	res			5		mh_Runesneo_spark2
	res			6		mh_Runesneo_spark3
	res			7		mh_Runesneo_spark2
	res			8		mh_Runesneo_spark3
	res			9		sp_energyhammer_floorpat
	res			10		sp_energyhammer_floorpat
	res			11		sp_mon_Fanatic_att4_glow_01
	res			12		sp_Black_blueglow
	res			13		sp_mon_Yoshima_Hellburst_groundglow_01
	res			14		dc_firefury_boom_burns
	res			15		pt_mon_Yoshima_Hellburst_expat_02
	res			16		sp_con_Filatus_S_floorboom_01
	res			17		sp_con_Filatus_S_floorboom_01
	res			18		pt_mon_Umbar_att2smoke_01
	res			19		pt_mon_Yoshima_Hellburst_bompat_01
	res			20		pt_mon_Umbar_att1stone1
	res			21		mh_agares_boom
	res			22		mh_AWK_SOR_glowmap_01
	res			23		mh_con_shadowreveng_02
	res			24		sp_outrage_boomsec_01
	res			25		pt_Runesneo_att5_gatherpat_01
	res			26		qa_hellburst_keep_01
	res			27		qa_mon_Umbar_att1
	res			28		sp_freezingspirit_glow_01
	res			29		sp_freezingspirit_glow_01
	res			30		sp_freezingspirit_glow_01
	res			31		sp_freezingspirit_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 2
		lifetime		400 440
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -1
		lifetime		100 200
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-4 .5 .5
		lifetime		0 100
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3 .5 3
		lifetime		30 130
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-3 2 3
		lifetime		90 190
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-3 .5 -1.5
		lifetime		120 220
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2 -1 -1
		lifetime		60 160
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 200
		animtime		0
		scale			(0,13,13,13) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		50 220
		animtime		0
		scale			(0,17,17,17) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,12,12,12) (250,4,4,4) (550,4,4,4) (700,12,12,12) (710,3,3,3) (720,12,12,12) (730,3,3,3) (740,12,12,12) (750,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,1) (100,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5.7 -1.7
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,4,4,4) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.1,0,.3) (999,.1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 -1.7
		lifetime		650 900
		animtime		0
		scale			(0,15,15,15) (300,26,26,26) (999,28,28,28) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.7
		lifetime		650 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -1.7
		lifetime		650 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 -1.7
		lifetime		650 750
		animtime		0
		scale			(0,4,4,4) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -1.7
		lifetime		680 790
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -1.7
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 -1.7
		lifetime		650 700
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 -1.7
		lifetime		650 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.7
		lifetime		650 750
		animtime		1
		scale			(0,2.5,0,2.5) (999,2.5,3,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -1.7
		lifetime		650 750
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,0,.5,1) (500,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -1.7
		lifetime		650 800
		animtime		1
		scale			(0,.5,.5,.5) (999,1.3,1.5,1.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .7 -1.7
		lifetime		650 870
		animtime		0
		scale			(0,5,5,5) (300,17,17,17) (999,20,20,20) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		120 600
		animtime		0
		bonename		"head" 
		scale			(0,1,1,1) (500,.2,.2,6) (999,4,4,4) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-1 5.5 -2.5
		lifetime		620 680
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1 4.5 -2.5
		lifetime		630 690
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1 3.5 -2.5
		lifetime		640 700
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-1 2.5 -2.5
		lifetime		650 710
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## D_Summoner_Thout_stand ######### #
<effect>
	 id		1192
	 name		D_Summoner_Thout_stand
	<list>
	res			1		sp_con_tarantula_glow
	res			2		dc_batsum_floor
	res			3		sp_ancient_sum_soul_glow
	res			4		sp_ancient_sum_soul_glow
	res			5		sp_ancient_sum_soul_glow
	res			6		pt_ancient_sum_soul_smoke
	res			7		pt_ancient_sum_soul_smoke
	res			8		sp_sumwing_eyelight_01
	res			9		sp_sumwing_eyelight_01
	res			10		sp_sumwing_eyelight_01
	res			11		sp_sumwing_eyelight_01
	res			12		sp_sumwing_eyelight_01
	res			13		sp_sumwing_eyelight_01
	res			14		pt_sumwing_pat_01
	res			15		pt_sumwing_pat_01
	res			16		pt_sumwing_pat_01
	res			17		sp_sumwing_momlight_01
	res			18		sp_sumwing_momlight_01
	res			19		sp_sumwing_momlight_01
	res			20		mh_D_Summoner_Thout_stand
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		bone_animation	"body_u" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,2.2,2.2,2.2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye07" 
		randomstart		false
		active			true
		bone_animation	"eye07" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye08" 
		randomstart		false
		active			true
		bone_animation	"eye08" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		randomstart		false
		active			true
		bone_animation	"eye03" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		randomstart		false
		active			true
		bone_animation	"eye04" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye05" 
		randomstart		false
		active			true
		bone_animation	"eye05" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye06" 
		randomstart		false
		active			true
		bone_animation	"eye06" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.7,1.7,1.7) (999,.6,.6,.6) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1.7,1.7,1.7) (999,.6,.6,.6) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1.7,1.7,1.7) (999,.6,.6,.6) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,2,2,2) (500,.7,.7,.7) (999,2,2,2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,2,2,2) (500,.7,.7,.7) (999,2,2,2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,2,2,2) (500,.7,.7,.7) (999,2,2,2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Monster\D_Summoner_Thout.skel" "effect\Monster\D_Summoner_Thout_stand.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## D_Summoner_Thout_die ######### #
<effect>
	 id		1193
	 name		D_Summoner_Thout_die
	<list>
	res			1		dc_ancient_sum_soul_floorglow_01
	res			2		mh_ancient_sum_dieboom
	res			3		mh_ancient_sum_dieboom_2
	res			4		mh_ancient_sum_dieboom
	res			5		mh_regulus_summon_03
	res			6		pt_ancient_sor_soul_diepat
	res			7		mh_D_Summoner_Thout_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.4,2.4,2.4) (200,2.9,2.9,2.9) (700,3.4,3.4,3.4) (999,3.9,3.9,3.9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.8,.8,.8) (999,.9,1.5,.9) 
		alpha			(0,.7) (750,.7) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.8,.8,.8) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1.5,1.3,1.5) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (600,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## D_Summoner_Thout_att1 ######### #
<effect>
	 id		1194
	 name		D_Summoner_Thout_att1
	<list>
	res			1		mh_D_Summoner_Thout_att1
	res			2		mh_D_Summoner_Thout_att1slash_01
	res			3		mh_D_Summoner_Thout_att1slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## D_Summoner_Thout_att2 ######### #
<effect>
	 id		1195
	 name		D_Summoner_Thout_att2
	<list>
	res			1		mh_batsum_bat_01
	res			2		mh_batsum_bat_01
	res			3		mh_batsum_bat_01
	res			4		mh_batsum_bat_01
	res			5		mh_batsum_bat_01
	res			6		mh_batsum_bat_01
	res			7		mh_batsum_bat_01
	res			8		mh_batsum_bat_01
	res			9		mh_batsum_bat_01
	res			10		pt_batsum_smoke_01
	res			11		pt_batsum_smoke_01
	res			12		pt_batsum_smoke_01
	res			13		pt_batsum_smoke_01
	res			14		pt_batsum_smoke_01
	res			15		pt_batsum_smoke_01
	res			16		pt_batsum_smoke_01
	res			17		pt_batsum_smoke_01
	res			18		pt_batsum_smoke_01
	res			19		mh_batsum_bat_01
	res			20		pt_batsum_smoke_01
	res			21		mh_batsum_create_01
	res			22		dc_batsum_floor
	res			23		sp_batsum_floorjin
	res			24		sp_batsum_floorjin
	res			25		sn_skill_batsum
	res			26		mh_ancient_sum_soul_att2
	res			27		mh_D_Summoner_Thout_att2
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,1.5,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,3.5,3.5,3.5) (800,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (200,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## D_Summoner_Thout_att3 ######### #
<effect>
	 id		1196
	 name		D_Summoner_Thout_att3
	<list>
	res			1		mh_darkavatar_jin_01
	res			2		mh_darkavatar_jin_02
	res			3		mh_darkavatar_jin_03
	res			4		mh_darkavatar_sword_01
	res			5		sp_darkavatar_floorjin_01
	res			6		sp_darkavatar_floorjin_02
	res			7		mh_darkavatar_sword_02
	res			8		sp_darkavatar_floorjin_02
	res			9		dc_batsum_floor
	res			10		dc_mon_elipse_floorglow
	res			11		pt_mon_ras_alhague_boomjul_01
	res			12		sp_evilsclaw_boom_01
	res			13		sp_evilsclaw_boom_02
	res			14		pt_darkavatar_swordpat_01
	res			15		sp_darkavatar_floorboom_01
	res			16		pt_darkavatar_upsmoke_01
	res			17		sp_portal_scru_01
	res			18		sp_portal_soul_01
	res			19		sp_portal_soul_02
	res			20		mh_darkavatar_skyjin_01
	res			21		mh_darkavatar_avatar_01
	res			22		sp_darkavatar_font_01
	res			23		sp_darkavatar_font_01
	res			24		sp_darkavatar_font_02
	res			25		sp_darkavatar_font_02
	res			26		sp_darkavatar_font_03
	res			27		sp_darkavatar_font_03
	res			28		sp_darkavatar_font_04
	res			29		sp_darkavatar_font_04
	res			30		sp_darkavatar_font_05
	res			31		sp_darkavatar_font_05
	res			32		sp_darkavatar_font_06
	res			33		sp_darkavatar_font_06
	res			34		sp_darkavatar_floorboom_01
	res			35		sp_darkavatar_floorboom_01
	res			36		sp_darkavatar_floorboom_01
	res			37		sp_darkavatar_floorboom_01
	res			38		sp_darkavatar_floorboom_01
	res			39		sp_darkavatar_floorboom_01
	res			40		sp_darkavatar_floorboom_01
	res			41		mh_darkavatar_bim_01
	res			42		mh_darkavatar_cristal_01
	res			43		mh_darkavatar_cristal_01
	res			44		mh_darkavatar_cristal_01
	res			45		mh_darkavatar_cristal_01
	res			46		mh_darkavatar_cristal_01
	res			47		mh_darkavatar_cristal_01
	res			48		dc_batsum_floor
	res			49		dc_batsum_floor
	res			50		dc_batsum_floor
	res			51		dc_batsum_floor
	res			52		dc_batsum_floor
	res			53		dc_batsum_floor
	res			54		mh_mon_elipse_bom
	res			55		mh_mon_elipse_bom
	res			56		sp_mon_wolffire_firecircle_01
	res			57		sp_mon_wolffire_firecircle_01
	res			58		sp_mon_wolffire_firecircle_01
	res			59		pt_mon_wolffire_bompat_01
	res			60		pt_mon_rantea_att2patjul_01
	res			61		pt_mon_ras_alhague_stone1
	res			62		dc_firefury_boom_burns
	res			63		pt_hellburst_boomjul_01
	res			64		dc_mon_wolffire_crack_01
	res			65		pt_hellburst_boomjul_01
	res			66		pt_hellburst_boomjul_01
	res			67		pt_hellburst_boomjul_01
	res			68		pt_hellburst_boomjul_01
	res			69		pt_hellburst_boomjul_01
	res			70		pt_hellburst_boomjul_01
	res			71		mh_darkavatar_avatar_02
	res			72		sp_mon_rantea_glow_01
	res			73		pt_mon_ras_alhague_stone1
	res			74		pt_mon_ras_alhague_stone1
	res			75		pt_mon_ras_alhague_stone1
	res			76		pt_mon_ras_alhague_stone1
	res			77		pt_mon_ras_alhague_stone1
	res			78		pt_mon_ras_alhague_stone1
	res			79		mh_darkavatar_swordboom_01
	res			80		mh_darkavatar_swordboom_02
	res			81		mh_darkavatar_swordboom_03
	res			82		mh_darkavatar_swordboom_04
	res			83		mh_darkavatar_swordboom_05
	res			84		mh_darkavatar_swordboom_06
	res			85		dc_mon_poseidon_floorglow_01
	res			86		dc_mon_poseidon_floorglow_01
	res			87		dc_mon_poseidon_floorglow_01
	res			88		dc_mon_poseidon_floorglow_01
	res			89		dc_mon_poseidon_floorglow_01
	res			90		dc_mon_poseidon_floorglow_01
	res			91		pt_darkavatar_smoke_01
	res			92		mh_darkavatar_lance_01
	res			93		mh_darkavatar_lance_01
	res			94		mh_darkavatar_lance_01
	res			95		sp_darkavatar_floorjin_02
	res			96		mh_regulus_summon_02
	res			97		sp_die_circle_01
	res			98		sp_die_circle_01
	res			99		sp_die_circle_01
	res			100		sp_die_circle_01
	res			101		sp_die_circle_01
	res			102		sp_outrage_boomsec_01
	res			103		qa_viciousmirror_boom_01
	res			104		qa_thundersphere_action_01
	res			105		qa_thundersphere_action_01
	res			106		qa_thundersphere_action_01
	res			107		qa_thundersphere_action_01
	res			108		sp_palpus_finishglow_01
	res			109		mh_palpus_bommesh_01
	res			110		sp_icespike_floorcrack
	res			111		sp_icespike_floorcrack
	res			112		sp_icespike_floorcrack
	res			113		sp_icespike_floorcrack
	res			114		sp_icespike_floorcrack
	res			115		sp_icespike_floorcrack
	res			116		mh_D_Summoner_Thout_att3
	</list>
	<scene>
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		<control>
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		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			102
		active			true
		startposition	0 3.1 0
		lifetime		0 350
		animtime		0
		scale			(0,4,4,4) (300,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,.7) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	0 0 -12
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			104
		active			true
		startposition	0 0 0
		lifetime		170 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			105
		active			true
		startposition	0 0 -3
		lifetime		420 520
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			106
		active			true
		startposition	0 0 -6
		lifetime		560 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			107
		active			true
		startposition	0 0 -9
		lifetime		670 790
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			108
		active			true
		startposition	0 1 -12
		lifetime		850 970
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			109
		active			true
		startposition	0 0 -12
		lifetime		650 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (450,1) (550,0) (999,0) 
		color			(0,1,.7,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			110
		active			true
		startposition	0 .05 -.3
		lifetime		350 450
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			111
		active			true
		startposition	0 .05 -2.2
		lifetime		370 470
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			112
		active			true
		startposition	0 .05 -4.1
		lifetime		390 590
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			113
		active			true
		startposition	0 .05 -6
		lifetime		460 560
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			114
		active			true
		startposition	0 .05 -8
		lifetime		480 580
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			115
		active			true
		startposition	0 .05 -10
		lifetime		500 600
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			116
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RockDrop ######### #
<effect>
	 id		1197
	 name		RockDrop
	<list>
	res			1		mh_RockDrop_01
	res			2		mh_RockDrop_02
	res			3		mh_RockDrop_01
	res			4		mh_RockDrop_01
	res			5		dc_batsum_floor
	res			6		sp_RockDrop_floorboom_01
	res			7		sp_RockDrop_floorboom_01
	res			8		mh_muspell_boom
	res			9		mh_muspell_boom_2
	res			10		pt_RockDrop_stone_01
	res			11		pt_AWK_SWD_smoke_01
	res			12		dc_RockDrop_circle_01
	res			13		dc_RockDrop_circle_01
	res			14		dc_RockDrop_circle_01
	res			15		pt_AWK_SWD_smoke_01
	res			16		sp_viciousthorn_circle_01
	res			17		qa_evilcry_boom
	res			18		mh_RockDrop_01
	res			19		dc_RockDrop_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0,1) (650,1) (850,0) (999,0) 
		color			(0,1,1,1) (650,1,1,1) (850,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		5 660
		animtime		1
		alpha			(0,.7) (290,.7) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		10 655
		animtime		1
		alpha			(0,.5) (290,.5) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		0
		scale			(0,0,0,0) (100,1.1,1.1,1.1) (250,2.3,2.3,2.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.7) (300,1) (700,1) (800,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .15 0
		lifetime		200 230
		animtime		1
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		200 240
		animtime		1
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 250
		animtime		1
		scale			(0,1.15,1,1.15) (999,1.4,1,1.4) 
		alpha			(0,1) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 260
		animtime		1
		scale			(0,1.2,.7,1.2) (999,1.3,.3,1.3) 
		alpha			(0,1) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 210
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		200 210
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 120
		animtime		0
		scale			(0,1,1,1) (500,.23,.23,.23) (999,.22,.22,.22) 
		alpha			(0,0) (500,.5) (900,.7) (999,0) 
		color			(0,1,.6,0) (999,1,.4,0) 
		rotation		(0,0) (500,180) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		50 170
		animtime		0
		scale			(0,.9,.9,.9) (500,.23,.23,.23) (999,.22,.22,.22) 
		alpha			(0,0) (500,.6) (900,.8) (999,0) 
		color			(0,1,.3,0) (999,1,.1,0) 
		rotation		(0,0) (500,180) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 220
		animtime		0
		scale			(0,.8,.8,.8) (500,.23,.23,.23) (999,.22,.22,.22) 
		alpha			(0,0) (500,1) (600,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (500,180) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		300 350
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		200 300
		animtime		1
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		15 650
		animtime		1
		alpha			(0,.3) (290,.3) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		150 270
		animtime		0
		scale			(0,.22,.22,.22) (999,.21,.21,.21) 
		alpha			(0,0) (500,1) (600,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,220) (999,250) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lignhert_stand ######### #
<effect>
	 id		1198
	 name		Lignhert_stand
	<list>
	res			1		mh_Lignhert_stand
	res			2		sp_con_tentator_eyelight
	res			3		sp_con_tentator_eyelight
	res			4		sp_Runesneo_floorglow_01
	res			5		mh_Lignhert_jin_01
	res			6		sp_Lignhert_Downglow_01
	res			7		sp_Lignhert_Downglow_01
	res			8		sp_sumwing_momlight_01
	res			9		sp_sumwing_momlight_01
	res			10		sp_sumwing_momlight_01
	res			11		sp_sumwing_momlight_01
	res			12		sp_sumwing_momlight_01
	res			13		sp_sumwing_momlight_01
	res			14		pt_Lignhert_wingpat_01
	res			15		pt_Lignhert_wingpat_01
	res			16		pt_Lignhert_wingpat_01
	res			17		pt_Lignhert_wingpat_01
	res			18		pt_Lignhert_wingpat_01
	res			19		pt_Lignhert_wingpat_01
	res			20		sp_sumwing_momlight_01
	res			21		sp_sumwing_momlight_01
	res			22		sp_sumwing_momlight_01
	res			23		sp_sumwing_momlight_01
	res			24		sp_sumwing_momlight_01
	res			25		sp_sumwing_momlight_01
	res			26		sp_Lignhert_momlight_01
	res			27		sp_Lignhert_momlight_01
	res			28		sp_Lignhert_momlight_01
	res			29		sp_Lignhert_momlight_01
	res			30		mh_Lignhert_jin_01
	res			31		sp_Lignhert_Downglow_01
	res			32		sp_Lignhert_Downglow_01
	res			33		mh_Runesneo_Swordspark1
	res			34		mh_Runesneo_spark1
	res			35		mh_Runesneo_spark3
	res			36		mh_Runesneo_Swordspark5
	res			37		sp_sumwing_momlight_01
	res			38		sp_sumwing_momlight_01
	res			39		sp_Blackholel_circle_01
	res			40		sp_Blackholel_circle_01
	res			41		sp_Blackholel_circle_01
	res			42		mh_Runesneo_Swordspark3
	res			43		mh_Runesneo_spark2
	res			44		mh_Runesneo_spark3
	res			45		mh_Runesneo_Swordspark4
	res			46		mh_Runesneo_Swordspark2
	res			47		mh_Runesneo_spark2
	res			48		mh_Runesneo_spark1
	res			49		mh_Runesneo_spark1
	res			50		mh_Runesneo_spark3
	res			51		mh_Lignhert_att4_spark3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (500,2.5,2.5,2.5) (999,1.7,1.7,1.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"backdummy" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"down00" 
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		bonename		"down00" 
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B07" 
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B08" 
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B09" 
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B10" 
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B11" 
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B12" 
		scale			(0,.6,.6,.6) (500,.5,.5,.5) (999,.6,.6,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B01" 
		scale			(0,1.7,1.7,1.7) (999,.3,.3,.3) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B02" 
		scale			(0,1.7,1.7,1.7) (999,.3,.3,.3) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B03" 
		scale			(0,1.7,1.7,1.7) (999,.3,.3,.3) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B04" 
		scale			(0,1.7,1.7,1.7) (999,.3,.3,.3) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B05" 
		scale			(0,1.7,1.7,1.7) (999,.3,.3,.3) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B06" 
		scale			(0,1.7,1.7,1.7) (999,.3,.3,.3) 
		color			(0,.5,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B01" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B02" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B03" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B04" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B05" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"B06" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"point01" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"point02" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"point03" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"point04" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"backdummy" 
		alpha			(0,1) (250,.5) (500,1) (750,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top00" 
		scale			(0,.35,.35,.35) (250,.5,.5,.5) (360,.2,.2,.2) (550,.6,.6,.6) (666,.3,.3,.3) (800,.5,.5,.5) (999,.35,.35,.35) 
		color			(0,.5,.5,1) (500,.3,.7,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-900) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top00" 
		scale			(0,.1,.1,.1) (250,.3,.3,.3) (500,.1,.1,.1) (750,.4,.4,.4) (999,.1,.1,.1) 
		color			(0,.5,.5,1) (500,.3,.7,1) (999,.5,.5,1) 
		rotation		(0,0) (999,1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		50
		bonename		"body_u" 
		color			(0,0,0,0) (190,0,0,0) (210,0,0,1) (220,0,1,1) (230,0,1,1) (240,0,0,1) (250,0,0,0) (730,0,0,0) (740,0,0,1) (750,0,1,1) (760,0,1,1) (770,0,0,1) (780,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -.6
		lifetime		0 1000
		animtime		50
		bonename		"body_u" 
		color			(0,0,0,0) (240,0,0,0) (250,0,0,1) (260,0,1,1) (270,0,1,1) (280,0,0,1) (290,0,0,0) (780,0,0,0) (790,0,0,1) (800,0,1,1) (810,0,1,1) (820,0,0,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-1 .6 -.6
		lifetime		0 1000
		animtime		50
		bonename		"body_u" 
		color			(0,0,0,0) (300,0,0,0) (310,0,0,1) (320,0,1,1) (330,0,1,1) (340,0,0,1) (350,0,0,0) (840,0,0,0) (850,0,0,1) (860,0,1,1) (870,0,1,1) (880,0,0,1) (890,0,0,0) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		50
		bonename		"body_u" 
		color			(0,0,0,0) (90,0,0,0) (100,0,0,1) (110,0,1,1) (120,0,1,1) (130,0,0,1) (140,0,0,0) (700,0,0,0) (710,0,0,1) (720,0,1,1) (730,0,1,1) (740,0,0,1) (750,0,0,0) (999,0,0,0) 
		rotation		(0,0) (500,0) (510,150) (999,150) 
		randomstart		false
		active			true
		follow			false
		position		(0,-6,-.3,0) (500,-6,-.3,0) (510,-6,-.5,2) (999,-6,-.5,2) 
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"side_r" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"side_l" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,1.7,1.7,1.7) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		0
		bonename		"top00" 
		scale			(0,0,0,0) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		0
		bonename		"top00" 
		scale			(0,0,0,0) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		0
		bonename		"top00" 
		scale			(0,0,0,0) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		50
		bonename		"back_r" 
		color			(0,0,0,0) (350,0,0,0) (360,0,0,1) (370,0,1,1) (380,0,1,1) (390,0,0,1) (400,0,0,0) (860,0,0,0) (870,0,0,1) (880,0,1,1) (890,0,1,1) (900,0,0,1) (910,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	.2 -.5 .3
		lifetime		0 1000
		animtime		50
		bonename		"back_r" 
		color			(0,0,0,0) (140,0,0,0) (150,0,0,1) (160,0,1,1) (170,0,1,1) (180,0,0,1) (190,0,0,0) (580,0,0,0) (590,0,0,1) (600,0,1,1) (610,0,1,1) (620,0,0,1) (630,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	-.25 .5 -2.3
		lifetime		0 1000
		animtime		50
		bonename		"back_r" 
		color			(0,0,0,0) (200,0,0,0) (210,0,0,1) (220,0,1,1) (230,0,1,1) (240,0,0,1) (250,0,0,0) (440,0,0,0) (450,0,0,1) (460,0,1,1) (470,0,1,1) (480,0,0,1) (490,0,0,0) (999,0,0,0) 
		rotation		(0,260) (999,260) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-4 0 0
		lifetime		0 1000
		animtime		50
		bonename		"back_l" 
		color			(0,0,0,0) (50,0,0,0) (60,0,0,1) (70,0,1,1) (80,0,1,1) (90,0,0,1) (100,0,0,0) (670,0,0,0) (680,0,0,1) (690,0,1,1) (700,0,1,1) (710,0,0,1) (720,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-3.5 0 -2
		lifetime		0 1000
		animtime		50
		bonename		"back_l" 
		color			(0,0,0,0) (240,0,0,0) (250,0,0,1) (260,0,1,1) (270,0,1,1) (280,0,0,1) (290,0,0,0) (780,0,0,0) (790,0,0,1) (800,0,1,1) (810,0,1,1) (820,0,0,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-.15 -.2 -1
		lifetime		0 1000
		animtime		50
		bonename		"top00" 
		color			(0,0,0,0) (200,0,0,0) (210,0,0,1) (220,0,1,1) (230,0,1,1) (240,0,0,1) (250,0,0,0) (640,0,0,0) (650,0,0,1) (660,0,1,1) (670,0,1,1) (680,0,0,1) (690,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		50
		bonename		"back_l" 
		color			(0,0,0,0) (300,0,0,0) (310,0,0,1) (320,0,1,1) (330,0,1,1) (340,0,0,1) (350,0,0,0) (840,0,0,0) (850,0,0,1) (860,0,1,1) (870,0,1,1) (880,0,0,1) (890,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		50
		bonename		"back_r" 
		color			(0,0,0,0) (190,0,0,0) (200,0,0,1) (210,0,1,1) (230,0,1,1) (240,0,0,1) (250,0,0,0) (900,0,0,0) (910,0,0,1) (920,0,1,1) (940,0,1,1) (950,0,0,1) (960,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		50
		bonename		"down04" 
		color			(0,0,0,0) (190,0,0,0) (200,0,0,1) (210,1,1,1) (230,1,1,1) (240,0,0,1) (250,0,0,0) (900,0,0,0) (910,0,0,1) (920,1,1,1) (940,1,1,1) (950,0,0,1) (960,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"down03" 
		color			(0,0,0,0) (200,0,0,0) (210,0,0,1) (220,0,1,1) (230,0,1,1) (240,0,0,1) (250,0,0,0) (840,0,0,0) (850,0,0,1) (860,0,1,1) (870,0,1,1) (880,0,0,1) (890,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lignhert_att1 ######### #
<effect>
	 id		1199
	 name		Lignhert_att1
	<list>
	res			1		mh_Lignhert_att1
	res			2		mh_eff_Lignhert_weapon_01
	res			3		pt_Runesneo_att2_boomjul_01
	res			4		pt_Runesneo_att2_boompat
	res			5		sp_Black_blueglow
	res			6		sp_Blackholel_circle_01
	res			7		sp_Blackholel_circle_01
	res			8		sp_evilsclaw_boom_01
	res			9		sp_Fireworks_Pinkspr_01
	res			10		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (400,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -2
		lifetime		610 660
		animtime		1
		scale			(0,5,5,5) (150,2,2,2) (999,.1,.1,7) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 -2
		lifetime		610 660
		animtime		1
		scale			(0,1,1,1) (500,.4,.4,2) (999,0,0,2.5) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.2 -2
		lifetime		610 900
		animtime		1
		scale			(0,1,1,1) (150,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -2
		lifetime		610 800
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -2
		lifetime		610 800
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.2 -2
		lifetime		610 800
		animtime		1
		scale			(0,1,1,1) (150,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.2 -2
		lifetime		610 800
		animtime		1
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lignhert_att2 ######### #
<effect>
	 id		1200
	 name		Lignhert_att2
	<list>
	res			1		mh_Lignhert_att2
	res			2		mh_eff_Lignhert_weapon_01
	res			3		pt_Runesneo_att5_gatherpat_01
	res			4		sp_mon_Fanatic_att4_glow_01
	res			5		sp_mon_Fanatic_att4_glow_01
	res			6		sp_energyhammer_floorpat
	res			7		sp_energyhammer_floorpat
	res			8		pt_JudgeofHellion_stone1
	res			9		sp_ElementMaster_lightingfloor_01
	res			10		mh_Runesneo_spark1
	res			11		mh_Runesneo_spark2
	res			12		mh_Runesneo_spark3
	res			13		mh_agares_boom_2
	res			14		mh_agares_boom_2
	res			15		mh_Lignhert_att2ele_01
	res			16		mh_Lignhert_att2ele_02
	res			17		sp_ElementMaster_lightingfloor_01
	res			18		sp_ElementMaster_lightingfloor_01
	res			19		dc_GravityRuin_crack_01
	res			20		sp_viciousthorn_circle_01
	res			21		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (300,.5,.5,1) (600,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		bonename		"weapon_top" 
		scale			(0,1,1,1) (500,.2,.2,6) (999,4,4,4) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		bonename		"weapon_top" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		bonename		"weapon_top" 
		scale			(0,2,2,2) (350,15,15,15) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 -2
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 -2
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -2
		lifetime		550 600
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -2
		lifetime		550 700
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.6 1.5 -2.6
		lifetime		0 1000
		animtime		1
		color			(0,0,0,0) (580,0,0,0) (600,0,0,1) (620,1,1,1) (660,1,1,1) (680,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 1.3 -2.6
		lifetime		0 1000
		animtime		1
		color			(0,0,0,0) (600,0,0,0) (620,0,0,1) (640,1,1,1) (680,1,1,1) (700,0,0,1) (720,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 -1.3
		lifetime		0 1000
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,0,0,1) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -2
		lifetime		550 700
		animtime		1
		scale			(0,1,1.5,1) (999,1.5,.8,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -2
		lifetime		580 730
		animtime		1
		scale			(0,1,1.7,1) (999,1.8,.4,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (850,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -2
		lifetime		600 750
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 -2
		lifetime		650 800
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -1.8
		lifetime		550 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 -2
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lignhert_att3 ######### #
<effect>
	 id		1201
	 name		Lignhert_att3
	<list>
	res			1		mh_Lignhert_att3
	res			2		mh_Lignhert_att3_slash_01
	res			3		sp_ducemable_icehandglow
	res			4		sp_Blackholel_circle_01
	res			5		sp_Blackhole_wind_01
	res			6		sp_Blackholel_circle_01
	res			7		mh_jumpingcrash_action
	res			8		mh_Guidance_lightmesh_01
	res			9		sp_outrage_boomsec_01
	res			10		pt_Guidance_patjul_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 .3
		lifetime		300 900
		animtime		1
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (400,1,1,1) (500,2,2,2) (700,1,1,1) (999,1,1,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,0,0,1) (500,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,0,0,1) (500,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 3.6 1.4
		lifetime		70 550
		animtime		1
		color			(0,1,1,1) (600,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 450
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.2,0,7) 
		alpha			(0,0) (300,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lignhert_att4 ######### #
<effect>
	 id		1202
	 name		Lignhert_att4
	<list>
	res			1		mh_Lignhert_att4
	res			2		mh_eff_Lignhert_weapon_01
	res			3		mh_Lignhert_att4_spark1
	res			4		mh_Lignhert_att4_spark2
	res			5		mh_Lignhert_att4_spark3
	res			6		sp_mon_Fanatic_att4_glow_01
	res			7		mh_Runesneo_att3wind_02
	res			8		mh_Runesneo_att3wind_02
	res			9		mh_agares_boom
	res			10		pt_chainlighting_bom_01
	res			11		sp_energyhammer_floorpat
	res			12		mh_Rid_light_01
	res			13		mh_Rid_light_01
	res			14		sp_Black_blueglow
	res			15		mh_energyshield_barrier
	res			16		mh_instinctspeed_wind_01
	res			17		mh_instinctspeed_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (400,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_top" 
		color			(0,0,0,0) (100,0,0,0) (200,0,0,1) (300,1,1,1) (350,0,0,1) (400,1,1,1) (450,0,0,1) (500,1,1,1) (550,0,0,1) (600,1,1,1) (700,0,0,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_top" 
		color			(0,0,0,0) (150,0,0,0) (250,0,0,1) (350,1,1,1) (650,1,1,1) (750,0,0,1) (850,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon_top" 
		color			(0,0,0,0) (100,0,0,1) (200,1,1,1) (500,1,1,1) (600,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		bonename		"weapon_top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 -.5 0
		lifetime		0 980
		animtime		1
		scale			(0,.8,1.1,.8) (999,1,1.2,1) 
		alpha			(0,0) (400,0) (430,1) (550,1) (600,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -1 0
		lifetime		0 880
		animtime		1
		scale			(0,.6,1.1,.6) (999,.7,1.2,.7) 
		alpha			(0,0) (400,0) (430,1) (550,1) (600,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.7,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		1
		scale			(0,2,1,2) (999,0,4,0) 
		color			(0,0,.2,1) (500,0,.2,1) (900,0,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		1
		scale			(0,1,.5,1) (999,0,7,0) 
		color			(0,0,.2,1) (500,0,.1,1) (900,0,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.5 -.2
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.2,2,2.2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (500,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,2.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (500,0,0,0) (999,0,1,0) 
		</control>

	</scene>

</effect>
# ######## Lignhert_die ######### #
<effect>
	 id		1203
	 name		Lignhert_die
	<list>
	res			1		mh_Lignhert_die
	res			2		mh_Lignhert_die_eff#
	res			3		sp_Lignhert_Downglow_01
	res			4		sp_Lignhert_Downglow_01
	res			5		sp_Lignhert_momlight_01
	res			6		sp_Lignhert_momlight_01
	res			7		sp_Lignhert_momlight_01
	res			8		sp_Lignhert_momlight_01
	res			9		sp_con_tentator_eyelight
	res			10		sp_con_tentator_eyelight
	res			11		pt_mon_AWK_Glawar_dielight_01
	res			12		sp_outrage_boomsec_01
	res			13		sp_outrage_spark_01
	res			14		sp_Blackholel_circle_01
	res			15		sp_Blackholel_circle_01
	res			16		sp_Blackholel_circle_01
	res			17		sp_Blackholel_circle_01
	res			18		sp_Blackhole_wind_01
	res			19		pt_mon_Yogmonde_diepat_01
	res			20		pt_Lignhert_die_boomjul_01
	res			21		sp_Lignhert_die_boomcircle
	res			22		sp_Lignhert_die_boomcircle
	res			23		mh_Lignhert_jin_01
	res			24		mh_Lignhert_jin_01
	res			25		qa_hellburst_keep_01
	res			26		qa_mon_Umbar_att1
	res			27		mh_Lignhert_die_normal
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,.7) (100,0) (150,.8) (200,0) (250,1) (300,0) (350,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,1.9,1.9,1.9) (999,1,1,1) 
		alpha			(0,1) (500,1) (750,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"down00" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (250,1,1,1) (500,.9,.9,.9) (750,2,2,2) (999,.9,.9,.9) 
		alpha			(0,1) (500,1) (750,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"down00" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.5,.5,.5) (800,4,4,4) (999,1,1,1) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"point01" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.5,.5,.5) (800,4,4,4) (999,1,1,1) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"point02" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.5,.5,.5) (800,4,4,4) (999,1,1,1) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"point03" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.5,.5,.5) (800,4,4,4) (999,1,1,1) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,.3,.3,1) (500,.6,.7,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		bone_animation	"point04" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,30,30,30) (999,5,5,5) 
		alpha			(0,1) (300,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eye01" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,30,30,30) (999,5,5,5) 
		alpha			(0,1) (300,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eye02" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 0
		lifetime		0 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.1,.1,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (500,6,6,6) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (400,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\eff_Lignhert_die_eff#.skel" "effect\Monster\eff_Lignhert_die_eff#.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 0
		lifetime		0 200
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.5 3.5 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.5 3.6 0
		lifetime		100 300
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.2 3.8 0
		lifetime		150 350
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.5 0
		lifetime		600 850
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3.5 0
		lifetime		600 700
		animtime		0
		scale			(0,6,6,6) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 0
		lifetime		610 660
		animtime		1
		scale			(0,5,5,5) (150,2,2,2) (999,.2,.2,11) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.5 0
		lifetime		600 850
		animtime		0
		scale			(0,.5,.5,.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3.5 0
		lifetime		600 800
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"backdummy" 
		alpha			(0,1) (200,1) (600,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"backdummy" 
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (300,0) (999,0) 
		color			(0,.5,1,1) (999,0,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EleSpiderBlue_stand ######### #
<effect>
	 id		1204
	 name		EleSpiderBlue_stand
	<list>
	res			1		sp_EleSpiderBlue_glow_01
	res			2		sp_EleSpiderBlue_glow_01
	res			3		dc_EleSpiderBlue_walkfloor_01
	res			4		sp_EleSpiderBlue_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_stand.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.8,.9,1) (999,.8,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_stand.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## EleSpiderBlue_move ######### #
<effect>
	 id		1205
	 name		EleSpiderBlue_move
	<list>
	res			1		dc_EleSpiderBlue_walkfloor_01
	res			2		sp_EleSpiderBlue_glow_01
	res			3		sp_EleSpiderBlue_glow_01
	res			4		sp_EleSpiderBlue_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		move
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.8,.9,1) (999,.8,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_move.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_move.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_move.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## EleSpiderBlue_attack ######### #
<effect>
	 id		1206
	 name		EleSpiderBlue_attack
	<list>
	res			1		sp_EleSpiderBlue_glow_01
	res			2		sp_EleSpiderBlue_glow_01
	res			3		mh_EleSpiderBlue_attmesh_01
	res			4		sp_Lignhert_die_boomcircle
	res			5		pt_chainlighting_bom_01
	res			6		mh_EleSpiderBlue_attmesh_01
	res			7		dc_EleSpiderBlue_walkfloor_01
	res			8		mh_EleSpiderBlue_attslash_01
	res			9		mh_EleSpiderBlue_attslash_01
	res			10		sp_EleSpiderBlue_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -2
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -2
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		370 670
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.8,.9,1) (999,.8,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		350 650
		animtime		1
		alpha			(0,0) (200,0) (400,1) (850,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		380 680
		animtime		1
		alpha			(0,0) (200,0) (400,1) (850,1) (999,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## EleSpiderBlue_die ######### #
<effect>
	 id		1207
	 name		EleSpiderBlue_die
	<list>
	res			1		sp_EleSpiderBlue_glow_01
	res			2		sp_EleSpiderBlue_glow_01
	res			3		sp_EleSpiderBlue_glow_01
	res			4		sp_AWK_SOR_boomcircle_01
	res			5		dc_EleSpiderBlue_walkfloor_01
	res			6		mh_Lignhert_att4_spark1
	res			7		mh_Lignhert_att4_spark3
	res			8		sp_AWK_SOR_boomcircle_01
	res			9		pt_EleSpiderBlue_diepat_01
	res			10		pt_EleSpiderBlue_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 700
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,0,.3,1) (999,0,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,0,0,0) 
		rotation		(0,-180) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.45 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.7,3.7,3.7) 
		alpha			(0,.4) (200,.7) (999,0) 
		color			(0,.8,.9,1) (999,.8,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 1.4 0
		lifetime		350 500
		animtime		1
		color			(0,0,0,0) (100,0,.5,1) (200,1,1,1) (300,1,1,1) (400,0,.5,1) (500,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 .2
		lifetime		0 200
		animtime		1
		color			(0,0,0,0) (100,0,.5,1) (200,1,1,1) (300,1,1,1) (400,0,.5,1) (500,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.45 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.45 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,1.5) (300,1,1,3) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EleSpiderRed_stand ######### #
<effect>
	 id		1208
	 name		EleSpiderRed_stand
	<list>
	res			1		sp_EleSpiderRed_glow_01
	res			2		sp_EleSpiderRed_glow_01
	res			3		sp_EleSpiderRed_glow_01
	res			4		dc_EleSpiderRed_walkfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,1,.3,0) (999,1,.3,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_stand.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_stand.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,1,.9,.8) (999,1,.9,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EleSpiderRed_move ######### #
<effect>
	 id		1209
	 name		EleSpiderRed_move
	<list>
	res			1		sp_EleSpiderRed_glow_01
	res			2		sp_EleSpiderRed_glow_01
	res			3		sp_EleSpiderRed_glow_01
	res			4		dc_EleSpiderRed_walkfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		move
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_move.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,1,.3,0) (999,1,.3,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_move.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_move.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,1,.9,.8) (999,1,.9,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EleSpiderRed_attack ######### #
<effect>
	 id		1210
	 name		EleSpiderRed_attack
	<list>
	res			1		sp_EleSpiderRed_glow_01
	res			2		sp_EleSpiderRed_glow_01
	res			3		sp_EleSpiderRed_glow_01
	res			4		mh_EleSpiderRed_attmesh_01
	res			5		mh_EleSpiderRed_attmesh_01
	res			6		mh_EleSpiderRed_attslash_01
	res			7		mh_EleSpiderRed_attslash_01
	res			8		pt_chainlighting_bom_01
	res			9		sp_mon_garvian_equites_circle_02
	res			10		dc_EleSpiderRed_walkfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,1,.3,0) (999,1,.3,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		370 670
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\EleSpider_mom.skel" "Monster\EleSpider_mom\EleSpider_mom_att1.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		350 650
		animtime		1
		alpha			(0,0) (200,0) (400,1) (850,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		380 680
		animtime		1
		alpha			(0,0) (200,0) (400,1) (850,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -2
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 -2
		lifetime		400 700
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,1,.9,.8) (999,1,.9,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EleSpiderRed_die ######### #
<effect>
	 id		1211
	 name		EleSpiderRed_die
	<list>
	res			1		sp_EleSpiderRed_glow_01
	res			2		sp_EleSpiderRed_glow_01
	res			3		sp_EleSpiderRed_glow_01
	res			4		sp_AWK_SWD_boomcircle_01
	res			5		sp_AWK_SWD_boomcircle_01
	res			6		dc_EleSpiderRed_walkfloor_01
	res			7		pt_EleSpiderBlue_diepat_01
	res			8		mh_EleSpiderRed_diespark1
	res			9		mh_EleSpiderRed_diespark2
	res			10		pt_EleSpiderRed_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 1.45 0
		lifetime		0 700
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.45 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,-240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.45 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,0,0,0) 
		rotation		(0,-180) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.45 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.45 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,3.7,3.7,3.7) 
		alpha			(0,.4) (200,.7) (999,0) 
		color			(0,1,.9,.8) (999,1,.9,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 1.4 0
		lifetime		350 500
		animtime		1
		color			(0,0,0,0) (100,1,.5,0) (200,1,1,1) (300,1,1,1) (400,1,.5,0) (500,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 .2
		lifetime		0 200
		animtime		1
		color			(0,0,0,0) (100,1,.5,0) (200,1,1,1) (300,1,1,1) (400,1,.5,0) (500,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.45 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,1.5) (300,1,1,3) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Choke_stand ######### #
<effect>
	 id		1212
	 name		Choke_stand
	<list>
	res			1		mh_Choke_stand
	res			2		sp_Choke_Centerglow_01
	res			3		sp_Choke_Sideglow_01
	res			4		sp_Choke_Sideglow_01
	res			5		sp_Choke_Sideglow_01
	res			6		sp_Choke_Sideglow_01
	res			7		sp_Choke_Sideglow_01
	res			8		sp_Choke_Sideglow_01
	res			9		sp_Choke_Sideglow_01
	res			10		sp_Choke_Sideglow_01
	res			11		sp_Choke_Sideglow_01
	res			12		sp_Choke_Sideglow_01
	res			13		sp_Choke_Sideglow_01
	res			14		sp_Choke_Sideglow_01
	res			15		pt_Choke_standspit_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,4,4,4) (500,4.5,4.5,4.5) (999,4,4,4) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"spit" 
		scale			(0,.5,1,5) (999,.4,1,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Choke_att1 ######### #
<effect>
	 id		1213
	 name		Choke_att1
	<list>
	res			1		mh_Choke_att1
	res			2		sp_Choke_att1Spark_01
	res			3		pt_Runesneo_att2_boompat
	res			4		sp_Choke_att1Spark_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 1.5 -1.5
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,1,1) (600,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 1.5 -1.5
		lifetime		650 660
		animtime		1
		scale			(0,1,1,1) (500,.3,.3,2) (999,0,0,2.5) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 1.5 -1.5
		lifetime		650 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,1) (600,.8) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Choke_att2 ######### #
<effect>
	 id		1214
	 name		Choke_att2
	<list>
	res			1		mh_Choke_att2
	res			2		sp_Choke_att2Spark_01
	res			3		sp_Choke_att2Spark_01
	res			4		sp_Choke_att2spitglow_01
	res			5		sp_Choke_att2spitglow_01
	res			6		sp_Choke_att2spitglow_01
	res			7		sp_Choke_att2spitglow_01
	res			8		sp_Choke_att2spitglow_01
	res			9		sp_Choke_att2spitglow_01
	res			10		sp_Black_blueglow
	res			11		pt_tarantula_waterdrop_01
	res			12		sp_Fireworks_Greenspr_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.8 -3
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 2.8 -3
		lifetime		550 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"jul01" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul02" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul03" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"jul04" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul05" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"jul06" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.8 -3
		lifetime		550 950
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.8 -3
		lifetime		550 950
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.8 -3
		lifetime		550 850
		animtime		1
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Choke_die ######### #
<effect>
	 id		1215
	 name		Choke_die
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	res			2		sp_mon_capdesair_floorglow_01
	res			3		pt_Artichoke_diepat_01
	res			4		mh_Choke_die_eff
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1.2
		lifetime		0 700
		animtime		1
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "Monster\Choke.skel" "Monster\Choke\Choke_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_stand ######### #
<effect>
	 id		1216
	 name		Artichoke_stand
	<list>
	res			1		mh_Artichoke_stand
	res			2		sp_Choke_Centerglow_01
	res			3		sp_Choke_Sideglow_01
	res			4		sp_Choke_Sideglow_01
	res			5		sp_Choke_Sideglow_01
	res			6		sp_Choke_Sideglow_01
	res			7		sp_Choke_Sideglow_01
	res			8		sp_Choke_Sideglow_01
	res			9		sp_Choke_Sideglow_01
	res			10		sp_Choke_Sideglow_01
	res			11		sp_Choke_Sideglow_01
	res			12		sp_Choke_Sideglow_01
	res			13		sp_Choke_Sideglow_01
	res			14		sp_Choke_Sideglow_01
	res			15		pt_Thema_Cake_note_Yellow
	res			16		pt_Thema_Cake_note_Magenta
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,4,4,4) (500,4.5,4.5,4.5) (999,4,4,4) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_att1 ######### #
<effect>
	 id		1217
	 name		Artichoke_att1
	<list>
	res			1		mh_Artichoke_att1
	res			2		sp_mon_Filatus_att1_finishboom_01
	res			3		sp_Artichoke_att1bung_01
	res			4		sp_mon_Filatus_att1_finishboom_01
	res			5		pt_mon_Filatus_att1_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 -1.5
		lifetime		620 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 -1.5
		lifetime		650 1000
		animtime		1
		scale			(0,1,1,1) (700,5,5,5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 -1.5
		lifetime		620 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 -1.5
		lifetime		650 1000
		animtime		0
		scale			(0,2,2,2) (500,.3,.3,1) (999,.1,.1,4) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_att2 ######### #
<effect>
	 id		1218
	 name		Artichoke_att2
	<list>
	res			1		sp_Choke_att2Spark_01
	res			2		sp_Choke_att2Spark_01
	res			3		sp_Choke_att2spitglow_01
	res			4		sp_Choke_att2spitglow_01
	res			5		sp_Choke_att2spitglow_01
	res			6		sp_Choke_att2spitglow_01
	res			7		sp_Choke_att2spitglow_01
	res			8		sp_Choke_att2spitglow_01
	res			9		sp_Black_blueglow
	res			10		pt_tarantula_waterdrop_01
	res			11		sp_Fireworks_Greenspr_01
	res			12		mh_Artichoke_att2
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 2.3 -3
		lifetime		550 870
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 2.3 -3
		lifetime		550 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"jul01" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul02" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul03" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"jul04" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul05" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"jul06" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.8 -3
		lifetime		550 950
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 -3
		lifetime		550 950
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.3 -3
		lifetime		550 850
		animtime		1
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Artichoke_die ######### #
<effect>
	 id		1219
	 name		Artichoke_die
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	res			2		sp_mon_capdesair_floorglow_01
	res			3		pt_Artichoke_diepat_01
	res			4		mh_Artichoke_die_eff
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1.2
		lifetime		0 700
		animtime		1
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "Monster\Artichoke.skel" "Monster\Artichoke\Artichoke_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RockDrop_Big ######### #
<effect>
	 id		1220
	 name		RockDrop_Big
	<list>
	res			1		dc_batsum_floor
	res			2		sp_RockDrop_floorboom_01
	res			3		sp_RockDrop_floorboom_01
	res			4		mh_muspell_boom
	res			5		mh_muspell_boom_2
	res			6		dc_RockDrop_circle_01
	res			7		dc_RockDrop_circle_01
	res			8		dc_RockDrop_circle_01
	res			9		sp_viciousthorn_circle_01
	res			10		dc_RockDrop_circle_01
	res			11		pt_RockDrop_Big_stone_01
	res			12		pt_RockDrop_Big_smoke_01
	res			13		pt_RockDrop_Big_smoke_01
	res			14		mh_RockDrop_Big_01
	res			15		mh_RockDrop_Big_02
	res			16		mh_RockDrop_Big_01
	res			17		mh_RockDrop_Big_01
	res			18		mh_RockDrop_Big_01
	res			19		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		0
		scale			(0,0,0,0) (100,3.3,3.3,3.3) (250,6.7,6.7,6.7) (999,7,7,7) 
		alpha			(0,0) (100,.7) (300,1) (700,1) (800,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 0
		lifetime		200 230
		animtime		1
		scale			(0,3,3,3) (999,29,29,29) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .25 0
		lifetime		200 240
		animtime		1
		scale			(0,4,4,4) (999,20,20,20) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 250
		animtime		1
		scale			(0,1.7,1,1.7) (999,2.4,1.5,2.4) 
		alpha			(0,1) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 260
		animtime		1
		scale			(0,1.6,1,1.6) (999,2.4,1,2.4) 
		alpha			(0,1) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 120
		animtime		0
		scale			(0,3,3,3) (500,.66,.66,.66) (999,.63,.63,.63) 
		alpha			(0,0) (500,.5) (900,.7) (999,0) 
		color			(0,1,.6,0) (999,1,.4,0) 
		rotation		(0,0) (500,180) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		50 170
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,.66,.66,.66) (999,.63,.63,.63) 
		alpha			(0,0) (500,.6) (900,.8) (999,0) 
		color			(0,1,.3,0) (999,1,.1,0) 
		rotation		(0,0) (500,180) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		100 220
		animtime		0
		scale			(0,2.4,2.4,2.4) (500,.66,.66,.66) (999,.63,.63,.63) 
		alpha			(0,0) (500,1) (600,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (500,180) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		200 300
		animtime		1
		scale			(0,5,5,5) (999,23,23,23) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		150 270
		animtime		0
		scale			(0,.66,.66,.66) (999,.63,.63,.63) 
		alpha			(0,0) (500,1) (600,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,220) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 210
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		200 210
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		340 350
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.8,.6) (999,1,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		0
		alpha			(0,1) (300,1) (500,.5) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 666
		animtime		1
		alpha			(0,1) (600,.3) (800,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (800,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		5 660
		animtime		1
		alpha			(0,.7) (290,.7) (300,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		10 655
		animtime		1
		alpha			(0,.5) (290,.5) (300,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		15 650
		animtime		1
		alpha			(0,.3) (290,.3) (300,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Electric_Up ######### #
<effect>
	 id		1221
	 name		Electric_Up
	<list>
	res			1		pt_Sacra_Resist_lightpat_01
	res			2		pt_Sacra_Resist_lightpat_01
	res			3		sp_EleSpiderBlue_glow_01
	res			4		sp_EleSpiderBlue_glow_01
	res			5		sp_EleSpiderBlue_glow_01
	res			6		dc_EleSpiderBlue_walkfloor_01
	res			7		sp_Sacra_Resist_floorjin_01
	res			8		sp_Sacra_Resist_floorjin_01
	res			9		sp_Sacra_Resist_floorjin_01
	res			10		sp_Black_blueglow
	res			11		sp_Electric_Up_jin_01
	res			12		mh_mon_NeoDeuxMarble_jinmesh_02
	res			13		mh_mon_NeoDeuxMarble_jinmesh_02
	res			14		sp_emitedflash_lighting_01
	res			15		mh_grupain_summon_01
	res			16		pt_mon_NeoDeuxMarble_att5font_01
	res			17		pt_mon_NeoDeuxMarble_att5font_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -4.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 13 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 13 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,180) (999,-1540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 13 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,1540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (250,10,10,10) (500,5,5,5) (750,10,10,10) (999,5,5,5) 
		alpha			(0,.4) (250,.6) (500,.4) (750,.6) (999,.4) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (250,.7) (500,.4) (750,.7) (999,.4) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 13 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		rotation		(0,-360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,1020) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,15) (250,1,1,15) (500,3,3,15) (750,1,1,15) (999,3,3,15) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Electric_Down ######### #
<effect>
	 id		1222
	 name		Electric_Down
	<list>
	res			1		pt_Sacra_Force_lightpat_01
	res			2		pt_Sacra_Force_lightpat_01
	res			3		sp_EleSpiderRed_glow_01
	res			4		sp_EleSpiderRed_glow_01
	res			5		sp_EleSpiderRed_glow_01
	res			6		sp_portal_redglow
	res			7		sp_Sacra_Force_floorjin_01
	res			8		sp_Sacra_Force_floorjin_01
	res			9		sp_Sacra_Force_floorjin_01
	res			10		dc_EleSpiderRed_walkfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,1,.5,.1) (999,1,0,0) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,1,.5,.1) (999,1,0,0) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,1,.3,0) (999,1,.3,0) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,-1540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-180) (999,1540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.3) (250,.7) (500,.3) (750,.7) (999,.3) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (900,.2) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (900,.2) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,6,6,6) (500,3,3,3) (750,6,6,6) (999,3,3,3) 
		alpha			(0,.5) (250,.8) (500,.5) (750,.8) (999,.5) 
		color			(0,1,.8,.6) (999,1,.8,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mag_Creeper_stand ######### #
<effect>
	 id		1223
	 name		Mag_Creeper_stand
	<list>
	res			1		mh_Mag_Creeper_stand
	res			2		sp_Mag_Creeper_eyeglow_01
	res			3		sp_Mag_Creeper_eyeglow_01
	res			4		sp_Mag_Creeper_eyeglow_01
	res			5		sp_Mag_Creeper_eyeglow_01
	res			6		sp_Mag_Creeper_eyeglow_01
	res			7		sp_Mag_Creeper_eyeglow_01
	res			8		sp_Mag_Creeper_eyeglow_01
	res			9		sp_Mag_Creeper_eyeglow_01
	res			10		sp_Mag_Creeper_eyeglow_01
	res			11		sp_Mag_Creeper_headglow_01
	res			12		sp_Mag_Creeper_eyeglow_01
	res			13		sp_Mag_Creeper_eyeglow_01
	res			14		sp_Mag_Creeper_eyeglow_01
	res			15		sp_Mag_Creeper_eyeglow_01
	res			16		sp_Mag_Creeper_eyeglow_01
	res			17		sp_Mag_Creeper_eyeglow_01
	res			18		pt_mon_gavian_quaestor_handfire
	res			19		pt_mon_gavian_quaestor_handfire
	res			20		pt_Mag_Creeper_headpat_01
	res			21		pt_Mag_Creeper_stand_floorpat_01
	res			22		sp_instinctspeed_monglow_01
	res			23		sp_instinctspeed_monglow_01
	res			24		pt_Mag_Creeper_icesmoke_01
	res			25		pt_Mag_Creeper_icesmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye3" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye5" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye6" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye7" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye8" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,7,7,7) (500,8,8,8) (999,7,7,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone53" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone58" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone67" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone61" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone64" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	4 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone40" 
		scale			(0,8,8,8) (300,10,10,10) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.3,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	4 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,8,8,8) (300,10,10,10) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.3,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		bonename		"Top_up" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.1) (200,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	4 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone40" 
		scale			(0,6,6,6) (500,7,7,7) (999,6,6,6) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	4 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,6,6,6) (500,7,7,7) (999,6,6,6) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	4 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone40" 
		scale			(0,1,1,1) (300,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	4 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,1,1,1) (300,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mag_Creeper_att1 ######### #
<effect>
	 id		1224
	 name		Mag_Creeper_att1
	<list>
	res			1		mh_Mag_Creeper_att1
	res			2		mh_Mag_Creeper_att1_slash_01
	res			3		mh_Mag_Creeper_att1_slash_02
	res			4		mh_Mag_Creeper_att1_slash_03
	res			5		mh_Mag_Creeper_att1_slash_04
	res			6		mh_Mag_Creeper_att1_slash_05
	res			7		mh_Mag_Creeper_att1_slash_06
	res			8		mh_Mag_Creeper_att1_slash_01
	res			9		mh_Mag_Creeper_att1_slash_02
	res			10		mh_Mag_Creeper_att1_slash_03
	res			11		mh_Mag_Creeper_att1_slash_04
	res			12		mh_Mag_Creeper_att1_slash_05
	res			13		mh_Mag_Creeper_att1_slash_06
	res			14		mh_Mag_Creeper_att1_slash_01
	res			15		mh_Mag_Creeper_att1_slash_02
	res			16		mh_Mag_Creeper_att1_slash_03
	res			17		mh_Mag_Creeper_att1_slash_04
	res			18		mh_Mag_Creeper_att1_slash_05
	res			19		mh_Mag_Creeper_att1_slash_06
	res			20		dc_mon_elifea_glow
	res			21		pt_MagCreeper_att1_actionpat_01
	res			22		pt_Mag_Creeper_att1finish_floorpat_01
	res			23		qa_mon_Umbar_att1
	res			24		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		220 420
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		240 440
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		260 460
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		280 480
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		420 620
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		440 640
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		460 660
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		480 680
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		570 770
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		590 790
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		610 810
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		630 830
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,1,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 0 -1
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (300,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 9 0
		lifetime		200 800
		animtime		0
		scale			(0,.5,.5,3) (200,2,2,8) (800,3,3,12) (999,1,1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 -1
		lifetime		200 800
		animtime		1
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 499
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mag_Creeper_att2 ######### #
<effect>
	 id		1225
	 name		Mag_Creeper_att2
	<list>
	res			1		mh_Mag_Creeper_att2
	res			2		sp_Lignhert_powerup_circle_01
	res			3		pt_Lignhert_powerup_keeppat_01
	res			4		sp_Mag_Creeper_att2_circle_01
	res			5		sp_MagCreeper_att2_boomcircle_01
	res			6		mh_Mag_Creeper_att2redmesh_01
	res			7		sp_Mag_Creeper_att2_circle_01
	res			8		sp_Black_blueglow
	res			9		pt_Mag_Creeper_att2_boomsmoke_01
	res			10		sp_Mag_Creeper_att2_attglow_01
	res			11		sp_Mag_Creeper_att2_attglow_01
	res			12		sp_Mag_Creeper_att2_attglow_01
	res			13		sp_Mag_Creeper_att2_attglow_01
	res			14		sp_Mag_Creeper_att2_attglow_01
	res			15		sp_Mag_Creeper_att2_attglow_01
	res			16		dc_Mag_Creeper_att2_floorglow_01
	res			17		dc_Mag_Creeper_att2_floorglow_01
	res			18		dc_Mag_Creeper_att2_floorglow_01
	res			19		dc_Mag_Creeper_att2_floorglow_01
	res			20		dc_Mag_Creeper_att2_floorglow_01
	res			21		dc_Mag_Creeper_att2_floorglow_01
	res			22		qa_mon_Umbar_att2
	res			23		sp_Mag_Creeper_att2_attglow_01
	res			24		sp_Mag_Creeper_att2_attglow_01
	res			25		sp_Mag_Creeper_att2_attglow_01
	res			26		sp_Mag_Creeper_att2_attglow_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 6 0
		lifetime		500 900
		animtime		0
		scale			(0,1,1,1) (999,50,50,50) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 12 0
		lifetime		500 950
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 8 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,35,35,35) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 6.5 0
		lifetime		200 500
		animtime		0
		scale			(0,25,25,25) (999,1,1,1) 
		alpha			(0,.1) (300,1) (999,1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -2 0
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 0
		lifetime		450 850
		animtime		0
		scale			(0,1,1,1) (999,35,35,35) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 8 0
		lifetime		400 950
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		500 550
		animtime		0
		bonename		"Top_up" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,.1) (200,1) (850,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (600,0,0,0) (700,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		bone_animation	"f1" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (600,0,0,0) (700,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		bone_animation	"f2" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (600,0,0,0) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		bone_animation	"f3" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (600,0,0,0) (700,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		bone_animation	"f4" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (600,0,0,0) (700,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		bone_animation	"f5" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (600,0,0,0) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		bone_animation	"f6" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"f1" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"f2" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"f3" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"f4" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"f5" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"f6" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.skel" "effect\Monster\eff_Mag_Creeper_att2_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	4 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone40" 
		scale			(0,0,0,0) (200,1,1,1) (400,1.3,1.3,1.3) (420,.9,.9,.9) (750,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (200,1) (550,1) (800,0) (999,0) 
		color			(0,1,.3,1) (400,1,.3,1) (420,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	4 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone19" 
		scale			(0,0,0,0) (200,1,1,1) (400,1.3,1.3,1.3) (420,.9,.9,.9) (750,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (200,1) (550,1) (800,0) (999,0) 
		color			(0,1,.3,1) (400,1,.3,1) (420,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	4 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone34" 
		scale			(0,0,0,0) (200,1,1,1) (400,1.3,1.3,1.3) (420,.9,.9,.9) (750,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (200,1) (550,1) (800,0) (999,0) 
		color			(0,1,.3,1) (400,1,.3,1) (420,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	4 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone28" 
		scale			(0,0,0,0) (200,1,1,1) (400,1.3,1.3,1.3) (420,.9,.9,.9) (750,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (200,1) (550,1) (800,0) (999,0) 
		color			(0,1,.3,1) (400,1,.3,1) (420,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,1720) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mag_Creeper_die ######### #
<effect>
	 id		1226
	 name		Mag_Creeper_die
	<list>
	res			1		sp_Mag_Creeper_die_floorsmoke_01
	res			2		mh_Mag_Creeper_att2redmesh_01
	res			3		sp_Artichoke_att1bung_01
	res			4		sp_mon_AWK_Barad_dieglow_01
	res			5		sp_mon_AWK_Barad_dieglow_01
	res			6		sp_mon_AWK_Barad_dieglow_01
	res			7		sp_mon_AWK_Barad_dieglow_01
	res			8		sp_mon_AWK_Barad_dieglow_01
	res			9		sp_mon_AWK_Barad_dieglow_01
	res			10		sp_mon_AWK_Barad_dieglow_01
	res			11		sp_mon_AWK_Barad_dieglow_01
	res			12		pt_Mag_Creeper_die_dielight_01
	res			13		mh_Mag_Creeper_die_eff
	res			14		sp_Mag_Creeper_eyeglow_01
	res			15		sp_Mag_Creeper_eyeglow_01
	res			16		sp_Mag_Creeper_eyeglow_01
	res			17		sp_Mag_Creeper_eyeglow_01
	res			18		sp_Mag_Creeper_eyeglow_01
	res			19		sp_Mag_Creeper_eyeglow_01
	res			20		sp_Mag_Creeper_eyeglow_01
	res			21		sp_Mag_Creeper_eyeglow_01
	res			22		sp_Mag_Creeper_eyeglow_01
	res			23		pt_Mag_Creeper_headpat_01
	res			24		sp_Mag_Creeper_eyeglow_01
	res			25		sp_Mag_Creeper_eyeglow_01
	res			26		sp_Mag_Creeper_eyeglow_01
	res			27		sp_Mag_Creeper_eyeglow_01
	res			28		sp_Mag_Creeper_eyeglow_01
	res			29		sp_Mag_Creeper_eyeglow_01
	res			30		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 .3 2
		lifetime		380 630
		animtime		1
		scale			(0,6,6,6) (999,30,30,30) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 1.5
		lifetime		50 270
		animtime		1
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7.5 1.5
		lifetime		0 250
		animtime		1
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 2 2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 3 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6 2
		lifetime		0 850
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye3" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye4" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye5" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye6" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye7" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye8" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (500,8,8,8) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.1) (200,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Top_up" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone53" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone58" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone56" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone61" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone67" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone64" "Monster\Mag_Creeper.skel" "effect\Monster\Mag_Creeper_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obscura_stand ######### #
<effect>
	 id		1227
	 name		Obscura_stand
	<list>
	res			1		mh_Obscura_stand
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Obscura_stand_smoke_01
	res			4		pt_Obscura_stand_smoke_01
	res			5		pt_Obscura_stand_smoke_01
	res			6		sp_npc_thuban_eyelight
	res			7		sp_npc_thuban_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obscura_att1 ######### #
<effect>
	 id		1228
	 name		Obscura_att1
	<list>
	res			1		mh_Obscura_att1
	res			2		sp_Obscura_att1_glow
	res			3		pt_Obscura_att1_boompat
	res			4		sp_Obscura_att1_finishcircle_01#.dds
	res			5		sp_Obscura_att1_finishcircle_01#.dds
	res			6		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,2,2,2) (600,5,5,5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1.5
		lifetime		650 660
		animtime		1
		scale			(0,1,1,1) (500,.3,.3,2) (999,0,0,2.5) 
		color			(0,1,1,1) (999,1,.4,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		650 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		650 950
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.5
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obscura_att2 ######### #
<effect>
	 id		1229
	 name		Obscura_att2
	<list>
	res			1		mh_Obscura_att2
	res			2		mh_Obscura_att2_slash_01
	res			3		mh_Obscura_att2_slash_02
	res			4		mh_Obscura_att2_slash_03
	res			5		mh_Obscura_att2_slash_05
	res			6		mh_Obscura_att2_#
	res			7		sp_Obscura_att2_eyeglow_01
	res			8		mh_Obscura_att2_#
	res			9		mh_Obscura_att2_slash_05
	res			10		sp_instinctpower_floorsmoke_01
	res			11		sp_instinctpower_floorsmoke_01
	res			12		mh_con_Filatus_N_boomwind
	res			13		mh_AWK_SWD_glowmap_01
	res			14		dc_firefury_boom_burns
	res			15		sp_mon_wolffire_firecircle_01
	res			16		pt_RockDrop_Big_stone_01
	res			17		sp_AWK_SOR_boomcircle_01
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		pt_Obscura_att2_smoke_01
	res			20		sp_mon_Hellion_att3floorglow
	res			21		sp_Obscura_att2_startboom_01
	res			22		sp_Obscura_att2_startboom_02
	res			23		qa_firefury_boom01
	res			24		qa_firefury_boom01
	res			25		qa_firefury_boom01
	res			26		qa_normalboom_01
	res			27		qa_evilcry_boom
	res			28		sp_Obscura_att2_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		80 200
		animtime		1
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		220 340
		animtime		1
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		380 550
		animtime		1
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		740 950
		animtime		1
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (80,0) (100,.5) (190,.5) (210,0) (230,0) (240,.5) (330,.5) (340,0) (360,0) (380,.5) (500,.5) (520,0) (530,0) (550,.5) (720,.5) (750,0) (770,0) (790,.2) (850,0) (999,0) 
		color			(0,1,0,1) (770,1,0,1) (790,1,.1,1) (999,1,.1,1) 
		rotation		(0,180) (210,180) (230,-150) (340,-150) (360,90) (520,90) (530,180) (750,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,0) (80,0) (100,.3) (190,.3) (210,0) (230,0) (240,.3) (330,.3) (340,0) (360,0) (380,.3) (500,.3) (520,0) (530,0) (550,.3) (720,.3) (750,0) (770,.1) (800,0) (999,0) 
		color			(0,1,0,1) (770,1,0,1) (790,1,.1,1) (999,1,.1,1) 
		rotation		(0,180) (210,180) (230,-150) (340,-150) (360,90) (520,90) (530,180) (750,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.2 0
		lifetime		750 960
		animtime		1
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		650 800
		animtime		0
		scale			(0,2,2,2) (999,19,19,19) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		670 810
		animtime		0
		scale			(0,3,3,3) (999,21,21,21) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		650 850
		animtime		1
		scale			(0,1.3,1.1,1.3) (999,1.5,1.1,1.5) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (500,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		670 820
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,3,2,3) (999,3,2,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		670 850
		animtime		1
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		670 820
		animtime		1
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		670 690
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		50 200
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.5 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3.5 0
		lifetime		50 100
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		770 960
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2.5 0
		lifetime		90 200
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (500,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		90 230
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (400,0) (500,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		80 180
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		220 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		670 740
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		380 800
		animtime		0
		bonename		"Bip01 R Foot" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obscura_att3 ######### #
<effect>
	 id		1230
	 name		Obscura_att3
	<list>
	res			1		mh_Obscura_att3
	res			2		mh_Obscura_att3_#
	res			3		mh_Obscura_att3_#
	res			4		sp_Obscura_att2_eyeglow_01
	res			5		mh_Obscura_att3_slash_01
	res			6		pt_Runesneo_att2_boompat
	res			7		mh_mon_Yogmonde_att2_wind_01
	res			8		sp_Obscura_att3_boom_01
	res			9		sp_Obscura_att3_boom_01
	res			10		pt_Runesneo_att2_boompat
	res			11		sp_portal_redglow
	res			12		sp_Obscura_att3_boomcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (200,.5) (600,.5) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.5) (500,0,0,3) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (200,.3) (600,.3) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,1) (500,0,0,5) (999,0,0,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		bonename		"Bip01 R Finger01" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -3.5
		lifetime		670 680
		animtime		1
		scale			(0,1,1,1) (500,.3,.3,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (600,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -3.5
		lifetime		670 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -3.5
		lifetime		670 1000
		animtime		1
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 -3.5
		lifetime		670 680
		animtime		1
		scale			(0,1,1,1) (500,.2,.2,5) (999,0,0,9) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 -3.5
		lifetime		670 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 -3.5
		lifetime		670 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obscura_die ######### #
<effect>
	 id		1231
	 name		Obscura_die
	<list>
	res			1		mh_Obscura_die
	res			2		pt_Obscura_diesmoke_01
	res			3		sp_viciousthorn_circle_01
	res			4		mh_Obscura_die_eff
	res			5		pt_Obscura_stand_smoke_01
	res			6		pt_Obscura_stand_smoke_01
	res			7		pt_Obscura_stand_smoke_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		sp_instinctpower_floorsmoke_01
	res			10		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	3.3 1 2
		lifetime		350 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	3.8 .1 2
		lifetime		350 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,.5) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (350,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"head" "Monster\Obscura.skel" "effect\Monster\Obscura_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Obscura.skel" "effect\Monster\Obscura_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Obscura.skel" "effect\Monster\Obscura_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	3.8 .2 2
		lifetime		350 600
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3.8 .1 2
		lifetime		350 650
		animtime		1
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_stand ######### #
<effect>
	 id		1232
	 name		Drabiss_Warriorboss_stand
	<list>
	res			1		mh_Drabiss_Warriorboss_stand
	res			2		dc_Obscura_floorglow_01
	res			3		sp_npc_thuban_eyelight
	res			4		sp_npc_thuban_eyelight
	res			5		pt_Drabiss_Warrior_stand_smoke_01
	res			6		pt_Drabiss_Warrior_stand_smoke_01
	res			7		pt_Drabiss_Warrior_stand_smoke_01
	res			8		sp_mon_Ronzart_momglow_02
	res			9		sp_mon_Ronzart_momglow_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 Spine1" 
		scale			(0,8,8,8) (500,10,10,10) (999,8,8,8) 
		alpha			(0,.4) (999,.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 Spine1" 
		scale			(0,6,6,6) (500,8,8,8) (999,6,6,6) 
		alpha			(0,.4) (999,.4) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att1 ######### #
<effect>
	 id		1233
	 name		Drabiss_Warriorboss_att1
	<list>
	res			1		mh_Drabiss_Warriorboss_att1
	res			2		mh_Drabiss_Warriorboss_att1_slash_01
	res			3		mh_Drabiss_Warriorboss_att1_slash_01
	res			4		sp_con_tentator_eyelight
	res			5		sp_con_tentator_eyelight
	res			6		sp_con_tentator_eyelight
	res			7		sp_con_tentator_eyelight
	res			8		sp_con_tentator_eyelight
	res			9		sp_con_tentator_eyelight
	res			10		pt_Drabiss_Warrior_att1_gather_01
	res			11		sp_Blackhole_wind_01
	res			12		sp_Drabiss_Warriorboss_att1_boom_01
	res			13		sp_Black_blueglow
	res			14		sp_Drabiss_Warriorboss_att1_boom_01
	res			15		sp_Artichoke_att1bung_01
	res			16		pt_Runesneo_att2_boomjul_01
	res			17		mh_Drabiss_Warriorboss_swordmesh_01
	res			18		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.6
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (300,1) (450,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.6
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (300,1) (450,1) (500,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,0) (250,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,0) (300,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,0) (350,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,0) (400,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon" 
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,0) (450,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"weapon" 
		scale			(0,.1,.1,.1) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"weapon" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 -2.5
		lifetime		380 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -2.5
		lifetime		380 600
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.6) (999,0,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 -2.5
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -2.5
		lifetime		380 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,9,9,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (500,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -2.5
		lifetime		380 400
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (150,2,2,2) (999,.3,.3,7) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att2 ######### #
<effect>
	 id		1234
	 name		Drabiss_Warriorboss_att2
	<list>
	res			1		mh_Drabiss_Warriorboss_att2
	res			2		mh_Drabiss_Warriorboss_att2_blade_01
	res			3		dc_Drabiss_Warriorboss_floorglow_01
	res			4		sp_Drabiss_Warrior_att2_wind_01
	res			5		sp_Drabiss_Warrior_att2_wind_01
	res			6		sp_mon_Niniell_basiccircle_02
	res			7		mh_jumpingcrash_action
	res			8		sp_mon_Niniell_basiccircle_02
	res			9		pt_Drabiss_Warrior_att1_gather_01
	res			10		sp_mon_Fanatic_att4_glow_01
	res			11		sp_mon_Fanatic_att4_glow_01
	res			12		mh_Drabiss_Warriorboss_swordmesh_01
	res			13		mh_Drabiss_Warriorboss_swordmesh_01
	res			14		mh_Drabiss_Warriorboss_swordmesh_01
	res			15		mh_Drabiss_Warriorboss_swordmesh_01
	res			16		qa_energyhammer_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (520,0) (550,1) (650,1) (740,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,6,6,6) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.8 0
		lifetime		500 780
		animtime		0
		scale			(0,1,1,1) (500,26,26,26) (999,33,33,33) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-820) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.8 0
		lifetime		500 780
		animtime		0
		scale			(0,1,1,1) (500,26,26,26) (999,33,33,33) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,-820) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		bonename		"weapon" 
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,.3) 
		color			(0,0,1,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 750
		animtime		1
		bonename		"weapon" 
		scale			(0,0,0,0) (200,.7,.7,.7) (500,1.5,1.5,1.5) (800,1.8,1.8,1.8) (999,.5,.5,.5) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 470
		animtime		0
		bonename		"weapon" 
		scale			(0,8,8,8) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,.3) 
		color			(0,1,.5,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		bonename		"weapon" 
		scale			(0,.1,.1,.1) (999,2,2,2) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		bonename		"weapon" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		4500 750
		animtime		1
		bonename		"weapon" 
		scale			(0,2,2,2) (350,15,15,15) (999,2,2,2) 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,0) (400,.6) (800,.6) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,0) (400,.4) (800,.4) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,0) (400,.2) (800,.2) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att3 ######### #
<effect>
	 id		1235
	 name		Drabiss_Warriorboss_att3
	<list>
	res			1		mh_Drabiss_Warriorboss_att3
	res			2		mh_Drabiss_Warriorboss_swordmesh_01
	res			3		mh_Drabiss_Warriorboss_att3_pierce_01
	res			4		mh_Drabiss_Warriorboss_att3_pierce_01
	res			5		mh_Drabiss_Warriorboss_att3_pierce_02
	res			6		mh_Drabiss_Warriorboss_att3_pierce_03
	res			7		pt_Drabiss_Warriorboss_att3_pat_01
	res			8		mh_Drabiss_Warriorboss_swordmesh_01
	res			9		mh_Drabiss_Warriorboss_swordmesh_01
	res			10		mh_Drabiss_Warriorboss_swordmesh_01
	res			11		sp_Drabiss_Warriorboss_att3_ready_01
	res			12		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,0) (400,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,1) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,1) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (650,1) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (550,1) (850,1) (920,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 0
		lifetime		500 850
		animtime		0
		scale			(0,2,2,2.5) (999,.1,.1,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,.2) (400,.5) (800,0) (999,0) 
		color			(0,1,.7,.3) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		40 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,.2) (400,.5) (800,0) (999,0) 
		color			(0,1,.7,.3) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,.2) (400,.5) (800,0) (999,0) 
		color			(0,1,.7,.3) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 2.8
		lifetime		0 500
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att4 ######### #
<effect>
	 id		1236
	 name		Drabiss_Warriorboss_att4
	<list>
	res			1		mh_Drabiss_Warriorboss_att4
	res			2		sp_Drabiss_Warriorboss_att4_jin_01
	res			3		mh_pvpvictory_cylinder_01
	res			4		mh_pvpvictory_cylinder_02
	res			5		mh_pvpvictory_cylinder_03
	res			6		mh_mon_Umbar_att3_boomflash_01
	res			7		pt_mon_Umbar_att3boomsmoke_01
	res			8		sp_Black_blueglow
	res			9		dc_Drabiss_Warriorboss_att4_floorboom_01
	res			10		dc_Drabiss_Warriorboss_att4_floorboom_01
	res			11		dc_batsum_floor
	res			12		sp_Drabiss_Warriorboss_att4_floorglow_01
	res			13		sp_Drabiss_Warriorboss_att4_floorglow_01
	res			14		pt_Drabiss_warriorboss_att4_stone1
	res			15		pt_Drabiss_warriorboss_att4_stone2
	res			16		sp_mon_Niniell_basiccircle_02
	res			17		mh_Drabiss_Warriorboss_swordmesh_01
	res			18		sp_Guidance_glow_01
	res			19		sp_Guidance_glow_01
	res			20		sp_Guidance_glow_01
	res			21		sp_Guidance_glow_01
	res			22		sp_Guidance_glow_01
	res			23		sp_Guidance_glow_01
	res			24		sp_outrage_boomsec_01
	res			25		sp_Drabiss_Warriorboss_att4_dummyani_01
	res			26		sp_Drabiss_Warriorboss_att4_dummyani_01
	res			27		sp_Drabiss_Warriorboss_att4_dummyani_01
	res			28		sp_Drabiss_Warriorboss_att4_dummyani_01
	res			29		sp_Drabiss_Warriorboss_att4_dummyani_01
	res			30		sp_Drabiss_Warriorboss_att4_dummyani_01
	res			31		pt_mon_a_immotal_dielightpat
	res			32		sp_Drabiss_Warriorboss_att4_jin_01
	res			33		qa_hellburst_boom_01
	res			34		qa_thundersphere_ready_01
	res			35		sp_mon_Niniell_basiccircle_02
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 2.5
		lifetime		100 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.5
		lifetime		0 400
		animtime		1
		scale			(0,1.9,1.7,1.9) (999,1.9,1.7,1.9) 
		alpha			(0,0) (100,.8) (600,.8) (999,0) 
		color			(0,.2,.4,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.5
		lifetime		50 450
		animtime		1
		scale			(0,1.9,1.7,1.9) (999,1.9,1.7,1.9) 
		alpha			(0,0) (100,.8) (600,.8) (999,0) 
		color			(0,.2,.4,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 2.5
		lifetime		100 500
		animtime		1
		scale			(0,1.9,1.7,1.9) (999,1.9,1.7,1.9) 
		alpha			(0,0) (100,.8) (600,.8) (999,0) 
		color			(0,.2,.4,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		660 750
		animtime		1
		scale			(0,.76,.76,.76) (999,.72,.72,.72) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (300,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 0
		lifetime		650 700
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,1,.3) (600,0,1,.3) (999,0,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		650 780
		animtime		0
		scale			(0,15,15,15) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		650 980
		animtime		0
		scale			(0,40,40,40) (999,50,50,50) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		650 980
		animtime		0
		scale			(0,35,35,35) (999,45,45,45) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,.3) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,30,30,30) (999,30,30,30) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		700 800
		animtime		0
		scale			(0,40,40,40) (999,60,60,60) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		740 840
		animtime		0
		scale			(0,40,40,40) (999,69,69,69) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		650 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		650 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		650 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (100,0) (400,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,4,4,4) (999,4,4,4) 
		alpha			(0,1) (470,1) (480,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,4,4,4) (999,4,4,4) 
		alpha			(0,1) (470,1) (480,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,4,4,4) (999,4,4,4) 
		alpha			(0,1) (470,1) (480,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,4,4,4) (999,4,4,4) 
		alpha			(0,1) (470,1) (480,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,4,4,4) (999,4,4,4) 
		alpha			(0,1) (470,1) (480,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,4,4,4) (999,4,4,4) 
		alpha			(0,1) (470,1) (480,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 4.5 2.5
		lifetime		250 700
		animtime		1
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (450,0) (500,1) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (450,0) (500,1) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (450,0) (500,1) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (450,0) (500,1) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (450,0) (500,1) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	3.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (450,0) (500,1) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 1
		lifetime		650 920
		animtime		0
		scale			(0,4,4,10) (999,.5,.5,15) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 2.5
		lifetime		650 800
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 0
		lifetime		700 850
		animtime		0
		scale			(0,3,3,3) (999,23,23,23) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att5 ######### #
<effect>
	 id		1237
	 name		Drabiss_Warriorboss_att5
	<list>
	res			1		mh_Drabiss_Warriorboss_att5
	res			2		sp_Drabiss_Warriorboss_att5_glow_01
	res			3		sp_Drabiss_Warriorboss_att5_glow_01
	res			4		mh_Drabiss_Warriorboss_att5_windmesh_01
	res			5		sp_AWK_SOR_boomcircle_01
	res			6		sp_AWK_SOR_boomcircle_01
	res			7		pt_BindSword_finishpat_01
	res			8		sp_AWK_SOR_floorcircle_01
	res			9		mh_Drabiss_Warriorboss_att5_swordmesh_01
	res			10		mh_Drabiss_Warriorboss_att5_swordmesh_01
	res			11		mh_Drabiss_Warriorboss_att5_swordmesh_01
	res			12		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 2.5
		lifetime		500 1000
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 2.5
		lifetime		500 1000
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.5
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 2.5
		lifetime		400 800
		animtime		1
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 2.5
		lifetime		400 900
		animtime		1
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 2.5
		lifetime		500 800
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 2.2
		lifetime		400 750
		animtime		0
		scale			(0,2,2,2) (999,26,26,26) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.3
		lifetime		300 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 2.3
		lifetime		330 930
		animtime		1
		alpha			(0,0) (200,.6) (800,.6) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 2.3
		lifetime		360 960
		animtime		1
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att6 ######### #
<effect>
	 id		1238
	 name		Drabiss_Warriorboss_att6
	<list>
	res			1		mh_Drabiss_Warriorboss_att6
	res			2		pt_Sacra_AntiResist_pat_01
	res			3		pt_Sacra_AntiResist_pat_02
	res			4		sp_mon_Moonzat_finishglow_01
	res			5		sp_Drabiss_Warriorboss_att6_jin_01
	res			6		sp_Drabiss_Warriorboss_att6_jin_01
	res			7		sp_Drabiss_Warriorboss_att6_jinglow_01
	res			8		sp_Drabiss_Warriorboss_att6_jin_02
	res			9		sp_Drabiss_Warriorboss_att6_jin_02
	res			10		pt_Runesneo_att2_boompat
	res			11		mh_muspell_boom
	res			12		mh_muspell_boom
	res			13		sp_mon_lizard_captain_circle_01
	res			14		sp_mon_lizard_captain_circle_01
	res			15		qa_infectedearth_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att6
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 L Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 7 3
		lifetime		150 500
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 7 3
		lifetime		200 850
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 7 3
		lifetime		200 650
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,2,1.5,1.5) 
		alpha			(0,0) (300,0) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 3
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (800,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		rotation		(0,120) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (700,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		rotation		(0,-120) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 3
		lifetime		500 560
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (500,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.3,.1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 3
		lifetime		100 500
		animtime		1
		scale			(0,2,.5,2) (800,1.8,1.3,1.8) (999,1.7,1.5,1.7) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 3
		lifetime		50 550
		animtime		1
		scale			(0,2.1,.3,2.1) (999,2.2,.6,2.2) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 3
		lifetime		100 500
		animtime		0
		scale			(0,15,15,15) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 3
		lifetime		100 500
		animtime		0
		scale			(0,15,15,15) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 7 3
		lifetime		500 800
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (500,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.3,.1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_die ######### #
<effect>
	 id		1239
	 name		Drabiss_Warriorboss_die
	<list>
	res			1		mh_Drabiss_Warriorboss_die_normal
	res			2		pt_mon_NeoDeuxMarble_att5font_01
	res			3		pt_mon_NeoDeuxMarble_att5font_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		mh_mon_NeoDeuxMarble_jinmesh_02
	res			6		sp_ElementMaster_jin_02
	res			7		mh_mon_NeoDeuxMarble_jinmesh_02
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		sp_AWK_SOR_gathercircle_01
	res			10		mh_Rid_light_01
	res			11		sp_Blackhole_wind_01
	res			12		sp_Blackhole_wind_01
	res			13		pt_BindSword_finishpat_01
	res			14		pt_Drabiss_Warriorboss_diepat_01
	res			15		qa_agathion_boom
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 2.5
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 2.5
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 2.5
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.3,1.7,1.3) (850,1,5,1) (999,.5,8,.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 8.5 2.5
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att6_flag ######### #
<effect>
	 id		1240
	 name		Drabiss_Warriorboss_att6_flag
	<list>
	res			1		mh_Drabiss_Warriorboss_att6_flag_01
	res			2		mh_Drabiss_Warriorboss_att6_flag_02#
	res			3		pt_Drabiss_Warriorboss_att6_lightpat_01
	res			4		sp_mon_lizard_captain_circle_01
	res			5		sp_mon_lizard_captain_circle_01
	res			6		sp_mon_lizard_captain_circle_01
	res			7		pt_Sacra_AntiResist_pat_01
	res			8		pt_Sacra_AntiResist_pat_02
	res			9		sp_mon_Moonzat_finishglow_01
	res			10		sp_mon_Moonzat_finishglow_01
	res			11		sp_mon_Moonzat_finishglow_01
	res			12		sp_mon_Moonzat_finishglow_01
	res			13		sp_mon_Moonzat_finishglow_01
	res			14		sp_mon_Moonzat_finishglow_01
	res			15		pt_mon_Yoshima_Hellbust_boomsmoke
	res			16		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (500,0) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,1) (200,.5,.5,.5) (700,.3,.3,1) (999,0,0,.5) 
		color			(0,1,.5,.3) (500,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		350 650
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.2 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5.2 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 5.2 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5.2 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5.2 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5.2 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tempus_A_stand ######### #
<effect>
	 id		1241
	 name		Tempus_A_stand
	<list>
	res			1		mh_Tempus_stand
	res			2		sp_Tempus_A_StandGlow_01
	res			3		pt_Tempus_A_stand_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5.5,5.5,5.5) (500,6,6,6) (999,5.5,5.5,5.5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_B_stand ######### #
<effect>
	 id		1242
	 name		Tempus_B_stand
	<list>
	res			1		mh_Tempus_stand
	res			2		sp_Tempus_B_StandGlow_01
	res			3		pt_Tempus_B_stand_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att1 ######### #
<effect>
	 id		1243
	 name		Tempus_att1
	<list>
	res			1		mh_Tempus_att1
	res			2		sp_Tempus_att1_WeaponGlow_01
	res			3		mh_Tempus_A_Magicline_01
	res			4		mh_Tempus_A_Magicline_01
	res			5		mh_Tempus_A_Magicline_01
	res			6		mh_Tempus_A_Magicline_01
	res			7		mh_Tempus_A_Magicline_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 2.7 -1.5
		lifetime		300 700
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.1 -1.8
		lifetime		350 750
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.8 2.9 -1.6
		lifetime		400 800
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 2.8 -1.3
		lifetime		250 650
		animtime		1
		scale			(0,.55,.55,.55) (999,.55,.55,.55) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.3 2.9 -1
		lifetime		400 800
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att2 ######### #
<effect>
	 id		1244
	 name		Tempus_att2
	<list>
	res			1		mh_Tempus_att2
	res			2		sp_Tempus_att1_WeaponGlow_01
	res			3		mh_Tempus_A_Magicline_01
	res			4		mh_Tempus_A_Magicline_01
	res			5		mh_Tempus_A_Magicline_01
	res			6		mh_Tempus_A_Magicline_01
	res			7		mh_Tempus_A_Magicline_01
	res			8		mh_Tempus_A_Magicline_01
	res			9		mh_Tempus_A_Magicline_01
	res			10		mh_Tempus_A_Magicline_01
	res			11		mh_Tempus_A_Magicline_01
	res			12		sp_Lignhert_momlight_01
	res			13		sp_Ride_floorglow_01
	res			14		mh_agares_boom
	res			15		mh_agares_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -.8
		lifetime		0 500
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 1.5 -1
		lifetime		50 550
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 2 -.5
		lifetime		100 600
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 4 .5
		lifetime		200 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 .8
		lifetime		250 750
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.6 5.3 .1
		lifetime		300 800
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.2 4.5 -.4
		lifetime		350 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 4.1 -.25
		lifetime		380 880
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.1 4.3 -.2
		lifetime		410 910
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.7 -.3
		lifetime		530 830
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att3 ######### #
<effect>
	 id		1245
	 name		Tempus_att3
	<list>
	res			1		mh_Tempus_att3
	res			2		sp_Tempus_att3_WeaponGlow_01
	res			3		mh_Tempus_B_Magicline_01
	res			4		mh_Tempus_B_Magicline_01
	res			5		mh_Tempus_B_Magicline_01
	res			6		mh_Tempus_B_Magicline_01
	res			7		mh_Tempus_B_Magicline_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 2.8 -1.6
		lifetime		300 700
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.6 -1.9
		lifetime		350 750
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.8 2.9 -1.7
		lifetime		400 800
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.1 3.1 -.9
		lifetime		250 650
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.3 3 -1.1
		lifetime		450 850
		animtime		1
		scale			(0,.65,.65,.65) (999,.65,.65,.65) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att4 ######### #
<effect>
	 id		1246
	 name		Tempus_att4
	<list>
	res			1		mh_Tempus_att4
	res			2		sp_Tempus_att3_WeaponGlow_01
	res			3		mh_Tempus_B_Magicline_01
	res			4		mh_Tempus_B_Magicline_01
	res			5		mh_Tempus_B_Magicline_01
	res			6		mh_Tempus_B_Magicline_01
	res			7		mh_Tempus_B_Magicline_01
	res			8		mh_Tempus_B_Magicline_01
	res			9		mh_Tempus_B_Magicline_01
	res			10		mh_Tempus_B_Magicline_01
	res			11		mh_Tempus_B_Magicline_01
	res			12		mh_Tempus_B_Magicline_01
	res			13		sp_Obscura_att3_boomcircle_01
	res			14		mh_muspell_boom_2
	res			15		mh_muspell_boom
	res			16		sp_instinctpower_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.5 3 1
		lifetime		0 400
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 2.5 1.8
		lifetime		50 450
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 1.2 -.2
		lifetime		100 500
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 .9 -1
		lifetime		150 550
		animtime		1
		scale			(0,1.1,1.,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 .6 -1.5
		lifetime		300 700
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 1.9 0
		lifetime		450 850
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.5 2.5 -1.5
		lifetime		500 900
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 -2.3
		lifetime		530 930
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 3.1 -2
		lifetime		560 960
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.55 4 -1.6
		lifetime		590 990
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.7 -.3
		lifetime		500 850
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1.2,.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.2,1,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_A_die ######### #
<effect>
	 id		1247
	 name		Tempus_A_die
	<list>
	res			1		mh_Tempus_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_B_die ######### #
<effect>
	 id		1248
	 name		Tempus_B_die
	<list>
	res			1		mh_Tempus_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_stand_A ######### #
<effect>
	 id		1249
	 name		Drabiss_Magicboss_stand_A
	<list>
	res			1		mh_Drabiss_Magicboss_stand
	res			2		pt_Drabiss_Warrior_stand_smoke_01
	res			3		pt_Drabiss_Warrior_stand_smoke_01
	res			4		pt_Drabiss_Warrior_stand_smoke_01
	res			5		sp_Tempus_A_StandGlow_01
	res			6		sp_mon_elifea_eyelight
	res			7		sp_mon_elifea_eyelight
	res			8		dc_AirSpirit_floorglow_01
	res			9		pt_Tempus_A_stand_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5.5,5.5,5.5) (500,6,6,6) (999,5.5,5.5,5.5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3.8,3.8,3.8) (999,3.5,3.5,3.5) 
		color			(0,.1,.5,1) (500,.3,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att1 ######### #
<effect>
	 id		1250
	 name		Drabiss_Magicboss_att1
	<list>
	res			1		mh_Drabiss_Magicboss_att1
	res			2		sp_Tempus_att1_WeaponGlow_01
	res			3		mh_Tempus_A_Magicline_01
	res			4		mh_Tempus_A_Magicline_01
	res			5		mh_Tempus_A_Magicline_01
	res			6		mh_Tempus_A_Magicline_01
	res			7		mh_Tempus_A_Magicline_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 3.5 -.1
		lifetime		300 700
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 3.9 -.4
		lifetime		350 750
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.8 3.7 -.1
		lifetime		400 800
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 3.6 .2
		lifetime		250 650
		animtime		1
		scale			(0,.55,.55,.55) (999,.55,.55,.55) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.4 3.8 .3
		lifetime		450 850
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.3,1) 
		rotation		(0,-45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att2 ######### #
<effect>
	 id		1251
	 name		Drabiss_Magicboss_att2
	<list>
	res			1		mh_Drabiss_Magicboss_att2
	res			2		sp_Tempus_att1_WeaponGlow_01
	res			3		mh_Tempus_A_Magicline_01
	res			4		mh_Tempus_A_Magicline_01
	res			5		mh_Tempus_A_Magicline_01
	res			6		mh_Tempus_A_Magicline_01
	res			7		mh_Tempus_A_Magicline_01
	res			8		mh_Tempus_A_Magicline_01
	res			9		mh_agares_boom
	res			10		mh_agares_boom
	res			11		mh_agares_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.5 4.5 2.5
		lifetime		200 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.7 5.5 2.8
		lifetime		250 750
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5.8 2.1
		lifetime		300 800
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7.2 5.2 1.6
		lifetime		350 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 4.4 1.75
		lifetime		400 900
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.1 3.9 1.6
		lifetime		440 940
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.5
		lifetime		500 840
		animtime		1
		scale			(0,1.4,1.3,1.4) (999,1.2,1.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 2.5
		lifetime		530 870
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.6,.5,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 2.5
		lifetime		540 840
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.4,.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att3 ######### #
<effect>
	 id		1252
	 name		Drabiss_Magicboss_att3
	<list>
	res			1		mh_Drabiss_Magicboss_att3
	res			2		sp_Tempus_att3_WeaponGlow_01
	res			3		mh_Tempus_B_Magicline_01
	res			4		mh_Tempus_B_Magicline_01
	res			5		mh_Tempus_B_Magicline_01
	res			6		mh_Tempus_B_Magicline_01
	res			7		mh_Tempus_B_Magicline_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 3.6 -.2
		lifetime		300 700
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.4 -.5
		lifetime		350 750
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.8 3.6 -.3
		lifetime		400 800
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.1 3.9 .3
		lifetime		250 650
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.3 3.8 .2
		lifetime		450 850
		animtime		1
		scale			(0,.65,.65,.65) (999,.65,.65,.65) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att4 ######### #
<effect>
	 id		1253
	 name		Drabiss_Magicboss_att4
	<list>
	res			1		mh_Drabiss_Magicboss_att4
	res			2		sp_Tempus_att3_WeaponGlow_01
	res			3		mh_Tempus_B_Magicline_01
	res			4		mh_Tempus_B_Magicline_01
	res			5		mh_Tempus_B_Magicline_01
	res			6		mh_Tempus_B_Magicline_01
	res			7		mh_Tempus_B_Magicline_01
	res			8		mh_Tempus_B_Magicline_01
	res			9		mh_muspell_boom
	res			10		mh_muspell_boom
	res			11		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2 3 4
		lifetime		350 750
		animtime		1
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-2.5 1.7 .7
		lifetime		400 800
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 2.5 -.5
		lifetime		450 850
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 3.5 -1.3
		lifetime		500 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.7 4 3.5
		lifetime		300 700
		animtime		1
		scale			(0,.65,.65,.65) (999,.65,.65,.65) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.5 4 -.6
		lifetime		540 940
		animtime		1
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (700,1,.4,.2) (999,1,.1,0) 
		rotation		(0,45) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.3
		lifetime		500 840
		animtime		1
		scale			(0,1.4,1.3,1.4) (999,1.2,1.5,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 2.3
		lifetime		540 870
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.6,.5,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 2.3
		lifetime		540 840
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.4,.5,1.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att5 ######### #
<effect>
	 id		1254
	 name		Drabiss_Magicboss_att5
	<list>
	res			1		mh_Drabiss_Magicboss_att5
	res			2		pt_FrostNova_readypat_01
	res			3		mh_Rid_light_01
	res			4		mh_Rid_light_01
	res			5		sp_energyhammer_floorpat
	res			6		sp_energyhammer_floorpat
	res			7		sp_energyhammer_floorpat
	res			8		sp_energyhammer_floorpat
	res			9		mh_Tempus_A_Magicline_01
	res			10		mh_Tempus_A_Magicline_01
	res			11		mh_Tempus_A_Magicline_01
	res			12		mh_Tempus_A_Magicline_01
	res			13		mh_Tempus_A_Magicline_01
	res			14		sp_mon_Fanatic_att4_glow_01
	res			15		sp_Drabiss_Magicboss_att5_starlight_01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.1,.7,1) (999,.1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.5
		lifetime		350 750
		animtime		1
		scale			(0,1.5,1.1,1.5) (700,1.3,1.8,1.3) (999,1.2,2,1.2) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 2.5
		lifetime		350 750
		animtime		1
		scale			(0,1.5,1.1,1.5) (700,1.3,1.8,1.3) (999,1.2,2,1.2) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 2.5
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 2.5
		lifetime		500 700
		animtime		0
		scale			(0,.5,.5,.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 2.5
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 2.5
		lifetime		550 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 6 2.5
		lifetime		400 600
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6.5 2.5
		lifetime		420 820
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6.5 2.5
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 6.5 2.5
		lifetime		470 670
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7 2.5
		lifetime		550 750
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (700,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6.5 2.5
		lifetime		350 850
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (700,.3,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 6.5 2.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att6 ######### #
<effect>
	 id		1255
	 name		Drabiss_Magicboss_att6
	<list>
	res			1		mh_Drabiss_Magicboss_att6
	res			2		pt_Drabiss_Magicboss_att6_readypat_01
	res			3		sp_Drabiss_Magicboss_att6_Topjin_01
	res			4		sp_Drabiss_Magicboss_att6_Topjin_01
	res			5		sp_Blackhole_wind_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackholel_circle_01
	res			8		sp_Blackholel_circle_01
	res			9		sp_Blackhole_scru_01
	res			10		sp_mon_Fanatic_att4_glow_01
	res			11		sp_mon_Fanatic_att4_glow_01
	res			12		sp_ElementMaster_jin_02
	res			13		sp_ElementMaster_jin_02
	res			14		sp_Tempus_att1_WeaponGlow_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		mh_Drabiss_Magicboss_att6_upfont_01
	res			17		mh_Drabiss_Magicboss_att6_upfont_01
	res			18		mh_AWK_SOR_glowmap_01
	res			19		pt_con_NeoDeuxMarble_pat_01
	res			20		pt_Drabiss_Magicboss_att6_actionpat_01
	res			21		pt_Drabiss_Magicboss_att6_upsmoke_01
	res			22		sp_mon_Yoshima_Hellburst_groundglow_01
	res			23		pt_Tempus_att2_finishsmoke_01
	res			24		sp_Yogmonde_createfloor_01
	res			25		sp_Yogmonde_createfloor_01
	res			26		qa_evilcry_boom
	res			27		dc_GoldDragon_att3_crack_01
	</list>
	<scene>
	 sceneid		1
	 name		att6
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 2.5
		lifetime		0 750
		animtime		0
		scale			(0,.2,.2,.2) (700,1,1,1) (999,1,1,1) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7 2.5
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,.5,1) (500,0,1,1) (700,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 7 2.5
		lifetime		620 850
		animtime		0
		scale			(0,3,3,3) (200,3,3,3) (400,4,4,4) (999,4.2,4.2,4.2) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,1,1) (400,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 7 2.5
		lifetime		200 600
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 7 2.5
		lifetime		250 700
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-180) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 2.5
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 2.5
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 2.5
		lifetime		250 800
		animtime		1
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		650 900
		animtime		1
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		200 850
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.6,1) (999,0,.6,1) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 6 2.5
		lifetime		200 800
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 7 2.5
		lifetime		650 800
		animtime		1
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (200,.5) (500,.2) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (750,1) (900,0) (999,0) 
		color			(0,0,1,1) (250,.5,1,1) (600,1,1,1) (999,0,1,1) 
		rotation		(0,50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (750,1) (900,0) (999,0) 
		color			(0,0,.5,1) (250,.5,1,1) (600,1,.5,1) (999,0,.5,1) 
		rotation		(0,230) (999,230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 6.9 2.5
		lifetime		250 850
		animtime		1
		scale			(0,0,0,0) (300,.5,.5,.5) (600,1,1,1) (999,2,2,2) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 7 2.5
		lifetime		200 850
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,.7,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 7 2.5
		lifetime		650 830
		animtime		0
		scale			(0,.5,.5,3) (200,2,2,7) (800,2.5,2.5,15) (999,1,1,20) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .5 0
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		650 950
		animtime		0
		scale			(0,15,15,15) (300,26,26,26) (999,28,28,28) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		670 770
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 0
		lifetime		650 820
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		700 830
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 .5
		lifetime		650 980
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (200,.9) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att7 ######### #
<effect>
	 id		1256
	 name		Drabiss_Magicboss_att7
	<list>
	res			1		mh_Drabiss_Magicboss_att7
	res			2		sp_Drabiss_Magicboss_att7_starlight_01
	res			3		mh_Rid_light_01
	res			4		sp_Drabiss_Magicboss_att7_glow_01
	res			5		pt_mon_Hellion_pat_01
	res			6		sp_Drabiss_Magicboss_att7_boom_01
	res			7		sp_Drabiss_Magicboss_att7_boom_01
	res			8		sp_Drabiss_Magicboss_att7_boom_01
	res			9		sp_Drabiss_Magicboss_att7_boom_01
	res			10		mh_Tempus_B_Magicline_01
	res			11		mh_Tempus_B_Magicline_01
	res			12		mh_Tempus_B_Magicline_01
	res			13		mh_Tempus_B_Magicline_01
	</list>
	<scene>
	 sceneid		1
	 name		att7
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 6.5 2.5
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.5
		lifetime		550 950
		animtime		1
		scale			(0,1.5,1.1,1.5) (700,1.3,1.8,1.3) (999,1.2,2,1.2) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 6.5 2.5
		lifetime		650 1000
		animtime		1
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 2.5
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 2.5
		lifetime		600 800
		animtime		0
		scale			(0,.5,.5,.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 2.5
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 2.5
		lifetime		650 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 2.5
		lifetime		650 850
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6.6 2.5
		lifetime		670 870
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 7 2.5
		lifetime		690 890
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.2 7.3 2.5
		lifetime		710 910
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,.3,0) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att8 ######### #
<effect>
	 id		1257
	 name		Drabiss_Magicboss_att8
	<list>
	res			1		mh_Drabiss_Magicboss_att8
	res			2		sp_Drabiss_Magicboss_att8_jin_01
	res			3		sp_Drabiss_Magicboss_att8_jin_02
	res			4		sp_portal_redglow
	res			5		pt_Drabiss_Magicboss_att8_leaf_01
	res			6		pt_Drabiss_Magicboss_att8_leaf_01
	res			7		mh_Drabiss_Magicboss_att8_windmesh_01
	res			8		mh_Drabiss_Magicboss_att8_windmesh_01
	res			9		pt_Drabiss_Magicboss_att8_bung_01
	res			10		pt_Drabiss_Magicboss_att8_Fireflower_01
	res			11		pt_Drabiss_Magicboss_att8_Fireflower_01
	res			12		sp_outrage_boomsec_01
	res			13		sp_portal_boom_01
	res			14		sp_portal_boom_01
	res			15		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			16		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			17		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			18		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			19		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			20		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			21		sp_Drabiss_Magicboss_att8_floorjin_01
	res			22		sp_Drabiss_Magicboss_att8_floorjin_02#
	res			23		sp_Drabiss_Magicboss_att8_floorjin_02#
	res			24		dc_batsum_floor
	res			25		mh_muspell_boom
	res			26		mh_muspell_boom
	res			27		mh_muspell_boom
	res			28		sp_Tempus_att3_WeaponGlow_01
	res			29		qa_mon_Umbar_att2
	res			30		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		att8
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7 1
		lifetime		0 960
		animtime		0
		scale			(0,5,5,5) (250,3,3,3) (900,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (350,1) (500,.3) (900,.3) (950,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (900,1,1,1) (999,1,0,0) 
		rotation		(0,360) (500,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7 1
		lifetime		0 960
		animtime		0
		scale			(0,3,3,3) (900,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,0) (350,1) (550,1) (600,.7) (650,1) (700,.7) (800,1) (850,.7) (870,1) (910,.7) (950,1) (999,0) 
		color			(0,1,1,1) (900,1,.5,.3) 
		rotation		(0,360) (500,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 7 1
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (150,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"leaf" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.skel" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (150,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"leaf" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.skel" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 650
		animtime		1
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,0,0) (250,1,.5,.3) (750,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,.5) (999,1,.5,-.5) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 650
		animtime		1
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,.3) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,1.5) (999,-1,1,2.5) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 9 1
		lifetime		470 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 1
		lifetime		400 900
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"leaf" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.skel" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 1
		lifetime		600 980
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"leaf" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.skel" "effect\Monster\eff_Drabiss_Magicboss_att8_leafani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 1
		lifetime		400 1000
		animtime		0
		scale			(0,10,10,10) (150,22,22,22) (999,24,24,24) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7 1
		lifetime		150 300
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 1
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.5) (400,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4 1
		lifetime		480 580
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 1
		lifetime		550 720
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 1
		lifetime		600 780
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 1
		lifetime		750 870
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 1
		lifetime		850 950
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 4 1
		lifetime		900 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 1
		lifetime		0 500
		animtime		0
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 1
		lifetime		450 1000
		animtime		0
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 1
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (930,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (200,0) (300,1) (400,0) (500,1) (600,0) (700,1) (850,0) (920,1) (999,0) 
		color			(0,1,1,1) (900,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 1
		lifetime		400 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 1
		lifetime		470 650
		animtime		1
		scale			(0,1.75,1,1.75) (999,1.75,1.5,1.75) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 1
		lifetime		490 580
		animtime		1
		scale			(0,2.65,1,2.65) (999,2.65,1,2.65) 
		alpha			(0,0) (200,1) (500,.7) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 1
		lifetime		530 600
		animtime		1
		scale			(0,3.05,1,3.05) (999,3.05,.7,3.05) 
		alpha			(0,0) (200,1) (500,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		470 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_die ######### #
<effect>
	 id		1258
	 name		Drabiss_Magicboss_die
	<list>
	res			1		pt_mon_NeoDeuxMarble_att5font_01
	res			2		pt_mon_NeoDeuxMarble_att5font_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		sp_ElementMaster_jin_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_02
	res			7		sp_AWK_SOR_gathercircle_01
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		mh_Rid_light_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_BindSword_finishpat_01
	res			13		pt_Drabiss_Warriorboss_diepat_01
	res			14		qa_agathion_boom
	res			15		mh_Drabiss_Magicboss_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 3.5 2.5
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 2.5
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.3,1.7,1.3) (850,1,5,1) (999,.5,8,.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8.5 2.5
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_stand_B ######### #
<effect>
	 id		1259
	 name		Drabiss_Magicboss_stand_B
	<list>
	res			1		mh_Drabiss_Magicboss_stand
	res			2		dc_Obscura_floorglow_01
	res			3		sp_npc_thuban_eyelight
	res			4		sp_npc_thuban_eyelight
	res			5		sp_Tempus_B_StandGlow_01
	res			6		pt_Obscura_stand_smoke_01
	res			7		pt_Obscura_stand_smoke_01
	res			8		pt_Obscura_stand_smoke_01
	res			9		pt_Tempus_B_stand_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,5.5,5.5,5.5) (500,6,6,6) (999,5.5,5.5,5.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_J_stand ######### #
<effect>
	 id		1260
	 name		Artichoke_J_stand
	<list>
	res			1		sp_Choke_Centerglow_01
	res			2		sp_Choke_Sideglow_01
	res			3		sp_Choke_Sideglow_01
	res			4		sp_Choke_Sideglow_01
	res			5		sp_Choke_Sideglow_01
	res			6		pt_Thema_Cake_note_Yellow
	res			7		pt_Thema_Cake_note_Magenta
	res			8		mh_Artichoke_J_stand
	res			9		sp_mon_capdesair_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (500,.5,.5,.5) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_J_att1 ######### #
<effect>
	 id		1261
	 name		Artichoke_J_att1
	<list>
	res			1		sp_mon_Filatus_att1_finishboom_01
	res			2		sp_Artichoke_att1bung_01
	res			3		sp_mon_Filatus_att1_finishboom_01
	res			4		pt_mon_Filatus_att1_pat_01
	res			5		mh_Artichoke_J_att1
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 1.1 -.8
		lifetime		620 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,.5,.3) (999,1,0,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 -.8
		lifetime		650 1000
		animtime		1
		scale			(0,.5,.5,.5) (700,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 -.8
		lifetime		620 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 -.8
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (500,.2,.2,.5) (999,0,0,3) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_J_die ######### #
<effect>
	 id		1262
	 name		Artichoke_J_die
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	res			2		sp_mon_capdesair_floorglow_01
	res			3		pt_Artichoke_diepat_01
	res			4		mh_Artichoke_J_die_eff
	res			5		sp_Choke_Centerglow_01
	res			6		pt_Artichoke_diepat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 .2
		lifetime		0 700
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"Bone13" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"Bone13" "Monster\Artichoke_J.skel" "effect\Monster\Artichoke_J_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone06" "Monster\Artichoke_J.skel" "effect\Monster\Artichoke_J_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 650
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Acher_Midus_die ######### #
<effect>
	 id		1263
	 name		Drabiss_Acher_Midus_die
	<list>
	res			1		pt_mon_NeoDeuxMarble_att5font_01
	res			2		pt_mon_NeoDeuxMarble_att5font_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		sp_ElementMaster_jin_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_02
	res			7		sp_AWK_SOR_gathercircle_01
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		mh_Rid_light_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_BindSword_finishpat_01
	res			13		pt_Drabiss_Warriorboss_diepat_01
	res			14		qa_agathion_boom
	res			15		mh_Drabiss_Acher_Midus_dieeff
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 3.5 2.5
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 2.5
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.3,1.7,1.3) (850,1,5,1) (999,.5,8,.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8.5 2.5
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (730,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (800,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_Drabiss_Warriorboss_create ######### #
<effect>
	 id		1264
	 name		Brick_Drabiss_Warriorboss_create
	<list>
	res			1		pt_Brick_Drabiss_Magicboss_create_smoke_01
	res			2		pt_Brick_Drabiss_Magicboss_create_smoke_02
	res			3		pt_Brick_Drabiss_Magicboss_create_smoke_03
	res			4		mh_Drabiss_Warriorboss_stand
	res			5		sp_etc_jewel_glow_01
	res			6		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 2
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 2
		lifetime		120 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 2
		lifetime		300 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (850,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,10) (700,11,11,11) (999,13,13,13) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_Drabiss_Four_create ######### #
<effect>
	 id		1265
	 name		Brick_Drabiss_Four_create
	<list>
	res			1		sp_emitedflash_lighting_01
	res			2		mh_Drabiss_Magicboss_stand
	res			3		pt_Brick_Drabiss_Magicboss_create_smoke_02
	res			4		sp_AWK_SOR_gathercircle_01
	res			5		sp_AWK_SOR_gathercircle_01
	res			6		pt_Drabiss_Warriorboss_diepat_01
	res			7		pt_BindSword_finishpat_01
	res			8		sp_etc_jewel_glow_01
	res			9		dc_etc_jewel_ground
	res			10		sp_AWK_SOR_boomcircle_01
	res			11		sp_emitedflash_lighting_01
	res			12		sp_ElementMaster_jin_02
	res			13		sp_outrage_boomsec_01
	res			14		pt_Brick_Drabiss_Four_gatherpat_01
	res			15		mh_grupain_summon_01
	res			16		mh_infectedearth_boomwind
	res			17		mh_con_Filatus_S_mesh_01
	res			18		sp_emitedflash_lighting_01
	res			19		sp_emitedflash_lighting_01
	res			20		qa_normalboom_01
	res			21		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.1 14 2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (20,7,7,35) (40,2,2,35) (70,8,8,35) (100,5,5,35) (150,12,12,35) (300,10,10,35) (500,12,12,35) (750,10,10,35) (999,15,15,35) 
		alpha			(0,0) (100,1) (750,1) (800,0) (999,0) 
		color			(0,0,1,1) (50,0,1,1) (100,0,.3,1) (150,0,1,1) (200,0,.3,1) (250,0,1,1) (300,0,.3,1) (350,0,1,1) (400,0,.3,1) (450,0,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (900,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 2
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 2
		lifetime		750 880
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2
		lifetime		750 830
		animtime		0
		scale			(0,5,5,5) (999,22,22,22) 
		alpha			(0,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 2
		lifetime		750 800
		animtime		1
		scale			(0,5,5,5) (300,4,4,4) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 2
		lifetime		750 890
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 2
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (700,11,11,11) (999,13,13,13) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (700,11,11,11) (999,15,15,15) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 2
		lifetime		750 930
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	-.1 19 2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,15) (20,5,5,15) (40,1,1,15) (70,6,6,15) (100,4,4,15) (150,9,9,15) (300,7,7,15) (500,9,9,15) (750,7,7,15) (999,12,12,15) 
		alpha			(0,0) (100,1) (750,1) (800,0) (999,0) 
		color			(0,0,1,1) (50,0,1,1) (100,0,.3,1) (150,0,1,1) (200,0,.3,1) (250,0,1,1) (300,0,.3,1) (350,0,1,1) (400,0,.3,1) (450,0,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 2
		lifetime		750 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 2
		lifetime		0 800
		animtime		0
		scale			(0,6,6,6) (900,9,9,9) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.8 2
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (700,1,1,1) (999,1,1,1) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 2
		lifetime		0 800
		animtime		20
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		750 950
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,2) (500,0,2,2) (999,0,2,2) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 2
		lifetime		100 950
		animtime		1
		scale			(0,1.3,1.3,1.3) (300,1.7,1.7,1.7) (750,1.8,1.8,1.8) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (600,0,.5,1) (630,1,1,1) (660,0,.5,1) (700,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.6,2) (300,0,.3,2) (750,0,.2,2) (999,0,-6.5,2) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.1 14 2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.3) (750,.3) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	-.2 19 2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,15) (200,1.1,1.1,15) (750,1.1,1.1,15) (999,3,3,15) 
		alpha			(0,0) (100,.3) (750,.3) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 740
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eating_sin_stand ######### #
<effect>
	 id		1266
	 name		Eating_sin_stand
	<list>
	res			1		mh_Eating_sin_stand
	res			2		pt_Eating_sin_BasicPat_01
	res			3		pt_Tempus_B_stand_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.4,1.4,1.4) (400,1.5,1.5,1.5) (999,.3,.3,3) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,1,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,0,0,0) (200,1,1,1) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eating_sin_die ######### #
<effect>
	 id		1267
	 name		Eating_sin_die
	<list>
	res			1		mh_Eating_sin_die_eff
	res			2		mh_mon_Umbar_att3_boomflash_01
	res			3		dc_GravityRuin_crack_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		mh_mon_Filatus_N_keepcircle_01
	res			7		mh_mon_a_immotal_att3charge
	res			8		pt_Tempus_att4_magmapat_01
	res			9		pt_mon_AWK_Barad_dielight_01
	res			10		pt_evilcry_uppat_01
	res			11		mh_AWK_SWD_glowmap_01
	res			12		sp_mon_wolffire_firecircle_01
	res			13		pt_mon_Umbar_att1stone1
	res			14		pt_Eating_sin_boompat_01
	res			15		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (600,0) (999,0) 
		color			(0,1,1,1) (300,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 .4
		lifetime		0 1000
		animtime		1
		scale			(0,8.5,8.5,8.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .25 0
		lifetime		0 900
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,.7,.7,.7) (200,.83,.83,.83) (999,.87,.87,.87) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (500,1.45,1.45,1.45) (999,1.7,1.7,1.7) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (200,2,1.7,2) (999,2.8,2,2.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		400 900
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk_stand ######### #
<effect>
	 id		1268
	 name		Drabiss_volk_stand
	<list>
	res			1		mh_Drabiss_volk_bless
	res			2		sp_con_Sacra_Resist_glow_01
	res			3		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6.5,9,8) (999,6.5,9,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.15 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk_att2 ######### #
<effect>
	 id		1269
	 name		Drabiss_volk_att2
	<list>
	res			1		mh_Drabiss_volk_att2
	res			2		sp_glacierseddy_handglow_01
	res			3		pt_Drabiss_volk_att2_readypat_01
	res			4		pt_EleSpiderRed_boompat_01
	res			5		sp_Black_blueglow
	res			6		sp_Blackhole_circle_02
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (200,2,2,2) (700,3,3,3) (999,0,0,0) 
		color			(0,1,0,1) (200,1,0,1) (700,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 2.7 -2.5
		lifetime		630 650
		animtime		0
		scale			(0,3,3,1.5) (300,1,1,3) (999,.1,.1,7) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 2.7 -2.5
		lifetime		630 850
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 2.7 -2.5
		lifetime		630 800
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk_att3 ######### #
<effect>
	 id		1270
	 name		Drabiss_volk_att3
	<list>
	res			1		mh_Drabiss_volk_att3
	res			2		pt_Drabiss_volk_att3_readypat_01
	res			3		sp_Drabiss_volk_att3_jin_01
	res			4		sp_Drabiss_volk_att3_jin_01
	res			5		sp_GravityRuin_glow_01
	res			6		sp_GravityRuin_glow_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_con_Sacra_Force_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,6,6,6) (810,6,6,6) (999,7,7,7) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,0,1) (200,1,1,1) (850,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,6,6,6) (810,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,0) (850,1) (999,0) 
		color			(0,1,0,1) (200,1,1,1) (850,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		800 950
		animtime		1
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		800 950
		animtime		1
		scale			(0,6,6,8) (999,10,10,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Hostia_die ######### #
<effect>
	 id		1271
	 name		Drabiss_Hostia_die
	<list>
	res			1		pt_mon_NeoDeuxMarble_att5font_01
	res			2		pt_mon_NeoDeuxMarble_att5font_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		sp_ElementMaster_jin_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_02
	res			7		sp_AWK_SOR_gathercircle_01
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		mh_Rid_light_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_BindSword_finishpat_01
	res			13		pt_Drabiss_Warriorboss_diepat_01
	res			14		qa_agathion_boom
	res			15		mh_Drabiss_Hostia_dieeff
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 3.5 2.5
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 2.5
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.3,1.7,1.3) (850,1,5,1) (999,.5,8,.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8.5 2.5
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (730,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (800,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_scene_01 ######### #
<effect>
	 id		1272
	 name		Brick_GoldDragon_scene_01
	<list>
	res			1		mh_Brick_GoldDragon_scene_01
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Brick_GoldDragon_basicpat_01
	res			4		pt_Brick_GoldDragon_Basicsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_scene_02 ######### #
<effect>
	 id		1273
	 name		Brick_GoldDragon_scene_02
	<list>
	res			1		mh_Brick_GoldDragon_scene_02
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Brick_GoldDragon_basicpat_01
	res			4		pt_Brick_GoldDragon_Basicsmoke_01
	res			5		mh_Brick_Butterfly_01
	res			6		sp_Brick_Butterfly_Yellowglow_01
	res			7		pt_Brick_Butterfly_downpat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.5) (950,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Brick_Butterfly_01.skel" "effect\Monster\Brick_Butterfly_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		1
		scale			(0,.3,.3,.3) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Brick_Butterfly_01.skel" "effect\Monster\Brick_Butterfly_01.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_scene_03 ######### #
<effect>
	 id		1274
	 name		Brick_GoldDragon_scene_03
	<list>
	res			1		mh_Brick_GoldDragon_scene_03
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Brick_GoldDragon_basicpat_01
	res			4		pt_Brick_GoldDragon_Basicsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_scene_04 ######### #
<effect>
	 id		1275
	 name		Brick_GoldDragon_scene_04
	<list>
	res			1		mh_Brick_GoldDragon_scene_04
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Brick_GoldDragon_basicpat_01
	res			4		pt_Brick_GoldDragon_Basicsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_scene_05 ######### #
<effect>
	 id		1276
	 name		Brick_GoldDragon_scene_05
	<list>
	res			1		mh_Brick_GoldDragon_scene_05
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Brick_GoldDragon_basicpat_01
	res			4		pt_Brick_GoldDragon_Basicsmoke_01
	res			5		mh_Brick_DragonTear_01
	res			6		mh_Brick_DragonTear_01#
	res			7		mh_Brick_DragonTear_02
	res			8		mh_Brick_DragonTear_02#
	res			9		pt_Brick_GoldDragon_handboom_01
	res			10		pt_Brick_GoldDragon_Tearpat_01
	res			11		sp_Fireworks_Greenspr_01
	res			12		sp_glacierseddy_iceboltglow_01
	res			13		sp_glacierseddy_iceboltglow_01
	res			14		pt_Brick_GoldDragon_shapenpat_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		sp_AWK_SOR_boomcircle_01
	res			17		mh_mon_Umbar_att3_boomflash_01
	res			18		mh_mon_Umbar_att3_boomflash_01
	res			19		sp_Blackhole_wind_01
	res			20		sp_Blackhole_wind_01
	res			21		mh_Drabiss_Magicboss_att5_slash_01
	res			22		sp_mon_Raker_king_eye_01
	res			23		sp_mon_Raker_king_eye_01
	res			24		qa_mon_Umbar_att2
	res			25		pt_mon_AWK_Glawar_dielight_01
	res			26		sp_AWK_SOR_floorcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (250,1) (600,1) (601,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (250,1) (300,.5) (350,1) (400,.5) (450,1) (500,.5) (550,1) (600,1) (601,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (575,0) (576,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_05.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (575,0) (576,1) (650,.5) (700,1) (750,.5) (800,1) (850,.5) (900,1) (950,.5) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_05.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.35 3.6 -.7
		lifetime		575 675
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		1
		scale			(0,.3,.3,.3) (200,.3,.3,.3) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"GEN_INV_QUE_140" "effect\Monster\Brick_DragonTear_01.skel" "effect\Monster\Brick_DragonTear_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.35 3.6 -.7
		lifetime		575 675
		animtime		1
		scale			(0,0,0,0) (300,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.1 0 .25
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (575,1,1,1) (650,4,4,4) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (575,0) (576,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_05.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (575,1,1,1) (576,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (200,1) (575,1) (576,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"GEN_INV_QUE_140" "effect\Monster\Brick_DragonTear_01.skel" "effect\Monster\Brick_DragonTear_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.35 3.6 -.7
		lifetime		575 600
		animtime		0
		scale			(0,1,1,1) (300,.5,.5,15) (999,.1,.1,20) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.35 3.6 -.7
		lifetime		575 750
		animtime		1
		scale			(0,1,1,1) (300,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.35 3.6 -.7
		lifetime		575 650
		animtime		1
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (200,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		575 660
		animtime		1
		alpha			(0,.5) (300,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		585 630
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.2,.3,1.2) 
		alpha			(0,.5) (300,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.3 4.5 -1
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.1) (300,1) (900,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.3 4.5 -1
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.1) (300,1) (900,1) (999,0) 
		rotation		(0,150) (999,-280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		575 675
		animtime		1
		scale			(0,1.6,.5,1.6) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		575 1000
		animtime		0
		scale			(0,1,1,1) (50,3,3,3) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_05.anim" 1 7000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		575 1000
		animtime		0
		scale			(0,1,1,1) (50,3,3,3) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_05.anim" 1 7000 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		575 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		575 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,1,.5) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .05 0
		lifetime		575 700
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_scene_06 ######### #
<effect>
	 id		1277
	 name		Brick_GoldDragon_scene_06
	<list>
	res			1		mh_Brick_GoldDragon_scene_06
	res			2		dc_Obscura_floorglow_01
	res			3		pt_Brick_GoldDragon_Basicsmoke_01
	res			4		sp_glacierseddy_iceboltglow_01
	res			5		mh_Brick_DragonTear_02
	res			6		mh_Brick_DragonTear_02#
	res			7		sp_mon_Raker_king_eye_01
	res			8		sp_mon_Raker_king_eye_01
	res			9		sp_Brick_GoldDragon_jin_01
	res			10		mh_Brick_GoldDragon_upfont_01
	res			11		mh_Brick_GoldDragon_upfont_01
	res			12		sp_Brick_GoldDragon_jin_02
	res			13		sp_Brick_GoldDragon_jin_03
	res			14		sp_Brick_GoldDragon_jin_04
	res			15		mh_Brick_GoldDragon_upfont_01
	res			16		mh_Brick_GoldDragon_upfont_01
	res			17		sp_Brick_GoldDragon_jin_02
	res			18		pt_Brick_GoldDragon_readypat_01
	res			19		mh_AWK_SWD_glowmap_01
	res			20		sp_Brick_GoldDragon_jin_03
	res			21		pt_Brick_GoldDragon_linepat_01
	res			22		pt_Brick_GoldDragon_finishpat_01
	res			23		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			24		pt_Brick_Drabiss_Magicboss_create_smoke_01
	res			25		qa_ducemable_stone
	res			26		qa_mon_Hellion_att2
	res			27		mh_con_Filatus_N_boomwind
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1.2,1.2,1.2) (850,5,5,5) (999,7,7,7) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 0 .25
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (640,1,1,1) (740,2,2,2) (999,3,3,3) 
		alpha			(0,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_06.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_06.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (100,.5) (200,1) (300,.5) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_06.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (640,1,1,1) (740,4,4,4) (999,5,5,5) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_06.anim" 1 7000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (640,1,1,1) (740,4,4,4) (999,5,5,5) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\Brick_GoldDragon.skel" "effect\Monster\Brick_GoldDragon_scene_06.anim" 1 7000 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (950,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,.9,1.1) (999,1.1,.9,1.1) 
		alpha			(0,0) (200,1) (900,1) (950,0) (999,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,.9,1.1) (999,1.1,.9,1.1) 
		alpha			(0,0) (200,1) (900,1) (950,0) (999,0) 
		rotation		(0,-180) (999,-680) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,1) (900,1) (950,0) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (400,5,5,5) (700,5,5,5) (750,8,8,8) (999,9,9,9) 
		alpha			(0,0) (200,0) (250,.5) (300,.3) (350,.7) (400,1) (450,.5) (500,1) (550,.5) (600,1) (620,.3) (640,1) (850,1) (950,0) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (900,1) (950,0) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,-100) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (900,1) (950,0) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,-280) (999,-780) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		scale			(0,15,15,15) (999,15,15,15) 
		alpha			(0,0) (100,0) (300,1) (900,1) (950,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 7 0
		lifetime		50 800
		animtime		0
		scale			(0,.2,.2,.2) (700,1,1,1) (999,1,1,1) 
		color			(0,.5,1,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (300,1,1,1) (400,1.5,1.5,1.5) (500,1,1,1) (600,1.5,1.5,1.5) (750,1,1,1) (800,2.5,2.5,2.5) (850,1.5,1.5,1.5) (900,7,7,7) (999,11,10,11) 
		alpha			(0,0) (200,1) (950,1) (999,0) 
		color			(0,1,.4,.3) (400,1,.7,.3) (700,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 8 0
		lifetime		700 770
		animtime		1
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 7 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 7 0
		lifetime		450 800
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,40) (999,3.5,3.5,60) 
		alpha			(0,0) (50,1) (700,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 7.5 0
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.7,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 0
		lifetime		100 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 7 0
		lifetime		800 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,3,1.5,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_volk_pray ######### #
<effect>
	 id		1278
	 name		Drabiss_volk_pray
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## Drabiss_volk_stand ######### #
<effect>
	 id		1279
	 name		Drabiss_volk_stand
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## GoldDragon_stand ######### #
<effect>
	 id		1280
	 name		GoldDragon_stand
	<list>
	res			1		mh_GoldDragon_stand
	res			2		dc_Obscura_floorglow_01
	res			3		pt_GoldDragon_stand_smoke_01
	res			4		pt_GoldDragon_tail_smoke_01
	res			5		pt_Tempus_B_stand_01
	res			6		pt_Tempus_B_stand_01
	res			7		sp_npc_thuban_eyelight
	res			8		sp_npc_thuban_eyelight
	res			9		sp_npc_thuban_eyelight
	res			10		pt_GoldDragon_basicpat_01
	res			11		pt_GoldDragon_basicpat_01
	res			12		pt_GoldDragon_basicpat_01
	res			13		pt_GoldDragon_basicpat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail4" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,.5,.5,.5) (200,1,1,1) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail4" 
		scale			(0,.5,.5,.5) (200,1.3,1.3,1.3) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail4" 
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,1,1,.5) (500,1,0,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,4,4,2) (999,1,1,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,5) (999,2,2,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck1" 
		scale			(0,4,4,2) (999,1,1,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail1" 
		scale			(0,3,3,2) (999,.7,.7,3.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_att1 ######### #
<effect>
	 id		1281
	 name		GoldDragon_att1
	<list>
	res			1		mh_GoldDragon_att1
	res			2		pt_evilcry_uppat_01
	res			3		pt_mon_a_immotal_att1patjul_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		mh_muspell_boom
	res			8		mh_muspell_boom
	res			9		mh_muspell_boom_2
	res			10		sp_con_feel_floorglow_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		550 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		550 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 -1.5
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.2 -1.5
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		550 950
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.6,.5,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,.2,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -1.5
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 -1.5
		lifetime		550 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_att2 ######### #
<effect>
	 id		1282
	 name		GoldDragon_att2
	<list>
	res			1		mh_GoldDragon_att2
	res			2		pt_GoldDragon_tail_smoke_01
	res			3		pt_GoldDragon_tail_smoke_01
	res			4		pt_GoldDragon_tail_smoke_01
	res			5		pt_GoldDragon_tail_smoke_01
	res			6		qa_mon_elipse_boom
	res			7		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	2 0 1
		lifetime		330 430
		animtime		0
		bonename		"Bip01 Tail4" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 0 1
		lifetime		570 670
		animtime		0
		bonename		"Bip01 Tail4" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 1
		lifetime		330 430
		animtime		0
		bonename		"Bip01 Tail3" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2 0 1
		lifetime		570 670
		animtime		0
		bonename		"Bip01 Tail3" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		330 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		570 770
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_att3 ######### #
<effect>
	 id		1283
	 name		GoldDragon_att3
	<list>
	res			1		mh_GoldDragon_att3
	res			2		mh_mon_Umbar_att3_boomflash_01
	res			3		pt_mon_a_immotal_att1patjul_01
	res			4		pt_mon_a_immotal_att1patjul_01
	res			5		mh_GoldDragon_att3_boommesh_01
	res			6		mh_GoldDragon_att3_boommesh_01
	res			7		dc_Obscura_floorglow_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		sp_instinctpower_floorsmoke_01
	res			10		pt_Mag_Creeper_att2_finishsmoke_01
	res			11		dc_GoldDragon_att3_crack_01
	res			12		pt_GoldDragon_flyingSmoke_01
	res			13		mh_muspell_boom
	res			14		mh_muspell_boom
	res			15		qa_hellburst_boom_01
	res			16		qa_hellburst_keep_01
	res			17		pt_RockDrop_stone_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.5 0 .7
		lifetime		600 650
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2.5 0 .7
		lifetime		600 650
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,2,2,2) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		650 850
		animtime		0
		scale			(0,12,12,12) (999,27,27,27) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,.5,.3) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 3.5
		lifetime		250 300
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2,2,2) (999,2,1.5,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2.5,1,2.5) (999,2.85,.5,2.85) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		600 700
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_att4 ######### #
<effect>
	 id		1284
	 name		GoldDragon_att4
	<list>
	res			1		mh_GoldDragon_att4
	res			2		pt_GoldDragon_flyingSmoke_01
	res			3		pt_GoldDragon_flyingSmoke_01
	res			4		pt_GoldDragon_flyingSmoke_01
	res			5		pt_GoldDragon_att4_windpat_01
	res			6		mh_GoldDragon_att4_windmesh_02
	res			7		mh_GoldDragon_att4_windmesh_01
	res			8		mh_GoldDragon_att4_windmesh_01
	res			9		pt_GoldDragon_att4_slashpat_01
	res			10		mh_GoldDragon_att4_windmesh_03
	res			11		qa_glacierseddy_boom
	res			12		qa_hellburst_keep_01
	res			13		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 3 4.5
		lifetime		150 200
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 5.5
		lifetime		320 470
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 5.5
		lifetime		500 550
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 0
		lifetime		550 800
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,11) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 0
		lifetime		600 900
		animtime		1
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,1) (700,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 2
		lifetime		550 850
		animtime		1
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,1) (700,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 -1
		lifetime		650 870
		animtime		1
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,1) (700,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 -7
		lifetime		550 720
		animtime		0
		scale			(0,5,5,5) (300,3,3,10) (999,4,4,11) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 3
		lifetime		550 720
		animtime		1
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (300,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		170 270
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_att5 ######### #
<effect>
	 id		1285
	 name		GoldDragon_att5
	<list>
	res			1		mh_GoldDragon_att5
	res			2		pt_eff_GoldDragon_att5_shotpat_01#
	res			3		pt_eff_GoldDragon_att5_shotpat_02#
	res			4		sp_GoldDragon_att5_groundglow_01
	res			5		sp_GoldDragon_att5_gatherspr_01
	res			6		sp_GoldDragon_att5_gatherspr_01
	res			7		pt_GoldDragon_att5_boompat_01
	res			8		pt_GoldDragon_gatherpat_01
	res			9		qa_GoldDragon_die_keep
	res			10		qa_mon_a_immotal_att2
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		290 900
		animtime		0
		bonename		"Dummy01" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (700,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		290 900
		animtime		0
		bonename		"Dummy01" 
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		280 1000
		animtime		0
		scale			(0,50,50,50) (999,50,50,50) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Dummy01" 
		scale			(0,20,20,20) (999,7,7,7) 
		alpha			(0,.1) (300,1) (999,1) 
		color			(0,1,1,1) (700,1,.5,.3) (999,1,.3,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"Dummy01" 
		scale			(0,30,30,30) (999,5,5,5) 
		alpha			(0,.1) (500,1) (999,1) 
		color			(0,1,.7,.5) (999,1,.3,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		300 930
		animtime		0
		scale			(0,7,7,7) (999,1,1,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		bonename		"Dummy01" 
		scale			(0,.5,.5,3) (500,2,2,7) (999,.1,.1,3) 
		color			(0,1,.3,.1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		10 270
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		290 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_die ######### #
<effect>
	 id		1286
	 name		GoldDragon_die
	<list>
	res			1		mh_GoldDragon_die_01
	res			2		mh_GoldDragon_die_02
	res			3		mh_GoldDragon_die_03
	res			4		mh_GoldDragon_die_eff
	res			5		pt_Brick_GoldDragon_finishpat_01
	res			6		pt_GoldDragon_die_lightpat_01
	res			7		pt_GoldDragon_die_lightpat_02
	res			8		pt_GoldDragon_die_lightpat_02
	res			9		pt_GoldDragon_die_lightpat_02
	res			10		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			11		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			12		pt_Brick_Drabiss_Magicboss_create_smoke_01
	res			13		mh_con_Filatus_N_mesh_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		dc_Obscura_floorglow_01
	res			17		sp_instinctpower_floorsmoke_01
	res			18		pt_GoldDragon_die_lightpat_02
	res			19		pt_GoldDragon_basicpat_01
	res			20		pt_GoldDragon_basicpat_01
	res			21		pt_GoldDragon_basicpat_01
	res			22		pt_GoldDragon_basicpat_01
	res			23		mh_con_Filatus_N_boomwind
	res			24		pt_mon_orphina_diepat_01
	res			25		sp_AWK_SWD_boomcircle_01
	res			26		qa_GoldDragon_die_boom
	res			27		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,0) (350,0) (400,.3) (450,0) (500,.5) (550,0) (600,.99) (700,.99) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,0) (650,0) (700,.99) (800,.99) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,0) (650,0) (750,.99) (900,.99) (999,0) 
		color			(0,1,1,1) (880,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,1) (570,1) (650,0) (999,0) 
		color			(0,1,1,1) (450,1,1,1) (600,1,1,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 8 7
		lifetime		200 400
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,40) (999,3.5,3.5,60) 
		alpha			(0,0) (50,1) (700,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		520 870
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (700,1) (999,.3) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,7,7) (500,0,7,7) (999,0,9,7) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 9 7
		lifetime		650 890
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	5 13 9
		lifetime		700 890
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-5 13 9
		lifetime		770 890
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 8 7
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.7,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 8 7
		lifetime		550 650
		animtime		0
		scale			(0,0,0,0) (999,18,18,18) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 7
		lifetime		100 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (200,1,1,0) (600,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,6,7) (500,0,-2,7) (999,0,-5,7) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 7
		lifetime		550 720
		animtime		1
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 7
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (500,10,10,10) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 7
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 7
		lifetime		600 850
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 930
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (999,2,2,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		550 930
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,10,10,10) (999,7,7,13) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 930
		animtime		0
		bonename		"Bone18" 
		scale			(0,6,6,6) (999,3,3,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 930
		animtime		0
		bonename		"Bone07" 
		scale			(0,6,6,6) (999,3,3,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 7 7
		lifetime		570 750
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.5,1.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 7 7
		lifetime		50 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 8 7
		lifetime		550 800
		animtime		1
		scale			(0,3,3,3) (999,30,30,30) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 540
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GoldDragon_special ######### #
<effect>
	 id		1287
	 name		GoldDragon_special
	<list>
	res			1		mh_GoldDragon_special_slash_01
	res			2		mh_GoldDragon_special_slash_01
	res			3		mh_GoldDragon_special_slash_02
	res			4		mh_GoldDragon_special_slash_02
	res			5		mh_GoldDragon_special_core_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_Lignhert_powerup_circle_01
	res			9		sp_Lignhert_powerup_circle_01
	res			10		mh_mon_Umbar_att3_boomflash_01
	res			11		dc_Obscura_floorglow_01
	res			12		sp_GoldDragon_special_light_01
	res			13		sp_GoldDragon_special_light_01
	res			14		sp_GoldDragon_special_light_01
	res			15		pt_GoldDragon_special_stone_01
	res			16		mh_muspell_boom
	res			17		pt_mon_Umbar_att3boomsmoke_01
	res			18		sp_GoldDragon_special_floorsmoke_01
	res			19		sp_outrage_boomsec_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		dc_batsum_floor
	res			22		mh_mon_a_immotal_att3charge
	res			23		dc_Obscura_floorglow_01
	res			24		sp_Brick_GoldDragon_jin_02
	res			25		sp_Brick_GoldDragon_jin_02
	res			26		pt_GoldDragon_special_readypat_01
	res			27		sp_Neo_portal_blackcircle_01
	res			28		sp_Neo_portal_blackcircle_01
	res			29		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			30		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			31		sp_burstphoenix_createfloor_01
	res			32		sp_burstphoenix_createfloor_01
	res			33		sp_burstphoenix_createfloor_01
	res			34		sp_viciousthorn_circle_01
	res			35		qa_mon_Hellion_att2
	res			36		qa_agathion_boom3
	res			37		sp_Brick_GoldDragon_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		700 820
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		705 825
		animtime		1
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		700 820
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.7,1.2,2.7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 0
		lifetime		705 825
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.7,1.2,2.7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		700 880
		animtime		1
		scale			(0,0,0,0) (300,2.5,2.5,2.5) (800,3.8,3.8,3.8) (999,4,4,4) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		700 870
		animtime		0
		scale			(0,1,1,1) (700,10,10,10) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		720 850
		animtime		0
		scale			(0,1,1,1) (600,12,12,12) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (300,48,48,48) (999,53,53,53) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,30,30,30) (300,80,80,80) (999,92,92,92) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0,.9,.5,.9) (500,.94,.4,.94) (999,.94,.3,.94) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (500,11,11,11) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		700 850
		animtime		0
		scale			(0,10,10,10) (999,50,50,50) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		710 830
		animtime		0
		scale			(0,10,10,10) (999,75,75,75) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		720 810
		animtime		0
		scale			(0,20,20,20) (999,100,100,100) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		700 750
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0,4.2,1,4.2) (999,4.4,1,4.4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		700 720
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.3,.1) (600,.5,.3,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		700 900
		animtime		0
		scale			(0,30,30,30) (300,75,75,75) (999,85,85,85) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (300,300) (999,330) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0,10,10,10) (250,40,40,40) (999,50,50,50) 
		alpha			(0,0) (100,1) (600,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		700 870
		animtime		1
		scale			(0,0,0,0) (300,3,30,3) (800,1,40,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 1
		lifetime		700 1000
		animtime		0
		scale			(0,40,40,40) (999,42,42,42) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 720
		animtime		1
		scale			(0,0,0,0) (300,1,1,1) (850,1.4,1.4,1.4) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 720
		animtime		0
		scale			(0,2,2,2) (400,3,3,3) (850,5,5,5) (999,0,0,0) 
		alpha			(0,0) (300,1) (900,1) (999,.5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .3 0
		lifetime		0 720
		animtime		1
		scale			(0,15,15,15) (900,15,15,15) (999,18,18,18) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .3 0
		lifetime		500 710
		animtime		1
		scale			(0,15,15,15) (750,15,15,15) (999,0,0,0) 
		alpha			(0,0) (300,1) (950,1) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		50 640
		animtime		0
		scale			(0,.2,.2,.2) (700,1,1,1) (999,1,1,1) 
		color			(0,.5,1,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		600 700
		animtime		0
		scale			(0,11,11,11) (999,0,0,0) 
		alpha			(0,.1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		620 680
		animtime		0
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,.1) (900,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		600 690
		animtime		0
		scale			(0,13,13,13) (999,0,0,0) 
		alpha			(0,.1) (400,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		620 670
		animtime		0
		scale			(0,16,16,16) (999,0,0,0) 
		alpha			(0,.1) (999,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .3 0
		lifetime		350 550
		animtime		0
		scale			(0,5,5,5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .3 0
		lifetime		500 720
		animtime		0
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .1 0
		lifetime		600 700
		animtime		0
		scale			(0,50,50,50) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		690 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		350 680
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .3 0
		lifetime		0 720
		animtime		1
		scale			(0,21,21,21) (900,23,23,23) (999,25,25,25) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet10_stand ######### #
<effect>
	 id		1288
	 name		Pet10_stand
	<list>
	res			1		dc_pet05_floorglow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.8,.8,.8) (500,1,1,1) (750,.8,.8,.8) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,1) (500,.7,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet10_snow ######### #
<effect>
	 id		1289
	 name		Pet10_snow
	<list>
	res			1		pt_Pet10_snow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wisegon_Little_att1 ######### #
<effect>
	 id		1290
	 name		Wisegon_Little_att1
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		att1
	</scene>

</effect>
# ######## Wisegon_Little_stand ######### #
<effect>
	 id		1291
	 name		Wisegon_Little_stand
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		stand
	</scene>

</effect>
# ######## Drabiss_volk_cstand ######### #
<effect>
	 id		1292
	 name		Drabiss_volk_cstand
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		cstand
	</scene>

</effect>
# ######## Drabiss_volk_att1 ######### #
<effect>
	 id		1293
	 name		Drabiss_volk_att1
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		att1
	</scene>

</effect>
# ######## Gaiant_Fenril_stand ######### #
<effect>
	 id		1294
	 name		Gaiant_Fenril_stand
	<list>
	res			1		sp_mon_GaiantFenril_eyelight_01
	res			2		sp_mon_GaiantFenril_eyelight_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gaiant_Fenril_att1 ######### #
<effect>
	 id		1295
	 name		Gaiant_Fenril_att1
	<list>
	res			1		mh_GaiantFenril_att1wind_01
	res			2		mh_GaiantFenril_att1wind_01
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		sp_AWK_SOR_boomcircle_01
	res			5		pt_EleSpiderBlue_boompat_01
	res			6		sp_AWK_SOR_finishboom_01
	res			7		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		50 980
		animtime		1
		alpha			(0,0) (480,0) (550,1) (720,1) (750,0) (999,0) 
		color			(0,0,0,1) (480,0,0,1) (720,1,1,1) (810,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		70 1000
		animtime		1
		alpha			(0,0) (480,0) (550,1) (720,1) (750,0) (999,0) 
		color			(0,0,0,1) (480,0,0,1) (720,1,1,1) (810,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -2.5
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -2.5
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,.1,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -2.5
		lifetime		600 700
		animtime		0
		scale			(0,4,4,1.5) (300,2,2,4) (999,.1,.1,6) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -2.5
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (700,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,.5,1) (500,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gaiant_Fenril_att2 ######### #
<effect>
	 id		1296
	 name		Gaiant_Fenril_att2
	<list>
	res			1		sp_ElementMaster_finishboom
	res			2		sp_Yogmonde_createfloor_01
	res			3		mh_grupain_summon_01
	res			4		pt_GaiantFenril_att2wave_01
	res			5		pt_GaiantFenril_att2wave_02
	res			6		sp_Yogmonde_createfloor_01
	res			7		sp_Yogmonde_createfloor_01
	res			8		sp_Blackhole_circle_02
	res			9		sp_Blackhole_circle_02
	res			10		sp_Blackhole_circle_02
	res			11		sp_Blackhole_circle_02
	res			12		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 2.5 0
		lifetime		300 550
		animtime		1
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		350 650
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 4 0
		lifetime		300 700
		animtime		11
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		300 700
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 0
		lifetime		300 700
		animtime		1
		scale			(0,1,1,2) (999,.1,.1,6) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		300 500
		animtime		11
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		400 600
		animtime		11
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 0
		lifetime		500 700
		animtime		11
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 0
		lifetime		600 800
		animtime		11
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_stand ######### #
<effect>
	 id		1297
	 name		Karke_stand
	<list>
	res			1		mh_Karke_stand
	res			2		sp_Karke_eyeglow_01
	res			3		sp_Karke_eyeglow_01
	res			4		pt_Drabiss_Warrior_stand_smoke_01
	res			5		pt_Karke_stand_handsmoke_01
	res			6		dc_Obscura_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1.5,1.5,1.5) (999,1.2,1.2,1.2) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_att1 ######### #
<effect>
	 id		1298
	 name		Karke_att1
	<list>
	res			1		mh_Karke_att1_slash_01
	res			2		sp_Obscura_att1_finishcircle_01#.dds
	res			3		sp_Obscura_att1_finishcircle_01#.dds
	res			4		sp_Obscura_att3_boom_01
	res			5		pt_Measur_boomjul_01
	res			6		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -2.5
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (200,1,1,10) (999,0,0,13) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_att2 ######### #
<effect>
	 id		1299
	 name		Karke_att2
	<list>
	res			1		sp_Drabiss_Magicboss_att5_starlight_01
	res			2		sp_Blackholel_circle_01
	res			3		sp_Blackholel_circle_01
	res			4		sp_Blackhole_circle_02
	res			5		pt_con_NeoDeuxMarble_pat_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackhole_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	.5 10 -2.5
		lifetime		500 800
		animtime		1
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 10 -2.5
		lifetime		520 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 10 -2.5
		lifetime		550 650
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 10 -2.5
		lifetime		520 750
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 10 -2.5
		lifetime		510 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 10 -2.5
		lifetime		510 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,180) (999,270) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_att3 ######### #
<effect>
	 id		1300
	 name		Karke_att3
	<list>
	res			1		sp_BreakArms_floorslash_01
	res			2		sp_BreakArms_floorslash_01
	res			3		sp_BreakArms_floorslash_01
	res			4		pt_Erigol_att4_Finishpat_01
	res			5		pt_Erigol_att4_Finishpat_01
	res			6		pt_Erigol_att4_Finishpat_01
	res			7		pt_mon_Debereno_boompat_01
	res			8		pt_mon_Debereno_boompat_01
	res			9		pt_mon_Debereno_boompat_01
	res			10		pt_mon_Debereno_boompat_01
	res			11		mh_Karke_att3_slashmesh_01
	res			12		mh_Karke_att3_slashmesh_01
	res			13		mh_Karke_att3_slashmesh_01
	res			14		mh_Karke_att3_slashmesh_02
	res			15		mh_Karke_att3_slashmesh_02
	res			16		mh_Karke_att3_slashmesh_02
	res			17		mh_Karke_att3_slashmesh_02
	res			18		mh_Karke_att3_slashmesh_02
	res			19		mh_Karke_att3_slashmesh_02
	res			20		pt_Erigol_att4_Finishpat_01
	res			21		pt_Erigol_att4_Finishpat_01
	res			22		pt_Erigol_att4_Finishpat_01
	res			23		pt_Erigol_att4_Finishpat_01
	res			24		pt_Erigol_att4_Finishpat_01
	res			25		pt_Erigol_att4_Finishpat_01
	res			26		qa_evilcry_boom
	res			27		qa_evilcry_boom
	res			28		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		180 280
		animtime		1
		scale			(0,12,12,12) (999,19,19,19) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,460) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		340 440
		animtime		1
		scale			(0,12,12,12) (999,19,19,19) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,50) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		1
		scale			(0,14,14,14) (999,21,21,21) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,760) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -3.5
		lifetime		190 210
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -3.5
		lifetime		340 360
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -3.5
		lifetime		580 600
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -3.5
		lifetime		180 280
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 -3.5
		lifetime		340 360
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -3.5
		lifetime		580 600
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -3.5
		lifetime		580 600
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		340 440
		animtime		1
		scale			(0,1,1,1) (999,1.2,.8,1.2) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-160) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		340 440
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.35,1,1.35) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,-180) (999,170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 0
		lifetime		340 440
		animtime		1
		scale			(0,.8,1.3,.8) (999,1.1,.9,1.1) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-170) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		180 280
		animtime		1
		scale			(0,1,1,1) (999,1.2,.8,1.2) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,100) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		180 280
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.35,1,1.35) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,120) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 0
		lifetime		180 280
		animtime		1
		scale			(0,.8,1.3,.8) (999,1.1,.9,1.1) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,110) (999,-170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,1.25,.8,1.25) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,100) (999,-630) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3 0
		lifetime		500 700
		animtime		1
		scale			(0,1.15,1.5,1.15) (999,1.4,1,1.4) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,120) (999,-650) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 0
		lifetime		500 700
		animtime		1
		scale			(0,.85,1.3,.85) (999,1.15,.9,1.15) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,110) (999,-640) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-3 2 -1
		lifetime		160 180
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3 2 -1
		lifetime		220 240
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	3.5 2 -.5
		lifetime		310 330
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3.5 2 -.5
		lifetime		370 390
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-3.5 2 0
		lifetime		550 570
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	3.5 2 0
		lifetime		610 630
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,0,0,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		180 280
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		340 440
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		550 780
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_att4 ######### #
<effect>
	 id		1301
	 name		Karke_att4
	<list>
	res			1		mh_grupain_summon_01
	res			2		sp_Karke_att4_circle_01
	res			3		sp_Karke_att4_circle_01
	res			4		sp_Karke_att4_circle_01
	res			5		sp_Karke_att4_circle_01
	res			6		sp_Karke_att4_circle_01
	res			7		sp_ElementMaster_finishboom
	res			8		pt_Karke_att4_lightpat_01
	res			9		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			true
		startposition	.15 7.5 -1.3
		lifetime		530 880
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.5) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.15 7.5 -1.3
		lifetime		530 730
		animtime		7
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.15 7.5 -1.3
		lifetime		580 780
		animtime		7
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.15 7.5 -1.3
		lifetime		630 830
		animtime		7
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.15 7.5 -1.3
		lifetime		680 880
		animtime		7
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.15 7.5 -1.3
		lifetime		730 930
		animtime		7
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.15 7.5 -1.3
		lifetime		530 880
		animtime		1
		scale			(0,.5,.5,.5) (500,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.15 7.5 -1.3
		lifetime		530 780
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		530 780
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_att5 ######### #
<effect>
	 id		1302
	 name		Karke_att5
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		mh_Karke_att5_coremesh_01
	res			3		mh_Karke_att5_coremesh_01
	res			4		mh_Karke_att5_coremesh_01
	res			5		mh_Karke_att5_coremesh_01
	res			6		mh_Karke_att5_coremesh_01
	res			7		mh_Karke_att5_coremesh_01
	res			8		mh_Karke_att5_coremesh_01
	res			9		mh_Karke_att5_coremesh_01
	res			10		mh_Karke_att5_coremesh_01
	res			11		sp_Black_blueglow
	res			12		pt_BreakArms_finishsmoke_01
	res			13		pt_BreakArms_finishsmoke_01
	res			14		pt_BreakArms_finishsmoke_01
	res			15		pt_BreakArms_finishsmoke_01
	res			16		pt_BreakArms_finishsmoke_01
	res			17		sp_CounterHit_floorboom_01
	res			18		sp_CounterHit_floorboom_01
	res			19		sp_CounterHit_floorboom_01
	res			20		sp_CounterHit_floorboom_01
	res			21		sp_CounterHit_floorboom_01
	res			22		sp_CounterHit_floorboom_01
	res			23		sp_CounterHit_floorboom_01
	res			24		sp_CounterHit_floorboom_01
	res			25		sp_CounterHit_floorboom_01
	res			26		sp_CounterHit_floorboom_01
	res			27		pt_Karke_att5_handboompat_01
	res			28		sp_Black_blueglow
	res			29		pt_Karke_att2_finishupsmoke_01
	res			30		pt_BreakArms_finishsmoke_01
	res			31		pt_con_NeoDeuxMarble_pat_01
	res			32		sp_CounterHit_floorboom_01
	res			33		mh_Karke_att5_slashmesh_01
	res			34		sp_Blackhole_wind_01
	res			35		sp_Blackhole_wind_01
	res			36		pt_Drabiss_Warriorboss_diepat_01
	res			37		mh_grupain_summon_01
	res			38		qa_mon_Umbar_att1
	res			39		dc_mon_Fanatic_purble_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -1
		lifetime		320 520
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.7 4.5 -3
		lifetime		360 560
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.8,1.8,1.8) (900,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.6 3 -5
		lifetime		400 500
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 2 -7.5
		lifetime		440 540
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.3 1.8 -10
		lifetime		480 580
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.7 1.6 -12.5
		lifetime		520 620
		animtime		1
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (800,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.6 -15
		lifetime		560 660
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.2 1.6 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.1 1.6 -20
		lifetime		640 740
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 1.6 -22
		lifetime		680 830
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6 -3.7
		lifetime		320 470
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -1
		lifetime		330 380
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -6
		lifetime		410 460
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -11
		lifetime		490 540
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -16
		lifetime		570 620
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -21
		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -1
		lifetime		320 520
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.7 .1 -3
		lifetime		360 560
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.6 .1 -5
		lifetime		400 600
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 .1 -7.5
		lifetime		440 640
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.3 .1 -10
		lifetime		480 680
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.7 .1 -12.5
		lifetime		520 720
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 .1 -15
		lifetime		560 760
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.2 .1 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 .1 -20
		lifetime		640 840
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.2 .1 -22
		lifetime		680 880
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	2 0 1.5
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .7 0
		lifetime		320 550
		animtime		1
		scale			(0,.7,.1,.7) (999,.5,.4,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.5 6 -2.5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 5.8 -4
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_die ######### #
<effect>
	 id		1303
	 name		Karke_die
	<list>
	res			1		mh_Karke_die_eff
	res			2		mh_Karke_die_01#
	res			3		mh_Karke_die_02#
	res			4		mh_Karke_die_03#
	res			5		mh_Karke_die_04#
	res			6		pt_Brick_GoldDragon_finishpat_01
	res			7		pt_Brick_Drabiss_Magicboss_create_smoke_02
	res			8		sp_Drabiss_Warriorboss_att5_glow_01
	res			9		sp_Drabiss_Warriorboss_att5_glow_01
	res			10		mh_grupain_summon_01
	res			11		mh_con_Filatus_S_mesh_01
	res			12		sp_mon_Filatus_att1_finishboom_01
	res			13		sp_mon_Filatus_att1_finishboom_01
	res			14		sp_mon_Filatus_att1_finishboom_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		sp_AWK_SOR_boomcircle_01
	res			17		pt_BreakArms_finishsmoke_01
	res			18		mh_VertexHalt_SkyBoomwind_01
	res			19		sp_Karke_eyeglow_01
	res			20		sp_Karke_eyeglow_01
	res			21		mh_Karke_att5_slashmesh_01
	res			22		pt_Karke_stand_handsmoke_01
	res			23		qa_hellburst_boom_01
	res			24		qa_GoldDragon_die_keep
	res			25		mh_mon_Umbar_att3_boomflash_01
	res			26		dc_Drabiss_Warriorboss_att4_floorboom_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (450,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (600,1) (750,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (650,0) (700,1) (900,.6) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (650,1) (900,.5) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 1
		lifetime		200 650
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,40) (999,3.5,3.5,60) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.5 1
		lifetime		50 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5 1
		lifetime		500 950
		animtime		1
		scale			(0,12,12,12) (600,15,15,15) (999,25,25,25) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 1
		lifetime		500 900
		animtime		1
		scale			(0,12,12,12) (600,15,15,15) (999,25,25,25) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 6.5 1.7
		lifetime		500 800
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 1
		lifetime		400 550
		animtime		1
		scale			(0,1.7,1.7,1.7) (300,1.8,1.8,1.8) (600,2,2,2) (999,2.7,2.7,2.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (600,0,1,1) (630,1,1,1) (660,0,.5,1) (700,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,2) (300,0,.2,2) (600,0,0,2) (999,0,-3,2) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 1
		lifetime		450 650
		animtime		0
		scale			(0,5,5,5) (300,15,15,15) (999,20,20,20) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 1
		lifetime		550 750
		animtime		0
		scale			(0,5,5,5) (300,15,15,15) (999,20,20,20) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5 1
		lifetime		650 850
		animtime		0
		scale			(0,5,5,5) (300,15,15,15) (999,20,20,20) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 1
		lifetime		400 950
		animtime		1
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 1
		lifetime		400 800
		animtime		1
		scale			(0,4,4,4) (999,19,19,19) 
		alpha			(0,0) (300,.7) (700,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 1
		lifetime		50 900
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.1 2.5 4
		lifetime		450 650
		animtime		1
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "Monster\Karke.skel" "effect\Monster\Karke_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "Monster\Karke.skel" "effect\Monster\Karke_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 1
		lifetime		450 850
		animtime		1
		scale			(0,.7,.3,.7) (999,.85,.2,.85) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "Monster\Karke.skel" "effect\Monster\Karke_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 1
		lifetime		450 550
		animtime		1
		scale			(0,.76,.76,.76) (999,.72,.72,.72) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 1
		lifetime		100 750
		animtime		0
		scale			(0,20,20,20) (999,50,50,50) 
		alpha			(0,0) (300,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_stand ######### #
<effect>
	 id		1304
	 name		Arill_stand
	<list>
	res			1		dc_mon_elifea_glow
	res			2		sp_mon_NeoDeuxMarble_eye_01
	res			3		sp_mon_NeoDeuxMarble_eye_01
	res			4		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	-.25 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (500,.6,.6,.6) (999,.5,.5,.5) 
		alpha			(0,.3) (500,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye1" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye2" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.6) (500,.9) (999,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_att1 ######### #
<effect>
	 id		1305
	 name		Arill_att1
	<list>
	res			1		mh_Arill_att2_Nailmesh_01
	res			2		sp_Arill_att2_finishboom_01
	res			3		sp_Arill_att2_finishboom_01
	res			4		sp_Arill_att2_finishboom_01
	res			5		pt_Arill_att2_slashpat_01
	res			6		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger1" 
		alpha			(0,0) (100,0) (200,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1.6 -2
		lifetime		400 500
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 1.6 -2.3
		lifetime		520 620
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 1.6 -2.7
		lifetime		640 790
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 1.6 -2.3
		lifetime		400 750
		animtime		1
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,4) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_att2 ######### #
<effect>
	 id		1306
	 name		Arill_att2
	<list>
	res			1		mh_Arill_att2_Nailmesh_01
	res			2		mh_Arill_att2_Nailmesh_01
	res			3		pt_con_NeoDeuxMarble_pat_01
	res			4		mh_Mag_Creeper_att1_slash_01
	res			5		mh_Mag_Creeper_att1_slash_02
	res			6		mh_Mag_Creeper_att1_slash_03
	res			7		mh_Mag_Creeper_att1_slash_05
	res			8		mh_Mag_Creeper_att1_slash_02
	res			9		mh_Mag_Creeper_att1_slash_02
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger1" 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger1" 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 -2
		lifetime		160 710
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,9) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		200 450
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		300 500
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		400 600
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1
		lifetime		500 700
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 .5 -1
		lifetime		600 800
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 .5 -1
		lifetime		150 400
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,1,0,1) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_att3 ######### #
<effect>
	 id		1307
	 name		Arill_att3
	<list>
	res			1		pt_Arill_att3_Actionpat_01
	res			2		pt_Arill_att3_Actionpat_02
	res			3		pt_Arill_att3_Actionpat_03
	res			4		pt_Arill_att3_Actionpat_04
	res			5		pt_Arill_att3_Actionpat_05
	res			6		sp_con_regulus_glow
	res			7		sp_con_regulus_glow
	res			8		sp_con_regulus_glow
	res			9		sp_con_regulus_glow
	res			10		sp_con_regulus_glow
	res			11		pt_Arill_att3_boompat_01
	res			12		pt_Arill_att3_boompat_01
	res			13		pt_Arill_att3_boompat_01
	res			14		pt_Arill_att3_boompat_01
	res			15		pt_Arill_att3_boompat_01
	res			16		pt_Arill_att2_slashpat_01
	res			17		pt_Arill_att3_slashpat_01
	res			18		pt_Arill_att3_slashpat_01
	res			19		pt_Arill_att3_slashpat_01
	res			20		pt_Arill_att3_slashpat_01
	res			21		pt_Arill_att3_slashpat_01
	res			22		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 3.5 -1
		lifetime		220 270
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 -1
		lifetime		350 400
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 -1
		lifetime		470 520
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 -1
		lifetime		600 650
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 -1
		lifetime		730 800
		animtime		0
		scale			(0,.6,.6,1) (999,.4,.4,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 .1 -1
		lifetime		210 420
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 .1 -4
		lifetime		340 550
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 .1 -7
		lifetime		460 670
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 .1 -10
		lifetime		590 820
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 .1 -13
		lifetime		720 980
		animtime		0
		scale			(0,3,3,3) (200,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -1
		lifetime		210 410
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.8,.6) (999,.5,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -4
		lifetime		340 540
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.8,.6) (999,.5,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -7
		lifetime		460 660
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.8,.6) (999,.5,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -10
		lifetime		600 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.8,.6) (999,.5,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 -13
		lifetime		730 930
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.8,.6) (999,.5,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.7 -1.7
		lifetime		220 780
		animtime		1
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,4) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .6 -1
		lifetime		210 410
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .6 -4
		lifetime		340 540
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .6 -7
		lifetime		460 660
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .6 -10
		lifetime		600 800
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .6 -13
		lifetime		730 930
		animtime		0
		scale			(0,3,3,2) (999,.1,.1,5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		210 970
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_att4 ######### #
<effect>
	 id		1308
	 name		Arill_att4
	<list>
	res			1		mh_Arill_att4_Slashmesh_01
	res			2		mh_Arill_att4_Slashmesh_01
	res			3		mh_Arill_att4_Slashmesh_01
	res			4		mh_Arill_att4_Slashmesh_01
	res			5		mh_Arill_att2_Nailmesh_01
	res			6		mh_Arill_att2_Nailmesh_01
	res			7		pt_Arill_att4_floorcrackpat_01
	res			8		pt_Drabiss_Warriorboss_att3_pat_01
	res			9		pt_Measur_boomjul_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_con_feel_floorglow_01
	res			12		sp_OffSpin_wind_01
	res			13		sp_OffSpin_readyglow_01
	res			14		sp_OffSpin_readyglow_01
	res			15		pt_mon_rantea_att2patjul_01
	res			16		pt_mon_rantea_att2patjul_01
	res			17		sp_Blackhole_circle_02
	res			18		sp_Blackhole_circle_02
	res			19		qa_mon_Umbar_att1
	res			20		qa_mon_Umbar_att2
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		10
		scale			(0,1.5,.6,.6) (150,1.1,1.3,1.3) (300,1.5,.6,.6) (450,1.1,1.3,1.3 (600,1.5,.6,.6) (750,1.1,1.3,1.3) (830,1.5,.6,.6) (999,1.2,1.3,1.3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (150,1,1,1) (300,1,.5,.3) (450,1,1,1) (600,1,.5,.3) (750,1,1,1) (830,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.5,.5) (830,0,3.5,.5) (999,0,2.5,-.5) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		430 890
		animtime		9
		scale			(0,.8,1,1) (150,.8,.8,.8) (300,.8,1.2,1.2) (450,.8,.8,.8) (600,.8,1.3,1.3) (750,.8,.8,.8) (830,.8,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,2,3.5,.5) (830,2,3.5,.5) (999,2,2.5,-.5) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		430 890
		animtime		9
		scale			(0,.8,1,1) (150,.8,.8,.8) (300,.8,1.2,1.2) (450,.8,.8,.8) (600,.8,1.3,1.3) (750,.8,.8,.8) (830,.8,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-2,3.5,.5) (830,-2,,3.5,.5) (999,-2,2.5,-.5) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		10
		scale			(0,.8,1.3,1.3) (700,.8,1.3,1.3) (830,1,1.3,1.3) (999,1,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.5,.5) (830,0,3.5,.5) (999,0,2.5,-.5) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger1" 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger1" 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		400 870
		animtime		0
		scale			(0,3,3,3) (999,1,1,6) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		400 850
		animtime		0
		scale			(0,2,2,2.5) (999,.1,.1,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.7 -.7
		lifetime		800 830
		animtime		0
		scale			(0,3,3,3) (200,1,1,12) (999,0,0,17) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -.5
		lifetime		800 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (300,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (300,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5.5 1
		lifetime		250 400
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 -.7
		lifetime		780 950
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 -.7
		lifetime		780 930
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.4 .5 .4
		lifetime		250 300
		animtime		1
		scale			(0,5,5,5) (400,1,1,9) (999,.3,.3,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.4 .5 .4
		lifetime		250 300
		animtime		1
		scale			(0,5,5,5) (400,1,1,9) (999,.3,.3,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5.5 1
		lifetime		250 400
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5.5 1
		lifetime		250 350
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		810 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_die ######### #
<effect>
	 id		1309
	 name		Arill_die
	<list>
	res			1		mh_Arill_die_eff
	res			2		pt_Arill_die_smoke_01
	res			3		pt_Arill_die_smoke_02
	res			4		dc_mon_elifea_glow
	res			5		sp_viciousthorn_circle_01
	res			6		sp_Arill_momglow_01
	res			7		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,4) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,0,.7,.5) (999,0,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Arill.skel" "effect\Monster\Arill_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,3,3,3) (999,1,1,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "Monster\Arill.skel" "effect\Monster\Arill_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.25 0 0
		lifetime		0 400
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,.1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		1
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.6) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Arill.skel" "effect\Monster\Arill_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfstone_01 ######### #
<effect>
	 id		1310
	 name		dp2_wolfstone_01
	<list>
	res			1		mh_dp2_wolfstone_01
	res			2		sp_Arill_momglow_01
	res			3		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 2.85 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.35,.35,.35) (500,.4,.4,.4) (999,.35,.35,.35) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 2.85 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,.35,.35,.35) (500,.4,.4,.4) (999,.35,.35,.35) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfstone_02 ######### #
<effect>
	 id		1311
	 name		dp2_wolfstone_02
	<list>
	res			1		mh_dp2_wolfstone_02
	res			2		pt_Arill_die_smoke_02
	res			3		pt_dp2_wolfstone_smoke_00
	res			4		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		150 300
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_bosuk_01 ######### #
<effect>
	 id		1312
	 name		dp2_bosuk_01
	<list>
	res			1		mh_dp2_bosuk_01
	res			2		mh_dp2_bosuk_02
	res			3		mh_dp2_bosuk_03
	res			4		pt_dp2_bosuk_circlepat_01
	res			5		sp_dp2_bosuk_glow_01
	res			6		pt_dp2_bosuk_circlepat_02
	res			7		sp_con_feel_floorglow_01
	res			8		sp_Lignhert_powerup_keepcircle_01
	res			9		sp_Lignhert_powerup_keepcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,1,0,1) (500,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.2) (250,.6) (400,.2) (500,1) (600,.2) (750,.6) (999,.2) 
		color			(0,0,.3,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,3) (500,.2,.2,4) (999,.1,.1,4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (500,13,13,13) (999,11,11,11) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,0,1) (500,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (700,.9) (999,.6) 
		color			(0,1,.8,.6) (500,1,1,1) (999,1,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,18,18,18) 
		alpha			(0,.1) (300,.6) (999,.1) 
		color			(0,1,0,1) (500,1,.3,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,.1) (300,.6) (999,.1) 
		color			(0,1,0,1) (500,1,.3,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_bosuk_02 ######### #
<effect>
	 id		1313
	 name		dp2_bosuk_02
	<list>
	res			1		mh_dp2_bosuk_distroy_01
	res			2		mh_dp2_bosuk_distroy_02
	res			3		sp_dp2_bosuk_glow_01
	res			4		pt_dp2_bosuk_distroy_smoke_01
	res			5		sp_Black_blueglow
	res			6		pt_Lignhert_powerup_keeppat_01
	res			7		sp_Lignhert_powerup_keepcircle_01
	res			8		sp_Artichoke_att1bung_01
	res			9		pt_dp2_bosuk_circlepat_01
	res			10		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,0) 
		color			(0,1,0,1) (500,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (500,13,13,13) (999,11,11,11) 
		alpha			(0,.5) (100,1) (300,.1) (999,0) 
		color			(0,1,0,1) (100,1,.3,1) (400,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (50,1) (500,1) (800,0) (999,0) 
		color			(0,0,0,0) (400,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,22,22,22) 
		alpha			(0,.1) (300,.6) (999,.1) 
		color			(0,1,0,1) (500,1,.3,.5) (999,1,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,22,22,22) 
		alpha			(0,.1) (300,.6) (999,.1) 
		color			(0,1,0,1) (500,1,.3,.5) (999,1,0,.5) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 100
		animtime		0
		scale			(0,.4,.4,4) (500,.2,.2,5) (999,.1,.1,6) 
		alpha			(0,0) (100,1) (500,1) (700,0) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_fortress_gate_01 ######### #
<effect>
	 id		1314
	 name		dp2_fortress_gate_01
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		stand
	</scene>

</effect>
# ######## dp2_fortress_gate_02 ######### #
<effect>
	 id		1315
	 name		dp2_fortress_gate_02
	<list>
	res			1		mh_dp2_fortress_gate_01
	res			2		pt_dp2_fortress_gate_smoke_01
	res			3		pt_dp2_fortress_gate_smoke_01
	res			4		pt_dp2_fortress_gate_smoke_01
	res			5		pt_dp2_fortress_gate_smoke_02
	res			6		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -2.5
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.7) (999,.4,.4,1.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Door1" "effect\Monster\dp2_fortress_gate_dummy_01.skel" "effect\Monster\dp2_fortress_gate_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 2.5
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.7) (999,.4,.4,1.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Door2" "effect\Monster\dp2_fortress_gate_dummy_01.skel" "effect\Monster\dp2_fortress_gate_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 .5
		lifetime		0 200
		animtime		0
		scale			(0,.5,.5,.7) (999,.4,.4,1.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_castlegate_door_01 ######### #
<effect>
	 id		1316
	 name		dp2_castlegate_door_01
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		stand
	</scene>

</effect>
# ######## dp2_castlegate_door_02 ######### #
<effect>
	 id		1317
	 name		dp2_castlegate_door_02
	<list>
	res			1		mh_dp2_castlegate_door_01
	res			2		pt_dp2_fortress_gate_smoke_01
	res			3		pt_dp2_fortress_gate_smoke_01
	res			4		pt_dp2_fortress_gate_smoke_01
	res			5		pt_dp2_fortress_gate_smoke_02
	res			6		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.7) (999,.4,.4,1.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"door1" "effect\Monster\dp2_castlegate_door_dummy_01.skel" "effect\Monster\dp2_castlegate_door_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.7) (999,.4,.4,1.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"door2" "effect\Monster\dp2_castlegate_door_dummy_01.skel" "effect\Monster\dp2_castlegate_door_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 .5
		lifetime		0 200
		animtime		0
		scale			(0,.5,.5,.7) (999,.4,.4,1.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfhead_altar_ice_01 ######### #
<effect>
	 id		1318
	 name		dp2_wolfhead_altar_ice_01
	<list>
	res			1		mh_dp2_wolfhead_altar_ice_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfhead_altar_ice_02 ######### #
<effect>
	 id		1319
	 name		dp2_wolfhead_altar_ice_02
	<list>
	res			1		mh_dp2_wolfhead_altar_ice_01
	res			2		mh_dp2_wolfhead_altar_ice_01#
	res			3		pt_dp2_wolfhead_altar_ice_smoke
	res			4		pt_dp2_wolfhead_altar_ice_smoke_dry
	res			5		pt_dp2_wolfhead_altar_ice_smoke_dry
	res			6		pt_dp2_wolfhead_altar_ice_smoke_dry
	res			7		pt_dp2_wolfhead_altar_ice_smoke_dry
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.7) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 3 -1
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3 4 1.3
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	4.7 2 6
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.2 1.5 -5.4
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfhand_01 ######### #
<effect>
	 id		1320
	 name		dp2_wolfhand_01
	<list>
	res			1		mh_dp2_wolfhand
	res			2		mh_dp2_wolfhand_bosuk_off
	res			3		mh_dp2_wolfhand_bosuk_off#
	res			4		sp_Arill_momglow_01
	res			5		dc_mon_elifea_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,.5,.7) (999,.5,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.4 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfhand_02 ######### #
<effect>
	 id		1321
	 name		dp2_wolfhand_02
	<list>
	res			1		mh_dp2_wolfhand
	res			2		mh_dp2_wolfhand_bosuk_on
	res			3		mh_dp2_wolfhand_bosuk_on#
	res			4		sp_Arill_momglow_01
	res			5		dc_mon_elifea_glow
	res			6		pt_dp2_wolfhand_on_boomjul_01
	res			7		pt_dp2_wolfhand_bosuk_on_julfull
	res			8		sp_Lignhert_powerup_keepcircle_01
	res			9		sp_Lignhert_powerup_keepcircle_01
	res			10		pt_dp2_wolfhand_bosuk_circlepat_01
	res			11		sp_Blackhole_wind_01
	res			12		sp_Blackhole_wind_01
	res			13		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (250,1) (500,.7) (750,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,4.5,4.5,4.5) (999,3.5,3.5,3.5) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,0,.5,1) (500,.3,.8,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.4 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,40) (500,.9,.9,40) (999,0,0,40) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,3) (500,.1,.1,4) (999,0,0,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.05 2.3 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,18,18,18) 
		alpha			(0,.3) (300,.5) (999,.1) 
		color			(0,.1,.3,1) (500,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.05 2.3 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,18,18,18) 
		alpha			(0,.3) (300,.5) (999,.1) 
		color			(0,.1,.2,1) (500,.1,.5,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,.4,.4,.4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.2) (500,.5) (999,.2) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.2) (500,.5) (999,.2) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.05 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.2) (500,.5) (999,.2) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_wolfhand_base ######### #
<effect>
	 id		1322
	 name		dp2_wolfhand_base
	<list>
	</list>
</effect>
# ######## dp2_monstergate_01 ######### #
<effect>
	 id		1323
	 name		dp2_monstergate_01
	<list>
	res			1		mh_dp2_monstergate
	res			2		pt_dp2_monstergate_smoke_01
	res			3		mh_Rid_light_01
	res			4		mh_Rid_light_01
	res			5		sp_Blackhole_scru_01
	res			6		sp_Blackhole_scru_01
	res			7		sp_Black_blueglow
	res			8		pt_Gigantes_summonpat_01
	res			9		mh_eff_dp2_monstergate_door_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 -5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2.2,2) (999,2,2.2,2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 -5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2.2,2) (999,2,2.2,2) 
		alpha			(0,.5) (500,.8) (999,.5) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,7,7,7) (999,4,4,4) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (500,5,5,5) (999,6,6,6) 
		rotation		(0,720) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_monstergate_02 ######### #
<effect>
	 id		1324
	 name		dp2_monstergate_02
	<list>
	res			1		mh_dp2_monstergate
	res			2		pt_dp2_monstergate_smoke_01
	res			3		mh_Rid_light_01
	res			4		mh_Rid_light_01
	res			5		sp_Black_blueglow
	res			6		pt_Gigantes_summonpat_01
	res			7		sp_Drabiss_Warriorboss_att5_glow_01
	res			8		sp_Drabiss_Warriorboss_att5_glow_01
	res			9		sp_Drabiss_Warriorboss_att5_glow_01
	res			10		sp_Drabiss_Warriorboss_att5_glow_01
	res			11		mh_eff_dp2_monstergate_door_01
	res			12		pt_eff_dp2_monstergate_wave_01
	res			13		sp_portal_redglow
	res			14		sp_portal_scru_01
	res			15		sp_portal_scru_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 -5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2.7,2) (999,2,2.7,2) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.3,1) (500,1,.2,1) (999,1,.3,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 -5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2.7,2) (999,2,2.7,2) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.3,1) (500,1,.2,1) (999,1,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		color			(0,0,.5,0) (999,0,.5,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-3.5 3.8 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.1,1) (500,1,0,1) (999,1,.1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	3.5 3.8 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.1,1) (500,1,0,1) (999,1,.1,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.7 1.6
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.1,1) (500,1,0,1) (999,1,.1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4.7 -1.6
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.1,1) (500,1,0,1) (999,1,.1,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .15 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.3,1) (500,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,3,3,3) 
		color			(0,.5,.3,0) (999,.5,.3,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,7,7,7) (999,4,4,4) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (500,5,5,5) (999,6,6,6) 
		rotation		(0,1440) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_Top_masuk_01 ######### #
<effect>
	 id		1325
	 name		dp2_Top_masuk_01
	<list>
	res			1		mh_dp2_Top_masuk_01
	res			2		mh_eff_dp2_Top_masuk_door_01
	res			3		mh_eff_dp2_Top_masuk_door_01
	res			4		mh_Rid_light_01
	res			5		mh_Rid_light_01
	res			6		pt_dp2_wolfhand_bosuk_on_julfull
	res			7		sp_dp2_madol_keepcircle_01
	res			8		sp_dp2_madol_keepcircle_01
	res			9		sp_Blackhole_wind_01
	res			10		mh_Rid_light_01
	res			11		mh_Rid_light_01
	res			12		sp_OffSpin_wind_01
	res			13		sp_OffSpin_wind_01
	res			14		sp_OffSpin_wind_01
	res			15		sp_OffSpin_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 2.35
		lifetime		0 1000
		animtime		1
		scale			(0,.68,.55,.7) (999,.68,.55,.7) 
		color			(0,1,.5,.1) (500,1,.3,0) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 -2.35
		lifetime		0 1000
		animtime		1
		scale			(0,.68,.55,.7) (999,.68,.55,.7) 
		color			(0,1,.5,.1) (500,1,.3,0) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -10 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,4,3) (999,3,4,3) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,.7,.2,1) (999,.7,.2,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -10 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,4,3) (999,3,4,3) 
		alpha			(0,.6) (500,.4) (999,.6) 
		color			(0,.3,.35,1) (999,.3,.35,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 10 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,7) (500,.1,.1,10) (999,0,0,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 10 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (500,12,12,12) (999,9,9,9) 
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (500,10,10,10) (999,7,7,7) 
		alpha			(0,.4) (500,.3) (999,.4) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 10 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.4) (500,.6) (999,.4) 
		color			(0,1,.3,1) (500,1,1,1) (999,1,.3,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -10 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,12,1.5) (999,1.5,12,1.5) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -10 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,12,1.5) (999,1.5,12,1.5) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 10 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.7) (700,.6) (999,0) 
		color			(0,1,.3,1) (500,1,1,1) (999,1,.3,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 10 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.7) (700,.6) (999,0) 
		color			(0,1,.3,.5) (500,1,1,1) (999,1,.3,.5) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 10 0
		lifetime		500 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.7) (700,.6) (999,0) 
		color			(0,1,.3,1) (500,1,1,1) (999,1,.3,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 10 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.7) (700,.6) (999,0) 
		color			(0,1,.3,.5) (500,1,1,1) (999,1,.3,.5) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_Top_madol_01 ######### #
<effect>
	 id		1326
	 name		dp2_Top_madol_01
	<list>
	res			1		mh_dp2_Top_madol_01
	res			2		mh_dp2_Top_madol_01#
	res			3		sp_Arill_momglow_01
	res			4		pt_Gigantes_summonpat_01
	res			5		sp_mon_capdesair_floorglow_01
	res			6		sp_dp2_madol_keepcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (250,1) (500,.7) (750,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,5,5,5) (999,4,4,4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_Top_majol_01 ######### #
<effect>
	 id		1327
	 name		dp2_Top_majol_01
	<list>
	res			1		mh_dp2_Top_majol_01
	res			2		sp_mon_Fanatic_att4_glow_01
	res			3		mh_dp2_Top_majol_bosuk_01
	res			4		pt_mon_Fanatic_att2_remoteglowpat_01
	res			5		pt_con_NeoDeuxMarble_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.1 1
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (250,7,7,7) (500,5,5,5) (750,7,7,7) (999,5,5,5) 
		color			(0,0,1,1) (250,1,1,1) (500,0,1,1) (750,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,0,1,1) (250,1,1,1) (500,0,1,1) (750,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.1 1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dp2_Top_ele_01 ######### #
<effect>
	 id		1328
	 name		dp2_Top_ele_01
	<list>
	res			1		mh_dp2_Top_ele_01
	res			2		mh_dp2_Top_ele_01
	res			3		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1,1) (999,.8,1,1) 
		alpha			(0,.1) (150,1) (850,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1,1) (999,.8,1,1) 
		alpha			(0,.1) (150,1) (850,1) (999,.1) 
		color			(0,0,.7,1) (500,1,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-3.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fenril_cleric_att3 ######### #
<effect>
	 id		1329
	 name		Fenril_cleric_att3
	<list>
	res			1		sp_Fenril_cleric_jin_01
	res			2		sp_Fenril_cleric_jin_01
	res			3		mh_Fenril_cleric_windmesh_01
	res			4		mh_Fenril_cleric_windmesh_01
	res			5		mh_Fenril_cleric_windmesh_01
	res			6		mh_Fenril_cleric_windmesh_01
	res			7		pt_BindSword_finishpat_01
	res			8		sp_Arill_momglow_01
	res			9		sp_Electric_Up_jin_01
	res			10		dc_mon_Fanatic_purble_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		600 940
		animtime		1
		scale			(0,2,2,2) (500,11,11,11) (999,11.5,11.5,11.5) 
		alpha			(0,.8) (500,1) (999,0) 
		color			(0,0,.5,1) (500,.3,.7,1) (999,0,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		610 970
		animtime		1
		scale			(0,2,2,2) (500,11,11,11) (999,11.5,11.5,11.5) 
		alpha			(0,.8) (500,1) (999,0) 
		color			(0,0,.5,1) (500,.3,.7,1) (999,0,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		250 1000
		animtime		1
		scale			(0,1.6,.4,1.6) (400,1.4,3,1.4) (999,1.7,3.8,1.7) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,0) (999,480) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (400,0,1.6,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		600 950
		animtime		1
		scale			(0,1.3,2,1.3) (999,2.6,.5,2.6) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		250 1000
		animtime		1
		scale			(0,1.6,.4,1.6) (400,1.4,3,1.4) (999,1.7,3.8,1.7) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,0) (999,-480) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (400,0,1.6,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.65,.3,2.65) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,-360) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		700 950
		animtime		1
		scale			(0,0,0,0) (200,.55,.55,.55) (999,0,0,0) 
		color			(0,0,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		630 1000
		animtime		0
		scale			(0,10,10,10) (200,11.5,11.5,11.5) (999,11.6,11.6,11.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,1) (300,0,.8,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,8,8,8) (999,8.5,8.5,8.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frozen_priest ######### #
<effect>
	 id		1330
	 name		Frozen_priest
	<list>
	res			1		mh_Fanatic_stand
	res			2		mh_Fanatic_die
	res			3		sp_mon_NeoDeuxMarble_eye_01
	res			4		sp_mon_NeoDeuxMarble_eye_01
	res			5		pt_mon_Fanatic_smoke_01
	res			6		pt_mon_Fanatic_smoke_02
	res			7		pt_mon_Fanatic_smoke_01
	res			8		pt_mon_Fanatic_smoke_02
	res			9		sp_con_feel_floorglow_01
	res			10		dc_mon_wolf_die_01
	res			11		pt_mon_Moonzat_diesmoke_01
	res			12		mh_mon_Moonzat_diewind_01
	res			13		mh_mon_Moonzat_diewind_01
	res			14		sp_mon_capdesair_floorglow_01
	res			15		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.13 .04 .11
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.8) (500,.5) (999,.8) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.13 -.04 .11
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		alpha			(0,.8) (500,.5) (999,.8) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel1" 
		scale			(0,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel2" 
		scale			(0,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel3" 
		scale			(0,.3,.3,.3) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"skel4" 
		scale			(0,.3,.3,.3) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (500,.8,.8,.8) (999,.6,.6,.6) 
		alpha			(0,.8) (500,1) (999,.8) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.25,.25,.25) (300,.35,.35,.35) (999,.45,.45,.45) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.9,.9,.9) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frozen_priest_attack ######### #
<effect>
	 id		1331
	 name		Frozen_priest_attack
	<list>
	res			1		sp_Black_blueglow
	res			2		sp_mon_Fanatic_att3_jin_01
	res			3		sp_mon_Fanatic_att3_jin_02
	res			4		sp_mon_Fanatic_att3_jin_02
	res			5		sp_mon_Fanatic_att3_jin_01
	res			6		mh_agares_boom
	res			7		mh_agares_boom
	res			8		dc_mon_Fanatic_purble_floor_01
	res			9		mh_mon_Fanatic_att3_ready
	res			10		mh_mon_Fanatic_att3_ready
	res			11		pt_mon_NeoDeuxMarble_att1glowpat_01
	res			12		sp_dp2_madol_keepcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		attack3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"Bone18" 
		scale			(0,.5,.5,.5) (500,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,720) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,.5) (200,0) (300,.5) (400,0) (500,.5) (600,0) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		680 800
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## wsuwsuwsu ######### #
<effect>
	 id		1332
	 name		wsuwsuwsu
	<list>
	res			1		mh_wsuwsuwsu
	</list>
	<scene>
	 sceneid		1
	 name		test
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet12_cat ######### #
<effect>
	 id		1333
	 name		Pet12_cat
	<list>
	res			1		sp_Arill_momglow_01
	res			2		pt_Pet12_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.45,.45,.45) (999,.45,.45,.45) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.1,.1,.1) (200,.35,.35,.35) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet16_frog ######### #
<effect>
	 id		1334
	 name		Pet16_frog
	<list>
	res			1		pt_Pet16_pat
	res			2		dc_pet16_floorglow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.8,.7) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.65,.65,.65) (999,.65,.65,.65) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet19_mini ######### #
<effect>
	 id		1335
	 name		Pet19_mini
	<list>
	res			1		pt_Pet19_mini_smoke
	res			2		sp_Pet19_mini_glow
	res			3		sp_Pet19_mini_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.051 0 -.11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.3,.6,1) (999,.3,.6,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_knight_thout_stand ######### #
<effect>
	 id		1336
	 name		Dopple_knight_thout_stand
	<list>
	res			1		dc_Dopple_knight_thout_glow_01
	res			2		pt_Dopple_knight_thout_smoke_01
	res			3		sp_ancient_sor_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_knight_thout_att1 ######### #
<effect>
	 id		1337
	 name		Dopple_knight_thout_att1
	<list>
	res			1		mh_mon_Yogshield_att1_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	-1 .7 -1
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (610,1) (630,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_knight_thout_att2 ######### #
<effect>
	 id		1338
	 name		Dopple_knight_thout_att2
	<list>
	res			1		pt_Event_mob01_blood_01
	res			2		sp_Choke_Sideglow_01
	res			3		sp_Choke_Sideglow_01
	res			4		mh_OffSpin_Slashmesh_01
	res			5		mh_OffSpin_Slashmesh_02
	res			6		mh_OffSpin_Slashmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 3 -4
		lifetime		400 700
		animtime		1
		scale			(0,3,3,2) (999,.1,.1,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 -3
		lifetime		400 900
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.2 -4
		lifetime		450 950
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 3.2 -1.5
		lifetime		100 1000
		animtime		1
		scale			(0,1.1,1.1,1) (999,1.1,1.1,1) 
		alpha			(0,0) (150,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 3.2 -3
		lifetime		250 800
		animtime		1
		scale			(0,1.2,1.2,1) (999,1.4,1.4,1) 
		alpha			(0,0) (150,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 3.2 -2.2
		lifetime		100 1000
		animtime		1
		scale			(0,1.3,1.3,1) (999,1.4,1.4,1) 
		alpha			(0,0) (150,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_knight_thout_att3 ######### #
<effect>
	 id		1339
	 name		Dopple_knight_thout_att3
	<list>
	res			1		mh_CounterHit_circlemesh_01
	res			2		mh_CounterHit_circlemesh_02
	res			3		mh_CounterHit_circlemesh_03
	res			4		sp_Aquashackle_waterfloor_01
	res			5		sp_CounterHit_floorboom_01
	res			6		mh_CounterHit_shild_01
	res			7		mh_CounterHit_shild_01
	res			8		mh_CounterHit_shild_01
	res			9		sp_CounterHit_spark_01
	res			10		sp_CounterHit_spark_01
	res			11		mh_CounterHit_circlemesh_04
	res			12		sp_ViolenceFrick_gathercircle_01
	res			13		sp_ViolenceFrick_gathercircle_01
	res			14		sp_con_regulus_glow
	res			15		qa_energyhammer_boom_01
	res			16		pt_mon_Umbar_att1stone1
	res			17		dc_GravityRuin_crack_01
	res			18		pt_mon_Umbar_att1stone1
	res			19		sp_CounterHit_floorboom_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,0) (510,1) (650,1) (800,0) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (650,1) (750,1) (850,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,0) (750,1) (850,1) (950,0) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (750,9,9,9) (950,9.3,9.3,9.3) (999,9.3,9.3,9.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (650,13,13,13) (800,13.3,13.3,13.3) (999,13.3,13.3,13.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.3,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 960
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.5) (600,1) (800,.5) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		70 980
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.5) (600,1) (750,.3) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.5) (600,1) (700,.3) (999,0) 
		color			(0,0,.5,1) (500,0,.5,1) (600,.3,.5,1) (700,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .35 0
		lifetime		0 950
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .95 0
		lifetime		50 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (800,0) (850,1) (950,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 0
		lifetime		100 450
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (550,1.8,1.8,1.8) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .3
		lifetime		500 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -1.5 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (650,13,13,13) (800,13.3,13.3,13.3) (999,13.3,13.3,13.3) 
		alpha			(0,0) (500,0) (550,.5) (800,.5) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.3,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_knight_thout_die ######### #
<effect>
	 id		1340
	 name		Dopple_knight_thout_die
	<list>
	res			1		pt_Dopple_knight_thout_diesmoke_01
	res			2		sp_AWK_SWD_floorcircle_01
	res			3		pt_Dopple_swd_thout_diepat_00
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		100 400
		animtime		1
		scale			(0,3,3,1) (999,2,2,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 -1
		lifetime		100 650
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,9,9,9) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -1
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_magician_thout_stand ######### #
<effect>
	 id		1341
	 name		Dopple_magician_thout_stand
	<list>
	res			1		sp_con_feel_floorglow_01
	res			2		dc_batsum_floor
	res			3		pt_ancient_sor_soul_smoke
	res			4		pt_ancient_sor_soul_smoke
	res			5		sp_ancient_sor_soul_glow
	res			6		sp_ancient_sor_soul_glow
	res			7		sp_ancient_sor_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		color			(0,1,.7,.5) (500,1,.8,.6) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_magician_thout_att1 ######### #
<effect>
	 id		1342
	 name		Dopple_magician_thout_att1
	<list>
	res			1		pt_firebolt_ready_handfire
	res			2		pt_firebolt_ready_hand
	res			3		sp_burstphoenix_handglow_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_magician_thout_att2 ######### #
<effect>
	 id		1343
	 name		Dopple_magician_thout_att2
	<list>
	res			1		mh_phoenix_01
	res			2		pt_brustphoenix_feather_01
	res			3		pt_brustphoenix_feather_01
	res			4		pt_brustphoenix_feather_01
	res			5		mh_burstphoenix_wind_01
	res			6		mh_burstphoenix_wind_02
	res			7		mh_burstphoenix_wind_03
	res			8		mh_phoenix_01
	res			9		mh_phoenix_01
	res			10		sp_burstphoenix_fire_01
	res			11		sp_burstphoenix_fire_01
	res			12		sp_burstphoenix_fire_01
	res			13		sp_burstphoenix_fire_01
	res			14		pt_burstphoenix_firesmoke
	res			15		pt_burstphoenix_pat_01
	res			16		dc_batsum_floor
	res			17		sp_burstphoenix_jin_01
	res			18		sp_burstphoenix_jin_02
	res			19		sp_burstphoenix_jin_03
	res			20		pt_burstphoenix_firesmoke
	res			21		dc_burstphoenix_floorlight_01
	res			22		mh_regulus_summon_03
	res			23		sp_burstphoenix_createfloor_01
	res			24		sp_burstphoenix_createfloor_01
	res			25		qa_phoenix_create_01
	res			26		mh_ancient_sor_soul_att3
	res			27		sp_burstphoenix_handglow_01
	res			28		sp_burstphoenix_handglow_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (651,1) (720,1) (830,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (681,1) (750,1) (870,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (710,0) (711,1) (780,1) (920,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone06" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone10" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (900,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (900,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.7,1.7,1.7) (900,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,-90) (900,-260) (999,-280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .7 1
		lifetime		100 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 1
		lifetime		150 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .7 1
		lifetime		200 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_magician_thout_att3 ######### #
<effect>
	 id		1344
	 name		Dopple_magician_thout_att3
	<list>
	res			1		sp_FlameGushing_jin_01
	res			2		sp_FlameGushing_jin_02
	res			3		sp_FlameGushing_jin_03
	res			4		sp_burstphoenix_handglow_01
	res			5		sp_burstphoenix_handglow_01
	res			6		dc_batsum_floor
	res			7		mh_FlameGushing_wind_01
	res			8		mh_FlameGushing_wind_01
	res			9		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (500,1,.7,.5) (750,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (500,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,-85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 990
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (150,1) (600,1) (750,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		10 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (150,.5) (600,.5) (750,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		550 600
		animtime		0
		scale			(0,.5,.5,.5) (100,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,.1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_magician_thout_die ######### #
<effect>
	 id		1345
	 name		Dopple_magician_thout_die
	<list>
	res			1		pt_Dopple_knight_thout_diesmoke_01
	res			2		sp_mon_wolffire_firecircle_01
	res			3		pt_Dopple_swd_thout_diepat_00
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		100 400
		animtime		1
		scale			(0,3,3,1) (999,2,2,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 -1
		lifetime		100 600
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -1
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_summoner_thout_stand ######### #
<effect>
	 id		1346
	 name		Dopple_summoner_thout_stand
	<list>
	res			1		sp_con_tarantula_glow
	res			2		dc_batsum_floor
	res			3		sp_ancient_sum_soul_glow
	res			4		sp_ancient_sum_soul_glow
	res			5		sp_ancient_sum_soul_glow
	res			6		pt_ancient_sum_soul_smoke
	res			7		pt_ancient_sum_soul_smoke
	res			8		sp_sumwing_eyelight_01
	res			9		sp_sumwing_eyelight_01
	res			10		sp_sumwing_eyelight_01
	res			11		sp_sumwing_eyelight_01
	res			12		sp_sumwing_eyelight_01
	res			13		sp_sumwing_eyelight_01
	res			14		pt_sumwing_pat_01
	res			15		pt_sumwing_pat_01
	res			16		pt_sumwing_pat_01
	res			17		sp_sumwing_momlight_01
	res			18		sp_sumwing_momlight_01
	res			19		sp_sumwing_momlight_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye07" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye08" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye05" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye06" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,2,2,2) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,2,2,2) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,2,2,2) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,2,2,2) (500,1,1,1) (999,2,2,2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,2,2,2) (500,1,1,1) (999,2,2,2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,2,2,2) (500,1,1,1) (999,2,2,2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_summoner_thout_att1 ######### #
<effect>
	 id		1347
	 name		Dopple_summoner_thout_att1
	<list>
	res			1		mh_Drabiss_Warriorboss_att1_slash_01
	res			2		mh_Drabiss_Warriorboss_att1_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	-.2 .5 -.6
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (300,1) (450,1) (500,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 .5 -.6
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (450,1) (500,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_summoner_thout_att2 ######### #
<effect>
	 id		1348
	 name		Dopple_summoner_thout_att2
	<list>
	res			1		mh_batsum_bat_01
	res			2		mh_batsum_bat_01
	res			3		mh_batsum_bat_01
	res			4		mh_batsum_bat_01
	res			5		mh_batsum_bat_01
	res			6		mh_batsum_bat_01
	res			7		mh_batsum_bat_01
	res			8		mh_batsum_bat_01
	res			9		mh_batsum_bat_01
	res			10		pt_batsum_smoke_01
	res			11		pt_batsum_smoke_01
	res			12		pt_batsum_smoke_01
	res			13		pt_batsum_smoke_01
	res			14		pt_batsum_smoke_01
	res			15		pt_batsum_smoke_01
	res			16		pt_batsum_smoke_01
	res			17		pt_batsum_smoke_01
	res			18		pt_batsum_smoke_01
	res			19		mh_batsum_bat_01
	res			20		pt_batsum_smoke_01
	res			21		mh_batsum_create_01
	res			22		dc_batsum_floor
	res			23		sp_batsum_floorjin
	res			24		sp_batsum_floorjin
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		20
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,3,3,3) (800,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Dopple_summoner_thout_att3 ######### #
<effect>
	 id		1349
	 name		Dopple_summoner_thout_att3
	<list>
	res			1		mh_darkavatar_jin_01
	res			2		mh_darkavatar_jin_02
	res			3		mh_darkavatar_jin_03
	res			4		mh_darkavatar_sword_01
	res			5		sp_darkavatar_floorjin_01
	res			6		sp_darkavatar_floorjin_02
	res			7		mh_darkavatar_sword_02
	res			8		sp_darkavatar_floorjin_02
	res			9		dc_batsum_floor
	res			10		dc_mon_elipse_floorglow
	res			11		pt_mon_ras_alhague_boomjul_01
	res			12		sp_evilsclaw_boom_01
	res			13		sp_evilsclaw_boom_02
	res			14		pt_darkavatar_swordpat_01
	res			15		sp_darkavatar_floorboom_01
	res			16		pt_darkavatar_upsmoke_01
	res			17		sp_portal_scru_01
	res			18		sp_portal_soul_01
	res			19		sp_portal_soul_02
	res			20		mh_darkavatar_skyjin_01
	res			21		mh_darkavatar_avatar_01
	res			22		sp_darkavatar_font_01
	res			23		sp_darkavatar_font_01
	res			24		sp_darkavatar_font_02
	res			25		sp_darkavatar_font_02
	res			26		sp_darkavatar_font_03
	res			27		sp_darkavatar_font_03
	res			28		sp_darkavatar_font_04
	res			29		sp_darkavatar_font_04
	res			30		sp_darkavatar_font_05
	res			31		sp_darkavatar_font_05
	res			32		sp_darkavatar_font_06
	res			33		sp_darkavatar_font_06
	res			34		sp_darkavatar_floorboom_01
	res			35		sp_darkavatar_floorboom_01
	res			36		sp_darkavatar_floorboom_01
	res			37		sp_darkavatar_floorboom_01
	res			38		sp_darkavatar_floorboom_01
	res			39		sp_darkavatar_floorboom_01
	res			40		sp_darkavatar_floorboom_01
	res			41		mh_darkavatar_bim_01
	res			42		mh_darkavatar_cristal_01
	res			43		mh_darkavatar_cristal_01
	res			44		mh_darkavatar_cristal_01
	res			45		mh_darkavatar_cristal_01
	res			46		mh_darkavatar_cristal_01
	res			47		mh_darkavatar_cristal_01
	res			48		dc_batsum_floor
	res			49		dc_batsum_floor
	res			50		dc_batsum_floor
	res			51		dc_batsum_floor
	res			52		dc_batsum_floor
	res			53		dc_batsum_floor
	res			54		mh_mon_elipse_bom
	res			55		mh_mon_elipse_bom
	res			56		sp_mon_wolffire_firecircle_01
	res			57		sp_mon_wolffire_firecircle_01
	res			58		sp_mon_wolffire_firecircle_01
	res			59		pt_mon_wolffire_bompat_01
	res			60		pt_mon_rantea_att2patjul_01
	res			61		pt_mon_ras_alhague_stone1
	res			62		dc_firefury_boom_burns
	res			63		pt_hellburst_boomjul_01
	res			64		dc_mon_wolffire_crack_01
	res			65		pt_hellburst_boomjul_01
	res			66		pt_hellburst_boomjul_01
	res			67		pt_hellburst_boomjul_01
	res			68		pt_hellburst_boomjul_01
	res			69		pt_hellburst_boomjul_01
	res			70		pt_hellburst_boomjul_01
	res			71		mh_darkavatar_avatar_02
	res			72		sp_mon_rantea_glow_01
	res			73		pt_mon_ras_alhague_stone1
	res			74		pt_mon_ras_alhague_stone1
	res			75		pt_mon_ras_alhague_stone1
	res			76		pt_mon_ras_alhague_stone1
	res			77		pt_mon_ras_alhague_stone1
	res			78		pt_mon_ras_alhague_stone1
	res			79		mh_darkavatar_swordboom_01
	res			80		mh_darkavatar_swordboom_02
	res			81		mh_darkavatar_swordboom_03
	res			82		mh_darkavatar_swordboom_04
	res			83		mh_darkavatar_swordboom_05
	res			84		mh_darkavatar_swordboom_06
	res			85		dc_mon_poseidon_floorglow_01
	res			86		dc_mon_poseidon_floorglow_01
	res			87		dc_mon_poseidon_floorglow_01
	res			88		dc_mon_poseidon_floorglow_01
	res			89		dc_mon_poseidon_floorglow_01
	res			90		dc_mon_poseidon_floorglow_01
	res			91		pt_darkavatar_smoke_01
	res			92		mh_darkavatar_lance_01
	res			93		mh_darkavatar_lance_01
	res			94		mh_darkavatar_lance_01
	res			95		sp_darkavatar_floorjin_02
	res			96		mh_regulus_summon_02
	res			97		sp_die_circle_01
	res			98		sp_die_circle_01
	res			99		sp_die_circle_01
	res			100		sp_die_circle_01
	res			101		sp_die_circle_01
	res			102		sp_outrage_boomsec_01
	res			103		qa_viciousmirror_boom_01
	res			104		qa_thundersphere_action_01
	res			105		qa_thundersphere_action_01
	res			106		qa_thundersphere_action_01
	res			107		qa_thundersphere_action_01
	res			108		sp_palpus_finishglow_01
	res			109		mh_palpus_bommesh_01
	res			110		sp_icespike_floorcrack
	res			111		sp_icespike_floorcrack
	res			112		sp_icespike_floorcrack
	res			113		sp_icespike_floorcrack
	res			114		sp_icespike_floorcrack
	res			115		sp_icespike_floorcrack
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,0) (999,0) 
		color			(0,1,.7,.5) (100,1,.7,.5) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (70,0) (160,1) (200,1) (300,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,1) (201,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,6,6,6) (200,6,6,6) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (201,1) (280,1) (281,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,5,5,5) (170,5,5,5) (270,6,6,6) (999,7,7,7) 
		alpha			(0,0) (150,1) (200,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\DarkAvatar\eff_darkavatar_avatarmesh_01.skel" "effect\Skill\DarkAvatar\eff_darkavatar_avatarmesh_01.anim" 0 5500 0
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		active			true
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		active			true
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		active			true
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		unitid			92
		active			true
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		active			true
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		randomstart		false
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		active			true
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		randomstart		false
		active			true
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		unitid			96
		active			true
		startposition	0 3.3 -.2
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		randomstart		false
		active			true
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		active			true
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		randomstart		false
		active			true
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		unitid			101
		active			true
		startposition	0 3 -.9
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		animtime		0
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		active			true
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		active			true
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		randomstart		false
		active			true
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		unitid			103
		active			true
		startposition	0 0 -12
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
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		unitid			104
		active			true
		startposition	0 0 0
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		unitid			105
		active			true
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		randomstart		false
		active			true
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		unitid			106
		active			true
		startposition	0 0 -6
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		animtime		0
		randomstart		false
		active			true
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		unitid			107
		active			true
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		lifetime		670 790
		animtime		0
		randomstart		false
		active			true
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		unitid			108
		active			true
		startposition	0 1 -12
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		animtime		0
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		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
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		unitid			109
		active			true
		startposition	0 0 -12
		lifetime		650 1000
		animtime		1
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		color			(0,1,.7,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
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		unitid			110
		active			true
		startposition	0 .05 -.3
		lifetime		350 450
		animtime		0
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		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
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		unitid			111
		active			true
		startposition	0 .05 -2.2
		lifetime		370 470
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
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		<control>
		unitid			112
		active			true
		startposition	0 .05 -4.1
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		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
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		<control>
		unitid			113
		active			true
		startposition	0 .05 -6
		lifetime		460 560
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
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		<control>
		unitid			114
		active			true
		startposition	0 .05 -8
		lifetime		480 580
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
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		<control>
		unitid			115
		active			true
		startposition	0 .05 -10
		lifetime		500 600
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
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	</scene>

</effect>
# ######## Dopple_summoner_thout_die ######### #
<effect>
	 id		1350
	 name		Dopple_summoner_thout_die
	<list>
	res			1		pt_Dopple_sum_thout_diesmoke_01
	res			2		sp_TerribleRain_boomglow_01
	res			3		pt_Dopple_sum_thout_diepat_00
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		100 400
		animtime		1
		scale			(0,3,3,1) (999,2,2,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 -1
		lifetime		100 650
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,9,9,9) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -1
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ducemable2_stand ######### #
<effect>
	 id		1351
	 name		Ducemable2_stand
	<list>
	res			1		pt_con_tentator_handfire_01
	res			2		pt_con_tentator_handfire_015
	res			3		pt_con_tentator_handfire_02
	res			4		pt_con_tentator_handfire_025
	res			5		sp_mon_ducemable_eyelight
	res			6		sp_mon_ducemable_eyelight
	res			7		dc_mon_ducemable_glow
	res			8		pt_Obscura_stand_smoke_01
	res			9		mh_siznimbus_wind_01
	res			10		mh_siznimbus_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (999,.3,.3,.3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.4,.3) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 .14 .35
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 -.14 .35
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.7) (500,.9) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,3,2.3) (999,1.1,3,2.3) 
		color			(0,1,.5,.3) (500,.1,.4,.2) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,3,2) (999,1.1,3,2) 
		color			(0,1,.5,.3) (500,.1,.4,.2) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ducemable2_att1 ######### #
<effect>
	 id		1352
	 name		Ducemable2_att1
	<list>
	res			1		mh_icespike_ready_02
	res			2		pt_icespike_ready_01
	res			3		pt_icespike_action_01
	res			4		mh_mon_ducemable_ice
	res			5		pt_mon_ducemable_icesmoke
	res			6		pt_mon_ducemable_icesmoke
	res			7		pt_mon_ducemable_icesmoke
	res			8		sp_icespike_floor_01
	res			9		sp_icespike_floorcrack
	res			10		qa_energyhammer_boom_01
	res			11		sp_ducemable_icehandglow
	res			12		sp_Blackhole_wind_01
	res			13		sp_FrostNova_jin_03
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 5.5 -.9
		lifetime		0 500
		animtime		0
		alpha			(0,0) (300,1) (750,0) (999,0) 
		color			(0,1,.7,.8) (999,1,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,.1,.1,.1) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1.5
		lifetime		650 1000
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		650 1000
		animtime		1
		alpha			(0,.8) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -1
		lifetime		600 990
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.5,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -1
		lifetime		600 990
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.5,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1
		lifetime		600 990
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.4,.5,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 -1
		lifetime		650 1000
		animtime		1
		scale			(0,4,4,4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_ducemable_ice.skel" "effect\Monster\eff_ducemable_ice.anim" 0 800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (400,3,1,3) (999,2,1,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0,) (300,0,0,-3) (999,0,0,-3) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5.5 -1
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 6.4 -2.5
		lifetime		0 600
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,.5,1,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ducemable2_att2 ######### #
<effect>
	 id		1353
	 name		Ducemable2_att2
	<list>
	res			1		mh_firefury_ready_magiccircle
	res			2		mh_firefury_magiccircle_03
	res			3		mh_firefury_charge_powerup
	res			4		mh_firefury_charge_circle
	res			5		sp_burstphoenix_handglow_01
	res			6		pt_fireblaze_burn
	res			7		pt_Brick_GoldDragon_linepat_01
	res			8		sp_portal_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.8,1,1.8) (999,1.9,1.5,1.9) 
		alpha			(0,.1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .07 0
		lifetime		400 900
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,1,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,-25) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		10 800
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (300,1.3,1.3,1.3) (600,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.4,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		10 800
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,6) (999,1.5,2,1) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 800
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,3) (999,.2,.2,.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.4,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 10.3 1.1
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ducemable2_att3 ######### #
<effect>
	 id		1354
	 name		Ducemable2_att3
	<list>
	res			1		sp_ducemable_icehandglow
	res			2		sp_burstphoenix_handglow_01
	res			3		mh_mon_ducemable_stone
	res			4		qa_ducemable_stone
	res			5		dc_batsum_floor
	res			6		qa_ducemable_boom
	res			7		mh_mon_ducemable_wind
	res			8		sp_mon_ducemable_handboom
	res			9		sp_mon_ducemable_handboom
	res			10		mh_grupain_summon_01
	res			11		mh_grupain_jin
	res			12		pt_mon_ducemable_glowpat_01
	res			13		sp_mon_ducemable_handboom
	res			14		sp_viciousthorn_circle_01
	res			15		sp_viciousthorn_circle_01
	res			16		mh_Ducemable2_att3_wind
	res			17		mh_Ducemable2_att3_wind
	res			18		sp_Blackhole_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (750,2,2,2) (850,5,5,5) (999,6,6,6) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (750,2,2,2) (850,6,6,6) (999,7,7,7) 
		alpha			(0,1) (850,1) (950,0) (999,0) 
		rotation		(0,0) (999,-1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (750,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		100 755
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,6,6,6) (750,6,6,6) (900,12,12,12) (999,13,13,13) 
		alpha			(0,0) (300,1) (800,1) (900,.3) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		750 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7.5 -1.5
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7.5 -1.5
		lifetime		770 850
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7.5 -1.5
		lifetime		400 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6 -1.5
		lifetime		400 800
		animtime		0
		scale			(0,1.2,1.2,1.1) (999,1.2,1.2,1.1) 
		alpha			(0,0) (300,.5) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7.5 -1.5
		lifetime		760 870
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		750 850
		animtime		1
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		750 850
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		150 700
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		1
		scale			(0,2,.5,2) (999,1.8,1,1.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 7.5 -1.5
		lifetime		750 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ducemable2_die ######### #
<effect>
	 id		1355
	 name		Ducemable2_die
	<list>
	res			1		dc_batsum_floor
	res			2		pt_mon_ducemable_diesmoke
	res			3		mh_summonghost_circle_01
	res			4		dc_burstphoenix_floorlight_01
	res			5		qa_icestorm_boom_01
	res			6		sp_viciousthorn_circle_01
	res			7		sp_viciousthorn_circle_01
	res			8		pt_mon_poseidon_dielightpat
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.9) (700,.8) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (999,5,5,5) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		350 450
		animtime		1
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,.5) (999,.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet21_ducemable ######### #
<effect>
	 id		1356
	 name		Pet21_ducemable
	<list>
	res			1		pt_Pet19_mini_smoke
	res			2		sp_Choke_Centerglow_01
	res			3		pt_Pet21_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus2_A_stand ######### #
<effect>
	 id		1357
	 name		Tempus2_A_stand
	<list>
	res			1		pt_Tempus_A_stand_01
	res			2		sp_Tempus2_weaponglow_01
	res			3		sp_Black_blueglow
	res			4		pt_Tempus2_A_standpat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-1080) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.8) (999,.8) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus2_B_stand ######### #
<effect>
	 id		1358
	 name		Tempus2_B_stand
	<list>
	res			1		pt_Tempus_B_stand_01
	res			2		sp_portal_redglow
	res			3		sp_portal_scru_01
	res			4		sp_portal_scru_01
	res			5		pt_Tempus2_B_standpat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.1,1.1,1.1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (100,1) (900,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (200,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus2_A_att1 ######### #
<effect>
	 id		1359
	 name		Tempus2_A_att1
	<list>
	res			1		pt_Tempus_A_stand_01
	res			2		sp_Tempus2_weaponglow_01
	res			3		sp_Black_blueglow
	res			4		pt_Tempus2_A_standpat_01
	res			5		mh_Tempus2_A_att1
	res			6		sp_Tempus2_A_att3_jin_01
	res			7		sp_Tempus2_A_att3_jin_03
	res			8		mh_Sacritection_wind_02
	res			9		sp_Drabiss_Magicboss_att5_jin_01
	res			10		sp_Drabiss_Magicboss_att5_jin_01
	res			11		sp_Arill_momglow_01
	res			12		sp_glacierseddy_iceboltglow_01
	res			13		mh_instinctspeed_wind_01
	res			14		mh_Sacritection_wind_02
	res			15		mh_Sacritection_wind_02
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			false
		bone_animation	"Weapon_top" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att1.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-1420) 
		randomstart		false
		active			false
		bone_animation	"Weapon_top" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att1.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.8) (999,.8) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			false
		bone_animation	"body_u" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att1.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		randomstart		false
		active			false
		bone_animation	"body_u" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att1.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,8.5,8.5,8.5) (500,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,8,8,8) (700,35,35,35) (999,45,45,45) 
		alpha			(0,0) (200,1) (500,1) (700,.3) (900,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,1.35,5.5,1.35) (999,1.55,7,1.55) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,45) (999,-950) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,5,5,5) (550,6,6,6) (600,5.3,5.3,5.3) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,5,5,5) (550,6,6,6) (999,13,13,13) 
		alpha			(0,0) (500,.5) (550,1) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.3,1.3,1.3) (999,1.2,1.2,1.2) 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		1
		scale			(0,1.6,1,1.6) (999,2,1,2) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1,2,1) (999,2.3,1,2.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,-45) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,2.8,.5,2.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,45) (999,500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.2,0) 
		</control>

	</scene>

</effect>
# ######## Tempus2_B_att1 ######### #
<effect>
	 id		1360
	 name		Tempus2_B_att1
	<list>
	res			1		pt_Tempus_B_stand_01
	res			2		sp_portal_redglow
	res			3		sp_portal_scru_01
	res			4		sp_portal_scru_01
	res			5		pt_Tempus2_B_standpat_01
	res			6		mh_Tempus2_B_att1
	res			7		pt_Tempus2_B_att1_fire_01#
	res			8		pt_Tempus2_B_att1_fire_01#
	res			9		pt_Tempus2_B_att1_fire_01#
	res			10		pt_Tempus2_B_att1_fire_01#
	res			11		pt_Tempus2_B_att1_fire_01#
	res			12		pt_Tempus2_B_att1_fire_01#
	res			13		pt_Tempus2_B_att1_fire_01#
	res			14		dc_burstphoenix_floorlight_01
	res			15		pt_Measur_shotpat_01
	res			16		pt_Tempus2_B_att1_fire_01#
	res			17		pt_Tempus2_B_att1_fire_01#
	res			18		sp_burstphoenix_handglow_01
	res			19		pt_mon_AWK_Barad_dielight_01
	res			20		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.1,1.1,1.1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			false
		bone_animation	"Weapon_top" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att2.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			false
		bone_animation	"body_u" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att2.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (100,1) (900,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			false
		bone_animation	"Weapon_top" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att2.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (200,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			false
		bone_animation	"Weapon_top" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att2.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		bone_animation	"body_u" "Monster\Tempus2.skel" "Monster\Tempus\Tempus2_att2.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire1" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire2" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		180 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire3" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		210 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire4" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		240 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire5" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		270 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire6" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,.5) (999,.3,.3,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire7" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	-3 0 0
		lifetime		550 950
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire4" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.1 -2.5
		lifetime		550 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (550,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 0 0
		lifetime		530 900
		animtime		0
		scale			(0,.8,.8,.5) (999,.2,.2,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire3" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 0
		lifetime		520 900
		animtime		0
		scale			(0,.8,.8,.5) (999,.2,.2,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"fire4" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.5 0 0
		lifetime		520 900
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"fire4" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.skel" "effect\Monster\eff_Tempus2_B_att1_firedummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		520 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_stand ######### #
<effect>
	 id		1361
	 name		Brick_GoldDragon_stand
	<list>
	res			1		dc_Obscura_floorglow_01
	res			2		pt_Brick_GoldDragon_basicpat_01
	res			3		pt_Brick_GoldDragon_Basicsmoke_01
	res			4		sp_Choke_Centerglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,4.3,4.3,4.3) (999,4,4,4) 
		color			(0,1,.7,.5) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att1 ######### #
<effect>
	 id		1362
	 name		Brick_GoldDragon_att1
	<list>
	res			1		pt_Brick_Butterfly_downpat_01
	res			2		sp_Artichoke_att1bung_01
	res			3		sp_burstphoenix_handglow_01
	res			4		sp_Brick_GoldDragon_att1_font_01
	res			5		sp_portal_scru_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.3,.3,.3) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (650,1,1,1) (750,3,3,3) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,0) (600,1) (700,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,180) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (650,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 3.4 -1
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (650,.7,.7,.7Z) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 3.4 -1
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att2 ######### #
<effect>
	 id		1363
	 name		Brick_GoldDragon_att2
	<list>
	res			1		pt_Brick_GoldDragon_att2_handsmoke_01
	res			2		pt_Brick_GoldDragon_att2_handsmoke_01
	res			3		sp_glacierseddy_iceboltglow_01
	res			4		sp_glacierseddy_iceboltglow_01
	res			5		sp_Black_blueglow
	res			6		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (200,1) (600,1) (999,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (200,1) (600,1) (999,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att3 ######### #
<effect>
	 id		1364
	 name		Brick_GoldDragon_att3
	<list>
	res			1		sp_glacierseddy_iceboltglow_01
	res			2		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			3		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			4		sp_Blackholel_circle_01
	res			5		sp_Blackholel_circle_01
	res			6		sp_Black_blueglow
	res			7		pt_chainlighting_bom_01
	res			8		sp_mon_Fanatic_att4_glow_01
	res			9		sp_Blackhole_circle_02
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		200 300
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		250 350
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.9 -1.6
		lifetime		650 750
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.9 -1.6
		lifetime		650 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.9 -1.6
		lifetime		650 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.9 -1.6
		lifetime		650 800
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (450,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att4 ######### #
<effect>
	 id		1365
	 name		Brick_GoldDragon_att4
	<list>
	res			1		sp_AWK_SOR_boomcircle_01
	res			2		sp_AWK_SOR_boomcircle_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		mh_AWK_SOR_glowmap_01
	res			5		pt_Brick_GoldDragon_att4_handsmoke_01
	res			6		pt_Brick_GoldDragon_att4_handsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (300,1.7,1.7,1.7) (800,1.7,1.7,1.7) (850,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (300,1) (400,.5) (800,.5) (850,0) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (300,1.7,1.7,1.7) (700,1.7,1.7,1.7) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (300,1) (400,.5) (700,.5) (750,0) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.5,.5,.5) (250,.9,.9,.9) (700,.7,.7,.7) (900,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.7,1,.1) (999,.7,1,.1) 
		rotation		(0,-1000) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.5,.5,.5) (250,.9,.9,.9) (700,.7,.7,.7) (900,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (900,0) (999,0) 
		color			(0,.7,1,.1) (999,.7,1,.1) 
		rotation		(0,1000) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att5 ######### #
<effect>
	 id		1366
	 name		Brick_GoldDragon_att5
	<list>
	res			1		sp_OffSpin_wind_01
	res			2		sp_OffSpin_readyglow_01
	res			3		sp_OffSpin_readyglow_01
	res			4		sp_Blackhole_circle_02
	res			5		sp_Blackhole_circle_02
	res			6		pt_dp2_bosuk_distroy_smoke_01
	res			7		pt_Arill_die_smoke_01
	res			8		mh_grupain_summon_01
	res			9		sp_Artichoke_att1bung_01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 2.8 -.7
		lifetime		450 600
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.8 -.7
		lifetime		600 750
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.5,.3,1) (999,.5,.1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.8 -.7
		lifetime		600 700
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.3,1) (999,1,.1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.8 -.7
		lifetime		600 750
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.8 -.7
		lifetime		600 680
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.2 0
		lifetime		100 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,4) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,.7,.3,.7) (999,.7,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.8 -.8
		lifetime		150 700
		animtime		1
		scale			(0,1,1,1) (850,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.8 -.8
		lifetime		600 700
		animtime		1
		scale			(0,1,1,1) (999,11,11,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_die ######### #
<effect>
	 id		1367
	 name		Brick_GoldDragon_die
	<list>
	res			1		pt_mon_NeoDeuxMarble_att5font_01
	res			2		pt_mon_NeoDeuxMarble_att5font_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		sp_ElementMaster_jin_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_02
	res			7		sp_AWK_SOR_gathercircle_01
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		mh_Rid_light_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_BindSword_finishpat_01
	res			13		pt_Drabiss_Warriorboss_diepat_01
	res			14		qa_agathion_boom
	res			15		mh_Brick_GoldDragon_die_eff
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 3.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		100 650
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 0
		lifetime		600 750
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 0
		lifetime		600 700
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.5,2,1.5) (850,1.4,5,1.4) (999,.7,10,.7) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 0
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 0
		lifetime		600 750
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8.5 0
		lifetime		600 700
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		630 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att1_buff ######### #
<effect>
	 id		1368
	 name		Brick_GoldDragon_att1_buff
	<list>
	res			1		sp_Brick_GoldDragon_buff_red_01
	res			2		sp_Brick_GoldDragon_buff_red_02
	res			3		sp_Brick_GoldDragon_buff_red_03
	res			4		dc_etc_jewel_ground
	res			5		pt_Brick_Butterfly_downpat_01
	res			6		sp_Brick_Butterfly_Yellowglow_01
	res			7		sp_Sacra_Force_floorjin_01
	res			8		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (200,1) (800,1) (999,.5) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.7 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.7 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (400,1.7,1.7,2.2) (999,2.2,2.2,2.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,.8) (700,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		100 800
		animtime		0
		scale			(0,.3,.3,.3) (200,1.3,1.3,1.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (800,1.1,1.1,1.1) (999,1.15,1.15,1.15) 
		alpha			(0,.1) (300,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att2_buff ######### #
<effect>
	 id		1369
	 name		Brick_GoldDragon_att2_buff
	<list>
	res			1		dc_mon_elifea_glow
	res			2		sp_Sacra_Force_floorjin_01
	res			3		sp_Brick_GoldDragon_buff_blue_01
	res			4		sp_Brick_GoldDragon_buff_blue_02
	res			5		sp_Brick_GoldDragon_buff_blue_03
	res			6		pt_Mag_Creeper_icesmoke_01
	res			7		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (800,1.1,1.1,1.1) (999,1.15,1.15,1.15) 
		alpha			(0,.1) (300,.5) (999,.1) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (200,1) (800,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.7 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.7 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (400,1.7,1.7,2.2) (999,2.2,2.2,2.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.7 0
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att3_buff ######### #
<effect>
	 id		1370
	 name		Brick_GoldDragon_att3_buff
	<list>
	res			1		dc_mon_elifea_glow
	res			2		sp_Sacra_Force_floorjin_01
	res			3		sp_Brick_GoldDragon_buff_blue_01
	res			4		sp_Brick_GoldDragon_buff_blue_02
	res			5		sp_Brick_GoldDragon_buff_blue_03
	res			6		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			7		sp_mon_Fanatic_att4_glow_01
	res			8		sp_Black_blueglow
	res			9		sp_Brick_GoldDragon_buff_blue_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (800,1.1,1.1,1.1) (999,1.15,1.15,1.15) 
		alpha			(0,.1) (300,.5) (999,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (200,1) (800,1) (999,.3) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.7 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.7 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (400,1.7,1.7,2.2) (999,2.2,2.2,2.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,.7,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (400,.2,.2,2) (500,.1,.1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (450,3,3,3) (999,2,2,2) 
		alpha			(0,.5) (300,.7) (700,.7) (999,.5) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (200,.7) (800,.7) (999,.3) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att4_buff ######### #
<effect>
	 id		1371
	 name		Brick_GoldDragon_att4_buff
	<list>
	res			1		sp_Brick_GoldDragon_buff_red_01
	res			2		sp_Brick_GoldDragon_buff_red_02
	res			3		sp_Brick_GoldDragon_buff_red_03
	res			4		sp_Brick_Butterfly_Yellowglow_01
	res			5		sp_Sacra_Force_floorjin_01
	res			6		dc_ancient_sum_soul_floorglow_01
	res			7		sp_Drabiss_Magicboss_att5_starlight_01
	res			8		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (200,1) (800,1) (999,.3) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.7 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.7 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (400,1.7,1.7,2.2) (999,2.2,2.2,2.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (800,1.1,1.1,1.1) (999,1.15,1.15,1.15) 
		alpha			(0,.1) (300,.5) (999,.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.7 0
		lifetime		500 900
		animtime		1
		scale			(0,.5,.5,.5) (600,1.4,1.4,1.4) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att5_buff ######### #
<effect>
	 id		1372
	 name		Brick_GoldDragon_att5_buff
	<list>
	res			1		sp_Sacra_Force_floorjin_01
	res			2		dc_mon_Fanatic_purble_floor_01
	res			3		sp_Brick_GoldDragon_buff_blue_01
	res			4		sp_Brick_GoldDragon_buff_blue_02
	res			5		sp_Brick_GoldDragon_buff_blue_03
	res			6		sp_Fireworks_Pinkspr_01
	res			7		pt_Eating_sin_BasicPat_01
	res			8		sp_portal_redglow
	res			9		sp_Brick_GoldDragon_buff_blue_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (800,1.1,1.1,1.1) (999,1.15,1.15,1.15) 
		alpha			(0,.1) (300,.5) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (200,1) (800,1) (999,.5) 
		color			(0,1,.2,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.7 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.7 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (400,1.7,1.7,2.2) (999,2.2,2.2,2.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (500,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,.3) (300,.7) (700,.7) (999,.3) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (400,.8,.8,.8) (999,.3,.3,3) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,1,.3) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (200,1) (800,1) (999,.5) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_stand ######### #
<effect>
	 id		1373
	 name		Rider_Maneuver_stand
	<list>
	res			1		dc_etc_jewel_ground
	res			2		sp_mon_Raker_king_eye_01
	res			3		sp_mon_Raker_king_eye_01
	res			4		sp_mon_bine_glow_01
	res			5		sp_mon_bine_glow_01
	res			6		sp_mon_bine_glow_01
	res			7		sp_mon_bine_glow_01
	res			8		sp_mon_bine_glow_01
	res			9		sp_mon_bine_glow_01
	res			10		sp_mon_bine_glow_01
	res			11		sp_mon_bine_glow_01
	res			12		pt_Brick_GoldDragon_Basicsmoke_01
	res			13		sp_Black_blueglow
	res			14		pt_Rider_Maneuver_pat_01
	res			15		pt_Drabiss_volk_att3_readypat_01
	res			16		pt_Measur_HandFiretail_01
	res			17		sp_Choke_Centerglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 6
		lifetime		0 1000
		animtime		1
		scale			(0,9,9,9) (999,9,9,9) 
		color			(0,.7,0,.3) (999,.7,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone46" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone39" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone38" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone02" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone31" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone34" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		bonename		"ride" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ride" 
		scale			(0,3,3,3) (999,3,3,3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.3 3
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,3,3,2) (999,1,1,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att1 ######### #
<effect>
	 id		1380
	 name		Rider_Maneuver_att1
	<list>
	res			1		mh_Rider_Maneuver_handmesh_01
	res			2		dc_ViolentDash_floorglow_01
	res			3		pt_Measur_boomjul_01
	res			4		sp_Obscura_att1_finishcircle_01#.dds
	res			5		sp_Obscura_att1_finishcircle_01#.dds
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (300,1) (600,1) (900,0) (999,0) 
		color			(0,1,.6,.5) (999,1,.6,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 3
		lifetime		520 750
		animtime		1
		scale			(0,12,12,12) (999,14,14,14) 
		alpha			(0,0) (100,0) (250,1) (550,1) (800,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,0) (999,-460) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 2 -2
		lifetime		550 600
		animtime		0
		scale			(0,4,4,4) (200,2.5,2.5,2.5) (999,.1,.1,13) 
		color			(0,1,.3,1) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 2 -2.5
		lifetime		550 750
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att2 ######### #
<effect>
	 id		1381
	 name		Rider_Maneuver_att2
	<list>
	res			1		mh_Rider_Maneuver_handmesh_02
	res			2		sp_mon_wolffire_firecircle_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		pt_mon_Umbar_att1stone1
	res			5		dc_GoldDragon_att3_crack_01
	res			6		pt_mon_a_immotal_att1patjul_01
	res			7		mh_muspell_boom_2
	res			8		pt_RockDrop_Big_smoke_01
	res			9		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (200,0) (400,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,3.2,3.2,3.2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (400,4,4,4) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		600 650
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -3
		lifetime		600 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 -3
		lifetime		600 650
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 -3
		lifetime		570 750
		animtime		1
		scale			(0,1,1,1) (999,1.5,1,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3
		lifetime		600 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.5,.3) (999,.5,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att3 ######### #
<effect>
	 id		1382
	 name		Rider_Maneuver_att3
	<list>
	res			1		sp_FlameGushing_attglow_01
	res			2		pt_Rider_Maneuver_att3_gather_01
	res			3		pt_Rider_Maneuver_att3_shotpat_01
	res			4		pt_Rider_Maneuver_att3_shotpat_02
	res			5		pt_mon_Umbar_att1bure_01
	res			6		pt_mon_Umbar_att1bure_01
	res			7		pt_mon_Umbar_att1bure_01
	res			8		pt_mon_Umbar_att1bure_01
	res			9		pt_mon_Umbar_att1bure_01
	res			10		pt_mon_Umbar_att1bure_01
	res			11		sp_con_feel_floorglow_01
	res			12		sp_con_feel_floorglow_01
	res			13		sp_con_feel_floorglow_01
	res			14		sp_con_feel_floorglow_01
	res			15		sp_con_feel_floorglow_01
	res			16		sp_OffSpin_wind_01
	res			17		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	6 0 5
		lifetime		0 700
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,2,2,2) (999,.1,.1,6) 
		alpha			(0,0) (200,1) (400,1) (500,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (400,1) (500,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (400,1) (500,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -3
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -6
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -9
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -12
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -15
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (100,4,4,4) (999,0,0,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 -2
		lifetime		500 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 -5
		lifetime		550 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 -8
		lifetime		600 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 -11
		lifetime		650 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 -14
		lifetime		700 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 Tail6" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att4 ######### #
<effect>
	 id		1383
	 name		Rider_Maneuver_att4
	<list>
	res			1		mh_Rider_Maneuver_handmesh_01
	res			2		mh_Rider_Maneuver_handmesh_02
	res			3		sp_Rider_Maneuver_att4_boom_01
	res			4		sp_Rider_Maneuver_att4_boom_01
	res			5		mh_mon_Umbar_att3_boomflash_01
	res			6		dc_firefury_boom_burns
	res			7		pt_mon_Umbar_att3boomsmoke_01
	res			8		pt_mon_a_immotal_att1patjul_01
	res			9		pt_mon_a_immotal_att1patjul_01
	res			10		pt_mon_Umbar_groundfire_01
	res			11		pt_mon_Umbar_att1stone1
	res			12		qa_mon_Umbar_att2
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.3,.4) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.3,.4) (999,1,.3,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 -1
		lifetime		600 750
		animtime		0
		scale			(0,9,9,9) (300,20,20,20) (999,23,23,23) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 -1
		lifetime		600 850
		animtime		0
		scale			(0,12,12,12) (300,15,15,15) (999,17,17,17) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.1,.5) (999,1,.1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		600 700
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (300,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		600 950
		animtime		0
		scale			(0,14,14,14) (100,15,15,15) (999,15,15,15) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 -1
		lifetime		600 630
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 .5 -2
		lifetime		600 700
		animtime		1
		scale			(0,10,10,10) (100,5,5,5) (500,1,1,17) (999,.5,.5,25) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2 .5 -2
		lifetime		600 700
		animtime		1
		scale			(0,10,10,10) (100,5,5,5) (500,1,1,17) (999,.5,.5,25) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1
		lifetime		600 650
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2
		lifetime		600 650
		animtime		0
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att5 ######### #
<effect>
	 id		1384
	 name		Rider_Maneuver_att5
	<list>
	res			1		sp_Choke_att2Spark_01
	res			2		sp_Choke_att2Spark_01
	res			3		sp_Black_blueglow
	res			4		sp_Fireworks_Greenspr_01
	res			5		pt_poisonsword_finishpat_01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 3.5 -2
		lifetime		550 750
		animtime		1
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 -2
		lifetime		550 700
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 -2
		lifetime		550 700
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 -2
		lifetime		550 700
		animtime		1
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 -2
		lifetime		550 600
		animtime		1
		scale			(0,4,4,4) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_die ######### #
<effect>
	 id		1385
	 name		Rider_Maneuver_die
	<list>
	res			1		pt_Mag_Creeper_att2_finishsmoke_01
	res			2		dc_batsum_floor
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_Black_blueglow
	res			6		pt_mon_ducemable_diesmoke
	res			7		pt_Brick_GoldDragon_finishpat_01
	res			8		mh_Rider_Maneuver_die_eff
	res			9		sp_Blackhole_wind_01
	res			10		sp_Blackholel_circle_01
	res			11		sp_mon_Raker_king_eye_01
	res			12		sp_mon_Raker_king_eye_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 5
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 6
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,15,15,15) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 6
		lifetime		0 970
		animtime		0
		scale			(0,5,5,5) (200,15,15,15) (201,5,5,5) (400,15,15,15) (401,5,5,5) (600,15,15,15) (601,5,5,5) (800,15,15,15) (801,5,5,5) (999,15,15,15) 
		alpha			(0,0) (30,1) (170,1) (200,0) (230,1) (370,1) (400,0) (430,1) (570,1) (600,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 6
		lifetime		30 1000
		animtime		0
		scale			(0,10,10,10) (200,30,30,30) (201,10,10,10) (400,30,30,30) (401,10,10,10) (600,30,30,30) (601,10,10,10) (800,30,30,30) (801,10,10,10) (999,30,30,30) 
		alpha			(0,0) (30,1) (150,1) (200,0) (230,1) (350,1) (400,0) (430,1) (550,1) (600,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (700,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		bone_animation	"body_u" "Monster\Rider_Maneuver.skel" "Monster\Rider_Maneuver\Rider_Maneuver_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 6
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 6
		lifetime		200 650
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,40) (999,3.5,3.5,60) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (100,.7,.7,.7) (200,1,1,1) (300,.7,.7,.7) (400,1,1,1) (500,.5,.5,.5) (600,.8,.8,.8) (680,.3,.3,.3) (750,.9,.9,.9) (800,.2,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 6
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (300,7,7,7) (999,9,9,9) 
		alpha			(0,0) (300,1) (700,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 6
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (300,7,7,7) (999,10,10,10) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (700,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"eye1" "Monster\Rider_Maneuver.skel" "effect\Monster\Rider_Maneuver_die_eff.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (700,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"eye2" "Monster\Rider_Maneuver.skel" "effect\Monster\Rider_Maneuver_die_eff.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## TestofWill ######### #
<effect>
	 id		1386
	 name		TestofWill
	<list>
	res			1		pt_eff_GoldDragon_att5_shotpat_01#
	res			2		pt_eff_GoldDragon_att5_shotpat_02#
	res			3		sp_GoldDragon_att5_groundglow_01
	res			4		sp_GoldDragon_att5_gatherspr_01
	res			5		sp_GoldDragon_att5_gatherspr_01
	res			6		pt_GoldDragon_gatherpat_01
	res			7		qa_GoldDragon_die_keep
	res			8		qa_mon_a_immotal_att2
	res			9		mh_GoldDragon_TestofWill_01
	res			10		mh_GoldDragon_TestofWill_02
	res			11		mh_GoldDragon_TestofWill_03
	res			12		pt_GoldDragon_die_lightpat_01
	res			13		pt_GoldDragon_die_lightpat_02
	res			14		sp_Brick_GoldDragon_jin_01
	res			15		sp_Brick_GoldDragon_jin_02
	res			16		sp_Brick_GoldDragon_jin_02
	res			17		sp_Brick_GoldDragon_jin_04
	res			18		sp_ElementMaster_jin_06
	res			19		pt_GoldDragon_TestofWill
	res			20		pt_mon_orphina_diepat_01
	res			21		pt_mon_poseidon_dielightpat
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		290 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (700,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\GoldDragon.skel" "effect\Monster\eff_GoldDragon_TestofWill.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		290 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\GoldDragon.skel" "effect\Monster\eff_GoldDragon_TestofWill.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		280 1000
		animtime		0
		scale			(0,70,70,70) (999,80,80,80) 
		alpha			(0,0) (100,.3) (850,.3) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,20,20,20) (999,7,7,7) 
		alpha			(0,.1) (300,1) (999,1) 
		color			(0,1,1,1) (700,1,.5,.3) (999,1,.3,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\GoldDragon.skel" "effect\Monster\eff_GoldDragon_TestofWill.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,30,30,30) (999,5,5,5) 
		alpha			(0,.1) (500,1) (999,1) 
		color			(0,1,.7,.5) (999,1,.3,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\GoldDragon.skel" "effect\Monster\eff_GoldDragon_TestofWill.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,.5,.5,3) (500,2,2,7) (999,.1,.1,3) 
		color			(0,1,.3,.1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "Monster\GoldDragon.skel" "effect\Monster\eff_GoldDragon_TestofWill.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 270
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		290 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,.9) (600,.9) (700,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,.9) (400,0) (600,0) (700,.9) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (200,.9) (300,0) (700,0) (800,.9) (999,0) 
		color			(0,1,0,0) (100,1,1,1) (800,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (700,1) (999,.3) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,7,7) (500,0,7,7) (999,0,13,7) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,.3,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,7,7) (500,0,7,7) (999,0,10,7) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 7
		lifetime		0 1000
		animtime		1
		scale			(0,8,8,8) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,1) (600,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 7
		lifetime		0 1000
		animtime		1
		scale			(0,12,12,12) (999,13,13,13) 
		alpha			(0,0) (100,1) (450,1) (550,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4.2 7
		lifetime		0 1000
		animtime		1
		scale			(0,17,17,17) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (500,0) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 7
		lifetime		0 1000
		animtime		1
		scale			(0,19,19,19) (150,23,23,23) (300,24,24,24) (999,23,23,23) 
		alpha			(0,0) (200,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5 7
		lifetime		0 1000
		animtime		1
		scale			(0,13,13,13) (150,12,12,12) (350,12,12,12) (500,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,.7) (350,.7) (500,0) (999,0) 
		color			(0,1,.7,0) (999,1,.7,0) 
		rotation		(0,0) (350,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3.5 0
		lifetime		350 930
		animtime		0
		scale			(0,7,7,7) (999,1,1,10) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck" "Monster\GoldDragon.skel" "effect\Monster\eff_GoldDragon_TestofWill.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 7
		lifetime		0 250
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,.5) (999,.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet23_slime ######### #
<effect>
	 id		1387
	 name		Pet23_slime
	<list>
	res			1		mh_Pet23_slime_stand
	res			2		pt_Pet23_pat
	res			3		dc_mon_Fanatic_purble_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"mom1" 
		scale			(0,.2,.2,.2) (500,1.2,1.2,1.2) (999,.2,.2,.2) 
		color			(0,1,.2,.8) (999,1,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (250,.9,.9,.9) (500,1.1,1.1,1.1) (750,.9,.9,.9) (999,1.1,1.1,1.1) 
		color			(0,.5,.8,.8) (999,.5,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Regio_Warriorboss_die ######### #
<effect>
	 id		1388
	 name		Regio_Warriorboss_die
	<list>
	res			1		pt_mon_NeoDeuxMarble_att5font_01
	res			2		pt_mon_NeoDeuxMarble_att5font_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		sp_ElementMaster_jin_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_02
	res			7		sp_AWK_SOR_gathercircle_01
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		mh_Rid_light_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_BindSword_finishpat_01
	res			13		pt_Drabiss_Warriorboss_diepat_01
	res			14		qa_agathion_boom
	res			15		mh_Regio_Warriorboss_die_normal
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 3.5 2.5
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 2.5
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.3,1.7,1.3) (850,1,5,1) (999,.5,8,.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8.5 2.5
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Regio_Magicboss_die ######### #
<effect>
	 id		1389
	 name		Regio_Magicboss_die
	<list>
	res			1		pt_mon_NeoDeuxMarble_att5font_01
	res			2		pt_mon_NeoDeuxMarble_att5font_02
	res			3		mh_mon_NeoDeuxMarble_jinmesh_02
	res			4		mh_mon_NeoDeuxMarble_jinmesh_02
	res			5		sp_ElementMaster_jin_02
	res			6		mh_mon_NeoDeuxMarble_jinmesh_02
	res			7		sp_AWK_SOR_gathercircle_01
	res			8		sp_AWK_SOR_gathercircle_01
	res			9		mh_Rid_light_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_BindSword_finishpat_01
	res			13		pt_Drabiss_Warriorboss_diepat_01
	res			14		qa_agathion_boom
	res			15		mh_Regio_Magicboss_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 3.5 2.5
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 2.5
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (900,0) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (700,2.5,2.5,2.5) (800,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (700,1) (850,.1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 7 2.5
		lifetime		700 800
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 2.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.7,1.2) (600,1.3,1.7,1.3) (850,1,5,1) (999,.5,8,.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 7 2.5
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 8.5 2.5
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (730,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Taegeukgi_0606 ######### #
<effect>
	 id		1390
	 name		Taegeukgi_0606
	<list>
	res			1		mh_TAEGEUKGI_0606
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sentinel_stand ######### #
<effect>
	 id		1391
	 name		Karvis_Sentinel_stand
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		stand
	</scene>

</effect>
# ######## Karvis_Sentinel_att1 ######### #
<effect>
	 id		1392
	 name		Karvis_Sentinel_att1
	<list>
	res			1		mh_Karvis_Sentinel_att1_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (200,1) (300,1) (460,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sentinel_att2 ######### #
<effect>
	 id		1393
	 name		Karvis_Sentinel_att2
	<list>
	res			1		mh_OffSpin_Slashmesh_01
	res			2		mh_OffSpin_Slashmesh_02
	res			3		mh_OffSpin_Slashmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 1.4 -.5
		lifetime		70 950
		animtime		1
		scale			(0,.7,.7,.6) (999,.7,.7,.6) 
		alpha			(0,0) (180,0) (300,1) (600,1) (750,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 -1.5
		lifetime		250 750
		animtime		1
		scale			(0,.8,.8,.8) (999,1.2,1.2,1) 
		alpha			(0,0) (300,0) (650,1) (850,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 -.4
		lifetime		170 950
		animtime		1
		scale			(0,.85,.85,.6) (999,.9,.9,.75) 
		alpha			(0,0) (180,0) (300,1) (650,1) (800,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Foreman_stand ######### #
<effect>
	 id		1394
	 name		Karvis_Foreman_stand
	<list>
	res			1		sp_Karke_eyeglow_01
	res			2		sp_Karke_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.19 .07 .19
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,.5) (500,1,.5,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.19 -.07 .19
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,.5) (500,1,.5,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Foreman_att1 ######### #
<effect>
	 id		1395
	 name		Karvis_Foreman_att1
	<list>
	res			1		mh_Karvis_Foreman_att1_whip_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Foreman_att2 ######### #
<effect>
	 id		1396
	 name		Karvis_Foreman_att2
	<list>
	res			1		mh_Karvis_Foreman_att2_whip_01
	res			2		mh_TwinBore_Slashmesh_03
	res			3		mh_TwinBore_Slashmesh_03
	res			4		mh_TwinBore_Slashmesh_03
	res			5		mh_TwinBore_Slashmesh_01
	res			6		mh_TwinBore_Slashmesh_01
	res			7		pt_firebolt_boom_boom1
	res			8		sp_Black_blueglow
	res			9		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (350,1) (650,1) (800,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		300 650
		animtime		1
		scale			(0,1,1,.8) (999,.8,1,.8) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.1,.7) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .5
		lifetime		310 660
		animtime		1
		scale			(0,1,1,.8) (999,.8,1,.8) 
		alpha			(0,0) (50,.7) (800,.7) (999,0) 
		color			(0,1,.1,.7) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		320 670
		animtime		1
		scale			(0,1,1,.8) (999,.8,1,.8) 
		alpha			(0,0) (50,.5) (800,.5) (999,0) 
		color			(0,1,.1,.7) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 2.7
		lifetime		300 650
		animtime		1
		scale			(0,1.2,1,.96) (999,1.2,1,.96) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2.7
		lifetime		310 660
		animtime		1
		scale			(0,1.2,1,.96) (999,1.2,1,.96) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -2
		lifetime		300 400
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -2
		lifetime		300 600
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		350 750
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Foreman_att3 ######### #
<effect>
	 id		1397
	 name		Karvis_Foreman_att3
	<list>
	res			1		mh_Karvis_Foreman_att3_whip_01
	res			2		sp_GreatDesowrd_SwordGlow_02
	res			3		qa_mon_elifea_readyfreez_01
	res			4		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 0
		lifetime		200 600
		animtime		1
		scale			(0,15,15,15) (250,10,10,10) (500,12,12,12) (750,8,8,8) (999,0,0,0) 
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 590
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Degar_die ######### #
<effect>
	 id		1398
	 name		Degar_die
	<list>
	res			1		pt_mon_AWK_Glawar_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_AWK_Glawar_dieglow_01
	res			4		sp_mon_AWK_Glawar_dieglow_01
	res			5		sp_mon_AWK_Glawar_dieglow_01
	res			6		sp_mon_AWK_Glawar_dieglow_01
	res			7		sp_mon_AWK_Glawar_dieglow_01
	res			8		sp_mon_AWK_Glawar_dieglow_01
	res			9		sp_mon_AWK_Glawar_dieglow_01
	res			10		sp_mon_AWK_Glawar_dieglow_01
	res			11		sp_con_tarantula_glow
	res			12		mh_AWK_SOR_circle_01
	res			13		mh_AWK_SOR_circle_01
	res			14		mh_AWK_SOR_glowmap_01
	res			15		sp_AWK_SOR_floorcircle_01
	res			16		sp_AWK_JIN_SOR_Font_01
	res			17		sp_AWK_JIN_SOR_Font_01
	res			18		sp_AWK_JIN_SOR_Base_01
	res			19		pt_mon_AWK_Barad_diesmoke_01
	res			20		mh_agares_boom
	res			21		mh_agares_boom
	res			22		pt_mon_AWK_Glawar_dieuppat_01
	res			23		qa_phoenix_create_01
	res			24		qa_mon_Umbar_att2
	res			25		mh_Degar_die_eff
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,.5,1) (800,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.2,1) (800,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.3,1) (800,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.5 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.5,.8,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Morak_die ######### #
<effect>
	 id		1399
	 name		Morak_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		sp_mon_AWK_Barad_dieglow_01
	res			5		sp_mon_AWK_Barad_dieglow_01
	res			6		sp_mon_AWK_Barad_dieglow_01
	res			7		sp_mon_AWK_Barad_dieglow_01
	res			8		sp_mon_AWK_Barad_dieglow_01
	res			9		sp_mon_AWK_Barad_dieglow_01
	res			10		sp_mon_AWK_Barad_dieglow_01
	res			11		sp_mon_AWK_Barad_dieglow_01
	res			12		mh_AWK_SWD_circle_01
	res			13		mh_AWK_SWD_circle_01
	res			14		mh_AWK_SWD_glowmap_01
	res			15		sp_AWK_SWD_floorcircle_01
	res			16		pt_mon_AWK_Barad_dieuppat_01
	res			17		mh_muspell_boom
	res			18		mh_muspell_boom
	res			19		pt_mon_AWK_Barad_diesmoke_01
	res			20		qa_phoenix_create_01
	res			21		qa_mon_Umbar_att2
	res			22		mh_mon_AWK_Darak_diemesh_01
	res			23		sp_AWK_JIN_BGW_Font_01
	res			24		sp_AWK_JIN_BGW_Font_01
	res			25		sp_AWK_JIN_SWD_Base_01
	res			26		mh_Morak_die_eff
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Degar_stand ######### #
<effect>
	 id		1400
	 name		Degar_stand
	<list>
	res			1		mh_BWZ_AWAKE
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_eyeglow_01
	res			4		sp_SWD_AWAKE_momglow_01
	res			5		sp_SWD_AWAKE_momglow_01
	res			6		sp_SWD_AWAKE_momglow_01
	res			7		sp_SWD_AWAKE_momglow_01
	res			8		sp_SWD_AWAKE_momglow_01
	res			9		sp_SWD_AWAKE_momglow_01
	res			10		sp_SWD_AWAKE_momglow_01
	res			11		sp_SWD_AWAKE_momglow_01
	res			12		sp_SWD_AWAKE_momglow_01
	res			13		sp_SWD_AWAKE_momglow_01
	res			14		ms_SOR_AWK_upgrade_01
	res			15		pt_AWK_SWD_smoke_01
	res			16		pt_AWK_SWD_boompat_finish
	res			17		sp_con_feel_floorglow_01
	res			18		pt_con_DevilsPower_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.115 .036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,.3,.3,.3) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.115 -.036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,.3,.3,.3) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.14 0 .13
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.125 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.125 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 0 .17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (500,.55,.55,.55) (999,.4,.4,.4) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 -.28
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.8 0 -.28
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 0 -.28
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.18 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.2,.2,.2) (500,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sap_Researcher_stand ######### #
<effect>
	 id		1401
	 name		Karvis_Sap_Researcher_stand
	<list>
	res			1		sp_mon_ducemable_eyelight1
	res			2		sp_mon_GaiantFenril_eyelight_01
	res			3		pt_Karvis_Sap_Yellowpat_01
	res			4		pt_Karvis_Sap_Bluepat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_weaponL" 
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_weaponR" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_weaponL" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_weaponR" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sap_Researcher_att1 ######### #
<effect>
	 id		1402
	 name		Karvis_Sap_Researcher_att1
	<list>
	res			1		mh_WeaknessMana_wind_01
	res			2		mh_WeaknessMana_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.8,.5,1.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,120) (999,480) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.8,-.5) (999,0,1.6,-.5) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		1
		scale			(0,1.5,2,1.5) (999,1.3,2.5,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,120) (999,500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.8,-.5) (999,0,1.6,-.5) 
		</control>

	</scene>

</effect>
# ######## Karvis_Sap_Researcher_att2 ######### #
<effect>
	 id		1403
	 name		Karvis_Sap_Researcher_att2
	<list>
	res			1		sp_Choke_att2spitglow_01
	res			2		sp_Choke_att2spitglow_01
	res			3		sp_Choke_att2spitglow_01
	res			4		sp_Choke_att2spitglow_01
	res			5		sp_Choke_att2spitglow_01
	res			6		sp_Black_blueglow
	res			7		pt_firebolt_boom_boom1
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	1 0 -.5
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul01" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -.5
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul02" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 -.5
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul03" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	1 0 -.5
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul04" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 -.5
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul05" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.9 -1.5
		lifetime		550 850
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.9,1.9,1.9) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.9 -1.5
		lifetime		550 650
		animtime		0
		scale			(0,.7,.7,.7) (700,0,0,0) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Elite_Sentinel_stand ######### #
<effect>
	 id		1404
	 name		Karvis_Elite_Sentinel_stand
	<list>
	res			1		mh_Karvis_Elite_Sentinel_stand
	res			2		sp_Karke_eyeglow_01
	res			3		sp_Karke_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.19 .07 .19
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,.5) (500,1,.5,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.19 -.07 .19
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,.5) (500,1,.5,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Elite_Sentinel_att1 ######### #
<effect>
	 id		1405
	 name		Karvis_Elite_Sentinel_att1
	<list>
	res			1		mh_Karvis_Elite_Sentinel_att1
	res			2		mh_Karvis_Elite_att1_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		30 990
		animtime		1
		alpha			(0,0) (230,0) (260,1) (480,1) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Elite_Sentinel_att2 ######### #
<effect>
	 id		1406
	 name		Karvis_Elite_Sentinel_att2
	<list>
	res			1		mh_Karvis_Elite_Sentinel_att2
	res			2		mh_Karvis_Elite_att2_slash_01
	res			3		mh_Karvis_Elite_att2_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		alpha			(0,0) (140,0) (190,1) (480,1) (520,0) (999,0) 
		color			(0,0,.1,1) (350,0,.5,1) (600,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,0) (140,0) (190,1) (480,1) (520,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Elite_Sentinel_att3 ######### #
<effect>
	 id		1407
	 name		Karvis_Elite_Sentinel_att3
	<list>
	res			1		mh_Karvis_Elite_Sentinel_att3
	res			2		sp_darkavatar_floorboom_01
	res			3		sp_darkavatar_floorboom_01
	res			4		sp_darkavatar_floorboom_01
	res			5		sp_darkavatar_floorboom_01
	res			6		sp_darkavatar_floorboom_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		pt_mon_rantea_att2patjul_01
	res			9		pt_mon_rantea_att2patjul_01
	res			10		pt_mon_rantea_att2patjul_01
	res			11		pt_mon_rantea_att2patjul_01
	res			12		pt_Karvis_Elite_att3_uppat_01
	res			13		pt_Karvis_Elite_att3_uppat_01
	res			14		pt_Karvis_Elite_att3_uppat_01
	res			15		pt_Karvis_Elite_att3_uppat_01
	res			16		pt_Karvis_Elite_att3_uppat_01
	res			17		sp_WideSlow_Floorsmoke_01
	res			18		sp_WideSlow_Floorsmoke_01
	res			19		sp_WideSlow_Floorsmoke_01
	res			20		sp_WideSlow_Floorsmoke_01
	res			21		sp_WideSlow_Floorsmoke_01
	res			22		pt_WeaknessResist_finishsmoke_01
	res			23		pt_WeaknessResist_finishsmoke_01
	res			24		pt_WeaknessResist_finishsmoke_01
	res			25		pt_WeaknessResist_finishsmoke_01
	res			26		pt_WeaknessResist_finishsmoke_01
	res			27		pt_mon_AWK_Barad_dielight_01
	res			28		sp_con_feel_floorglow_01
	res			29		sp_Black_blueglow
	res			30		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 -.7
		lifetime		600 800
		animtime		1
		scale			(0,3,3,3) (9999,11,11,11) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 -3.5
		lifetime		650 850
		animtime		1
		scale			(0,3,3,3) (9999,11,11,11) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 -6
		lifetime		700 900
		animtime		1
		scale			(0,3,3,3) (9999,11,11,11) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -9
		lifetime		750 950
		animtime		1
		scale			(0,3,3,3) (9999,11,11,11) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 -12
		lifetime		800 1000
		animtime		1
		scale			(0,3,3,3) (9999,11,11,11) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 -.7
		lifetime		600 700
		animtime		1
		scale			(0,6,6,6) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -3.5
		lifetime		650 750
		animtime		1
		scale			(0,6,6,6) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 -6
		lifetime		700 800
		animtime		1
		scale			(0,6,6,6) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -9
		lifetime		750 850
		animtime		1
		scale			(0,6,6,6) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -12
		lifetime		800 900
		animtime		1
		scale			(0,6,6,6) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -.7
		lifetime		600 700
		animtime		1
		scale			(0,6,6,4) (400,2,2,5) (999,2,2,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 -3.5
		lifetime		650 750
		animtime		1
		scale			(0,6,6,4) (400,2,2,5) (999,2,2,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 -6
		lifetime		700 800
		animtime		1
		scale			(0,6,6,4) (400,2,2,5) (999,2,2,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 -9
		lifetime		750 850
		animtime		1
		scale			(0,6,6,4) (400,2,2,5) (999,2,2,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 -12
		lifetime		800 900
		animtime		1
		scale			(0,6,6,4) (400,2,2,5) (999,2,2,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -.7
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 -3.5
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 -6
		lifetime		700 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 -9
		lifetime		750 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 -12
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -.7
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 -3.5
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 -6
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 -9
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 -12
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 650
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.7 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,.3) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## King_Digger_stand ######### #
<effect>
	 id		1408
	 name		King_Digger_stand
	<list>
	res			1		sp_Karke_eyeglow_01
	res			2		sp_Karke_eyeglow_01
	res			3		dc_Obscura_floorglow_01
	res			4		sp_Choke_Centerglow_01
	res			5		pt_Brick_GoldDragon_Basicsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.31 .12 .34
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.9,.9,.9) (500,.6,.6,.6) (999,.9,.9,.9) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.31 -.12 .34
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.9,.9,.9) (500,.6,.6,.6) (999,.9,.9,.9) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (500,4.3,4.3,4.3) (999,4,4,4) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## King_Digger_att1 ######### #
<effect>
	 id		1409
	 name		King_Digger_att1
	<list>
	res			1		mh_OffSpin_Slashmesh_02
	res			2		mh_OffSpin_Slashmesh_02
	res			3		mh_OffSpin_Slashmesh_01
	res			4		pt_DarkCrystal_finishpat_01#
	res			5		pt_DarkCrystal_finishpat_02#
	res			6		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 2.6 -2.5
		lifetime		520 750
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.6 -2.5
		lifetime		520 750
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.6 -.8
		lifetime		480 750
		animtime		1
		scale			(0,1.2,1.2,.6) (999,1.6,1.6,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		bonename		"Bone_R_Drilll_02" 
		scale			(0,1.5,1.5,1) (999,2,2,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.1) (999,.3,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		bonename		"Bone_R_Drilll_02" 
		scale			(0,1.5,1.5,1) (999,2,2,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		530 700
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## King_Digger_att2 ######### #
<effect>
	 id		1410
	 name		King_Digger_att2
	<list>
	res			1		pt_ElementMaster_fireburn_01
	res			2		pt_Drabiss_volk_att3_readypat_01
	res			3		pt_Drabiss_volk_att3_readypat_01
	res			4		pt_Measur_HandFiretail_01
	res			5		pt_Measur_HandFiretail_01
	res			6		pt_KingDigger_att2_floorcrackpat_01
	res			7		pt_KingDigger_att2_floorcrackpat_01
	res			8		dc_GravityRuin_crack_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		pt_mon_Umbar_att1stone1
	res			13		pt_mon_Umbar_att1stone1
	res			14		pt_mon_Umbar_att1stone1
	res			15		pt_mon_Yoshima_Hellburst_expat_02
	res			16		pt_mon_Yoshima_Hellburst_expat_02
	res			17		pt_mon_Hellion_att3julgi
	res			18		dc_batsum_floor
	res			19		dc_batsum_floor
	res			20		mh_King_Digger_att2_Drill_01
	res			21		mh_King_Digger_att2_Drill_01
	res			22		mh_King_Digger_att2_Drill_01
	res			23		mh_King_Digger_att2_Drill_01
	res			24		mh_King_Digger_att2_Drillwind_01
	res			25		mh_King_Digger_att2_Drillwind_01
	res			26		mh_King_Digger_att2_Drillwind_01
	res			27		mh_King_Digger_att2_Drillwind_01
	res			28		sp_Choke_att1Spark_01
	res			29		sp_Choke_att1Spark_01
	res			30		qa_mon_elifea_readyfreez_01
	res			31		qa_mon_Umbar_att2
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		550 600
		animtime		0
		scale			(0,3,3,13) (100,4,4,7) (999,9,9,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Drilll_02" 
		scale			(0,3,3,2) (999,1,1,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Drilll_02" 
		scale			(0,3,3,2) (999,1,1,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Drilll_02" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_L_Drilll_02" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		bonename		"Bone_R_Drilll_03" 
		scale			(0,3,3,5) (999,.5,.5,9) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		bonename		"Bone_L_Drilll_03" 
		scale			(0,3,3,5) (999,.5,.5,9) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 .4
		lifetime		550 1000
		animtime		1
		scale			(0,8.5,8.5,8.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .25 0
		lifetime		550 950
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		550 800
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		800 850
		animtime		1
		scale			(0,5.5,5.5,5.5) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -1.5
		lifetime		550 680
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -1.5
		lifetime		830 850
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 -1.5
		lifetime		550 680
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.9 2 -1.5
		lifetime		830 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.9 2 -1.5
		lifetime		830 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		830 870
		animtime		0
		scale			(0,1,1,20) (999,.3,.3,20) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.9 0 -1.5
		lifetime		350 600
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.9 0 -1.5
		lifetime		350 600
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 4
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	4 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-4 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -4
		lifetime		570 750
		animtime		1
		scale			(0,1,1.2,1) (999,1,1.3,1) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 4
		lifetime		570 750
		animtime		1
		scale			(0,1,1.2,1) (999,1,1.3,1) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	4 0 0
		lifetime		570 750
		animtime		1
		scale			(0,1,1.2,1) (999,1,1.3,1) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-4 0 0
		lifetime		570 750
		animtime		1
		scale			(0,1,1.2,1) (999,1,1.3,1) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2.5 0
		lifetime		50 150
		animtime		1
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,0,1) (600,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2.5 0
		lifetime		50 200
		animtime		1
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,0,1) (600,1,.5,.3) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		560 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## King_Digger_att3 ######### #
<effect>
	 id		1411
	 name		King_Digger_att3
	<list>
	res			1		pt_Drabiss_Magicboss_att8_Fireflower_01
	res			2		mh_ProtectionSancuary_wind_01
	res			3		mh_ProtectionSancuary_wind_01
	res			4		pt_Measur_HandFiretail_01
	res			5		sp_portal_redglow
	res			6		mh_King_Digger_att3_Drillpeirce_01
	res			7		pt_King_Digger_att3_start_pat_01
	res			8		pt_King_Digger_att3_start_pat_02
	res			9		pt_King_Digger_att3_readypat_01
	res			10		dc_Dopple_knight_thout_glow_01
	res			11		mh_ProtectionSancuary_wind_01
	res			12		sp_King_Digger_att3_flyglow_01
	res			13		sp_King_Digger_att3_flyglow_02
	res			14		mh_OffSpin_Slashmesh_02
	res			15		pt_King_Digger_att3_boompat_01
	res			16		mh_King_Digger_att3_Drillpeirce_02
	res			17		mh_OffSpin_Slashmesh_02
	res			18		sp_AWK_SWD_boomcircle_01
	res			19		sp_AWK_SWD_boomcircle_01
	res			20		qa_mon_Umbar_att1
	res			21		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 3 -3
		lifetime		600 750
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -2
		lifetime		530 800
		animtime		1
		scale			(0,1,1,3) (999,1,1,3.5) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -2.5
		lifetime		550 750
		animtime		1
		scale			(0,1,1,3.5) (999,1,1,4) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_R_Drilll_02" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.6 -3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (580,3,3,3) (600,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (750,1) (800,0) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 6
		lifetime		570 590
		animtime		1
		scale			(0,1,1,1) (300,1,1,7) (999,.3,.3,3) 
		color			(0,.7,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.6 -2.7
		lifetime		590 610
		animtime		1
		scale			(0,.5,.5,1) (300,.3,.3,7) (999,.1,.1,15) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.6 -2.7
		lifetime		200 900
		animtime		0
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (570,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		color			(0,1,.2,1) (999,1,.3,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_King_Digger_att3_dummy_01.skel" "effect\Monster\eff_King_Digger_att3_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 -5
		lifetime		650 800
		animtime		1
		scale			(0,1,1,3) (999,1,1,3.5) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 850
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (570,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		color			(0,.7,0,.7) (999,.7,0,.7) 
		randomstart		false
		active			true
		bone_animation	"Object03" "effect\Monster\eff_King_Digger_att3_Drillpierce_01.skel" "effect\Monster\eff_King_Digger_att3_Drillpierce_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 850
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (570,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Object03" "effect\Monster\eff_King_Digger_att3_Drillpierce_01.skel" "effect\Monster\eff_King_Digger_att3_Drillpierce_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.2 -4
		lifetime		570 770
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.5,1.5,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 1.6
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.1,.1,.1) 
		color			(0,1,.7,.5) (999,1,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_King_Digger_att3_dummy_01.skel" "effect\Monster\eff_King_Digger_att3_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (700,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.2 -3
		lifetime		600 720
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.7,1.7,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,.7) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.6 -3
		lifetime		570 650
		animtime		1
		scale			(0,3,3,3) (300,7,7,7) (999,10,10,10) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.6 -3
		lifetime		570 700
		animtime		1
		scale			(0,2,2,2) (300,6,6,6) (999,7,7,7) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		560 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## King_Digger_die ######### #
<effect>
	 id		1412
	 name		King_Digger_die
	<list>
	res			1		pt_Drabiss_volk_att3_bungpat_01
	res			2		pt_Brick_GoldDragon_att5_finishsmoke_01
	res			3		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.7 .7 0
		lifetime		350 750
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,.7,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_stand ######### #
<effect>
	 id		1413
	 name		Yogmonde_stand
	<list>
	res			1		mh_Yogmonde_stand
	res			2		pt_mon_Yogmonde_standfirepat
	res			3		pt_mon_Yogmonde_standfirepat
	res			4		pt_mon_Yogmonde_standfirepat
	res			5		pt_mon_Yogmonde_standfirepat
	res			6		pt_mon_Yogmonde_standfirepat
	res			7		pt_mon_Yogmonde_standfirepat
	res			8		sp_con_tentator_eyelight
	res			9		sp_con_tentator_eyelight
	res			10		pt_mon_Yogmonde_swordfire_01
	res			11		pt_mon_Yogmonde_swordfire_01
	res			12		pt_mon_Yogmonde_swordfire_01
	res			13		pt_mon_Yogmonde_swordfire_01
	res			14		sp_con_regulus_glow
	res			15		sp_Yogmonde_createfloor_01
	res			16		sp_mon_Yogmonde_glow_01
	res			17		sp_mon_Yogmonde_glow_01
	res			18		sp_mon_Yogmonde_glow_01
	res			19		sp_mon_Yogmonde_glow_01
	res			20		pt_mon_Yogmonde_swordfire_01
	res			21		pt_mon_Yogmonde_swordfire_01
	res			22		pt_mon_Yogmonde_swordfire_01
	res			23		pt_mon_Yogmonde_swordfire_01
	res			24		pt_mon_Yogmonde_swordfire_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone1" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone2" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone3" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone4" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone5" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone6" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.3 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,6,6,6) (999,5,5,5) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"leg1" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"leg2" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cla1" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cla2" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.3,.5,1) (500,.3,.3,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 5.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 6.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 7.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 8.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 9.5 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att1 ######### #
<effect>
	 id		1414
	 name		Yogmonde_att1
	<list>
	res			1		mh_Yogmonde_att1
	res			2		mh_mon_Yogmonde_att1_slash_01
	res			3		mh_mon_Yogmonde_sword#
	res			4		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att2 ######### #
<effect>
	 id		1415
	 name		Yogmonde_att2
	<list>
	res			1		mh_Yogmonde_att2
	res			2		mh_mon_Yogmonde_att2_wind_01
	res			3		mh_mon_Yogmonde_sword#
	res			4		mh_mon_Yogmonde_att2_pierce
	res			5		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (400,1) (550,1) (650,0) (999,0) 
		color			(0,0,0,1) (250,0,0,1) (400,.3,.5,1) (600,.5,.7,1) (750,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (666,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att3 ######### #
<effect>
	 id		1416
	 name		Yogmonde_att3
	<list>
	res			1		mh_Yogmonde_att3
	res			2		pt_mon_Yogmonde_swordfire_01
	res			3		pt_mon_Yogmonde_swordfire_01
	res			4		pt_mon_Yogmonde_swordfire_01
	res			5		pt_mon_Yogmonde_swordfire_01
	res			6		pt_mon_Yogmonde_swordfire_01
	res			7		mh_mon_Yogmonde_att3_blade_01
	res			8		mh_mon_Yogmonde_att3_wind_01
	res			9		pt_mon_Yogmonde_att3_iceburn_01
	res			10		sp_mon_NeoDeuxMarble_att2boom_01
	res			11		sp_mon_NeoDeuxMarble_att2boom_01
	res			12		sp_Blackhole_circle_02
	res			13		mh_mon_Yogmonde_sword#
	res			14		sp_Blackhole_wind_01
	res			15		sp_Blackhole_wind_01
	res			16		qa_mon_elipse_boom
	res			17		qa_evilcry_boom
	res			18		pt_mon_Yogmonde_swordfire_01
	res			19		pt_mon_Yogmonde_swordfire_01
	res			20		pt_mon_Yogmonde_swordfire_01
	res			21		pt_mon_Yogmonde_swordfire_01
	res			22		pt_mon_Yogmonde_swordfire_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (660,1) (750,0) (999,0) 
		color			(0,0,.5,1) (350,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (750,0) (999,0) 
		color			(0,0,.5,1) (350,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 -.3
		lifetime		570 620
		animtime		1
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4 -.1
		lifetime		570 750
		animtime		1
		scale			(0,6,6,6) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 -.1
		lifetime		570 750
		animtime		1
		scale			(0,6,6,6) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 -.1
		lifetime		570 800
		animtime		1
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4 0
		lifetime		0 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,70) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		250 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 5.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 6.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 7.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 8.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 9.5 -.2
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		scale			(0,2,2,2) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att4 ######### #
<effect>
	 id		1417
	 name		Yogmonde_att4
	<list>
	res			1		mh_Yogmonde_att4
	res			2		mh_mon_Yogmonde_sword#
	res			3		mh_instinctspeed_wind_01
	res			4		mh_instinctspeed_wind_02
	res			5		sp_jumpingcrash_boom_crack1
	res			6		dc_jumpingcrash_boom_floor
	res			7		mh_mon_Yogmonde_att4_boommesh_01
	res			8		mh_mon_Yogmonde_att4_boommesh_01
	res			9		mh_mon_Yogmonde_att4_boommesh_01
	res			10		pt_summonghost_smoke_01
	res			11		pt_JudgeofHellion_stone1
	res			12		pt_JudgeofHellion_stone1
	res			13		pt_mon_Yogshield_att4_floorjul_01
	res			14		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			15		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummysword" "Monster\Yogmonde.skel" "Monster\Yogmonde\Yogmonde_att4.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,2,1.8,2) (999,2,2,2) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,2,1.8,2) (999,2,2,2) 
		alpha			(0,0) (100,0) (200,1) (500,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 -3
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 -3
		lifetime		250 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		1
		scale			(0,1.6,1,1.6) (999,1.5,1.7,1.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.2,.5,2.2) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,.3,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		250 350
		animtime		1
		scale			(0,1.6,1,1.6) (999,1.5,1.7,1.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -3
		lifetime		250 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -2
		lifetime		250 400
		animtime		0
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 -2
		lifetime		280 400
		animtime		0
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -3
		lifetime		250 300
		animtime		0
		scale			(0,5,5,5) (100,3,3,3) (850,.3,.3,20) (999,.1,.1,25) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		250 430
		animtime		0
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att5 ######### #
<effect>
	 id		1418
	 name		Yogmonde_att5
	<list>
	res			1		mh_Yogmonde_att5
	res			2		sp_mon_Yogmonde_att5_concircle_01
	res			3		sp_mon_Yogmonde_att5_concircle_01
	res			4		sp_Black_blueglow
	res			5		pt_mon_Yogmonde_att5_glowpat_01
	res			6		pt_mon_Yogmonde_att5_lightpat_01
	res			7		pt_mon_Yogmonde_att5_lightpat_01
	res			8		sp_Blackholel_circle_01
	res			9		sp_Blackholel_circle_01
	res			10		sp_GravityRuin_finishcircle_01
	res			11		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (500,12.5,12.5,12.5) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		rotation		(0,40) (999,-290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (500,12.5,12.5,12.5) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		rotation		(0,80) (999,-250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (400,1) (700,1) (900,0) (999,0) 
		color			(0,.3,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5.5 0
		lifetime		400 500
		animtime		1
		scale			(0,5,5,5) (500,2,2,15) (700,1,1,20) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1
		lifetime		100 600
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,.1,.3,1) (999,0,.1,1) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -.1
		lifetime		100 600
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,.1,.3,1) (999,0,.1,1) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 0
		lifetime		200 450
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 0
		lifetime		300 420
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		400 600
		animtime		0
		scale			(0,4,4,4) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		420 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_die ######### #
<effect>
	 id		1419
	 name		Yogmonde_die
	<list>
	res			1		mh_Yogmonde_die
	res			2		sp_instinctpower_floorsmoke_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		pt_mon_AWK_Glawar_dielight_01
	res			5		dc_batsum_floor
	res			6		pt_summonghost_smoke_01
	res			7		sp_Blackhole_circle_02
	res			8		sp_Blackholel_circle_01
	res			9		sp_Blackholel_circle_01
	res			10		sp_Blackholel_circle_01
	res			11		sp_Blackholel_circle_01
	res			12		sp_Blackholel_circle_01
	res			13		sp_Blackholel_circle_01
	res			14		sp_Blackholel_circle_01
	res			15		pt_mon_Yogmonde_diepat_01
	res			16		pt_mon_Yogmonde_diepat_01
	res			17		pt_mon_Yogmonde_diepat_01
	res			18		qa_mon_elipse_boom
	res			19		pt_mon_Yogmonde_dieuppat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,.2,.2,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 .5
		lifetime		350 600
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .5
		lifetime		250 600
		animtime		0
		scale			(0,4,4,4) (999,19,19,19) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,.2,.2,16) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		550 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 4 .1
		lifetime		50 250
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 3.5 -.1
		lifetime		100 300
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 0
		lifetime		150 350
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 3 -.2
		lifetime		250 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 2.7 -.3
		lifetime		350 550
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.2 -.2
		lifetime		350 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 0
		lifetime		100 200
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		550 600
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_stand ######### #
<effect>
	 id		1420
	 name		Runesneo_stand
	<list>
	res			1		mh_Runesneo_stand
	res			2		mh_Runesneo_hornmesh_01
	res			3		mh_Runesneo_Swordmesh_01
	res			4		mh_Runesneo_spark1
	res			5		mh_Runesneo_spark2
	res			6		mh_Runesneo_spark3
	res			7		mh_Runesneo_spark1
	res			8		mh_Runesneo_spark2
	res			9		mh_Runesneo_spark3
	res			10		mh_Runesneo_spark1
	res			11		mh_Runesneo_Swordspark1
	res			12		mh_Runesneo_Swordspark2
	res			13		mh_Runesneo_Swordspark3
	res			14		mh_Runesneo_Swordspark4
	res			15		mh_Runesneo_Swordspark5
	res			16		sp_Runesneo_floorglow_01
	res			17		pt_Runesneo_momspark_01
	res			18		pt_Runesmeo_swordsmoke_01
	res			19		pt_Runesmeo_swordsmoke_01
	res			20		pt_Runesmeo_swordsmoke_01
	res			21		pt_Runesmeo_swordsmoke_01
	res			22		pt_Runesmeo_swordsmoke_01
	res			23		pt_Runesmeo_swordsmoke_01
	res			24		sp_con_tentator_eyelight
	res			25		sp_con_tentator_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		alpha			(0,.5) (250,.9) (500,.5) (750,1) (999,.5) 
		color			(0,.5,1,1) (250,1,1,1) (500,.7,1,1) (750,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		color			(0,.5,1,1) (250,1,1,1) (500,.5,1,1) (750,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (190,0,0,0) (210,0,0,1) (220,1,1,1) (240,1,1,1) (250,0,0,1) (260,0,0,0) (730,0,0,0) (750,0,0,1) (760,1,1,1) (780,1,1,1) (800,0,0,1) (820,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (220,0,0,0) (230,0,0,1) (250,1,1,1) (260,1,1,1) (270,0,0,1) (280,0,0,0) (760,0,0,0) (770,0,0,1) (780,1,1,1) (800,1,1,1) (810,0,0,1) (820,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (240,0,0,0) (250,0,0,1) (270,1,1,1) (280,1,1,1) (290,0,0,1) (300,0,0,0) (780,0,0,0) (790,0,0,1) (800,1,1,1) (820,1,1,1) (830,0,0,1) (840,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 -1 -1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (100,0,0,0) (110,0,0,1) (120,1,1,1) (140,1,1,1) (150,0,0,1) (160,0,0,0) (640,0,0,0) (650,0,0,1) (660,1,1,1) (680,1,1,1) (690,0,0,1) (700,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 -1.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (120,0,0,0) (130,0,0,1) (150,1,1,1) (160,1,1,1) (170,0,0,1) (180,0,0,0) (660,0,0,0) (670,0,0,1) (680,1,1,1) (700,1,1,1) (710,0,0,1) (720,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (140,0,0,0) (150,0,0,1) (170,1,1,1) (180,1,1,1) (190,0,0,1) (200,0,0,0) (680,0,0,0) (690,0,0,1) (700,1,1,1) (720,1,1,1) (730,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 1 -1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (100,0,0,0) (110,0,0,1) (120,1,1,1) (140,1,1,1) (150,0,0,1) (160,0,0,0) (640,0,0,0) (650,0,0,1) (660,1,1,1) (680,1,1,1) (690,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (300,0,0,0) (310,0,0,1) (320,1,1,1) (340,1,1,1) (350,0,0,1) (360,0,0,0) (410,0,0,0) (420,0,0,1) (430,1,1,1) (450,1,1,1) (460,0,0,1) (470,0,0,0) (840,0,0,0) (850,0,0,1) (860,1,1,1) (880,1,1,1) (890,0,0,1) (900,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (310,0,0,0) (320,0,0,1) (330,1,1,1) (350,1,1,1) (360,0,0,1) (390,0,0,1) (400,1,1,1) (420,1,1,1) (430,0,0,1) (440,0,0,0) (850,0,0,0) (870,0,0,1) (890,1,1,1) (910,1,1,1) (920,0,0,1) (930,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (320,0,0,0) (330,0,0,1) (340,1,1,1) (360,1,1,1) (370,0,0,1) (380,0,0,0) (420,0,0,0) (430,0,0,1) (440,1,1,1) (460,1,1,1) (470,0,0,1) (480,0,0,0) (860,0,0,0) (880,0,0,1) (900,1,1,1) (920,1,1,1) (930,0,0,1) (950,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (330,0,0,0) (340,0,0,1) (350,1,1,1) (370,1,1,1) (380,0,0,1) (390,0,0,0) (430,0,0,0) (450,0,0,1) (460,1,1,1) (480,1,1,1) (490,0,0,1) (500,0,0,0) (880,0,0,0) (900,0,0,1) (910,1,1,1) (930,1,1,1) (950,0,0,1) (970,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,0) (340,0,0,0) (350,0,0,1) (360,1,1,1) (380,1,1,1) (390,0,0,1) (440,0,0,0) (460,0,0,1) (480,1,1,1) (500,1,1,1) (520,0,0,1) (530,0,0,0) (880,0,0,0) (900,0,0,1) (920,1,1,1) (940,1,1,1) (960,0,0,1) (980,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 1
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.2,.2,.2) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,0,0,0) (300,4,4,4) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword2" 
		scale			(0,0,0,0) (300,4,4,4) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword3" 
		scale			(0,0,0,0) (300,4,4,4) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword4" 
		scale			(0,0,0,0) (300,4,4,4) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword5" 
		scale			(0,0,0,0) (300,3,3,3) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"sword6" 
		scale			(0,0,0,0) (300,2.8,2.8,2.8) (999,0,0,0) 
		color			(0,0,0,1) (300,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		scale			(0,9,9,9) (999,9,9,9) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		scale			(0,9,9,9) (999,9,9,9) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att1 ######### #
<effect>
	 id		1421
	 name		Runesneo_att1
	<list>
	res			1		mh_Runesneo_att1slash_01
	res			2		mh_Runesneo_att1slash_01
	res			3		mh_Runesneo_att1
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (500,1) (550,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (500,1) (550,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Runesneo_att2 ######### #
<effect>
	 id		1422
	 name		Runesneo_att2
	<list>
	res			1		mh_Runesneo_att2
	res			2		mh_Runesneo_spark1
	res			3		mh_Runesneo_spark2
	res			4		mh_Runesneo_spark3
	res			5		mh_Runesneo_spark2
	res			6		mh_Runesneo_spark1
	res			7		mh_Runesneo_hornmesh_att2_01
	res			8		sp_mon_Fanatic_att4_glow_01
	res			9		pt_Runesneo_att2_boomjul_01
	res			10		sp_Black_blueglow
	res			11		pt_Runesneo_att2_boompat
	res			12		sp_Blackholel_circle_01
	res			13		sp_Blackholel_circle_01
	res			14		sp_evilsclaw_boom_01
	res			15		sp_Fireworks_Pinkspr_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1.5 -1.5
		lifetime		400 450
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.4 2.5 -2.5
		lifetime		420 470
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.6 4 -2.5
		lifetime		440 490
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.8 5 -1.5
		lifetime		440 510
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 6 -1
		lifetime		460 530
		animtime		1
		color			(0,0,0,1) (200,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		color			(0,0,0,0) (300,1,1,1) (600,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,12,12,12 (300,4,4,4) (450,12,12,112) (600,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 -2.5
		lifetime		450 500
		animtime		1
		scale			(0,5,5,5) (150,2,2,3) (999,.4,.4,18) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.7 -2.5
		lifetime		450 750
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,4,4,4) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.7 -2.5
		lifetime		450 550
		animtime		1
		scale			(0,1,1,1) (500,.5,.5,2) (999,0,0,3) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.5 -2.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 -2.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.7 -2.5
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,5,5,5) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.7 -2.5
		lifetime		450 650
		animtime		1
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att3 ######### #
<effect>
	 id		1423
	 name		Runesneo_att3
	<list>
	res			1		mh_Runesneo_att3
	res			2		mh_Runesneo_att3slash_01
	res			3		mh_Runesneo_att3slash_02
	res			4		mh_Runesneo_att3slash_03
	res			5		mh_Runesneo_att3slash_04
	res			6		pt_ViolencFrick_finishsmoke_01
	res			7		sp_ElementMaster_lightingfloor_01
	res			8		sp_ElementMaster_lightingfloor_01
	res			9		mh_Runesneo_att3wind_01
	res			10		mh_Runesneo_att3wind_01
	res			11		mh_Runesneo_att3wind_02
	res			12		mh_Runesneo_att3wind_02
	res			13		sp_mon_Fanatic_att4_glow_01
	res			14		sp_mon_Fanatic_att4_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,0) (200,1) (340,1) (370,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (170,0) (210,1) (380,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (400,0) (430,1) (590,1) (610,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (410,0) (460,1) (600,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 .5 -.5
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		190 340
		animtime		1
		scale			(0,0,0,0) (999,21,21,21) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		410 560
		animtime		1
		scale			(0,0,0,0) (999,21,21,21) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (150,0) (200,1) (310,1) (340,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		20 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,0) (200,1) (300,1) (330,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 0
		lifetime		0 980
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.7,1.3,1.7) 
		alpha			(0,0) (400,0) (430,1) (600,1) (620,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -2.3 0
		lifetime		20 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (400,0) (430,1) (610,1) (620,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att4 ######### #
<effect>
	 id		1424
	 name		Runesneo_att4
	<list>
	res			1		mh_Runesneo_att4
	res			2		sp_Blackhole_wind_01
	res			3		sp_Blackhole_wind_01
	res			4		mh_Runesneo_att4_lightmesh_01
	res			5		mh_Runesneo_att4_lightmesh_01
	res			6		sp_mon_Fanatic_att4_glow_01
	res			7		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			8		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			9		sp_mon_Fanatic_att4_glow_01
	res			10		sp_mon_Fanatic_att4_glow_01
	res			11		sp_mon_Fanatic_att4_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bone11" 
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"Bone11" 
		scale			(0,4.5,4.5,4.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 870
		animtime		1
		alpha			(0,0) (330,0) (370,1) (720,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		130 900
		animtime		1
		alpha			(0,0) (330,0) (370,1) (720,1) (750,0) (999,0) 
		color			(0,.5,.3,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone11" 
		scale			(0,7,7,7) (300,2,2,2) (350,10,10,10) (400,2,2,2) (450,10,10,10) (500,2,2,2) (550,10,10,10) (600,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 -9
		lifetime		400 720
		animtime		0
		scale			(0,6,6,6) (400,.2,.2,3) (500,1,1,5) (999,0,0,6) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.7 -15
		lifetime		400 750
		animtime		0
		scale			(0,6,6,6) (400,.2,.2,3) (500,1,1,5) (999,0,0,6) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 1.5 -8
		lifetime		500 650
		animtime		1
		scale			(0,4,4,4) (350,15,15,15) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.7 1.5 -12
		lifetime		550 700
		animtime		1
		scale			(0,4,4,4) (350,18,18,18) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -15
		lifetime		600 750
		animtime		1
		scale			(0,4,4,4) (350,20,20,20) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_att5 ######### #
<effect>
	 id		1425
	 name		Runesneo_att5
	<list>
	res			1		mh_Runesneo_att5
	res			2		pt_ViolencFrick_finishsmoke_01
	res			3		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			4		mh_Runesneo_spark1
	res			5		mh_Runesneo_spark2
	res			6		mh_Runesneo_spark3
	res			7		mh_Runesneo_spark2
	res			8		mh_Runesneo_spark3
	res			9		sp_energyhammer_floorpat
	res			10		sp_energyhammer_floorpat
	res			11		sp_mon_Fanatic_att4_glow_01
	res			12		sp_Black_blueglow
	res			13		sp_mon_Yoshima_Hellburst_groundglow_01
	res			14		dc_firefury_boom_burns
	res			15		pt_mon_Yoshima_Hellburst_expat_02
	res			16		sp_con_Filatus_S_floorboom_01
	res			17		sp_con_Filatus_S_floorboom_01
	res			18		pt_mon_Umbar_att2smoke_01
	res			19		pt_mon_Yoshima_Hellburst_bompat_01
	res			20		pt_mon_Umbar_att1stone1
	res			21		mh_agares_boom
	res			22		mh_AWK_SOR_glowmap_01
	res			23		mh_con_shadowreveng_02
	res			24		sp_outrage_boomsec_01
	res			25		pt_Runesneo_att5_gatherpat_01
	res			26		qa_hellburst_keep_01
	res			27		qa_mon_Umbar_att1
	res			28		sp_freezingspirit_glow_01
	res			29		sp_freezingspirit_glow_01
	res			30		sp_freezingspirit_glow_01
	res			31		sp_freezingspirit_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 2
		lifetime		400 440
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -1
		lifetime		100 200
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-4 .5 .5
		lifetime		0 100
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3 .5 3
		lifetime		30 130
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-3 2 3
		lifetime		90 190
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-3 .5 -1.5
		lifetime		120 220
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2 -1 -1
		lifetime		60 160
		animtime		1
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		color			(0,0,0,1) (200,0,1,1) (400,1,1,1) (600,1,1,1) (800,0,1,1) (999,0,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 200
		animtime		0
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		50 220
		animtime		0
		scale			(0,23,23,23) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,12,12,12) (250,4,4,4) (550,4,4,4) (700,12,12,12) (710,3,3,3) (720,12,12,12) (730,3,3,3) (740,12,12,12) (750,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,1) (100,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5.7 -1.7
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,4,4,4) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.1,0,.3) (999,.1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 -1.7
		lifetime		650 900
		animtime		0
		scale			(0,15,15,15) (300,26,26,26) (999,28,28,28) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.7
		lifetime		650 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 -1.7
		lifetime		650 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 -1.7
		lifetime		650 750
		animtime		0
		scale			(0,4,4,4) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -1.7
		lifetime		680 790
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -1.7
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 -1.7
		lifetime		650 700
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 -1.7
		lifetime		650 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -1.7
		lifetime		650 750
		animtime		1
		scale			(0,2.5,0,2.5) (999,2.5,3,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -1.7
		lifetime		650 750
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,0,.5,1) (500,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -1.7
		lifetime		650 800
		animtime		1
		scale			(0,.5,.5,.5) (999,1.3,1.5,1.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .7 -1.7
		lifetime		650 870
		animtime		0
		scale			(0,5,5,5) (300,17,17,17) (999,20,20,20) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		120 600
		animtime		0
		bonename		"head" 
		scale			(0,2,2,4) (500,.4,.4,15) (999,4,4,4) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-1 5.5 -2.5
		lifetime		620 680
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1 4.5 -2.5
		lifetime		630 690
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1 3.5 -2.5
		lifetime		640 700
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-1 2.5 -2.5
		lifetime		650 710
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.7,.5,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Runesneo_die ######### #
<effect>
	 id		1426
	 name		Runesneo_die
	<list>
	res			1		mh_Runesneo_die
	res			2		sp_outrage_boomsec_01
	res			3		pt_jumpingcrash_boom_smoke_Lv3
	res			4		sp_mon_Filatus_att1_finishboom_01
	res			5		sp_mon_Filatus_att1_finishboom_01
	res			6		sp_mon_Filatus_att1_finishboom_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		pt_mon_AWK_Glawar_dielight_01
	res			10		sp_viciousthorn_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 6.5 1.5
		lifetime		0 600
		animtime		0
		scale			(0,5,5,5) (300,20,20,20) (999,22,22,22) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 .5 -2.5
		lifetime		570 600
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4.5 1.5
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (300,17,17,17) (999,19,19,19) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4.5 1.5
		lifetime		150 450
		animtime		0
		scale			(0,5,5,5) (300,17,17,17) (999,19,19,19) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4.5 1.5
		lifetime		300 550
		animtime		0
		scale			(0,5,5,5) (300,17,17,17) (999,19,19,19) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.3 .5 -2.5
		lifetime		570 850
		animtime		1
		scale			(0,7,7,7) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 .1 -2.5
		lifetime		570 890
		animtime		1
		scale			(0,9,9,9) (999,18,18,18) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		0 850
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,.2,.2,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 1.5
		lifetime		0 450
		animtime		0
		scale			(0,6,6,6) (999,25,25,25) 
		alpha			(0,.5) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_Watchtower_scene_01 ######### #
<effect>
	 id		1427
	 name		Brick_Watchtower_scene_01
	<list>
	res			1		mh_Brick_Watchtowermesh_Scene_01
	res			2		mh_Brink_Watchtower_Kinganim_00
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_Watchtower_scene_02 ######### #
<effect>
	 id		1428
	 name		Brick_Watchtower_scene_02
	<list>
	res			1		mh_Brick_Watchtowermesh_Scene_02
	res			2		mh_Brink_Watchtower_Kinganim_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		dc_Obscura_floorglow_01
	res			6		pt_Brick_GoldDragon_Basicsmoke_01
	res			7		pt_Brick_Watchtower_glasspat_01
	res			8		dc_GoldDragon_att3_crack_01
	res			9		qa_DarkStrike_LV3_shot
	res			10		qa_mon_Yogshield_att4
	res			11		pt_Brick_King_create_smoke_01
	res			12		sp_WideSlow_Floorsmoke_01
	res			13		sp_WideSlow_Floorsmoke_01
	res			14		pt_Brick_King_create_smoke_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 -17
		lifetime		620 800
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 -17
		lifetime		620 800
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -17
		lifetime		620 1000
		animtime		0
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -17
		lifetime		620 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 18 -9
		lifetime		510 600
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.4) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -17
		lifetime		620 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -17
		lifetime		650 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -17
		lifetime		850 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -17
		lifetime		860 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 -17
		lifetime		840 1000
		animtime		1
		scale			(0,4,4,4) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 -17
		lifetime		850 1000
		animtime		1
		scale			(0,3,3,3) (999,35,35,35) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -17
		lifetime		840 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.3,.3,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eating_sin_die2 ######### #
<effect>
	 id		1429
	 name		Eating_sin_die2
	<list>
	res			1		mh_mon_Umbar_att3_boomflash_01
	res			2		dc_GravityRuin_crack_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		mh_mon_Filatus_N_keepcircle_01
	res			6		pt_Tempus_att4_magmapat_01
	res			7		pt_mon_AWK_Barad_dielight_01
	res			8		pt_evilcry_uppat_01
	res			9		mh_AWK_SWD_glowmap_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		pt_mon_Umbar_att1stone1
	res			12		pt_Eating_sin_boompat_01
	res			13		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 0 .4
		lifetime		0 1000
		animtime		1
		scale			(0,8.5,8.5,8.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .25 0
		lifetime		0 900
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,.7,.7,.7) (200,.83,.83,.83) (999,.87,.87,.87) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (200,2,1.7,2) (999,2.8,2,2.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		400 900
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_swd ######### #
<effect>
	 id		1430
	 name		pet_swd
	<list>
	res			1		dc_pet16_floorglow
	res			2		sp_Choke_Centerglow_01
	res			3		pt_Pet21_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.65,.65,.65) (999,.1,.1,.1) 
		color			(0,1,.6,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_bwz ######### #
<effect>
	 id		1431
	 name		pet_bwz
	<list>
	res			1		dc_pet05_floorglow
	res			2		sp_Arill_momglow_01
	res			3		pt_Pet23_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.3,.8,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.6,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_sor ######### #
<effect>
	 id		1432
	 name		pet_sor
	<list>
	res			1		pt_Measur_HandFiretail_01
	res			2		dc_pet05_floorglow
	res			3		sp_Arill_momglow_01
	res			4		pt_Pet23_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fire1" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.6,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_sum ######### #
<effect>
	 id		1433
	 name		pet_sum
	<list>
	res			1		dc_pet05_floorglow
	res			2		sp_Arill_momglow_01
	res			3		pt_Pet23_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.1,1,.5) (999,.1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.3,1,.7) (999,.3,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.051 0 -.11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.4,1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kid_bag_die ######### #
<effect>
	 id		1434
	 name		Kid_bag_die
	<list>
	res			1		mh_Kid_stand
	res			2		pt_Kid_smoke_01
	res			3		pt_Pet_normalpat_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_etc_jewel_glow_01
	res			7		mh_Kid_bag_stand
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,.2) (50,.5) (650,.5) (999,.1) 
		color			(0,1,.5,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		50 300
		animtime		0
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 0
		lifetime		0 350
		animtime		1
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 0
		lifetime		0 230
		animtime		1
		scale			(0,.3,.3,.3) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (100,2,2,2) (200,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (100,1) (800,.5) (999,0) 
		color			(0,1,.9,.7) (999,1,.9,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\Kid_stand.skel" "effect\Monster\Kid_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 220
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_tentator ######### #
<effect>
	 id		1435
	 name		pet_tentator
	<list>
	res			1		sp_Fireworks_Greenspr_01
	res			2		sp_Fireworks_Greenspr_01
	res			3		sp_Fireworks_Greenspr_01
	res			4		pt_Pet23_pat
	res			5		sp_Fireworks_Greenspr_01
	res			6		sp_Fireworks_Greenspr_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,.35,.35,.35) (500,.27,.27,.27) (999,.35,.35,.35) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.28 -.1 .02
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (500,.1,.1,.1) (999,.15,.15,.15) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.28 .1 .02
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (500,.1,.1,.1) (999,.15,.15,.15) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,-90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.051 0 -.11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.145 -.065 .13
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.13,.13,.13) (500,.1,.1,.1) (999,.13,.13,.13) 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.145 .065 .13
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.13,.13,.13) (500,.1,.1,.1) (999,.13,.13,.13) 
		alpha			(0,.5) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_anathema ######### #
<effect>
	 id		1436
	 name		pet_anathema
	<list>
	res			1		mh_pet_anathema_stand_03
	res			2		sp_Mag_Creeper_eyeglow_01
	res			3		sp_Mag_Creeper_eyeglow_01
	res			4		pt_pet_anathema_smoke_01
	res			5		pt_pet_anathema_smoke_01
	res			6		sp_Mag_Creeper_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.2,.2,.2) (500,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\pet_anathema.skel" "effect\Monster\pet_anathema_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.2,.2,.2) (500,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\pet_anathema.skel" "effect\Monster\pet_anathema_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Ponytail1" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.5) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Ponytail1" "effect\Monster\pet_anathema.skel" "effect\Monster\pet_anathema_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.5) (200,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\pet_anathema.skel" "effect\Monster\pet_anathema_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.4,.4,.4) (500,.5,.5,.5) (999,.4,.4,.4) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_anathema.skel" "effect\Monster\pet_anathema_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_agares ######### #
<effect>
	 id		1437
	 name		pet_agares
	<list>
	res			1		mh_pet_agares_stand_03
	res			2		sp_mon_Raker_king_eye_01
	res			3		sp_mon_Raker_king_eye_01
	res			4		pt_Pet23_pat
	res			5		sp_Ardeka_portal_glowpat_01
	res			6		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\pet_agares.skel" "effect\Monster\pet_agares_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\pet_agares.skel" "effect\Monster\pet_agares_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\pet_agares.skel" "effect\Monster\pet_agares_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Monster\pet_agares.skel" "effect\Monster\pet_agares_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\pet_agares.skel" "effect\Monster\pet_agares_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Hellion ######### #
<effect>
	 id		1438
	 name		pet_Hellion
	<list>
	res			1		mh_pet_Avata_of_Hellion_stand_03
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_etc_jewel_glow_01
	res			6		sp_mon_Raker_king_eye_01
	res			7		sp_mon_Raker_king_eye_01
	res			8		sp_mon_Raker_king_eye_01
	res			9		sp_mon_Raker_king_eye_01
	res			10		pt_Pet21_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BoneWingR" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"BoneWingR" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BoneWingL" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		bone_animation	"BoneWingL" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.05 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BoneSword" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"BoneSword" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.15 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BoneSword" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"BoneSword" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.25 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BoneSword" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"BoneSword" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.35 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BoneSword" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"BoneSword" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bonemom" 
		scale			(0,.6,.6,.6) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"Bonemom" "effect\Monster\pet_Hellion.skel" "effect\Monster\pet_Avata_of_Hellion_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Karke ######### #
<effect>
	 id		1439
	 name		pet_Karke
	<list>
	res			1		sp_glacierseddy_iceboltglow_01
	res			2		sp_Thema_Fireworks_Bluefloor_01
	res			3		pt_pet_Karke_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	-.05 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .02 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (500,.8,.8,.8) (999,.7,.7,.7) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.05 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_Grani ######### #
<effect>
	 id		1440
	 name		pet_Grani
	<list>
	res			1		mh_pet_Grani_stand_03
	res			2		sp_pet_Grani_footglow_01
	res			3		sp_pet_Grani_footglow_01
	res			4		sp_pet_Grani_footglow_01
	res			5		sp_pet_Grani_footglow_01
	res			6		pt_pet_Grani_footpat_01
	res			7		pt_pet_Grani_footpat_01
	res			8		pt_pet_Grani_footpat_01
	res			9		pt_pet_Grani_footpat_01
	res			10		sp_Arill_momglow_01
	res			11		mh_pet_Grani_crun
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Foot" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Foot" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Ll Hand" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Foot" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Foot" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.7) (999,.7) 
		color			(0,.3,1,.7) (999,.3,1,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_Grani.skel" "effect\Monster\pet_Grani_crun.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_Sylphid ######### #
<effect>
	 id		1441
	 name		pet_Sylphid
	<list>
	res			1		mh_pet_Sylphid_stand_03
	res			2		pt_pet_Sylphid_smoke_01
	res			3		pt_pet_Sylphid_smoke_01
	res			4		pt_pet_Sylphid_smoke_01
	res			5		dc_pet05_floorglow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,.8,.8,.5) (999,.8,.8,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Tail" "effect\Monster\pet_Sylphid.skel" "effect\Monster\pet_Sylphid_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail1" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,.8,.8,.5) (999,.8,.8,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Tail1" "effect\Monster\pet_Sylphid.skel" "effect\Monster\pet_Sylphid_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail2" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,.8,.8,.5) (999,.8,.8,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Tail2" "effect\Monster\pet_Sylphid.skel" "effect\Monster\pet_Sylphid_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,1,1,.8) (999,1,1,.8) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_Sylphid.skel" "effect\Monster\pet_Sylphid_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Panda ######### #
<effect>
	 id		1442
	 name		pet_Panda
	<list>
	res			1		pt_pet_Panda_treepat_01
	res			2		pt_pet_Panda_treepat_01
	res			3		dc_pet05_floorglow
	res			4		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,1,.2) (999,.5,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy03" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,1,.2) (999,.5,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.3,.8,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_Atypidae ######### #
<effect>
	 id		1443
	 name		pet_Atypidae
	<list>
	res			1		mh_pet_Atypidae_stand_03
	res			2		sp_Fireworks_Greenspr_01
	res			3		sp_Fireworks_Greenspr_01
	res			4		sp_Fireworks_Greenspr_01
	res			5		pt_pet_Sylphid_smoke_01
	res			6		sp_Fireworks_Greenspr_01
	res			7		sp_Fireworks_Greenspr_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.12 .095 .15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.08,.08,.08) (500,.07,.07,.07) (999,.08,.08,.08) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Atypidae.skel" "effect\Monster\pet_Atypidae_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.12 -.095 .15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.08,.08,.08) (500,.07,.07,.07) (999,.08,.08,.08) 
		alpha			(0,.7) (999,.7) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Atypidae.skel" "effect\Monster\pet_Atypidae_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Neck" 
		scale			(0,.4,.4,.4) (500,.35,.35,.35) (999,.4,.4,.4) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck" "effect\Monster\pet_Atypidae.skel" "effect\Monster\pet_Atypidae_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\pet_Atypidae.skel" "effect\Monster\pet_Atypidae_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.12 .095 .15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.05,.05,.05) (500,.04,.04,.04) (999,.05,.05,.05) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Atypidae.skel" "effect\Monster\pet_Atypidae_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.12 -.095 .15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.05,.05,.05) (500,.04,.04,.04) (999,.05,.05,.05) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Atypidae.skel" "effect\Monster\pet_Atypidae_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Tullak_dark ######### #
<effect>
	 id		1444
	 name		Tullak_dark
	<list>
	res			1		sp_mon_rantea_glow_01
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_rantea_eyeglow_01
	res			5		sp_mon_rantea_eyeglow_01
	res			6		dc_batsum_floor
	res			7		sp_die_circle_01
	res			8		sp_outrage_boomsec_01
	res			9		pt_mon_Debereno_die_bung_01
	res			10		sp_lightingchase_floor_01
	res			11		qa_lightingchase_boom_01
	res			12		sp_mon_rantea_eyeglow_01
	res			13		sp_mon_rantea_eyeglow_01
	res			14		mh_Tullak_stand
	res			15		mh_mon_Tullak_dieeff_01
	res			16		mh_mon_Tullak_dieeff_02
	res			17		sp_mon_Ronzart_momglow_01
	res			18		sp_mon_Ronzart_momglow_02
	res			19		pt_smoke_black_07_3
	res			20		sp_GoldDragon_att5_gatherspr_01
	res			21		sp_GoldDragon_att5_gatherspr_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (250,2,2,2) (500,1.5,1.5,1.5) (750,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (250,.5,1,.5) (500,1,1,1) (750,.5,1,.5) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,1,1) (250,.5,1,.5) (500,1,1,1) (750,.5,1,.5) (999,1,1,1) 
		rotation		(0,45) (999,-315) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (250,2.5,2.5,2.5) (500,2,2,2) (750,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2.5,2.5,2.5) (250,3,3,3) (500,2.5,2.5,2.5) (750,3,3,3) (999,2.5,2.5,2.5) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,45) (999,-315) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,2,2,25) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,10,10,10) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.1,3.1,3.1) (800,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,1,.7) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (650,1) (999,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Umbar_dark ######### #
<effect>
	 id		1445
	 name		Umbar_dark
	<list>
	res			1		mh_Umbar_stand
	res			2		mh_Umbar_die
	res			3		pt_mon_Umbar_standpat_01
	res			4		sp_npc_thuban_eyelight
	res			5		sp_npc_thuban_eyelight
	res			6		sp_con_feel_floorglow_01
	res			7		sp_burstphoenix_createfloor_01
	res			8		sp_burstphoenix_createfloor_01
	res			9		sp_burstphoenix_createfloor_01
	res			10		sp_etc_jewel_glow_01
	res			11		sp_burstphoenix_handglow_01
	res			12		sp_burstphoenix_handglow_01
	res			13		sp_burstphoenix_handglow_01
	res			14		sp_npc_thuban_eyelight
	res			15		sp_npc_thuban_eyelight
	res			16		sp_npc_thuban_eyelight
	res			17		pt_mon_Umbar_standfirepat
	res			18		pt_mon_Umbar_standfirepat
	res			19		pt_mon_Umbar_standfirepat
	res			20		sp_etc_jewel_glow_01
	res			21		pt_mon_Umbar_attfire_01
	res			22		pt_mon_Umbar_standfirepat
	res			23		mh_mon_Umbar_dieeff
	res			24		pt_mon_a_immotal_dielightpat
	res			25		dc_firefury_boom_burns
	res			26		pt_mon_reiden_dieboompat_00
	res			27		pt_mon_reiden_dieboompat_01
	res			28		mh_mon_Umbar_dieblaze_01
	res			29		sp_con_feel_floorglow_01
	res			30		pt_mon_Deixel_att4uppat
	res			31		sp_mon_wolffire_firecircle_01
	res			32		mh_muspell_boom
	res			33		qa_evilcry_boom
	res			34		mh_Rid_light_01
	res			35		pt_smoke_black_04_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .03 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (250,2.2,2.2,2.2) (500,1.8,1.8,1.8) (750,2.2,2.2,2.2) (999,1.8,1.8,1.8) 
		color			(0,1,.3,.1) (250,1,.7,.5) (500,1,.3,.1) (750,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 333
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		333 666
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		666 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (500,6,6,6) (999,5,5,5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	2.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone33" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	3.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Weapon" 
		scale			(0,4,4,4) (250,3,3,3) (500,5,5,5) (750,3,3,3) (999,4,4,4) 
		color			(0,1,.3,.1) (250,1,0,0) (500,1,.3,.1) (750,1,0,0) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	3.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon" 
		scale			(0,2,2,2) (500,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.3 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Bone01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (200,.7) (250,.2) (300,.7) (350,.2) (600,1) (650,.7) (700,1) (750,.7) (800,1) (950,0) (999,0) 
		color			(0,1,.7,.5) (800,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,20) (999,1,1,20) 
		color			(0,1,.8,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.5,0) (300,0,4.5,0) (500,0,3.5,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 4.5 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.8,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2 0
		lifetime		50 850
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .05 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,0,0,0) (300,2,4,2) (999,3,5,3) 
		alpha			(0,0) (300,.9) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1.5,2) (800,2,1.5,2) (999,.5,9,.5) 
		alpha			(0,.5) (150,.3) (300,.9) (500,.3) (600,.4) (700,.9) (800,.3) (999,0) 
		color			(0,1,.5,1) (300,1,.5,.3) (700,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## pet_Qilue_Liana ######### #
<effect>
	 id		1446
	 name		pet_Qilue_Liana
	<list>
	res			1		mh_pet_Qilue_Liana_stand_03
	res			2		sp_Mag_Creeper_eyeglow_01
	res			3		pt_Pet21_pat
	res			4		sp_Mag_Creeper_eyeglow_01
	res			5		sp_Mag_Creeper_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.4,.4,.4) (500,.5,.5,.5) (999,.4,.4,.4) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_Qilue_Liana.skel" "effect\Monster\pet_Qilue_Liana_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_Qilue_Liana.skel" "effect\Monster\pet_Qilue_Liana_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone05" 
		scale			(0,.2,.2,.2) (500,.1,.1,.1) (999,.2,.2,.2) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone05" "effect\Monster\pet_Qilue_Liana.skel" "effect\Monster\pet_Qilue_Liana_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone01" 
		scale			(0,.2,.2,.2) (500,.1,.1,.1) (999,.2,.2,.2) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Monster\pet_Qilue_Liana.skel" "effect\Monster\pet_Qilue_Liana_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_aquirai_the_immotal ######### #
<effect>
	 id		1447
	 name		pet_aquirai_the_immotal
	<list>
	res			1		mh_pet_aquirai_the_immotal_stand_03
	res			2		pt_pet_Sylphid_smoke_01
	res			3		sp_Mag_Creeper_eyeglow_01
	res			4		sp_Arill_momglow_01
	res			5		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.3,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Monster\pet_aquirai_the_immotal.skel" "effect\Monster\pet_aquirai_the_immotal_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.5,.5,.5) (500,.6,.6,.6) (999,.5,.5,.5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_aquirai_the_immotal.skel" "effect\Monster\pet_aquirai_the_immotal_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	.14 .07 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_aquirai_the_immotal.skel" "effect\Monster\pet_aquirai_the_immotal_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	.14 -.07 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_aquirai_the_immotal.skel" "effect\Monster\pet_aquirai_the_immotal_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Filatus ######### #
<effect>
	 id		1448
	 name		pet_Filatus
	<list>
	res			1		mh_pet_Filatus_stand_03
	res			2		pt_pet_Sylphid_smoke_01
	res			3		sp_Mag_Creeper_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone04_tail" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.8,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Bone04_tail" "effect\Monster\pet_Filatus.skel" "effect\Monster\pet_Filatus_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (500,.7,.7,.7) (999,.8,.8,.8) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\pet_Filatus.skel" "effect\Monster\pet_Filatus_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Cherubim ######### #
<effect>
	 id		1449
	 name		pet_Cherubim
	<list>
	res			1		mh_pet_Cherubim_stand_03
	res			2		sp_mon_Raker_king_eye_01
	res			3		sp_mon_Raker_king_eye_01
	res			4		sp_pet_Cherubim_weaponglow_01
	res			5		pt_Pet21_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.14 .07 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Cherubim.skel" "effect\Monster\pet_Cherubim_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.14 -.07 .14
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Cherubim.skel" "effect\Monster\pet_Cherubim_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_Weapon_R01" 
		scale			(0,.21,.21,.21) (999,.21,.21,.21) 
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		bone_animation	"Bone_Weapon_R01" "effect\Monster\pet_Cherubim.skel" "effect\Monster\pet_Cherubim_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,1,.6,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\pet_Cherubim.skel" "effect\Monster\pet_Cherubim_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_King_Digger ######### #
<effect>
	 id		1450
	 name		pet_King_Digger
	<list>
	res			1		mh_pet_King_Digger_stand_03
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		pt_pet_King_Digger_smoke_01
	res			5		pt_pet_King_Digger_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.185 .075 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_King_Digger.skel" "effect\Monster\pet_King_Digger_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.185 -.075 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_King_Digger.skel" "effect\Monster\pet_King_Digger_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy04" 
		scale			(0,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Monster\pet_King_Digger.skel" "effect\Monster\pet_King_Digger_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy02" 
		scale			(0,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\pet_King_Digger.skel" "effect\Monster\pet_King_Digger_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Lignhert ######### #
<effect>
	 id		1451
	 name		pet_Lignhert
	<list>
	res			1		mh_pet_Lignhert_stand_03
	res			2		sp_Arill_momglow_01
	res			3		sp_Arill_momglow_01
	res			4		pt_pet_Panda_treepat_01
	res			5		pt_pet_Karke_smoke_01
	res			6		pt_pet_Panda_treepat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .12 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bone_head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.8,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_head" "effect\Monster\pet_Lignhert.skel" "effect\Monster\pet_Lignhert_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 .12 -.07
		lifetime		0 1000
		animtime		0
		bonename		"Bone_head" 
		scale			(0,.15,.15,.15) (999,.15,.15,.15) 
		color			(0,.5,.8,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_head" "effect\Monster\pet_Lignhert.skel" "effect\Monster\pet_Lignhert_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_Light" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy_Light" "effect\Monster\pet_Lignhert.skel" "effect\Monster\pet_Lignhert_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_mom" 
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,.7) (999,.1) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_mom" "effect\Monster\pet_Lignhert.skel" "effect\Monster\pet_Lignhert_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy_drop" 
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy_drop" "effect\Monster\pet_Lignhert.skel" "effect\Monster\pet_Lignhert_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_NeoDeuxMarble ######### #
<effect>
	 id		1452
	 name		pet_NeoDeuxMarble
	<list>
	res			1		mh_pet_NeoDeuxMarble_stand_03
	res			2		sp_pet_Cherubim_weaponglow_01
	res			3		sp_Arill_momglow_01
	res			4		pt_pet_NeoDeuxMarble_sparkpat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone19" 
		scale			(0,.21,.21,.21) (999,.21,.21,.21) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Monster\pet_NeoDeuxMarble.skel" "effect\Monster\pet_NeoDeuxMarble_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone10" 
		scale			(0,.95,.95,.95) (999,.95,.95,.95) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Bone10" "effect\Monster\pet_NeoDeuxMarble.skel" "effect\Monster\pet_NeoDeuxMarble_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone10" 
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bone10" "effect\Monster\pet_NeoDeuxMarble.skel" "effect\Monster\pet_NeoDeuxMarble_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_Yogmonde ######### #
<effect>
	 id		1453
	 name		pet_Yogmonde
	<list>
	res			1		mh_pet_Yogmonde_stand_03
	res			2		sp_mon_Raker_king_eye_01
	res			3		sp_mon_Raker_king_eye_01
	res			4		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .07 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Yogmonde.skel" "effect\Monster\pet_Yogmonde_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 -.07 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\pet_Yogmonde.skel" "effect\Monster\pet_Yogmonde_stand_03.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.7,.5,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\pet_Yogmonde.skel" "effect\Monster\pet_Yogmonde_stand_03.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## pet_swd1 ######### #
<effect>
	 id		1454
	 name		pet_swd1
	<list>
	res			1		dc_pet16_floorglow
	res			2		sp_Choke_Centerglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_bwz1 ######### #
<effect>
	 id		1455
	 name		pet_bwz1
	<list>
	res			1		dc_pet05_floorglow
	res			2		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.3,.8,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_sor1 ######### #
<effect>
	 id		1456
	 name		pet_sor1
	<list>
	res			1		pt_Measur_HandFiretail_01
	res			2		dc_pet05_floorglow
	res			3		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"fire1" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_sum1 ######### #
<effect>
	 id		1457
	 name		pet_sum1
	<list>
	res			1		dc_pet05_floorglow
	res			2		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		color			(0,.1,1,.5) (999,.1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,.85,.85,.85) (999,.85,.85,.85) 
		alpha			(0,.7) (999,.7) 
		color			(0,.3,1,.7) (999,.3,1,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Event_Kelpie_red ######### #
<effect>
	 id		1458
	 name		Event_Kelpie_red
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_Event_mob01_normalpat_01
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_mon_Hellion_eyelight
	res			8		mh_Event_mob01_red_stand
	res			9		pt_WeaknessArms_Handpat_01
	res			10		pt_WeaknessArms_finishsmoke_01
	res			11		pt_Measur_HandFiretail_01
	res			12		sp_DarkExplosion_floorboom_01
	res			13		sp_DarkExplosion_floorboom_01
	res			14		sp_Thema_Fireworks_Redpatfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,1.7,1.7,1.7) (500,1.6,1.6,1.6) (999,1.7,1.7,1.7) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.4 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye1" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eye02" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,1,.7,.5) (800,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Event_Kelpie_red_die ######### #
<effect>
	 id		1459
	 name		Event_Kelpie_red_die
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		mh_Event_mob01_die
	res			6		mh_Event_mob01_die#
	res			7		pt_Event_mob01_dieboompat_01
	res			8		qa_mon_elifea_readyfreez_01
	res			9		pt_Event_mob01_dieuppat_01
	res			10		pt_Event_mob01_dieuppat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Neck2" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (550,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 .7
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,.8) (999,.1) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 .6 1.3
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 .6 2.7
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseSoilder_stand ######### #
<effect>
	 id		1460
	 name		NunViseSoilder_stand
	<list>
	res			1		sp_Karke_eyeglow_01
	res			2		sp_Karke_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.17 .075 .2
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.17 -.075 .2
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseSoilder_att1 ######### #
<effect>
	 id		1461
	 name		NunViseSoilder_att1
	<list>
	res			1		mh_NunViseSoilder_att1_slashmesh
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (700,1) (750,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseSoilder_att2 ######### #
<effect>
	 id		1462
	 name		NunViseSoilder_att2
	<list>
	res			1		mh_NunViseSoilder_att2_slashmesh
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (700,1) (750,0) (999,0) 
		color			(0,.8,.1,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseSoilder_att3 ######### #
<effect>
	 id		1463
	 name		NunViseSoilder_att3
	<list>
	res			1		mh_NunViseSoilder_att3_slashmesh
	res			2		mh_NunViseSoilder_att3_slashmesh
	res			3		mh_NunViseSoilder_att3_piercemesh
	res			4		mh_NunViseSoilder_att3_piercemesh
	res			5		pt_EnergyCounter_boompat_01
	res			6		sp_Blackholel_circle_01
	res			7		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			8		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		alpha			(0,0) (250,0) (350,1) (500,1) (600,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,0) (250,0) (350,1) (500,1) (600,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 985
		animtime		0
		alpha			(0,0) (600,0) (650,1) (750,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		15 1000
		animtime		0
		alpha			(0,0) (600,0) (650,1) (750,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -1.2
		lifetime		400 420
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1.2
		lifetime		400 600
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -1.2
		lifetime		400 450
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseSoilder_die ######### #
<effect>
	 id		1464
	 name		NunViseSoilder_die
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseAssulter_stand ######### #
<effect>
	 id		1465
	 name		NunViseAssulter_stand
	<list>
	res			1		sp_Karke_eyeglow_01
	res			2		sp_Karke_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	.17 -.075 .2
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.17 .075 .2
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseAssulter_att1 ######### #
<effect>
	 id		1466
	 name		NunViseAssulter_att1
	<list>
	res			1		mh_NunViseAssulter_att1_slashmesh
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (700,1) (750,0) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseAssulter_att2 ######### #
<effect>
	 id		1467
	 name		NunViseAssulter_att2
	<list>
	res			1		mh_NunViseAssulter_att2_slashmesh
	res			2		pt_mon_Debereno_att2_pat02
	res			3		pt_mon_rantea_att2patjul_01
	res			4		dc_jumpingcrash_boom_floor
	res			5		sp_darkavatar_floorboom_01
	res			6		sp_Karvis_Elite_att2_boom
	res			7		sp_Karvis_Elite_att2_boom
	res			8		pt_BlackHoleCannon_julPat_01
	res			9		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (230,0) (280,1) (450,1) (500,0) (600,0) (700,1) (780,1) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.6
		lifetime		690 720
		animtime		1
		scale			(0,3,3,3) (300,1,1,2.5) (999,0,0,4) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 -1.6
		lifetime		690 720
		animtime		1
		scale			(0,4,4,4) (400,.5,.5,7) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 -1.6
		lifetime		690 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 -1.6
		lifetime		690 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -1.5
		lifetime		330 530
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -1.5
		lifetime		340 500
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,4,4,4) 
		alpha			(0,1) (400,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1.5
		lifetime		340 360
		animtime		1
		scale			(0,.7,.7,1) (999,.1,.1,5) 
		color			(0,1,.1,.3) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		690 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseAssulter_att3 ######### #
<effect>
	 id		1468
	 name		NunViseAssulter_att3
	<list>
	res			1		mh_NunViseAssulter_att3_slashmesh
	res			2		mh_NunViseAssulter_att3_slashmesh
	res			3		pt_BlackHoleCannon_julPat_01
	res			4		sp_HellGate_gather_01
	res			5		sp_HellGate_gather_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (320,0) (370,1) (500,1) (550,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (320,0) (370,1) (500,1) (550,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 -1.8
		lifetime		400 420
		animtime		1
		scale			(0,.7,.7,1) (999,.1,.1,5) 
		color			(0,1,.1,.3) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 -1.8
		lifetime		400 550
		animtime		1
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 -1.8
		lifetime		400 650
		animtime		1
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NunViseAssulter_die ######### #
<effect>
	 id		1469
	 name		NunViseAssulter_die
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kandor_stand ######### #
<effect>
	 id		1470
	 name		Kandor_stand
	<list>
	res			1		dc_Mag_Creeper_att2_floorglow_01
	res			2		sp_Karke_eyeglow_01
	res			3		sp_Karke_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.18 .075 .2
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.18 -.075 .2
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kandor_att1 ######### #
<effect>
	 id		1471
	 name		Kandor_att1
	<list>
	res			1		pt_mon_rantea_att2patjul_01
	res			2		pt_mon_Debereno_att2_pat02
	res			3		mh_eff_Kandor_weapon_01
	res			4		pt_Karvis_Sap_boomsmoke_01
	res			5		sp_darkavatar_floorboom_01
	res			6		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	.1 .5 -4.6
		lifetime		470 500
		animtime		1
		scale			(0,4,4,4) (300,.7,.7,6) (999,.1,.1,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .5 -4.6
		lifetime		470 500
		animtime		1
		scale			(0,5,5,5) (300,.7,.7,2) (999,.1,.1,3) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_R" 
		alpha			(0,0) (100,0) (300,1) (600,1) (800,0) (999,0) 
		color			(0,1,.3,.5) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .5 -4.6
		lifetime		470 590
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,4.5) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,1,.5,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 .5 -4.6
		lifetime		470 690
		animtime		1
		scale			(0,2,2,2) (9999,8,8,8) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		470 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kandor_att2 ######### #
<effect>
	 id		1472
	 name		Kandor_att2
	<list>
	res			1		sp_Kandor_att2_slash_01
	res			2		sp_Kandor_att2_slash_01
	res			3		mh_eff_Kandor_weapon_01
	res			4		qa_phoenix_create_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 2.5 -.3
		lifetime		390 620
		animtime		0
		scale			(0,7,7,7) (800,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (750,1) (940,0) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.3 -.3
		lifetime		400 630
		animtime		0
		scale			(0,7,7,7) (800,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (750,1) (940,0) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_R" 
		alpha			(0,0) (100,0) (300,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		390 720
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kandor_att3 ######### #
<effect>
	 id		1473
	 name		Kandor_att3
	<list>
	res			1		pt_mon_rantea_att2patjul_01
	res			2		dc_jumpingcrash_boom_floor
	res			3		pt_Erigol_att2_stone
	res			4		pt_mon_Debereno_att2_pat01
	res			5		pt_WeaknessResist_finishsmoke_01
	res			6		mh_eff_Kandor_weapon_01
	res			7		pt_DarkCrystal_finishpat_01#
	res			8		pt_DarkCrystal_finishpat_02#
	res			9		pt_DarkCrystal_finishpat_01#
	res			10		pt_DarkCrystal_finishpat_02#
	res			11		sp_Black_blueglow
	res			12		sp_Black_blueglow
	res			13		pt_BlackHoleCannon_julPat_01
	res			14		qa_hellburst_keep_01
	res			15		qa_hellburst_keep_01
	res			16		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	.3 .5 -5
		lifetime		550 600
		animtime		1
		scale			(0,7,7,7) (400,1,1,10) (999,.5,.5,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 0 -5
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 -5
		lifetime		550 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 .2 -4.9
		lifetime		550 600
		animtime		1
		scale			(0,3,3,3) (300,2,2,4) (999,0,0,6) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 .2 -4.9
		lifetime		550 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Weapon_R" 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 2.5 -2
		lifetime		220 250
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 2.5 -2
		lifetime		220 250
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 2.1 -2.3
		lifetime		300 320
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 2.1 -2.3
		lifetime		300 320
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.2 2.5 -2
		lifetime		220 370
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,0,.5) (999,.5,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 2.1 -2.3
		lifetime		300 450
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,.3) 
		color			(0,1,0,.5) (999,.5,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.2 2.1 -2.3
		lifetime		300 350
		animtime		1
		scale			(0,.7,.7,1) (999,.1,.1,5) 
		color			(0,1,.1,1) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		220 290
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Kandor_die ######### #
<effect>
	 id		1474
	 name		Kandor_die
	<list>
	res			1		pt_WeaknessResist_finishsmoke_01
	res			2		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,.5) (999,.5,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tantanbo_att01 ######### #
<effect>
	 id		1475
	 name		Tantanbo_att01
	<list>
	res			1		sp_tantanbo_att01_hit
	res			2		sp_tantanbo_att01_hit2
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (520,1.5,1.5,1.5) (545,.5,.5,.5) (660,3.2,3.2,3.2) (999,0,0,0) 
		alpha			(0,0) (519,0) (520,1) (545,1) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tantanbo_Red_att01 ######### #
<effect>
	 id		1476
	 name		Tantanbo_Red_att01
	<list>
	res			1		sp_tantanbo_att01_hit
	res			2		sp_tantanbo_att01_hit2
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tantanbo_Big_att01 ######### #
<effect>
	 id		1477
	 name		Tantanbo_Big_att01
	<list>
	res			1		sp_tantanbo_big_att01_hit1
	res			2		sp_tantanbo_big_att01_hit2
	res			3		sp_tantanbo_big_att01_hit3
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	-.2 1.8 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (520,2,2,2) (535,.5,.5,.5) (630,7.5,7.5,7.5) (999,0,0,0) 
		alpha			(0,0) (519,0) (520,1) (600,1) (630,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1.8 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (499,2,2,2) (530,.8,.8,.8) (570,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,0) (489,0) (500,1) (540,1) (570,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 1.8 -2.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,2,2,2) (530,.8,.8,.8) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (540,1) (570,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Gaint_Spider_att02 ######### #
<effect>
	 id		1478
	 name		P_Gaint_Spider_att02
	<list>
	res			1		mh_G_spider_att02_web_01
	</list>
	<scene>
	 sceneid		1
	 name		att02
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (750,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Poison_Spider_att02 ######### #
<effect>
	 id		1479
	 name		P_Poison_Spider_att02
	<list>
	res			1		mh_P_spider_att02_web_01
	</list>
	<scene>
	 sceneid		1
	 name		att02
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (500,1) (650,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_att01 ######### #
<effect>
	 id		1480
	 name		P_Queen_Spider_att01
	<list>
	res			1		dc_queen_spider_att01
	res			2		pt_Q_spider_att1_Smoke_Exp
	res			3		pt_Q_spider_att1_Smoke_Exp_ad
	res			4		dc_queen_spider_att01
	res			5		sp_queen_spider_die_Glow
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		550 800
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		550 700
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		620 850
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		550 900
		animtime		0
		bonename		"Tail_bone" 
		scale			(0,10,10,10) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,1,1) (500,.5,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_att02 ######### #
<effect>
	 id		1481
	 name		P_Queen_Spider_att02
	<list>
	res			1		mh_Q_spider_att02_web_01
	</list>
	<scene>
	 sceneid		1
	 name		att02
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_att03 ######### #
<effect>
	 id		1482
	 name		P_Queen_Spider_att03
	<list>
	res			1		pt_queen_spider_Smoke_att03
	res			2		pt_queen_spider_att3_tail_01
	res			3		pt_queen_spider_Smoke_att03
	res			4		pt_queen_spider_Smoke_att03
	res			5		sp_queen_spider_elifea_att03
	res			6		sp_queen_spider_elifea_att03
	res			7		sp_queen_spider_elifea_att03
	res			8		sp_queen_spider_att03_shot
	res			9		sp_queen_spider_att03_shot
	res			10		sp_queen_spider_att03_shot
	</list>
	<scene>
	 sceneid		1
	 name		att03
		<control>
		unitid			1
		active			true
		startposition	0 2 -3
		lifetime		400 480
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 -2
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -3
		lifetime		570 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -3
		lifetime		730 810
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 1.7 -3.5
		lifetime		400 500
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 -3.5
		lifetime		570 650
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 1.7 -3.5
		lifetime		730 810
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -3
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (419,0) (420,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,-3.5) (420,.5,2,-3.5) (700,1.2,1.2,-10) (999,2,1,-16) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -3
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (419,0) (420,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,-3.5) (420,0,2,-3.5) (700,0.2,1.2,-10) (999,0,1,-16) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -3
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (419,0) (420,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.2,2,-3.5) (420,-1,1.5,-3.5) (700,-1.5,1.2,-10) (999,-2,1,-16) 
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_die ######### #
<effect>
	 id		1483
	 name		P_Queen_Spider_die
	<list>
	res			1		dc_queen_spider_die
	res			2		pt_queen_spider_die_blood
	res			3		sp_queen_spider_die_Glow
	res			4		dc_queen_spider_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	-1 .3 -3.5
		lifetime		570 1000
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.8,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		520 820
		animtime		0
		bonename		"head_bone" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.8,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 700
		animtime		0
		bonename		"Tail_bone" 
		scale			(0,7,7,7) (150,9,9,9) (300,7,7,7) (450,9,9,9) (700,7,7,7) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.5) (450,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.5 .3 -3
		lifetime		650 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.8,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider ######### #
<effect>
	 id		1484
	 name		P_Queen_Spider
	<list>
	res			1		sp_queen_spider_eye
	res			2		sp_queen_spider_stand_Glow
	res			3		pt_Queen_spider_stand_smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Tail_bone" 
		scale			(0,7,7,7) (150,9,9,9) (300,7,7,7) (450,9,9,9) (700,7,7,7) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.5) (450,1) (850,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Tail_bone" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.3,.2) (999,.7,0,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tullak_attack ######### #
<effect>
	 id		1485
	 name		Tullak_attack
	<list>
	res			1		pt_mon_Debereno_att2_pat01
	res			2		pt_mon_Debereno_att2_pat02
	res			3		sp_con_feel_floorglow_01
	res			4		mh_mon_Debereno_slash_02
	res			5		mh_Tullak_att1
	res			6		mh_Tullak_att2
	res			7		mh_mon_Tullak_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.9
		lifetime		500 700
		animtime		1
		scale			(0,5,5,5) (300,1,1,1) (999,.1,.1,6) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_stand ######### #
<effect>
	 id		1491
	 name		halloween_pumpkin_stand
	<list>
	res			1		sp_halloween_pumpkin_eye_R
	res			2		sp_halloween_pumpkin_eye_L
	res			3		pt_halloween_bubble_yellow
	res			4		sp_halloween_pumpkin_arm_L
	res			5		sp_halloween_pumpkin_arm_R
	res			6		sp_halloween_pumpkin_Thigh_R
	res			7		sp_halloween_pumpkin_Thigh_L
	res			8		sp_halloween_pumpkin_Tail
	res			9		sn_halloween_pumpkin_stand
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_R_stand ######### #
<effect>
	 id		1492
	 name		halloween_pumpkin_R_stand
	<list>
	res			1		pt_halloween_bubble_blue
	res			2		sp_halloween_pumpkinR_arm_L
	res			3		sp_halloween_pumpkinR_arm_R
	res			4		sp_hallowen_pumpkinR_Thigh_L
	res			5		sp_hallowen_pumpkinR_Thigh_R
	res			6		sp_hallowen_pumpkinR_eye_L
	res			7		sp_hallowen_pumpkinR_eye_R
	res			8		sp_halloween_pumpkinR_Tail
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.1 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_V_stand ######### #
<effect>
	 id		1493
	 name		halloween_pumpkin_V_stand
	<list>
	res			1		pt_halloween_bubble_green
	res			2		sp_halloween_pumpkinV_arm_L
	res			3		sp_halloween_pumpkinV_arm_R
	res			4		sp_halloween_pumpkinV_eye_R
	res			5		sp_halloween_pumpkinV_eye_L
	res			6		sp_hallowen_pumpkinV_Thigh_L
	res			7		sp_hallowen_pumpkinV_Thigh_R
	res			8		sp_halloween_pumpkinV_Tail
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.1 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,1) (500,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,1) (500,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (500,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (500,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_die ######### #
<effect>
	 id		1494
	 name		halloween_pumpkin_die
	<list>
	res			1		pt_halloween_bubble_yellow
	res			2		sp_halloween_pumpkin_arm_L
	res			3		sp_halloween_pumpkin_arm_R
	res			4		sp_halloween_pumpkin_eye_L
	res			5		sp_halloween_pumpkin_eye_R
	res			6		sp_halloween_pumpkin_Tail
	res			7		sp_halloween_pumpkin_Thigh_L
	res			8		sp_halloween_pumpkin_Thigh_R
	res			9		sn_halloween_pumpkin_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.1 0 -.4
		lifetime		0 700
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_att01 ######### #
<effect>
	 id		1495
	 name		halloween_pumpkin_att01
	<list>
	res			1		pt_halloween_bubble_yellow
	res			2		sp_halloween_pumpkin_arm_L
	res			3		sp_halloween_pumpkin_arm_R
	res			4		sp_halloween_pumpkin_eye_L
	res			5		sp_halloween_pumpkin_eye_R
	res			6		sp_halloween_pumpkin_Tail
	res			7		sp_halloween_pumpkin_Thigh_L
	res			8		sp_halloween_pumpkin_Thigh_R
	res			9		sn_halloween_pumpkin_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.1 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,0.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		alpha			(0,1) (500,0.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_R_die ######### #
<effect>
	 id		1496
	 name		halloween_pumpkin_R_die
	<list>
	res			1		pt_halloween_bubble_blue
	res			2		sp_halloween_pumpkinR_arm_L
	res			3		sp_halloween_pumpkinR_arm_R
	res			4		sp_hallowen_pumpkinR_eye_R
	res			5		sp_hallowen_pumpkinR_eye_L
	res			6		sp_hallowen_pumpkinR_Thigh_L
	res			7		sp_hallowen_pumpkinR_Thigh_R
	res			8		sp_halloween_pumpkinR_Tail
	res			9		sn_halloween_pumpkin_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.1 0 -.4
		lifetime		0 700
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## halloween_pumpkin_V_die ######### #
<effect>
	 id		1497
	 name		halloween_pumpkin_V_die
	<list>
	res			1		sn_halloween_pumpkin_die
	res			2		sp_halloween_pumpkinV_arm_L
	res			3		sp_halloween_pumpkinV_arm_R
	res			4		sp_halloween_pumpkinV_eye_L
	res			5		sp_halloween_pumpkinV_eye_R
	res			6		sp_halloween_pumpkinV_Tail
	res			7		sp_hallowen_pumpkinV_Thigh_L
	res			8		sp_hallowen_pumpkinV_Thigh_R
	res			9		pt_halloween_bubble_green
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_L" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01_EYE_R" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 tail 01" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Thigh" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Thigh" 
		alpha			(0,1) (300,0.4) (600,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.1 0 -.4
		lifetime		0 700
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,.2,.2,.2) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tairique_stand ######### #
<effect>
	 id		1504
	 name		Tairique_stand
	<list>
	res			1		pt_Tairiquell_ctand_smoke01
	res			2		sp_Tairiquef_sprite_01
	res			3		sp_Tairiquef_sprite_body1
	res			4		sp_Tairiquef_sprite_body2
	res			5		sn_Tairique_stand
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"mouse_Dummy01" 
		scale			(0,1,1,1) (999,1.8,1.8,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,1,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"mouse_Dummy01" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,12,12,12) (999,11,11,11) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tairique_att_01 ######### #
<effect>
	 id		1505
	 name		Tairique_att_01
	<list>
	res			1		mh_Tairique_att_01_web
	res			2		sp_Tairique_att_01_Circle
	res			3		pt_Tairique_att_floor_smoke
	res			4		dc_Tairique_att_floor_module
	res			5		sp_Tairiquef_floor_smoke
	res			6		sn_Tairique_att_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (440,1) (470,1) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		210 350
		animtime		0
		bonename		"Bip01" 
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 .5 -1
		lifetime		550 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,.7) (700,1) (999,0) 
		color			(0,.5,.4,.5) (999,.6,.6,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .2 0
		lifetime		500 900
		animtime		0
		scale			(0,8,8,8) (500,12,12,12) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tairique_att_02 ######### #
<effect>
	 id		1506
	 name		Tairique_att_02
	<list>
	res			1		pt_Tairique_att_02_bress1
	res			2		pt_Tairique_att_02_bress2
	res			3		mh_Tairique_bress_dummy
	res			4		dc_Tairique_red_floor_module
	res			5		sp_Tairiquef_floor_smoke
	res			6		pt_Tairique_att2_floor_smoke
	res			7		sp_Tairiquef_floor_smoke
	res			8		pt_Tairiquell_head2_smoke01
	res			9		pt_Tairique_att2_fire01
	res			10		pt_Tairique_att2_fire02
	res			11		sp_Tairique_att_02_Circle
	res			12		pt_Tairique_att2_fire_smoke
	res			13		pt_Tairique_att02_bress_boom
	res			14		sn_Tairique_att_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		470 980
		animtime		0
		bonename		"Tairique_bress_dummy" 
		scale			(0,1.5,1.5,1.5) (500,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		450 980
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,.8) (800,1) (999,0) 
		color			(0,.3,.2,.5) (999,.6,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		450 900
		animtime		0
		scale			(0,8,8,8) (500,15,15,15) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 -1.2
		lifetime		500 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		580 1000
		animtime		0
		scale			(0,8,8,8) (500,13,13,13) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 -.5 .5
		lifetime		450 980
		animtime		0
		scale			(0,.6,.6,.6) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,.0) 
		color			(0,.5,.5,1) (999,1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1
		lifetime		100 350
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,5) 
		alpha			(0,.1) (500,.8) (999,0) 
		color			(0,.1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.5
		lifetime		100 300
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,..5,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.1 0
		lifetime		200 300
		animtime		0
		bonename		"Bip01" 
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,4) 
		alpha			(0,.5) (100,1) (999,0) 
		color			(0,.1,1,1) (999,.9,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 .5
		lifetime		470 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.8,1) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tairique_att_03 ######### #
<effect>
	 id		1507
	 name		Tairique_att_03
	<list>
	res			1		dc_Tairique_att3_floor_module
	res			2		sp_Tairiquef_floor_smoke
	res			3		sp_Tairiquef_floor_smoke
	res			4		sp_Tairiquef_floor_smoke
	res			5		pt_Tairique_att3_floor_smoke
	res			6		mh_Tairique_att_03_hit_Boom
	res			7		dc_Tairique_Floor_crack
	res			8		sp_Tairiquef_floor_crack01
	res			9		sp_Tairiquef_floor_crack02
	res			10		pt_Tairique_att3_floor_smoke2
	res			11		pt_Tairque_att03_finish_boom
	res			12		pt_Tairique_att03_finish_smoke
	res			13		dc_Tairique_Floor_crack
	res			14		dc_Tairique_Floor_crack
	res			15		dc_Tairique_Floor_crack
	res			16		pt_Tairique_att3_floor_smoke2
	res			17		pt_Tairique_att3_floor_smoke2
	res			18		pt_Tairique_att3_floor_smoke2
	res			19		pt_Tairique_att03_finish_smoke
	res			20		pt_Tairique_att03_finish_smoke
	res			21		pt_Tairique_att03_finish_smoke
	res			22		pt_Tairque_att03_finish_boom
	res			23		pt_Tairque_att03_finish_boom
	res			24		pt_Tairque_att03_finish_boom
	res			25		pt_Tairique_att3_fire_smoke
	res			26		sp_Tairique_att_01_Circle
	res			27		sp_Tairique_att_01_Circle
	res			28		pt_Tairique_att3_fire_smoke2
	res			29		pt_Tairique_att03_mouse_boom
	res			30		sp_Tairiquef_floor_crack02
	res			31		mh_Tairique_att_03_web
	res			32		mh_Tairique_att_03_hit_Boom02
	res			33		pt_Tairique_att03_firesmoke01
	res			34		pt_Tairique_att03_firesmoke02
	res			35		dc_Tairique_Floor_crack
	res			36		pt_Tairique_att3_body_smoke
	res			37		sn_Tairique_att_03
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (600,17,17,17) (999,20,20,20) 
		alpha			(0,0) (100,.9) (500,1) (999,0) 
		color			(0,.3,.2,.5) (999,.6,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 1
		lifetime		230 600
		animtime		0
		scale			(0,11,11,11) (500,20,20,20) (999,26,26,26) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 1
		lifetime		190 650
		animtime		0
		scale			(0,12,12,12) (500,22,22,22) (999,31,31,31) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 1
		lifetime		430 650
		animtime		0
		scale			(0,10,10,10) (500,22,22,22) (999,30,30,30) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.4,3,.4) (999,1,-.6,1) 
		alpha			(0,0) (630,0) (645,1) (720,1) (760,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	3 0 -4
		lifetime		650 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		650 1000
		animtime		0
		scale			(0,6,6,6) (600,17,17,17) (999,19,19,19) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		700 790
		animtime		0
		scale			(0,6,6,6) (600,15,15,15) (999,18,18,18) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	4 .5 -5
		lifetime		700 950
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3 0 -4
		lifetime		650 850
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	3 0 -4
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (50,1,1,4) (150,2,2,8) (999,1,1,17) 
		alpha			(0,1) (300,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3 0 4
		lifetime		675 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-3 0 4
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-3 0 -4
		lifetime		725 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-4 .5 -5
		lifetime		660 910
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-4 .5 5
		lifetime		680 930
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	4 .5 5
		lifetime		720 970
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-3 0 -4
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (50,1,1,4) (150,2,2,8) (999,1,1,17) 
		alpha			(0,1) (300,.9) (999,0 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	3 0 4
		lifetime		670 870
		animtime		0
		scale			(0,1,1,1) (50,1,1,4) (150,2,2,8) (999,1,1,17) 
		alpha			(0,1) (300,.9) (999,0 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-3 0 4
		lifetime		690 890
		animtime		0
		scale			(0,1,1,1) (50,1,1,4) (150,2,2,8) (999,1,1,17) 
		alpha			(0,1) (300,.9) (999,0 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-3 0 -4
		lifetime		670 800
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.5) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	3 0 4
		lifetime		690 820
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-4 0 4
		lifetime		700 830
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,.4,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 1
		lifetime		250 850
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,6) 
		alpha			(0,.2) (300,1) (999,0) 
		color			(0,1,.8,.2) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 1
		lifetime		200 800
		animtime		0
		scale			(0,11,11,11) (300,17,17,17) (500,22,22,22) (999,27,27,27) 
		alpha			(0,.5) (400,1) (999,0) 
		color			(0,.2,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 1
		lifetime		670 750
		animtime		0
		scale			0,5,5,5) (999,32,32,32) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 1
		lifetime		300 850
		animtime		0
		scale			(0,2,2,3) (999,1,1,5) 
		alpha			(0,.2) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.5 6 1.5
		lifetime		300 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .2 0
		lifetime		750 830
		animtime		0
		scale			(0,6,6,6) (600,15,15,15) (999,18,18,18) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (625,0) (635,1) (655,1) (670,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,1.5,.05) (300,.3,.5,.3) (999,1.7,.05,1.7) 
		alpha			(0,0) (400,1) (600,.7) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 1
		lifetime		260 850
		animtime		0
		scale			(0,4,4,4) (999,5,5,7) 
		alpha			(0,0) (100,.5) (500,.3) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 1
		lifetime		280 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,5) 
		alpha			(0,0) (100,.7) (500,.5) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -1
		lifetime		200 650
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .5 .7
		lifetime		200 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,5) 
		alpha			(0,.5) (100,1) (500,1) (999,0) 
		color			(0,.1,.8,.5) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tairique_die ######### #
<effect>
	 id		1508
	 name		Tairique_die
	<list>
	res			1		mh_Tairique_die_EFF
	res			2		pt_Tairique_att_floor_smoke
	res			3		sp_Tairiquef_floor_smoke
	res			4		dc_Tairique_die_floor_module
	res			5		sp_Tairiquef_floor_smoke
	res			6		pt_Tairique_att_floor_smoke
	res			7		pt_Tairiquell_die_smoke01
	res			8		pt_Tairiquell_die_smoke02
	res			9		pt_Tairique_die_direct
	res			10		pt_Tairique_die_direct2
	res			11		sn_Tairique_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (100,1) (200,.8) (500,1) (850,.6) (999,0) 
		color			(0,1,.3,.5) (999,.1,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .5 -1
		lifetime		210 400
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		210 700
		animtime		0
		scale			(0,8,8,8) (500,15,15,15) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (50,5) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .2 -2.5
		lifetime		870 1000
		animtime		0
		scale			(0,11,11,11) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 .5 -2.5
		lifetime		850 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -1
		lifetime		450 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,.8,.2) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 -.6
		lifetime		200 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,.1) (600,.8) (999,0) 
		color			(0,.1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -.4
		lifetime		200 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,..5,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tairique_02_stand ######### #
<effect>
	 id		1509
	 name		Tairique_02_stand
	<list>
	res			1		sn_Tairique_stand
	res			2		sp_Tairiquef_sprite_01
	res			3		sp_Tairiquef_sprite_body1
	res			4		sp_Tairiquef_sprite_body2
	res			5		pt_Tairiquell_ctand_smoke01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"mouse_Dummy01" 
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (200,1) (600,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,17,17,17) (999,16,16,16) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"mouse_Dummy01" 
		scale			(0,1.7,1.7,1.7) (999,3,3,2.9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,1,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tairique_02_att_01 ######### #
<effect>
	 id		1510
	 name		Tairique_02_att_01
	<list>
	res			1		sp_Tairique_att_01_Circle
	res			2		sp_Tairiquef_floor_smoke
	res			3		dc_Tairique_att_floor_module
	res			4		sn_Tairique_att_01
	res			5		mh_Tairique_02_att_01_web
	res			6		pt_Tairique_02_att_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 5 2
		lifetime		210 350
		animtime		0
		scale			(0,9,9,9) (999,22,22,22) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .2 0
		lifetime		500 900
		animtime		0
		scale			(0,15,15,15) (500,20,20,20) (999,23,23,23) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (100,.7) (700,1) (999,0) 
		color			(0,.5,.4,.5) (999,.6,.6,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (440,1) (470,1) (520,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 1 -2
		lifetime		550 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tairique_02_att_02 ######### #
<effect>
	 id		1511
	 name		Tairique_02_att_02
	<list>
	res			1		pt_Tairique_att_02_bress1
	res			2		pt_Tairique_att_02_bress2
	res			3		dc_Tairique_red_floor_module
	res			4		sp_Tairiquef_floor_smoke
	res			5		sp_Tairiquef_floor_smoke
	res			6		pt_Tairiquell_head2_smoke01
	res			7		pt_Tairique_att2_fire01
	res			8		pt_Tairique_att2_fire02
	res			9		sp_Tairique_att_02_Circle
	res			10		pt_Tairique_att2_fire_smoke
	res			11		pt_Tairique_att02_bress_boom
	res			12		sn_Tairique_att_02
	res			13		mh_Tairique_02_bress_dummy
	res			14		pt_Tairique_att2_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		470 850
		animtime		0
		scale			(0,2,2,2) (500,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		450 850
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,.8) (800,1) (999,0) 
		color			(0,.3,.2,.5) (999,.6,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		450 900
		animtime		0
		scale			(0,16,16,16) (500,25,25,25) (999,28,28,28) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		580 1000
		animtime		0
		scale			(0,13,13,13) (500,22,22,22) (999,28,28,28) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 -.5 .5
		lifetime		450 900
		animtime		0
		scale			(0,.6,.6,.6) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,.0) 
		color			(0,.5,.5,1) (999,1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 -.5
		lifetime		100 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3.5,3.5,4) (999,6,6,7) 
		alpha			(0,.1) (500,.8) (999,0) 
		color			(0,.1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 -1
		lifetime		100 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,..5,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5 2
		lifetime		200 300
		animtime		0
		scale			(0,9,9,9) (999,22,22,22) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 1.5
		lifetime		200 900
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,8) 
		alpha			(0,.5) (300,1) (999,0) 
		color			(0,.1,1,1) (999,.9,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 .5
		lifetime		470 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,6,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.8,1) 
		randomstart		false
		active			true
		bone_animation	"Tairique_bress_dummy" "effect\Monster\Tairique_02_bress_dummy.skel" "effect\Monster\Tairique_02_bress_dummy.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 -1.2
		lifetime		500 900
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tairique_02_att_03 ######### #
<effect>
	 id		1512
	 name		Tairique_02_att_03
	<list>
	res			1		dc_Tairique_att3_floor_module
	res			2		sp_Tairiquef_floor_smoke
	res			3		sp_Tairiquef_floor_smoke
	res			4		sp_Tairiquef_floor_smoke
	res			5		pt_Tairique_att3_floor_smoke
	res			6		mh_Tairique_att_03_hit_Boom
	res			7		dc_Tairique_Floor_crack
	res			8		sp_Tairiquef_floor_crack01
	res			9		sp_Tairiquef_floor_crack02
	res			10		pt_Tairique_att3_floor_smoke2
	res			11		pt_Tairque_att03_finish_boom
	res			12		pt_Tairique_att03_finish_smoke
	res			13		dc_Tairique_Floor_crack
	res			14		dc_Tairique_Floor_crack
	res			15		dc_Tairique_Floor_crack
	res			16		pt_Tairique_att3_floor_smoke2
	res			17		pt_Tairique_att3_floor_smoke2
	res			18		pt_Tairique_att3_floor_smoke2
	res			19		pt_Tairique_att03_finish_smoke
	res			20		pt_Tairique_att03_finish_smoke
	res			21		pt_Tairique_att03_finish_smoke
	res			22		pt_Tairque_att03_finish_boom
	res			23		pt_Tairque_att03_finish_boom
	res			24		pt_Tairque_att03_finish_boom
	res			25		pt_Tairique_att3_fire_smoke
	res			26		sp_Tairique_att_01_Circle
	res			27		sp_Tairique_att_01_Circle
	res			28		pt_Tairique_att3_fire_smoke2
	res			29		pt_Tairique_att03_mouse_boom
	res			30		sp_Tairiquef_floor_crack02
	res			31		mh_Tairique_02_att_03_web
	res			32		mh_Tairique_att_03_hit_Boom02
	res			33		dc_Tairique_Floor_crack
	res			34		sn_Tairique_att_03
	res			35		pt_Tairique_02_body_smoke
	res			36		pt_Tairique_02_a3_firesmoke01
	res			37		pt_Tairique_02_a3_firesmoke02
	res			38		pt_Tairique_att03_firesmoke02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (600,19,19,19) (999,23,23,23) 
		alpha			(0,0) (100,.9) (500,1) (999,0) 
		color			(0,.3,.2,.5) (999,.6,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 1
		lifetime		230 600
		animtime		0
		scale			(0,14,14,14) (500,28,28,28) (999,36,36,36) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 1
		lifetime		190 650
		animtime		0
		scale			(0,12,12,12) (500,30,30,30) (999,40,40,40) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 1
		lifetime		430 650
		animtime		0
		scale			(0,13,13,13) (500,34,34,34) (999,41,41,41) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,3.7,.8) (999,1.2,-.3,1.2) 
		alpha			(0,0) (630,0) (645,1) (720,1) (760,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	4 0 -6
		lifetime		650 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		650 1000
		animtime		0
		scale			(0,9,9,9) (600,18,18,18) (999,20,20,20) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		700 790
		animtime		0
		scale			(0,7,7,7) (500,15,15,15) (999,19,19,19) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	5 .5 -7
		lifetime		680 950
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	4 0 -6
		lifetime		650 850
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	4 0 -6
		lifetime		650 800
		animtime		0
		scale			(0,2,2,2) (50,2,2,5) (150,3,3,8) (999,2,2,20) 
		alpha			(0,1) (300,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	4 0 6
		lifetime		675 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-4 0 6
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-4 0 -6
		lifetime		725 1000
		animtime		0
		scale			(0,4,4,4) (999,4.1,4.1,4.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-5 .5 -7
		lifetime		640 910
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-5 .5 7
		lifetime		660 930
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	5 .5 7
		lifetime		700 970
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-4 0 -6
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (50,2,2,5) (150,3,3,8) (999,2,2,20) 
		alpha			(0,1) (300,.9) (999,0 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	4 0 6
		lifetime		670 870
		animtime		0
		scale			(0,2,2,2) (50,2,2,5) (150,3,3,8) (999,2,2,20) 
		alpha			(0,1) (300,.9) (999,0 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-4 0 6
		lifetime		690 890
		animtime		0
		scale			(0,2,2,2) (50,2,2,5) (150,3,3,8) (999,2,2,20) 
		alpha			(0,1) (300,.9) (999,0 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-4 0 -6
		lifetime		670 800
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.5) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	4 0 6
		lifetime		690 820
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-4 0 6
		lifetime		700 830
		animtime		0
		scale			(0,.8,.8,2) (400,.3,.3,4) (999,.1,.1,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,.4,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 1
		lifetime		250 850
		animtime		0
		scale			(0,4,4,5) (999,3,3,8) 
		alpha			(0,.2) (300,1) (999,0) 
		color			(0,1,.8,.2) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 1
		lifetime		200 800
		animtime		0
		scale			(0,15,15,15) (300,30,30,30) (500,32,32,32) (999,35,35,35) 
		alpha			(0,.5) (400,1) (999,0) 
		color			(0,.2,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 1
		lifetime		670 750
		animtime		0
		scale			0,10,10,10) (999,40,40,40) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 1
		lifetime		300 850
		animtime		0
		scale			(0,1.5,1.5,3) (999,1,1,6) 
		alpha			(0,.5) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.8 10 2.5
		lifetime		300 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .2 0
		lifetime		750 830
		animtime		0
		scale			(0,7,7,7) (500,15,15,15) (999,19,19,19) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (625,0) (635,1) (655,1) (670,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.05,1.5,.05) (300,.4,.5,.4) (999,1.8,.1,1.8) 
		alpha			(0,0) (400,1) (600,.7) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -1
		lifetime		200 650
		animtime		0
		scale			(0,5,5,5) (999,5.2,5.2,5.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1 .7
		lifetime		200 900
		animtime		0
		scale			(0,2.5,2.5,3.5) (999,4,4,7) 
		alpha			(0,.5) (100,1) (500,1) (999,0) 
		color			(0,.1,.8,.5) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .5 1
		lifetime		260 850
		animtime		0
		scale			(0,5,5,5) (999,6,6,9) 
		alpha			(0,0) (100,.5) (500,.3) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 1
		lifetime		280 900
		animtime		0
		scale			(0,2.5,2.5,5) (999,5,5,9) 
		alpha			(0,0) (100,.7) (500,.5) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 1
		lifetime		200 900
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,.7) (500,.5) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tairique_02_die ######### #
<effect>
	 id		1513
	 name		Tairique_02_die
	<list>
	res			1		mh_Tairique_02_die_EFF
	res			2		pt_Tairique_02_att_floor_smoke
	res			3		sp_Tairiquef_floor_smoke
	res			4		dc_Tairique_die_floor_module
	res			5		sp_Tairiquef_floor_smoke
	res			6		pt_Tairiquell_die_smoke01
	res			7		pt_Tairiquell_die_smoke02
	res			8		pt_Tairique_die_direct
	res			9		pt_Tairique_die_direct2
	res			10		pt_Tairique_02_att_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (850,.6) (999,0) 
		color			(0,1,1,1) (999,.1,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .5 -1
		lifetime		210 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		210 700
		animtime		0
		scale			(0,14,14,14) (500,20,20,20) (999,26,26,26) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,17,17,17) 
		alpha			(0,0) (50,5) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .2 -2.5
		lifetime		870 1000
		animtime		0
		scale			(0,13,13,13) (999,26,26,26) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1
		lifetime		200 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.5) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -1
		lifetime		450 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,.8,.2) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 -.6
		lifetime		200 750
		animtime		0
		scale			(0,4,4,4.5) (999,5.5,5.5,9) 
		alpha			(0,.1) (600,.8) (999,0) 
		color			(0,.1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 -.4
		lifetime		200 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,..5,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 .5 -2.5
		lifetime		850 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Venomous_insect_red ######### #
<effect>
	 id		1514
	 name		Venomous_insect_red
	<list>
	res			1		sp_Choke_Centerglow_01
	res			2		sp_Choke_Centerglow_01
	res			3		sp_Choke_Centerglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail3" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail2" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Tail1" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquira_kubasz_02_attack ######### #
<effect>
	 id		1515
	 name		aquira_kubasz_02_attack
	<list>
	res			1		mh_mon_aquira_kubasz_slash
	res			2		pt_mon_aquira_kubasz_feather
	res			3		pt_mon_aquira_kubasz_feather
	res			4		pt_jumpingcrash_boom_smoke
	res			5		sp_mon_aquira_kubasz_shot
	res			6		pt_mon_rantea_att2patjul_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		pt_jumpingcrash_boom_stone2
	res			9		mh_mon_aquira_kubasz_wind
	res			10		sp_mon_cascade_eyeglow_01
	res			11		sp_mon_cascade_eyeglow_01
	res			12		sp_mon_cascade_eyeglow_01
	res			13		sp_energyhammer_floorpat
	res			14		pt_mon_lizardC_att2pat_01
	res			15		pt_mon_lizardC_att2pat_01
	res			16		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	.4 1 -1
		lifetime		600 750
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (500,.3,.3,3) (999,0,0,0) 
		color			(0,.7,1,.7) (700,1,1,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.4 1.4 -1.5
		lifetime		660 810
		animtime		1
		scale			(0,3,3,3) (200,1,1,1) (500,.3,.3,3) (999,0,0,0) 
		color			(0,.7,1,.7) (700,1,1,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -1
		lifetime		720 830
		animtime		0
		scale			(0, 2, 2, 2) (999,0.3,0.3,0.3) 
		alpha			(0,.7) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -1
		lifetime		720 820
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 0 -1
		lifetime		720 850
		animtime		1
		scale			(0,5,5,5) (400,.8,.8,6) (999,.2,.2,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.4 0 -1
		lifetime		720 850
		animtime		1
		scale			(0,5,5,5) (400,.8,.8,6) (999,.2,.2,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -1
		lifetime		730 930
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (500,14,14,14) (800,15,15,15) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (500,14,14,14) (800,15,15,15) (999,0,0,0) 
		color			(0,.1,1,.3) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,0,0,0) (500,14,14,14) (800,15,15,15) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 -1
		lifetime		720 900
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Obscura_02_att2 ######### #
<effect>
	 id		1516
	 name		Obscura_02_att2
	<list>
	res			1		qa_agathion_boom
	res			2		pt_eff_garvian_equites_circle3#_001
	res			3		dc_firefury_boom_burns
	res			4		pt_RockDrop_Big_stone_01
	res			5		sp_Obscura_att2_startboom_01
	res			6		sp_Obscura_att2_startboom_02
	res			7		pt_ringwave#_03_001
	res			8		pt_ringwave#_03_002
	res			9		pt_spark#_03_001
	res			10		sp_Obscura_att2_eyeglow_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 -1.1
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,19,19,19) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.4 -1.1
		lifetime		150 250
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.4 -1.1
		lifetime		150 300
		animtime		0
		scale			(0,6,6,6) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.1 0
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,19,19,19) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.2 -1.1
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,19,19,19) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.2 -1.1
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,19,19,19) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tornado_new ######### #
<effect>
	 id		1517
	 name		tornado_new
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_Event_mob01_normalpat_01
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_mon_Hellion_eyelight
	res			8		mh_Event_mob01_red_stand
	res			9		pt_WeaknessArms_Handpat_01
	res			10		pt_WeaknessArms_finishsmoke_01
	res			11		pt_Measur_HandFiretail_01
	res			12		sp_DarkExplosion_floorboom_01
	res			13		sp_DarkExplosion_floorboom_01
	res			14		sp_Thema_Fireworks_Redpatfloor_01
	res			15		mh_tornado_wing_01
	res			16		mh_tornado_wing_01
	res			17		mh_tornado_wing_01
	res			18		dc_tornado_01
	res			19		dc_tornado_01
	res			20		dc_tornado_02
	res			21		dc_tornado_01
	res			22		dc_tornado_01
	res			23		mh_tornado_wing_02
	res			24		mh_tornado_wing_02
	res			25		mh_tornado_wing_02
	res			26		pt_tornado_stone
	res			27		mh_tornado_sphere
	res			28		qa_tornado_01
	res			29		qa_tornado_02
	res			30		pt_tornado_pt_01
	res			31		sp_eigendash_ringwave
	res			32		dc_violentgale_dec_02
	res			33		pt_tornado_smoke_01
	res			34		qa_earthquake_hit
	res			35		mh_earthquake_symbol
	res			36		mh_earthquake_bom_ring01
	res			37		dc_separate_crack01
	res			38		dc_separate_crack02
	res			39		dc_earthquake_tg01
	res			40		dc_earthquake_tg02
	res			41		dc_earthquake_tg02
	res			42		mh_earthquake_wing01
	res			43		sp_earthquake_tg01
	res			44		dc_earthquake_basic_dec01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,5,5) (500,4.8,4.8,4.8) (999,5,5,5) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,5,5,5) (500,4.8,4.8,4.8) (999,5,5,5) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,4.7,4.7,4.7) (500,4.6,4.6,4.6) (999,4.7,4.7,4.7) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,5,5,5) (500,4.8,4.8,4.8) (999,5,5,5) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.4 .3
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (100,4,4,4) (600,3.7,3.7,3.7) (999,0,0,0) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"eye1" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"eye02" 
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .5 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01" 
		scale			(0,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,.3) (300,.5) (999,0) 
		color			(0,1,.7,.5) (800,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 .5 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01" 
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 .1 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,.3) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 .3
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (500,6.5,6.5,6.5) (999,7,7,7) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 .3
		lifetime		0 650
		animtime		0
		scale			(0,6.5,6.5,6.5) (400,8,8,8) (999,9,9,9) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 .3
		lifetime		0 800
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.4) (900,.4) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		66 400
		animtime		1
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		266 600
		animtime		1
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (333,1,1,1) (400,1.3,1.3,1.3) (466,1,1,1) (560,1,1,1) (600,1.3,1.3,1.3) (680,.7,.7,.7) (746,1,1,1) (800,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,0) (133,0) (333,.5) (400,.7) (466,.5) (560,.5) (600,.7) (666,.5) (746,.5) (800,.9) (870,.7) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,.5) (500,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (693,0) (733,1) (810,.8) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.8 -1
		lifetime		650 800
		animtime		1
		scale			(0,0.4,0.4,2.5) (999,0.4,0.4,10) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.8 0
		lifetime		900 980
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		900 980
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,0) (454,0) (545,.7) (606,.7) (727,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	.15 0 -.5
		lifetime		900 980
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 -.4
		lifetime		900 980
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 -.4
		lifetime		900 980
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,0) (454,0) (545,.7) (606,.7) (757,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet21_ducemable_black ######### #
<effect>
	 id		1518
	 name		Pet21_ducemable_black
	<list>
	res			1		pt_Pet19_mini_smoke_black
	res			2		sp_Choke_Centerglow_02
	res			3		pt_Pet21_pat_black
	res			4		mh_Pet21_ducemable_black
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		color			(0,1,1,1) (999,1,.7,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.7,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## dk_bwz_die ######### #
<effect>
	 id		1519
	 name		dk_bwz_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_bwz_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_swd_die ######### #
<effect>
	 id		1520
	 name		dk_swd_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_swd_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_arc_die ######### #
<effect>
	 id		1521
	 name		dk_arc_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_arc_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_hil_die ######### #
<effect>
	 id		1522
	 name		dk_hil_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_hil_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_sum_die ######### #
<effect>
	 id		1523
	 name		dk_sum_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_sum_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_sor_die ######### #
<effect>
	 id		1524
	 name		dk_sor_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_sor_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_war_die ######### #
<effect>
	 id		1525
	 name		dk_war_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_war_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_alo_die ######### #
<effect>
	 id		1526
	 name		dk_alo_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_alo_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_wsu_die ######### #
<effect>
	 id		1527
	 name		dk_wsu_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_wsu_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_mse_die ######### #
<effect>
	 id		1528
	 name		dk_mse_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_mse_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_hwa_die ######### #
<effect>
	 id		1529
	 name		dk_hwa_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_hwa_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_drg_die ######### #
<effect>
	 id		1530
	 name		dk_drg_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_drg_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_seire ######### #
<effect>
	 id		1531
	 name		pet_seire
	<list>
	res			1		mh_Pet_seire
	res			2		sp_snow_1
	res			3		sp_Fireworks_Greenspr_02
	res			4		sp_Fireworks_Greenspr_02
	res			5		sp_Fireworks_Greenspr_02
	res			6		sp_Fireworks_Greenspr_02
	res			7		sp_Fireworks_Greenspr_02
	res			8		pt_Pet23_slime_flower_02
	res			9		pt_Pet24_pat
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.28 -.1 .02
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.10,.10,.10) (500,.1,.1,.1) (999,.10,.10,.10) 
		alpha			(0,.5) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,.35,.35,.35) (500,.27,.27,.27) (999,.35,.35,.35) 
		alpha			(0,.6) (999,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.28 -.1 .02
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (500,.1,.1,.1) (999,.15,.15,.15) 
		alpha			(0,.6) (999,.5) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.28 .1 .02
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.15,.15,.15) (500,.1,.1,.1) (999,.15,.15,.15) 
		alpha			(0,.6) (999,.5) 
		rotation		(0,-90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.145 -.065 .13
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.13,.13,.13) (500,.1,.1,.1) (999,.13,.13,.13) 
		alpha			(0,.4) (999,.4) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.145 .065 .13
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.13,.13,.13) (500,.1,.1,.1) (999,.13,.13,.13) 
		alpha			(0,.4) (999,.4) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.051 0 -.11
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tantanbo_blue_att01 ######### #
<effect>
	 id		1532
	 name		Tantanbo_blue_att01
	<list>
	res			1		sp_tantanbo_att01_hit
	res			2		sp_tantanbo_att01_hit2
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tullak_dark_die ######### #
<effect>
	 id		1533
	 name		Tullak_dark_die
	<list>
	res			1		sp_mon_rantea_glow_01
	res			2		sp_mon_rantea_eyeglow_01
	res			3		sp_mon_rantea_eyeglow_01
	res			4		sp_mon_rantea_eyeglow_01
	res			5		sp_mon_rantea_eyeglow_01
	res			6		dc_batsum_floor
	res			7		sp_die_circle_01
	res			8		sp_outrage_boomsec_01
	res			9		pt_mon_Debereno_die_bung_01
	res			10		sp_lightingchase_floor_01
	res			11		qa_lightingchase_boom_01
	res			12		sp_mon_rantea_eyeglow_01
	res			13		mh_Tullak_stand
	res			14		sp_mon_Ronzart_momglow_01
	res			15		sp_mon_Ronzart_momglow_02
	res			16		pt_smoke_black_07_3
	res			17		sp_GoldDragon_att5_gatherspr_01
	res			18		sp_GoldDragon_att5_gatherspr_01
	res			19		mh_mon_Tullak_dieeff_01_dark
	res			20		mh_mon_Tullak_dieeff_02_dark
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (700,.8,.8,.8) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_02.skel" "effect\Monster\eff_Tullak_dieeff_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,2,2,25) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (350,.8,.8,.8) (450,10,10,10) (999,4,4,4) 
		alpha			(0,0) (300,0) (350,1) (470,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.1,3.1,3.1) (800,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,1,.7) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (650,1) (999,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\eff_Tullak_dieeff_01.skel" "effect\Monster\eff_Tullak_dieeff_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agathion02 ######### #
<effect>
	 id		1534
	 name		agathion02
	<list>
	res			1		sp_con_selaim_eyelight
	res			2		sp_con_selaim_eyelight
	res			3		sp_con_tentator_eyelight
	res			4		sp_con_tentator_eyelight
	res			5		pt_mon_wolfice_smoke_01
	res			6		pt_mon_wolffire_smoke_01
	res			7		pt_mon_wolffire_smoke_01
	res			8		pt_mon_wolfice_smoke_01
	res			9		pt_mon_wolffire_smoke_01
	res			10		pt_mon_wolfice_smoke_01
	res			11		pt_mon_wolf_diesmoke_01
	res			12		dc_mon_wolf_die_01
	res			13		qa_energyhammer_boom_01
	res			14		mh_mon_agathion_stand_02
	res			15		mh_test5
	res			16		mh_mon_agathion_die_02
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	-2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire01" 
		scale			(0,6,6,6) (999,6,6,6) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire01" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"fire02" 
		scale			(0,6,6,6) (999,2,2,2) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire02" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"ice01" 
		scale			(0,8,8,8) (999,3,3,3) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Ice01" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"ice02" 
		scale			(0,8,8,8) (999,3,3,3) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Ice02" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone21" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone12" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone18" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfstand_01.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone21" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone19" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone12" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 400 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone18" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone18" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone11" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone11" "effect\Monster\eff_agathion_wolfmesh_01.skel" "effect\Monster\eff_agathion_wolfdie_01.anim" 0 4000 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agathion02_attack ######### #
<effect>
	 id		1535
	 name		agathion02_attack
	<list>
	res			1		dc_mon_wolffire_crack_01
	res			2		dc_mon_wolffire_crack_02
	res			3		pt_mon_wolffire_bompat_01
	res			4		sp_wolffire_glow_01
	res			5		sp_wolffire_glow_01
	res			6		pt_mon_wolffire_risingfire
	res			7		mh_mon_elipse_bom
	res			8		mh_mon_elipse_bom
	res			9		pt_mon_wolffire_groundfire
	res			10		pt_mon_wolffire_groundfir-
	res			11		dc_wolfshadow_01
	res			12		dc_wolfshadow_01
	res			13		pt_mon_wolffire_groundfire
	res			14		mh_mon_wolffire_boomwind_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		mh_mon_wolffire_boomwind_01
	res			19		qa_agathion_boom
	res			20		mh_mon_wolfice_icemesh
	res			21		pt_iceblanket_smoke_01
	res			22		sp_icespike_floor_01
	res			23		pt_mon_wolfice_boomice_01
	res			24		pt_mon_wolfice_exice_01
	res			25		sp_icespike_floorcrack
	res			26		sp_icespike_floorcrack_02
	res			27		sp_icespike_floorcrack_02
	res			28		qa_energyhammer_boom_01
	res			29		pt_mon_wolffire_att3floor_01
	res			30		pt_mon_wolffire_att3flame_01
	res			31		pt_mon_wolfice_att3floor_01
	res			32		pt_mon_wolfice_att3ice_01
	res			33		mh_bladedance_wind_01
	res			34		mh_wheelwind_action_wind
	res			35		mh_wheelwind_action_wind
	res			36		qa_agathion_boom3
	res			37		mh_mon_agathion_att01_02
	res			38		mh_mon_agathion_att02_02
	res			39		mh_mon_agathion_att03_02
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
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		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,7,7,7) 
		randomstart		false
		active			true
		bone_animation	"bone_fire" "effect\Monster\eff_wolf_att3ani.skel" "effect\Monster\eff_wolf_att3ani.anim" 0 3000 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bone_fire" "effect\Monster\eff_wolf_att3ani.skel" "effect\Monster\eff_wolf_att3ani.anim" 0 3000 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,7,7,7) 
		randomstart		false
		active			true
		bone_animation	"bone_ice" "effect\Monster\eff_wolf_att3ani.skel" "effect\Monster\eff_wolf_att3ani.anim" 0 3000 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bone_ice" "effect\Monster\eff_wolf_att3ani.skel" "effect\Monster\eff_wolf_att3ani.anim" 0 3000 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,2.2,1,2.2) (999,2.2,1,2.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.7,1,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,1.7,1,1.7) (999,1.7,1,1.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## bine_blue ######### #
<effect>
	 id		1536
	 name		bine_blue
	<list>
	res			1		sp_mon_bine_glow_01
	res			2		sp_mon_bine_glow_01
	res			3		sp_mon_bine_glow_01
	res			4		sp_mon_bine_glow_01
	res			5		sp_mon_bine_glow_01
	res			6		sp_mon_bine_glow_01
	res			7		sp_mon_bine_glow_01
	res			8		sp_mon_bine_glow_01
	res			9		pt_con_tarantula_smoke_01
	res			10		sp_mon_bine_glow_01
	res			11		sp_mon_bine_glow_02
	res			12		sp_mon_bine_glow_02
	res			13		sp_mon_bine_glow_02
	res			14		sp_mon_bine_glow_02
	res			15		sp_mon_bine_glow_02
	res			16		sp_mon_bine_glow_02
	res			17		sp_mon_bine_glow_02
	res			18		sp_mon_bine_glow_02
	res			19		sp_mon_bine_glow_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone29" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone26" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	.53 0 .17
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone29" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone26" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.53 0 .17
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## bine_blue_attack ######### #
<effect>
	 id		1537
	 name		bine_blue_attack
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		mh_mon_bine_bim_01
	res			4		mh_thundersphere_wind_01
	res			5		mh_thundersphere_wind_02
	res			6		mh_thundersphere_wind_03
	res			7		mh_thundersphere_wind_04
	res			8		mh_thundersphere_wind_05
	res			9		mh_stripeshot_bom_03
	res			10		pt_bladespin_paticle_01
	res			11		pt_bladespin_paticle_02
	res			12		qa_agathion_boom
	res			13		dc_mon_elifea_glow
	res			14		sp_venomlight_handglow_01
	res			15		sp_venomlight_handglow_01
	res			16		sp_energybolt_boom_01
	res			17		sp_outrage_boomsec_01
	res			18		pt_venomlight_smoke
	res			19		pt_venomlight_smoke
	res			20		pt_venomlight_smoke
	res			21		qa_hellburst_boom_01
	res			22		pt_mon_bine_groundpat_01
	res			23		pt_mon_bine_groundpat_01
	res			24		pt_mon_bine_groundpat_01
	res			25		pt_mon_rantea_att2patjul_01
	res			26		pt_mon_rantea_att2patjul_01
	res			27		sp_mon_bine_bim_02
	res			28		sp_mon_bine_bim_02
	res			29		sp_mon_bine_bim_02
	res			30		sp_mon_bine_bim_02
	res			31		dc_mon_bine_att1_glow
	res			32		mh_Z_bine_att3
	res			33		mh_Z_bine_att4
	res			34		pt_mon_rantea_att2patjul_01
	res			35		pt_venomlight_smoke
	res			36		sp_mon_spider_eggball_boom_01
	res			37		sp_mon_spider_eggball_boom_01
	res			38		mh_bine_regslash_01
	res			39		mh_bine_regslash_01
	res			40		mh_bine_regslash_01
	res			41		mh_bine_regslash_01
	res			42		mh_bine_regslash_01
	res			43		mh_bine_regslash_01
	res			44		mh_bine_regslash_01
	res			45		mh_bine_regslash_01
	res			46		sp_instinctpower_floorsmoke_01
	res			47		sp_instinctpower_floorsmoke_01
	res			48		mh_Z_bine_att2
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone15" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (300,1) (700,1) (999,0) 
		color			(0,.1,.25,1) (999,.1,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone04" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (300,1) (700,1) (999,0) 
		color			(0,.1,.25,1) (999,.1,.25,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (800,0) (900,1) (950,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
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		bone_animation	"Bone2" "effect\Monster\bine_att1_ani.skel" "effect\Monster\bine_att1_ani.anim" 0 1500 0
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		<control>
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		<control>
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		active			false
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		<control>
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		<control>
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		<control>
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		<control>
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		active			false
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		<control>
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		active			false
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		<control>
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		<control>
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		animtime		1
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		active			false
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	</scene>

	<scene>
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	 name		attack3
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		<control>
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		<control>
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		<control>
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		active			false
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		<control>
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		<control>
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		<control>
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		animtime		0
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		active			false
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		<control>
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		active			false
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		<control>
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		active			false
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		<control>
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		<control>
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		animtime		0
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		active			false
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		<control>
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		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
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		active			true
		startposition	.2 0 -3.2
		lifetime		500 600
		animtime		1
		scale			(0,7,7,7) (400,.5,.5,7) (999,.3,.3,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
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		<control>
		unitid			35
		active			true
		startposition	.2 .3 -3.2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
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		<control>
		unitid			36
		active			true
		startposition	.2 .1 -3.2
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
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		<control>
		unitid			37
		active			true
		startposition	.2 .6 -3.2
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
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		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
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		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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	</scene>

	<scene>
	 sceneid		4
	 name		attack4
		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		<control>
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		<control>
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		<control>
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		<control>
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		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		active			false
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		<control>
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		animtime		0
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		<control>
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		<control>
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		randomstart		false
		active			false
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		<control>
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		animtime		0
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		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
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		active			false
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
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		<control>
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		active			false
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		<control>
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		active			false
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		<control>
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		animtime		0
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		<control>
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		animtime		0
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		<control>
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		<control>
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		animtime		0
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		<control>
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		startposition	0 0 0
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		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
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		active			true
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		<control>
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		active			true
		startposition	0 0 0
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		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		bonename		"Bone20" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		bonename		"Bone29" 
		alpha			(0,0) (50,0) (400,.7) (700,.7) (900,0) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .25 1.5
		lifetime		650 900
		animtime		1
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .15 1.5
		lifetime		650 900
		animtime		1
		scale			(0,3,3,3) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.1,.15,1) (999,.1,.15,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Pet_christmas ######### #
<effect>
	 id		1538
	 name		Pet_christmas
	<list>
	res			1		mh_test5
	res			2		pt_Pet10_snow_02
	res			3		sp_yellow
	res			4		dc_white1
	res			5		pt_star_yellow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,0.2,0.2,0.2) (500,.4,.4,.4) (999,0.2,0.2,0.2) 
		alpha			(0,0.2) (500,1) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0.3) (450,0.8) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_01" 
		scale			(0,0.3,0.3,0.3) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bag_die ######### #
<effect>
	 id		1539
	 name		bag_die
	<list>
	res			1		mh_Kid_stand
	res			2		pt_Kid_smoke_01
	res			3		pt_Pet_normalpat_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_etc_jewel_glow_01
	res			7		mh_Kid_bag_stand
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,.2) (50,.5) (650,.5) (999,.1) 
		color			(0,1,.5,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		50 300
		animtime		0
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .01 0
		lifetime		0 350
		animtime		1
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .01 0
		lifetime		0 230
		animtime		1
		scale			(0,.3,.3,.3) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (100,2,2,2) (200,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.2) (100,1) (800,.5) (999,0) 
		color			(0,1,.9,.7) (999,1,.9,.7) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Monster\Kid_stand.skel" "effect\Monster\Kid_stand.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 220
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Odyssey ######### #
<effect>
	 id		1540
	 name		Odyssey
	<list>
	res			1		sp_mon_Niniell_handglow_01
	res			2		sp_mon_Niniell_handglow_01
	res			3		sp_mon_Niniell_handglow_01
	res			4		sp_mon_Niniell_handglow_01
	res			5		sp_mon_Niniell_handglow_01
	res			6		sp_mon_Niniell_handglow_01
	res			7		sp_mon_Niniell_handglow_01
	res			8		sp_mon_Niniell_handglow_01
	res			9		sp_mon_Niniell_handglow_01
	res			10		sp_mon_Niniell_handglow_01
	res			11		sp_mon_Niniell_handglow_01
	res			12		sp_mon_Niniell_handglow_01
	res			13		sp_mon_Niniell_handglow_01
	res			14		sp_mon_Niniell_handglow_01
	res			15		sp_mon_Niniell_handglow_01
	res			16		sp_Sacra_Resist_jin_01
	res			17		sp_instinctpower_floorsmoke_01
	res			18		sp_instinctpower_floorsmoke_01
	res			19		sp_ElementMaster_finishboom
	res			20		sp_mon_Niniell_dieglow_01
	res			21		pt_mon_reiden_dieboompat_01
	res			22		pt_mon_Niniell_standpat_01
	res			23		qa_lightingcircle_boom_01
	res			24		mh_Odyssey
	res			25		mh_Odyssey_die
	res			26		mh_mon_Niniell_basiccircle_02
	res			27		mh_mon_Niniell_basiccircle_02
	res			28		sp_mon_Niniell_basiccircle_03
	res			29		sp_mon_Niniell_basiccircle_03
	res			30		sp_mon_Niniell_Sideglow_02
	res			31		sp_mon_Niniell_Sideglow_02
	res			32		sp_mon_Niniell_Sideglow_02
	res			33		sp_mon_Niniell_Sideglow_02
	res			34		sp_mon_Niniell_Sideglow_02
	res			35		sp_mon_Niniell_Sideglow_02
	res			36		sp_mon_Niniell_Sideglow_02
	res			37		sp_mon_Niniell_Sideglow_02
	res			38		sp_mon_Niniell_Sideglow_02
	res			39		sp_mon_Niniell_Sideglow_02
	res			40		sp_mon_Niniell_Sideglow_02
	res			41		sp_mon_Niniell_Sideglow_02
	res			42		sp_mon_Niniell_Sideglow_02
	res			43		sp_mon_Niniell_Sideglow_02
	res			44		sp_mon_Niniell_Sideglow_02
	res			45		sp_mon_Niniell_Sideglow_02
	res			46		sp_mon_Niniell_Sideglow_02
	res			47		sp_mon_Niniell_floorjin_02
	res			48		sp_mon_Niniell_floorjin_02
	res			49		pt_mon_Niniell_dieuppat_03
	res			50		pt_mon_Niniell_dieuppat_04
	res			51		pt_mon_Niniell_dieuppat_04
	res			52		pt_mon_Niniell_dieuppat_04
	res			53		pt_mon_Niniell_dieuppat_04
	res			54		pt_mon_Niniell_dieuppat_04
	res			55		pt_mon_Niniell_dieuppat_04
	res			56		pt_mon_Niniell_dieuppat_04
	res			57		pt_mon_Niniell_dieuppat_04
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p3" 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p4" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p5" 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p6" 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p7" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p8" 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p9" 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p1" 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"p2" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_r1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_r2" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_r3" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_r4" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_r5" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye_r6" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"circle" 
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,.4) (500,.9) (999,.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,.3,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"circle" "effect\Monster\Niniell.skel" "effect\Monster\Niniell_stand.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"circle" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"circle" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"circle" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"circle" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"f2" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
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		bone_animation	"f09" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"f10" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"f11" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"f12" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"f13" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"f1" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (700,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (500,.7) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye_f1" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (700,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (500,.7) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye_f2" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 -.8 .6
		lifetime		0 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.9) (500,0) (999,0) 
		color			(0,1,.3,.2) (999,1,.3,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 -.8 .2
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (500,0) (999,0) 
		color			(0,1,.3,.2) (999,1,.3,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Niniell_dieeff.skel" "effect\Monster\Niniell_dieeff.anim" 0 0 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 .5
		lifetime		250 300
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,.1,.1,.1) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	3 -.5 -1.5
		lifetime		170 200
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	-3 -.5 -1.5
		lifetime		160 200
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	.1 -.5 .3
		lifetime		190 210
		animtime		0
		scale			(0,2,2,2) (999,0,0,7) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	-.2 -.5 .5
		lifetime		250 350
		animtime		0
		scale			(0,1.5,1.5,1) (999,0,0,5) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	-2.5 -.5 1
		lifetime		210 250
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	2.5 -.5 .5
		lifetime		220 250
		animtime		0
		scale			(0,1.5,1.5,1) (999,0,0,5) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	-.2 -.5 3.5
		lifetime		230 250
		animtime		0
		scale			(0,3,3,3) (999,0,0,8) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	2.5 -.5 4
		lifetime		420 450
		animtime		0
		scale			(0,1.5,1.5,1) (999,0,0,5) 
		color			(0,.2,.2,1) (500,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Odyssey_attack ######### #
<effect>
	 id		1541
	 name		Odyssey_attack
	<list>
	res			1		mh_mon_Niniell_att2_gathermesh_01
	res			2		mh_mon_Niniell_att2_gathermesh_01
	res			3		pt_mon_Niniell_att1_finishjul_01
	res			4		sp_mon_Niniell_att2_remotecore_01
	res			5		sp_mon_Niniell_att2_remotecore_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_JudgeofHellion_stone1
	res			8		pt_JudgeofHellion_stone1
	res			9		pt_mon_rantea_att2patjul_01
	res			10		pt_mon_rantea_att2patjul_01
	res			11		pt_mon_rantea_att2patjul_01
	res			12		sp_AWK_SWD_floorboomcircle_01
	res			13		sp_AWK_SWD_floorboomcircle_01
	res			14		sp_AWK_SWD_floorboomcircle_01
	res			15		sp_CounterHit_floorboom_01
	res			16		sp_CounterHit_floorboom_01
	res			17		sp_CounterHit_floorboom_01
	res			18		pt_mon_a_immotal_dielightpat
	res			19		pt_mon_a_immotal_dielightpat
	res			20		pt_mon_Niniell_att3_boomsmoke_01
	res			21		pt_mon_Niniell_att3_boomsmoke_01
	res			22		pt_mon_Niniell_att3_boomsmoke_01
	res			23		dc_GravityRuin_crack_01
	res			24		dc_GravityRuin_crack_01
	res			25		dc_GravityRuin_crack_01
	res			26		sp_mon_Niniell_att4_handglow_01
	res			27		sp_mon_Niniell_att4_handglow_01
	res			28		sp_mon_Niniell_att4_handglow_01
	res			29		pt_mon_Niniell_att2finishpat_01
	res			30		sp_ElementMaster_finishboom
	res			31		sp_energybolt_remote_01
	res			32		mh_mon_Niniell_att4_slash_01
	res			33		mh_muspell_boom_2
	res			34		mh_muspell_boom_2
	res			35		mh_muspell_boom_2
	res			36		sp_instinctpower_floorsmoke_01
	res			37		sp_instinctpower_floorsmoke_01
	res			38		sp_instinctpower_floorsmoke_01
	res			39		sp_instinctpower_floorsmoke_01
	res			40		sp_instinctpower_floorsmoke_01
	res			41		sp_instinctpower_floorsmoke_01
	res			42		qa_firefury_boom01
	res			43		qa_mon_a_immotal_att2
	res			44		qa_mon_elifea_boom
	res			45		sp_energybolt_core_01
	res			46		sp_energybolt_core_01
	res			47		mh_mon_Niniell_att1handmesh_01_black
	res			48		mh_mon_Niniell_att3_shadowmesh_01_black
	res			49		mh_mon_Niniell_att3_shadowmesh_01_black
	res			50		mh_mon_Niniell_att3_shadowmesh_01_black
	res			51		mh_mon_Niniell_att3_shadowmesh_02_black
	res			52		mh_mon_Niniell_att3_shadowmesh_02_black
	res			53		mh_mon_Niniell_att3_shadowmesh_02_black
	res			54		mh_mon_Niniell_basiccircle_02
	res			55		mh_mon_Niniell_basiccircle_02
	res			56		mh_mon_Niniell_basiccircle_02
	res			57		mh_mon_Niniell_basiccircle_02
	res			58		mh_mon_Niniell_basiccircle_02
	res			59		mh_mon_Niniell_basiccircle_02
	res			60		mh_mon_Niniell_att4_handmesh_01_black
	res			61		mh_mon_Niniell_att4_slash_01_black
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -2
		lifetime		350 450
		animtime		0
		scale			(0,2,2,2) (999,0,0,11) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 1.7 1
		lifetime		20 970
		animtime		1
		alpha			(0,1) (750,1) (850,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .3 1
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .3 1
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .3 1
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1 1
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 1
		lifetime		500 800
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 1
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 1.7 1
		lifetime		20 970
		animtime		1
		alpha			(0,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## athron_dark ######### #
<effect>
	 id		1542
	 name		athron_dark
	<list>
	res			1		pt_mon_athron_standsmoke_01_dark
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## athron_dark_attack ######### #
<effect>
	 id		1543
	 name		athron_dark_attack
	<list>
	res			1		sp_mon_athron_worm_01
	res			2		sp_mon_athron_worm_01
	res			3		sp_mon_athron_worm_01
	res			4		sp_mon_athron_worm_01
	res			5		sp_mon_athron_worm_01
	res			6		sp_mon_athron_worm_01
	res			7		sp_mon_athron_worm_01
	res			8		sp_mon_athron_worm_01
	res			9		sp_mon_athron_worm_01
	res			10		sp_mon_athron_worm_01
	res			11		pt_mon_athron_wormsmoke_dark
	res			12		pt_mon_athron_floorboom_dark
	res			13		pt_mon_athron_smoke_dark
	res			14		pt_mon_athron_smoke_dark
	res			15		sp_mon_athron_wormglow_01_black
	res			16		sp_mon_athron_wormglow_01_black
	res			17		sp_mon_athron_wormglow_01_black
	res			18		sp_mon_athron_wormglow_01_black
	res			19		sp_mon_athron_wormglow_01_black
	res			20		sp_mon_athron_wormglow_01_black
	res			21		sp_mon_athron_wormglow_01_black
	res			22		sp_mon_athron_wormglow_01_black
	res			23		sp_mon_athron_wormglow_01_black
	res			24		sp_mon_athron_wormglow_01_black
	res			25		mh_mon_athron_lightingjulgi_dark
	res			26		mh_mon_athron_bung_dark
	res			27		mh_mon_athron_bung_dark
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 850
		animtime		1
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_athron_floorboom_01.skel" "effect\Monster\eff_athron_floorboom_01.anim" 0 1200 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_athron_floorboom_01.skel" "effect\Monster\eff_athron_floorboom_01.anim" 0 1200 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		bonename		"Dummy01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\eff_athron_floorboom_01.skel" "effect\Monster\eff_athron_floorboom_01.anim" 0 1200 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (100,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .1 .2
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (100,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Monster\eff_athron_wormani_01.skel" "effect\Monster\eff_athron_wormani_01.anim" 0 1800 0
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## mon_test ######### #
<effect>
	 id		1544
	 name		mon_test
	<list>
	res			1		mh_bar_cel
	res			2		mh_test5
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C02" "Character\BAR.skel" "Character\Bard\Motion\CEL\BAR_CEL_STAND_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mon_test2 ######### #
<effect>
	 id		1545
	 name		mon_test2
	<list>
	res			1		mh_zzz_test
	res			2		mh_bar_haf
	res			3		mh_test6
	res			4		mh_bar_Rotain_Grab
	res			5		mh_bar_cel
	res			6		mh_test5
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weaponL2" "Character\BAR.skel" "Character\Bard\Imsi\BAR_SKL_CEL_ROTAIN_GRAB_3Lv.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C02" "Character\BAR.skel" "Character\Bard\Imsi\BAR_SKL_CEL_MENTAL_BRFEAKDOWN.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdragon ######### #
<effect>
	 id		1546
	 name		waterdragon
	<list>
	res			1		sp_mon_elifea_eyelight
	res			2		sp_mon_elifea_eyelight
	res			3		dc_mon_elifea_glow
	res			4		pt_mon_elifea_smoke_01
	res			5		pt_waterdragon_bubble
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.22 .33 .48
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		alpha			(0,.9) (500,.7) (999,.9) 
		color			(0,0,.8,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.22 -.33 .48
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		alpha			(0,.9) (500,.7) (999,.9) 
		color			(0,0,.8,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.9) (999,0) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdragon_attack ######### #
<effect>
	 id		1547
	 name		waterdragon_attack
	<list>
	res			1		qa_icestorm_boom_01
	res			2		pt_mon_elifea_wave_02
	res			3		sp_mon_elifea_wavescru_01
	res			4		sp_mon_elifea_wavewind_01
	res			5		sp_mon_elifea_wavewind_02
	res			6		sp_icewave_lens_01
	res			7		sp_mon_elifea_wavewind_01
	res			8		mh_mon_elifea_freez_01
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floor_01
	res			12		sp_icespike_floor_01
	res			13		sp_icespike_floor_01
	res			14		pt_mon_elifea_readyfreez
	res			15		qa_ducemable_boom
	res			16		qa_mon_elifea_readyfreez_01
	res			17		mh_icewave_ready
	res			18		mh_icewave_ready
	res			19		sp_lightingchase_floor_01
	res			20		pt_waterdragon
	res			21		mh_waterdragon
	res			22		dc_waterdragon_02
	res			23		pt_waterdragon_1
	res			24		dc_waterdragon
	res			25		dc_waterdragon
	res			26		dc_waterdragon
	res			27		dc_waterdragon
	res			28		dc_waterdragon
	res			29		dc_waterdragon
	res			30		dc_waterdragon
	res			31		dc_waterdragon
	res			32		dc_waterdragon
	res			33		sp_waterdragon_att1_finishcircle_01#.dds
	res			34		sp_waterdragon_att1_finishcircle_01#.dds
	res			35		sp_waterdragon_att3_boom_01
	res			36		pt_waterdragon_boomjul_01
	res			37		pt_waterdragon_2
	res			38		pt_waterdragon_2
	res			39		pt_waterdragon_2
	res			40		sn_waterdragon_att02
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 2 -2.5
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (200,1,1,10) (999,0,0,13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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	<scene>
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		randomstart		false
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		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## waterdragon_attack_03 ######### #
<effect>
	 id		1548
	 name		waterdragon_attack_03
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		mh_Karke_att5_coremesh_01
	res			3		mh_Karke_att5_coremesh_01
	res			4		mh_Karke_att5_coremesh_01
	res			5		mh_Karke_att5_coremesh_01
	res			6		mh_Karke_att5_coremesh_01
	res			7		mh_Karke_att5_coremesh_01
	res			8		mh_Karke_att5_coremesh_01
	res			9		mh_Karke_att5_coremesh_01
	res			10		mh_Karke_att5_coremesh_01
	res			11		sp_Black_blueglow
	res			12		pt_BreakArms_finishsmoke_01
	res			13		pt_BreakArms_finishsmoke_01
	res			14		pt_BreakArms_finishsmoke_01
	res			15		pt_BreakArms_finishsmoke_01
	res			16		pt_BreakArms_finishsmoke_01
	res			17		sp_CounterHit_floorboom_01
	res			18		sp_CounterHit_floorboom_01
	res			19		sp_CounterHit_floorboom_01
	res			20		sp_CounterHit_floorboom_01
	res			21		sp_CounterHit_floorboom_01
	res			22		sp_CounterHit_floorboom_01
	res			23		sp_CounterHit_floorboom_01
	res			24		sp_CounterHit_floorboom_01
	res			25		sp_CounterHit_floorboom_01
	res			26		sp_CounterHit_floorboom_01
	res			27		pt_Karke_att5_handboompat_01
	res			28		sp_Black_blueglow
	res			29		pt_Karke_att2_finishupsmoke_01
	res			30		pt_BreakArms_finishsmoke_01
	res			31		pt_con_NeoDeuxMarble_pat_01
	res			32		sp_CounterHit_floorboom_01
	res			33		mh_Karke_att5_slashmesh_01
	res			34		sp_Blackhole_wind_01
	res			35		sp_Blackhole_wind_01
	res			36		pt_Drabiss_Warriorboss_diepat_01
	res			37		mh_grupain_summon_01
	res			38		qa_mon_Umbar_att1
	res			39		dc_mon_Fanatic_purble_floor_01
	res			40		sn_waterdragon_att03
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -1
		lifetime		320 520
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.7 4.5 -3
		lifetime		360 560
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.8,1.8,1.8) (900,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.6 3 -5
		lifetime		400 500
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 2 -7.5
		lifetime		440 540
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.3 1.8 -10
		lifetime		480 580
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.7 1.6 -12.5
		lifetime		520 620
		animtime		1
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (800,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.6 -15
		lifetime		560 660
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.2 1.6 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.1 1.6 -20
		lifetime		640 740
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 1.6 -22
		lifetime		680 830
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6 -3.7
		lifetime		320 470
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -1
		lifetime		330 380
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -6
		lifetime		410 460
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -11
		lifetime		490 540
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -16
		lifetime		570 620
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -21
		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -1
		lifetime		320 520
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.7 .1 -3
		lifetime		360 560
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.6 .1 -5
		lifetime		400 600
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 .1 -7.5
		lifetime		440 640
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.3 .1 -10
		lifetime		480 680
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.7 .1 -12.5
		lifetime		520 720
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 .1 -15
		lifetime		560 760
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.2 .1 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 .1 -20
		lifetime		640 840
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.2 .1 -22
		lifetime		680 880
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	2 0 1.5
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .7 0
		lifetime		320 550
		animtime		1
		scale			(0,.7,.1,.7) (999,.5,.4,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.5 6 -2.5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 5.8 -4
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mc_extinction ######### #
<effect>
	 id		1549
	 name		mc_extinction
	<list>
	res			1		sp_mc_extinction_01
	res			2		sp_mc_extinction_02
	res			3		mh_skillget_lightmesh_02
	res			4		pt_Agares_att01_explode_01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,1.2,1.2,1.2) (70,2.4,2.4,2.4) (150,3.2,3.2,3.2) (999,4,4,4) 
		alpha			(0,0) (30,.6) (70,.4) (150,0) (999,0) 
		color			(0,1,1,1) (999,0.11,0.87,0.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,1,1,1) (70,2,2,2) (150,2.7,2.7,2.7) (999,3.3,3.3,3.3) 
		alpha			(0,0) (30,.6) (70,.4) (150,0) (999,0) 
		color			(0,0.7,0.7,1) (999,0.11,0.87,0.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (350,.8,2,.8) (700,.2,2,.2) (999,.2,3,.2) 
		alpha			(0,.7) (350,.5) (700,0) (999,0) 
		color			(0,0.7,0.7,1) (150,1,0.87,1) (999,1,0.87,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (350,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (350,.2) (500,0) (999,0) 
		color			(0,1,1,1) (350,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tantanbo_big_Red_att01 ######### #
<effect>
	 id		1550
	 name		Tantanbo_big_Red_att01
	<list>
	res			1		sp_tantanbo_att01_hit_big
	res			2		sp_tantanbo_att01_hit2_big
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (520,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## waterdragon_mini_attack ######### #
<effect>
	 id		1551
	 name		waterdragon_mini_attack
	<list>
	res			1		qa_icestorm_boom_01
	res			2		pt_mon_elifea_wave_02
	res			3		sp_mon_elifea_wavescru_01
	res			4		sp_mon_elifea_wavewind_01
	res			5		sp_mon_elifea_wavewind_02
	res			6		sp_icewave_lens_01
	res			7		sp_mon_elifea_wavewind_01
	res			8		mh_mon_elifea_freez_01
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floor_01
	res			12		sp_icespike_floor_01
	res			13		sp_icespike_floor_01
	res			14		pt_mon_elifea_readyfreez
	res			15		qa_ducemable_boom
	res			16		qa_mon_elifea_readyfreez_01
	res			17		mh_icewave_ready
	res			18		mh_icewave_ready
	res			19		sp_lightingchase_floor_01
	res			20		pt_waterdragon
	res			21		mh_waterdragon
	res			22		dc_waterdragon_02
	res			23		pt_waterdragon_1
	res			24		dc_waterdragon
	res			25		dc_waterdragon
	res			26		dc_waterdragon
	res			27		dc_waterdragon
	res			28		dc_waterdragon
	res			29		dc_waterdragon
	res			30		dc_waterdragon
	res			31		dc_waterdragon
	res			32		dc_waterdragon
	res			33		sp_waterdragon_att1_finishcircle_01#.dds
	res			34		sp_waterdragon_att1_finishcircle_01#.dds
	res			35		sp_waterdragon_att3_boom_01
	res			36		pt_waterdragon_boomjul_01
	res			37		pt_waterdragon_2
	res			38		pt_waterdragon_2
	res			39		pt_waterdragon_2
	res			40		sn_waterdragon_att01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 2 -2.5
		lifetime		550 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 2 -2.5
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (200,1,1,10) (999,0,0,13) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (700,.6,.7,1) (800,1,1,1) (900,.6,.7,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\mon_elifea_freez_01.skel" "effect\Monster\mon_elifea_freez_01.anim" 0 3300 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Monster\mon_elifea_freez_01.skel" "effect\Monster\mon_elifea_freez_01.anim" 0 3300 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Monster\mon_elifea_freez_01.skel" "effect\Monster\mon_elifea_freez_01.anim" 0 3300 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Monster\mon_elifea_freez_01.skel" "effect\Monster\mon_elifea_freez_01.anim" 0 3300 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Monster\mon_elifea_freez_01.skel" "effect\Monster\mon_elifea_freez_01.anim" 0 3300 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1.5
		lifetime		500 800
		animtime		1
		scale			(0,2,2,2) (999,2.5,1.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,2,2,2) (999,2.5,1.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 -2
		lifetime		655 800
		animtime		0
		scale			(0,10,10,3) (999,14,14,30) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (700,.6,.7,1) (800,1,1,1) (900,.6,.7,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.8) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 1
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -1
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		350 750
		animtime		1
		bonename		"bone" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,6,6,6) (250,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (200,1) (300,0) (999,0) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		rotation		(0,0) (999,5000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (99,0,0,0) (100,4,4,4) (200,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (200,0) (999,0) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (150,4,4,4) (250,0,0,0) (999,0,0,0) 
		alpha			(0,0) (150,1) (250,0) (999,0) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (400,5,5,5) (800,5,5,5) (999,2,2,2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (299,0,0,0) (300,4,4,4) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (299,0) (300,1) (400,0) (999,0) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## waterdragon_mini_attack_03 ######### #
<effect>
	 id		1552
	 name		waterdragon_mini_attack_03
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		mh_Karke_att5_coremesh_01
	res			3		mh_Karke_att5_coremesh_01
	res			4		mh_Karke_att5_coremesh_01
	res			5		mh_Karke_att5_coremesh_01
	res			6		mh_Karke_att5_coremesh_01
	res			7		mh_Karke_att5_coremesh_01
	res			8		mh_Karke_att5_coremesh_01
	res			9		mh_Karke_att5_coremesh_01
	res			10		mh_Karke_att5_coremesh_01
	res			11		sp_Black_blueglow
	res			12		pt_BreakArms_finishsmoke_01
	res			13		pt_BreakArms_finishsmoke_01
	res			14		pt_BreakArms_finishsmoke_01
	res			15		pt_BreakArms_finishsmoke_01
	res			16		pt_BreakArms_finishsmoke_01
	res			17		sp_CounterHit_floorboom_01
	res			18		sp_CounterHit_floorboom_01
	res			19		sp_CounterHit_floorboom_01
	res			20		sp_CounterHit_floorboom_01
	res			21		sp_CounterHit_floorboom_01
	res			22		sp_CounterHit_floorboom_01
	res			23		sp_CounterHit_floorboom_01
	res			24		sp_CounterHit_floorboom_01
	res			25		sp_CounterHit_floorboom_01
	res			26		sp_CounterHit_floorboom_01
	res			27		pt_Karke_att5_handboompat_01
	res			28		sp_Black_blueglow
	res			29		pt_Karke_att2_finishupsmoke_01
	res			30		pt_BreakArms_finishsmoke_01
	res			31		pt_con_NeoDeuxMarble_pat_01
	res			32		sp_CounterHit_floorboom_01
	res			33		mh_Karke_att5_slashmesh_01
	res			34		sp_Blackhole_wind_01
	res			35		sp_Blackhole_wind_01
	res			36		pt_Drabiss_Warriorboss_diepat_01
	res			37		mh_grupain_summon_01
	res			38		qa_mon_Umbar_att1
	res			39		dc_mon_Fanatic_purble_floor_01
	res			40		sn_waterdragon_att03
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -1
		lifetime		320 520
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.7 4.5 -3
		lifetime		360 560
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.8,1.8,1.8) (900,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.6 3 -5
		lifetime		400 500
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 2 -7.5
		lifetime		440 540
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.3 1.8 -10
		lifetime		480 580
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.7 1.6 -12.5
		lifetime		520 620
		animtime		1
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (800,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.6 -15
		lifetime		560 660
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.2 1.6 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.1 1.6 -20
		lifetime		640 740
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 1.6 -22
		lifetime		680 830
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6 -3.7
		lifetime		320 470
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -1
		lifetime		330 380
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -6
		lifetime		410 460
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -11
		lifetime		490 540
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -16
		lifetime		570 620
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -21
		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -1
		lifetime		320 520
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.7 .1 -3
		lifetime		360 560
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.6 .1 -5
		lifetime		400 600
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 .1 -7.5
		lifetime		440 640
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.3 .1 -10
		lifetime		480 680
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.7 .1 -12.5
		lifetime		520 720
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 .1 -15
		lifetime		560 760
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.2 .1 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 .1 -20
		lifetime		640 840
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.2 .1 -22
		lifetime		680 880
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	2 0 1.5
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .7 0
		lifetime		320 550
		animtime		1
		scale			(0,.7,.1,.7) (999,.5,.4,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.5 6 -2.5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 5.8 -4
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_stand ######### #
<effect>
	 id		1553
	 name		marmizal_stand
	<list>
	res			1		mh_Artichoke_stand
	res			2		sp_Choke_Centerglow_01
	res			3		pt_Thema_Cake_note_Yellow
	res			4		pt_Thema_Cake_note_Magenta
	res			5		sp_Choke_Sideglow_02
	res			6		sp_Choke_Sideglow_02
	res			7		sp_Choke_Sideglow_02
	res			8		sp_Choke_Sideglow_02
	res			9		sp_Choke_Sideglow_02
	res			10		sp_Choke_Sideglow_02
	res			11		sp_Choke_Sideglow_02
	res			12		sp_Choke_Sideglow_02
	res			13		sp_Choke_Sideglow_02
	res			14		sp_Choke_Sideglow_02
	res			15		sp_Choke_Sideglow_02
	res			16		sp_Choke_Sideglow_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,4,4,4) (500,4.5,4.5,4.5) (999,4,4,4) 
		color			(0,.2,.4,1) (500,.2,4,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.2,.4,1) (500,.2,4,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.2,.4,1) (500,.2,4,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_att1 ######### #
<effect>
	 id		1554
	 name		marmizal_att1
	<list>
	res			1		mh_Artichoke_att1
	res			2		sp_mon_Filatus_att1_finishboom_01
	res			3		sp_Artichoke_att1bung_01
	res			4		sp_mon_Filatus_att1_finishboom_01
	res			5		pt_mon_Filatus_att1_pat_01
	res			6		sn_marmizal_att01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 -1.5
		lifetime		620 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,.4,1) (500,.2,.4,1) (999,.3,.5,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 -1.5
		lifetime		650 1000
		animtime		1
		scale			(0,1,1,1) (700,5,5,5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.4,1) (500,.2,.4,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 -1.5
		lifetime		620 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,.4,1) (500,.2,.4,1) (999,.3,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 -1.5
		lifetime		650 1000
		animtime		0
		scale			(0,2,2,2) (500,.3,.3,1) (999,.1,.1,4) 
		color			(0,.3,.4,1) (500,.2,.4,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_att2 ######### #
<effect>
	 id		1555
	 name		marmizal_att2
	<list>
	res			1		sp_Black_blueglow
	res			2		pt_tarantula_waterdrop_01
	res			3		sp_Fireworks_Greenspr_01
	res			4		sp_Choke_att2spitglow_02
	res			5		sp_Choke_att2spitglow_02
	res			6		sp_Choke_att2spitglow_02
	res			7		sp_Choke_att2spitglow_02
	res			8		sp_Choke_att2spitglow_02
	res			9		sp_Choke_att2spitglow_02
	res			10		sp_Choke_att2Spark_02
	res			11		sn_marmizal_att02
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 2.8 -3
		lifetime		550 950
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.4,1) (500,.2,4,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.3 -3
		lifetime		550 950
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.1,.2,1) (500,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.3 -3
		lifetime		550 850
		animtime		1
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.2,1) (500,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul01" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul03" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul04" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"jul05" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"jul06" "effect\Monster\eff_Choke_att2dummy_01.skel" "effect\Monster\eff_Choke_att2dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.3 -3
		lifetime		550 870
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 2.3 -3
		lifetime		550 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_die ######### #
<effect>
	 id		1556
	 name		marmizal_die
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	res			2		sp_mon_capdesair_floorglow_01
	res			3		pt_Artichoke_diepat_01
	res			4		mh_marmizal_die
	res			5		sn_marmizal_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1.2
		lifetime		0 700
		animtime		1
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,.1,.2,1) (500,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.2,1) (500,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,.2,1) (500,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "Monster\Artichoke.skel" "Monster\Artichoke\Artichoke_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## merman ######### #
<effect>
	 id		1567
	 name		merman
	<list>
	res			1		sp_mon_rantea_glow_01
	res			2		pt_mon_waterdrop_red
	res			3		pt_mon_waterdrop_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (200,2,2,2) (300,.5,.7,.5) (400,1,1,1) (500,.5,.3,.5) (600,1.1,1.1,1.1) (700,.5,.7,.5) (800,1,1,1) (900,.5,.3,.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (200,2,2,2) (300,.5,.7,.5) (400,1,1,1) (500,.5,.3,.5) (600,1.1,1.1,1.1) (700,.5,.7,.5) (800,1,1,1) (900,.5,.3,.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## merman_attack ######### #
<effect>
	 id		1568
	 name		merman_attack
	<list>
	res			1		mh_mon_rantea_slash_01
	res			2		pt_mon_rantea_att2patjul_01
	res			3		sp_energyhammer_floorpat
	res			4		sp_energyhammer_floorpat
	res			5		qa_energyhammer_boom_01
	res			6		dc_jumpingcrash_boom_floor
	res			7		sn_merman_att
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		600 800
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 -1.5
		lifetime		700 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		600 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## merman_y ######### #
<effect>
	 id		1569
	 name		merman_y
	<list>
	res			1		sp_mon_rantea_glow_01
	res			2		pt_mon_waterdrop_01
	res			3		pt_mon_waterdrop_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (200,2,2,2) (300,.5,.7,.5) (400,1,1,1) (500,.5,.3,.5) (600,1.1,1.1,1.1) (700,.5,.7,.5) (800,1,1,1) (900,.5,.3,.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,.3,.3,.3) (200,.5,.5,.5) (300,.1,.1,.1) (400,.3,.3,.3) (500,.1,.1,.1) (600,.31,.31,.31) (700,.1,.1,.1) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## merman_y_attack ######### #
<effect>
	 id		1570
	 name		merman_y_attack
	<list>
	res			1		mh_mon_rantea_slash_01
	res			2		pt_mon_rantea_att2patjul_01
	res			3		sp_energyhammer_floorpat
	res			4		qa_energyhammer_boom_01
	res			5		dc_jumpingcrash_boom_floor
	res			6		sp_energyhammer_floorpat_y
	res			7		sn_merman_att
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		600 800
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.5
		lifetime		600 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 -1.5
		lifetime		700 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## merman_die ######### #
<effect>
	 id		1571
	 name		merman_die
	<list>
	res			1		mh_merman_die
	res			2		sn_merman_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## merman_y_die ######### #
<effect>
	 id		1572
	 name		merman_y_die
	<list>
	res			1		mh_merman_y_die
	res			2		sn_merman_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## black_tiger ######### #
<effect>
	 id		1573
	 name		black_tiger
	<list>
	res			1		pt_log_fire_01
	res			2		pt_log_fire_01
	res			3		pt_log_fire_01
	res			4		pt_log_fire_01
	res			5		pt_log_fire_02
	res			6		pt_log_fire_02
	res			7		pt_log_fire_02
	res			8		pt_log_fire_02
	res			9		pt_log_fire_03
	res			10		pt_log_fire_03
	res			11		pt_log_fire_03
	res			12		pt_log_fire_03
	res			13		pt_log_fire_02
	res			14		pt_log_fire_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fl" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fr" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_bl" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_br" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fl" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fr" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_bl" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_br" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fl" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_fr" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_bl" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_br" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_bone04" 
		scale			(0,0.3,0.3,0.3) (600,.7,.7,1) (999,0.2,0.2,0.2) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_bone04" 
		scale			(0,0.3,0.3,0.3) (600,0.3,0.3,0.3) (999,0.2,0.2,0.2) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## white_tiger ######### #
<effect>
	 id		1574
	 name		white_tiger
	<list>
	res			1		pt_log_fire_01_white
	res			2		pt_log_fire_01_white
	res			3		pt_log_fire_01_white
	res			4		pt_log_fire_01_white
	res			5		pt_log_fire_02_white
	res			6		pt_log_fire_02_white
	res			7		pt_log_fire_02_white
	res			8		pt_log_fire_02_white
	res			9		pt_log_fire_03_white
	res			10		pt_log_fire_03_white
	res			11		pt_log_fire_03_white
	res			12		pt_log_fire_03_white
	res			13		pt_log_fire_02_white
	res			14		pt_log_fire_03_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 R Hand" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 L Hand" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 R Foot" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 L Foot" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 R Hand" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 L Hand" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 L Foot" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 R Foot" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 R Hand" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 L Hand" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 R Foot" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03 L Foot" 
		scale			(0,0.5,0.5,0.5) (600,0.5,0.5,0.5) (999,0.4,0.4,0.4) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_bone04" 
		scale			(0,0.3,0.3,0.3) (600,.7,.7,1) (999,0.2,0.2,0.2) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip03_bone04" 
		scale			(0,0.3,0.3,0.3) (600,0.3,0.3,0.3) (999,0.2,0.2,0.2) 
		alpha			(0,0.2) (150,0.5) (600,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## elder_Filatus_attack ######### #
<effect>
	 id		1575
	 name		elder_Filatus_attack
	<list>
	res			1		mh_mon_Filatus_attack1
	res			2		mh_mon_Filatus_attack2
	res			3		mh_mon_Filatus_attack3
	res			4		mh_mon_Filatus_attack4
	res			5		mh_mon_Filatus_attack5
	res			6		sp_venomlight_glow_00
	res			7		sp_venomlight_glow_00
	res			8		sp_venomlight_glow_00
	res			9		sp_venomlight_glow_00
	res			10		sp_venomlight_glow_00
	res			11		sp_venomlight_glow_00
	res			12		sp_venomlight_glow_00
	res			13		sp_venomlight_glow_00
	res			14		sp_venomlight_glow_00
	res			15		sp_instinctpower_punchboom_01
	res			16		pt_mon_Filatus_att1_pat_01
	res			17		sp_poisonsword_handglow_01
	res			18		sp_darkavatar_font_03
	res			19		sp_darkavatar_font_05
	res			20		mh_mon_Filatus_leg_01
	res			21		pt_Filatus_leg_julpat_01
	res			22		sp_ViolenceFrick_gathercircle_01
	res			23		pt_Aquashackle_waterdrop
	res			24		pt_mon_spider_egg_smoke_01
	res			25		sp_mon_Filatus_att1_bung_01
	res			26		sp_mon_Filatus_att1_bung_01
	res			27		sp_ancient_sum_soul_glow
	res			28		pt_mon_Filatus_att2julpat_01
	res			29		mh_mon_Filatus_slash_01
	res			30		mh_mon_Filatus_slash_02
	res			31		mh_mon_Filatus_slash_02
	res			32		mh_mon_Filatus_slash_02
	res			33		mh_mon_Filatus_waterwave_01
	res			34		mh_mon_Filatus_waterwave_01
	res			35		mh_mon_Filatus_waterwave_01
	res			36		pt_jumpingcrash_boom_smoke_Lv3
	res			37		pt_mon_Umbar_att1stone1
	res			38		dc_GravityRuin_crack_01
	res			39		pt_JumpingCrash_finishjul_01
	res			40		sp_instinctpower_floorglow_01
	res			41		sp_instinctpower_floorsmoke_01
	res			42		sp_instinctpower_floorsmoke_01
	res			43		pt_Aquashackle_waterdrop
	res			44		pt_Aquashackle_waterdrop
	res			45		sp_mon_Filatus_att5floorboom_01
	res			46		sp_mon_Filatus_att5floorboom_01
	res			47		sp_mon_Filatus_att5floorboom_01
	res			48		sp_mon_Filatus_att5floorboom_01
	res			49		sp_TransferLightning_ele_01
	res			50		sp_TransferLightning_ele_01
	res			51		sp_TransferLightning_ele_01
	res			52		sp_TransferLightning_ele_01
	res			53		sp_TransferLightning_ele_01
	res			54		pt_mon_Filatus_att5bompat_01
	res			55		pt_mon_Filatus_att5floorpat_01
	res			56		mh_agares_boom_2
	res			57		sp_mon_Filatus_att5floorwater_01
	res			58		sp_mon_Filatus_att5floorwater_01
	res			59		pt_mon_Filatus_waterdrop_01
	res			60		sp_mon_Filatus_att5_floorback_01
	res			61		sp_mon_Filatus_att5_floorback_01
	res			62		dc_batsum_floor
	res			63		qa_hellburst_keep_01
	res			64		qa_icestorm_boom_01
	res			65		qa_mon_elifea_boom
	res			66		qa_glacierseddy_boom
	res			67		mh_elder_mon_Filatus_att5#
	res			68		sn_elder_Filatus_attack
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy06" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy07" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy08" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy10" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy11" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy12" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy13" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy14" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,.5,.5,.5) (900,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,0) (550,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.7 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (500,.3,.3,1) (999,.1,.1,1.5) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.9 -1.5
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,0) (550,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (950,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		attack2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (450,0) (500,.7) (900,.7) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 1.5 -1
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (400,1,1,4) (999,.05,.05,7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 1.5 -1
		lifetime		500 600
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 -1
		lifetime		500 800
		animtime		0
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
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		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 -1.5
		lifetime		400 800
		animtime		1
		scale			(0,1.1,1,1.1) (500,1.2,1.2,1.2) (999,1.3,.5,1.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		attack4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy06" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy07" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy08" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy10" 
		scale			(0,0,0,0) (400,.4,.4,.4) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy11" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy12" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy13" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy14" 
		scale			(0,0,0,0) (400,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.1 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"Dummy01" 
		scale			(0,0,0,0) (500,0,0,0) (700,.5,.5,.5) (900,0,0,0) (999,0,0,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.8 -1.4
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.9 -1.4
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.8 -1.4
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2.8 -1.4
		lifetime		700 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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	</scene>

	<scene>
	 sceneid		5
	 name		attack5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1 0
		lifetime		220 380
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1 0
		lifetime		240 450
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 1.3 0
		lifetime		400 560
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,90) (999,790) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1.3 0
		lifetime		420 680
		animtime		0
		scale			(0,0,0,0) (999,37,37,37) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,90) (999,890) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"Bone13" 
		scale			(0,2.5,2.5,2.5) (800,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		210 910
		animtime		0
		bonename		"Bone11" 
		scale			(0,3,3,3) (800,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		220 920
		animtime		0
		bonename		"Bone02" 
		scale			(0,2.5,2.5,2.5) (800,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,.3,.9,1) (999,.3,.9,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		230 930
		animtime		0
		bonename		"Bone04" 
		scale			(0,2,2,2) (800,2,2,2) (999,0,0,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		240 940
		animtime		0
		bonename		"Bone05" 
		scale			(0,2,2,2) (800,2,2,2) (999,0,0,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"Bone13" 
		scale			(0,2.5,2.5,2.5) (500,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .1 0
		lifetime		220 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 .1 0
		lifetime		240 420
		animtime		0
		scale			(0,0,0,0) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 .2 0
		lifetime		420 600
		animtime		0
		scale			(0,0,0,0) (999,16,16,16) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 2 0
		lifetime		190 850
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,7,7,7) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 .1 0
		lifetime		200 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,-50) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (25,.7) (50,.2) (75,.8) (100,.3) (150,1) (200,.3) (250,1) (700,1) (750,.5) (800,.7) (850,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## M_SHT_die ######### #
<effect>
	 id		1576
	 name		M_SHT_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		sp_mon_AWK_Istel_dieglow_01
	res			11		sp_mon_AWK_Istel_dieglow_01
	res			12		sp_mon_AWK_Istel_dieglow_01
	res			13		sp_mon_AWK_Istel_dieglow_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		mh_AWK_ARC_circle_01
	res			19		mh_AWK_ARC_circle_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		sp_AWK_SWD_floorcircle_01
	res			22		sp_AWK_JIN_ARC_Font_01
	res			23		sp_AWK_JIN_ARC_Font_01
	res			24		mh_mon_AWK_Calina_diemesh_01
	res			25		mh_mon_AWK_SHT
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## el_waterdragon ######### #
<effect>
	 id		1577
	 name		el_waterdragon
	<list>
	res			1		sp_mon_elifea_eyelight
	res			2		sp_mon_elifea_eyelight
	res			3		dc_mon_elifea_glow
	res			4		pt_mon_elifea_smoke_01
	res			5		pt_waterdragon_bubble
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.22 .33 .48
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		alpha			(0,.9) (500,.7) (999,.9) 
		color			(0,0,.8,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.22 -.33 .48
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		alpha			(0,.9) (500,.7) (999,.9) 
		color			(0,0,.8,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.9) (999,0) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## el_waterdragon_attack ######### #
<effect>
	 id		1578
	 name		el_waterdragon_attack
	<list>
	res			1		qa_icestorm_boom_01
	res			2		pt_mon_elifea_wave_02
	res			3		sp_mon_elifea_wavescru_01
	res			4		sp_mon_elifea_wavewind_01
	res			5		sp_mon_elifea_wavewind_02
	res			6		sp_icewave_lens_01
	res			7		sp_mon_elifea_wavewind_01
	res			8		mh_mon_elifea_freez_01
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floor_01
	res			12		sp_icespike_floor_01
	res			13		sp_icespike_floor_01
	res			14		pt_mon_elifea_readyfreez
	res			15		qa_ducemable_boom
	res			16		qa_mon_elifea_readyfreez_01
	res			17		mh_icewave_ready
	res			18		mh_icewave_ready
	res			19		sp_lightingchase_floor_01
	res			20		pt_waterdragon
	res			21		mh_waterdragon
	res			22		dc_waterdragon_02
	res			23		pt_waterdragon_1
	res			24		dc_waterdragon
	res			25		dc_waterdragon
	res			26		dc_waterdragon
	res			27		dc_waterdragon
	res			28		dc_waterdragon
	res			29		dc_waterdragon
	res			30		dc_waterdragon
	res			31		dc_waterdragon
	res			32		dc_waterdragon
	res			33		sp_waterdragon_att1_finishcircle_01#.dds
	res			34		sp_waterdragon_att1_finishcircle_01#.dds
	res			35		sp_waterdragon_att3_boom_01
	res			36		pt_waterdragon_boomjul_01
	res			37		pt_waterdragon_2
	res			38		pt_waterdragon_2
	res			39		pt_waterdragon_2
	res			40		mh_test6
	res			41		sn_waterdragon_att01
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
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	<scene>
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		alpha			(0,0) (150,1) (250,0) (999,0) 
		color			(0,0,.5,.5) (300,0,.9,.5) (999,0,.4,1) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (400,5,5,5) (800,5,5,5) (999,2,2,2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 1.15
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (299,0,0,0) (300,4,4,4) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (299,0) (300,1) (400,0) (999,0) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## el_waterdragon_attack_03 ######### #
<effect>
	 id		1579
	 name		el_waterdragon_attack_03
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		mh_Karke_att5_coremesh_01
	res			3		mh_Karke_att5_coremesh_01
	res			4		mh_Karke_att5_coremesh_01
	res			5		mh_Karke_att5_coremesh_01
	res			6		mh_Karke_att5_coremesh_01
	res			7		mh_Karke_att5_coremesh_01
	res			8		mh_Karke_att5_coremesh_01
	res			9		mh_Karke_att5_coremesh_01
	res			10		mh_Karke_att5_coremesh_01
	res			11		sp_Black_blueglow
	res			12		pt_BreakArms_finishsmoke_01
	res			13		pt_BreakArms_finishsmoke_01
	res			14		pt_BreakArms_finishsmoke_01
	res			15		pt_BreakArms_finishsmoke_01
	res			16		pt_BreakArms_finishsmoke_01
	res			17		sp_CounterHit_floorboom_01
	res			18		sp_CounterHit_floorboom_01
	res			19		sp_CounterHit_floorboom_01
	res			20		sp_CounterHit_floorboom_01
	res			21		sp_CounterHit_floorboom_01
	res			22		sp_CounterHit_floorboom_01
	res			23		sp_CounterHit_floorboom_01
	res			24		sp_CounterHit_floorboom_01
	res			25		sp_CounterHit_floorboom_01
	res			26		sp_CounterHit_floorboom_01
	res			27		pt_Karke_att5_handboompat_01
	res			28		sp_Black_blueglow
	res			29		pt_Karke_att2_finishupsmoke_01
	res			30		pt_BreakArms_finishsmoke_01
	res			31		pt_con_NeoDeuxMarble_pat_01
	res			32		sp_CounterHit_floorboom_01
	res			33		mh_Karke_att5_slashmesh_01
	res			34		sp_Blackhole_wind_01
	res			35		sp_Blackhole_wind_01
	res			36		pt_Drabiss_Warriorboss_diepat_01
	res			37		mh_grupain_summon_01
	res			38		qa_mon_Umbar_att1
	res			39		dc_mon_Fanatic_purble_floor_01
	res			40		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -1
		lifetime		320 520
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.7 4.5 -3
		lifetime		360 560
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.8,1.8,1.8) (900,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.6 3 -5
		lifetime		400 500
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 2 -7.5
		lifetime		440 540
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.3 1.8 -10
		lifetime		480 580
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.7 1.6 -12.5
		lifetime		520 620
		animtime		1
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (800,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.6 -15
		lifetime		560 660
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.2 1.6 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.1 1.6 -20
		lifetime		640 740
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 1.6 -22
		lifetime		680 830
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6 -3.7
		lifetime		320 470
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -1
		lifetime		330 380
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -6
		lifetime		410 460
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -11
		lifetime		490 540
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -16
		lifetime		570 620
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -21
		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -1
		lifetime		320 520
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.7 .1 -3
		lifetime		360 560
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.6 .1 -5
		lifetime		400 600
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 .1 -7.5
		lifetime		440 640
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.3 .1 -10
		lifetime		480 680
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.7 .1 -12.5
		lifetime		520 720
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 .1 -15
		lifetime		560 760
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.2 .1 -17.5
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 .1 -20
		lifetime		640 840
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.2 .1 -22
		lifetime		680 880
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	2 0 1.5
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .7 0
		lifetime		320 550
		animtime		1
		scale			(0,.7,.1,.7) (999,.5,.4,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	.5 6 -2.5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	.3 5.8 -4
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Tantanbo_choco_att01 ######### #
<effect>
	 id		1580
	 name		Tantanbo_choco_att01
	<list>
	res			1		sp_tantanbo_choco_att01_hit
	res			2		sp_tantanbo_choco_att01_hit2
	res			3		pt_choco_tantanbo
	res			4		mh_test5
	res			5		sp_tantanbo_choco_att01_hit
	res			6		sp_tantanbo_choco_att01_hit2
	res			7		sp_tantanbo_choco_att01_hit
	res			8		sp_tantanbo_choco_att01_hit2
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (520,1.5,1.5,1.5) (545,.5,.5,.5) (660,3.2,3.2,3.2) (999,0,0,0) 
		alpha			(0,0) (510,0) (520,1) (550,1) (600,.5) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (490,0) (500,1) (520,1) (540,.6) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 1 -1.5
		lifetime		500 1000
		animtime		0
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (520,1.5,1.5,1.5) (545,.5,.5,.5) (660,3.2,3.2,3.2) (999,0,0,0) 
		alpha			(0,0) (510,0) (520,1) (550,1) (600,.5) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (490,0) (500,1) (520,1) (540,.6) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (520,1.5,1.5,1.5) (545,.5,.5,.5) (660,3.2,3.2,3.2) (999,0,0,0) 
		alpha			(0,0) (510,0) (520,1) (550,1) (600,.5) (660,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 1 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (490,0) (500,1) (520,1) (540,.6) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## M_dk_SHT_die ######### #
<effect>
	 id		1581
	 name		M_dk_SHT_die
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		sp_mon_AWK_Istel_dieglow_01
	res			11		sp_mon_AWK_Istel_dieglow_01
	res			12		sp_mon_AWK_Istel_dieglow_01
	res			13		sp_mon_AWK_Istel_dieglow_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		mh_AWK_ARC_circle_01
	res			19		mh_AWK_ARC_circle_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		sp_AWK_SWD_floorcircle_01
	res			22		sp_AWK_JIN_ARC_Font_01
	res			23		sp_AWK_JIN_ARC_Font_01
	res			24		mh_mon_AWK_Calina_diemesh_01
	res			25		mh_dk_sht_die_1
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## M_dk_SHT_die_2 ######### #
<effect>
	 id		1582
	 name		M_dk_SHT_die_2
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		sp_mon_AWK_Istel_dieglow_01
	res			11		sp_mon_AWK_Istel_dieglow_01
	res			12		sp_mon_AWK_Istel_dieglow_01
	res			13		sp_mon_AWK_Istel_dieglow_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		mh_AWK_ARC_circle_01
	res			19		mh_AWK_ARC_circle_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		sp_AWK_SWD_floorcircle_01
	res			22		sp_AWK_JIN_ARC_Font_01
	res			23		sp_AWK_JIN_ARC_Font_01
	res			24		mh_mon_AWK_Calina_diemesh_01
	res			25		mh_mon_AWK_SHT
	res			26		mh_dk_sht_die_2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## M_dk_SHT_die_3 ######### #
<effect>
	 id		1583
	 name		M_dk_SHT_die_3
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		sp_mon_AWK_Istel_dieglow_01
	res			11		sp_mon_AWK_Istel_dieglow_01
	res			12		sp_mon_AWK_Istel_dieglow_01
	res			13		sp_mon_AWK_Istel_dieglow_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		mh_AWK_ARC_circle_01
	res			19		mh_AWK_ARC_circle_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		sp_AWK_SWD_floorcircle_01
	res			22		sp_AWK_JIN_ARC_Font_01
	res			23		sp_AWK_JIN_ARC_Font_01
	res			24		mh_mon_AWK_Calina_diemesh_01
	res			25		mh_dk_sht_die_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## M_dk_SHT_die_4 ######### #
<effect>
	 id		1584
	 name		M_dk_SHT_die_4
	<list>
	res			1		pt_mon_AWK_Barad_dielight_01
	res			2		dc_mon_wolf_die_01
	res			3		sp_mon_capdesair_floorglow_01
	res			4		pt_mon_AWK_Barad_dieuppat_01
	res			5		mh_muspell_boom
	res			6		mh_muspell_boom
	res			7		pt_mon_AWK_Barad_diesmoke_01
	res			8		qa_phoenix_create_01
	res			9		qa_mon_Umbar_att2
	res			10		sp_mon_AWK_Istel_dieglow_01
	res			11		sp_mon_AWK_Istel_dieglow_01
	res			12		sp_mon_AWK_Istel_dieglow_01
	res			13		sp_mon_AWK_Istel_dieglow_01
	res			14		sp_mon_AWK_Istel_dieglow_01
	res			15		sp_mon_AWK_Istel_dieglow_01
	res			16		sp_mon_AWK_Istel_dieglow_01
	res			17		sp_mon_AWK_Istel_dieglow_01
	res			18		mh_AWK_ARC_circle_01
	res			19		mh_AWK_ARC_circle_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		sp_AWK_SWD_floorcircle_01
	res			22		sp_AWK_JIN_ARC_Font_01
	res			23		sp_AWK_JIN_ARC_Font_01
	res			24		mh_mon_AWK_Calina_diemesh_01
	res			25		mh_dk_sht_die_4
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (300,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,2,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.7,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 380
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		390 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 -2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	-2 -3 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.8,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_AWK_Barad_dieani_01.skel" "effect\Monster\eff_AWK_Barad_dieani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		1
		scale			(0,0,0,0) (250,2,2,2) (500,2,2,2) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		350 450
		animtime		1
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,1,1,1) (400,.7,.5,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Chronos_shoot ######### #
<effect>
	 id		1585
	 name		SHT_Chronos_shoot
	<list>
	res			1		sp_swd_finish_SP_boom
	res			2		sp_swd_mag_finish_circle2
	res			3		sp_swd_mag_finish_circle3
	res			4		sp_swd_ed_finish_circle_black
	res			5		sp_swd_mag_finish_circle
	res			6		sp_swd_mag_finish_circle2
	res			7		pt_swd_mag_att_boom
	res			8		mh_sht_chronos_weapon_shoot
	res			9		pt_Ophiuccus_att01_remote_sht
	res			10		mh_sht_illusion_remote_weapon1
	res			11		mh_sht_Mystic_Aim_RIF_remote
	res			12		mh_sht_chronos_remote
	res			13		mh_sht_chronos_human
	res			14		mh_sht_chronos_remote_ring
	res			15		sp_sht_chronos_ring_01
	res			16		sp_red
	res			17		sn_sht_chronos_ready
	res			18		sn_sht_chronos_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 700
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 580
		animtime		0
		scale			(0,.6,.6,7) (999,..2,..2,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (100,1) (450,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 -1.3
		lifetime		350 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (400,1.2,1.2,1.2) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,.3) (450,.3) (650,0) (999,0) 
		color			(0,1,1,1) (500,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"eff_awk" "effect\Skill\SHT\SHT_cronos_ring_eff.skel" "effect\Skill\SHT\SHT_cronos_ring_eff.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 -1.3
		lifetime		350 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (600,5,5,5) (999,0,0,0) 
		alpha			(0,0) (100,1) (450,1) (650,0) (999,0) 
		color			(0,1,1,1) (500,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_awk" "effect\Skill\SHT\SHT_cronos_ring_eff.skel" "effect\Skill\SHT\SHT_cronos_ring_eff.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Mystic_Aim_ready ######### #
<effect>
	 id		1586
	 name		SHT_Mystic_Aim_ready
	<list>
	res			1		mh_sht_Mystic_Aim
	res			2		sp_CannonFlow_Blue
	res			3		sp_CannonFlow_Blue
	res			4		sp_CannonFlow_Blue
	res			5		sp_CannonFlow_Blue
	res			6		sp_CannonFlow_Blue
	res			7		sp_CannonFlow_Blue
	res			8		sp_deadspark_ring_01
	res			9		sp_deadspark_ring_02
	res			10		sp_deadspark_ring_01
	res			11		sn_sht_misticaim_ready
	res			12		sn_sht_misticaim_ready02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_01" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_02" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_03" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_04" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_05" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_06" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 -1.2
		lifetime		0 1000
		animtime		5
		scale			(0,4.5,4.5,4.5) (999,1,1,1) 
		alpha			(0,.5) (900,0) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -1.2
		lifetime		100 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,1,1,1) 
		alpha			(0,.4) (999,0) 
		color			(0,.8,.8,.6) (999,.8,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_bwz_tera_die ######### #
<effect>
	 id		1587
	 name		dk_bwz_tera_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_bwz_die
	res			3		mh_dk_bwz_tera_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_swd_banzer_die ######### #
<effect>
	 id		1588
	 name		dk_swd_banzer_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_swd_die
	res			3		mh_dk_swd_banzer_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_arc_banzer_die ######### #
<effect>
	 id		1589
	 name		dk_arc_banzer_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_arc_die
	res			3		mh_dk_arc_banzer_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_hil_banzer_die ######### #
<effect>
	 id		1590
	 name		dk_hil_banzer_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_hil_die
	res			3		mh_dk_hil_banzer_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_sum_banzer_die ######### #
<effect>
	 id		1591
	 name		dk_sum_banzer_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_sum_die
	res			3		mh_dk_sum_banzer_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_sor_banzer_die ######### #
<effect>
	 id		1592
	 name		dk_sor_banzer_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_sor_die
	res			3		mh_dk_sor_banzer_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_war_banzer_die ######### #
<effect>
	 id		1593
	 name		dk_war_banzer_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_war_die
	res			3		mh_dk_war_banzer_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_alo_tera_die ######### #
<effect>
	 id		1594
	 name		dk_alo_tera_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_alo_die
	res			3		mh_dk_alo_tera_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_wsu_tera_die ######### #
<effect>
	 id		1595
	 name		dk_wsu_tera_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_wsu_die
	res			3		mh_dk_wsu_tera_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_mse_tera_die ######### #
<effect>
	 id		1596
	 name		dk_mse_tera_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_mse_die
	res			3		mh_dk_mse_tera_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_hwa_tera_die ######### #
<effect>
	 id		1597
	 name		dk_hwa_tera_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_hwa_die
	res			3		mh_dk_hwa_tera_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (300,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## dk_drg_tera_die ######### #
<effect>
	 id		1598
	 name		dk_drg_tera_die
	<list>
	res			1		dc_mon_wolf_die_01
	res			2		mh_dk_drg_die
	res			3		mh_dk_drg_tera_die
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## minotauros_stand ######### #
<effect>
	 id		1599
	 name		minotauros_stand
	<list>
	res			1		sp_mon_mino_eye
	res			2		sp_mon_mino_eye
	res			3		sp_mon_mino_floorglow
	res			4		sp_mon_mino_floorglow2
	res			5		pt_mon_mino_01
	res			6		pt_mon_mino_01
	res			7		pt_mon_mino_01
	res			8		pt_mon_mino_01
	res			9		pt_mon_mino_01
	res			10		pt_mon_mino_01
	res			11		pt_mon_mino_01
	res			12		sp_mon_mino_head
	res			13		sp_mon_mino_head
	res			14		sp_mon_mino_head
	res			15		sp_mon_mino_head
	res			16		sp_mon_mino_head
	res			17		sp_mon_mino_head
	res			18		sp_mon_mino_head
	res			19		sp_mon_mino_head
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eye_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (500,1.5,1.5,1.5) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.5,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_1" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_2" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_3" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_4" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_5" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_6" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"ax_7" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head1" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head2" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head3" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head4" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head5" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head6" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head7" 
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,.3) (444,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## minotauros_att01 ######### #
<effect>
	 id		1600
	 name		minotauros_att01
	<list>
	res			1		mh_mino_att1_slash_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (380,0) (390,1) (460,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## minotauros_att02 ######### #
<effect>
	 id		1601
	 name		minotauros_att02
	<list>
	res			1		qa_mon_elifea_readyfreez_01
	res			2		pt_mon_Yogshield_att3_spark_01
	res			3		sp_mino_boom_01
	res			4		sp_mino_boom_01
	res			5		pt_mino_firesmoke
	res			6		mh_mon_mino_att3_blade_01
	res			7		mh_mon_mino_att3_blade_01
	res			8		mh_mon_mino_att3_wind_01
	res			9		mh_mon_mino_att3_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		170 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 .3 -5.5
		lifetime		160 780
		animtime		0
		scale			(0,4,4,4) (500,1,1,6) (999,0,0,5) 
		color			(0,.2,.4,.8) (999,.2,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 .15
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.4,.8) (999,.2,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 .15
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (720,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (720,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,0) (160,1) (720,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 .5
		lifetime		10 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (150,0) (160,1) (720,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## minotauros_att03 ######### #
<effect>
	 id		1602
	 name		minotauros_att03
	<list>
	res			1		mh_minotauros
	res			2		mh_minotauros_att03_ax
	res			3		sp_mino_jin
	res			4		sp_mino_jin_add
	res			5		sp_mino_jin
	res			6		mh_mino_att03_line
	res			7		mh_mino_att03_line2
	res			8		mh_minotauros_att03_ice
	res			9		sp_mino_att03_tg01
	res			10		sp_mino_att03_tg01
	res			11		sp_mino_att03_tg02
	res			12		sp_mino_att03_tg03
	res			13		dc_muspell_att03_dec_black
	res			14		dc_muspell_att03_dec_black
	res			15		dc_muspell_att03_dec_black
	res			16		dc_mino_att03_tg_dec
	res			17		dc_mino_att03_tg_dec
	res			18		dc_mino_att03_tg_dec
	res			19		dc_mino_att03_tg_dec
	res			20		pt_mino_att03_ice
	res			21		pt_mino_att03_ice
	res			22		pt_mino_att03_ice
	res			23		pt_mino_att03_ice
	res			24		pt_mino_att03_ice
	res			25		qa_camage_mino
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,.9) (700,.9) (880,0) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (300,1,.4,.5) (700,1,.2,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (250,0) (300,.4) (550,.4) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (250,0) (300,.2) (550,.2) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (250,0) (300,1) (550,1) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (620,0) (630,1) (666,1) (710,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (640,1) (700,1) (780,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (680,0) (800,1) (830,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 -9
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,19,19,19) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -9
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 -9
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 -9
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,23,23,23) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -7
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (800,.5) (830,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -12
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (780,0) (800,.5) (830,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -17
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (880,0) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -8
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (680,0) (800,.5) (830,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -11
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (720,0) (790,1) (830,1) (900,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -15
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (780,0) (800,1) (900,0) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -20
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (800,0) (890,.8) (960,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 -5
		lifetime		650 750
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 -8
		lifetime		680 780
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.5 -12
		lifetime		720 810
		animtime		0
		alpha			(0,1) (600,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 -18
		lifetime		760 890
		animtime		0
		alpha			(0,1) (700,1) (870,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3.5 -23
		lifetime		800 960
		animtime		0
		alpha			(0,1) (800,1) (890,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		630 940
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## minotauros_die ######### #
<effect>
	 id		1603
	 name		minotauros_die
	<list>
	res			1		mh_mino_die
	res			2		sp_instinctpower_floorsmoke_01
	res			3		pt_mon_mino_dielight_01
	res			4		dc_batsum_floor
	res			5		pt_summonghost_smoke_01
	res			6		sp_Blackhole_circle_02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,.5,.3,.4) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 .5
		lifetime		250 600
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.4,.8) (999,.2,.4,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		550 900
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (300,.8) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_dog_att1 ######### #
<effect>
	 id		1604
	 name		house_dog_att1
	<list>
	res			1		sp_Obscura_att1_glow
	res			2		sp_Obscura_att1_finishcircle_01#.dds
	res			3		sp_Obscura_att1_finishcircle_01#.dds
	res			4		sp_portal_redglow
	res			5		mh_test5
	res			6		pt_house_att1_boompat
	res			7		sn_House_dog_att01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"head" 
		scale			(0,1,1,1) (600,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .8 -.8
		lifetime		650 950
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .8 -.8
		lifetime		650 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 -.8
		lifetime		650 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .8 -.8
		lifetime		650 660
		animtime		1
		scale			(0,.5,.5,.5) (500,.3,.3,1.5) (999,0,0,2) 
		color			(0,1,1,1) (999,1,.4,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_dog_att2 ######### #
<effect>
	 id		1605
	 name		house_dog_att2
	<list>
	res			1		pt_Runesneo_att2_boompat
	res			2		sp_Obscura_att3_boom_01
	res			3		sp_Obscura_att3_boom_01
	res			4		pt_Runesneo_att2_boompat
	res			5		sp_portal_redglow
	res			6		sp_Obscura_att3_boomcircle_01
	res			7		mh_house_att
	res			8		mh_dog_att3_slash_01
	res			9		sn_House_dog_att02
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 1.6 -1.2
		lifetime		670 680
		animtime		1
		scale			(0,.5,.5,.5) (500,.3,.3,1) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 -1.2
		lifetime		670 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 -1.2
		lifetime		670 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 -1.2
		lifetime		670 680
		animtime		1
		scale			(0,.5,.5,.5) (500,.2,.2,3) (999,0,0,3) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 -1.2
		lifetime		670 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 -1.2
		lifetime		670 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_dog_die ######### #
<effect>
	 id		1606
	 name		house_dog_die
	<list>
	res			1		mh_house_dog_die
	res			2		sn_House_dog_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att01 ######### #
<effect>
	 id		1607
	 name		kastotika_att01
	<list>
	res			1		mh_KASTOTICA_att01_slash
	res			2		mh_kastotika_att02
	res			3		mh_KASTOTICA_att01_slash02
	res			4		sn_House_boss_att01
	res			5		sn_House_boss_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (610,0) (620,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (610,0) (620,.5) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att02 ######### #
<effect>
	 id		1608
	 name		kastotika_att02
	<list>
	res			1		mh_KASTOTICA_att02_slash
	res			2		mh_kastotika_att02
	res			3		pt_kastotika_att02_bom01
	res			4		pt_kastotika_att02_bom02
	res			5		mh_kastotika_att02_light
	res			6		qa_quake01
	res			7		qa_viciousmirror_boom_01
	res			8		dc_kastotika_att02
	res			9		sp_Kastotca_gathercircle
	res			10		mh_KASTOTICA_att02_slash
	res			11		dc_kastotika_att02_wave
	res			12		dc_kastotika_att02_light_dec01
	res			13		dc_kastotika_att02_light_dec01
	res			14		dc_kastotika_att02_light_dec01
	res			15		dc_kastotika_att02_light_dec01
	res			16		dc_kastotika_att02_wave
	res			17		dc_kastotika_att02_wave02
	res			18		dc_kastotika_att02_crack
	res			19		mh_kastotika_att02_light
	res			20		sn_House_boss_att02
	res			21		sn_House_boss_att02_1
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 10
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (490,0) (500,1) (600,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -4
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		370 1000
		animtime		0
		alpha			(0,0) (366,0) (411,1) (488,1) (555,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4.5
		lifetime		350 1000
		animtime		0
		alpha			(0,0) (240,0) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 3 -1
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (500,1,1,1) 
		alpha			(0,0) (100,1) (500,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 10
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (490,0) (500,.5) (600,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (200,10,10,10) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		500 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -8
		lifetime		550 850
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -5
		lifetime		600 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -9
		lifetime		650 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (200,10,10,10) 
		alpha			(0,1) (400,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (200,8,8,8) 
		alpha			(0,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		alpha			(0,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -2
		lifetime		370 1000
		animtime		0
		alpha			(0,0) (366,0) (411,1) (488,1) (555,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att03 ######### #
<effect>
	 id		1609
	 name		kastotika_att03
	<list>
	res			1		mh_kastotica_att03_wave
	res			2		mh_kastotica_att03_wave
	res			3		mh_kastotica_att03_wave
	res			4		dc_kastotika_att03_wave
	res			5		dc_kastotika_att03_crack
	res			6		mh_KASTOTICA_att03_waveslash
	res			7		mh_KASTOTICA_att03_waveslash
	res			8		mh_KASTOTICA_att03_waveslash
	res			9		mh_KASTOTICA_att03_waveslash
	res			10		mh_KASTOTICA_att03_slash
	res			11		dc_kastotika_att03_big_wave
	res			12		dc_kastotika_att03_big_wave
	res			13		pt_kastotika_att03_smoke1
	res			14		pt_kastotika_att03_smoke2
	res			15		mh_KASTOTICA_att03_jump
	res			16		mh_KASTOTICA_att03_jump
	res			17		mh_KASTOTICA_att03_jump
	res			18		qa_agathion_boom3
	res			19		mh_kastotila_att03_body
	res			20		sn_House_boss_att03
	res			21		sn_House_boss_att03_1
	res			22		mh_kastotica_att03_sword
	res			23		sp_kastotika_att03_ready
	res			24		sp_kastotika_att03_ready_circle
	res			25		sp_kastotika_att03_ready_circle2
	res			26		sp_kastotika_att03_ready
	res			27		mh_kastotica_att03_wave_finish
	res			28		mh_kastotica_att03_circle_finish
	res			29		dc_kastotika_att03_crack2
	res			30		sn_House_boss_att03_0
	res			31		dc_kastotika_att03_alarm
	res			32		dc_kastotika_att03_alarm2
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		744 814
		animtime		1
		scale			(0,.7,3,.7) (999,1.2,.5,1.2) 
		alpha			(0,.3) (750,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		744 874
		animtime		1
		scale			(0,.6,15,.6) (999,.7,.1,.7) 
		alpha			(0,.3) (750,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		744 924
		animtime		1
		scale			(0,.75,14,.75) (999,.9,.2,.9) 
		alpha			(0,0) (100,.5) (750,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (880,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		744 994
		animtime		1
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 0
		lifetime		744 994
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		744 994
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 0
		lifetime		744 994
		animtime		1
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (570,0) (572,1) (606,.5) (700,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		856 1000
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,.5,.2,0) (999,.3,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		744 1000
		animtime		0
		scale			(0,.1,.1,.1) (400,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,0,.5,1) (800,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		744 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 657
		animtime		1
		scale			(0,1,1,1) (999,.7,6,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,.5,1) (300,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		622 670
		animtime		1
		scale			(0,1,1,1) (999,.7,6,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,.5,1) (300,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		630 780
		animtime		1
		scale			(0,1,1,1) (999,.7,6,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,.5,1) (300,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (400,.8) (600,1) (800,0) (999,0) 
		color			(0,.2,.4,1) (999,0,0,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (110,1) (450,1) (999,0) 
		color			(0,.9,.3,.3) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (700,1) (750,.1) (800,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (400,.8) (600,1) (800,0) (999,0) 
		color			(0,.3,.5,1) (999,.2,0,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		745 1000
		animtime		1
		scale			(0,.8,1,.8) (999,1.4,2,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		745 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (150,1) (300,.5) (450,1) (600,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (150,1) (300,.5) (450,1) (600,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att04 ######### #
<effect>
	 id		1610
	 name		kastotika_att04
	<list>
	res			1		mh_KASTOTICA_att04_sword
	res			2		mh_test6
	res			3		qa_deadspack_02
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (125,.9) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		638 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_stand ######### #
<effect>
	 id		1611
	 name		kastotika_stand
	<list>
	res			1		pt_kastotika_body_pt01
	res			2		pt_kastotika_body_pt02
	res			3		dc_kastotika_stand
	res			4		mh_test6
	res			5		pt_kastotika_01
	res			6		pt_kastotika_01
	res			7		pt_kastotika_01
	res			8		pt_kastotika_01
	res			9		mh_kastotika_sword
	res			10		pt_kastotika_stand
	res			11		pt_kastotika_stand2
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (999,3,3,7) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.9) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		scale			(0,1.2,1.2,1.2) (500,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		alpha			(0,0) (450,.4) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Bone001" "Monster\KASTIOTICA_BOSS.skel" "Monster\kastiotica\KASTIOTICA_BOSS_stand.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,8,8,12) (999,4,4,14) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## kastotika_die ######### #
<effect>
	 id		1612
	 name		kastotika_die
	<list>
	res			1		mh_kastotika_die
	res			2		sp_AWK_SOR_gathercircle_01
	res			3		sp_AWK_SOR_gathercircle_01
	res			4		sp_Blackhole_wind_01
	res			5		sp_Blackhole_wind_01
	res			6		pt_BindSword_finishpat_01
	res			7		pt_Drabiss_Warriorboss_diepat_01
	res			8		qa_agathion_boom
	res			9		mh_summonghost_circle_01
	res			10		pt_mon_poseidon_dielightpat
	res			11		sn_House_boss_die
	res			12		sn_House_boss_die_1
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 7 0
		lifetime		900 1000
		animtime		0
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 7 0
		lifetime		900 1000
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 7 0
		lifetime		900 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 7 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		rotation		(0,180) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 7 0
		lifetime		900 1000
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 7 0
		lifetime		900 1000
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.9) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_appear ######### #
<effect>
	 id		1613
	 name		kastotika_appear
	<list>
	res			1		mh_house_dog_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## kastotika_att05 ######### #
<effect>
	 id		1614
	 name		kastotika_att05
	<list>
	res			1		mh_KASTOTICA_att05_sword
	res			2		mh_KASTOTICA_att05_slash
	res			3		pt_kastotika_att02_bom01
	res			4		pt_kastotika_att02_bom02
	res			5		qa_ducemable_boom
	res			6		dc_kastotika_stand
	res			7		sp_thundersphere_circle_01
	res			8		sp_thundersphere_sphere_01
	res			9		sp_energyshield_handglow
	res			10		mh_kastotila_05_test
	res			11		sn_House_boss_att05
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (614,1) (700,1) (748,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (614,1) (700,1) (748,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -4
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		642 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (671,1,1,1) 
		alpha			(0,1) (671,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (600,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_armor_stand ######### #
<effect>
	 id		1615
	 name		house_statue_armor_stand
	<list>
	res			1		pt_statue_armor_stand_light
	res			2		pt_statue_armor_stand_smoke
	res			3		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## house_statue_magic_stand ######### #
<effect>
	 id		1616
	 name		house_statue_magic_stand
	<list>
	res			1		pt_statue_armor_stand_smoke
	res			2		pt_statue_magic_stand_light
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## house_statue_spear_stand ######### #
<effect>
	 id		1617
	 name		house_statue_spear_stand
	<list>
	res			1		pt_statue_armor_stand_smoke
	res			2		pt_statue_spear_stand_light
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	.2 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (500,.15) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weirnom_att01 ######### #
<effect>
	 id		1618
	 name		weirnom_att01
	<list>
	res			1		mh_test5
	res			2		sp_Blackhole_wind_01
	res			3		dc_weirnom_att01_dec01
	res			4		dc_weirnom_att01_black
	res			5		dc_weirnom_att01_dec02
	res			6		dc_weirnom_att01_dec02
	res			7		dc_weirnom_att01_dec02
	res			8		pt_weirnom_att01_bom
	res			9		sn_weirnom_att01
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5.5 -1
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			0,0,0,0) (500,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.7) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 .5(0,1)
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -2
		lifetime		700 1000
		animtime		0
		scale			(0,0.6,1,1) (999,0.5,.5,3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weirnom_att02 ######### #
<effect>
	 id		1619
	 name		weirnom_att02
	<list>
	res			1		mh_pvpvictory_cylinder_01
	res			2		mh_pvpvictory_cylinder_02
	res			3		mh_pvpvictory_cylinder_03
	res			4		pt_mon_Umbar_att3boomsmoke_01
	res			5		dc_Drabiss_Warriorboss_att4_floorboom_01
	res			6		dc_Drabiss_Warriorboss_att4_floorboom_01
	res			7		dc_batsum_floor
	res			8		pt_Drabiss_warriorboss_att4_stone1
	res			9		pt_Drabiss_warriorboss_att4_stone2
	res			10		sp_mon_Niniell_basiccircle_02
	res			11		sp_outrage_boomsec_01
	res			12		pt_mon_a_immotal_dielightpat
	res			13		qa_hellburst_boom_01
	res			14		qa_thundersphere_ready_01
	res			15		sp_mon_Niniell_basiccircle_02
	res			16		mh_test5
	res			17		sp_Blackhole_wind_02
	res			18		sp_Blackhole_wind_02
	res			19		sp_NUTE_att3_Shoot_Wave
	res			20		sp_DarkExplosion_floorboom_02
	res			21		sp_DarkExplosion_floorboom_02
	res			22		sp_weirnom_att2_jin_01
	res			23		sp_weirnom_att2_jin_01
	res			24		sp_weirnom_glow_01
	res			25		sp_weirnom_glow_01
	res			26		sp_weirnom_glow_01
	res			27		sp_weirnom_glow_01
	res			28		sp_weirnom_glow_01
	res			29		sp_weirnom_glow_01
	res			30		sp_DarkExplosion_floorboom_02
	res			31		sp_Black_redglow
	res			32		sp_weirnom_att4_floorglow_01
	res			33		sp_weirnom_att4_floorglow_01
	res			34		mh_weirnom_att3_boomflash_01
	res			35		sn_weirnom_att02
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		1
		scale			(0,2.2,2,2.2) (999,2.2,2,2.2) 
		alpha			(0,0) (100,.8) (680,.8) (999,0) 
		color			(0,.9,.1,.25) (999,.9,.1,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 780
		animtime		1
		scale			(0,2.2,2,2.2) (999,2.2,2,2.2) 
		alpha			(0,0) (100,.8) (680,.8) (999,0) 
		color			(0,.9,.1,.25) (999,.9,.1,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 810
		animtime		1
		scale			(0,2.2,2,2.2) (999,2.2,2,2.2) 
		alpha			(0,0) (100,.8) (680,.8) (999,0) 
		color			(0,.9,.1,.25) (999,.9,.1,.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		870 920
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		scale			(0,41,41,41) (999,51,51,51) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		scale			(0,36,36,36) (999,46,46,46) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		scale			(0,31,31,31) (999,31,31,31) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		870 970
		animtime		0
		scale			(0,.8,.8,.8) (999,.6,.6,.6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		870 970
		animtime		0
		scale			(0,.8,.8,.8) (999,.6,.6,.6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		870 970
		animtime		0
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4.5 0
		lifetime		250 700
		animtime		1
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		scale			(0,5,5,11) (999,.8,.8,16) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 640
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		890 1000
		animtime		0
		scale			(0,4,4,4) (999,24,24,24) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,1,.1,.18) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		870 1000
		animtime		0
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		870 1000
		animtime		0
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		870 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.1,.18) (300,1,.1,.18) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 0
		lifetime		0 870
		animtime		0
		scale			(0,15,15,15) (500,50,50,50) (999,75,75,75) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 870
		animtime		0
		scale			(0,25,25,25) (500,65,65,65) (999,75,75,75) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 0
		lifetime		870 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (200,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (700,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (470,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (700,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (470,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (700,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (470,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (700,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (470,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (700,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (470,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (700,5,5,5) (999,5,5,5) 
		alpha			(0,.8) (470,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.skel" "effect\Monster\eff_Drabiss_Warriorboss_att4_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .3 0
		lifetime		0 870
		animtime		0
		scale			(0,10,10,10) (500,35,35,35) (999,60,60,60) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		870 950
		animtime		0
		scale			(0,16,16,16) (999,26,26,26) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		900 1000
		animtime		0
		scale			(0,41,41,41) (999,61,61,61) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		870 1000
		animtime		0
		scale			(0,41,41,41) (999,70,70,70) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		870 970
		animtime		1
		scale			(0,1,1,1) (999,.92,.92,.92) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weirnom_att03 ######### #
<effect>
	 id		1620
	 name		weirnom_att03
	<list>
	res			1		mh_test5
	res			2		sp_succubus_queen_att03_hand
	res			3		sp_succubus_queen_att03_hand
	res			4		mh_weirnom_att3_light1
	res			5		mh_weirnom_att3_light3
	res			6		mh_weirnom_att3_light3
	res			7		qa_weornom_att03_boom
	res			8		mh_weirnom_att3_light2
	res			9		sn_weirnom_att03
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		1
		alpha			(0,0) (300,0.4) (800,0.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (300,0.4) (800,0.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (300,0.4) (800,0.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.4) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weirnom_att04 ######### #
<effect>
	 id		1621
	 name		weirnom_att04
	<list>
	res			1		mh_test6
	res			2		pt_ViolencFrick_finishsmoke_01
	res			3		sp_Black_blueglow
	res			4		sp_mon_Yoshima_Hellburst_groundglow_01
	res			5		dc_firefury_boom_burns
	res			6		pt_mon_Yoshima_Hellburst_expat_02
	res			7		sp_con_Filatus_S_floorboom_01
	res			8		sp_con_Filatus_S_floorboom_01
	res			9		pt_mon_Umbar_att2smoke_01
	res			10		pt_mon_Yoshima_Hellburst_bompat_01
	res			11		pt_mon_Umbar_att1stone1
	res			12		mh_agares_boom
	res			13		mh_AWK_SOR_glowmap_01
	res			14		mh_con_shadowreveng_02
	res			15		sp_outrage_boomsec_01
	res			16		pt_Runesneo_att5_gatherpat_01
	res			17		qa_hellburst_keep_01
	res			18		qa_mon_Umbar_att1
	res			19		sp_freezingspirit_glow_01
	res			20		sp_freezingspirit_glow_01
	res			21		sp_freezingspirit_glow_01
	res			22		sp_freezingspirit_glow_01
	res			23		sn_weirnom_att04
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 2
		lifetime		400 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.7 -1.7
		lifetime		650 1000
		animtime		1
		scale			(0,1,1,1) (150,3,3,3) (999,4,4,4) 
		alpha			(0,1) (800,.9) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,15,15,15) (300,26,26,26) (999,28,28,28) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,4,4,4) (999,18,18,18) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1.7
		lifetime		540 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -1.7
		lifetime		540 1000
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,2.5,0,2.5) (999,2.5,3,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.5,1.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1.7
		lifetime		540 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.5,1.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		bonename		"head" 
		scale			(0,2,2,4) (500,.4,.4,15) (999,4,4,4) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		540 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 5.5 -2.5
		lifetime		540 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 4.5 -2.5
		lifetime		540 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1 3.5 -2.5
		lifetime		540 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	-1 2.5 -2.5
		lifetime		540 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,0,0,0) 
		color			(0,.9,0,.2) (999,1,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## weirnom_die ######### #
<effect>
	 id		1622
	 name		weirnom_die
	<list>
	res			1		mh_weirnom_die
	res			2		dc_weirnom_die_modul
	res			3		pt_weirnom_smoke_1
	res			4		pt_weirnom_smoke_2
	res			5		pt_weirnom_smoke_jul
	res			6		pt_weirnom_smoke_jul_add
	res			7		sp_weirnom_hit_mod
	res			8		dc_weirnom_die_wave
	res			9		pt_weirnom_die_smoke
	res			10		pt_weirnom_die_dot
	res			11		dc_weirnom_die_wave2
	res			12		dc_weirnom_die_wave2
	res			13		qa_monster_die
	res			14		sn_weirnom_die
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (150,1,.5,1) (300,1,1,1) (500,1,.2,0) (750,.5,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,.8) (900,.8) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.2,0,.1) 
		randomstart		false
		active			true
		bone_animation	"Bone_Chair_Main" "Monster\Lady_Kwira.skel" "effect\monster\eff_Lady_Kwira_die.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 0
		lifetime		580 800
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,0,0) (500,.1,0,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		590 800
		animtime		0
		scale			(0,3,3,20) (999,.1,.1,24) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.2 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,18,18,18) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		580 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,15) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.2,.2,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (150,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att01_red ######### #
<effect>
	 id		1623
	 name		kastotika_att01_red
	<list>
	res			1		mh_kastotika_att02
	res			2		sn_House_boss_att01
	res			3		sn_House_boss_att01_1
	res			4		mh_KASTOTICA_att01_slash_red
	res			5		mh_KASTOTICA_att01_slash02_red
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (610,0) (620,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (610,0) (620,.5) (700,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att02_red ######### #
<effect>
	 id		1624
	 name		kastotika_att02_red
	<list>
	res			1		mh_KASTOTICA_att02_slash
	res			2		mh_kastotika_att02
	res			3		pt_kastotika_att02_bom01
	res			4		pt_kastotika_att02_bom02
	res			5		mh_kastotika_att02_light
	res			6		qa_quake01
	res			7		qa_viciousmirror_boom_01
	res			8		dc_kastotika_att02
	res			9		sp_Kastotca_gathercircle
	res			10		mh_KASTOTICA_att02_slash
	res			11		dc_kastotika_att02_wave
	res			12		dc_kastotika_att02_light_dec01
	res			13		dc_kastotika_att02_light_dec01
	res			14		dc_kastotika_att02_light_dec01
	res			15		dc_kastotika_att02_light_dec01
	res			16		dc_kastotika_att02_wave
	res			17		dc_kastotika_att02_wave02
	res			18		dc_kastotika_att02_crack
	res			19		mh_kastotika_att02_light
	res			20		sn_House_boss_att02
	res			21		sn_House_boss_att02_1
	res			22		mh_test5
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 10
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (490,0) (500,1) (600,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,25) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -4
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,25) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2
		lifetime		370 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (366,0) (411,1) (488,1) (555,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -4.5
		lifetime		350 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (240,0) (250,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 3 -1
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (500,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 10
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (490,0) (500,.5) (600,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (200,13,13,13) 
		alpha			(0,1) (400,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4
		lifetime		500 850
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -8
		lifetime		550 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -5
		lifetime		600 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -9
		lifetime		650 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (200,13,13,13) 
		alpha			(0,1) (400,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (200,12,12,12) 
		alpha			(0,1) (500,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -4.5
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (700,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -2
		lifetime		370 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (366,0) (411,1) (488,1) (555,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## kastotika_att03_red ######### #
<effect>
	 id		1625
	 name		kastotika_att03_red
	<list>
	res			1		mh_kastotica_att03_wave
	res			2		mh_kastotica_att03_wave
	res			3		mh_kastotica_att03_wave
	res			4		dc_kastotika_att03_wave
	res			5		dc_kastotika_att03_crack
	res			6		mh_KASTOTICA_att03_waveslash
	res			7		mh_KASTOTICA_att03_waveslash
	res			8		mh_KASTOTICA_att03_waveslash
	res			9		mh_KASTOTICA_att03_waveslash
	res			10		mh_KASTOTICA_att03_slash
	res			11		dc_kastotika_att03_big_wave
	res			12		dc_kastotika_att03_big_wave
	res			13		pt_kastotika_att03_smoke1
	res			14		pt_kastotika_att03_smoke2
	res			15		mh_KASTOTICA_att03_jump
	res			16		mh_KASTOTICA_att03_jump
	res			17		mh_KASTOTICA_att03_jump
	res			18		qa_agathion_boom3
	res			19		sn_House_boss_att03
	res			20		sn_House_boss_att03_1
	res			21		sp_kastotika_att03_ready
	res			22		sp_kastotika_att03_ready_circle
	res			23		sp_kastotika_att03_ready_circle2
	res			24		sp_kastotika_att03_ready
	res			25		mh_kastotica_att03_wave_finish
	res			26		mh_kastotica_att03_circle_finish
	res			27		dc_kastotika_att03_crack2
	res			28		sn_House_boss_att03_0
	res			29		dc_kastotika_att03_alarm
	res			30		dc_kastotika_att03_alarm2
	res			31		mh_kastotila_att03_body_red
	res			32		mh_kastotica_att03_sword_red
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		744 814
		animtime		1
		scale			(0,.7,3,.7) (999,1.2,.5,1.2) 
		alpha			(0,.3) (750,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		744 874
		animtime		1
		scale			(0,.6,15,.6) (999,.7,.1,.7) 
		alpha			(0,.3) (750,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		744 924
		animtime		1
		scale			(0,.75,14,.75) (999,.9,.2,.9) 
		alpha			(0,0) (100,.5) (750,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,.5) (850,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (880,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		744 994
		animtime		1
		scale			(0,.6,2,.6) (999,.9,1,.9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 0
		lifetime		744 994
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		744 994
		animtime		1
		scale			(0,.5,2,.5) (999,.8,1,.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 0
		lifetime		744 994
		animtime		1
		scale			(0,.7,2,.7) (999,.8,1,.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (570,0) (572,1) (606,.5) (700,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		856 1000
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		744 1000
		animtime		0
		scale			(0,.1,.1,.1) (400,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		744 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 657
		animtime		1
		scale			(0,1,1,1) (999,.7,6,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		622 670
		animtime		1
		scale			(0,1,1,1) (999,.7,6,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		630 780
		animtime		1
		scale			(0,1,1,1) (999,.7,6,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (400,.8) (600,1) (800,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (110,1) (450,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (700,1) (750,.1) (800,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (400,.8) (600,1) (800,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		745 1000
		animtime		1
		scale			(0,.8,1,.8) (999,1.4,2,1.4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		745 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,.7) (800,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (150,1) (300,.5) (450,1) (600,1) (620,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (150,1) (300,.5) (450,1) (600,1) (620,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_stand_red ######### #
<effect>
	 id		1626
	 name		kastotika_stand_red
	<list>
	res			1		pt_kastotika_body_pt01
	res			2		pt_kastotika_body_pt02
	res			3		dc_kastotika_stand
	res			4		pt_kastotika_01
	res			5		pt_kastotika_01
	res			6		pt_kastotika_01
	res			7		pt_kastotika_01
	res			8		pt_kastotika_stand
	res			9		pt_kastotika_stand2
	res			10		mh_test5
	res			11		pt_HellGate_type_03
	res			12		pt_HellGate_type_04
	res			13		pt_Sor_FM_start_energy_smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (999,5,5,7) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (999,5,5,7) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.9) (999,.9) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy001" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy002" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy003" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dummy004" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,10,10,14) (999,6,6,16) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,.7,.7,.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -.2
		lifetime		150 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_die_phase2 ######### #
<effect>
	 id		1627
	 name		kastotika_die_phase2
	<list>
	res			1		qa_agathion_boom
	res			2		sn_House_boss_die
	res			3		sn_House_boss_die_1
	res			4		mh_kastotika_die_ver3
	res			5		mh_kastotika_eff_ver3_phse3
	res			6		mh_kastotika_eff_ver3_phse3_2
	res			7		pt_kastotika_phase01_black_red
	res			8		pt_kastotika_phase01_fast_fly
	res			9		dc_red_02
	res			10		dc_red_02
	res			11		dc_red_02
	res			12		pt_kastotika_phase01_red_smoke01
	res			13		pt_kastotika_phase01_red_smoke02
	res			14		dc_Kastotika_ph2_darkred
	res			15		dc_deadspin
	res			16		pt_smoke_ground_black
	res			17		pt_smoke_ground_black
	res			18		pt_smoke_ground_black
	res			19		pt_kastoti3_field_smoke01
	res			20		dc_kastotika_magiczone_02
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		color			(0,0,0,0) (700,0,0,0) (999,1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		color			(0,0,0,0) (700,0,0,0) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,16) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.01,0.01,0.01) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,3,3,20) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (166,0) (277,0.5) (666,0.8) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (166,0) (277,0.5) (666,0.8) (833,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 3
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2 2 -2
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.2) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 4 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,0,0) (300,.5,0,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (722,6,6,6) (999,8,8,8) 
		alpha			(0,0) (666,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_att05_red ######### #
<effect>
	 id		1628
	 name		kastotika_att05_red
	<list>
	res			1		pt_kastotika_att02_bom01
	res			2		pt_kastotika_att02_bom02
	res			3		qa_ducemable_boom
	res			4		dc_kastotika_stand
	res			5		sp_thundersphere_circle_01
	res			6		sp_thundersphere_sphere_01
	res			7		sp_energyshield_handglow
	res			8		sn_House_boss_att05
	res			9		mh_KASTOTICA_att05_sword_red
	res			10		mh_KASTOTICA_att05_slash_red
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 -4
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -4
		lifetime		642 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		642 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (671,1,1,1) 
		alpha			(0,1) (671,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (614,1) (700,1) (748,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (614,1) (700,1) (748,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## kastotika_die_phase1 ######### #
<effect>
	 id		1629
	 name		kastotika_die_phase1
	<list>
	res			1		qa_agathion_boom
	res			2		sn_House_boss_die
	res			3		sn_House_boss_die_1
	res			4		mh_kastotika_die_ver2
	res			5		pt_kastotika_phase01_black_red
	res			6		pt_kastotika_phase01_fast_fly
	res			7		dc_red_02
	res			8		dc_red_02
	res			9		dc_red_02
	res			10		pt_kastotika_phase01_red_smoke01
	res			11		pt_kastotika_phase01_red_smoke02
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,13) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.01,0.01,0.01) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icemonkey_stand ######### #
<effect>
	 id		1630
	 name		icemonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_DarkExplosion_floorboom_01
	res			6		sp_DarkExplosion_floorboom_01
	res			7		sp_Thema_Fireworks_Redpatfloor_01
	res			8		sp_icemonkey_bodyglow
	res			9		pt_icemonkey_stand01
	res			10		pt_icemonkey_stand01
	res			11		sp_icemonkey_eyeglow
	res			12		pt_icemonkey_snow
	res			13		pt_icemonkey_stand01
	res			14		pt_icemonkey_stand01
	res			15		pt_icemonkey_stand01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.2,1) (500,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.2,1) (500,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.2,1) (500,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.5,1) (500,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0.2,0.7,1) (400,0.2,.7,1) (999,0.2,.7,1) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0.2,0.7,1) (400,0.2,.7,1) (999,0.2,.7,1) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (555,7.5,7.5,7.5) (999,6,6,6) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (555,.15,.15,.15) (999,.1,.1,.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavide" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## darkmonkey_stand ######### #
<effect>
	 id		1631
	 name		darkmonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_DarkExplosion_floorboom_01
	res			7		sp_DarkExplosion_floorboom_01
	res			8		sp_Thema_Fireworks_Redpatfloor_01
	res			9		mh_test5
	res			10		pt_smoke_monkey_dark
	res			11		pt_smoke_monkey_dark
	res			12		pt_smoke_monkey_dark
	res			13		pt_smoke_monkey_dark
	res			14		pt_smoke_monkey_dark
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Spine" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Neck" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (500,1.6,1.6,1.6) (999,1.7,1.7,1.7) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Head" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,0,.2,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 head" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,3,3,3) (0,6,6,10) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## poisonmonkey_stand ######### #
<effect>
	 id		1632
	 name		poisonmonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_DarkExplosion_floorboom_01
	res			8		sp_DarkExplosion_floorboom_01
	res			9		sp_Thema_Fireworks_Redpatfloor_01
	res			10		sp_poisonmonkey_bodyglow01
	res			11		pt_poisonmonkey_smoke01
	res			12		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (400,0,0.5,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (400,0,0.5,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0.5) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## cursemonkey_stand ######### #
<effect>
	 id		1633
	 name		cursemonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_mon_Hellion_eyelight
	res			7		pt_WeaknessArms_Handpat_01
	res			8		pt_WeaknessArms_finishsmoke_01
	res			9		sp_Thema_Fireworks_Redpatfloor_01
	res			10		sp_monkey_01
	res			11		sp_monkey_01
	res			12		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,0,.2,1) (800,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.5,.2,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0.5,0,.7) (400,0.3,0,0.5) (999,.1,0,0.3) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0.5,0,.7) (400,0.3,0,0.5) (999,.1,0,0.3) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## thundermonkey_stand ######### #
<effect>
	 id		1634
	 name		thundermonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_mon_Hellion_eyelight
	res			7		pt_WeaknessArms_Handpat_01
	res			8		pt_Measur_HandFiretail_01
	res			9		sp_monkey_01
	res			10		sp_monkey_01
	res			11		mh_thundermonkey_01
	res			12		pt_thundermonkey_01
	res			13		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,1,1,0) (800,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,1,1,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,0.5,0.5,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,1,1,0) (400,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Eris_Monkey_Boss_stand ######### #
<effect>
	 id		1635
	 name		Eris_Monkey_Boss_stand
	<list>
	res			1		mh_Drabiss_Magicboss_stand
	res			2		pt_Drabiss_Warrior_stand_smoke_01
	res			3		pt_Drabiss_Warrior_stand_smoke_01
	res			4		pt_Drabiss_Warrior_stand_smoke_01
	res			5		sp_Tempus_A_StandGlow_01
	res			6		sp_mon_elifea_eyelight
	res			7		sp_mon_elifea_eyelight
	res			8		dc_AirSpirit_floorglow_01
	res			9		pt_Tempus_A_stand_01
	res			10		mh_zzz_test
	res			11		sp_Tempus_A_StandGlow_01
	res			12		mh_Eris_Monkey_Boss_stand_lightning_01
	res			13		mh_Eris_Monkey_Boss_stand_lightning_02
	res			14		mh_Eris_Monkey_Boss_stand_lightning_03
	res			15		mh_Eris_Monkey_Boss_stand_lightning_04
	res			16		mh_Eris_Monkey_Boss_stand_lightning_01
	res			17		mh_Eris_Monkey_Boss_stand_lightning_02
	res			18		mh_Eris_Monkey_Boss_stand_lightning_03
	res			19		mh_Eris_Monkey_Boss_stand_lightning_04
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 -1
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,.3,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,.3,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,.3,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L_shield" 
		scale			(0,8,8,8) (500,10,10,10) (999,8,8,8) 
		color			(0,1,.5,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_eye" 
		color			(0,1,.5,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_eye" 
		color			(0,1,.5,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 2
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3.8,3.8,3.8) (999,3.5,3.5,3.5) 
		color			(0,.7,.5,1) (500,.7,.5,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L_shield" 
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R_shield" 
		scale			(0,8,8,8) (500,10,10,10) (999,8,8,8) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		2
		bonename		"eff_L_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		2
		bonename		"eff_L_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		3
		bonename		"eff_L_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		2
		bonename		"eff_R_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		2
		bonename		"eff_R_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		3
		bonename		"eff_R_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		bonename		"eff_R_shield" 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_Monkey_die ######### #
<effect>
	 id		1636
	 name		Eris_Monkey_die
	<list>
	res			1		pt_mon_AWK_Glawar_dielight_01
	res			2		sp_outrage_boomsec_01
	res			3		sp_Blackholel_circle_01
	res			4		sp_Blackholel_circle_01
	res			5		sp_Blackholel_circle_01
	res			6		sp_Blackholel_circle_01
	res			7		sp_Blackhole_wind_01
	res			8		pt_mon_Yogmonde_diepat_01
	res			9		pt_Lignhert_die_boomjul_01
	res			10		sp_Lignhert_die_boomcircle
	res			11		sp_Lignhert_die_boomcircle
	res			12		qa_hellburst_keep_01
	res			13		qa_mon_Umbar_att1
	res			14		mh_Eris_Monkey_Boss_die
	res			15		sp_mon_elifea_eyelight
	res			16		sp_mon_elifea_eyelight
	res			17		dc_Eris_Monkey_die_black
	res			18		sn_Eris_Monkey_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	-2 2.5 3
		lifetime		0 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.1,.1,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (500,6,6,6) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.5 0 0
		lifetime		50 250
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 0 0
		lifetime		100 300
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 0
		lifetime		150 350
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 3
		lifetime		600 850
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 3.5 3
		lifetime		600 700
		animtime		0
		scale			(0,6,6,6) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 3 0
		lifetime		610 660
		animtime		1
		scale			(0,5,5,5) (150,2,2,2) (999,.2,.2,11) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 3
		lifetime		600 850
		animtime		0
		scale			(0,.5,.5,.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 3
		lifetime		600 800
		animtime		0
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 3
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 3
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_eye" 
		alpha			(0,1) (450,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_L_eye" 
		alpha			(0,1) (450,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,3,3,3) 
		alpha			(0,.2) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## firemonkey_stand ######### #
<effect>
	 id		1637
	 name		firemonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_mon_Hellion_eyelight
	res			7		pt_WeaknessArms_Handpat_01
	res			8		pt_WeaknessArms_finishsmoke_01
	res			9		pt_Measur_HandFiretail_01
	res			10		sp_DarkExplosion_floorboom_01
	res			11		sp_DarkExplosion_floorboom_01
	res			12		sp_Thema_Fireworks_Redpatfloor_01
	res			13		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,1,.7,.5) (800,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Eris_monkey_Boss_power ######### #
<effect>
	 id		1638
	 name		Eris_monkey_Boss_power
	<list>
	res			1		sp_energyhammer_floorpat
	res			2		pt_JudgeofHellion_stone1
	res			3		sp_ElementMaster_lightingfloor_01
	res			4		mh_Runesneo_spark1
	res			5		mh_Runesneo_spark3
	res			6		mh_agares_boom_2
	res			7		mh_Lignhert_att2ele_02
	res			8		dc_GravityRuin_crack_01
	res			9		sp_viciousthorn_circle_01
	res			10		mh_muspell_att04_stone
	res			11		mh_test7
	res			12		sp_energyhammer_floorpat
	res			13		pt_JudgeofHellion_stone1
	res			14		sp_ElementMaster_lightingfloor_01
	res			15		mh_Runesneo_spark1
	res			16		mh_Runesneo_spark3
	res			17		mh_agares_boom_2
	res			18		mh_Lignhert_att2ele_02
	res			19		dc_GravityRuin_crack_01
	res			20		sp_viciousthorn_circle_01
	res			21		mh_muspell_att04_stone
	res			22		mh_test7
	res			23		sp_energyhammer_floorpat
	res			24		pt_JudgeofHellion_stone1
	res			25		sp_ElementMaster_lightingfloor_01
	res			26		mh_Runesneo_spark1
	res			27		mh_Runesneo_spark3
	res			28		mh_agares_boom_2
	res			29		mh_Lignhert_att2ele_02
	res			30		dc_GravityRuin_crack_01
	res			31		sp_viciousthorn_circle_01
	res			32		mh_muspell_att04_stone
	res			33		mh_test7
	res			34		sp_energyhammer_floorpat
	res			35		pt_JudgeofHellion_stone1
	res			36		sp_ElementMaster_lightingfloor_01
	res			37		mh_Runesneo_spark1
	res			38		mh_Runesneo_spark3
	res			39		mh_agares_boom_2
	res			40		mh_Lignhert_att2ele_02
	res			41		dc_GravityRuin_crack_01
	res			42		sp_viciousthorn_circle_01
	res			43		mh_muspell_att04_stone
	res			44		mh_test7
	res			45		sp_energyhammer_floorpat
	res			46		pt_JudgeofHellion_stone1
	res			47		sp_ElementMaster_lightingfloor_01
	res			48		mh_Runesneo_spark1
	res			49		mh_Runesneo_spark3
	res			50		mh_agares_boom_2
	res			51		mh_Lignhert_att2ele_02
	res			52		dc_GravityRuin_crack_01
	res			53		sp_viciousthorn_circle_01
	res			54		mh_muspell_att04_stone
	res			55		mh_test7
	res			56		sp_energyhammer_floorpat
	res			57		pt_JudgeofHellion_stone1
	res			58		sp_ElementMaster_lightingfloor_01
	res			59		mh_Runesneo_spark1
	res			60		mh_Runesneo_spark3
	res			61		mh_agares_boom_2
	res			62		mh_Lignhert_att2ele_02
	res			63		dc_GravityRuin_crack_01
	res			64		sp_viciousthorn_circle_01
	res			65		mh_muspell_att04_stone
	res			66		mh_test7
	res			67		sp_Eris_monkey_boss_handglow
	res			68		sp_Eris_monkey_boss_handglow
	res			69		qa_earthquake_hit
	res			70		qa_earthquake_hit
	res			71		qa_earthquake_hit
	res			72		qa_earthquake_hit
	res			73		qa_earthquake_hit
	res			74		qa_earthquake_hit
	res			75		sn_Eris_Monkey_power
	res			76		sn_Eris_Monkey_power
	res			77		sn_Eris_Monkey_power
	res			78		sn_Eris_Monkey_power
	res			79		sn_Eris_Monkey_power
	res			80		sn_Eris_Monkey_power
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	-2 .7 -5.5
		lifetime		190 280
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2 .3 -5.5
		lifetime		190 280
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2 .1 -5.5
		lifetime		190 280
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-2 1.5 -5.5
		lifetime		190 400
		animtime		1
		color			(0,0,0,0) (580,0,0,0) (600,1,1,0) (620,1,1,1) (660,1,1,1) (680,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-2 2 -5.5
		lifetime		190 400
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,1,1,0) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 0 -5.5
		lifetime		190 280
		animtime		1
		scale			(0,1,1.7,1) (999,1.8,.4,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2 0 -5.5
		lifetime		190 280
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2 .2 -5.5
		lifetime		190 400
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2 0 -5.5
		lifetime		190 350
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	2 .7 -5.3
		lifetime		350 420
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	2 .3 -5.3
		lifetime		350 420
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 .1 -5.3
		lifetime		350 420
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	2 1.5 -5.5
		lifetime		350 420
		animtime		1
		color			(0,0,0,0) (580,0,0,0) (600,1,1,0) (620,1,1,1) (660,1,1,1) (680,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 2 -5.3
		lifetime		350 420
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,1,1,0) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2 0 -5.3
		lifetime		350 420
		animtime		1
		scale			(0,1,1.7,1) (999,1.8,.4,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	2 0 -5.3
		lifetime		350 420
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	2 .2 -5.3
		lifetime		350 500
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	2 0 -5.3
		lifetime		350 600
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 .7 -5.5
		lifetime		450 550
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 .3 -5.5
		lifetime		450 550
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-2 .1 -5.5
		lifetime		450 550
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-2 1.5 -5.5
		lifetime		450 600
		animtime		1
		color			(0,0,0,0) (580,0,0,0) (600,1,1,0) (620,1,1,1) (660,1,1,1) (680,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2 2 -5.5
		lifetime		450 600
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,1,1,0) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-2 0 -5.5
		lifetime		450 550
		animtime		1
		scale			(0,1,1.7,1) (999,1.8,.4,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-2 0 -5.5
		lifetime		450 550
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-2 .2 -5.5
		lifetime		450 600
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 0 -5.5
		lifetime		450 550
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
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		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
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		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
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		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			36
		active			true
		startposition	2 .1 -5.5
		lifetime		570 660
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	2 1.5 -5.5
		lifetime		570 700
		animtime		1
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		randomstart		false
		active			true
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		<control>
		unitid			38
		active			true
		startposition	2 2 -5.5
		lifetime		570 700
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,1,1,0) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
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		unitid			39
		active			true
		startposition	2 0 -5.5
		lifetime		570 660
		animtime		1
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		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2 0 -5.5
		lifetime		570 660
		animtime		1
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		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	2 .2 -5.5
		lifetime		570 700
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
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		<control>
		unitid			43
		active			true
		startposition	2 0 -5.5
		lifetime		570 660
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			true
		startposition	-2 .7 -5.5
		lifetime		690 790
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-2 .3 -5.5
		lifetime		690 790
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			47
		active			true
		startposition	-2 .1 -5.5
		lifetime		690 790
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2 1.5 -5.5
		lifetime		690 790
		animtime		1
		color			(0,0,0,0) (580,0,0,0) (600,1,1,0) (620,1,1,1) (660,1,1,1) (680,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			49
		active			true
		startposition	-2 2 -5.5
		lifetime		690 790
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,1,1,0) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

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		unitid			50
		active			true
		startposition	-2 0 -5.5
		lifetime		690 790
		animtime		1
		scale			(0,1,1.7,1) (999,1.8,.4,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	-2 0 -5.5
		lifetime		190 280
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-2 .2 -5.5
		lifetime		690 850
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			true
		startposition	-2 0 -5.5
		lifetime		690 790
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			true
		startposition	2 .7 -5.5
		lifetime		810 890
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	2 .3 -5.5
		lifetime		810 890
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			58
		active			true
		startposition	2 .1 -5.5
		lifetime		810 890
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			59
		active			true
		startposition	2 1.5 -5.5
		lifetime		810 990
		animtime		1
		color			(0,0,0,0) (580,0,0,0) (600,1,1,0) (620,1,1,1) (660,1,1,1) (680,0,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			60
		active			true
		startposition	2 2 -5.5
		lifetime		810 990
		animtime		1
		color			(0,0,0,0) (620,0,0,0) (640,1,1,0) (660,1,1,1) (700,1,1,1) (720,0,0,1) (740,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	2 0 -5.5
		lifetime		810 890
		animtime		1
		scale			(0,1,1.7,1) (999,1.8,.4,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	2 0 -5.5
		lifetime		810 890
		animtime		1
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
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		<control>
		unitid			63
		active			true
		startposition	2 .2 -5.5
		lifetime		810 990
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
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		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			true
		startposition	2 0 -5.5
		lifetime		810 990
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0.3,1) 
		randomstart		false
		active			true
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		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		190 280
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		350 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		570 660
		animtime		0
		randomstart		false
		active			true
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		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		690 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 0
		lifetime		810 890
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 0 0
		lifetime		190 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 0 0
		lifetime		570 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 0 0
		lifetime		690 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_monkey_Boss_att01 ######### #
<effect>
	 id		1639
	 name		Eris_monkey_Boss_att01
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		sp_Black_blueglow
	res			3		pt_Karke_att5_handboompat_01
	res			4		sp_Black_blueglow
	res			5		pt_Karke_att2_finishupsmoke_01
	res			6		pt_BreakArms_finishsmoke_01
	res			7		pt_con_NeoDeuxMarble_pat_01
	res			8		sp_CounterHit_floorboom_01
	res			9		mh_Karke_att5_slashmesh_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_Drabiss_Warriorboss_diepat_01
	res			13		mh_grupain_summon_01
	res			14		qa_mon_Umbar_att1
	res			15		dc_mon_Fanatic_purble_floor_01
	res			16		sn_waterdragon_att03
	res			17		mh_test8
	res			18		mh_Eris_monkey_Boss_att01
	res			19		sp_Eris_monkey_boss_handglow
	res			20		sn_Eris_Monkey_att01
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -1
		lifetime		320 660
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	.5 6 -3.7
		lifetime		320 660
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 660
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 660
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,0.3,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_shield" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "Monster\Eris_Monkey_Boss.skel" "Monster\Eris_Monkey_Boss\Eris_Monkey_Boss_att01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		320 660
		animtime		1
		scale			(0,.7,.1,.7) (999,.5,.4,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	.5 6 -2.5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	.3 5.8 -4
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (680,1) (720,0) (999,0) 
		color			(0,0.2,0.1,1) (550,0.2,0.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (555,3,3,3) (999,8,8,8) 
		alpha			(0,1) (680,1) (730,0) (999,0) 
		color			(0,1,1,1) (999,1,0.3,1) 
		randomstart		false
		active			true
		bone_animation	"eff_R_shield" "Monster\Eris_Monkey_Boss.skel" "Monster\Eris_Monkey_Boss\Eris_Monkey_Boss_att01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_Monkey_boss_finish ######### #
<effect>
	 id		1640
	 name		Eris_Monkey_boss_finish
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		pt_mon_lizardS_att1boom_01
	res			3		pt_mon_lizardS_att1boom_02
	res			4		qa_thundersphere_ready_01
	res			5		mh_Eris_monkey_Boss_att01_finish
	res			6		sn_Eris_Monkey_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.9,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (100,2,2,2) (999,.1,.1,6) 
		color			(0,.7,.9,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_monkey_boss_special ######### #
<effect>
	 id		1641
	 name		Eris_monkey_boss_special
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		mh_Karke_att5_coremesh_01
	res			3		mh_Karke_att5_coremesh_01
	res			4		mh_Karke_att5_coremesh_01
	res			5		mh_Karke_att5_coremesh_01
	res			6		mh_Karke_att5_coremesh_01
	res			7		mh_Karke_att5_coremesh_01
	res			8		mh_Karke_att5_coremesh_01
	res			9		mh_Karke_att5_coremesh_01
	res			10		mh_Karke_att5_coremesh_01
	res			11		sp_Black_blueglow
	res			12		pt_BreakArms_finishsmoke_01
	res			13		pt_BreakArms_finishsmoke_01
	res			14		pt_BreakArms_finishsmoke_01
	res			15		pt_BreakArms_finishsmoke_01
	res			16		pt_BreakArms_finishsmoke_01
	res			17		sp_CounterHit_floorboom_01
	res			18		sp_CounterHit_floorboom_01
	res			19		sp_CounterHit_floorboom_01
	res			20		sp_CounterHit_floorboom_01
	res			21		sp_CounterHit_floorboom_01
	res			22		sp_CounterHit_floorboom_01
	res			23		sp_CounterHit_floorboom_01
	res			24		sp_CounterHit_floorboom_01
	res			25		sp_CounterHit_floorboom_01
	res			26		sp_CounterHit_floorboom_01
	res			27		pt_Karke_att5_handboompat_01
	res			28		sp_Black_blueglow
	res			29		pt_Karke_att2_finishupsmoke_01
	res			30		pt_BreakArms_finishsmoke_01
	res			31		pt_con_NeoDeuxMarble_pat_01
	res			32		sp_CounterHit_floorboom_01
	res			33		sp_Blackhole_wind_01
	res			34		sp_Blackhole_wind_01
	res			35		pt_Drabiss_Warriorboss_diepat_01
	res			36		mh_grupain_summon_01
	res			37		qa_mon_Umbar_att1
	res			38		dc_mon_Fanatic_purble_floor_01
	res			39		mh_Eris_monkey_Boss_special
	res			40		mh_test9
	res			41		mh_Karke_att5_coremesh_01
	res			42		mh_muspell_att04_stone
	res			43		mh_muspell_att04_stone
	res			44		mh_muspell_att04_stone
	res			45		mh_muspell_att04_stone
	res			46		mh_muspell_att04_stone
	res			47		sn_Eris_Monkey_Boss_special
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -5
		lifetime		230 520
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	1.7 4.5 -7
		lifetime		280 560
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.8,1.8,1.8) (900,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.6 3 -9
		lifetime		500 650
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	2 2 -10
		lifetime		580 760
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.3 1.8 -12.5
		lifetime		500 700
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.7 1.6 -14
		lifetime		600 750
		animtime		1
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (800,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.6 -16
		lifetime		650 830
		animtime		1
		scale			(0,0,0,0) (200,1.7,1.7,1.7) (800,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	1.2 1.6 -20
		lifetime		660 900
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-1.1 1.6 -22.5
		lifetime		870 999
		animtime		1
		scale			(0,0,0,0) (200,1.9,1.9,1.9) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	-.2 1.6 -25
		lifetime		940 1000
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 6 -3.7
		lifetime		320 470
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 -7
		lifetime		250 380
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 -7
		lifetime		430 490
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -11
		lifetime		520 570
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -16
		lifetime		620 750
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -20
		lifetime		770 990
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .1 -23
		lifetime		920 999
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.7 .1 -7
		lifetime		360 560
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.6 .1 -10
		lifetime		400 600
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2 .1 -12
		lifetime		440 640
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1.3 .1 -15
		lifetime		480 680
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.7 .1 -17
		lifetime		650 880
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 .1 -18
		lifetime		700 900
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	-1.2 .1 -21
		lifetime		660 880
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	-1 .1 -20
		lifetime		700 999
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	-.2 .1 -25
		lifetime		960 999
		animtime		1
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			false
		startposition	2 0 1.5
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Monster\Karke_att5_dummyani_01.skel" "effect\Monster\Karke_att5_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	.5 5.5 -5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	.5 5.5 -7
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	.5 6 -5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	.3 5.8 -7
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (670,1) (900,1) (999,0) 
		color			(0,0.3,0.1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	-.1 1.6 -18
		lifetime		650 830
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (800,1.9,1.9,1.9) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -5
		lifetime		230 520
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 -10
		lifetime		450 650
		animtime		0
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 -15
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 -18
		lifetime		700 999
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 -25
		lifetime		850 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sma_firemonkey_stand ######### #
<effect>
	 id		1642
	 name		sma_firemonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_Event_mob01_normalpat_01
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_mon_Hellion_eyelight
	res			8		mh_Event_mob01_red_stand
	res			9		pt_WeaknessArms_Handpat_01
	res			10		pt_WeaknessArms_finishsmoke_01
	res			11		pt_Measur_HandFiretail_01
	res			12		sp_DarkExplosion_floorboom_01
	res			13		sp_DarkExplosion_floorboom_01
	res			14		sp_Thema_Fireworks_Redpatfloor_01
	res			15		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.4 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,1,.7,.5) (800,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sma_icemonkey_stand ######### #
<effect>
	 id		1643
	 name		sma_icemonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_DarkExplosion_floorboom_01
	res			6		sp_Thema_Fireworks_Redpatfloor_01
	res			7		sp_icemonkey_bodyglow
	res			8		pt_icemonkey_stand01
	res			9		pt_icemonkey_stand01
	res			10		sp_icemonkey_eyeglow
	res			11		pt_icemonkey_snow
	res			12		pt_icemonkey_stand01
	res			13		pt_icemonkey_stand01
	res			14		pt_icemonkey_stand01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,0,.2,1) (500,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,0,.2,1) (500,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,0,.2,1) (500,0,.3,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,2.8,2.8,2.8) (999,2,2,2) 
		color			(0,0,.5,1) (500,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0.2,0.7,1) (400,0.2,.7,1) (999,0.2,.7,1) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (555,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-1.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (200,.2) (500,.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (555,.15,.15,.15) (999,.1,.1,.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavide" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,.3) (500,.3) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sma_darkmonkey_stand ######### #
<effect>
	 id		1644
	 name		sma_darkmonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_DarkExplosion_floorboom_01
	res			7		sp_Thema_Fireworks_Redpatfloor_01
	res			8		pt_smoke_black_07_3
	res			9		pt_smoke_black_07_3
	res			10		mh_test5
	res			11		pt_smoke_black_07_3
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Spine" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Neck" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (500,1.6,1.6,1.6) (999,1.7,1.7,1.7) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Head" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Bip01 Head" "Monster\grim_eris.skel" "Monster\grim_Eris\grim_eris_att02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,0,.2,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (0,3,3,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 head" 
		scale			(0,2,2,2) (0,3,3,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,2,2,2) (0,3,3,5) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sma_poisonmonkey_stand ######### #
<effect>
	 id		1645
	 name		sma_poisonmonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_DarkExplosion_floorboom_01
	res			8		sp_DarkExplosion_floorboom_01
	res			9		sp_Thema_Fireworks_Redpatfloor_01
	res			10		sp_poisonmonkey_bodyglow01
	res			11		pt_poisonmonkey_smoke01
	res			12		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,0,.7,0) (500,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.7,0) (999,0,.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (400,0,0.5,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,1,0) (400,0,0.5,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0.5) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sma_cursemonkey_stand ######### #
<effect>
	 id		1646
	 name		sma_cursemonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_Event_mob01_normalpat_01
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_mon_Hellion_eyelight
	res			8		mh_Event_mob01_red_stand
	res			9		pt_WeaknessArms_Handpat_01
	res			10		pt_WeaknessArms_finishsmoke_01
	res			11		pt_Measur_HandFiretail_01
	res			12		sp_DarkExplosion_floorboom_01
	res			13		sp_DarkExplosion_floorboom_01
	res			14		sp_Thema_Fireworks_Redpatfloor_01
	res			15		sp_monkey_01
	res			16		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck2" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,.3,.2,1) (500,.3,.3,1) (999,0.3,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.4 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,0,.2,1) (800,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.5,.2,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,0,.1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,2,0,.5) (400,1,0,0.5) (999,.5,0,0.1) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0,0,1) (400,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,0.5,0,.7) (400,0.3,0,0.5) (999,.1,0,0.3) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## sma_thundermonkey_stand ######### #
<effect>
	 id		1647
	 name		sma_thundermonkey_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		pt_Event_mob01_normalpat_01
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_mon_Hellion_eyelight
	res			8		pt_WeaknessArms_Handpat_01
	res			9		pt_WeaknessArms_finishsmoke_01
	res			10		pt_Measur_HandFiretail_01
	res			11		sp_DarkExplosion_floorboom_01
	res			12		sp_DarkExplosion_floorboom_01
	res			13		sp_Thema_Fireworks_Redpatfloor_01
	res			14		sp_monkey_01
	res			15		sp_monkey_01
	res			16		mh_thundermonkey_01
	res			17		pt_thundermonkey_01
	res			18		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Neck" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,1,1,0) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.4 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,1,1,0) (800,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,0.5,0.5,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,0.5,0.5,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,1,1,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,0.5,0.5,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,1,1,0) (400,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Eris_monkey_Boss_skill3 ######### #
<effect>
	 id		1648
	 name		Eris_monkey_Boss_skill3
	<list>
	res			1		mh_Karke_att5_coremesh_01
	res			2		sp_Black_blueglow
	res			3		pt_Karke_att5_handboompat_01
	res			4		sp_Black_blueglow
	res			5		pt_Karke_att2_finishupsmoke_01
	res			6		pt_BreakArms_finishsmoke_01
	res			7		pt_con_NeoDeuxMarble_pat_01
	res			8		sp_CounterHit_floorboom_01
	res			9		mh_Karke_att5_slashmesh_01
	res			10		sp_Blackhole_wind_01
	res			11		sp_Blackhole_wind_01
	res			12		pt_Drabiss_Warriorboss_diepat_01
	res			13		mh_grupain_summon_01
	res			14		qa_mon_Umbar_att1
	res			15		dc_mon_Fanatic_purble_floor_01
	res			16		sn_waterdragon_att03
	res			17		mh_test8
	res			18		mh_Eris_monkey_Boss_att01
	res			19		sp_Eris_monkey_boss_handglow
	res			20		mh_Eris_monkey_Boss_skill3
	res			21		sp_Eris_monkey_boss_handglow
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			true
		startposition	0 6 -5
		lifetime		450 999
		animtime		1
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (400,2,2,2) (500,.3,.3,.3) (600,1.9,1.9,1.9) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (200,.4) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	.5 6 -3.7
		lifetime		320 660
		animtime		1
		scale			(0,0,0,0) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 660
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 660
		animtime		0
		scale			(0,2,2,2) (50,6,6,6) (100,2,2,2) (150,6,6,6) (200,2,2,2) (250,6,6,6) (300,2,2,2) (350,6,6,6) (400,2,2,2) (450,6,6,6) (500,2,2,2) (550,6,6,6) (600,2,2,2) (650,6,6,6) (700,2,2,2) (750,6,6,6) (800,2,2,2) (850,6,6,6) (900,2,2,2) (950,6,6,6) (999,7,7,7) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,0.3,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 2
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1.5,1.5,5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_shield" 
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "Monster\Eris_Monkey_Boss.skel" "Monster\Eris_Monkey_Boss\Eris_Monkey_Boss_skill3.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		290 490
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		320 660
		animtime		1
		scale			(0,.7,.1,.7) (999,1,1,1) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	.5 5.5 -2.5
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,.5,.1,1) 
		rotation		(0,270) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	.5 6 -2.5
		lifetime		300 350
		animtime		1
		scale			(0,4,4,4) (100,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	.3 5.8 -4
		lifetime		300 700
		animtime		7
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,.2) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -2
		lifetime		300 550
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (680,1) (720,0) (999,0) 
		color			(0,0.2,0.1,1) (550,0.2,0.1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (555,3,3,3) (999,8,8,8) 
		alpha			(0,1) (680,1) (730,0) (999,0) 
		color			(0,1,1,1) (999,1,0.3,1) 
		randomstart		false
		active			true
		bone_animation	"eff_R_shield" "Monster\Eris_Monkey_Boss.skel" "Monster\Eris_Monkey_Boss\Eris_Monkey_Boss_skill3.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -8 -8
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (555,3,3,3) (999,8,8,8) 
		alpha			(0,1) (680,1) (730,0) (999,0) 
		color			(0,1,1,1) (999,1,0.3,1) 
		randomstart		false
		active			true
		bone_animation	"eff_L_shield" "Monster\Eris_Monkey_Boss.skel" "Monster\Eris_Monkey_Boss\Eris_Monkey_Boss_skill3.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## skywhale_fieldboss_tornado_whale ######### #
<effect>
	 id		3091
	 name		skywhale_fieldboss_tornado_whale
	<list>
	res			1		pt_water_tornato_smoke01
	res			2		pt_water_tornato_waterpt01
	res			3		pt_water_tornato_waterpt01
	res			4		pt_water_tornato_smoke02
	res			5		pt_water_tornato_smoke03
	res			6		dc_water_tornado_bg01
	res			7		pt_water_tornato_ring01
	res			8		pt_water_tornato_smoke05
	res			9		pt_water_tornato_bom01
	res			10		pt_water_tornato_bom02
	res			11		pt_water_tornato_bom03
	res			12		pt_water_tornato_smoke05
	res			13		pt_water_tornato_smoke01
	res			14		qa_1_0.1_10
	res			15		mh_skywhale_fieldboss_tornado_in
	res			16		mh_skywhale_fieldboss_tornado_out
	res			17		mh_skywhale_fieldboss_tornado_out
	res			18		mh_skywhale_fieldboss_tornado_out
	res			19		mh_skywhale_fieldboss_tornado01
	res			20		mh_TEST9
	res			21		mh_skywhale_fieldboss_tornado01
	res			22		pt_smoke_ground_brown
	res			23		pt_smoke_ground_brown
	res			24		pt_smoke_ground_brown
	res			25		pt_smoke_ground_brown
	res			26		pt_smoke_ground_brown2
	res			27		pt_smoke_ground_brown2
	res			28		pt_smoke_ground_brown2
	res			29		dc_skywhale_fieldboss_jin01
	res			30		sn_skywhale_filedboss_tornado
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,.7) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (500,7,7,7) (999,6,6,6) 
		alpha			(0,.4) (100,.6) (800,.6) (999,.4) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,0) (999,0.5) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 12 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 15 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (999,.4) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind01" 
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,.4) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind01" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind02" 
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,.4) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind02" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind03" 
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,.3) (999,.4) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind06" 
		scale			(0,10,10,10) (999,15,15,15) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind06" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind06" 
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind06" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind06" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind06" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) 
		alpha			(0,.5) (333,.7) (666,.5) (888,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CREATE_START ######### #
<effect>
	 id		30001
	 name		CREATE_START
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		1
	</scene>

</effect>
# ######## Fallen_Temple_BOSS_Stand ######### #
<effect>
	 id		30002
	 name		Fallen_Temple_BOSS_Stand
	<list>
	res			1		pt_mon_Hellion_pat_01
	res			2		sp_mon_Hellion_wingglow_01
	res			3		sp_mon_Hellion_wingglow_01
	res			4		sp_mon_Hellion_wingglow_01
	res			5		sp_mon_Hellion_wingglow_01
	res			6		sp_mon_Hellion_eyelight
	res			7		sp_mon_Hellion_eyelight
	res			8		dc_mon_Hellion_floor_01
	res			9		sp_etc_jewel_glow_01
	res			10		mh_Rid_light_01
	res			11		mh_zzz_test
	res			12		pt_Temple_Boss_wing_feather
	res			13		pt_Temple_Boss_wing_feather
	res			14		pt_Temple_Boss_wing_feather
	res			15		pt_Temple_Boss_wing_feather
	res			16		pt_Temple_Boss_wing_feather
	res			17		pt_Temple_Boss_wing_feather
	res			18		pt_Temple_Boss_wing_feather
	res			19		pt_Temple_Boss_wing_feather
	res			20		sp_mon_Hellion_wingglow_01
	res			21		sp_mon_Hellion_wingglow_01
	res			22		sp_mon_Hellion_wingglow_01
	res			23		sp_mon_Hellion_wingglow_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (100,.7,.7,.7) (700,.5,.5,.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_01" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_02" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_03" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_04" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,1.7,1.7,1.7) (999,2,2,2) 
		color			(0,0.7,1,0.7) (500,1,.8,.7) (999,0.7,1,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"jin3" 
		scale			(0,7,7,7) (500,5,5,5) (999,7,7,7) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -10 6
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,3,1.5,3) (999,3,1.5,3) 
		alpha			(0,.5) (150,.3) (300,.9) (500,.3) (600,.4) (700,.9) (800,.3) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_01_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_02_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_03_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_04_02_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_01_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_02_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_03_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_04_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_05" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_06" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_07" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Wing_Eye_08" 
		scale			(0,6,6,6) (500,4,4,4) (999,6,6,6) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Die ######### #
<effect>
	 id		30003
	 name		Fallen_Temple_Boss_Die
	<list>
	res			1		qa_agathion_boom
	res			2		pt_kastotika_phase01_black_red
	res			3		pt_kastotika_phase01_fast_fly
	res			4		dc_red_02
	res			5		pt_kastotika_phase01_red_smoke01
	res			6		pt_kastotika_phase01_red_smoke02
	res			7		dc_Kastotika_ph2_darkred
	res			8		dc_deadspin
	res			9		pt_smoke_ground_black
	res			10		pt_smoke_ground_black
	res			11		pt_smoke_ground_black
	res			12		pt_kastoti3_field_smoke01
	res			13		mh_Temple_Boss_Die
	res			14		sp_Blackholel_circle_carpet_02
	res			15		sp_Blackholel_circle_carpet_03
	res			16		sp_Blackholel_circle_carpet_01
	res			17		sp_Blackholel_circle_carpet_02
	res			18		sp_Blackholel_circle_carpet_02
	res			19		sn_Temple_Boss_Die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,23) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,0.01,0.01,0.01) 
		alpha			(0,0) (200,0.7) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,20,20,20) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,8,8,20) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0) (166,0) (277,0.5) (666,0.8) (833,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0) (166,0) (277,0.5) (666,0.8) (833,0) (999,0) 
		rotation		(0,0) (999,-1440) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	2 2 -2
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.2) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 -2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.2) (700,.2) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (150,1) (300,.5) (650,0) (700,.5) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (222,0.7) (777,0.5) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,15,15,15) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (222,0.7) (777,0.5) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att01_M ######### #
<effect>
	 id		30004
	 name		Fallen_Temple_Boss_Att01_M
	<list>
	res			1		mh_Temple_Boss_Att01
	res			2		qa_evilcry_boom
	res			3		sn_Temple_Boss_Att01_M
	res			4		sp_Carrot_Blue
	res			5		pt_Temple_Boss_att01_gahter_03
	res			6		sp_Fallen_Temple_Boss_att01_light_03
	res			7		sp_Temple_Boss_att01_light_03
	res			8		sp_Temple_Boss_purple
	res			9		sp_Fallen_Temple_Boss_att01_light_04
	res			10		sp_Temple_Boss_back_space
	res			11		sp_Temple_Boss_back_light01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,0.5) (650,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		bonename		"eff_eyes" 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,0,0,0) (999,5,10,5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"Pos_Main_body" 
		scale			(0,0,0,0) (999,5,10,5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_Main_body" 
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Pos_Main_body" 
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (333,0.3) (777,0.3) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"Pos_Main_body" 
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att01_P ######### #
<effect>
	 id		30005
	 name		Fallen_Temple_Boss_Att01_P
	<list>
	res			1		mh_GoldDragon_att1
	res			2		pt_evilcry_uppat_01
	res			3		pt_mon_a_immotal_att1patjul_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		mh_muspell_boom
	res			8		mh_muspell_boom
	res			9		mh_muspell_boom_2
	res			10		sp_con_feel_floorglow_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		qa_evilcry_boom
	res			13		mh_Temple_Boss_Att01_P
	res			14		qa_deadspack_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		0 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		0 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 -1.5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		300 950
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.6,.5,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		300 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,.2,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 10
		lifetime		0 500
		animtime		1
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att02_M ######### #
<effect>
	 id		30006
	 name		Fallen_Temple_Boss_Att02_M
	<list>
	res			1		sp_Drabiss_Magicboss_att7_starlight_01
	res			2		mh_Rid_light_01
	res			3		sp_Drabiss_Magicboss_att7_glow_01
	res			4		pt_mon_Hellion_pat_01
	res			5		sp_Drabiss_Magicboss_att7_boom_01
	res			6		sp_Drabiss_Magicboss_att7_boom_01
	res			7		sp_Drabiss_Magicboss_att7_boom_01
	res			8		sp_Drabiss_Magicboss_att7_boom_01
	res			9		mh_Temple_Boss_Att02
	res			10		pt_Fallen_Temple_Boss_feather_04
	res			11		pt_Fallen_Temple_Boss_feather_05
	res			12		qa_WeaknessArms_boom
	res			13		sn_Temple_Boss_Att02_M
	</list>
	<scene>
	 sceneid		1
	 name		att7
		<control>
		unitid			1
		active			true
		startposition	0 10 0
		lifetime		0 999
		animtime		1
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,10,0) (999,0,13,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -30 0
		lifetime		0 999
		animtime		1
		scale			(0,4.5,4.1,4.5) (700,5.3,5.8,5.3) (999,4.2,6,4.2) 
		alpha			(0,0) (200,0.5) (700,.3) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 6.5 2.5
		lifetime		0 999
		animtime		1
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4.5 2.5
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 12 0
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,10.5,10.5,10.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 12 0
		lifetime		780 1000
		animtime		0
		scale			(0,1,1,1) (999,10.5,10.5,10.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 12 0
		lifetime		810 1000
		animtime		0
		scale			(0,1,1,1) (999,10.5,10.5,10.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 12 0
		lifetime		740 1000
		animtime		0
		scale			(0,1,1,1) (999,10.5,10.5,10.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		0 600
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 20 0
		lifetime		750 1000
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_att02_P ######### #
<effect>
	 id		30007
	 name		Fallen_Temple_Boss_att02_P
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		dc_GravityRuin_crack_01
	res			9		pt_summonghost_smoke_01
	res			10		pt_con_Filatus_N_boompat_01
	res			11		sp_Fallen_Temple_Boss_att02_jin
	res			12		mh_Temple_Boss_Att02_feather
	res			13		sp_Fallen_Temple_Boss_att02_glow
	res			14		sp_Fallen_Temple_Boss_att02_glow
	res			15		sp_Fallen_Temple_Boss_att02_glow
	res			16		sp_Fallen_Temple_Boss_att02_glow
	res			17		sp_Fallen_Temple_Boss_att02_glow
	res			18		sp_Fallen_Temple_Boss_att02_glow
	res			19		sp_Fallen_Temple_Boss_att02_glow
	res			20		sp_Fallen_Temple_Boss_att02_glow
	res			21		sp_Fallen_Temple_Boss_att02_glow
	res			22		sp_Fallen_Temple_Boss_att02_glow
	res			23		sp_Fallen_Temple_Boss_att02_glow
	res			24		sp_Fallen_Temple_Boss_att02_glow
	res			25		pt_Temple_Boss_wing_feather_02
	res			26		pt_Temple_Boss_wing_feather_02
	res			27		pt_Temple_Boss_wing_feather_02
	res			28		pt_Temple_Boss_wing_feather_02
	res			29		pt_Temple_Boss_wing_feather_02
	res			30		pt_Temple_Boss_wing_feather_02
	res			31		pt_Temple_Boss_wing_feather_02
	res			32		pt_Temple_Boss_wing_feather_02
	res			33		pt_Temple_Boss_wing_feather_02
	res			34		pt_Temple_Boss_wing_feather_02
	res			35		pt_Temple_Boss_wing_feather_02
	res			36		pt_Temple_Boss_wing_feather_02
	res			37		pt_Fallen_Temple_Boss_feather_03
	res			38		sp_Fallen_Temple_Boss_att02_01
	res			39		sp_Fallen_Temple_Boss_att02_01
	res			40		sp_Fallen_Temple_Boss_att02_01
	res			41		sp_Fallen_Temple_Boss_att02_01
	res			42		sp_Fallen_Temple_Boss_att02_01
	res			43		sp_Fallen_Temple_Boss_att02_01
	res			44		sp_Fallen_Temple_Boss_att02_01
	res			45		sp_Fallen_Temple_Boss_att02_01
	res			46		sp_Fallen_Temple_Boss_att02_01
	res			47		sp_Fallen_Temple_Boss_att02_01
	res			48		sp_Fallen_Temple_Boss_att02_01
	res			49		sp_Fallen_Temple_Boss_att02_01
	res			50		dc_beares_die_dec01
	res			51		pt_BAR_Rotain_Grab_flow
	res			52		pt_Fallen_Temple_Boss_att02_twinkle
	res			53		pt_Fallen_Temple_Boss_att02_twinkle
	res			54		mh_Fallen_Temple_Boss_att02_bim
	res			55		sp_Fallen_Temple_Boss_att02_wind
	res			56		sp_Fallen_Temple_Boss_att02_wind
	res			57		sp_Fallen_Temple_Boss_att02_wind
	res			58		sp_emitedflash_lighting_01
	res			59		mh_Fallen_Temple_Boss_att02_ball
	res			60		sp_Fallen_Temple_Boss_att02_jin
	res			61		qa_berserk_01
	res			62		qa_berserk_01
	res			63		qa_berserk_01
	res			64		qa_berserk_01
	res			65		qa_berserk_01
	res			66		qa_berserk_01
	res			67		qa_quake01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		850 999
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		850 999
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 .3
		lifetime		850 999
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (50,1) (300,1) (600,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		850 999
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		850 999
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		0
		alpha			(0,0) (111,0) (888,0.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather01" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather02" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather03" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather04" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather05" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather06" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather07" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather08" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather09" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather10" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather11" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather12" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather01" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather02" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather03" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather04" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather05" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather06" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather07" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather08" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather09" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather10" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather11" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather01" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather02" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather03" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather04" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather05" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather06" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather07" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather08" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather09" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather10" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather11" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather12" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (222,0.8) (333,1) (450,0.8) (666,1) (777,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 -2 0
		lifetime		700 1000
		animtime		1
		scale			(0,0.5,3,0.5) (111,1,5,1) (999,3,5,3) 
		alpha			(0,0) (555,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 1 0
		lifetime		250 600
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.1) (750,.4) (800,0) (999,0) 
		color			(0,1,0,0) (0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		20
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (700,1) (999,.2) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		0
		alpha			(0,0) (111,0) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 83
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		83 166
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		166 249
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		249 332
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		332 415
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		415 498
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att03_M ######### #
<effect>
	 id		30008
	 name		Fallen_Temple_Boss_Att03_M
	<list>
	res			1		pt_Brick_Butterfly_downpat_01
	res			2		sp_Artichoke_att1bung_01
	res			3		sp_burstphoenix_handglow_01
	res			4		sp_Brick_GoldDragon_att1_font_01
	res			5		sp_portal_scru_01
	res			6		pt_Temple_Boss_att01_gahter
	res			7		pt_pt_Temple_Boss_att01_gahter_02
	res			8		sp_Fallen_Temple_Boss_att01_Circle
	res			9		sp_Fallen_Temple_Boss_att01_Circle
	res			10		sp_red
	res			11		sp_red_mod
	res			12		mh_Temple_Boss_Att03
	res			13		mh_Temple_Boss_Att03_m
	res			14		sp_Fallen_Temple_Boss_att01_Circle
	res			15		sp_Fallen_Temple_Boss_att01_Circle
	res			16		sp_Fallen_Temple_Boss_att01_Circle
	res			17		sp_Fallen_Temple_Boss_att01_light
	res			18		sp_Fallen_Temple_Boss_att01_light
	res			19		sp_Fallen_Temple_Boss_att01_light
	res			20		sp_Fallen_Temple_Boss_att01_light
	res			21		sp_Fallen_Temple_Boss_att01_light
	res			22		sp_Fallen_Temple_Boss_att01_light
	res			23		sp_Fallen_Temple_Boss_att01_light
	res			24		sp_Fallen_Temple_Boss_att01_light
	res			25		sp_Fallen_Temple_Boss_att01_light
	res			26		sp_Fallen_Temple_Boss_att01_light
	res			27		sp_Fallen_Temple_Boss_att01_light
	res			28		sp_Fallen_Temple_Boss_att01_light
	res			29		sp_Fallen_Temple_Boss_att01_light
	res			30		sp_Fallen_Temple_Boss_att01_light
	res			31		sp_Fallen_Temple_Boss_att01_light
	res			32		sp_Fallen_Temple_Boss_att01_light
	res			33		sp_Fallen_Temple_Boss_att01_light
	res			34		sp_Fallen_Temple_Boss_att01_light
	res			35		sp_Fallen_Temple_Boss_att01_light
	res			36		sp_Fallen_Temple_Boss_att01_light
	res			37		sn_Temple_Boss_Att03_M
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,.3,.3,.3) (200,3,3,3) (999,0,0,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (650,1,1,1) (750,3,3,3) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,0) (600,1) (700,1) (800,1) (900,0) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		rotation		(0,180) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,2,2,2) (650,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.3 3.4 -1
		lifetime		0 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (650,.7,.7,.7Z) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		bonename		"eff_eyes" 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		bonename		"eff_eyes" 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,0.5) (650,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -3
		lifetime		0 200
		animtime		1
		bonename		"Rot_Main_eyes_Sub01" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -3
		lifetime		0 200
		animtime		1
		bonename		"Rot_Main_eyes_Sub05" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -3
		lifetime		0 200
		animtime		1
		bonename		"Rot_Main_eyes_Sub09" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -3
		lifetime		0 200
		animtime		1
		bonename		"Rot_Main_eyes_Sub13" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -3
		lifetime		200 400
		animtime		1
		bonename		"Rot_Main_eyes_Sub02" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -3
		lifetime		200 400
		animtime		1
		bonename		"Rot_Main_eyes_Sub06" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -3
		lifetime		200 400
		animtime		1
		bonename		"Rot_Main_eyes_Sub10" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -3
		lifetime		200 400
		animtime		1
		bonename		"Rot_Main_eyes_Sub14" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -3
		lifetime		400 600
		animtime		1
		bonename		"Rot_Main_eyes_Sub03" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -3
		lifetime		400 600
		animtime		1
		bonename		"Rot_Main_eyes_Sub07" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -3
		lifetime		400 600
		animtime		1
		bonename		"Rot_Main_eyes_Sub11" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -3
		lifetime		400 600
		animtime		1
		bonename		"Rot_Main_eyes_Sub15" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -3
		lifetime		600 800
		animtime		1
		bonename		"Rot_Main_eyes_Sub04" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -3
		lifetime		600 800
		animtime		1
		bonename		"Rot_Main_eyes_Sub08" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -3
		lifetime		600 800
		animtime		1
		bonename		"Rot_Main_eyes_Sub12" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -3
		lifetime		600 800
		animtime		1
		bonename		"Rot_Main_eyes_Sub16" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -3
		lifetime		800 1000
		animtime		1
		bonename		"Rot_Main_eyes_Sub01" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -3
		lifetime		800 1000
		animtime		1
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -3
		lifetime		800 1000
		animtime		1
		bonename		"Rot_Main_eyes_Sub09" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -3
		lifetime		800 1000
		animtime		1
		bonename		"Rot_Main_eyes_Sub13" 
		scale			(0,1,1,1) (333,3,3,3) (750,2,2,2) (900,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att03_P ######### #
<effect>
	 id		30009
	 name		Fallen_Temple_Boss_Att03_P
	<list>
	res			1		pt_evilcry_uppat_01
	res			2		pt_mon_a_immotal_att1patjul_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		mh_muspell_boom
	res			7		mh_muspell_boom
	res			8		mh_muspell_boom_2
	res			9		sp_con_feel_floorglow_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		qa_evilcry_boom
	res			12		mh_Temple_Boss_Att01_P
	res			13		pt_Furyexplosion_boompat_02
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		sp_mon_wolffire_firecircle_01
	res			20		sp_mon_wolffire_firecircle_01
	res			21		sp_mon_wolffire_firecircle_01
	res			22		sp_mon_wolffire_firecircle_01
	res			23		sp_mon_wolffire_firecircle_01
	res			24		sp_mon_wolffire_firecircle_01
	res			25		sp_mon_wolffire_firecircle_01
	res			26		pt_fireball_boom_explorde
	res			27		dc_separate_crack01
	res			28		dc_separate_crack01
	res			29		dc_separate_crack01
	res			30		dc_separate_crack01
	res			31		dc_separate_crack01
	res			32		qa_mon_Hellion_att2
	res			33		qa_GoldDragon_die_boom
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.5
		lifetime		0 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		0 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 -1.5
		lifetime		0 100
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 200
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		300 950
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.6,.5,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		300 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,.2,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 10
		lifetime		0 500
		animtime		1
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 -0.5
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0.2 -0.5
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0.2 -0.5
		lifetime		0 350
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 -0.5
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0.2 -0.5
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0.2 -0.5
		lifetime		0 550
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 -0.5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0.2 -0.5
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0.2 -0.5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 -1.5
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 950
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0.1 0 -0.1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (350,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (550,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0.1 0 -0.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (750,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-0.1 0 -0.3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (950,0) (980,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att04_M ######### #
<effect>
	 id		30010
	 name		Fallen_Temple_Boss_Att04_M
	<list>
	res			1		pt_Brick_Butterfly_downpat_01
	res			2		sp_Artichoke_att1bung_01
	res			3		sp_burstphoenix_handglow_01
	res			4		sp_Brick_GoldDragon_att1_font_01
	res			5		sp_portal_scru_01
	res			6		mh_Temple_Boss_Att01
	res			7		mh_Temple_Boss_Att01_01
	res			8		sp_Fallen_Temple_Boss_att01_light
	res			9		sp_Fallen_Temple_Boss_att01_light_02
	res			10		pt_Temple_Boss_att01_gahter
	res			11		pt_pt_Temple_Boss_att01_gahter_02
	res			12		sp_Fallen_Temple_Boss_att01_Circle
	res			13		sp_Fallen_Temple_Boss_att01_Circle
	res			14		sp_red
	res			15		sp_red_mod
	res			16		mh_Temple_Boss_Att04
	res			17		mh_Temple_Boss_Att04_m
	res			18		sn_Temple_Boss_Att04_M
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,.3,.3,.3) (200,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (650,1,1,1) (750,3,3,3) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,0) (600,1) (700,1) (800,1) (900,0) (999,0) 
		rotation		(0,180) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,2,2,2) (650,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.3 3.4 -1
		lifetime		0 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (650,.7,.7,.7Z) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (333,7,7,7) (750,3,3,3) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (333,7,7,7) (750,3,3,3) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (300,0.3) (800,0.3) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		bonename		"eff_eyes" 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		bonename		"eff_eyes" 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,0.5) (650,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,.3,.3,.3) (200,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_att04_P ######### #
<effect>
	 id		30011
	 name		Fallen_Temple_Boss_att04_P
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		dc_GravityRuin_crack_01
	res			9		pt_summonghost_smoke_01
	res			10		pt_con_Filatus_N_boompat_01
	res			11		mh_Temple_Boss_Att04_p
	res			12		qa_tyrant_hit01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 100
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	.1 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (300,1) (600,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_power_P ######### #
<effect>
	 id		30012
	 name		Fallen_Temple_Boss_power_P
	<list>
	res			1		mh_mon_Umbar_att3_boomflash_01
	res			2		pt_mon_a_immotal_att1patjul_01
	res			3		pt_mon_a_immotal_att1patjul_01
	res			4		mh_GoldDragon_att3_boommesh_01
	res			5		mh_GoldDragon_att3_boommesh_01
	res			6		dc_Obscura_floorglow_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		pt_Mag_Creeper_att2_finishsmoke_01
	res			10		dc_GoldDragon_att3_crack_01
	res			11		mh_muspell_boom
	res			12		mh_muspell_boom
	res			13		qa_hellburst_boom_01
	res			14		qa_hellburst_keep_01
	res			15		pt_RockDrop_stone_01
	res			16		mh_Temple_Boss_power_p
	res			17		mh_GoldDragon_att3_boommesh_01
	res			18		mh_GoldDragon_att3_boommesh_01
	res			19		mh_GoldDragon_att3_boommesh_01
	res			20		mh_GoldDragon_att3_boommesh_01
	res			21		mh_GoldDragon_att3_boommesh_01
	res			22		mh_GoldDragon_att3_boommesh_01
	res			23		mh_GoldDragon_att3_boommesh_01
	res			24		mh_GoldDragon_att3_boommesh_01
	res			25		sp_Fallen_Temple_Boss_special_jin
	res			26		sp_Fallen_Temple_Boss_special_jin_02
	res			27		mh_mon_Umbar_att3_boomflash_01
	res			28		mh_mon_Umbar_att3_boomflash_01
	res			29		mh_mon_Umbar_att3_boomflash_01
	res			30		mh_mon_Umbar_att3_boomflash_01
	res			31		sp_Sor_FM_skill_Ground_red
	res			32		mh_Temple_Boss_power_p
	res			33		mh_Temple_Boss_power_p
	res			34		mh_Temple_Boss_power_p
	res			35		mh_Temple_Boss_power_p
	res			36		qa_mon_Umbar_att1
	res			37		qa_mon_Umbar_att1
	res			38		qa_mon_Umbar_att1
	res			39		qa_mon_Umbar_att1
	res			40		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-2.5 0 .7
		lifetime		100 200
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	2.5 0 .7
		lifetime		150 300
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		600 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,2,2,2) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		650 850
		animtime		0
		scale			(0,12,12,12) (999,27,27,27) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,.5,.3) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) 
		alpha			(0,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2,2,2) (999,2,1.5,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2.5,1,2.5) (999,2.85,.5,2.85) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		600 700
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) 
		alpha			(0,0) (222,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	3 1 3
		lifetime		200 400
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-3 1 -3
		lifetime		400 600
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-3 1 3
		lifetime		600 800
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	3 1 -3
		lifetime		800 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_power_M ######### #
<effect>
	 id		30013
	 name		Fallen_Temple_Boss_power_M
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		pt_summonghost_smoke_01
	res			9		pt_con_Filatus_N_boompat_01
	res			10		pt_BAR_Rotain_Grab_flow
	res			11		mh_Fallen_Temple_Boss_att02_bim
	res			12		sp_Fallen_Temple_Boss_att02_wind
	res			13		sp_Fallen_Temple_Boss_att02_wind
	res			14		sp_Fallen_Temple_Boss_att02_wind
	res			15		sp_emitedflash_lighting_01
	res			16		mh_Temple_Boss_power
	res			17		mh_mon_a_immotal_att3charge
	res			18		sp_limitpatience_light01
	res			19		sn_Temple_Boss_power_M
	res			20		sp_Temple_Boss_purple
	res			21		sp_Temple_Boss_purple
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .05 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"P_Main_body_maineye" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 0
		lifetime		700 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,0.5,3,0.5) (111,1,5,1) (999,3,5,3) 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		250 600
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.1) (750,.4) (800,0) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .05 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (300,3,3,3) (850,1.4,1.4,1.4) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,20,20,20) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		850 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (444,5,5,5) (999,7,7,7) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_special ######### #
<effect>
	 id		30014
	 name		Fallen_Temple_Boss_special
	<list>
	res			1		mh_GoldDragon_special_slash_01
	res			2		mh_GoldDragon_special_slash_01
	res			3		mh_GoldDragon_special_slash_02
	res			4		mh_GoldDragon_special_slash_02
	res			5		mh_GoldDragon_special_core_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_Lignhert_powerup_circle_01
	res			9		sp_Lignhert_powerup_circle_01
	res			10		mh_mon_Umbar_att3_boomflash_01
	res			11		dc_Obscura_floorglow_01
	res			12		sp_GoldDragon_special_light_01
	res			13		sp_GoldDragon_special_light_01
	res			14		sp_GoldDragon_special_light_01
	res			15		pt_GoldDragon_special_stone_01
	res			16		mh_muspell_boom
	res			17		pt_mon_Umbar_att3boomsmoke_01
	res			18		sp_GoldDragon_special_floorsmoke_01
	res			19		sp_outrage_boomsec_01
	res			20		mh_AWK_SWD_glowmap_01
	res			21		dc_batsum_floor
	res			22		mh_mon_a_immotal_att3charge
	res			23		dc_Obscura_floorglow_01
	res			24		sp_Brick_GoldDragon_jin_02
	res			25		sp_Brick_GoldDragon_jin_02
	res			26		pt_GoldDragon_special_readypat_01
	res			27		sp_Neo_portal_blackcircle_01
	res			28		sp_Neo_portal_blackcircle_01
	res			29		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			30		sp_Drabiss_Magicboss_att8_boomcircle_01
	res			31		sp_burstphoenix_createfloor_01
	res			32		sp_burstphoenix_createfloor_01
	res			33		sp_burstphoenix_createfloor_01
	res			34		sp_viciousthorn_circle_01
	res			35		qa_mon_Hellion_att2
	res			36		qa_agathion_boom3
	res			37		sp_Brick_GoldDragon_jin_02
	res			38		sp_Fallen_Temple_Boss_special_jin
	res			39		sp_Fallen_Temple_Boss_special_jin_02
	res			40		sp_Fallen_Temple_Boss_special_jin_03
	res			41		mh_Temple_Boss_special
	res			42		mh_Temple_Boss_specia_crownl
	res			43		pt_Brick_GoldDragon_finishpat_01
	res			44		sp_DarkExplosion_floorboom_02
	res			45		pt_EnergyCounter_boompat_02
	res			46		qa_weornom_att03_boom
	res			47		qa_freinture_die
	res			48		sn_Temple_Boss_special
	res			49		mh_Temple_boss_circle
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		700 820
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		705 825
		animtime		1
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		700 820
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.7,1.2,2.7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 0
		lifetime		705 825
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.7,1.2,2.7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		700 880
		animtime		1
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (800,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		700 870
		animtime		0
		scale			(0,1,1,1) (700,10,10,10) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		720 850
		animtime		0
		scale			(0,1,1,1) (600,12,12,12) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (300,48,48,48) (999,53,53,53) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,30,30,30) (300,80,80,80) (999,92,92,92) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0,.9,.5,.9) (500,.94,.4,.94) (999,.94,.3,.94) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (500,11,11,11) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		700 850
		animtime		0
		scale			(0,10,10,10) (999,50,50,50) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		710 830
		animtime		0
		scale			(0,10,10,10) (999,75,75,75) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		720 810
		animtime		0
		scale			(0,20,20,20) (999,100,100,100) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		700 750
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.4,3.4,3.4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 0
		lifetime		700 720
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.3,.1) (600,.5,.3,.1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		700 900
		animtime		0
		scale			(0,30,30,30) (300,75,75,75) (999,85,85,85) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (300,300) (999,330) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		0
		scale			(0,10,10,10) (250,40,40,40) (999,50,50,50) 
		alpha			(0,0) (100,1) (600,.7) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		700 870
		animtime		1
		scale			(0,0,0,0) (300,3,30,3) (800,1,40,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 1
		lifetime		700 1000
		animtime		0
		scale			(0,40,40,40) (999,42,42,42) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 720
		animtime		1
		scale			(0,0,0,0) (300,1,1,1) (850,1.4,1.4,1.4) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 720
		animtime		0
		scale			(0,2,2,2) (400,3,3,3) (850,5,5,5) (999,0,0,0) 
		alpha			(0,0) (300,1) (900,1) (999,.5) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 .3 0
		lifetime		0 720
		animtime		1
		scale			(0,15,15,15) (900,15,15,15) (999,18,18,18) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .3 0
		lifetime		500 710
		animtime		1
		scale			(0,15,15,15) (750,15,15,15) (999,0,0,0) 
		alpha			(0,0) (300,1) (950,1) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		50 640
		animtime		0
		scale			(0,.2,.2,.2) (700,1,1,1) (999,1,1,1) 
		color			(0,.5,1,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		600 700
		animtime		0
		scale			(0,11,11,11) (999,0,0,0) 
		alpha			(0,.1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		620 680
		animtime		0
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,.1) (900,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		600 690
		animtime		0
		scale			(0,13,13,13) (999,0,0,0) 
		alpha			(0,.1) (400,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		620 670
		animtime		0
		scale			(0,16,16,16) (999,0,0,0) 
		alpha			(0,.1) (999,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .3 0
		lifetime		350 550
		animtime		0
		scale			(0,5,5,5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .3 0
		lifetime		500 720
		animtime		0
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .1 0
		lifetime		600 700
		animtime		0
		scale			(0,50,50,50) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		690 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		350 680
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 .3 0
		lifetime		0 720
		animtime		1
		scale			(0,21,21,21) (900,23,23,23) (999,25,25,25) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .3 0
		lifetime		0 720
		animtime		1
		scale			(0,21,21,21) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0.3 0
		lifetime		0 720
		animtime		1
		scale			(0,21,21,21) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .7 0
		lifetime		0 720
		animtime		1
		scale			(0,21,21,21) 
		alpha			(0,0) (150,1) (300,.4) (500,1) (750,.6) (900,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,5,0) (999,0,0,0) 
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (666,1) (888,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,20,0) (999,0,15,0) 
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 20 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,2) (150,.5,.5,40) (999,3.5,3.5,60) 
		alpha			(0,0) (50,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,20,20,20) (999,80,80,80) 
		alpha			(0,0) (150,1) (850,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,80,80,80) (999,10,10,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (555,1,0.23,1) 
		alpha			(0,1) (650,1) (700,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mon_test3 ######### #
<effect>
	 id		30015
	 name		mon_test3
	<list>
	res			1		mh_test7
	</list>
	<scene>
	 sceneid		1
	 name		test
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_slave_die ######### #
<effect>
	 id		30016
	 name		Temple_slave_die
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		qa_mon_elifea_readyfreez_01
	res			6		mh_Fallen_Angel_TempleSlave01_die
	res			7		sn_Temple_Slave_Die
	res			8		sp_temple_slave_blue
	res			9		sp_temple_slave_blue
	res			10		pt_Temple_slave_smoke
	res			11		pt_Temple_Slave_dieboompat_01
	res			12		pt_Temple_Slave_dieupppat_01
	res			13		pt_Temple_Slave_dieupppat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 .3
		lifetime		0 1000
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,.8) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"P_Main_body_maineye" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\eff_Fallen_Angel_TempleSlave01_die.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Temple_slave_stand ######### #
<effect>
	 id		30017
	 name		Temple_slave_stand
	<list>
	res			1		dc_etc_jewel_ground
	res			2		sp_etc_jewel_glow_01
	res			3		pt_Event_mob01_normalpat_01
	res			4		sp_mon_Hellion_eyelight
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_temple_slave_blue
	res			7		sp_temple_slave_blue
	res			8		dc_slave_blue
	res			9		sp_etc_jewel_glow_01
	res			10		pt_Temple_slave_smoke
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,.8) (500,.7) (999,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,2,2,2) (500,1.8,1.8,1.8) (999,2,2,2) 
		color			(0,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.4 .3
		lifetime		0 1000
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,.8) (500,.7) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 .3
		lifetime		0 1000
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		510 1000
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine" "effect\Monster\Event_mob01.skel" "effect\Monster\Event_mob01_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Temple_Slave_Att01_M ######### #
<effect>
	 id		30018
	 name		Temple_Slave_Att01_M
	<list>
	res			1		pt_Brick_Butterfly_downpat_01
	res			2		sp_Artichoke_att1bung_01
	res			3		sp_burstphoenix_handglow_01
	res			4		sp_portal_scru_01
	res			5		sp_Fallen_Temple_Boss_att01_light
	res			6		sp_red_mod
	res			7		mh_Fallen_Angel_TempleSlave01_att01
	res			8		mh_Temple_Boss_Att01_01
	res			9		mh_Temple_Slave_att01
	res			10		qa_thundersphere_ready_01
	res			11		sn_Temple_Slave_Att01_M
	res			12		mh_Temple_Slave_att01
	res			13		pt_Temple_Slave_dieupppat_01
	res			14		sp_temple_slave_blue
	res			15		pt_Temple_slave_att01_gahter_02
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,.3,.3,.3) (200,3,3,3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (650,1,1,1) (750,3,3,3) (900,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,0) (600,1) (700,1) (800,1) (900,0) (999,0) 
		rotation		(0,180) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_eyes" "" "" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,2,2,2) (650,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (333,4,4,4) (750,2,2,2) (900,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_eyes" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,0.5) (650,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"eff_eyes" 
		alpha			(0,0) (100,0.5) (650,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (100,0.5) (555,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		370 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (100,0.5) (555,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,.3,.3,.3) (200,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,0,0,0) (222,2,5,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		1
		bonename		"eff_eyes" 
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_eyes" "Monster\Fallen_Angel_TempleSlave01.skel" "Monster\Fallen_Angel_TempleSlave01\Fallen_Angel_TempleSlave01_att01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Temple_Slave_att01_P ######### #
<effect>
	 id		30019
	 name		Temple_Slave_att01_P
	<list>
	res			1		sp_tantanbo_att01_hit
	res			2		sp_tantanbo_att01_hit2
	res			3		qa_fireblaze_boom_01
	res			4		pt_Temple_slave_smoke
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (570,4.5,4.5,4.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (570,1) (999,0) 
		color			(0,0.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (530,.4,.4,.4) (670,7.5,7.5,7.5) (999,0,0,0) 
		alpha			(0,0) (499,0) (500,1) (570,1) (999,0) 
		color			(0,0.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_power_cut ######### #
<effect>
	 id		30020
	 name		Fallen_Temple_Boss_power_cut
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		pt_summonghost_smoke_01
	res			9		pt_con_Filatus_N_boompat_01
	res			10		pt_BAR_Rotain_Grab_flow
	res			11		mh_Fallen_Temple_Boss_att02_bim
	res			12		sp_Fallen_Temple_Boss_att02_wind
	res			13		sp_Fallen_Temple_Boss_att02_wind
	res			14		sp_Fallen_Temple_Boss_att02_wind
	res			15		sp_emitedflash_lighting_01
	res			16		mh_mon_a_immotal_att3charge
	res			17		sp_limitpatience_light01
	res			18		mh_Temple_Boss_Cut
	res			19		pt_Fallen_Temple_Boss_feather_cut
	res			20		mh_Rid_light_01
	res			21		pt_Temple_Boss_wing_feather
	res			22		pt_Temple_Boss_wing_feather
	res			23		pt_Temple_Boss_wing_feather
	res			24		pt_Temple_Boss_wing_feather
	res			25		pt_Temple_Boss_wing_feather
	res			26		pt_Temple_Boss_wing_feather
	res			27		pt_Temple_Boss_wing_feather
	res			28		pt_Temple_Boss_wing_feather
	res			29		pt_BAR_continual_sleep_star
	res			30		pt_Temple_Boss_star
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.7 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 0
		lifetime		600 999
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,0.5,3,0.5) (111,1,5,1) (999,3,5,3) 
		alpha			(0,0) (555,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		250 600
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.1) (750,.4) (800,0) (999,0) 
		color			(0,1,0,0) (0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 0
		lifetime		630 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (300,3,3,3) (850,1.4,1.4,1.4) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,20,20,20) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (910,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 15 0
		lifetime		50 760
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		scale			(0,4.5,4.1,4.5) (700,5.3,5.8,5.3) (999,4.2,6,4.2) 
		alpha			(0,0) (200,0.2) (600,.3) (999,0) 
		color			(0,1,.7,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (760,0,-40,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_01_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"L_feather_01_03_01" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_02_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"L_feather_02_03_02" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_03_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"L_feather_03_03_02" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_04_02_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"L_feather_04_02_02" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_01_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"R_feather_01_03_01" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_02_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"R_feather_02_03_02" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_03_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"R_feather_03_03_01" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_04_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"R_feather_04_03_02" "Monster\Fallen_Angel_TempleBOSS01.skel" "Monster\Fallen_Angel_temple_Boss01\eff_Fallen_Angel_TempleBOSS01_cut.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 10 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1,) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Savior_stand ######### #
<effect>
	 id		30021
	 name		Temple_Savior_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_etc_jewel_glow_01
	res			4		sp_etc_jewel_glow_01
	res			5		sp_mon_Hellion_eyelight
	res			6		sp_mon_Hellion_eyelight
	res			7		pt_WeaknessArms_Handpat_01
	res			8		pt_Measur_HandFiretail_01
	res			9		sp_monkey_01
	res			10		sp_monkey_01
	res			11		mh_thundermonkey_01
	res			12		pt_thundermonkey_01
	res			13		mh_test6
	res			14		mh_TEST_Temple_Savior_stand
	res			15		pt_Temple_Savior_stand_light
	res			16		pt_Temple_Boss_wing_feather_02
	res			17		pt_Temple_Boss_wing_feather
	res			18		pt_Temple_Savior_wing_feather
	res			19		pt_Temple_Savior_wing_feather
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Neck" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine1" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Head" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L_Eye" 
		scale			(0,1,1,1) 
		alpha			(0,0.5) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R_Eye" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.3) (300,.8) (999,0) 
		color			(0,1,1,0) (800,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.4) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 .3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,1,1,0) (999,0,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 .3
		lifetime		0 850
		animtime		0
		scale			(0,3.5,3.5,3.5) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,1,0) (400,0.5,0.5,0) (999,0,0,0) 
		rotation		(0,45) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		3
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,1,1,0) (400,1,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Lat_Fallen_Angel_Temple_Savior_eyes" 
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone033" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone033" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone036" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone062" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Saivor_die_Pink ######### #
<effect>
	 id		30022
	 name		Temple_Saivor_die_Pink
	<list>
	res			1		mh_Tairique_02_die_EFF
	res			2		pt_Tairique_02_att_floor_smoke
	res			3		sp_Tairiquef_floor_smoke
	res			4		dc_Tairique_die_floor_module
	res			5		sp_Tairiquef_floor_smoke
	res			6		pt_Tairiquell_die_smoke01
	res			7		pt_Tairiquell_die_smoke02
	res			8		pt_Tairique_die_direct
	res			9		pt_Tairique_die_direct2
	res			10		pt_Tairique_02_att_floor_smoke
	res			11		mh_Temple_Savior_Die_body
	res			12		mh_Temple_Savior_Die_soul
	res			13		mh_Temple_Savior_Die_wing
	res			14		pt_Temple_Savior_stand_light
	res			15		pt_Temple_Savior_die_light
	res			16		mh_Rid_light_01
	res			17		qa_GoldDragon_die_boom
	res			18		sn_Temple_Savior_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (850,.6) (999,0) 
		color			(0,1,1,1) (999,.1,.9,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .5 -1
		lifetime		210 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		50 700
		animtime		0
		scale			(0,14,14,14) (500,20,20,20) (999,26,26,26) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,17,17,17) 
		alpha			(0,0) (50,5) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .2 -2.5
		lifetime		300 1000
		animtime		0
		scale			(0,13,13,13) (999,26,26,26) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 2 -1
		lifetime		200 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.5) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 2 -1
		lifetime		450 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,.8,.2) (999,.5,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 -.6
		lifetime		200 750
		animtime		0
		scale			(0,4,4,4.5) (999,5.5,5.5,9) 
		alpha			(0,.1) (600,.8) (999,0) 
		color			(0,.1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 -.4
		lifetime		200 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,..5,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 .5 -2.5
		lifetime		0 700
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (150,0) 
		color			(0,1,1,1) (111,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -20 0
		lifetime		333 1000
		animtime		1
		scale			(0,2.5,4.1,2.5) (700,2.3,5.8,2.3) (999,2.2,6,2.2) 
		alpha			(0,0) (200,0.3) (700,.1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		195 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Savior_att01_M ######### #
<effect>
	 id		30023
	 name		Temple_Savior_att01_M
	<list>
	res			1		mh_TEST_Temple_Savior_att01
	res			2		mh_Temple_Savior_att01_slash
	res			3		mh_Temple_Savior_att01_slash01
	res			4		qa_GoldDragon_die_boom
	res			5		sn_Temple_Savior_att01_M
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (620,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (620,1) (700,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Saivor_die_Blue ######### #
<effect>
	 id		30024
	 name		Temple_Saivor_die_Blue
	<list>
	res			1		mh_Tairique_02_die_EFF
	res			2		pt_Tairique_02_att_floor_smoke
	res			3		sp_Tairiquef_floor_smoke
	res			4		dc_Tairique_die_floor_module
	res			5		sp_Tairiquef_floor_smoke
	res			6		pt_Tairiquell_die_smoke01
	res			7		pt_Tairiquell_die_smoke02
	res			8		pt_Tairique_die_direct
	res			9		pt_Tairique_die_direct2
	res			10		pt_Tairique_02_att_floor_smoke
	res			11		mh_Temple_Savior_Die_body
	res			12		mh_Temple_Savior_Die_soul
	res			13		mh_Temple_Savior_Die_wing
	res			14		pt_Temple_Savior_stand_light
	res			15		pt_Temple_Savior_die_light
	res			16		mh_Rid_light_01
	res			17		mh_Temple_Savior_Die_body_Blue
	res			18		mh_Temple_Savior_Die_soul_Blue
	res			19		qa_GoldDragon_die_boom
	res			20		sn_Temple_Savior_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (850,.6) (999,0) 
		color			(0,1,1,1) (999,.1,.9,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 .5 -1
		lifetime		210 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		50 700
		animtime		0
		scale			(0,14,14,14) (500,20,20,20) (999,26,26,26) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,17,17,17) 
		alpha			(0,0) (50,5) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .2 -2.5
		lifetime		300 1000
		animtime		0
		scale			(0,13,13,13) (999,26,26,26) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 2 -1
		lifetime		200 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.5) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 2 -1
		lifetime		450 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,1,.8,.2) (999,.5,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 -.6
		lifetime		200 750
		animtime		0
		scale			(0,4,4,4.5) (999,5.5,5.5,9) 
		alpha			(0,.1) (600,.8) (999,0) 
		color			(0,.1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.5 -.4
		lifetime		200 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,..5,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 .5 -2.5
		lifetime		0 700
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5,0.5,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (150,0) 
		color			(0,1,1,1) (111,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -20 0
		lifetime		333 1000
		animtime		1
		scale			(0,2.5,4.1,2.5) (700,2.3,5.8,2.3) (999,2.2,6,2.2) 
		alpha			(0,0) (200,0.3) (700,.1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		195 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Savior_power ######### #
<effect>
	 id		30025
	 name		Temple_Savior_power
	<list>
	res			1		mh_GoldDragon_att3
	res			2		mh_mon_Umbar_att3_boomflash_01
	res			3		pt_mon_a_immotal_att1patjul_01
	res			4		pt_mon_a_immotal_att1patjul_01
	res			5		mh_GoldDragon_att3_boommesh_01
	res			6		mh_GoldDragon_att3_boommesh_01
	res			7		dc_Obscura_floorglow_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		sp_instinctpower_floorsmoke_01
	res			10		pt_Mag_Creeper_att2_finishsmoke_01
	res			11		dc_GoldDragon_att3_crack_01
	res			12		pt_GoldDragon_flyingSmoke_01
	res			13		mh_muspell_boom
	res			14		mh_muspell_boom
	res			15		qa_hellburst_boom_01
	res			16		qa_hellburst_keep_01
	res			17		pt_RockDrop_stone_01
	res			18		mh_Temple_Savior_power_tonado
	res			19		mh_TEST_Temple_Savior_power
	res			20		mh_afterimage_Temple_Savior_power
	res			21		sn_Temple_Savior_power_att03
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		660 750
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,.3,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-2.5 0 .7
		lifetime		660 750
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2.5 0 .7
		lifetime		660 750
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		660 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		610 900
		animtime		1
		scale			(0,1,1.3,1) (999,.95,1.5,.95) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		1
		scale			(0,2,2,2) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		660 900
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		650 850
		animtime		0
		scale			(0,12,12,12) (999,27,27,27) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,.5,.3) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 3.5
		lifetime		250 300
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2,2,2) (999,2,1.5,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,2.5,1,2.5) (999,2.85,.5,2.85) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		600 700
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (310,0) (333,1) (700,1) (708,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (310,0) (333,0.2) (700,0.3) (708,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		185 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple0102_stand ######### #
<effect>
	 id		30026
	 name		Temple0102_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_mon_Hellion_eyelight
	res			3		sp_mon_Hellion_eyelight
	res			4		pt_Temple_Savior_stand_light
	res			5		pt_Temple_Savior_wing_feather
	res			6		pt_Temple_Savior_wing_feather
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L_Eye" 
		scale			(0,1,1,1) 
		alpha			(0,0.5) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R_Eye" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone036" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone062" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## Temple03_stand ######### #
<effect>
	 id		30027
	 name		Temple03_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_mon_Hellion_eyelight
	res			4		sp_mon_Hellion_eyelight
	res			5		pt_Temple_Savior_stand_light
	res			6		pt_Temple_Savior_wing_feather
	res			7		pt_Temple_Savior_wing_feather
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine1" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L_Eye" 
		scale			(0,1,1,1) 
		alpha			(0,0.5) 
		color			(0,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R_Eye" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone036" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone062" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_stand ######### #
<effect>
	 id		30028
	 name		Temple04_stand
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_etc_jewel_glow_01
	res			3		sp_mon_Hellion_eyelight
	res			4		sp_mon_Hellion_eyelight
	res			5		pt_Temple_Savior_stand_light
	res			6		pt_Temple_Savior_wing_feather
	res			7		pt_Temple_Savior_wing_feather
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Spine1" 
		scale			(0,4,4,4) (500,3.8,3.8,3.8) (999,4,4,4) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_L_Eye" 
		scale			(0,1,1,1) 
		alpha			(0,0.5) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R_Eye" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,3) (999,.5,.5,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone036" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone062" 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## Temple01_die ######### #
<effect>
	 id		30029
	 name		Temple01_die
	<list>
	res			1		mh_Temple01_DIE
	res			2		sn_Temple01_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple02_die ######### #
<effect>
	 id		30030
	 name		Temple02_die
	<list>
	res			1		mh_Temple02_DIE
	res			2		sn_Temple01_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple03_die ######### #
<effect>
	 id		30031
	 name		Temple03_die
	<list>
	res			1		mh_Temple03_DIE
	res			2		sn_Temple03_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_die ######### #
<effect>
	 id		30032
	 name		Temple04_die
	<list>
	res			1		mh_Temple04_DIE
	res			2		sn_Temple03_die
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple01_att01_slash ######### #
<effect>
	 id		30033
	 name		Temple01_att01_slash
	<list>
	res			1		mh_Temple01_att01_slash
	res			2		mh_TEST_Temple01_att01
	res			3		mh_Temple01_att01_slash_01
	res			4		qa_ducemable_stone
	res			5		sn_Temple01_att01_slash
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,1) (500,1) (520,0) 
		color			(0,1,1,1) (999,1,0.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.3 -0.9 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,1) (500,1) (520,0) 
		color			(0,1,0,0) (555,1,0.1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple01_att02 ######### #
<effect>
	 id		30034
	 name		Temple01_att02
	<list>
	res			1		mh_Temple01_att01_slash
	res			2		mh_TEST_Temple01_att02
	res			3		mh_Temple01_att02_slash
	res			4		mh_Temple01_att02_tonado
	res			5		qa_mon_elifea_boom
	res			6		mh_Temple01_att02_slash_01
	res			7		mh_Temple01_att02_tonado_01
	res			8		qa_DarkStrike_LV3_shot
	res			9		qa_ducemable_stone
	res			10		sn_Temple01_att02
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (330,1) (600,1) (620,0) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (450,1) (600,1) (620,0) 
		color			(0,1,0.3,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,1) (600,1) (620,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 1.2 3
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (420,0) (450,1) (600,1) (620,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (330,0.5) (600,0.5) (620,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple02_att02 ######### #
<effect>
	 id		30035
	 name		Temple02_att02
	<list>
	res			1		mh_Temple02_att02_shield
	res			2		qa_mon_elifea_boom
	res			3		mh_Temple02_att02_shield_01
	res			4		qa_DarkStrike_LV3_shot
	res			5		qa_ducemable_stone
	res			6		sn_Temple02_att02
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 -2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (666,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple03_att01_ready ######### #
<effect>
	 id		30036
	 name		Temple03_att01_ready
	<list>
	res			1		mh_Temple03_att01_M
	res			2		pt_Drabiss_volk_att2_readypat_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		sp_Black_blueglow
	res			5		sp_Blackhole_circle_02
	res			6		qa_ducemable_stone
	res			7		sn_Temple03_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (444,0.5) (500,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (500,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"P_Fallen_Angel_Prisoner_weapon001" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.2,1.2,1.2) 
		alpha			(0,0) (111,1) (444,1) (555,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		bone_animation	"P_Fallen_Angel_Prisoner_weapon001" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1.2,1.2,1.2) 
		alpha			(0,0) (111,1) (450,1) (500,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"P_Fallen_Angel_Prisoner_weapon001" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) 
		alpha			(0,0) (111,1) (450,1) (500,0) 
		randomstart		false
		active			true
		bone_animation	"P_Fallen_Angel_Prisoner_weapon001" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple03_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_att1 ######### #
<effect>
	 id		30037
	 name		Temple04_att1
	<list>
	res			1		dc_EleSpiderBlue_walkfloor_01
	res			2		mh_Temple04_att01_M
	res			3		sp_Temple04_att_glow
	res			4		sp_Temple04_att_glow
	res			5		sp_Temple04_att_glow
	res			6		qa_fireblaze_boom_01
	res			7		qa_ducemable_stone
	res			8		sn_Temple04_att1
	</list>
	<scene>
	 sceneid		1
	 name		move
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.8,.9,1) (999,.8,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			false
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			false
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			false
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att01_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_M.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_att2 ######### #
<effect>
	 id		30038
	 name		Temple04_att2
	<list>
	res			1		dc_EleSpiderBlue_walkfloor_01
	res			2		mh_TEST_Temple04_att01
	res			3		sp_Temple04_att_glow
	res			4		sp_Temple04_att_glow
	res			5		sp_Temple04_att_glow
	res			6		mh_Temple04_att02_M
	res			7		sp_Temple04_att_glow
	res			8		sp_Temple04_att_glow
	res			9		sp_Temple04_att_glow
	res			10		qa_ducemable_stone
	res			11		sn_Temple04_att2_ready
	</list>
	<scene>
	 sceneid		1
	 name		move
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (500,3,3,3) (999,2.7,2.7,2.7) 
		alpha			(0,.4) (500,.7) (999,.4) 
		color			(0,.8,.9,1) (999,.8,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,.9,.9) (500,1,1,1) (750,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,180) (999,-540) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M2" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M2" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (333,0) (400,1) (600,1) (777,0) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M2" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_M.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_cut01 ######### #
<effect>
	 id		30039
	 name		Fallen_Temple_Boss_cut01
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		pt_summonghost_smoke_01
	res			9		pt_con_Filatus_N_boompat_01
	res			10		pt_BAR_Rotain_Grab_flow
	res			11		mh_Fallen_Temple_Boss_att02_bim
	res			12		sp_Fallen_Temple_Boss_att02_wind
	res			13		sp_Fallen_Temple_Boss_att02_wind
	res			14		sp_Fallen_Temple_Boss_att02_wind
	res			15		sp_emitedflash_lighting_01
	res			16		mh_mon_a_immotal_att3charge
	res			17		sp_limitpatience_light01
	res			18		mh_Temple_Boss_Cut
	res			19		pt_Fallen_Temple_Boss_feather_cut
	res			20		mh_Rid_light_01
	res			21		pt_Temple_Boss_wing_feather
	res			22		pt_Temple_Boss_wing_feather
	res			23		pt_Temple_Boss_wing_feather
	res			24		pt_Temple_Boss_wing_feather
	res			25		pt_Temple_Boss_wing_feather
	res			26		pt_Temple_Boss_wing_feather
	res			27		pt_Temple_Boss_wing_feather
	res			28		pt_Temple_Boss_wing_feather
	res			29		pt_BAR_continual_sleep_star
	res			30		pt_Temple_Boss_star
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.7 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 0
		lifetime		750 999
		animtime		1
		bonename		"P_Main_body_maineye" 
		scale			(0,0.5,3,0.5) (111,1,5,1) (999,3,5,3) 
		alpha			(0,0) (555,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		250 600
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.1) (750,.4) (800,0) (999,0) 
		color			(0,1,0,0) (0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 0
		lifetime		750 999
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,0,0,0) (300,3,3,3) (850,1.4,1.4,1.4) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"P_Main_body_maineye" 
		scale			(0,8,8,8) (999,20,20,20) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (900,1) (910,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 15 0
		lifetime		50 760
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		scale			(0,4.5,4.1,4.5) (700,5.3,5.8,5.3) (999,4.2,6,4.2) 
		alpha			(0,0) (200,0.2) (600,.3) (999,0) 
		color			(0,1,.7,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (760,0,-40,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_01_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_02_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_03_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"L_feather_04_02_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_01_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_02_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_03_03_01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_feather_04_03_02" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 10 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1,) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_W_Rabbit ######### #
<effect>
	 id		30040
	 name		pet_W_Rabbit
	<list>
	res			1		pt_Pet19_mini_smoke
	res			2		pt_Pet21_pat
	res			3		mh_TEST_Pet_W_Rabbit
	res			4		dc_pet_W_Rabbit01
	res			5		dc_pet_W_Rabbit02
	res			6		dc_pet_W_Rabbit03
	res			7		dc_pet_W_Rabbit04
	res			8		dc_pet_W_Rabbit04
	res			9		dc_pet_W_Rabbit04
	res			10		dc_pet_W_Rabbit04
	res			11		sp_Brick_Butterfly_Yellowglow_01
	res			12		dc_pet16_floorglow
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.6,.6,.6) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,-10) (555,15) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,0.3) (555,0.5) (999,0.3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.3 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.2 0 -0.3
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0.7) (555,0.5) (999,0.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (555,0.3) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet_B_Rabbit ######### #
<effect>
	 id		30041
	 name		Pet_B_Rabbit
	<list>
	res			1		mh_Pet23_slime_stand
	res			2		pt_Pet23_pat
	res			3		dc_mon_Fanatic_purble_floor_01
	res			4		dc_pet_B_Rabbit01
	res			5		dc_pet_B_Rabbit02
	res			6		dc_pet_B_Rabbit03
	res			7		dc_pet_B_Rabbit04
	res			8		dc_pet_B_Rabbit04
	res			9		dc_pet_B_Rabbit04
	res			10		dc_pet_B_Rabbit04
	res			11		mh_TEST_Pet_B_Rabbit
	res			12		dc_temple04_floor_black
	res			13		sp_Blackholel_circle_carpet_01
	res			14		pt_COS_Rabbit_uppat
	res			15		pt_pet_B_Rabbit
	res			16		sp_GuildMark_purple_circle_02
	res			17		sp_GuildMark_purple_point_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"mom1" 
		scale			(0,.2,.2,.2) (500,1.2,1.2,1.2) (999,.2,.2,.2) 
		color			(0,1,.2,.8) (999,1,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (250,.9,.9,.9) (500,1.1,1.1,1.1) (750,.9,.9,.9) (999,1.1,1.1,1.1) 
		color			(0,.5,.8,.8) (999,.5,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,-10) (555,15) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,0.3) (555,0.5) (999,0.3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0.3 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.4 0 0.2
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.2 0 -0.3
		lifetime		0 1000
		animtime		0
		alpha			(0,0.7) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (555,1.3,1.3,1.3) (999,1.1,1.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (777,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0.9,0.9,0.9) (999,1.2,1.2,1.2) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0.7) (555,0.5) (999,0.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Chess_knight_att01 ######### #
<effect>
	 id		30042
	 name		Chess_knight_att01
	<list>
	res			1		mh_Temple_Chess_Knight_att01
	res			2		mh_Temple_Chess_Knight_att01_01
	res			3		mh_Chess_Knight_mesh_02
	res			4		mh_ChessKnight_att01_mesh
	res			5		mh_ChessKnight_att01_mesh
	res			6		sp_white
	res			7		sp_white
	res			8		pt_Chess_Blood
	res			9		sn_Temple_Chess_knight_att01
	res			10		sn_Temple_Chess_knight_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (666,1) (888,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 3.2 -3
		lifetime		0 600
		animtime		1
		scale			(0,1.2,1.2,1) (999,1.4,1.4,1) 
		alpha			(0,0) (150,0) (300,0.3) (800,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 3.2 -1.5
		lifetime		100 1000
		animtime		1
		scale			(0,1.1,1.1,1) (999,1.1,1.1,1) 
		alpha			(0,0) (150,0.3) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 3.2 -2.2
		lifetime		100 1000
		animtime		1
		scale			(0,1.3,1.3,1) (999,1.4,1.4,1) 
		alpha			(0,0) (150,0.3) (300,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.2 -3
		lifetime		400 900
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,0.5) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.2 -3.5
		lifetime		450 950
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 -4
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,4) 
		alpha			(0,0.5) (500,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Chess_Bishop_att01_M ######### #
<effect>
	 id		30043
	 name		Fallen_Temple_Chess_Bishop_att01_M
	<list>
	res			1		mh_Temple_Chessbishop_M
	res			2		mh_T_Temple_Chess_bishop_att01
	res			3		sp_white
	res			4		sp_white
	res			5		sp_ChessBishop_att01_Round01
	res			6		pt_ChessBishop_att_gather
	res			7		sp_ChessBishop_att01_Round03
	res			8		sn_Temple_Chess_Bishop_att01
	res			9		sn_Temple_Chess_Bishop_att01_finish_03
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 5 0
		lifetime		0 850
		animtime		1
		scale			(0,.3,.3,.3) (200,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,0.5) (650,0.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 0
		lifetime		200 500
		animtime		1
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Savior_att02_ready ######### #
<effect>
	 id		30044
	 name		Temple_Savior_att02_ready
	<list>
	res			1		sn_Temple_Savior_att02_ready
	res			2		mh_TEST_Temple_Savior_att02
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		210 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Temple_basicmon_landing ######### #
<effect>
	 id		30045
	 name		Temple_basicmon_landing
	<list>
	res			1		sn_Temple_basicmon_landing
	res			2		mh_Temple02_Landing_test
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Temple03_att02_ready ######### #
<effect>
	 id		30046
	 name		Temple03_att02_ready
	<list>
	res			1		sn_Temple03_att02_ready
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_3F_BOSS_Recall ######### #
<effect>
	 id		30047
	 name		Temple_3F_BOSS_Recall
	<list>
	res			1		sn_Temple_3F_BOSS_Recall
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Stalemate_Walk ######### #
<effect>
	 id		30048
	 name		Temple_Stalemate_Walk
	<list>
	res			1		sn_Temple_Stalemate_Walk
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_ChessMon_Walk ######### #
<effect>
	 id		30049
	 name		Temple_ChessMon_Walk
	<list>
	res			1		sn_Temple_ChessMon_Walk
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_MainChef_att_P_Casting ######### #
<effect>
	 id		30050
	 name		House_MainChef_att_P_Casting
	<list>
	res			1		mh_House_MainChef_att_P_test
	res			2		pt_House_MainChef_Water_ring_01
	res			3		pt_House_MainChef_Bubble_01
	res			4		pt_House_MainChef_Smoke_01
	res			5		pt_House_MainChef_Bubble_02
	res			6		mh_House_MainChef_att_P_Water_01
	res			7		pt_House_MainChef_Water_bom_01
	res			8		pt_House_MainChef_Water_bom_02
	res			9		sp_House_MainChef_Water_bom_01
	res			10		dc_House_MainChef_ground_01
	res			11		mh_House_MainChef_att_P_Slash_01
	res			12		dc_House_MainChef_ground_02
	res			13		pt_House_MainChef_Explode_01
	res			14		mh_House_MainChef_att_P_Hammer
	res			15		pt_House_MainChef_ground_01
	res			16		pt_House_MainChef_ground_01_2
	res			17		pt_House_MainChef_Water_ring_02
	res			18		sp_House_MainChef_Hammer_Line_01
	res			19		sp_House_MainChef_Hammer_Line_01
	res			20		mh_House_MainChef_wind_01
	res			21		mh_House_MainChef_wind_01
	res			22		mh_House_MainChef_wind_01
	res			23		mh_House_MainChef_wind_01
	res			24		mh_House_MainChef_wind_01
	res			25		mh_House_MainChef_wind_01
	res			26		mh_House_MainChef_Water_Black_01
	res			27		pt_House_MainChef_ground_Black_01
	res			28		pt_House_MainChef_UP_Glow_01
	res			29		sn_House_MainChef_Cooking
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1 .5 -2.5
		lifetime		50 450
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0 1 0 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 .5 -2.5
		lifetime		80 450
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 0 -3
		lifetime		80 500
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 .5 -2.5
		lifetime		80 450
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-3 1.8 -3.3
		lifetime		765 840
		animtime		1
		scale			(0 0 0 0) (500 .8 .8 .8) (999 1 1 1) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		765 865
		animtime		0
		scale			(0 .5 .5 .5) (700 1.7 1.7 1.7) 
		alpha			(0 0) (500 .5) (800 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		765 865
		animtime		0
		scale			(0 .2 .2 .2) (700 2 2 2) 
		alpha			(0 0) (500 1) (800 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		760 830
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 0 -2.5
		lifetime		50 600
		animtime		0
		scale			(0 3 3 3) (900 3 3 3) (999 5 5 5) 
		alpha			(0 0) (100 .6) (500 .6) (999 0) 
		color			(0 0 0 0) (250 1 0 0) (500 0 0 0) (750 1 0 0) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-4 1.8 -2.5
		lifetime		765 840
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) (999 1.2 1.2 1.2) 
		alpha			(0 .6) (500 .6) (999 0) 
		rotation		(0 0) (999 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 8 8 8) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		780 880
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (600 0) (650 .5) (800 .5) (999 0) 
		color			(0 .5 .7 .8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	-1 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 .4) (500 .4) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 .5 -2.5
		lifetime		50 450
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.6) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"EFF_Chef" 
		scale			(0,0,0,0) (700,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"EFF_Chef" 
		scale			(0,0,0,0) (700,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.5 0 -2
		lifetime		100 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.5 0 -2
		lifetime		180 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.5 0 -2
		lifetime		260 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 0 -2
		lifetime		340 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 0 -2
		lifetime		420 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.5 0 -2
		lifetime		500 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-3 1.8 -4.3
		lifetime		765 840
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) (999 1.2 1.2 1.2) 
		alpha			(0 1) (500 1) (999 0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-1 .5 -2.5
		lifetime		80 450
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_MainChef_att03_Casting ######### #
<effect>
	 id		30051
	 name		House_MainChef_att03_Casting
	<list>
	res			1		mh_House_MainChef_att_P_test
	res			2		pt_House_MainChef_Water_ring_01
	res			3		pt_House_MainChef_Bubble_01
	res			4		pt_House_MainChef_Smoke_01
	res			5		pt_House_MainChef_Bubble_02
	res			6		mh_House_MainChef_att_P_Water_01
	res			7		pt_House_MainChef_Water_bom_01
	res			8		pt_House_MainChef_Water_bom_02
	res			9		sp_House_MainChef_Water_bom_01
	res			10		dc_House_MainChef_ground_01
	res			11		mh_House_MainChef_att_P_Slash_01
	res			12		dc_House_MainChef_ground_02
	res			13		pt_House_MainChef_Explode_01
	res			14		mh_House_MainChef_att_P_Hammer
	res			15		pt_House_MainChef_ground_01
	res			16		pt_House_MainChef_ground_01_2
	res			17		pt_House_MainChef_Water_ring_02
	res			18		sp_House_MainChef_Hammer_Line_01
	res			19		sp_House_MainChef_Hammer_Line_01
	res			20		mh_House_MainChef_wind_01
	res			21		mh_House_MainChef_wind_01
	res			22		mh_House_MainChef_wind_01
	res			23		mh_House_MainChef_wind_01
	res			24		mh_House_MainChef_wind_01
	res			25		mh_House_MainChef_wind_01
	res			26		pt_House_MainChef_UP_Glow_01
	res			27		sn_House_MainChef_Cooking
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1 .5 -2.5
		lifetime		50 450
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0 .3 .8 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 .5 -2.5
		lifetime		80 450
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (700 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 0 -3
		lifetime		80 500
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 .5 -2.5
		lifetime		80 450
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (300 1 1 1) (400 .2 .8 .1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-3 1.8 -4.3
		lifetime		765 840
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) (999 1.2 1.2 1.2) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .5 .8 0) 
		rotation		(0 0) (999 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		765 865
		animtime		0
		scale			(0 .5 .5 .5) (700 1.7 1.7 1.7) 
		alpha			(0 0) (500 .5) (800 0) 
		color			(0 .2 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		765 865
		animtime		0
		scale			(0 .2 .2 .2) (700 2 2 2) 
		alpha			(0 0) (500 1) (800 0) 
		color			(0 1 .3 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		760 830
		animtime		0
		scale			(0 0 0 0) (999 12 12 12) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1 0 -2.5
		lifetime		50 600
		animtime		0
		scale			(0 3 3 3) (900 3 3 3) (999 5 5 5) 
		alpha			(0 0) (100 .6) (500 .6) (999 0) 
		color			(0 0 0 0) (250 1 1 0) (500 1 0 0) (750 .6 .7 0) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-4 1.8 -2.5
		lifetime		765 840
		animtime		1
		scale			(0 0 0 0) (500 1 1 1) (999 1.2 1.2 1.2) 
		alpha			(0 .4) (500 .4) (999 0) 
		color			(0 .5 .7 0) 
		rotation		(0 0) (999 45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-2.5 1.8 -4.3
		lifetime		780 880
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (600 0) (650 .5) (800 .5) (999 0) 
		color			(0 .5 .9 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 0 -4.3
		lifetime		780 900
		animtime		0
		scale			(0 1 1 1) (999 3 3 3) 
		alpha			(0 0) (200 .4) (500 .4) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 .5 -2.5
		lifetime		50 450
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.6) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"EFF_Chef" 
		scale			(0,0,0,0) (700,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_01" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"EFF_Chef" 
		scale			(0,0,0,0) (700,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (700,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_sub_02" "effect\Skill\Poterbar\Poterbar_con_Path.skel" "effect\Skill\Poterbar\Poterbar_con_Path.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.5 0 -2
		lifetime		100 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .5 .6 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.5 0 -2
		lifetime		180 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .7 .3 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.5 0 -2
		lifetime		260 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .5 .6 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 0 -2
		lifetime		340 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .7 .3 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 0 -2
		lifetime		420 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .5 .6 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.5 0 -2
		lifetime		500 1000
		animtime		0
		alpha			(0 1) (500 1) (999 0) 
		color			(0 .7 .3 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-1 .5 -2.5
		lifetime		80 450
		animtime		0
		scale			(0 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 .3 .8 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_MainChef_att01 ######### #
<effect>
	 id		30052
	 name		House_MainChef_att01
	<list>
	res			1		mh_House_MainChef_att1_test
	res			2		mh_House_MainChef_att_P_Slash_01
	res			3		pt_House_MainChef_ATT01_Explode_01
	res			4		sp_House_MainChef_ATT01_Bom_01
	res			5		dc_House_MainChef_ATT01_ground_01
	res			6		sp_House_MainChef_ATT01_Bom_02
	res			7		pt_House_MainChef_ATT01_Bom_01
	res			8		sn_House_MainChef_ATT01_Bom
	res			9		sn_House_MainChef_ATT01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 2 -2.2
		lifetime		370 470
		animtime		1
		scale			(0 1 1 1) (999 1.3 1.3 1.3) 
		alpha			(0 .2) (200 1) (700 1) (999 0) 
		rotation		(0 -70) (999 -95) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -4
		lifetime		370 500
		animtime		0
		scale			(0 1 1 1) (999 1 1 20) 
		alpha			(0 .2) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -4
		lifetime		370 600
		animtime		0
		scale			(0 2 2 2) (999 12 12 12) 
		alpha			(0 .2) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4
		lifetime		400 500
		animtime		0
		scale			(0 .5 .5 .5) (999 7 7 7) 
		alpha			(0 .2) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -4
		lifetime		370 500
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 .2) (300 1) (700 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -4
		lifetime		370 470
		animtime		0
		scale			(0 .7 .7 .7) (999 3 3 3) 
		alpha			(0 .2) (200 .5) (700 .5) (999 0) 
		color			(0 1 1 1) (800 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		370 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mon_test4 ######### #
<effect>
	 id		30053
	 name		mon_test4
	<list>
	res			1		mh_test8
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mon_test5 ######### #
<effect>
	 id		30054
	 name		mon_test5
	<list>
	res			1		mh_test9
	res			2		mh_MAL_eff_SIS
	res			3		mh_MAL_test
	</list>
	<scene>
	 sceneid		1
	 name		test
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_stand ######### #
<effect>
	 id		30055
	 name		18th_RasterPanda_stand
	<list>
	res			1		mh_T_RasterPanda
	res			2		sp_18th_Raster_glow01
	res			3		dc_18th_Raster_dec01
	res			4		pt_18th_Raster_pt01
	res			5		pt_18th_Raster_smoke
	res			6		sp_18th_Raster_ring01
	res			7		sp_18th_Raster_glow02
	res			8		pt_18th_Raster_pt02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (555,0.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		80 200
		animtime		0
		scale			(0,.1,.1,.1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_die ######### #
<effect>
	 id		30056
	 name		18th_RasterPanda_die
	<list>
	res			1		mh_RasterPanda_die
	res			2		mh_RasterPanda_Die_Brocoli
	res			3		sp_18th_Raster_BrocoliBim
	res			4		sp_18th_Raster_BrocoliBim
	res			5		sp_18th_Raster_BrocoliBim
	res			6		sp_18th_Raster_BrocoliBim
	res			7		sp_18th_Raster_att03_glow01
	res			8		sp_18th_Raster_ring01
	res			9		sp_18th_Raster_glow02
	res			10		pt_18th_Raster_pt01
	res			11		sn_18th_RasterPanda_Die
	res			12		sn_18th_RasterPanda_att03
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim01" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim01" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim02" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim02" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim03" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim03" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim04" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim04" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_att01 ######### #
<effect>
	 id		30057
	 name		18th_RasterPanda_att01
	<list>
	res			1		mh_RasterPanda_att01_Line01
	res			2		mh_RasterPanda_att01_Line01
	res			3		mh_RasterPanda_att01_Line01
	res			4		mh_RasterPanda_att01_Line01
	res			5		dc_18th_Raster_att01_dec01
	res			6		dc_18th_Raster_att01_dec02
	res			7		dc_18th_Raster_att01_dec03
	res			8		dc_18th_Raster_att01_dec04_black
	res			9		dc_18th_Raster_att01_dec03
	res			10		pt_18th_Raster_att01_pt01
	res			11		pt_18th_Raster_att01_pt02
	res			12		mh_RasterPanda_att01_M
	res			13		mh_T_RasterPanda_att01
	res			14		qa_hatchling_att02
	res			15		sn_18th_RasterPanda_att01
	res			16		sn_18th_RasterPanda_att01_1
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		370 650
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .8 0
		lifetime		430 720
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		490 800
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		550 880
		animtime		1
		scale			(0 .7 .7 .7) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (666,1) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		520 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_att02 ######### #
<effect>
	 id		30058
	 name		18th_RasterPanda_att02
	<list>
	res			1		pt_Drabiss_Magicboss_att8_Fireflower_01
	res			2		sp_portal_redglow
	res			3		pt_King_Digger_att3_start_pat_01
	res			4		pt_King_Digger_att3_start_pat_02
	res			5		sp_AWK_SWD_boomcircle_01
	res			6		sp_AWK_SWD_boomcircle_01
	res			7		qa_mon_Umbar_att1
	res			8		qa_mon_elifea_readyfreez_01
	res			9		mh_RasterPanda_att02_Jin
	res			10		mh_T_RasterPanda_att02
	res			11		dc_18th_Raster_att01_dec02
	res			12		sn_18th_RasterPanda_att02
	</list>
	<scene>
	 sceneid		1
	 name		att02
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (580,3,3,3) (600,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 6
		lifetime		570 590
		animtime		1
		scale			(0,1,1,1) (300,1,1,7) (999,.3,.3,3) 
		color			(0,.7,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.6 -2.7
		lifetime		590 610
		animtime		1
		scale			(0,.5,.5,1) (300,.3,.3,7) (999,.1,.1,15) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		650 730
		animtime		1
		scale			(0,3,3,3) (300,7,7,7) (999,10,10,10) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0,2,2,2) (300,6,6,6) (999,7,7,7) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		560 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (777,0.3) (999,0) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (333,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_att03 ######### #
<effect>
	 id		30059
	 name		18th_RasterPanda_att03
	<list>
	res			1		mh_RasterPanda_att03_Wing01
	res			2		mh_RasterPanda_att03_Wing01
	res			3		mh_RasterPanda_att03_Wing01
	res			4		mh_RasterPanda_att03_Wing01
	res			5		mh_RasterPanda_att03_Wing01
	res			6		mh_RasterPanda_att03_Wing02
	res			7		dc_18th_Raster_att03_dec01
	res			8		dc_18th_Raster_att03_dec02
	res			9		dc_18th_Raster_att03_dec02
	res			10		dc_18th_Raster_att03_dec02
	res			11		dc_18th_Raster_att03_dec02
	res			12		sp_18th_Raster_att03_glow01
	res			13		sp_18th_Raster_att03_glow01
	res			14		sp_18th_Raster_att03_glow01
	res			15		sp_18th_Raster_att03_glow01
	res			16		sp_18th_Raster_att03_glow01
	res			17		sp_18th_Raster_att03_glow01
	res			18		sp_18th_Raster_att03_glow02
	res			19		sp_18th_Raster_att03_glow03
	res			20		sp_18th_Raster_att03_glow03
	res			21		sp_18th_Raster_att03_glow03
	res			22		pt_18th_Raster_att03_pt01
	res			23		pt_18th_Raster_att03_pt01
	res			24		mh_T_RasterPanda_att03
	res			25		qa_weornom_att03_boom
	res			26		dc_18th_Raster_att03_dec03
	res			27		sn_18th_RasterPanda_att03
	res			28		sn_18th_RasterPanda_att03_1
	</list>
	<scene>
	 sceneid		1
	 name		att03
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		450 750
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		500 800
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		600 900
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		650 950
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.2) (850,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		450 850
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -6
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .75 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.25 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -2
		lifetime		450 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -4
		lifetime		600 900
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -6
		lifetime		700 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -.2 -2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.2 -4
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_18th_RasterPanda_stand ######### #
<effect>
	 id		30060
	 name		pet_18th_RasterPanda_stand
	<list>
	res			1		dc_pet_18th_Raster01
	res			2		dc_pet_18th_Raster02_jin
	res			3		mh_T_18th_event_weapon
	res			4		sp_pet_18th_Raster01
	res			5		pt_pet_18th_Raster_pt01
	res			6		sp_pet_18th_Raster02_light
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (555,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip001 Head" 
		scale			(0,0.3,0.3,0.3) (300,0.7,0.7,0.7) (999,0.3,0.3,0.3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Crown" 
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Special ######### #
<effect>
	 id		30061
	 name		Mitera_Fieldboss01_Special
	<list>
	res			1		mh_kastotica_att03_wave
	res			2		mh_kastotica_att03_wave
	res			3		mh_kastotica_att03_wave
	res			4		dc_kastotika_att03_wave
	res			5		dc_kastotika_att03_crack
	res			6		mh_KASTOTICA_att03_waveslash
	res			7		mh_KASTOTICA_att03_waveslash
	res			8		mh_KASTOTICA_att03_waveslash
	res			9		mh_KASTOTICA_att03_waveslash
	res			10		dc_kastotika_att03_big_wave
	res			11		dc_kastotika_att03_big_wave
	res			12		pt_kastotika_att03_smoke1
	res			13		pt_kastotika_att03_smoke2
	res			14		mh_KASTOTICA_att03_jump
	res			15		mh_KASTOTICA_att03_jump
	res			16		qa_agathion_boom3
	res			17		sp_kastotika_att03_ready
	res			18		sp_kastotika_att03_ready_circle
	res			19		sp_kastotika_att03_ready_circle2
	res			20		sp_kastotika_att03_ready
	res			21		mh_kastotica_att03_wave_finish
	res			22		mh_kastotica_att03_circle_finish
	res			23		dc_kastotika_att03_crack2
	res			24		dc_kastotika_att03_alarm2
	res			25		mh_Mitera_Fieldboss01_Special_01
	res			26		mh_Mitera_Fieldboss01_Special_02
	res			27		mh_T_Mitera_Fieldboss01_Mob
	res			28		sp_kastotika_att03_ready_circle
	res			29		sp_kastotika_att03_ready_circle
	res			30		dc_Eris_Monkey_die_black
	res			31		sp_ED_remote_crack_ground
	res			32		sp_ED_remote_crack_ground
	res			33		pt_Mitera_fieldboss01_gather
	res			34		pt_Mitera_fieldboss01_gather02
	res			35		pt_WeaknessArms_finishsmoke_01
	res			36		sp_DarkExplosion_floorboom_02
	res			37		sn_Mitera_Fiedlboss01_Special
	res			38		dc_Mitera_fieldboss01_Special_ring_01
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		844 914
		animtime		1
		scale			(0,1.5,3,1.5) (999,2,.5,2) 
		alpha			(0,.3) (750,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		844 974
		animtime		1
		scale			(0,1,15,1) (999,1.1,.1,1.1) 
		alpha			(0,.3) (750,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		844 999
		animtime		1
		scale			(0,1,14,1) (999,1.3,.2,1.3) 
		alpha			(0,0) (100,.5) (750,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		844 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0,0) (50,.5) (850,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		844 1000
		animtime		0
		scale			(0 7 7 7) 
		alpha			(0,0) (50,1) (880,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		844 994
		animtime		1
		scale			(0,1,2,1) (999,1.3,1,1.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 0
		lifetime		844 994
		animtime		1
		scale			(0,.8,2,.8) (999,1.2,1,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		844 994
		animtime		1
		scale			(0,.8,2,.8) (999,1.2,1,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 0
		lifetime		844 994
		animtime		1
		scale			(0,1,2,1) (999,1.2,1,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		844 1000
		animtime		0
		scale			(0,8 8 8) (999,12 12 12) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		856 1000
		animtime		0
		scale			(0,8 8 8) (999,12 12 12) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		844 1000
		animtime		0
		scale			(0,.1,.1,.1) (400,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		844 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 957
		animtime		1
		scale			(0,1,1,1) (999,.7,5,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		822 970
		animtime		1
		scale			(0,1,1,1) (999,.7,5,.7) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (999,0,.2,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		744 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (400,.8) (600,1) (800,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (110,1) (450,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,17,17,17) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,0) (400,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (700,0,0,0) (999,0,0,0) 
		alpha			(0,0) (50,0) (400,.8) (600,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		845 1000
		animtime		1
		scale			(0,.8,0.1,.8) (999,1,4,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		845 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.7,1) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0,0) (50,.7) (800,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (150,1) (300,.5) (450,1) (600,1) (620,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.13 1.13 1.13) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,1,1,1) (888,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.13 1.13 1.13) 
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (300,10,10,10) (850,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,0) (300,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (600,10,10,10) (850,0,0,0) (999,0,0,0) 
		alpha			(0,0) (590,0) (600,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,12 12 12) 
		alpha			(0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,48 48 48) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,28 28 28) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		rotation		(0,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 3 0
		lifetime		0 700
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 3 0
		lifetime		0 700
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 2 0
		lifetime		850 1000
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .3 0
		lifetime		850 1000
		animtime		0
		scale			(0,40,40,40) (999,100,100,100) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.86 2.86 2.86) 
		alpha			(0,.5) (150,1) (300,.5) (450,1) (600,1) (620,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Power ######### #
<effect>
	 id		30062
	 name		Mitera_Fieldboss01_Power
	<list>
	res			1		sp_mon_athron_worm_01
	res			2		sp_mon_athron_worm_01
	res			3		sp_mon_athron_worm_01
	res			4		sp_mon_athron_worm_01
	res			5		sp_mon_athron_worm_01
	res			6		sp_mon_athron_worm_01
	res			7		sp_mon_athron_worm_01
	res			8		sp_mon_athron_worm_01
	res			9		sp_mon_athron_worm_01
	res			10		sp_mon_athron_worm_01
	res			11		pt_mon_athron_wormsmoke_dark
	res			12		pt_mon_athron_floorboom_dark
	res			13		pt_mon_athron_smoke_dark
	res			14		pt_mon_athron_smoke_dark
	res			15		sp_mon_athron_wormglow_01_black
	res			16		sp_mon_athron_wormglow_01_black
	res			17		sp_mon_athron_wormglow_01_black
	res			18		sp_mon_athron_wormglow_01_black
	res			19		sp_mon_athron_wormglow_01_black
	res			20		sp_mon_athron_wormglow_01_black
	res			21		sp_mon_athron_wormglow_01_black
	res			22		sp_mon_athron_wormglow_01_black
	res			23		sp_mon_athron_wormglow_01_black
	res			24		sp_mon_athron_wormglow_01_black
	res			25		mh_T_Mitera_Fieldboss01_Power
	res			26		mh_Mitera_Fieldboss01_Power_01
	res			27		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			28		mh_Mitera_Fieldboss01_Power_01
	res			29		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			30		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			31		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			32		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			33		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			34		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			35		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			36		pt_Mitera_Fieldboss01_Power_wormsmoke_01
	res			37		sp_Mitera_Fieldboss01_MouthLight_01
	res			38		pt_mon_athron_wormsmoke_light
	res			39		pt_mon_athron_wormsmoke_light
	res			40		pt_mon_athron_wormsmoke_light
	res			41		pt_mon_athron_wormsmoke_light
	res			42		pt_mon_athron_wormsmoke_light
	res			43		sn_Mitera_Fiedlboss01_Power
	</list>
	<scene>
	 sceneid		1
	 name		action2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn01" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn002" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn003" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn004" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn005" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn006" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn007" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn008" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn009" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn010" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 -3
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Breath02" "Monster\Mitera_Fieldboss01.skel" "Monster\Mitera_Fieldboss01\Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Breath02" "Monster\Mitera_Fieldboss01.skel" "Monster\Mitera_Fieldboss01\Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (350,1) (400,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn01" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (350,1) (400,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn002" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (350,1) (400,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn004" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (400,1) (420,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn005" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (400,1) (420,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn006" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (400,1) (420,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn009" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (350,1) (400,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn010" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (600,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn015" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (700,0) (750,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn017" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (700,0) (750,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn021" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 -3
		lifetime		300 800
		animtime		0
		bonename		"Breath02" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn005" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn010" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn019" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn003" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn01" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn03" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn008" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn005" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Breath02" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn01" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn003" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn007" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn015" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mitera_Thorn019" "effect\monster\eff_Mitera_Fieldboss01_Power.skel" "effect\monster\eff_Mitera_Fieldboss01_Power.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		210 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Att01 ######### #
<effect>
	 id		30063
	 name		Mitera_Fieldboss01_Att01
	<list>
	res			1		pt_evilcry_uppat_01
	res			2		pt_mon_a_immotal_att1patjul_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_con_feel_floorglow_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		qa_evilcry_boom
	res			9		mh_T_Mitera_Fieldboss01_Att01_Mob
	res			10		mh_Mitera_Fieldboss01_Att01
	res			11		pt_Mitera_Fieldboss01_att01_fire
	res			12		mh_muspell_att04_stone
	res			13		sp_GuildMark_purple_circle_01
	res			14		sp_Temple_Boss_purple
	res			15		pt_DarkStrike_finishshot_01_purple
	res			16		sp_Temple_Boss_purple02
	res			17		mh_Mitera_Fieldboss01_att01_boom
	res			18		mh_Mitera_Fieldboss01_att01_boom
	res			19		mh_Mitera_Fieldboss01_boom2
	res			20		sn_Mitera_Fiedlboss01_ATT01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	-3 0 -10
		lifetime		550 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-3 0 -10
		lifetime		550 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-3 0 -10
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0.1,1) (999,1,0.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-3 0 -10
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0.1,1) (999,1,0.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3 0 -10
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0.1,1) (999,1,0.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-3 0 -10
		lifetime		550 900
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-3 0 -10
		lifetime		550 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"R_Hand" 
		scale			(0,7,10,7) (999,3,7,3) 
		alpha			(0,1) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3 0 -10
		lifetime		450 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-3 0 -10
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0.1,1) (999,1,0.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-3 0 -10
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0.1,1) (999,1,0.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-3 0 -10
		lifetime		550 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-3 0 -10
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0.1,1) (999,1,0.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-3 0 -10
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,2.2,2,2.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3 0 -10
		lifetime		550 800
		animtime		1
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-3 0 -10
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,2.5,.2,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Att04 ######### #
<effect>
	 id		30064
	 name		Mitera_Fieldboss01_Att04
	<list>
	res			1		mh_muspell_att04_stone
	res			2		mh_muspell_att04_stone
	res			3		mh_T_Mitera_Fieldboss01_Att04
	res			4		dc_astree_crack_dec02
	res			5		dc_astree_crack_dec02
	res			6		mh_muspell_att04_stone
	res			7		mh_muspell_att04_stone
	res			8		sn_Mitera_Fiedlboss01_ATT04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-5.5 0 -3
		lifetime		200 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-5.5 0 -3
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-5.5 0 -3
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (280,0) (290,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	5.5 0 -3
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (460,0) (470,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	5.5 0 -3
		lifetime		430 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	5.5 0 -3
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Artichoke_DIE ######### #
<effect>
	 id		30065
	 name		Mitera_Fieldboss01_Artichoke_DIE
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	res			2		sp_mon_capdesair_floorglow_01
	res			3		pt_Artichoke_diepat_01
	res			4		mh_Mitera_Fieldboss01_Artichoke_DIE
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1.2
		lifetime		0 700
		animtime		1
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0 .5 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0 .5 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0 .5 0 1) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "Monster\Artichoke.skel" "Monster\Artichoke\Artichoke_die_eff.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fiedlboss01_Artichoke_stand ######### #
<effect>
	 id		30066
	 name		Mitera_Fiedlboss01_Artichoke_stand
	<list>
	res			1		mh_Artichoke_stand
	res			2		sp_Choke_Centerglow_01
	res			3		sp_Choke_Sideglow_01
	res			4		sp_Choke_Sideglow_01
	res			5		sp_Choke_Sideglow_01
	res			6		sp_Choke_Sideglow_01
	res			7		sp_Choke_Sideglow_01
	res			8		sp_Choke_Sideglow_01
	res			9		sp_Choke_Sideglow_01
	res			10		sp_Choke_Sideglow_01
	res			11		sp_Choke_Sideglow_01
	res			12		sp_Choke_Sideglow_01
	res			13		sp_Choke_Sideglow_01
	res			14		sp_Choke_Sideglow_01
	res			15		pt_Thema_Cake_note_Yellow
	res			16		pt_Thema_Cake_note_Magenta
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		scale			(0,4,4,4) (500,4.5,4.5,4.5) (999,4,4,4) 
		color			(0 .4 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone62" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone56" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone50" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.6 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.9 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone44" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0 .3 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone06" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_Father_stand ######### #
<effect>
	 id		30067
	 name		18th_RasterPanda_Father_stand
	<list>
	res			1		sp_18th_Raster_glow01
	res			2		dc_18th_Raster_dec01
	res			3		sp_18th_Raster_ring01
	res			4		sp_18th_Raster_glow02
	res			5		mh_T_RasterPanda_Dad
	res			6		pt_18th_Raster_Dad_pt01
	res			7		pt_18th_Raster_Dad_pt02
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0 6 6 6) 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2.3 2.3 2.3) 
		alpha			(0,.3) (555,0.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (999 3 3 3) 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0 2 2 2) 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		rotation		(0 0) (999 120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_Father_die ######### #
<effect>
	 id		30068
	 name		18th_RasterPanda_Father_die
	<list>
	res			1		mh_RasterPanda_Die_Brocoli
	res			2		sp_18th_Raster_BrocoliBim
	res			3		sp_18th_Raster_BrocoliBim
	res			4		sp_18th_Raster_BrocoliBim
	res			5		sp_18th_Raster_BrocoliBim
	res			6		sp_18th_Raster_att03_glow01
	res			7		sp_18th_Raster_ring01
	res			8		sp_18th_Raster_glow02
	res			9		pt_18th_Raster_pt01
	res			10		sn_18th_RasterPanda_Die
	res			11		sn_18th_RasterPanda_att03
	res			12		mh_T_RasterPanda_Dad_DIE
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim01" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim01" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim02" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim02" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim03" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim03" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bim04" 
		alpha			(0,.4) 
		randomstart		false
		active			true
		bone_animation	"Bim04" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.skel" "effect\Monster\eff_18th_RatserPanda01_DieBrocoli.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		alpha			(0,0) (300,0.3) (600,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "Monster\18th_RatserPanda01.skel" "Monster\18th_RatserPanda01\eff_18th_RatserPanda01_die.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_Father_att01 ######### #
<effect>
	 id		30069
	 name		18th_RasterPanda_Father_att01
	<list>
	res			1		mh_RasterPanda_att01_Line01
	res			2		mh_RasterPanda_att01_Line01
	res			3		mh_RasterPanda_att01_Line01
	res			4		mh_RasterPanda_att01_Line01
	res			5		dc_18th_Raster_att01_dec01
	res			6		dc_18th_Raster_att01_dec02
	res			7		dc_18th_Raster_att01_dec03
	res			8		dc_18th_Raster_att01_dec04_black
	res			9		dc_18th_Raster_att01_dec03
	res			10		mh_RasterPanda_att01_M
	res			11		qa_hatchling_att02
	res			12		sn_18th_RasterPanda_att01
	res			13		sn_18th_RasterPanda_att01_1
	res			14		mh_T_RasterPanda_Dad_att01
	res			15		pt_18th_Raster_Dad_att01_pt01
	res			16		pt_18th_Raster_Dad_att01_pt02
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		370 650
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		430 720
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.4 0
		lifetime		490 800
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.6 0
		lifetime		550 880
		animtime		1
		scale			(0 .9 .9 .9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		0
		scale			(0 3.2 3.2 3.2) (999 4.2 4.2 4.2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		0
		scale			(0 2 2 2) (999 4 4 4) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4.5 4.5 4.5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,3 3 3) (999 6 6 6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 1.3 1.3
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (333,1) (666,1) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		520 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2 0 3
		lifetime		500 800
		animtime		0
		bonename		"eff_Magic_Stick" 
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_Father_att02 ######### #
<effect>
	 id		30070
	 name		18th_RasterPanda_Father_att02
	<list>
	res			1		sp_portal_redglow
	res			2		pt_King_Digger_att3_start_pat_01
	res			3		pt_King_Digger_att3_start_pat_02
	res			4		sp_AWK_SWD_boomcircle_01
	res			5		sp_AWK_SWD_boomcircle_01
	res			6		qa_mon_Umbar_att1
	res			7		qa_mon_elifea_readyfreez_01
	res			8		mh_RasterPanda_att02_Jin
	res			9		dc_18th_Raster_att01_dec02
	res			10		sn_18th_RasterPanda_att02
	res			11		mh_T_RasterPanda_Dad_att02
	res			12		pt_18th_Raster_Dad_att02_Fireflower
	</list>
	<scene>
	 sceneid		1
	 name		att02
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (580,5,5,5) (600,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,0) (400,1) (700,1) (800,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 6
		lifetime		570 590
		animtime		1
		scale			(0,1,1,1) (300,1,1,10) (999,.3,.3,3) 
		color			(0,.7,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.6 -2.7
		lifetime		590 610
		animtime		1
		scale			(0,.5,.5,1) (300,.3,.3,7) (999,.1,.1,20) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 730
		animtime		1
		scale			(0,6,6,6) (300,10,10,10) (999,13,13,13) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0,4,4,4) (300,8,8,8) (999,9,9,9) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		560 850
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 1.3 1.3 1.3) 
		alpha			(0,0) (333,1) (777,0.3) (999,0) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5 5 5) (999,7 7 7) 
		alpha			(0,0) (333,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		scale			(0 3 3 3) (999 4 4 4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_Father_att03 ######### #
<effect>
	 id		30071
	 name		18th_RasterPanda_Father_att03
	<list>
	res			1		mh_RasterPanda_att03_Wing01
	res			2		mh_RasterPanda_att03_Wing01
	res			3		mh_RasterPanda_att03_Wing01
	res			4		mh_RasterPanda_att03_Wing01
	res			5		mh_RasterPanda_att03_Wing01
	res			6		mh_RasterPanda_att03_Wing02
	res			7		dc_18th_Raster_att03_dec01
	res			8		dc_18th_Raster_att03_dec02
	res			9		dc_18th_Raster_att03_dec02
	res			10		dc_18th_Raster_att03_dec02
	res			11		dc_18th_Raster_att03_dec02
	res			12		sp_18th_Raster_att03_glow01
	res			13		sp_18th_Raster_att03_glow02
	res			14		sp_18th_Raster_att03_glow03
	res			15		sp_18th_Raster_att03_glow03
	res			16		sp_18th_Raster_att03_glow03
	res			17		pt_18th_Raster_att03_pt01
	res			18		pt_18th_Raster_att03_pt01
	res			19		qa_weornom_att03_boom
	res			20		dc_18th_Raster_att03_dec03
	res			21		sn_18th_RasterPanda_att03
	res			22		sn_18th_RasterPanda_att03_1
	res			23		mh_T_RasterPanda_Dad_att03
	</list>
	<scene>
	 sceneid		1
	 name		att03
		<control>
		unitid			1
		active			true
		startposition	0 3.7 -1
		lifetime		450 750
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.7 -1
		lifetime		500 800
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.7 -1
		lifetime		550 850
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.7 -1
		lifetime		600 900
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.7 -1
		lifetime		650 950
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.7 -2
		lifetime		0 1000
		animtime		1
		scale			(0 1.2 1.2 1.2) 
		alpha			(0,0) (300,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 4 4 4) 
		alpha			(0,0) (300,.7) (850,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5 4.5 4.5) 
		alpha			(0,0) (300,.2) (850,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -2
		lifetime		450 850
		animtime		0
		scale			(0,4.5 4.5 4.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -4
		lifetime		533 950
		animtime		0
		scale			(0,4.5 4.5 4.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -6
		lifetime		700 1000
		animtime		0
		scale			(0,4.5 4.5 4.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) (999 12 12 12) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 5 -2
		lifetime		450 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 -4
		lifetime		600 900
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 -6
		lifetime		700 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (400,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.2 -2
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.2 -4
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) 
		alpha			(0,0) (333,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## FBoss_aquirai_the_immotal_attack ######### #
<effect>
	 id		30072
	 name		FBoss_aquirai_the_immotal_attack
	<list>
	res			1		mh_mon_a_immotal_attack1
	res			2		mh_mon_a_immotal_attack2
	res			3		mh_mon_a_immotal_attack3
	res			4		pt_mon_a_immotal_att1patjul_01
	res			5		dc_mon_wolffire_crack_01
	res			6		dc_mon_wolffire_crack_02
	res			7		mh_agares_boom
	res			8		mh_agares_boom
	res			9		mh_agares_boom_2
	res			10		mh_agares_boom_2
	res			11		sp_mon_esimed_floorcircle_01
	res			12		dc_mon_poseidon_floorglow_01
	res			13		sp_mon_wolffire_firecircle_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		pt_mon_a_immotal_att1uppat
	res			18		pt_mon_ras_alhague_stone1
	res			19		mh_mon_a_immotal_att1wind
	res			20		pt_mon_a_immotal_feather_01
	res			21		pt_mon_a_immotal_feather_02
	res			22		pt_mon_a_immotal_feather_01
	res			23		pt_mon_a_immotal_feather_02
	res			24		pt_mon_a_immotal_feather_boom
	res			25		mh_mon_a_immotal_wind
	res			26		pt_mon_a_immotal_att2smoke
	res			27		sp_mon_a_immotal_att3glow_01
	res			28		sp_mon_a_immotal_att3glow_01
	res			29		sp_mon_a_immotal_att3glow_01
	res			30		sp_mon_a_immotal_att3glow_01
	res			31		sp_mon_a_immotal_att3glow_01
	res			32		sp_mon_a_immotal_att3glow_01
	res			33		sp_mon_a_immotal_att3glow_01
	res			34		sp_mon_a_immotal_att3glow_01
	res			35		sp_mon_a_immotal_att3glow_01
	res			36		mh_mon_a_immotal_att3charge
	res			37		pt_mon_a_immotal_gather_01
	res			38		mh_mon_a_immotal_razer_01
	res			39		pt_mon_a_immotal_razerpat_01
	res			40		sp_mon_capdesair_momglow_01
	res			41		sp_outrage_boomsec_01
	res			42		sp_outrage_boomsec_02
	res			43		sp_outrage_boomsec_02
	res			44		sp_outrage_spark_01
	res			45		sp_portal_circle_01
	res			46		mh_regulus_summon_02
	res			47		sp_energybolt_remote_01
	res			48		sp_mon_elipse_floorbom_01
	res			49		sp_mon_elipse_floorbom_01
	res			50		sp_mon_esimed_floorcircle_01
	res			51		pt_mon_a_immotal_att3smoke1
	res			52		mh_mon_a_immotal_razerwind_01
	res			53		sp_con_aldebaran_glow
	res			54		mh_mon_a_immotal_att3charge
	res			55		qa_mon_elifea_boom
	res			56		qa_mon_a_immotal_att2
	res			57		qa_viciousmirror_boom_01
	res			58		qa_icestorm_boom_01
	res			59		mh_mon_a_immotal_attack4
	res			60		mh_mon_a_immotal_attack5
	res			61		mh_mon_a_immotal_attack6
	res			62		mh_mon_a_immotal_teleport_glowmesh
	res			63		mh_mon_a_immotal_remote_ready_01
	res			64		sp_mon_a_immotal_flysword_slash_01
	res			65		sp_mon_a_immotal_flysword_slash_01
	res			66		sp_mon_a_immotal_atthandglow_01
	res			67		sp_mon_a_immotal_atthandglow_01
	res			68		sp_Black_blueglow
	res			69		mh_AWK_ARC_circle_01
	res			70		sp_AWK_SOR_floorcircle_01
	res			71		pt_AWK_SOR_boompat_01
	res			72		mh_instinctspeed_gatherwind_01
	res			73		mh_AWK_SOR_circle_01
	res			74		mh_AWK_SOR_circle_01
	res			75		mh_AWK_SOR_circle_01
	res			76		pt_FBoss_aquirai_the_immotal_01
	res			77		sp_FBoss_aquirai_the_immotal_jin
	</list>
	<scene>
	 sceneid		1
	 name		attack1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 0 -3
		lifetime		600 780
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 -3
		lifetime		600 900
		animtime		0
		scale			(0,.8,.8,.8) (200,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 0 -3
		lifetime		650 1000
		animtime		0
		scale			(0,.8,.8,.8) (200,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.6,2.9,2.6) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.2,3.2,2.2) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 .1 -3
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 0 -3
		lifetime		600 850
		animtime		1
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		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 3 0
		lifetime		500 850
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 .2 0
		lifetime		500 1000
		animtime		1
		scale			(0,5,5,5) (999,45,45,45) 
		alpha			(0,1) (500,1) (888,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 4 0
		lifetime		500 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 3 0
		lifetime		500 850
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 3 0
		lifetime		500 850
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 3 0
		lifetime		600 950
		animtime		1
		scale			(0,1.8,1.8,1.8) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 4 0
		lifetime		500 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,13,13,13)(555,13,13,13) (777,15,15,15) (999,15,15,15) 
		alpha			(0,1) (500,1) (888,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_att1 ######### #
<effect>
	 id		30073
	 name		FBoss_Yogmonde_att1
	<list>
	res			1		mh_Yogmonde_att1
	res			2		qa_mon_elipse_boom
	res			3		mh_FB_Yogmonde_att1_slash_01
	res			4		mh_FBoss_Yogmonde_sword#
	res			5		pt_mon_Yogmonde_boomjul_01
	res			6		pt_mon_Yogmonder_icepat_01
	res			7		sp_Blackholel_circle_01
	res			8		qa_firefury_boom01
	res			9		pt_beares_die_fire01
	res			10		pt_FB_Yogmonder_pat_01
	res			11		pt_FB_Yogmonde_boomjul_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -7
		lifetime		500 700
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (150,3,3,3) (999,.1,.1,7) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -7
		lifetime		500 900
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,.3,.3,.3) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -7
		lifetime		500 900
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -7
		lifetime		500 900
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -7
		lifetime		500 900
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -7
		lifetime		500 700
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (150,3,3,3) (999,.1,.1,7) 
		alpha			(0,1) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_att2 ######### #
<effect>
	 id		30074
	 name		FBoss_Yogmonde_att2
	<list>
	res			1		mh_Yogmonde_att2
	res			2		qa_mon_elipse_boom
	res			3		mh_FBoss_Yogmonde_sword#
	res			4		mh_FB_Yogmonde_att2_pierce
	res			5		mh_FB_Yogmonde_att2_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (400,1) (550,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_att3 ######### #
<effect>
	 id		30075
	 name		FBoss_Yogmonde_att3
	<list>
	res			1		mh_Yogmonde_att3
	res			2		mh_mon_Yogmonde_att3_blade_01
	res			3		mh_mon_Yogmonde_att3_wind_01
	res			4		pt_mon_Yogmonde_att3_iceburn_01
	res			5		sp_mon_NeoDeuxMarble_att2boom_01
	res			6		sp_mon_NeoDeuxMarble_att2boom_01
	res			7		sp_Blackhole_circle_02
	res			8		sp_Blackhole_wind_01
	res			9		sp_Blackhole_wind_01
	res			10		qa_mon_elipse_boom
	res			11		qa_evilcry_boom
	res			12		mh_FBoss_Yogmonde_sword#
	res			13		mh_FB_Yogmonde_att3_blade_01
	res			14		mh_FB_Yogmonde_att3_wind_01
	res			15		pt_burstphoenix_firesmoke
	res			16		sp_FBoss_Yogmonde_att3_orange
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (660,1) (750,0) (999,0) 
		color			(0,0,.5,1) (350,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (750,0) (999,0) 
		color			(0,0,.5,1) (350,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 -.3
		lifetime		570 620
		animtime		1
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 -.1
		lifetime		570 750
		animtime		1
		scale			(0,6,6,6) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 -.1
		lifetime		570 750
		animtime		1
		scale			(0,6,6,6) (999,30,30,30) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4 -.1
		lifetime		570 800
		animtime		1
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		0 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,70) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (660,1) (750,0) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (650,1) (750,0) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 .15
		lifetime		150 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 -.1
		lifetime		570 800
		animtime		1
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_att4 ######### #
<effect>
	 id		30076
	 name		FBoss_Yogmonde_att4
	<list>
	res			1		pt_water_tornato_smoke01
	res			2		pt_water_tornato_waterpt01
	res			3		pt_water_tornato_waterpt01
	res			4		pt_water_tornato_smoke02
	res			5		pt_water_tornato_smoke03
	res			6		dc_water_tornado_bg01
	res			7		pt_water_tornato_ring01
	res			8		pt_water_tornato_smoke05
	res			9		pt_water_tornato_bom01
	res			10		pt_water_tornato_bom02
	res			11		pt_water_tornato_bom03
	res			12		pt_water_tornato_smoke05
	res			13		pt_water_tornato_smoke01
	res			14		qa_1_0.1_10
	res			15		mh_skywhale_fieldboss_tornado_in
	res			16		mh_skywhale_fieldboss_tornado_out
	res			17		mh_skywhale_fieldboss_tornado_out
	res			18		mh_skywhale_fieldboss_tornado_out
	res			19		mh_skywhale_fieldboss_tornado01
	res			20		mh_TEST9
	res			21		mh_skywhale_fieldboss_tornado01
	res			22		pt_smoke_ground_brown
	res			23		pt_smoke_ground_brown
	res			24		pt_smoke_ground_brown
	res			25		pt_smoke_ground_brown
	res			26		pt_smoke_ground_brown2
	res			27		pt_smoke_ground_brown2
	res			28		pt_smoke_ground_brown2
	res			29		dc_skywhale_fieldboss_jin01
	res			30		sn_skywhale_filedboss_tornado
	res			31		mh_FBoss_Yogmonde_sword#
	res			32		mh_Yogmonde_att3
	res			33		sp_FBoss_Yogmonde_att3_orange
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,.7) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (500,7,7,7) (999,6,6,6) 
		alpha			(0,.4) (100,.6) (800,.6) (999,.4) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,0) (999,0.5) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 12 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 15 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind01" 
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind01" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind02" 
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind02" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind03" 
		scale			(0,1,0,1) (555,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind06" 
		scale			(0,10,10,10) (999,15,15,15) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"wind06" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind06" 
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"wind06" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind06" 
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"wind06" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) 
		alpha			(0,.5) (333,.7) (666,.5) (888,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_Power ######### #
<effect>
	 id		30077
	 name		FBoss_Yogmonde_Power
	<list>
	res			1		mh_Yogmonde_att5
	res			2		sp_mon_Yogmonde_att5_concircle_01
	res			3		sp_mon_Yogmonde_att5_concircle_01
	res			4		sp_Black_blueglow
	res			5		pt_mon_Yogmonde_att5_glowpat_01
	res			6		pt_mon_Yogmonde_att5_lightpat_01
	res			7		pt_mon_Yogmonde_att5_lightpat_01
	res			8		sp_Blackholel_circle_01
	res			9		sp_Blackholel_circle_01
	res			10		sp_GravityRuin_finishcircle_01
	res			11		qa_evilcry_boom
	res			12		sp_FBoss_Yogmonde_att3_orange
	</list>
	<scene>
	 sceneid		1
	 name		att5
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (500,12.5,12.5,12.5) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,40) (999,-290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,5,5,5) (500,12.5,12.5,12.5) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,80) (999,-250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (400,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5.5 0
		lifetime		400 500
		animtime		1
		scale			(0,5,5,5) (500,2,2,15) (700,1,1,20) (999,0,0,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 -1
		lifetime		100 600
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,0.5,0) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -.1
		lifetime		100 600
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,0.5,0) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 0
		lifetime		200 450
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 0
		lifetime		300 420
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 5 0
		lifetime		400 600
		animtime		0
		scale			(0,4,4,4) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		420 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (400,0.5) (700,0.5) (900,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_Special ######### #
<effect>
	 id		30078
	 name		FBoss_Yogmonde_Special
	<list>
	res			1		mh_Yogmonde_att4
	res			2		mh_instinctspeed_wind_01
	res			3		mh_instinctspeed_wind_02
	res			4		sp_jumpingcrash_boom_crack1
	res			5		dc_jumpingcrash_boom_floor
	res			6		mh_mon_Yogmonde_att4_boommesh_01
	res			7		mh_mon_Yogmonde_att4_boommesh_01
	res			8		mh_mon_Yogmonde_att4_boommesh_01
	res			9		pt_summonghost_smoke_01
	res			10		pt_JudgeofHellion_stone1
	res			11		pt_JudgeofHellion_stone1
	res			12		pt_mon_Yogshield_att4_floorjul_01
	res			13		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			14		qa_evilcry_boom
	res			15		mh_FBoss_Yogmonde_sword#
	res			16		sp_FBoss_Yogmonde_att3_orange
	res			17		mh_FBoss_Yogmonde_special_sword#
	res			18		dc_red_02
	res			19		dc_FB_Yogmonde_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		scale			(0,5,5.8,5) (999,7,7,7) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		700 950
		animtime		1
		scale			(0,5,5.8,5) (999,7,7,7) 
		alpha			(0,0) (100,0) (200,1) (500,1) (800,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 -3
		lifetime		700 950
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 -3
		lifetime		720 900
		animtime		0
		scale			(0,17,17,17) (999,17,17,17) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,1.6,1,1.6) (999,5.5,5.7,5.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		scale			(0,1.5,1,1.5) (999,7.2,.5,7.2) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		720 950
		animtime		1
		scale			(0,1.6,1.6,1.6) (999,10.5,10.7,10.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 -3
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,50,50,50) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -2
		lifetime		720 950
		animtime		0
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -2
		lifetime		780 850
		animtime		0
		scale			(0,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		720 950
		animtime		0
		scale			(0,5,5,5) (100,3,3,3) (850,.3,.3,85) (999,.1,.1,90) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		720 950
		animtime		0
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dummysword" 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (333,0.5) (888,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,28,28,28) 
		alpha			(0,0) (500,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) 
		alpha			(0,1) (500,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_Stand ######### #
<effect>
	 id		30079
	 name		FBoss_Yogmonde_Stand
	<list>
	res			1		mh_Yogshield_stand
	res			2		mh_Yogshield_die
	res			3		pt_mon_Umbar_standfirepat
	res			4		pt_mon_Umbar_standfirepat
	res			5		pt_mon_Umbar_standfirepat
	res			6		pt_mon_Umbar_standfirepat
	res			7		pt_mon_Umbar_standfirepat
	res			8		pt_mon_Umbar_standfirepat
	res			9		sp_mon_Raker_king_eye_01
	res			10		sp_mon_Raker_king_eye_01
	res			11		pt_mon_Umbar_attfire_01
	res			12		pt_mon_Umbar_attfire_01
	res			13		pt_mon_Umbar_attfire_01
	res			14		pt_mon_Umbar_attfire_01
	res			15		sp_mon_Raker_king_eye_01
	res			16		pt_mon_Umbar_standfirepat
	res			17		sp_con_feel_floorglow_01
	res			18		sp_burstphoenix_createfloor_01
	res			19		sp_mon_Raker_king_eye_01
	res			20		sp_mon_Raker_king_eye_01
	res			21		sp_mon_Raker_king_eye_01
	res			22		sp_mon_Raker_king_eye_01
	res			23		sp_instinctpower_floorsmoke_01
	res			24		sp_instinctpower_floorsmoke_01
	res			25		sp_instinctpower_floorsmoke_01
	res			26		pt_mon_AWK_Barad_dielight_01
	res			27		dc_batsum_floor
	res			28		pt_summonghost_smoke_01
	res			29		sp_Blackhole_circle_02
	res			30		pt_evilcry_uppat_01
	res			31		sp_portal_circle_01
	res			32		sp_portal_circle_01
	res			33		sp_portal_circle_01
	res			34		sp_portal_circle_01
	res			35		sp_portal_circle_01
	res			36		sp_portal_circle_01
	res			37		sp_portal_circle_01
	res			38		pt_mon_Umbar_att5_finishpat_01
	res			39		pt_mon_Umbar_att5_finishpat_01
	res			40		pt_mon_Umbar_att5_finishpat_01
	res			41		qa_mon_elipse_boom
	res			42		mh_FB_Yogmonde_die
	res			43		pt_mon_Umbar_attfire_01
	res			44		pt_mon_Umbar_attfire_01
	res			45		pt_mon_Umbar_attfire_01
	res			46		pt_mon_Umbar_attfire_01
	res			47		pt_mon_Umbar_attfire_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone1" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone2" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone3" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone4" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone5" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"cone6" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,.3) (999,0) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
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		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 2.2 -.2
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4 0
		lifetime		100 200
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 3 0
		lifetime		550 600
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,.5,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## FieldBoss_Choke_purple_DIE ######### #
<effect>
	 id		30080
	 name		FieldBoss_Choke_purple_DIE
	<list>
	res			1		mh_mon_Moonzat_diewind_01
	res			2		sp_mon_capdesair_floorglow_01
	res			3		mh_FieldBoss_Choke_purple_DIE
	res			4		pt_FieldBoss_Choke_diepat_01
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 1.2
		lifetime		0 700
		animtime		1
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0 .5 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0 0 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0 0.1 0.1 1) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "Monster\Choke.skel" "effect\monster\Choke_die_eff.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_die ######### #
<effect>
	 id		30081
	 name		FBoss_Yogmonde_die
	<list>
	res			1		pt_summonghost_smoke_01
	res			2		qa_mon_elipse_boom
	res			3		mh_FBoss_Yogmonde_die
	res			4		pt_mon_AWK_Barad_dielight_01
	res			5		sp_FBoss_Yogmonde_floorsmoke_01
	res			6		sp_FBoss_Yogmonde_floorsmoke_01
	res			7		sp_FBoss_Yogmonde_circle_02
	res			8		sp_FBoss_Yogmonde_circle_01
	res			9		sp_FBoss_Yogmonde_circle_01
	res			10		sp_FBoss_Yogmonde_circle_01
	res			11		sp_FBoss_Yogmonde_circle_01
	res			12		sp_FBoss_Yogmonde_circle_01
	res			13		sp_FBoss_Yogmonde_circle_01
	res			14		sp_FBoss_Yogmonde_circle_01
	res			15		pt_FBoss_Yogmonde_diepat_01
	res			16		pt_FBoss_Yogmonde_diepat_01
	res			17		pt_FBoss_Yogmonde_diepat_01
	res			18		pt_FBoss_Yogmonde_dieuppat_01
	res			19		dc_red_02
	</list>
	<scene>
	 sceneid		1
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 2.5 0
		lifetime		550 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (900,.7) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (900,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,.2,.2,16) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 .5
		lifetime		350 600
		animtime		0
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 .5
		lifetime		250 600
		animtime		0
		scale			(0,4,4,4) (999,19,19,19) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.5 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 4 .1
		lifetime		50 250
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 3.5 -.1
		lifetime		100 300
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4 0
		lifetime		150 350
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 3 -.2
		lifetime		250 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.5 2.7 -.3
		lifetime		350 550
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.2 -.2
		lifetime		350 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		0 100
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 4 0
		lifetime		100 200
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		550 600
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,14,14,14) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pet_Mitera_fieldboss_pet02 ######### #
<effect>
	 id		30082
	 name		pet_Mitera_fieldboss_pet02
	<list>
	res			1		pt_Mitera_FBpet02_fire_up
	res			2		pt_Mitera_FBpet02_fire
	res			3		sp_flamebombing_glow
	res			4		dc_red
	res			5		sp_FBoss_Yogmonde_att3_orange
	res			6		mh_T_Mitera_FB02
	res			7		dc_Crack_fire
	res			8		dc_astree_crack_dec01
	res			9		pt_pet_Mitera_FBpet02_stone
	</list>
	<scene>
	 sceneid		1
	 name		pet
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head_fire" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (999,0.5) 
		color			(0,0,0,1) (222,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_head_fire" 
		scale			(0,1.2,1.2,1.2) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.4) (400,1) (999,0.7) 
		color			(0,1,1,1) (500, 0.9, 0.5, 0) (999, 0.8, 0.1, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (500,0.5,0.5,0.5) (999,0.2,0.2,0.2) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02 Head" 
		alpha			(0,0.2) (400,0.5) (999,0.2) 
		color			(0,0,0,1) (555,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (555,0.8) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- sound ------------------------ #
<cate> 3 sound
# ######## mh_G_spider_att01 ######### #
<effect>
	 id		1
	 name		mh_G_spider_att01
	<list>
	res			1		sn_P_Gaint_Spider_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_G_spider_die ######### #
<effect>
	 id		2
	 name		mh_G_spider_die
	<list>
	res			1		sn_P_Gaint_Spider_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_P_spider_att01 ######### #
<effect>
	 id		3
	 name		mh_P_spider_att01
	<list>
	res			1		sn_P_Gaint_Spider_att01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_P_spider_die ######### #
<effect>
	 id		4
	 name		mh_P_spider_die
	<list>
	res			1		sn_P_Gaint_Spider_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_Q_spider_defeat ######### #
<effect>
	 id		5
	 name		mh_Q_spider_defeat
	<list>
	res			1		sn_P_Queen_Spider_defeat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_0_tantanbo_Defeat ######### #
<effect>
	 id		6
	 name		mh_0_tantanbo_Defeat
	<list>
	res			1		sn_Tantanbo_Defeat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_0_tantanbo_big_die ######### #
<effect>
	 id		7
	 name		mh_0_tantanbo_big_die
	<list>
	res			1		sn_Tantanbo_Big_die
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mh_0_tantanbo_big_stand ######### #
<effect>
	 id		8
	 name		mh_0_tantanbo_big_stand
	<list>
	res			1		sn_Tantanbo_Big_stand
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- game_sound ------------------------ #
<cate> 4 game_sound
</cate>


# -------------------------- game ------------------------ #
<cate> 5 game
# ######## pvpflag ######### #
<effect>
	 id		2001
	 name		pvpflag
	<list>
	res			1		mh_pvpflag_flag_01
	res			2		mh_pvpflag_light_01
	res			3		pt_pvpflag_paticle
	res			4		dc_burstphoenix_floorlight_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (250,.2) (500,.3) (750,.2) (999,.3) 
		color			(0,1,.9,.9) (250,1,.7,.7) (500,1,.9,.9) (750,1,.7,.7) (999,1,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.6,.6,.6) (700,.7,.7,.7) (999,0,0,0) 
		alpha			(0,0) (200,.8) (999,.8) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (250,1.7,1.7,1.7) (500,2,2,2) (750,1.7,1.7,1.7) (999,2,2,2) 
		color			(0,.8,1,1) (250,.7,1,1) (500,.8,1,1) (750,.7,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sumwing ######### #
<effect>
	 id		2002
	 name		sumwing
	<list>
	res			1		sp_sumwing_eyelight_01
	res			2		sp_sumwing_eyelight_01
	res			3		sp_sumwing_eyelight_01
	res			4		sp_sumwing_eyelight_01
	res			5		sp_sumwing_eyelight_01
	res			6		sp_sumwing_eyelight_01
	res			7		pt_sumwing_pat_01
	res			8		pt_sumwing_pat_01
	res			9		pt_sumwing_pat_01
	res			10		sp_sumwing_momlight_01
	res			11		sp_sumwing_momlight_01
	res			12		sp_sumwing_momlight_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye07" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye08" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.2,1.2,1.2) (500,.35,.35,.35) (999,1.2,1.2,1.2) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pvpvictory ######### #
<effect>
	 id		2003
	 name		pvpvictory
	<list>
	res			1		mh_pvpvictory_cylinder_01
	res			2		mh_pvpvictory_cylinder_02
	res			3		mh_pvpvictory_cylinder_03
	res			4		pt_victory_pat_01
	res			5		dc_victory_ground_01
	res			6		mh_victory_wind_01
	res			7		mh_victory_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,1,2,1) 
		alpha			(0,0) (100,.6) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1,1,1) (999,1,1.5,1) 
		alpha			(0,0) (100,.6) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		alpha			(0,0) (100,.6) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		200 900
		animtime		1
		scale			(0,.3,.3,.3) (100,1,1,1) (500,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (100,3,3,3) (700,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (100,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		alpha			(0,0) (100,1) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		alpha			(0,0) (100,.7) (650,.6) (999,0) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pvpflag_other ######### #
<effect>
	 id		2004
	 name		pvpflag_other
	<list>
	res			1		mh_pvpflag_flag_other_01
	res			2		pt_pvpflag_paticle_other
	res			3		pt_pvpflag_paticle_other
	res			4		mh_pvpflag_otherlight_01
	res			5		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.4,.4,.4) (700,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (200,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.4,.4,.4) (700,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (200,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.3) (250,.2) (500,.3) (750,.2) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.05 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (250,.4,.4,.4) (500,.5,.5,.5) (750,.4,.4,.4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## pvprevive ######### #
<effect>
	 id		2005
	 name		pvprevive
	<list>
	res			1		mh_pvprevive_light
	res			2		dc_victory_ground_01
	res			3		pt_pvprevive_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,2.5,2.5,2.5) (700,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## party_pvpflag ######### #
<effect>
	 id		2006
	 name		party_pvpflag
	<list>
	res			1		mh_pvpflag_flag_01
	res			2		mh_pvpflag_light_01
	res			3		pt_pvpflag_paticle
	res			4		dc_burstphoenix_floorlight_01
	res			5		sp_mon_lizard_captain_circle_01
	res			6		sp_mon_lizard_captain_circle_01
	res			7		sp_mon_lizard_captain_circle_01
	res			8		pt_party_pvuflag_pat_01
	res			9		pt_party_pvuflag_pat_01
	res			10		sp_party_pvpflag_glow_01
	res			11		sp_party_pvpflag_glow_01
	res			12		sp_mon_lizard_captain_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (250,.2) (500,.3) (750,.2) (999,.3) 
		color			(0,1,.9,.9) (250,1,.7,.7) (500,1,.9,.9) (750,1,.7,.7) (999,1,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 6.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.8,.8,.8) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,.8) (999,.8) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5.5,5.5,5.5) (250,4,4,4) (500,5.5,5.5,5.5) (750,4,4,4) (999,5.5,5.5,5.5) 
		color			(0,.8,1,1) (250,.7,1,1) (500,.8,1,1) (750,.7,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 333
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		333 666
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .9 0
		lifetime		666 999
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 550
		animtime		0
		scale			(0,0,0,0) (200,.6,.6,.6) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"DUM1" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.skel" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 550
		animtime		0
		scale			(0,0,0,0) (200,.6,.6,.6) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"DUM2" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.skel" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (800,.5) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"DUM1" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.skel" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (800,.5) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"DUM2" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.skel" "effect\Monster\mon_lizard_Gshaman_att2dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 333
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sumwing_2 ######### #
<effect>
	 id		2007
	 name		sumwing_2
	<list>
	res			1		pt_sumwing_pat_01
	res			2		pt_sumwing_pat_01
	res			3		pt_sumwing_pat_01
	res			4		sp_sumwing_momlight_01
	res			5		sp_sumwing_momlight_01
	res			6		sp_sumwing_momlight_01
	res			7		sp_sumwing_momlight_01
	res			8		sp_sumwing_momlight_01
	res			9		sp_sumwing_momlight_01
	res			10		sp_sumwing_momlight_01
	res			11		sp_sumwing_momlight_01
	res			12		sp_sumwing_momlight_01
	res			13		mh_SUM_WING02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,.5,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,.7,.8,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.2,1.2,1.2) (500,.5,.5,.5) (999,1.2,1.2,1.2) 
		color			(0,.5,.7,1) (500,.1,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.5,.7,1) (500,.1,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		color			(0,.5,.7,1) (500,.1,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 .45
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,.8,.8,.8) (500,.35,.35,.35) (999,.8,.8,.8) 
		color			(0,.7,.8,1) (500,.3,.3,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 .49
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,.75,.75,.75) (500,.65,.65,.65) (999,.75,.75,.75) 
		color			(0,.7,.8,1) (500,.3,.3,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing1" 
		scale			(0,.55,.55,.55) (500,.45,.45,.45) (999,.55,.55,.55) 
		color			(0,.5,.7,1) (500,.3,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"wing2" 
		scale			(0,.55,.55,.55) (500,.45,.45,.45) (999,.55,.55,.55) 
		color			(0,.5,.7,1) (500,.3,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.47 -.29 .49
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,.55,.55,.55) (500,.45,.45,.45) (999,.55,.55,.55) 
		color			(0,.5,.7,1) (500,.3,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.47 -.29 .49
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		scale			(0,.45,.45,.45) (500,.35,.35,.35) (999,.45,.45,.45) 
		color			(0,.5,.7,1) (500,.3,.3,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_sumwing ######### #
<effect>
	 id		2008
	 name		WSU_sumwing
	<list>
	res			1		sp_WSU_sumwing_eyelight_01
	res			2		sp_WSU_sumwing_eyelight_01
	res			3		sp_WSU_sumwing_eyelight_01
	res			4		sp_WSU_sumwing_eyelight_01
	res			5		sp_WSU_sumwing_eyelight_01
	res			6		sp_WSU_sumwing_eyelight_01
	res			7		pt_WSU_sumwing_pat_01
	res			8		pt_WSU_sumwing_pat_01
	res			9		pt_WSU_sumwing_pat_01
	res			10		sp_WSU_sumwing_momlight_01
	res			11		sp_WSU_sumwing_momlight_01
	res			12		sp_WSU_sumwing_momlight_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye07" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye08" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye03" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye04" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye05" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye06" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.2,1.2,1.2) (999,.4,.4,.4) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1.2,1.2,1.2) (999,.4,.4,.4) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1.2,1.2,1.2) (999,.4,.4,.4) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_01" 
		scale			(0,1.2,1.2,1.2) (500,.35,.35,.35) (999,1.2,1.2,1.2) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.8,.7) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_02" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.8,.7) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone_03" 
		scale			(0,1,1,1) (500,.3,.3,.3) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.8,.7) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Taegeukgi_0606 ######### #
<effect>
	 id		2009
	 name		Taegeukgi_0606
	<list>
	res			1		mh_TAEGEUKGI_0606
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## boots ######### #
<effect>
	 id		2010
	 name		boots
	<list>
	res			1		sp_boot_L_glow
	res			2		sp_boot_R_glow
	res			3		dc_boots_ground
	res			4		pt_boots_AWAKE_L
	res			5		pt_boots_AWAKE_R
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,.5,.5,.5) (999,1,1,2) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,.5,.5,.5) (999,1,1,2) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## back_effect_0001 ######### #
<effect>
	 id		2011
	 name		back_effect_0001
	<list>
	res			1		dc_burstphoenix_floorlight_01
	res			2		sp_mon_lizard_captain_circle_01
	res			3		sp_mon_lizard_captain_circle_01
	res			4		sp_mon_lizard_captain_circle_01
	res			5		sp_mon_lizard_captain_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5.5,5.5,5.5) (250,4,4,4) (500,5.5,5.5,5.5) (750,4,4,4) (999,5.5,5.5,5.5) 
		color			(0,.8,1,1) (250,.7,1,1) (500,.8,1,1) (750,.7,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		333 700
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .9 0
		lifetime		600 999
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## back_effect_0001_blue ######### #
<effect>
	 id		2012
	 name		back_effect_0001_blue
	<list>
	res			1		dc_mon_elifea_glow
	res			2		sp_mon_lizard_captain_circle_01_blue
	res			3		sp_mon_lizard_captain_circle_01_blue
	res			4		sp_mon_lizard_captain_circle_01_blue
	res			5		sp_mon_lizard_captain_circle_01_blue
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		color			(0,.8,1,1) (250,.7,1,1) (500,.8,1,1) (750,.7,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		333 700
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .9 0
		lifetime		600 999
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## stair_jewel_01 ######### #
<effect>
	 id		2013
	 name		stair_jewel_01
	<list>
	res			1		dc_mon_elifea_glow_1
	res			2		mh_pp_stair_jewel_1
	res			3		sp_ground_direct_1
	res			4		sp_ground_direct_add_1
	res			5		pt_Emblem_1st_200Lv_Fire_1
	res			6		pt_Emblem_1st_200Lv_Fire_1
	res			7		sp_Emblem_1st_200Lv_Tail_1
	res			8		sp_Emblem_1st_200Lv_Tail_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.2 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) (999,0.3,0.3,0.3) 
		color			(0,1,1,.8) (250,1,1,.7) (500,1,1,.8) (750,1,1,.7) (999,1,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,30) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,.6,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,30) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,.6,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## stair_jewel_02 ######### #
<effect>
	 id		2014
	 name		stair_jewel_02
	<list>
	res			1		dc_mon_elifea_glow
	res			2		mh_pp_stair_jewel
	res			3		sp_ground_direct
	res			4		sp_ground_direct_add
	res			5		pt_Emblem_1st_200Lv_Fire
	res			6		pt_Emblem_1st_200Lv_Fire
	res			7		sp_Emblem_1st_200Lv_Tail
	res			8		sp_Emblem_1st_200Lv_Tail
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.2 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) (999,0.3,0.3,0.3) 
		color			(0,.8,1,1) (250,.7,1,1) (500,.8,1,1) (750,.7,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,30) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,.6,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,30) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,1) (999,.6,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_01_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,.5) (700,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Sub_02_Lv4" "effect\monster\eff_Large_Flakes_Path_Lv4.skel" "effect\monster\eff_Large_Flakes_Path_Lv4.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## mi_temple ######### #
<effect>
	 id		2015
	 name		mi_temple
	<list>
	res			1		mh_mi_temple
	res			2		sp_yellow
	res			3		pt_star_2
	res			4		sp_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 25 -2
		lifetime		0 1000
		animtime		1
		scale			(0,60,60,60) (500,55,55,55) (999,60,60,60) 
		alpha			(0,.2) (500,.25) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 -2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,0) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 25 -2
		lifetime		0 1000
		animtime		0
		scale			(0,40,40,40) (500,35,35,35) (999,40,40,40) 
		alpha			(0,.2) (500,.3) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## sp_white ######### #
<effect>
	 id		2016
	 name		sp_white
	<list>
	res			1		sp_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (500,7,7,7) (999,8,8,8) 
		alpha			(0,.2) (500,.5) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_HEL_14 ######### #
<effect>
	 id		2017
	 name		WSU_HEL_14
	<list>
	res			1		mh_test_bot
	res			2		mh_test_cot
	res			3		mh_test_glv
	res			4		mh_test_hel
	res			5		mh_test_pat
	res			6		sp_red
	res			7		sp_red
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	.115 .04 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.1,.02,.02) (500,.1,.1,.1) (999,.1,.02,.02) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.115 -.04 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.1,.02,.02) (500,.1,.1,.1) (999,.1,.02,.02) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_MID ######### #
<effect>
	 id		2018
	 name		GEN_ANGEL_WING_MID
	<list>
	res			1		mh_test6
	res			2		pt_angel_wing_feather
	res			3		pt_angel_wing_glow
	res			4		sp_angel_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_SMA ######### #
<effect>
	 id		2019
	 name		GEN_ANGEL_WING_SMA
	<list>
	res			1		mh_test5
	res			2		pt_angel_wing_feather
	res			3		sp_angel_wing
	res			4		pt_angel_wing_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_SMA ######### #
<effect>
	 id		2020
	 name		GEN_SPRING_WING_SMA
	<list>
	res			1		mh_test5
	res			2		pt_spring_gem_p
	res			3		pt_spring_gem_r
	res			4		pt_spring_gem_y
	res			5		sp_spring_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_MID ######### #
<effect>
	 id		2021
	 name		GEN_SPRING_WING_MID
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_SMA ######### #
<effect>
	 id		2022
	 name		GEN_2021_WING_SMA
	<list>
	res			1		sp_2021_wing_jin
	res			2		sp_2021_wing_jin_add
	res			3		sp_2021_wing_jin_wind
	res			4		sp_2021_wing_glow
	res			5		pt_2021_wing_yellow2
	res			6		mh_2021_jin
	res			7		sp_yellow
	res			8		mh_test6
	res			9		mh_2021_S_L_01
	res			10		mh_2021_S_L_02
	res			11		mh_2021_S_L_03
	res			12		mh_2021_S_L_04
	res			13		mh_2021_S_L_05
	res			14		mh_2021_S_L_06
	res			15		mh_2021_S_L_07
	res			16		mh_2021_S_L_08
	res			17		mh_2021_S_L_09
	res			18		mh_2021_S_R_01
	res			19		mh_2021_S_R_02
	res			20		mh_2021_S_R_03
	res			21		mh_2021_S_R_04
	res			22		mh_2021_S_R_05
	res			23		mh_2021_S_R_06
	res			24		mh_2021_S_R_07
	res			25		mh_2021_S_R_08
	res			26		mh_2021_S_R_09
	res			27		mh_2021_S_L_10
	res			28		mh_2021_S_R_10
	res			29		mh_2021_S_L_11
	res			30		mh_2021_S_R_11
	res			31		mh_2021_S_CENTER
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) ) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.8,.8,.8) (999,2.8,2.8,2.8) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone053" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_MID ######### #
<effect>
	 id		2023
	 name		GEN_2021_WING_MID
	<list>
	res			1		mh_test5
	res			2		sp_2021_wing_jin
	res			3		sp_2021_wing_jin_add
	res			4		sp_2021_wing_jin_wind
	res			5		sp_2021_wing_glow
	res			6		mh_2021_M_L_01_GL
	res			7		mh_2021_M_L_04_GL
	res			8		mh_2021_M_L_06_GL
	res			9		mh_2021_M_L_08_GL
	res			10		mh_2021_M_L_02_GL
	res			11		mh_2021_M_L_03_GL
	res			12		mh_2021_M_L_05_GL
	res			13		mh_2021_M_L_07_GL
	res			14		mh_2021_M_L_08_GL
	res			15		mh_2021_M_L_09_GL
	res			16		mh_2021_M_R_01_GL
	res			17		mh_2021_M_R_02_GL
	res			18		mh_2021_M_R_03_GL
	res			19		mh_2021_M_R_04_GL
	res			20		mh_2021_M_R_05_GL
	res			21		mh_2021_M_R_06_GL
	res			22		mh_2021_M_R_07_GL
	res			23		mh_2021_M_R_08_GL
	res			24		mh_2021_M_R_09_GL
	res			25		pt_2021_wing_yellow
	res			26		pt_2021_wing_yellow2
	res			27		sp_yellow
	res			28		sp_2021_wing
	res			29		mh_2021_jin
	res			30		sp_2021_wing
	res			31		mh_2021_M_CENTER
	res			32		mh_2021_M_L_10_GL
	res			33		mh_2021_M_L_11_GL
	res			34		mh_2021_M_R_10_GL
	res			35		mh_2021_M_R_11_GL
	res			36		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .3 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,320) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone050" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_SMA_1 ######### #
<effect>
	 id		2024
	 name		GEN_SPRING_WING_SMA_1
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	res			5		mh_wing_spring_flower_sma
	res			6		mh_zzz_test
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_SMA_2 ######### #
<effect>
	 id		2025
	 name		GEN_SPRING_WING_SMA_2
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	res			5		mh_wing_spring_flower_sma_2
	res			6		sp_spring_light
	res			7		sp_spring_glow
	res			8		sp_spring_light
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.7) (999,.7) 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_SMA_3 ######### #
<effect>
	 id		2026
	 name		GEN_SPRING_WING_SMA_3
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	res			5		mh_wing_spring_flower_sma_3
	res			6		sp_spring_light
	res			7		sp_spring_glow
	res			8		pt_spring_top
	res			9		sp_spring_light
	res			10		sp_spring_glow_2
	res			11		mh_zzz_test
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.2) (500,.8) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .05
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.2) (500,.8) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_sma.skel" "effect\eff_spring_line_sma.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_MID_1 ######### #
<effect>
	 id		2027
	 name		GEN_SPRING_WING_MID_1
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	res			5		mh_wing_spring_flower_sma
	res			6		mh_wing_spring_flower_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_MID_2 ######### #
<effect>
	 id		2028
	 name		GEN_SPRING_WING_MID_2
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	res			5		mh_wing_spring_flower_sma_2
	res			6		sp_spring_light
	res			7		sp_spring_glow
	res			8		sp_spring_light
	res			9		mh_wing_spring_flower_mid_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.7) (999,.7) 
		alpha			(0,.2) (500,.4) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_SPRING_WING_MID_3 ######### #
<effect>
	 id		2029
	 name		GEN_SPRING_WING_MID_3
	<list>
	res			1		pt_spring_gem_p
	res			2		pt_spring_gem_r
	res			3		pt_spring_gem_y
	res			4		sp_spring_wing
	res			5		mh_wing_spring_flower_sma_3
	res			6		sp_spring_light
	res			7		sp_spring_glow
	res			8		pt_spring_top
	res			9		sp_spring_light
	res			10		sp_spring_glow_2
	res			11		mh_wing_spring_flower_mid_3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.3 -.2 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 0 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 .18
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 .27
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.2) (500,.8) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .05
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.5) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.2) (500,.8) (999,.2) 
		randomstart		false
		active			true
		bone_animation	"eff_toplight" "effect\eff_spring_line_mid.skel" "effect\eff_spring_line_mid.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_MID_up2 ######### #
<effect>
	 id		2030
	 name		GEN_ANGEL_WING_MID_up2
	<list>
	res			1		pt_angel_wing_feather
	res			2		pt_angel_wing_glow
	res			3		sp_angel_wing
	res			4		mh_Angel_up02_mid
	res			5		mh_Angel_up03_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_MID_up3 ######### #
<effect>
	 id		2031
	 name		GEN_ANGEL_WING_MID_up3
	<list>
	res			1		pt_angel_wing_feather
	res			2		pt_angel_wing_glow
	res			3		sp_angel_wing
	res			4		mh_Angel_up02_mid
	res			5		mh_test5
	res			6		mh_Angel_up04_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_SMA_up2 ######### #
<effect>
	 id		2032
	 name		GEN_ANGEL_WING_SMA_up2
	<list>
	res			1		pt_angel_wing_feather
	res			2		sp_angel_wing
	res			3		pt_angel_wing_glow
	res			4		mh_Angel_up02_sma
	res			5		mh_Angel_up03_sma
	res			6		mh_test5
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_SMA_up3 ######### #
<effect>
	 id		2033
	 name		GEN_ANGEL_WING_SMA_up3
	<list>
	res			1		mh_test5
	res			2		pt_angel_wing_feather
	res			3		sp_angel_wing
	res			4		pt_angel_wing_glow
	res			5		mh_Angel_up02_sma
	res			6		mh_Angel_up04_sma
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_MID_up1 ######### #
<effect>
	 id		2034
	 name		GEN_ANGEL_WING_MID_up1
	<list>
	res			1		pt_angel_wing_feather
	res			2		pt_angel_wing_glow
	res			3		sp_angel_wing
	res			4		mh_Angel_up02_mid
	res			5		mh_Angel_up03_mid
	res			6		mh_test6
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.4,.4,.4) (300,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WING_MAIN" "Wing\GEN_XMAS_ANGEL_WING_MID.skel" "Item\Armor\Wing\GEN_XMAS_ANGEL_WING_MID_STAND.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_SMA_up1 ######### #
<effect>
	 id		2035
	 name		GEN_ANGEL_WING_SMA_up1
	<list>
	res			1		pt_angel_wing_feather
	res			2		sp_angel_wing
	res			3		pt_angel_wing_glow
	res			4		mh_Angel_up02_sma
	res			5		mh_test6
	res			6		mh_Angel_up03_sma
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## GEN_ANGEL_WING_MID_up1 ######### #
<effect>
	 id		2036
	 name		GEN_ANGEL_WING_MID_up1
	<list>
	res			1		pt_angel_wing_feather
	res			2		sp_angel_wing
	res			3		pt_angel_wing_glow
	res			4		mh_Angel_up02_sma
	res			5		mh_test6
	res			6		mh_Angel_up03_sma
	res			7		mh_Angel_up02_mid
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,0.6) (500,0) (750,0.6) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		scale			(0,.3,.3,.3) (300,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip02" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"WING_MAIN" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_attack_01 ######### #
<effect>
	 id		2037
	 name		tal_attack_01
	<list>
	res			1		dc_tal_attack_glow
	res			2		dc_tal_attack_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_attack_02 ######### #
<effect>
	 id		2038
	 name		tal_attack_02
	<list>
	res			1		dc_tal_attack_glow
	res			2		dc_tal_attack_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_attack_03 ######### #
<effect>
	 id		2039
	 name		tal_attack_03
	<list>
	res			1		dc_tal_attack_glow
	res			2		dc_tal_attack_02
	res			3		sp_tal_attack_ring
	res			4		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_attack_04 ######### #
<effect>
	 id		2040
	 name		tal_attack_04
	<list>
	res			1		dc_tal_attack_04
	res			2		dc_tal_attack_glow
	res			3		sp_tal_attack_ring
	res			4		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_attack_05 ######### #
<effect>
	 id		2041
	 name		tal_attack_05
	<list>
	res			1		dc_tal_attack_04
	res			2		dc_tal_attack_glow
	res			3		mh_tal_attack
	res			4		dc_tal_attack_05
	res			5		sp_tal_attack_ring
	res			6		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_cuzz_01 ######### #
<effect>
	 id		2042
	 name		tal_cuzz_01
	<list>
	res			1		dc_tal_cuzz_01
	res			2		dc_tal_cuzz_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_cuzz_02 ######### #
<effect>
	 id		2043
	 name		tal_cuzz_02
	<list>
	res			1		dc_tal_cuzz_02
	res			2		dc_tal_cuzz_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_cuzz_03 ######### #
<effect>
	 id		2044
	 name		tal_cuzz_03
	<list>
	res			1		dc_tal_cuzz_glow
	res			2		dc_tal_cuzz_02
	res			3		sp_tal_cuzz_ring
	res			4		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_cuzz_04 ######### #
<effect>
	 id		2045
	 name		tal_cuzz_04
	<list>
	res			1		dc_tal_cuzz_04
	res			2		dc_tal_cuzz_glow
	res			3		sp_tal_cuzz_ring
	res			4		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_cuzz_05 ######### #
<effect>
	 id		2046
	 name		tal_cuzz_05
	<list>
	res			1		dc_tal_cuzz_04
	res			2		dc_tal_cuzz_glow
	res			3		mh_tal_cuzz
	res			4		dc_tal_cuzz_05
	res			5		sp_tal_cuzz_ring
	res			6		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_dark_01 ######### #
<effect>
	 id		2047
	 name		tal_dark_01
	<list>
	res			1		dc_tal_dark_01
	res			2		dc_tal_dark_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_dark_02 ######### #
<effect>
	 id		2048
	 name		tal_dark_02
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_dark_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_dark_03 ######### #
<effect>
	 id		2049
	 name		tal_dark_03
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_dark_02
	res			3		sp_tal_dark_ring
	res			4		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_dark_04 ######### #
<effect>
	 id		2050
	 name		tal_dark_04
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_dark_04
	res			3		sp_tal_dark_ring
	res			4		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_dark_05 ######### #
<effect>
	 id		2051
	 name		tal_dark_05
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_dark_04
	res			3		mh_tal_dark
	res			4		dc_tal_dark_05
	res			5		sp_tal_dark_ring
	res			6		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_exp_01 ######### #
<effect>
	 id		2052
	 name		tal_exp_01
	<list>
	res			1		dc_tal_exp_01
	res			2		dc_tal_exp_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_exp_02 ######### #
<effect>
	 id		2053
	 name		tal_exp_02
	<list>
	res			1		dc_tal_exp_02
	res			2		dc_tal_exp_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_exp_03 ######### #
<effect>
	 id		2054
	 name		tal_exp_03
	<list>
	res			1		dc_tal_exp_glow
	res			2		dc_tal_exp_02
	res			3		sp_tal_exp_ring
	res			4		sp_tal_exp_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_exp_04 ######### #
<effect>
	 id		2055
	 name		tal_exp_04
	<list>
	res			1		dc_tal_exp_glow
	res			2		dc_tal_exp_04
	res			3		sp_tal_exp_ring
	res			4		sp_tal_exp_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_exp_05 ######### #
<effect>
	 id		2056
	 name		tal_exp_05
	<list>
	res			1		dc_tal_exp_glow
	res			2		dc_tal_exp_04
	res			3		mh_tal_exp
	res			4		dc_tal_exp_05
	res			5		sp_tal_exp_ring
	res			6		sp_tal_exp_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_fire_01 ######### #
<effect>
	 id		2057
	 name		tal_fire_01
	<list>
	res			1		dc_tal_fire_01
	res			2		dc_tal_fire_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_fire_02 ######### #
<effect>
	 id		2058
	 name		tal_fire_02
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_fire_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_fire_03 ######### #
<effect>
	 id		2059
	 name		tal_fire_03
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_fire_02
	res			3		sp_tal_fire_ring
	res			4		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_fire_04 ######### #
<effect>
	 id		2060
	 name		tal_fire_04
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_fire_04
	res			3		sp_tal_fire_ring
	res			4		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_fire_05 ######### #
<effect>
	 id		2061
	 name		tal_fire_05
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_fire_04
	res			3		mh_tal_fire
	res			4		dc_tal_fire_05
	res			5		sp_tal_fire_ring
	res			6		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_ice_01 ######### #
<effect>
	 id		2062
	 name		tal_ice_01
	<list>
	res			1		dc_tal_ice_01
	res			2		dc_tal_ice_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_ice_02 ######### #
<effect>
	 id		2063
	 name		tal_ice_02
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_ice_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_ice_03 ######### #
<effect>
	 id		2064
	 name		tal_ice_03
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_ice_02
	res			3		sp_tal_ice_ring
	res			4		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_ice_04 ######### #
<effect>
	 id		2065
	 name		tal_ice_04
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_ice_04
	res			3		sp_tal_ice_ring
	res			4		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_ice_05 ######### #
<effect>
	 id		2066
	 name		tal_ice_05
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_ice_04
	res			3		mh_tal_ice
	res			4		dc_tal_ice_05
	res			5		sp_tal_ice_ring
	res			6		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_light_01 ######### #
<effect>
	 id		2067
	 name		tal_light_01
	<list>
	res			1		dc_tal_light_01
	res			2		dc_tal_light_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_light_02 ######### #
<effect>
	 id		2068
	 name		tal_light_02
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_light_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_light_03 ######### #
<effect>
	 id		2069
	 name		tal_light_03
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_light_02
	res			3		sp_tal_light_ring
	res			4		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_light_04 ######### #
<effect>
	 id		2070
	 name		tal_light_04
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_light_04
	res			3		sp_tal_light_ring
	res			4		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_light_05 ######### #
<effect>
	 id		2071
	 name		tal_light_05
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_light_04
	res			3		mh_tal_light
	res			4		dc_tal_light_05
	res			5		sp_tal_light_ring
	res			6		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_magic_01 ######### #
<effect>
	 id		2072
	 name		tal_magic_01
	<list>
	res			1		dc_tal_magic_01
	res			2		dc_tal_magic_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_magic_02 ######### #
<effect>
	 id		2073
	 name		tal_magic_02
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_magic_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_magic_03 ######### #
<effect>
	 id		2074
	 name		tal_magic_03
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_magic_02
	res			3		sp_tal_magic_ring
	res			4		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_magic_04 ######### #
<effect>
	 id		2075
	 name		tal_magic_04
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_magic_04
	res			3		sp_tal_magic_ring
	res			4		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_magic_05 ######### #
<effect>
	 id		2076
	 name		tal_magic_05
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_magic_04
	res			3		mh_tal_magic
	res			4		dc_tal_magic_05
	res			5		sp_tal_magic_ring
	res			6		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_poison_01 ######### #
<effect>
	 id		2077
	 name		tal_poison_01
	<list>
	res			1		dc_tal_poison_01
	res			2		dc_tal_poison_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_poison_02 ######### #
<effect>
	 id		2078
	 name		tal_poison_02
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_poison_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_poison_03 ######### #
<effect>
	 id		2079
	 name		tal_poison_03
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_poison_02
	res			3		sp_tal_poison_ring
	res			4		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_poison_04 ######### #
<effect>
	 id		2080
	 name		tal_poison_04
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_poison_04
	res			3		sp_tal_poison_ring
	res			4		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_poison_05 ######### #
<effect>
	 id		2081
	 name		tal_poison_05
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_poison_04
	res			3		mh_tal_poison
	res			4		dc_tal_poison_05
	res			5		sp_tal_poison_ring
	res			6		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_SMA_01 ######### #
<effect>
	 id		2082
	 name		GEN_2021_WING_SMA_01
	<list>
	res			1		sp_2021_wing_jin
	res			2		sp_2021_wing_jin_add
	res			3		sp_2021_wing_jin_wind
	res			4		sp_2021_wing_glow
	res			5		pt_2021_wing_yellow2
	res			6		sp_2021_wing
	res			7		sp_2021_wing
	res			8		mh_2021_jin
	res			9		sp_yellow
	res			10		mh_test6
	res			11		mh_2021_S_L_01
	res			12		mh_2021_S_L_02
	res			13		mh_2021_S_L_03
	res			14		mh_2021_S_L_04
	res			15		mh_2021_S_L_05
	res			16		mh_2021_S_L_06
	res			17		mh_2021_S_L_07
	res			18		mh_2021_S_L_08
	res			19		mh_2021_S_L_09
	res			20		mh_2021_S_R_01
	res			21		mh_2021_S_R_02
	res			22		mh_2021_S_R_03
	res			23		mh_2021_S_R_04
	res			24		mh_2021_S_R_05
	res			25		mh_2021_S_R_06
	res			26		mh_2021_S_R_07
	res			27		mh_2021_S_R_08
	res			28		mh_2021_S_R_09
	res			29		mh_2021_S_L_10
	res			30		mh_2021_S_R_10
	res			31		mh_2021_S_L_11
	res			32		mh_2021_S_R_11
	res			33		mh_2021_S_CENTER
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) ) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.8,.8,.8) (999,2.8,2.8,2.8) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,340) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone053" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_MID_01 ######### #
<effect>
	 id		2083
	 name		GEN_2021_WING_MID_01
	<list>
	res			1		mh_test5
	res			2		sp_2021_wing_jin
	res			3		sp_2021_wing_jin_add
	res			4		sp_2021_wing_jin_wind
	res			5		sp_2021_wing_glow
	res			6		mh_2021_M_L_01_GL
	res			7		mh_2021_M_L_04_GL
	res			8		mh_2021_M_L_06_GL
	res			9		mh_2021_M_L_08_GL
	res			10		mh_2021_M_L_02_GL
	res			11		mh_2021_M_L_03_GL
	res			12		mh_2021_M_L_05_GL
	res			13		mh_2021_M_L_07_GL
	res			14		mh_2021_M_L_08_GL
	res			15		mh_2021_M_L_09_GL
	res			16		mh_2021_M_R_01_GL
	res			17		mh_2021_M_R_02_GL
	res			18		mh_2021_M_R_03_GL
	res			19		mh_2021_M_R_04_GL
	res			20		mh_2021_M_R_05_GL
	res			21		mh_2021_M_R_06_GL
	res			22		mh_2021_M_R_07_GL
	res			23		mh_2021_M_R_08_GL
	res			24		mh_2021_M_R_09_GL
	res			25		pt_2021_wing_yellow
	res			26		pt_2021_wing_yellow2
	res			27		sp_yellow
	res			28		sp_2021_wing
	res			29		mh_2021_jin
	res			30		sp_2021_wing
	res			31		mh_2021_M_CENTER
	res			32		mh_2021_M_L_10_GL
	res			33		mh_2021_M_L_11_GL
	res			34		mh_2021_M_R_10_GL
	res			35		mh_2021_M_R_11_GL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .3 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,320) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone050" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_SMA_02 ######### #
<effect>
	 id		2084
	 name		GEN_2021_WING_SMA_02
	<list>
	res			1		sp_2021_wing_jin
	res			2		sp_2021_wing_jin_add
	res			3		sp_2021_wing_jin_wind
	res			4		sp_2021_wing_glow
	res			5		pt_2021_wing_yellow2
	res			6		sp_2021_wing
	res			7		sp_2021_wing
	res			8		sp_yellow
	res			9		mh_test6
	res			10		mh_2021_S_L_01
	res			11		mh_2021_S_L_02
	res			12		mh_2021_S_L_03
	res			13		mh_2021_S_L_04
	res			14		mh_2021_S_L_05
	res			15		mh_2021_S_L_06
	res			16		mh_2021_S_L_07
	res			17		mh_2021_S_L_08
	res			18		mh_2021_S_L_09
	res			19		mh_2021_S_R_01
	res			20		mh_2021_S_R_02
	res			21		mh_2021_S_R_03
	res			22		mh_2021_S_R_04
	res			23		mh_2021_S_R_05
	res			24		mh_2021_S_R_06
	res			25		mh_2021_S_R_07
	res			26		mh_2021_S_R_08
	res			27		mh_2021_S_R_09
	res			28		mh_2021_S_L_10
	res			29		mh_2021_S_R_10
	res			30		mh_2021_S_L_11
	res			31		mh_2021_S_R_11
	res			32		mh_2021_S_CENTER
	res			33		mh_2021_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) ) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.8,.8,.8) (999,2.8,2.8,2.8) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,340) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone053" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_MID_02 ######### #
<effect>
	 id		2085
	 name		GEN_2021_WING_MID_02
	<list>
	res			1		mh_test5
	res			2		sp_2021_wing_jin
	res			3		sp_2021_wing_jin_add
	res			4		sp_2021_wing_jin_wind
	res			5		sp_2021_wing_glow
	res			6		mh_2021_M_L_01_GL
	res			7		mh_2021_M_L_04_GL
	res			8		mh_2021_M_L_06_GL
	res			9		mh_2021_M_L_08_GL
	res			10		mh_2021_M_L_02_GL
	res			11		mh_2021_M_L_03_GL
	res			12		mh_2021_M_L_05_GL
	res			13		mh_2021_M_L_07_GL
	res			14		mh_2021_M_L_08_GL
	res			15		mh_2021_M_L_09_GL
	res			16		mh_2021_M_R_01_GL
	res			17		mh_2021_M_R_02_GL
	res			18		mh_2021_M_R_03_GL
	res			19		mh_2021_M_R_04_GL
	res			20		mh_2021_M_R_05_GL
	res			21		mh_2021_M_R_06_GL
	res			22		mh_2021_M_R_07_GL
	res			23		mh_2021_M_R_08_GL
	res			24		mh_2021_M_R_09_GL
	res			25		pt_2021_wing_yellow
	res			26		pt_2021_wing_yellow2
	res			27		sp_yellow
	res			28		sp_2021_wing
	res			29		sp_2021_wing
	res			30		mh_2021_M_CENTER
	res			31		mh_2021_M_L_10_GL
	res			32		mh_2021_M_L_11_GL
	res			33		mh_2021_M_R_10_GL
	res			34		mh_2021_M_R_11_GL
	res			35		mh_2021_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .3 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,320) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone050" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_SMA_03 ######### #
<effect>
	 id		2086
	 name		GEN_2021_WING_SMA_03
	<list>
	res			1		sp_2021_wing_jin
	res			2		sp_2021_wing_jin_add
	res			3		sp_2021_wing_jin_wind
	res			4		sp_2021_wing_glow
	res			5		pt_2021_wing_yellow2
	res			6		sp_2021_wing
	res			7		sp_2021_wing
	res			8		sp_yellow
	res			9		mh_test6
	res			10		mh_2021_S_L_01
	res			11		mh_2021_S_L_02
	res			12		mh_2021_S_L_03
	res			13		mh_2021_S_L_04
	res			14		mh_2021_S_L_05
	res			15		mh_2021_S_L_06
	res			16		mh_2021_S_L_07
	res			17		mh_2021_S_L_08
	res			18		mh_2021_S_L_09
	res			19		mh_2021_S_R_01
	res			20		mh_2021_S_R_02
	res			21		mh_2021_S_R_03
	res			22		mh_2021_S_R_04
	res			23		mh_2021_S_R_05
	res			24		mh_2021_S_R_06
	res			25		mh_2021_S_R_07
	res			26		mh_2021_S_R_08
	res			27		mh_2021_S_R_09
	res			28		mh_2021_S_L_10
	res			29		mh_2021_S_R_10
	res			30		mh_2021_S_L_11
	res			31		mh_2021_S_R_11
	res			32		mh_2021_S_CENTER
	res			33		mh_2021_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) ) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,.8,.8,.8) (999,2.8,2.8,2.8) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,340) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone053" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GEN_2021_WING_MID_03 ######### #
<effect>
	 id		2087
	 name		GEN_2021_WING_MID_03
	<list>
	res			1		mh_test5
	res			2		sp_2021_wing_jin
	res			3		sp_2021_wing_jin_add
	res			4		sp_2021_wing_jin_wind
	res			5		sp_2021_wing_glow
	res			6		mh_2021_M_L_01_GL
	res			7		mh_2021_M_L_04_GL
	res			8		mh_2021_M_L_06_GL
	res			9		mh_2021_M_L_08_GL
	res			10		mh_2021_M_L_02_GL
	res			11		mh_2021_M_L_03_GL
	res			12		mh_2021_M_L_05_GL
	res			13		mh_2021_M_L_07_GL
	res			14		mh_2021_M_L_08_GL
	res			15		mh_2021_M_L_09_GL
	res			16		mh_2021_M_R_01_GL
	res			17		mh_2021_M_R_02_GL
	res			18		mh_2021_M_R_03_GL
	res			19		mh_2021_M_R_04_GL
	res			20		mh_2021_M_R_05_GL
	res			21		mh_2021_M_R_06_GL
	res			22		mh_2021_M_R_07_GL
	res			23		mh_2021_M_R_08_GL
	res			24		mh_2021_M_R_09_GL
	res			25		pt_2021_wing_yellow
	res			26		pt_2021_wing_yellow2
	res			27		sp_yellow
	res			28		sp_2021_wing
	res			29		sp_2021_wing
	res			30		mh_2021_M_CENTER
	res			31		mh_2021_M_L_10_GL
	res			32		mh_2021_M_L_11_GL
	res			33		mh_2021_M_R_10_GL
	res			34		mh_2021_M_R_11_GL
	res			35		mh_2021_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.2,1.2,1.2) (150,1.2,1.2,1.2) (400,1.8,1.8,1.8) (999,1.9,1.9,1.9) 
		alpha			(0,0) (220,0) (224,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .3 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (220,0) (224,.75) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone019" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone001" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone005" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone015" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone017" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone003" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone007" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone009" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone027" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone047" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone045" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone043" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone041" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone039" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone037" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone035" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone033" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone048" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .4 .2
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.2) (200,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .4 .5
		lifetime		0 1000
		animtime		0
		bonename		"WING_MECH_Main" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,0.3) (999,0) 
		rotation		(0,0) (999,320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone025" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone049" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone051" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone050" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bone052" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"WING_MECH_Main" 
		alpha			(0,1) (555,.6) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## mt5_light ######### #
<effect>
	 id		2088
	 name		mt5_light
	<list>
	res			1		mh_mt5_light
	res			2		pt_mt5_right
	</list>
	<scene>
	 sceneid		1
	 name		light
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.3) (999,0.3) 
		color			(0,.6,0,.8) (999,.6,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,2,1) (999,0.3,1,5) 
		alpha			(0,0) (70,0.2) (140,0.3) (800,0.3) (999,0) 
		color			(0,.6,0,.8) (999,.6,0,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CREATE_START ######### #
<effect>
	 id		30001
	 name		CREATE_START
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		1
	</scene>

</effect>
# ######## tal_attack_06 ######### #
<effect>
	 id		30002
	 name		tal_attack_06
	<list>
	res			1		dc_tal_attack_glow
	res			2		mh_tal_attack
	res			3		sp_tal_attack_ring
	res			4		sp_tal_attack_ring
	res			5		dc_tal_attack_06
	res			6		dc_tal_attack_06_1
	res			7		dc_tal_attack_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_cuzz_06 ######### #
<effect>
	 id		30003
	 name		tal_cuzz_06
	<list>
	res			1		dc_tal_cuzz_glow
	res			2		mh_tal_cuzz
	res			3		sp_tal_cuzz_ring
	res			4		sp_tal_cuzz_ring
	res			5		dc_tal_cuzz_06
	res			6		dc_tal_cuzz_06_1
	res			7		dc_tal_cuzz_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_dark_06 ######### #
<effect>
	 id		30004
	 name		tal_dark_06
	<list>
	res			1		dc_tal_dark_glow
	res			2		mh_tal_dark
	res			3		sp_tal_dark_ring
	res			4		sp_tal_dark_ring
	res			5		dc_tal_dark_06
	res			6		dc_tal_dark_06_1
	res			7		dc_tal_dark_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_exp_06 ######### #
<effect>
	 id		30005
	 name		tal_exp_06
	<list>
	res			1		dc_tal_exp_glow
	res			2		mh_tal_exp
	res			3		sp_tal_exp_ring
	res			4		sp_tal_exp_ring
	res			5		dc_tal_exp_06
	res			6		dc_tal_exp_06_1
	res			7		dc_tal_exp_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_fire_06 ######### #
<effect>
	 id		30006
	 name		tal_fire_06
	<list>
	res			1		dc_tal_fire_glow
	res			2		mh_tal_fire
	res			3		sp_tal_fire_ring
	res			4		sp_tal_fire_ring
	res			5		dc_tal_fire_06
	res			6		dc_tal_fire_06_1
	res			7		dc_tal_fire_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_ice_06 ######### #
<effect>
	 id		30007
	 name		tal_ice_06
	<list>
	res			1		dc_tal_ice_glow
	res			2		mh_tal_ice
	res			3		sp_tal_ice_ring
	res			4		sp_tal_ice_ring
	res			5		dc_tal_ice_06
	res			6		dc_tal_ice_06_1
	res			7		dc_tal_ice_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_light_06 ######### #
<effect>
	 id		30008
	 name		tal_light_06
	<list>
	res			1		dc_tal_light_glow
	res			2		mh_tal_light
	res			3		sp_tal_light_ring
	res			4		sp_tal_light_ring
	res			5		dc_tal_light_06
	res			6		dc_tal_light_06_1
	res			7		dc_tal_light_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_magic_06 ######### #
<effect>
	 id		30009
	 name		tal_magic_06
	<list>
	res			1		dc_tal_magic_glow
	res			2		mh_tal_magic
	res			3		sp_tal_magic_ring
	res			4		sp_tal_magic_ring
	res			5		dc_tal_magic_06
	res			6		dc_tal_magic_06_1
	res			7		dc_tal_magic_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_poison_06 ######### #
<effect>
	 id		30010
	 name		tal_poison_06
	<list>
	res			1		dc_tal_poison_glow
	res			2		mh_tal_poison
	res			3		sp_tal_poison_ring
	res			4		sp_tal_poison_ring
	res			5		dc_tal_poison_06
	res			6		dc_tal_poison_06_1
	res			7		dc_tal_poison_06_1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0 1 1 1) (999 1.4 1.4 1.4) 
		alpha			(0 0) (150 .75) (800 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_COS_Rabbit_motion ######### #
<effect>
	 id		30011
	 name		SWD_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguLight
	res			2		sp_crystal_ball_light01
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_yellow
	res			6		sp_yellow
	res			7		sp_Thema_Fireworks_Bluepat_01
	res			8		sp_Thema_Fireworks_Greenpat_01
	res			9		sp_Thema_Fireworks_Pinkpat_01
	res			10		sp_Thema_Fireworks_Redpat_01
	res			11		sp_Thema_Fireworks_Yellowfloor_01
	res			12		sp_Thema_Fireworks_Bluepat_01
	res			13		sp_Thema_Fireworks_Pinkpat_01
	res			14		pt_COS_Rabbit_uppat
	res			15		mh_TEST_SWD_Rabbit
	res			16		mh_COS_SWD_Mortal
	res			17		mh_COS_BWZ_JeolguTong
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ARC_COS_Rabbit_motion ######### #
<effect>
	 id		30012
	 name		ARC_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguLight
	res			2		sp_crystal_ball_light01
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_yellow
	res			6		sp_yellow
	res			7		sp_Thema_Fireworks_Bluepat_01
	res			8		sp_Thema_Fireworks_Greenpat_01
	res			9		sp_Thema_Fireworks_Pinkpat_01
	res			10		sp_Thema_Fireworks_Redpat_01
	res			11		sp_Thema_Fireworks_Yellowfloor_01
	res			12		sp_Thema_Fireworks_Bluepat_01
	res			13		sp_Thema_Fireworks_Pinkpat_01
	res			14		pt_COS_Rabbit_uppat
	res			15		mh_COS_ARC_Mortal
	res			16		mh_COS_JeolguTong_W
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0.05 0 -0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_COS_Rabbit_motion ######### #
<effect>
	 id		30013
	 name		SOR_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguLight
	res			2		sp_crystal_ball_light01
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_yellow
	res			6		sp_yellow
	res			7		sp_Thema_Fireworks_Bluepat_01
	res			8		sp_Thema_Fireworks_Greenpat_01
	res			9		sp_Thema_Fireworks_Pinkpat_01
	res			10		sp_Thema_Fireworks_Redpat_01
	res			11		sp_Thema_Fireworks_Yellowfloor_01
	res			12		sp_Thema_Fireworks_Bluepat_01
	res			13		sp_Thema_Fireworks_Pinkpat_01
	res			14		pt_COS_Rabbit_uppat
	res			15		mh_COS_JeolguTong_W
	res			16		mh_TEST_SOR_Rabbit
	res			17		mh_COS_SOR_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_COS_Rabbit_motion ######### #
<effect>
	 id		30014
	 name		SUM_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_TEST_SUM_Rabbit
	res			17		mh_COS_SUM_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HIL_COS_Rabbit_motion ######### #
<effect>
	 id		30015
	 name		HIL_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguLight
	res			2		sp_crystal_ball_light01
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_yellow
	res			6		sp_yellow
	res			7		sp_Thema_Fireworks_Bluepat_01
	res			8		sp_Thema_Fireworks_Greenpat_01
	res			9		sp_Thema_Fireworks_Pinkpat_01
	res			10		sp_Thema_Fireworks_Redpat_01
	res			11		sp_Thema_Fireworks_Yellowfloor_01
	res			12		sp_Thema_Fireworks_Bluepat_01
	res			13		sp_Thema_Fireworks_Pinkpat_01
	res			14		pt_COS_Rabbit_uppat
	res			15		mh_COS_JeolguTong_W
	res			16		mh_TEST_HIL_Rabbit
	res			17		mh_COS_HIL_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0.05 0 -0.1
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_COS_Rabbit_motion ######### #
<effect>
	 id		30016
	 name		WAR_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguLight
	res			2		sp_crystal_ball_light01
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_yellow
	res			6		sp_yellow
	res			7		sp_Thema_Fireworks_Bluepat_01
	res			8		sp_Thema_Fireworks_Greenpat_01
	res			9		sp_Thema_Fireworks_Pinkpat_01
	res			10		sp_Thema_Fireworks_Redpat_01
	res			11		sp_Thema_Fireworks_Yellowfloor_01
	res			12		sp_Thema_Fireworks_Bluepat_01
	res			13		sp_Thema_Fireworks_Pinkpat_01
	res			14		pt_COS_Rabbit_uppat
	res			15		mh_TEST_WAR_Rabbit
	res			16		mh_COS_WAR_Mortal
	res			17		mh_COS_WAR_JeolguTong
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ALO_COS_Rabbit_motion ######### #
<effect>
	 id		30017
	 name		ALO_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_COS_JeolguTong_W
	res			17		mh_TEST_ALO_Rabbit
	res			18		mh_COS_ALO_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0.05 0 -0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_COS_Rabbit_motion ######### #
<effect>
	 id		30018
	 name		WSU_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_COS_JeolguTong_W
	res			17		mh_TEST_WSU_Rabbit
	res			18		mh_COS_WSU_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MSE_COS_Rabbit_motion ######### #
<effect>
	 id		30019
	 name		MSE_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_TEST_MSE_Rabbit
	res			17		mh_COS_MSE_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_COS_Rabbit_motion ######### #
<effect>
	 id		30020
	 name		BWZ_COS_Rabbit_motion
	<list>
	res			1		mh_TEST_BWZ_Rabbit
	res			2		mh_COS_BWZ_Mortal
	res			3		mh_COS_BWZ_JeolguTong
	res			4		mh_COS_BWZ_JeolguLight
	res			5		sp_crystal_ball_light01
	res			6		sp_crystal_ball_light01
	res			7		sp_crystal_ball_light01
	res			8		sp_yellow
	res			9		sp_yellow
	res			10		sp_Thema_Fireworks_Bluepat_01
	res			11		sp_Thema_Fireworks_Greenpat_01
	res			12		sp_Thema_Fireworks_Pinkpat_01
	res			13		sp_Thema_Fireworks_Redpat_01
	res			14		sp_Thema_Fireworks_Yellowfloor_01
	res			15		sp_Thema_Fireworks_Bluepat_01
	res			16		sp_Thema_Fireworks_Pinkpat_01
	res			17		pt_COS_Rabbit_uppat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## HWA_COS_Rabbit_motion ######### #
<effect>
	 id		30021
	 name		HWA_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_TEST_HWA_Rabbit
	res			17		mh_COS_HWA_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DRG_COS_Rabbit_motion ######### #
<effect>
	 id		30022
	 name		DRG_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_TEST_DRG_Rabbit
	res			17		mh_COS_DRG_Mortal
	res			18		mh_COS_JeolguTong_SMA
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_COS_Rabbit_motion ######### #
<effect>
	 id		30023
	 name		SHT_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_TEST_SHT_Rabbit
	res			17		mh_COS_SHT_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_COS_Rabbit_motion ######### #
<effect>
	 id		30024
	 name		BAR_COS_Rabbit_motion
	<list>
	res			1		mh_COS_BWZ_JeolguTong
	res			2		mh_COS_BWZ_JeolguLight
	res			3		sp_crystal_ball_light01
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_yellow
	res			7		sp_yellow
	res			8		sp_Thema_Fireworks_Bluepat_01
	res			9		sp_Thema_Fireworks_Greenpat_01
	res			10		sp_Thema_Fireworks_Pinkpat_01
	res			11		sp_Thema_Fireworks_Redpat_01
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		sp_Thema_Fireworks_Bluepat_01
	res			14		sp_Thema_Fireworks_Pinkpat_01
	res			15		pt_COS_Rabbit_uppat
	res			16		mh_TEST_BAR_Rabbit
	res			17		mh_COS_BAR_Mortal
	res			18		mh_COS_JeolguTong_SMA
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0.3) (555,0,0,0.3) (999,0,-0.5,0.3) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_SMA.skel" "effect\costume\eff_Rabbit_Jeolgutong_SMA.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong_W.skel" "effect\costume\eff_Rabbit_Jeolgutong_W.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_01_stand_SMA ######### #
<effect>
	 id		30025
	 name		Wing_Carrot03_01_stand_SMA
	<list>
	res			1		sp_yellow
	res			2		mh_TEST_Carrot03_stand
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.05,0.05,0.05) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.136
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_01_run_SMA ######### #
<effect>
	 id		30026
	 name		Wing_Carrot03_01_run_SMA
	<list>
	res			1		sp_yellow
	res			2		mh_TEST_Carrot03_stand
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.05,0.05,0.05) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_01_stand_MID ######### #
<effect>
	 id		30027
	 name		Wing_Carrot03_01_stand_MID
	<list>
	res			1		sp_yellow
	res			2		mh_TEST_Carrot03_stand
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		mh_Carrot03_Surface_MID
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.05,0.05,0.05) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.18
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_01_run_MID ######### #
<effect>
	 id		30028
	 name		Wing_Carrot03_01_run_MID
	<list>
	res			1		sp_yellow
	res			2		mh_TEST_Carrot03_stand
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		mh_Carrot03_Surface_MID
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.05,0.05,0.05) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_01_stand_BIG ######### #
<effect>
	 id		30029
	 name		Wing_Carrot03_01_stand_BIG
	<list>
	res			1		sp_yellow
	res			2		mh_TEST_Carrot03_stand
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.05,0.05,0.05) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.215
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_01_run_BIG ######### #
<effect>
	 id		30030
	 name		Wing_Carrot03_01_run_BIG
	<list>
	res			1		sp_yellow
	res			2		mh_TEST_Carrot03_stand
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		mh_Carrot03_RUN_MID
	res			5		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.05,0.05,0.05) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_02_stand_SMA ######### #
<effect>
	 id		30031
	 name		Wing_Carrot03_02_stand_SMA
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		mh_TEST_Carrot03_02_stand
	res			4		sp_Carrot_Cloud
	res			5		sp_Carrot_Cloud
	res			6		sp_Carrot_Cloud
	res			7		sp_Carrot_Cloud
	res			8		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_01" 
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_02" 
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_03" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_04" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.136
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_02_run_SMA ######### #
<effect>
	 id		30032
	 name		Wing_Carrot03_02_run_SMA
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		mh_TEST_Carrot03_02_stand
	res			4		sp_Carrot_Cloud
	res			5		sp_Carrot_Cloud
	res			6		sp_Carrot_Cloud
	res			7		sp_Carrot_Cloud
	res			8		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_carrot_point" "Wing\CAS_WING_Rabbit_CarrotBag03_04_MID.skel" "Item\Armor\Wing\CAS_WING_Rabbit_CarrotBag03_01_MID_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_02" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_03" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_04" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_02_stand_MID ######### #
<effect>
	 id		30033
	 name		Wing_Carrot03_02_stand_MID
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		mh_Carrot03_Surface_MID
	res			4		mh_TEST_Carrot03_02_stand
	res			5		sp_Carrot_Cloud
	res			6		sp_Carrot_Cloud
	res			7		sp_Carrot_Cloud
	res			8		sp_Carrot_Cloud
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0.18
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_01" 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_02" 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_03" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_04" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_02_run_MID ######### #
<effect>
	 id		30034
	 name		Wing_Carrot03_02_run_MID
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		mh_Carrot03_Surface_MID
	res			4		mh_TEST_Carrot03_02_stand
	res			5		sp_Carrot_Cloud
	res			6		sp_Carrot_Cloud
	res			7		sp_Carrot_Cloud
	res			8		sp_Carrot_Cloud
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_carrot_point" "Wing\CAS_WING_Rabbit_CarrotBag03_04_MID.skel" "Item\Armor\Wing\CAS_WING_Rabbit_CarrotBag03_01_MID_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_02" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_03" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_04" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_02_stand_BIG ######### #
<effect>
	 id		30035
	 name		Wing_Carrot03_02_stand_BIG
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		mh_TEST_Carrot03_02_stand
	res			4		sp_Carrot_Cloud
	res			5		sp_Carrot_Cloud
	res			6		sp_Carrot_Cloud
	res			7		sp_Carrot_Cloud
	res			8		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_01" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_02" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_03" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_04" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.215
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_02_run_BIG ######### #
<effect>
	 id		30036
	 name		Wing_Carrot03_02_run_BIG
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		mh_TEST_Carrot03_02_stand
	res			4		sp_Carrot_Cloud
	res			5		sp_Carrot_Cloud
	res			6		sp_Carrot_Cloud
	res			7		sp_Carrot_Cloud
	res			8		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.1) (200,0.2) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_carrot_point" "Wing\CAS_WING_Rabbit_CarrotBag03_04_MID.skel" "Item\Armor\Wing\CAS_WING_Rabbit_CarrotBag03_01_MID_stand.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_02" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_03" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_04" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.2) (555,0.4) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_03_stand_SMA ######### #
<effect>
	 id		30037
	 name		Wing_Carrot03_03_stand_SMA
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		sp_2021_wing
	res			4		pt_Carrpt_Wing_pt_yellow_01
	res			5		pt_Carrot_Smoke_01
	res			6		mh_TEST_Carrot03_03_stand
	res			7		sp_Carrot_Cloud
	res			8		sp_Carrot_Cloud
	res			9		sp_Carrot_Cloud
	res			10		sp_Carrot_Cloud
	res			11		sp_Carrot_Moon_02
	res			12		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.4) (200,0.6) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_01" 
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_02" 
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_03" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_04" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.16 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.136
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.6) (555,0.8) (999,0.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_03_run_SMA ######### #
<effect>
	 id		30038
	 name		Wing_Carrot03_03_run_SMA
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		sp_2021_wing
	res			4		pt_Carrpt_Wing_pt_yellow_01
	res			5		pt_Carrot_Smoke_01
	res			6		mh_TEST_Carrot03_03_stand
	res			7		sp_Carrot_Cloud
	res			8		sp_Carrot_Cloud
	res			9		sp_Carrot_Cloud
	res			10		sp_Carrot_Cloud
	res			11		sp_Carrot_Moon_02
	res			12		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.4) (200,0.6) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_02" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_03" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_04" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.16 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.6) (555,0.8) (999,0.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_03_stand_MID ######### #
<effect>
	 id		30039
	 name		Wing_Carrot03_03_stand_MID
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		sp_2021_wing
	res			4		mh_Carrot03_Surface_MID
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		mh_TEST_Carrot03_03_stand
	res			8		sp_Carrot_Cloud
	res			9		sp_Carrot_Cloud
	res			10		sp_Carrot_Cloud
	res			11		sp_Carrot_Cloud
	res			12		sp_Carrot_Moon_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.4) (200,0.6) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.15,1.15,1.15) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.18
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.6) (555,0.8) (999,0.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_01" 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_02" 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_03" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_04" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.18 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_03_run_MID ######### #
<effect>
	 id		30040
	 name		Wing_Carrot03_03_run_MID
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		sp_2021_wing
	res			4		mh_Carrot03_Surface_MID
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		mh_TEST_Carrot03_03_stand
	res			8		sp_Carrot_Cloud
	res			9		sp_Carrot_Cloud
	res			10		sp_Carrot_Cloud
	res			11		sp_Carrot_Cloud
	res			12		sp_Carrot_Moon_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.4) (200,0.6) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.15,1.15,1.15) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.6) (555,0.8) (999,0.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_02" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_03" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_04" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.18 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_03_stand_BIG ######### #
<effect>
	 id		30041
	 name		Wing_Carrot03_03_stand_BIG
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		sp_2021_wing
	res			4		pt_Carrpt_Wing_pt_yellow_01
	res			5		pt_Carrot_Smoke_01
	res			6		mh_TEST_Carrot03_03_stand
	res			7		sp_Carrot_Cloud
	res			8		sp_Carrot_Cloud
	res			9		sp_Carrot_Cloud
	res			10		sp_Carrot_Cloud
	res			11		sp_Carrot_Moon_02
	res			12		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.4) (200,0.6) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_01" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_02" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_03" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_cloud_04" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.22 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.215
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.6) (555,0.8) (999,0.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_03_run_BIG ######### #
<effect>
	 id		30042
	 name		Wing_Carrot03_03_run_BIG
	<list>
	res			1		pt_2021_wing_yellow2
	res			2		sp_yellow
	res			3		sp_2021_wing
	res			4		pt_Carrpt_Wing_pt_yellow_01
	res			5		pt_Carrot_Smoke_01
	res			6		mh_TEST_Carrot03_03_stand
	res			7		sp_Carrot_Cloud
	res			8		sp_Carrot_Cloud
	res			9		sp_Carrot_Cloud
	res			10		sp_Carrot_Cloud
	res			11		sp_Carrot_Moon_02
	res			12		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.4) (200,0.6) (999,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_02" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_03" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		true
		active			true
		bone_animation	"eff_cloud_04" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.22 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.6) (555,0.8) (999,0.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_04_stand_SMA ######### #
<effect>
	 id		30043
	 name		Wing_Carrot03_04_stand_SMA
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		mh_TEST_Carrot03_04_stand
	res			8		sp_Carrot_round_light_01
	res			9		sp_Carrot_Moon
	res			10		pt_Carrot_Star
	res			11		sp_2021_wing_glow
	res			12		sp_round_light_02
	res			13		sp_round_light_02
	res			14		mh_Carrot03_Surface_SMA
	res			15		mh_TEST_Carrot03_04_stand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_light01" 
		scale			(0,0.5,0.5,0.5) (999,0.9,0.9,0.9) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.136
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.8) (555,1) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_04_run_SMA ######### #
<effect>
	 id		30044
	 name		Wing_Carrot03_04_run_SMA
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		mh_TEST_Carrot03_04_stand
	res			8		sp_Carrot_round_light_01
	res			9		sp_Carrot_Moon
	res			10		pt_Carrot_Star
	res			11		sp_2021_wing_glow
	res			12		sp_round_light_02
	res			13		sp_round_light_02
	res			14		mh_Carrot03_Surface_SMA
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) (999,0.9,0.9,0.9) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		bone_animation	"eff_light01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.13
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.8) (555,1) (999,0.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_04_stand_MID ######### #
<effect>
	 id		30045
	 name		Wing_Carrot03_04_stand_MID
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		mh_Carrot03_Surface_MID
	res			6		pt_Carrpt_Wing_pt_yellow_01
	res			7		pt_Carrot_Smoke_01
	res			8		mh_TEST_Carrot03_04_stand
	res			9		sp_Carrot_round_light_01
	res			10		sp_Carrot_Moon
	res			11		pt_Carrot_Star
	res			12		sp_2021_wing_glow
	res			13		sp_round_light_02
	res			14		sp_round_light_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0.18
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.8) (555,1) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_light01" 
		scale			(0,0.5,0.5,0.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_04_run_MID ######### #
<effect>
	 id		30046
	 name		Wing_Carrot03_04_run_MID
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		mh_Carrot03_Surface_MID
	res			6		pt_Carrpt_Wing_pt_yellow_01
	res			7		pt_Carrot_Smoke_01
	res			8		mh_TEST_Carrot03_04_stand
	res			9		sp_Carrot_round_light_01
	res			10		sp_Carrot_Moon
	res			11		pt_Carrot_Star
	res			12		sp_2021_wing_glow
	res			13		sp_round_light_02
	res			14		sp_round_light_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.8) (555,1) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		bone_animation	"eff_light01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1,1,1) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_04_stand_BIG ######### #
<effect>
	 id		30047
	 name		Wing_Carrot03_04_stand_BIG
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		sp_Carrot_round_light_01
	res			8		sp_Carrot_Moon
	res			9		pt_Carrot_Star
	res			10		sp_2021_wing_glow
	res			11		sp_round_light_02
	res			12		sp_round_light_02
	res			13		mh_Carrot03_Surface_BIG
	res			14		mh_TEST_Carrot03_04_run
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_light01" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_moon01" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.215
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.8) (555,1) (999,0.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Wing_Carrot03_04_run_BIG ######### #
<effect>
	 id		30048
	 name		Wing_Carrot03_04_run_BIG
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		mh_TEST_Carrot03_04_stand
	res			8		sp_Carrot_round_light_01
	res			9		sp_Carrot_Moon
	res			10		pt_Carrot_Star
	res			11		sp_2021_wing_glow
	res			12		sp_round_light_02
	res			13		sp_round_light_02
	res			14		mh_Carrot03_Surface_BIG
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Cup_01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		bone_animation	"eff_light01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		bone_animation	"eff_moon01" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.skel" "effect\eff_Wing_Rabbit_CarrotBag03_cloud_MID.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"eff_carrot_point" 
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.1
		lifetime		0 1000
		animtime		1
		bonename		"eff_carrot_point" 
		alpha			(0,0.8) (555,1) (999,0.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BlackRabbit_NPC ######### #
<effect>
	 id		30049
	 name		BlackRabbit_NPC
	<list>
	res			1		mh_TEST_Rabbit_NPC
	res			2		sp_yellow
	res			3		pt_Carrot_Smoke_01
	res			4		sp_round_light_02
	res			5		pt_COS_Rabbit_uppat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"DumRicecake" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"DumRicecake" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"DumRicecake" 
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		bonename		"DumRicecake" 
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Dest_open01 ######### #
<effect>
	 id		30050
	 name		Temple_Dest_open01
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		sp_Carrot_round_light_01
	res			8		pt_Carrot_Star
	res			9		sp_2021_wing_glow
	res			10		sp_round_light_02
	res			11		sp_round_light_02
	res			12		mh_test8
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0.05 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Temple_Dest_open02 ######### #
<effect>
	 id		30051
	 name		Temple_Dest_open02
	<list>
	res			1		sp_2021_wing_glow
	res			2		pt_2021_wing_yellow2
	res			3		sp_yellow
	res			4		sp_2021_wing
	res			5		pt_Carrpt_Wing_pt_yellow_01
	res			6		pt_Carrot_Smoke_01
	res			7		sp_Carrot_round_light_01
	res			8		pt_Carrot_Star
	res			9		sp_2021_wing_glow
	res			10		sp_round_light_02
	res			11		sp_round_light_02
	res			12		sp_Fallen_Temple_Boss_special_jin
	res			13		sp_Fallen_Temple_Boss_special_jin_02
	res			14		sp_Fallen_Temple_Boss_special_jin_03
	res			15		mh_test9
	res			16		sp_emitedflash_lighting_01
	res			17		sp_DarkMonths_Redcirclefloorjin_01
	res			18		dc_red_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.3,0.3,0.3) (999,5,5,5) 
		alpha			(0,0.5) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,5,5,5) 
		alpha			(0,0) (200,0.8) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0.5) (200,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		alpha			(0,0.7) (777,1) (999,0.7) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.3 0
		lifetime		200 800
		animtime		0
		bonename		"Dum_Temple_Book01" 
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0.3,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0.1,0) 
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.1) (750,1) (999,0) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.3,0.3,0.3) (999,5,5,5) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Doll_01" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_event_magic_weapon ######### #
<effect>
	 id		30052
	 name		18th_event_magic_weapon
	<list>
	res			1		sp_2021_wing_glow
	res			2		sp_2021_wing
	res			3		pt_Carrpt_Wing_pt_yellow_01
	res			4		sp_Carrot_round_light_01
	res			5		sp_round_light_02
	res			6		sp_round_light_02
	res			7		mh_T_18th_event_weapon
	res			8		sp_18th_event_weapon01
	res			9		pt_18th_event_weapon01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0.1 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SWD_W01" 
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SWD_W01" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SWD_W01" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SWD_W01" 
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (777,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		true
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SWD_W01" 
		scale			(0,0.2,0.2,0.2) (999,1.3,1.3,1.3) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		bonename		"SWD_W01" 
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0.2) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SWD_W01" 
		alpha			(0,0.5) (555,0.7) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SWD_W01" 
		scale			(0,0.1,0.1,0.1) (999,0,0,0) 
		alpha			(0,0) (200,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_RasterPanda_Father_CutScene ######### #
<effect>
	 id		30053
	 name		18th_RasterPanda_Father_CutScene
	<list>
	res			1		mh_T_RasterPanda_Dad_CutScene
	res			2		sp_18th_Raster_Cut_Portal_01
	res			3		pt_18th_Raster_Dad_Cut_Smoke_01
	res			4		pt_18th_Raster_Dad_Cut_Smoke_02
	res			5		pt_18th_Raster_Dad_Cut_pt_01
	res			6		sp_18th_Raster_Dad_Jin_01
	res			7		dc_18th_Raster_Dad_FootPrint_01
	res			8		dc_18th_Raster_Dad_FootPrint_01
	res			9		dc_18th_Raster_Dad_FootPrint_01
	res			10		dc_18th_Raster_Dad_FootPrint_01
	res			11		dc_18th_Raster_Dad_FootPrint_01
	res			12		dc_18th_Raster_Dad_FootPrint_01
	res			13		dc_18th_Raster_Dad_dc_01
	res			14		sp_18th_Raster_glow01
	res			15		sp_18th_Raster_ring01
	res			16		sp_18th_Raster_glow02
	res			17		pt_18th_Raster_Dad_pt01
	res			18		pt_18th_Raster_Dad_pt02
	res			19		pt_18th_Raster_Dad_gather_01
	res			20		sp_18th_Raster_Dad_Jin_dc_01
	res			21		sp_18th_Raster_Dad_Jin_dc_02
	res			22		dc_18th_Raster_Dad_dc_02
	res			23		dc_18th_Raster_Dad_dc_01
	res			24		pt_18th_Raster_Dad_Cut_pt_01_1
	res			25		sp_18th_Raster_Dad_glow_01
	res			26		sp_18th_Raster_Dad_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0 0) (120 0) (210 1) (930 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 0
		lifetime		0 400
		animtime		0
		scale			(0 1 1 1) (40 15 1 1) (80 15 1 1) (230 20 15 15) 
		alpha			(0 0) (300 1) (850 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 0
		lifetime		50 370
		animtime		0
		scale			(0 3 3 3) (999 6 6 6) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 0
		lifetime		50 370
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (200 .8) (800 .8) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5 1
		lifetime		50 370
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (600 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5 -2
		lifetime		50 400
		animtime		0
		scale			(0 0 0 0) (200 3 3 3) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 0 -7
		lifetime		190 270
		animtime		0
		scale			(0 0 0 0) (200 1.5 1.5 1.5) (500 1.5 1.5 1.5) (999 2.5 2.5 2.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 -9.5
		lifetime		250 330
		animtime		0
		scale			(0 0 0 0) (200 1.5 1.5 1.5) (500 1.5 1.5 1.5) (999 2.5 2.5 2.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 0 -11.3
		lifetime		300 380
		animtime		0
		scale			(0 0 0 0) (200 1.5 1.5 1.5) (500 1.5 1.5 1.5) (999 2.5 2.5 2.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	2.8 0 -7
		lifetime		190 270
		animtime		0
		scale			(0 0 0 0) (200 1 1 1) (500 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3.2 0 -9.5
		lifetime		260 340
		animtime		0
		scale			(0 0 0 0) (200 1 1 1) (500 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	2.8 0 -10.8
		lifetime		310 390
		animtime		0
		scale			(0 0 0 0) (200 1 1 1) (500 1 1 1) (999 1.5 1.5 1.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -6
		lifetime		80 400
		animtime		0
		scale			(0 10 10 10) 
		alpha			(0 0) (500 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 6 6 6) 
		alpha			(0 0) (150 0) (280 .3) (800 .3) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "effect\Monster\18th_RatserPanda01_Father_Cut.skel" "effect\Monster\18th_RatserPanda01_Father_Cut.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0 0 0) (150 0 0 0) (350 3 3 3) (550 2 2 2) (750 3 3 3) (950 5 5 5) 
		alpha			(0 0) (150 0) (280 .3) (800 .3) (999 0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "effect\Monster\18th_RatserPanda01_Father_Cut.skel" "effect\Monster\18th_RatserPanda01_Father_Cut.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0 0) (150 0) (280 .3) (800 .3) (999 0) 
		rotation		(0 0) (999 1200) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "effect\Monster\18th_RatserPanda01_Father_Cut.skel" "effect\Monster\18th_RatserPanda01_Father_Cut.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "effect\Monster\18th_RatserPanda01_Father_Cut.skel" "effect\Monster\18th_RatserPanda01_Father_Cut.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,0) (333,1) (666,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Magic_Stick" "effect\Monster\18th_RatserPanda01_Father_Cut.skel" "effect\Monster\18th_RatserPanda01_Father_Cut.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 360
		animtime		0
		scale			(0 0 0 0) (500 1 1 15) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1 .2 -11
		lifetime		350 1000
		animtime		0
		scale			(0 2 2 2) (250 2.2 2.2 2.2) (500 2 2 2) (750 2.2 2.2 2.2) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 360) 
		randomstart		false
		active			true
		follow			false
		position		(0 1 .2 -11) (250 1 .8 -11) (500 1 .2 -11) (750 1 .8 -11) (999 1 .2 -11) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	1 .2 -11
		lifetime		350 1000
		animtime		0
		scale			(0 2 2 2) (250 1.8 1.8 1.8) (500 2 2 2) (750 1.8 1.8 1.8) (999 2 2 2) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 -360) 
		randomstart		false
		active			true
		follow			false
		position		(0 1 .8 -11) (250 1 .2 -11) (500 1 .8 -11) (750 1 .2 -11) (999 1 .8 -11) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 0 -11
		lifetime		350 1000
		animtime		0
		scale			(0 1.9 1.9 1.9) (500 2.2 2.2 2.2) (999 1.9 1.9 1.9) 
		alpha			(0 0) (200 .5) (800 .5) (999 0) 
		rotation		(0 0) (999 180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 0 -11
		lifetime		350 1000
		animtime		0
		scale			(0 5 5 5) 
		alpha			(0 0) (200 .5) (800 .5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 5 1
		lifetime		50 370
		animtime		0
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (600 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1 0 -11
		lifetime		350 970
		animtime		0
		scale			(0 4 4 4) (500 4.5 4.5 4.5) (810 4.5 4.5 4.5) (870 10 10 10) 
		alpha			(0 0) (250 .3) (500 1) (750 .3) (900 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 2 -11
		lifetime		850 920
		animtime		0
		scale			(0 0 0 0) (999 7 7 7) 
		alpha			(0 0) (200 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_COS_Rabbit_motion ######### #
<effect>
	 id		30054
	 name		MAL_COS_Rabbit_motion
	<list>
	res			1		mh_TEST_BWZ_Rabbit
	res			2		mh_COS_BWZ_JeolguTong
	res			3		mh_COS_BWZ_JeolguLight
	res			4		sp_crystal_ball_light01
	res			5		sp_crystal_ball_light01
	res			6		sp_crystal_ball_light01
	res			7		sp_yellow
	res			8		sp_yellow
	res			9		sp_Thema_Fireworks_Bluepat_01
	res			10		sp_Thema_Fireworks_Greenpat_01
	res			11		sp_Thema_Fireworks_Pinkpat_01
	res			12		sp_Thema_Fireworks_Redpat_01
	res			13		sp_Thema_Fireworks_Yellowfloor_01
	res			14		sp_Thema_Fireworks_Bluepat_01
	res			15		sp_Thema_Fireworks_Pinkpat_01
	res			16		pt_COS_Rabbit_uppat
	res			17		mh_COS_MAL_Mortal
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (555,1,1,1) (999,1,2,1) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (555,0,0,0) (999,0,-0.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (750,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (700,1) (900,1) (999,0) 
		rotation		(0,5) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,0,0,0) (999,0.8,0.8,0.8) 
		alpha			(0,0) (600,0) (750,1) (950,1) (999,0) 
		rotation		(0,20) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (600,0) (650,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Rabbit_RiceCake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,0,0,0) (700,1.5,1.5,1.5) 
		alpha			(0,0) (700,1) (800,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks01" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks02" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks03" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks04" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks05" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks06" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (450,0) (470,1) 
		randomstart		false
		active			true
		bone_animation	"fireworks07" "effect\costume\eff_Rabbit_fireworks.skel" "effect\costume\eff_Rabbit_fireworks.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		470 660
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"DumRicecake" "effect\costume\eff_Rabbit_Jeolgutong.skel" "effect\costume\eff_Rabbit_Jeolgutong.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (730,1) (770,0) (1000,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_attack_01 ######### #
<effect>
	 id		30055
	 name		tal_Purify_attack_01
	<list>
	res			1		dc_tal_Purify_attack_01
	res			2		dc_tal_attack_glow
	res			3		mh_tal_attack
	res			4		dc_tal_attack_05
	res			5		sp_tal_attack_ring
	res			6		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_attack_02 ######### #
<effect>
	 id		30056
	 name		tal_Purify_attack_02
	<list>
	res			1		dc_tal_Purify_attack_02
	res			2		dc_tal_attack_glow
	res			3		mh_tal_attack
	res			4		dc_tal_attack_05
	res			5		sp_tal_attack_ring
	res			6		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_attack_03 ######### #
<effect>
	 id		30057
	 name		tal_Purify_attack_03
	<list>
	res			1		dc_tal_Purify_attack_03
	res			2		dc_tal_attack_glow
	res			3		mh_tal_attack
	res			4		dc_tal_attack_05
	res			5		sp_tal_attack_ring
	res			6		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_attack_04 ######### #
<effect>
	 id		30058
	 name		tal_Purify_attack_04
	<list>
	res			1		dc_tal_Purify_attack_04
	res			2		dc_tal_attack_glow
	res			3		mh_tal_attack
	res			4		dc_tal_attack_05
	res			5		sp_tal_attack_ring
	res			6		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_attack_05 ######### #
<effect>
	 id		30059
	 name		tal_Purify_attack_05
	<list>
	res			1		dc_tal_Purify_attack_05
	res			2		dc_tal_attack_glow
	res			3		mh_tal_attack
	res			4		dc_tal_attack_05
	res			5		sp_tal_attack_ring
	res			6		sp_tal_attack_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_cuzz_01 ######### #
<effect>
	 id		30060
	 name		tal_Purify_cuzz_01
	<list>
	res			1		dc_tal_Purify_cuzz_01
	res			2		dc_tal_cuzz_glow
	res			3		mh_tal_cuzz
	res			4		dc_tal_cuzz_05
	res			5		sp_tal_cuzz_ring
	res			6		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_cuzz_02 ######### #
<effect>
	 id		30061
	 name		tal_Purify_cuzz_02
	<list>
	res			1		dc_tal_Purify_cuzz_02
	res			2		dc_tal_cuzz_glow
	res			3		mh_tal_cuzz
	res			4		dc_tal_cuzz_05
	res			5		sp_tal_cuzz_ring
	res			6		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_cuzz_03 ######### #
<effect>
	 id		30062
	 name		tal_Purify_cuzz_03
	<list>
	res			1		dc_tal_Purify_cuzz_03
	res			2		dc_tal_cuzz_glow
	res			3		mh_tal_cuzz
	res			4		dc_tal_cuzz_05
	res			5		sp_tal_cuzz_ring
	res			6		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_cuzz_04 ######### #
<effect>
	 id		30063
	 name		tal_Purify_cuzz_04
	<list>
	res			1		dc_tal_Purify_cuzz_04
	res			2		dc_tal_cuzz_glow
	res			3		mh_tal_cuzz
	res			4		dc_tal_cuzz_05
	res			5		sp_tal_cuzz_ring
	res			6		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_cuzz_05 ######### #
<effect>
	 id		30064
	 name		tal_Purify_cuzz_05
	<list>
	res			1		dc_tal_Purify_cuzz_05
	res			2		dc_tal_cuzz_glow
	res			3		mh_tal_cuzz
	res			4		dc_tal_cuzz_05
	res			5		sp_tal_cuzz_ring
	res			6		sp_tal_cuzz_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_dark_01 ######### #
<effect>
	 id		30065
	 name		tal_Purify_dark_01
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_Purify_dark_01
	res			3		mh_tal_dark
	res			4		dc_tal_dark_05
	res			5		sp_tal_dark_ring
	res			6		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_dark_02 ######### #
<effect>
	 id		30066
	 name		tal_Purify_dark_02
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_Purify_dark_02
	res			3		mh_tal_dark
	res			4		dc_tal_dark_05
	res			5		sp_tal_dark_ring
	res			6		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_dark_03 ######### #
<effect>
	 id		30067
	 name		tal_Purify_dark_03
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_Purify_dark_03
	res			3		mh_tal_dark
	res			4		dc_tal_dark_05
	res			5		sp_tal_dark_ring
	res			6		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_dark_04 ######### #
<effect>
	 id		30068
	 name		tal_Purify_dark_04
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_Purify_dark_04
	res			3		mh_tal_dark
	res			4		dc_tal_dark_05
	res			5		sp_tal_dark_ring
	res			6		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_dark_05 ######### #
<effect>
	 id		30069
	 name		tal_Purify_dark_05
	<list>
	res			1		dc_tal_dark_glow
	res			2		dc_tal_Purify_dark_05
	res			3		mh_tal_dark
	res			4		dc_tal_dark_05
	res			5		sp_tal_dark_ring
	res			6		sp_tal_dark_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_fire_01 ######### #
<effect>
	 id		30070
	 name		tal_Purify_fire_01
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_Purify_fire_01
	res			3		mh_tal_fire
	res			4		dc_tal_fire_05
	res			5		sp_tal_fire_ring
	res			6		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_fire_02 ######### #
<effect>
	 id		30071
	 name		tal_Purify_fire_02
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_Purify_fire_02
	res			3		mh_tal_fire
	res			4		dc_tal_fire_05
	res			5		sp_tal_fire_ring
	res			6		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_fire_03 ######### #
<effect>
	 id		30072
	 name		tal_Purify_fire_03
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_Purify_fire_03
	res			3		mh_tal_fire
	res			4		dc_tal_fire_05
	res			5		sp_tal_fire_ring
	res			6		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_fire_04 ######### #
<effect>
	 id		30073
	 name		tal_Purify_fire_04
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_Purify_fire_04
	res			3		mh_tal_fire
	res			4		dc_tal_fire_05
	res			5		sp_tal_fire_ring
	res			6		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_fire_05 ######### #
<effect>
	 id		30074
	 name		tal_Purify_fire_05
	<list>
	res			1		dc_tal_fire_glow
	res			2		dc_tal_Purify_fire_05
	res			3		mh_tal_fire
	res			4		dc_tal_fire_05
	res			5		sp_tal_fire_ring
	res			6		sp_tal_fire_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_ice_01 ######### #
<effect>
	 id		30075
	 name		tal_Purify_ice_01
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_Purify_ice_01
	res			3		mh_tal_ice
	res			4		dc_tal_ice_05
	res			5		sp_tal_ice_ring
	res			6		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_ice_02 ######### #
<effect>
	 id		30076
	 name		tal_Purify_ice_02
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_Purify_ice_02
	res			3		mh_tal_ice
	res			4		dc_tal_ice_05
	res			5		sp_tal_ice_ring
	res			6		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_ice_03 ######### #
<effect>
	 id		30077
	 name		tal_Purify_ice_03
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_Purify_ice_03
	res			3		mh_tal_ice
	res			4		dc_tal_ice_05
	res			5		sp_tal_ice_ring
	res			6		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_ice_04 ######### #
<effect>
	 id		30078
	 name		tal_Purify_ice_04
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_Purify_ice_04
	res			3		mh_tal_ice
	res			4		dc_tal_ice_05
	res			5		sp_tal_ice_ring
	res			6		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_ice_05 ######### #
<effect>
	 id		30079
	 name		tal_Purify_ice_05
	<list>
	res			1		dc_tal_ice_glow
	res			2		dc_tal_Purify_ice_05
	res			3		mh_tal_ice
	res			4		dc_tal_ice_05
	res			5		sp_tal_ice_ring
	res			6		sp_tal_ice_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_light_01 ######### #
<effect>
	 id		30080
	 name		tal_Purify_light_01
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_Purify_light_01
	res			3		mh_tal_light
	res			4		dc_tal_light_05
	res			5		sp_tal_light_ring
	res			6		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_light_02 ######### #
<effect>
	 id		30081
	 name		tal_Purify_light_02
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_Purify_light_02
	res			3		mh_tal_light
	res			4		dc_tal_light_05
	res			5		sp_tal_light_ring
	res			6		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_light_03 ######### #
<effect>
	 id		30082
	 name		tal_Purify_light_03
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_Purify_light_03
	res			3		mh_tal_light
	res			4		dc_tal_light_05
	res			5		sp_tal_light_ring
	res			6		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_light_04 ######### #
<effect>
	 id		30083
	 name		tal_Purify_light_04
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_Purify_light_04
	res			3		mh_tal_light
	res			4		dc_tal_light_05
	res			5		sp_tal_light_ring
	res			6		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_light_05 ######### #
<effect>
	 id		30084
	 name		tal_Purify_light_05
	<list>
	res			1		dc_tal_light_glow
	res			2		dc_tal_Purify_light_05
	res			3		mh_tal_light
	res			4		dc_tal_light_05
	res			5		sp_tal_light_ring
	res			6		sp_tal_light_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_magic_01 ######### #
<effect>
	 id		30085
	 name		tal_Purify_magic_01
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_Purify_magic_01
	res			3		mh_tal_magic
	res			4		dc_tal_magic_05
	res			5		sp_tal_magic_ring
	res			6		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_magic_02 ######### #
<effect>
	 id		30086
	 name		tal_Purify_magic_02
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_Purify_magic_02
	res			3		mh_tal_magic
	res			4		dc_tal_magic_05
	res			5		sp_tal_magic_ring
	res			6		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_magic_03 ######### #
<effect>
	 id		30087
	 name		tal_Purify_magic_03
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_Purify_magic_03
	res			3		mh_tal_magic
	res			4		dc_tal_magic_05
	res			5		sp_tal_magic_ring
	res			6		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_magic_04 ######### #
<effect>
	 id		30088
	 name		tal_Purify_magic_04
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_Purify_magic_04
	res			3		mh_tal_magic
	res			4		dc_tal_magic_05
	res			5		sp_tal_magic_ring
	res			6		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_magic_05 ######### #
<effect>
	 id		30089
	 name		tal_Purify_magic_05
	<list>
	res			1		dc_tal_magic_glow
	res			2		dc_tal_Purify_magic_05
	res			3		mh_tal_magic
	res			4		dc_tal_magic_05
	res			5		sp_tal_magic_ring
	res			6		sp_tal_magic_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_poison_01 ######### #
<effect>
	 id		30090
	 name		tal_Purify_poison_01
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_Purify_poison_01
	res			3		mh_tal_poison
	res			4		dc_tal_poison_05
	res			5		sp_tal_poison_ring
	res			6		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_poison_02 ######### #
<effect>
	 id		30091
	 name		tal_Purify_poison_02
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_Purify_poison_02
	res			3		mh_tal_poison
	res			4		dc_tal_poison_05
	res			5		sp_tal_poison_ring
	res			6		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_poison_03 ######### #
<effect>
	 id		30092
	 name		tal_Purify_poison_03
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_Purify_poison_03
	res			3		mh_tal_poison
	res			4		dc_tal_poison_05
	res			5		sp_tal_poison_ring
	res			6		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_poison_04 ######### #
<effect>
	 id		30093
	 name		tal_Purify_poison_04
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_Purify_poison_04
	res			3		mh_tal_poison
	res			4		dc_tal_poison_05
	res			5		sp_tal_poison_ring
	res			6		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tal_Purify_poison_05 ######### #
<effect>
	 id		30094
	 name		tal_Purify_poison_05
	<list>
	res			1		dc_tal_poison_glow
	res			2		dc_tal_Purify_poison_05
	res			3		mh_tal_poison
	res			4		dc_tal_poison_05
	res			5		sp_tal_poison_ring
	res			6		sp_tal_poison_ring
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (555,.8) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (555,1) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.37,1) (999,1,.37,1) 
		alpha			(0,.1) (500,.6) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.35,1.35,1.35) 
		alpha			(0,.5) (650,.8) (999,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- hit ------------------------ #
<cate> 6 hit
</cate>


# -------------------------- UI ------------------------ #
<cate> 8 UI
# ######## GuildMark_01 ######### #
<effect>
	 id		3001
	 name		GuildMark_01
	<list>
	res			1		sp_GuildMark_Sky_circle_01
	res			2		sp_GuildMark_Sky_circle_01
	res			3		sp_GuildMark_Sky_circle_01
	res			4		sp_GuildMark_Sky_circle_02
	res			5		sp_GuildMark_Sky_circle_02
	res			6		sp_GuildMark_Sky_circle_02
	res			7		sp_GuildMark_Sky_jin_01
	res			8		sp_GuildMark_Sky_jin_01
	res			9		sp_GuildMark_Sky_point_01
	res			10		sp_GuildMark_Sky_point_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.9,.9,.9) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (600,.6) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.9,.9,.9) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (600,.6) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.9,.9,.9) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (600,.6) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.9,.9,.9) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (600,.6) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.9,.9,.9) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (600,.6) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.9,.9,.9) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,.7) (600,.6) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.01 .42 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,.9,.9,.9) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.01 -.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,.9,.9,.9) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_02 ######### #
<effect>
	 id		3002
	 name		GuildMark_02
	<list>
	res			1		pt_GuildMark_Fire_pat_01
	res			2		sp_GuildMark_Fire_jin_01
	res			3		sp_GuildMark_Fire_jin_02
	res			4		sp_GuildMark_Fire_jin_01
	res			5		sp_GuildMark_Fire_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (600,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		0 500
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.01 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_03 ######### #
<effect>
	 id		3003
	 name		GuildMark_03
	<list>
	res			1		sp_GuildMark_Poison_line_01
	res			2		sp_GuildMark_Poison_line_02
	res			3		sp_GuildMark_Poison_line_01
	res			4		sp_GuildMark_Poison_sglow_01
	res			5		sp_GuildMark_Poison_sglow_01
	res			6		sp_GuildMark_Poison_sglow_01
	res			7		sp_GuildMark_Poison_line_02
	res			8		sp_GuildMark_Poison_line_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,.6,.6,.6) (999,1.4,1.4,1.4) 
		alpha			(0,.1) (200,1) (700,1) (999,.1) 
		rotation		(0,-135) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		scale			(0,.6,.6,.6) (900,.6,.6,.6) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.1,.35,0) (200,-.3,.35,0) (700,-.3,-.29,0) (900,-.1,-.29,0) (999,-.1,-.28,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		scale			(0,.6,.6,.6) (900,.6,.6,.6) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.1,.35,0) (200,.3,.35,0) (700,.3,-.29,0) (900,-.1,-.29,0) (999,-.1,-.28,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.01 0 0
		lifetime		0 300
		animtime		0
		scale			(0,.4,.4,.4) (500,.8,.8,.8) (999,.6,.6,.6) 
		alpha			(0,.1) (300,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.01,.55,0) (600,-.01,.35,0) (999,-.01,.35,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.01 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,.6,.6,.6) (999,1.4,1.4,1.4) 
		alpha			(0,.1) (200,.3) (700,.7) (999,0) 
		rotation		(0,-135) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.01 0 0
		lifetime		0 350
		animtime		1
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.01,.3,0) (999,-.01,0,0) 
		</control>

	</scene>

</effect>
# ######## GuildMark_04 ######### #
<effect>
	 id		3004
	 name		GuildMark_04
	<list>
	res			1		sp_GuildMark_Gold_light_01
	res			2		sp_GuildMark_Gold_light_01
	res			3		sp_GuildMark_Gold_light_01
	res			4		sp_GuildMark_Gold_light_01
	res			5		sp_GuildMark_Gold_light_01
	res			6		sp_GuildMark_line_01
	res			7		sp_GuildMark_line_01
	res			8		sp_GuildMark_Gold_light_01
	res			9		sp_GuildMark_Poison_sglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.4,.4,.6) (999,.4,.4,.6) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.31,.35,0) (250,.31,.35,0) (500,.31,-.29,0) (750,-.31,-.29,0) (999,-.31,.35,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		1
		scale			(0,.4,.4,.6) (999,.4,.4,.6) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.31,.35,0) (250,.31,.35,0) (500,.31,-.29,0) (750,-.31,-.29,0) (999,-.31,.35,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		scale			(0,.4,.4,.6) (999,.4,.4,.6) 
		color			(0,1,.6,.6) (999,1,.6,.6) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.31,.35,0) (250,.31,.35,0) (500,.31,-.29,0) (750,-.31,-.29,0) (999,-.31,.35,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		1
		scale			(0,.4,.4,.6) (999,.4,.4,.6) 
		color			(0,1,.4,.4) (999,1,.4,.4) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.31,.35,0) (250,.31,.35,0) (500,.31,-.29,0) (750,-.31,-.29,0) (999,-.31,.35,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,.4,.4,.6) (999,.4,.4,.6) 
		color			(0,1,.2,.2) (999,1,.2,.2) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.31,.35,0) (250,.31,.35,0) (500,.31,-.29,0) (750,-.31,-.29,0) (999,-.31,.35,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 .35 0
		lifetime		0 200
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 .35 0
		lifetime		800 1000
		animtime		1
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (400,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_05 ######### #
<effect>
	 id		3005
	 name		GuildMark_05
	<list>
	res			1		sp_GuildMark_Dark_circle_01
	res			2		sp_GuildMark_Dark_circle_01
	res			3		pt_GuildMark_Curse_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,.7) (500,1,1,1) (999,1,.5,.7) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,.7) (500,1,1,1) (999,1,.5,.7) 
		rotation		(0,135) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (300,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_06 ######### #
<effect>
	 id		3006
	 name		GuildMark_06
	<list>
	res			1		pt_GuildMark_Ice_pat_01
	res			2		sp_GuildMark_Ice_line_01
	res			3		sp_GuildMark_Ice_line_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (300,1.3,1.3,1.3) (600,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 .01 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 .01 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_07 ######### #
<effect>
	 id		3007
	 name		GuildMark_07
	<list>
	res			1		sp_GuildMark_Green_line_01
	res			2		sp_GuildMark_Green_line_02
	res			3		sp_GuildMark_Green_line_02
	res			4		sp_GuildMark_Green_point_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,.4) (999,0) 
		rotation		(0,-180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,.4) (999,0) 
		rotation		(0,180) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 .29 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_08 ######### #
<effect>
	 id		3008
	 name		GuildMark_08
	<list>
	res			1		pt_GuildMark_Curse_pat_01
	res			2		sp_GuildMark_Curse_circle_01
	res			3		sp_GuildMark_line_01
	res			4		sp_GuildMark_Curse_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (300,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ServerSelect_Hellion ######### #
<effect>
	 id		3009
	 name		ServerSelect_Hellion
	<list>
	res			1		sp_ServerSelect_Hellion_light_01
	res			2		sp_ServerSelect_Hellion_light_01
	res			3		pt_ServerSelect_Hellion_pat_01
	res			4		sp_ServerSelect_Hellion_basic
	res			5		pt_ServerSelect_Hellion_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.02 -.01 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.02 -.01 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,10) (999,-350) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.02 -.01 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,.3,.1) (300,1,.8,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.02 -.01 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (300,.5) (999,0) 
		color			(0,1,.3,.1) (300,1,.8,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ServerSelect_Arch ######### #
<effect>
	 id		3010
	 name		ServerSelect_Arch
	<list>
	res			1		sp_ServerSelect_Arch_basic
	res			2		sp_ServerSelect_Arch_light_01
	res			3		sp_ServerSelect_Arch_light_01
	res			4		pt_ServerSelect_Hellion_pat_01
	res			5		pt_ServerSelect_Hellion_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,.5,1) (300,.5,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,.5,1) (300,.5,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,0,1) (500,1,.5,1) (999,.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.04 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (300,.2) (999,0) 
		color			(0,.5,0,1) (500,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SkillCool_01 ######### #
<effect>
	 id		3011
	 name		SkillCool_01
	<list>
	res			1		sp_SkillCool_Line_01
	res			2		sp_SkillCool_Line_01
	res			3		sp_SkillCool_Line_01
	res			4		sp_SkillCool_Line_01
	res			5		sp_SkillCool_Line_01
	res			6		sp_SkillCool_Line_01
	res			7		sp_SkillCool_Line_01
	res			8		sp_SkillCool_Line_01
	res			9		pt_SkillCool_pat_01
	res			10		sp_SkillCool_background_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.5,.5,0) (999,-.5,.5,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.5,-.5,0) (999,.5,-.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.5,-.53,0) (999,-.5,.53,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,.5,.5,0) (999,.5,-.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,.53,.5,0) (999,-.53,.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.53,-.5,0) (999,.53,-.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.5,-.53,0) (999,-.5,.53,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,0,.5,.5) (500,1,.5,.5) (999,0,.5,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,.5,.53,0) (999,.5,-.53,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (300,1,1,1) (700,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SkillCool_02 ######### #
<effect>
	 id		3012
	 name		SkillCool_02
	<list>
	res			1		sp_SkillCool_Line_01
	res			2		sp_SkillCool_Line_01
	res			3		sp_SkillCool_Line_01
	res			4		sp_SkillCool_Line_01
	res			5		sp_SkillCool_Line_02
	res			6		sp_SkillCool_Line_01
	res			7		sp_SkillCool_Line_01
	res			8		sp_SkillCool_Line_01
	res			9		sp_SkillCool_Line_01
	res			10		sp_SkillCool_Line_02
	res			11		sp_SkillCool_Line_02
	res			12		sp_SkillCool_Line_02
	res			13		sp_SkillCool_sglow_01
	res			14		sp_SkillCool_sglow_01
	res			15		sp_SkillCool_Line_02
	res			16		sp_SkillCool_Line_02
	res			17		sp_SkillCool_Line_02
	res			18		sp_SkillCool_Line_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 270
		animtime		0
		scale			(0,.95,.5,.5) (999,0,.5,.5) 
		alpha			(0,.3) (999,.3) 
		color			(0,.5,.5,.5) (999,.5,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.39,0,0) (999,-.39,-.39,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.95,.5,.5) (500,.95,.5,.5) (999,0,.5,.5) 
		alpha			(0,.3) (999,.3) 
		color			(0,.5,.5,.5) (999,.5,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.39,0) (500,0,-.39,0) (999,.39,-.39,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.95,.5,.5) (500,.95,.5,.5) (750,0,.5,.5) (999,0,.5,.5) 
		alpha			(0,.3) (999,.3) 
		color			(0,.5,.5,.5) (999,.5,0,.5) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,.39,0,0) (500,.39,0,0) (750,.39,.39,0) (999,.39,.39,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.95,.5,.5) (750,.95,.5,.5) (999,0,.5,.5) 
		alpha			(0,.3) (999,.3) 
		color			(0,.5,.5,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.39,0) (750,0,.39,0) (999,-.39,.39,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.4,1.4,1.4) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 270
		animtime		0
		scale			(0,.95,.5,.5) (999,0,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.39,0,0) (999,-.39,-.39,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.95,.5,.5) (500,.95,.5,.5) (999,0,.5,.5) 
		alpha			(0,1) (250,.5) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.39,0) (500,0,-.39,0) (999,.39,-.39,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.95,.5,.5) (500,.95,.5,.5) (750,0,.5,.5) (999,0,.5,.5) 
		alpha			(0,1) (250,.5) (500,0) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,.39,0,0) (500,.39,0,0) (750,.39,.39,0) (999,.39,.39,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.95,.5,.5) (750,.95,.5,.5) (999,0,.5,.5) 
		alpha			(0,1) (500,.5) (750,0) (999,0) 
		color			(0,.5,0,1) (500,.5,0,1) (750,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.39,0) (750,0,.39,0) (999,-.39,.39,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.4,1.4,1.4) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.4,1.4,1.4) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.4,1.4,1.4) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,.45,.45,.45) (950,.35,.35,.35) (999,0,0,0) 
		color			(0,1,0,1) (750,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.39,.39,0) (250,-.39,-.37,0) (500,.39,-.37,0) (750,.39,.39,0) (999,-.39,.39,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,.15,.15,.15) (950,.15,.15,.15) (999,0,0,0) 
		alpha			(0,.5) (750,.5) (999,0) 
		color			(0,1,0,1) (750,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.39,.39,0) (999,-.39,.39,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.9,1.9,1.9) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.9,1.9,1.9) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.9,1.9,1.9) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (500,1.9,1.9,1.9) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (400,0) (650,1) (750,0) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SkillCool_03 ######### #
<effect>
	 id		3013
	 name		SkillCool_03
	<list>
	res			1		sp_SkillCool_Line_03
	res			2		sp_SkillCool_Line_03
	res			3		sp_SkillCool_Line_02
	res			4		sp_SkillCool_Line_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 .01 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.5,.5,.5) (999,1.6,1.6,1.6) 
		alpha			(0,.2) (400,.4) (600,.4) (999,.2) 
		color			(0,.3,.7,1) (500,0,.4,1) (999,.3,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 .01 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,1.6,1.6,1.6) 
		alpha			(0,0) (350,.4) (650,.4) (999,0) 
		color			(0,.5,.7,1) (500,0,.5,1) (999,.5,.7,1) 
		rotation		(0,180) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.55,1.55,1.55) (500,1.7,1.7,1.7) (999,1.55,1.55,1.55) 
		alpha			(0,.7) (400,1) (600,1) (999,.7) 
		color			(0,.5,.6,1) (500,.5,.8,1) (999,.5,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 .01 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,.2) (500,.4) (999,.2) 
		color			(0,.3,.7,1) (500,0,.4,1) (999,.3,.7,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ServerSelect_Seraphi ######### #
<effect>
	 id		3014
	 name		ServerSelect_Seraphi
	<list>
	res			1		sp_ServerSelect_Seraphi_basic
	res			2		sp_ServerSelect_Seraphi_glow_01
	res			3		sp_ServerSelect_Seraphi_glow_02
	res			4		sp_ServerSelect_Seraphi_glow_03
	res			5		sp_ServerSelect_Seraphi_glow_04
	res			6		sp_ServerSelect_Seraphi_glow_05
	res			7		sp_ServerSelect_Seraphi_line_01
	res			8		sp_ServerSelect_Seraphi_line_01
	res			9		sp_mon_Fanatic_att4_glow_01
	res			10		sp_mon_Fanatic_att4_glow_01
	res			11		sp_ServerSelect_Seraphi_glow_03
	res			12		sp_ServerSelect_Seraphi_glow_02
	res			13		sp_ServerSelect_Seraphi_glow_04
	res			14		sp_ServerSelect_Seraphi_glow_05
	res			15		sp_ServerSelect_Seraphi_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (500,1) (900,1) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		rotation		(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,2.56,2.56,2.56) (500,2.8,2.8,2.8) (999,2.56,2.56,2.56) 
		alpha			(0,.1) (300,1) (700,.8) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (700,.8) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		scale			(0,2.56,2.56,2.56) (500,3.1,3.1,3.1) (999,2.56,2.56,2.56) 
		alpha			(0,.7) (600,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		1
		scale			(0,2.56,2.56,2.56) (500,3.1,3.1,3.1) (999,2.56,2.56,2.56) 
		alpha			(0,0) (600,.7) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		720 930
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		720 930
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ServerSelect_Ricketts ######### #
<effect>
	 id		3015
	 name		ServerSelect_Ricketts
	<list>
	res			1		sp_ServerSelect_Ricketts_basic
	res			2		sp_ServerSelect_Ricketts_glow_01
	res			3		sp_ServerSelect_Ricketts_glow_02
	res			4		sp_ServerSelect_Ricketts_glow_03
	res			5		sp_ServerSelect_Ricketts_glow_04
	res			6		sp_ServerSelect_Ricketts_glow_05
	res			7		sp_mon_Fanatic_att4_glow_01
	res			8		sp_mon_Fanatic_att4_glow_01
	res			9		sp_ServerSelect_Ricketts_glow_01
	res			10		sp_ServerSelect_Ricketts_glow_02
	res			11		sp_ServerSelect_Ricketts_glow_03
	res			12		sp_ServerSelect_Ricketts_glow_04
	res			13		sp_ServerSelect_Ricketts_glow_05
	res			14		pt_ServerSelect_Hellion_pat_01
	res			15		sp_Blackholel_circle_01
	res			16		sp_ServerSelect_Ricketts_glow_06
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (500,1) (900,1) (999,0) 
		color			(0,0,0,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		rotation		(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		1
		scale			(0,2.56,2.56,2.56) (500,3.1,3.1,3.1) (999,2.56,2.56,2.56) 
		alpha			(0,.7) (600,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		1
		scale			(0,2.56,2.56,2.56) (500,3.1,3.1,3.1) (999,2.56,2.56,2.56) 
		alpha			(0,0) (600,.7) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		720 930
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		720 930
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,0,0,0) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,2.56,2.56,2.56) (999,2.56,2.56,2.56) 
		alpha			(0,0) (400,.45) (600,.4) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_09 ######### #
<effect>
	 id		3016
	 name		GuildMark_09
	<list>
	res			1		sp_GuildMark_Gold_line_01
	res			2		sp_GuildMark_Gold_line_01
	res			3		sp_GuildMark_Gold_line_01
	res			4		pt_GuildMark_gold_pat_01
	res			5		sp_GuildMark_Gold_line_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 750
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,.9,.9,.9) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		0 750
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,.9,.9,.9) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.01 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_10 ######### #
<effect>
	 id		3017
	 name		GuildMark_10
	<list>
	res			1		sp_GuildMark_red_line_01
	res			2		pt_red_0001
	res			3		sp_GuildMark_Poison_sglow_01
	res			4		sp_GuildMark_red_line_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.27 0.27 0
		lifetime		0 1000
		animtime		1
		scale			(0,.1,.1,.1) (999,.7,.7,.7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,0.5,0.5,0.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.9,1.9,1.9) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_11 ######### #
<effect>
	 id		3018
	 name		GuildMark_11
	<list>
	res			1		pt_GuildMark_Fire_pat_01_2
	res			2		sp_GuildMark_red_line_01
	res			3		sp_GuildMark_red_line_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0.5) (999,1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_12 ######### #
<effect>
	 id		3019
	 name		GuildMark_12
	<list>
	res			1		sp_eff_Tempus_A_Magicline_01#
	res			2		sp_Arill_momglow_01
	res			3		sp_Arill_momglow_01
	res			4		sp_Arill_momglow_01
	res			5		sp_Arill_momglow_01
	res			6		sp_Arill_momglow_01
	res			7		sp_Arill_momglow_01
	res			8		sp_Arill_momglow_01
	res			9		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,1) (200,0.2,0.2,2) (999,0.2,0.2,1) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,0.2,0.2) (200,2,0.2,0.2) (999,1,0.2,0.2) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,1) (200,0.2,0.2,2) (999,0.2,0.2,1) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,0.2,0.2) (200,2,0.2,0.2) (999,1,0.2,0.2) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0.3 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.3 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-0.3 -0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0.3 -0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_13 ######### #
<effect>
	 id		3020
	 name		GuildMark_13
	<list>
	res			1		pt_Black_smoke_0001
	res			2		sp_GuildMark_Gold_line_01_mo
	res			3		pt_Black_smoke_0002
	res			4		pt_Black_smoke_0002#
	res			5		pt_Black_smoke_0001#
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,0,1) (999,5,0,3) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,0,1) (999,5,0,3) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_14 ######### #
<effect>
	 id		3021
	 name		GuildMark_14
	<list>
	res			1		sp_GuildMark_Poison_line_01
	res			2		sp_GuildMark_Poison_line_02
	res			3		sp_GuildMark_Poison_line_02
	res			4		sp_GuildMark_Poison_line_01
	res			5		sp_GuildMark_Poison_line_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0.5) (500,1) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (150,0.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (150,0.5) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (400,0.1) (700,0.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.6,1.6,1.6) (999,1,1,1) 
		alpha			(0,0.5) (500,1) (999,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_15 ######### #
<effect>
	 id		3022
	 name		GuildMark_15
	<list>
	res			1		sp_ring_one_point_blue_0001#
	res			2		sp_eff_Tempus_A_Magicline_01#
	res			3		sp_ring_one_point_blue_0002#
	res			4		pt_ring_one_point_blue_0001#
	res			5		sp_Arill_momglow_01
	res			6		sp_Arill_momglow_01
	res			7		sp_ring_one_point_blue_0002#
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1,1.5) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1,1) (999,2,1,2) 
		alpha			(0,0) (250,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	-0.3 0 0
		lifetime		250 750
		animtime		0
		scale			(0,0.2,0.2,1) (200,0.2,0.2,2) (999,0.2,0.2,2) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0.3 0 0
		lifetime		250 750
		animtime		0
		scale			(0,0.2,0.2,1) (200,0.2,0.2,2) (999,0.2,0.2,2) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1,1) (999,2,1,2) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_16 ######### #
<effect>
	 id		3023
	 name		GuildMark_16
	<list>
	res			1		sp_GuildMark_Gold_line_01
	res			2		sp_GuildMark_Gold_line_01
	res			3		sp_GuildMark_Gold_line_01
	res			4		sp_GuildMark_Gold_line_01
	res			5		pt_sor_FM_fire_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.1,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.1,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.1,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,1,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_17 ######### #
<effect>
	 id		3024
	 name		GuildMark_17
	<list>
	res			1		sp_GuildMark_Poison_line_01
	res			2		pt_eff_Drabiss_Warriorboss_att4_floorboom_01#
	res			3		pt_eff_Drabiss_Magicboss_att5_starlight_01#
	res			4		pt_Thema_Cake_note_Blue
	res			5		pt_Thema_Cake_note_green
	res			6		pt_Thema_Cake_note_Yellow
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (150,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (150,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_18 ######### #
<effect>
	 id		3025
	 name		GuildMark_18
	<list>
	res			1		sp_GuildMark_purple_line_01
	res			2		pt_eff_Yoshima_Hellbust_boomcrack_02
	res			3		pt_mon_Filatus_att1_finishboom_01#
	res			4		pt_GuildMark_purple_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_19 ######### #
<effect>
	 id		3026
	 name		GuildMark_19
	<list>
	res			1		sp_GuildMark_rainbow_line_01_01#
	res			2		sp_GuildMark_rainbow_line_01_07#
	res			3		sp_GuildMark_rainbow_line_01_06#
	res			4		sp_GuildMark_rainbow_line_01_05#
	res			5		sp_GuildMark_rainbow_line_01_04#
	res			6		sp_GuildMark_rainbow_line_01_03#
	res			7		sp_GuildMark_rainbow_line_01_02#
	res			8		sp_GuildMark_rainbow_line_01_01#
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (70,1) (150,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (103,1) (286,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (103,0) (286,1) (429,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (286,0) (429,1) (572,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (429,0) (572,1) (715,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (572,0) (715,1) (898,0)(999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (715,0) (898,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (800,0) (900,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_up ######### #
<effect>
	 id		3027
	 name		GuildMark_01_up
	<list>
	res			1		sp_GuildMark_yellow_circle_01
	res			2		sp_GuildMark_yellow_circle_01
	res			3		sp_GuildMark_yellow_circle_01
	res			4		sp_GuildMark_yellow_circle_02
	res			5		sp_GuildMark_yellow_circle_02
	res			6		sp_GuildMark_yellow_circle_02
	res			7		sp_GuildMark_yellow_point_01
	res			8		sp_GuildMark_yellow_point_01
	res			9		sp_GuildMark_Item_jin_01
	res			10		sp_GuildMark_Item_jin_02
	res			11		sp_GuildMark_Item_jin_01
	res			12		pt_Blackhole_pat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.7,.5,.3) (999,.7,.4,.3) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.01 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.01 -.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,1) (999,.7,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,1,1) (999,.7,.5,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.7,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (999,.3) 
		color			(0,1,.8,.8) (999,1,0,.5) 
		rotation		(0,-40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_wingup ######### #
<effect>
	 id		3028
	 name		GuildMark_01_wingup
	<list>
	res			1		sp_GuildMark_Sky_point_01
	res			2		pt_Blackhole_pat_01
	res			3		sp_GuildMark_Wing_jin_01
	res			4		sp_GuildMark_Wing_jin_02
	res			5		sp_GuildMark_Wing_jin_03
	res			6		sp_GuildMark_Wing_jin_04
	res			7		sp_GuildMark_Wing_jin_03
	res			8		sp_GuildMark_Wing_jin_04
	res			9		sp_GuildMark_Wing_jin_03
	res			10		pt_GuildMark_blue_pat_01
	res			11		sp_GuildMark_Boom_circle_01
	res			12		sp_GuildMark_green_light_01
	res			13		sp_GuildMark_Wing_jin_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.5,1,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,0) (999,.6) 
		color			(0,.8,.8,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,1) (999,0,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,1,1) (999,0,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (70,.6) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (103,.6) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (286,.6) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (420,.6) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (572,.6) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (500,2.2,2.2,2.2) (999,3.2,3.2,3.2) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.3) (500,.6) (999,0) 
		color			(0,.7,1,.5) (999,.3,.7,1) 
		rotation		(0,180) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,2.8,2.8,2.8) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.7,.5,1) (999,.3,.3,.7) 
		rotation		(0,180) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_socket ######### #
<effect>
	 id		3029
	 name		GuildMark_01_socket
	<list>
	res			1		sp_GuildMark_purple_circle_01
	res			2		sp_GuildMark_purple_circle_01
	res			3		sp_GuildMark_purple_circle_01
	res			4		sp_GuildMark_purple_circle_02
	res			5		sp_GuildMark_purple_circle_02
	res			6		sp_GuildMark_purple_circle_02
	res			7		sp_GuildMark_purple_point_01
	res			8		sp_GuildMark_purple_point_01
	res			9		sp_GuildMark_Item_Purple_jin_01
	res			10		sp_GuildMark_Item_Purple_jin_02
	res			11		sp_GuildMark_Item_Purple_jin_01
	res			12		pt_Blackhole_pat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.01 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.01 -.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.6,.2,.8) (999,.8,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,1,1) (999,.7,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,1,1) (999,.7,0,.7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.7,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (999,.3) 
		color			(0,1,.5,.8) (999,1,0,.5) 
		rotation		(0,-40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_socketfail ######### #
<effect>
	 id		3030
	 name		GuildMark_01_socketfail
	<list>
	res			1		sp_GuildMark_Sky_circle_01
	res			2		sp_GuildMark_Sky_circle_01
	res			3		sp_GuildMark_Sky_circle_01
	res			4		sp_GuildMark_Sky_circle_02
	res			5		sp_GuildMark_Sky_circle_02
	res			6		sp_GuildMark_Sky_circle_02
	res			7		sp_GuildMark_Sky_point_01
	res			8		sp_GuildMark_Sky_point_01
	res			9		sp_GuildMark_Item_Sky_jin_01
	res			10		sp_GuildMark_Item_Sky_jin_02
	res			11		sp_GuildMark_Item_Sky_jin_01
	res			12		pt_Blackhole_pat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,40) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.01 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.01 0 0
		lifetime		70 870
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.01 0 0
		lifetime		140 940
		animtime		1
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (300,.5) (600,.4) (999,0) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		rotation		(0,-40) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.01 .4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.01 -.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		color			(0,1,1,1) (500,.5,.6,.7) (999,.5,.7,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.8,1) (999,.6,.7,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,1,.8,1) (999,.6,.7,.9) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.8,1) (999,.6,.7,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (999,.3) 
		color			(0,0,.8,.8) (999,0,.2,.5) 
		rotation		(0,-40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GuildMark_01_accup ######### #
<effect>
	 id		3031
	 name		GuildMark_01_accup
	<list>
	res			1		sp_GuildMark_Acc_loading_01
	res			2		sp_GuildMark_Acc_loading_02
	res			3		sp_GuildMark_Acc_loading_03
	res			4		sp_GuildMark_Acc_loading_04
	res			5		sp_GuildMark_Acc_loading_05
	res			6		sp_yellow
	res			7		sp_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		1
		alpha			(0,0) (450,.8) (999,0) 
		rotation		(0,-47) (999,-47) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.25,0,0) (999,-.05,0,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,.1) (700,.1,1,.05) (999,.1,1,.7) 
		alpha			(0,0) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,.8,1,.1) (700,.1,1,.05) (999,.1,1,.7) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## costume_01_ing ######### #
<effect>
	 id		3032
	 name		costume_01_ing
	<list>
	res			1		sp_GuildMark_Acc_loading_01
	res			2		sp_GuildMark_Acc_loading_02
	res			3		sp_GuildMark_Acc_loading_03
	res			4		sp_GuildMark_Acc_loading_04
	res			5		sp_GuildMark_Acc_loading_05
	res			6		sp_yellow
	res			7		sp_white
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		270 570
		animtime		1
		alpha			(0,0) (420,.7) (999,0) 
		rotation		(0,-47) (999,-47) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.25,0,0) (999,-.08,0,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (400,1,1,.1) (600,.1,1,.05) (999,.1,1,.7) 
		alpha			(0,0) (400,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (400,.8,1,.1) (600,.1,1,.05) (999,.1,1,.7) 
		alpha			(0,0) (400,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## costume_02_result ######### #
<effect>
	 id		3033
	 name		costume_02_result
	<list>
	res			1		sp_GuildMark_Boom_circle_01
	res			2		pt_Blackhole_pat_01
	res			3		pt_GuildMark_gold_pat_01
	res			4		sp_round_light_01
	res			5		sp_round_light_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.3) (500,.6) (999,0) 
		color			(0,.7,.3,.3) (999,1,.3,.3) 
		rotation		(0,180) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,0) (999,.6) 
		color			(0,.8,.8,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,.5,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.8,2.8,2.8) 
		alpha			(0,.3) (500,1) (999,0) 
		color			(0,.7,.5,.3) (999,1,.3,.3) 
		rotation		(0,270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,.3) (500,.7) (999,0) 
		color			(0,.7,.7,.3) (999,1,1,1) 
		rotation		(0,360) (999,-360) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## tarot_crystal_ball ######### #
<effect>
	 id		3034
	 name		tarot_crystal_ball
	<list>
	res			1		mh_crystal_ball
	res			2		pt_crystal_ball_light01
	res			3		pt_crystal_ball_light02
	res			4		pt_crystal_ball_light03
	res			5		pt_crystal_ball_light04
	res			6		pt_crystal_ball_light05
	res			7		sp_crystal_ball_light01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,3) (999,1.5,1.5,3) 
		alpha			(0,0.5) (400,0.4) (600,0) (999,0) 
		color			(0,.5,.5,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,3) (999,0.4,0.4,3) 
		alpha			(0,0.8) (400,0.8) (600,0) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.3) (999,0) 
		color			(0,1,1,.5) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,6) 
		alpha			(0,0) (150,.4) (999,0) 
		color			(0,.5,1,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,1) (999,.2,.2,2.6) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,1,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		10
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,.6) (999,0) 
		color			(0,.5,1,1) (999,.5,.3,.7) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## UI_battleroyal_final ######### #
<effect>
	 id		3035
	 name		UI_battleroyal_final
	<list>
	res			1		sp_UI_battleroyal_final_2
	res			2		sp_UI_battleroyal_final_1
	res			3		sp_UI_battleroyal_final_2
	res			4		sp_red
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,1,5) (100,16,1,1) (999,16,1,1) 
		alpha			(0,0) (100,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,1,1) (999,16,1,1) 
		alpha			(0,0) (150,0) (300,1) (700,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,1,1) (999,16,1,1) 
		alpha			(0,0) (700,0) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,32,1,5) (700,32,1,0.3) (999,32,1,0.3) 
		alpha			(0,0) (150,0) (300,0.3) (700,0.3) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-0.5) (999,0,0,-0.3) 
		</control>

	</scene>

</effect>
</cate>


# -------------------------- weather ------------------------ #
<cate> 10 weather
</cate>


# -------------------------- condition ------------------------ #
<cate> 11 condition
# ######## con_ice1 ######### #
<effect>
	 id		3000
	 name		con_ice1
	<list>
	res			1		pt_con_ice1
	res			2		mh_con_ice1_chain
	res			3		mh_con_ice1_chain
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (100,1) (200,.3) (300,1) (400,.3) (500,1) (600,.3) (700,1) (800,.3) (900,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,0,0,0) (999,0,0,0) 
		alpha			(0,.6) (999,0) 
		color			(0,1,1,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ice2 ######### #
<effect>
	 id		3001
	 name		con_ice2
	<list>
	res			1		pt_con_ice2
	res			2		pt_con_ice2_nalrim
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ice3 ######### #
<effect>
	 id		3002
	 name		con_ice3
	<list>
	res			1		pt_con_ice1
	res			2		pt_con_ice2
	res			3		mh_con_ice1_chain
	res			4		mh_con_ice1_chain
	res			5		pt_con_ice2_nalrim
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (100,1) (200,.3) (300,1) (400,.3) (500,1) (600,.3) (700,1) (800,.3) (900,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,0,0,0) (999,0,0,0) 
		alpha			(0,.6) (999,0) 
		color			(0,1,1,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_fire2 ######### #
<effect>
	 id		3003
	 name		con_fire2
	<list>
	res			1		pt_con_fire2
	res			2		pt_con_fire2_patspr
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (800,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_freez ######### #
<effect>
	 id		3004
	 name		con_freez
	<list>
	res			1		mh_con_freez_mesh
	res			2		mh_con_freez_meshbom
	res			3		pt_con_freez_paticle
	res			4		ms_con_freez
	res			5		ms_con_freez
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.1,.1,1) (500,.4,.4,.7) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.1,.1,1) (500,.4,.4,.7) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,.3,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,.3,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_regulus ######### #
<effect>
	 id		3005
	 name		con_regulus
	<list>
	res			1		mh_con_regulus_ele
	res			2		mh_con_regulus_ele
	res			3		mh_con_regulus_ele
	res			4		mh_grupain_bom
	res			5		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1,1.3) (999,1.3,1,1.3) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_electric ######### #
<effect>
	 id		3006
	 name		con_electric
	<list>
	res			1		mh_con_electric_ele
	res			2		pt_chainlighting_bom_01
	res			3		mh_con_electric_ele
	res			4		mh_con_electric_ele
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_grupain ######### #
<effect>
	 id		3007
	 name		con_grupain
	<list>
	res			1		pt_con_grupain_glow
	res			2		pt_con_grupain_glow
	res			3		pt_con_grupain_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,9) (999,.3) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"foot_l" 
		scale			(0,.1,.1,.1) (300,.4,.4,.4) (700,.4,.4,.4) (999,.1,.1,.1) 
		alpha			(0,5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"foot_r" 
		scale			(0,.2,.2,.2) (300,.7,.7,.7) (700,.7,.7,.7) (999,.15,.15,.15) 
		alpha			(0,5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_lowerskin ######### #
<effect>
	 id		3008
	 name		con_lowerskin
	<list>
	res			1		pt_con_lowerskin_glow
	res			2		pt_con_lowerskin_light
	res			3		sp_con_lowerskin_floor
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0,1.5) (999,0.1,0,.5) 
		alpha			(0,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_reflectiondem ######### #
<effect>
	 id		3009
	 name		con_reflectiondem
	<list>
	res			1		mh_con_reflectiondem_circle_01
	res			2		pt_con_reflectiondem_pat
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (650,.9) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_tarantula ######### #
<effect>
	 id		3010
	 name		con_tarantula
	<list>
	res			1		pt_con_tarantula_smoke_01
	res			2		sp_con_tarantula_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .3 .2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 .2
		lifetime		0 1000
		animtime		0
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_siznimbus ######### #
<effect>
	 id		3011
	 name		con_siznimbus
	<list>
	res			1		sp_siznimbus_shild_01
	res			2		sp_siznimbus_shild_01
	res			3		sp_siznimbus_shild_01
	res			4		sp_siznimbus_shild_01
	res			5		sp_siznimbus_shild_01
	res			6		mh_siznimbus_wind_01
	res			7		dc_skillget_floor
	res			8		dc_skillget_floor
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.9,1,1) (500,1,1,1) (750,.9,1,1) (999,1,1,1) 
		alpha			(0,.9) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1,1,.9) (500,1,1,1) (750,1,1,.9) (999,1,1,1) 
		alpha			(0,.9) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (150,0,0,0) (999,1,1,1) 
		alpha			(0,0) (150,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,0,0,0) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (500,.4) (999,.8) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (500,1.6,1.6,1.6) (999,1.8,1.8,1.8) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,.3,1) (500,0,.1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (500,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,.3,1) (500,0,.1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,0,.3,1) (500,0,.1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_aldebaran ######### #
<effect>
	 id		3012
	 name		con_aldebaran
	<list>
	res			1		sp_con_aldebaran_glow
	res			2		pt_con_aldebaran_smoke
	res			3		sp_cond_aldebaran
	res			4		sp_cond_aldebaran
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.1,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye1" 
		scale			(0,0.7,0.7,0.7) (500,1.2,1,1.2) (999,0.7,1,0.7) 
		alpha			(0,0.5) (500,0.8) (999,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye2" 
		scale			(0,0.7,0.7,0.7) (500,1.2,1,1.2) (999,0.7,1,0.7) 
		alpha			(0,0.5) (500,0.8) (999,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_tentator ######### #
<effect>
	 id		3013
	 name		con_tentator
	<list>
	res			1		sp_con_aldebaran_glow
	res			2		pt_tentator_smoke_01
	res			3		sp_con_tentator_fire_01
	res			4		pt_con_tentator_downfire_01
	res			5		pt_con_tentator_handfire_01
	res			6		pt_con_tentator_handfire_02
	res			7		pt_con_tentator_handfire_015
	res			8		pt_con_tentator_handfire_025
	res			9		sp_con_tentator_eyelight
	res			10		sp_con_tentator_eyelight
	res			11		sp_con_tentator_momfire
	res			12		sp_con_tentator_momfire
	res			13		sp_con_tentator_momfire
	res			14		sp_con_tentator_momfire
	res			15		sp_con_tentator_momfire
	res			16		sp_con_tentator_momfire
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		color			(0,.2,1,.5) (999,.2,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_b" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.3,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.85 .1
		lifetime		0 1000
		animtime		0
		bonename		"body_b" 
		alpha			(0,.9) (500,.7) (999,.9) 
		color			(0,1,1,1) (500,.7,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .85 .2
		lifetime		0 1000
		animtime		0
		bonename		"body_b" 
		scale			(0,0,0,0) (150,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		scale			(0,.9,.9,.9) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,.9,.9,.9) (999,0,0,0) 
		color			(0,1,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		scale			(0,.9,.9,.9) (999,0,0,0) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		scale			(0,.9,.9,.9) (999,0,0,0) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		color			(0,.5,1,.5) (500,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"sp01" 
		alpha			(0,1) (500,0.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"sp02" 
		alpha			(0,1) (500,0.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"sp03" 
		alpha			(0,1) (500,0.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"sp04" 
		alpha			(0,1) (500,0.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"sp05" 
		alpha			(0,1) (500,0.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -0.02
		lifetime		0 1000
		animtime		0
		bonename		"sp06" 
		alpha			(0,1) (500,0.9) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_selaim ######### #
<effect>
	 id		3014
	 name		con_selaim
	<list>
	res			1		sp_con_aldebaran_glow
	res			2		pt_selaim_smoke_01
	res			3		sp_con_selaim_momglow_01
	res			4		sp_con_selaim_momglow_01
	res			5		sp_con_selaim_momglow_01
	res			6		sp_con_selaim_momglow_01
	res			7		sp_con_selaim_momglow_01
	res			8		sp_con_selaim_momglow_01
	res			9		sp_con_selaim_momglow_01
	res			10		sp_con_selaim_momglow_01
	res			11		sp_con_selaim_momglow_02
	res			12		sp_con_selaim_momglow_02
	res			13		sp_con_selaim_momglow_01
	res			14		sp_con_selaim_momglow_01
	res			15		sp_con_selaim_momglow_01
	res			16		sp_con_selaim_eyelight
	res			17		sp_con_selaim_eyelight
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,1,.6,.6) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone23" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone24" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone25" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone255" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone20" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone21" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone22" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone222" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone08" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone04" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone12" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone13" 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		color			(0,.9,.5,.5) (500,1,.5,.5) (999,.9,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_servantdefend ######### #
<effect>
	 id		3015
	 name		con_servantdefend
	<list>
	res			1		sp_servantdefend_circle_01
	res			2		sp_servantdefend_shild_01
	res			3		pt_servantdefend_pat_01
	res			4		sp_servantdefend_shild_01
	res			5		sp_servantdefend_shild_01
	res			6		sp_servantdefend_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (300,0,0,0) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,0) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.5,.5,.5) (400,1,1,1) (999,1,1,1) 
		alpha			(0,.1) (350,.3) (400,1) (450,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.1,.1,1) (999,.3,.3,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1.5,1.5,1.5) (400,1,1,1) (999,1,1,1) 
		alpha			(0,.1) (350,.3) (400,1) (450,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2.2,2.2,2.2) (400,1,1,1) (999,1,1,1) 
		alpha			(0,.1) (350,.3) (400,1) (450,.3) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (300,0,0,0) (800,2,2,2) (999,2.5,2,2) 
		alpha			(0,0) (300,0) (600,1) (800,0) (999,0) 
		color			(0,1,.8,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_poisonsword ######### #
<effect>
	 id		3016
	 name		con_poisonsword
	<list>
	res			1		mh_poisonsword_poisonkeep
	res			2		mh_poisonsword_poisonkeep
	res			3		pt_poisonsword_swordsmoke_01
	res			4		pt_poisonsword_swordsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_energyshield ######### #
<effect>
	 id		3017
	 name		con_energyshield
	<list>
	res			1		mh_energyshield_barrier
	res			2		sp_energyshield_pat
	res			3		sp_energyshield_pat
	res			4		sp_energyshield_pat
	res			5		sp_energyshield_pat
	res			6		sp_energyshield_pat
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.3) (500,.8) (900,.3) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.3) (900,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.6) (900,.6) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,.5) (500,.0) (999,0) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.8) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.5) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.3) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.6) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.6)(500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.skel" "effect\Skill\EnergyShield\eff_energyshield_dummy_01.anim" 0 5000 0
		</control>

	</scene>

</effect>
# ######## con_freezingspirit ######### #
<effect>
	 id		3018
	 name		con_freezingspirit
	<list>
	res			1		mh_con_freezingspirit_ice_01
	res			2		mh_con_freezingspirit_boom_01
	res			3		pt_con_freez_paticle
	res			4		pt_freezingspirit_break_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.8) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (500,.7) (999,.8) 
		color			(0,.9,.9,1) (500,.7,.8,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.2,0,3.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_instinctpower ######### #
<effect>
	 id		3019
	 name		con_instinctpower
	<list>
	res			1		sp_instinctpower_punchup_01
	res			2		sp_instinctpower_punchup_01
	res			3		sp_instinctpower_punchup_01
	res			4		sp_instinctpower_punchup_01
	res			5		sp_instinctpower_punchup_01
	res			6		sp_instinctpower_punchup_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.9,.9,.9) (500,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.9,.9,.9) (500,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,.9,.9,.9) (500,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,.9,.9,.9) (500,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.9,.9,.9) (500,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.9,.9,.9) (500,.7,.7,.7) (999,.9,.9,.9) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_instinctspeed ######### #
<effect>
	 id		3020
	 name		con_instinctspeed
	<list>
	res			1		mh_instinctspeed_con_01
	res			2		mh_instinctspeed_con_01
	res			3		sp_instinctspeed_monglow_01
	res			4		sp_instinctspeed_monglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,.8,.8,.8) (500,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,.8,.8,.8) (500,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_emitedflash_finish ######### #
<effect>
	 id		3021
	 name		con_emitedflash_finish
	<list>
	res			1		sp_emitedflash_jin_01
	res			2		sp_emitedflash_jin_02
	res			3		sp_emitedflash_jin_03
	res			4		sp_emitedflash_jin_04
	res			5		mh_con_regulus_ele
	res			6		mh_con_regulus_ele
	res			7		mh_lightingchase_spark
	res			8		mh_lightingchase_spark
	res			9		pt_outrage_smoke_01
	res			10		sp_emitedflash_sphere_01
	res			11		sp_emitedflash_sphere_01
	res			12		mh_lightingchase_spark
	res			13		mh_lightingchase_spark
	res			14		mh_lightingchase_spark
	res			15		mh_lightingchase_spark
	res			16		mh_lightingchase_spark
	res			17		mh_lightingchase_spark
	res			18		sp_outrage_boomsec_01
	res			19		sp_outrage_boomsec_02
	res			20		sp_infernalpillar_blackfloor_01
	res			21		sp_emitedflash_sphere_01
	res			22		qa_icestorm_boom_01
	res			23		mh_grupain_summon_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (250,.7) (500,.3) (750,1) (999,.3) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (600,.2,.2,.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,3) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,3) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		440 990
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-4,-1,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		430 980
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,4,-1,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		410 960
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,-3) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		420 970
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,-3) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		200 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,.3) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_nothingeffect ######### #
<effect>
	 id		3022
	 name		con_nothingeffect
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## con_feel ######### #
<effect>
	 id		3023
	 name		con_feel
	<list>
	res			1		pt_con_feel_pat_01
	res			2		mh_con_feel_light_01
	res			3		sp_con_feel_floorglow_01
	res			4		mh_regulus_bom
	res			5		mh_regulus_bom
	res			6		sp_selaim_jin_03
	res			7		mh_con_feel_light_01
	res			8		mh_con_feel_light_01
	res			9		sp_selaim_jin_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -5.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.35,2) (999,1.6,1.35,2) 
		alpha			(0,.3) (250,.2) (500,.3) (750,.2) (999,.3) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (600,.4) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1.2,2) (999,1,1.2,2) 
		alpha			(0,.3) (250,.2) (500,.3) (750,.2) (999,.3) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,1.3,2) (999,.7,1.3,2) 
		alpha			(0,.3) (250,.2) (500,.3) (750,.2) (999,.3) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (600,.4) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_antiskill ######### #
<effect>
	 id		3024
	 name		con_antiskill
	<list>
	res			1		mh_antiauto
	res			2		pt_antiauto_keep_pat_01
	res			3		sp_antiauto_ground_01
	res			4		mh_antiauto
	res			5		mh_antiauto
	res			6		pt_antiauto_action_pat_01
	res			7		pt_antiauto_finish_pat_01
	res			8		pt_antiauto_finish_pat_01
	res			9		pt_antiauto_finish_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		aciton
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		400 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.1,1.1,1.1) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,7) (999,2,2,2) 
		color			(0,1,.8,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (250,.4) (500,1) (750,.5) (999,1) 
		color			(0,1,1,1) (500,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (500,2.7,2.7,2.7) (999,3,3,3) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 .5 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.7 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## obj_candlestick ######### #
<effect>
	 id		3025
	 name		obj_candlestick
	<list>
	res			1		sp_obj_candlestick_fire_01
	res			2		sp_obj_candlestick_fire_01
	res			3		sp_obj_candlestick_fire_01
	res			4		sp_obj_candlestick_glow_01
	res			5		sp_obj_candlestick_glow_01
	res			6		sp_obj_candlestick_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"FIRE1" 
		scale			(0,1,1,1) (250,.7,.7,.7) (500,1,1,1) (750,.7,.7,.7) (999,1,1,1) 
		color			(0,1,1,1) (100,1,.6,.5) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"FIRE2" 
		scale			(0,.7,.7,.7) (250,1,1,1) (500,.7,.7,.7) (750,1,1,1) (999,.7,.7,.7) 
		color			(0,1,1,1) (700,1,1,1) (800,1,.6,.5) (900,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"FIRE3" 
		scale			(0,.85,.85,.85) (125,1,1,1) (375,.7,.7,.7) (625,1,1,1) (875,.7,.7,.7) (999,.85,.85,.85) 
		color			(0,1,1,1) (400,1,1,1) (500,1,.6,.5) (600,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"FIRE2" 
		scale			(0,1,1,1) (250,.7,.7,.7) (500,1,1,1) (750,.7,.7,.7) (999,1,1,1) 
		alpha			(0,.3) (250,.15) (500,.2) (750,.05) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"FIRE1" 
		scale			(0,.7,.7,.7) (250,1,1,1) (500,.7,.7,.7) (750,1,1,1) (999,.7,.7,.7) 
		alpha			(0,.1) (250,.3) (500,.15) (750,.1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"FIRE3" 
		scale			(0,.85,.85,.85) (125,1,1,1) (375,.7,.7,.7) (625,1,1,1) (875,.7,.7,.7) (999,.85,.85,.85) 
		alpha			(0,.2) (125,.05) (375,.15) (625,.3) (875,.05) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_dekaitem_powder_of_fairy ######### #
<effect>
	 id		3026
	 name		con_dekaitem_powder_of_fairy
	<list>
	res			1		dc_dekaitem_fairy_floor
	res			2		pt_dekaitem_fairy_star_01
	res			3		sp_dekaitem_fairy_glow_01
	res			4		dc_dekaitem_fairy_floor
	res			5		sp_dekaitem_fairy_glow_01
	res			6		sp_dekaitem_fairy_glow_01
	res			7		sp_dekaitem_fairy_glow_01
	res			8		sp_dekaitem_fairy_glow_01
	res			9		sp_dekaitem_fairy_glow_01
	res			10		sp_dekaitem_fairy_glow_01
	res			11		sp_dekaitam_fairy_jul_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (500,1.7,1.7,1.7) (999,1.9,1.9,1.9) 
		alpha			(0,.7) (500,.7) (999,.7) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,1) (999,1,1,5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Con_dekaitem_powder_of_devil ######### #
<effect>
	 id		3027
	 name		Con_dekaitem_powder_of_devil
	<list>
	res			1		dc_dekaitem_devil_floor
	res			2		dc_dekaitem_devil_floor
	res			3		pt_dekaitem_devil_star_01
	res			4		sp_dekaitam_devil_jul_01
	res			5		sp_dekaitem_devil_glow_01
	res			6		sp_dekaitem_devil_glow_01
	res			7		sp_dekaitem_devil_glow_01
	res			8		sp_dekaitem_devil_glow_01
	res			9		sp_dekaitem_devil_glow_01
	res			10		sp_dekaitem_devil_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (500,1.7,1.7,1.7) (999,1.9,1.9,1.9) 
		alpha			(0,.7) (500,.7) (999,.7) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		color			(0,1,7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,1) (999,1,1,5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_palpus_noskill ######### #
<effect>
	 id		3028
	 name		con_palpus_noskill
	<list>
	res			1		sp_antiauto_ground_01
	res			2		mh_antiauto
	res			3		pt_antiauto_keep_pat_01
	res			4		mh_antiauto
	res			5		pt_antiauto_finish_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (500,2.7,2.7,2.7) (999,3,3,3) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (250,.4) (500,1) (750,.5) (999,1) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (999,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,.5) (999,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_palpus_poison ######### #
<effect>
	 id		3029
	 name		con_palpus_poison
	<list>
	res			1		pt_palpus_smoke
	res			2		sp_outrage_boomsec_01
	res			3		pt_palpus_smoke
	res			4		pt_tarantula_waterdrop_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (850,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,.4) (250,.6) (500,.4) (750,.6) (999,.4) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_fatal ######### #
<effect>
	 id		3030
	 name		con_fatal
	<list>
	res			1		sp_con_fatal_bong_01
	res			2		pt_con_fatal_pat_01
	res			3		sp_con_fatal_bong_02
	res			4		pt_con_fatal_blood_01
	res			5		mh_con_fatal_mesh_01
	res			6		mh_con_fatal_mesh_01
	res			7		mh_con_fatal_mesh_01
	res			8		sp_ancient_sor_soul_glow
	res			9		qa_thundersphere_ready_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 450
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,5) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		100 400
		animtime		0
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (300,.8) (800,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,2) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 450
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		0 450
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,4,4,4) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_press ######### #
<effect>
	 id		3031
	 name		con_press
	<list>
	res			1		sp_con_press_circle_01
	res			2		sp_con_press_circle_01
	res			3		sp_con_press_circle_01
	res			4		sp_con_press_circle_01
	res			5		sp_con_press_circle_01
	res			6		pt_con_press_pat_01
	res			7		sp_ancient_sum_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (800,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,.1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,.1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (800,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,.1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (800,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,.1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (800,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.7) 
		color			(0,1,0,1) (999,1,.15,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (800,0,.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.7) (700,1) (999,0) 
		color			(0,1,.15,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0,0,0) (800,.3,.3,1.5) (999,0,0,0) 
		color			(0,1,.1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (250,.7) (500,.3) (750,.7) (999,.3) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_uruzgain ######### #
<effect>
	 id		3033
	 name		con_uruzgain
	<list>
	res			1		pt_uruzgain_conpat_01
	res			2		sp_con_regulus_glow
	res			3		sp_uruzgain_conglow_01
	res			4		sp_uruzgain_conglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.25 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,.7,.8,1) (500,1,1,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,.3,1) 
		rotation		(0,0) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		rotation		(0,-180) (999,-250) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_spoildivinity_fire ######### #
<effect>
	 id		3034
	 name		con_spoildivinity_fire
	<list>
	res			1		sp_con_spoildivinity_firejin_01
	res			2		sp_con_spoildivinity_firejin_01
	res			3		sp_firebolt_remote_lens
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (850,1) (999,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (850,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,4,4,4) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_spoildivinity_light ######### #
<effect>
	 id		3035
	 name		con_spoildivinity_light
	<list>
	res			1		sp_con_spoildivinity_lightjin_01
	res			2		sp_con_spoildivinity_lightjin_01
	res			3		sp_firebolt_remote_lens
	res			4		sp_con_spoildivinity_icejin_01
	res			5		sp_con_spoildivinity_icejin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (850,1) (999,0) 
		rotation		(0,0) (999,-50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2.5,2.5,2.5) (850,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0) (850,1) (999,0) 
		rotation		(0,0) (999,-50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (500,4,4,4) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (850,1) (999,0) 
		rotation		(0,0) (999,-50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2.5,2.5,2.5) (850,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0) (850,1) (999,0) 
		rotation		(0,0) (999,-50) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_spoildivinity_ice ######### #
<effect>
	 id		3036
	 name		con_spoildivinity_ice
	<list>
	res			1		sp_con_spoildivinity_icejin_01
	res			2		sp_con_spoildivinity_icejin_01
	res			3		sp_firebolt_remote_lens
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (850,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2.5,2.5,2.5) (850,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,0) (850,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (500,4.5,4.5,4.5) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Uruzgain_blood ######### #
<effect>
	 id		3037
	 name		con_Uruzgain_blood
	<list>
	res			1		sp_uruzgain_bloodjin_01
	res			2		sp_uruzgain_bloodjin_02
	res			3		sp_uruzgain_bloodjin_02
	res			4		sp_uruzgain_bloodjin_02
	res			5		sp_uruzgain_bloodcircle_01
	res			6		sp_etc_jewel_glow_01
	res			7		pt_instinctpower_boompat_01
	res			8		sp_uruzgain_bloodglow_01
	res			9		sp_uruzgain_bloodglow_01
	res			10		sp_uruzgain_bloodglow_01
	res			11		pt_uruzgain_blood_01
	res			12		pt_uruzgain_blood_02
	res			13		dc_dekaitem_devil_floor
	res			14		sp_energybolt_core_01
	res			15		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (100,1,1,1) (200,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		250 550
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		300 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (300,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,.9) (999,0) 
		color			(0,1,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		200 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (300,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		1
		bonename		"top" 
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3.3
		lifetime		0 300
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -3.3
		lifetime		0 300
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3.3
		lifetime		0 300
		animtime		1
		bonename		"top" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 0
		lifetime		100 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,.3,.3,1.5) 
		alpha			(0,.7) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -2 0
		lifetime		100 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,.4,.4,1.8) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,.5,.7) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_lizardbutcher_blood ######### #
<effect>
	 id		3038
	 name		con_lizardbutcher_blood
	<list>
	res			1		pt_mon_lizardbutcher_conpat_01
	res			2		sp_mon_lizardbutcher_conghost_01
	res			3		sp_mon_lizardbutcher_conghost_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,.9) (999,.8) 
		color			(0,1,.4,.4) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (250,1.2,1,.8) (500,1,1,1) (750,.8,1,1.2) (999,1,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.1,0) (500,0,.2,0) (999,0,.1,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (501,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,0) (501,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.15,0) (500,0,.25,0) (999,0,.15,0) 
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_iceflower ######### #
<effect>
	 id		3039
	 name		con_iceflower
	<list>
	res			1		pt_con_iceflower_flower_01
	res			2		pt_con_iceflower_flower_02
	res			3		sp_con_aldebaran_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,.3) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (400,.3) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (500,1.4,1.4,1.4) (999,1.3,1.3,1.3) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_icemushroom ######### #
<effect>
	 id		3040
	 name		con_icemushroom
	<list>
	res			1		sp_con_aldebaran_glow
	res			2		sp_con_icemushroom_01
	res			3		sp_uruzgain_conglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (500,1.4,1.4,1.4) (999,1.3,1.3,1.3) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_aminapotion ######### #
<effect>
	 id		3041
	 name		con_aminapotion
	<list>
	res			1		sp_con_aminapotion_circle_01
	res			2		sp_con_aminapotion_circle_01
	res			3		sp_con_aldebaran_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 930
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,1.6,1.6,1.6) (250,2.2,2.2,2.2) (500,2.9,2.9,2.9) (800,2.2,2.2,2.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,-1.3,0,0) (500,-.5,0,0) (800,.6,0,0) (999,.9,0,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,1.6,1.6,1.6) (250,2.2,2.2,2.2) (500,3,3,3) (800,2.3,2.3,2.3) (999,.3,.3,.3) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-1.3,0,0) (500,-.4,0,0) (800,.6,0,0) (999,.9,0,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (500,1.4,1.4,1.4) (999,1.3,1.3,1.3) 
		alpha			(0,.3) (500,.9) (999,.3) 
		color			(0,.5,.7,1) (500,.5,1,1) (999,.5,.7,1) 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_shadowrevenge ######### #
<effect>
	 id		3042
	 name		con_shadowrevenge
	<list>
	res			1		sp_mon_Yoshima_Hellburst_groundglow_01
	res			2		dc_mon_a_immotal_floorglow
	res			3		dc_jumpingcrash_boom_crak2
	res			4		mh_con_shadowreveng_sword_01
	res			5		mh_agares_boom
	res			6		sp_shdowrevenge_jin_01
	res			7		sp_mon_Yoshima_Hellburst_groundglow_01
	res			8		sp_shadowrevenge_conjin_01
	res			9		sp_shadowrevenge_conjin_02
	res			10		pt_shadowrevenge_confloorboom
	res			11		sp_shadowrevenge_conjin_03
	res			12		mh_con_shadowreveng_02
	res			13		mh_con_shadowreveng_sword_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (250,.3,.3,.3) (500,.7,.7,.7) (750,.3,.3,.3) (999,.4,.4,.4) 
		color			(0,1,1,1) (250,.8,.8,1) (500,1,1,1) (750,.8,.8,1) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,.9,.2,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,1,1) (250,1,.3,.5) (500,1,1,1) (750,1,.3,.5) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,9,9,9) (500,11,11,11) (999,9,9,9) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (550,2.2,2.2,2.2) (999,2,2,2) 
		alpha			(0,.1) (250,.5) (500,.2) (550,1) (650,.5) (999,.1) 
		color			(0,0,0,1) (250,.5,.5,1) (500,0,0,1) (550,1,1,1) (650,0,0,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (550,2.2,2.2,2.2) (999,2,2,2) 
		alpha			(0,.1) (250,.5) (600,.2) (650,1) (750,.5) (999,.1) 
		color			(0,0,0,1) (250,.5,.5,1) (550,0,0,1) (650,1,1,1) (750,.3,.3,1) (999,0,0,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (550,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (600,.2) (700,1) (800,.7) (999,.1) 
		color			(0,0,0,1) (250,.5,.5,1) (600,0,0,1) (700,1,1,1) (800,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,1,.7) (999,.7,1,.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,1) (500,0,0,1) (550,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (250,.3,.3,.3) (500,.7,.7,.7) (750,.3,.3,.3) (999,.4,.4,.4) 
		color			(0,1,1,1) (250,.8,.8,1) (500,1,1,1) (750,.8,.8,1) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,.9,.2,1) (999,.7,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,1,1) (250,1,.3,.5) (500,1,1,1) (750,1,.3,.5) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,9,9,9) (500,11,11,11) (999,9,9,9) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (550,2.2,2.2,2.2) (999,2,2,2) 
		alpha			(0,.1) (250,.5) (500,.2) (550,1) (650,.5) (999,.1) 
		color			(0,0,0,1) (250,.5,.5,1) (500,0,0,1) (550,1,1,1) (650,0,0,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (550,2.2,2.2,2.2) (999,2,2,2) 
		alpha			(0,.1) (250,.5) (600,.2) (650,1) (750,.5) (999,.1) 
		color			(0,0,0,1) (250,.5,.5,1) (550,0,0,1) (650,1,1,1) (750,.3,.3,1) (999,0,0,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (550,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (600,.2) (700,1) (800,.7) (999,.1) 
		color			(0,0,0,1) (250,.5,.5,1) (600,0,0,1) (700,1,1,1) (800,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SWD_AWK ######### #
<effect>
	 id		3043
	 name		SWD_AWK
	<list>
	res			1		mh_AWK_SWD_circle_01
	res			2		mh_AWK_SWD_circle_01
	res			3		mh_AWK_SWD_glowmap_01
	res			4		sp_uruzgain_bloodcircle_01
	res			5		sp_AWK_SWD_boomcircle_01
	res			6		sp_AWK_SWD_floorboomcircle_01
	res			7		pt_AWK_SWD_gatherpat_01
	res			8		sp_AWK_SWD_finishboom_01
	res			9		pt_AWK_SWD_gatherpat_02
	res			10		pt_AWK_SWD_boompat_01
	res			11		sp_AWK_SWD_gathercircle_01
	res			12		sp_AWK_SWD_floorcircle_01
	res			13		sp_AWK_JIN_SWD_Base_01
	res			14		sp_AWK_JIN_SWD_Circle_01
	res			15		sp_AWK_JIN_SWD_Font_01
	res			16		sp_AWK_JIN_SWD_Base_01
	res			17		sp_AWK_JIN_SWD_Font_01
	res			18		sp_AWK_JIN_SWD_Font_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		color			(0,1,.7,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SOR_AWK ######### #
<effect>
	 id		3044
	 name		SOR_AWK
	<list>
	res			1		sp_uruzgain_bloodcircle_01
	res			2		mh_AWK_SOR_circle_01
	res			3		mh_AWK_SOR_circle_01
	res			4		mh_AWK_SOR_glowmap_01
	res			5		sp_AWK_SOR_boomcircle_01
	res			6		sp_AWK_SOR_floorboomcircle_01
	res			7		pt_AWK_SOR_gatherpat_01
	res			8		pt_AWK_SOR_gatherpat_02
	res			9		pt_AWK_SOR_boompat_01
	res			10		sp_AWK_SOR_finishboom_01
	res			11		sp_AWK_SOR_gathercircle_01
	res			12		sp_AWK_SOR_floorcircle_01
	res			13		sp_AWK_JIN_SOR_Base_01
	res			14		sp_AWK_JIN_SOR_Circle_01
	res			15		sp_AWK_JIN_SOR_Font_01
	res			16		sp_AWK_JIN_SOR_Base_01
	res			17		sp_AWK_JIN_SOR_Font_01
	res			18		sp_AWK_JIN_SOR_Font_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.5,.7,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		color			(0,1,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BGW_AWK ######### #
<effect>
	 id		3045
	 name		BGW_AWK
	<list>
	res			1		mh_AWK_SWD_circle_01
	res			2		mh_AWK_SWD_circle_01
	res			3		mh_AWK_SWD_glowmap_01
	res			4		sp_uruzgain_bloodcircle_01
	res			5		sp_AWK_SWD_boomcircle_01
	res			6		sp_AWK_SWD_floorboomcircle_01
	res			7		pt_AWK_SWD_gatherpat_01
	res			8		sp_AWK_SWD_finishboom_01
	res			9		pt_AWK_SWD_gatherpat_02
	res			10		pt_AWK_SWD_boompat_01
	res			11		sp_AWK_SWD_gathercircle_01
	res			12		sp_AWK_SWD_floorcircle_01
	res			13		sp_AWK_JIN_SWD_Base_01
	res			14		sp_AWK_JIN_SWD_Circle_01
	res			15		sp_AWK_JIN_SWD_Base_01
	res			16		sp_AWK_JIN_BGW_Font_01
	res			17		sp_AWK_JIN_BGW_Font_01
	res			18		sp_AWK_JIN_BGW_Font_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,..5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ARC_AWK ######### #
<effect>
	 id		3046
	 name		ARC_AWK
	<list>
	res			1		mh_AWK_SWD_glowmap_01
	res			2		sp_uruzgain_bloodcircle_01
	res			3		sp_AWK_SWD_boomcircle_01
	res			4		sp_AWK_SWD_floorboomcircle_01
	res			5		pt_AWK_SWD_gatherpat_01
	res			6		sp_AWK_SWD_finishboom_01
	res			7		pt_AWK_SWD_gatherpat_02
	res			8		pt_AWK_SWD_boompat_01
	res			9		sp_AWK_SWD_floorcircle_01
	res			10		mh_AWK_ARC_circle_01
	res			11		mh_AWK_ARC_circle_01
	res			12		sp_AWK_JIN_ARC_Base_01
	res			13		sp_AWK_JIN_ARC_Circle_01
	res			14		sp_AWK_JIN_ARC_Font_01
	res			15		sp_AWK_JIN_ARC_Base_01
	res			16		sp_AWK_JIN_ARC_Font_01
	res			17		sp_AWK_JIN_ARC_Font_01
	res			18		sp_AWK_ARC_gathercircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## HIL_AWK ######### #
<effect>
	 id		3047
	 name		HIL_AWK
	<list>
	res			1		sp_uruzgain_bloodcircle_01
	res			2		mh_AWK_SOR_circle_01
	res			3		mh_AWK_SOR_circle_01
	res			4		mh_AWK_SOR_glowmap_01
	res			5		sp_AWK_SOR_boomcircle_01
	res			6		sp_AWK_SOR_floorboomcircle_01
	res			7		pt_AWK_SOR_gatherpat_01
	res			8		pt_AWK_SOR_gatherpat_02
	res			9		pt_AWK_SOR_boompat_01
	res			10		sp_AWK_SOR_finishboom_01
	res			11		sp_AWK_SOR_gathercircle_01
	res			12		sp_AWK_SOR_floorcircle_01
	res			13		sp_AWK_JIN_HIL_Font_01
	res			14		sp_AWK_JIN_HIL_Font_01
	res			15		sp_AWK_JIN_HIL_Font_01
	res			16		sp_AWK_JIN_HIL_Base_01
	res			17		sp_AWK_JIN_HIL_Base_01
	res			18		sp_AWK_JIN_HIL_Circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,.5,1) (600,1,.5,1) (999,1,.3,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SUM_AWK ######### #
<effect>
	 id		3048
	 name		SUM_AWK
	<list>
	res			1		sp_uruzgain_bloodcircle_01
	res			2		mh_AWK_SOR_glowmap_01
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		sp_AWK_SOR_floorboomcircle_01
	res			5		pt_AWK_SOR_gatherpat_01
	res			6		pt_AWK_SOR_gatherpat_02
	res			7		pt_AWK_SOR_boompat_01
	res			8		sp_AWK_SOR_finishboom_01
	res			9		sp_AWK_SOR_gathercircle_01
	res			10		sp_AWK_SOR_floorcircle_01
	res			11		sp_AWK_JIN_SUM_Font_01
	res			12		sp_AWK_JIN_SUM_Font_01
	res			13		sp_AWK_JIN_SUM_Font_01
	res			14		sp_AWK_JIN_SUM_Base_01
	res			15		sp_AWK_JIN_SUM_Base_01
	res			16		sp_AWK_JIN_SUM_Circle_01
	res			17		mh_AWK_SUM_circle_01
	res			18		mh_AWK_SUM_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,.7,1,.3) (999,.5,1,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,1,.5) (600,.5,1,.5) (999,0,1,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ARC_ALO ######### #
<effect>
	 id		3049
	 name		ARC_ALO
	<list>
	res			1		mh_AWK_SWD_glowmap_01
	res			2		sp_uruzgain_bloodcircle_01
	res			3		sp_AWK_SWD_boomcircle_01
	res			4		sp_AWK_SWD_floorboomcircle_01
	res			5		pt_AWK_SWD_gatherpat_01
	res			6		sp_AWK_SWD_finishboom_01
	res			7		pt_AWK_SWD_gatherpat_02
	res			8		pt_AWK_SWD_boompat_01
	res			9		sp_AWK_SWD_floorcircle_01
	res			10		sp_AWK_ALO_gathercircle_01
	res			11		sp_AWK_JIN_ALO_Font_01
	res			12		sp_AWK_JIN_ALO_Font_01
	res			13		sp_AWK_JIN_ALO_Font_01
	res			14		sp_AWK_JIN_ALO_Base_01
	res			15		sp_AWK_JIN_ALO_Base_01
	res			16		sp_AWK_JIN_ALO_Circle_01
	res			17		mh_AWK_ARC_circle_01
	res			18		mh_AWK_ARC_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SWD_AWAKE ######### #
<effect>
	 id		3050
	 name		SWD_AWAKE
	<list>
	res			1		mh_SWD_AWAKE
	res			2		sp_SWD_AWAKE_momglow_01
	res			3		sp_SWD_AWAKE_momglow_01
	res			4		sp_SWD_AWAKE_momglow_01
	res			5		sp_SWD_AWAKE_momglow_01
	res			6		sp_SWD_AWAKE_momglow_01
	res			7		sp_SWD_AWAKE_momglow_01
	res			8		sp_SWD_AWAKE_momglow_01
	res			9		sp_SWD_AWAKE_momglow_01
	res			10		sp_SWD_AWAKE_momglow_01
	res			11		sp_SWD_AWAKE_momglow_01
	res			12		sp_SWD_AWAKE_eyeglow_01
	res			13		sp_SWD_AWAKE_eyeglow_01
	res			14		mh_SWD_AWK_upgrade_01
	res			15		ms_SWD_AWK_upgrade_01
	res			16		pt_AWK_SWD_boompat_01
	res			17		pt_selaim_smoke_01
	res			18		mh_AWK_SWD_glowmap_01
	res			19		mh_AWK_SWD_circle_01
	res			20		pt_AWK_SWD_smoke_01
	res			21		pt_AWK_SWD_boompat_finish
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.15 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.15 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 -.45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 .45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 -.35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.4 .35 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.18 -.45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.18 .45 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.11 .14 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.11 -.14 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.057 -.04 .055
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.057 .04 .055
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,1,1) (500,1,0,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_AWAKE ######### #
<effect>
	 id		3051
	 name		SUM_AWAKE
	<list>
	res			1		mh_SUM_AWAKE
	res			2		mh_SUM_AWAKE_upgrade_01
	res			3		sp_SWD_AWAKE_eyeglow_01
	res			4		sp_SWD_AWAKE_eyeglow_01
	res			5		sp_SUM_AWAKE_momglow_01
	res			6		sp_SUM_AWAKE_momglow_01
	res			7		sp_SUM_AWAKE_momglow_01
	res			8		sp_SUM_AWAKE_momglow_01
	res			9		sp_SUM_AWAKE_momglow_01
	res			10		sp_SUM_AWAKE_momglow_01
	res			11		sp_SUM_AWAKE_momglow_01
	res			12		sp_SUM_AWAKE_momglow_01
	res			13		sp_SUM_AWAKE_momglow_01
	res			14		sp_SUM_AWAKE_momglow_01
	res			15		sp_SUM_AWAKE_momglow_01
	res			16		sp_SUM_AWAKE_momglow_01
	res			17		sp_SUM_AWAKE_momglow_01
	res			18		sp_SUM_AWAKE_momglow_01
	res			19		sp_SUM_AWAKE_momglow_01
	res			20		sp_SUM_AWAKE_momglow_01
	res			21		sp_SUM_AWAKE_momglow_01
	res			22		sp_SUM_AWAKE_momglow_01
	res			23		sp_SUM_AWAKE_momglow_01
	res			24		sp_SUM_AWAKE_momglow_01
	res			25		sp_SUM_AWAKE_momglow_01
	res			26		sp_SUM_AWAKE_momglow_01
	res			27		sp_SUM_AWAKE_momglow_01
	res			28		sp_SUM_AWAKE_momglow_01
	res			29		ms_SUM_AWK_upgrade_01
	res			30		pt_AWK_SWD_smoke_01
	res			31		pt_AWK_SWD_boompat_finish
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,1) (500,0,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.061 -.035 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.061 .035 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.6 -.47 -.51
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.38 -.51 -.57
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.18 -.48 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.66 -.53 -.54
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.47 -.62 -.63
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.16 -.61 -.68
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.6 .47 -.51
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.38 .51 -.57
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.18 .48 -.6
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.66 .53 -.54
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.47 .62 -.63
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.16 .61 -.68
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 -.02 -.4
		lifetime		0 1000
		animtime		0
		bonename		"bone_clr02" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 -.02 -.4
		lifetime		0 1000
		animtime		0
		bonename		"bone_clr01" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.35 -.22 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.18 -.27 -.48
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.35 .22 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.18 .27 -.48
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.05 .02 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.05 -.02 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.04 0 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.04 0 .07
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.28 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.28 0 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_AWAKE ######### #
<effect>
	 id		3052
	 name		SOR_AWAKE
	<list>
	res			1		mh_SOR_AWAKE
	res			2		mh_SOR_AWAKE_upgrade_01
	res			3		sp_SOR_AWAKE_eyeglow_01
	res			4		sp_SOR_AWAKE_eyeglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		sp_SOR_AWAKE_momglow_01
	res			11		sp_SOR_AWAKE_momglow_01
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		sp_SOR_AWAKE_momglow_01
	res			15		ms_SOR_AWK_upgrade_01
	res			16		pt_AWK_SWD_smoke_01
	res			17		pt_AWK_SWD_boompat_finish
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.11 -.035 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.11 .035 .06
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.15 -.68 -.83
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.02 -.72 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.15 .68 -.83
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.45 -.43 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.45 .43 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.77 0 -.2
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.6,.6,.6) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.3 -.17 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 .17 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BindSword ######### #
<effect>
	 id		3053
	 name		con_BindSword
	<list>
	res			1		mh_BindSword_conslash_01
	res			2		mh_BindSword_conslash_02
	res			3		mh_BindSword_conslash_03
	res			4		mh_BindSword_conslash_04
	res			5		mh_BindSword_conslash_05
	res			6		mh_BindSword_conslash_00
	res			7		pt_BindSword_slash_finish_01
	res			8		pt_BindSword_slash_finish_01
	res			9		pt_BindSword_slash_finish_01
	res			10		pt_BindSword_slash_finish_01
	res			11		pt_BindSword_slash_finish_01
	res			12		mh_BindSword_conslash_00
	res			13		qa_lightingchase_boom_01
	res			14		qa_lightingchase_boom_01
	res			15		qa_lightingchase_boom_01
	res			16		qa_lightingchase_boom_01
	res			17		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (60,1) (120,1) (170,0) (999,0) 
		color			(0,0,1,1) (100,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (199,0) (260,1) (330,1) (380,0) (999,0) 
		color			(0,0,1,1) (200,0,1,1) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (399,0) (450,1) (540,1) (580,0) (999,0) 
		color			(0,0,1,1) (400,0,1,1) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (599,0) (660,1) (740,1) (780,0) (999,0) 
		color			(0,0,1,1) (600,0,1,1) (700,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (799,0) (860,1) (960,1) (990,0) (999,0) 
		color			(0,0,1,1) (800,0,1,1) (900,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		150 200
		animtime		0
		scale			(0,3,3,3) (500,.1,.1,2) (999,0,0,6) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		350 400
		animtime		0
		scale			(0,3,3,3) (500,.1,.1,2) (999,0,0,6) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (500,.1,.1,2) (999,0,0,6) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		750 800
		animtime		0
		scale			(0,3,3,3) (500,.1,.1,2) (999,0,0,6) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		950 1000
		animtime		0
		scale			(0,3,3,3) (500,.1,.1,2) (999,0,0,6) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		150 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		color			(0,0,1,1) (180,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_NeonBless ######### #
<effect>
	 id		3054
	 name		con_NeonBless
	<list>
	res			1		sp_uruzgain_glowpat_01
	res			2		sp_Spoildivinity_fireglow_01
	res			3		sp_Spoildivinity_lightglow_01
	res			4		sp_energybolt_core_01
	res			5		sp_cycloneslash_finish_02
	res			6		sp_etc_jewel_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (250,.1,.1,.1) (300,1.5,1.5,1.5) (800,1,1,1) (850,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,-.71,0) (999,0,-.7,0) 
		bone_animation	"ice" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (250,.1,.1,.1) (300,1.5,1.5,1.5) (800,1,1,1) (850,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,-.71,0) (999,0,-.7,0) 
		bone_animation	"fire" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (250,.1,.1,.1) (300,1.5,1.5,1.5) (800,1,1,1) (850,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,-.71,0) (999,0,-.7,0) 
		bone_animation	"light" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_MindBless ######### #
<effect>
	 id		3055
	 name		con_MindBless
	<list>
	res			1		mh_MindBless_wind_01
	res			2		sp_con_regulus_glow
	res			3		mh_Rid_light_01
	res			4		mh_Rid_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,.9,1.2) (500,1.2,1.3,1.2) (999,1.1,1.7,1.1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.8,0) (999,0,-.9,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,.7,1.3) (500,1.3,1,1.3) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.7) (600,.7) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,-.8,0) (999,0,-.9,0) 
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_StasisOrb ######### #
<effect>
	 id		3056
	 name		con_StasisOrb
	<list>
	res			1		mh_StasisOrb_mesh_01
	res			2		mh_StasisOrb_mesh_02
	res			3		mh_StasisOrb_mesh_03
	res			4		mh_StasisOrb_mesh_01
	res			5		mh_StasisOrb_mesh_01
	res			6		dc_etc_jewel_ground
	res			7		sp_StasisOrb_jin_01
	res			8		mh_StasisOrb_mesh_01
	res			9		sp_StasisOrb_floorshotjin_01
	res			10		pt_StasisOrb_pat_01
	res			11		pt_AWK_SWD_smoke_01
	res			12		sp_StasisOrb_floorshotjin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (250,.5) (500,.2) (750,.7) (999,.3) 
		color			(0,.5,1,1) (500,.7,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,.5,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,1.1,1.01,1.1) 
		alpha			(0,0) (999,.1) 
		color			(0,0,0,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,4,4,4) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,.3) (300,.7) (550,.5) (800,.7) (999,.3) 
		color			(0,1,1,.5) (500,.7,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (500,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,.5,0) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,.5,0) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (250,.7) (500,.3) (750,.7) (999,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,1.1,1.01,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		color			(0,.5,1,1) (500,0,0,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (250,.7) (500,.3) (750,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,.3) (200,.7) (400,.2) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,1.1,1.01,1.1) 
		alpha			(0,.1) (300,.3) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,.3) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_HealthSpirit ######### #
<effect>
	 id		3057
	 name		con_HealthSpirit
	<list>
	res			1		sp_HealthSpirit_wingjin_01
	res			2		sp_HealthSpirit_wingjin_01
	res			3		mh_HealthSpirit_condition_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,1,0,.3) (500,1,1,1) (750,1,1,1) (999,1,0,.3) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (500,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (400,0) (500,1) (600,0) (750,.3) (999,0) 
		color			(0,1,0,.3) (500,1,1,1) (999,1,0,.3) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_SharpenSpirit ######### #
<effect>
	 id		3058
	 name		con_SharpenSpirit
	<list>
	res			1		mh_SharpenSpirit_condition_01
	res			2		sp_SharpenSpirit_wingjin_01
	res			3		sp_SharpenSpirit_wingjin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (700,.7) (999,0) 
		color			(0,.7,.9,0) (999,.7,.9,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.65,.65,.65) (999,.65,.65,.65) 
		alpha			(0,0) (300,.7) (750,.7) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (750,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.65,.65,.65) (500,.65,.65,.65) (999,1.1,1.1,1.1) 
		alpha			(0,0) (400,0) (500,1) (600,0) (750,.3) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_AirSpirit ######### #
<effect>
	 id		3059
	 name		con_AirSpirit
	<list>
	res			1		mh_AirSpirit_condition_01
	res			2		sp_AirSpirit_wingjin_01
	res			3		sp_AirSpirit_wingjin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (700,.7) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (750,1,1,1) (999,1,0,0) 
		rotation		(0,25) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (400,0) (500,1) (600,0) (750,.3) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,25) (999,25) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_CaneHawk ######### #
<effect>
	 id		3060
	 name		con_CaneHawk
	<list>
	res			1		mh_CaneHawk_conHawk_01
	res			2		mh_CaneHawk_conHawk_01#
	res			3		pt_brustphoenix_feather_01
	res			4		mh_CaneHawk_conHawk_finish_01
	res			5		mh_CaneHawk_conHawk_finish01#
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.4 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.skel" "effect\Skill\CaneHawk\eff_CaneHawk_conHawk_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.skel" "effect\Skill\CaneHawk\eff_CaneHawk_conHawk_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_ResistSacra ######### #
<effect>
	 id		3061
	 name		con_ResistSacra
	<list>
	res			1		sp_con_Sacra_Resist_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,7,7,7) (999,3,3,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ForceSacra ######### #
<effect>
	 id		3062
	 name		con_ForceSacra
	<list>
	res			1		sp_con_Sacra_Force_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,7,7,7) (999,3,3,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_PowerSacra ######### #
<effect>
	 id		3063
	 name		con_PowerSacra
	<list>
	res			1		sp_con_Sacra_Force_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,7,7,7) (999,3,3,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_AntiResistSacra ######### #
<effect>
	 id		3064
	 name		con_AntiResistSacra
	<list>
	res			1		pt_con_Sacra_AntiResist_glowpat_01
	res			2		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_UnplowedSacra ######### #
<effect>
	 id		3065
	 name		con_UnplowedSacra
	<list>
	res			1		pt_con_Sacra_AntiResist_glowpat_01
	res			2		sp_Sacra_Force_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Darkness ######### #
<effect>
	 id		3066
	 name		con_Darkness
	<list>
	res			1		mh_con_Darkness_ghostmesh_01
	res			2		mh_con_Darkness_ghostmesh_01
	res			3		sp_portal_redglow
	res			4		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (700,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,1,1,1) (700,.3,.3,.3) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_RemoveCurse ######### #
<effect>
	 id		3067
	 name		con_RemoveCurse
	<list>
	res			1		pt_con_RemoveCurse_pat_01
	res			2		mh_Rid_light_01
	res			3		sp_Pet_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,.5,1) (500,1,.5,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1,1.3) (500,1.2,1.5,1.2) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_FlameGushing ######### #
<effect>
	 id		3068
	 name		con_FlameGushing
	<list>
	res			1		pt_con_FlameGushing_burn_01
	res			2		pt_con_FlameGushing_flame_01
	res			3		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (500,2.3,2.3,2.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,1) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_TransferLightning ######### #
<effect>
	 id		3069
	 name		con_TransferLightning
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		sp_TransferLightning_jin_02
	res			3		sp_TransferLightning_jin_02
	res			4		pt_con_TransferLightning_pat_01
	res			5		sp_TransferLightning_ele_01
	res			6		sp_TransferLightning_finishboom_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,4) (250,7,7,7) (500,3,3,3) (750,6,6,6) (999,4,4,4) 
		alpha			(0,.2) (250,1) (500,.3) (750,1) (999,.2) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,1,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (100,5,5,5) (300,1,1,1) (500,6,6,6) (700,1,1,1) (850,5,5,5) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,0) (300,1,.5,.3) (600,.5,1,.5) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,7,7,7) (999,2,2,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.4,.2) (999,1,.7,.5) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ProtectionSancuary ######### #
<effect>
	 id		3070
	 name		con_ProtectionSancuary
	<list>
	res			1		mh_ProtectionSancuary_keepcircle_01
	res			2		mh_ProtectionSancuary_keepjin_01
	res			3		dc_mon_elifea_glow
	res			4		pt_ProtectionSancuary_readypat_01
	res			5		sp_Blackholel_circle_01
	res			6		pt_ProtectionSancuary_sprpat_01
	res			7		pt_ProtectionSancuary_sprpat_01
	res			8		pt_ProtectionSancuary_sprpat_01
	res			9		pt_ProtectionSancuary_sprpat_01
	res			10		pt_ProtectionSancuary_sprpat_01
	res			11		mh_SWD_ProtectionSancuary_02
	res			12		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ProtectionSancuary_party ######### #
<effect>
	 id		3071
	 name		con_ProtectionSancuary_party
	<list>
	res			1		mh_mon_gavian_quaestor_att2mesh_01
	res			2		mh_mon_gavian_quaestor_att2mesh_02
	res			3		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.3,.7,1.3) (999,1.1,1.4,1.1) 
		alpha			(0,0) (200,.6) (500,.6) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.5,.3,1.5) 
		alpha			(0,0) (200,.6) (500,.6) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_aquirai_the_immotal_att5_condition ######### #
<effect>
	 id		3072
	 name		con_aquirai_the_immotal_att5_condition
	<list>
	res			1		pt_mon_Yoshima_Diamechy_dragon_smoke_01
	res			2		pt_Sacra_Downpat_01
	res			3		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,0,0,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Umbar_expulsion ######### #
<effect>
	 id		3073
	 name		con_Umbar_expulsion
	<list>
	res			1		mh_mon_Umbar_expulsion
	res			2		mh_mon_Umbar_expulsion_2
	res			3		sp_mon_Umbar_att6_jin_01
	res			4		sp_mon_Umbar_att6_jin_03
	res			5		sp_portal_redglow
	res			6		dc_etc_jewel_ground
	res			7		mh_muspell_boom_2
	res			8		qa_lightingchase_boom_01
	res			9		pt_mon_Umbar_expulsion_01
	res			10		sp_mon_Umbar_att6_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.95,0.95,0.95) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.07,1.07,1.07) 
		alpha			(0,0) (999,.5) 
		color			(0,1,.3,.1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.7,.7,.7) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (999,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.05,.3,1.05) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.07,1.07,1.07) (999,1.07,1.07,1.07) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.07,1.07,1.07) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ShieldOfSiz ######### #
<effect>
	 id		3074
	 name		con_ShieldOfSiz
	<list>
	res			1		mh_SOR_ShieldOfSiz
	res			2		mh_SOR_ShieldOfSiz_keep
	res			3		mh_ShieldOfSiz_trimesh_keep_01
	res			4		sp_ShieldOfsiz_glow_01
	res			5		sp_ShieldOfsiz_glow_01
	res			6		sp_ShieldOfsiz_glow_01
	res			7		sp_ShieldOfsiz_glow_01
	res			8		sp_ShieldOfsiz_glow_01
	res			9		mh_ShieldOfSiz_trimesh_keep_01
	res			10		pt_ShieldOfSiz_readypat_01
	res			11		sp_mon_poseidon_jin_02
	res			12		sp_ShieldOfsiz_glow_01
	res			13		sp_ShieldOfsiz_glow_01
	res			14		sp_ShieldOfsiz_glow_01
	res			15		sp_ShieldOfsiz_glow_01
	res			16		sp_ShieldOfsiz_glow_01
	res			17		sp_glacierseddy_handglow_01
	res			18		sp_mon_poseidon_jin_02
	res			19		sp_ShieldOfSiz_jin_01
	res			20		sp_ShieldOfSiz_jin_02
	res			21		sp_ShieldOfSiz_jin_03
	res			22		sp_outrage_boomsec_01
	res			23		mh_SOR_ShieldOfSiz_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.02,1.02,1.02) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.3) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (450,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (450,1,1,1) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Filatus_expulsion ######### #
<effect>
	 id		3075
	 name		con_Filatus_expulsion
	<list>
	res			1		mh_mon_Filatus_expulsion
	res			2		mh_mon_Filatus_expulsion_2
	res			3		sp_ancient_sum_soul_glow
	res			4		sp_mon_spider_eggball_boom_01
	res			5		dc_infectedearth_poison_01
	res			6		sp_darkavatar_font_03
	res			7		pt_firebolt_boom_boom1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.95,0.95,0.95) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.07,1.07,1.07) 
		alpha			(0,0) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (200,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.1 0
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.07,1.07,1.07) (999,1.07,1.07,1.07) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,2.5,2.5,2.5) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.07,1.07,1.07) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_NeoDeuxMarble_expulsion ######### #
<effect>
	 id		3076
	 name		con_NeoDeuxMarble_expulsion
	<list>
	res			1		qa_lightingchase_boom_01
	res			2		pt_mon_Umbar_expulsion_01
	res			3		mh_mon_NeoDeuxMarble_expulsion
	res			4		mh_mon_NeoDeuxMarble_expulsion_2
	res			5		mh_agares_boom_2
	res			6		sp_con_regulus_glow
	res			7		sp_mon_NeoDeuxMarble_att3jin_01
	res			8		sp_Blackhole_wind_01
	res			9		sp_Blackhole_wind_01
	res			10		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,.5,.5,.5) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.07,1.07,1.07) 
		alpha			(0,0) (999,.5) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.05,.3,1.05) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (750,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (500,1) (750,1) (999,0) 
		color			(0,1,0,1) (500,0,1,1) (750,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.07,1.07,1.07) (999,1.07,1.07,1.07) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		color			(0,0,.5,1) (500,1,0,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.07,1.07,1.07) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,0) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_NeoDeuxMarble_att4 ######### #
<effect>
	 id		3077
	 name		con_NeoDeuxMarble_att4
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		sp_TransferLightning_ele_01
	res			3		pt_con_NeoDeuxMarble_pat_01
	res			4		sp_mon_NeoDeuxMarble_conjin_01
	res			5		sp_mon_NeoDeuxMarble_conjin_01
	res			6		mh_AWK_SOR_glowmap_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,4) (250,7,7,7) (500,3,3,3) (750,6,6,6) (999,4,4,4) 
		alpha			(0,.2) (250,1) (500,.3) (750,1) (999,.2) 
		color			(0,.1,.1,1) (999,.1,.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (100,4,4,4) (300,1,1,1) (500,5,5,5) (700,1,1,1) (850,4,4,4) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		color			(0,0,1,1) (300,.3,.5,1) (600,.5,.5,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (250,1.2,1.2,1.2) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,0,1) (500,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Atypidae_att4_slow ######### #
<effect>
	 id		3078
	 name		con_Atypidae_att4_slow
	<list>
	res			1		sp_mon_Atypidae_att4_slowweb_01
	res			2		mh_mon_Atypidae_att4_slowweb_01
	res			3		dc_burstphoenix_floorlight_01
	res			4		pt_mon_spider_egg_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,1,1) (500,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1.2,1.2,1.2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (500,6,6,6) (999,4.5,4.5,4.5) 
		color			(0,0,1,0) (500,.3,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ShieldOfSiz_2 ######### #
<effect>
	 id		3079
	 name		con_ShieldOfSiz_2
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		mh_mon_Modrish_trimesh_keep_01
	res			3		sp_mon_Modrish_glow_01
	res			4		sp_mon_Modrish_glow_01
	res			5		sp_mon_Modrish_glow_01
	res			6		sp_mon_Modrish_glow_01
	res			7		sp_mon_Modrish_glow_01
	res			8		mh_mon_Modrish_trimesh_keep_01
	res			9		pt_mon_Modrish_readypat_01
	res			10		sp_mon_Modrish_glow_01
	res			11		sp_mon_Modrish_glow_01
	res			12		sp_mon_Modrish_glow_01
	res			13		sp_mon_Modrish_glow_01
	res			14		sp_mon_Modrish_glow_01
	res			15		sp_mon_Modrish_jin_01
	res			16		sp_mon_Modrish_jin_02
	res			17		sp_mon_Modrish_jin_03
	res			18		sp_mon_Modrish_floorjin_01
	res			19		sp_mon_Modrish_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.02,1.02,1.02) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.3) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,1,.3,0) (500,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (450,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BindSword_nonmesh ######### #
<effect>
	 id		3080
	 name		con_BindSword_nonmesh
	<list>
	res			1		pt_BindSword_slash_finish_01
	res			2		pt_BindSword_slash_finish_01
	res			3		pt_BindSword_slash_finish_01
	res			4		pt_BindSword_slash_finish_01
	res			5		pt_BindSword_slash_finish_01
	res			6		qa_lightingchase_boom_01
	res			7		qa_lightingchase_boom_01
	res			8		qa_lightingchase_boom_01
	res			9		qa_lightingchase_boom_01
	res			10		qa_lightingchase_boom_01
	res			11		pt_BindSword_gathersword_01
	res			12		pt_BindSword_gathersword_01
	res			13		pt_BindSword_gathersword_01
	res			14		pt_BindSword_gathersword_01
	res			15		pt_BindSword_gathersword_01
	res			16		sp_poisonsword_handglow_01
	res			17		sp_poisonsword_handglow_01
	res			18		sp_poisonsword_handglow_01
	res			19		sp_poisonsword_handglow_01
	res			20		sp_poisonsword_handglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		150 200
		animtime		0
		scale			(0,3,3,3) (500,.2,.2,2) (999,0,0,7.5) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		350 400
		animtime		0
		scale			(0,3,3,3) (500,.2,.2,2) (999,0,0,7.5) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		550 600
		animtime		0
		scale			(0,3,3,3) (500,.2,.2,2) (999,0,0,7.5) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		750 800
		animtime		0
		scale			(0,3,3,3) (500,.2,.2,2) (999,0,0,7.5) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		950 1000
		animtime		0
		scale			(0,3,3,3) (500,.2,.2,2) (999,0,0,7.5) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,.5,1,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		90 140
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		290 340
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		490 540
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		690 740
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		890 940
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		90 140
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		290 340
		animtime		1
		scale			(0,1.2,1.2,.5) (999,.2,.2,2) 
		color			(0,0,1,0) (500,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		150 200
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		350 400
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		550 600
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		750 800
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		950 1000
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		rotation		(0,280) (999,280) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Filatus_N ######### #
<effect>
	 id		3081
	 name		con_Filatus_N
	<list>
	res			1		mh_con_Filatus_N_mesh_01
	res			2		mh_con_Filatus_N_mesh_01
	res			3		sp_outrage_spark_01
	res			4		pt_con_Filatus_N_gatherpat_01
	res			5		sp_Neo_portal_gathercircle_01
	res			6		sp_Neo_portal_gathercircle_01
	res			7		sp_Filatus_N_01
	res			8		sp_Filatus_N_01
	res			9		pt_con_Filatus_N_boompat_01
	res			10		mh_mon_a_immotal_att3charge
	res			11		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			12		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			13		mh_con_Filatus_N_boomwind
	res			14		pt_con_Filatus_finishpat_01
	res			15		sp_con_Filatus_N_floorboom_01
	res			16		sp_con_Filatus_N_floorboom_01
	res			17		dc_GravityRuin_crack_01
	res			18		sp_evilsclaw_boom_02
	res			19		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		color			(0,1,.3,.1) (500,1,.7,.5) (999,1,.3,.1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.7,.7,.7) (300,.2,.2,.2) (500,.8,.8,.8) (600,.4,.4,.4) (999,.75,.75,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,0,0,0) (200,2,2,2) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,3.5,3.5,3.5) (500,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		color			(0,1,.3,.1) (500,1,.7,.5) (999,1,.3,.1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,2,2,2) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-.25,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.75,1.6,1.75) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-1.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,.75,.75,.75) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (500,1.25,1.25,1.25) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 750
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (500,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		100 300
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (700,10,10,10) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Filatus_S ######### #
<effect>
	 id		3082
	 name		con_Filatus_S
	<list>
	res			1		mh_con_Filatus_S_mesh_01
	res			2		mh_con_Filatus_S_mesh_01
	res			3		sp_outrage_spark_01
	res			4		pt_con_Filatus_S_gatherpat_01
	res			5		sp_Blackholel_circle_01
	res			6		sp_Blackholel_circle_01
	res			7		sp_Filatus_S_01
	res			8		sp_Filatus_S_01
	res			9		pt_con_Filatus_S_boompat_01
	res			10		mh_AWK_SOR_glowmap_01
	res			11		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			12		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			13		mh_infectedearth_boomwind
	res			14		pt_con_Filatus_finishpat_01
	res			15		sp_con_Filatus_S_floorboom_01
	res			16		sp_con_Filatus_S_floorboom_01
	res			17		dc_GravityRuin_crack_01
	res			18		sp_Blackhole_circle_02
	res			19		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		color			(0,.1,.3,1) (500,.5,.7,1) (999,.1,.3,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.7,.7,.7) (300,.2,.2,.2) (500,.8,.8,.8) (600,.4,.4,.4) (999,.75,.75,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,.9,.9,.9) (999,2.2,2.2,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,.9,.9,.9) (999,2.2,2.2,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,3.5,3.5,3.5) (500,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		color			(0,.1,.3,1) (500,.5,.7,1) (999,.1,.3,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.75,.75,.75) (999,.75,.75,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-.25,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.75,1.6,1.75) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.1,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-1.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 450
		animtime		1
		scale			(0,.75,.75,.75) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (500,1.7,1.7,1.7) (999,0,0,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 750
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (500,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		100 300
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (700,10,10,10) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_NonHeal ######### #
<effect>
	 id		3083
	 name		con_NonHeal
	<list>
	res			1		sp_mon_NeoDeuxMarble_att6_NonHeal_01
	res			2		sp_mon_NeoDeuxMarble_att6_NonHeal_01
	res			3		sp_mon_NeoDeuxMarble_att6_NonHeal_01
	res			4		sp_mon_NeoDeuxMarble_att6_NonHeal_01
	res			5		sp_mon_NeoDeuxMarble_att6_NonHeal_01
	res			6		sp_mon_Filatus_att5_floorback_01
	res			7		sp_mon_Filatus_att5_floorback_01
	res			8		dc_batsum_floor
	res			9		sp_evilsclaw_boom_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,.1) (300,1) (800,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		250 750
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,.1) (300,1) (800,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,1,1,1) 
		alpha			(0,.1) (300,1) (800,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		750 1000
		animtime		0
		scale			(0,4,4,4) (999,2.5,2.5,2.5) 
		alpha			(0,.1) (500,1) (999,1) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 250
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,0,0,0) (500,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,.1) (300,1) (800,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		250 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,.1) (300,1) (800,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.6 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,0,0,0) (500,.7,0,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Yogshield_protective ######### #
<effect>
	 id		3084
	 name		con_Yogshield_protective
	<list>
	res			1		mh_con_Yogshield_att5_circlemesh_01
	res			2		sp_mon_Yogshield_att5_concircle_01
	res			3		sp_mon_Yogshield_att5_concircle_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.59,.59,.59) (500,.6,.6,.6) (999,.59,.59,.59) 
		alpha			(0,.3) (500,.7) (999,.3) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,40) (999,-320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,80) (999,-280) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.59,.59,.59) (500,.6,.6,.6) (999,.59,.59,.59) 
		alpha			(0,.3) (500,.7) (999,0) 
		color			(0,1,.3,.1) (500,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,0) 
		rotation		(0,40) (999,-320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,80) (999,-280) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Yogmonde_protective ######### #
<effect>
	 id		3085
	 name		con_Yogmonde_protective
	<list>
	res			1		mh_con_Yogmonde_att5_circlemesh_01
	res			2		sp_mon_Yogmonde_att5_concircle_01
	res			3		sp_mon_Yogmonde_att5_concircle_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.4,1.4,1.4) (500,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		alpha			(0,.3) (500,.7) (999,.3) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (500,12.5,12.5,12.5) (999,12,12,12) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,40) (999,-320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (500,12.5,12.5,12.5) (999,12,12,12) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		rotation		(0,80) (999,-280) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.59,.59,.59) (500,.6,.6,.6) (999,.59,.59,.59) 
		alpha			(0,.3) (500,.7) (999,0) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,0) 
		rotation		(0,40) (999,-320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (500,6.5,6.5,6.5) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		rotation		(0,80) (999,-280) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Lignhert_unhealing ######### #
<effect>
	 id		3086
	 name		con_Lignhert_unhealing
	<list>
	res			1		mh_energyshield_barrier
	res			2		mh_Lignhert_unhealing_01
	res			3		mh_Lignhert_unhealing_01
	res			4		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,2,1.6) (999,.3,2,.3) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,2,1.5) (999,1.3,2,1.3) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,0) (999,0,-2.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,4,1.2) (999,.8,4,.8) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (500,0,-2.9,0) (999,0,-3.3,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2.3,2.3,2.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,2,1.2) (999,1.4,2,1.4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,2,1.1) (999,1.3,2,1.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,0) (999,0,-2.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,4,.8) (500,1,4,1) (999,.8,4,.8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (500,0,-2.9,0) (999,0,-3.3,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (500,2.6,2.6,2.6) (999,2.3,2.3,2.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,2,1.1) (999,1.3,2,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,2,1.1) (999,1.4,2,1.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,0) (999,0,-2.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,4,.8) (999,1.2,4,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.7,0) (500,0,-2.9,0) (999,0,-3.3,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Lignhert_healdown ######### #
<effect>
	 id		3087
	 name		con_Lignhert_healdown
	<list>
	res			1		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			2		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			3		sp_Blackholel_circle_01
	res			4		sp_Blackholel_circle_01
	res			5		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.3) (500,1) (999,.3) 
		color			(0,0,0,1) (500,1,1,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Lignhert_powerup ######### #
<effect>
	 id		3088
	 name		con_Lignhert_powerup
	<list>
	res			1		mh_Lignhert_stand
	res			2		sp_Lignhert_powerup_circle_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		mh_eff_Lignhert_weapon_01
	res			5		pt_Lignhert_powerup_keeppat_01
	res			6		sp_AWK_SOR_boomcircle_01
	res			7		pt_Lignhert_powerup_gatherpat_01
	res			8		mh_Lignhert_powerup_elemesh_01
	res			9		mh_Lignhert_powerup_elemesh_02
	res			10		mh_Lignhert_powerup_elemesh_03
	res			11		mh_Lignhert_powerup_elemesh_01
	res			12		sp_mon_Fanatic_att4_glow_01
	res			13		mh_Lignhert_powerup_elemesh_02
	res			14		mh_Lignhert_powerup_elemesh_03
	res			15		sp_Blackholel_circle_01
	res			16		sp_Blackholel_circle_01
	res			17		mh_Lignhert_powerup_sideR_01
	res			18		mh_Lignhert_powerup_sideR_02
	res			19		qa_mon_Umbar_att1
	res			20		sp_etc_jewel_glow_01
	res			21		sp_etc_jewel_glow_01
	res			22		sp_Lignhert_powerup_keepcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,40,40,40) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 3.5 0
		lifetime		100 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,2.8,2.8,2.8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,0) (999,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		350 1000
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (300,.7,.7,4) (800,.2,.2,7) (999,0,0,3) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (10,0,1,1) (30,1,1,1) (50,1,1,1) (70,0,1,1) (90,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (70,0,0,0) (90,0,1,1) (110,1,1,1) (130,1,1,1) (150,0,1,1) (170,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (130,0,0,0) (150,0,1,1) (170,1,1,1) (190,1,1,1) (210,0,1,1) (230,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (190,0,0,0) (210,0,1,1) (230,1,1,1) (250,1,1,1) (270,0,1,1) (290,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (350,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (230,0,0,0) (250,0,1,1) (270,1,1,1) (290,1,1,1) (310,0,1,1) (330,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,0) (290,0,0,0) (310,0,1,1) (330,1,1,1) (350,1,1,1) (370,0,1,1) (390,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		150 500
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back_r" 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back_l" 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (500,11,11,11) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,.3) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_top" 
		scale			(0,5,5,5) (500,7,7,7) (999,5,5,5) 
		alpha			(0,0) (500,.7) (999,.3) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (500,1.7,1.7,1.7) (999,2.2,2.2,2.2) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weapon" 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (500,10,10,10) (999,9,9,9) 
		alpha			(0,.1) (500,.3) (999,.1) 
		color			(0,0,.3,.7) (999,0,.3,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back_r" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back_l" 
		alpha			(0,.5) (500,1) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (500,11,11,11) (999,10,10,10) 
		alpha			(0,.3) (500,.7) (999,.3) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weapon_top" 
		scale			(0,5,5,5) (500,7,7,7) (999,5,5,5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (500,10,10,10) (999,9,9,9) 
		alpha			(0,.1) (500,.5) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back_r" 
		alpha			(0,.5) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"back_l" 
		alpha			(0,.5) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_EleSpiderBlue_up ######### #
<effect>
	 id		3089
	 name		con_EleSpiderBlue_up
	<list>
	res			1		pt_EleSpiderBlue_uppat_01
	res			2		sp_EleSpiderBlue_jin_01
	res			3		sp_Black_blueglow
	res			4		sp_EleSpiderBlue_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.2 0
		lifetime		0 700
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (999,0,0,0) 
		color			(0,.7,.9,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		1
		color			(0,0,0,0) (200,0,.3,1) (400,1,1,1) (500,.4,.6,1) (600,1,1,1) (700,.5,.7,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_EleSpiderRed_down ######### #
<effect>
	 id		3090
	 name		con_EleSpiderRed_down
	<list>
	res			1		pt_EleSpiderRed_downpat_01
	res			2		sp_EleSpiderRed_jin_01
	res			3		sp_EleSpiderRed_jin_01
	res			4		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 700
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		1
		color			(0,0,0,0) (200,1,.5,0) (400,1,1,1) (500,1,.7,.5) (600,1,1,1) (700,1,.7,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Mag_Creeper_MP ######### #
<effect>
	 id		3091
	 name		con_Mag_Creeper_MP
	<list>
	res			1		mh_Mag_Creeper_conmesh_01
	res			2		sp_Mag_Creeper_concircle_01
	res			3		sp_Mag_Creeper_concircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (400,.5,.1,1) (700,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (999,.5) 
		color			(0,0,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (400,.5,.1,1) (700,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.3,3.3,3.3) (999,3,3,3) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,0,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (400,.5,.1,1) (700,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,.7) (999,0) 
		color			(0,0,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,.7) (999,0) 
		color			(0,0,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Drabiss_Warriorboss_att5 ######### #
<effect>
	 id		3092
	 name		con_Drabiss_Warriorboss_att5
	<list>
	res			1		pt_Drabiss_Warriorboss_consword_01
	res			2		sp_poisonsword_handglow_01
	res			3		sp_poisonsword_handglow_01
	res			4		mh_Drabiss_Warriorboss_att5_conswordmesh_01
	res			5		pt_mon_NeoDeuxMarble_att1finishpat_01
	res			6		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 100
		animtime		1
		scale			(0,2,2,1) (999,.5,.5,2) 
		color			(0,0,1,1) (500,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		300 750
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		300 650
		animtime		0
		scale			(0,2,2,2) (999,6.2,6.2,6.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.2) (500,1) (999,.2) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (50,2.5,2.5,2.5) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Drabiss_Warriorboss_att6 ######### #
<effect>
	 id		3093
	 name		con_Drabiss_Warriorboss_att6
	<list>
	res			1		sp_Drabiss_Warriorboss_att6_jin_01
	res			2		sp_Drabiss_Warriorboss_att6_jin_01
	res			3		pt_Sacra_AntiResist_pat_02
	res			4		pt_EleSpiderRed_downpat_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 3.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,1,.8,.8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.2) (200,1) (600,.5) (999,.2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.1 0
		lifetime		0 700
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (999,0,0,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Drabiss_Magicboss_att5_freez ######### #
<effect>
	 id		3094
	 name		con_Drabiss_Magicboss_att5_freez
	<list>
	res			1		mh_Drabiss_Magicboss_att5_icemesh_03
	res			2		mh_Drabiss_Magicboss_att5_icemesh_02
	res			3		sp_Drabiss_Magicboss_att5_jin_01
	res			4		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.55,.8,.55) (999,.55,.8,.55) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.55,.8,.55) (999,.55,.8,.55) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (500,0,.5,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.3,2.3,2.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (500,2.5,2.5,2.5) (999,2.2,2.2,2.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.55,.8,.55) (999,.55,.8,.55) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.4,2.4,2.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_ShieldOfSiz_3 ######### #
<effect>
	 id		3095
	 name		con_ShieldOfSiz_3
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		mh_mon_Modrish_trimesh_keep_01
	res			3		sp_mon_Modrish_glow_01
	res			4		sp_mon_Modrish_glow_01
	res			5		sp_mon_Modrish_glow_01
	res			6		sp_mon_Modrish_glow_01
	res			7		sp_mon_Modrish_glow_01
	res			8		mh_mon_Modrish_trimesh_keep_01
	res			9		pt_mon_Modrish_readypat_01
	res			10		sp_mon_Modrish_glow_01
	res			11		sp_mon_Modrish_glow_01
	res			12		sp_mon_Modrish_glow_01
	res			13		sp_mon_Modrish_glow_01
	res			14		sp_mon_Modrish_glow_01
	res			15		sp_mon_Modrish_jin_01
	res			16		sp_mon_Modrish_jin_02
	res			17		sp_mon_Modrish_jin_03
	res			18		sp_mon_Modrish_floorjin_01
	res			19		sp_mon_Modrish_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.02,1.02,1.02) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.3) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,1,.1,0) (500,1,.3,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (450,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,1) (900,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (500,1,0,0) (999,1,.3,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.3,.1) (500,1,0,0) (999,1,.3,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Drabiss_volk_att3 ######### #
<effect>
	 id		3096
	 name		con_Drabiss_volk_att3
	<list>
	res			1		pt_Drabiss_volk_att3_readypat_01
	res			2		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (500,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,.1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_TerribleRain ######### #
<effect>
	 id		3097
	 name		con_TerribleRain
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_TerribleRain_readyjin_01
	res			3		sp_TerribleRain_readyjin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (500,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,.4) (500,.8) (999,.4) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (300,2.5,2.5,2.5) (600,2.5,2.5,2.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,.7) (999,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		bonename		"body_u" 
		scale			(0,3.3,3.3,3.3) (300,2.5,2.5,2.5) (600,2.5,2.5,2.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (300,.5) (999,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,.4) (500,.8) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Sacritection ######### #
<effect>
	 id		3098
	 name		con_Sacritection
	<list>
	res			1		mh_Sacritection_wind_02
	res			2		sp_Sacritection_jin_01
	res			3		mh_Sacritection_wind_01
	res			4		sp_Sacritection_jin_02
	res			5		sp_AWK_SOR_boomcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,.2,1.4) (600,1.1,6.5,1.1) (999,1.7,.3,1.7) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,0) (999,1,1,.5) 
		rotation		(0,45) (999,680) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,3.2,0) (600,0,1.5,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,.2,1.2) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,1,0) 
		rotation		(0,180) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.2,0) (999,0,3.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.2 0
		lifetime		100 900
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1,1,1) 
		alpha			(0,0) (400,.5) (800,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,.2,1.2) (600,1.1,5.5,1.1) (999,1.5,.3,1.5) 
		alpha			(0,0) (400,.5) (999,0) 
		color			(0,1,1,1) (500,1,1,0) (999,1,1,.5) 
		rotation		(0,45) (999,680) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.2,0) (600,0,1.5,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.4,.2,1.4) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,1,0) 
		rotation		(0,180) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.2,0) (999,0,3.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.2 0
		lifetime		100 900
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (400,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Erigol_att3 ######### #
<effect>
	 id		3099
	 name		con_Erigol_att3
	<list>
	res			1		pt_Erigol_att3_conditionpat_01
	res			2		pt_Erigol_att3_conditionpat_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	-1.2 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_con" "effect\Monster\eff_Erigol_att4_conditionani_01.skel" "effect\Monster\eff_Erigol_att4_conditionani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.2 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,2) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		bone_animation	"weapon_con" "effect\Monster\eff_Erigol_att4_conditionani_01.skel" "effect\Monster\eff_Erigol_att4_conditionani_01.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_Erigol_att4 ######### #
<effect>
	 id		3100
	 name		con_Erigol_att4
	<list>
	res			1		sp_con_Erigol_att4_FinishWeapon_01
	res			2		sp_con_Erigol_att4_FinishWeapon_01
	res			3		sp_Thema_Fireworks_Yellowfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	1.3 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_con" "effect\Monster\eff_Erigol_att4_conditionani_01.skel" "effect\Monster\eff_Erigol_att4_conditionani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.3 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_con" "effect\Monster\eff_Erigol_att4_conditionani_01.skel" "effect\Monster\eff_Erigol_att4_conditionani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1.5,1.5,1.5) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	1.3 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_con" "effect\Monster\eff_Erigol_att4_conditionani_01.skel" "effect\Monster\eff_Erigol_att4_conditionani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.3 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.1,.1,.1) 
		alpha			(0,0) (100,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weapon_con" "effect\Monster\eff_Erigol_att4_conditionani_01.skel" "effect\Monster\eff_Erigol_att4_conditionani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,.7) (300,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_stand ######### #
<effect>
	 id		3101
	 name		Erigol_stand
	<list>
	res			1		pt_Erigol_standhandpat_01
	res			2		pt_Erigol_standhandpat_01
	res			3		sp_Runesneo_floorglow_01
	res			4		sp_Erigol_weapon_glow_01
	res			5		sp_instinctpower_floorsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1.7,1.7,1.7) (999,1.2,1.2,1.2) 
		color			(0,1,1,.3) (500,.3,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bone_jin" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.2,0) 
		</control>

	</scene>

</effect>
# ######## con_Fenril_cleric_att3 ######### #
<effect>
	 id		3102
	 name		con_Fenril_cleric_att3
	<list>
	res			1		mh_Fenril_cleric_windmesh_01
	res			2		mh_Fenril_cleric_windmesh_01
	res			3		sp_Arill_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.7,2,.7) (999,1.7,.2,1.7) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.7,2,.7) (999,1.7,.2,1.7) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (300,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_EnergyCounter ######### #
<effect>
	 id		3103
	 name		con_EnergyCounter
	<list>
	res			1		sp_con_EnergyCounter_jin_01
	res			2		sp_con_EnergyCounter_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (300,1.6,1.6,1.6) (600,1.6,1.6,1.6) (999,2.9,2.9,2.9) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		rotation		(0,0) (600,0) (900,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (300,1.6,1.6,1.6) (600,1.6,1.6,1.6) (999,2.9,2.9,2.9) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		rotation		(0,0) (600,0) (900,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_HeartAche ######### #
<effect>
	 id		3104
	 name		con_HeartAche
	<list>
	res			1		sp_HeartAche_Heart_01
	res			2		sp_HeartAche_Heart_02
	res			3		sp_outrage_boomsec_01
	res			4		sp_Drabiss_Magicboss_att5_starlight_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.1,1.1,1.1) (400,.8,.8,.8) (500,1.2,1.2,1.2) (700,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (300,1) (700,1) (999,.7) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1.1,1.1,1.1) (400,.8,.8,.8) (500,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (200,1) (600,1) (999,.2) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,.5) (500,.8) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .45 0
		lifetime		500 900
		animtime		0
		bonename		"top" 
		scale			(0,.5,.5,.5) (400,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,1,.4) (999,.1,1,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_WideSlow ######### #
<effect>
	 id		3105
	 name		con_WideSlow
	<list>
	res			1		dc_WideSlow_FloorGlow_01
	res			2		mh_WideSlow_web_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,.7) (200,1) (700,1) (999,.7) 
		color			(0,0,1,.9) (999,0,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.3,1.2) (999,1.2,1.3,1.2) 
		alpha			(0,.5) (200,1) (800,1) (999,.5) 
		color			(0,0,.15,.3) (999,0,.15,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_WeaknessArms ######### #
<effect>
	 id		3106
	 name		con_WeaknessArms
	<list>
	res			1		pt_con_WeaknessArms_bug_01
	res			2		pt_con_WeaknessArms_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_WeaknessMana ######### #
<effect>
	 id		3107
	 name		con_WeaknessMana
	<list>
	res			1		pt_con_WeaknessMana_bug_01
	res			2		pt_con_WeaknessMana_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.3,1) (600,.5,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.3,.6,1) (999,0,.1,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_WeaknessResist ######### #
<effect>
	 id		3108
	 name		con_WeaknessResist
	<list>
	res			1		pt_con_WeaknessResist_bug_01
	res			2		pt_con_WeaknessResist_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_BackstepShot ######### #
<effect>
	 id		3109
	 name		con_BackstepShot
	<list>
	res			1		pt_con_BackstepShot_Shotpat_01#
	res			2		pt_con_BackstepShot_Shotpat_02
	res			3		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,.5) (999,.2,.2,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1) (999,.5,.5,2.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,0,.5,.3) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_ManaBarrier ######### #
<effect>
	 id		3110
	 name		con_ManaBarrier
	<list>
	res			1		sp_con_regulus_glow
	res			2		mh_ManaBarrier_wind_01
	res			3		mh_ManaBarrier_wind_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	-.12 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (500,2,2,2) (999,1.8,1.8,1.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	-.12 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,.5) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_DevilsPower ######### #
<effect>
	 id		3111
	 name		con_DevilsPower
	<list>
	res			1		pt_DevilsPower_uppat_01
	res			2		sp_Karke_eyeglow_01
	res			3		sp_Karke_eyeglow_01
	res			4		pt_con_DevilsPower_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,4) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.15,.3,.1) (500,.15,.35,.15) (999,.15,.3,.1) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 -.036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.1) (500,.3,.35,.15) (999,.3,.3,.1) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_WideHeartAche ######### #
<effect>
	 id		3112
	 name		con_WideHeartAche
	<list>
	res			1		sp_WideHeartAche_boom_02
	res			2		pt_con_tentator_downfire_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		1
		bonename		"top" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,0,1,.9) (999,0,1,.7) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.9,1) (999,0,.9,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_GreatmanaBarrier ######### #
<effect>
	 id		3113
	 name		con_GreatmanaBarrier
	<list>
	res			1		mh_GreatmanaBarrier_wind_01
	res			2		mh_GreatmanaBarrier_wind_02
	res			3		sp_GreatmanaBarrier_glow_01
	res			4		sp_GreatmanaBarrier_glow_01
	res			5		sp_GreatmanaBarrier_jin_01
	res			6		sp_GreatmanaBarrier_jin_01
	res			7		sp_GreatmanaBarrier_glow_01
	res			8		sp_GreatmanaBarrier_glow_01
	res			9		pt_ShieldOfSiz_readypat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.7) (999,.5) 
		color			(0,1,.5,1) (500,1,.8,1) (999,1,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,.7) (999,.5) 
		color			(0,1,.5,1) (500,1,.8,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"glow1" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"glow2" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"glow3" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"glow4" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,1) (500,1,.8,1) (999,1,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.5,1) (500,1,.8,1) (999,1,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"glow1" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"glow2" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (500,2.8,2.8,2.8) (999,3,3,3) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (500,2.8,2.8,2.8) (999,3,3,3) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"glow3" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"glow4" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,1) (500,1,.8,1) (999,1,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,1) (500,1,.8,1) (999,1,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow1" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow1" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow3" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"glow4" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.skel" "effect\Skill\GreatmanaBarrier\eff_GreatmanaBarrier_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_DecreaseDefeat ######### #
<effect>
	 id		3114
	 name		con_DecreaseDefeat
	<list>
	res			1		sp_DecreaseDefeat_conwind_01
	res			2		sp_DecreaseDefeat_conwind_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,.4) (500,.76) (999,.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,.4) (500,.7) (999,.4) 
		rotation		(0,-360) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,.4) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,.4) (999,0) 
		rotation		(0,-360) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_EnergyPower ######### #
<effect>
	 id		3115
	 name		con_EnergyPower
	<list>
	res			1		sp_Brick_Butterfly_Yellowglow_01
	res			2		sp_Brick_Butterfly_Yellowglow_01
	res			3		pt_con_EnergyPower_boompat_01
	res			4		pt_con_EnergyPower_boompat_01
	res			5		sp_con_feel_floorglow_01
	res			6		sp_Black_blueglow
	res			7		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		scale			(0,.5,.5,2) (999,0,0,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		scale			(0,.5,.5,2) (999,0,0,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (500,.5) (999,.2) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"BAL_R" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"BAL_L" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.5) (500,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_DeathLink ######### #
<effect>
	 id		3116
	 name		con_DeathLink
	<list>
	res			1		mh_DeathLink_jin_01
	res			2		mh_DeathLink_jin_02
	res			3		mh_DeathLink_jin_01
	res			4		sp_Black_blueglow
	res			5		mh_strikeshot_glow
	res			6		pt_AWK_SOR_gatherpat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,1) (999,1) 
		color			(0,1,.5,.1) (999,1,.7,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.2,0) (999,0,1.4,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		color			(0,1,.5,.1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,1) (999,1) 
		color			(0,1,.5,.1) (999,1,.7,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (999,0,1.4,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,.3) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (700,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		200 300
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (700,.3,.3,2) (999,0,0,3) 
		color			(0,1,.1,.3) (999,1,.1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.3) (500,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.3) (500,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.3) (500,1) (999,.3) 
		color			(0,1,0,.5) (500,.5,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.7,.3) (500,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (500,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_AWAKE ######### #
<effect>
	 id		3117
	 name		BWZ_AWAKE
	<list>
	res			1		mh_BWZ_AWAKE
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_eyeglow_01
	res			4		sp_SWD_AWAKE_momglow_01
	res			5		sp_SWD_AWAKE_momglow_01
	res			6		sp_SWD_AWAKE_momglow_01
	res			7		sp_SWD_AWAKE_momglow_01
	res			8		sp_SWD_AWAKE_momglow_01
	res			9		sp_SWD_AWAKE_momglow_01
	res			10		sp_SWD_AWAKE_momglow_01
	res			11		sp_SWD_AWAKE_momglow_01
	res			12		sp_SWD_AWAKE_momglow_01
	res			13		sp_SWD_AWAKE_momglow_01
	res			14		ms_SOR_AWK_upgrade_01
	res			15		pt_AWK_SWD_smoke_01
	res			16		pt_AWK_SWD_boompat_finish
	res			17		ms_BWZ_AWK_upgrade_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.115 .036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,.3,.3,.3) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.115 -.036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,.6,.6,.6) (999,.3,.3,.3) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.14 0 .13
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.125 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.125 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.3,.3,.3) (500,.4,.4,.4) (999,.3,.3,.3) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 0 .17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (500,.55,.55,.55) (999,.4,.4,.4) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 0 -.28
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (500,.6,.6,.6) (999,.4,.4,.4) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.8 0 -.28
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 0 -.28
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.18 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,.2,.2,.2) (500,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.1,0) (500,1,.4,.2) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (500,.2) (999,.6) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_King_Digger_powerup ######### #
<effect>
	 id		3118
	 name		con_King_Digger_powerup
	<list>
	res			1		mh_King_Digger_con_Drill_01
	res			2		mh_King_Digger_con_Drill_01
	res			3		mh_King_Digger_con_Drill_01
	res			4		mh_King_Digger_con_Drill_01
	res			5		mh_King_Digger_con_Drill_01
	res			6		mh_King_Digger_con_Drill_02
	res			7		mh_King_Digger_con_Drill_02
	res			8		mh_King_Digger_con_Drill_02
	res			9		mh_King_Digger_con_Drill_01
	res			10		pt_Tempus_att4_magmapat_01
	res			11		sp_RockDrop_floorboom_01
	res			12		sp_RockDrop_floorboom_01
	res			13		pt_Measur_finishpat_01
	res			14		sp_portal_boom_01
	res			15		sp_portal_boom_01
	res			16		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Clavicle" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,0,0,0) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Clavicle" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (999,.8,1,.8) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 700
		animtime		1
		scale			(0,4,4,4) (999,25,25,25) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		1
		scale			(0,3,3,3) (999,35,35,35) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.6 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Clavicle" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Calf" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.7 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Clavicle" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Calf" 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.8,1,.8) (999,.8,1,.8) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 700
		animtime		1
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SWD_AWAKE_02 ######### #
<effect>
	 id		3119
	 name		SWD_AWAKE_02
	<list>
	res			1		sp_SWD_AWAKE_momglow_01
	res			2		sp_SWD_AWAKE_momglow_01
	res			3		sp_SWD_AWAKE_momglow_01
	res			4		sp_SWD_AWAKE_momglow_01
	res			5		sp_SWD_AWAKE_momglow_01
	res			6		sp_SWD_AWAKE_momglow_01
	res			7		sp_SWD_AWAKE_momglow_01
	res			8		sp_SWD_AWAKE_momglow_01
	res			9		sp_SWD_AWAKE_eyeglow_01
	res			10		sp_SWD_AWAKE_eyeglow_01
	res			11		mh_SWD_AWK_upgrade_01
	res			12		ms_SWD_AWK_upgrade_01
	res			13		pt_AWK_SWD_boompat_01
	res			14		pt_selaim_smoke_01
	res			15		mh_AWK_SWD_glowmap_01
	res			16		mh_AWK_SWD_circle_01
	res			17		pt_AWK_SWD_smoke_01
	res			18		pt_AWK_SWD_boompat_finish
	res			19		mh_SWD_AWAKE_02
	res			20		sp_SWD_AWAKE_eyeglow_01
	res			21		sp_SWD_AWAKE_eyeglow_01
	res			22		pt_SWD_AWAKE_02_uppat_01
	res			23		pt_SWD_AWAKE_02_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.05 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.05 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 -.55 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 .55 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.05 -.47 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.05 .47 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.15 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.15 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.08 -.045 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.08 .045 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,1,1) (500,1,0,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.04 -.1 -.17
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.04 .1 -.17
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.3) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SUM_AWAKE_02 ######### #
<effect>
	 id		3120
	 name		SUM_AWAKE_02
	<list>
	res			1		sp_SWD_AWAKE_eyeglow_01
	res			2		sp_SWD_AWAKE_eyeglow_01
	res			3		sp_SUM_AWAKE_momglow_01
	res			4		sp_SUM_AWAKE_momglow_01
	res			5		sp_SUM_AWAKE_momglow_01
	res			6		sp_SUM_AWAKE_momglow_01
	res			7		sp_SUM_AWAKE_momglow_01
	res			8		sp_SUM_AWAKE_momglow_01
	res			9		sp_SUM_AWAKE_momglow_01
	res			10		sp_SUM_AWAKE_momglow_01
	res			11		sp_SUM_AWAKE_momglow_01
	res			12		sp_SUM_AWAKE_momglow_01
	res			13		ms_SUM_AWK_upgrade_01
	res			14		pt_AWK_SWD_smoke_01
	res			15		pt_AWK_SWD_boompat_finish
	res			16		mh_SUM_AWAKE_02
	res			17		pt_SWD_AWAKE_02_uppat_01
	res			18		pt_SWD_AWAKE_02_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.061 -.038 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.061 .038 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 -.1 .17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .1 .17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.17 -.6 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.17 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.12 -.42 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.12 .42 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.05 .02 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.05 -.02 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.05 .02 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.05 -.02 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SOR_AWAKE_02 ######### #
<effect>
	 id		3121
	 name		SOR_AWAKE_02
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		ms_SOR_AWK_upgrade_01
	res			11		mh_SOR_AWAKE_02
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		pt_SWD_AWAKE_02_uppat_02
	res			15		pt_SWD_AWAKE_02_uppat_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.075 -.035 .077
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.075 .035 .077
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.25 -.35 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.25 .35 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.37 0 .045
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 -.05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.11 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .11 -.05
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.1 -.3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.1 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_AWAKE_02 ######### #
<effect>
	 id		3122
	 name		BWZ_AWAKE_02
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		ms_SOR_AWK_upgrade_01
	res			10		pt_SWD_AWAKE_02_uppat_02
	res			11		pt_SWD_AWAKE_02_uppat_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.075 -.035 .1
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.075 .035 .1
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.14 -.43 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.14 .43 -.5
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.18 -.69 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.18 .69 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 -.88 -1.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 .88 -1.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_DarkSoul ######### #
<effect>
	 id		3123
	 name		con_DarkSoul
	<list>
	res			1		mh_DarkSoul_Shadowmesh_01
	res			2		mh_DarkSoul_Shadowmesh_01
	res			3		mh_DarkSoul_Shadowmesh_01
	res			4		pt_VampireTouch_lightpat_01
	res			5		sp_mon_Fanatic_att4_glow_01
	res			6		sp_DarkBall_floor_01
	res			7		sp_DarkBall_floor_01
	res			8		sp_DarkBall_boom_01
	res			9		sp_DarkBall_boom_01
	res			10		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.75) (700,.75) (999,0) 
		color			(0,1,.7,.3) (999,1,.3,.1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 2.7 0
		lifetime		250 300
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (350,7,7,7) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (200,1,1,.5) (400,1,1,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,8.5,8.5,8.5) (999,10,10,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,.5) (600,1,.5,.5) (999,1,.3,.6) 
		rotation		(0,45) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,5.5,5.5,5.5) (999,7,7,7) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,1,.5) (600,1,.5,.5) (999,1,.3,.6) 
		rotation		(0,-45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.6 0
		lifetime		20 1000
		animtime		1
		scale			(0,.3,.3,.3) (400,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_GhostOfTime ######### #
<effect>
	 id		3124
	 name		con_GhostOfTime
	<list>
	res			1		sp_GhostOfTime_Timejin_00
	res			2		sp_GhostOfTime_Timejin_01
	res			3		sp_GhostOfTime_Timejin_02
	res			4		sp_GhostOfTime_Timejin_03
	res			5		sp_GhostOfTime_Timejin_04
	res			6		sp_GhostOfTime_Timejin_05
	res			7		sp_GhostOfTime_Timejin_06
	res			8		sp_GhostOfTime_Timejin_07
	res			9		sp_GhostOfTime_Timejin_00
	res			10		sp_GhostOfTime_Timejin_00
	res			11		sp_GhostOfTime_Timejin_00
	res			12		sp_GhostOfTime_Timejin_00
	res			13		sp_GhostOfTime_Timejin_00
	res			14		pt_con_press_pat_01
	res			15		sp_con_press_circle_01
	res			16		sp_con_press_circle_01
	res			17		sp_con_press_circle_01
	res			18		sp_con_press_circle_01
	res			19		sp_con_press_circle_01
	res			20		sp_con_press_circle_01
	res			21		pt_GhostOfTime_gatherpat_01
	res			22		sp_GhostOfTime_floorboom_01
	res			23		sp_GhostOfTime_floorboom_01
	res			24		sp_GhostOfTime_floorboom_01
	res			25		sp_GhostOfTime_floorboom_01
	res			26		sp_mon_elifea_wavescru_01
	res			27		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			28		sp_Blackholel_circle_01
	res			29		sp_Blackholel_circle_01
	res			30		mh_AWK_SOR_glowmap_01
	res			31		sp_mon_elifea_wavescru_01
	res			32		mh_Drabiss_Magicboss_att6_upfont_01
	res			33		mh_Drabiss_Magicboss_att6_upfont_01
	res			34		sp_AWK_SOR_boomcircle_01
	res			35		sp_GhostOfTime_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,.2,1) (400,.5,.2,1) (500,1,1,1) (600,.5,.2,1) (700,1,1,1) (800,.5,.2,1) (900,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		150 350
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		300 450
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		400 550
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		500 650
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		600 800
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 0
		lifetime		100 300
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 0
		lifetime		200 400
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		300 500
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,.4,.4,1.7) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.9,0) (800,0,4.1,0) (999,0,4.15,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.3 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.9,0) (800,0,4.1,0) (999,0,4.15,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3.3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.9,0) (800,0,4.1,0) (999,0,4.15,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.1,0) (800,0,2.9,0) (999,0,2.85,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3.3 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.1,0) (800,0,2.9,0) (999,0,2.85,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.1,0) (800,0,2.9,0) (999,0,2.85,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.5 0
		lifetime		0 600
		animtime		0
		scale			(0,.1,.1,.1) (800,1,1,1) (999,.3,.3,.3) 
		color			(0,.5,.1,1) (800,.7,.5,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .15 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.6 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (50,1) (750,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,150) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.6 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (400,1,1,6) (500,1,1,7) (999,0,0,9) 
		color			(0,1,1,1) (500,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.6 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (400,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.6 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.6 0
		lifetime		0 300
		animtime		1
		scale			(0,1.3,1.3,1.3) (200,1.5,1.5,1.5) (300,1.5,1.5,1.5) (500,.9,.9,.9) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.6,.2,1) (999,.6,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.5 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (50,1) (750,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		rotation		(0,150) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (250,1) (750,1) (900,0) (999,0) 
		color			(0,0,0,1) (250,.3,.5,1) (600,.3,.5,1) (999,0,0,1) 
		rotation		(0,150) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (250,1) (750,1) (900,0) (999,0) 
		color			(0,0,0,1) (250,.4,.6,1) (600,.4,.6,1) (999,0,0,1) 
		rotation		(0,330) (999,230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.6 0
		lifetime		0 200
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.2,3.2,3.2) (999,3.3,3.3,3.3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## EXP ######### #
<effect>
	 id		3125
	 name		EXP
	<list>
	res			1		mh_Rid_light_01
	res			2		pt_Arill_die_smoke_02
	res			3		sp_con_tarantula_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,.5,1.5) (400,1,1,1) (700,1,1,1) (999,.9,1.7,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.6,1) (999,.5,.6,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		100 800
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.6,1.6,4) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 .15 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (250,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Big_EXP ######### #
<effect>
	 id		3126
	 name		Big_EXP
	<list>
	res			1		pt_Arill_die_smoke_02
	res			2		mh_Rid_light_01
	res			3		sp_con_tarantula_glow
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		100 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,0) (200,1) (650,.8) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.1 0
		lifetime		0 900
		animtime		1
		scale			(0,1.6,.6,1.6) (400,1.1,1.1,1.1) (700,1.1,1.1,1.1) (999,1.1,2.1,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.7,.7,.2) (999,.7,.7,.2) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 .15 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (250,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BioRuji_remote_01 ######### #
<effect>
	 id		3127
	 name		BWZ_SKL_BioRuji_remote_01
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_bwz_BR_start_spark_sky
	res			3		sp_bwz_br_wind_floor_01
	res			4		sp_bwz_br_wind_floor_02
	res			5		pt_Bwz_BR_remote_spin_B
	res			6		pt_bwz_BR_start_spark_sky_01
	res			7		mh_bwz_br_windmesh_01
	res			8		pt_Bwz_BR_upsmoke_remote_2
	res			9		mh_bwz_bR_Spring_01
	res			10		mh_bwz_bR_Spring_02
	res			11		mh_bwz_bR_Spring_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		50 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,.9,.2,.9) (999,.7,.6,.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.1,.6,1.1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.1,.5,1.1) (600,.7,1,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,.9) (999,0) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.6,.5,.6) (750,1.2,.5,1.2) (850,1.2,.5,1.2) (999,1.4,.6,1.4) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BioRuji_remote_02 ######### #
<effect>
	 id		3128
	 name		BWZ_SKL_BioRuji_remote_02
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_bwz_BR_start_spark_sky
	res			3		sp_bwz_br_wind_floor_01
	res			4		sp_bwz_br_wind_floor_02
	res			5		mh_bwz_br_windmesh_01
	res			6		mh_bwz_bR_Spring_01
	res			7		mh_bwz_bR_Spring_02
	res			8		mh_bwz_bR_Spring_01
	res			9		pt_Bwz_BR_remote_spin_BLV2
	res			10		pt_bwz_BR_start_spark_sky_02
	res			11		pt_Bwz_BR_upsmoke_remote_3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		50 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,10,10,10) (999,10.5,10.5,10.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,9,9,9) (999,9.5,9.5,9.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.1,.3,1.1) (999,.8,.6,.8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.3,.6,1.3) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.35,.5,1.35) (600,.9,1,.9) (999,1.4,1.1,1.4) 
		alpha			(0,0) (200,.7) (400,.9) (999,0) 
		rotation		(0,0) (999,-800) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.9,.5,.9) (750,1.4,.5,1.4) (850,1.4,.5,1.4) (999,1.6,.6,1.6) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BioRuji_remote_03 ######### #
<effect>
	 id		3129
	 name		BWZ_SKL_BioRuji_remote_03
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		sp_bwz_br_wind_floor_01
	res			3		sp_bwz_br_wind_floor_02
	res			4		mh_bwz_br_windmesh_01
	res			5		mh_bwz_bR_Spring_01
	res			6		mh_bwz_bR_Spring_02
	res			7		mh_bwz_bR_Spring_01
	res			8		pt_Bwz_BR_upsmoke_remote_3
	res			9		pt_bwz_BR_start2_spark_sky
	res			10		sp_bwz_br_wind_floor_01_add
	res			11		pt_bwz_BR_start_spark_sky_03
	res			12		pt_Bwz_BR_remote_spin_BLV3
	res			13		mh_bwz_br_windmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,16,16,16) (999,16.2,16.2,16.2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.2,.2,1.2) (999,.9,.6,.9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.45,.5,1.45) (999,1.5,.6,1.5) 
		alpha			(0,0) (50,.7) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.5,.5,1.5) (600,1.3,1,1.3) (999,1.6,1.1,1.6) 
		alpha			(0,0) (200,.7) (400,.9) (999,0) 
		rotation		(0,0) (999,-900) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,.5,1.2) (750,1.6,.5,1.6) (850,1.5,.5,1.5) (999,1.8,.6,1.8) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-800) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		50 1000
		animtime		0
		scale			(0,.6,.6,1) (999,.2,.2,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,16.5,16.5,16.5) (999,17,17,17) 
		alpha			(0,0) (50,.5) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.2,.2,1.2) (999,1.3,.7,1.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_PinBless ######### #
<effect>
	 id		3130
	 name		SOR_SKL_COM_PinBless
	<list>
	res			1		mh_pvpvictory_cylinder_02
	res			2		sp_uruzgain_glowpat_01
	res			3		sp_Spoildivinity_fireglow_01
	res			4		sp_Spoildivinity_lightglow_01
	res			5		mh_con_feel_light_01
	res			6		sp_etc_jewel_glow_01
	res			7		sp_cycloneslash_finish_02
	res			8		dc_etc_jewel_ground
	res			9		sp_die_circle_01
	res			10		mh_NeonBless_conwind_01
	res			11		mh_Sor_pb_Sacritection_wind
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 880
		animtime		1
		scale			(0,1.2,.9,1.2) (999,1.3,1,1.3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,.7,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"ice" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (800,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (800,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -2 0
		lifetime		350 1000
		animtime		1
		scale			(0,0,.5,.5) (600,1,1.3,1) (999,0,1.3,1) 
		alpha			(0,0) (250,.2) (500,.3) (750,.3) (999,0) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (600,0,-3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		700 850
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .15 0
		lifetime		600 900
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.1,.8,1.1) (999,1.9,.2,1.9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.1,0) 
		rotation		(0,45) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (999,0,.8,0) 
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SOR_Inor_Lv10_5sec ######### #
<effect>
	 id		3131
	 name		SOR_Inor_Lv10_5sec
	<list>
	res			1		pt_Sor_In_start_smoke02_smoke
	res			2		mh_Sor_IN_ICE01_Dummy01
	res			3		mh_Sor_IN_ICE01_Dummy02
	res			4		pt_Sor_In_ice_5__smoke01
	res			5		pt_Sor_In_start_5_smoke01
	res			6		pt_Sor_in_gdw_SwordPat_01
	res			7		sp_Sor_IN_5_finish_sprite
	res			8		mh_Sor_IN_coremesh_01
	res			9		pt_Sor_in_finish_iceboom
	res			10		pt_Sor_in_finish_iceboom
	res			11		pt_Sor_in_finish_iceboom
	res			12		pt_Sor_in_finish_iceboom
	res			13		pt_Sor_In_Handpat_blue_finish
	res			14		sp_Sor_IN_finish_M_ground2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (600,1,1,1) (999,1.05,1.05,1.05) 
		alpha			(0,0) (30,0) (35,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (999,0) 
		color			(0,1,1,.5) (999,.4,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (600,1,1,1) (999,1.05,1.05,1.05) 
		alpha			(0,0) (40,0) (50,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (999,0) 
		color			(0,.5,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,1.5,1.5,4.5) 
		alpha			(0,0) (100,.5) (800,1) (999,0) 
		color			(0,0,1,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,2.5) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,8) (200,1.8,1.8,5) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,0) (150,1) (400,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		40 120
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,3) (999,.2,.2,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		900 950
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,4) (999,.5,.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		760 810
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,4) (999,.5,.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 750
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,3.5) (999,.4,.4,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		940 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,.7) (400,.5) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_CaderHim_Finish_3_sec ######### #
<effect>
	 id		3132
	 name		BWZ_CaderHim_Finish_3_sec
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.7,1.7,1.7) (250,1.2,1.2,1.2) (400,1.8,1.8,1.8) (500,1.2,1.2,1.2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1,1,1) (400,1.5,1.5,1.5) (600,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2.5) (200,1.3,1.3,6) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,2) (999,4.5,4.5,6) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,5.5) (999,.8,.8,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_CaderHim_Finish_3.5sec ######### #
<effect>
	 id		3133
	 name		BWZ_CaderHim_Finish_3.5sec
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.8,1.8,1.8) (250,1.3,1.3,1.3) (400,1.8,1.8,1.8) (500,1.3,1.3,1.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.5,1.5,1.5) (400,1.8,1.8,1.8) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,3) (200,1.8,1.8,8) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2.5) (999,6,6,7) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,5.5) (999,.8,.8,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_CaderHim_Finish_4_sec ######### #
<effect>
	 id		3134
	 name		BWZ_CaderHim_Finish_4_sec
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,2,2,2) (250,1.5,1.5,1.5) (400,2,2,2) (500,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.7,1.7,1.7) (400,2,2,2) (600,1.7,1.7,1.7) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,3.5) (200,1.8,1.8,8) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2.5) (999,6,6,7) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,6.5) (999,.8,.8,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BWZ_AWAKE_03 ######### #
<effect>
	 id		3135
	 name		BWZ_AWAKE_03
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		ms_SOR_AWK_upgrade_01
	res			10		pt_SWD_AWAKE_02_uppat_02
	res			11		pt_SWD_AWAKE_02_uppat_02
	res			12		mh_test5
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		sp_SOR_AWAKE_momglow_01
	res			15		sp_SOR_AWAKE_momglow_01
	res			16		sp_SOR_AWAKE_momglow_01
	res			17		sp_SOR_AWAKE_momglow_01
	res			18		sp_SOR_AWAKE_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	.075 -.035 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	.075 .035 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.42 -.58 -.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.42 .58 -.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.8 -1.1 -.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.8 1.1 -.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 -1.1 -.45
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.1 1.1 -.45
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		color			(0,1,1,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.9) (600,.9) (999,0) 
		color			(0,1,1,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	1.1 0 -.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.15 0 -.5
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.6 .5 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.6 -.5 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.2 .3 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.2 -.3 .1
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SWD_AWAKE_03 ######### #
<effect>
	 id		3136
	 name		SWD_AWAKE_03
	<list>
	res			1		sp_SWD_AWAKE_momglow_01
	res			2		sp_SWD_AWAKE_momglow_01
	res			3		sp_SWD_AWAKE_momglow_01
	res			4		sp_SWD_AWAKE_momglow_01
	res			5		sp_SWD_AWAKE_momglow_01
	res			6		sp_SWD_AWAKE_momglow_01
	res			7		sp_SWD_AWAKE_momglow_01
	res			8		sp_SWD_AWAKE_momglow_01
	res			9		sp_SWD_AWAKE_eyeglow_01
	res			10		sp_SWD_AWAKE_eyeglow_01
	res			11		mh_SWD_AWK_upgrade_01
	res			12		ms_SWD_AWK_upgrade_01
	res			13		pt_AWK_SWD_boompat_01
	res			14		pt_selaim_smoke_01
	res			15		mh_AWK_SWD_glowmap_01
	res			16		mh_AWK_SWD_circle_01
	res			17		pt_AWK_SWD_smoke_01
	res			18		pt_AWK_SWD_boompat_finish
	res			19		mh_SWD_AWAKE_02
	res			20		sp_SWD_AWAKE_eyeglow_01
	res			21		sp_SWD_AWAKE_eyeglow_01
	res			22		pt_SWD_AWAKE_02_uppat_01
	res			23		pt_SWD_AWAKE_02_uppat_01
	res			24		mh_test5
	res			25		sp_SWD_AWAKE_momglow_01
	res			26		sp_SWD_AWAKE_momglow_01
	res			27		sp_SWD_AWAKE_momglow_01
	res			28		sp_SWD_AWAKE_momglow_01
	res			29		sp_SWD_AWAKE_momglow_01
	res			30		sp_SWD_AWAKE_momglow_01
	res			31		sp_SWD_AWAKE_momglow_01
	res			32		sp_SWD_AWAKE_momglow_01
	res			33		sp_SWD_AWAKE_eyeglow_01
	res			34		sp_SWD_AWAKE_momglow_01
	res			35		sp_SWD_AWAKE_momglow_01
	res			36		sp_SWD_AWAKE_momglow_01
	res			37		sp_SWD_AWAKE_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.05 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.05 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 -.55 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 .55 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.05 -.47 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.05 .47 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.15 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Calf" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.15 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Calf" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.08 -.045 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.08 .045 .12
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,1,1,1) (500,1,0,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.8) (500,.4) (999,.8) 
		color			(0,1,1,1) (500,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.04 -.1 -.17
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.04 .1 -.17
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,.5,.3) (500,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.55) (600,.55) (999,0) 
		color			(0,1,1,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.55) (600,.55) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	1.5 0 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.25 0 -.7
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.9 0 -.9
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	.3 0 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	.3 -1.7 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.3 1.7 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.2 1.8 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.2 -1.8 -.8
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.33 -1.2 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-.33 1.2 -.65
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-.4 -.7 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-.4 .7 -.45
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.6) (999,1) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SUM_AWAKE_03 ######### #
<effect>
	 id		3137
	 name		SUM_AWAKE_03
	<list>
	res			1		sp_SWD_AWAKE_eyeglow_01
	res			2		sp_SWD_AWAKE_eyeglow_01
	res			3		sp_SUM_AWAKE_momglow_01
	res			4		sp_SUM_AWAKE_momglow_01
	res			5		sp_SUM_AWAKE_momglow_01
	res			6		sp_SUM_AWAKE_momglow_01
	res			7		sp_SUM_AWAKE_momglow_01
	res			8		sp_SUM_AWAKE_momglow_01
	res			9		sp_SUM_AWAKE_momglow_01
	res			10		sp_SUM_AWAKE_momglow_01
	res			11		sp_SUM_AWAKE_momglow_01
	res			12		sp_SUM_AWAKE_momglow_01
	res			13		ms_SUM_AWK_upgrade_01
	res			14		pt_AWK_SWD_smoke_01
	res			15		pt_AWK_SWD_boompat_finish
	res			16		mh_SUM_AWAKE_02
	res			17		pt_SWD_AWAKE_02_uppat_01
	res			18		pt_SWD_AWAKE_02_uppat_01
	res			19		mh_test5
	res			20		sp_SUM_AWAKE_momglow_01
	res			21		sp_SUM_AWAKE_momglow_01
	res			22		sp_SUM_AWAKE_momglow_01
	res			23		sp_SUM_AWAKE_momglow_01
	res			24		sp_SUM_AWAKE_momglow_01
	res			25		sp_SUM_AWAKE_momglow_01
	res			26		sp_SUM_AWAKE_momglow_01
	res			27		sp_SUM_AWAKE_momglow_01
	res			28		sp_SUM_AWAKE_momglow_01
	res			29		sp_SUM_AWAKE_momglow_01
	res			30		sp_SUM_AWAKE_momglow_01
	res			31		sp_SUM_AWAKE_momglow_01
	res			32		sp_SUM_AWAKE_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.061 -.038 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.061 .038 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 -.1 .17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .1 .17
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.17 -.6 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.17 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.12 -.42 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.12 .42 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.05 .02 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.05 -.02 -.15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.05 .02 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.05 -.02 .15
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.8) (999,.8) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,0,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2.5) (999,2,2,4.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	.2 -.22 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.2 .22 -.1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.1 .22 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.1 -.22 -.4
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.4 .66 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.4 -.66 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.2 .88 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.2 -.88 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.1 .77 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.1 -.77 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.9 -.62 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.9 .62 -.35
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.4 0 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,1,1,1) (999,1,1,1) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.3,1) (999,.7,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.7,.3,1) (999,.6,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SOR_AWAKE_03 ######### #
<effect>
	 id		3138
	 name		SOR_AWAKE_03
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		ms_SOR_AWK_upgrade_01
	res			11		mh_SOR_AWAKE_02
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		pt_SWD_AWAKE_02_uppat_02
	res			15		pt_SWD_AWAKE_02_uppat_02
	res			16		mh_test5
	res			17		sp_SOR_AWAKE_momglow_01
	res			18		sp_SOR_AWAKE_momglow_01
	res			19		sp_SOR_AWAKE_momglow_01
	res			20		sp_SOR_AWAKE_momglow_01
	res			21		sp_SOR_AWAKE_momglow_01
	res			22		sp_SOR_AWAKE_momglow_01
	res			23		sp_SOR_AWAKE_momglow_01
	res			24		sp_SOR_AWAKE_momglow_01
	res			25		sp_SOR_AWAKE_momglow_01
	res			26		sp_SOR_AWAKE_eyeglow_01
	res			27		sp_SOR_AWAKE_momglow_01
	res			28		sp_SOR_AWAKE_momglow_01
	res			29		sp_SOR_AWAKE_momglow_01
	res			30		sp_SOR_AWAKE_momglow_01
	res			31		sp_SOR_AWAKE_momglow_01
	res			32		sp_SOR_AWAKE_momglow_01
	res			33		sp_SOR_AWAKE_momglow_01
	res			34		sp_SOR_AWAKE_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	.075 -.035 .077
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.075 .035 .077
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.35 -.45 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.35 .45 -.4
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,0,.8,1) (999,0,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.37 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 -.05 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (500,1) (999,.7) 
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		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
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		randomstart		false
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		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
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		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
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	</scene>

	<scene>
	 sceneid		2
	 name		finish
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		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
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		unitid			4
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		unitid			5
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		randomstart		false
		active			false
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		startposition	0 0 0
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		unitid			12
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		startposition	0 0 0
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		unitid			13
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		<control>
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	</scene>

</effect>
# ######## Big_EXP_2 ######### #
<effect>
	 id		3139
	 name		Big_EXP_2
	<list>
	res			1		pt_Arill_die_smoke_02
	res			2		mh_Rid_light_01
	res			3		sp_con_tarantula_glow
	res			4		sp_magicalresist_con_ring_01
	res			5		sp_magicalresist_con_ring_02
	res			6		sp_magicalresist_con_ring_01
	res			7		sp_magicalresist_con_ring_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
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		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		100 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,0) (200,1) (650,.8) (999,0) 
		color			(0,.7,0,.5) (999,.7,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.1 0
		lifetime		0 900
		animtime		1
		scale			(0,1.6,.3,1.6) (250,1.1,1.5,1.1) (650,1.1,1.5,1.1) (999,.5,2.5,.5) 
		alpha			(0,0) (250,.4) (650,.4) (999,0) 
		color			(0,.7,0,.5) (999,.5,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 .15 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (250,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (999,1,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,.5,0) (700,0,.5,0) (999,0,2.5,0) 
		bone_animation	"Dummy03" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (999,1,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,.5,0) (700,0,.5,0) (999,0,2.5,0) 
		bone_animation	"Dummy03" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (999,1,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,.5,0) (700,0,.5,0) (999,0,2.5,0) 
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		color			(0,1,0,0) (999,1,1,.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,.5,0) (700,0,.5,0) (999,0,2.5,0) 
		bone_animation	"Dummy02" "effect\Skill\Magicalresist\con_magical_dumi_ani.skel" "effect\Skill\Magicalresist\con_magical_dumi_ani.anim" 0 0 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_freez_red ######### #
<effect>
	 id		3680
	 name		con_freez_red
	<list>
	res			1		mh_con_freez_mesh_red
	res			2		mh_con_freez_meshbom_red
	res			3		pt_con_freez_paticle_red
	res			4		ms_con_freez_red
	res			5		ms_con_freez_red
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.1,.1) (500,.7,.4,.4) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.1,.1) (500,.7,.4,.4) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_werinom_att05 ######### #
<effect>
	 id		3681
	 name		con_werinom_att05
	<list>
	res			1		mh_StasisOrb_mesh_01
	res			2		mh_StasisOrb_mesh_02
	res			3		mh_StasisOrb_mesh_03
	res			4		mh_StasisOrb_mesh_01
	res			5		mh_StasisOrb_mesh_01
	res			6		dc_etc_jewel_ground
	res			7		sp_StasisOrb_jin_01
	res			8		mh_StasisOrb_mesh_01
	res			9		sp_StasisOrb_floorshotjin_01
	res			10		pt_StasisOrb_pat_01
	res			11		pt_AWK_SWD_smoke_01
	res			12		sp_StasisOrb_floorshotjin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (250,.5) (500,.2) (750,.7) (999,.3) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,1.1,1.01,1.1) 
		alpha			(0,0) (999,.1) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (999,.3) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,4,4,4) 
		alpha			(0,0) (300,.3) (800,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,.3) (300,.7) (550,.5) (800,.7) (999,.3) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (200,.5) (500,.5) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (500,1) (999,.5) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,.9,1,.9) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (250,.7) (500,.3) (750,.7) (999,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,1.1,1.01,1.1) 
		alpha			(0,.1) (500,.2) (999,.1) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (250,.7) (500,.3) (750,.7) (999,.3) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,.3) (200,.7) (400,.2) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.01,1.1) (999,1.1,1.01,1.1) 
		alpha			(0,.1) (300,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,.3) (500,.5) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,.3) (500,.3) (999,0) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Single_fear ######### #
<effect>
	 id		3682
	 name		con_Single_fear
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_bwz_TL_start_planeboom
	res			3		mh_bar_eff_singlefear_mem
	res			4		mh_bar_eff_singlefear_mem_02
	res			5		sn_BAR_Fear_stone
	res			6		pt_BAR_Fear_smoke_02
	res			7		dc_fear_explode_01
	res			8		dc_fear_explode_01
	res			9		dc_fear_explode_01
	res			10		dc_fear_explode_01
	res			11		mh_bar_Dragon_Burst_ground_lv1
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) 
		alpha			(0,0) (999,1) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,4) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) 
		color			(0,0.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (150,1) (600,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (222,0.5) (777,0.3) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (222,0.5) (777,0.3) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (222,0.5) (777,0.3) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (222,0.5) (777,0.3) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.6,0.6,0.6) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,1) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,2,2,4) 
		alpha			(0,1) (500,1) (999,1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) 
		color			(0,0.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (150,1) (600,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.6,0.6,0.6) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,1) (850,0.5) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,3) (999,2,2,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,0.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (150,1) (600,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,0.6,0.6,0.6) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_cut ######### #
<effect>
	 id		3683
	 name		con_BAR_Crash_cut
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		pt_con_TransferLightning_pat_01
	res			3		sp_TransferLightning_ele_01
	res			4		sp_TransferLightning_finishboom_01
	res			5		pt_BAR_Eolein_note01
	res			6		pt_BAR_Eolein_note02
	res			7		pt_BAR_Eolein_note03
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.2) (250,1) (500,.3) (750,1) (999,.2) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,1,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (100,2,2,2) (300,1,1,1) (500,2,2,2) (700,1,1,1) (850,2,2,2) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,0) (300,1,.5,.3) (600,.5,1,.5) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.4,.2) (999,1,.7,.5) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0.3,1,0.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,.2) (250,1) (750,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (700,1,1,1) (850,2,2,2) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (300,1,.5,.3) (600,.5,1,.5) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,2,2,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.4,.2) (999,1,.7,.5) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,1) (200,1) (800,1) (999,0) 
		color			(0,0.3,1,0.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,1) (200,1) (800,1) (999,0) 
		color			(0,0,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (100,2,2,2) (300,1,1,1) (500,2,2,2) (700,1,1,1) (850,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,0) (300,1,.5,.3) (600,.5,1,.5) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,1) (500,1,.4,.2) (999,1,.7,.5) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0.3,1,0.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_pace ######### #
<effect>
	 id		3684
	 name		con_BAR_Crash_pace
	<list>
	res			1		pt_BAR_Crash_Pace_smoke_down
	res			2		pt_BAR_Crash_Pace_smoke_down
	res			3		pt_BAR_CrashPace_keep
	res			4		pt_BAR_CrashPace_keep
	res			5		pt_BAR_Crash_pace_down
	res			6		mh_BAR_Crashpace_musicnote_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (333,0.2) (777,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.6 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (333,0.2) (777,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .6 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point01" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Point02" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword.skel" "effect\Cond\con_Curse_Circle\Curse_Circle_Condition_Sword_K.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.6 0
		lifetime		0 500
		animtime		0
		bonename		"top" 
		alpha			(0,0) (333,0.2) (777,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_Boost_Keep ######### #
<effect>
	 id		3685
	 name		con_BAR_Crash_Boost_Keep
	<list>
	res			1		dc_Crash_Boost_ground_01
	res			2		sp_BAR_Crash_Boost_01
	res			3		sp_BAR_Crash_Boost_02
	res			4		sp_BAR_Crash_Boost_03
	res			5		sp_BAR_Crash_Boost_04
	res			6		sp_BAR_Crash_Boost_05
	res			7		sp_BAR_Crash_Boost_06
	res			8		sp_BAR_Crash_Boost_07
	res			9		sp_BAR_Crash_Boost_08
	res			10		pt_Crash_Boost_smoke_01_1
	res			11		pt_Crash_Boost_smoke_02_1
	res			12		pt_Crash_Boost_smoke_03_1
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 0.5 0.5 0.5) (999 1 1 1) 
		alpha			(0 .3) (500 .4) (999 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point001" 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point002" 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point003" 
		randomstart		false
		active			false
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point004" 
		randomstart		false
		active			false
		bone_animation	"Point004" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point005" 
		randomstart		false
		active			false
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point006" 
		randomstart		false
		active			false
		bone_animation	"Point006" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point007" 
		randomstart		false
		active			false
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point008" 
		randomstart		false
		active			false
		bone_animation	"Point008" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,.1,.1,1) 
		alpha			(0,0.2) (999,0) 
		color			(0 0 .7 1) 
		rotation		(0,0) (450,90) (750,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,3) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (500,1,2,2) (999,1,1,2) 
		alpha			(0,.2) (500,0.3) (999,0) 
		color			(0 0 0 1) 
		rotation		(0,0) (300,180) (500,720) (700,270) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 .3) (500 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point001" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point002" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point002" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point003" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point004" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point004" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point005" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point006" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point006" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point007" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point008" 
		alpha			(0 1) (500 0) 
		randomstart		false
		active			false
		bone_animation	"Point008" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_Fatal ######### #
<effect>
	 id		3686
	 name		con_BAR_Crash_Fatal
	<list>
	res			1		pt_Drabiss_volk_att3_readypat_01
	res			2		sp_Black_blueglow
	res			3		pt_BAR_Crash_Fatal_con_01
	res			4		pt_Crash_Fatal_con_pt01
	res			5		pt_Black_smoke_0001
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0) (200,0.3) (500,0.3) (999,0) 
		color			(0,1,1,0.5) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (500,1,1,1) (999,0.7,0.7,0.7) 
		alpha			(0,.1) (500,0.3) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (100,0.3) (500,0.3) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0) (200,0.3) (500,0.3) (999,0) 
		color			(0,1,1,0.5) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0.3) (500,0.3) (999,0) 
		color			(0,1,1,0.5) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.3) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0.3) (500,0.3) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0.3) (500,0.3) (999,0) 
		color			(0,1,1,0.5) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Crash_condition ######### #
<effect>
	 id		3687
	 name		con_BAR_Crash_condition
	<list>
	res			1		pt_con_fire2
	res			2		pt_con_fire2_patspr
	res			3		pt_BAR_Crash_condition_boomcon_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (200,1,1,1) (800,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (200,1,1,1) (800,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0.5) (777,0.5) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Mana_Increre ######### #
<effect>
	 id		3688
	 name		con_BAR_Mana_Increre
	<list>
	res			1		pt_Drabiss_volk_att3_readypat_01
	res			2		sp_Black_blueglow
	res			3		pt_BAR_Crash_Fatal_con_01
	res			4		pt_Crash_Fatal_con_pt01
	res			5		pt_Black_smoke_0001
	res			6		sp_BAR_MANA_INCRERE_02
	res			7		sp_BAR_Mana_Increre_jin01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0) (200,0.5) (500,0.5) (999,0) 
		color			(0,1,1,0.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (500,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,.1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (100,0.5) (500,0.5) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0) (200,0.5) (500,0.5) (999,0) 
		color			(0,1,1,0.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,.5,.5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0.5) (200,0.5) (500,0.5) (999,0) 
		color			(0,1,1,0.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (500,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,.1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0.5) (100,0.5) (500,0.5) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0.5) (200,0.5) (500,0.5) (999,0) 
		color			(0,1,1,0.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,.5,.5,5) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0) (200,0.5) (500,0.5) (999,1) 
		color			(0,1,1,0.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (500,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,1) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (400,0.5) (999,1) 
		color			(0,0.2,0.5,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,.5,.5,5) 
		alpha			(0,0) (300,0.5) (999,1) 
		color			(0,1,1,0.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,.5,.5,5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Dragon_burst ######### #
<effect>
	 id		3689
	 name		con_BAR_Dragon_burst
	<list>
	res			1		pt_con_fire2
	res			2		pt_con_fire2_patspr
	res			3		pt_BAR_Astree_note_03
	res			4		pt_con_BAR_dragon_burst
	res			5		pt_BAR_con_Dragon_burst_burn_01
	res			6		sp_BAR_DragonBurst_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (200,1,1,1) (800,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (555,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (222,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) 
		alpha			(0,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (200,1,1,1) (800,1,1,1) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (555,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (222,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (300,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (300,1) (700,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (200,1,1,1) (800,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (999,1) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (222,1) (999,1) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_BAR_Mental_breakdown ######### #
<effect>
	 id		3690
	 name		con_BAR_Mental_breakdown
	<list>
	res			1		dc_WideSlow_FloorGlow_01
	res			2		mh_WideSlow_web_01
	res			3		pt_Black_smoke_0001
	res			4		pt_BAR_Mental_Breakdonw_pt01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,.7) (200,1) (700,1) (999,.7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.3,1.2) (999,1.2,1.3,1.2) 
		alpha			(0,.5) (200,1) (800,1) (999,.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		alpha			(0,0) (333,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,.7) (200,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.3,1.2) (999,1.2,1.3,1.2) 
		alpha			(0,.5) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (333,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (500,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,.7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.3,1.2) (999,1.2,1.3,1.2) 
		alpha			(0,.5) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		alpha			(0,0) (333,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"top" 
		alpha			(0,0) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_AWAKE_01 ######### #
<effect>
	 id		3691
	 name		BAR_AWAKE_01
	<list>
	res			1		mh_SOR_AWAKE
	res			2		mh_SOR_AWAKE_upgrade_01
	res			3		sp_SOR_AWAKE_eyeglow_01
	res			4		sp_SOR_AWAKE_eyeglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		sp_SOR_AWAKE_momglow_01
	res			11		sp_SOR_AWAKE_momglow_01
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		sp_SOR_AWAKE_momglow_01
	res			15		ms_SOR_AWK_upgrade_01
	res			16		pt_AWK_SWD_smoke_01
	res			17		pt_AWK_SWD_boompat_finish
	res			18		mh_test5
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	-.03 1.53 -.11
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	.055 1.53 -.11
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (500,.6,.6,.6) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Clavicle" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Clavicle" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_AWAKE_02 ######### #
<effect>
	 id		3692
	 name		BAR_AWAKE_02
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		ms_SOR_AWK_upgrade_01
	res			11		mh_SOR_AWAKE_02
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		pt_SWD_AWAKE_02_uppat_02
	res			15		pt_SWD_AWAKE_02_uppat_02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Forearm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L UpperArm" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,1) (777,.1,1,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.25) (600,.25) (999,0) 
		color			(0,1,1,1) (777,.1,1,0.3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_AWAKE_03 ######### #
<effect>
	 id		3693
	 name		BAR_AWAKE_03
	<list>
	res			1		sp_SOR_AWAKE_eyeglow_01
	res			2		sp_SOR_AWAKE_eyeglow_01
	res			3		sp_SOR_AWAKE_momglow_01
	res			4		sp_SOR_AWAKE_momglow_01
	res			5		sp_SOR_AWAKE_momglow_01
	res			6		sp_SOR_AWAKE_momglow_01
	res			7		sp_SOR_AWAKE_momglow_01
	res			8		sp_SOR_AWAKE_momglow_01
	res			9		sp_SOR_AWAKE_momglow_01
	res			10		ms_SOR_AWK_upgrade_01
	res			11		mh_SOR_AWAKE_02
	res			12		sp_SOR_AWAKE_momglow_01
	res			13		sp_SOR_AWAKE_momglow_01
	res			14		pt_SWD_AWAKE_02_uppat_02
	res			15		pt_SWD_AWAKE_02_uppat_02
	res			16		mh_test5
	res			17		sp_SOR_AWAKE_momglow_01
	res			18		sp_SOR_AWAKE_momglow_01
	res			19		sp_SOR_AWAKE_momglow_01
	res			20		sp_SOR_AWAKE_momglow_01
	res			21		sp_SOR_AWAKE_momglow_01
	res			22		sp_SOR_AWAKE_momglow_01
	res			23		sp_SOR_AWAKE_momglow_01
	res			24		sp_SOR_AWAKE_momglow_01
	res			25		sp_SOR_AWAKE_momglow_01
	res			26		sp_SOR_AWAKE_eyeglow_01
	res			27		sp_SOR_AWAKE_momglow_01
	res			28		sp_SOR_AWAKE_momglow_01
	res			29		sp_SOR_AWAKE_momglow_01
	res			30		sp_SOR_AWAKE_momglow_01
	res			31		sp_SOR_AWAKE_momglow_01
	res			32		sp_SOR_AWAKE_momglow_01
	res			33		sp_SOR_AWAKE_momglow_01
	res			34		sp_SOR_AWAKE_momglow_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Head" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Forearm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Forearm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L UpperArm" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,2) (999,2,2,3.5) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,1,1) (777,.1,1,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		color			(0,1,1,1) (777,.1,1,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	.3 1.15 -.72
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.6) (999,.6) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	.8 .3 -.38
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	.8 -.3 -.38
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	.3 .19 .05
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	.3 -.19 .05
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	-.3 .19 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	-.3 -.19 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	-.1 .11 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	-.1 -.11 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.1,.5,1) 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_AWK ######### #
<effect>
	 id		3694
	 name		BAR_AWK
	<list>
	res			1		sp_uruzgain_bloodcircle_01
	res			2		mh_AWK_SOR_circle_01
	res			3		mh_AWK_SOR_circle_01
	res			4		mh_AWK_SOR_glowmap_01
	res			5		sp_AWK_SOR_boomcircle_01
	res			6		sp_AWK_SOR_floorboomcircle_01
	res			7		pt_AWK_SOR_gatherpat_01
	res			8		pt_AWK_SOR_gatherpat_02
	res			9		pt_AWK_SOR_boompat_01
	res			10		sp_AWK_SOR_finishboom_01
	res			11		sp_AWK_SOR_gathercircle_01
	res			12		sp_AWK_SOR_floorcircle_01
	res			13		sp_AWK_JIN_SOR_Base_01
	res			14		sp_AWK_JIN_SOR_Circle_01
	res			15		sp_AWK_JIN_SOR_Font_01
	res			16		sp_AWK_JIN_SOR_Base_01
	res			17		sp_AWK_JIN_SOR_Font_01
	res			18		sp_AWK_JIN_SOR_Font_01
	res			19		sp_AWK_JIN_BAR_Font_01
	res			20		sp_AWK_JIN_BAR_Font_01
	res			21		sp_AWK_JIN_BAR_Font_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 550
		animtime		1
		scale			(0,0,0,0) (100,3,3,3) (200,5,5,5) (700,9,9,9) (999,13,13,13) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.7,.7,.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		100 650
		animtime		1
		scale			(0,.3,.3,.3) (800,1.6,1.6,1.6) (999,2,2,2) 
		alpha			(0,0) (250,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.1,1,0.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,0,0,0) (250,1.4,1.4,1.4) (500,1.5,1.5,1.5) (750,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		300 650
		animtime		1
		scale			(0,0,0,0) (999,22,22,22) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (200,10,10,10) (500,15,15,15) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,.3,.3,8) (500,.1,.1,5) (999,0,0,3) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		500 900
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,18,18,18) (100,15,15,15) (600,0,0,0) (999,15,15,15) 
		alpha			(0,0) (100,1) (600,0) (750,1) (999,0) 
		color			(0,.1,1,0.3) (999,.1,1,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,0) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.9,1.9,1.9) (500,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,0.5) (999,.1,1,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## House_MainChef_att03_Debuff ######### #
<effect>
	 id		3695
	 name		House_MainChef_att03_Debuff
	<list>
	res			1		pt_House_MainChef_Explode_02
	res			2		pt_House_MainChef_Smoke_Bom_01
	res			3		pt_House_MainChef_Explode_01
	res			4		pt_House_MainChef_Water_bom_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"Bip01" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0 .5 .8 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0 .1 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"Bip01" 
		scale			(0,.3 .3 .3) (999,2 2 2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"Bip01" 
		scale			(0,.3 .3 .3) (999,2 2 2) 
		alpha			(0 0) (300 .7) (500 .7) (600 0) 
		color			(0 .3 .8 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Venispearl ######### #
<effect>
	 id		3696
	 name		MAL_Venispearl
	<list>
	res			1		sp_MAL_Venispearl
	res			2		sp_MAL_Venispearl
	res			3		sp_MAL_Venispearl_Mod
	res			4		sp_MAL_Venispearl_Mod
	res			5		sp_Blackholel_circle_carpet_03
	res			6		sp_Blackholel_circle_carpet_01
	res			7		pt_DarkExplosion_finishjul_01
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (999,0.7) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (999,0.7) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point03" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point04" "effect\Monster\Drabiss_MPower_up_spin.skel" "effect\Monster\Drabiss_MPower_up_spin.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
</cate>


# -------------------------- event ------------------------ #
<cate> 12 event
# ######## test ######### #
<effect>
	 id		1000
	 name		test
	<list>
	</list>
</effect>
</cate>


# -------------------------- Skill ------------------------ #
<cate> 100 Skill
# ######## jumpingcrash ######### #
<effect>
	 id		1000
	 name		jumpingcrash
	<list>
	res			1		pt_jumpingcrash_action
	res			2		mh_jumpingcrash_action
	res			3		sp_jumpingcrash_action
	res			4		sn_jumping_crash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (999,.5,.5,.5) 
		color			(0,0,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jumpingcrash_boom ######### #
<effect>
	 id		1001
	 name		jumpingcrash_boom
	<list>
	res			1		dc_jumpingcrash_boom_crak1
	res			2		dc_jumpingcrash_boom_crak2
	res			3		dc_jumpingcrash_boom_floor
	res			4		pt_jumpingcrash_boom_smoke
	res			5		pt_jumpingcrash_boom_stone1
	res			6		pt_jumpingcrash_boom_stone2
	res			7		qa_firefury_boom01
	res			8		sn_jumping_crash_boom
	res			9		sp_jumpingcrash_boom_crack1
	res			10		sp_lightingchase_floor_01
	res			11		sp_energyhammer_floorpat
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (300,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 -1
		lifetime		0 200
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (40,1) (79,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 -1
		lifetime		0 100
		animtime		0
		scale			(0, 2, 2, 2) (999,0.3,0.3,0.3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 -1
		lifetime		0 200
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .2 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (500,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .02 -1.1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,4,4,4) 
		alpha			(0,.7) (180,.3) (200,0) (999,0) 
		color			(0,1,.5,.6) (999,1,.5,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .5 -1
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.3,.4) (999,1,.3,.4) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## shapenblade ######### #
<effect>
	 id		1004
	 name		shapenblade
	<list>
	res			1		mh_sharpernblade_ready01
	res			2		mh_sharpernblade_ready02
	res			3		pt_sharpernblade_ready01
	res			4		mh_sharpernblade_action01
	res			5		pt_sharpernblade_action01
	res			6		pt_sharpernblade_action02
	res			7		mh_sharpernblade_action02
	res			8		sn_sharpen_blade_ready
	res			9		sn_sharpen_blade_action
	</list>
	<scene>
	 sceneid		1
	 name		ready01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0, 1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0, .5) (700,1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999, 1, 1, 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0.8) (800,0.4) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999, 1, 1, 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999, 1, 1, 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.3
		lifetime		400 1000
		animtime		0
		scale			(0, 1,1,1) (999,1,1,1) 
		alpha			(0,0) (200, 1) (999,0) 
		color			(0,1,1,1) (800,0,.4,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## stripeshot ######### #
<effect>
	 id		2004
	 name		stripeshot
	<list>
	res			1		pt_stripeshot_charge
	res			2		mh_stripeshot_wind_01
	res			3		mh_stripeshot_arrowmesh
	res			4		mh_stripeshot_bom
	res			5		mh_stripeshot_bom
	res			6		mh_stripeshot_bom
	res			7		mh_stripeshot_bom
	res			8		mh_stripeshot_bom
	res			9		pt_stripeshot_ready
	res			10		pt_stripeshot_ready
	res			11		pt_stripeshot_ready
	res			12		sn_stripe_shot_ready
	res			13		sn_stripe_shot_fire
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0, 0.4,0,0.4) (999, 0.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 910
		animtime		0
		alpha			(0, 1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 620
		animtime		0
		alpha			(0, 1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.3 1.2 -0.5
		lifetime		0 186
		animtime		0
		alpha			(0, 1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-0.1 1 -0.6
		lifetime		92 279
		animtime		0
		alpha			(0, 1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -0.7
		lifetime		186 372
		animtime		0
		alpha			(0, 1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-0.2 0.8 -0.5
		lifetime		279 465
		animtime		0
		alpha			(0, 1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -0.7
		lifetime		372 558
		animtime		0
		alpha			(0, 1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		200 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## stripeshot_boom ######### #
<effect>
	 id		2005
	 name		stripeshot_boom
	<list>
	res			1		mh_stripeshot_bom_03
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## stripeshot_remote ######### #
<effect>
	 id		2006
	 name		stripeshot_remote
	<list>
	res			1		mh_stripeshot_arrowmesh
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyjab ######### #
<effect>
	 id		3000
	 name		energyjab
	<list>
	res			1		pt_energyjab_action_hand
	res			2		pt_energyjab_action_hand
	res			3		sn_energy_zap_shot
	res			4		sn_energy_zap_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0, 0, 0, 0) (250,1,1,1) (999,1,1,1) 
		alpha			(0, 1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (750,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0, 0, 0, 0) (250,1,1,1) (999,1,1,1) 
		alpha			(0, 1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (750,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyjab_boom ######### #
<effect>
	 id		3001
	 name		energyjab_boom
	<list>
	res			1		mh_energyjab_boom_mesh
	res			2		pt_energyjab_boom_particle
	res			3		pt_energyjab_boom_smoke
	res			4		sn_energy_zap_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		0
		bonename		"body_u" 
		alpha			(0, 1) (500,1) (700,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,.2,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## firebolt ######### #
<effect>
	 id		3003
	 name		firebolt
	<list>
	res			1		pt_firebolt_ready_handfire
	res			2		pt_firebolt_ready_hand
	res			3		sn_fire_bolt_action
	res			4		sn_fire_bolt_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## firebolt_remote ######### #
<effect>
	 id		3004
	 name		firebolt_remote
	<list>
	res			1		mh_firebolt_remote_core
	res			2		sp_firebolt_remote_lens
	res			3		pt_firebolt_remote_firetail
	res			4		pt_firebolt_remote_firetail
	res			5		pt_firebolt_remote_firetail
	res			6		dc_firebolt_remote_light
	res			7		pt_firebolt_remote_smoke
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,1) (500, 0.5, 0, 0) (999, 0.5, 0, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -0.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,1) (500, 0.5, 0, 0) (999, 0.5, 0, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,1) (500, 0.5, 0, 0) (999, 0.5, 0, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,0,1.5) (500,0.5,0,0.5) (999,1.5,0,1.5) 
		alpha			(0,0.3) (500,1) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (300,1,1,1) (700, 1, 1, 1) (999,1.5,1.5,1.5) 
		alpha			(0,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## firebolt_boom ######### #
<effect>
	 id		3005
	 name		firebolt_boom
	<list>
	res			1		pt_firebolt_boom_boom1
	res			2		pt_firebolt_boom_boom2
	res			3		pt_firebolt_boom_explorde
	res			4		sn_fire_bolt_explosion
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1) (999,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0.1,0.1,0.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## firefury ######### #
<effect>
	 id		3006
	 name		firefury
	<list>
	res			1		mh_firefury_action_powerup
	res			2		mh_firefury_action_start
	res			3		pt_firefury_action_start
	res			4		dc_firebolt_remote_light
	res			5		mh_firefury_manfire
	res			6		mh_firefury_pillar
	res			7		mh_firefury_charge_powerup
	res			8		mh_firefury_charge_circle
	res			9		pt_firefury_charge_handfire
	res			10		pt_firefury_charge_risinglight
	res			11		pt_firefury_charge_risinglight
	res			12		pt_firefury_charge_risinglight
	res			13		pt_firefury_charge_risinglight
	res			14		mh_firefury_ready_magiccircle
	res			15		pt_firefury_ready_handfire
	res			16		mh_firefury_magiccircle_03
	res			17		sn_firefury_ready
	res			18		sn_firefury_charge
	res			19		sn_firefury_action
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		alpha			(0,0) (100,.5) (500,.2) (700,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		0
		scale			(0, 1, 1, 1) (999,0.3,0.3,0.3) 
		alpha			(0,1) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 871
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0.4,0.4,0.4) (500,0.5,0.5,0.5) (900,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 714
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0.7,0.7,0.7) (999,0.0,0.0,0.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0.3 -1 0.3
		lifetime		22 857
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0.3 -1 -0.3
		lifetime		42 857
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-0.3 -1 -0.3
		lifetime		57 857
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-0.3 -1 0.3
		lifetime		85 857
		animtime		0
		scale			(0,0.8,0.8,0.8) (999,0.8,0.8,0.8) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## firefury_boom ######### #
<effect>
	 id		3007
	 name		firefury_boom
	<list>
	res			1		dc_firefury_boom_burns
	res			2		mh_firefury_manfire
	res			3		mh_firefury_pillar
	res			4		pt_firefury_boom_smoke
	res			5		pt_firefury_boom_groundfire
	res			6		pt_firefury_boom_risingsmoke
	res			7		dc_firefury_boom_light
	res			8		qa_firefury_boom01
	res			9		pt_firefury_boom_risingfire
	res			10		pt_firefury_boom_smoke
	res			11		sn_firefury_boom
	res			12		mh_firefury_pillarscaleup
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (272,1) (818,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 666
		animtime		0
		alpha			(0,0) (50,1) (857,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,0) (150,1) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0, 0, 0, 0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\FireFury\eff_firefury_burnbone_01.skel" "effect\Skill\FireFury\eff_firefury_burnbone_01.anim" 0 3000 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .6 0
		lifetime		50 720
		animtime		0
		scale			(0,1,1,1) (700,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,0) (400,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0.5
		lifetime		416 666
		animtime		0
		scale			(0, 0.8, 0.8, 0.8) (999, 1.7, 1.7, 1.7) 
		alpha			(0,1) (800,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		83 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (272,1) (818,0.5) (900,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0, 0, 0, 0) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\FireFury\eff_firefury_burnbone_01.skel" "effect\Skill\FireFury\eff_firefury_burnbone_01.anim" 0 3000 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,0) (150,1) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball ######### #
<effect>
	 id		3009
	 name		fireball
	<list>
	res			1		mh_fireball_ready01
	res			2		mh_fireball_ready02
	res			3		sp_fireball_ready01
	res			4		pt_fireball_ready01
	res			5		sn_fireball_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0, 1) (600,.8) (899,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,1) (999,.7) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0, 2.5,0,2.5) (799,2.5,0,2.5) 
		alpha			(0, 1) (999,.7) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.2,1.2,1.2) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.4) (400,1) (999,0.7) 
		color			(0,1,1,1) (500, 0.9, 0.5, 0) (999, 0.8, 0.1, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball_remote ######### #
<effect>
	 id		3010
	 name		fireball_remote
	<list>
	res			1		mh_fireball_remote01
	res			2		sp_fireball_remote01
	res			3		pt_fireball_remote01
	res			4		pt_fireball_remote02
	res			5		dc_fireball_remote01
	res			6		sn_fireball_remote
	res			7		sp_venomlight_glow_00
	</list>
	<scene>
	 sceneid		1
	 name		remote01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,1) (400,1) (999,0.7) 
		color			(0,1,.8,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,0,1.2) (300,1.2,0,1.2) (700, 1.2,0,1.2) (999,1.5,0,1.5) 
		alpha			(0,0.2) (600,.5) (999,0.0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.3) (150,0.4) (299,0.3) 
		rotation		(0,0) (299,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (500,.6,.6,.6) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball_boom ######### #
<effect>
	 id		3011
	 name		fireball_boom
	<list>
	res			1		pt_fireball_boom01
	res			2		pt_fireball_boom02
	res			3		dc_fireball_boom01
	res			4		mh_fireball_boom01
	res			5		pt_fireball_boom04
	res			6		sn_fireball_boom
	res			7		sp_ancient_sor_soul_glow
	res			8		sp_AWK_SWD_floorcircle_01
	res			9		sp_venomlight_glow_00
	res			10		sp_portal_circle_01
	res			11		sp_fireball_remote01
	res			12		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (800,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (299,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (400,1.5,1.5,1.5) (600,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,5,5,5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gurpain ######### #
<effect>
	 id		3020
	 name		gurpain
	<list>
	res			1		mh_grupain_floorjin
	res			2		mh_grupain_jin
	res			3		mh_grupain_bom
	res			4		mh_grupain_jin
	res			5		mh_grupain_summon_01
	res			6		pt_stripeshot_charge
	res			7		mh_grupain_jin
	res			8		dc_batsum_floor
	res			9		sn_skill_grupain
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.97,.97,.97) (999,.97,.97,.97) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,0,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## gurpain_finish ######### #
<effect>
	 id		3021
	 name		gurpain_finish
	<list>
	res			1		mh_grupain_summon_02
	res			2		sp_grupain_summon
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (555,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## regulus ######### #
<effect>
	 id		3022
	 name		regulus
	<list>
	res			1		sp_regulus_floor
	res			2		mh_regulus_floorjin
	res			3		mh_regulus_bom
	res			4		mh_regulus_jin
	res			5		mh_regulus_jin
	res			6		dc_batsum_floor
	res			7		sn_skill_regulus
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4000
		alpha			(0,0) (400,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,1.1,.9) (999,.9,1.1,.9) 
		alpha			(0,.3) (500,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,0,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## regulus_finish ######### #
<effect>
	 id		3023
	 name		regulus_finish
	<list>
	res			1		sp_regulus_floor
	res			2		mh_regulus_summon_02
	res			3		mh_regulus_summon_01
	res			4		mh_regulus_summon_03
	res			5		sn_skill_regulus_boom
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,0,0,0) 
		alpha			(0,.3) (500,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (700,1.2,1.2,1.2) (999,.3,.3,.3) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## reinforcement ######### #
<effect>
	 id		3024
	 name		reinforcement
	<list>
	res			1		mh_reinforcement_jin
	res			2		mh_reinforcement_jinact_01
	res			3		mh_reinforcement_jinact_02
	res			4		mh_reinforcement_jin
	res			5		mh_reinforcement_light
	res			6		pt_reinforcement_light
	res			7		mh_reinforcement_jin
	res			8		sn_reinforement
	res			9		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (999,1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (99,.7) (199,1) (299,.7) (399,1) (499,.7) (599,1) (699,.7) (799,1) (899,.7) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (500,0) (501,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0,1.5) (999,0.3,0,.5) 
		alpha			(0,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		alpha			(0,.5) (500,0) (501,1) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireblaze ######### #
<effect>
	 id		3025
	 name		fireblaze
	<list>
	res			1		mh_fireblaze_light
	res			2		sp_fireblaze_bom
	res			3		pt_fireblaze_burn
	res			4		sp_grupain_summon
	res			5		mh_fireblaze_light_02
	res			6		sp_fireblaze_jin
	res			7		sp_fireblaze_jin
	res			8		dc_firefury_boom_burns
	res			9		qa_fireblaze_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,1) (100,.5) (200,1) (300,.4) (400,.9) (500,.3) (600,.8) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,.1,1,.1) 
		alpha			(0,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,4.2,4.2,4.2) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,6,6,6) (201,0,0,0) (400,6,6,6) (401,0,0,0) (600,6,6,6) (601,0,0,0) (800,6,6,6) (801,0,0,0) (999,6,6,6) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,4) (999,.3,1,.3) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		color			(0,.3,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.2,1.3) (999,1.3,1.2,1.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (99,.7) (199,1) (299,.7) (399,1) (499,.7) (599,1) (699,.7) (799,1) (899,.7) (999,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,2.8,2.8,2.8) 
		alpha			(0,.2) (99,.7) (199,.2) (299,.7) (399,.2) (499,.7) (599,.2) (699,.7) (799,.2) (899,.7) (999,.2) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.2,1.3) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## manacharge ######### #
<effect>
	 id		3026
	 name		manacharge
	<list>
	res			1		mh_manacharge_light
	res			2		pt_manacharge_paticle
	res			3		sp_manacharge_floor
	res			4		sn_mana_charge
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.5) (200,1) (300,.7) (400,.9) (500,.7) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger ######### #
<effect>
	 id		3027
	 name		spiritdagger
	<list>
	res			1		mh_spiritdagger_sword_01
	res			2		mh_spiritdagger_sword_01
	res			3		mh_spiritdagger_sword_01
	res			4		mh_spiritdagger_sword_01
	res			5		mh_spiritdagger_create_01
	res			6		pt_reinforcement_light
	res			7		sp_regulus_floor
	res			8		sn_sprit_dagger_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		20 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		40 1000
		animtime		0
		alpha			(0,.55) (999,.55) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		60 1000
		animtime		0
		alpha			(0,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,.3,3,.3) (999,.3,3,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.5,.5,.5) 
		alpha			(0,1) (999,.3) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger_remote ######### #
<effect>
	 id		3028
	 name		spiritdagger_remote
	<list>
	res			1		mh_spiritdagger_sword_02
	res			2		mh_spiritdagger_sword_02
	res			3		mh_spiritdagger_sword_02
	res			4		mh_spiritdagger_sword_02
	res			5		mh_spiritdagger_sword_02
	res			6		sn_sprit_dagger_shot
	res			7		mh_spiritdagger_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.75) (999,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		40 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.45) (999,.45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (500,1,1,1) (999,.8,.8,.8) 
		color			(0,1,1,1) (500,1,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger_finish ######### #
<effect>
	 id		3029
	 name		spiritdagger_finish
	<list>
	res			1		mh_spiritdagger_sword_03
	res			2		mh_spiritdagger_sword_03
	res			3		mh_spiritdagger_sword_03
	res			4		mh_spiritdagger_sword_03
	res			5		mh_spiritdagger_sword_03
	res			6		sn_sprit_dagger_boom
	res			7		pt_twinslash_finishpat_01
	res			8		mh_spiritdagger_bom_01
	res			9		mh_spiritdagger_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		20 920
		animtime		0
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		40 940
		animtime		0
		alpha			(0,.8) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		60 960
		animtime		0
		alpha			(0,.7) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		80 980
		animtime		0
		alpha			(0,.6) (700,.45) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 1000
		animtime		0
		alpha			(0,.5) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (800,.1,.1,.1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,.2) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (500,.3,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ebolt ######### #
<effect>
	 id		3030
	 name		ebolt
	<list>
	res			1		pt_eboltshot_paticle_00
	res			2		pt_eboltshot_action_01
	res			3		sn_ebolt_shot_ready
	res			4		sn_ebolt_shot_fire
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ebolt_remote ######### #
<effect>
	 id		3031
	 name		ebolt_remote
	<list>
	res			1		mh_eboltshot_ebolt_01
	res			2		pt_eboltshot_paticle_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ebolt_finish ######### #
<effect>
	 id		3032
	 name		ebolt_finish
	<list>
	res			1		sp_eboltshot_boom_01
	res			2		sp_eboltshot_boom_02
	res			3		sp_eboltshot_boom_01
	res			4		sp_eboltshot_boom_02
	res			5		pt_eboltshot_paticle_02
	res			6		sn_poison_arrow_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.8) (999,.1) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (300,2,2,2) (600,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,.8) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lowerboundskin ######### #
<effect>
	 id		3033
	 name		lowerboundskin
	<list>
	res			1		mh_lowerboundskin_jin_01
	res			2		mh_lowerboundskin_jin_01
	res			3		mh_lowerboundskin_face_01
	res			4		mh_lowerboundskin_face_01
	res			5		mh_lowerboundskin_light_01
	res			6		sp_lowerboundskin_floor
	res			7		pt_lowerboundskin_paticle
	res			8		mh_lowerboundskin_face_01
	res			9		mh_lowerboundskin_face_01
	res			10		mh_lowerboundskin_face_01
	res			11		mh_lowerboundskin_face_01
	res			12		sp_blackfloor_01
	res			13		sn_lowerbound_skin
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,.5) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,.5) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, 1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, 1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.5) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icebolt ######### #
<effect>
	 id		3034
	 name		icebolt
	<list>
	res			1		pt_icebolt_gather
	res			2		pt_icebolt_action_01
	res			3		sn_ice_bolt_ready
	res			4		sn_ice_bolt_shot
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icebolt_remote ######### #
<effect>
	 id		3035
	 name		icebolt_remote
	<list>
	res			1		mh_icebolt_icemesh_01
	res			2		pt_icebolt_smoke
	res			3		mh_icebolt_icemesh_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.2,.2,.2) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,2,1.2) (999,1.2,2,1.2) 
		alpha			(0,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icebolt_finish ######### #
<effect>
	 id		3036
	 name		icebolt_finish
	<list>
	res			1		sp_icebolt_boom
	res			2		sp_icebolt_boom
	res			3		pt_icebolt_boom
	res			4		pt_icebolt_boomice_01
	res			5		pt_icebolt_boomice_02
	res			6		sn_ice_bolt_boom
	res			7		sn_ice_wave_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (500,2,2,2) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icewave ######### #
<effect>
	 id		3037
	 name		icewave
	<list>
	res			1		mh_icewave_ready
	res			2		pt_icewave_action
	res			3		sn_ice_wave_ready
	res			4		sn_ice_wave_shot
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icewave_remote ######### #
<effect>
	 id		3038
	 name		icewave_remote
	<list>
	res			1		mh_icewave_icemesh_01
	res			2		sp_icewave_lens_01
	res			3		pt_icewave_smoke
	res			4		pt_icewave_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 2.5,0,2.5) (500,2,0,2) (999,2.5,0,2.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icewave_finish ######### #
<effect>
	 id		3039
	 name		icewave_finish
	<list>
	res			1		mh_icewave_boom
	res			2		sp_icewave_boom_01
	res			3		sp_icewave_boom_01
	res			4		pt_icewave_bomsmoke_01
	res			5		pt_icewave_bomsmoke_02
	res			6		pt_icewave_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icespike ######### #
<effect>
	 id		3040
	 name		icespike
	<list>
	res			1		pt_icespike_ready_01
	res			2		mh_icespike_ready_02
	res			3		pt_icespike_action_01
	res			4		sn_ice_spike_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,0,.3,.8) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\icespike\eff_icespike_ready_01.skel" "effect\Skill\icespike\eff_icespike_ready_01.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (500,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -1.3
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.3,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## icespike_finish ######### #
<effect>
	 id		3041
	 name		icespike_finish
	<list>
	res			1		pt_icespike_boomice_01
	res			2		pt_icespike_boomice_01
	res			3		pt_icespike_boomice_01
	res			4		pt_icespike_boomice_01
	res			5		pt_icespike_boomice_01
	res			6		pt_icespike_boomice_01
	res			7		pt_icespike_iceboom_01
	res			8		mh_icespike_iceaction
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floorcrack
	res			12		sp_icespike_floorcrack_02
	res			13		sp_icespike_floorcrack_02
	res			14		sn_ice_spike_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 950
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		400 850
		animtime		0
		scale			(0,.85,.85,.85) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .8
		lifetime		300 750
		animtime		0
		scale			(0,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		200 650
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1.6
		lifetime		100 550
		animtime		0
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_action_01.skel" "effect\Skill\icespike\eff_icespike_action_01.anim" 0 700 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .05 .1
		lifetime		0 800
		animtime		0
		scale			(0,.1,.1,.1) (999,.7,.7,.7) 
		alpha			(0,.5) (999,1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 .1
		lifetime		100 900
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,2,.5) (300,0,5,2.1) (400,5,5,2.1) (999,5,5,2.1) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,2.5) (350,0,0,.9) (999,0,0,.9) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,20) (400,30) (410,0) (430,30) (999,30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,.1,0,1.8) (400,.4,0,0) (999,.4,0,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,-20) (400,-30) (410,0) (430,-30) (999,-30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,-.1,0,1.8) (400,-.4,0,0) (999,-.4,0,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icestorm ######### #
<effect>
	 id		3042
	 name		icestorm
	<list>
	res			1		sp_icestorm_jin
	res			2		sp_icestorm_jin_02
	res			3		mh_grupain_bom
	res			4		pt_icestorm_chargelight_01
	res			5		sp_icestorm_jin
	res			6		sp_icestorm_jin_02
	res			7		mh_grupain_bom
	res			8		sp_icestorm_jin
	res			9		sp_icestorm_jin
	res			10		sp_icestorm_jin_02
	res			11		sn_ice_storm_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (99,.7) (199,1) (299,.7) (399,1) (499,.7) (599,1) (699,.7) (799,1) (899,.7) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0,1) (999,0.3,0,.5) 
		alpha			(0,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## icestorm_finish ######### #
<effect>
	 id		3043
	 name		icestorm_finish
	<list>
	res			1		mh_icestorm_icemesh_01
	res			2		pt_icestorm_paticle_01
	res			3		mh_icestorm_icemesh_01
	res			4		mh_icestorm_icemesh_01
	res			5		mh_icestorm_icemesh_01
	res			6		mh_icestorm_icemesh_01
	res			7		mh_icestorm_icemesh_01
	res			8		mh_icestorm_icemesh_01
	res			9		mh_icestorm_icemesh_01
	res			10		mh_icestorm_icemesh_01
	res			11		mh_icestorm_icemesh_01
	res			12		mh_icestorm_icemesh_01
	res			13		pt_icestorm_paticle_01
	res			14		pt_icestorm_paticle_01
	res			15		pt_icestorm_paticle_01
	res			16		pt_icestorm_paticle_01
	res			17		pt_icestorm_paticle_01
	res			18		pt_icestorm_paticle_01
	res			19		pt_icestorm_paticle_01
	res			20		pt_icestorm_paticle_01
	res			21		pt_icestorm_paticle_01
	res			22		pt_icestorm_paticle_01
	res			23		qa_icestorm_boom_01
	res			24		pt_icestorm_smoke_01
	res			25		sn_ice_storm_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,1) (500,.5) (999,.0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 1
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 0
		lifetime		50 550
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	2 0 1
		lifetime		100 600
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 0 2
		lifetime		150 650
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.6 0 -1
		lifetime		200 700
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1.7 0 -2
		lifetime		250 750
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1.1
		lifetime		300 800
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1.2 0 -1.3
		lifetime		350 850
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -2
		lifetime		400 900
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 0 1.8
		lifetime		450 950
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 2
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 0 0
		lifetime		50 550
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 0 1
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1 0 2
		lifetime		150 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1.6 0 -1
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.7 0 -2
		lifetime		250 750
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 1.1
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.2 0 -1.3
		lifetime		350 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -2
		lifetime		400 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	1 0 1.8
		lifetime		450 950
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 2
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.9) (999,.7) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.skel" "effect\Skill\Icestorm\eff_icestorm_icemesh_01.anim" 0 3000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .9 0
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,.2) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lightningbolt ######### #
<effect>
	 id		3044
	 name		lightningbolt
	<list>
	res			1		pt_lightningbolt_ready
	res			2		pt_lightingbolt_action
	res			3		sn_lightning_bolt_ready
	res			4		sn_lightning_bolt_action
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (999,1,1,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lightningbolt_remote ######### #
<effect>
	 id		3045
	 name		lightningbolt_remote
	<list>
	res			1		sp_lightningbolt_bolt_01
	res			2		sp_lightningbolt_bolt_01
	res			3		pt_lightningbolt_tail
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lightningbolt_finish ######### #
<effect>
	 id		3046
	 name		lightningbolt_finish
	<list>
	res			1		sp_lightningbolt_bom_01
	res			2		sp_lightningbolt_bom_01
	res			3		sp_lightningbolt_bom_02
	res			4		sp_lightningbolt_bom_02
	res			5		pt_lightningbolt_bompat_01
	res			6		sn_lightning_bolt_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,.5,1) (999,1.2,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.2,1,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## chainlighting ######### #
<effect>
	 id		3047
	 name		chainlighting
	<list>
	res			1		mh_chainlighting_ready_01
	res			2		mh_chainlighting_ready_01
	res			3		pt_chainlighting_action
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (200,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (200,.7) (999,.2) 
		color			(0,.3,.4,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## chainlighting_remote ######### #
<effect>
	 id		3048
	 name		chainlighting_remote
	<list>
	res			1		sp_chainlighting_bolt_01
	res			2		mh_chainlighting_julgi_01
	res			3		sp_chainlighting_bolt_01
	res			4		pt_chainlighting_pat
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1.5) (999,1,1,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## chainlighting_finish ######### #
<effect>
	 id		3049
	 name		chainlighting_finish
	<list>
	res			1		pt_chainlighting_smoke_01
	res			2		sp_chainlighting_bom_01
	res			3		sp_chainlighting_bom_01
	res			4		sp_chainlighting_bom_02
	res			5		sp_chainlighting_bom_02
	res			6		pt_chainlighting_bom_01
	res			7		sp_icewave_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,0) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.7,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lightingchase ######### #
<effect>
	 id		3050
	 name		lightingchase
	<list>
	res			1		sp_lightingchase_jin_01
	res			2		sp_lightingchase_readyspark_01
	res			3		sp_lightingchase_jin_01
	res			4		sp_lightingchase_readyspark_01
	res			5		sp_lightingchase_jin_01
	res			6		sp_lightingchase_floor_02
	res			7		mh_lightingchase_spark
	res			8		sn_lightning_chase_shot
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## lightingchase_finish ######### #
<effect>
	 id		3051
	 name		lightingchase_finish
	<list>
	res			1		mh_lightingchase_lighting
	res			2		pt_lightingchase_bompat_01
	res			3		mh_lightingchase_spark
	res			4		mh_lightingchase_spark
	res			5		sp_lightingchase_floor_01
	res			6		sp_lightingchase_floor_01
	res			7		sp_lightingchase_floor_01
	res			8		mh_grupain_bom
	res			9		sp_lightingchase_floor_02
	res			10		sp_blackfloor_01
	res			11		qa_lightingchase_boom_01
	res			12		sn_lightning_chase_boom
	res			13		mh_mon_poseidon_shot_01
	res			14		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (600,.3,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 333
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		333 666
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		666 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,1.1,2) (999,2,1.1,2) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		0 550
		animtime		1
		alpha			(0,0) (300,0) (500,1) (999,0) 
		color			(0,.5,.3,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lightingcircle ######### #
<effect>
	 id		3052
	 name		lightingcircle
	<list>
	res			1		sp_lightingcircle_jin
	res			2		sp_lightingcircle_jin
	res			3		sp_lightingcircle_jin
	res			4		pt_lightingcircle_chargelight_01
	res			5		sp_lightingcircle_jin
	res			6		sp_lightingcircle_jin
	res			7		mh_lightingchase_spark
	res			8		mh_grupain_bom
	res			9		mh_grupain_bom
	res			10		mh_grupain_bom
	res			11		sp_lightingchase_floor_02
	res			12		sn_lightning_circle_ready
	res			13		sn_lightning_circle_shot
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (500,.8) (999,1) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0,1) (999,0.3,0,.5) 
		alpha			(0,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (100,.2) (200,1) (300,.2) (500,.7) (700,.5) (800,.7) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 300
		animtime		0
		scale			(0,.7,.7,.7) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lightingcircle_finish ######### #
<effect>
	 id		3053
	 name		lightingcircle_finish
	<list>
	res			1		sp_lightingcircle_circle_01
	res			2		sp_lightningbolt_bolt_01
	res			3		sp_lightningbolt_bolt_01
	res			4		sp_lightningbolt_bolt_01
	res			5		mh_lightingcircle_lighting
	res			6		mh_lightingcircle_lighting
	res			7		mh_lightingcircle_lighting
	res			8		mh_lightingcircle_lighting
	res			9		mh_lightingcircle_lighting
	res			10		mh_lightingcircle_lighting
	res			11		mh_lightingcircle_lighting
	res			12		mh_lightingcircle_lighting
	res			13		mh_lightingcircle_lighting
	res			14		mh_lightingcircle_lighting
	res			15		mh_lightingcircle_lighting
	res			16		mh_lightingcircle_lighting
	res			17		pt_lightingcircle_bompat
	res			18		sp_lightingcircle_bomjin
	res			19		sp_lightingchase_readyspark_01
	res			20		mh_grupain_bom
	res			21		sp_blackfloor_01
	res			22		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.3) (350,.8) (400,.3) (550,.8) (600,.3) (650,.8) (700,.3) (750,.8) (800,.3) (850,.8) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1.9 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 .2 1.6
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 .2 -1.6
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 0 0
		lifetime		250 350
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1
		lifetime		300 400
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 -1
		lifetime		350 450
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 0 1
		lifetime		400 500
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 0 .5
		lifetime		450 550
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.3 0 -.7
		lifetime		500 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 0 .5
		lifetime		550 650
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 1
		lifetime		600 700
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 0 -1
		lifetime		650 750
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.7 0 -1.2
		lifetime		700 800
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (300,.4) (400,.8) (500,.4) (600,.8) (700,.4) (800,.8) (900,.4) (999,.8) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (300,.7) (800,.7) (999,0) 
		color			(0,.4,.5,1) (999,.4,.5,1) 
		rotation		(0,-25) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (150,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ukobach_firebolt_remote ######### #
<effect>
	 id		3060
	 name		ukobach_firebolt_remote
	<list>
	res			1		mh_firebolt_remote_core
	res			2		sp_firebolt_remote_lens
	res			3		pt_firebolt_remote_firetail
	res			4		pt_firebolt_remote_firetail
	res			5		pt_firebolt_remote_firetail
	res			6		dc_firebolt_remote_light
	res			7		pt_firebolt_remote_smoke
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,1) (500, 0.5, 0, 0) (999, 0.5, 0, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -0.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,1) (500, 0.5, 0, 0) (999, 0.5, 0, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,0.7) (999,0,0,0) 
		color			(0,1,1,1) (500, 0.5, 0, 0) (999, 0.5, 0, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,0,1.5) (500,0.5,0,0.5) (999,1.5,0,1.5) 
		alpha			(0,0.3) (500,1) (999,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (300,1,1,1) (700, 1, 1, 1) (999,1.5,1.5,1.5) 
		alpha			(0,0.3) (700,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ukobach_firebolt_boom ######### #
<effect>
	 id		3061
	 name		ukobach_firebolt_boom
	<list>
	res			1		pt_firebolt_boom_boom1
	res			2		pt_firebolt_boom_boom2
	res			3		pt_firebolt_boom_explorde
	res			4		sn_fire_bolt_explosion
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		70 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1) (999,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0.1,0.1,0.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skelbishop_fireball_remote ######### #
<effect>
	 id		3062
	 name		skelbishop_fireball_remote
	<list>
	res			1		mh_fireball_remote01
	res			2		sp_fireball_remote01
	res			3		pt_fireball_remote01
	res			4		pt_fireball_remote02
	res			5		dc_fireball_remote01
	</list>
	<scene>
	 sceneid		1
	 name		remote01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (999,1,1,1) 
		alpha			(0, 1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.9) (400,1) (999,0.7) 
		color			(0,1,.8,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,0,1.2) (300,1.2,0,1.2) (700, 1.2,0,1.2) (999,1.5,0,1.5) 
		alpha			(0,0.2) (600,.5) (999,0.0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.3) (150,0.4) (299,0.3) 
		rotation		(0,0) (299,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skelbishop_fireball_boom ######### #
<effect>
	 id		3063
	 name		skelbishop_fireball_boom
	<list>
	res			1		pt_fireball_boom01
	res			2		pt_fireball_boom02
	res			3		dc_fireball_boom01
	res			4		mh_fireball_boom01
	res			5		pt_fireball_boom04
	res			6		sn_fireball_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom01
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (299,1,1,1) (999,1,1,1) 
		alpha			(0, 1) (299,1) (999,1) 
		color			(0,1,1,1) (299,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0.4,0.4,0.4) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rakun_icewave_remote ######### #
<effect>
	 id		3064
	 name		rakun_icewave_remote
	<list>
	res			1		mh_icewave_icemesh_01
	res			2		sp_icewave_lens_01
	res			3		pt_icewave_smoke
	res			4		pt_icewave_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 2.5,0,2.5) (500,2,0,2) (999,2.5,0,2.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rakun_icewave_finish ######### #
<effect>
	 id		3065
	 name		rakun_icewave_finish
	<list>
	res			1		mh_icewave_boom
	res			2		sp_icewave_boom_01
	res			3		sp_icewave_boom_01
	res			4		pt_icewave_bomsmoke_01
	res			5		pt_icewave_bomsmoke_02
	res			6		pt_icewave_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallenbishop_icespike_finish ######### #
<effect>
	 id		3066
	 name		fallenbishop_icespike_finish
	<list>
	res			1		pt_icespike_boomice_01
	res			2		pt_icespike_boomice_01
	res			3		pt_icespike_boomice_01
	res			4		pt_icespike_boomice_01
	res			5		pt_icespike_boomice_01
	res			6		pt_icespike_boomice_01
	res			7		pt_icespike_iceboom_01
	res			8		mh_icespike_iceaction
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floorcrack
	res			12		sp_icespike_floorcrack_02
	res			13		sp_icespike_floorcrack_02
	res			14		sn_ice_spike_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 950
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		400 850
		animtime		0
		scale			(0,.85,.85,.85) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .8
		lifetime		300 750
		animtime		0
		scale			(0,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		200 650
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1.6
		lifetime		100 550
		animtime		0
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_action_01.skel" "effect\Skill\icespike\eff_icespike_action_01.anim" 0 700 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .05 .1
		lifetime		0 800
		animtime		0
		scale			(0,.1,.1,.1) (999,.7,.7,.7) 
		alpha			(0,.5) (999,1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 .1
		lifetime		100 900
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,2,.5) (300,0,5,2.1) (400,5,5,2.1) (999,5,5,2.1) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,2.5) (350,0,0,.9) (999,0,0,.9) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,20) (400,30) (410,0) (430,30) (999,30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,.1,0,1.8) (400,.4,0,0) (999,.4,0,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,-20) (400,-30) (410,0) (430,-30) (999,-30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,-.1,0,1.8) (400,-.4,0,0) (999,-.4,0,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## batsum ######### #
<effect>
	 id		3067
	 name		batsum
	<list>
	res			1		mh_batsum_bat_01
	res			2		mh_batsum_bat_01
	res			3		mh_batsum_bat_01
	res			4		mh_batsum_bat_01
	res			5		mh_batsum_bat_01
	res			6		mh_batsum_bat_01
	res			7		mh_batsum_bat_01
	res			8		mh_batsum_bat_01
	res			9		mh_batsum_bat_01
	res			10		pt_batsum_smoke_01
	res			11		pt_batsum_smoke_01
	res			12		pt_batsum_smoke_01
	res			13		pt_batsum_smoke_01
	res			14		pt_batsum_smoke_01
	res			15		pt_batsum_smoke_01
	res			16		pt_batsum_smoke_01
	res			17		pt_batsum_smoke_01
	res			18		pt_batsum_smoke_01
	res			19		mh_batsum_bat_01
	res			20		pt_batsum_smoke_01
	res			21		mh_batsum_create_01
	res			22		dc_batsum_floor
	res			23		sp_batsum_floorjin
	res			24		sp_batsum_floorjin
	res			25		sn_skill_batsum
	res			26		mh_ancient_sum_soul_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## batsum_finish ######### #
<effect>
	 id		3068
	 name		batsum_finish
	<list>
	res			1		pt_batsum_blood_01
	res			2		mh_batsum_batattack_01
	res			3		sp_batsum_batspark_01
	res			4		sp_batsum_batspark_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		100 200
		animtime		0
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,0) (100,0) (101,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		300 400
		animtime		0
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,0) (300,0) (301,1) (999,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## twinslash ######### #
<effect>
	 id		3069
	 name		twinslash
	<list>
	res			1		mh_twinslash_slash_01
	res			2		pt_twinslash_finishsmoke_01
	res			3		mh_twinslash_finishboom_01
	res			4		mh_twinslash_finishboom_01
	res			5		pt_twinslash_finishsmoke_01
	res			6		mh_twinslash_ready_01
	res			7		pt_twinslash_paticle_01
	res			8		pt_twinslash_paticle_01
	res			9		pt_twinslash_readypat_01
	res			10		sn_skill_twinslash_shot
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0, 0.2,0,1) (500, 0.2,0,2.5) (999, 0.2,0,1) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"movement" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.3 1.1 -1.2
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.1) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 -2.5
		lifetime		0 700
		animtime		0
		bonename		"movement" 
		alpha			(0,1) (500,1) (999,.1) 
		rotation		(0,150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 0 -2.7
		lifetime		300 1000
		animtime		0
		bonename		"movement" 
		alpha			(0,1) (500,1) (999,.1) 
		rotation		(0,210) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 1.1 -1.2
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (999,.1) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 1.1 -1.2
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.3 1.1 -1.2
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## twinslash_finish ######### #
<effect>
	 id		3070
	 name		twinslash_finish
	<list>
	res			1		mh_twinslash_finishslash_01
	res			2		mh_twinslash_finishwind_01
	res			3		mh_twinslash_finishboom_01
	res			4		mh_twinslash_finishboom_01
	res			5		mh_twinslash_finishboom_01
	res			6		pt_twinslash_finishsmoke_01
	res			7		pt_twinslash_finishpat_01
	res			8		sn_sprit_dagger_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.4
		lifetime		150 850
		animtime		0
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.8
		lifetime		300 1000
		animtime		0
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 -1.2
		lifetime		200 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.1 -1.1
		lifetime		200 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tarantula ######### #
<effect>
	 id		3071
	 name		tarantula
	<list>
	res			1		sp_tarantula_jin_01
	res			2		sp_tarantula_jin_02
	res			3		sp_tarantula_jin_03
	res			4		sp_tarantula_jin_03
	res			5		sp_tarantula_jin_03
	res			6		sp_tarantula_jin_03
	res			7		mh_regulus_bom
	res			8		dc_batsum_floor
	res			9		sn_skill_tarantula_ready
	res			10		sn_skill_tarantula_action
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (777,.1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (777,0,.2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.7) (888,.1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (100,0,0,0) (888,0,.4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (200,0,0,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.1) (250,1) (500,.1) (750,.5) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tarantula_finish ######### #
<effect>
	 id		3072
	 name		tarantula_finish
	<list>
	res			1		mh_regulus_summon_01
	res			2		mh_regulus_summon_02
	res			3		mh_regulus_summon_03
	res			4		pt_tarantula_smoke
	res			5		pt_tarantula_waterdrop_01
	res			6		sn_skill_tarantula_boom
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1,1,1) (999,.3,.3,.3) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,.8,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## siznimbus ######### #
<effect>
	 id		3073
	 name		siznimbus
	<list>
	res			1		sp_siznimbus_shild_01
	res			2		sp_siznimbus_shild_01
	res			3		mh_siznimbus_wind_01
	res			4		dc_skillget_floor
	res			5		pt_siznimbus_paticle
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,0,.3,1) (500,0,.1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladespin ######### #
<effect>
	 id		3074
	 name		bladespin
	<list>
	res			1		mh_bladespin_slash_01
	res			2		pt_bladespin_paticle_01
	res			3		mh_twinslash_finishboom_01
	res			4		mh_bladespin_finishslash_01
	res			5		pt_bladespin_paticle_02
	res			6		mh_twinslash_finishboom_01
	res			7		sn_skill_bladespin
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.2 -1.9
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 -1.2
		lifetime		0 1000
		animtime		1
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 1.2 -1.9
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## aldebaran ######### #
<effect>
	 id		3075
	 name		aldebaran
	<list>
	res			1		sp_aldebaran_jin_01
	res			2		sp_aldebaran_jin_02
	res			3		sp_aldebaran_jin_03
	res			4		dc_batsum_floor
	res			5		mh_regulus_bom
	res			6		sp_aldebaran_jin_03
	res			7		sp_aldebaran_jin_01
	res			8		sp_regulus_floor
	res			9		sn_skill_tarantula_ready
	res			10		sn_skill_tarantula_action
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.5,.3,1) (500,0,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.3,1) (500,0,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.3,1) (500,0,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aldebaran_finish ######### #
<effect>
	 id		3076
	 name		aldebaran_finish
	<list>
	res			1		mh_regulus_summon_02
	res			2		mh_regulus_summon_03
	res			3		pt_aldebaran_paticle
	res			4		sn_skill_regulus_boom
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tentator ######### #
<effect>
	 id		3077
	 name		tentator
	<list>
	res			1		sp_tentator_jin_01
	res			2		sp_tentator_jin_02
	res			3		sp_tentator_jin_03
	res			4		dc_batsum_floor
	res			5		mh_regulus_bom
	res			6		sp_tentator_jin_02
	res			7		pt_tentator_burn_01
	res			8		sp_tentator_jin_03
	res			9		sn_skill_teatator
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.5,.3,1) (500,1,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.3,1,.3) 
		alpha			(0,.5) (999,.1) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.3,1,.3) 
		alpha			(0,1) (999,.5) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.3,1) (500,1,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.3,1,.3) 
		alpha			(0,.5) (999,.1) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## tentator_finish ######### #
<effect>
	 id		3078
	 name		tentator_finish
	<list>
	res			1		mh_regulus_summon_02
	res			2		pt_tentator_smoke_01
	res			3		sp_grupain_summon
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.3,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (555,2,2,2) (999,.5,.5,.5) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.2,1,.7) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## selaim ######### #
<effect>
	 id		3079
	 name		selaim
	<list>
	res			1		sp_selaim_jin_01
	res			2		sp_selaim_jin_02
	res			3		sp_selaim_jin_03
	res			4		dc_batsum_floor
	res			5		sp_selaim_jin_01
	res			6		sp_selaim_jin_02
	res			7		sp_selaim_jin_03
	res			8		mh_selaim_boom_01
	res			9		pt_selaim_risefire_01
	res			10		sn_skill_selaim
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,1,3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## selaim_finish ######### #
<effect>
	 id		3080
	 name		selaim_finish
	<list>
	res			1		mh_regulus_summon_02
	res			2		mh_regulus_summon_03
	res			3		pt_selaim_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## viciousthorn ######### #
<effect>
	 id		3081
	 name		viciousthorn
	<list>
	res			1		sp_viciousthorn_circle_01
	res			2		qa_viciousthorn_action_01
	res			3		sp_viciousthorn_circle_01
	res			4		mh_viciousthorn_spark_01
	res			5		sn_skill_Vicious_thorn
	res			6		dc_mon_ducemable_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (501,1,1,1) (800,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,0) (501,1) (700,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## viciousthorn_finish ######### #
<effect>
	 id		3082
	 name		viciousthorn_finish
	<list>
	res			1		mh_viciousthorn_thorn_01
	res			2		dc_batsum_floor
	res			3		mh_viciousthorn_spark_01
	res			4		sp_viciousthorn_circle_01
	res			5		dc_mon_ducemable_glow
	res			6		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-.1 0 .1
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,1,1) (800,1,1,1) (999,.6,.6,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (800,5,5,5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## flamebombing ######### #
<effect>
	 id		3083
	 name		flamebombing
	<list>
	res			1		pt_flamebombing_fire_01
	res			2		pt_flamebombing_fire_01
	res			3		pt_flamebombing_fire_01
	res			4		pt_flamebombing_fire_01
	res			5		pt_flamebombing_fire_01
	res			6		pt_flamebombing_fire_01
	res			7		pt_flamebombing_fire_01
	res			8		pt_flamebombing_fire_01
	res			9		pt_flamebombing_fire_01
	res			10		pt_flamebombing_fire_01
	res			11		pt_flamebombing_fire_01
	res			12		pt_flamebombing_fire_01
	res			13		pt_flamebombing_flame_01
	res			14		pt_flamebombing_flame_01
	res			15		pt_flamebombing_flame_01
	res			16		pt_flamebombing_flame_01
	res			17		pt_flamebombing_flame_01
	res			18		pt_flamebombing_flame_01
	res			19		pt_flamebombing_flame_01
	res			20		pt_flamebombing_flame_01
	res			21		pt_flamebombing_flame_01
	res			22		pt_flamebombing_flame_01
	res			23		pt_flamebombing_flame_01
	res			24		pt_flamebombing_flame_01
	res			25		dc_flamebombing_ground_01
	res			26		dc_flamebombing_ground_01
	res			27		dc_flamebombing_ground_01
	res			28		dc_flamebombing_ground_01
	res			29		dc_flamebombing_ground_01
	res			30		dc_flamebombing_ground_01
	res			31		dc_flamebombing_ground_01
	res			32		dc_flamebombing_ground_01
	res			33		dc_flamebombing_ground_01
	res			34		dc_flamebombing_ground_01
	res			35		dc_flamebombing_ground_01
	res			36		dc_flamebombing_ground_01
	res			37		sp_flamebombing_fire_01
	res			38		sp_flamebombing_fire_01
	res			39		sp_flamebombing_fire_01
	res			40		sp_flamebombing_fire_01
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	res			51		sp_flamebombing_bombing_01
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		randomstart		false
		active			true
		bone_animation	"F10" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"F11" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"F12" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 .3 0
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 .3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 .3 0
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 .3 0
		lifetime		380 580
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 .3 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 .3 0
		lifetime		450 600
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .3 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 .3 0
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 .3 0
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 .1 0
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 .1 0
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 .1 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,0) (120,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"boom12" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		380 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		420 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"boom12" "effect\Skill\FlameBombing\eff_flamebombing_01.skel" "effect\Skill\FlameBombing\eff_flamebombing_01.anim" 0 3000 0
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 2.5 0
		lifetime		30 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 2.5 0
		lifetime		60 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (450,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		1
		scale			(0,.2,0,0) (999,.2,0,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (700,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.2,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 -4
		lifetime		200 950
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## flamebombing_finish ######### #
<effect>
	 id		3084
	 name		flamebombing_finish
	<list>
	res			1		pt_firebolt_boom_explorde
	res			2		pt_firebolt_boom_boom2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## iceblanket ######### #
<effect>
	 id		3085
	 name		iceblanket
	<list>
	res			1		sp_iceblanket_ice_01
	res			2		sp_iceblanket_ice_01
	res			3		sp_iceblanket_ice_01
	res			4		sp_iceblanket_ice_01
	res			5		sp_iceblanket_ice_01
	res			6		sp_iceblanket_ice_01
	res			7		sp_iceblanket_ice_01
	res			8		sp_iceblanket_ice_01
	res			9		sp_iceblanket_ice_01
	res			10		sp_iceblanket_ice_01
	res			11		sp_iceblanket_ice_01
	res			12		sp_iceblanket_ice_01
	res			13		mh_iceblanket_iceob_01
	res			14		pt_iceblanket_smoke_01
	res			15		pt_iceblanket_smoke_01
	res			16		pt_iceblanket_smoke_01
	res			17		pt_iceblanket_smoke_01
	res			18		pt_iceblanket_smoke_01
	res			19		pt_iceblanket_smoke_01
	res			20		pt_iceblanket_smoke_01
	res			21		pt_iceblanket_smoke_01
	res			22		pt_iceblanket_smoke_01
	res			23		pt_iceblanket_smoke_01
	res			24		pt_iceblanket_smoke_01
	res			25		pt_iceblanket_smoke_01
	res			26		mh_iceblanket_freez_01
	res			27		pt_iceblanket_boom_01
	res			28		pt_iceblanket_boom_01
	res			29		pt_iceblanket_boom_01
	res			30		pt_iceblanket_boom_01
	res			31		pt_iceblanket_boom_01
	res			32		pt_iceblanket_boom_01
	res			33		pt_iceblanket_boom_01
	res			34		pt_iceblanket_boom_01
	res			35		pt_iceblanket_boom_01
	res			36		pt_iceblanket_boom_01
	res			37		pt_iceblanket_boom_01
	res			38		pt_iceblanket_boom_01
	res			39		sp_iceblanket_jin_01
	res			40		sp_iceblanket_jin_01
	res			41		sp_iceblanket_jin_01
	res			42		sp_iceblanket_jin_01
	res			43		sp_iceblanket_jin_01
	res			44		pt_iceblanket_jinpat_01
	res			45		sp_iceblanket_jin_02
	res			46		sp_iceblanket_jin_02
	res			47		sp_con_aldebaran_glow
	res			48		mh_regulus_bom
	res			49		qa_icestorm_boom_01
	res			50		sn_skill_ice_blanket
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		randomstart		false
		active			true
		bone_animation	"I08" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"I09" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"I10" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"I11" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"I12" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		222 422
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		450 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"boom12" "effect\Skill\IceBlanket\eff_iceblanket_01.skel" "effect\Skill\IceBlanket\eff_iceblanket_01.anim" 0 3000 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2.5 0
		lifetime		30 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2.5 0
		lifetime		60 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (450,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.2,0,0) (999,.2,0,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (700,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 -4
		lifetime		150 950
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## iceblanket_finish ######### #
<effect>
	 id		3086
	 name		iceblanket_finish
	<list>
	res			1		pt_icebolt_boom
	res			2		pt_icebolt_boomice_01
	res			3		pt_icebolt_boomice_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crueltylightning ######### #
<effect>
	 id		3087
	 name		crueltylightning
	<list>
	res			1		sp_crueltylightning_bolt_01
	res			2		sp_crueltylightning_bolt_01
	res			3		sp_crueltylightning_bolt_01
	res			4		sp_crueltylightning_bolt_01
	res			5		sp_crueltylightning_bolt_01
	res			6		sp_crueltylightning_bolt_01
	res			7		sp_crueltylightning_bolt_01
	res			8		sp_crueltylightning_bolt_01
	res			9		sp_crueltylightning_bolt_01
	res			10		sp_crueltylightning_bolt_01
	res			11		sp_crueltylightning_bolt_01
	res			12		sp_crueltylightning_bolt_01
	res			13		pt_crueltylightning_smoke_01
	res			14		pt_crueltylightning_smoke_01
	res			15		pt_crueltylightning_smoke_01
	res			16		pt_crueltylightning_smoke_01
	res			17		pt_crueltylightning_smoke_01
	res			18		pt_crueltylightning_smoke_01
	res			19		pt_crueltylightning_smoke_01
	res			20		pt_crueltylightning_smoke_01
	res			21		pt_crueltylightning_smoke_01
	res			22		pt_crueltylightning_smoke_01
	res			23		pt_crueltylightning_smoke_01
	res			24		pt_crueltylightning_smoke_01
	res			25		mh_crueltylightning_julgi_01
	res			26		sp_crueltylightning_boom_01
	res			27		sp_crueltylightning_boom_01
	res			28		sp_crueltylightning_boom_01
	res			29		sp_crueltylightning_boom_01
	res			30		sp_crueltylightning_boom_01
	res			31		sp_crueltylightning_boom_01
	res			32		sp_crueltylightning_boom_01
	res			33		sp_crueltylightning_boom_01
	res			34		sp_crueltylightning_boom_01
	res			35		sp_crueltylightning_boom_01
	res			36		sp_crueltylightning_boom_01
	res			37		sp_crueltylightning_boom_01
	res			38		pt_crueltylightning_boom_02
	res			39		pt_crueltylightning_boom_02
	res			40		pt_crueltylightning_boom_02
	res			41		pt_crueltylightning_boom_02
	res			42		pt_crueltylightning_boom_02
	res			43		pt_crueltylightning_boom_02
	res			44		pt_crueltylightning_boom_02
	res			45		pt_crueltylightning_boom_02
	res			46		pt_crueltylightning_boom_02
	res			47		pt_crueltylightning_boom_02
	res			48		pt_crueltylightning_boom_02
	res			49		pt_crueltylightning_boom_02
	res			50		mh_crueltylighting_spark_01
	res			51		pt_lightingchase_bompat_01
	res			52		pt_lightingchase_bompat_01
	res			53		pt_lightingchase_bompat_01
	res			54		pt_lightingchase_bompat_01
	res			55		pt_lightingchase_bompat_01
	res			56		pt_lightingchase_bompat_01
	res			57		pt_lightingchase_bompat_01
	res			58		pt_lightingchase_bompat_01
	res			59		pt_lightingchase_bompat_01
	res			60		pt_lightingchase_bompat_01
	res			61		pt_lightingchase_bompat_01
	res			62		pt_lightingchase_bompat_01
	res			63		dc_batsum_floor
	res			64		dc_batsum_floor
	res			65		dc_batsum_floor
	res			66		dc_batsum_floor
	res			67		dc_batsum_floor
	res			68		dc_batsum_floor
	res			69		dc_batsum_floor
	res			70		dc_batsum_floor
	res			71		dc_batsum_floor
	res			72		dc_batsum_floor
	res			73		dc_batsum_floor
	res			74		dc_batsum_floor
	res			75		sp_crueltylightning_jin_01
	res			76		sp_crueltylightning_jin_01
	res			77		sp_crueltylightning_jin_01
	res			78		sp_crueltylightning_jin_01
	res			79		sp_crueltylightning_jin_01
	res			80		pt_crueltylightning_jinpat_01
	res			81		sp_crueltylightning_jin_02
	res			82		sp_crueltylightning_jin_02
	res			83		sp_con_aldebaran_glow
	res			84		mh_grupain_bom
	res			85		qa_icestorm_boom_01
	res			86		sn_skill_cruelty
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
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		bone_animation	"boom02" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 .1 0
		lifetime		400 550
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 .1 0
		lifetime		450 600
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .1 0
		lifetime		500 650
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 .1 0
		lifetime		550 700
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 .1 0
		lifetime		600 750
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 .1 0
		lifetime		650 800
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 .1 0
		lifetime		690 810
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 .1 0
		lifetime		730 830
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 .1 0
		lifetime		770 870
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 .1 0
		lifetime		800 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom12" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 .1 0
		lifetime		300 500
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom01" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 .1 0
		lifetime		350 550
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom02" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 .1 0
		lifetime		400 600
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom03" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 .1 0
		lifetime		450 650
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom04" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom05" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 .1 0
		lifetime		550 750
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom06" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 .1 0
		lifetime		600 800
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom07" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 .1 0
		lifetime		650 850
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom08" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 .1 0
		lifetime		690 890
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom09" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 .1 0
		lifetime		730 930
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom10" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 .1 0
		lifetime		770 970
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom11" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 .1 0
		lifetime		800 1000
		animtime		0
		alpha			(0,.3) (150,.9) (700,.7) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"boom12" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.skel" "effect\Skill\CrueltyLightning\eff_cruelylightning_boneani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 2.5 0
		lifetime		30 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 2.5 0
		lifetime		60 300
		animtime		0
		scale			(0,3,3,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (300,1,1,1) (450,1.2,1.2,1.2) (600,1,1,1) (999,1,1,1) 
		alpha			(0,.3) (300,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.2,0,0) (999,.2,0,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,.1) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 2.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (700,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,.5) (600,.5) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.1,.5) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0 -4
		lifetime		150 950
		animtime		0
		bonename		"Bip01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crueltylightning_finish ######### #
<effect>
	 id		3088
	 name		crueltylightning_finish
	<list>
	res			1		mh_con_electric_ele
	res			2		mh_con_electric_ele
	res			3		mh_con_electric_ele
	res			4		pt_chainlighting_bom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		rotation		(0, 180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladedance ######### #
<effect>
	 id		3089
	 name		bladedance
	<list>
	res			1		mh_bladedance_slash_01
	res			2		mh_bladedance_slash_02
	res			3		mh_bladedance_slash_03
	res			4		mh_bladedance_slash_04
	res			5		mh_bladedance_slash_05
	res			6		mh_bladedance_slash_06
	res			7		mh_bladedance_wind_01
	res			8		mh_bladedance_wind_03
	res			9		mh_bladedance_wind_02
	res			10		sp_bladedance_glow_01
	res			11		sp_bladedance_glow_01
	res			12		dc_batsum_floor
	res			13		sn_skill_blade_dance
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.2 .7 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 .9
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (800,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladedance_finish ######### #
<effect>
	 id		3090
	 name		bladedance_finish
	<list>
	res			1		mh_bladedance_boom_01
	res			2		pt_bladedance_finishsmoke_01
	res			3		pt_bladedance_finishbpat_01
	res			4		sn_skill_blade_dance_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (300,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 -1.1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## servantdefend ######### #
<effect>
	 id		3091
	 name		servantdefend
	<list>
	res			1		sp_servantdefend_jin_01
	res			2		sp_servantdefend_jin_01
	res			3		sp_servantdefend_jin_01
	res			4		mh_servantdefend_wind_01
	res			5		pt_servantdefend_glowpat_01
	res			6		mh_servantdefend_wind_01
	res			7		sp_servantdefend_handglow_01
	res			8		sp_servantdefend_handglow_02
	res			9		sp_servantdefend_handglow_02
	res			10		sn_skill_servantdefend
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .11 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.75) (850,.75) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .12 0
		lifetime		200 900
		animtime		0
		scale			(0,1,1,1) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (250,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.7) (300,.3) (450,.7) (700,.3) (850,.7) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (150,.5) (300,.2) (450,.5) (700,.2) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ServantDefend\eff_servantdefend_boneani_01.skel" "effect\Skill\ServantDefend\eff_servantdefend_boneani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (900,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,0) (700,1) (850,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ServantDefend\eff_servantdefend_boneani_01.skel" "effect\Skill\ServantDefend\eff_servantdefend_boneani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (950,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (650,0) (750,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ServantDefend\eff_servantdefend_boneani_01.skel" "effect\Skill\ServantDefend\eff_servantdefend_boneani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## summonghost ######### #
<effect>
	 id		3092
	 name		summonghost
	<list>
	res			1		sp_summonghost_jin_01
	res			2		sp_summonghost_jin_01
	res			3		mh_servantdefend_wind_01
	res			4		dc_batsum_floor
	res			5		sp_servantdefend_handglow_01
	res			6		sp_servantdefend_handglow_01
	res			7		sp_summonghost_stafflight_01
	res			8		sp_summonghost_stafflight_01
	res			9		sp_summonghost_stafflight_01
	res			10		sp_summonghost_stafflight_01
	res			11		sn_skill_summon_ghost
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2,2,2) 
		alpha			(0,0) (350,.3) (400,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (400,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (800,4,4,4) 
		alpha			(0,0) (350,.3) (400,1) (500,.5) (800,0) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (400,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		1
		alpha			(0,.3) (100,.8) (900,.8) (999,.1) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,1.3,1.3,1.3) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,1.3,1.3,1.3) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.9) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.7) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.7) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.7) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## summonghost_finish ######### #
<effect>
	 id		3093
	 name		summonghost_finish
	<list>
	res			1		mh_summonghost_ghost_01
	res			2		mh_summonghost_circle_01
	res			3		dc_batsum_floor
	res			4		sp_summonghost_eyeglow_01
	res			5		sp_summonghost_eyeglow_01
	res			6		sp_summonghost_eyeglow_01
	res			7		sp_summonghost_eyeglow_01
	res			8		sp_summonghost_eyeglow_01
	res			9		sp_summonghost_eyeglow_01
	res			10		sp_summonghost_eyeglow_01
	res			11		sp_summonghost_eyeglow_01
	res			12		sp_summonghost_eyeglow_01
	res			13		sp_summonghost_eyeglow_01
	res			14		sp_summonghost_eyeglow_01
	res			15		sp_summonghost_eyeglow_01
	res			16		sp_summonghost_eyeglow_01
	res			17		sp_summonghost_eyeglow_01
	res			18		sp_summonghost_eyeglow_01
	res			19		sp_summonghost_eyeglow_01
	res			20		mh_summonghost_ghost_01
	res			21		sp_summonghost_bung_01
	res			22		sp_summonghost_floorwind_01
	res			23		sp_summonghost_floorwind_01
	res			24		pt_summonghost_spark
	res			25		sp_summonghost_bung_01
	res			26		pt_summonghost_glowpat_01
	res			27		pt_summonghost_lightpat
	res			28		pt_summonghost_floorbung_02
	res			29		qa_firefury_boom01
	res			30		pt_summonghost_smoke_01
	res			31		dc_batsum_floor
	res			32		sn_skill_summon_ghost_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		alpha			(0,1) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (200,.6) (500,.5) (900,.3) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy13" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy14" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy15" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,1,1,3) 
		randomstart		false
		active			true
		bone_animation	"Dummy16" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.skel" "effect\Skill\SummonGhost\eff_summonghost_ghost_01.anim" 0 2500 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,7,7,7) (999,9,9,9) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .15 0
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,5) (999,1,1,1) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,1,1,1) (700,7,7,7) (999,9,9,9) 
		alpha			(0,0) (500,0) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## whipattack ######### #
<effect>
	 id		3094
	 name		whipattack
	<list>
	res			1		mh_whipattck_01
	res			2		mh_whipattck_02
	res			3		mh_whipattck_03
	res			4		mh_whipattck_04
	</list>
	<scene>
	 sceneid		1
	 name		action1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,.3) (700,.3) (800,1) (900,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,.3) (500,.3) (600,1) (700,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,.3) (500,.3) (600,1) (700,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		action4
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		alpha			(0,.3) (300,.3) (400,1) (500,.3) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## poisonsword ######### #
<effect>
	 id		3095
	 name		poisonsword
	<list>
	res			1		mh_poisonsword_slash_01
	res			2		sp_poisonsword_handglow_01
	res			3		sp_poisonsword_handglow_01
	res			4		sp_eboltshot_boom_01
	res			5		sp_eboltshot_boom_01
	res			6		pt_mon_coriger_magicready1
	res			7		pt_mon_coriger_magicready1
	res			8		pt_poisonsword_readysmoke
	res			9		sp_con_tarantula_glow
	res			10		pt_bladespin_paticle_01
	res			11		mh_poisonsword_wind
	res			12		mh_poisonsword_windsword_01
	res			13		mh_poisonsword_windsword_02
	res			14		mh_poisonsword_windsword_03
	res			15		pt_poisonsword_swordsmoke_01
	res			16		pt_poisonsword_swordsmoke_01
	res			17		mh_poisonsword_poisonkeep
	res			18		mh_poisonsword_poisonkeep
	res			19		sn_skill_poison_sword
	res			20		mh_poisonsword_slash_02
	res			21		pt_bladespin_paticle_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,760) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-760) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (400,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (300,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (400,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (300,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (999,.5,0,4.5) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (999,.5,0,4.5) 
		color			(0,.5,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (999,2,2,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 -1.5
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,1) (680,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (670,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (740,1) (830,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.6 -1.5
		lifetime		550 750
		animtime		1
		scale			(0,3,3,3) (999,.3,.3,.3) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## poisonsword_finish ######### #
<effect>
	 id		3096
	 name		poisonsword_finish
	<list>
	res			1		mh_poisonsword_boom
	res			2		pt_twinslash_finishsmoke_01
	res			3		pt_poisonsword_finishpat_01
	res			4		sn_skill_poison_sword_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,0,3) (999,1,0,3) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth ######### #
<effect>
	 id		3097
	 name		infectedearth
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	res			9		sn_skill_infected
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.7
		lifetime		500 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 -.6
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.6
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_finish ######### #
<effect>
	 id		3098
	 name		infectedearth_finish
	<list>
	res			1		mh_infectedearth_hack_01
	res			2		sp_firebolt_remote_lens
	res			3		qa_infectedearth_boom_01
	res			4		pt_infectedearth_risingpat
	res			5		sp_con_tarantula_glow
	res			6		dc_infectedearth_poison_01
	res			7		dc_infectedearth_poison_02
	res			8		dc_infectedearth_poison_03
	res			9		dc_infectedearth_poison_01
	res			10		pt_poisonsword_finishpat_01
	res			11		pt_infectedearth_boomsmoke
	res			12		mh_infectedearth_boomwind
	res			13		mh_infectedearth_boomwind
	res			14		dc_firefury_boom_burns
	res			15		sn_skill_infected_earth_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .35 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,.1,1.5) (999,1,.7,1) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (750,15,15,15) (999,5,5,5) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,0,3) (999,1,0,4) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		1
		scale			(0,0,0,0) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1,) (999,1.1,2,1.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		100 800
		animtime		1
		scale			(0,1,1,1,) (999,1.1,2,1.1) 
		alpha			(0,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyshield ######### #
<effect>
	 id		3099
	 name		energyshield
	<list>
	res			1		sp_energyshield_pat
	res			2		sp_energyshield_pat
	res			3		sp_energyshield_pat
	res			4		sp_energyshield_pat
	res			5		sp_energyshield_pat
	res			6		mh_energyshield_barrier
	res			7		dc_skillget_floor
	res			8		sp_energyshield_handglow
	res			9		sp_energyshield_handglow
	res			10		pt_energyshield_expat
	</list>
	<scene>
	 sceneid		1
	 name		aciton
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\EnergyShield\eff_energyshield_startpat.skel" "effect\Skill\EnergyShield\eff_energyshield_startpat.anim" 0 1800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\EnergyShield\eff_energyshield_startpat.skel" "effect\Skill\EnergyShield\eff_energyshield_startpat.anim" 0 1800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\EnergyShield\eff_energyshield_startpat.skel" "effect\Skill\EnergyShield\eff_energyshield_startpat.anim" 0 1800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\EnergyShield\eff_energyshield_startpat.skel" "effect\Skill\EnergyShield\eff_energyshield_startpat.anim" 0 1800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,.6) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\EnergyShield\eff_energyshield_startpat.skel" "effect\Skill\EnergyShield\eff_energyshield_startpat.anim" 0 1800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,.8) (999,.3) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (499,0,0,0) (500,1,1,1) (750,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.3) (750,1) (999,0) 
		color			(0,0,.3,1) (500,0,.1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (700,.2) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,2,2,2) 
		alpha			(0,0) (300,1) (500,1) (700,.8) (800,.1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 0
		lifetime		500 1000
		animtime		1
		scale			(0,.3,0,0) (999,.3,0,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyhammer ######### #
<effect>
	 id		3100
	 name		energyhammer
	<list>
	res			1		sp_energyhammer_jin
	res			2		sp_energyhammer_jin
	res			3		mh_energyhammer_readybom_01
	res			4		mh_energyhammer_readybom_01
	res			5		pt_enegyhammer_readypat
	res			6		pt_enegyhammer_readypat_1
	res			7		sp_energyhammer_handglow
	res			8		sp_energyhammer_handglow
	res			9		sp_con_regulus_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (200,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (400,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,.3,.3,.3) (300,1,1,1) (500,.2,.3,3) (999,.2,.3,5) 
		alpha			(0,1) (450,1) (700,0) (999,0) 
		rotation		(0,0) (300,0) (500,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,.3,.3,.3) (300,1,1,1) (500,.2,.3,3) (999,.2,.3,5) 
		alpha			(0,1) (450,1) (700,0) (999,0) 
		rotation		(0,0) (300,0) (500,-60) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (600,1.8,1.8,1.8) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyhammer_finish ######### #
<effect>
	 id		3101
	 name		energyhammer_finish
	<list>
	res			1		mh_energyhammer_ham_01
	res			2		mh_energyhammer_ham_02
	res			3		mh_energyhammer_ham_03
	res			4		mh_energyhammer_boom_01
	res			5		mh_energyhammer_boom_02
	res			6		mh_energyhammer_boom_03
	res			7		sp_energyhammer_floorpat
	res			8		sp_energyhammer_floorpat
	res			9		sp_energyhammer_floorpat
	res			10		pt_energyhammer_smoke_01
	res			11		pt_energyhammer_smoke_01
	res			12		pt_energyhammer_smoke_01
	res			13		sp_energyhammer_floorpat
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		pt_energyhammer_expat
	res			17		pt_energyhammer_expat
	res			18		pt_energyhammer_expat
	res			19		dc_energyhammer_crack_02
	res			20		dc_energyhammer_crack_02
	res			21		dc_energyhammer_crack_02
	res			22		dc_energyhammer_crack_01
	res			23		dc_energyhammer_crack_01
	res			24		dc_energyhammer_crack_01
	res			25		qa_energyhammer_boom_01
	res			26		mh_energyhammer_readybom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (400,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (110,.8) (500,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (210,.8) (600,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (130,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (210,.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (410,0) (420,.8) (690,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.9 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,6,6,6) (999,3,3,3) 
		alpha			(0,0) (120,0) (130,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.7 .3 1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (210,1,1,1) (410,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,0) (210,.8) (410,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .3 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (410,0,0,0) (420,1,1,1) (620,6,6,6) (999,3,3,3) 
		alpha			(0,0) (410,0) (420,.8) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.9 .3 0
		lifetime		130 330
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 .3 1
		lifetime		210 410
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 .3 -1
		lifetime		420 620
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.9 .5 0
		lifetime		0 980
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,8,8,8) (999,10,10,10) 
		alpha			(0,0) (120,0) (130,1) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.7 .5 1
		lifetime		10 990
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (210,1,1,1) (410,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,0) (210,1) (410,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.5 .5 -1
		lifetime		20 1000
		animtime		0
		scale			(0,0,0,0) (410,0,0,0) (420,1,1,1) (620,8,8,8) (999,10,10,10) 
		alpha			(0,0) (410,0) (420,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.9 .3 0
		lifetime		110 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.7 .3 1
		lifetime		220 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 .3 -1
		lifetime		380 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.9 .3 0
		lifetime		130 630
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.7 .3 1
		lifetime		210 710
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.5 .3 -1
		lifetime		420 920
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.9 .3 0
		lifetime		130 330
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.7 .3 1
		lifetime		210 410
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.5 .3 -1
		lifetime		420 620
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.9 .3 0
		lifetime		130 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.3 0
		lifetime		200 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vulcan ######### #
<effect>
	 id		3102
	 name		vulcan
	<list>
	res			1		sp_vulcan_jin_01
	res			2		sp_vulcan_jin_02
	res			3		sp_vulcan_jin_03
	res			4		dc_batsum_floor
	res			5		mh_selaim_boom_01
	res			6		sp_vulcan_jin_02
	res			7		sp_vulcan_jin_02
	res			8		sp_vulcan_jin_03
	res			9		sp_vulcan_jin_01
	res			10		pt_vulcan_burn
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (500,1) (999,.8) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.7) (999,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.2) (999,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (500,1) (999,.8) 
		rotation		(0,-0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,.8) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vulcan_finish ######### #
<effect>
	 id		3103
	 name		vulcan_finish
	<list>
	res			1		mh_regulus_summon_03
	res			2		pt_selaim_smoke_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		250 400
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		350 500
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.4 0
		lifetime		450 600
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silpede ######### #
<effect>
	 id		3104
	 name		silpede
	<list>
	res			1		sp_silpede_jin_01
	res			2		sp_silpede_jin_02
	res			3		sp_silpede_jin_03
	res			4		sp_silpede_jin_04
	res			5		sp_silpede_jin_02
	res			6		sp_silpede_jin_04
	res			7		sp_silpede_jin_04
	res			8		sp_silpede_jin_03
	res			9		dc_batsum_floor
	res			10		mh_regulus_bom
	res			11		mh_regulus_bom
	res			12		mh_con_regulus_ele
	res			13		mh_con_regulus_ele
	res			14		pt_silpede_sparkbom_01
	res			15		sp_silpede_jin_04
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (500,.3,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (250,0) (500,.7) (750,0) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (501,1,1,1) (999,.8,.8,.8) 
		alpha			(0,1) (500,0) (501,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0.5,0) (501,0,0,0) (999,0,0.5,0) 
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		rotation		(0,360) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## silpede_finish ######### #
<effect>
	 id		3105
	 name		silpede_finish
	<list>
	res			1		mh_regulus_summon_02
	res			2		mh_regulus_summon_02
	res			3		sp_silpede_create
	res			4		sp_silpede_create
	res			5		mh_regulus_summon_03
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	-.8 2.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.8 2.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.8 2.6 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.8 2.1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## thundersphere ######### #
<effect>
	 id		3106
	 name		thundersphere
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		sp_thundersphere_circle_01
	res			3		sp_thundersphere_sphere_01
	res			4		sp_thundersphere_sphere_01
	res			5		mh_thundersphere_spark
	res			6		sp_energyshield_handglow
	res			7		sp_energyshield_handglow
	res			8		sp_con_regulus_glow
	res			9		sp_chainlighting_bolt_01
	res			10		sp_chainlighting_bolt_01
	res			11		pt_thundersphere_smoke_01
	res			12		mh_thundersphere_thunder_01
	res			13		mh_thundersphere_thunder_02
	res			14		mh_thundersphere_thunder_03
	res			15		mh_thundersphere_thunder_04
	res			16		mh_thundersphere_thunder_03
	res			17		mh_thundersphere_thunder_04
	res			18		mh_thundersphere_wind_01
	res			19		mh_thundersphere_wind_02
	res			20		mh_thundersphere_wind_03
	res			21		mh_thundersphere_wind_04
	res			22		mh_thundersphere_wind_05
	res			23		mh_thundersphere_wind_01
	res			24		sp_thundersphere_jin_01
	res			25		sp_thundersphere_jin_02
	res			26		sp_thundersphere_jin_03
	res			27		sp_thundersphere_jin_03
	res			28		sp_thundersphere_jin_03
	res			29		sp_thundersphere_jin_03
	res			30		sp_con_regulus_glow
	res			31		pt_thundersphere_chargepat_01
	res			32		pt_thundersphere_smoke_02
	res			33		pt_thundersphere_smoke_02
	res			34		pt_thundersphere_smoke_02
	res			35		pt_thundersphere_smoke_02
	res			36		mh_thundersphere_wind_02
	res			37		qa_thundersphere_ready_01
	res			38		qa_thundersphere_action_01
	res			39		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.2 1.75 .2
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 -1.1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (800,1) (850,0) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -1.1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (550,1) (800,1) (850,0) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,1) (999,1,1,7) 
		alpha			(0,1) (999,0.1) 
		color			(0,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.3 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (775,1) (800,1) (825,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (850,0) (875,1) (900,1) (925,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (850,0) (875,1) (900,1) (925,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.3 -.1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (775,1) (800,1) (825,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (720,0) (721,1) (800,1) (900,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (750,0) (751,1) (830,1) (930,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (770,0) (771,1) (890,1) (990,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (760,0) (761,1) (950,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -7
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (100,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (100,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.3 .3 -4
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (200,2,1.5,5) (800,3,1.5,5) (999,3,1,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.01,0) (999,0,.01,-1) 
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,1,0,3) (999,.5,0,4) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-1.1) (999,0,1.3,-1.1) 
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 -3
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .1 -5
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .1 -7
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .1 -9
		lifetime		850 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (720,0) (721,1) (800,1) (900,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		700 999
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## thundersphere_finish ######### #
<effect>
	 id		3107
	 name		thundersphere_finish
	<list>
	res			1		pt_silpede_sparkbom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## burstphoenix ######### #
<effect>
	 id		3108
	 name		burstphoenix
	<list>
	res			1		mh_phoenix_01
	res			2		pt_brustphoenix_feather_01
	res			3		pt_brustphoenix_feather_01
	res			4		pt_brustphoenix_feather_01
	res			5		mh_burstphoenix_wind_01
	res			6		mh_burstphoenix_wind_02
	res			7		mh_burstphoenix_wind_03
	res			8		sp_burstphoenix_handglow_01
	res			9		sp_burstphoenix_handglow_01
	res			10		mh_phoenix_01
	res			11		mh_phoenix_01
	res			12		sp_burstphoenix_fire_01
	res			13		sp_burstphoenix_fire_01
	res			14		sp_burstphoenix_fire_01
	res			15		sp_burstphoenix_fire_01
	res			16		pt_burstphoenix_firesmoke
	res			17		pt_burstphoenix_pat_01
	res			18		dc_batsum_floor
	res			19		sp_burstphoenix_jin_01
	res			20		sp_burstphoenix_jin_02
	res			21		sp_burstphoenix_jin_03
	res			22		pt_burstphoenix_firesmoke
	res			23		dc_burstphoenix_floorlight_01
	res			24		mh_regulus_summon_03
	res			25		sp_burstphoenix_createfloor_01
	res			26		sp_burstphoenix_createfloor_01
	res			27		qa_phoenix_create_01
	res			28		mh_ancient_sor_soul_att3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (651,1) (720,1) (830,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (681,1) (750,1) (870,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (710,0) (711,1) (780,1) (920,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\ThunderSphere\SSSSS.skel" "effect\Skill\BurstPhoenix\SSSSSP.anim" 0 2500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\ThunderSphere\SSSSS.skel" "effect\Skill\BurstPhoenix\SSSSSP.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone06" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone10" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,-90) (900,-260) (999,-280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .7 1
		lifetime		100 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 1
		lifetime		150 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .7 1
		lifetime		200 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## burstphoenix_finish ######### #
<effect>
	 id		3109
	 name		burstphoenix_finish
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		boom
	</scene>

</effect>
# ######## freezingspirit ######### #
<effect>
	 id		3110
	 name		freezingspirit
	<list>
	res			1		mh_freezingspirit_elf_01
	res			2		sp_freezingspirit_jin_01
	res			3		sp_freezingspirit_jin_02
	res			4		sp_freezingspirit_jin_03
	res			5		sp_freezingspirit_jin_04
	res			6		sp_freezingspirit_jin_03
	res			7		dc_batsum_floor
	res			8		mh_regulus_summon_03
	res			9		mh_freezingspirit_elf_01
	res			10		mh_freezingspirit_elf_01
	res			11		mh_icewave_ready
	res			12		sp_freezingspirit_glow_01
	res			13		sp_con_regulus_glow
	res			14		pt_servantdefend_glowpat_01
	res			15		pt_freezingspirit_finish_snow_01
	res			16		sp_energyhammer_handglow
	res			17		sp_energyhammer_handglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,.9) (850,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.8,.9,1) (250,.3,.5,1) (500,.8,.9,1) (750,.3,.5,1) (999,.8,.9,1) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (200,1,1,1) (900,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,25) (900,30) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.4,1.4,1.4) (501,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,0) (501,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .3
		lifetime		50 950
		animtime		0
		alpha			(0,0) (150,.3) (850,.3) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 .3
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (150,.15) (850,.15) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 1
		lifetime		0 300
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.2,1.5,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.skel" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 1
		lifetime		0 700
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.skel" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.anim" 0 2500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -1.5
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.skel" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.anim" 0 2500 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1.5
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.skel" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.anim" 0 2500 0
		</control>

	</scene>

</effect>
# ######## freezingspirit_finish ######### #
<effect>
	 id		3111
	 name		freezingspirit_finish
	<list>
	res			1		dc_freezingspirit_snowground_01
	res			2		dc_freezingspirit_snowground_02
	res			3		dc_freezingspirit_snowground_03
	res			4		dc_freezingspirit_snowground_01
	res			5		pt_icestorm_smoke_01
	res			6		qa_infectedearth_boom_01
	res			7		pt_freezingspirit_finish_snow_01
	res			8		mh_energyhammer_readybom_01
	res			9		mh_energyhammer_readybom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	2.1 0 -1.7
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,.9) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.9 0 -2.5
		lifetime		50 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 0 2.5
		lifetime		150 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.7,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.skel" "effect\Skill\FreezingSpirit\eff_freezingspirt_elf_01.anim" 0 2500 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1,1.5) (999,2,1,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1,1.5) (999,2,1,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ducemable_finish ######### #
<effect>
	 id		3112
	 name		ducemable_finish
	<list>
	res			1		mh_firefury_manfire
	res			2		mh_summonghost_circle_01
	res			3		pt_firefury_boom_groundfire
	res			4		dc_firefury_boom_light
	res			5		dc_firefury_boom_burns
	res			6		pt_firefury_boom_risingfire
	res			7		pt_ducemable_firecircle
	res			8		pt_ducemable_firecircle
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		sp_mon_wolffire_firecircle_01
	res			13		sp_mon_wolffire_firecircle_01
	res			14		qa_energyhammer_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.9) (200,1) (500,.7) (800,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.5 0
		lifetime		50 720
		animtime		1
		scale			(0,.8,.8,.8) (700,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,.5) (400,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		83 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999, 3.5,3.5,3.5) 
		alpha			(0,0) (272,1) (818,0.5) (900,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999, 3.5,3.5,3.5) 
		alpha			(0,0) (272,1) (818,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0, 0, 0, 0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\FireFury\eff_firefury_burnbone_01.skel" "effect\Skill\FireFury\eff_firefury_burnbone_01.anim" 0 3000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0, 0, 0, 0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\FireFury\eff_firefury_burnbone_01.skel" "effect\Skill\FireFury\eff_firefury_burnbone_01.anim" 0 3000 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		50 150
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		150 250
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 0
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 5 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## viciousmirror ######### #
<effect>
	 id		3113
	 name		viciousmirror
	<list>
	res			1		mh_viciousmirror_mirror_01
	res			2		mh_viciousmirror_mirror_01
	res			3		mh_viciousmirror_mirror_01
	res			4		mh_viciousmirror_mirror_01
	res			5		mh_viciousmirror_mirror_01
	res			6		sp_viciousmirror_swordglow_01
	res			7		sp_viciousmirror_swordglow_01
	res			8		sp_viciousmirror_swordglow_01
	res			9		sp_viciousmirror_swordglow_01
	res			10		sp_viciousmirror_swordglow_01
	res			11		sp_viciousmirror_swordglow_01
	res			12		sp_viciousmirror_swordglow_01
	res			13		sp_viciousmirror_swordglow_01
	res			14		sp_viciousmirror_swordglow_01
	res			15		sp_viciousmirror_swordglow_01
	res			16		mh_viciousmirror_boom_01
	res			17		dc_mon_elipse_floorglow
	res			18		pt_viciousmirror_readyboom
	res			19		sp_servantdefend_circle_01
	res			20		sp_servantdefend_circle_01
	res			21		pt_viciousmirror_finishboom
	res			22		pt_viciousmirror_pat_01
	res			23		qa_viciousmirror_boom_01
	res			24		mh_viciousmirror_shadow_01
	res			25		mh_viciousmirror_shadow_01
	res			26		mh_viciousmirror_shadow_01
	res			27		mh_viciousmirror_shadow_01
	res			28		mh_viciousmirror_shadow_01
	res			29		dc_viciousmirror_starjin_01
	res			30		dc_viciousmirror_starjin_01
	res			31		mh_ancient_sum_soul_att3
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,72) (999,72) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,144) (999,144) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,216) (999,216) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,.5) (700,.5) (950,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		rotation		(0,288) (999,288) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Skill\ViciousMirror\mirror_01.skel" "effect\Skill\ViciousMirror\mirror_01.anim" 0 3500 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Skill\ViciousMirror\mirror_01.skel" "effect\Skill\ViciousMirror\mirror_01.anim" 0 3500 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand2" "effect\Skill\ViciousMirror\mirror_02.skel" "effect\Skill\ViciousMirror\mirror_02.anim" 0 3500 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand2" "effect\Skill\ViciousMirror\mirror_02.skel" "effect\Skill\ViciousMirror\mirror_02.anim" 0 3500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand3" "effect\Skill\ViciousMirror\mirror_03.skel" "effect\Skill\ViciousMirror\mirror_03.anim" 0 3500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand3" "effect\Skill\ViciousMirror\mirror_03.skel" "effect\Skill\ViciousMirror\mirror_03.anim" 0 3500 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand4" "effect\Skill\ViciousMirror\mirror_04.skel" "effect\Skill\ViciousMirror\mirror_04.anim" 0 3500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand4" "effect\Skill\ViciousMirror\mirror_04.skel" "effect\Skill\ViciousMirror\mirror_04.anim" 0 3500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand5" "effect\Skill\ViciousMirror\mirror_05.skel" "effect\Skill\ViciousMirror\mirror_05.anim" 0 3500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.1) (300,.5) (700,.5) (900,.1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand5" "effect\Skill\ViciousMirror\mirror_05.skel" "effect\Skill\ViciousMirror\mirror_05.anim" 0 3500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		alpha			(0,1) (500,.9) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 4.7 0
		lifetime		770 870
		animtime		0
		scale			(0,1,1,.3) (999,1,0.1,15) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		150 300
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,0.5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		200 300
		animtime		0
		scale			(0,0,0,0) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		170 270
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,72) (999,72) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,144) (999,144) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,216) (999,216) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,288) (999,288) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (700,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (900,0) (930,1) (950,1) (970,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## viciousmirror_finish ######### #
<effect>
	 id		3114
	 name		viciousmirror_finish
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		boom
	</scene>

</effect>
# ######## venomlight ######### #
<effect>
	 id		3115
	 name		venomlight
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		sp_venomlight_shot_01
	res			4		sp_venomlight_shot_01
	res			5		sp_venomlight_shot_01
	res			6		sp_con_tarantula_glow
	res			7		sp_venomlight_jin_01
	res			8		sp_venomlight_jin_01
	res			9		sp_venomlight_jin_01
	res			10		mh_regulus_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1.5
		lifetime		620 720
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .15 -.1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,.8) (400,.6) (600,.8) (800,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .35 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .25 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## venomlight_remote ######### #
<effect>
	 id		3116
	 name		venomlight_remote
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		sp_venomlight_remote_01
	res			4		sp_venomlight_remote_01
	res			5		pt_venomlihgt_remotesmoke_01
	res			6		pt_venomlihgt_remotesmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\VenomLight\eff_venomlight_remote_01.skel" "effect\Skill\VenomLight\eff_venomlight_remote_01.anim" 0 500 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.8) (999,.8) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\VenomLight\eff_venomlight_remote_01.skel" "effect\Skill\VenomLight\eff_venomlight_remote_01.anim" 0 500 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\VenomLight\eff_venomlight_remote_01.skel" "effect\Skill\VenomLight\eff_venomlight_remote_01.anim" 0 500 0
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		remote1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.9,1.9,1.9) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\VenomLight\eff_venomlight_remote_02.skel" "effect\Skill\VenomLight\eff_venomlight_remote_02.anim" 0 500 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.8) (999,.8) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\VenomLight\eff_venomlight_remote_02.skel" "effect\Skill\VenomLight\eff_venomlight_remote_02.anim" 0 500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\VenomLight\eff_venomlight_remote_02.skel" "effect\Skill\VenomLight\eff_venomlight_remote_02.anim" 0 500 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## venomlight_finish ######### #
<effect>
	 id		3117
	 name		venomlight_finish
	<list>
	res			1		pt_tarantula_waterdrop_01
	res			2		sp_venomlight_shot_01
	res			3		sp_venomlight_shot_01
	res			4		pt_poisonsword_finishpat_01
	res			5		sp_venomlight_shot_01
	res			6		pt_venomlight_smoke
	res			7		pt_twinslash_finishsmoke_01
	res			8		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			9		sp_ancient_sum_soul_glow
	res			10		qa_firefury_boom01
	res			11		qa_lightingchase_boom_01
	res			12		sp_venomlight_glow_00
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,5) (999,1,0,5) 
		alpha			(0,1) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		boom1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,5,5,5) 
		alpha			(0,.1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (400,1.5,1.5,1.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hellburst ######### #
<effect>
	 id		3118
	 name		hellburst
	<list>
	res			1		mh_hellburst_burst_01
	res			2		mh_hellburst_burst_01_1
	res			3		pt_brustphoenix_feather_01
	res			4		pt_brustphoenix_feather_01
	res			5		sp_tarantula_jin_02
	res			6		sp_tarantula_jin_03
	res			7		sp_tarantula_jin_03
	res			8		pt_tarantula_smoke
	res			9		mh_regulus_summon_02
	res			10		mh_reinforcement_light
	res			11		pt_hellburst_jumppat_01
	res			12		mh_hellburst_shadow_01
	res			13		sp_con_tarantula_glow
	res			14		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,0) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,-2) (400,0,0,-2) (999,0,0,-2) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (500,1) (800,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,-2) (400,0,0,-2) (999,0,0,-2) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,0) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone09" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_01.anim" 0 2200 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,0) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone07" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_01.anim" 0 2200 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .15 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (650,1.5,1.5,1.5) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (650,1.5,1.5,1.5) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (650,1,1,1) (750,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.4,.9,1.4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -2
		lifetime		650 950
		animtime		1
		scale			(0,1,.5,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2.5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hellburst_finish ######### #
<effect>
	 id		3119
	 name		hellburst_finish
	<list>
	res			1		mh_hellburst_burst_02
	res			2		mh_hellburst_burst_02_1
	res			3		pt_brustphoenix_feather_01
	res			4		pt_brustphoenix_feather_01
	res			5		sp_venomlight_handglow_01
	res			6		sp_venomlight_handglow_01
	res			7		dc_firefury_boom_burns
	res			8		sp_hellburst_boomcircle_01
	res			9		sp_hellburst_boomcircle_01
	res			10		sp_hellburst_boomcircle_01
	res			11		sp_hellburst_boomcrack_01
	res			12		pt_hellburst_bompat_01
	res			13		pt_hellburst_boomjul_01
	res			14		sp_hellburst_boomcrack_02
	res			15		pt_hellburst_boomjul_01
	res			16		sp_hellburst_boomcrack_01
	res			17		pt_hellburst_expat_01
	res			18		pt_hellburst_expat_02
	res			19		sp_hellburst_groundglow_01
	res			20		sp_hellburst_groundglow_01
	res			21		sp_hellburst_groundglow_01
	res			22		sp_hellburst_groundglow_01
	res			23		pt_hellburst_burn_01
	res			24		mh_hellburst_shadow_02
	res			25		pt_infectedearth_boomsmoke
	res			26		mh_hellburst_boom_01
	res			27		sp_venomlight_handglow_01
	res			28		sp_venomlight_handglow_01
	res			29		qa_hellburst_keep_01
	res			30		qa_hellburst_boom_01
	res			31		qa_hellburst_boom_01
	res			32		dc_jumpingcrash_boom_floor
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (300,0) (800,0) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (300,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,0) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone09" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_02.anim" 0 3500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,0) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone07" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_02.anim" 0 3500 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (900,11,11,11) (999,13,13,13) 
		alpha			(0,.8) (900,.8) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_02.anim" 0 3500 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (900,11,11,11) (999,13,13,13) 
		alpha			(0,.8) (900,.8) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_02.anim" 0 3500 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		100 200
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		150 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.5 0
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		100 300
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		1
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -2
		lifetime		700 910
		animtime		1
		scale			(0,3,3,3) (999,1,1,20) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 -2
		lifetime		700 900
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.5 .1 -.4
		lifetime		350 450
		animtime		0
		scale			(0,2,2,2) (999,1,.5,7) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.5 .05 -.4
		lifetime		350 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .05 0
		lifetime		100 300
		animtime		0
		scale			(0,7,7,7) (999,20,20,20) 
		alpha			(0,0) (150,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .05 0
		lifetime		300 500
		animtime		0
		scale			(0,10,10,10) (999,15,15,15) 
		alpha			(0,0) (150,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,12,12,12) (999,16,16,16) 
		alpha			(0,0) (150,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		700 950
		animtime		0
		scale			(0,1,1,1) (999,21,21,21) 
		alpha			(0,0) (150,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		110 700
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.9) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 0
		lifetime		200 800
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (110,0) (140,1) (250,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.22 -.08 .18
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_02.anim" 0 3500 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	.22 .08 .18
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Head" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_02.anim" 0 3500 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -1.8
		lifetime		700 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (700,.9) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilcry ######### #
<effect>
	 id		3120
	 name		evilcry
	<list>
	res			1		mh_evilcry_tamala_02
	res			2		mh_evilcry_tamala_03
	res			3		pt_evilcry_boomjul_01
	res			4		sp_evilcry_crycircle_01
	res			5		sp_evilcry_crycircle_01
	res			6		sp_evilcry_crycircle_01
	res			7		sp_evilcry_crycircle_01
	res			8		sp_evilcry_crycircle_01
	res			9		sp_evilcry_crycircle_02
	res			10		sp_evilcry_crycircle_02
	res			11		sp_evilcry_crycircle_02
	res			12		sp_evilcry_crycircle_02
	res			13		sp_evilcry_crycircle_02
	res			14		sp_evilcry_crycircle_00
	res			15		sp_evilcry_crycircle_00
	res			16		sp_evilcry_crycircle_00
	res			17		sp_evilcry_crycircle_00
	res			18		sp_evilcry_crycircle_00
	res			19		dc_firefury_boom_burns
	res			20		pt_evilcry_boomjul_01
	res			21		sp_evilcry_crycircle_00
	res			22		sp_evilcry_crycircle_01
	res			23		sp_evilcry_crycircle_02
	res			24		sp_evilcry_crycircle_01
	res			25		sp_evilcry_crycircle_02
	res			26		sp_evilcry_eye_01
	res			27		sp_evilcry_eye_01
	res			28		pt_evilcry_boom_01
	res			29		pt_evilcry_boom_01
	res			30		sp_hellburst_groundglow_01
	res			31		sp_evilcry_groundglow_01
	res			32		sp_evilcry_groundglow_01
	res			33		sp_evilcry_groundglow_01
	res			34		pt_evilcry_uppat_01
	res			35		qa_ducemable_stone
	res			36		qa_evilcry_boom
	res			37		qa_evilcry_boom
	res			38		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (250,1) (300,.5) (400,0) (750,0) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		270 400
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (250,0) (330,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -.5
		lifetime		750 850
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -.5
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 -.5
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,0) (200,0) (300,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "effect\Skill\EvilCry\eff_evilcry_tamala_03.skel" "effect\Skill\EvilCry\eff_evilcry_tamala_03.anim" 0 4000 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,0) (200,0) (300,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "effect\Skill\EvilCry\eff_evilcry_tamala_03.skel" "effect\Skill\EvilCry\eff_evilcry_tamala_03.anim" 0 4000 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -.3
		lifetime		250 450
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -.3
		lifetime		720 820
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.3,.4) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .05 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .03 0
		lifetime		260 350
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .03 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .03 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		50 235
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		240 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crosshack ######### #
<effect>
	 id		3121
	 name		crosshack
	<list>
	res			1		mh_crosshack_swordshadow_01
	res			2		mh_crosshack_swordshadow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crosshack_finish ######### #
<effect>
	 id		3122
	 name		crosshack_finish
	<list>
	res			1		pt_crosshack_finishpat_01
	res			2		pt_crosshack_finishpat_02
	res			3		pt_crosshack_boom_01
	res			4		pt_crosshack_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		boom1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energybolt ######### #
<effect>
	 id		3123
	 name		energybolt
	<list>
	res			1		pt_energyjab_boom_particle
	res			2		sp_energyshield_handglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (800,1,1,1) (999,0,0,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energybolt_remote ######### #
<effect>
	 id		3124
	 name		energybolt_remote
	<list>
	res			1		sp_energybolt_core_01
	res			2		sp_energybolt_remote_01
	res			3		sp_energybolt_remote_01
	res			4		sp_energybolt_remote_01
	res			5		sp_energybolt_remote_01
	res			6		sp_energybolt_remote_01
	res			7		sp_energybolt_remote_01
	res			8		sp_energybolt_remote_01
	res			9		sp_energybolt_remote_01
	res			10		sp_energybolt_core_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (500,.8) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		1 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,1.5) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.15) (999,0,0,1.65) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.3) (999,0,0,1.8) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.45) (999,0,0,1.95) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 999
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.6) (999,0,0,2.05) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.9,.9,.9) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.75) (999,0,0,1.1) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.5,.5,.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,1.1) (999,0,0,2.2) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (333,1.5,1.5,1.5) (334,.5,.5,.5) (666,1.5,1.5,1.5) (667,.5,.5,.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (500,.8) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energybolt_finish ######### #
<effect>
	 id		3125
	 name		energybolt_finish
	<list>
	res			1		sp_energybolt_boom_01
	res			2		sp_energybolt_boom_01
	res			3		pt_energybolt_smoke_01
	res			4		mh_energyjab_boom_mesh
	res			5		pt_energybolt_boompat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4.3,4.3,4.3) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## portal ######### #
<effect>
	 id		3126
	 name		portal
	<list>
	res			1		sp_portal_circle_01
	res			2		pt_portal_smoke_01
	res			3		sp_portal_circle_01
	res			4		sp_portal_scru_01
	res			5		sp_portal_scru_01
	res			6		pt_portal_smoke_02
	res			7		sp_portal_circle_02
	res			8		sp_portal_circle_02
	res			9		sp_portal_circle_02
	res			10		sp_portal_soul_01
	res			11		sp_portal_soul_02
	res			12		sp_portal_soul_03
	res			13		sp_portal_soul_02
	res			14		sp_portal_soul_01
	res			15		sp_portal_soul_03
	res			16		sp_portal_soul_01
	res			17		sp_portal_soul_02
	res			18		sp_portal_soul_01
	res			19		sp_portal_soul_02
	res			20		sp_portal_soul_03
	res			21		sp_portal_soul_01
	res			22		sp_portal_soul_03
	res			23		sp_portal_soul_01
	res			24		pt_portal_pat_01
	res			25		sp_portal_boom_01
	res			26		sp_portal_boom_01
	res			27		sp_portal_boom_01
	res			28		pt_portal_pat_02
	res			29		sp_portal_redglow
	res			30		mh_strikeshot_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		100 400
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		200 500
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,100) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		400 700
		animtime		1
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		<control>
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		active			true
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		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
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		<control>
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		active			true
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		animtime		1
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		alpha			(0,1) (500,1) (999,0) 
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		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		700 1000
		animtime		1
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		alpha			(0,1) (500,1) (999,0) 
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		randomstart		false
		active			true
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		<control>
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		active			true
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		lifetime		400 800
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
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		active			true
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		<control>
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		active			true
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		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,300) (999,-300) 
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		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
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		<control>
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		active			true
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		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,600) (999,1300) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
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		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,-400) (999,-1100) 
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		active			true
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		<control>
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		active			true
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		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,100) (999,1020) 
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		active			true
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		<control>
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		active			true
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		color			(0,1,1,1) (999,1,0,0) 
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
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		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		animtime		0
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		<control>
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		active			true
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		animtime		0
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		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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	</scene>

	<scene>
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	 name		ready
		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		450 1000
		animtime		1
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,.5,.5) (999,1,1,1) 
		rotation		(0,-41) (999,0) 
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		<control>
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		<control>
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		active			true
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		animtime		1
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		<control>
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		animtime		1
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		rotation		(0,130) (999,0) 
		randomstart		false
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		<control>
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		<control>
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		animtime		1
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,.3,.3) (999,1,1,1) 
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		<control>
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		animtime		0
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		<control>
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		animtime		0
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		<control>
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		animtime		0
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		active			false
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		<control>
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		active			true
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		animtime		1
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		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-720) (999,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		1
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		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,1,1,1) 
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		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
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		<control>
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		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
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		color			(0,1,1,1) (999,1,0,0) 
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		active			true
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		<control>
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		active			true
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		animtime		1
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		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
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		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,.8) (600,.6) (999,.1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 3.5 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		100 1000
		animtime		1
		scale			(0,0,0,0) (200,1,1,1) (300,.7,.7,.7) (400,1,1,1) (500,.8,.8,.8) (600,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (300,1,0,0) (999,1,.5,.5) 
		randomstart		false
		active			true
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	</scene>

	<scene>
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	 name		finish
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		animtime		1
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		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
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		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			true
		startposition	0 1.5 0
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		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
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		<control>
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		active			true
		startposition	0 1.5 0
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		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		rotation		(0,-720) (999,-999) 
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		active			true
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			true
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		animtime		1
		alpha			(0,0) (200,.7) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.3,.3) 
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		<control>
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		active			false
		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		startposition	0 0 0
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		animtime		0
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		active			false
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		<control>
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		active			true
		startposition	0 1.5 0
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		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
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		rotation		(0,0) (999,300) 
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		1
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-240) 
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		active			true
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		<control>
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		active			true
		startposition	0 1.5 0
		lifetime		200 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,200) 
		randomstart		false
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		<control>
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		startposition	0 0 0
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		animtime		0
		randomstart		false
		active			false
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		<control>
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		<control>
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		startposition	0 0 0
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		randomstart		false
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		<control>
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		startposition	0 0 0
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		active			false
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		<control>
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		startposition	0 0 0
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		<control>
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		startposition	0 0 0
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		animtime		0
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		<control>
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		startposition	0 0 0
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		<control>
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		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
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		<control>
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		startposition	0 0 0
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		animtime		0
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		<control>
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		startposition	0 0 0
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		<control>
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		startposition	0 0 0
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		<control>
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		active			true
		startposition	0 1.5 0
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		<control>
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		animtime		1
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		startposition	0 1.5 0
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		animtime		1
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		active			true
		startposition	0 1.5 0
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		animtime		1
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		alpha			(0,0) (200,.8) (600,.6) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## throw ######### #
<effect>
	 id		3127
	 name		throw
	<list>
	</list>
</effect>
# ######## multythrow ######### #
<effect>
	 id		3128
	 name		multythrow
	<list>
	res			1		mh_multythrow_wind_01
	res			2		mh_multythrow_knife_01
	res			3		dc_victory_ground_01
	res			4		sp_multythrow_circle
	res			5		sp_multythrow_circle
	res			6		sp_multythrow_circle
	res			7		sp_multythrow_circle
	res			8		sp_multythrow_circle
	res			9		sp_multythrow_circle
	res			10		sp_multythrow_circle
	res			11		pt_multythrow_firepat_01
	res			12		mh_WWWW
	res			13		mh_multythrow_bom
	res			14		mh_multythrow_bom
	res			15		mh_multythrow_bom
	res			16		mh_multythrow_bom
	res			17		mh_multythrow_bom
	res			18		mh_multythrow_bom
	res			19		mh_multythrow_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (370,1) (470,0) (999,0) 
		color			(0,1,1,1) (370,1,.8,.7) (470,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,2.5,2.5,2.5) (800,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,.8) (600,.7) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,40) (999,2040) 
		randomstart		false
		active			true
		bone_animation	"Dummy00" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,-70) (999,-2070) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,20) (999,2020) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,-110) (999,-2110) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,120) (999,2120) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,20) (999,-2020) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,-40) (999,2040) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\MultyThrow\eff_multythrow_knife_01.skel" "effect\Skill\MultyThrow\eff_multythrow_knife_01.anim" 0 2200 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 -.5
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -.65
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 1.5 -.7
		lifetime		600 1000
		animtime		0
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 .9 -.6
		lifetime		700 1000
		animtime		0
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.05 1.4 -.9
		lifetime		800 1000
		animtime		0
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.3 -1.2
		lifetime		800 980
		animtime		1
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 1 -1.3
		lifetime		890 990
		animtime		1
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.6 1.3 -1.1
		lifetime		900 1000
		animtime		1
		alpha			(0,1) (500,1) (990,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## multythrow_finish ######### #
<effect>
	 id		3129
	 name		multythrow_finish
	<list>
	res			1		mh_stripeshot_bom_03
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.7,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilsclaw ######### #
<effect>
	 id		3130
	 name		evilsclaw
	<list>
	res			1		mh_evilsclaw_tamala_02
	res			2		mh_evilsclaw_tamala_03
	res			3		pt_evilcry_boomjul_01
	res			4		pt_evilcry_uppat_01
	res			5		sp_hellburst_groundglow_01
	res			6		sp_evilcry_crycircle_00
	res			7		pt_tarantula_smoke
	res			8		pt_tarantula_smoke
	res			9		sp_evilsclaw_glow_01
	res			10		sp_hellburst_groundglow_01
	res			11		pt_evilcry_boom_01
	res			12		pt_evilcry_boom_01
	res			13		mh_evilsclaw_slash_01
	res			14		sp_evilsclaw_boom_01
	res			15		sp_evilsclaw_boom_02
	res			16		sp_mon_ducemable_handboom
	res			17		sp_evilsclaw_boom_01
	res			18		mh_evilsclaw_shadow_01
	res			19		pt_evilsclaw_finishpat_01
	res			20		qa_evilcry_boom
	res			21		qa_evilcry_boom
	res			22		dc_firefury_boom_burns
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,1) (400,.3) (800,.3) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (250,.8) (800,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		170 300
		animtime		1
		scale			(0,2,2,2) (999,.2,.2,12) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.7,.7) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		150 250
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		150 300
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		150 250
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		850 950
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.2) (999,1,.5,.2) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\EvilsClaw\eff_evilsclaw_tamala_03.skel" "effect\Skill\EvilsClaw\eff_evilsclaw_tamala_03.anim" 0 3300 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		800 1000
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		150 350
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		800 999
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.9) (999,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -1.5
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -1.5
		lifetime		810 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1.5
		lifetime		850 930
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 -1.5
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -1.5
		lifetime		800 870
		animtime		1
		scale			(0,1,1,3) (999,.1,.1,6) 
		alpha			(0,1) (999,.3) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 350
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (50,.7) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilsclaw_finish ######### #
<effect>
	 id		3131
	 name		evilsclaw_finish
	<list>
	res			1		pt_crosshack_boom_01
	res			2		pt_evilsclaw_finishpat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,.8,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,3) (999,.1,.1,3) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## outrage ######### #
<effect>
	 id		3132
	 name		outrage
	<list>
	res			1		mh_outrage_sphere_01
	res			2		pt_outrage_pat_01
	res			3		pt_outrage_pat_02
	res			4		pt_outrage_smoke_01
	res			5		pt_outrage_smoke_02
	res			6		sp_outrage_boomsec_01
	res			7		dc_firefury_boom_burns
	res			8		mh_con_freezingspirit_boom_01
	res			9		mh_con_freezingspirit_boom_01
	res			10		sp_outrage_boomsec_02
	res			11		sp_outrage_boomsec_02
	res			12		sp_outrage_floorboom_01
	res			13		sp_outrage_floorboom_01
	res			14		sp_outrage_floorboom_01
	res			15		sp_outrage_floorboom_01
	res			16		sp_outrage_floorboom_01
	res			17		sp_outrage_floorboom_02
	res			18		sp_outrage_floorboom_02
	res			19		sp_outrage_floorboom_02
	res			20		sp_outrage_floorboom_02
	res			21		sp_outrage_floorboom_02
	res			22		pt_outrage_boomjul_01
	res			23		pt_outrage_boomjul_00
	res			24		pt_outrage_boomjul_00
	res			25		sp_outrage_spark_01
	res			26		sp_outrage_spark_01
	res			27		sp_outrage_spark_01
	res			28		sp_outrage_spark_01
	res			29		sp_outrage_spark_01
	res			30		sp_outrage_glow_01
	res			31		sp_outrage_glow_01
	res			32		sp_portal_soul_01
	res			33		sp_portal_soul_02
	res			34		sp_portal_soul_03
	res			35		sp_portal_soul_02
	res			36		sp_portal_soul_03
	res			37		qa_hellburst_boom_01
	res			38		qa_evilcry_boom
	res			39		qa_evilcry_boom
	res			40		qa_evilcry_boom
	res			41		qa_evilcry_boom
	res			42		pt_outrage_pat_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,1) (800,1) (900,0) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		200 850
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		150 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (150,0,0,0) (200,6,6,6) (330,3,3,3) (360,6,6,6) (480,3,3,3) (510,6.5,6.5,6.5) (600,3,3,3) (630,7,7,7) (700,3,3,3) (730,8,8,8) (800,3,3,3) (830,9,9,9) (999,15,15,15) 
		alpha			(0,0) (100,0) (250,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		750 950
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,0) 
		color			(0,.9,.9,1) (999,.3,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		750 950
		animtime		1
		alpha			(0,.8) (999,0) 
		color			(0,.9,.9,1) (999,.9,.3,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		1
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		50 150
		animtime		1
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		240 290
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		370 420
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		510 560
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		660 710
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		780 830
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		240 290
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.3) 
		rotation		(0,180) (999,400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		370 420
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.3) 
		rotation		(0,180) (999,400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		510 560
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,.3) 
		rotation		(0,180) (999,400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		660 710
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.3) 
		rotation		(0,180) (999,400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		780 830
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,.3) 
		rotation		(0,180) (999,400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.7 0
		lifetime		770 800
		animtime		1
		scale			(0,3,3,3) (500,1,1,15) (999,0,0,17) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.7 0
		lifetime		400 700
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.7 0
		lifetime		550 800
		animtime		1
		scale			(0,3,3,3) (500,2,2,15) (999,0,0,0) 
		alpha			(0,.3) (400,.6) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.5 0
		lifetime		240 290
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2.5 0
		lifetime		370 420
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2.5 0
		lifetime		510 560
		animtime		1
		scale			(0,1.15,1.15,1.15) (999,1.25,1.25,1.25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2.5 0
		lifetime		660 710
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2.5 0
		lifetime		790 840
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	.5 0 -.2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"mon_03" "effect\Skill\Outrage\outrage_dummyani_01.skel" "effect\Skill\Outrage\outrage_dummyani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	.5 0 -.2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"mon_04" "effect\Skill\Outrage\outrage_dummyani_01.skel" "effect\Skill\Outrage\outrage_dummyani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 2.5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.2) 
		rotation		(0,0) (999,-260) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2.5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.2) 
		rotation		(0,90) (999,290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2.5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.2) 
		rotation		(0,0) (999,320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 2.5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.2) 
		rotation		(0,90) (999,290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 2.5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.2) 
		rotation		(0,-30) (999,290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		790 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		240 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		370 440
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		510 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		660 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2 0
		lifetime		750 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## instinctpower ######### #
<effect>
	 id		3133
	 name		instinctpower
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_punchboom_01
	res			3		sp_instinctpower_punchboom_01
	res			4		sp_instinctpower_punchglow_01
	res			5		sp_instinctpower_punchglow_01
	res			6		sp_instinctpower_floorsmoke_01
	res			7		pt_instinctpower_gather_01
	res			8		sp_instinctpower_punchboom_01
	res			9		sp_instinctpower_punchboom_01
	res			10		pt_jumpingcrash_boom_smoke
	res			11		sp_instinctpower_floorglow_01
	res			12		qa_evilcry_boom
	res			13		pt_instinctpower_boompat_01
	res			14		pt_instinctpower_boompat_01
	res			15		sp_instinctpower_punchup_01
	res			16		sp_instinctpower_punchup_01
	res			17		sp_instinctpower_punchup_01
	res			18		sp_instinctpower_punchup_01
	res			19		sp_instinctpower_punchup_01
	res			20		sp_instinctpower_punchup_01
	res			21		sp_instinctpower_punchup_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 0 1200 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,0) (300,.7) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 0 1200 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		1
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		1
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		500 800
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		300 900
		animtime		1
		alpha			(0,0) (300,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.5,.5,.5) (100,2,2,2) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.5,.5,.5) (100,2,2,2) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.5,.5,.5) (100,2,2,2) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.5,.5,.5) (100,2,2,2) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.5,.5,.5) (100,2,2,2) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Forearm" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.5,.5,.5) (100,2,2,2) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Forearm" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,.5,.5,.5) (500,4,4,4) (800,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.skel" "effect\Skill\InstinctPower\eff_instinctpower_ani_01.anim" 0 1200 0
		</control>

	</scene>

</effect>
# ######## instinctspeed ######### #
<effect>
	 id		3134
	 name		instinctspeed
	<list>
	res			1		mh_instinctspeed_wind_01
	res			2		mh_instinctspeed_wind_02
	res			3		sp_instinctspeed_monglow_01
	res			4		sp_instinctspeed_ground_01
	res			5		sp_instinctspeed_handglow_01
	res			6		sp_instinctspeed_handglow_01
	res			7		mh_instinctspeed_gatherwind_01
	res			8		mh_instinctspeed_punchwind_01
	res			9		pt_instinctpower_boompat_01
	res			10		sp_instinctpower_floorsmoke_01
	res			11		sp_instinctpower_floorsmoke_01
	res			12		qa_mon_elifea_boom
	res			13		mh_instinctspeed_con_01
	res			14		mh_instinctspeed_con_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,1) (700,1) (850,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (400,1,1,1) (550,3,3,3) (700,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.skel" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.anim" 0 1200 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.skel" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.anim" 0 1200 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.skel" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.anim" 0 1200 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (400,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,1) (999,1) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.skel" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.anim" 0 1200 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.skel" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.skel" "effect\Skill\InstinctSpeed\eff_instinctspeed_ani_01.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## rasputin_sorcerer ######### #
<effect>
	 id		3135
	 name		rasputin_sorcerer
	<list>
	res			1		mh_chainlighting_ready_01
	res			2		mh_chainlighting_ready_01
	res			3		pt_chainlighting_action
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (200,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (200,.7) (999,.2) 
		color			(0,.3,.4,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## rasputin_sorcerer_finish ######### #
<effect>
	 id		3136
	 name		rasputin_sorcerer_finish
	<list>
	res			1		pt_chainlighting_smoke_01
	res			2		sp_chainlighting_bom_01
	res			3		sp_chainlighting_bom_01
	res			4		sp_chainlighting_bom_02
	res			5		sp_chainlighting_bom_02
	res			6		pt_chainlighting_bom_01
	res			7		sp_icewave_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,0) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.7,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infernalpillar ######### #
<effect>
	 id		3137
	 name		infernalpillar
	<list>
	res			1		sp_infernalpillar_jin_01
	res			2		sp_infernalpillar_jin_02
	res			3		sp_infernalpillar_jin_03
	res			4		sp_infernalpillar_jin_04
	res			5		sp_infernalpillar_jin_01
	res			6		sp_infernalpillar_jin_04
	res			7		dc_batsum_floor
	res			8		sp_burstphoenix_createfloor_01
	res			9		sp_burstphoenix_createfloor_01
	res			10		sp_infernalpillar_floorboom_01
	res			11		sp_infernalpillar_floorboom_01
	res			12		pt_fireblaze_burn
	res			13		pt_fireblaze_burn
	res			14		sp_fireblaze_bom
	res			15		sp_fireblaze_bom
	res			16		mh_victory_wind_01
	res			17		mh_victory_wind_01
	res			18		mh_infernalpillar_gatherwind_01
	res			19		pt_fireball_remote01
	res			20		pt_fireball_remote01
	res			21		mh_infernalpillar_firepillar_01
	res			22		mh_infernalpillar_firepillar_01
	res			23		mh_infernalpillar_firepillar_01
	res			24		mh_infernalpillar_firepillar_01
	res			25		mh_infernalpillar_firepillar_01
	res			26		mh_infernalpillar_firepillar_01
	res			27		mh_infernalpillar_firepillar_02
	res			28		mh_infernalpillar_firepillar_02
	res			29		mh_infernalpillar_firepillar_02
	res			30		mh_infernalpillar_firepillar_02
	res			31		mh_infernalpillar_firepillar_02
	res			32		mh_infernalpillar_firepillar_02
	res			33		sp_infernalpillar_floorboom_01
	res			34		sp_infernalpillar_floorboom_01
	res			35		sp_infernalpillar_floorboom_01
	res			36		sp_infernalpillar_floorboom_01
	res			37		sp_infernalpillar_jin_02
	res			38		mh_firefury_pillar
	res			39		mh_firefury_pillar
	res			40		sp_infernalpillar_momglow_01
	res			41		sp_infernalpillar_momglow_01
	res			42		sp_infernalpillar_momglow_01
	res			43		sp_infernalpillar_momglow_01
	res			44		sp_infernalpillar_momglow_01
	res			45		sp_infernalpillar_momglow_01
	res			46		sp_burstphoenix_handglow_01
	res			47		sp_burstphoenix_handglow_01
	res			48		pt_infernalpillar_boomjul_01
	res			49		pt_infernalpillar_boomfinishl_01
	res			50		pt_infernalpillar_flame_01
	res			51		sp_portal_soul_01
	res			52		sp_portal_soul_02
	res			53		sp_portal_soul_03
	res			54		pt_outrage_pat_01
	res			55		sp_infernalpillar_finishcircle_01
	res			56		sp_infernalpillar_finishcircle_01
	res			57		sp_infernalpillar_blackfloor_01
	res			58		sp_infernalpillar_blackfloor_01
	res			59		sp_infernalpillar_blackfloor_01
	res			60		qa_mon_elifea_boom
	res			61		qa_mon_elipse_boom
	res			62		qa_mon_elipse_boom
	res			63		qa_viciousmirror_boom_01
	res			64		pt_infernalpillar_finishsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.6) (600,.6) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .17 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (200,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (200,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.5) (600,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .13 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,2,2,2) (201,1,1,1) (400,2,2,2) (401,1,1,1) (600,2,2,2) (601,1,1,1) (800,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (200,0) (201,.5) (400,0) (401,.5) (600,0) (601,.5) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		1
		scale			(0,.5,.5,.5) (200,2,2,2) (500,.5,.5,.5) (800,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.3) (500,.7) (800,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (500,180) (999,400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
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		unitid			61
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infernalpillar_finish ######### #
<effect>
	 id		3138
	 name		infernalpillar_finish
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		boom
	</scene>

</effect>
# ######## glacierseddy ######### #
<effect>
	 id		3139
	 name		glacierseddy
	<list>
	res			1		sp_glacierseddy_jin_01
	res			2		sp_glacierseddy_jin_02
	res			3		sp_glacierseddy_jin_03
	res			4		sp_glacierseddy_handglow_01
	res			5		sp_glacierseddy_handglow_01
	res			6		sp_glacierseddy_jin_02
	res			7		sp_glacierseddy_jin_01
	res			8		sp_glacierseddy_startboom_01
	res			9		sp_glacierseddy_startboom_01
	res			10		sp_glacierseddy_jin_03
	res			11		sp_glacierseddy_jin_03
	res			12		sp_glacierseddy_jin_03
	res			13		mh_energyhammer_readybom_01
	res			14		sp_energyhammer_handglow
	res			15		sp_energyhammer_handglow
	res			16		pt_energyhammer_expat
	res			17		pt_freezingspirit_finish_snow_01
	res			18		mh_instinctspeed_wind_01
	res			19		mh_instinctspeed_wind_02
	res			20		mh_instinctspeed_gatherwind_01
	res			21		sp_glacierseddy_jin_04
	res			22		sp_glacierseddy_jin_04
	res			23		sp_glacierseddy_jin_04
	res			24		sp_glacierseddy_jin_04
	res			25		sp_glacierseddy_jin_04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,-90) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (200,.5,1,1) (400,1,1,1) (600,.5,1,1) (800,1,1,1) (999,.5,1,1) 
		rotation		(0,90) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .12 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1,1,1) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,0) (300,.5) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,1,1,1) (400,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,0) (300,.5) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.2 0
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.2 0
		lifetime		600 700
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .12 0
		lifetime		200 400
		animtime		1
		scale			(0,1,1,1) (400,.8,.8,.8) (800,.4,.4,.4) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.12,0) (100,0,.12,0) (999,0,2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .12 0
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (400,.8,.8,.8) (800,.4,.4,.4) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.12,0) (100,0,.12,0) (999,0,2,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .12 0
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (400,.8,.8,.8) (800,.4,.4,.4) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.12,0) (100,0,.12,0) (999,0,2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.2 0
		lifetime		550 850
		animtime		1
		scale			(0,.3,.3,.3) (300,1,1,1) (500,.2,.3,3) (999,.2,.3,5) 
		alpha			(0,1) (450,1) (700,0) (999,0) 
		rotation		(0,0) (300,0) (500,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.2 0
		lifetime		550 850
		animtime		1
		scale			(0,.3,.3,.3) (300,2,2,2) (500,.2,.3,3) (999,.2,.3,5) 
		alpha			(0,1) (450,1) (700,0) (999,0) 
		rotation		(0,0) (300,0) (500,-75) (999,-75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.2 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.2,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		alpha			(0,0) (100,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		scale			(0,1.5,.5,1.5) (999,1,1,1) 
		alpha			(0,0) (200,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (300,0) (400,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .12 0
		lifetime		300 500
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .12 0
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .12 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .12 0
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .12 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## glacierseddy_finish ######### #
<effect>
	 id		3140
	 name		glacierseddy_finish
	<list>
	res			1		mh_glacierseddy_wind_01
	res			2		mh_glacierseddy_wind_01
	res			3		mh_glacierseddy_wind_01
	res			4		mh_glacierseddy_wind_01
	res			5		mh_glacierseddy_wind_01
	res			6		mh_glacierseddy_wind_01
	res			7		pt_icestorm_smoke_01
	res			8		pt_icestorm_smoke_01
	res			9		sp_icespike_floor_01
	res			10		pt_glacierseddy_pat_01
	res			11		mh_instinctspeed_wind_01
	res			12		mh_instinctspeed_wind_02
	res			13		mh_instinctspeed_wind_01
	res			14		sp_grupain_summon
	res			15		mh_glacierseddy_icebolt_01
	res			16		pt_glacierseddy_iceboltpat_01
	res			17		mh_glacierseddy_icebolt_02
	res			18		pt_glacierseddy_iceboltpat_01
	res			19		sp_glacierseddy_iceboltglow_01
	res			20		sp_glacierseddy_iceboltglow_01
	res			21		sp_glacierseddy_iceboltglow_01
	res			22		sp_glacierseddy_iceboltglow_01
	res			23		mh_glacierseddy_icebolt_01
	res			24		pt_glacierseddy_iceboltpat_01
	res			25		pt_glacierseddy_iceboltpat_01
	res			26		sp_glacierseddy_iceboltglow_01
	res			27		sp_glacierseddy_iceboltglow_01
	res			28		sp_outrage_floorboom_01
	res			29		sp_outrage_floorboom_01
	res			30		sp_outrage_floorboom_01
	res			31		sp_outrage_floorboom_01
	res			32		sp_outrage_floorboom_01
	res			33		mh_glacierseddy_icebolt_03
	res			34		sp_glacierseddy_iceboltglow_01
	res			35		pt_glacierseddy_iceboltpat_01
	res			36		qa_glacierseddy_boom
	res			37		sp_outrage_floorboom_01
	res			38		sp_outrage_floorboom_01
	res			39		sp_outrage_floorboom_01
	res			40		sp_outrage_floorboom_01
	res			41		qa_agathion_boom
	res			42		qa_ducemable_stone
	res			43		sp_con_aldebaran_glow
	res			44		mh_glacierseddy_icebolt_03
	res			45		sp_glacierseddy_iceboltglow_01
	res			46		pt_glacierseddy_iceboltpat_01
	res			47		mh_instinctspeed_wind_01
	res			48		mh_instinctspeed_wind_02
	res			49		mh_instinctspeed_wind_01
	res			50		sp_outrage_floorboom_01
	res			51		sp_outrage_floorboom_01
	res			52		sp_outrage_floorboom_01
	res			53		sp_outrage_floorboom_01
	res			54		sp_outrage_floorboom_01
	res			55		sp_glacierseddy_iceboltglow_01
	res			56		pt_glacierseddy_iceboltpat_01
	res			57		sp_glacierseddy_iceboltglow_01
	res			58		mh_glacierseddy_wind_01
	res			59		mh_glacierseddy_wind_01
	res			60		mh_glacierseddy_wind_01
	res			61		mh_glacierseddy_icebolt_02
	res			62		mh_glacierseddy_icebolt_01
	res			63		sp_glacierseddy_iceboltglow_01
	res			64		sp_glacierseddy_iceboltglow_01
	res			65		mh_glacierseddy_icebolt_01
	res			66		mh_glacierseddy_icebolt_02
	res			67		sp_glacierseddy_iceboltglow_01
	res			68		mh_glacierseddy_wind_01
	res			69		mh_glacierseddy_wind_01
	res			70		mh_glacierseddy_wind_01
	res			71		sp_icespike_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.5,.8,1) (999,.3,.5,1) 
		rotation		(0,-220) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.5,.8,1) (999,.3,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.5,.8,1) (999,.5,.8,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.8,1) (999,.5,.7,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bone1" "effect\Skill\GlaciersEddy\glacierseddy_spearani_01.skel" "effect\Skill\GlaciersEddy\glacierseddy_spearani_01.anim" 0 2000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bone2" "effect\Skill\GlaciersEddy\glacierseddy_spearani_01.skel" "effect\Skill\GlaciersEddy\glacierseddy_spearani_01.anim" 0 2000 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 700
		animtime		1
		scale			(0,3,3,3) (999,.1,.1,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,0) (200,1) (999,0) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		50 700
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (450,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .1 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## emitedflash ######### #
<effect>
	 id		3141
	 name		emitedflash
	<list>
	res			1		sp_emitedflash_jin_01
	res			2		sp_emitedflash_jin_02
	res			3		sp_emitedflash_jin_03
	res			4		sp_emitedflash_jin_04
	res			5		sp_emitedflash_jin_04
	res			6		sp_emitedflash_jin_01
	res			7		mh_con_regulus_ele
	res			8		mh_con_regulus_ele
	res			9		mh_lightingchase_spark
	res			10		mh_lightingchase_spark
	res			11		mh_grupain_summon_01
	res			12		sp_lightingchase_floor_01
	res			13		sp_lightingchase_floor_01
	res			14		sp_lightingchase_floor_01
	res			15		pt_emitedflash_arrow_01
	res			16		sp_outrage_boomsec_01
	res			17		pt_emitedflash_bompat_01
	res			18		sp_outrage_boomsec_02
	res			19		pt_outrage_boomjul_00
	res			20		pt_outrage_smoke_01
	res			21		sp_outrage_floorboom_01
	res			22		sp_outrage_floorboom_02
	res			23		sp_emitedflash_spark_01
	res			24		dc_firefury_boom_burns
	res			25		sp_emitedflash_lighting_01
	res			26		sp_icewave_lens_01
	res			27		qa_thundersphere_action_01
	res			28		mh_grupain_summon_01
	res			29		sp_glacierseddy_handglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (300,.3) (400,1) (500,.3) (600,1) (700,.3) (800,1) (900,.3) (999,1) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (900,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (200,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (200,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (201,1,1,1) (400,2,2,2) (401,1,1,1) (600,2,2,2) (999,2,2,2) 
		alpha			(0,1) (200,0) (201,1) (400,0) (401,1) (600,0) (601,1) (800,0) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (750,1.2,1.2,1.2) (850,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (300,.3) (400,1) (500,.3) (600,1) (700,.3) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,1,0) (600,0,1.2,0) (999,0,1.3,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		700 950
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		750 850
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		820 920
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		900 1000
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (700,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		700 950
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (700,7,7,7) (999,20,20,20) 
		alpha			(0,0) (200,1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		750 950
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,1,1,15) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		600 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		780 930
		animtime		1
		scale			(0,.3,.3,.3) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		800 950
		animtime		1
		scale			(0,.3,.3,.3) (999,9,9,9) 
		alpha			(0,0) (100,1) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		700 950
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (300,2,2,15) (999,7,7,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (300,0,8,0) (999,0,8,0) 
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 15.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,5,5,5) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		200 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"Bip01 R Finger0" 
		color			(0,1,.3,.5) (999,1,.3,1.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## emitedflash_finish ######### #
<effect>
	 id		3142
	 name		emitedflash_finish
	<list>
	res			1		sp_emitedflash_jin_01
	res			2		sp_emitedflash_jin_02
	res			3		sp_emitedflash_jin_03
	res			4		sp_emitedflash_jin_04
	res			5		mh_con_regulus_ele
	res			6		mh_con_regulus_ele
	res			7		mh_lightingchase_spark
	res			8		mh_lightingchase_spark
	res			9		pt_outrage_smoke_01
	res			10		sp_emitedflash_sphere_01
	res			11		sp_emitedflash_sphere_01
	res			12		mh_lightingchase_spark
	res			13		mh_lightingchase_spark
	res			14		mh_lightingchase_spark
	res			15		mh_lightingchase_spark
	res			16		mh_lightingchase_spark
	res			17		mh_lightingchase_spark
	res			18		sp_outrage_boomsec_01
	res			19		sp_outrage_boomsec_02
	res			20		sp_infernalpillar_blackfloor_01
	res			21		sp_emitedflash_sphere_01
	res			22		qa_icestorm_boom_01
	res			23		mh_grupain_summon_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (250,.7) (500,.3) (750,1) (999,.3) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (600,.2,.2,.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,3) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,3) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		440 990
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-4,-1,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		430 980
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,4,-1,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		410 960
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,-3) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		420 970
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,-3) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		500 950
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		200 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## figura_target ######### #
<effect>
	 id		3143
	 name		figura_target
	<list>
	res			1		mh_mon_figura_knife_01
	res			2		sp_viciousthorn_circle_01
	res			3		sp_viciousthorn_circle_01
	res			4		sp_viciousthorn_circle_01
	res			5		sp_viciousthorn_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 -1.2
		lifetime		100 400
		animtime		1
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 -.9
		lifetime		150 450
		animtime		1
		scale			(0,.3,.3,.3) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 -.5
		lifetime		200 500
		animtime		1
		scale			(0,.3,.3,.3) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 -.1
		lifetime		250 550
		animtime		1
		scale			(0,.3,.3,.3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,.3) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_icebolt ######### #
<effect>
	 id		3144
	 name		npc_icebolt
	<list>
	res			1		pt_icebolt_action_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_icewave ######### #
<effect>
	 id		3145
	 name		npc_icewave
	<list>
	res			1		pt_icewave_action
	res			2		mh_icewave_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_firebolt ######### #
<effect>
	 id		3146
	 name		npc_firebolt
	<list>
	res			1		pt_firebolt_ready_handfire
	res			2		mh_ancient_sor_soul_att4
	res			3		pt_firebolt_ready_hand
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 -1
		lifetime		500 900
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"Bip01 R Hand" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_fireball ######### #
<effect>
	 id		3147
	 name		npc_fireball
	<list>
	res			1		mh_fireball_ready01
	res			2		mh_fireball_ready02
	res			3		sp_fireball_ready01
	res			4		pt_fireball_ready01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (799,1,1,1) 
		alpha			(0,1) (600,.8) (899,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0,0,0) (300,1,1,1) (799,1,1,1) 
		alpha			(0, 1) (999,.7) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2.5,0,2.5) (799,2.5,0,2.5) 
		alpha			(0, 1) (999,.7) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.2,1.2,1.2) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.4) (400,1) (999,0.7) 
		color			(0,1,1,1) (500, 0.9, 0.5, 0) (999, 0.8, 0.1, 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_lightningbolt ######### #
<effect>
	 id		3148
	 name		npc_lightningbolt
	<list>
	res			1		pt_lightingbolt_action
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## npc_chainlighting ######### #
<effect>
	 id		3149
	 name		npc_chainlighting
	<list>
	res			1		mh_chainlighting_ready_01
	res			2		mh_chainlighting_ready_01
	res			3		pt_chainlighting_action
	res			4		mh_ancient_sor_soul_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (200,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (200,.7) (999,.2) 
		color			(0,.3,.4,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Ride ######### #
<effect>
	 id		3150
	 name		Ride
	<list>
	res			1		sp_Ride_wing_01
	res			2		sp_Ride_wing_02
	res			3		sp_Ride_wing_03
	res			4		sp_Ride_wing_04
	res			5		sp_Ride_wing_05
	res			6		sp_Ride_floorcircle_01
	res			7		sp_Ride_floorcircle_01
	res			8		sp_Ride_floorcircle_02
	res			9		mh_regulus_bom
	res			10		sp_Ride_floorglow_01
	res			11		dc_batsum_floor
	res			12		sp_Ride_wing_06
	res			13		pt_Rid_uppat_01
	res			14		mh_Rid_light_01
	res			15		sp_Ride_floorcircle_01
	res			16		mh_regulus_summon_02
	res			17		mh_regulus_summon_03
	res			18		pt_aldebaran_paticle
	res			19		pt_die_paticle_01
	res			20		sp_Ride_floorcircle_02
	res			21		mh_pvpvictory_cylinder_01
	res			22		mh_pvpvictory_cylinder_02
	res			23		mh_pvpvictory_cylinder_03
	res			24		pt_Rid_wing_feather_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 350
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		150 500
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		300 650
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		450 800
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		600 950
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (600,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (999,1) 
		color			(0,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,.1) (999,1) 
		color			(0,.5,.5,1) (999,.7,.7,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (999,1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,.5) (999,.5) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		800 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.5,.7) (999,1.2,1,1.2) 
		color			(0,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		alpha			(0,0) (999,1) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		color			(0,.7,.7,1) (500,1,1,1) (999,.7,.7,1) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.5,1) (500,.1,.3,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,1) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,30,30,30) (200,1.7,1.7,1.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.3) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,1,1.2) 
		color			(0,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		rotation		(0,-90) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,.7,1) (999,.7,.7,1) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.15,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2.5,1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 700
		animtime		1
		scale			(0,30,30,30) (200,1.7,1.7,1.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.3) (200,1) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		fail
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Ride_finish ######### #
<effect>
	 id		3151
	 name		Ride_finish
	<list>
	res			1		mh_regulus_summon_02
	res			2		mh_regulus_summon_03
	res			3		pt_aldebaran_paticle
	res			4		dc_batsum_floor
	res			5		sp_Ride_floorglow_01
	res			6		pt_die_paticle_01
	res			7		mh_Rid_light_01
	res			8		sp_Ride_floorcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,.7,1.3) 
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		100 800
		animtime		1
		scale			(0,30,30,30) (200,1.7,1.7,1.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.3) (200,1) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2.5,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (200,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## antiskill ######### #
<effect>
	 id		3152
	 name		antiskill
	<list>
	res			1		mh_antiauto
	res			2		pt_antiauto_keep_pat_01
	res			3		sp_antiauto_ground_01
	res			4		mh_antiauto
	res			5		mh_antiauto
	res			6		pt_antiauto_action_pat_01
	res			7		pt_antiauto_finish_pat_01
	res			8		pt_antiauto_finish_pat_01
	res			9		pt_antiauto_finish_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		aciton
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		400 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.1,1.1,1.1) 
		alpha			(0,0) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,7) (999,2,2,2) 
		color			(0,1,.8,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (250,.4) (500,1) (750,.5) (999,1) 
		color			(0,1,1,1) (500,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (500,2.7,2.7,2.7) (999,3,3,3) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 .5 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.7 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## captain_desair_attack ######### #
<effect>
	 id		3153
	 name		captain_desair_attack
	<list>
	res			1		mh_mon_capdesair_finishslash_01
	res			2		mh_mon_capdesair_xslash_01
	res			3		mh_mon_capdesair_xslash_02
	res			4		mh_mon_capdesair_xslash_01
	res			5		mh_mon_capdesair_xslash_02
	res			6		pt_mon_rantea_att2patjul_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		dc_jumpingcrash_boom_floor
	res			9		sp_jumpingcrash_boom_crack1
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		mh_pvpvictory_cylinder_01
	res			13		mh_pvpvictory_cylinder_02
	res			14		mh_pvpvictory_cylinder_03
	res			15		mh_mon_capdesair_sword_01
	res			16		pt_mon_poseidon_dielightpat
	res			17		sp_summonghost_bung_01
	res			18		sp_summonghost_bung_01
	res			19		sp_summonghost_bung_01
	res			20		sp_summonghost_floorwind_01
	res			21		sp_summonghost_floorwind_01
	res			22		dc_batsum_floor
	res			23		pt_summonghost_floorbung_02
	res			24		pt_mon_capdesair_uppat_01
	res			25		pt_mon_capdesair_readypat_01
	res			26		qa_mon_elifea_boom
	res			27		qa_agathion_boom
	res			28		qa_agathion_boom3
	res			29		qa_agathion_boom3
	res			30		qa_agathion_boom3
	res			31		pt_mon_capdesair_att2pat_01
	res			32		pt_mon_capdesair_att2pat_01
	res			33		sp_outrage_boomsec_02
	res			34		sp_outrage_boomsec_02
	res			35		mh_stripeshot_bom_03
	res			36		pt_mon_capdesair_att1pat_01
	</list>
	<scene>
	 sceneid		1
	 name		finish3
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .15 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (300,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .15 0
		lifetime		250 750
		animtime		1
		scale			(0,1,1,1) (300,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .15 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (300,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .15 0
		lifetime		100 1000
		animtime		0
		scale			(0,6,6,6) (999,13,13,13) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		333 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .7 -.3
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,.1,.1,9) 
		color			(0,.4,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_remote ######### #
<effect>
	 id		3154
	 name		lizardman_shaman_remote
	<list>
	res			1		pt_mon_lizardS_att1pat_01
	res			2		sp_sumwing_eyelight_01
	res			3		pt_mon_lizardS_att1pat_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,0,0,1) (250,.5,.5,1) (500,0,0,1) (750,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.7,.9,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_finish1 ######### #
<effect>
	 id		3155
	 name		lizardman_shaman_finish1
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		pt_mon_lizardS_att1boom_01
	res			3		pt_mon_lizardS_att1boom_02
	res			4		qa_thundersphere_ready_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.9,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (100,2,2,2) (999,.1,.1,6) 
		color			(0,.7,.9,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_shaman_finish2 ######### #
<effect>
	 id		3156
	 name		lizardman_shaman_finish2
	<list>
	res			1		sp_icespike_floor_01
	res			2		pt_mon_lizardS_att2pat_01
	res			3		pt_mon_lizardS_att2pat_01
	res			4		pt_mon_lizardS_att2pat_01
	res			5		pt_mon_lizardS_att2pat_01
	res			6		pt_mon_lizardS_att2pat_01
	res			7		pt_mon_lizardS_att2pat_01
	res			8		pt_mon_lizardS_att2pat_01
	res			9		pt_mon_lizardS_att2pat_01
	res			10		pt_mon_lizardS_att2pat_01
	res			11		sp_lizardS_att2boom_01
	res			12		sp_lizardS_att2boom_01
	res			13		sp_lizardS_att2boom_01
	res			14		sp_lizardS_att2boom_01
	res			15		sp_lizardS_att2boom_01
	res			16		sp_lizardS_att2boom_01
	res			17		sp_lizardS_att2boom_01
	res			18		sp_lizardS_att2boom_01
	res			19		sp_lizardS_att2boom_01
	res			20		pt_mon_lizardS_att2pat_02
	res			21		dc_batsum_floor
	res			22		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.7,.9,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .3 0
		lifetime		0 400
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 .3 1
		lifetime		100 500
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 .3 0
		lifetime		200 600
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.5 .3 -.5
		lifetime		300 700
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.1 .3 -1.1
		lifetime		400 800
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 .3 1
		lifetime		500 900
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 .3 -.5
		lifetime		600 1000
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 .3 -.5
		lifetime		350 750
		animtime		0
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.4 0 0
		lifetime		550 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 .3 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 .3 1
		lifetime		100 400
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.2 .3 0
		lifetime		200 500
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.5 .3 -.5
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 .3 -1.1
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1 .3 1
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.5 .3 -.5
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.5 .3 -.5
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.4 0 0
		lifetime		550 850
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (100,1,1,1) (700,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,1) (999,.4,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (700,.8) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bine_finish ######### #
<effect>
	 id		3157
	 name		bine_finish
	<list>
	res			1		dc_infectedearth_poison_01
	res			2		dc_infectedearth_poison_02
	res			3		dc_infectedearth_poison_03
	res			4		dc_infectedearth_poison_01
	res			5		dc_infectedearth_poison_03
	res			6		dc_infectedearth_poison_02
	res			7		mh_infectedearth_hack_01
	res			8		mh_infectedearth_hack_01
	res			9		mh_infectedearth_hack_01
	res			10		mh_infectedearth_hack_01
	res			11		mh_infectedearth_hack_01
	res			12		dc_firefury_boom_burns
	res			13		pt_mon_bine_att2_boomsmoke
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		sp_energyhammer_floorpat
	res			17		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-3 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-3 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 0 2.5
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2.2 0 -1.5
		lifetime		50 450
		animtime		1
		scale			(0,1,.1,1) (999,1,.7,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.5 0 -2
		lifetime		100 500
		animtime		1
		scale			(0,1,.1,1) (999,1.2,.7,1.2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.7 0 2
		lifetime		150 550
		animtime		1
		scale			(0,.7,.1,.7) (999,.9,.7,.9) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 2.5
		lifetime		200 600
		animtime		1
		scale			(0,1,.1,1) (999,1.1,.7,1.1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (300,.9) (800,.9) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (100,.7) (600,.5) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		250 750
		animtime		1
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (100,.7) (600,.5) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		500 1000
		animtime		1
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (100,.7) (600,.5) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomory_remote ######### #
<effect>
	 id		3158
	 name		gomory_remote
	<list>
	res			1		sp_venomlight_remote_01
	res			2		pt_venomlihgt_remotesmoke_01
	res			3		sp_venomlight_handglow_01
	res			4		pt_mon_lizardS_att1pat_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (250,2.5,2.5,2.5) (500,1.5,1.5,1.5) (750,2.5,2.5,2.5) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gomory_finish ######### #
<effect>
	 id		3159
	 name		gomory_finish
	<list>
	res			1		pt_twinslash_finishsmoke_01
	res			2		pt_venomlight_smoke
	res			3		sp_venomlight_shot_01
	res			4		sp_venomlight_shot_01
	res			5		sp_venomlight_handglow_01
	res			6		pt_poisonsword_finishpat_01
	res			7		pt_tarantula_waterdrop_01
	res			8		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.5,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (200,0,0,0) (999,0,0,0) 
		alpha			(0,1) (200,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,0,3) (999,1,0,3) 
		alpha			(0,1) (999,.5) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## magimata_remote ######### #
<effect>
	 id		3160
	 name		magimata_remote
	<list>
	res			1		sp_npc_thuban_eyelight
	res			2		pt_fireball_remote01
	res			3		pt_fireball_remote02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (999,.3) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## magimata_finish1 ######### #
<effect>
	 id		3161
	 name		magimata_finish1
	<list>
	res			1		pt_mon_magimata_boom_01
	res			2		pt_mon_magimata_att2smoke
	res			3		sp_flamebombing_bombing_01
	res			4		dc_batsum_floor
	res			5		sp_flamebombing_fire_01
	res			6		sp_venomlight_shot_01
	res			7		sp_venomlight_shot_01
	res			8		sp_venomlight_shot_01
	res			9		sp_mon_ras_alhague_glow
	res			10		sp_flamebombing_bombing_01
	res			11		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		200 900
		animtime		1
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		100 500
		animtime		1
		scale			(0,.5,.5,.5) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		100 500
		animtime		1
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## magimata_finish2 ######### #
<effect>
	 id		3162
	 name		magimata_finish2
	<list>
	res			1		pt_mon_magimata_boom_01
	res			2		pt_mon_magimata_att2smoke
	res			3		sp_flamebombing_bombing_01
	res			4		dc_batsum_floor
	res			5		sp_flamebombing_bombing_01
	res			6		sp_flamebombing_bombing_01
	res			7		pt_mon_magimata_boom_01
	res			8		pt_mon_magimata_boom_01
	res			9		pt_mon_magimata_jinboom2
	res			10		sp_selaim_jin_03
	res			11		sp_selaim_jin_03
	res			12		sp_venomlight_shot_01
	res			13		sp_venomlight_shot_01
	res			14		sp_venomlight_shot_01
	res			15		sp_venomlight_shot_01
	res			16		sp_venomlight_shot_01
	res			17		sp_venomlight_shot_01
	res			18		sp_venomlight_shot_01
	res			19		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 500
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		200 900
		animtime		1
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		300 600
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		250 750
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		0 400
		animtime		1
		scale			(0,.5,.5,.5) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		200 500
		animtime		1
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 0
		lifetime		400 600
		animtime		1
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 0
		lifetime		650 900
		animtime		1
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		750 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,11,11,11) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		200 500
		animtime		1
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		650 900
		animtime		1
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (600,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## darkavatar ######### #
<effect>
	 id		3163
	 name		darkavatar
	<list>
	res			1		mh_SUM
	res			2		mh_darkavatar_jin_01
	res			3		mh_darkavatar_jin_02
	res			4		mh_darkavatar_jin_03
	res			5		mh_darkavatar_sword_01
	res			6		sp_darkavatar_floorjin_01
	res			7		sp_darkavatar_floorjin_02
	res			8		mh_darkavatar_sword_02
	res			9		sp_darkavatar_floorjin_02
	res			10		dc_batsum_floor
	res			11		dc_mon_elipse_floorglow
	res			12		pt_mon_ras_alhague_boomjul_01
	res			13		sp_evilsclaw_boom_01
	res			14		sp_evilsclaw_boom_02
	res			15		pt_darkavatar_swordpat_01
	res			16		sp_darkavatar_floorboom_01
	res			17		pt_darkavatar_upsmoke_01
	res			18		sp_portal_scru_01
	res			19		sp_portal_soul_01
	res			20		sp_portal_soul_02
	res			21		mh_darkavatar_skyjin_01
	res			22		mh_darkavatar_avatar_01
	res			23		sp_darkavatar_font_01
	res			24		sp_darkavatar_font_01
	res			25		sp_darkavatar_font_02
	res			26		sp_darkavatar_font_02
	res			27		sp_darkavatar_font_03
	res			28		sp_darkavatar_font_03
	res			29		sp_darkavatar_font_04
	res			30		sp_darkavatar_font_04
	res			31		sp_darkavatar_font_05
	res			32		sp_darkavatar_font_05
	res			33		sp_darkavatar_font_06
	res			34		sp_darkavatar_font_06
	res			35		sp_darkavatar_floorboom_01
	res			36		sp_darkavatar_floorboom_01
	res			37		sp_darkavatar_floorboom_01
	res			38		sp_darkavatar_floorboom_01
	res			39		sp_darkavatar_floorboom_01
	res			40		sp_darkavatar_floorboom_01
	res			41		sp_darkavatar_floorboom_01
	res			42		mh_darkavatar_bim_01
	res			43		mh_darkavatar_cristal_01
	res			44		mh_darkavatar_cristal_01
	res			45		mh_darkavatar_cristal_01
	res			46		mh_darkavatar_cristal_01
	res			47		mh_darkavatar_cristal_01
	res			48		mh_darkavatar_cristal_01
	res			49		dc_batsum_floor
	res			50		dc_batsum_floor
	res			51		dc_batsum_floor
	res			52		dc_batsum_floor
	res			53		dc_batsum_floor
	res			54		dc_batsum_floor
	res			55		mh_mon_elipse_bom
	res			56		mh_mon_elipse_bom
	res			57		sp_mon_wolffire_firecircle_01
	res			58		sp_mon_wolffire_firecircle_01
	res			59		sp_mon_wolffire_firecircle_01
	res			60		pt_mon_wolffire_bompat_01
	res			61		pt_mon_rantea_att2patjul_01
	res			62		pt_mon_ras_alhague_stone1
	res			63		dc_firefury_boom_burns
	res			64		pt_hellburst_boomjul_01
	res			65		dc_mon_wolffire_crack_01
	res			66		pt_hellburst_boomjul_01
	res			67		pt_hellburst_boomjul_01
	res			68		pt_hellburst_boomjul_01
	res			69		pt_hellburst_boomjul_01
	res			70		pt_hellburst_boomjul_01
	res			71		pt_hellburst_boomjul_01
	res			72		mh_darkavatar_avatar_02
	res			73		mh_darkavatar_swordboom_01
	res			74		mh_darkavatar_swordboom_02
	res			75		mh_darkavatar_swordboom_03
	res			76		mh_darkavatar_swordboom_04
	res			77		mh_darkavatar_swordboom_05
	res			78		mh_darkavatar_swordboom_06
	res			79		dc_mon_poseidon_floorglow_01
	res			80		dc_mon_poseidon_floorglow_01
	res			81		dc_mon_poseidon_floorglow_01
	res			82		dc_mon_poseidon_floorglow_01
	res			83		dc_mon_poseidon_floorglow_01
	res			84		dc_mon_poseidon_floorglow_01
	res			85		pt_darkavatar_smoke_01
	res			86		mh_darkavatar_lance_01
	res			87		mh_darkavatar_lance_01
	res			88		mh_darkavatar_lance_01
	res			89		mh_regulus_summon_02
	res			90		sp_die_circle_01
	res			91		sp_die_circle_01
	res			92		sp_die_circle_01
	res			93		sp_die_circle_01
	res			94		sp_die_circle_01
	res			95		sp_outrage_boomsec_01
	res			96		sp_palpus_finishglow_01
	res			97		mh_palpus_bommesh_01
	res			98		sp_icespike_floorcrack
	res			99		sp_icespike_floorcrack
	res			100		sp_icespike_floorcrack
	res			101		sp_icespike_floorcrack
	res			102		sp_icespike_floorcrack
	res			103		sp_icespike_floorcrack
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (300,0) (999,0) 
		color			(0,1,.7,.5) (100,1,.7,.5) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (70,0) (160,1) (200,1) (300,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,1) (201,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
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		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 2 -12
		lifetime		790 850
		animtime		1
		scale			(0,5,5,5) (200,15,15,15) (500,3,3,3) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 .5 -12
		lifetime		790 890
		animtime		1
		scale			(0,8,8,8) (300,5,5,15) (999,2,2,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 -12
		lifetime		790 890
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 -12
		lifetime		780 980
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 -1.6 -12
		lifetime		800 870
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,1,1,20) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 -12
		lifetime		790 900
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 2 -1
		lifetime		785 835
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 2 -3
		lifetime		795 845
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 2 -5
		lifetime		800 850
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 2 -7.5
		lifetime		805 855
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 2 -9.5
		lifetime		810 860
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			71
		active			true
		startposition	0 2 -11.5
		lifetime		815 865
		animtime		1
		scale			(0,8,8,8) (100,3,3,3) (999,.7,.7,13) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			72
		active			true
		startposition	0 -1.8 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (300,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 -1
		lifetime		350 400
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 -1
		lifetime		400 450
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 0 -1
		lifetime		450 500
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 0 -1
		lifetime		500 550
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 0 -1
		lifetime		550 600
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 0 -1
		lifetime		600 650
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		alpha			(0,0) (200,7) (700,7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 0 -2
		lifetime		400 450
		animtime		0
		alpha			(0,0) (200,7) (700,7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 -4
		lifetime		450 500
		animtime		0
		alpha			(0,0) (200,7) (700,7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 -6
		lifetime		500 550
		animtime		0
		alpha			(0,0) (200,7) (700,7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 -8
		lifetime		550 600
		animtime		0
		alpha			(0,0) (200,7) (700,7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 -10
		lifetime		600 750
		animtime		0
		alpha			(0,0) (200,7) (700,7) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 1 -12
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 -1.8 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (570,0) (700,1) (850,1) (999,0) 
		color			(0,1,1,1) (850,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 -1.8 0
		lifetime		5 995
		animtime		1
		alpha			(0,0) (600,0) (700,.7) (850,.7) (950,0) (999,0) 
		color			(0,.5,.7,1) (850,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 -1.8 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (600,0) (700,.4) (850,.4) (950,0) (999,0) 
		color			(0,.3,.5,1) (850,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>






		<control>
		unitid			89
		active			true
		startposition	0 1 -.2
		lifetime		150 280
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 5 -.9
		lifetime		570 620
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			91
		active			true
		startposition	0 4.5 -.9
		lifetime		590 640
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			92
		active			true
		startposition	0 4 -.9
		lifetime		610 660
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			93
		active			true
		startposition	0 3.5 -.9
		lifetime		630 680
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			94
		active			true
		startposition	0 3 -.9
		lifetime		650 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			95
		active			true
		startposition	0 3.1 0
		lifetime		0 350
		animtime		0
		scale			(0,4,4,4) (300,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,.7) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>




		<control>
		unitid			96
		active			true
		startposition	0 1 -12
		lifetime		850 970
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			97
		active			true
		startposition	0 0 -12
		lifetime		650 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (450,1) (550,0) (999,0) 
		color			(0,1,.7,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			98
		active			true
		startposition	0 -1.4 -.3
		lifetime		350 450
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			99
		active			true
		startposition	0 -1.4 -2.2
		lifetime		370 470
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			100
		active			true
		startposition	0 -1.4 -4.1
		lifetime		390 590
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			101
		active			true
		startposition	0 -1.4 -6
		lifetime		460 560
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			102
		active			true
		startposition	0 -1.4 -8
		lifetime		480 580
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			103
		active			true
		startposition	0 -1.4 -10
		lifetime		500 600
		animtime		0
		scale			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## palpus ######### #
<effect>
	 id		3164
	 name		palpus
	<list>
	res			1		dc_batsum_floor
	res			2		mh_SUM_palpus
	res			3		sp_palpus_jin_01
	res			4		sp_servantdefend_handglow_01
	res			5		sp_servantdefend_handglow_01
	res			6		sp_summonghost_stafflight_01
	res			7		sp_summonghost_stafflight_01
	res			8		sp_summonghost_stafflight_01
	res			9		sp_summonghost_stafflight_01
	res			10		sp_palpus_jin_01
	res			11		pt_darkavatar_upsmoke_01
	res			12		pt_mon_rantea_att2patjul_01
	res			13		mh_pvpvictory_cylinder_01
	res			14		mh_pvpvictory_cylinder_02
	res			15		mh_pvpvictory_cylinder_03
	res			16		pt_mon_gomory_att2_01
	res			17		sp_palpus_finishglow_01
	res			18		dc_dekaitem_devil_floor
	res			19		qa_ducemable_stone
	res			20		mh_regulus_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,4,4,4) 
		alpha			(0,0) (550,0) (600,1) (650,0) (750,0) (800,1) (999,0) 
		color			(0,1,1,1) (900,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.2 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.77
		lifetime		550 700
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		770 920
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## palpus_finish ######### #
<effect>
	 id		3165
	 name		palpus_finish
	<list>
	res			1		mh_SUM_palpus
	res			2		sp_palpus_floorjin_01
	res			3		dc_batsum_floor
	res			4		mh_palpus_sum_01
	res			5		pt_mon_rantea_att2patjul_01
	res			6		pt_mon_rantea_att2patjul_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		pt_mon_rantea_att2patjul_01
	res			9		pt_mon_rantea_att2patjul_01
	res			10		pt_mon_rantea_att2patjul_01
	res			11		pt_mon_rantea_att2patjul_01
	res			12		pt_mon_rantea_att2patjul_01
	res			13		pt_venomlight_smoke
	res			14		pt_venomlight_smoke
	res			15		pt_venomlight_smoke
	res			16		pt_venomlight_smoke
	res			17		pt_venomlight_smoke
	res			18		pt_venomlight_smoke
	res			19		pt_venomlight_smoke
	res			20		pt_venomlight_smoke
	res			21		sp_palpus_floorjin_01
	res			22		sp_mon_spider_eggball_die_01
	res			23		sp_mon_spider_eggball_die_01
	res			24		sp_mon_spider_eggball_die_01
	res			25		sp_mon_spider_eggball_die_01
	res			26		sp_mon_spider_eggball_die_01
	res			27		sp_mon_spider_eggball_die_01
	res			28		sp_mon_spider_eggball_die_01
	res			29		sp_mon_spider_eggball_die_01
	res			30		mh_palpus_sum_02
	res			31		sp_cond_aldebaran
	res			32		sp_cond_aldebaran
	res			33		sp_cond_aldebaran
	res			34		sp_cond_aldebaran
	res			35		sp_evilsclaw_glow_01
	res			36		mh_palpus_bommesh_01
	res			37		pt_palpus_uppat
	res			38		dc_firefury_boom_burns
	res			39		dc_infectedearth_poison_01
	res			40		dc_infectedearth_poison_02
	res			41		dc_infectedearth_poison_03
	res			42		dc_infectedearth_poison_01
	res			43		dc_infectedearth_poison_03
	res			44		dc_infectedearth_poison_02
	res			45		mh_infectedearth_hack_01
	res			46		mh_infectedearth_hack_01
	res			47		mh_infectedearth_hack_01
	res			48		mh_infectedearth_hack_01
	res			49		mh_infectedearth_hack_01
	res			50		sp_outrage_boomsec_01
	res			51		pt_mon_bine_att2_boomsmoke
	res			52		sp_venomlight_shot_01
	res			53		sp_venomlight_shot_01
	res			54		sp_mon_spider_eggball_boom_01
	res			55		sp_mon_spider_eggball_boom_01
	res			56		sp_mon_spider_eggball_boom_01
	res			57		sp_mon_spider_eggball_boom_01
	res			58		sp_mon_spider_eggball_boom_01
	res			59		sp_mon_spider_eggball_boom_01
	res			60		sp_mon_spider_eggball_boom_01
	res			61		sp_mon_spider_eggball_boom_01
	res			62		sp_mon_spider_eggball
	res			63		dc_mon_poseidon_floorglow_01
	res			64		sp_palpus_finishglow_01
	res			65		pt_palpus_smoke
	res			66		pt_palpus_smoke
	res			67		sp_outrage_boomsec_01
	res			68		sp_mon_spider_eggball
	res			69		mh_palpus_slash_01
	res			70		qa_viciousmirror_boom_01
	res			71		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (300,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (200,0) (300,1) (600,1) (700,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (300,.5) (900,.5) (999,0) 
		color			(0,.5,1,.5) (100,.5,1,.5) (300,1,1,1) (900,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -4.6
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 4.6
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-4.6 0 0
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	4.6 0 0
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-3.5 0 2.8
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	3.5 0 2.8
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	3.5 0 -2.8
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-3.5 0 -2.8
		lifetime		360 480
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 4.6
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -4.6
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	4.6 0 0
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-4.6 0 0
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3.3 0 3
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-3.3 0 3
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	3.3 0 -3
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-3.3 0 -3
		lifetime		360 550
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (350,1,1,1) (500,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (350,0) (400,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 4.6
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 -4.6
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	4.6 .1 0
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-4.6 .1 0
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	3.5 .1 2.8
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-3.5 .1 2.8
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	3.5 .1 -2.8
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-3.5 .1 -2.8
		lifetime		460 600
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (300,.7) (350,.3) (400,.7) (450,.3) (500,.7) (550,.3) (600,.7) (650,.3) (700,.7) (750,.3) (800,.7) (850,.3) (900,.7) (999,0) 
		color			(0,.5,1,.5) (100,.5,1,.5) (300,1,.7,.5) (900,1,.7,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum1" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		bone_animation	"Dum1" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum2" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		bone_animation	"Dum2" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum3" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		bone_animation	"Dum3" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum4" 
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		bone_animation	"Dum4" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Dum5" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		bone_animation	"Dum5" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,0) (300,1) (530,1) (630,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		350 700
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.9) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,.9) (800,.9) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	1.5 0 -1
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	1 0 -1
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-3 0 -2
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-3 0 2
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	1.5 0 2.5
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	-2 0 2
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.7,.7,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	2.2 0 -1.5
		lifetime		740 900
		animtime		1
		scale			(0,1,.1,1) (999,1,.7,1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-2.5 0 -2
		lifetime		760 880
		animtime		1
		scale			(0,1,.1,1) (999,1.2,.7,1.2) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-1.7 0 2
		lifetime		770 950
		animtime		1
		scale			(0,.7,.1,.7) (999,.9,.7,.9) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	1.5 0 2.5
		lifetime		790 970
		animtime		1
		scale			(0,1,.1,1) (999,1.1,.7,1.1) 
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,7,7,7) (850,7,7,7) (999,12,12,12) 
		alpha			(0,0) (100,0) (300,.7) (350,.3) (400,.7) (450,.3) (500,.7) (550,.3) (600,.7) (650,.3) (700,.7) (750,.3) (800,.7) (850,.3) (900,.7) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 1 0
		lifetime		650 900
		animtime		1
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		1
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 1 0
		lifetime		750 850
		animtime		1
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 4.5 0
		lifetime		670 740
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 3.5 0
		lifetime		680 750
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 2.5 0
		lifetime		690 760
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 1.5 0
		lifetime		700 770
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 .5 0
		lifetime		710 780
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 4 0
		lifetime		720 790
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 3 0
		lifetime		730 800
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 2 0
		lifetime		740 810
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		660 770
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.6,.3) (999,1,.6,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,5.5,0) (999,0,-1,0) 
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 .1 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 1 0
		lifetime		710 860
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		660 770
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,5.5,0) (999,0,-1,0) 
		</control>

		<control>
		unitid			68
		active			true
		startposition	-1.3 0 -1.2
		lifetime		550 690
		animtime		0
		bonename		"Dum5" 
		scale			(0,2,2,2) (500,6,6,6) (999,9,9,9) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,.6,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		bone_animation	"Dum5" "effect\Skill\Palpus\eff_palpus_summesh_02.skel" "effect\Skill\Palpus\eff_palpus_summesh_02.anim" 0 6000 0
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		350 650
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vulagon_special ######### #
<effect>
	 id		3166
	 name		vulagon_special
	<list>
	res			1		mh_vulagon_special
	res			2		mh_pvpvictory_cylinder_01
	res			3		mh_pvpvictory_cylinder_02
	res			4		mh_pvpvictory_cylinder_03
	res			5		sp_flamebombing_glow
	res			6		pt_mon_capdesair_readypat_01
	res			7		sp_npc_thuban_eyelight
	res			8		pt_instinctpower_boompat_01
	res			9		sp_instinctpower_punchboom_01
	res			10		sp_instinctpower_punchup_01
	res			11		sp_npc_thuban_eyelight
	res			12		sp_vulagon_throw
	res			13		pt_vulagon_circle
	res			14		dc_etc_jewel_ground
	res			15		pt_vulagon_smoke
	res			16		sp_npc_thuban_eyelight
	res			17		qa_infectedearth_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.9,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,1.3,1.3,1.3) (600,1.1,1.1,1.1) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (200,5,5,5) (600,5,5,5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 1.85 -1.2
		lifetime		850 950
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 1.85 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 1.85 -1.2
		lifetime		850 950
		animtime		0
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff07" 
		scale			(0,0,0,0) (250,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff05" 
		scale			(0,0,0,0) (250,3,3,3) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		70 850
		animtime		0
		bonename		"Bone10" 
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		scale			(0,0,0,0) (250,5,5,5) (750,5,5,5) (999,0,0,0) 
		alpha			(0,0) (250,.5) (750,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 2.5
		lifetime		70 800
		animtime		0
		bonename		"Bone10" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,.9,.8) (999,1,.9,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bone10" 
		scale			(0,2,2,2) (200,10,10,10) (600,10,10,10) (999,0,0,0) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## anathema_special ######### #
<effect>
	 id		3167
	 name		anathema_special
	<list>
	res			1		mh_anathema_special
	res			2		mh_pvpvictory_cylinder_01
	res			3		mh_pvpvictory_cylinder_02
	res			4		mh_pvpvictory_cylinder_03
	res			5		pt_anathema_uppat_01
	res			6		sp_con_tarantula_glow
	res			7		sp_antiauto_ground_01
	res			8		mh_anathema_att4mesh
	res			9		mh_mon_lizardC_attcircle_02
	res			10		mh_mon_lizardC_attcircle_02
	res			11		dc_mon_bine_att1_glow
	res			12		pt_palpus_smoke
	res			13		pt_palpus_smoke
	res			14		mh_thundersphere_wind_01
	res			15		mh_thundersphere_wind_02
	res			16		mh_thundersphere_wind_03
	res			17		mh_thundersphere_wind_04
	res			18		mh_thundersphere_wind_05
	res			19		pt_twinslash_finishpat_01
	res			20		pt_twinslash_finishpat_01
	res			21		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		100 450
		animtime		1
		scale			(0,3,3,3) (999,.1,.1,9) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (200,5,5,5) (600,5,5,5) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.1,1,.1) (500,.3,1,.3) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		40 640
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (550,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (400,0) (500,1) (750,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,-1) (500,0,0,-1) (750,0,0,-23) (999,0,0,-25) 
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"Dummy01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\Summonspecial\eff_anathema_att4ani_01.skel" "effect\Skill\Summonspecial\eff_anathema_att4ani_01.anim" 0 2000 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"Dummy01" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\Summonspecial\eff_anathema_att4ani_01.skel" "effect\Skill\Summonspecial\eff_anathema_att4ani_01.anim" 0 2000 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.8 -2
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 -2
		lifetime		400 600
		animtime		1
		scale			(0,4,4,4) (999,.3,.3,.3) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## anathema_remote ######### #
<effect>
	 id		3168
	 name		anathema_remote
	<list>
	res			1		pt_palpus_smoke
	res			2		pt_palpus_smoke
	res			3		mh_anathema_att4mesh
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## anathema_finish ######### #
<effect>
	 id		3169
	 name		anathema_finish
	<list>
	res			1		pt_twinslash_finishsmoke_01
	res			2		sp_venomlight_shot_01
	res			3		sp_venomlight_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agares ######### #
<effect>
	 id		3170
	 name		agares
	<list>
	res			1		mh_SUM_agares
	res			2		sp_agares_floorjin_01
	res			3		sp_agares_floorjin_02
	res			4		sp_agares_floorjin_03
	res			5		sp_agares_floorjin_03
	res			6		sp_servantdefend_handglow_01
	res			7		sp_servantdefend_handglow_01
	res			8		dc_mon_poseidon_floorglow_01
	res			9		dc_batsum_floor
	res			10		sp_agares_floorjin_02
	res			11		sp_servantdefend_handglow_01
	res			12		sp_servantdefend_handglow_01
	res			13		sp_con_tentator_momfire
	res			14		sp_con_tentator_momfire
	res			15		sp_energybolt_core_01
	res			16		sp_energybolt_core_01
	res			17		sp_energybolt_core_01
	res			18		sp_energybolt_core_01
	res			19		sp_energybolt_core_01
	res			20		sp_energybolt_core_01
	res			21		sp_energybolt_core_01
	res			22		sp_energybolt_core_01
	res			23		mh_agares_spark_01
	res			24		sp_Ride_floorglow_01
	res			25		mh_agares_boom
	res			26		mh_agares_boom_2
	res			27		mh_agares_boom
	res			28		mh_agares_boom_2
	res			29		sp_mon_elifea_wavescru_01
	res			30		mh_agares_boom
	res			31		pt_mon_capdesair_upsmoke_02
	res			32		pt_outrage_pat_01
	res			33		qa_icestorm_boom_01
	res			34		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,0) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,.5) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (800,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,0) (300,.3) (400,.1) (500,.3) (600,.1) (700,.3) (800,.5) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (800,2.5,2.5,2.5) (900,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.35,0) (200,0,.35,0) (600,0,2,0) (999,0,2,0) 
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,-1,.35,0) (200,-1,.35,0) (600,-1,1.5,0) (999,-1,1.5,0) 
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,1,.35,0) (200,1,.35,0) (600,1,1.5,0) (999,1,1.5,0) 
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,-1,.35,0) (200,-1,.35,0) (600,-1,1.5,0) (999,-1,1.5,0) 
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,1,.35,0) (200,1,.35,0) (600,1,1.5,0) (999,1,1.5,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1,.35,0) (200,1,.35,0) (600,1,2,0) (999,1,2,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-1,.35,0) (200,-1,.35,0) (600,-1,2,0) (999,-1,2,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.35,1) (200,0,.35,1) (600,0,2,1) (999,0,2,1) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.35,-1) (200,0,.35,-1) (600,0,2,-1) (999,0,2,-1) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 .35 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 .35 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .35 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .35 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,1) (400,.7) (500,1) (600,.7) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		850 990
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,.5,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 0
		lifetime		200 850
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agares_finish ######### #
<effect>
	 id		3171
	 name		agares_finish
	<list>
	res			1		mh_regulus_summon_03
	res			2		mh_grupain_summon_02
	res			3		dc_mon_poseidon_floorglow_01
	res			4		dc_batsum_floor
	res			5		mh_agares_boom
	res			6		mh_agares_boom_2
	res			7		mh_agares_boom
	res			8		pt_mon_capdesair_readypat_01
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.2,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (200,.7,.7,.7) (700,.8,.8,.8) (999,.9,.9,.9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		10 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1,4,1) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.2,1.2,1.2) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		1
		scale			(0,1.7,1.7,1.7) (600,1.2,1.2,1.2) (999,.3,.3,.3) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell ######### #
<effect>
	 id		3172
	 name		muspell
	<list>
	res			1		mh_SUM_muspell
	res			2		dc_batsum_floor
	res			3		sp_muspell_floorglow
	res			4		sp_etc_jewel_glow_01
	res			5		mh_mon_capdesair_shild_01
	res			6		pt_etc_jewel_pat_01
	res			7		pt_etc_jewel_pat_01
	res			8		sp_muspell_handglow_01
	res			9		sp_muspell_handglow_01
	res			10		pt_jumpingcrash_boom_smoke
	res			11		mh_muspell_boom
	res			12		mh_muspell_boom_2
	res			13		mh_muspell_boom
	res			14		mh_muspell_boom_2
	res			15		mh_muspell_boom
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_muspell_floorjin_01
	res			18		sp_muspell_floorjin_01
	res			19		mh_muspell_sidejin_01
	res			20		mh_muspell_sidejin_01
	res			21		sp_muspell_floorjin_02
	res			22		mh_mon_capdesair_shild_01
	res			23		mh_strikeshot_glow
	res			24		pt_muspell_gatherpat_0
	res			25		qa_icestorm_boom_01
	res			26		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (300,6,6,6) (800,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,2.5,2.5,2.5) (800,2.7,2.7,2.7) (999,4,4,4) 
		alpha			(0,0) (200,.9) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		color			(0,.7,.4,.2) (999,.7,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		300 750
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -1
		lifetime		770 870
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.7) (750,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,.7) (750,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		850 990
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,.5,1.3) 
		alpha			(0,.7) (750,.7) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.5,.7,1.5) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		790 900
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,1,.7,.7) (500,.7,1,.7) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (800,3.5,3.5,3.5) (930,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,0) (400,.7) (500,.3) (600,.7) (700,.3) (800,.7) (999,0) 
		color			(0,1,.7,.7) (500,.7,1,.7) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (850,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (800,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,.5) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (500,1) (800,0) (999,0) 
		color			(0,.7,.4,.2) (999,.7,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (820,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.7,.3) (830,0,2.7,.3) (890,0,.5,-1) (920,0,0,-1.2) (999,0,0,-1.2) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		300 650
		animtime		0
		scale			(0,.1,.1,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell_finish ######### #
<effect>
	 id		3173
	 name		muspell_finish
	<list>
	res			1		dc_muspell_floorglow_01
	res			2		mh_muspell_boom
	res			3		mh_muspell_boom_2
	res			4		mh_muspell_boom
	res			5		pt_mon_capdesair_readypat_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		mh_regulus_summon_03
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.9,.7) (999,1,.9,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1,4,1) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.2,1.2,1.2) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		1
		scale			(0,1.7,1.7,1.7) (600,1.2,1.2,1.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4 0
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_equites_finish1 ######### #
<effect>
	 id		3174
	 name		gavian_equites_finish1
	<list>
	res			1		sp_mon_garvian_equites_boom_01
	res			2		sp_mon_garvian_equites_circle_01
	res			3		pt_mon_garvian_equites_boompat_01
	res			4		pt_mon_garvian_equites_pat_01
	res			5		sp_mon_garvian_equites_circle_01
	res			6		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (300,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_equites_finish2 ######### #
<effect>
	 id		3175
	 name		gavian_equites_finish2
	<list>
	res			1		pt_mon_garvian_equites_boompat_02
	res			2		pt_mon_garvian_equites_pat_02
	res			3		sp_mon_garvian_equites_boom_02
	res			4		sp_mon_garvian_equites_circle_02
	res			5		sp_mon_garvian_equites_circle_02
	res			6		sp_mon_garvian_equites_circle_03
	res			7		qa_evilcry_boom
	res			8		dc_etc_jewel_ground
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		10 750
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (300,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,.7) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_praet_remote ######### #
<effect>
	 id		3176
	 name		gavian_praet_remote
	<list>
	res			1		pt_mon_gavian_praet_remote1
	res			2		pt_mon_gavian_praet_remote2
	res			3		sp_venomlight_handglow_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.4
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_praet_finish ######### #
<effect>
	 id		3177
	 name		gavian_praet_finish
	<list>
	res			1		pt_mon_gavian_praet_finish1
	res			2		pt_mon_gavian_praet_finish2
	res			3		sp_venomlight_shot_01
	res			4		sp_venomlight_shot_01
	res			5		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,1,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_quaestor_remote ######### #
<effect>
	 id		3178
	 name		gavian_quaestor_remote
	<list>
	res			1		pt_mon_lizardS_att1pat_01
	res			2		pt_mon_lizardS_att1pat_02
	res			3		sp_sumwing_eyelight_01
	res			4		pt_mon_gavian_quaestor_remote1
	res			5		sp_energyshield_pat
	res			6		sp_energyshield_pat
	res			7		sp_energyshield_pat
	res			8		sp_energyshield_pat
	res			9		sp_mon_gavian_quaestor_remote
	res			10		sp_mon_gavian_quaestor_remote
	res			11		sp_mon_gavian_quaestor_remote
	res			12		sp_mon_gavian_quaestor_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (500,.7,.9,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,14,14,14) (999,14,14,14) 
		color			(0,0,0,1) (250,.5,.5,1) (500,0,0,1) (750,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"DUM1" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"DUM2" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"DUM3" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"DUM4" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		bone_animation	"DUM1" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"DUM2" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		randomstart		false
		active			true
		bone_animation	"DUM3" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"DUM4" "effect\Monster\gavian_quaestor_att1ani.skel" "effect\Monster\gavian_quaestor_att1ani.anim" 0 1000 0
		</control>

	</scene>

</effect>
# ######## gavian_quaestor_finish ######### #
<effect>
	 id		3179
	 name		gavian_quaestor_finish
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		sp_mon_lizardS_att1boom_01
	res			3		pt_mon_lizardS_att1boom_01
	res			4		pt_mon_gavian_quaestor_finish1
	res			5		pt_mon_gavian_quaestor_remoteboompat
	res			6		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.9,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_praet_finish2 ######### #
<effect>
	 id		3180
	 name		gavian_praet_finish2
	<list>
	res			1		mh_mon_gavian_praet_att1
	res			2		mh_mon_gavian_praet_att2
	res			3		pt_mon_gavian_praet_att2boom#
	res			4		sp_palpus_finishglow_01
	res			5		sp_mon_spider_eggball_die_01
	res			6		pt_infectedearth_boomsmoke
	res			7		sp_mon_spider_eggball_die_01
	res			8		dc_batsum_floor
	res			9		mh_pvpvictory_cylinder_01
	res			10		mh_pvpvictory_cylinder_02
	res			11		mh_pvpvictory_cylinder_03
	res			12		sp_con_tarantula_glow
	res			13		sp_venomlight_handglow_01
	res			14		sp_venomlight_handglow_01
	res			15		pt_mon_gomory_att2_01
	res			16		qa_mon_elipse_boom
	res			17		sp_venomlight_shot_01
	res			18		pt_mon_lizardS_att1boom_02
	res			19		mh_muspell_boom_2
	res			20		mh_muspell_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		100 600
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,.9) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,1.5,2) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.8,1,.8) (999,.8,1,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gavian_quaestor_finish2 ######### #
<effect>
	 id		3181
	 name		gavian_quaestor_finish2
	<list>
	res			1		mh_mon_gavian_quaestor_att1
	res			2		mh_mon_gavian_quaestor_att2
	res			3		mh_mon_gavian_quaestor_att2mesh_01
	res			4		mh_mon_gavian_quaestor_att2mesh_02
	res			5		mh_mon_gavian_quaestor_att2mesh_03
	res			6		pt_mon_lizardS_att2pat_02
	res			7		sp_con_tarantula_glow
	res			8		sp_servantdefend_handglow_01
	res			9		sp_servantdefend_handglow_01
	res			10		pt_mon_gavian_quaestor_att2boompat_00
	res			11		pt_mon_gavian_quaestor_att2boompat_01
	res			12		sp_lizardS_att2boom_01
	res			13		sp_lizardS_att2boom_01
	res			14		mh_icestorm_icemesh_01
	res			15		mh_icestorm_icemesh_01
	res			16		mh_icestorm_icemesh_01
	res			17		mh_icestorm_icemesh_01
	res			18		mh_icestorm_icemesh_01
	res			19		mh_icestorm_icemesh_01
	res			20		mh_icestorm_icemesh_01
	res			21		mh_icestorm_icemesh_01
	res			22		pt_icestorm_smoke_01
	res			23		dc_batsum_floor
	res			24		sp_mon_capdesair_momglow_01
	res			25		qa_fireblaze_boom_01
	res			26		sp_mon_lizardS_att1boom_01
	res			27		pt_mon_lizardS_att1boom_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .3 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .15 0
		lifetime		100 300
		animtime		1
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	3 0 .3
		lifetime		0 800
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2.5 0 1
		lifetime		30 830
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1 0 -3
		lifetime		60 860
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1 0 -2
		lifetime		80 880
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	2 0 2
		lifetime		100 900
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-2 0 -1
		lifetime		130 930
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		160 960
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.1 0 3
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .9 0
		lifetime		150 800
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,.2) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,.8) (700,.5) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## aquirai_the_immotal_att2_finish ######### #
<effect>
	 id		3182
	 name		aquirai_the_immotal_att2_finish
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		pt_mon_lizardS_att1boom_02
	res			3		mh_instinctspeed_wind_01
	res			4		sp_energybolt_core_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.2,.2,6) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		color			(0,.8,.8,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (999,2.3,2.3,2.3) 
		alpha			(0,1) (200,1) (600,1) (800,0) (999,0) 
		color			(0,.8,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.8,.8,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yoshima_Diamechy_att3_finish ######### #
<effect>
	 id		3183
	 name		Yoshima_Diamechy_att3_finish
	<list>
	res			1		mh_mon_Yoshima_Diamechy_Hellbust_action
	res			2		mh_mon_Yoshima_Diamechy_Hellbust_action#
	res			3		mh_mon_Yoshima_Diamechy_Hellbust_shadow_02
	res			4		dc_firefury_boom_burns
	res			5		sp_mon_Yoshima_Hellbust_handglow_01
	res			6		sp_mon_Yoshima_Hellbust_handglow_01
	res			7		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			8		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			9		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			10		sp_mon_Yoshima_Hellbust_crack_01
	res			11		sp_mon_Yoshima_Hellbust_crack_01
	res			12		sp_mon_Yoshima_Hellbust_crack_02
	res			13		sp_mon_Yoshima_Hellburst_groundglow_01
	res			14		sp_mon_Yoshima_Hellburst_groundglow_01
	res			15		sp_mon_Yoshima_Hellburst_groundglow_01
	res			16		sp_mon_Yoshima_Hellburst_groundglow_01
	res			17		dc_jumpingcrash_boom_floor
	res			18		mh_agares_boom_2
	res			19		mh_agares_boom_2
	res			20		mh_agares_boom
	res			21		pt_mon_Yoshima_Hellburst_boomjul_01
	res			22		pt_mon_Yoshima_Hellburst_bompat_01
	res			23		pt_mon_Yoshima_Hellburst_expat_01
	res			24		pt_mon_Yoshima_Hellburst_expat_02
	res			25		pt_hellburst_burn_01
	res			26		pt_mon_Yoshima_Hellburst_bompat_01
	res			27		pt_mon_Yoshima_Hellbust_boomsmoke
	res			28		sp_venomlight_boom_01
	res			29		pt_mon_Yoshima_Hellburst_boomjul_01
	res			30		sp_mon_Hellion_eyelight
	res			31		sp_mon_Hellion_eyelight
	res			32		qa_hellburst_boom_01
	res			33		qa_hellburst_keep_01
	res			34		qa_hellburst_boom_01
	res			35		mh_agares_boom
	res			36		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (100,1) (200,0) (300,.3) (400,0) (500,.3) (600,.3) (800,0) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (650,4,4,4) (750,12,12,12) (900,14,14,14) (999,0,0,0) 
		alpha			(0,.8) (900,.8) (999,.1) 
		color			(0,.5,.5,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Monster\Yoshima_Diamechy_Hellbustmesh.skel" "effect\Monster\Yoshima_Diamechy_Hellbustmesh_action.anim" 0 4000 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (650,4,4,4) (750,12,12,12) (900,14,14,14) (999,0,0,0) 
		alpha			(0,.8) (900,.8) (999,.1) 
		color			(0,.5,.5,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Monster\Yoshima_Diamechy_Hellbustmesh.skel" "effect\Monster\Yoshima_Diamechy_Hellbustmesh_action.anim" 0 4000 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		100 200
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		150 250
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 0
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		100 300
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.55 .05 -.45
		lifetime		350 450
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 -2.3
		lifetime		700 900
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,9.5,9.5,9.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		100 300
		animtime		0
		scale			(0,7,7,7) (999,23,23,23) 
		alpha			(0,0) (350,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		300 500
		animtime		0
		scale			(0,10,10,10) (999,17,17,17) 
		alpha			(0,0) (350,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		500 700
		animtime		0
		scale			(0,12,12,12) (999,18,18,18) 
		alpha			(0,0) (350,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,24,24,24) 
		alpha			(0,0) (350,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -2.3
		lifetime		700 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,.9) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		80 270
		animtime		1
		scale			(0,1.3,1.5,1.3) (999,1.7,1.3,1.7) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		1
		scale			(0,1.3,1.5,1.3) (999,1.8,1,1.8) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		1
		scale			(0,1.4,1.5,1.4) (999,1,2,1) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -2.3
		lifetime		700 920
		animtime		1
		scale			(0,5,5,5) (999,1.5,1.5,23) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		100 200
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1)(999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		110 720
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,.8) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 -2.3
		lifetime		720 800
		animtime		1
		scale			(0,4,4,8) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		200 800
		animtime		1
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -2.3
		lifetime		720 900
		animtime		1
		scale			(0,0,0,0) (999,18,18,18) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.55 .05 -.45
		lifetime		350 450
		animtime		0
		scale			(0,2,2,2) (999,1,1,8) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eye1" "effect\Monster\Yoshima_Diamechy_Hellbustmesh.skel" "effect\Monster\Yoshima_Diamechy_Hellbustmesh_action.anim" 0 4000 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eye2" "effect\Monster\Yoshima_Diamechy_Hellbustmesh.skel" "effect\Monster\Yoshima_Diamechy_Hellbustmesh_action.anim" 0 4000 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		1
		scale			(0,1.6,1.5,1.6) (999,1.8,1.3,1.8) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,1,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 2 0
		lifetime		710 850
		animtime		1
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yoshima_Diamechy_att4_finish ######### #
<effect>
	 id		3184
	 name		Yoshima_Diamechy_att4_finish
	<list>
	res			1		dc_muspell_floorglow_01
	res			2		mh_muspell_boom
	res			3		mh_muspell_boom_2
	res			4		mh_muspell_boom
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		pt_selaim_risefire_01
	res			10		pt_mon_magimata_diepat
	res			11		qa_energyhammer_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,4,4,4) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.1,4,1.1) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.3,.2) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1.6,1,1.6) (999,1.7,1,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.7,1.3,1.7) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		250 450
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4 0
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet_effect_finish ######### #
<effect>
	 id		3185
	 name		Pet_effect_finish
	<list>
	res			1		pt_Pet_finishpat_01
	res			2		pt_Pet_finishpat_01
	res			3		pt_Pet_finishpat_01
	res			4		mh_Pet_mesh_01
	res			5		sp_Pet_glow_01
	res			6		mh_pvprevive_light
	res			7		sp_die_circle_01
	res			8		sp_die_circle_01
	res			9		pt_Pet_normalpat_01
	res			10		mh_pvprevive_light
	res			11		sp_ancient_sor_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 .1 0
		lifetime		100 600
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 0 0
		lifetime		200 700
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (300,4,4,4) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1.2,.3,1.2) (999,.9,1,.9) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.7,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 .3
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,.8) (600,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.3 0
		lifetime		200 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1.6,.2,1.6) (999,1.2,.6,1.2) 
		alpha			(0,.7) (999,0) 
		color			(0,.6,.4,1) (999,.4,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (200,3,3,3) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet_effect ######### #
<effect>
	 id		3186
	 name		Pet_effect
	<list>
	res			1		mh_Pet_font_01
	res			2		mh_Pet_font_02
	res			3		mh_Pet_font_03
	res			4		mh_Pet_font_04
	res			5		mh_Pet_font_05
	res			6		mh_Pet_font_06
	res			7		mh_Pet_fontall_01
	res			8		mh_Pet_fontall_01
	res			9		mh_pvprevive_light
	res			10		mh_pvprevive_light
	res			11		pt_Rid_uppat_01
	res			12		mh_muspell_boom_2
	res			13		mh_muspell_boom
	res			14		mh_muspell_boom
	res			15		mh_regulus_bom
	res			16		dc_batsum_floor
	res			17		sp_Pet_floorglow_01
	res			18		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,4,3) (50,2,4,3) (150,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (50,0,3,0) (150,0,1.2,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,4,3) (100,2,4,3) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (100,0,3,0) (200,0,1.2,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,4,3) (150,2,4,3) (250,1,1,1) (999,1,1,1) 
		alpha			(0,0) (150,0) (250,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (150,0,3,0) (250,0,1.2,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,4,3) (200,2,4,3) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (200,0,3,0) (300,0,1.2,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,4,3) (250,2,4,3) (350,1,1,1) (999,1,1,1) 
		alpha			(0,0) (250,0) (350,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (250,0,3,0) (350,0,1.2,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,4,3) (100,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (100,0,1.2,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .8 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (700,1.2,1.2,1.2) (999,1.4,2,1.4) 
		alpha			(0,0) (100,.5) (900,.7) (999,0) 
		color			(0,.3,1,.3) (700,.3,1,.3) (999,1,.1,.1) 
		rotation		(0,0) (999,750) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.04,1.04,1.04) (700,1.04,1.04,1.04) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.5) (900,.7) (999,0) 
		color			(0,1,.5,1) (500,1,.3,.1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1,1.3) (700,1,1.1,1) (800,1,1.4,1) (999,1.2,1.3,1.2) 
		alpha			(0,0) (200,.4) (700,.4) (800,1) (999,0) 
		color			(0,1,.7,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.3 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.7,.5,1.7) (999,1.5,.6,1.5) 
		alpha			(0,0) (100,.5) (700,.5) (800,1) (999,0) 
		color			(0,.6,.4,1) (999,.4,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,30,30,30) (200,1.7,1.7,1.7) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,.3) (200,1) (999,1) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,1,.3,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		scale			(0,.9,1,.9) (999,1.1,1.4,1.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		scale			(0,1.1,.7,1.1) (999,1.2,.8,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.8,.6) (999,1,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		1
		scale			(0,.9,.7,.9) (999,1,.1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Pet_effect_finish2 ######### #
<effect>
	 id		3187
	 name		Pet_effect_finish2
	<list>
	res			1		pt_Pet_finishpat_01
	res			2		pt_Pet_finishpat_01
	res			3		pt_Pet_finishpat_01
	res			4		mh_Pet_mesh_01
	res			5		sp_Pet_glow_01
	res			6		mh_pvprevive_light
	res			7		sp_die_circle_01
	res			8		sp_die_circle_01
	res			9		pt_Pet_normalpat_01
	res			10		mh_pvprevive_light
	res			11		sp_ancient_sor_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2.3 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.2 2.1 0
		lifetime		100 600
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 2 0
		lifetime		200 700
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,4,4,4) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -2.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,.3,1.2) (999,.9,1,.9) 
		alpha			(0,.7) (999,0) 
		color			(0,1,.7,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 .3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (600,.7,.7,.7) (999,0,0,0) 
		color			(0,1,1,.8) (600,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -2.3 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.6,.2,1.6) (999,1.2,.6,1.2) 
		alpha			(0,.7) (999,0) 
		color			(0,.6,.4,1) (999,.4,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Uruzgain ######### #
<effect>
	 id		3188
	 name		Uruzgain
	<list>
	res			1		mh_SOR_uruzgain
	res			2		sp_uruzgain_manajin_01
	res			3		sp_uruzgain_manajin_02
	res			4		sp_outrage_boomsec_01
	res			5		sp_energybolt_core_01
	res			6		sp_energybolt_remote_01
	res			7		sp_energybolt_remote_01
	res			8		sp_con_regulus_glow
	res			9		sp_uruzgain_glow_01
	res			10		sp_uruzgain_glow_01
	res			11		sp_servantdefend_handglow_01
	res			12		sp_servantdefend_handglow_01
	res			13		sp_uruzgain_glowpat_01
	res			14		sp_uruzgain_glowpat_01
	res			15		sp_uruzgain_glowpat_01
	res			16		sp_uruzgain_glowpat_01
	res			17		sp_uruzgain_glowpat_01
	res			18		sp_uruzgain_glowpat_01
	res			19		sp_uruzgain_glowpat_01
	res			20		sp_uruzgain_glowpat_01
	res			21		sp_con_regulus_glow
	res			22		sp_uruzgain_manajin_02
	res			23		mh_manacharge_light
	res			24		sp_outrage_boomsec_01
	res			25		sp_uruzgain_manajin_011
	res			26		sp_die_circle_01
	res			27		sp_die_circle_01
	res			28		pt_uruzgain_pat_01
	res			29		sp_etc_jewel_glow_01
	res			30		mh_uruzgain_shot
	res			31		sp_burstphoenix_handglow_01
	res			32		mh_con_fatal_mesh_01
	res			33		mh_con_fatal_mesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (400,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		500 970
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,.9) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		600 850
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,.5,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.25 .05 0
		lifetime		400 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,0,0,0) (500,0,0,0) (750,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,0) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,0,0,0) (500,0,0,0) (750,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,0) (750,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (500,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,0) (200,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,0,0,0) (500,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,0) (200,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (350,0) (500,1) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_glowani_01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.25 .05 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (650,0) (750,1) (850,0) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3.5 0
		lifetime		530 1000
		animtime		0
		scale			(0,1,1,1) (200,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (600,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 3.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (300,.7) (700,.6) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,.7,.7,.7) (400,1,1,1) (500,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (150,1) (800,.7) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		600 950
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		600 950
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.8 0
		lifetime		750 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.5 0
		lifetime		550 950
		animtime		0
		scale			(0,1,1,1) (300,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (200,1,1,1) (300,1,.1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (200,1,1,1) (250,5,5,5) (350,0,0,0) (999,0,0,0) 
		color			(0,1,1,1) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 1.2 -1
		lifetime		0 950
		animtime		0
		alpha			(0,0) (50,0) (100,1) (900,1) (950,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 1.2 -1
		lifetime		50 1000
		animtime		0
		alpha			(0,0) (50,0) (100,1) (900,1) (950,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Uruzgain_blood ######### #
<effect>
	 id		3189
	 name		Uruzgain_blood
	<list>
	res			1		sp_uruzgain_bloodjin_01
	res			2		sp_uruzgain_bloodjin_02
	res			3		sp_uruzgain_bloodjin_02
	res			4		sp_uruzgain_bloodjin_02
	res			5		sp_uruzgain_bloodcircle_01
	res			6		sp_etc_jewel_glow_01
	res			7		pt_instinctpower_boompat_01
	res			8		sp_uruzgain_bloodglow_01
	res			9		sp_uruzgain_bloodglow_01
	res			10		sp_uruzgain_bloodglow_01
	res			11		pt_uruzgain_blood_01
	res			12		pt_uruzgain_blood_02
	res			13		dc_dekaitem_devil_floor
	res			14		sp_energybolt_core_01
	res			15		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,.7,.7,.7) (100,1,1,1) (200,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		250 550
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		300 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (200,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		bonename		"top" 
		scale			(0,1.5,1.5,1.5) (300,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,.9) (999,0) 
		color			(0,1,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		200 600
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (300,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		1
		bonename		"top" 
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3.3
		lifetime		0 300
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -3.3
		lifetime		0 300
		animtime		1
		bonename		"top" 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3.3
		lifetime		0 300
		animtime		1
		bonename		"top" 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -2 0
		lifetime		100 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,.3,.3,1.5) 
		alpha			(0,.7) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -2 0
		lifetime		100 300
		animtime		0
		bonename		"top" 
		scale			(0,1,1,1) (999,.4,.4,1.8) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		300 700
		animtime		0
		bonename		"top" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,.5,.7) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Spoildivinity ######### #
<effect>
	 id		3190
	 name		Spoildivinity
	<list>
	res			1		mh_SOR_spoildivinity
	res			2		mh_Spoildivinity_ice
	res			3		mh_Spoildivinity_fire
	res			4		mh_Spoildivinity_light
	res			5		sp_uruzgain_glowpat_01
	res			6		sp_Spoildivinity_fireglow_01
	res			7		sp_Spoildivinity_lightglow_01
	res			8		mh_agares_boom
	res			9		mh_agares_boom
	res			10		mh_agares_boom_2
	res			11		sp_con_aldebaran_glow
	res			12		sp_mon_aquira_kubasz_shot
	res			13		mh_mon_coriger_bom
	res			14		dc_batsum_floor
	res			15		pt_Spoildivinity_firepat_01
	res			16		sp_Spoildivinity_momglow_01
	res			17		sp_Spoildivinity_momglow_01
	res			18		sp_mon_aquira_kubasz_shot
	res			19		sp_portal_circle_01
	res			20		sp_lightingchase_floor_01
	res			21		sp_chainlighting_bolt_01
	res			22		pt_Spoildivinity_icepat_01
	res			23		sp_outrage_boomsec_01
	res			24		sp_outrage_boomsec_01
	res			25		sp_uruzgain_bloodcircle_01
	res			26		pt_con_feel_pat_01
	res			27		sp_outrage_boomsec_01
	res			28		sp_flamebombing_jin_01
	res			29		sp_iceblanket_jin_01
	res			30		sp_crueltylightning_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (300,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (300,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (300,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.7,1.3,.7) 
		alpha			(0,0) (100,1) (800,.8) (999,0) 
		color			(0,.5,.5,.7) (999,.5,.5,.7) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1.1,.8,1.1) (999,1.1,.9,1.1) 
		alpha			(0,0) (100,1) (800,.8) (999,0) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,1,.7,1) 
		alpha			(0,0) (100,1) (800,.8) (999,0) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,1.2,.3,1.2) 
		alpha			(0,.7) (500,.7) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,-100) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 .7 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 1 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1.2,1.2,1.2) (350,.1,.1,.1) (400,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,.7) (700,.5) (999,0) 
		color			(0,.3,1,.7) (999,.3,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Spoildivinity_finish ######### #
<effect>
	 id		3191
	 name		Spoildivinity_finish
	<list>
	res			1		mh_Spoildivinity_ice_att
	res			2		mh_Spoildivinity_fire_att
	res			3		mh_Spoildivinity_light_att
	res			4		sp_Spoildivinity_fireglow_01
	res			5		sp_Spoildivinity_lightglow_01
	res			6		pt_Spoildivinity_icepat_01
	res			7		pt_Spoildivinity_firepat_01
	res			8		sp_chainlighting_bolt_01
	res			9		sp_outrage_boomsec_01
	res			10		sp_uruzgain_bloodcircle_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_uruzgain_glowpat_01
	res			13		pt_Spoildivinity_ice_smoke
	res			14		pt_Spoildivinity_fire_smoke
	res			15		pt_Spoildivinity_light_smoke
	res			16		sp_mon_aquira_kubasz_shot
	res			17		sp_mon_aquira_kubasz_shot
	res			18		sp_Spoildivinity_momglow_01
	res			19		sp_Spoildivinity_momglow_01
	res			20		sp_outrage_boomsec_01
	res			21		dc_batsum_floor
	res			22		qa_mon_elipse_boom
	res			23		mh_infectedearth_boomwind
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (300,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (300,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,.1) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1.2,1.2,1.2) (350,.1,.1,.1) (400,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,3,3,3) (300,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_icemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2.5,2.5,2.5) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_firemesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_01.skel" "effect\Skill\SpoilDivinity\eff_spoildivinity_lightmesh_02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .7 0
		lifetime		50 500
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,-360) (999,-380) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		rotation		(0,-100) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		color			(0,1,.8,1) (999,1,.8,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,.7) (700,.5) (999,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,1,.5) (999,.1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (200,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aquashackle ######### #
<effect>
	 id		3192
	 name		Aquashackle
	<list>
	res			1		mh_SOR_aquashackle
	res			2		mh_Aquashackle_wind_01
	res			3		sp_servantdefend_handglow_01
	res			4		sp_servantdefend_handglow_01
	res			5		mh_Aquashackle_wind_01
	res			6		pt_Aquashackle_waterdrop
	res			7		pt_Aquashackle_readypat_01
	res			8		sp_con_regulus_glow
	res			9		sp_outrage_boomsec_02
	res			10		sp_outrage_boomsec_02
	res			11		pt_outrage_smoke_01
	res			12		mh_Aquashackle_attcircle_01
	res			13		mh_Aquashackle_attcircle_01
	res			14		mh_Aquashackle_attcircle_01
	res			15		mh_Aquashackle_attcircle_01
	res			16		sp_outrage_boomsec_01
	res			17		pt_outrage_boomjul_00
	res			18		pt_outrage_boomjul_00
	res			19		sp_Aquashackle_jin_01
	res			20		sp_Aquashackle_jin_02
	res			21		dc_batsum_floor
	res			22		mh_Aquashackle_water_01
	res			23		mh_Aquashackle_water_02
	res			24		sp_energybolt_boom_01
	res			25		sp_energybolt_boom_01
	res			26		mh_Aquashackle_water_01
	res			27		pt_Aquashackle_shotpat_01
	res			28		sp_icebolt_boom
	res			29		sp_outrage_floorboom_01
	res			30		sp_Aquashackle_shot_01
	res			31		sp_outrage_spark_01
	res			32		qa_icestorm_boom_01
	res			33		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (150,1) (970,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,2,2,2) (400,2,2,2) (500,6,6,6) (700,7,7,7) (800,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,2,2,2) (400,2,2,2) (500,6,6,6) (700,7,7,7) (800,2,2,2) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (150,1) (970,1) (999,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1
		lifetime		400 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (700,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.4 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (300,0,0,0) (999,0,0,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (200,0,0,0) (999,0,0,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (250,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1.2
		lifetime		0 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.2
		lifetime		0 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.2
		lifetime		0 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1.2
		lifetime		0 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 0
		lifetime		200 650
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 0
		lifetime		400 600
		animtime		1
		scale			(0,3,3,3) (500,2,2,15) (999,0,0,0) 
		alpha			(0,.3) (400,.6) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,3.5,3.5,3.5) (700,3.6,3.6,3.6) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -1.2
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (300,1.5,1.5,1.5) (750,1.5,1.5,1.5) (800,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (800,1) (880,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 -1.2
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 -1.2
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,1.5) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		rotation		(0,-50) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 -1.3
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 -1.3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (650,0,0,0) (700,1,1,1) (850,6,6,6) (999,7,7,7) 
		alpha			(0,0) (650,0) (700,1) (800,.9) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 1.5 -1.2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (600,.7) (850,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aquashackle_remote ######### #
<effect>
	 id		3193
	 name		Aquashackle_remote
	<list>
	res			1		mh_Aquashackle_aqua_01
	res			2		mh_Aquashackle_aqua_01
	res			3		dc_mon_elifea_glow
	res			4		pt_Aquashackle_waterdrop
	res			5		sp_outrage_boomsec_01
	res			6		mh_Aquashackle_aquaslash_01
	res			7		mh_Aquashackle_aquaslash_02
	res			8		mh_Aquashackle_aquaslash_01
	res			9		mh_Aquashackle_aquaslash_02
	res			10		mh_Aquashackle_aquaslash_02
	res			11		pt_Aquashackle_remotepat_01
	res			12		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (500,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		color			(0,1,1,1) (500,.5,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (500,6,6,6) (999,8,8,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		color			(0,1,1,1) (750,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1,1.1) (999,1.1,1,1.1) 
		alpha			(0,0) (29,0) (30,1) (800,1) (980,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		color			(0,1,1,1) (750,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (999,.9,1,.9) 
		alpha			(0,0) (29,0) (30,1) (800,1) (980,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (29,0) (30,1) (800,1) (980,0) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,.1,.1,10) 
		color			(0,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aquashackle_finish1 ######### #
<effect>
	 id		3194
	 name		Aquashackle_finish1
	<list>
	res			1		mh_Aquashackle_boomaqua_01
	res			2		pt_Aquashackle_remoteboompat_01
	res			3		dc_mon_elifea_glow
	res			4		pt_outrage_boomjul_01
	res			5		pt_outrage_boomjul_00
	res			6		mh_sharpernblade_ready02
	res			7		mh_sharpernblade_ready01
	res			8		mh_Aquashackle_boomaqua_02
	res			9		sp_outrage_boomsec_01
	res			10		pt_Aquashackle_waterdrop
	res			11		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.3,.3,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 400
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		0 400
		animtime		1
		scale			(0,5,5,5) (500,3,3,10) (999,2,2,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.5,.5,.5) (300,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,2.7,2.7,2.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.5 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Aquashackle_finish2 ######### #
<effect>
	 id		3195
	 name		Aquashackle_finish2
	<list>
	res			1		mh_Aquashackle_boomwater_01
	res			2		mh_Aquashackle_boomwater_02
	res			3		mh_Aquashackle_boomwater_03
	res			4		pt_Aquashackle_finishjul_01
	res			5		sp_Aquashackle_boomfloor_01
	res			6		pt_Aquashackle_boomdrop_01
	res			7		mh_Aquashackle_boomaqua_02
	res			8		dc_mon_elifea_glow
	res			9		sp_outrage_boomsec_01
	res			10		pt_Aquashackle_waterdrop
	res			11		sp_die_circle_01
	res			12		sp_die_circle_01
	res			13		sp_energybolt_core_01
	res			14		mh_agares_boom_2
	res			15		sp_outrage_boomsec_01
	res			16		sp_Aquashackle_waterfloor_01
	res			17		qa_hellburst_boom_01
	res			18		pt_Aquashackle_boomfloorpat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (450,1) (550,0) (700,0) (750,1) (900,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (750,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (600,1) (650,0) (700,0) (750,1) (950,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (750,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,0) (50,0) (200,1) (700,1) (950,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		scale			(0,5,5,5) (300,3,3,10) (999,0,0,25) 
		color			(0,1,1,1) (500,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,12,12,12) (999,15,15,15) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 450
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,1.5) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		100 900
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.5 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,25,25,25) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,.5,.2,1) (999,1,.3,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,1,2) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		350 850
		animtime		0
		scale			(0,10,10,10) (600,17,17,17) (750,10,10,10) (999,8,8,8) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.2,0) (600,0,.2,0) (999,0,5,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .05 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deixel_remote ######### #
<effect>
	 id		3196
	 name		Deixel_remote
	<list>
	res			1		mh_mon_Deixel_remote_01
	res			2		mh_mon_Deixel_remote_02
	res			3		sp_uruzgain_bloodcircle_01
	res			4		pt_fireball_remote01
	res			5		pt_fireball_remote02
	res			6		pt_firebolt_remote_firetail
	res			7		pt_firebolt_remote_firetail
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,3,3,3) (999,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,.7,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone41" "effect\Monster\eff_Deixel_att3remote_01.skel" "effect\Monster\eff_Deixel_att3remote_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,.7,.3) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone22" "effect\Monster\eff_Deixel_att3remote_01.skel" "effect\Monster\eff_Deixel_att3remote_01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## Deixel_finish ######### #
<effect>
	 id		3197
	 name		Deixel_finish
	<list>
	res			1		pt_uruzgain_blood_01
	res			2		sp_mon_Deixel_att3finish_circle_01
	res			3		pt_fireball_boom04
	res			4		sp_portal_circle_02
	res			5		pt_outrage_boomjul_01
	res			6		sp_mon_ras_alhague_glow
	res			7		sp_uruzgain_bloodcircle_01
	res			8		mh_con_fatal_mesh_01
	res			9		mh_con_fatal_mesh_01
	res			10		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.3,.3,1.5) 
		alpha			(0,.7) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,9,9,9) 
		alpha			(0,1) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (500,2,2,7) (999,.5,.5,10) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 450
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deixel_summon ######### #
<effect>
	 id		3198
	 name		Deixel_summon
	<list>
	res			1		dc_muspell_floorglow_01
	res			2		mh_regulus_summon_02
	res			3		mh_regulus_summon_03
	res			4		pt_mon_Deixel_standburn_01
	res			5		sp_mon_Hellion_boomcircle_01
	res			6		sp_mon_ras_alhague_glow
	res			7		sp_uruzgain_bloodcircle_01
	res			8		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3.5,3.5,3.5) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.6,1,1.6) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.2 0
		lifetime		0 700
		animtime		1
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.9 0
		lifetime		100 900
		animtime		0
		scale			(0,2,2,2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.7 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_G_shaman_remote ######### #
<effect>
	 id		3199
	 name		lizardman_G_shaman_remote
	<list>
	res			1		pt_mon_lizardS_att1pat_01
	res			2		pt_mon_lizardS_att1pat_02
	res			3		sp_energybolt_core_01
	res			4		mh_mon_lizard_g_shaman_remote
	res			5		mh_mon_lizard_g_shaman_remote
	res			6		mh_mon_lizard_g_shaman_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (500,.7,.9,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,2.5) 
		color			(0,.5,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,2.5) 
		color			(0,.5,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,2.5) 
		color			(0,.5,.7,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_G_shaman_finish ######### #
<effect>
	 id		3200
	 name		lizardman_G_shaman_finish
	<list>
	res			1		mh_Aquashackle_boomaqua_01
	res			2		pt_outrage_boomjul_00
	res			3		dc_mon_elifea_glow
	res			4		sp_energybolt_core_01
	res			5		sp_mon_lizardS_att1boom_01
	res			6		pt_mon_lizardS_att1boom_02
	res			7		qa_phoenix_create_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (500,2,2,10) (999,1,1,10) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.1,.1,.1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,.5,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,.5,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.5,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (100,2.5,2.5,3) (999,.1,.1,7) 
		color			(0,.7,.9,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## lizardman_butcher_finish ######### #
<effect>
	 id		3201
	 name		lizardman_butcher_finish
	<list>
	res			1		mh_mon_lizardbutcher_blood_01
	res			2		pt_con_fatal_blood_01
	res			3		pt_lizardbutcher_att1_blood
	res			4		pt_mon_lizard02_att2blood_01
	res			5		mh_mon_lizard02_att2boom_01
	res			6		dc_mon_floorblood_01
	res			7		qa_firefury_boom01
	res			8		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		finish1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## spiritdagger1 ######### #
<effect>
	 id		3202
	 name		spiritdagger1
	<list>
	res			1		mh_SUM_spilit1
	res			2		mh_spiriltdagger_dagger_01
	res			3		mh_spiritdagger_create_02
	res			4		mh_spiriltdagger_dagger_01
	res			5		mh_spiriltdagger_dagger_01
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		dc_batsum_floor
	res			9		sp_spiritdagger_createfloor_01
	res			10		mh_spiriltdagger_remote_01
	res			11		pt_mon_rantea_att2patjul_01
	res			12		sp_spiritdagger_font_01
	res			13		sp_spiritdagger_font_01
	res			14		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.2
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (300,.5) (700,.8) (800,.3) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (50,1) (900,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1.2
		lifetime		50 1000
		animtime		1
		alpha			(0,.5) (300,.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.2
		lifetime		100 1000
		animtime		1
		alpha			(0,.5) (300,.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 -1.2
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -1.2
		lifetime		100 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.9) (700,.7) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -1.2
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -1.2
		lifetime		700 850
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 -1.2
		lifetime		100 370
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.9,.9) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -1.2
		lifetime		700 900
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -1.2
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger1_remote ######### #
<effect>
	 id		3203
	 name		spiritdagger1_remote
	<list>
	res			1		mh_spiriltdagger_remote_01
	res			2		sp_ancient_sor_soul_glow
	res			3		sp_ancient_sum_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger1_finish ######### #
<effect>
	 id		3204
	 name		spiritdagger1_finish
	<list>
	res			1		mh_spiritdagger_boom_01
	res			2		mh_spiriltdagger_remote_01
	res			3		qa_phoenix_create_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger2 ######### #
<effect>
	 id		3205
	 name		spiritdagger2
	<list>
	res			1		mh_SUM_spilit2
	res			2		mh_spiriltdagger_dagger_01
	res			3		mh_spiriltdagger_dagger_01
	res			4		mh_spiriltdagger_dagger_01
	res			5		mh_spiritdagger_create_02
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_spiritdagger_createfloor_01
	res			9		dc_batsum_floor
	res			10		mh_spiriltdagger_dagger_01
	res			11		mh_spiriltdagger_dagger_01
	res			12		mh_spiriltdagger_dagger_01
	res			13		mh_spiritdagger_create_02
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_spiritdagger_createfloor_01
	res			17		dc_batsum_floor
	res			18		pt_mon_rantea_att2patjul_01
	res			19		pt_mon_rantea_att2patjul_01
	res			20		mh_spiriltdagger_remote_01
	res			21		mh_spiriltdagger_remote_01
	res			22		mh_spiriltdagger_remote2_01
	res			23		mh_spiriltdagger_remote2_02
	res			24		sp_ancient_sum_soul_glow
	res			25		sp_ancient_sum_soul_glow
	res			26		dc_etc_jewel_ground
	res			27		sp_spiritdagger_font_01
	res			28		sp_spiritdagger_font_02
	res			29		sp_spiritdagger_font_01
	res			30		sp_spiritdagger_font_02
	res			31		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.5 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,.5) (300,.5) (700,.8) (800,.3) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.5 0 0
		lifetime		50 700
		animtime		1
		alpha			(0,.5) (300,.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 0 0
		lifetime		100 700
		animtime		1
		alpha			(0,.5) (300,.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (50,1) (900,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 .5 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 .2 0
		lifetime		60 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.5 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.9) (700,.7) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.5 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,.5) (300,.5) (700,.8) (800,.3) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 0
		lifetime		50 850
		animtime		1
		alpha			(0,.5) (300,.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1.5 0 0
		lifetime		100 850
		animtime		1
		alpha			(0,.5) (300,.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.5 0 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (50,1) (900,0) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.5,.3) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.5 .5 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.5 .2 0
		lifetime		60 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.5 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,500) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.5 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.9) (700,.7) (999,0) 
		color			(0,.2,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.5 .2 0
		lifetime		50 350
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.9,.9) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.5 .2 0
		lifetime		50 350
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.9,.9) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1.5 1.2 0
		lifetime		610 670
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	1.5 1.2 0
		lifetime		760 820
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.5,1.5,1.5) (700,1,1,1) (800,1.5,1.5,1.5) (999,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (600,.5) (700,1) (800,0) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_13" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_01.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_01.anim" 0 2000 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.5,1.5,1.5) (700,1,1,1) (800,1.5,1.5,1.5) (999,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (600,.5) (700,1) (800,.5) (900,1) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_14" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_02.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_02.anim" 0 2000 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,3,3,3) 
		alpha			(0,1) (550,.2) (600,1) (750,.2) (800,1) (950,.2) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1.5 1.5 0
		lifetime		610 710
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1.5 1.5 0
		lifetime		760 860
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1.5 1.5 0
		lifetime		610 710
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	1.5 1.5 0
		lifetime		760 860
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger3 ######### #
<effect>
	 id		3206
	 name		spiritdagger3
	<list>
	res			1		mh_SUM_spilit2
	res			2		mh_spiriltdagger_dagger_01
	res			3		mh_spiriltdagger_dagger_01
	res			4		mh_spiriltdagger_dagger_01
	res			5		mh_spiritdagger_create_02
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_spiritdagger_createfloor_01
	res			9		dc_batsum_floor
	res			10		mh_spiriltdagger_dagger_01
	res			11		mh_spiriltdagger_dagger_01
	res			12		mh_spiriltdagger_dagger_01
	res			13		mh_spiritdagger_create_02
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_spiritdagger_createfloor_01
	res			17		dc_batsum_floor
	res			18		pt_mon_rantea_att2patjul_01
	res			19		pt_mon_rantea_att2patjul_01
	res			20		mh_spiriltdagger_remote_01
	res			21		mh_spiriltdagger_remote_01
	res			22		mh_spiriltdagger_remote2_01
	res			23		mh_spiriltdagger_remote2_02
	res			24		sp_ancient_sum_soul_glow
	res			25		sp_ancient_sum_soul_glow
	res			26		mh_SUM_spilit3
	res			27		mh_spiriltdagger_dagger_01
	res			28		mh_spiriltdagger_dagger_01
	res			29		mh_spiriltdagger_dagger_01
	res			30		mh_spiritdagger_create_02
	res			31		sp_instinctpower_floorsmoke_01
	res			32		sp_instinctpower_floorsmoke_01
	res			33		sp_spiritdagger_createfloor_01
	res			34		dc_batsum_floor
	res			35		pt_mon_rantea_att2patjul_01
	res			36		mh_spiriltdagger_remote_01
	res			37		mh_spiriltdagger_remote3_03
	res			38		sp_ancient_sum_soul_glow
	res			39		dc_etc_jewel_ground
	res			40		sp_darkavatar_floorboom_01
	res			41		sp_darkavatar_floorboom_01
	res			42		sp_darkavatar_floorboom_01
	res			43		sp_spiritdagger_font_01
	res			44		sp_spiritdagger_font_02
	res			45		sp_spiritdagger_font_03
	res			46		sp_spiritdagger_font_01
	res			47		sp_spiritdagger_font_02
	res			48		sp_spiritdagger_font_03
	res			49		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
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	 name		action
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		</control>

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		active			true
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		alpha			(0,.8) (999,0) 
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		active			true
		startposition	0 0 .2
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		randomstart		false
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		startposition	0 0 0
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		bone_animation	"ATT_EQU_SWD_15" "effect\Skill\Spiritdagger\eff_spiritdagger_remote3_03.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote3_03.anim" 0 2600 0
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		active			true
		startposition	0 0 0
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		active			true
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	</scene>

</effect>
# ######## spiritdagger4 ######### #
<effect>
	 id		3207
	 name		spiritdagger4
	<list>
	res			1		mh_SUM_spilit2
	res			2		mh_spiriltdagger_dagger_01
	res			3		mh_spiriltdagger_dagger_01
	res			4		mh_spiriltdagger_dagger_01
	res			5		mh_spiritdagger_create_02
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_spiritdagger_createfloor_01
	res			9		dc_batsum_floor
	res			10		mh_spiriltdagger_dagger_01
	res			11		mh_spiriltdagger_dagger_01
	res			12		mh_spiriltdagger_dagger_01
	res			13		mh_spiritdagger_create_02
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_spiritdagger_createfloor_01
	res			17		dc_batsum_floor
	res			18		pt_mon_rantea_att2patjul_01
	res			19		pt_mon_rantea_att2patjul_01
	res			20		mh_spiriltdagger_remote_01
	res			21		mh_spiriltdagger_remote_01
	res			22		mh_spiriltdagger_remote2_01
	res			23		mh_spiriltdagger_remote2_02
	res			24		sp_ancient_sum_soul_glow
	res			25		sp_ancient_sum_soul_glow
	res			26		mh_SUM_spilit3
	res			27		mh_spiriltdagger_dagger_01
	res			28		mh_spiriltdagger_dagger_01
	res			29		mh_spiriltdagger_dagger_01
	res			30		mh_spiritdagger_create_02
	res			31		sp_instinctpower_floorsmoke_01
	res			32		sp_instinctpower_floorsmoke_01
	res			33		sp_spiritdagger_createfloor_01
	res			34		dc_batsum_floor
	res			35		pt_mon_rantea_att2patjul_01
	res			36		mh_spiriltdagger_remote_01
	res			37		mh_spiriltdagger_remote3_03
	res			38		sp_ancient_sum_soul_glow
	res			39		mh_SUM_spilit4
	res			40		mh_spiriltdagger_dagger_01
	res			41		mh_spiriltdagger_dagger_01
	res			42		mh_spiriltdagger_dagger_01
	res			43		mh_spiritdagger_create_02
	res			44		sp_instinctpower_floorsmoke_01
	res			45		sp_instinctpower_floorsmoke_01
	res			46		sp_spiritdagger_createfloor_01
	res			47		dc_batsum_floor
	res			48		pt_mon_rantea_att2patjul_01
	res			49		mh_spiriltdagger_remote4_04
	res			50		sp_ancient_sum_soul_glow
	res			51		mh_spiriltdagger_remote_01
	res			52		sp_darkavatar_floorboom_01
	res			53		sp_darkavatar_floorboom_01
	res			54		sp_darkavatar_floorboom_01
	res			55		sp_darkavatar_floorboom_01
	res			56		dc_etc_jewel_ground
	res			57		sp_spiritdagger_font_01
	res			58		sp_spiritdagger_font_02
	res			59		sp_spiritdagger_font_03
	res			60		sp_spiritdagger_font_04
	res			61		sp_spiritdagger_font_01
	res			62		sp_spiritdagger_font_02
	res			63		sp_spiritdagger_font_03
	res			64		sp_spiritdagger_font_04
	res			65		qa_mon_elifea_readyfreez_01
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		unitid			49
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
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		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_16" "effect\Skill\Spiritdagger\eff_spiritdagger_remote4_04.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote4_04.anim" 0 2800 0
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 1.2 1.5
		lifetime		790 840
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			52
		active			true
		startposition	0 1 0
		lifetime		400 470
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 1 0
		lifetime		540 610
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 1 0
		lifetime		700 770
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			55
		active			true
		startposition	0 1 0
		lifetime		800 870
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (350,.2) (400,1) (500,.2) (550,1) (650,.2) (700,1) (770,.2) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
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		<control>
		unitid			57
		active			true
		startposition	-1.5 1.5 0
		lifetime		400 500
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	1.5 1.5 0
		lifetime		540 640
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			59
		active			true
		startposition	0 1.5 -1.5
		lifetime		700 800
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			60
		active			true
		startposition	0 1.5 1.5
		lifetime		800 900
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			61
		active			true
		startposition	-1.5 1.5 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
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		<control>
		unitid			62
		active			true
		startposition	1.5 1.5 0
		lifetime		540 640
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
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		<control>
		unitid			63
		active			true
		startposition	0 1.5 -1.5
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
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		<control>
		unitid			64
		active			true
		startposition	0 1.5 1.5
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
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		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## spiritdagger5 ######### #
<effect>
	 id		3208
	 name		spiritdagger5
	<list>
	res			1		mh_SUM_spilit5
	res			2		sp_darkavatar_floorboom_01
	res			3		sp_darkavatar_floorboom_01
	res			4		sp_darkavatar_floorboom_01
	res			5		sp_darkavatar_floorboom_01
	res			6		dc_etc_jewel_ground
	res			7		mh_spiriltdagger_remote2_01
	res			8		mh_spiriltdagger_remote2_02
	res			9		mh_spiriltdagger_remote3_03
	res			10		mh_spiriltdagger_remote4_04
	res			11		sp_ancient_sum_soul_glow
	res			12		sp_ancient_sum_soul_glow
	res			13		sp_ancient_sum_soul_glow
	res			14		sp_ancient_sum_soul_glow
	res			15		sp_spiritdagger_jin_01
	res			16		sp_spiritdagger_jin_01
	res			17		sp_outrage_boomsec_01
	res			18		pt_spiritdagger_patjul_01
	res			19		pt_spiritdagger_feel_pat_01
	res			20		sp_venomlight_handglow_01
	res			21		sp_venomlight_handglow_01
	res			22		mh_spiriltdagger_finishready_01
	res			23		mh_spiriltdagger_finishwind_01
	res			24		mh_spiriltdagger_finishwind_02
	res			25		mh_spiriltdagger_finishready_00
	res			26		mh_spiritdagger_create_02
	res			27		sp_ancient_sum_soul_glow
	res			28		sp_instinctpower_floorsmoke_01
	res			29		sp_instinctpower_floorsmoke_01
	res			30		sp_outrage_boomsec_01
	res			31		mh_regulus_summon_02
	res			32		sp_mon_rantea_glow_01
	res			33		sp_mon_rantea_glow_01
	res			34		pt_mon_ras_alhague_stone1
	res			35		pt_mon_ras_alhague_stone1
	res			36		pt_mon_ras_alhague_stone1
	res			37		pt_spiritdagger_finishwindpat_01
	res			38		sp_spiritdagger_font_01
	res			39		sp_spiritdagger_font_02
	res			40		sp_spiritdagger_font_03
	res			41		sp_spiritdagger_font_04
	res			42		sp_spiritdagger_font_01
	res			43		sp_spiritdagger_font_02
	res			44		sp_spiritdagger_font_03
	res			45		sp_spiritdagger_font_04
	res			46		mh_spiriltdagger_remote_01
	res			47		mh_spiriltdagger_remote_01
	res			48		mh_spiriltdagger_remote_01
	res			49		mh_spiriltdagger_remote_01
	res			50		mh_victory_wind_01
	res			51		mh_pvpvictory_cylinder_01
	res			52		mh_pvpvictory_cylinder_02
	res			53		mh_pvpvictory_cylinder_03
	res			54		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			55		dc_etc_jewel_ground
	res			56		qa_thundersphere_action_01
	res			57		qa_mon_elipse_boom
	res			58		qa_lightingchase_boom_01
	res			59		qa_lightingchase_boom_01
	res			60		qa_lightingchase_boom_01
	res			61		qa_lightingchase_boom_01
	res			62		sp_venomlight_glow_00
	res			63		sp_venomlight_glow_00
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		350 410
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		450 510
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		540 600
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		620 680
		animtime		1
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (300,.2) (350,1) (400,.2) (450,1) (490,.2) (540,1) (580,.2) (620,1) (750,.2) (790,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,0) (50,1) (710,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		80 980
		animtime		0
		alpha			(0,0) (50,1) (880,1) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		60 960
		animtime		0
		alpha			(0,0) (50,1) (860,1) (960,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		40 940
		animtime		0
		alpha			(0,0) (50,1) (900,1) (980,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.5,1.5,1.5) (700,1,1,1) (800,1.5,1.5,1.5) (999,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (500,0) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_13" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_01.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_01.anim" 0 2000 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		80 980
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.5,1.5,1.5) (700,1,1,1) (800,1.5,1.5,1.5) (999,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_14" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_02.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote2_02.anim" 0 2000 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		60 960
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.5,1.5,1.5) (700,1,1,1) (800,1.5,1.5,1.5) (999,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_15" "effect\Skill\Spiritdagger\eff_spiritdagger_remote3_03.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote3_03.anim" 0 2600 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		40 940
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1.5,1.5,1.5) (700,1,1,1) (800,1.5,1.5,1.5) (999,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (800,0) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_16" "effect\Skill\Spiritdagger\eff_spiritdagger_remote4_04.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_remote4_04.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.9 .4
		lifetime		0 350
		animtime		0
		scale			(0,.7,.7,.7) (200,1,1,1) (700,1,1,1) (900,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (500,1) (550,1) (600,.5) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2.9 .4
		lifetime		0 350
		animtime		0
		scale			(0,.7,.7,.7) (400,1,1,1) (600,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (500,.5) (550,1) (600,.5) (700,1) (999,0) 
		rotation		(0,120) (500,0) (999,0) 
		randomstart		false
		active			false
		</control>

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		unitid			17
		active			true
		startposition	0 2.9 .4
		lifetime		0 350
		animtime		0
		scale			(0,5,5,5) (600,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.9 .4
		lifetime		220 320
		animtime		0
		scale			(0,7,7,7) (200,2,2,5) (800,0,0,8) (999,0,0,0) 
		color			(0,.7,1,.7) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.5 0
		lifetime		50 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

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		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
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		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,.7) (260,.7) (261,0) (999,0) 
		randomstart		false
		active			true
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		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (260,0) (261,.7) (350,.4) (450,.7) (550,.4) (650,.7) (750,.4) (850,.7) (930,.7) (999,0) 
		randomstart		false
		active			true
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		unitid			24
		active			true
		startposition	0 0 0
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		animtime		0
		alpha			(0,0) (650,.1) (800,1) (930,1) (999,0) 
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		randomstart		false
		active			true
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		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (50,.7) (200,.7) (260,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 2.3 .4
		lifetime		0 300
		animtime		0
		alpha			(0,0) (50,.7) (900,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (900,4,4,4) (999,7,7,7) 
		alpha			(0,0) (700,0) (800,.7) (950,.7) (999,0) 
		color			(0,.3,.3,.5) (999,.3,.3,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_25" "effect\Skill\Spiritdagger\eff_spiritdagger_finishwind_01.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_finishwind_01.anim" 0 3900 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (400,.9) (999,0) 
		color			(0,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2.9 .4
		lifetime		300 850
		animtime		0
		scale			(0,4,4,4) (700,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3 .4
		lifetime		750 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,.8) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 2.9 .4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.7,.7,.7) (800,1.2,1.2,1.2) (850,5,5,5) (999,0,0,0) 
		alpha			(0,.3) (300,.3) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 2.9 .4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.7,.7,.7) (800,1.2,1.2,1.2) (850,2,2,2) (999,0,0,0) 
		alpha			(0,0) (370,0) (400,1) (430,0) (470,0) (500,1) (530,0) (580,1) (620,0) (650,1) (680,0) (750,0) (800,1) (850,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -4
		lifetime		800 900
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -9
		lifetime		830 930
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -14
		lifetime		860 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		800 930
		animtime		1
		scale			(0,4,4,4) (500,1,1,6) (999,0,0,5) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_16" "effect\Skill\Spiritdagger\eff_spiritdagger_finishwind_02.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_finishwind_02.anim" 1 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	1.5 2.9 .4
		lifetime		350 450
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1.5 2.9 .4
		lifetime		450 550
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 4.4 .4
		lifetime		540 640
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1.4 .4
		lifetime		620 720
		animtime		0
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	1.5 2.9 .4
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-1.5 2.9 .4
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 4.4 .4
		lifetime		540 640
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1.4 .4
		lifetime		620 720
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	1.5 2.9 .4
		lifetime		350 450
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-1.5 2.9 .4
		lifetime		450 550
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 4.4 .4
		lifetime		540 640
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 1.4 .4
		lifetime		620 720
		animtime		0
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,.7,1) (999,.6,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,.7,1) (999,.6,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,.7,1) (999,.6,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 .2 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,1,.5) (999,.7,1,.5) 
		randomstart		false
		active			true
		bone_animation	"ATT_EQU_SWD_16" "effect\Skill\Spiritdagger\eff_spiritdagger_finishwind_02.skel" "effect\Skill\Spiritdagger\eff_spiritdagger_finishwind_02.anim" 1 0 0
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		450 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		540 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		620 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 2.9 .4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.7,.7,.7) (800,1.2,1.2,1.2) (850,5,5,5) (999,0,0,0) 
		alpha			(0,.3) (300,.3) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 2.9 .4
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.7,.7,.7) (800,1.2,1.2,1.2) (850,2,2,2) (999,0,0,0) 
		alpha			(0,0) (370,0) (400,1) (430,0) (470,0) (500,1) (530,0) (580,1) (620,0) (650,1) (680,0) (750,0) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Shadowrevenge ######### #
<effect>
	 id		3209
	 name		Shadowrevenge
	<list>
	res			1		mh_ShadowRevenge_shadow_01
	res			2		mh_SUM_shadowrevenge
	res			3		mh_shadowrevenge_shadowslash_01
	res			4		mh_shadowrevenge_shadowslash_02
	res			5		sp_con_feel_floorglow_01
	res			6		sp_portal_scru_01
	res			7		sp_portal_soul_01
	res			8		sp_portal_soul_02
	res			9		sp_portal_soul_03
	res			10		sp_outrage_boomsec_01
	res			11		sp_venomlight_glow_00
	res			12		sp_venomlight_glow_00
	res			13		sp_mon_wolffire_firecircle_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_shdowrevenge_jin_01
	res			16		dc_batsum_floor
	res			17		sp_viciousmirror_swordglow_01
	res			18		sp_viciousmirror_swordglow_01
	res			19		sp_mon_Yoshima_Hellbust_handglow_01
	res			20		sp_mon_Yoshima_Hellbust_handglow_01
	res			21		sp_con_feel_floorglow_01
	res			22		sp_mon_Yoshima_Diamechy_att4jin_02
	res			23		sp_mon_Yoshima_Diamechy_att4jin_02
	res			24		sp_mon_Yoshima_Diamechy_att4jin_02
	res			25		sp_mon_Yoshima_Diamechy_att4jin_02
	res			26		sp_mon_Yoshima_Diamechy_att4jin_02
	res			27		pt_shadowrevenge_smoke_01
	res			28		sp_shadowrevenge_boomsmoke_01
	res			29		sp_shadowrevenge_boomsmoke_01
	res			30		sp_shadowrevenge_skel_01
	res			31		sp_shadowrevenge_skel_01
	res			32		sp_ancient_sum_soul_glow
	res			33		pt_shadowrevenge_jinpat
	res			34		sp_venomlight_shot_01
	res			35		mh_shadowrevenge_jinslash_01
	res			36		sp_shadowrevenge_jinslashglow_01
	res			37		sp_shadowrevenge_jinslashglow_01
	res			38		sp_shadowrevenge_jinslashglow_01
	res			39		sp_shadowrevenge_jinslashglow_01
	res			40		sp_shadowrevenge_floorjin_01
	res			41		sp_shadowrevenge_floorjin_02
	res			42		sp_shadowrevenge_floorjin_02
	res			43		sp_shadowrevenge_floorjin_02
	res			44		sp_shadowrevenge_floorjin_02
	res			45		dc_jumpingcrash_boom_crak2
	res			46		qa_infectedearth_boom_01
	res			47		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -6
		lifetime		850 1000
		animtime		0
		scale			(0,.3,.3,.3) (200,1,1,1) (700,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,800) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-700) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (400,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .7 0
		lifetime		850 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		900 970
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 -6
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (700,3.5,3.5,3.5) (750,0,0,0) (800,0,0,0) (860,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (200,0) (350,.3) (400,1) (500,.3) (550,1) (650,.3) (700,1) (800,.3) (850,1) (999,0) 
		color			(0,1,1,1) (350,1,.3,.3) (400,1,1,1) (500,1,.3,.3) (550,1,1,1) (650,1,.3,.3) (700,1,1,1) (800,1,.3,.3) (850,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (300,1) (700,1) (999,0) 
		color			(0,0,.3,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger0" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger0" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (350,0,0,0) (400,1.5,1.5,1.5) (500,0,0,0) (550,1.5,1.5,1.5) (650,0,0,0) (700,1.5,1.5,1.5) (800,0,0,0) (850,2,2,2) (950,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (850,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		100 900
		animtime		0
		scale			(0,5,5,5) (800,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-160) 
		randomstart		false
		active			true
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 .7 0
		lifetime		350 450
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 .7 0
		lifetime		500 600
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .7 0
		lifetime		650 750
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 1.2 0
		lifetime		100 900
		animtime		0
		scale			(0,4,4,4) (800,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			false
		bone_animation	"movement" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_shadow_01.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.7 -6
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 1.7 -6
		lifetime		870 1000
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,100) (999,100) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,3,3,5) (999,4,4,3) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,-6) (999,0,1.7,-6) 
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		scale			(0,5,1,1) (999,1,1,5) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,-6) (999,0,1.7,-6) 
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.7 -6
		lifetime		830 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,.9) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.7 -6
		lifetime		850 980
		animtime		0
		scale			(0,8,8,8) (300,3,3,1) (999,0,0,10) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.7 -6
		lifetime		850 900
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (750,1,1,1) (850,7,7,7) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"s1" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (750,1,1,1) (850,3,3,3) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"s2" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (750,1,1,1) (850,2,2,2) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"s3" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (750,1,1,1) (850,3,3,3) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"s4" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_jinslash_01.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .3 -6.3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .3 -6.4
		lifetime		350 450
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .3 -6.4
		lifetime		500 600
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .3 -6.4
		lifetime		650 750
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .3 -6.4
		lifetime		800 900
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		820 970
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,1) 
		color			(0,.9,.2,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		870 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## shadowrevenge_finish ######### #
<effect>
	 id		3210
	 name		shadowrevenge_finish
	<list>
	res			1		mh_shadowrevenge_sword_01
	res			2		sp_mon_Yoshima_Hellbust_handglow_01
	res			3		sp_mon_Yoshima_Hellbust_handglow_01
	res			4		sp_mon_Yoshima_Hellbust_handglow_01
	res			5		sp_mon_Yoshima_Hellbust_handglow_01
	res			6		sp_mon_Yoshima_Hellbust_handglow_01
	res			7		sp_mon_Yoshima_Hellbust_handglow_01
	res			8		sp_mon_Yoshima_Hellbust_handglow_01
	res			9		sp_mon_Yoshima_Hellbust_handglow_01
	res			10		mh_shadowrevenge_swordslash_01
	res			11		mh_shadowrevenge_swordslash_02
	res			12		mh_shadowrevenge_swordslash_03
	res			13		mh_shadowrevenge_swordslash_04
	res			14		sp_spiritdagger_createfloor_01
	res			15		sp_spiritdagger_createfloor_01
	res			16		sp_spiritdagger_createfloor_01
	res			17		sp_spiritdagger_createfloor_01
	res			18		sp_spiritdagger_createfloor_01
	res			19		sp_spiritdagger_createfloor_01
	res			20		sp_spiritdagger_createfloor_01
	res			21		sp_spiritdagger_createfloor_01
	res			22		pt_shadowrevenge_createpat_01
	res			23		pt_shadowrevenge_createpat_01
	res			24		pt_shadowrevenge_createpat_01
	res			25		pt_shadowrevenge_createpat_01
	res			26		pt_shadowrevenge_createpat_01
	res			27		pt_shadowrevenge_createpat_01
	res			28		pt_shadowrevenge_createpat_01
	res			29		pt_shadowrevenge_createpat_01
	res			30		sp_shadowrevenge_font_01
	res			31		sp_shadowrevenge_font_02
	res			32		sp_shadowrevenge_font_03
	res			33		sp_shadowrevenge_font_04
	res			34		sp_shadowrevenge_font_01
	res			35		sp_shadowrevenge_font_02
	res			36		sp_shadowrevenge_font_03
	res			37		sp_shadowrevenge_font_04
	res			38		sp_ancient_sor_soul_glow
	res			39		sp_ancient_sor_soul_glow
	res			40		sp_ancient_sor_soul_glow
	res			41		sp_ancient_sor_soul_glow
	res			42		sp_lightingchase_floor_02
	res			43		sp_lightingchase_floor_02
	res			44		sp_lightingchase_floor_02
	res			45		sp_lightingchase_floor_02
	res			46		mh_agares_boom_2
	res			47		mh_agares_boom
	res			48		sp_mon_Yoshima_Hellburst_groundglow_01
	res			49		mh_ShadowRevenge_finishskel_01
	res			50		pt_shadowrevenge_finishsmoke_01
	res			51		qa_mon_elipse_boom
	res			52		qa_mon_elipse_boom
	res			53		qa_mon_elipse_boom
	res			54		qa_viciousmirror_boom_01
	res			55		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (290,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"5" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"6" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"7" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (950,1,1,1) (970,0,0,0) (999,0,0,0) 
		alpha			(0,0) (290,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"8" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.skel" "effect\Skill\ShadowRevenge\eff_shadowrevenge_sword_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		alpha			(0,0) (400,.3) (500,1) (600,.3) (999,0) 
		color			(0,1,0,1) (400,1,.2,1) (500,1,1,1) (600,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		470 680
		animtime		1
		alpha			(0,0) (400,.3) (500,1) (600,.3) (999,0) 
		color			(0,1,0,1) (400,1,.2,1) (500,1,1,1) (600,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 -3.5
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 3.5
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,500) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	3.5 .1 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-3.5 .1 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2.6 .1 2.6
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,45) (999,-965) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-2.6 .1 -2.6
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,-55) (999,-1055) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	2.6 .1 2.6
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	2.6 .1 -2.6
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (150,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.7,1) (500,1,.7,1) (999,1,.1,.5) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 -3.5
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 3.5
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	3.5 .1 0
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-3.5 .1 0
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-2.6 .1 2.6
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2.6 .1 -2.6
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	2.6 .1 2.6
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	2.6 .1 -2.6
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (200,1,1,4) (700,0,0,6) (800,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.9) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2.5 0
		lifetime		300 400
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (700,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2.4 0
		lifetime		450 550
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (700,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 2.6 0
		lifetime		600 700
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (700,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 2.7 0
		lifetime		800 900
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (700,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2.5 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 2.4 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 2.6 0
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 2.7 0
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (300,1.1,1.1,1.1) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (700,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 2.5 0
		lifetime		300 450
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 2.4 0
		lifetime		450 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2.5 0
		lifetime		600 750
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2.5 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .1 0
		lifetime		300 450
		animtime		0
		scale			(0,0,0,0) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .1 0
		lifetime		450 600
		animtime		0
		scale			(0,0,0,0) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .1 0
		lifetime		600 750
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .1 0
		lifetime		800 960
		animtime		0
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		rotation		(0,320) (999,320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		scale			(0,1,.5,1) (500,1.5,1.2,1.5) (999,1.7,.5,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		scale			(0,1,.5,1) (999,1.8,2,1.8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,22,22,22) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		750 970
		animtime		1
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,.7,.3,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 .7 0
		lifetime		800 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		630 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		820 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Thrust ######### #
<effect>
	 id		3211
	 name		Thrust
	<list>
	res			1		mh_ALO_mesh
	res			2		mh_Thrust_spr_01
	res			3		mh_Thrust_circle_01
	res			4		mh_Thrust_spr_01
	res			5		sp_con_feel_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (600,.7) (700,.3) (750,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (480,0) (520,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 800
		animtime		0
		scale			(0,.3,.3,.3) (500,.3,.3,.3) (700,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Thrust_finish ######### #
<effect>
	 id		3212
	 name		Thrust_finish
	<list>
	res			1		sp_Thrust_finish_01
	res			2		pt_Thrust_finishpat_01
	res			3		qa_thundersphere_ready_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (600,3.5,3.5,3.5) 
		alpha			(0,1) (400,.7) (600,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,2) (300,.5,.5,1) (999,0,0,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Umbar_att2_finish ######### #
<effect>
	 id		3213
	 name		Umbar_att2_finish
	<list>
	res			1		dc_firefury_boom_burns
	res			2		sp_fireblaze_bom
	res			3		sp_fireblaze_bom
	res			4		sp_fireblaze_bom
	res			5		pt_mon_rantea_att2patjul_01
	res			6		pt_mon_rantea_att2patjul_01
	res			7		pt_mon_rantea_att2patjul_01
	res			8		pt_mon_rantea_att2patjul_01
	res			9		pt_mon_rantea_att2patjul_01
	res			10		pt_mon_rantea_att2patjul_01
	res			11		pt_mon_rantea_att2patjul_01
	res			12		pt_mon_rantea_att2patjul_01
	res			13		pt_mon_rantea_att2patjul_01
	res			14		pt_mon_rantea_att2patjul_01
	res			15		pt_mon_rantea_att2patjul_01
	res			16		pt_mon_Umbar_att2smoke_01
	res			17		sp_con_feel_floorglow_01
	res			18		sp_con_feel_floorglow_01
	res			19		sp_con_feel_floorglow_01
	res			20		qa_thundersphere_action_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 333
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		333 666
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		666 999
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 1 -3.5
		lifetime		0 200
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 1 3
		lifetime		70 270
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	2.8 1 1.5
		lifetime		140 340
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2 1 -2
		lifetime		210 410
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3 1 1
		lifetime		280 480
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-2.5 1 2.5
		lifetime		350 550
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.7 1 -.5
		lifetime		420 620
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-2 1 -3
		lifetime		490 690
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.3 1 -2
		lifetime		560 760
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-2.5 1 0
		lifetime		630 830
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.1 1 2
		lifetime		700 900
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	2 .1 2
		lifetime		0 333
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2.5 .1 -1
		lifetime		333 666
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 .2 -1
		lifetime		666 999
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Moonzat_att_finish ######### #
<effect>
	 id		3214
	 name		Moonzat_att_finish
	<list>
	res			1		pt_mon_Moonzat_bloodglow_01
	res			2		pt_mon_Moonzat_blood_01
	res			3		sp_ancient_sor_soul_glow
	res			4		mh_mon_lizardbutcher_blood_01
	res			5		sp_mon_Moonzat_finishglow_01
	res			6		qa_mon_elipse_boom
	res			7		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		finish1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (100,2,2,2) (200,1,1,2.5) (999,0,0,3.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Ronzarte_att_finish ######### #
<effect>
	 id		3215
	 name		Ronzarte_att_finish
	<list>
	res			1		sp_mon_Ronzart_finishglow_01
	res			2		mh_mon_lizardbutcher_blood_01
	res			3		qa_lightingchase_boom_01
	res			4		qa_mon_elipse_boom
	res			5		pt_mon_Moonzat_bloodglow_01
	res			6		pt_mon_Moonzat_blood_01
	res			7		sp_ancient_sor_soul_glow
	</list>
	<scene>
	 sceneid		1
	 name		finish1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (100,2,2,2) (200,1,1,2.5) (999,0,0,3.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Debereno_att_finish ######### #
<effect>
	 id		3216
	 name		Debereno_att_finish
	<list>
	res			1		sp_mon_Debereno_boom_01
	res			2		pt_mon_Debereno_boompat_01
	res			3		sp_con_fatal_bong_01
	res			4		sp_con_fatal_bong_02
	res			5		mh_mon_Debereno_att2fatal_01
	res			6		mh_mon_Debereno_att2fatal_01
	res			7		mh_mon_Debereno_att2fatal_01
	res			8		sp_ancient_sor_soul_glow
	res			9		sp_portal_redglow
	res			10		sp_portal_soul_01
	res			11		sp_portal_soul_02
	res			12		sp_mon_wolffire_firecircle_01
	res			13		pt_mon_Debereno_att2fatalpat_01
	res			14		qa_firefury_boom01
	res			15		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.3,.3,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.3 0
		lifetime		0 450
		animtime		0
		scale			(0,6,6,6) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		100 400
		animtime		0
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (300,.8) (800,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.3 0
		lifetime		0 450
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -.3 0
		lifetime		0 450
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.3 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,4,4,4) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		rotation		(0,0) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		rotation		(0,0) (999,550) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		400 800
		animtime		0
		scale			(0,0,0,0) (999,2.2,2.2,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,5) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tullak_att_finish ######### #
<effect>
	 id		3217
	 name		Tullak_att_finish
	<list>
	res			1		sp_mon_Debereno_boom_01
	res			2		pt_mon_Debereno_boompat_01
	res			3		mh_mon_Debereno_att2fatal_01
	res			4		mh_mon_Debereno_att2fatal_01
	res			5		mh_mon_Debereno_att2fatal_01
	res			6		sp_ancient_sor_soul_glow
	res			7		sp_portal_redglow
	res			8		sp_portal_soul_01
	res			9		sp_portal_soul_02
	res			10		sp_mon_wolffire_firecircle_01
	res			11		pt_mon_Debereno_att2fatalpat_01
	res			12		qa_firefury_boom01
	res			13		qa_mon_elipse_boom
	res			14		pt_mon_Tullak_att1pat_01
	res			15		sp_portal_boom_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		pt_firebolt_boom_boom1
	res			18		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		finish1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.3,.3,6) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.3,.3,5) 
		color			(0,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.3,3.3,3.3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.3 0
		lifetime		0 450
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.3 0
		lifetime		0 450
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.3 0
		lifetime		150 600
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,4,4,4) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		rotation		(0,0) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.1,.1) 
		rotation		(0,0) (999,550) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.3 0
		lifetime		400 800
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,5) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 0
		lifetime		100 400
		animtime		0
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (300,.8) (800,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 0
		lifetime		400 800
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.3 0
		lifetime		400 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SoulBlade ######### #
<effect>
	 id		3218
	 name		SoulBlade
	<list>
	res			1		sp_ancient_sum_soul_glow
	res			2		mh_SoulBlade_soulmesh_01
	res			3		mh_SoulBlade_bladeglow_01
	res			4		mh_SoulBlade_bladeglow_01
	res			5		mh_SWD
	res			6		sp_outrage_boomsec_02
	res			7		sp_outrage_boomsec_02
	res			8		sp_con_aldebaran_glow
	res			9		pt_SoulBlade_createpat_01
	res			10		pt_SoulBlade_createpatpat_02
	res			11		pt_mon_lizard_gshaman_att2jinpat_01
	res			12		pt_aldebaran_paticle
	res			13		pt_Soulblade_finishsmoke_01
	res			14		mh_SoulBlade_slash_01
	res			15		sp_energyhammer_floorpat
	res			16		mh_SoulBlade_wind_01
	res			17		dc_batsum_floor
	res			18		qa_agathion_boom
	res			19		qa_mon_elipse_boom
	res			20		pt_SoulBlade_stone1
	res			21		sp_portal_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (250,3,3,3) (800,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,0) (250,.7) (800,.7) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\SoulBlade\eff_SoulBlade_soulmesh_01.skel" "effect\Skill\SoulBlade\eff_SoulBlade_soulmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (250,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,1) (670,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,.5) (670,.5) (710,0) (999,0) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,10,10,10) (999,15,15,15) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		10 170
		animtime		1
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 .05 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 .5
		lifetime		250 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,6) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 .5
		lifetime		250 400
		animtime		0
		scale			(0,3,3,3) (999,.4,.4,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.3 .5
		lifetime		250 400
		animtime		0
		scale			(0,1,1,1) (999,.2,0,10) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (450,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 .5
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,1) (690,1) (710,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		200 430
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.3,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (430,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,0) (300,1) (700,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		250 450
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2.2 .5
		lifetime		50 850
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,4,4,4) (999,7,7,7) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,0,1) (300,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GravityRuin ######### #
<effect>
	 id		3219
	 name		GravityRuin
	<list>
	res			1		mh_SOR_spoildivinity
	res			2		sp_GravityRuin_jin_02
	res			3		sp_uruzgain_glowpat_01
	res			4		sp_uruzgain_glowpat_01
	res			5		sp_GravityRuin_jin_02
	res			6		sp_con_aldebaran_glow
	res			7		pt_mon_lizardS_att2pat_02
	res			8		sp_outrage_boomsec_01
	res			9		sp_GravityRuin_finishcircle_01
	res			10		sp_GravityRuin_finishcircle_01
	res			11		sp_GravityRuin_jin_00
	res			12		sp_GravityRuin_jin_00
	res			13		pt_outrage_boomjul_00
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,3,3,3) (800,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (400,.5) (500,1) (550,.5) (600,1) (700,.5) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -.3
		lifetime		200 300
		animtime		0
		scale			(0,1,1,3) (999,0,0,7) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,1,1,1) (300,3,3,3) (700,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -.3
		lifetime		800 900
		animtime		1
		scale			(0,0,0,0) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -.3
		lifetime		800 950
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		150 950
		animtime		1
		scale			(0,3,3,3) (300,2,2,2) (800,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,45) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 0
		lifetime		150 950
		animtime		1
		scale			(0,5,5,5) (300,2,2,2) (800,2,2,2) (999,4,4,4) 
		alpha			(0,.3) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -.3
		lifetime		800 900
		animtime		1
		scale			(0,3,3,3) (500,1,1,5) (999,0,0,7) 
		alpha			(0,.3) (400,.6) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GravityRuin_finish ######### #
<effect>
	 id		3220
	 name		GravityRuin_finish
	<list>
	res			1		mh_GravityRuin_stone_01
	res			2		mh_GravityRuin_smallstone_01
	res			3		sp_GravityRuin_jin_01
	res			4		sp_GravityRuin_jin_02
	res			5		sp_GravityRuin_jin_03
	res			6		sp_GravityRuin_jin_01
	res			7		sp_GravityRuin_jin_02
	res			8		sp_GravityRuin_jin_03
	res			9		dc_batsum_floor
	res			10		sp_GravityRuin_glow_01
	res			11		sp_GravityRuin_glow_01
	res			12		sp_GravityRuin_glow_01
	res			13		sp_GravityRuin_glow_01
	res			14		sp_GravityRuin_glow_01
	res			15		sp_GravityRuin_jin_02
	res			16		sp_GravityRuin_jin_02
	res			17		dc_GravityRuin_crack_01
	res			18		dc_GravityRuin_crack_01
	res			19		dc_GravityRuin_crack_01
	res			20		dc_GravityRuin_crack_01
	res			21		dc_GravityRuin_crack_01
	res			22		pt_GravityRuin_patjul_01
	res			23		pt_GravityRuin_patjul_01
	res			24		pt_GravityRuin_patjul_01
	res			25		pt_GravityRuin_patjul_01
	res			26		pt_GravityRuin_patjul_01
	res			27		sp_GravityRuin_floorboom_01
	res			28		sp_GravityRuin_floorboom_01
	res			29		sp_GravityRuin_floorboom_01
	res			30		sp_GravityRuin_floorboom_01
	res			31		sp_GravityRuin_floorboom_01
	res			32		pt_mon_Umbar_att1stone1
	res			33		sp_GravityRuin_finishcircle_01
	res			34		sp_GravityRuin_finishcircle_01
	res			35		sp_GravityRuin_finishcircle_01
	res			36		sp_GravityRuin_finishcircle_01
	res			37		mh_manacharge_light
	res			38		mh_agares_boom
	res			39		mh_agares_boom
	res			40		pt_mon_a_immotal_dielightpat
	res			41		mh_agares_boom_2
	res			42		mh_agares_boom_2
	res			43		qa_hellburst_boom_01
	res			44		qa_viciousmirror_boom_01
	res			45		qa_thundersphere_action_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (930,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (200,9,9,9) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (150,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (250,.5) (350,1) (450,.5) (550,1) (650,.5) (750,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .55 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (200,9,9,9) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .25 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (150,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,1) (250,.5) (350,1) (450,.5) (550,1) (650,.5) (750,1) (999,0) 
		color			(0,.5,.8,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (800,.3) (999,0) 
		color			(0,0,.7,.7) (999,0,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"stone2" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.skel" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"stone3" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.skel" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"stone4" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.skel" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"stone5" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.skel" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"stone1" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.skel" "effect\Skill\GravityRuin\eff_GravityRuin_stone_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 0
		lifetime		200 800
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.5 0
		lifetime		200 800
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.65 0 1.45
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (470,0) (500,.7) (900,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.9 0 -.9
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (550,0) (570,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-2.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (700,0) (720,.7) (900,.7) (999,0) 
		rotation		(0,-80) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -1.7
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (720,0) (740,.7) (900,.7) (999,0) 
		rotation		(0,80) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	2.8 0 1.25
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (740,0) (760,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.65 .5 1.45
		lifetime		470 520
		animtime		0
		scale			(0,7,7,7) (500,1,1,7) (999,.1,.1,13) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.9 0 -.9
		lifetime		510 560
		animtime		0
		scale			(0,7,7,7) (500,1,1,7) (999,.1,.1,13) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2.7 0 0
		lifetime		720 770
		animtime		0
		scale			(0,7,7,7) (500,1,1,7) (999,.1,.1,13) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -1.7
		lifetime		740 790
		animtime		0
		scale			(0,7,7,7) (500,1,1,7) (999,.1,.1,13) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	2.8 .5 1.25
		lifetime		760 810
		animtime		0
		scale			(0,7,7,7) (500,1,1,7) (999,.1,.1,13) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.65 .7 1.45
		lifetime		470 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1.9 .7 -.9
		lifetime		510 640
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-2.7 .7 0
		lifetime		720 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .7 -1.7
		lifetime		740 870
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2.8 .7 1.25
		lifetime		760 890
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		720 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .2 0
		lifetime		470 600
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .2 0
		lifetime		540 680
		animtime		0
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .2 0
		lifetime		740 870
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .2 0
		lifetime		110 240
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.3,1.5) (999,.5,1.5,.5) 
		alpha			(0,0) (200,0) (400,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-17,0) (999,0,15,0) 
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0,1.5,0,1.5) (999,2.1,5,2.1) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0,1,0,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,15) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		730 870
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.5,5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		730 920
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		160 280
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		760 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		290 750
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## manacharge_up ######### #
<effect>
	 id		3221
	 name		manacharge_up
	<list>
	res			1		mh_manacharge_light
	res			2		pt_manacharge_paticle
	res			3		sp_con_aldebaran_glow
	res			4		mh_mon_gavian_quaestor_att2mesh_01
	res			5		mh_mon_gavian_quaestor_att2mesh_01
	res			6		mh_mon_gavian_quaestor_att2mesh_01
	res			7		sp_energyhammer_floorpat
	res			8		pt_manachage_up_floorglow_01
	res			9		sp_con_aldebaran_glow
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		sp_energyhammer_floorpat
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,.3,5,.3) 
		alpha			(0,0) (100,.5) (200,1) (300,.7) (400,.9) (500,.7) (600,.9) (999,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (999,0,-1,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 .05 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.3,.8,1.3) (999,1.3,1.4,1.3) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		scale			(0,1.4,.8,1.4) (999,1.4,1.3,1.4) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		scale			(0,1.5,.8,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		500 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		450 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 .05 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		200 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,0,0) 
		</control>

	</scene>

</effect>
# ######## Furyexplosion_physics ######### #
<effect>
	 id		3222
	 name		Furyexplosion_physics
	<list>
	res			1		dc_GravityRuin_crack_01
	res			2		mh_muspell_boom
	res			3		mh_muspell_boom_2
	res			4		pt_Furyexplosion_boompat_02
	res			5		sp_GravityRuin_floorboom_01
	res			6		sp_venomlight_shot_01
	res			7		sp_venomlight_shot_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		sp_venomlight_glow_00
	res			10		pt_SoulBlade_stone1
	res			11		pt_SoulBlade_createpatpat_02
	res			12		mh_mon_Umbar_att3_boomflash_01
	res			13		sp_ancient_sor_soul_glow
	res			14		pt_Furyexplosion_smoke_02
	res			15		pt_skillget_lightpat
	res			16		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	.1 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (50,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		30 530
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		30 530
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		50 550
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,.3) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		100 800
		animtime		0
		scale			(0,.3,.3,.3) (300,4,4,4) (999,5,5,5) 
		alpha			(0,1) (300,1) (700,.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		50 600
		animtime		0
		scale			(0,0,0,0) (400,2.5,2.5,2.5) (500,1,1,1) (600,2.,2.5,2.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		150 550
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		scale			(0,5,5,5) (999,.4,.4,20) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		300 900
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,.7,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.5
		lifetime		0 700
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\FuryExplosion\eff_Furyexplosion_dummy_01.skel" "effect\Skill\FuryExplosion\eff_Furyexplosion_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furyexplosion_poision ######### #
<effect>
	 id		3223
	 name		Furyexplosion_poision
	<list>
	res			1		dc_GravityRuin_crack_01
	res			2		mh_Furyexplosion_poisionboom_2
	res			3		mh_Furyexplosion_poisionboom_2
	res			4		pt_Furyexplosion_boompat_01
	res			5		sp_GravityRuin_floorboom_01
	res			6		sp_venomlight_shot_01
	res			7		sp_venomlight_shot_01
	res			8		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			9		sp_venomlight_glow_00
	res			10		pt_SoulBlade_stone1
	res			11		pt_SoulBlade_createpatpat_02
	res			12		mh_mon_Umbar_att3_boomflash_01
	res			13		sp_ancient_sum_soul_glow
	res			14		pt_Furyexplosion_smoke_01
	res			15		pt_skillget_lightpat
	res			16		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	.1 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (50,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.5,3,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		30 530
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		100 700
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		150 450
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,.3) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		50 550
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (300,11.5,11.5,11.5) (999,14,14,14) 
		alpha			(0,1) (300,1) (700,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		50 600
		animtime		0
		scale			(0,0,0,0) (400,2.5,2.5,2.5) (500,1,1,1) (600,2.,2.5,2.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		150 550
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.2,0.2,0.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		scale			(0,5,5,5) (999,.4,.4,20) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		300 900
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,.5) (500,.3,1,.3) (999,.3,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.5
		lifetime		0 700
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\FuryExplosion\eff_Furyexplosion_dummy_01.skel" "effect\Skill\FuryExplosion\eff_Furyexplosion_dummy_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furyexplosion ######### #
<effect>
	 id		3224
	 name		Furyexplosion
	<list>
	res			1		mh_SUM_agares
	res			2		mh_Furyexplosion_jin_01
	res			3		mh_Furyexplosion_jin_02
	res			4		mh_Furyexplosion_jin_02
	res			5		mh_Furyexplosion_jin_01
	res			6		mh_Furyexplosion_jin_02
	res			7		mh_Furyexplosion_jin_01
	res			8		mh_sharpernblade_ready01
	res			9		mh_sharpernblade_ready02
	res			10		pt_instinctpower_boompat_01
	res			11		sp_outrage_boomsec_01
	res			12		mh_regulus_bom
	res			13		sp_venomlight_handglow_01
	res			14		sp_venomlight_handglow_01
	res			15		sp_con_feel_floorglow_01
	res			16		pt_evilcry_uppat_01
	res			17		sp_Aquashackle_boomfloor_01
	res			18		qa_fireblaze_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -.6
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -.6
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,1,1,1) (700,1,1,1) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .05
		lifetime		200 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (750,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -.55
		lifetime		0 950
		animtime		1
		scale			(0,1.7,1.7,1.7) (500,1,1,1) (700,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		color			(0,1,.5,0) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -.6
		lifetime		200 800
		animtime		1
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (800,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 -.6
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (500,.7,.7,.7) (700,1,1,1) (900,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -.6
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (700,.7,.7,5) (999,0,0,5) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 -.6
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (400,2,2,2) (700,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,0) (500,0,1,0) (700,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.15 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1,1,1) (700,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,.7) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,1,1,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ViolenceFrick ######### #
<effect>
	 id		3225
	 name		ViolenceFrick
	<list>
	res			1		mh_SWD_violence
	res			2		mh_ViolenceFrick_wind_01
	res			3		mh_ViolenceFrick_wind_02
	res			4		mh_ViolenceFrick_shadow_01
	res			5		mh_ViolenceFrick_pierce_01
	res			6		mh_ViolenceFrick_shadow_02
	res			7		mh_ViolenceFrick_pierce_02
	res			8		pt_ViolenceFrick_shadowpat_01
	res			9		mh_ViolenceFrick_pierce_01
	res			10		mh_ViolenceFrick_pierce_02
	res			11		mh_ViolenceFrick_pierce_01
	res			12		mh_ViolenceFrick_pierce_02
	res			13		mh_ViolenceFrick_pierce_02
	res			14		mh_ViolenceFrick_wind_01
	res			15		pt_ViolenceFrick_smallpat_01
	res			16		pt_ViolenceFrick_finishboom_01
	res			17		mh_ViolenceFrick_swordglow_01
	res			18		pt_ViolencFrick_finishsmoke_01
	res			19		pt_ViolencFrick_hit_01
	res			20		mh_ViolenceFrick_slash_01
	res			21		mh_ViolenceFrick_slash_01
	res			22		mh_ViolenceFrick_slash_01
	res			23		sp_outrage_boomsec_01
	res			24		sp_outrage_boomsec_02
	res			25		sp_outrage_boomsec_02
	res			26		sp_con_aldebaran_glow
	res			27		sp_ViolenceFrick_gathercircle_01
	res			28		mh_sharpernblade_ready01
	res			29		pt_ViolenceFrick_gatherpat_01
	res			30		sp_mon_Debereno_boom_01
	res			31		pt_mon_Debereno_boompat_01
	res			32		mh_agares_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (150,1) (250,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (130,0) (150,1) (250,1) (300,0) (999,0) 
		color			(0,.8,.5,1) (500,.3,.3,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (180,1) (400,1) (450,0) (999,0) 
		color			(0,1,.5,1) (500,.1,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (400,1) (450,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,0) (180,1) (400,1) (450,0) (999,0) 
		color			(0,.5,.8,1) (500,.1,.3,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (120,0) (150,1) (400,1) (450,0) (999,0) 
		color			(0,1,.5,.3) (450,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 9
		lifetime		150 550
		animtime		0
		scale			(0,0,0,0) (200,.2,.2,5) (600,.4,.4,10) (999,4,4,4) 
		color			(0,.3,.5,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.25 0 .5
		lifetime		100 700
		animtime		1
		alpha			(0,0) (100,0) (150,1) (400,1) (450,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 .1 .5
		lifetime		200 800
		animtime		1
		alpha			(0,0) (100,0) (150,1) (400,1) (450,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 -.2 0
		lifetime		350 900
		animtime		1
		alpha			(0,0) (100,0) (150,1) (400,1) (450,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.1 -.2 0
		lifetime		400 900
		animtime		1
		alpha			(0,0) (100,0) (150,1) (400,1) (450,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.1 -.1 .3
		lifetime		350 800
		animtime		1
		alpha			(0,0) (100,0) (150,1) (400,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (120,0) (150,1) (250,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.8 -.7
		lifetime		150 550
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 -.5
		lifetime		650 700
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		color			(0,1,1,1) (500,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .7 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,.7) (999,.1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 -1
		lifetime		680 830
		animtime		0
		scale			(0,0,0,0) (900,4,4,4) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,1,.3) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		120 920
		animtime		1
		alpha			(0,1) (700,1) (720,.5) (780,0) (999,0) 
		color			(0,1,.8,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.1 0 0
		lifetime		135 935
		animtime		1
		alpha			(0,1) (700,1) (720,.5) (780,0) (999,0) 
		color			(0,1,.4,.2) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.1 0 0
		lifetime		150 950
		animtime		1
		alpha			(0,1) (700,1) (720,.5) (780,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.3 -2.5
		lifetime		200 350
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 0
		lifetime		0 120
		animtime		0
		scale			(0,18,18,18) (999,0,0,0) 
		alpha			(0,.3) (999,1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.2 0
		lifetime		0 120
		animtime		0
		scale			(0,18,18,18) (999,0,0,0) 
		alpha			(0,.3) (999,1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.2 .05 0
		lifetime		0 130
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (700,4,4,4) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 0
		lifetime		0 120
		animtime		0
		scale			(0,18,18,18) (999,0,0,0) 
		alpha			(0,.3) (999,1) 
		color			(0,1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.2 0
		lifetime		0 150
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.2 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,8) (500,.5,.5,5) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.3 -2.5
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.3 -2.5
		lifetime		200 350
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,8) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		700 810
		animtime		1
		scale			(0,1,.5,1) (999,1.5,.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## JudgeOfHellion ######### #
<effect>
	 id		3226
	 name		JudgeOfHellion
	<list>
	res			1		mh_SWD_Hell
	res			2		mh_JudgeOfHellion_sword_01
	res			3		mh_JudgeOfHellion_swordbreak_01
	res			4		pt_JudgeofHellion_burn_01
	res			5		pt_JudgeofHellion_burn_01
	res			6		pt_JudgeofHellion_burn_01
	res			7		pt_JudgeofHellion_burn_01
	res			8		pt_JudgeofHellion_burn_01
	res			9		pt_JudgeofHellion_stone1
	res			10		pt_JudgeofHellion_stone1
	res			11		pt_JudgeofHellion_stone1
	res			12		mh_judgeofhellion_boomflash_01
	res			13		sp_npc_thuban_eyelight
	res			14		sp_npc_thuban_eyelight
	res			15		sp_npc_thuban_eyelight
	res			16		sp_portal_scru_01
	res			17		sp_portal_soul_01
	res			18		sp_portal_soul_02
	res			19		sp_portal_soul_03
	res			20		pt_JudgeofHellion_gatherpat_01
	res			21		pt_mon_Deixel_att3uppat
	res			22		sp_mon_Harold_nailshadow_01
	res			23		pt_ViolenceFrick_gatherpat_01
	res			24		dc_jumpingcrash_boom_floor
	res			25		sp_outrage_boomsec_01
	res			26		sp_mon_wolffire_firecircle_01
	res			27		sp_mon_wolffire_firecircle_01
	res			28		pt_mon_rantea_att2patjul_01
	res			29		sp_muspell_floorglow
	res			30		sp_muspell_floorglow
	res			31		sp_muspell_floorglow
	res			32		sp_muspell_floorglow
	res			33		sp_muspell_floorglow
	res			34		sp_muspell_floorglow
	res			35		mh_JudgeofHellion_slash_01
	res			36		mh_JudgeofHellion_swordglow_01
	res			37		mh_muspell_boom_2
	res			38		sp_mon_Harold_att2glow_01
	res			39		sp_mon_Harold_att2glow_01
	res			40		sp_mon_Harold_att2glow_01
	res			41		sp_mon_Harold_att2glow_01
	res			42		sp_JudgeofHellion_gathercircle_01
	res			43		mh_JudgeofHellion_wind_01
	res			44		mh_JudgeofHellion_wind_01
	res			45		sp_mon_ras_alhague_attglow_01
	res			46		mh_JudgeofHellion_laser_01
	res			47		mh_JudgeofHellion_laser_01
	res			48		mh_JudgeofHellion_laser_01
	res			49		mh_JudgeofHellion_laser_01
	res			50		sp_portal_boom_01
	res			51		pt_SoulBlade_createpatpat_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,.3,1) (300,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (50,0) (300,1) (680,1) (780,0) (999,0) 
		color			(0,1,0,0) (200,1,.3,.1) (400,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		680 930
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.3,1.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		630 730
		animtime		0
		scale			(0,2,.5,2) (100,3,3,3) (999,0,0,7) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -2.5
		lifetime		650 750
		animtime		0
		scale			(0,2,.5,2) (100,3,3,3) (999,0,0,7) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -5
		lifetime		670 800
		animtime		0
		scale			(0,2,.5,2) (100,3,3,3) (999,0,0,7) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -7.5
		lifetime		690 850
		animtime		0
		scale			(0,2,.5,2) (100,3,3,3) (999,0,0,7) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -10
		lifetime		710 900
		animtime		0
		scale			(0,2,.5,2) (100,3,3,3) (999,0,0,7) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 -1
		lifetime		630 730
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -5
		lifetime		670 770
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -9
		lifetime		710 810
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		650 750
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.055 0 .1
		lifetime		50 200
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,0,0,0) (500,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.055 .05 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.055 -.05 .1
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Head" 
		scale			(0,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 450
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,0,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 450
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 450
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,.7) (999,1,.3,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 450
		animtime		0
		scale			(0,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
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		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		0 150
		animtime		0
		scale			(0,.2,.2,5) (100,.1,.1,8) (800,.1,.1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (800,0) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		0 450
		animtime		1
		scale			(0,1.5,1.5,1.5) (600,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,1) (700,1,1,1) (999,0,0,1) (999,0,0,.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_floorani_01.skel" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_floorani_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,8) (500,.5,.5,5) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .05 -1.5
		lifetime		650 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (300,8,8,8) (800,6,6,6) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .05 -1.5
		lifetime		650 850
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 -1.5
		lifetime		650 820
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -2
		lifetime		650 700
		animtime		1
		scale			(0,10,10,10) (400,1,1,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .05 0
		lifetime		630 730
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .05 -2.5
		lifetime		650 750
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .05 -5
		lifetime		670 770
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .05 -7.5
		lifetime		690 790
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .05 -10
		lifetime		710 810
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
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		<control>
		unitid			34
		active			true
		startposition	0 .05 -12.5
		lifetime		730 850
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	-.1 -.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (150,0,0,0) (350,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (650,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 -1
		lifetime		650 800
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.9,.5,1.9) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (50,1,1,1) (290,1,1,1) (300,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.skel" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (50,1,1,1) (290,1,1,1) (300,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.skel" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (50,1,1,1) (290,1,1,1) (300,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"03" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.skel" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (50,1,1,1) (290,1,1,1) (300,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"04" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.skel" "effect\Skill\JudgeOfHellion\eff_JudgeOfHellion_gatherani_01.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .2 0
		lifetime		0 350
		animtime		1
		scale			(0,13,13,13) (700,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (400,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 .5 -.5
		lifetime		50 350
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (500,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .5 -.5
		lifetime		50 350
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		650 770
		animtime		1
		scale			(0,1.2,1,1) (900,1.15,1.25,1) (999,1,1,1) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		670 790
		animtime		1
		scale			(0,1.1,.9,1) (999,1.1,1.1,1) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		690 810
		animtime		1
		scale			(0,1,.7,1) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		710 830
		animtime		1
		scale			(0,1,.5,1) (900,1,.7,1) (999,1,1,1) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 4.5 0
		lifetime		450 650
		animtime		0
		scale			(0,0,0,0) (999,17,17,17) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,1,.5) (300,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 4.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,5) (999,.2,.2,20) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FamiliarSpirit ######### #
<effect>
	 id		3227
	 name		FamiliarSpirit
	<list>
	res			1		pt_mon_capdesair_readypat_01
	res			2		sp_mon_lizardmanC_attglow_01
	res			3		sp_mon_lizardmanC_attglow_01
	res			4		mh_pvpvictory_cylinder_01
	res			5		mh_pvpvictory_cylinder_02
	res			6		mh_pvpvictory_cylinder_03
	res			7		sp_mon_spider_eggball
	res			8		sp_venomlight_boom_01
	res			9		sp_mon_Yoshima_Diamechy_att2jin_01
	res			10		sp_mon_Yoshima_Diamechy_att2jin_01
	res			11		dc_batsum_floor
	res			12		sp_mon_lizardC_att3wind_01
	res			13		mh_mon_lizardC_attcircle_02
	res			14		mh_mon_lizardC_attcircle_02
	res			15		mh_mon_lizardC_attcircle_02
	res			16		mh_mon_lizardC_attcircle_02
	res			17		sp_outrage_boomsec_01
	res			18		sp_outrage_boomsec_01
	res			19		mh_victory_wind_01
	res			20		mh_victory_wind_01
	res			21		sp_hellburst_groundglow_01
	res			22		sp_hellburst_groundglow_01
	res			23		qa_mon_elifea_readyfreez_01
	res			24		mh_SUM_muspell
	res			25		sp_outrage_boomsec_01
	res			26		qa_phoenix_create_01
	res			27		mh_Pet_fontall_01
	res			28		mh_ElementMaster_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,.2,.2,.2) 
		color			(0,1,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		color			(0,1,.7,.6) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		color			(0,1,.7,.6) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,1,,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,,1,.6) (999,.7,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.5,,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (500,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.8) (750,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (500,.3) (600,.6) (850,0) (999,0) 
		rotation		(0,-145) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (500,.3) (600,.7) (850,0) (999,0) 
		rotation		(0,145) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (950,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (950,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,1.2,1.1,1.2) (999,1.2,1.1,1.2) 
		alpha			(0,0) (100,.7) (999,.1) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		100 400
		animtime		1
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		550 800
		animtime		1
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		600 850
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -.7
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FamiliarSpirit_finish ######### #
<effect>
	 id		3228
	 name		FamiliarSpirit_finish
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		pt_mon_Yoshima_Diamechy_batsmoke_01
	res			3		pt_mon_Yoshima_Diamechy_batsmoke_01
	res			4		sp_mon_spider_eggball
	res			5		sp_venomlight_boom_01
	res			6		sp_venomlight_shot_01
	res			7		sp_mon_Yoshima_Diamechy_att2jin_01
	res			8		sp_mon_Yoshima_Diamechy_att2jin_01
	res			9		dc_firefury_boom_burns
	res			10		sp_mon_lizardC_att3wind_01
	res			11		sp_mon_lizardC_att3wind_01
	res			12		pt_mon_rantea_att2patjul_01
	res			13		pt_mon_rantea_att2patjul_01
	res			14		pt_mon_rantea_att2patjul_01
	res			15		pt_mon_rantea_att2patjul_01
	res			16		pt_mon_rantea_att2patjul_01
	res			17		pt_mon_rantea_att2patjul_01
	res			18		pt_mon_rantea_att2patjul_01
	res			19		pt_mon_rantea_att2patjul_01
	res			20		pt_mon_rantea_att2patjul_01
	res			21		pt_mon_rantea_att2patjul_01
	res			22		pt_mon_rantea_att2patjul_01
	res			23		pt_mon_rantea_att2patjul_01
	res			24		pt_mon_Yoshima_Diamechy_att2batpat
	res			25		pt_mon_Yoshima_Diamechy_att2batpat
	res			26		pt_hellburst_burn_01
	res			27		sp_hellburst_groundglow_01
	res			28		sp_hellburst_groundglow_01
	res			29		sp_hellburst_groundglow_01
	res			30		mh_FamiliarSpirit_bat_01
	res			31		qa_hellburst_boom_01
	res			32		qa_thundersphere_action_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		150 950
		animtime		1
		scale			(0,1,1,1) (250,11,11,11) (400,5,5,5) (500,12,12,12) (650,1,1,1) (800,10,10,10) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		50 950
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		50 1000
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		700 850
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,19,19,19) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,0) (600,.4) (620,1) (640,0) (660,1) (800,.3) (999,0) 
		rotation		(0,-75) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,9,9,9) (999,9,9,9) 
		alpha			(0,0) (150,0) (600,.4) (800,.4) (999,0) 
		rotation		(0,75) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		1
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		350 950
		animtime		1
		scale			(0,13,13,13) (999,13,13,13) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.1 1 -3.5
		lifetime		150 250
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.5 1 3
		lifetime		200 300
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-3.3 1 -1
		lifetime		250 350
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	2.8 1 1.5
		lifetime		300 400
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	2 1 -2
		lifetime		350 450
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 1 1
		lifetime		400 500
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-2.5 1 2.5
		lifetime		450 550
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.7 1 -.5
		lifetime		500 600
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1 1 -3
		lifetime		550 650
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.3 1 -2
		lifetime		600 700
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2 1 0
		lifetime		650 750
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.1 1 2
		lifetime		700 800
		animtime		1
		scale			(0,10,10,10) (400,.5,.5,7) (999,.3,.3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 18 0
		lifetime		100 890
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		color			(0,1,1,.7) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 18 0
		lifetime		250 950
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		100 900
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.9) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .05 0
		lifetime		100 400
		animtime		1
		scale			(0,10,10,10) (999,21,21,21) 
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .05 0
		lifetime		400 700
		animtime		1
		scale			(0,10,10,10) (999,21,21,21) 
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .05 0
		lifetime		700 1000
		animtime		1
		scale			(0,10,10,10) (999,21,21,21) 
		alpha			(0,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (150,1) (850,1) (950,0) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		50 640
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ElementMaster ######### #
<effect>
	 id		3229
	 name		ElementMaster
	<list>
	res			1		mh_SOR_ElementMaster
	res			2		sp_uruzgain_glowpat_01
	res			3		sp_Spoildivinity_fireglow_01
	res			4		sp_Spoildivinity_lightglow_01
	res			5		sp_uruzgain_glowpat_01
	res			6		sp_uruzgain_glowpat_01
	res			7		sp_Spoildivinity_fireglow_01
	res			8		mh_ElementMaster_wind_01
	res			9		sp_chainlighting_bolt_01
	res			10		sp_outrage_boomsec_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_outrage_boomsec_01
	res			13		sp_uruzgain_bloodcircle_01
	res			14		sp_uruzgain_bloodcircle_01
	res			15		sp_outrage_boomsec_01
	res			16		sp_ViolenceFrick_gathercircle_01
	res			17		sp_energybolt_core_01
	res			18		sp_outrage_boomsec_01
	res			19		pt_ElementMaster_pat_01
	res			20		pt_ElementMaster_gatherpat_01
	res			21		pt_ElementMaster_gatherpat_02
	res			22		sp_mon_aquira_kubasz_shot
	res			23		pt_SoulBlade_createpatpat_02
	res			24		mh_sharpernblade_ready01
	res			25		mh_sharpernblade_ready02
	res			26		sp_outrage_boomsec_01
	res			27		sp_ElementMaster_jin_01
	res			28		sp_ElementMaster_jin_02
	res			29		sp_ElementMaster_jin_03
	res			30		sp_ElementMaster_jin_04
	res			31		sp_ElementMaster_jin_03
	res			32		sp_ViolenceFrick_gathercircle_01
	res			33		sp_ViolenceFrick_gathercircle_01
	res			34		pt_ElementMaster_readypat_01
	res			35		sp_ElementMaster_finishboom
	res			36		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 -.7
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"1" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"3" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"4" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1.2,1.2,1.2) (350,.1,.1,.1) (400,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"2" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.skel" "effect\Skill\ElementMaster\eff_ElementMaster_elementani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1.2,1.2,1.2) (350,.1,.1,.1) (400,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,0,0,0) (200,3,3,3) (250,.1,.1,.1) (300,1,1,1) (350,.1,.1,.1) (400,1,1,1) (850,1,1,1) (999,5,5,5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		700 800
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		700 850
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.3,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 -.3
		lifetime		700 750
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,5) 
		color			(0,1,1,1) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 -.3
		lifetime		150 500
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,6) (999,0,0,9) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -.3
		lifetime		200 500
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,6) (999,.1,.1,10) 
		color			(0,.7,1,.7) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,.9) (999,0) 
		color			(0,.5,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.2 -.3
		lifetime		700 750
		animtime		0
		scale			(0,3,3,3) (999,.4,.4,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 -.3
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (500,1.5,1.5,1.5) (999,1.2,1.2,1.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.2 -.3
		lifetime		300 700
		animtime		1
		scale			(0,.2,.2,.2) (500,2,2,2) (999,.2,.2,.2) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.2 -.3
		lifetime		0 750
		animtime		1
		scale			(0,12,12,12) (500,7,7,7) (999,5,5,5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,.7) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (249,1) (250,0) (499,1) (500,0) (749,1) (750,0) (900,1) (999,0) 
		rotation		(0,0) (249,0) (250,45) (499,45) (500,90) (749,90) (750,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,.5) (250,1) (400,.5) (600,1) (750,.5) (900,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (200,1,1,1) (750,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (500,.7) (800,1) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (750,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.5) (250,1) (400,.5) (600,1) (750,1) (900,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.2 0
		lifetime		150 500
		animtime		0
		scale			(0,17,17,17) (999,0,0,0) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.2 0
		lifetime		750 850
		animtime		0
		scale			(0,0,0,0) (999,17,17,17) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.2 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.2 -.3
		lifetime		500 700
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,0,.3,1) (999,1,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ElementMaster_finish ######### #
<effect>
	 id		3230
	 name		ElementMaster_finish
	<list>
	res			1		mh_muspell_boom
	res			2		mh_muspell_boom
	res			3		sp_mon_wolffire_firecircle_01
	res			4		pt_mon_a_immotal_dielightpat
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		dc_firefury_boom_burns
	res			8		pt_mon_Hellion_att2uppat
	res			9		pt_ElementMaster_fireburn_01
	res			10		pt_mon_ducemable_glowpat_01
	res			11		pt_ElementMaster_icepat_01
	res			12		pt_ElementMaster_icepat_02
	res			13		pt_ElementMaster_icesmoke_01
	res			14		pt_ElementMaster_icefloorboom_01
	res			15		sp_ElementMaster_lightingfloor_01
	res			16		sp_ElementMaster_lightingfloor_01
	res			17		sp_outrage_floorboom_02
	res			18		sp_outrage_boomsec_01
	res			19		sp_emitedflash_lighting_01
	res			20		sp_emitedflash_sphere_01
	res			21		sp_emitedflash_sphere_01
	res			22		pt_outrage_smoke_01
	res			23		pt_emitedflash_arrow_01
	res			24		sp_con_aldebaran_glow
	res			25		mh_sharpernblade_ready02
	res			26		mh_mon_Umbar_att3_boomflash_01
	res			27		mh_agares_boom
	res			28		mh_agares_boom
	res			29		dc_batsum_floor
	res			30		sp_icewave_lens_01
	res			31		sp_chainlighting_bolt_01
	res			32		mh_muspell_boom_2
	res			33		sp_energyhammer_floorpat
	res			34		sp_energyhammer_floorpat
	res			35		sp_energyhammer_floorpat
	res			36		pt_Aquashackle_finishjul_01
	res			37		mh_sharpernblade_ready01
	res			38		pt_ElementMaster_boomdrop_01
	res			39		sp_ElementMaster_soul_01
	res			40		sp_ElementMaster_soul_02
	res			41		sp_ElementMaster_soul_03
	res			42		mh_sharpernblade_ready02
	res			43		pt_ElementMaster_waterdrop_01
	res			44		pt_mon_Umbar_att1stone1
	res			45		sp_ElementMaster_jin_07
	res			46		sp_ElementMaster_jin_08
	res			47		sp_ElementMaster_jin_05
	res			48		sp_ElementMaster_jin_06
	res			49		sp_ElementMaster_finishboom
	res			50		pt_mon_a_immotal_att1uppat
	res			51		qa_mon_Umbar_att2
	res			52		qa_hellburst_boom_01
	res			53		qa_hellburst_boom_01
	res			54		qa_viciousmirror_boom_01
	res			55		sp_outrage_boomsec_01
	res			56		sp_mon_poseidon_ele_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1.5,.5,1.5) (999,2.2,1.5,2.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 250
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,10) (999,.5,.5,20) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		50 300
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .8 0
		lifetime		150 350
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,13) (100,4,4,7) (999,9,9,6) 
		alpha			(0,0) (100,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 18 0
		lifetime		250 550
		animtime		1
		scale			(0,3,3,3) (700,1,1,15) (999,1,1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 18 0
		lifetime		200 500
		animtime		1
		scale			(0,3,3,3) (700,1,1,15) (999,1,1,3) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		250 550
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		250 550
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,.7,.9,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .45 0
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .45 0
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		550 750
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,18,18,18) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,7,7,10) (300,5,5,13) (999,.3,.3,13) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,8,0) (300,0,5,0) (999,0,5,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,1,1,1) (600,.5,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 0
		lifetime		550 850
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,.5,.7,1) (600,.5,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		650 800
		animtime		1
		scale			(0,3,3,2) (900,.2,.2,10) (999,0,0,.2) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .05 0
		lifetime		550 800
		animtime		0
		scale			(0,1,1,1) (500,5,5,5) (999,0,0,0) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 0
		lifetime		520 800
		animtime		1
		scale			(0,.2,.2,.2) (500,3.5,3.5,3.5) (999,.2,.2,.2) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		alpha			(0,.8) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,1.8,20,1.8) (999,.5,10,.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,2,20,2) (999,.5,10,.5) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 12 0
		lifetime		450 750
		animtime		1
		scale			(0,5,5,5) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 12 0
		lifetime		450 750
		animtime		1
		scale			(0,0,0,0) (200,4,4,4) (900,4,4,4) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1,1,1) (999,2,.5,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (999,0,.05,0) 
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		520 620
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (999,0,.05,0) 
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		540 640
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (999,0,.05,0) 
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,3,3,3) (300,2,2,7) (999,0,0,15) 
		color			(0,.5,1,1) (500,.5,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 2.5 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,2.7,2.7,2.7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 1 0
		lifetime		750 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2.5 0
		lifetime		750 950
		animtime		1
		scale			(0,0,0,0) (500,3,3,3) (999,0,0,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 2.5 0
		lifetime		750 1000
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (200,1) (300,0) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (200,1) (300,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,0) (250,1) (900,1) (999,0) 
		color			(0,0,0,1) (200,0,0,1) (400,.5,1,1) (500,1,.1,1) (700,1,.5,1) (999,.3,1,.7) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .07 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,0) (250,1) (900,1) (999,0) 
		color			(0,0,0,1) (200,0,0,1) (400,.5,1,1) (500,1,.1,1) (700,1,.5,1) (999,.3,1,.7) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.5,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,3,3,3) (600,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 230
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		510 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 2.5 0
		lifetime		780 1000
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 12 0
		lifetime		450 750
		animtime		1
		scale			(0,1,1,1) (500,5,5,5) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Blackhole ######### #
<effect>
	 id		3231
	 name		Blackhole
	<list>
	res			1		pt_Blackhole_pat_01
	res			2		sp_Blackholel_circle_01
	res			3		sp_Blackholel_circle_01
	res			4		sp_Blackhole_circle_02
	res			5		sp_Blackhole_circle_02
	res			6		sp_Blackhole_circle_02
	res			7		sp_Black_blueglow
	res			8		sp_Blackhole_scru_01
	res			9		sp_Blackhole_scru_01
	res			10		sp_outrage_boomsec_01
	res			11		sp_Blackholel_circle_01
	res			12		sp_Blackholel_circle_01
	res			13		sp_Blackholel_circle_01
	res			14		pt_Blackhole_gatherpat_01
	res			15		sp_Blackholel_circle_01
	res			16		sp_Blackholel_circle_01
	res			17		sp_Blackholel_circle_01
	res			18		sp_Black_blueglow
	res			19		pt_Blackhole_smoke_01
	res			20		sp_Blackholel_circle_01
	res			21		dc_mon_elifea_glow
	res			22		sp_Blackhole_wind_01
	res			23		sp_Blackhole_wind_01
	res			24		sp_Blackholel_circle_01
	res			25		sp_Blackholel_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,.8,1) (500,1,1,1) (999,.5,.8,1) 
		rotation		(0,120) (999,-480) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,.3,.5,1) (500,.1,.3,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (200,.5) (700,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		250 750
		animtime		1
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (200,.5) (700,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (200,.5) (700,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,.8,.8,.8) (999,1.2,1.2,1.2) 
		color			(0,.7,.8,1) (500,1,1,1) (999,.7,.8,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (500,1,1,1) (501,3,3,3) (999,1,1,1) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (500,3,3,3) (999,4,4,4) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.85,.85,.85) (500,1.2,1.2,1.2) (999,.85,.85,.85) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.85,.85,.85) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.3,.3,.3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 333
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (500,1,1,1) (999,.5,.8,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		333 666
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (500,1,1,1) (999,.5,.8,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		666 1000
		animtime		1
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (500,1,1,1) (999,.5,.8,1) 
		rotation		(0,90) (999,-130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (500,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		color			(0,.3,.5,1) (500,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,.3,1) (500,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,0,0,0) (201,1,1,1) (400,0,0,0) (401,1,1,1) (600,0,0,0) (601,1,1,1) (800,0,0,0) (801,1,1,1) (999,0,0,0) 
		alpha			(0,0) (150,1) (200,0) (201,0) (350,1) (400,0) (401,0) (550,1) (600,0) (601,0) (750,1) (800,0) (801,0) (950,1) (999,0) 
		rotation		(0,120) (999,580) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.3,.5,1) (500,.4,.6,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (200,0,0,0) (201,1,1,1) (400,0,0,0) (401,1,1,1) (600,0,0,0) (601,1,1,1) (800,0,0,0) (801,1,1,1) (999,0,0,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (333,0,0,0) (334,1,1,1) (666,0,0,0) (667,1,1,1) (999,0,0,0) 
		rotation		(0,180) (999,-2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		color			(0,.5,.8,1) (500,1,1,1) (999,.5,.8,1) 
		rotation		(0,0) (999,480) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jumpingcrash_LV2 ######### #
<effect>
	 id		3232
	 name		jumpingcrash_LV2
	<list>
	res			1		pt_jumpingcrash_action
	res			2		mh_jumpingcrash_action
	res			3		sp_jumpingcrash_action
	res			4		sn_jumping_crash
	res			5		pt_sharpernblade_ready01
	res			6		mh_ViolenceFrick_swordglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (999,0.4,0.4,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,1,1) (500,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jumpingcrash_boom_LV2 ######### #
<effect>
	 id		3233
	 name		jumpingcrash_boom_LV2
	<list>
	res			1		dc_jumpingcrash_boom_crak1
	res			2		dc_jumpingcrash_boom_crak2
	res			3		dc_jumpingcrash_boom_floor
	res			4		pt_jumpingcrash_boom_stone1
	res			5		sn_jumping_crash_boom
	res			6		sp_jumpingcrash_boom_crack1
	res			7		sp_lightingchase_floor_01
	res			8		sp_lightingchase_floor_01
	res			9		pt_JumpingCrash_finishjul_01
	res			10		pt_jumpingcrash_boom_smoke_Lv3
	res			11		sp_energyhammer_floorpat
	res			12		mh_mon_Umbar_att3_boomflash_01
	res			13		pt_mon_Umbar_att1stone1
	res			14		mh_sharpernblade_ready02
	res			15		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (400,3.5,3.5,3.5) (450,2,2,2) (600,3,3,3) (800,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (300,1) (400,0) (450,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 80
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (40,1) (79,0) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 -1
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (400,1.5,1.5,1.5) (450,0,0,0) (600,1.5,1.5,1.5) (800,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (400,0) (450,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .02 -1.1
		lifetime		0 450
		animtime		0
		scale			(0,2,2,2) (200,4.5,4.5,4.5) (999,7,7,7) 
		alpha			(0,.7) (180,.3) (200,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .02 -1.1
		lifetime		400 850
		animtime		0
		scale			(0,2,2,2) (200,4.5,4.5,4.5) (999,7,7,7) 
		alpha			(0,.7) (380,.3) (600,0) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 -1
		lifetime		450 900
		animtime		1
		scale			(0,.5,.5,.5) (300,.2,.2,4) (999,0,0,7) 
		color			(0,.5,1,1) (500,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -1
		lifetime		0 300
		animtime		0
		scale			(0,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -1
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		0 500
		animtime		1
		scale			(0,.35,.35,.35) (999,.35,.35,.35) 
		alpha			(0,.8) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		400 800
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .1 -1
		lifetime		200 700
		animtime		1
		scale			(0,.2,.2,.2) (500,2.6,2.6,2.6) (999,.2,.2,.2) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jumpingcrash_LV3 ######### #
<effect>
	 id		3234
	 name		jumpingcrash_LV3
	<list>
	res			1		pt_jumpingcrash_action
	res			2		mh_jumpingcrash_action
	res			3		sp_jumpingcrash_action
	res			4		sn_jumping_crash
	res			5		pt_sharpernblade_ready01
	res			6		sp_ViolenceFrick_gathercircle_01
	res			7		mh_ViolenceFrick_swordglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (999,0.4,0.4,0.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,4,4,4) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"weaponR" 
		scale			(0,11,11,11) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		color			(0,1,1,1) (500,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## jumpingcrash_boom_LV3 ######### #
<effect>
	 id		3235
	 name		jumpingcrash_boom_LV3
	<list>
	res			1		dc_jumpingcrash_boom_crak1
	res			2		dc_jumpingcrash_boom_crak2
	res			3		dc_jumpingcrash_boom_floor
	res			4		pt_jumpingcrash_boom_stone1
	res			5		sn_jumping_crash_boom
	res			6		sp_jumpingcrash_boom_crack1
	res			7		sp_lightingchase_floor_01
	res			8		mh_mon_Umbar_att3_boomflash_01
	res			9		sp_lightingchase_floor_01
	res			10		pt_mon_Umbar_att1stone1
	res			11		pt_JumpingCrash_finishjul_01
	res			12		pt_mon_Umbar_att1stone1
	res			13		pt_jumpingcrash_boom_smoke_Lv3
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		mh_sharpernblade_ready02
	res			17		qa_mon_elipse_boom
	res			18		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (100,4,4,4) (300,4.5,4.5,4.5) (350,2,2,2) (400,4,4,4) (600,4.5,4.5,4.5) (650,2,2,2) (700,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (150,1) (300,0) (350,1) (450,1) (600,0) (650,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		0 80
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (40,1) (79,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 -1
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (100,2,2,2) (300,2,2,2) (350,1,1,1) (400,2,2,2) (600,2,2,2) (650,1,1,1) (700,2,2,2) (999,2,2,2) 
		alpha			(0,1) (150,1) (300,0) (350,1) (450,1) (600,0) (650,1) (750,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 -1
		lifetime		300 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (200,6,6,6) (999,9,9,9) 
		alpha			(0,.7) (400,.3) (600,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 300
		animtime		1
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.8) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -1
		lifetime		600 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (200,6,6,6) (999,9,9,9) 
		alpha			(0,.7) (200,.3) (400,0) (999,0) 
		color			(0,.3,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -1 -1
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (300,.7,.7,8) (999,0,0,14) 
		color			(0,.5,1,1) (500,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		500 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -1
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 -1
		lifetime		300 550
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 -1
		lifetime		600 850
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 -1
		lifetime		150 750
		animtime		1
		scale			(0,.2,.2,.2) (500,2.5,2.5,2.5) (999,.2,.2,.2) 
		alpha			(0,.5) (500,.5) (650,0) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -1
		lifetime		0 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FatalHash_LV2 ######### #
<effect>
	 id		3236
	 name		FatalHash_LV2
	<list>
	res			1		mh_SWD_FatalHash_Lv2
	res			2		mh_FatalHash_slash_Lv2
	res			3		dc_mon_saiph_lighting_floorbom_01
	res			4		dc_mon_saiph_lighting_floorbom_01
	res			5		qa_hellburst_keep_01
	res			6		dc_fatalhash_floor_01
	res			7		dc_fatalhash_floor_01
	res			8		dc_fatalhash_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (500,0,0,0) (600,3,3,3) (650,3.5,3.5,3.5) (670,0,0,0) (770,3,3,3) (820,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,0) (600,1) (650,0) (670,0) (770,1) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (500,0,0,0) (600,3,3,3) (650,3.5,3.5,3.5) (670,0,0,0) (770,3,3,3) (820,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,0) (600,.5) (650,0) (670,0) (770,.5) (820,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		120 270
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		270 420
		animtime		0
		scale			(0,0,0,0) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.3
		lifetime		650 850
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FatalHash_LV3 ######### #
<effect>
	 id		3237
	 name		FatalHash_LV3
	<list>
	res			1		mh_SWD_FatalHash_Lv3
	res			2		mh_FatalHash_slash_Lv3
	res			3		dc_mon_saiph_lighting_floorbom_01
	res			4		dc_mon_saiph_lighting_floorbom_01
	res			5		qa_hellburst_keep_01
	res			6		qa_icestorm_boom_01
	res			7		dc_fatalhash_floor_01
	res			8		dc_fatalhash_floor_01
	res			9		dc_fatalhash_floor_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		pt_FatlaHash_finishsmoke_01
	res			12		pt_mon_Debereno_att2_pat02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (790,1) (810,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (400,0,0,0) (500,3,3,3) (550,3.5,3.5,3.5) (570,0,0,0) (670,3,3,3) (720,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,0) (500,1) (550,0) (570,0) (670,1) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.3
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (400,0,0,0) (500,3,3,3) (550,3.5,3.5,3.5) (570,0,0,0) (670,3,3,3) (720,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,0) (500,.4) (550,0) (570,0) (670,.6) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		400 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		120 250
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 380
		animtime		0
		scale			(0,0,0,0) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.3
		lifetime		750 890
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -.3
		lifetime		700 900
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (150,1) (600,0) (999,0) 
		color			(0,1,.3,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.5
		lifetime		700 850
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,7) 
		color			(0,1,.5,.3) (999,1,.3,.0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## viciousthorn_finish_LV2 ######### #
<effect>
	 id		3238
	 name		viciousthorn_finish_LV2
	<list>
	res			1		dc_batsum_floor
	res			2		mh_viciousthorn_spark_01
	res			3		sp_viciousthorn_circle_01
	res			4		sp_viciousthorn_circle_01
	res			5		mh_viciousthorn_spark_01
	res			6		mh_viciousthorn_spark_01
	res			7		mh_viciousthorn_spark_01
	res			8		mh_viciousthorn_spark_01
	res			9		mh_viciousthorn_thorn_LV2_01
	res			10		qa_icestorm_boom_01
	res			11		dc_mon_ducemable_glow
	res			12		pt_infectedearth_boomsmoke
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.9) (850,.9) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .9 0
		lifetime		200 600
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		0 700
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 1
		lifetime		100 800
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		200 900
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.1 0 .1
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,1,1) (800,1,1,1) (999,.6,.6,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		100 500
		animtime		1
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## viciousthorn_finish_LV3 ######### #
<effect>
	 id		3239
	 name		viciousthorn_finish_LV3
	<list>
	res			1		dc_batsum_floor
	res			2		mh_viciousthorn_spark_01
	res			3		sp_viciousthorn_circle_01
	res			4		sp_viciousthorn_circle_01
	res			5		mh_viciousthorn_spark_01
	res			6		mh_viciousthorn_spark_01
	res			7		mh_viciousthorn_spark_01
	res			8		mh_viciousthorn_spark_01
	res			9		dc_mon_ducemable_glow
	res			10		pt_infectedearth_boomsmoke
	res			11		qa_mon_elipse_boom
	res			12		pt_AWK_SWD_boompat_finish
	res			13		mh_viciousthorn_thorn_LV3_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,.9) (850,.9) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .9 0
		lifetime		200 600
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		0 700
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 1
		lifetime		100 800
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		200 900
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		100 600
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,0,0,0) (100,.3,.3,.3) (999,.1,.1,.1) 
		color			(0,.3,1,.3) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (999,.2) 
		color			(0,1,1,1) (800,1,1,1) (999,.6,.6,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyhammer_finish_LV2 ######### #
<effect>
	 id		3240
	 name		energyhammer_finish_LV2
	<list>
	res			1		mh_energyhammer_ham_01
	res			2		mh_energyhammer_ham_02
	res			3		mh_energyhammer_ham_03
	res			4		mh_energyhammer_boom_01
	res			5		mh_energyhammer_boom_02
	res			6		mh_energyhammer_boom_03
	res			7		sp_energyhammer_floorpat
	res			8		sp_energyhammer_floorpat
	res			9		sp_energyhammer_floorpat
	res			10		pt_energyhammer_smoke_01
	res			11		pt_energyhammer_smoke_01
	res			12		pt_energyhammer_smoke_01
	res			13		sp_energyhammer_floorpat
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		pt_energyhammer_expat
	res			17		pt_energyhammer_expat
	res			18		pt_energyhammer_expat
	res			19		dc_energyhammer_crack_02
	res			20		dc_energyhammer_crack_02
	res			21		dc_energyhammer_crack_02
	res			22		dc_energyhammer_crack_01
	res			23		dc_energyhammer_crack_01
	res			24		dc_energyhammer_crack_01
	res			25		qa_energyhammer_boom_01
	res			26		mh_energyhammer_readybom_01
	res			27		mh_energyhammer_ham_01
	res			28		mh_energyhammer_boom_01
	res			29		sp_energyhammer_floorpat
	res			30		pt_energybolt_smoke_01
	res			31		sp_energyhammer_floorpat
	res			32		pt_energyhammer_expat
	res			33		dc_energyhammer_crack_02
	res			34		dc_energyhammer_crack_01
	res			35		qa_energyhammer_boom_01
	res			36		pt_jumpingcrash_boom_stone1
	res			37		pt_mon_Umbar_att1stone1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (400,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (110,.8) (500,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (210,.8) (600,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (130,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (210,.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (410,0) (420,.8) (690,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.2 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,6,6,6) (999,3,3,3) 
		alpha			(0,0) (120,0) (130,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.7 .3 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (210,1,1,1) (410,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,0) (210,.8) (410,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.8 .3 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (410,0,0,0) (420,1,1,1) (620,6,6,6) (999,3,3,3) 
		alpha			(0,0) (410,0) (420,.8) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.2 .3 0
		lifetime		130 330
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 .3 1.2
		lifetime		210 410
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.8 .3 -1.5
		lifetime		420 620
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.2 .5 0
		lifetime		0 980
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,4,4,4) (999,3,3,3) 
		alpha			(0,0) (120,0) (130,1) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.7 .5 1.2
		lifetime		10 990
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (210,1,1,1) (410,4,4,4) (999,3,3,3) 
		alpha			(0,0) (200,0) (210,1) (410,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.8 .5 -1.5
		lifetime		20 1000
		animtime		0
		scale			(0,0,0,0) (410,0,0,0) (420,1,1,1) (620,4,4,4) (999,3,3,3) 
		alpha			(0,0) (410,0) (420,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1.2 .3 0
		lifetime		110 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.7 .3 1.2
		lifetime		220 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.8 .3 -1.5
		lifetime		380 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.2 .3 0
		lifetime		130 630
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.7 .3 1.2
		lifetime		210 710
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.8 .3 -1.5
		lifetime		420 920
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-1.2 .3 0
		lifetime		130 530
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.7 .3 1.2
		lifetime		210 610
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.8 .3 -1.5
		lifetime		420 820
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.9 .3 0
		lifetime		130 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.3 0
		lifetime		200 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -1.5 .8
		lifetime		420 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.8) (400,.8) (700,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 1.5
		lifetime		400 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (110,0) (120,1) (350,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (450,0,0,0) (460,1,1,1) (620,7,7,7) (999,9,9,9) 
		alpha			(0,0) (450,0) (460,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 -.2
		lifetime		530 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,7) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .7 -.2
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (510,0,0,0) (520,1,1,1) (750,5,5,5) (999,6,6,6) 
		alpha			(0,0) (510,0) (520,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .3 -.2
		lifetime		450 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -.2
		lifetime		450 950
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.01 0 -.2
		lifetime		450 850
		animtime		0
		scale			(0,1.3,1.3,1.3) (200,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		450 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -1 0
		lifetime		200 700
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## energyhammer_finish_LV3 ######### #
<effect>
	 id		3241
	 name		energyhammer_finish_LV3
	<list>
	res			1		mh_energyhammer_ham_01
	res			2		mh_energyhammer_ham_02
	res			3		mh_energyhammer_ham_03
	res			4		mh_energyhammer_boom_01
	res			5		mh_energyhammer_boom_02
	res			6		mh_energyhammer_boom_03
	res			7		sp_energyhammer_floorpat
	res			8		sp_energyhammer_floorpat
	res			9		sp_energyhammer_floorpat
	res			10		pt_energyhammer_smoke_01
	res			11		pt_energyhammer_smoke_01
	res			12		pt_energyhammer_smoke_01
	res			13		sp_energyhammer_floorpat
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		pt_energyhammer_expat
	res			17		pt_energyhammer_expat
	res			18		pt_energyhammer_expat
	res			19		dc_energyhammer_crack_02
	res			20		dc_energyhammer_crack_02
	res			21		dc_energyhammer_crack_02
	res			22		dc_energyhammer_crack_01
	res			23		dc_energyhammer_crack_01
	res			24		dc_energyhammer_crack_01
	res			25		qa_energyhammer_boom_01
	res			26		mh_energyhammer_readybom_01
	res			27		mh_energyhammer_ham_01
	res			28		mh_energyhammer_boom_01
	res			29		sp_energyhammer_floorpat
	res			30		pt_energybolt_smoke_01
	res			31		sp_energyhammer_floorpat
	res			32		pt_energyhammer_expat
	res			33		dc_energyhammer_crack_02
	res			34		dc_energyhammer_crack_01
	res			35		qa_energyhammer_boom_01
	res			36		mh_agares_boom_2
	res			37		mh_energyhammer_ham_03
	res			38		mh_energyhammer_boom_01
	res			39		sp_energyhammer_floorpat
	res			40		pt_mon_Umbar_att1stone1
	res			41		pt_mon_Umbar_att1stone1
	res			42		pt_energyhammer_smoke_01
	res			43		dc_energyhammer_crack_01
	res			44		qa_mon_elifea_boom
	res			45		pt_JumpingCrash_finishjul_01
	res			46		pt_JumpingCrash_finishjul_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (400,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (110,.8) (500,.8) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.3 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (210,.8) (600,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (130,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (210,.8) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.3 0 -.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (410,0) (420,.8) (690,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.2 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,8,8,8) (999,10,10,10) 
		alpha			(0,0) (120,0) (130,.8) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.7 .3 1.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (210,1,1,1) (410,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,0) (210,.8) (410,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.8 .3 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (410,0,0,0) (420,1,1,1) (620,8,8,8) (999,10,10,10) 
		alpha			(0,0) (410,0) (420,.8) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.2 .3 0
		lifetime		130 330
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.7 .3 1.2
		lifetime		210 410
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.8 .3 -1.5
		lifetime		420 620
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.2 .5 0
		lifetime		0 980
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,4,4,4) (999,3,3,3) 
		alpha			(0,0) (120,0) (130,1) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.7 .5 1.2
		lifetime		10 990
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (210,1,1,1) (410,4,4,4) (999,3,3,3) 
		alpha			(0,0) (200,0) (210,1) (410,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.8 .5 -1.5
		lifetime		20 1000
		animtime		0
		scale			(0,0,0,0) (410,0,0,0) (420,1,1,1) (620,4,4,4) (999,3,3,3) 
		alpha			(0,0) (410,0) (420,1) (620,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1.2 .3 0
		lifetime		110 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.7 .3 1.2
		lifetime		220 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.8 .3 -1.5
		lifetime		380 580
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.2 .3 0
		lifetime		130 630
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.7 .3 1.2
		lifetime		210 710
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.8 .3 -1.5
		lifetime		420 920
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-1.2 .3 0
		lifetime		130 530
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.7 .3 1.2
		lifetime		210 610
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.8 .3 -1.5
		lifetime		420 820
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.9 .3 0
		lifetime		130 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 -.3 0
		lifetime		200 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -1.5 .8
		lifetime		450 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.8) (400,.8) (700,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 1.5
		lifetime		450 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (110,0) (120,1) (350,0) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (450,0,0,0) (460,1,1,1) (620,7,7,7) (999,9,9,9) 
		alpha			(0,0) (450,0) (460,.8) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 -.2
		lifetime		530 730
		animtime		0
		scale			(0,1,1,1) (999,3,3,7) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .7 -.2
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (510,0,0,0) (520,1,1,1) (750,7,7,7) (999,9,9,9) 
		alpha			(0,0) (510,0) (520,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .3 -.2
		lifetime		450 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -.2
		lifetime		490 990
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.01 0 -.2
		lifetime		490 790
		animtime		0
		scale			(0,1.5,1.5,1.5) (200,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,1,.5,1) (999,1.2,4,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	3 -2.2 2
		lifetime		450 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0) (210,.8) (750,.8) (950,0) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	2.5 0 0
		lifetime		620 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,2,.2,2) 
		alpha			(0,0) (110,0) (130,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .3 -.2
		lifetime		300 1000
		animtime		0
		scale			(0,0,0,0) (450,0,0,0) (460,1,1,1) (670,10,10,10) (999,13,13,13) 
		alpha			(0,0) (450,0) (460,1) (600,1) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1 -.2
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,5) 
		alpha			(0,1) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-.01 0 -.2
		lifetime		600 940
		animtime		0
		scale			(0,1.5,1.5,1.5) (200,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,1) (650,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		620 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 -4 0
		lifetime		600 1000
		animtime		1
		scale			(0,.8,.8,.5) (300,.4,.4,4) (999,.2,.2,10) 
		color			(0,1,1,1) (500,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 -2 0
		lifetime		600 1000
		animtime		1
		scale			(0,.7,.7,.5) (300,.3,.3,4) (999,0,0,10) 
		color			(0,1,1,1) (500,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball_LV2 ######### #
<effect>
	 id		3242
	 name		fireball_LV2
	<list>
	res			1		mh_fireball_ready01
	res			2		mh_fireball_ready02
	res			3		sp_fireball_ready01
	res			4		pt_fireball_ready01
	res			5		sn_fireball_ready
	res			6		sp_flamebombing_glow
	res			7		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		alpha			(0, 1) (600,.8) (899,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		alpha			(0,1) (999,.7) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0, 2.5,0,2.5) (799,2.5,0,2.5) 
		alpha			(0, 1) (999,.7) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1.2,1.2,1.2) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.4) (400,1) (999,0.7) 
		color			(0,1,1,1) (500, 0.9, 0.5, 0) (999, 0.8, 0.1, 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,.5,1,.5) (999,1.1,.3,1.1) 
		alpha			(0,1) (500,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball_remote_LV2 ######### #
<effect>
	 id		3243
	 name		fireball_remote_LV2
	<list>
	res			1		mh_fireball_remote01
	res			2		sp_fireball_remote01
	res			3		pt_fireball_remote01
	res			4		pt_fireball_remote02
	res			5		dc_fireball_remote01
	res			6		sn_fireball_remote
	res			7		sp_venomlight_glow_00
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (500,.7,.7,.7) (999,.1,.1,.1) 
		color			(0,1,.8,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,0,1.2) (300,1.2,0,1.2) (700, 1.2,0,1.2) (999,1.5,0,1.5) 
		alpha			(0,0.2) (600,.5) (999,0.0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,.5) (500,.7) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (500,.8,.8,.8) (999,1.1,1.1,1.1) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball_boom_LV2 ######### #
<effect>
	 id		3244
	 name		fireball_boom_LV2
	<list>
	res			1		pt_fireball_boom01
	res			2		pt_fireball_boom02
	res			3		dc_fireball_boom01
	res			4		mh_fireball_boom01
	res			5		pt_fireball_boom04
	res			6		sn_fireball_boom
	res			7		sp_ancient_sor_soul_glow
	res			8		sp_AWK_SWD_floorcircle_01
	res			9		sp_venomlight_glow_00
	res			10		sp_portal_circle_01
	res			11		sp_fireball_remote01
	res			12		qa_lightingchase_boom_01
	res			13		pt_fireball_boom_explorde
	res			14		sp_flamebombing_glow
	res			15		pt_fireball_floor_boomred_01
	res			16		dc_fireball_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (800,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (299,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,7,7,7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.1) (300,.7) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fireball_boom_finish ######### #
<effect>
	 id		3245
	 name		fireball_boom_finish
	<list>
	res			1		pt_fireball_floor_boomred_01
	res			2		pt_fireball_floor_smoke_01
	res			3		sp_flamebombing_glow
	res			4		sp_burstphoenix_createfloor_01
	res			5		dc_fireball_boom01
	res			6		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		100 900
		animtime		1
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.1) (300,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icespike_LV2 ######### #
<effect>
	 id		3246
	 name		icespike_LV2
	<list>
	res			1		pt_icespike_ready_01
	res			2		mh_icespike_ready_02
	res			3		pt_icespike_action_01
	res			4		sn_ice_spike_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,0,.3,.8) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\icespike\eff_icespike_ready_01.skel" "effect\Skill\icespike\eff_icespike_ready_01.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (500,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -1.3
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.3,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## icespike_finish_LV2 ######### #
<effect>
	 id		3247
	 name		icespike_finish_LV2
	<list>
	res			1		pt_icespike_boomice_01
	res			2		pt_icespike_boomice_01
	res			3		pt_icespike_boomice_01
	res			4		pt_icespike_boomice_01
	res			5		pt_icespike_boomice_01
	res			6		pt_icespike_boomice_01
	res			7		pt_icespike_iceboom_01
	res			8		mh_icespike_iceaction
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floorcrack
	res			12		sp_icespike_floorcrack_02
	res			13		sp_icespike_floorcrack_02
	res			14		sn_ice_spike_boom
	res			15		mh_icespike_iceaction_LV2
	res			16		pt_icespike_fatalpat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		500 950
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		400 850
		animtime		0
		scale			(0,.85,.85,.85) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .8
		lifetime		300 750
		animtime		0
		scale			(0,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		200 650
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1.6
		lifetime		100 550
		animtime		0
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_action_01.skel" "effect\Skill\icespike\eff_icespike_action_01.anim" 0 700 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .05 .1
		lifetime		0 800
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,.5) (999,1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 .1
		lifetime		100 900
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,2,.5) (300,0,5.5,2.3) (400,5,5.5,2.3) (999,5,5,2.3) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,2.5) (350,0,0,.9) (999,0,0,.9) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,20) (400,30) (410,0) (430,30) (999,30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,.1,0,1.8) (400,.4,0,0) (999,.4,0,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,-20) (400,-30) (410,0) (430,-30) (999,-30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,-.1,0,1.8) (400,-.4,0,0) (999,-.4,0,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		0
		scale			(0,1.5,1.5,2) (999,0,0,3) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## icespike_LV3 ######### #
<effect>
	 id		3248
	 name		icespike_LV3
	<list>
	res			1		pt_icespike_ready_01
	res			2		mh_icespike_ready_02
	res			3		pt_icespike_action_01
	res			4		sn_ice_spike_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,0,.3,.8) 
		randomstart		false
		active			true
		bone_animation	"bone_01" "effect\Skill\icespike\eff_icespike_ready_01.skel" "effect\Skill\icespike\eff_icespike_ready_01.anim" 0 2000 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (500,.5) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -1.3
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.3,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## icespike_finish_LV3 ######### #
<effect>
	 id		3249
	 name		icespike_finish_LV3
	<list>
	res			1		pt_icespike_boomice_01
	res			2		pt_icespike_boomice_01
	res			3		pt_icespike_boomice_01
	res			4		pt_icespike_boomice_01
	res			5		pt_icespike_boomice_01
	res			6		pt_icespike_boomice_01
	res			7		pt_icespike_iceboom_01
	res			8		mh_icespike_iceaction
	res			9		sp_icespike_floor_01
	res			10		sp_icespike_floor_01
	res			11		sp_icespike_floorcrack
	res			12		sp_icespike_floorcrack_02
	res			13		sp_icespike_floorcrack_02
	res			14		sn_ice_spike_boom
	res			15		mh_icespike_iceaction_LV3
	res			16		pt_icespike_fatalpat_01
	res			17		pt_icespike_fatalpat_01
	res			18		sp_die_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		500 950
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		400 850
		animtime		0
		scale			(0,.85,.85,.85) (999,.5,.5,.5) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .8
		lifetime		300 750
		animtime		0
		scale			(0,.6,.6,.6) (999,.4,.4,.4) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		200 650
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1.6
		lifetime		100 550
		animtime		0
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,.3,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_action_01.skel" "effect\Skill\icespike\eff_icespike_action_01.anim" 0 700 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .05 .1
		lifetime		0 800
		animtime		0
		scale			(0,.4,.4,.4) (999,1.2,1.2,1.2) 
		alpha			(0,.5) (999,1) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 .1
		lifetime		100 900
		animtime		0
		scale			(0,.6,.6,.6) (999,1.5,1.5,1.5) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,2,.5) (300,0,6,2.5) (400,5,6,2.5) (999,5,6,2.5) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,2.5) (350,0,0,.9) (999,0,0,.9) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,20) (400,30) (410,0) (430,30) (999,30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,.1,0,1.8) (400,.4,0,0) (999,.4,0,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .06 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,-20) (400,-30) (410,0) (430,-30) (999,-30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,-.1,0,1.8) (400,-.4,0,0) (999,-.4,0,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		scale			(0,3,3,3) (999,.3,.3,6) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 1
		lifetime		300 400
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,0,0,3) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cycloneslash_LV2 ######### #
<effect>
	 id		3250
	 name		cycloneslash_LV2
	<list>
	res			1		mh_cycloneslash_action_01
	res			2		mh_cycloneslash_action_02
	res			3		mh_cycloneslash_action_03
	res			4		mh_cycloneslash_action_04
	res			5		mh_cycloneslash_action_05
	res			6		mh_cycloneslash_action_06
	res			7		mh_cycloneslash_action_07
	res			8		sn_skill_cycloneslash
	res			9		dc_etc_jewel_ground
	res			10		mh_cycloneslash_action_04
	res			11		mh_cycloneslash_action_05
	res			12		mh_cycloneslash_action_06
	res			13		mh_cycloneslash_action_07
	res			14		mh_cycloneslash_finishslash_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (180,0) (200,0.5) (375,0.4) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (180,0) (200,0.6) (375,0.5) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (270,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (140,0) (146,1) (312,1) (315,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (265,0) (270,1) (437,1) (440,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (450,0) (458,1) (645,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (580,0) (583,1) (770,1) (775,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,.7) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (140,0) (146,1) (312,1) (315,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (265,0) (270,1) (437,1) (440,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (450,0) (458,1) (645,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(000,0) (580,0) (583,1) (770,1) (775,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		100 550
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## cycloneslash_finish_LV2 ######### #
<effect>
	 id		3251
	 name		cycloneslash_finish_LV2
	<list>
	res			1		sp_cycloneslash_finish_01
	res			2		sp_cycloneslash_finish_02
	res			3		sp_cycloneslash_finish_03
	res			4		pt_cycloneslash_finish_01
	res			5		mh_cycloneslash_finishslash_01
	res			6		mh_cycloneslash_finishslash_01
	res			7		mh_cycloneslash_finishslash_01
	res			8		mh_cycloneslash_finishslash_01
	res			9		dc_etc_jewel_ground
	res			10		mh_cycloneslash_finishslash_01
	res			11		mh_cycloneslash_action_04
	res			12		mh_cycloneslash_action_05
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0.7) (400,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,0.3,0.3,2.5) (999,0.2,0.2,1.2) 
		alpha			(0,0.5) (700,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 1.5 0
		lifetime		50 700
		animtime		1
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 1.5 0
		lifetime		150 800
		animtime		1
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 1.9 0
		lifetime		200 900
		animtime		1
		scale			(0,0,0,0) (300,.9,.9,.9) (999,.9,.9,.9) 
		rotation		(0,-15) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1 1.6 0
		lifetime		350 1000
		animtime		1
		scale			(0,0,0,0) (300,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,25) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.6,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.2 1.5 0
		lifetime		50 700
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(000,0) (140,0) (146,1) (300,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(000,0) (265,0) (270,1) (437,1) (440,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladedance_LV2 ######### #
<effect>
	 id		3252
	 name		bladedance_LV2
	<list>
	res			1		mh_bladedance_wind_01
	res			2		mh_bladedance_wind_03
	res			3		mh_bladedance_wind_02
	res			4		sp_bladedance_glow_01
	res			5		sp_bladedance_glow_01
	res			6		dc_batsum_floor
	res			7		sn_skill_blade_dance
	res			8		mh_bladedance_slash_LV2_01
	res			9		mh_bladedance_slash_LV2_02
	res			10		mh_bladedance_slash_LV2_03
	res			11		mh_bladedance_slash_LV2_04
	res			12		mh_bladedance_slash_LV2_05
	res			13		mh_bladedance_slash_LV2_06
	res			14		dc_fatalhash_floor_01
	res			15		mh_cycloneslash_finishslash_01
	res			16		mh_cycloneslash_finishslash_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 .9
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (800,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0,0,0,0) (300,3.5,3.5,3.5) (305,0,0,0) (600,3.5,3.5,3.5) (605,0,0,0) (900,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,1) (900,1) (905,0) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.2 1.7 0
		lifetime		700 850
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.2 1.5 0
		lifetime		730 880
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladedance_LV3 ######### #
<effect>
	 id		3253
	 name		bladedance_LV3
	<list>
	res			1		mh_bladedance_wind_01
	res			2		mh_bladedance_wind_03
	res			3		mh_bladedance_wind_02
	res			4		sp_bladedance_glow_01
	res			5		sp_bladedance_glow_01
	res			6		dc_batsum_floor
	res			7		sn_skill_blade_dance
	res			8		mh_bladedance_slash_LV2_01
	res			9		mh_bladedance_slash_LV2_02
	res			10		mh_bladedance_slash_LV2_03
	res			11		mh_bladedance_slash_LV2_04
	res			12		mh_bladedance_slash_LV2_05
	res			13		mh_bladedance_slash_LV2_06
	res			14		mh_cycloneslash_finishslash_01
	res			15		mh_cycloneslash_finishslash_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		dc_fatalhash_floor_01
	res			20		pt_bladedance_uppat_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (550,0) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 .9
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (800,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 1.7 0
		lifetime		700 850
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.2 1.5 0
		lifetime		730 880
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		100 300
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		350 550
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0,0,0,0) (300,3.5,3.5,3.5) (305,0,0,0) (600,3.5,3.5,3.5) (605,0,0,0) (900,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,1) (900,1) (905,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_GhostNight_att1finish ######### #
<effect>
	 id		3254
	 name		Hell_GhostNight_att1finish
	<list>
	res			1		pt_mon_Debereno_boompat_01
	res			2		sp_lightningbolt_bom_02
	res			3		sp_lightningbolt_bom_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.3,.3,5) 
		color			(0,1,1,1) (999,1,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,.8) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,.8) (999,.1) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Hell_GhostNight_att2finish ######### #
<effect>
	 id		3255
	 name		Hell_GhostNight_att2finish
	<list>
	res			1		pt_bladedance_finishsmoke_01
	res			2		pt_mon_Hell_GhostNight_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,0,0,2) (999,0,0,3) 
		alpha			(0,1) (600,1) (700,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frostmane_yeti_warrior_att1finish ######### #
<effect>
	 id		3256
	 name		Frostmane_yeti_warrior_att1finish
	<list>
	res			1		sp_cycloneslash_finish_02
	res			2		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			3		qa_infectedearth_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (450,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BindSword ######### #
<effect>
	 id		3257
	 name		BindSword
	<list>
	res			1		mh_SUM_BindSword
	res			2		mh_BindSword_sword_01
	res			3		mh_BindSword_sword_02
	res			4		mh_BindSword_sword_02
	res			5		mh_BindSword_sword_02
	res			6		mh_BindSword_sword_02
	res			7		mh_BindSword_sword_03
	res			8		mh_BindSword_sword_03
	res			9		mh_BindSword_sword_03
	res			10		mh_BindSword_sword_03
	res			11		mh_BindSword_sword_04
	res			12		mh_BindSword_wind_01
	res			13		pt_BindSword_finishpat_01
	res			14		mh_BindSword_sword_04
	res			15		mh_BindSword_sword_04
	res			16		mh_BindSword_sword_04
	res			17		mh_BindSword_wind_01
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		sp_con_tarantula_glow
	res			20		dc_etc_jewel_ground
	res			21		mh_manacharge_light
	res			22		sp_hellburst_groundglow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (400,0) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 2 0
		lifetime		250 450
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 2.5 0
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.7) (800,.5) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 -1
		lifetime		350 550
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 1
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.7 1.5 -.7
		lifetime		450 650
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.7 2.3 .7
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.7 1.5 -.7
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.2 2 .7
		lifetime		300 500
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (250,0) (300,.9) (650,.9) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		500 800
		animtime		1
		scale			(0,0,0,0) (200,.2,.2,.2) (999,0,0,0) 
		color			(0,.5,1,.5) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		220 820
		animtime		1
		alpha			(0,0) (250,0) (300,.9) (650,.9) (850,0) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		240 840
		animtime		1
		alpha			(0,0) (250,0) (300,.9) (650,.9) (850,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		260 860
		animtime		1
		alpha			(0,0) (250,0) (300,.9) (650,.9) (850,0) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (300,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		250 600
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.4 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,2,2,2) (400,4,4,4) (999,3,3,3) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		scale			(0,.9,.9,.9) (999,1.4,.8,1.4) 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-3,0) (999,0,-8,0) 
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		250 500
		animtime		0
		scale			(0,3,3,3) (999,20,20,20) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeonBless ######### #
<effect>
	 id		3258
	 name		NeonBless
	<list>
	res			1		mh_SOR_NeonBless
	res			2		mh_pvpvictory_cylinder_01
	res			3		mh_pvpvictory_cylinder_02
	res			4		mh_pvpvictory_cylinder_03
	res			5		sp_uruzgain_glowpat_01
	res			6		sp_Spoildivinity_fireglow_01
	res			7		sp_Spoildivinity_lightglow_01
	res			8		mh_con_feel_light_01
	res			9		sp_cycloneslash_finish_02
	res			10		sp_etc_jewel_glow_01
	res			11		dc_etc_jewel_ground
	res			12		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			13		sp_die_circle_01
	res			14		mh_NeonBless_conwind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		480 880
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.2,.5) (999,.5,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		510 910
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.3,.1,.5) (999,.3,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"ice" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (800,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (800,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -2 0
		lifetime		350 1000
		animtime		1
		scale			(0,0,.5,.5) (600,1,1.3,1) (999,0,1.3,1) 
		alpha			(0,0) (250,.2) (500,.3) (750,.3) (999,0) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (600,0,-3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.3 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,.7) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.8 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (300,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.7) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MindBless ######### #
<effect>
	 id		3259
	 name		MindBless
	<list>
	res			1		sp_energybolt_boom_01
	res			2		sp_energybolt_boom_01
	res			3		sp_energybolt_core_01
	res			4		mh_SOR_MindBless
	res			5		sp_MindBless_jin_01
	res			6		sp_MindBless_jin_01
	res			7		sp_AWK_SOR_floorcircle_01
	res			8		sp_con_regulus_glow
	res			9		mh_pvpvictory_cylinder_01
	res			10		mh_pvpvictory_cylinder_02
	res			11		mh_pvpvictory_cylinder_03
	res			12		mh_MindBless_wind_01
	res			13		mh_MindBless_wind_01
	res			14		sp_glacierseddy_handglow_01
	res			15		sp_glacierseddy_handglow_01
	res			16		sp_AWK_SOR_boomcircle_01
	res			17		sp_outrage_boomsec_01
	res			18		pt_con_reflectiondem_pat
	res			19		sp_energybolt_core_01
	res			20		pt_MindBless_boompat_01
	res			21		sp_Blackholel_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.1 2.5 0
		lifetime		650 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.1 2.5 0
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (750,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (350,1) (700,1) (999,0) 
		color			(0,.1,.3,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.5 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (750,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (250,0) (500,1) (750,0) (999,0) 
		color			(0,.1,.3,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (600,1.5,1.5,1.5) (750,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.5 0
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		450 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (600,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Guidance ######### #
<effect>
	 id		3260
	 name		Guidance
	<list>
	res			1		mh_SWD_Guidance
	res			2		mh_Guidance_lightmesh_01
	res			3		sp_Guidance_glow_01
	res			4		sp_Guidance_glow_01
	res			5		sp_Guidance_glow_01
	res			6		sp_Guidance_glow_01
	res			7		sp_Guidance_glow_01
	res			8		sp_Guidance_glow_01
	res			9		sp_Guidance_glow_01
	res			10		sp_outrage_boomsec_01
	res			11		pt_Guidance_patjul_01
	res			12		qa_lightingchase_boom_01
	res			13		dc_etc_jewel_ground
	res			14		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			15		sp_mon_wolffire_firecircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		color			(0,1,1,1) (600,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"03" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (650,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"04" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (650,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"05" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (650,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"06" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (650,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"07" "effect\Skill\Guidance\eff_Guidance_dummyani_01.skel" "effect\Skill\Guidance\eff_Guidance_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 2 -.7
		lifetime		666 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 2 -.7
		lifetime		640 700
		animtime		0
		scale			(0,1,1,1) (999,.2,0,7) 
		alpha			(0,0) (300,1) (700,1) (999,.1) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		680 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (600,2.5,2.5,2.5) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,.5) (700,1) (800,.5) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .2 0
		lifetime		666 900
		animtime		0
		scale			(0,0,0,0) (500,4.5,4.5,4.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (460,.8) (999,0) 
		color			(0,.5,.7,1) (999,1,1,1,) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .2 0
		lifetime		666 1000
		animtime		0
		scale			(0,0,0,0) (500,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (460,.8) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## CounterHit_LV1 ######### #
<effect>
	 id		3261
	 name		CounterHit_LV1
	<list>
	res			1		mh_CounterHit_circlemesh_01
	res			2		mh_CounterHit_circlemesh_02
	res			3		mh_CounterHit_circlemesh_03
	res			4		mh_SWD_CounterHit_01
	res			5		sp_Aquashackle_waterfloor_01
	res			6		sp_CounterHit_floorboom_01
	res			7		mh_CounterHit_shild_01
	res			8		mh_CounterHit_shild_01
	res			9		mh_CounterHit_shild_01
	res			10		sp_CounterHit_spark_01
	res			11		sp_CounterHit_spark_01
	res			12		mh_CounterHit_circlemesh_04
	res			13		sp_ViolenceFrick_gathercircle_01
	res			14		sp_ViolenceFrick_gathercircle_01
	res			15		sp_con_regulus_glow
	res			16		qa_energyhammer_boom_01
	res			17		pt_mon_Umbar_att1stone1
	res			18		dc_GravityRuin_crack_01
	res			19		pt_mon_Umbar_att1stone1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (510,1) (650,1) (800,0) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (650,1) (750,1) (850,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (750,1) (850,1) (950,0) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (750,9,9,9) (950,9.3,9.3,9.3) (999,9.3,9.3,9.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (650,9,9,9) (800,9.3,9.3,9.3) (999,9.3,9.3,9.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.3,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 960
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.5) (600,1) (800,.5) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		70 980
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.5) (600,1) (750,.3) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (500,.5) (600,1) (700,.3) (999,0) 
		color			(0,0,.5,1) (500,0,.5,1) (600,.3,.5,1) (700,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .35 0
		lifetime		0 950
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .95 0
		lifetime		50 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (800,0) (850,1) (950,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		100 450
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (550,1.8,1.8,1.8) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 .3
		lifetime		500 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CounterHit_LV2 ######### #
<effect>
	 id		3262
	 name		CounterHit_LV2
	<list>
	res			1		mh_CounterHit_circlemesh_01
	res			2		mh_CounterHit_circlemesh_02
	res			3		mh_CounterHit_circlemesh_03
	res			4		mh_SWD_CounterHit_01
	res			5		sp_Aquashackle_waterfloor_01
	res			6		sp_CounterHit_floorboom_01
	res			7		mh_CounterHit_shild_01
	res			8		mh_CounterHit_shild_01
	res			9		mh_CounterHit_shild_01
	res			10		sp_CounterHit_spark_01
	res			11		sp_CounterHit_spark_01
	res			12		mh_CounterHit_circlemesh_04
	res			13		sp_ViolenceFrick_gathercircle_01
	res			14		sp_ViolenceFrick_gathercircle_01
	res			15		sp_con_regulus_glow
	res			16		qa_energyhammer_boom_01
	res			17		pt_mon_Umbar_att1stone1
	res			18		dc_GravityRuin_crack_01
	res			19		pt_mon_Umbar_att1stone1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,0) (510,1) (650,1) (800,0) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (600,0) (650,1) (750,1) (850,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (700,0) (750,1) (850,1) (950,0) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (750,9,9,9) (950,9.3,9.3,9.3) (999,9.3,9.3,9.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (650,11,11,11) (800,11.3,11.3,11.3) (999,11.3,11.3,11.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.3,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 960
		animtime		1
		alpha			(0,0) (500,.5) (600,1) (800,.5) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		70 980
		animtime		1
		alpha			(0,0) (500,.5) (600,1) (750,.3) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (500,.5) (600,1) (700,.3) (999,0) 
		color			(0,0,.5,1) (500,0,.5,1) (600,.3,.5,1) (700,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .35 0
		lifetime		0 950
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .95 0
		lifetime		50 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (800,0) (850,1) (950,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		100 450
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (550,1.8,1.8,1.8) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 .3
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CounterHit_LV3 ######### #
<effect>
	 id		3263
	 name		CounterHit_LV3
	<list>
	res			1		mh_CounterHit_circlemesh_01
	res			2		mh_CounterHit_circlemesh_02
	res			3		mh_CounterHit_circlemesh_03
	res			4		mh_SWD_CounterHit_01
	res			5		sp_Aquashackle_waterfloor_01
	res			6		sp_CounterHit_floorboom_01
	res			7		mh_CounterHit_shild_01
	res			8		mh_CounterHit_shild_01
	res			9		mh_CounterHit_shild_01
	res			10		sp_CounterHit_spark_01
	res			11		sp_CounterHit_spark_01
	res			12		mh_CounterHit_circlemesh_04
	res			13		sp_ViolenceFrick_gathercircle_01
	res			14		sp_ViolenceFrick_gathercircle_01
	res			15		sp_con_regulus_glow
	res			16		qa_energyhammer_boom_01
	res			17		pt_mon_Umbar_att1stone1
	res			18		dc_GravityRuin_crack_01
	res			19		pt_mon_Umbar_att1stone1
	res			20		sp_CounterHit_floorboom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,0) (510,1) (650,1) (800,0) (999,0) 
		color			(0,.1,.2,1) (999,.1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (600,0) (650,1) (750,1) (850,0) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,0) (750,1) (850,1) (950,0) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (750,9,9,9) (950,9.3,9.3,9.3) (999,9.3,9.3,9.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (650,13,13,13) (800,13.3,13.3,13.3) (999,13.3,13.3,13.3) 
		alpha			(0,0) (500,0) (550,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.3,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 960
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.5) (600,1) (800,.5) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		70 980
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.5) (600,1) (750,.3) (999,0) 
		color			(0,.3,.5,1) (500,.3,.5,1) (600,.5,.7,1) (700,.3,.5,1) (850,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (500,.5) (600,1) (700,.3) (999,0) 
		color			(0,0,.5,1) (500,0,.5,1) (600,.3,.5,1) (700,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .35 0
		lifetime		0 950
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .95 0
		lifetime		50 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,.5,.5,.5) (750,6,6,6) (950,6.3,6.3,6.3) (999,6.3,6.3,6.3) 
		alpha			(0,0) (550,0) (600,1) (750,1) (850,0) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (800,0) (850,1) (950,1) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 0
		lifetime		100 450
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,.1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (550,1.8,1.8,1.8) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 .3
		lifetime		500 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1.5 0
		lifetime		550 800
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1.5,1.5,1.5) (650,13,13,13) (800,13.3,13.3,13.3) (999,13.3,13.3,13.3) 
		alpha			(0,0) (500,0) (550,.5) (800,.5) (900,0) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.3,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## StasisOrb ######### #
<effect>
	 id		3264
	 name		StasisOrb
	<list>
	res			1		mh_SOR_StasisOrb
	res			2		dc_etc_jewel_ground
	res			3		sp_Guidance_glow_01
	res			4		mh_StasisOrb_lightmesh_01
	res			5		sp_StasisOrb_floorshotjin_01
	res			6		sp_StasisOrb_floorshotjin_02
	res			7		sp_StasisOrb_boomcircle_01
	res			8		sp_StasisOrb_boomcircle_01
	res			9		sp_StasisOrb_boomcircle_01
	res			10		sp_Guidance_glow_01
	res			11		pt_StasisOrb_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (666,2,2,2) (999,3,3,3) 
		alpha			(0,0) (666,1) (999,0) 
		color			(0,1,.5,.3) (666,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (800,1,1,1) (850,0,0,0) (999,0,0,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 -.6 -.1
		lifetime		0 1000
		animtime		1
		color			(0,1,.1,.1) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (666,2.5,2.5,2.5) (999,2.7,2.7,2.7) 
		alpha			(0,0) (250,.7) (500,.3) (666,1) (999,0) 
		color			(0,.5,1,1) (666,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (666,2.5,2.5,2.5) (850,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (630,0) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -.8
		lifetime		666 1000
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -.8
		lifetime		666 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 -.8
		lifetime		666 1000
		animtime		0
		scale			(0,1,1,1) (999,5,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (800,1,1,1) (850,0,0,0) (999,0,0,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HealthSpirit ######### #
<effect>
	 id		3265
	 name		HealthSpirit
	<list>
	res			1		mh_SWD_HealthSpirit_01
	res			2		mh_HealthSpirit_windmesh_01
	res			3		mh_HealthSpirit_windmesh_02
	res			4		mh_mon_Umbar_att3_boomflash_01
	res			5		sp_portal_soul_01
	res			6		sp_portal_soul_02
	res			7		sp_portal_soul_03
	res			8		sp_portal_redglow
	res			9		pt_HealthSpirit_healthpat_01
	res			10		mh_HealthSpirit_windmesh_01
	res			11		dc_mon_poseidon_floorglow_01
	res			12		sp_HealthSpirit_wingjin_01
	res			13		sp_HealthSpirit_wingjin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		color			(0,1,1,1) (500,1,.1,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 990
		animtime		1
		scale			(0,.5,.5,.5) (999,.46,.46,.46) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3 0
		lifetime		200 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		color			(0,1,.5,.3) (500,1,.1,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,.3) (500,1) (999,0) 
		color			(0,1,.5,.3) (300,1,.8,.6) (700,1,.8,.6) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (750,1,1,1) (999,1,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (500,1) (600,0) (750,.3) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SharpenSpirit ######### #
<effect>
	 id		3266
	 name		SharpenSpirit
	<list>
	res			1		dc_etc_jewel_ground
	res			2		mh_mon_Umbar_att3_boomflash_01
	res			3		pt_HealthSpirit_crypat_01
	res			4		pt_HealthSpirit_crypat_02
	res			5		mh_SharpenSpirit_windmesh_01
	res			6		mh_SharpenSpirit_windmesh_02
	res			7		mh_mon_a_immotal_att3charge
	res			8		sp_evilsclaw_glow_01
	res			9		mh_SharpenSpirit_windmesh_01
	res			10		sp_SharpenSpirit_wingjin_01
	res			11		sp_SharpenSpirit_wingjin_01
	res			12		mh_SWD_HealthSpirit_02
	res			13		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		300 990
		animtime		1
		scale			(0,3,3,3) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 990
		animtime		1
		scale			(0,.5,.5,.5) (999,.46,.46,.46) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (999,0,0,9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (750,.5,.5,7) (999,0,0,8) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		color			(0,1,1,1) (500,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.3,1,.3) (500,1,1,0) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (750,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (500,1) (600,0) (750,.3) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## AirSpirit ######### #
<effect>
	 id		3267
	 name		AirSpirit
	<list>
	res			1		mh_mon_Umbar_att3_boomflash_01
	res			2		mh_AirSpirit_windmesh_01
	res			3		mh_AirSpirit_windmesh_01
	res			4		mh_AirSpirit_windmesh_02
	res			5		mh_AirSpirit_slash_01
	res			6		dc_AirSpirit_floorglow_01
	res			7		mh_AirSpirit_slash_01
	res			8		mh_AirSpirit_lightmesh
	res			9		sp_AirSpirit_wingjin_01
	res			10		sp_AirSpirit_wingjin_01
	res			11		sp_Blackhole_circle_02
	res			12		sp_outrage_boomsec_01
	res			13		sp_Blackholel_circle_01
	res			14		mh_SWD_HealthSpirit_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 990
		animtime		1
		scale			(0,.5,.5,.5) (999,.46,.46,.46) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,1) (700,1) (900,.1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 990
		animtime		1
		scale			(0,2,2,2) (500,5,5,5) (999,8,8,8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,1) (700,1) (900,.1) (999,0) 
		color			(0,.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (750,1) (999,0) 
		rotation		(0,25) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,0) (500,1) (600,0) (750,.3) (999,0) 
		rotation		(0,25) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,15,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## CaneHawk ######### #
<effect>
	 id		3268
	 name		CaneHawk
	<list>
	res			1		mh_SUM_CaneHawk
	res			2		mh_CaneHawk_Hawk_01
	res			3		mh_CaneHawk_Hawk_02
	res			4		mh_CaneHawk_Hawk_03
	res			5		mh_CaneHawk_Hawk_04
	res			6		mh_CaneHawk_Hawk_01#
	res			7		mh_CaneHawk_Hawk_02#
	res			8		mh_CaneHawk_Hawk_03#
	res			9		mh_CaneHawk_Hawk_04#
	res			10		pt_brustphoenix_feather_01
	res			11		pt_brustphoenix_feather_01
	res			12		pt_brustphoenix_feather_01
	res			13		pt_brustphoenix_feather_01
	res			14		sp_venomlight_handglow_01
	res			15		sp_venomlight_handglow_01
	res			16		sp_venomlight_handglow_01
	res			17		sp_venomlight_handglow_01
	res			18		mh_StasisOrb_lightmesh_01
	res			19		mh_StasisOrb_lightmesh_01
	res			20		mh_StasisOrb_lightmesh_01
	res			21		mh_StasisOrb_lightmesh_01
	res			22		dc_mon_ducemable_glow
	res			23		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			24		mh_CaneHawk_slash_01
	res			25		mh_CaneHawk_slash_01
	res			26		sp_CaneHawk_jin_01
	res			27		sp_CaneHawk_jin_01
	res			28		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip04" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip04" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.5 -2
		lifetime		450 750
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 2
		lifetime		500 800
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-2 0 0
		lifetime		550 850
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-2 0 0
		lifetime		550 850
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .3 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (500,.2) (600,1) (700,1) (999,0) 
		rotation		(0,-45) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (500,.2) (600,1) (700,0) (999,0) 
		rotation		(0,45) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_LV2 ######### #
<effect>
	 id		3269
	 name		infectedearth_LV2
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	res			9		sn_skill_infected
	res			10		mh_muspell_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.7
		lifetime		500 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 -.6
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.6
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.6
		lifetime		500 800
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_finish_LV2 ######### #
<effect>
	 id		3270
	 name		infectedearth_finish_LV2
	<list>
	res			1		mh_infectedearth_hack_01
	res			2		sp_firebolt_remote_lens
	res			3		qa_infectedearth_boom_01
	res			4		pt_infectedearth_risingpat
	res			5		sp_con_tarantula_glow
	res			6		dc_infectedearth_poison_01
	res			7		dc_infectedearth_poison_02
	res			8		dc_infectedearth_poison_03
	res			9		dc_infectedearth_poison_01
	res			10		pt_poisonsword_finishpat_01
	res			11		pt_infectedearth_boomsmoke
	res			12		mh_infectedearth_boomwind
	res			13		mh_infectedearth_boomwind
	res			14		dc_firefury_boom_burns
	res			15		sn_skill_infected_earth_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .35 0
		lifetime		0 400
		animtime		1
		scale			(0,1.6,.3,1.6) (999,1.1,.7,1.1) 
		alpha			(0,0) (500,.8) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (750,15,15,15) (999,5,5,5) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,0,3) (999,1,0,4) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.2,2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		100 800
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,2,1.2) 
		alpha			(0,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,1) (800,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_LV3 ######### #
<effect>
	 id		3271
	 name		infectedearth_LV3
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	res			9		sn_skill_infected
	res			10		mh_muspell_boom
	res			11		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.7
		lifetime		500 800
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.1,1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 -.6
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.6
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.6
		lifetime		500 800
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.6
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1,.5,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_finish_LV3 ######### #
<effect>
	 id		3272
	 name		infectedearth_finish_LV3
	<list>
	res			1		mh_infectedearth_hack_01
	res			2		sp_firebolt_remote_lens
	res			3		qa_infectedearth_boom_01
	res			4		pt_infectedearth_risingpat
	res			5		sp_con_tarantula_glow
	res			6		dc_infectedearth_poison_01
	res			7		dc_infectedearth_poison_02
	res			8		dc_infectedearth_poison_03
	res			9		dc_infectedearth_poison_01
	res			10		pt_poisonsword_finishpat_01
	res			11		pt_infectedearth_boomsmoke
	res			12		mh_infectedearth_boomwind
	res			13		mh_infectedearth_boomwind
	res			14		dc_firefury_boom_burns
	res			15		sn_skill_infected_earth_boom
	res			16		mh_muspell_boom
	res			17		mh_muspell_boom
	res			18		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .35 0
		lifetime		0 400
		animtime		1
		scale			(0,1.7,.3,1.7) (999,1.2,.7,1.2) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (750,20,20,20) (999,5,5,5) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,2,0,3) (999,1,0,6) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		300 850
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,2,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		100 800
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,2,1.3) 
		alpha			(0,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,1) (800,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 280
		animtime		1
		scale			(0,.5,1,.5) (999,2.1,1.3,2.1) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		60 250
		animtime		1
		scale			(0,1,1,1) (999,.1,10,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## burstphoenix_LV2 ######### #
<effect>
	 id		3273
	 name		burstphoenix_LV2
	<list>
	res			1		pt_brustphoenix_feather_01
	res			2		pt_brustphoenix_feather_01
	res			3		pt_brustphoenix_feather_01
	res			4		mh_burstphoenix_wind_01
	res			5		mh_burstphoenix_wind_02
	res			6		mh_burstphoenix_wind_03
	res			7		sp_burstphoenix_handglow_01
	res			8		sp_burstphoenix_handglow_01
	res			9		sp_burstphoenix_fire_01
	res			10		sp_burstphoenix_fire_01
	res			11		sp_burstphoenix_fire_01
	res			12		sp_burstphoenix_fire_01
	res			13		pt_burstphoenix_firesmoke
	res			14		pt_burstphoenix_pat_01
	res			15		dc_batsum_floor
	res			16		sp_burstphoenix_jin_01
	res			17		sp_burstphoenix_jin_02
	res			18		sp_burstphoenix_jin_03
	res			19		pt_burstphoenix_firesmoke
	res			20		dc_burstphoenix_floorlight_01
	res			21		mh_regulus_summon_03
	res			22		sp_burstphoenix_createfloor_01
	res			23		sp_burstphoenix_createfloor_01
	res			24		qa_phoenix_create_01
	res			25		mh_ancient_sor_soul_att3
	res			26		mh_phoenix_LV2_01
	res			27		mh_phoenix_LV2_02
	res			28		mh_phoenix_LV2_01
	res			29		mh_phoenix_LV2_01
	res			30		mh_phoenix_LV2_02
	res			31		mh_phoenix_LV2_02
	res			32		dc_burstphoenix_floorlight_01
	res			33		mh_SOR_BurstPhoenix_LV2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (651,1) (720,1) (830,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (681,1) (750,1) (870,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (710,0) (711,1) (780,1) (920,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv2_01.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv2_01.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv2_02.anim" 0 2500 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv2_02.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (200,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		rotation		(0,0) (200,180) (850,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (200,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (200,1.2,1.2,1.2) (850,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		rotation		(0,0) (200,-90) (850,-260) (999,-280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv2_01.anim" 0 2500 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 1
		lifetime		100 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 1
		lifetime		150 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .7 1
		lifetime		200 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv2_02.anim" 0 2500 0
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## burstphoenix_LV3 ######### #
<effect>
	 id		3274
	 name		burstphoenix_LV3
	<list>
	res			1		pt_brustphoenix_feather_01
	res			2		pt_brustphoenix_feather_01
	res			3		pt_brustphoenix_feather_01
	res			4		mh_burstphoenix_wind_01
	res			5		mh_burstphoenix_wind_02
	res			6		mh_burstphoenix_wind_03
	res			7		sp_burstphoenix_handglow_01
	res			8		sp_burstphoenix_handglow_01
	res			9		sp_burstphoenix_fire_01
	res			10		sp_burstphoenix_fire_01
	res			11		sp_burstphoenix_fire_01
	res			12		sp_burstphoenix_fire_01
	res			13		pt_burstphoenix_firesmoke
	res			14		pt_burstphoenix_pat_01
	res			15		dc_batsum_floor
	res			16		sp_burstphoenix_jin_01
	res			17		sp_burstphoenix_jin_02
	res			18		sp_burstphoenix_jin_03
	res			19		pt_burstphoenix_firesmoke
	res			20		dc_burstphoenix_floorlight_01
	res			21		mh_regulus_summon_03
	res			22		sp_burstphoenix_createfloor_01
	res			23		sp_burstphoenix_createfloor_01
	res			24		qa_phoenix_create_01
	res			25		mh_ancient_sor_soul_att3
	res			26		dc_burstphoenix_floorlight_01
	res			27		mh_phoenix_LV3_01
	res			28		mh_phoenix_LV3_01
	res			29		mh_phoenix_LV3_01
	res			30		mh_phoenix_LV3_02
	res			31		mh_phoenix_LV3_02
	res			32		mh_phoenix_LV3_02
	res			33		mh_phoenix_01
	res			34		mh_phoenix_01
	res			35		mh_phoenix_01
	res			36		sp_burstphoenix_fire_01
	res			37		sp_burstphoenix_fire_01
	res			38		dc_burstphoenix_floorlight_01
	res			39		mh_SOR_BurstPhoenix_LV3
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (650,0) (651,1) (720,1) (830,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (680,0) (681,1) (750,1) (870,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (710,0) (711,1) (780,1) (920,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_01.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_01.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_02.anim" 0 2500 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_02.anim" 0 2500 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.3,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,180) (900,180) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (200,-90) (900,-260) (999,-280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,.6,.6) 
		randomstart		false
		active			true
		bone_animation	"Bone02" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_01.anim" 0 2500 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_01.anim" 0 2500 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 1
		lifetime		100 300
		animtime		0
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 1
		lifetime		150 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .7 1
		lifetime		200 450
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_02.anim" 0 2500 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 2
		lifetime		0 970
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 2
		lifetime		15 985
		animtime		1
		alpha			(0,.35) (700,.35) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 2
		lifetime		30 1000
		animtime		1
		alpha			(0,.15) (700,.15) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone13" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_03.anim" 1 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		color			(0,1,1,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"Bone16" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_03.anim" 1 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone01" "effect\Skill\BurstPhoenix\eff_phoenix_01.skel" "effect\Skill\BurstPhoenix\eff_phoenix_Lv3_03.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ViolentDash_LV1 ######### #
<effect>
	 id		3275
	 name		ViolentDash_LV1
	<list>
	res			1		dc_ViolentDash_floorglow_01
	res			2		dc_ViolentDash_floorglow_02
	res			3		mh_ViolentDash_crack_01
	res			4		mh_ViolentDash_crack_02
	res			5		mh_ViolentDash_crack_02
	res			6		mh_ViolentDash_crack_01
	res			7		mh_ViolentDash_crack_02
	res			8		mh_ViolentDash_crack_02
	res			9		mh_ViolentDash_darkslash_01
	res			10		mh_ViolentDash_darkslash_02
	res			11		mh_ViolentDash_darkslash_02
	res			12		dc_etc_jewel_ground
	res			13		pt_mon_Debereno_boompat_01
	res			14		pt_mon_Debereno_boompat_01
	res			15		pt_mon_Debereno_boompat_01
	res			16		sp_ViolenceFrick_gathercircle_01
	res			17		mh_SWD_ViolentDash_LV1
	res			18		mh_ViolentDash_slash_LV1_01
	res			19		mh_ViolentDash_slash_LV1_01
	res			20		mh_ViolentDash_slash_LV1_01
	res			21		qa_firefury_boom01
	res			22		qa_firefury_boom01
	res			23		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		120 300
		animtime		0
		scale			(0,4,4,4) (300,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,1,1) (999,0,.3,1) 
		rotation		(0,420) (800,-100) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (400,4.5,4.5,4.5) (600,3,3,3) (700,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (400,1) (500,.3) (600,1) (800,1) (999,0) 
		color			(0,0,.3,1) (250,0,1,1) (500,0,.3,1) (750,0,1,1) (999,0,.3,1) 
		rotation		(0,-180) (100,-150) (999,950) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		120 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		490 670
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		750 930
		animtime		1
		scale			(0,1,1.5,1) (999,1,2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 330
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		520 700
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		730 960
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,1.5,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 300
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 670
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		770 930
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (210,4,4,4) (350,1,1,1) (470,.5,.5,.5) (580,4,4,4) (700,1,1,1) (750,4,4,4) (999,3,3,3) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		color			(0,1,.7,.5) (200,1,.7,.5) (420,1,.5,.3) (580,1,.7,.5) (750,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -2
		lifetime		770 900
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 -2
		lifetime		770 900
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -2
		lifetime		770 900
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,7) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -2
		lifetime		770 870
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		10 990
		animtime		1
		alpha			(0,.7) (999,.7) 
		color			(0,1,.6,.4) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,.5) (999,.5) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		170 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		520 670
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ViolentDash_LV2 ######### #
<effect>
	 id		3276
	 name		ViolentDash_LV2
	<list>
	res			1		dc_ViolentDash_floorglow_01
	res			2		dc_ViolentDash_floorglow_02
	res			3		dc_ViolentDash_floorglow_01
	res			4		mh_ViolentDash_crack_01
	res			5		mh_ViolentDash_crack_02
	res			6		mh_ViolentDash_crack_02
	res			7		mh_ViolentDash_crack_01
	res			8		mh_ViolentDash_crack_01
	res			9		mh_ViolentDash_crack_02
	res			10		mh_ViolentDash_crack_02
	res			11		mh_ViolentDash_crack_01
	res			12		mh_ViolentDash_darkslash_01
	res			13		mh_ViolentDash_darkslash_02
	res			14		mh_ViolentDash_darkslash_02
	res			15		mh_ViolentDash_darkslash_03
	res			16		dc_etc_jewel_ground
	res			17		pt_mon_Debereno_boompat_01
	res			18		pt_mon_Debereno_boompat_01
	res			19		pt_mon_Debereno_boompat_01
	res			20		sp_ViolenceFrick_gathercircle_01
	res			21		mh_ViolentDash_slash_LV2_01
	res			22		mh_ViolentDash_slash_LV2_01
	res			23		mh_ViolentDash_slash_LV2_01
	res			24		mh_SWD_ViolentDash_LV2
	res			25		pt_ViolentDash_gatherpat_01
	res			26		sp_ViolenceFrick_gathercircle_01
	res			27		qa_firefury_boom01
	res			28		qa_firefury_boom01
	res			29		qa_firefury_boom01
	res			30		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		60 250
		animtime		0
		scale			(0,4,4,4) (300,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,1,1) (999,0,.3,1) 
		rotation		(0,420) (800,-100) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		370 700
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (400,4.5,4.5,4.5) (600,3,3,3) (700,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (400,1) (500,.3) (600,1) (800,1) (999,0) 
		color			(0,0,.3,1) (250,0,1,1) (500,0,.3,1) (750,0,1,1) (999,0,.3,1) 
		rotation		(0,-180) (100,-150) (999,950) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		770 950
		animtime		0
		scale			(0,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,1,1) (999,0,.3,1) 
		rotation		(0,400) (999,-70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		70 250
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		330 500
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 670
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 970
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		70 250
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		330 500
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 640
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 970
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		380 480
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,4,4,4) (250,1,1,1) (400,4,4,4) (500,1,1,1) (600,4,4,4) (700,1,1,1) (750,2,2,2) (850,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (750,.3) (800,1) (930,1) (999,0) 
		color			(0,1,.7,.5) (900,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 -2
		lifetime		850 900
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -2
		lifetime		850 900
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -2
		lifetime		850 900
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,7) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		10 990
		animtime		1
		alpha			(0,.7) (999,.7) 
		color			(0,1,.6,.4) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,.5) (999,.5) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.8 0
		lifetime		720 800
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,0,0,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.8 0
		lifetime		800 870
		animtime		0
		scale			(0,8,8,8) (999,0,0,0) 
		alpha			(0,.1) (300,1) (999,1) 
		color			(0,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		380 480
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		880 980
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ViolentDash_LV3 ######### #
<effect>
	 id		3277
	 name		ViolentDash_LV3
	<list>
	res			1		mh_SWD_ViolentDash_LV3
	res			2		dc_ViolentDash_floorglow_01
	res			3		dc_ViolentDash_floorglow_02
	res			4		dc_ViolentDash_floorglow_01
	res			5		dc_ViolentDash_floorglow_02
	res			6		mh_ViolentDash_slash_LV3_01
	res			7		mh_ViolentDash_slash_LV3_01
	res			8		mh_ViolentDash_slash_LV3_01
	res			9		mh_ViolentDash_crack_01
	res			10		mh_ViolentDash_crack_02
	res			11		mh_ViolentDash_crack_02
	res			12		mh_ViolentDash_crack_01
	res			13		mh_ViolentDash_crack_02
	res			14		mh_ViolentDash_crack_01
	res			15		mh_ViolentDash_crack_02
	res			16		mh_ViolentDash_crack_02
	res			17		mh_ViolentDash_crack_01
	res			18		mh_ViolentDash_crack_02
	res			19		sp_ViolenceFrick_gathercircle_01
	res			20		sp_ViolenceFrick_gathercircle_01
	res			21		pt_ViolentDash_gatherpat_01
	res			22		mh_jumpingcrash_action
	res			23		sp_con_regulus_glow
	res			24		mh_ViolentDash_darkslash_01
	res			25		mh_ViolentDash_darkslash_02
	res			26		mh_ViolentDash_darkslash_02
	res			27		mh_ViolentDash_darkslash_03
	res			28		mh_ViolentDash_darkslash_02
	res			29		dc_etc_jewel_ground
	res			30		pt_mon_Debereno_boompat_01
	res			31		pt_mon_Debereno_boompat_01
	res			32		pt_mon_Debereno_boompat_01
	res			33		sp_ViolenceFrick_gathercircle_01
	res			34		qa_mon_elipse_boom
	res			35		qa_mon_elipse_boom
	res			36		qa_mon_elipse_boom
	res			37		qa_mon_elipse_boom
	res			38		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		80 250
		animtime		0
		scale			(0,4,4,4) (300,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,1,1) (999,0,.3,1) 
		rotation		(0,420) (800,-100) (999,-150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (400,4.5,4.5,4.5) (600,3,3,3) (700,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (400,1) (500,.3) (600,1) (800,1) (999,0) 
		color			(0,0,.3,1) (250,0,1,1) (500,0,.3,1) (750,0,1,1) (999,0,.3,1) 
		rotation		(0,-180) (100,-150) (999,950) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 750
		animtime		0
		scale			(0,5,5,5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,1,1) (999,0,.3,1) 
		rotation		(0,400) (999,-70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,0,1,1) 
		rotation		(0,-80) (999,490) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 990
		animtime		1
		alpha			(0,.7) (999,.7) 
		color			(0,1,.6,.4) (999,1,.6,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,.5) (999,.5) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		10 230
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 380
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		410 540
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 780
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		820 950
		animtime		1
		scale			(0,1,1.5,1) (999,1,2,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		10 230
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		270 400
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		430 560
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		670 800
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		840 970
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,1.5,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,-120) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 .5
		lifetime		750 850
		animtime		0
		scale			(0,8,8,8) (999,0,0,0) 
		alpha			(0,.1) (300,1) (999,1) 
		color			(0,0,.1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 .5
		lifetime		770 830
		animtime		0
		scale			(0,12,12,12) (999,0,0,0) 
		alpha			(0,.1) (300,1) (999,1) 
		color			(0,0,.1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 .5
		lifetime		750 800
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 .5
		lifetime		770 890
		animtime		1
		scale			(0,0,0,0) (500,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		730 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		870 970
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,4,4,4) (250,1,1,1) (320,4,4,4) (400,1,1,1) (470,4,4,4) (600,1,1,1) (670,4,4,4) (850,2,2,2) (900,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (800,1) (850,0) (900,1) (950,1) (999,0) 
		color			(0,1,.7,.5) (900,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 -2
		lifetime		850 900
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 -2
		lifetime		850 900
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 -2
		lifetime		850 900
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,7) 
		color			(0,1,1,1) (999,1,.8,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 -2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		320 420
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		470 570
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		870 970
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FuryOfRondow ######### #
<effect>
	 id		3278
	 name		FuryOfRondow
	<list>
	res			1		mh_SWD_FuryOfRonow
	res			2		mh_FuryOfRonow_wind_01
	res			3		mh_FuryOfRonow_wind_02
	res			4		mh_FuryOfRonow_pierce_01
	res			5		mh_FuryOfRonow_pierce_01
	res			6		sp_FuryofRondow_moveglow_01
	res			7		sp_FuryofRondow_moveglow_01
	res			8		sp_FuryofRondow_moveglow_01
	res			9		sp_FuryofRondow_moveglow_01
	res			10		sp_FuryofRondow_moveglow_01
	res			11		sp_FuryofRondow_scruboom_01
	res			12		sp_FuryofRondow_scruboom_01
	res			13		mh_sharpernblade_ready01
	res			14		mh_sharpernblade_ready02
	res			15		mh_mon_a_immotal_att3charge
	res			16		dc_GravityRuin_crack_01
	res			17		pt_mon_Umbar_att1stone1
	res			18		pt_mon_Umbar_att1stone1
	res			19		sp_mon_Yoshima_Hellburst_groundglow_01
	res			20		sp_wolffire_glow_01
	res			21		mh_JudgeofHellion_swordglow_01
	res			22		sp_FuryofRondow_floorcircle_01
	res			23		sp_FuryofRondow_floorcircle_01
	res			24		pt_FuryofRondow_sturnpat_01
	res			25		sp_energybolt_core_01
	res			26		pt_FuryofRondow_sturnpat_02
	res			27		pt_FuryofRondow_upfinishjul_01
	res			28		mh_FuryofRondow_slash_01
	res			29		mh_FuryofRondow_slash_01
	res			30		mh_FuryofRondow_slash_01
	res			31		sp_energyhammer_floorpat
	res			32		pt_ViolencFrick_finishsmoke_01
	res			33		sp_con_regulus_glow
	res			34		mh_FuryofRondow_floorstone_01
	res			35		pt_mon_Umbar_att1stone1
	res			36		pt_ViolencFrick_finishsmoke_01
	res			37		dc_firefury_boom_burns
	res			38		sp_mon_wolffire_firecircle_01
	res			39		sp_mon_wolffire_firecircle_01
	res			40		mh_judgeofhellion_boomflash_01
	res			41		sp_Aquashackle_waterfloor_01
	res			42		dc_batsum_floor
	res			43		pt_mon_Umbar_att1stone1
	res			44		mh_agares_boom
	res			45		sp_Blackhole_wind_01
	res			46		sp_Blackhole_wind_01
	res			47		sp_ViolenceFrick_gathercircle_01
	res			48		pt_mon_rantea_att2patjul_01
	res			49		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 620
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		510 650
		animtime		1
		alpha			(0,0) (200,1) (700,1) (900,0) (999,0) 
		color			(0,.3,.5,1) (500,.1,.1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		505 605
		animtime		1
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		0
		bonename		"Bip01 R Toe0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		0
		bonename		"Bip01 L Toe0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (200,5,5,5) (890,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 -1.3
		lifetime		160 300
		animtime		1
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-460) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 -1.3
		lifetime		160 320
		animtime		1
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.1,1) (999,0,0,1) 
		rotation		(0,0) (999,-460) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 270
		animtime		1
		bonename		"weaponR" 
		scale			(0,0,0,0) (200,.5,1,.5) (500,1,2.5,1) (700,1,17,1) (999,.1,13,.1) 
		color			(0,0,0,1) (500,0,.5,1) (700,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -1.5
		lifetime		850 950
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (350,1.5,1.5,1.5) (500,.5,.5,.5) (999,0,0,0) 
		color			(0,1,1,1) (500,1,.5,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.15 0 .3
		lifetime		550 750
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,.8) (700,.6) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		550 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -1.5 0
		lifetime		550 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .4 0
		lifetime		550 650
		animtime		0
		scale			(0,3,3,3) (999,17,17,17) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .05 0
		lifetime		550 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		1
		bonename		"weaponR" 
		scale			(0,0,0,0) (300,1,1,1) (900,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.2 .3 -.2
		lifetime		550 650
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.2 .2 -.2
		lifetime		560 680
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 6 6
		lifetime		100 200
		animtime		0
		scale			(0,1,1,1) (300,1,1,5) (999,.3,.3,2) 
		color			(0,.1,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 -1.3
		lifetime		160 260
		animtime		0
		scale			(0,3,3,3) (700,10,10,10) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 -1.5
		lifetime		160 210
		animtime		0
		scale			(0,.4,.4,.4) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -8 -1
		lifetime		350 400
		animtime		1
		scale			(0,1,1,1) (300,2,2,9) (999,0,0,20) 
		color			(0,0,1,1) (400,0,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		330 470
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	.05 0 0
		lifetime		340 480
		animtime		1
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.05 0 0
		lifetime		350 490
		animtime		1
		color			(0,.3,.5,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 .5 -1
		lifetime		330 430
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .7 -1
		lifetime		330 450
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,.7) (999,.1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.2 .05 -1.5
		lifetime		170 270
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		320 550
		animtime		1
		alpha			(0,0) (300,.9) (500,.9) (999,0) 
		color			(0,1,1,0) (999,.7,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -1
		lifetime		330 430
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 -1
		lifetime		330 450
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.4,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -1.5
		lifetime		850 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .3 -1.2
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.8,.6) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .1 -1.2
		lifetime		860 970
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 -1.2
		lifetime		850 950
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .1 -1
		lifetime		330 450
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -1
		lifetime		330 500
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 -1 -1
		lifetime		850 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 -1
		lifetime		330 450
		animtime		1
		scale			(0,3,1,3) (500,1,5,1) (999,.5,10,.5) 
		color			(0,.1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1.8 .3
		lifetime		0 180
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,.1) (500,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1.8 .3
		lifetime		0 180
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,.1) (500,1) (999,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .5 -1.3
		lifetime		160 280
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 -1.3
		lifetime		150 200
		animtime		1
		scale			(0,2,2,2) (300,1,1,5) (999,0,0,10) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 .5 -1
		lifetime		850 950
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TauntBash ######### #
<effect>
	 id		3279
	 name		TauntBash
	<list>
	res			1		mh_SWD_TauntBash_01
	res			2		sp_TauntBash_jin_01
	res			3		sp_TauntBash_jin_01
	res			4		sp_TauntBash_jin_01
	res			5		pt_TauntBash_feather_01
	res			6		pt_TauntBash_feather_01
	res			7		sp_portal_redglow
	res			8		sp_TauntBash_jin_02
	res			9		sp_TauntBash_jin_02
	res			10		sp_TauntBash_jin_02
	res			11		pt_TauntBash_lightpat_01
	res			12		pt_TauntBash_lightpat_01
	res			13		pt_TauntBash_startpat_01
	res			14		sp_TauntBash_jin_01
	res			15		pt_TauntBash_smoke_01
	res			16		sp_mon_Moonzat_finishglow_01
	res			17		sp_instinctpower_floorsmoke_01
	res			18		sp_instinctpower_floorsmoke_01
	res			19		dc_etc_jewel_ground
	res			20		sp_AWK_SOR_boomcircle_01
	res			21		mh_muspell_boom
	res			22		mh_muspell_boom
	res			23		sp_TauntBash_jin_03
	res			24		sp_TauntBash_jin_03
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,2.2,2.2,2.2) (999,2.4,2.4,2.4) 
		alpha			(0,0) (300,0) (500,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,3,3,3) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,4,4,4) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"01" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"02" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.45 0
		lifetime		0 500
		animtime		1
		scale			(0,4,4,4) (600,1,1,1) (999,.8,.8,.8) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.45 0
		lifetime		50 600
		animtime		1
		scale			(0,5,5,5) (600,1,1,1) (999,.8,.8,.8) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.45 0
		lifetime		100 700
		animtime		1
		scale			(0,6,6,6) (600,1,1,1) (999,.8,.8,.8) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 -.5
		lifetime		0 700
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 -.5
		lifetime		0 700
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		rotation		(0,90) (999,2300) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.skel" "effect\Skill\TauntBash\eff_TauntBash_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.7 0
		lifetime		450 500
		animtime		1
		scale			(0,2,2,2) (300,.5,.5,5) (800,.1,.1,10) (999,0,0,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.4,2.4,2.4) 
		alpha			(0,0) (450,0) (500,1) (750,.3) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		450 700
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		400 850
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		450 800
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.1) (999,1,.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		450 800
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.7,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (450,1,.7,.5) (500,1,1,1) (600,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.5 0
		lifetime		450 700
		animtime		1
		scale			(0,0,0,0) (999,15,15,15) 
		alpha			(0,0) (300,.4) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,1.3,.3,1.3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,.5,1.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .7 0
		lifetime		450 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## StormRunner ######### #
<effect>
	 id		3280
	 name		StormRunner
	<list>
	res			1		mh_SUM_StormRunner
	res			2		mh_instinctspeed_gatherwind_01
	res			3		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			4		mh_AirSpirit_lightmesh
	res			5		sp_con_aldebaran_glow
	res			6		mh_instinctspeed_wind_01
	res			7		mh_instinctspeed_gatherwind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (400,0) (500,1) (700,1) (900,0) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		400 990
		animtime		1
		scale			(0,1,1,1) (999,.3,1.3,.3) 
		alpha			(0,1) (600,1) (900,0) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 .05 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		100 1000
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (400,0) (500,1) (700,1) (900,0) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sacra_Up ######### #
<effect>
	 id		3281
	 name		Sacra_Up
	<list>
	res			1		mh_SUM_Sacra_Up
	res			2		pt_Sacra_dieboompat_01
	res			3		sp_Sacra_Resist_jin_02
	res			4		sp_con_Sacra_Force_glow_01
	res			5		mh_Rid_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,1,.1) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,1,.7) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sacra_Down ######### #
<effect>
	 id		3282
	 name		Sacra_Down
	<list>
	res			1		mh_SUM_Sacra_Down
	res			2		pt_Sacra_Downpat_01
	res			3		sp_Sacra_Resist_jin_01
	res			4		sp_con_Sacra_Force_glow_01
	res			5		mh_Rid_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,1,.3,1) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,.3,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.7) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2,1) 
		alpha			(0,0) (200,.8) (600,.5) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Darkness ######### #
<effect>
	 id		3283
	 name		Darkness
	<list>
	res			1		mh_SUM_Darkness
	res			2		mh_Darkness_ghostmesh_01
	res			3		mh_Darkness_ghostmesh_01
	res			4		pt_Darkness_ghost_smoke_01
	res			5		pt_Darkness_ghost_smoke_01
	res			6		pt_Darkness_ghost_smoke_01
	res			7		pt_mon_Yoshima_Hellbust_boomsmoke
	res			8		pt_Darknessl_patjul_01
	res			9		mh_Rid_light_01
	res			10		sp_outrage_boomsec_01
	res			11		mh_agares_boom_2
	res			12		sp_energyhammer_floorpat
	res			13		sp_con_feel_floorglow_01
	res			14		sp_mon_Yoshima_Hellbust_jin_02
	res			15		sp_mon_Yoshima_Hellbust_jin_03
	res			16		qa_normalboom_01
	res			17		mh_Darkness_wind_01
	res			18		mh_agares_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,.7) (850,.7) (999,0) 
		rotation		(0,140) (999,140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Darkness\eff_Darkness_ghostmesh_01.skel" "effect\Skill\Darkness\eff_Darkness_ghostmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"mom06" "effect\Skill\Darkness\eff_Darkness_ghostmesh_01.skel" "effect\Skill\Darkness\eff_Darkness_ghostmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		bone_animation	"mom11" "effect\Skill\Darkness\eff_Darkness_ghostmesh_01.skel" "effect\Skill\Darkness\eff_Darkness_ghostmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,.5,.5,5) (999,0,0,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2,1) 
		alpha			(0,0) (200,.8) (600,.5) (999,0) 
		color			(0,.5,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		300 750
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.4,.5,1.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,.3) (300,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (300,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RemoveCurse ######### #
<effect>
	 id		3284
	 name		RemoveCurse
	<list>
	res			1		mh_SUM_RemoveCurse_01
	res			2		sp_RemoveCurse_jin_01
	res			3		sp_RemoveCurse_jin_02
	res			4		sp_RemoveCurse_jin_03
	res			5		mh_agares_boom
	res			6		mh_agares_boom
	res			7		pt_RemoveCurse_pat_01
	res			8		sp_mon_Moonzat_finishglow_01
	res			9		sp_Pet_floorglow_01
	res			10		mh_Rid_light_01
	res			11		sp_Guidance_glow_01
	res			12		sp_Guidance_glow_01
	res			13		sp_Guidance_glow_01
	res			14		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (600,1,1,1) (750,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (400,2,2,2) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (750,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (600,0) (750,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1.4,.1,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -3
		lifetime		100 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (700,1,1,1) (999,2,2,2) 
		color			(0,1,0,1) (500,1,.5,.5) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.7 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (500,1.2,1.5,1.2) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,1,.7,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Recall ######### #
<effect>
	 id		3285
	 name		Recall
	<list>
	res			1		mh_SUM_Recall
	res			2		sp_Recall_topjin_01
	res			3		sp_Recall_topjin_01
	res			4		pt_Recall_type_01
	res			5		pt_Recall_type_02
	res			6		mh_Rid_light_01
	res			7		pt_infectedearth_boomsmoke
	res			8		sp_Sacra_Resist_jin_02
	res			9		mh_Pet_fontall_01
	res			10		sp_AWK_SOR_boomcircle_01
	res			11		pt_Recall_finishpat_01
	res			12		mh_Recall_staffglow_01
	res			13		sp_Sacra_Resist_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (200,1,1,1) (800,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (500,0) (800,0) (850,1) (999,0) 
		color			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1,1.4) (999,1,2,1) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.9 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (250,3,3,3) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.6 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.3,1,.5) (500,.3,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -2 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (900,0) (999,0) 
		color			(0,.5,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (700,0,2.7,0) (999,0,2.7,0) 
		</control>

	</scene>

</effect>
# ######## Recall_finish ######### #
<effect>
	 id		3286
	 name		Recall_finish
	<list>
	res			1		pt_Recall_type_01
	res			2		pt_Recall_type_02
	res			3		mh_Rid_light_01
	res			4		sp_Recall_finishboom_01
	res			5		mh_Rid_light_01
	res			6		sp_Recall_topjin_02
	res			7		sp_Sacra_Resist_jin_01
	res			8		sp_ViolenceFrick_gathercircle_01
	res			9		sp_energyhammer_floorpat
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		sp_Sacra_Resist_jin_01
	res			13		sp_Recall_topjin_02
	res			14		pt_Recall_boomsmoke_01
	res			15		pt_Recall_finishgatherpat_01
	res			16		sp_energyhammer_floorpat
	res			17		mh_agares_boom
	res			18		mh_AirSpirit_lightmesh
	res			19		sp_AWK_SOR_floorcircle_01
	res			20		mh_pvpvictory_cylinder_01
	res			21		mh_pvpvictory_cylinder_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1.3,1.4) (999,1,2.2,1) 
		alpha			(0,0) (200,.4) (900,.5) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.8 0
		lifetime		750 850
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1.1,1.4) (999,1,2.2,1) 
		alpha			(0,0) (200,.3) (900,.5) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.8 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (400,1,1,1) (600,1.4,1.4,1.4) (800,1,1,1) (999,2,2,2) 
		alpha			(0,0) (400,.6) (500,.3) (800,.3) (850,.7) (999,0) 
		color			(0,0,.5,1) (400,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (200,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (800,0,3.8,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.8 0
		lifetime		700 850
		animtime		1
		scale			(0,0,0,0) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		700 800
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		730 830
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		760 860
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.8 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (200,1,1,1) (800,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (850,.7) (999,0) 
		color			(0,0,.5,1) (400,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.9 0
		lifetime		700 750
		animtime		1
		scale			(0,3,3,3) (999,.1,.1,.1) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		790 890
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0,.5,1,.5) (999,.2,10,.2) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		alpha			(0,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		850 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (100,.9) (500,.7) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (100,.9) (500,.7) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FlameGushing ######### #
<effect>
	 id		3287
	 name		FlameGushing
	<list>
	res			1		mh_SOR_FlameGushing
	res			2		sp_FlameGushing_jin_01
	res			3		sp_FlameGushing_jin_02
	res			4		sp_FlameGushing_jin_03
	res			5		sp_burstphoenix_handglow_01
	res			6		sp_burstphoenix_handglow_01
	res			7		mh_FlameGushing_wind_01
	res			8		mh_FlameGushing_wind_01
	res			9		sp_FlameGushing_boom_01
	res			10		sp_portal_redglow
	res			11		pt_Sacra_dieboompat_01
	res			12		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (500,1,.7,.5) (750,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (500,.55,.55,.55) (999,.5,.5,.5) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,-85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (500,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.7,.5) (999,1,.7,.5) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (600,1) (750,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,.5) (600,.5) (750,0) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,0) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.2) (500,.3) (700,.9) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		550 600
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,1,.1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.6,2.6,2.6) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FlameGushing_finish ######### #
<effect>
	 id		3288
	 name		FlameGushing_finish
	<list>
	res			1		mh_FlameGushing_volcanomesh_01
	res			2		sp_npc_thuban_eyelight
	res			3		pt_mon_ras_alhague_att3stone
	res			4		pt_FlameGushing_boompat_01
	res			5		pt_FlameGushing_boompat_02
	res			6		pt_FlameGushing_boomred_01
	res			7		sp_portal_redglow
	res			8		sp_burstphoenix_createfloor_01
	res			9		sp_burstphoenix_createfloor_01
	res			10		sp_burstphoenix_createfloor_01
	res			11		sp_burstphoenix_createfloor_01
	res			12		sp_FlameGushing_jin_01
	res			13		sp_FlameGushing_jin_02
	res			14		sp_FlameGushing_jin_03
	res			15		sp_FlameGushing_attglow_01
	res			16		sp_FlameGushing_attglow_01
	res			17		sp_FlameGushing_attglow_01
	res			18		sp_FlameGushing_attglow_01
	res			19		sp_FlameGushing_attglow_01
	res			20		sp_FlameGushing_attglow_01
	res			21		sp_FlameGushing_attglow_01
	res			22		sp_FlameGushing_attglow_01
	res			23		sp_FlameGushing_attglow_01
	res			24		sp_FlameGushing_attglow_01
	res			25		sp_FlameGushing_attglow_01
	res			26		sp_FlameGushing_attglow_01
	res			27		sp_FlameGushing_floorcrack_01
	res			28		qa_evilcry_boom
	res			29		mh_FlameGushing_volcanomesh_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 -.1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (450,1,.5,.3) (600,1,1,1) (700,1,.5,.3) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		300 850
		animtime		0
		scale			(0,10,10,10) (250,15,15,15) (500,10,10,10) (750,20,20,20) (999,10,10,10) 
		alpha			(0,.5) (500,.5) (750,1) (999,.5) 
		color			(0,1,.5,.3) (250,1,.5,.3) (300,1,1,1) (450,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		300 820
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		300 800
		animtime		1
		scale			(0,3,3,3) (300,1,1,3) (900,2,2,3) (999,0,0,0) 
		color			(0,1,.9,.8) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (600,.5,.5,1.5) (999,.1,.1,4) 
		color			(0,1,.9,.8) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .11 0
		lifetime		200 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		300 600
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .11 0
		lifetime		450 750
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (250,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		600 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .11 0
		lifetime		750 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (250,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,1) (250,1,1,1) (500,1,.7,.5) (750,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (250,1) (750,1) (999,0) 
		rotation		(0,0) (999,-85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (700,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (700,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (700,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy11" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (700,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy12" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.skel" "effect\Skill\FlameGushing\eff_FlameGushing_dummyani_01.anim" 0 3500 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .1 -.3
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (150,4.5,4.5,4.5) (500,5,5,5) (999,5.1,5.1,5.1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (300,1,1,1) (450,1,.5,.3) (600,1,1,1) (700,1,.5,.3) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## TransferLightning ######### #
<effect>
	 id		3289
	 name		TransferLightning
	<list>
	res			1		mh_SOR_TransferLightning
	res			2		mh_TransferLightning_lighting_01
	res			3		mh_TransferLightning_lighting_01
	res			4		mh_TransferLightning_lighting_01
	res			5		mh_TransferLightning_lighting_02
	res			6		mh_TransferLightning_lighting_02
	res			7		pt_TransferLightning_startpat_01
	res			8		pt_TransferLightning_startpat_01
	res			9		sp_etc_jewel_glow_01
	res			10		sp_etc_jewel_glow_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_TransferLightning_boomglow_01
	res			13		sp_TransferLightning_boomglow_01
	res			14		sp_TransferLightning_boomglow_01
	res			15		sp_TransferLightning_boomglow_01
	res			16		sp_TransferLightning_boomglow_01
	res			17		sp_burstphoenix_handglow_01
	res			18		sp_burstphoenix_handglow_01
	res			19		sp_TransferLightning_jin_01
	res			20		sp_TransferLightning_jin_02
	res			21		sp_TransferLightning_jin_01
	res			22		sp_TransferLightning_jin_01
	res			23		sp_TransferLightning_jin_01
	res			24		sp_TransferLightning_jin_01
	res			25		sp_TransferLightning_jin_01
	res			26		pt_TransferLightning_lightingpat_01
	res			27		pt_TransferLightning_lightingpat_01
	res			28		sp_TransferLightning_ele_01
	res			29		dc_etc_jewel_ground
	res			30		dc_etc_jewel_ground
	res			31		dc_etc_jewel_ground
	res			32		dc_etc_jewel_ground
	res			33		dc_etc_jewel_ground
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 930
		animtime		1
		alpha			(0,0) (300,0) (500,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		35 965
		animtime		1
		alpha			(0,0) (300,0) (500,1) (600,.5) (700,1) (800,.5) (950,1) (999,0) 
		color			(0,0,1,.1) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (300,0) (500,.5) (950,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (980,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (300,0) (500,1) (980,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.5,.5,3) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.5,.5,3) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,4,4,4) (850,4,4,4) (999,6,6,6) 
		alpha			(0,0) (350,.3) (400,.7) (450,.3) (500,.7) (550,.3) (600,.7) (650,.3) (700,.7) (750,.3) (800,.7) (850,.3) (900,.7) (999,0) 
		color			(0,1,1,0) (300,.3,1,.3) (400,1,1,0) (500,.3,1,.3) (600,1,1,0) (700,.3,1,.3) (800,1,1,0) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,4,4,4) (850,4,4,4) (999,6,6,6) 
		alpha			(0,0) (350,.3) (400,.7) (450,.3) (500,.7) (550,.3) (600,.7) (650,.3) (700,.7) (750,.3) (800,.7) (850,.3) (900,.7) (999,0) 
		color			(0,1,1,0) (300,.3,1,.3) (400,1,1,0) (500,.3,1,.3) (600,1,1,0) (700,.3,1,.3) (800,1,1,0) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 -.9
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (300,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -2
		lifetime		350 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 1.3 -4
		lifetime		450 650
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1.5 1 -6
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.5 1.8 -8
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.2 1.5 -10.5
		lifetime		750 950
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (200,0,0,0) (400,3,3,3) (600,0,0,0) (800,3,3,3) (999,0,0,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (200,0,0,0) (400,3,3,3) (600,0,0,0) (800,3,3,3) (999,0,0,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,.5,1) (999,1,1,1) 
		rotation		(0,-45) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.35 -.95
		lifetime		300 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 1.1
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (850,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.1) (500,1,1,1) (999,1,.5,.1) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 -1.1
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (850,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.1) (500,1,1,1) (999,1,.5,.1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.1 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (850,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.1) (500,1,1,1) (999,1,.5,.1) 
		rotation		(0,0) (999,-50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1.1 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (850,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.1) (500,1,1,1) (999,1,.5,.1) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,1,1) 
		rotation		(0,45) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 0
		lifetime		350 1000
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\TransferLightning\eff_TransferLightning_lighting_01.skel" "effect\Skill\TransferLightning\eff_TransferLightning_lighting_01.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		350 1000
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy18" "effect\Skill\TransferLightning\eff_TransferLightning_lighting_01.skel" "effect\Skill\TransferLightning\eff_TransferLightning_lighting_01.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,3,3,3) (300,0,0,0) (500,4,4,4) (700,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -2
		lifetime		350 600
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -4.5
		lifetime		410 700
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -6.5
		lifetime		480 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -8.5
		lifetime		530 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -10.5
		lifetime		620 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TransferLightning_finish ######### #
<effect>
	 id		3290
	 name		TransferLightning_finish
	<list>
	res			1		sp_TransferLightning_finishboom_01
	res			2		sp_outrage_boomsec_01
	res			3		pt_TransferLightning_startpat_01
	res			4		sp_darkavatar_floorboom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,6,6,6) (999,0,0,0) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.1) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1,1,2) 
		color			(0,1,1,1) (999,1,.7,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FrostNova ######### #
<effect>
	 id		3291
	 name		FrostNova
	<list>
	res			1		mh_SOR_FrostNova
	res			2		sp_glacierseddy_handglow_01
	res			3		sp_glacierseddy_handglow_01
	res			4		sp_FrostNova_floorboom_01
	res			5		sp_FrostNova_floorboom_01
	res			6		sp_con_regulus_glow
	res			7		mh_Rid_light_01
	res			8		mh_Rid_light_01
	res			9		pt_FrostNova_readypat_01
	res			10		pt_mon_Debereno_die_bung_01
	res			11		sp_FrostNova_jin_01
	res			12		sp_FrostNova_jin_02
	res			13		sp_FrostNova_jin_02
	res			14		sp_FrostNova_jin_02
	res			15		dc_batsum_floor
	res			16		sp_FrostNova_jin_01
	res			17		mh_FrostNova_readyslash_01
	res			18		mh_FrostNova_readyslash_01
	res			19		mh_FrostNova_readyslash_01
	res			20		mh_agares_boom
	res			21		mh_agares_boom_2
	res			22		sp_ViolenceFrick_gathercircle_01
	res			23		sp_FrostNova_jin_03
	res			24		sp_FrostNova_jin_03
	res			25		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		780 920
		animtime		1
		scale			(0,1,1,1) (500,1.7,1.7,1.7) (999,2.5,2.5,2.5) 
		alpha			(0,.5) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		810 900
		animtime		1
		scale			(0,.5,.5,.5) (500,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		alpha			(0,.5) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (750,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,.7,.8,1) (500,1,1,1) (999,.7,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.1,1.3) (700,1.4,1.2,1.4) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.1,1.3) (700,1.4,1.2,1.4) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.1,.7,1) (999,.1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,.8,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (200,1,1,1) (500,1,.5,1) (750,1,1,1) (999,0,.5,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		200 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		400 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		750 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		alpha			(0,0) (700,0) (800,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		30 970
		animtime		1
		alpha			(0,0) (700,0) (800,.7) (950,.7) (999,0) 
		color			(0,.3,.9,1) (999,.3,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		alpha			(0,0) (700,0) (800,.5) (950,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		720 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.1,1.3,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		720 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.2,1.3,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 -.3
		lifetime		800 870
		animtime		1
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (500,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (500,1) (800,1) (999,0) 
		rotation		(0,60) (500,0) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (500,.7,.7,.7) (700,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,0) (600,1) (700,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.2 0
		lifetime		200 1000
		animtime		1
		scale			(0,2,2,2) (700,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FrostNova_finish_LV1 ######### #
<effect>
	 id		3292
	 name		FrostNova_finish_LV1
	<list>
	res			1		mh_FrostNova_icemesh_01
	res			2		mh_FrostNova_icemesh_011
	res			3		pt_FrostNova_finishsmoke_01
	res			4		pt_FrostNova_finishsmoke_01
	res			5		sp_FrostNova_floorboom_01
	res			6		sp_FrostNova_floorboom_01
	res			7		sp_FrostNova_floorboom_01
	res			8		dc_AirSpirit_floorglow_01
	res			9		pt_FrostNova_upfinishjul_01
	res			10		mh_agares_boom
	res			11		mh_agares_boom
	res			12		mh_agares_boom
	res			13		mh_FrostNova_slash_01
	res			14		mh_FrostNova_slash_01
	res			15		mh_FrostNova_slash_01
	res			16		pt_FrostNova_upsmoke_01
	res			17		sp_outrage_floorboom_01
	res			18		sp_outrage_floorboom_01
	res			19		sp_outrage_floorboom_01
	res			20		pt_FrostNova_readypat_01
	res			21		dc_freezingspirit_snowground_02
	res			22		dc_freezingspirit_snowground_03
	res			23		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,1) (850,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		alpha			(0,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		700 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,.7) (999,.1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		670 730
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		680 980
		animtime		1
		scale			(0,1,1,1) (500,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		740 910
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		760 870
		animtime		1
		scale			(0,1,1,1) (500,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -5 0
		lifetime		680 730
		animtime		1
		scale			(0,1,1,3) (300,1,1,9) (999,.1,.1,20) 
		color			(0,0,1,1) (400,0,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		1
		scale			(0,2,1,2) (999,.2,10,.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.9,2,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		690 780
		animtime		1
		scale			(0,1.5,.5,1.5) (999,3.1,.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		30 970
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		680 900
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.2) (400,.7) (999,0) 
		color			(0,.5,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\FrostNova\eff_FrostNova_dummyani_01.skel" "effect\Skill\FrostNova\eff_FrostNova_dummyani_01.anim" 0 700 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		200 500
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,.1,.1,.1) 
		color			(0,.1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		color			(0,.3,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		color			(0,.3,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FrostNova_finish_LV2 ######### #
<effect>
	 id		3293
	 name		FrostNova_finish_LV2
	<list>
	res			1		mh_FrostNova_icemesh_01
	res			2		mh_FrostNova_icemesh_011
	res			3		pt_FrostNova_finishsmoke_01
	res			4		pt_FrostNova_finishsmoke_01
	res			5		sp_FrostNova_floorboom_01
	res			6		sp_FrostNova_floorboom_01
	res			7		sp_FrostNova_floorboom_01
	res			8		dc_AirSpirit_floorglow_01
	res			9		pt_FrostNova_upfinishjul_01
	res			10		mh_agares_boom
	res			11		mh_agares_boom
	res			12		mh_agares_boom
	res			13		mh_FrostNova_slash_01
	res			14		mh_FrostNova_slash_01
	res			15		mh_FrostNova_slash_01
	res			16		pt_FrostNova_upsmoke_01
	res			17		sp_outrage_floorboom_01
	res			18		sp_outrage_floorboom_01
	res			19		sp_outrage_floorboom_01
	res			20		pt_FrostNova_readypat_01
	res			21		dc_freezingspirit_snowground_02
	res			22		dc_freezingspirit_snowground_03
	res			23		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,1) (850,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		alpha			(0,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		700 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,.7) (999,.1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		670 730
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		680 980
		animtime		1
		scale			(0,1,1,1) (500,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		740 910
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		760 870
		animtime		1
		scale			(0,1,1,1) (500,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -5 0
		lifetime		680 730
		animtime		1
		scale			(0,1,1,3) (300,1,1,9) (999,.1,.1,20) 
		color			(0,0,1,1) (400,0,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		1
		scale			(0,2,1,2) (999,.2,10,.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.9,2,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		690 780
		animtime		1
		scale			(0,1.5,.5,1.5) (999,3.1,.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		30 970
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		680 900
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.2) (400,.7) (999,0) 
		color			(0,.5,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\FrostNova\eff_FrostNova_dummyani_01.skel" "effect\Skill\FrostNova\eff_FrostNova_dummyani_01.anim" 0 700 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		200 500
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,.1,.1,.1) 
		color			(0,.1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		color			(0,.3,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		color			(0,.3,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FrostNova_finish_LV3 ######### #
<effect>
	 id		3294
	 name		FrostNova_finish_LV3
	<list>
	res			1		mh_FrostNova_icemesh_01
	res			2		mh_FrostNova_icemesh_011
	res			3		pt_FrostNova_finishsmoke_01
	res			4		pt_FrostNova_finishsmoke_01
	res			5		sp_FrostNova_floorboom_01
	res			6		sp_FrostNova_floorboom_01
	res			7		sp_FrostNova_floorboom_01
	res			8		dc_AirSpirit_floorglow_01
	res			9		pt_FrostNova_upfinishjul_01
	res			10		mh_agares_boom
	res			11		mh_agares_boom
	res			12		mh_agares_boom
	res			13		mh_FrostNova_slash_01
	res			14		mh_FrostNova_slash_01
	res			15		mh_FrostNova_slash_01
	res			16		pt_FrostNova_upsmoke_01
	res			17		sp_outrage_floorboom_01
	res			18		sp_outrage_floorboom_01
	res			19		sp_outrage_floorboom_01
	res			20		pt_FrostNova_readypat_01
	res			21		dc_freezingspirit_snowground_02
	res			22		dc_freezingspirit_snowground_03
	res			23		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,1) (850,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		1
		alpha			(0,.5) (850,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 0
		lifetime		700 750
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,.7) (999,.1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		670 730
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		680 980
		animtime		1
		scale			(0,1,1,1) (500,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		740 910
		animtime		1
		scale			(0,1,1,1) (500,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		760 870
		animtime		1
		scale			(0,1,1,1) (500,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -5 0
		lifetime		680 730
		animtime		1
		scale			(0,1,1,3) (300,1,1,9) (999,.1,.1,20) 
		color			(0,0,1,1) (400,0,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		1
		scale			(0,2,1,2) (999,.2,10,.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		680 850
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.9,2,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		690 780
		animtime		1
		scale			(0,1.5,.5,1.5) (999,3.1,.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		30 970
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		alpha			(0,0) (680,0) (720,1) (800,1) (850,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		680 900
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,.2) (400,.7) (999,0) 
		color			(0,.5,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\FrostNova\eff_FrostNova_dummyani_01.skel" "effect\Skill\FrostNova\eff_FrostNova_dummyani_01.anim" 0 700 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 300
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		200 500
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,.7,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		400 700
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.8 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,.1,.1,.1) 
		color			(0,.1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		color			(0,.3,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,.5) (900,.5) (999,0) 
		color			(0,.3,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ProtectionSancuary ######### #
<effect>
	 id		3295
	 name		ProtectionSancuary
	<list>
	res			1		mh_SWD_ProtectionSancuary_01
	res			2		mh_ProtectionSancuary_wind_01
	res			3		mh_ProtectionSancuary_createcircle_01
	res			4		sp_energybolt_core_01
	res			5		sp_outrage_boomsec_02
	res			6		mh_ProtectionSancuary_wind_01
	res			7		mh_agares_boom_2
	res			8		mh_Aquashackle_attcircle_01
	res			9		pt_mon_lizard_gshaman_att2jinpat_01
	res			10		dc_mon_elifea_glow
	res			11		mh_ProtectionSancuary_createjin_01
	res			12		pt_ProtectionSancuary_sprpat_01
	res			13		pt_ProtectionSancuary_sprpat_01
	res			14		pt_ProtectionSancuary_sprpat_01
	res			15		pt_ProtectionSancuary_sprpat_01
	res			16		pt_ProtectionSancuary_sprpat_01
	res			17		sp_outrage_boomsec_02
	res			18		sp_Blackholel_circle_01
	res			19		sp_ProtectionSancuary_floorjin_01
	res			20		mh_ProtectionSancuary_slashcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (400,1) (500,.2) (600,.9) (700,.5) (800,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1
		lifetime		350 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.5 -.5
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.5
		lifetime		350 800
		animtime		1
		scale			(0,1,.5,1) (999,1.5,.5,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.3,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.2 .3
		lifetime		0 850
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1
		lifetime		380 600
		animtime		1
		scale			(0,1,1,1) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.3 0 -.2
		lifetime		350 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,0) (400,.5) (800,.5) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 1.5 -.5
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -.5
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (650,1) (800,0) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ShieldOfSiz ######### #
<effect>
	 id		3296
	 name		ShieldOfSiz
	<list>
	res			1		mh_SOR_ShieldOfSiz
	res			2		mh_SOR_ShieldOfSiz_keep
	res			3		mh_ShieldOfSiz_trimesh_keep_01
	res			4		sp_ShieldOfsiz_glow_01
	res			5		sp_ShieldOfsiz_glow_01
	res			6		sp_ShieldOfsiz_glow_01
	res			7		sp_ShieldOfsiz_glow_01
	res			8		sp_ShieldOfsiz_glow_01
	res			9		mh_ShieldOfSiz_trimesh_keep_01
	res			10		pt_ShieldOfSiz_readypat_01
	res			11		sp_mon_poseidon_jin_02
	res			12		sp_ShieldOfsiz_glow_01
	res			13		sp_ShieldOfsiz_glow_01
	res			14		sp_ShieldOfsiz_glow_01
	res			15		sp_ShieldOfsiz_glow_01
	res			16		sp_ShieldOfsiz_glow_01
	res			17		sp_glacierseddy_handglow_01
	res			18		sp_mon_poseidon_jin_02
	res			19		sp_ShieldOfSiz_jin_01
	res			20		sp_ShieldOfSiz_jin_02
	res			21		sp_ShieldOfSiz_jin_03
	res			22		sp_outrage_boomsec_01
	res			23		mh_SOR_ShieldOfSiz_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		alpha			(0,0) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.02,1.02,1.02) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,0) (999,.3) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy08" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy09" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy10" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_00.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,.7) (700,1) (999,0) 
		color			(0,0,.3,1) (500,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (450,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (500,0) (600,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (500,.5) (999,.3) 
		color			(0,.1,.3,1) (500,.3,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 550
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,1,1) (500,.3,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (450,1,1,1) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (999,0) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.skel" "effect\Skill\ShieldOfSiz\eff_ShieldOfSiz_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ras_alhague_attack5_remote ######### #
<effect>
	 id		3297
	 name		ras_alhague_attack5_remote
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		dc_fireball_remote01
	res			3		pt_mon_rasalhague_remotepat_01
	res			4		pt_firebolt_remote_firetail
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,1,.5,.3) (500,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (500,.7) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ras_alhague_attack5_finish ######### #
<effect>
	 id		3298
	 name		ras_alhague_attack5_finish
	<list>
	res			1		sp_etc_jewel_glow_01
	res			2		sp_portal_circle_01
	res			3		pt_fireball_boom04
	res			4		sp_portal_soul_01
	res			5		sp_portal_soul_02
	res			6		pt_con_FlameGushing_flame_01
	res			7		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (400,11,11,11) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (500,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2.8,2.8,2.8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,180) (999,-460) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		200 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,.1) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ras_alhague_attack4_finish ######### #
<effect>
	 id		3299
	 name		ras_alhague_attack4_finish
	<list>
	res			1		pt_mon_ras_alhague_boomjul_01
	res			2		sp_evilsclaw_boom_01
	res			3		sp_evilsclaw_boom_01
	res			4		sp_evilsclaw_boom_02
	res			5		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 200
		animtime		1
		scale			(0,7,7,7) (150,2,2,2) (999,.5,.5,16) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,.8) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RemoveCurse_finish ######### #
<effect>
	 id		3300
	 name		RemoveCurse_finish
	<list>
	res			1		pt_con_RemoveCurse_pat_01
	res			2		mh_Rid_light_01
	res			3		sp_Pet_floorglow_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.5,.5,1) (500,1,.5,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1,1.3) (500,1.2,1.5,1.2) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquirai_the_immotal_att5_remote ######### #
<effect>
	 id		3301
	 name		aquirai_the_immotal_att5_remote
	<list>
	res			1		mh_mon_a_immotal_remote_shot_01
	res			2		sp_mon_a_immotal_flysword_slash_01
	res			3		sp_mon_a_immotal_flysword_slash_01
	res			4		mh_mon_a_immotal_remote_shot_01
	res			5		mh_mon_a_immotal_remote_shot_01
	res			6		dc_mon_a_immotal_floorglow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		rotation		(0,75) (999,-1395) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,75) (999,-1320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 1
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (999,.6) 
		color			(0,1,.1,.8) (999,1,.1,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 2
		lifetime		0 1000
		animtime		1
		bonename		"0 1.6 0" 
		alpha			(0,.3) (999,.3) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,1,1,1) 
		alpha			(0,1) (500,.7) (999,1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquirai_the_immotal_att5_finish ######### #
<effect>
	 id		3302
	 name		aquirai_the_immotal_att5_finish
	<list>
	res			1		mh_mon_a_immotal_remote_shot_01
	res			2		sp_mon_a_immotal_flysword_slash_01
	res			3		dc_mon_a_immotal_floorglow
	res			4		sp_outrage_boomsec_01
	res			5		sp_ViolenceFrick_gathercircle_01
	res			6		pt_mon_a_immotal_remote_finishpat_01
	res			7		pt_ChargedShock_finishpat_01
	res			8		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.3) 
		rotation		(0,75) (999,-795) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 900
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		rotation		(0,0) (999,-640) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (300,1,1,8) (999,0,0,13) 
		color			(0,1,1,.5) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.1,.1,.1) 
		color			(0,1,.1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ChargedShock ######### #
<effect>
	 id		3303
	 name		ChargedShock
	<list>
	res			1		mh_SWD_ChargedShock
	res			2		mh_SWD_ChargedShock_keep
	res			3		mh_ViolenceFrick_shadow_01
	res			4		mh_ViolenceFrick_shadow_02
	res			5		mh_ViolenceFrick_wind_01
	res			6		mh_ViolenceFrick_wind_02
	res			7		pt_ChargeShock_footpat_01
	res			8		pt_jumpingcrash_boom_smoke
	res			9		sp_instinctpower_floorsmoke_01
	res			10		sp_instinctpower_floorsmoke_01
	res			11		pt_ChargedShock_runsmoke_01
	res			12		pt_ChargedShock_runpat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (300,.3) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (300,.3) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 -1
		lifetime		0 800
		animtime		1
		alpha			(0,0) (200,1) (500,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (100,1) (400,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.6) (999,1,.5,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.3 1.3 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (500,.3,.3,2.7) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ChargedShock_finish ######### #
<effect>
	 id		3304
	 name		ChargedShock_finish
	<list>
	res			1		pt_ChargedShock_finishpat_01
	res			2		sp_AWK_SOR_finishboom_01
	res			3		sp_AWK_SOR_gathercircle_01
	res			4		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aquirai_the_immotal_att4_finish ######### #
<effect>
	 id		3305
	 name		aquirai_the_immotal_att4_finish
	<list>
	res			1		sp_Black_blueglow
	res			2		sp_Blackhole_circle_02
	res			3		sp_Blackholel_circle_01
	res			4		pt_ChargedShock_finishpat_01
	res			5		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deixel_att5_finish ######### #
<effect>
	 id		3306
	 name		Deixel_att5_finish
	<list>
	res			1		sp_mon_Deixel_att5_finish_01
	res			2		pt_evilsclaw_finishpat_01
	res			3		qa_firefury_boom01
	res			4		sp_evilsclaw_boom_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.5,.5,2) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,1) (600,.6) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deixel_att6_finish ######### #
<effect>
	 id		3307
	 name		Deixel_att6_finish
	<list>
	res			1		pt_mon_ras_alhague_boomjul_01
	res			2		sp_portal_boom_01
	res			3		sp_portal_circle_01
	res			4		pt_firebolt_boom_boom1
	res			5		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (150,2,2,2) (999,.5,.5,14) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.8,.8,.8) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Umbar_att5_finish ######### #
<effect>
	 id		3308
	 name		Umbar_att5_finish
	<list>
	res			1		pt_mon_ras_alhague_boomjul_01
	res			2		sp_portal_boom_01
	res			3		sp_portal_circle_01
	res			4		qa_mon_elipse_boom
	res			5		pt_mon_Umbar_att5_finishpat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (150,2,2,2) (999,.5,.5,14) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## InvisibleShadow ######### #
<effect>
	 id		3309
	 name		InvisibleShadow
	<list>
	res			1		mh_SUM_Invisible
	res			2		mh_Invisible_shadow_01
	res			3		mh_Invisible_shadow_01
	res			4		mh_Invisible_shadow_01
	res			5		mh_Invisible_shadow_01
	res			6		sp_AWK_SOR_floorcircle_01
	res			7		sp_mon_Yoshima_Hellbust_handglow_01
	res			8		sp_mon_Yoshima_Hellbust_handglow_01
	res			9		sp_con_regulus_glow
	res			10		pt_Sacra_dieboompat_01
	res			11		sp_die_circle_01
	res			12		sp_die_circle_01
	res			13		sp_Invisible_wind_01
	res			14		sp_Invisible_wind_01
	res			15		pt_Invisible_boompat_01
	res			16		sp_invisible_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 880
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		40 920
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		80 960
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 -.3
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 .05 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		600 950
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -.3
		lifetime		550 950
		animtime		1
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -.3
		lifetime		550 950
		animtime		1
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -.3
		lifetime		550 800
		animtime		1
		scale			(0,1,1,1) (999,.5,.5,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 -.3
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (200,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,15) (250,5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Umbar_att4_finish ######### #
<effect>
	 id		3310
	 name		Umbar_att4_finish
	<list>
	res			1		sp_mon_Deixel_att5_finish_01
	res			2		pt_firebolt_boom_boom1
	res			3		sp_firebolt_remote_lens
	res			4		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.8,.8,.8) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## OutOfSight ######### #
<effect>
	 id		3311
	 name		OutOfSight
	<list>
	res			1		mh_SUM_OutOfSight_action
	res			2		mh_con_ProtectionSancuary_conwind_01
	res			3		mh_con_ProtectionSancuary_conwind_01
	res			4		sp_con_feel_floorglow_01
	res			5		mh_mon_Moonzat_diewind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (600,1) (700,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## OutOfSight_finish ######### #
<effect>
	 id		3312
	 name		OutOfSight_finish
	<list>
	res			1		mh_SUM_OutOfSight_finish
	res			2		mh_AWK_SWD_glowmap_01
	res			3		mh_AWK_ARC_circle_01
	res			4		pt_OutOfSight_boompat_01
	res			5		sp_AWK_SOR_floorcircle_01
	res			6		sp_Invisible_wind_01
	res			7		mh_con_feel_light_01
	res			8		pt_mon_esimed_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.6 0
		lifetime		300 950
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		300 900
		animtime		0
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		300 800
		animtime		1
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -10 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,.5,.5) (600,1,1.3,1) (999,0,1.3,1) 
		alpha			(0,0) (250,.2) (500,.3) (750,.3) (999,0) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (600,0,-4,0) (999,0,2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 0
		lifetime		200 300
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ResistSacra ######### #
<effect>
	 id		3313
	 name		ResistSacra
	<list>
	res			1		mh_Sacra_Resist_mesh_01
	res			2		pt_Sacra_Resist_lightpat_01
	res			3		pt_Sacra_Resist_lightpat_01
	res			4		sp_con_regulus_glow
	res			5		sp_Sacra_Resist_floorjin_01
	res			6		sp_Sacra_Resist_floorjin_01
	res			7		sp_Sacra_Resist_floorjin_01
	res			8		mh_Sacra_Resist_mesh_02
	res			9		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			10		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			11		sp_antiauto_ground_01
	res			12		sp_Sacra_Resist_jin_01
	res			13		sp_Sacra_Resist_jin_02
	res			14		sp_Sacra_Resist_jin_02
	res			15		pt_Sacra_Resist_uppat_01
	res			16		sp_Sacra_Resist_jin_01
	res			17		mh_Sacra_dieResist_mesh_01
	res			18		pt_Sacra_diesmoke_01
	res			19		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (250,1) (500,.7) (750,1) (999,.7) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (250,.6) (500,.2) (750,.6) (999,.2) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (900,.3) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (900,.3) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"mom03" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"mom05" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.3) (999,0,1,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"mom04" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ForceSacra ######### #
<effect>
	 id		3314
	 name		ForceSacra
	<list>
	res			1		mh_Sacra_Force_mesh_01
	res			2		mh_Sacra_Force_mesh_02
	res			3		pt_Sacra_Force_lightpat_01
	res			4		pt_Sacra_Force_lightpat_01
	res			5		pt_Sacra_Force_uppat_01
	res			6		sp_Sacra_Resist_jin_01
	res			7		sp_Sacra_Resist_jin_02
	res			8		sp_Sacra_Force_light_01
	res			9		sp_Sacra_Force_light_01
	res			10		sp_Sacra_Force_floorjin_01
	res			11		sp_Sacra_Force_floorjin_01
	res			12		sp_Sacra_Force_floorjin_01
	res			13		sp_Sacra_Force_floorglow_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		mh_Sacra_dieForce_mesh_01
	res			17		pt_Sacra_diesmoke_01
	res			18		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,1,0) (999,.3,1,.3) 
		rotation		(0,90) (100,-180) (500,360) (750,190) (999,360) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,.3,1,.3) 
		rotation		(0,90) (100,-180) (500,360) (750,190) (999,360) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ForceSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,0,1,.5) (999,0,1,.5) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"mom03" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ResistSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.5,1.5,2.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.5,1.5,2.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"mom04" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.skel" "effect\Skill\Sacra\eff_ForceSacra_monmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,.5) (500,.1) (750,.5) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (900,.2) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,.7) (900,.2) (999,0) 
		color			(0,1,.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.4) (250,.7) (500,.4) (750,.7) (999,.4) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.8,0) (999,.5,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.8,.3) (999,.7,.7,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## PowerSacra ######### #
<effect>
	 id		3315
	 name		PowerSacra
	<list>
	res			1		pt_Sacra_Force_uppat_01
	res			2		sp_Sacra_Force_light_01
	res			3		sp_Sacra_Force_light_01
	res			4		sp_Sacra_Force_floorjin_01
	res			5		sp_Sacra_Force_floorjin_01
	res			6		sp_Sacra_Force_floorjin_01
	res			7		sp_Sacra_Force_floorglow_01
	res			8		mh_Sacra_Power_mesh_01
	res			9		mh_Sacra_Power_mesh_02
	res			10		sp_Sacra_Resist_jin_02
	res			11		sp_Sacra_Resist_jin_02
	res			12		pt_Sacra_Force_lightpat_01
	res			13		pt_Sacra_Resist_lightpat_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		mh_Sacra_diePower_mesh_01
	res			17		pt_Sacra_diesmoke_01
	res			18		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,.7,.5) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,1) (500,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .25
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,1) (500,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"mom04" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (250,.6) (500,.2) (750,.6) (999,.2) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (900,.3) (999,0) 
		color			(0,1,0,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (900,.3) (999,0) 
		color			(0,1,0,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.4) (250,1) (500,.4) (750,1) (999,.4) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.8,1.8,1.8) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"mom03" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_PowerSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,1,.3,.1) (999,1,0,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.3,1) (999,1,0,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## AntiResistSacra ######### #
<effect>
	 id		3316
	 name		AntiResistSacra
	<list>
	res			1		mh_Sacra_AnitResist_mesh_01
	res			2		mh_Sacra_AnitResist_mesh_02
	res			3		pt_Sacra_AntiResist_pat_01
	res			4		pt_Sacra_AntiResist_pat_02
	res			5		pt_Sacra_AntiResist_pat_01
	res			6		pt_Sacra_AntiResist_pat_01
	res			7		sp_Sacra_Resist_jin_01
	res			8		pt_Sacra_AntiResist_lightpat_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		sp_energyhammer_floorpat
	res			13		sp_energyhammer_floorpat
	res			14		dc_batsum_floor
	res			15		pt_mon_Yoshima_Hellbust_boomsmoke
	res			16		mh_agares_boom
	res			17		mh_agares_boom
	res			18		mh_Sacra_dieAnitResist_mesh_01
	res			19		pt_Sacra_diesmoke_01
	res			20		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,1,1) (999,1,.3,.7) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.7,1) (999,1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.7,1) (999,1,.2,1) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.3,1) (999,1,.3,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"mom02" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.5) (300,.5,.5,2) (999,0,0,0) 
		color			(0,1,1,1) (500,0,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		150 350
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,16,16,16) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,6,6,6) (500,3,3,3) (750,6,6,6) (999,3,3,3) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.4,.1,2.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.4,.1,2.4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## UnplowedSacra ######### #
<effect>
	 id		3317
	 name		UnplowedSacra
	<list>
	res			1		pt_Sacra_AntiResist_pat_01
	res			2		pt_Sacra_AntiResist_pat_02
	res			3		dc_batsum_floor
	res			4		pt_mon_Yoshima_Hellbust_boomsmoke
	res			5		mh_Sacra_UnplowedSacra_mesh_01
	res			6		mh_Sacra_UnplowedSacra_mesh_02
	res			7		sp_Sacra_Resist_jin_02
	res			8		sp_Sacra_Resist_jin_02
	res			9		pt_Sacra_Unplowed_lightpat_01
	res			10		sp_mon_lizard_captain_circle_01
	res			11		sp_mon_lizard_captain_circle_01
	res			12		sp_mon_lizard_captain_circle_01
	res			13		sp_mon_lizard_captain_circle_01
	res			14		pt_mon_Umbar_standfirepat
	res			15		sp_portal_redglow
	res			16		sp_mon_Moonzat_finishglow_01
	res			17		sp_mon_Moonzat_finishglow_01
	res			18		mh_muspell_boom
	res			19		mh_muspell_boom
	res			20		mh_Sacra_dieUnplowedSacra_mesh_01
	res			21		pt_Sacra_diesmoke_01
	res			22		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,6,6,6) (500,3,3,3) (750,6,6,6) (999,3,3,3) 
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -.4
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.1
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.3,0) (999,1,.3,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		bone_animation	"mom01" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.skel" "effect\Skill\Sacra\eff_AntiResistSacra_mommesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (700,.3,.3,1) (999,0,0,.5) 
		color			(0,1,.5,.3) (500,1,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		1
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		150 350
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		1
		scale			(0,4,4,4) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		650 850
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,0) (300,.8) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		100 450
		animtime		0
		scale			(0,13,13,13) (999,1,1,1) 
		alpha			(0,0) (400,.6) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		600 950
		animtime		0
		scale			(0,13,13,13) (999,1,1,1) 
		alpha			(0,0) (400,.6) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		100 450
		animtime		1
		scale			(0,2.4,.5,2.4) (800,.8,1.3,.8) (999,.2,3.5,.2) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		scale			(0,2.4,.5,2.4) (800,.8,1.3,.8) (999,.2,3.5,.2) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ProtectionSancuary_keep_LV1 ######### #
<effect>
	 id		3318
	 name		ProtectionSancuary_keep_LV1
	<list>
	res			1		mh_ProtectionSancuary_keepcircle_01
	res			2		mh_ProtectionSancuary_keepjin_01
	res			3		dc_mon_elifea_glow
	res			4		pt_ProtectionSancuary_readypat_01
	res			5		sp_Blackholel_circle_01
	res			6		pt_ProtectionSancuary_sprpat_01
	res			7		pt_ProtectionSancuary_sprpat_01
	res			8		pt_ProtectionSancuary_sprpat_01
	res			9		pt_ProtectionSancuary_sprpat_01
	res			10		pt_ProtectionSancuary_sprpat_01
	res			11		sp_con_regulus_glow
	res			12		mh_ProtectionSancuary_keepcircle_01
	res			13		mh_ProtectionSancuary_keepjin_01
	res			14		dc_mon_elifea_glow
	res			15		pt_ProtectionSancuary_readypat_01
	res			16		pt_ProtectionSancuary_sprpat_01
	res			17		pt_ProtectionSancuary_sprpat_01
	res			18		pt_ProtectionSancuary_sprpat_01
	res			19		pt_ProtectionSancuary_sprpat_01
	res			20		pt_ProtectionSancuary_sprpat_01
	res			21		sp_con_regulus_glow
	res			22		mh_ProtectionSancuary_keepcircle_01
	res			23		mh_ProtectionSancuary_keepjin_01
	res			24		dc_mon_elifea_glow
	res			25		pt_ProtectionSancuary_readypat_01
	res			26		pt_ProtectionSancuary_sprpat_01
	res			27		pt_ProtectionSancuary_sprpat_01
	res			28		pt_ProtectionSancuary_sprpat_01
	res			29		pt_ProtectionSancuary_sprpat_01
	res			30		pt_ProtectionSancuary_sprpat_01
	res			31		sp_con_regulus_glow
	res			32		sp_Blackholel_circle_01
	res			33		sp_Blackholel_circle_01
	res			34		sp_ProtectionSancuary_floorjin_01
	res			35		sp_ProtectionSancuary_floorjin_01
	res			36		sp_ProtectionSancuary_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 -.2
		lifetime		0 333
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 333
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 -.2
		lifetime		0 333
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 0 -.2
		lifetime		333 666
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 2.5 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	-1 0 -.2
		lifetime		333 666
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-1 0 -.2
		lifetime		666 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 2.5 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	-1 0 -.2
		lifetime		666 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		333 666
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		666 1000
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .1 0
		lifetime		0 333
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (400,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .1 0
		lifetime		333 666
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,.3) (400,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .1 0
		lifetime		666 1000
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,4,4,4) 
		alpha			(0,.3) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ProtectionSancuary_keep_LV2 ######### #
<effect>
	 id		3319
	 name		ProtectionSancuary_keep_LV2
	<list>
	res			1		mh_ProtectionSancuary_keepcircle_01
	res			2		mh_ProtectionSancuary_keepjin_01
	res			3		dc_mon_elifea_glow
	res			4		pt_ProtectionSancuary_readypat_01
	res			5		sp_Blackholel_circle_01
	res			6		pt_ProtectionSancuary_sprpat_01
	res			7		pt_ProtectionSancuary_sprpat_01
	res			8		pt_ProtectionSancuary_sprpat_01
	res			9		pt_ProtectionSancuary_sprpat_01
	res			10		pt_ProtectionSancuary_sprpat_01
	res			11		sp_con_regulus_glow
	res			12		mh_ProtectionSancuary_keepcircle_01
	res			13		mh_ProtectionSancuary_keepcircle_01
	res			14		mh_ProtectionSancuary_keepcircle_01
	res			15		mh_ProtectionSancuary_keepjin_01
	res			16		mh_ProtectionSancuary_keepjin_01
	res			17		mh_ProtectionSancuary_keepjin_01
	res			18		dc_mon_elifea_glow
	res			19		dc_mon_elifea_glow
	res			20		dc_mon_elifea_glow
	res			21		pt_ProtectionSancuary_readypat_01
	res			22		pt_ProtectionSancuary_readypat_01
	res			23		pt_ProtectionSancuary_readypat_01
	res			24		sp_Blackholel_circle_01
	res			25		sp_Blackholel_circle_01
	res			26		sp_Blackholel_circle_01
	res			27		sp_con_regulus_glow
	res			28		sp_con_regulus_glow
	res			29		sp_con_regulus_glow
	res			30		pt_ProtectionSancuary_sprpat_01
	res			31		pt_ProtectionSancuary_sprpat_01
	res			32		pt_ProtectionSancuary_sprpat_01
	res			33		pt_ProtectionSancuary_sprpat_01
	res			34		pt_ProtectionSancuary_sprpat_01
	res			35		pt_ProtectionSancuary_sprpat_01
	res			36		pt_ProtectionSancuary_sprpat_01
	res			37		pt_ProtectionSancuary_sprpat_01
	res			38		pt_ProtectionSancuary_sprpat_01
	res			39		pt_ProtectionSancuary_sprpat_01
	res			40		pt_ProtectionSancuary_sprpat_01
	res			41		pt_ProtectionSancuary_sprpat_01
	res			42		pt_ProtectionSancuary_sprpat_01
	res			43		pt_ProtectionSancuary_sprpat_01
	res			44		pt_ProtectionSancuary_sprpat_01
	res			45		sp_ProtectionSancuary_floorjin_01
	res			46		sp_ProtectionSancuary_floorjin_01
	res			47		sp_ProtectionSancuary_floorjin_01
	res			48		sp_ProtectionSancuary_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 -.2
		lifetime		0 250
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 .1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 0 -.2
		lifetime		250 500
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1 0 -.2
		lifetime		500 750
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 0 -.2
		lifetime		750 1000
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 2.5 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 2.5 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 2.5 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.2 .1 0
		lifetime		250 500
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.2 .1 0
		lifetime		500 750
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.2 .1 0
		lifetime		750 1000
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (400,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .1 0
		lifetime		250 500
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,.3) (400,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .1 0
		lifetime		500 750
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,.3) (400,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .1 0
		lifetime		750 1000
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,4,4,4) 
		alpha			(0,.3) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ProtectionSancuary_keep_LV3 ######### #
<effect>
	 id		3320
	 name		ProtectionSancuary_keep_LV3
	<list>
	res			1		mh_ProtectionSancuary_keepcircle_01
	res			2		mh_ProtectionSancuary_keepjin_01
	res			3		dc_mon_elifea_glow
	res			4		pt_ProtectionSancuary_readypat_01
	res			5		sp_Blackholel_circle_01
	res			6		pt_ProtectionSancuary_sprpat_01
	res			7		pt_ProtectionSancuary_sprpat_01
	res			8		pt_ProtectionSancuary_sprpat_01
	res			9		pt_ProtectionSancuary_sprpat_01
	res			10		pt_ProtectionSancuary_sprpat_01
	res			11		sp_con_regulus_glow
	res			12		mh_ProtectionSancuary_keepcircle_01
	res			13		mh_ProtectionSancuary_keepcircle_01
	res			14		mh_ProtectionSancuary_keepcircle_01
	res			15		mh_ProtectionSancuary_keepcircle_01
	res			16		mh_ProtectionSancuary_keepjin_01
	res			17		mh_ProtectionSancuary_keepjin_01
	res			18		mh_ProtectionSancuary_keepjin_01
	res			19		mh_ProtectionSancuary_keepjin_01
	res			20		dc_mon_elifea_glow
	res			21		dc_mon_elifea_glow
	res			22		dc_mon_elifea_glow
	res			23		dc_mon_elifea_glow
	res			24		pt_ProtectionSancuary_readypat_01
	res			25		pt_ProtectionSancuary_readypat_01
	res			26		pt_ProtectionSancuary_readypat_01
	res			27		pt_ProtectionSancuary_readypat_01
	res			28		pt_ProtectionSancuary_sprpat_01
	res			29		pt_ProtectionSancuary_sprpat_01
	res			30		pt_ProtectionSancuary_sprpat_01
	res			31		pt_ProtectionSancuary_sprpat_01
	res			32		pt_ProtectionSancuary_sprpat_01
	res			33		pt_ProtectionSancuary_sprpat_01
	res			34		pt_ProtectionSancuary_sprpat_01
	res			35		pt_ProtectionSancuary_sprpat_01
	res			36		pt_ProtectionSancuary_sprpat_01
	res			37		pt_ProtectionSancuary_sprpat_01
	res			38		pt_ProtectionSancuary_sprpat_01
	res			39		pt_ProtectionSancuary_sprpat_01
	res			40		pt_ProtectionSancuary_sprpat_01
	res			41		pt_ProtectionSancuary_sprpat_01
	res			42		pt_ProtectionSancuary_sprpat_01
	res			43		pt_ProtectionSancuary_sprpat_01
	res			44		pt_ProtectionSancuary_sprpat_01
	res			45		pt_ProtectionSancuary_sprpat_01
	res			46		pt_ProtectionSancuary_sprpat_01
	res			47		pt_ProtectionSancuary_sprpat_01
	res			48		sp_con_regulus_glow
	res			49		sp_con_regulus_glow
	res			50		sp_con_regulus_glow
	res			51		sp_con_regulus_glow
	res			52		sp_Blackholel_circle_01
	res			53		sp_Blackholel_circle_01
	res			54		sp_Blackholel_circle_01
	res			55		sp_Blackholel_circle_01
	res			56		sp_ProtectionSancuary_floorjin_01
	res			57		sp_ProtectionSancuary_floorjin_01
	res			58		sp_ProtectionSancuary_floorjin_01
	res			59		sp_ProtectionSancuary_floorjin_01
	res			60		sp_ProtectionSancuary_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 -.2
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 200
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		unitid			60
		active			true
		startposition	0 .1 0
		lifetime		800 1000
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,4,4,4) 
		alpha			(0,.3) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
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		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ProtectionSancuary_keep_LV4 ######### #
<effect>
	 id		3321
	 name		ProtectionSancuary_keep_LV4
	<list>
	res			1		mh_ProtectionSancuary_keepcircle_01
	res			2		mh_ProtectionSancuary_keepjin_01
	res			3		dc_mon_elifea_glow
	res			4		pt_ProtectionSancuary_readypat_01
	res			5		sp_Blackholel_circle_01
	res			6		pt_ProtectionSancuary_sprpat_01
	res			7		pt_ProtectionSancuary_sprpat_01
	res			8		pt_ProtectionSancuary_sprpat_01
	res			9		pt_ProtectionSancuary_sprpat_01
	res			10		pt_ProtectionSancuary_sprpat_01
	res			11		sp_con_regulus_glow
	res			12		mh_ProtectionSancuary_keepcircle_01
	res			13		mh_ProtectionSancuary_keepcircle_01
	res			14		mh_ProtectionSancuary_keepcircle_01
	res			15		mh_ProtectionSancuary_keepcircle_01
	res			16		mh_ProtectionSancuary_keepcircle_01
	res			17		mh_ProtectionSancuary_keepjin_01
	res			18		mh_ProtectionSancuary_keepjin_01
	res			19		mh_ProtectionSancuary_keepjin_01
	res			20		mh_ProtectionSancuary_keepjin_01
	res			21		mh_ProtectionSancuary_keepjin_01
	res			22		dc_mon_elifea_glow
	res			23		dc_mon_elifea_glow
	res			24		dc_mon_elifea_glow
	res			25		dc_mon_elifea_glow
	res			26		dc_mon_elifea_glow
	res			27		pt_ProtectionSancuary_readypat_01
	res			28		pt_ProtectionSancuary_readypat_01
	res			29		pt_ProtectionSancuary_readypat_01
	res			30		pt_ProtectionSancuary_readypat_01
	res			31		pt_ProtectionSancuary_readypat_01
	res			32		sp_Blackholel_circle_01
	res			33		sp_Blackholel_circle_01
	res			34		sp_Blackholel_circle_01
	res			35		sp_Blackholel_circle_01
	res			36		sp_Blackholel_circle_01
	res			37		pt_ProtectionSancuary_sprpat_01
	res			38		pt_ProtectionSancuary_sprpat_01
	res			39		pt_ProtectionSancuary_sprpat_01
	res			40		pt_ProtectionSancuary_sprpat_01
	res			41		pt_ProtectionSancuary_sprpat_01
	res			42		pt_ProtectionSancuary_sprpat_01
	res			43		pt_ProtectionSancuary_sprpat_01
	res			44		pt_ProtectionSancuary_sprpat_01
	res			45		pt_ProtectionSancuary_sprpat_01
	res			46		pt_ProtectionSancuary_sprpat_01
	res			47		pt_ProtectionSancuary_sprpat_01
	res			48		pt_ProtectionSancuary_sprpat_01
	res			49		pt_ProtectionSancuary_sprpat_01
	res			50		pt_ProtectionSancuary_sprpat_01
	res			51		pt_ProtectionSancuary_sprpat_01
	res			52		pt_ProtectionSancuary_sprpat_01
	res			53		pt_ProtectionSancuary_sprpat_01
	res			54		pt_ProtectionSancuary_sprpat_01
	res			55		pt_ProtectionSancuary_sprpat_01
	res			56		pt_ProtectionSancuary_sprpat_01
	res			57		pt_ProtectionSancuary_sprpat_01
	res			58		pt_ProtectionSancuary_sprpat_01
	res			59		pt_ProtectionSancuary_sprpat_01
	res			60		pt_ProtectionSancuary_sprpat_01
	res			61		pt_ProtectionSancuary_sprpat_01
	res			62		sp_con_regulus_glow
	res			63		sp_con_regulus_glow
	res			64		sp_con_regulus_glow
	res			65		sp_con_regulus_glow
	res			66		sp_con_regulus_glow
	res			67		sp_ProtectionSancuary_floorjin_01
	res			68		sp_ProtectionSancuary_floorjin_01
	res			69		sp_ProtectionSancuary_floorjin_01
	res			70		sp_ProtectionSancuary_floorjin_01
	res			71		sp_ProtectionSancuary_floorjin_01
	res			72		sp_ProtectionSancuary_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 -.2
		lifetime		0 165
		animtime		1
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 165
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.skel" "effect\Skill\ProtectionSancuary\eff_ProtectionSancuary_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 .1 0
		lifetime		0 165
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		165 330
		animtime		1
		alpha			(0,.5) (500,.1) (999,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
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	</scene>

	<scene>
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	</scene>

</effect>
# ######## ProtectionSancuary_keep_LV5 ######### #
<effect>
	 id		3322
	 name		ProtectionSancuary_keep_LV5
	<list>
	res			1		mh_ProtectionSancuary_keepcircle_01
	res			2		mh_ProtectionSancuary_keepjin_01
	res			3		dc_mon_elifea_glow
	res			4		pt_ProtectionSancuary_readypat_01
	res			5		sp_Blackholel_circle_01
	res			6		pt_ProtectionSancuary_sprpat_01
	res			7		pt_ProtectionSancuary_sprpat_01
	res			8		pt_ProtectionSancuary_sprpat_01
	res			9		pt_ProtectionSancuary_sprpat_01
	res			10		pt_ProtectionSancuary_sprpat_01
	res			11		sp_con_regulus_glow
	res			12		mh_ProtectionSancuary_keepcircle_01
	res			13		mh_ProtectionSancuary_keepcircle_01
	res			14		mh_ProtectionSancuary_keepcircle_01
	res			15		mh_ProtectionSancuary_keepcircle_01
	res			16		mh_ProtectionSancuary_keepcircle_01
	res			17		mh_ProtectionSancuary_keepjin_01
	res			18		mh_ProtectionSancuary_keepjin_01
	res			19		mh_ProtectionSancuary_keepjin_01
	res			20		mh_ProtectionSancuary_keepjin_01
	res			21		mh_ProtectionSancuary_keepjin_01
	res			22		dc_mon_elifea_glow
	res			23		dc_mon_elifea_glow
	res			24		dc_mon_elifea_glow
	res			25		dc_mon_elifea_glow
	res			26		dc_mon_elifea_glow
	res			27		pt_ProtectionSancuary_readypat_01
	res			28		pt_ProtectionSancuary_readypat_01
	res			29		pt_ProtectionSancuary_readypat_01
	res			30		pt_ProtectionSancuary_readypat_01
	res			31		pt_ProtectionSancuary_readypat_01
	res			32		sp_Blackholel_circle_01
	res			33		sp_Blackholel_circle_01
	res			34		sp_Blackholel_circle_01
	res			35		sp_Blackholel_circle_01
	res			36		sp_Blackholel_circle_01
	res			37		pt_ProtectionSancuary_sprpat_01
	res			38		pt_ProtectionSancuary_sprpat_01
	res			39		pt_ProtectionSancuary_sprpat_01
	res			40		pt_ProtectionSancuary_sprpat_01
	res			41		pt_ProtectionSancuary_sprpat_01
	res			42		pt_ProtectionSancuary_sprpat_01
	res			43		pt_ProtectionSancuary_sprpat_01
	res			44		pt_ProtectionSancuary_sprpat_01
	res			45		pt_ProtectionSancuary_sprpat_01
	res			46		pt_ProtectionSancuary_sprpat_01
	res			47		pt_ProtectionSancuary_sprpat_01
	res			48		pt_ProtectionSancuary_sprpat_01
	res			49		pt_ProtectionSancuary_sprpat_01
	res			50		pt_ProtectionSancuary_sprpat_01
	res			51		pt_ProtectionSancuary_sprpat_01
	res			52		pt_ProtectionSancuary_sprpat_01
	res			53		pt_ProtectionSancuary_sprpat_01
	res			54		pt_ProtectionSancuary_sprpat_01
	res			55		pt_ProtectionSancuary_sprpat_01
	res			56		pt_ProtectionSancuary_sprpat_01
	res			57		pt_ProtectionSancuary_sprpat_01
	res			58		pt_ProtectionSancuary_sprpat_01
	res			59		pt_ProtectionSancuary_sprpat_01
	res			60		pt_ProtectionSancuary_sprpat_01
	res			61		pt_ProtectionSancuary_sprpat_01
	res			62		sp_con_regulus_glow
	res			63		sp_con_regulus_glow
	res			64		sp_con_regulus_glow
	res			65		sp_con_regulus_glow
	res			66		sp_con_regulus_glow
	res			67		mh_ProtectionSancuary_keepcircle_01
	res			68		mh_ProtectionSancuary_keepjin_01
	res			69		dc_mon_elifea_glow
	res			70		pt_ProtectionSancuary_readypat_01
	res			71		sp_Blackholel_circle_01
	res			72		pt_ProtectionSancuary_sprpat_01
	res			73		pt_ProtectionSancuary_sprpat_01
	res			74		pt_ProtectionSancuary_sprpat_01
	res			75		pt_ProtectionSancuary_sprpat_01
	res			76		pt_ProtectionSancuary_sprpat_01
	res			77		sp_con_regulus_glow
	res			78		sp_ProtectionSancuary_floorjin_01
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		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			64
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			65
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			74
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			79
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			80
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			81
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			82
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			83
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			84
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Niniell_remote ######### #
<effect>
	 id		3323
	 name		Niniell_remote
	<list>
	res			1		mh_mon_Niniell_att2_remote_01
	res			2		mh_mon_Niniell_att2_remote_01
	res			3		sp_energybolt_remote_01
	res			4		sp_energybolt_remote_01
	res			5		sp_energybolt_remote_01
	res			6		pt_mon_lizardS_att1pat_01
	res			7		sp_mon_Niniell_att2_remotecore_01
	res			8		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 980
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .5
		lifetime		20 1000
		animtime		1
		bonename		"body_u" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .6
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1.2
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.05 .35 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Niniell_finish ######### #
<effect>
	 id		3324
	 name		Niniell_finish
	<list>
	res			1		sp_mon_Niniell_att2_remotecore_01
	res			2		sp_mon_Niniell_att2_remotecore_01
	res			3		sp_outrage_boomsec_01
	res			4		sp_Blackhole_circle_02
	res			5		pt_mon_Niniell_att2finishpat_01
	res			6		sp_energybolt_remote_01
	res			7		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Filatus_att1_finish ######### #
<effect>
	 id		3325
	 name		Filatus_att1_finish
	<list>
	res			1		sp_mon_Filatus_att1_finishboom_01
	res			2		sp_mon_Filatus_att1_finishboom_01
	res			3		pt_mon_Filatus_att1_finishpat_01
	res			4		sp_Blackholel_circle_01
	res			5		sp_Black_blueglow
	res			6		sp_ancient_sor_soul_glow
	res			7		sp_Blackholel_circle_01
	res			8		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,-40) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (100,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Filatus_att2_finish ######### #
<effect>
	 id		3326
	 name		Filatus_att2_finish
	<list>
	res			1		sp_ViolenceFrick_gathercircle_01
	res			2		pt_Aquashackle_waterdrop
	res			3		sp_ViolenceFrick_gathercircle_01
	res			4		pt_Filatus_leg_julpat_01
	res			5		sp_ancient_sum_soul_glow
	res			6		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,0,0,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		boom2
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (400,1,1,4) (999,.05,.05,7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_att1_finish ######### #
<effect>
	 id		3327
	 name		NeoDeuxMarble_att1_finish
	<list>
	res			1		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			2		pt_mon_NeoDeuxMarble_att1finishpat_01
	res			3		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			4		sp_evilsclaw_glow_01
	res			5		sp_Blackholel_circle_01
	res			6		sp_Blackholel_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,.5,1,1) (500,.3,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		0 600
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_att2_remote ######### #
<effect>
	 id		3328
	 name		NeoDeuxMarble_att2_remote
	<list>
	res			1		sp_mon_poseidon_ele_01
	res			2		sp_mon_NeoDeuxMarble_att2boom_01
	res			3		mh_Aquashackle_aqua_01
	res			4		sp_outrage_spark_01
	res			5		sp_Blackhole_wind_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackhole_circle_02
	res			8		sp_Blackhole_circle_02
	res			9		pt_mon_NeoDeuxMarble_remotepat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (300,1,1,1) (600,2,2,2) (650,2.3,2.3,2.3) (750,1,1,1) (999,1.2,1.2,1.2) 
		color			(0,.7,.1,1) (500,0,.5,1) (999,.7,.1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,0,1) (500,0,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,0,.7,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_att2_finish ######### #
<effect>
	 id		3329
	 name		NeoDeuxMarble_att2_finish
	<list>
	res			1		mh_Aquashackle_aqua_01
	res			2		sp_mon_NeoDeuxMarble_att2boom_01
	res			3		sp_mon_NeoDeuxMarble_att2boom_01
	res			4		sp_Blackhole_circle_02
	res			5		sp_outrage_spark_01
	res			6		pt_mon_NeoDeuxMarble_att1glowpat_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		bonename		"body_u" 
		scale			(0,.6,.6,.6) (800,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (300,2,2,4) (999,.1,.1,6) 
		color			(0,.5,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_att4_finish ######### #
<effect>
	 id		3330
	 name		NeoDeuxMarble_att4_finish
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			3		sp_CounterHit_floorboom_01
	res			4		sp_freezingspirit_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (300,1,1,3) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fanatic_att1_finish ######### #
<effect>
	 id		3331
	 name		Fanatic_att1_finish
	<list>
	res			1		sp_mon_Fanatic_att4_boomcircle_01
	res			2		sp_mon_Fanatic_att4_boomcircle_01
	res			3		sp_mon_Fanatic_att4_boomcircle_01
	res			4		pt_mon_Fanatic_att4_finishpat_01
	res			5		sp_Blackhole_circle_02
	res			6		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fanatic_att2_remote ######### #
<effect>
	 id		3332
	 name		Fanatic_att2_remote
	<list>
	res			1		mh_mon_Fanatic_remote_01
	res			2		sp_freezingspirit_glow_01
	res			3		pt_mon_Fanatic_att2_remoteglowpat_01
	res			4		mh_mon_Fanatic_remote_s01
	res			5		mh_mon_Fanatic_remote_s02
	res			6		sp_Black_blueglow
	res			7		mh_mon_Fanatic_remote_s01
	res			8		mh_mon_Fanatic_remote_s02
	res			9		mh_mon_Fanatic_remote_s01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		color			(0,.7,.5,1) (500,.7,.3,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.5,.5,.5) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 333
		animtime		1
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		1
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,0,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		333 666
		animtime		1
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		500 1000
		animtime		1
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		666 999
		animtime		1
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fanatic_att2_finish ######### #
<effect>
	 id		3333
	 name		Fanatic_att2_finish
	<list>
	res			1		pt_mon_NeoDeuxMarble_att1glowpat_01
	res			2		sp_ViolenceFrick_gathercircle_01
	res			3		mh_mon_Fanatic_remoteboom_01
	res			4		pt_mon_Fanatic_att2_finishsmoke_01
	res			5		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (300,4,4,6) (999,0,0,8) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 600
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,.1) 
		color			(0,.7,.5,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fanatic_att3_finish ######### #
<effect>
	 id		3334
	 name		Fanatic_att3_finish
	<list>
	res			1		sp_mon_Filatus_att5_floorback_01
	res			2		dc_mon_Fanatic_purble_floor_01
	res			3		sp_mon_Filatus_att5_floorback_01
	res			4		sp_mon_Filatus_att5_floorback_01
	res			5		pt_mon_Fanatic_att3_finishsmoke_01
	res			6		pt_mon_Umbar_att2smoke_01
	res			7		mh_Darkness_ghostmesh_01
	res			8		mh_Darkness_ghostmesh_01
	res			9		mh_Darkness_ghostmesh_01
	res			10		sp_outrage_boomsec_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_outrage_boomsec_01
	res			13		pt_mon_bine_groundpat_01
	res			14		qa_mon_elifea_boom
	res			15		mh_agares_boom_2
	res			16		mh_agares_boom_2
	res			17		mh_agares_boom_2
	res			18		mh_agares_boom
	res			19		mh_agares_boom
	res			20		mh_agares_boom
	res			21		pt_mon_Moonzat_diesmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (200,1,1,1) (500,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		300 800
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		250 650
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		250 750
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,1,.5) (999,1.7,.5,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,.5,1.5,.5) (999,1.7,.5,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,1.5,.5) (999,1.7,.5,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,1,.5) (999,1.3,1.5,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,.5,1,.5) (999,1.3,1.5,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,1,.5) (999,1.3,1.5,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Venomous_insect_finish1 ######### #
<effect>
	 id		3335
	 name		Venomous_insect_finish1
	<list>
	res			1		sp_mon_Venomous_insect_finish_01
	res			2		sp_mon_Venomous_insect_finish_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Venomous_insect_finish2 ######### #
<effect>
	 id		3336
	 name		Venomous_insect_finish2
	<list>
	res			1		pt_mon_lizardC_att2pat_01
	res			2		pt_mon_Venomous_att2_smoke_01
	res			3		sp_venomlight_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (200,.6,.6,.6) (800,0,0,1) (810,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_NeoDeuxMarble_att4 ######### #
<effect>
	 id		3337
	 name		con_NeoDeuxMarble_att4
	<list>
	res			1		sp_outrage_boomsec_01
	res			2		sp_TransferLightning_ele_01
	res			3		pt_con_NeoDeuxMarble_pat_01
	res			4		sp_mon_NeoDeuxMarble_conjin_01
	res			5		sp_mon_NeoDeuxMarble_conjin_01
	res			6		mh_AWK_SOR_glowmap_01
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,4,4,4) (250,7,7,7) (500,3,3,3) (750,6,6,6) (999,4,4,4) 
		alpha			(0,.2) (250,1) (500,.3) (750,1) (999,.2) 
		color			(0,.1,.1,1) (999,.1,.1,1.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (100,4,4,4) (300,1,1,1) (500,5,5,5) (700,1,1,1) (850,4,4,4) (999,1,1,1) 
		alpha			(0,1) (999,1) 
		color			(0,0,1,1) (300,.3,.5,1) (600,.5,.5,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (250,1.2,1.2,1.2) (500,1,1,1) (750,1.5,1.5,1.5) (999,1,1,1) 
		color			(0,1,0,1) (500,0,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## NeoDeuxMarble_Portal ######### #
<effect>
	 id		3338
	 name		NeoDeuxMarble_Portal
	<list>
	res			1		pt_portal_smoke_01
	res			2		sp_portal_scru_01
	res			3		sp_portal_scru_01
	res			4		pt_portal_smoke_02
	res			5		sp_portal_circle_02
	res			6		sp_portal_circle_02
	res			7		sp_portal_circle_02
	res			8		sp_portal_soul_01
	res			9		sp_portal_soul_02
	res			10		sp_portal_soul_03
	res			11		sp_portal_soul_02
	res			12		sp_portal_soul_01
	res			13		sp_portal_soul_03
	res			14		sp_portal_soul_01
	res			15		sp_portal_soul_02
	res			16		sp_portal_soul_01
	res			17		sp_portal_soul_02
	res			18		sp_portal_soul_03
	res			19		sp_portal_soul_01
	res			20		sp_portal_soul_03
	res			21		sp_portal_soul_01
	res			22		pt_portal_pat_01
	res			23		sp_portal_redglow
	res			24		mh_Scale_dummy_01
	res			25		sp_portal_redglow
	res			26		sp_Neo_portal_blackcircle_01
	res			27		sp_Neo_portal_blackcircle_01
	res			28		sp_Neo_portal_gathercircle_01
	res			29		sp_Neo_portal_gathercircle_01
	res			30		sp_Neo_portal_gathercircle_01
	res			31		sp_Neo_portal_gathercircle_01
	res			32		sp_Neo_portal_blacksoul_01
	res			33		sp_Neo_portal_blacksoul_02
	res			34		sp_Neo_portal_blacksoul_01
	res			35		sp_Blackhole_wind_01
	res			36		pt_Neo_portal_blackpat_01
	res			37		pt_Neo_portal_smoke_01
	res			38		sp_Neo_portal_glowpat_01
	res			39		sp_Neo_portal_glowpat_01
	res			40		sp_Neo_portal_glowpat_01
	res			41		sp_Neo_portal_glowpat_01
	res			42		sp_Neo_portal_glowpat_01
	res			43		sp_Neo_portal_glowpat_01
	res			44		sp_Neo_portal_glowpat_01
	res			45		sp_Neo_portal_glowpat_01
	res			46		sp_Neo_portal_glowpat_01
	res			47		mh_Neo_Portal_spark_01
	res			48		mh_Neo_Portal_spark_01
	res			49		mh_Neo_Portal_spark_01
	res			50		mh_Neo_Portal_spark_01
	res			51		mh_Neo_Portal_spark_01
	res			52		mh_Neo_Portal_spark_01
	res			53		sp_Neo_portal_blackcircle_01
	res			54		sp_Neo_portal_gathercircle_01
	res			55		sp_evilsclaw_boom_02
	res			56		sp_evilsclaw_boom_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (500,3,3,3) (999,7,7,7) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (500,8,8,8) (999,4,4,4) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
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		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 3.5 0
		lifetime		0 500
		animtime		0
		scale			(0,17,17,17) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,17,17,17) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## con_Filatus_N ######### #
<effect>
	 id		3339
	 name		con_Filatus_N
	<list>
	res			1		mh_con_Filatus_N_mesh_01
	res			2		mh_con_Filatus_N_mesh_01
	res			3		sp_outrage_spark_01
	res			4		pt_con_Filatus_N_gatherpat_01
	res			5		sp_Neo_portal_gathercircle_01
	res			6		sp_Neo_portal_gathercircle_01
	res			7		sp_Filatus_N_01
	res			8		sp_Filatus_N_01
	res			9		pt_con_Filatus_N_boompat_01
	res			10		mh_mon_a_immotal_att3charge
	res			11		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			12		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			13		mh_con_Filatus_N_boomwind
	res			14		pt_con_Filatus_finishpat_01
	res			15		sp_con_Filatus_N_floorboom_01
	res			16		sp_con_Filatus_N_floorboom_01
	res			17		dc_GravityRuin_crack_01
	res			18		sp_evilsclaw_boom_02
	res			19		qa_mon_elifea_boom
	res			20		mh_con_Filatus_N_mesh_01
	res			21		mh_con_Filatus_N_mesh_01
	res			22		sp_outrage_spark_01
	res			23		mh_con_Filatus_N_mesh_01
	res			24		mh_con_Filatus_N_mesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		40 200
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		40 200
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		color			(0,1,.3,.1) (500,1,.7,.5) (999,1,.3,.1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		1
		scale			(0,0,0,0) (200,.7,.7,.7) (300,.2,.2,.2) (500,.8,.8,.8) (600,.4,.4,.4) (999,.75,.75,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		80 700
		animtime		1
		scale			(0,0,0,0) (200,2,2,2) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 70
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 80
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 180
		animtime		1
		scale			(0,3.5,3.5,3.5) (500,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		700 750
		animtime		1
		scale			(0,2,2,2) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		700 750
		animtime		1
		scale			(0,1,1,1) (500,1.25,1.25,1.25) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		730 760
		animtime		1
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		730 760
		animtime		1
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		700 820
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (500,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		715 750
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		700 800
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		700 775
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .2
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (700,10,10,10) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (250,1.15,1.15,1.15) (500,1.2,1.2,1.2) (750,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		color			(0,1,1,1) (850,1,1,1) (900,1,.3,.1) (925,1,1,1) (950,1,.3,.1) (975,1,1,1) (999,1,.3,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.2 0
		lifetime		200 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (250,1.25,1.25,1.25) (500,1.2,1.2,1.2) (750,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		color			(0,1,.3,.1) (500,1,.7,.5) (900,1,.3,.1) (925,1,1,1) (950,1,.3,.1) (975,1,1,1) (999,1,.3,.1) 
		rotation		(0,180) (999,1280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		200 770
		animtime		0
		scale			(0,.75,.75,.75) (850,.75,.75,.75) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 770
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-.25,0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.2 0
		lifetime		700 750
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.75,1.6,1.75) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-1.2,0) 
		</control>

	</scene>

</effect>
# ######## con_Filatus_S ######### #
<effect>
	 id		3340
	 name		con_Filatus_S
	<list>
	res			1		mh_con_Filatus_S_mesh_01
	res			2		mh_con_Filatus_S_mesh_01
	res			3		sp_outrage_spark_01
	res			4		pt_con_Filatus_S_gatherpat_01
	res			5		sp_Blackholel_circle_01
	res			6		sp_Blackholel_circle_01
	res			7		sp_Filatus_S_01
	res			8		sp_Filatus_S_01
	res			9		pt_con_Filatus_S_boompat_01
	res			10		mh_AWK_SOR_glowmap_01
	res			11		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			12		mh_mon_NeoDeuxMarble_att1finishspark_01
	res			13		mh_infectedearth_boomwind
	res			14		pt_con_Filatus_finishpat_01
	res			15		sp_con_Filatus_S_floorboom_01
	res			16		sp_con_Filatus_S_floorboom_01
	res			17		dc_GravityRuin_crack_01
	res			18		sp_Blackhole_circle_02
	res			19		qa_mon_elifea_boom
	res			20		mh_con_Filatus_S_mesh_01
	res			21		mh_con_Filatus_S_mesh_01
	res			22		sp_outrage_spark_01
	res			23		mh_con_Filatus_S_mesh_01
	res			24		mh_con_Filatus_S_mesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		40 200
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		20 200
		animtime		1
		scale			(0,1.2,1.2,1.2) (500,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,.8) (400,.2) (600,.9) (800,.4) (999,1) 
		color			(0,.1,.3,1) (500,.5,.7,1) (999,.1,.3,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,0,0,0) (200,.7,.7,.7) (300,.2,.2,.2) (500,.8,.8,.8) (600,.4,.4,.4) (999,.75,.75,.75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		80 700
		animtime		0
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (999,0,0,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 70
		animtime		0
		scale			(0,.9,.9,.9) (999,2.2,2.2,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 80
		animtime		0
		scale			(0,.9,.9,.9) (999,2.2,2.2,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 180
		animtime		1
		scale			(0,3.5,3.5,3.5) (500,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 0
		lifetime		700 750
		animtime		0
		scale			(0,2,2,2) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		700 750
		animtime		1
		scale			(0,1,1,1) (500,1.7,1.7,1.7) (999,0,0,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		730 760
		animtime		1
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		730 760
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		700 820
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (500,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		715 750
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		700 800
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		700 775
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 .2
		lifetime		700 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (700,10,10,10) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (250,1.15,1.15,1.15) (500,1.2,1.2,1.2) (750,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		color			(0,1,1,1) (850,1,1,1) (900,.1,.3,1) (925,1,1,1) (950,.1,.3,1) (975,1,1,1) (999,.1,.3,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -.2 0
		lifetime		200 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (250,1.25,1.25,1.25) (500,1.2,1.2,1.2) (750,1.25,1.25,1.25) (999,1.2,1.2,1.2) 
		color			(0,.1,.3,1) (500,.5,.7,1) (900,.1,.3,1) (925,1,1,1) (950,.1,.3,1) (975,1,1,1) (999,.1,.3,1) 
		rotation		(0,180) (999,1280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		200 770
		animtime		0
		scale			(0,.75,.75,.75) (850,.75,.75,.75) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		700 770
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-.25,0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.2 0
		lifetime		700 750
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.75,1.6,1.75) 
		alpha			(0,1) (999,0) 
		color			(0,.1,.3,1) (999,.1,.1,1) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.2,0) (999,0,-1.2,0) 
		</control>

	</scene>

</effect>
# ######## Yogshield_att1_finish ######### #
<effect>
	 id		3341
	 name		Yogshield_att1_finish
	<list>
	res			1		pt_mon_ras_alhague_boomjul_01
	res			2		pt_mon_Umbar_att5_finishpat_01
	res			3		sp_portal_circle_01
	res			4		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (150,2,2,2) (999,.1,.1,6) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,1,1,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogshield_att2_finish ######### #
<effect>
	 id		3342
	 name		Yogshield_att2_finish
	<list>
	res			1		pt_ChargedShock_finishpat_01
	res			2		sp_AWK_SWD_finishboom_01
	res			3		sp_AWK_SWD_gathercircle_01
	res			4		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,280) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att1_finish ######### #
<effect>
	 id		3343
	 name		Yogmonde_att1_finish
	<list>
	res			1		pt_mon_Yogmonde_boomjul_01
	res			2		pt_mon_Yogmonder_icepat_01
	res			3		sp_Blackholel_circle_01
	res			4		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (150,3,3,3) (999,.1,.1,7) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,.5,.5,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,.3,.3,.3) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Yogmonde_att4_finish ######### #
<effect>
	 id		3344
	 name		Yogmonde_att4_finish
	<list>
	res			1		dc_GravityRuin_crack_01
	res			2		sp_con_Filatus_S_floorboom_01
	res			3		sp_con_Filatus_S_floorboom_01
	res			4		sp_lizardS_att2boom_01
	res			5		sp_lizardS_att2boom_01
	res			6		sp_lizardS_att2boom_01
	res			7		sp_outrage_floorboom_01
	res			8		mh_mon_Umbar_att3_boomflash_01
	res			9		mh_mon_Umbar_att3_boomflash_01
	res			10		pt_Furyexplosion_smoke_01
	res			11		pt_mon_Yogmonde_att4_explosionburn_01
	res			12		pt_JudgeofHellion_stone1
	res			13		sp_mon_Yogmonde_att4_floorwind_01
	res			14		sp_mon_Yogmonde_att4_floorwind_01
	res			15		pt_mon_Filatus_N_gathepatr_03
	res			16		sp_mon_Yogmonde_att4_jin_01
	res			17		sp_mon_Yogmonde_att4_jin_02
	res			18		sp_ElementMaster_lightingfloor_01
	res			19		sp_con_regulus_glow
	res			20		pt_con_Filatus_S_boompat_01
	res			21		qa_mon_Yogshield_att4
	res			22		qa_mon_elifea_readyfreez_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 .2
		lifetime		590 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,22,22,22) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.3,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 300
		animtime		0
		scale			(0,17,17,17) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		150 450
		animtime		0
		scale			(0,17,17,17) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		300 600
		animtime		0
		scale			(0,17,17,17) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.5,1) (500,.3,.3,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		650 850
		animtime		0
		scale			(0,.4,.4,.4) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,2) 
		rotation		(0,150) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (450,1) (550,.3) (650,1) (700,.3) (750,1) (800,.3) (850,1) (900,.7) (930,.2) (960,.6) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (200,1) (450,1) (550,.3) (650,1) (700,.3) (750,1) (800,.3) (850,1) (900,.7) (930,.2) (960,.6) (999,0) 
		color			(0,1,1,1) (800,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .05 0
		lifetime		600 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.3 .05 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		600 700
		animtime		0
		scale			(0,2,2,2) (200,1,1,1) (999,1,1,1) 
		color			(0,1,1,1) (500,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 590
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Lignhert_att3_finish ######### #
<effect>
	 id		3345
	 name		Lignhert_att3_finish
	<list>
	res			1		mh_Lignhert_att3_Lightning_01
	res			2		mh_Lignhert_att3_Lightning_01
	res			3		sp_mon_Yoshima_Hellburst_groundglow_01
	res			4		sp_mon_Yoshima_Hellburst_groundglow_01
	res			5		sp_mon_Yoshima_Hellburst_groundglow_01
	res			6		sp_mon_Yoshima_Hellburst_groundglow_01
	res			7		sp_mon_Yoshima_Hellburst_groundglow_01
	res			8		sp_mon_Yoshima_Hellburst_groundglow_01
	res			9		sp_mon_Yoshima_Hellburst_groundglow_01
	res			10		sp_mon_Yoshima_Hellburst_groundglow_01
	res			11		sp_mon_Yoshima_Hellburst_groundglow_01
	res			12		sp_Runesneo_floorglow_01
	res			13		mh_agares_boom_2
	res			14		mh_agares_boom_2
	res			15		mh_agares_boom_2
	res			16		mh_agares_boom_2
	res			17		mh_agares_boom_2
	res			18		mh_agares_boom_2
	res			19		mh_agares_boom_2
	res			20		mh_agares_boom_2
	res			21		mh_agares_boom_2
	res			22		mh_agares_boom_2
	res			23		pt_Lignhert_att3_Bluepat_01
	res			24		dc_mon_Fanatic_purble_floor_01
	res			25		sp_Lignhert_Downglow_01
	res			26		sp_Lignhert_Downglow_01
	res			27		pt_Lignhert_att3_floowglow_01
	res			28		qa_phoenix_create_01
	res			29		qa_phoenix_create_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		7
		alpha			(0,0) (25,1) (50,1) (75,0) (100,1) (125,1) (150,0) (175,1) (200,1) (225,0) (250,1) (275,1) (300,0) (325,1) (350,1) (375,0) (400,1) (425,1) (450,0) (475,1) (500,0) (525,1) (550,1) (575,0) (600,1) (625,1) (650,0) (675,1) (700,1) (725,0) (750,1) (775,1) (800,1) (825,0) (850,1) (875,1) (900,0) (925,1) (950,1) (975,0) (999,0) 
		color			(0,1,1,1) (900,1,1,1) (925,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (29,0) (30,-20) (49,-20) (50,45) (75,45) (76,70) (100,70) (101,90) (125,90) (126,190) (150,190) (151,-45) (175,-45) (176,200) (200,200) (201,90) (225,90) (226,80) (250,80) (251,-90) (275,-90) (276,130) (300,130) (301,270) (350,270) (351,45) (400,45) (401,20) (425,20) (426,70) (450,70) (451,130) (475,130) (476,95) (500,95) (501,360) (525,360) (526,75) (550,75) (551,160) (575,160) (576,100) (599,100) (600,50) (625,50) (626,200) (650,200) (651,250) (675,250) (676,30) (700,30) (701,60) (725,60) (726,300) (750,300) (751,320) (775,320) (776,290) (800,290) (801,310) (825,310) (826,220) (850,220) (851,140) (875,140) (876,170) (900,170) (901,300) (925,300) (926,50) (950,50) (951,330) (999,330) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		2
		alpha			(0,0) (25,0) (50,1) (75,1) (100,0) (125,1) (150,1) (175,0) (200,1) (225,1) (250,0) (275,1) (300,1) (325,0) (350,1) (375,1) (400,0) (425,1) (450,1) (475,0) (500,1) (525,1) (550,0) (575,1) (600,1) (625,0) (650,1) (675,1) (700,0) (725,1) (750,1) (775,0) (800,1) (825,1) (850,0) (875,1) (900,1) (925,0) (950,1) (975,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,45) (74,45) (75,90) (150,90) (151,0) (200,0) (201,160) (300,160) (301,220) (350,220) (351,340) (400,340) (401,-90) (500,-90) (501,-110) (600,-110) (601,130) (700,130) (701,30) (800,30) (801,-180) (900,-180) (901,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .4 0
		lifetime		100 300
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		400 600
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .4 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (300,13,13,13) (999,22,22,22) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (50,3,3,3) (100,2,2,2) (150,3,3,3) (200,2,2,2) (250,3,3,3) (300,2,2,2) (350,3,3,3) (400,2,2,2) (450,3,3,3) (500,2,2,2) (550,3,3,3) (600,2,2,2) (650,3,3,3) (700,2,2,2) (750,3,3,3) (800,2,2,2) (850,3,3,3) (900,2,2,2) (950,3,3,3) (999,2,2,2) 
		color			(0,.3,.5,1) (50,.5,.7,1) (100,.3,.5,1) (150,.5,.7,1) (200,.3,.5,1) (250,.5,.7,1) (300,.3,.5,1) (350,.5,.7,1) (400,.3,.5,1) (450,.5,.7,1) (500,.3,.5,1) (550,.5,.7,1) (600,.3,.5,1) (650,.5,.7,1) (700,.3,.5,1) (750,.5,.7,1) (800,.3,.5,1) (850,.5,.7,1) (900,.3,.5,1) (950,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		300 400
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		900 1000
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.7,.5,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.1,.9,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,.1,.1,6) 
		color			(0,.5,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 27 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 27 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (50,3,3,3) (100,2,2,2) (150,3,3,3) (200,2,2,2) (250,3,3,3) (300,2,2,2) (350,3,3,3) (400,2,2,2) (450,3,3,3) (500,2,2,2) (550,3,3,3) (600,2,2,2) (650,3,3,3) (700,2,2,2) (750,3,3,3) (800,2,2,2) (850,3,3,3) (900,2,2,2) (950,3,3,3) (999,2,2,2) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .05 0
		lifetime		30 970
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 490
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_att1_remote ######### #
<effect>
	 id		3346
	 name		Artichoke_att1_remote
	<list>
	res			1		pt_Artichoke_att1_remotepat_01
	res			2		sp_mon_Filatus_att1_finishboom_01
	res			3		sp_mon_Filatus_att1_finishboom_01
	res			4		pt_Artichoke_att1_remotepat_02
	res			5		sp_Artichoke_att1bung_01
	res			6		sp_Artichoke_att1bung_01
	res			7		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) (999,2,2,2) 
		color			(0,1,1,1) (500,1,.5,.3) (999,1,1,1) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_att1_finish ######### #
<effect>
	 id		3347
	 name		Artichoke_att1_finish
	<list>
	res			1		sp_mon_Filatus_att1_finishboom_01
	res			2		sp_mon_Filatus_att1_finishboom_01
	res			3		sp_Artichoke_att1bung_01
	res			4		pt_firebolt_boom_boom1
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_att2_remote ######### #
<effect>
	 id		3348
	 name		Artichoke_att2_remote
	<list>
	res			1		sp_Artichoke_att2_remoteglow_01
	res			2		sp_Artichoke_att2_remoteglow_01
	res			3		pt_Artichoke_att2_remotesmoke_01
	res			4		pt_Artichoke_att2_remotesmoke_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) (999,2,2,2) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_att2_finish ######### #
<effect>
	 id		3349
	 name		Artichoke_att2_finish
	<list>
	res			1		sp_Choke_att2Spark_01
	res			2		sp_Choke_att2Spark_01
	res			3		sp_Black_blueglow
	res			4		sp_Fireworks_Greenspr_01
	res			5		pt_Artichoke_att2_finishpat_01
	res			6		pt_Artichoke_att2_remotesmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.1,.1,3) 
		color			(0,1,1,1) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mag_Creeper_att1_finish ######### #
<effect>
	 id		3350
	 name		Mag_Creeper_att1_finish
	<list>
	res			1		pt_MagCreeper_att1_finishpat_01
	res			2		pt_Mag_Creeper_att1finish_floorpat_01
	res			3		dc_mon_elifea_glow
	res			4		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 15 0
		lifetime		0 860
		animtime		0
		scale			(0,1,1,3) (200,2,2,10) (800,5,5,15) (999,10,10,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		70 900
		animtime		1
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (300,3,3,3) (999,3.6,3.6,3.6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mag_Creeper_att2_finish ######### #
<effect>
	 id		3351
	 name		Mag_Creeper_att2_finish
	<list>
	res			1		pt_Mag_Creeper_att2finish_floorpat_01
	res			2		pt_Mag_Creeper_att2_finishsmoke_01
	res			3		qa_mon_elifea_boom
	res			4		qa_mon_elifea_boom
	res			5		dc_batsum_floor
	res			6		mh_Drabiss_Magicboss_att5_slash_01
	res			7		mh_Drabiss_Magicboss_att5_slash_01
	res			8		mh_Drabiss_Magicboss_att5_slash_01
	res			9		mh_Drabiss_Magicboss_att5_slash_01
	res			10		sp_instinctpower_floorsmoke_01
	res			11		sp_instinctpower_floorsmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 499
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,15,15,15) (999,15,15,15) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.6,.5,1.6) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		scale			(0,1.6,.5,1.6) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0,1.6,.5,1.6) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.6,.5,1.6) (999,1.6,.5,1.6) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 970
		animtime		0
		scale			(0,5,5,5) (200,15,15,15) (201,5,5,5) (400,15,15,15) (401,5,5,5) (600,15,15,15) (601,5,5,5) (800,15,15,15) (801,5,5,5) (999,15,15,15) 
		alpha			(0,0) (30,1) (170,1) (200,0) (230,1) (370,1) (400,0) (430,1) (570,1) (600,0) (630,1) (770,1) (800,0) (830,1) (970,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		30 1000
		animtime		0
		scale			(0,10,10,10) (200,30,30,30) (201,10,10,10) (400,30,30,30) (401,10,10,10) (600,30,30,30) (601,10,10,10) (800,30,30,30) (801,10,10,10) (999,30,30,30) 
		alpha			(0,0) (30,1) (150,1) (200,0) (230,1) (350,1) (400,0) (430,1) (550,1) (600,0) (630,1) (750,1) (800,0) (830,1) (950,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Warriorboss_att6_flag ######### #
<effect>
	 id		3352
	 name		Drabiss_Warriorboss_att6_flag
	<list>
	</list>
</effect>
# ######## Tempus_att1_remote ######### #
<effect>
	 id		3353
	 name		Tempus_att1_remote
	<list>
	res			1		mh_Tempus_att1_icemesh_01
	res			2		mh_Tempus_att1_icemesh_01
	res			3		pt_Tempus_att1_icesmoke_01
	res			4		pt_Tempus_att1_iceglow_01
	res			5		sp_icewave_lens_01
	res			6		mh_Tempus_att1_icemesh_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.8,1.8,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att1_finish ######### #
<effect>
	 id		3354
	 name		Tempus_att1_finish
	<list>
	res			1		sp_Tempus_att1_boom_01
	res			2		sp_Tempus_att1_boom_01
	res			3		pt_Tempus_att1_finish_glow_01
	res			4		sp_Black_blueglow
	res			5		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (200,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att2_finish ######### #
<effect>
	 id		3355
	 name		Tempus_att2_finish
	<list>
	res			1		mh_Tempus_att2_icemesh_01
	res			2		mh_agares_boom
	res			3		mh_agares_boom
	res			4		pt_Tempus_att2_boomjulgi_01
	res			5		pt_Tempus_att2_finishsmoke_01
	res			6		mh_Tempus_att2_icemesh_01
	res			7		dc_mon_elifea_glow
	res			8		sp_Tempus_att2_jin_01
	res			9		sp_Tempus_att2_jin_01
	res			10		sp_Black_blueglow
	res			11		dc_batsum_floor
	res			12		qa_agathion_boom3
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		350 900
		animtime		1
		alpha			(0,.5) (100,.5) (200,1) (300,.6) (500,.6) (700,.2) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		1
		scale			(0,1.9,0,1.9) (999,2.1,1.5,2.1) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		350 550
		animtime		1
		scale			(0,2.2,0,2.2) (999,2.3,1,2.3) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -3 0
		lifetime		350 400
		animtime		0
		scale			(0,2,2,2.5) (999,.1,.1,10) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		350 450
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		380 970
		animtime		1
		alpha			(0,.3) (100,.3) (200,.5) (300,.3) (500,0) (999,0) 
		color			(0,0,1,1) (700,0,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,1.6) 
		alpha			(0,0) (350,.5) (400,1) (600,.7) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (500,1) (700,0) (999,0) 
		color			(0,0,.5,1) (350,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		350 700
		animtime		0
		scale			(0,8,8,8) (250,11,11,11) (999,11.5,11.5,11.5) 
		alpha			(0,0) (150,1) (400,1) (700,.9) (999,0) 
		color			(0,0,.5,1) (250,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		350 850
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,0,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att3_remote ######### #
<effect>
	 id		3356
	 name		Tempus_att3_remote
	<list>
	res			1		pt_Tempus_att3_firetail_01
	res			2		sp_Tempus_att3_firecore_01
	res			3		sp_Tempus_att3_firecore_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att3_finish ######### #
<effect>
	 id		3357
	 name		Tempus_att3_finish
	<list>
	res			1		sp_Tempus_att3_firecore_01
	res			2		sp_Tempus_att3_firecore_01
	res			3		sp_portal_redglow
	res			4		pt_firebolt_boom_boom1
	res			5		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tempus_att4_finish ######### #
<effect>
	 id		3358
	 name		Tempus_att4_finish
	<list>
	res			1		sp_Tempus_att4_jin_01
	res			2		sp_Tempus_att4_jin_02
	res			3		dc_etc_jewel_ground
	res			4		dc_firefury_boom_burns
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		pt_mon_Umbar_att1stone1
	res			8		sp_Tempus_att4_magma_01
	res			9		sp_Tempus_att4_magma_02
	res			10		sp_Tempus_att4_magma_01
	res			11		sp_Tempus_att4_magma_02
	res			12		mh_muspell_boom
	res			13		mh_muspell_boom
	res			14		pt_Tempus_att4_magmapat_01
	res			15		sp_portal_redglow
	res			16		dc_batsum_floor
	res			17		pt_evilcry_uppat_01
	res			18		qa_agathion_boom3
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (450,6,6,6) (500,8,8,8) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (600,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (50,.5) (100,.2) (150,.7) (200,.3) (250,1) (300,.5) (350,1) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		430 580
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		430 630
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		430 450
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		400 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		500 800
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		700 900
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.3,.1) 
		rotation		(0,180) (999,170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		430 630
		animtime		1
		scale			(0,1.8,.5,1.8) (999,2.3,.4,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		430 630
		animtime		1
		scale			(0,1.8,.7,1.8) (999,1.5,1.2,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.6,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		430 830
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		430 830
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		430 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att5_finish ######### #
<effect>
	 id		3359
	 name		Drabiss_Magicboss_att5_finish
	<list>
	res			1		pt_Drabiss_Magicboss_att5_readypat_01
	res			2		dc_mon_elifea_glow
	res			3		mh_Drabiss_Magicboss_att5_icemesh_01
	res			4		mh_Drabiss_Magicboss_att5_icemesh_02
	res			5		mh_Drabiss_Magicboss_att5_icemesh_03
	res			6		sp_Electric_Up_jin_01
	res			7		sp_Black_blueglow
	res			8		sp_Drabiss_Magicboss_att5_jin_01
	res			9		pt_Tempus_att2_finishsmoke_01
	res			10		mh_Drabiss_Magicboss_att5_slash_01
	res			11		mh_Drabiss_Magicboss_att5_slash_01
	res			12		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (500,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		250 1000
		animtime		1
		scale			(0,.95,.95,.95) (300,.95,1.1,.95) (999,.95,1.1,.95) 
		alpha			(0,0) (200,1) (950,1) (999,0) 
		color			(0,1,0,1) (500,1,0,1) (999,0,1,1) 
		rotation		(0,20) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		450 850
		animtime		1
		scale			(0,.95,1.1,.95) (999,.95,1.1,.95) 
		alpha			(0,0) (100,1) (200,.3) (300,1) (400,.3) (500,.7) (600,.2) (700,1) (800,.2) (900,.7) (999,0) 
		color			(0,0,1,1) (400,0,1,1) (600,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		500 900
		animtime		1
		scale			(0,.95,1.1,.95) (999,.95,1.1,.95) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (550,1) (600,.5) (650,1) (800,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (500,1,1,1) (999,.5,.5,1) 
		rotation		(0,-360) (500,-180) (600,-170) (999,-160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (300,0) (500,1) (800,1) (900,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (200,6,6,6) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (500,-45) (650,-50) (999,-55) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		500 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.3,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		600 850
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,.5,1) 
		rotation		(0,180) (99,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_Magicboss_att7_finish ######### #
<effect>
	 id		3360
	 name		Drabiss_Magicboss_att7_finish
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		dc_GravityRuin_crack_01
	res			6		pt_Drabiss_Magicboss_att7_smoke_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		sp_instinctpower_floorsmoke_01
	res			13		sp_instinctpower_floorsmoke_01
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_instinctpower_floorsmoke_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		pt_Tempus_att4_magmapat_01
	res			20		pt_mon_ras_alhague_att3stone
	res			21		pt_mon_AWK_Barad_dielight_01
	res			22		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (300,2,2,2) (500,3,3,3) (600,2,2,2) (800,3,3,3) (900,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (250,1,.3,0) (500,1,.5,.3) (750,1,.3,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		300 850
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .05 0
		lifetime		300 450
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		0 250
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		50 950
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_J_att1_remote ######### #
<effect>
	 id		3361
	 name		Artichoke_J_att1_remote
	<list>
	res			1		pt_Artichoke_att1_remotepat_01
	res			2		sp_mon_Filatus_att1_finishboom_01
	res			3		sp_mon_Filatus_att1_finishboom_01
	res			4		pt_Artichoke_att1_remotepat_02
	res			5		sp_Artichoke_att1bung_01
	res			6		sp_Artichoke_att1bung_01
	res			7		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,.7,.7,.7) (999,1.3,1.3,1.3) 
		color			(0,1,.7,.5) (500,1,.5,.3) (999,1,.7,.5) 
		rotation		(0,600) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.8,1.8,1.8) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Artichoke_J_att1_finish ######### #
<effect>
	 id		3362
	 name		Artichoke_J_att1_finish
	<list>
	res			1		sp_mon_Filatus_att1_finishboom_01
	res			2		sp_Artichoke_att1bung_01
	res			3		pt_Sacra_AntiResist_pat_01
	res			4		sp_portal_redglow
	res			5		sp_dekaitem_devil_glow_01
	res			6		pt_firebolt_boom_boom1
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,6,6,1) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		bonename		"top" 
		scale			(0,1.8,1.8,1.8) (400,1.5,1.5,1.5) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (600,.5) (999,0) 
		color			(0,1,1,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (100,1,1,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_att2_remote ######### #
<effect>
	 id		3363
	 name		Drabiss_att2_remote
	<list>
	res			1		pt_Drabiss_volk_att2_readypat_01
	res			2		mh_AWK_SOR_glowmap_01
	res			3		mh_strikeshot_scru
	res			4		mh_strikeshot_scru
	res			5		sp_Black_blueglow
	res			6		sp_Blackhole_circle_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2) (999,1,1,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2) (999,1,1,3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_att2_finish ######### #
<effect>
	 id		3364
	 name		Drabiss_att2_finish
	<list>
	res			1		sp_Black_blueglow
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_firebolt_boom_boom1
	res			4		sp_Blackholel_circle_01
	res			5		sp_Blackhole_circle_02
	res			6		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (500,1.3,1.3,1.3) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Drabiss_att3_finish ######### #
<effect>
	 id		3365
	 name		Drabiss_att3_finish
	<list>
	res			1		sp_Drabiss_volk_att3_jin_01
	res			2		sp_Drabiss_volk_att3_jin_01
	res			3		dc_AirSpirit_floorglow_01
	res			4		pt_Drabiss_volk_att3_bungpat_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		sp_Black_blueglow
	res			7		mh_Drabiss_volk_att3_wind_01
	res			8		mh_Drabiss_volk_att3_wind_01
	res			9		dc_batsum_floor
	res			10		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (100,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (100,12,12,12) (999,12,12,12) 
		alpha			(0,0) (200,1) (400,.2) (600,0) (999,0) 
		color			(0,1,1,1) (600,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		scale			(0,1.1,1.5,1.1) (999,1.1,1.5,1.1) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		100 600
		animtime		1
		scale			(0,1.5,1.1,1.5) (999,1.5,1.1,1.5) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TerribleRain ######### #
<effect>
	 id		3366
	 name		TerribleRain
	<list>
	res			1		sp_Terrible_jin_01
	res			2		sp_TerribleRain_boomglow_01
	res			3		sp_TerribleRain_boomglow_01
	res			4		sp_con_tarantula_glow
	res			5		sp_Drabiss_Magicboss_att5_jin_01
	res			6		mh_TerribleRain_Cylindermesh_01
	res			7		sp_outrage_boomsec_01
	res			8		sp_TerribleRain_readyjin_01
	res			9		sp_TerribleRain_readyjin_01
	res			10		pt_Artichoke_att2_remotesmoke_01
	res			11		mh_mon_Umbar_att3_boomflash_01
	res			12		mh_Mag_Creeper_conmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.9,1.9,1.9) (999,2.2,2.2,2.2) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		700 1000
		animtime		0
		scale			(0,7,7,7) (800,9,9,9) (999,9.5,9.5,9.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.7,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.4,.3,.4) (300,.5,1,.5) (999,.5,2.5,.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.7,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.3 0
		lifetime		200 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (0,1,1,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.3 0
		lifetime		200 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (0,1,1,0) 
		rotation		(0,180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 0
		lifetime		250 850
		animtime		0
		scale			(0,1,1,1) (300,.3,.3,1) (999,.1,.1,3) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .1
		lifetime		700 1000
		animtime		1
		scale			(0,.35,.35,.35) (800,.3,.3,.3) (999,.28,.28,.28) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (999,1.9,.5,1.9) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,0) (400,.5,.1,1) (700,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TerribleRain_finish ######### #
<effect>
	 id		3367
	 name		TerribleRain_finish
	<list>
	res			1		pt_TerribleRain_finishsmoke_01
	res			2		pt_TerribleRain_Rainpat_01
	res			3		pt_TerribleRain_RainDroppat_01
	res			4		mh_TerribleRain_Cylindermesh_01
	res			5		mh_TerribleRain_Cylindermesh_01
	res			6		mh_TerribleRain_Cylindermesh_01
	res			7		sp_Terrible_jin_01
	res			8		sp_Terrible_jin_01
	res			9		sp_Drabiss_Magicboss_att5_jin_01
	res			10		sp_Drabiss_Magicboss_att5_jin_01
	res			11		sp_Drabiss_Magicboss_att5_jin_01
	res			12		mh_con_feel_light_01
	res			13		dc_batsum_floor
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_outrage_boomsec_01
	res			17		mh_Mag_Creeper_conmesh_01
	res			18		mh_Mag_Creeper_conmesh_01
	res			19		mh_Mag_Creeper_conmesh_01
	res			20		sp_con_tarantula_glow
	res			21		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		200 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 9 0
		lifetime		150 750
		animtime		0
		scale			(0,.2,.2,3) (999,.1,.1,5) 
		alpha			(0,0) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		200 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		1
		scale			(0,.7,1,.7) (250,.9,2.2,.9) (400,.95,1,.95 (999,1,.7,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		scale			(0,.2,8,.2) (200,.5,5,.5) (700,.7,5,.7) (999,.75,3,.75) 
		alpha			(0,0) (150,.5) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (300,0,6,0) (750,0,2,0) (999,0,0,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		scale			(0,.8,.5,.8) (999,.9,3,.9) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.7,1,1) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,4,4,4) (999,4.2,4.2,4.2) 
		alpha			(0,0) (200,.7) (300,1) (400,.7) (450,.7) (550,1) (650,.7) (700,.7) (800,1) (850,.7) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,4,4,4) (999,4.2,4.2,4.2) 
		alpha			(0,0) (200,0) (300,1) (400,0) (450,0) (550,1) (650,0) (700,0) (800,1) (900,0) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,2.5,2.5,2.5) (999,2.3,2.3,2.3) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (200,0) (300,1) (400,0) (450,0) (550,1) (650,0) (700,0) (800,1) (900,0) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,.3,2) (200,.7,2,.7) (999,.4,4,.4) 
		alpha			(0,0) (200,1) (850,1) (950,0) (999,0) 
		color			(0,0,1,0) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,12,0) (200,0,2,0) (900,0,-5,0) (999,0,-10,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (300,6,6,6,) (999,6,6,6) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		100 950
		animtime		0
		scale			(0,7,7,7) (250,9.5,9.5,9.5) (999,12,12,12) 
		alpha			(0,0) (150,.7) (900,.7) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		rotation		(0,60) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		100 950
		animtime		0
		scale			(0,7,7,7) (250,9.5,9.5,9.5) (999,12,12,12) 
		alpha			(0,0) (150,.7) (900,.7) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (850,10,10,10) (999,12,12,12) 
		alpha			(0,0) (300,1) (450,0) (550,1) (700,.5) (800,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,1.7,2,1.7) (500,1.2,2,1.2) (999,2.5,.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (400,.5,1,.5) (700,1,1,0) (999,0,1,0) 
		rotation		(0,0) (999,480) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,1.7,2,1.7) (500,1.2,2,1.2) (999,2.5,.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (400,.5,1,.5) (700,1,1,0) (999,0,1,0) 
		rotation		(0,480) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		1
		scale			(0,1.7,2,1.7) (500,1.2,2,1.2) (999,2.5,.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (400,.5,1,.5) (700,1,1,0) (999,0,1,0) 
		rotation		(0,120) (999,860) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		150 450
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TwinBore ######### #
<effect>
	 id		3368
	 name		TwinBore
	<list>
	res			1		pt_TwinBore_Sword_smoke_01
	res			2		pt_TwinBore_Sword_smoke_01
	res			3		pt_TwinBore_Sword_smoke_01
	res			4		pt_TwinBore_Sword_smoke_01
	res			5		pt_TwinBore_Sword_smoke_01
	res			6		pt_TwinBore_Sword_smoke_01
	res			7		pt_TwinBore_Sword_smoke_01
	res			8		pt_TwinBore_Sword_smoke_01
	res			9		sp_con_tarantula_glow
	res			10		mh_TwinBore_Slashmesh_01
	res			11		mh_TwinBore_Slashmesh_01
	res			12		mh_TwinBore_Slashmesh_01
	res			13		mh_TwinBore_Slashmesh_02
	res			14		mh_TwinBore_Slashmesh_02
	res			15		mh_TwinBore_Slashmesh_02
	res			16		mh_TwinBore_Slashmesh_02
	res			17		mh_TwinBore_Slashmesh_02
	res			18		mh_TwinBore_Slashmesh_02
	res			19		mh_TwinBore_Slashmesh_03
	res			20		mh_TwinBore_Slashmesh_03
	res			21		mh_TwinBore_Slashmesh_03
	res			22		mh_TwinBore_Slashmesh_01
	res			23		mh_TwinBore_Slashmesh_01
	res			24		mh_TwinBore_Slashmesh_01
	res			25		mh_TwinBore_Handmesh_01
	res			26		mh_TwinBore_Handmesh_01
	res			27		sp_poisonsword_handglow_01
	res			28		sp_poisonsword_handglow_01
	res			29		sp_outrage_boomsec_01
	res			30		sp_instinctpower_floorsmoke_01
	res			31		sp_instinctpower_floorsmoke_01
	res			32		sp_AWK_SOR_boomcircle_01
	res			33		pt_mon_rantea_att2patjul_01
	res			34		pt_mon_rantea_att2patjul_01
	res			35		pt_SoulBlade_stone1
	res			36		qa_hellburst_keep_01
	res			37		qa_evilcry_boom
	res			38		qa_lightingchase_boom_01
	res			39		qa_lightingchase_boom_01
	res			40		qa_lightingchase_boom_01
	res			41		qa_infectedearth_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.3 0 0
		lifetime		100 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 .5 0
		lifetime		110 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 1 0
		lifetime		120 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.3 1.5 0
		lifetime		130 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 0
		lifetime		100 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.3 .5 0
		lifetime		110 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.3 1 0
		lifetime		120 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 1.5 0
		lifetime		130 1000
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (300,1) (350,.3) (400,1) (480,.3) (570,1) (660,.3) (750,1) (850,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		300 430
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 0
		lifetime		320 450
		animtime		1
		alpha			(0,.7) (800,.7) (999,0) 
		color			(0,1,1,1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		340 470
		animtime		1
		alpha			(0,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		400 520
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		420 540
		animtime		1
		alpha			(0,.7) (800,.7) (999,0) 
		color			(0,1,1,1) (999,.2,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		440 560
		animtime		1
		alpha			(0,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,.2,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 0
		lifetime		570 700
		animtime		1
		scale			(0,1.1,1,1) (999,1.1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 0
		lifetime		590 720
		animtime		1
		scale			(0,1.1,1,1) (999,1.1,1,1) 
		alpha			(0,.7) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 0
		lifetime		610 740
		animtime		1
		scale			(0,1.15,1,1) (999,1.15,1,1) 
		alpha			(0,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -.3
		lifetime		750 940
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -.3
		lifetime		770 960
		animtime		1
		alpha			(0,.7) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -.3
		lifetime		790 980
		animtime		1
		alpha			(0,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 .2
		lifetime		730 940
		animtime		1
		scale			(0,1.4,1,1) (999,1.4,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 .2
		lifetime		750 960
		animtime		1
		scale			(0,1.4,1,1) (999,1.4,1,1) 
		alpha			(0,.7) (800,.7) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 .2
		lifetime		770 980
		animtime		1
		scale			(0,1.4,1,1) (999,1.4,1,1) 
		alpha			(0,.4) (800,.4) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		bonename		"weaponL" 
		scale			(0,4,4,4) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		bonename		"weaponR01" 
		scale			(0,4,4,4) (500,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		0 920
		animtime		1
		scale			(0,2,2,2) (200,4,4,4) (850,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,.1) (200,1) (900,1) (999,.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .5 0
		lifetime		760 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .2 0
		lifetime		760 870
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (150,3,3,3) (300,3,3,3) (750,3,3,3) (850,10,10,10) (999,12,12,12) 
		alpha			(0,0) (150,.5) (300,0) (700,0) (750,.8) (850,.2) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.5 .3 -1
		lifetime		750 800
		animtime		0
		scale			(0,3,3,3) (300,2,2,5) (800,0,0,4) (999,0,0,4) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.5 .3 -1
		lifetime		750 800
		animtime		0
		scale			(0,3,3,3) (300,2,2,5) (800,0,0,4) (999,0,0,4) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .3 -2
		lifetime		750 800
		animtime		0
		scale			(0,.21,.21,.21) (999,.2,.2,.2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,.3,0) (999,0,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		300 380
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		570 700
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Measur ######### #
<effect>
	 id		3369
	 name		Measur
	<list>
	res			1		sp_Tempus_att3_firecore_01
	res			2		sp_Tempus_att3_firecore_01
	res			3		pt_firebolt_boom_boom1
	res			4		pt_Drabiss_volk_att3_readypat_01
	res			5		pt_Measur_HandFiretail_01
	res			6		pt_Measur_HandFiretail_01
	res			7		sp_AWK_SWD_boomcircle_01
	res			8		dc_Obscura_floorglow_01
	res			9		pt_Measur_boomjul_01
	res			10		pt_Measur_shotpat_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_Spoildivinity_fireglow_01
	res			13		mh_Measur_wind_01
	res			14		sp_Blackhole_wind_01
	res			15		sp_Blackhole_wind_01
	res			16		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 -1
		lifetime		600 850
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 -1
		lifetime		600 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 -1
		lifetime		600 700
		animtime		0
		scale			(0,0,0,0) (100,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,3,3,2) (999,.5,.5,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 -1
		lifetime		600 900
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,.1) (200,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (550,.7,.7,.7) (750,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.3,.1) (550,1,.3,.1) (750,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.3 -1
		lifetime		600 700
		animtime		0
		scale			(0,3,3,1.5) (200,.7,.7,7) (999,0,0,12) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -1
		lifetime		600 900
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 0
		lifetime		0 920
		animtime		1
		scale			(0,2,2,2) (200,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (650,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,2,2,2) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		1
		scale			(0,0,1,0) (400,.8,1,.8) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 -1
		lifetime		600 900
		animtime		0
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 -1
		lifetime		600 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Measur_finish ######### #
<effect>
	 id		3370
	 name		Measur_finish
	<list>
	res			1		sp_AWK_SWD_boomcircle_01
	res			2		mh_mon_Umbar_att3_boomflash_01
	res			3		mh_GoldDragon_special_core_01
	res			4		sp_AWK_SWD_boomcircle_01
	res			5		mh_GoldDragon_special_slash_01
	res			6		pt_Measur_boomjul_01
	res			7		pt_Measur_finishpat_01
	res			8		pt_Measur_finishpat_02
	res			9		sp_mon_wolffire_firecircle_01
	res			10		pt_Tempus_att4_magmapat_01
	res			11		dc_batsum_floor
	res			12		sp_Blackhole_wind_01
	res			13		sp_Blackhole_wind_01
	res			14		sp_Measur_FloorBoom_01
	res			15		sp_Measur_FloorBoom_01
	res			16		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		1
		scale			(0,3,3,3) (850,12,12,12) (999,14,14,14) 
		alpha			(0,.1) (400,1) (999,0) 
		color			(0,.5,.5,.5) (999,.6,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (800,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		1
		scale			(0,3,3,3) (300,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		50 900
		animtime		1
		scale			(0,.6,.25,.6) (999,.5,.25,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 0
		lifetime		50 100
		animtime		0
		scale			(0,3,3,3) (200,1,1,12) (999,0,0,17) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		0 300
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		300 600
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,2,2,2) (300,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,0) (200,1,.7,.5) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,2,2,2) (300,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (500,1,.5,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (999,1,.5,.1) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## VertexHalt ######### #
<effect>
	 id		3371
	 name		VertexHalt
	<list>
	res			1		mh_VertexHalt_Upfontjin_01
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_VertexHalt_readypat_01
	res			4		pt_con_NeoDeuxMarble_pat_01
	res			5		mh_VertexHalt_readywind_01
	res			6		mh_VertexHalt_readywind_02
	res			7		sp_AWK_SOR_boomcircle_01
	res			8		sp_Blackhole_wind_01
	res			9		sp_Blackhole_wind_01
	res			10		mh_VertexHalt_Upfontjin_01
	res			11		sp_con_regulus_glow
	res			12		sp_ElementMaster_jin_02
	res			13		sp_ElementMaster_jin_03
	res			14		sp_Black_blueglow
	res			15		sp_VertexHalt_Floorjin_01
	res			16		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (250,1) (800,1) (999,0) 
		color			(0,0,.3,1) (600,0,.3,1) (700,0,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.1 -.8
		lifetime		0 900
		animtime		1
		scale			(0,.2,.2,.2) (300,1,1,1) (750,.9,.9,.9) (850,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,.3,1) (500,.3,.5,1) (750,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 -.8
		lifetime		0 550
		animtime		0
		scale			(0,.2,.2,.2) (700,1,1,1) (999,1,1,1) 
		color			(0,.1,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 -.8
		lifetime		200 850
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.2
		lifetime		0 800
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,1) (300,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.2
		lifetime		700 900
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,1) (300,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.1 -.8
		lifetime		700 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,.5) (500,.2) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.1 -.8
		lifetime		50 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.1 -.8
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (600,0) (700,1) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.6,1) (999,0,.6,1) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,0,1) (300,0,1,1) (800,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (650,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## VertexHalt_finish ######### #
<effect>
	 id		3372
	 name		VertexHalt_finish
	<list>
	res			1		pt_Vertex_Circlepat_01
	res			2		pt_Vertex_Circlepat_02
	res			3		pt_Vertex_Circlepat_03
	res			4		pt_Vertex_Circlepat_04
	res			5		pt_Vertex_Downpat_01
	res			6		mh_VertexHalt_SkyBoomwind_01
	res			7		pt_Vertex_Multipat_01
	res			8		pt_VertexHalt_boompat_01
	res			9		sp_Yogmonde_createfloor_01
	res			10		sp_Yogmonde_createfloor_01
	res			11		sp_Yogmonde_createfloor_01
	res			12		sp_Yogmonde_createfloor_01
	res			13		sp_Yogmonde_createfloor_01
	res			14		mh_VertexHalt_Bigrazor_01
	res			15		sp_Black_blueglow
	res			16		sp_con_regulus_glow
	res			17		mh_VertexHalt_Bigrazor_01
	res			18		mh_VertexHalt_Bigrazor_01
	res			19		mh_VertexHalt_Bigrazor_01
	res			20		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 5 -3
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 5 -3
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5 -3
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5 -3
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 270
		animtime		1
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Downani" "effect\Skill\VertexHalt\eff_VertexHalt_Downani_01.skel" "effect\Skill\VertexHalt\eff_VertexHalt_Downani_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 750
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (300,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 5 -2.7
		lifetime		200 650
		animtime		0
		scale			(0,1,1,3) (200,3,3,10) (800,4,4,12) (999,1,1,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 0
		lifetime		200 800
		animtime		0
		scale			(0,3,3,3) (999,1,1,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 .1 .3
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 .1 -.5
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.6 .1 .4
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	.4 .1 -.2
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		alpha			(0,1) (400,1) (600,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 5 -3
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (350,0) (400,1) (600,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		1
		alpha			(0,0) (350,0) (400,1) (600,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (600,0) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Deformity ######### #
<effect>
	 id		3373
	 name		Deformity
	<list>
	res			1		mh_Deformity_Finishele_01
	res			2		mh_Deformity_Finishele_01
	res			3		sp_Spoildivinity_fireglow_01
	res			4		sp_Spoildivinity_lightglow_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_TransferLightning_finishboom_01
	res			9		sp_TransferLightning_finishboom_01
	res			10		pt_Deformity_BoomDarkpat_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_Deformity_Floorcircle_01
	res			13		dc_batsum_floor
	res			14		pt_BindSword_finishpat_01
	res			15		pt_mon_AWK_Barad_dielight_01
	res			16		mh_Deformity_Startele_01
	res			17		qa_energyhammer_boom_01
	res			18		sp_Erigol_att4_Finishboom_01
	res			19		sp_Erigol_att4_Finishboom_01
	res			20		sp_Erigol_att4_Finishboom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 970
		animtime		1
		scale			(0,.8,2,.8) (300,.8,1,.8) (500,.8,1.5,.8) (850,.8,1.5,.8) (999,.8,.1,.8) 
		alpha			(0,1) (840,1) (845,0) (999,0) 
		color			(0,0,0,0) (100,1,.5,.3) (200,1,1,1) (300,1,.3,.1) (400,1,1,1) (500,1,.3,.1) (690,1,1,1) (800,1,.3,.1) (850,1,1,1) (900,1,1,1) (999,1,.3,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		scale			(0,1,1,1) (999,1.05,1.05,1.05) 
		alpha			(0,1) (840,1) (845,0) (999,0) 
		color			(0,0,0,0) (100,1,.5,.3) (200,1,1,1) (300,1,.3,.1) (400,1,1,1) (500,1,.3,.1) (690,1,1,1) (800,1,.3,.1) (850,1,1,1) (900,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,1) (800,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,1) (800,1) (900,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		250 450
		animtime		1
		scale			(0,2,2,2) (500,7,7,7) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		450 650
		animtime		1
		scale			(0,2,2,2) (500,7,7,7) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		650 850
		animtime		1
		scale			(0,2,2,2) (500,8,8,8) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (300,8,8,8) (700,10,10,10) (999,14,14,14) 
		alpha			(0,.5) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,1) (999,0) 
		color			(0,1,.4,.2) (999,1,.4,.2) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (300,8,8,8) (700,10,10,10) (999,14,14,14) 
		alpha			(0,.5) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,1) (999,0) 
		color			(0,1,.4,.2) (999,1,.4,.2) 
		rotation		(0,270) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (750,10,10,10) (999,11,11,11) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,9,9,9) (300,5,5,5) (600,2,2,2) (750,8,8,8) (900,11,11,11) (999,12,12,12) 
		alpha			(0,0) (150,.3) (300,0) (600,0) (750,.5) (999,0) 
		color			(0,.5,.5,.3) (999,.5,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		200 850
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 0
		lifetime		150 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (100,1) (500,1) (650,0) (999,0) 
		color			(0,0,0,0) (100,1,.5,.3) (200,1,1,1) (300,1,.3,.1) (400,1,1,1) (500,1,.3,.1) (690,1,1,1) (800,1,.3,.1) (850,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 0
		lifetime		300 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.4 0
		lifetime		500 650
		animtime		0
		scale			(0,.3,.3,.3) (999,.9,.9,.9) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 0
		lifetime		700 900
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sacritection ######### #
<effect>
	 id		3374
	 name		Sacritection
	<list>
	res			1		mh_Sacritection_wind_01
	res			2		mh_Sacritection_wind_01
	res			3		mh_Sacritection_wind_02
	res			4		mh_Sacritection_wind_02
	res			5		sp_Guidance_glow_01
	res			6		dc_etc_jewel_ground
	res			7		pt_mon_lizard_gshaman_att2jinpat_01
	res			8		sp_AWK_SOR_boomcircle_01
	res			9		sp_Sacritection_jin_01
	res			10		sp_Sacritection_jin_02
	res			11		mh_con_feel_light_01
	res			12		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.4,.5,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,1,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,2,.2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		rotation		(0,180) (999,-640) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,2,1.3) (999,1.1,5,1.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,1,0) 
		rotation		(0,45) (999,680) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.4,.7,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,90) (999,720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.7,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,3,3,3) (500,3,3,3) (700,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,.8) (650,1) (750,0) (999,0) 
		color			(0,.8,.7,1) (666,.1,.5,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (600,2.5,2.5,2.5) (750,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,1,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -1
		lifetime		380 600
		animtime		1
		scale			(0,3,3,2) (200,1,1,2) (999,0,0,4) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1
		lifetime		300 750
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.2 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (300,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (500,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.2 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1,.2,1) (500,.5,1,.5) (999,.3,2,.3) 
		alpha			(0,0) (400,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2,0) (500,0,.8,0) (999,0,1.6,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		380 700
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## OffSpin_LV1 ######### #
<effect>
	 id		3375
	 name		OffSpin_LV1
	<list>
	res			1		mh_OffSpin_footmesh_01
	res			2		mh_OffSpin_footmesh_02
	res			3		mh_OffSpin_footmesh_01
	res			4		mh_OffSpin_footmesh_02
	res			5		mh_OffSpin_footmesh_01
	res			6		mh_OffSpin_footmesh_02
	res			7		sp_OffSpin_wind_01
	res			8		sp_OffSpin_readyglow_01
	res			9		sp_OffSpin_floorglow_01
	res			10		sp_OffSpin_floorglow_01
	res			11		pt_OffSpin_gatherpat_01
	res			12		mh_OffSpin_Slashmesh_01
	res			13		mh_OffSpin_Slashmesh_01
	res			14		pt_OffSpin_Backpat_01
	res			15		mh_OffSpin_Slashmesh_02
	res			16		mh_OffSpin_Slashmesh_02
	res			17		mh_OffSpin_Slashmesh_01
	res			18		mh_OffSpin_Slashmesh_01
	res			19		mh_OffSpin_Slashmesh_02
	res			20		mh_OffSpin_Slashmesh_02
	res			21		mh_OffSpin_Slashmesh_01
	res			22		mh_OffSpin_Finishslash_01
	res			23		mh_OffSpin_Finishslash_02
	res			24		mh_OffSpin_Finishslash_01
	res			25		mh_OffSpin_Finishslash_02
	res			26		sp_Drabiss_Warriorboss_att3_ready_01
	res			27		sp_Drabiss_Warriorboss_att3_ready_01
	res			28		mh_ProtectionSancuary_wind_01
	res			29		qa_icestorm_boom_01
	res			30		qa_hellburst_keep_01
	res			31		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0,1,1,1) (999,2,3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,.5,2) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0,1,1,1) (999,2.3,1,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,0,1.5) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		1
		scale			(0,1,1,1) (999,2,3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.3,0,.5) (999,0,.4,2) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		1
		scale			(0,1,1,1) (999,2.3,1,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.3,0,.5) (999,.4,0,1.5) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		1
		scale			(0,1,1,1) (999,2,3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,.5,2) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		1
		scale			(0,1,1,1) (999,2.3,1,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,0,1.5) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.4,1) (999,1,.4,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (600,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 -1
		lifetime		0 100
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -.5
		lifetime		250 430
		animtime		1
		scale			(0,1.2,1.2,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		250 430
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 0
		lifetime		300 550
		animtime		1
		scale			(0,2,2,1) (999,.1,.1,5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -2
		lifetime		300 520
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 -1.5
		lifetime		310 530
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.3 0
		lifetime		550 670
		animtime		1
		scale			(0,1.2,1.2,.6) (999,1.3,1.3,.8) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 3.5
		lifetime		550 670
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.2) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -4
		lifetime		280 450
		animtime		1
		scale			(0,1,1,1.2) (999,1,1,1.2) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-4) (999,0,1.3,-5) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 -2
		lifetime		530 670
		animtime		1
		scale			(0,1,1,1.2) (999,1,1,1.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-1) (999,0,1.3,-2) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -1.5
		lifetime		250 430
		animtime		1
		scale			(0,1.4,1.4,1) (999,1.5,1.5,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		730 880
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		760 910
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -1
		lifetime		550 670
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 -1
		lifetime		100 600
		animtime		1
		scale			(0,1,1,3.5) (999,1,1,2) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		270 450
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		530 700
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## OffSpin_LV2 ######### #
<effect>
	 id		3376
	 name		OffSpin_LV2
	<list>
	res			1		mh_OffSpin_footmesh_01
	res			2		mh_OffSpin_footmesh_02
	res			3		mh_OffSpin_footmesh_01
	res			4		mh_OffSpin_footmesh_02
	res			5		mh_OffSpin_footmesh_01
	res			6		mh_OffSpin_footmesh_02
	res			7		sp_OffSpin_wind_01
	res			8		sp_OffSpin_readyglow_01
	res			9		sp_OffSpin_floorglow_01
	res			10		sp_OffSpin_floorglow_01
	res			11		pt_OffSpin_gatherpat_01
	res			12		mh_OffSpin_Slashmesh_01
	res			13		mh_OffSpin_Slashmesh_01
	res			14		pt_OffSpin_Backpat_01
	res			15		mh_OffSpin_Slashmesh_02
	res			16		mh_OffSpin_Slashmesh_02
	res			17		mh_OffSpin_Slashmesh_01
	res			18		mh_OffSpin_Slashmesh_01
	res			19		mh_OffSpin_Slashmesh_02
	res			20		mh_OffSpin_Slashmesh_02
	res			21		mh_OffSpin_Slashmesh_01
	res			22		mh_OffSpin_Finishslash_01
	res			23		mh_OffSpin_Finishslash_02
	res			24		mh_OffSpin_Finishslash_01
	res			25		mh_OffSpin_Finishslash_02
	res			26		sp_Drabiss_Warriorboss_att3_ready_01
	res			27		sp_Drabiss_Warriorboss_att3_ready_01
	res			28		mh_OffSpin_Slashmesh_01
	res			29		mh_OffSpin_Slashmesh_01
	res			30		mh_OffSpin_Slashmesh_02
	res			31		mh_ProtectionSancuary_wind_01
	res			32		qa_icestorm_boom_01
	res			33		qa_hellburst_keep_01
	res			34		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0,1,1,1) (999,2,3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,.5,2) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		scale			(0,1,1,1) (999,2.3,1,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,0,1.5) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		1
		scale			(0,1,1,1) (999,2,3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.3,0,.5) (999,0,.4,2) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		430 530
		animtime		1
		scale			(0,1,1,1) (999,2.3,1,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,.3,0,.5) (999,.4,0,1.5) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		1
		scale			(0,1,1,1) (999,2,3,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,.5,2) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		460 560
		animtime		1
		scale			(0,1,1,1) (999,2.3,1,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.3,0,.5) (999,-.4,0,1.5) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,4,4,4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.4,1) (999,1,.4,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (600,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		0
		scale			(0,7,7,7) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 -1
		lifetime		0 100
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.3 -.5
		lifetime		240 420
		animtime		1
		scale			(0,1.2,1.2,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.3 0
		lifetime		240 420
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		300 550
		animtime		1
		scale			(0,2,2,1) (999,.1,.1,5) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 -2
		lifetime		300 520
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 -1.5
		lifetime		310 530
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.2 1.3 0
		lifetime		510 630
		animtime		1
		scale			(0,1.2,1.2,.6) (999,1.3,1.3,.8) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 1.3 3.5
		lifetime		510 630
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.2) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.3 -4
		lifetime		280 450
		animtime		1
		scale			(0,1,1,1.2) (999,1,1,1.2) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-4) (999,0,1.3,-5) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	.2 1.3 -2
		lifetime		500 640
		animtime		1
		scale			(0,1,1,1.2) (999,1,1,1.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-1) (999,0,1.3,-2) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.3 -1.5
		lifetime		250 430
		animtime		1
		scale			(0,1.4,1.4,1) (999,1.5,1.5,1) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		710 860
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		740 890
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		700 890
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -1
		lifetime		510 690
		animtime		1
		scale			(0,10,10,10) (999,18,18,18) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.2 1.3 -.3
		lifetime		560 680
		animtime		1
		scale			(0,1.2,1.2,.6) (999,1.3,1.3,.8) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.2 1.3 3.2
		lifetime		560 680
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.2) 
		alpha			(0,0) (300,0) (500,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.2 1.3 -2.3
		lifetime		560 700
		animtime		1
		scale			(0,1,1,1.2) (999,1,1,1.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-1) (999,0,1.3,-2) 
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .2 -1
		lifetime		100 550
		animtime		1
		scale			(0,1,1,3.5) (999,1,1,2) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		270 450
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		510 680
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		720 930
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BreakArms ######### #
<effect>
	 id		3377
	 name		BreakArms
	<list>
	res			1		pt_mon_Debereno_boompat_01
	res			2		pt_mon_Debereno_boompat_01
	res			3		pt_mon_Debereno_boompat_01
	res			4		pt_Breakarms_start_pat_01
	res			5		mh_OffSpin_Slashmesh_01
	res			6		mh_OffSpin_Slashmesh_01
	res			7		mh_BreakArms_Piercewind_01
	res			8		mh_BreakArms_Piercewind_01
	res			9		mh_BreakArms_Twohitwind_01
	res			10		mh_BreakArms_Threehitwind_01
	res			11		mh_Sacritection_wind_01
	res			12		mh_Sacritection_wind_02
	res			13		dc_etc_jewel_ground
	res			14		mh_OffSpin_Slashmesh_02
	res			15		mh_OffSpin_Slashmesh_02
	res			16		pt_mon_Debereno_boompat_01
	res			17		pt_mon_Debereno_boompat_01
	res			18		pt_mon_Debereno_boompat_01
	res			19		pt_BreakArms_finishpat_01
	res			20		mh_BreakArms_Handmesh_01
	res			21		sp_BreakArms_floorslash_01
	res			22		sp_BreakArms_floorslash_01
	res			23		mh_GoldDragon_att3_boommesh_01
	res			24		dc_Obscura_floorglow_01
	res			25		mh_mon_Umbar_att3_boomflash_01
	res			26		sp_ElementMaster_finishboom
	res			27		sp_outrage_boomsec_01
	res			28		sp_CounterHit_floorboom_01
	res			29		sp_CounterHit_floorboom_01
	res			30		dc_GoldDragon_att3_crack_01
	res			31		pt_BreakArms_finishsmoke_01
	res			32		sp_FlameGushing_attglow_01
	res			33		pt_Tempus_att1_finish_glow_01
	res			34		pt_Tempus_att1_finish_glow_01
	res			35		sp_BreakArms_Hitglow_01
	res			36		sp_BreakArms_Hitglow_01
	res			37		sp_outrage_boomsec_01
	res			38		sp_outrage_boomsec_01
	res			39		mh_BreakArms_Twohitslash_01
	res			40		mh_BreakArms_Threehitslash_01
	res			41		sp_Black_blueglow
	res			42		qa_infectedearth_boom_01
	res			43		qa_firefury_boom01
	res			44		qa_firefury_boom01
	res			45		qa_energyhammer_boom_01
	res			46		mh_SWD_BREAKARMS
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.3 -3
		lifetime		70 120
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 -3
		lifetime		70 120
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 -3
		lifetime		70 120
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,7) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 5
		lifetime		0 50
		animtime		1
		scale			(0,1,1,1) (300,1,1,5) (999,.3,.3,2) 
		color			(0,.5,1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 1
		lifetime		0 210
		animtime		1
		scale			(0,1.6,1.6,.7) (999,1.3,1.3,.8) 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.3 1.3
		lifetime		0 220
		animtime		1
		scale			(0,1.3,1.3,.6) (999,1.1,1.1,.6) 
		alpha			(0,0) (200,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,1) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,1) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.1,.5,2.1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,0) (999,1,.5,.3) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.2,.5,2.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,0) (999,1,.5,.3) 
		rotation		(0,50) (999,550) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,4,4,4) (250,1,1,1) (400,4,4,4) (500,1,1,1) (600,4,4,4) (700,1,1,1) (750,3,3,3) (850,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (700,1) (750,.3) (800,1) (930,1) (999,0) 
		color			(0,1,1,.5) (900,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 -2.5
		lifetime		0 220
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,.8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 -2
		lifetime		50 300
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.3,-2) (999,0,1.3,-1) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 -2
		lifetime		750 780
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.3 -2
		lifetime		750 780
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 -2
		lifetime		750 780
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,7) 
		color			(0,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.3 -2
		lifetime		750 780
		animtime		0
		scale			(0,3,3,2) (400,1,1,3) (999,0,0,5) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2,1.1,2) (999,2,1.1,2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		250 530
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,460) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		500 780
		animtime		1
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,220) (999,-300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2
		lifetime		750 950
		animtime		1
		scale			(0,.6,.6,.6) (999,.7,.6,.7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -2
		lifetime		750 900
		animtime		1
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (300,0,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 -2
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -2
		lifetime		750 950
		animtime		1
		scale			(0,2,2,2) (700,13,13,13) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .4 -2
		lifetime		750 1000
		animtime		1
		scale			(0,3,3,3) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .2 -2
		lifetime		750 1000
		animtime		1
		scale			(0,2,2,2) (500,9,9,9) (999,14,14,14) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -2
		lifetime		750 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 -2
		lifetime		750 800
		animtime		0
		scale			(0,2,2,2) (999,1,1,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,0,.8,.5) (999,0,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 -2
		lifetime		350 400
		animtime		0
		scale			(0,4,4,4) (200,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.5 -2
		lifetime		550 600
		animtime		0
		scale			(0,4,4,4) (200,1,1,1) (999,0,0,0) 
		color			(0,.5,.7,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.5 -2
		lifetime		370 520
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1.5 -2
		lifetime		570 720
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.5 -2
		lifetime		350 550
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1.5 -2
		lifetime		550 750
		animtime		1
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		340 530
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		540 730
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,0) (500,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1.3 -3
		lifetime		50 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		350 540
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		560 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Erigol_att2_finish ######### #
<effect>
	 id		3378
	 name		Erigol_att2_finish
	<list>
	res			1		mh_Erigol_att2_weaponmesh_01
	res			2		mh_Erigol_att2_weaponmesh_02#
	res			3		mh_Erigol_att2_weaponmesh_02#
	res			4		mh_Erigol_att2_weaponmesh_02#
	res			5		sp_Erigol_weapon_glow_01
	res			6		sp_Erigol_weapon_glow_01
	res			7		pt_Erigol_att2_stone
	res			8		pt_Erigol_att2_stone
	res			9		pt_mon_Harold_att1patjul_01
	res			10		pt_mon_Harold_att1patjul_01
	res			11		sp_instinctpower_floorsmoke_01
	res			12		sp_instinctpower_floorsmoke_01
	res			13		sp_Runesneo_floorglow_01
	res			14		dc_GoldDragon_att3_crack_01
	res			15		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		40 1000
		animtime		1
		alpha			(0,1) (300,1) (500,0) (999,0) 
		color			(0,.4,1,0) (999,.45,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		alpha			(0,1) (200,1) (400,0) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon01" "effect\Monster\eff_Erigol_att2_weapon_01.skel" "effect\Monster\eff_Erigol_att2_weapon_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (600,2,2,2) (999,4,4,4) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon" "effect\Monster\eff_Erigol_att2_weapon_01.skel" "effect\Monster\eff_Erigol_att2_weapon_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 250
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 400
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.6 0 -.5
		lifetime		190 250
		animtime		0
		scale			(0,6,6,6) (150,1,1,3) (900,.3,.3,4) (999,.1,.1,.5) 
		color			(0,1,1,.5) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 0 .5
		lifetime		390 450
		animtime		0
		scale			(0,6,6,6) (150,1,1,3) (900,.3,.3,5) (999,.1,.1,1) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.6 .2 -.5
		lifetime		190 490
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.5 .2 .5
		lifetime		370 670
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,.3) (500,1,1,.3) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.3,3.3,3.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (180,0) (210,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		190 500
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_att3_finish ######### #
<effect>
	 id		3379
	 name		Erigol_att3_finish
	<list>
	res			1		mh_Erigol_att3_weaponmesh_02
	res			2		sp_Erigol_weapon_glow_01
	res			3		mh_Erigol_att3_Slashmesh_01
	res			4		mh_Erigol_att3_Slashmesh_01
	res			5		mh_Erigol_att3_Windmesh_01
	res			6		mh_Erigol_att3_Windmesh_01
	res			7		pt_Erigol_att3_finishpat_01
	res			8		dc_batsum_floor
	res			9		pt_Erigol_att2_stone
	res			10		pt_Erigol_att2_stone
	res			11		pt_Measur_finishpat_01
	res			12		pt_Measur_finishpat_02
	res			13		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.2,1,1.2) 
		alpha			(0,1) (600,1) (800,0) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon01" "effect\Monster\eff_Erigol_att3_weapon_01.skel" "effect\Monster\eff_Erigol_att3_weapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (100,1) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (100,1) (500,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,2,2,2) (500,1.5,4,1.5) (999,1.8,3,1.8) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,1,.5,0) (600,1,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		scale			(0,2.2,.3,2.2) (500,1.7,4,1.7) (999,2.2,0,2.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,0) (600,1,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 0
		lifetime		0 550
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,0,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,0,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 0
		lifetime		300 600
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_att4_finish ######### #
<effect>
	 id		3380
	 name		Erigol_att4_finish
	<list>
	res			1		mh_Erigol_att4_FinishWeapon_01
	res			2		mh_Erigol_att4_FinishWeapon_02
	res			3		sp_Erigol_att4_FinishWeapon_01
	res			4		sp_Erigol_att4_FinishWeapon_01
	res			5		sp_Erigol_att4_FinishWeapon_01
	res			6		sp_Erigol_att4_FinishWeapon_01
	res			7		pt_Erigol_att4_Finishpat_01
	res			8		pt_Erigol_att4_Finishpat_01
	res			9		pt_Erigol_att4_Finishpat_01
	res			10		pt_Erigol_att4_Finishpat_01
	res			11		sp_Erigol_weapon_glow_01
	res			12		sp_Erigol_weapon_glow_01
	res			13		sp_Erigol_weapon_glow_01
	res			14		sp_Erigol_weapon_glow_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		sp_AWK_SOR_boomcircle_01
	res			17		sp_AWK_SOR_boomcircle_01
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		sp_Erigol_att4_Finishboom_01
	res			20		sp_Erigol_att4_Finishboom_01
	res			21		sp_Erigol_att4_Finishboom_01
	res			22		sp_Erigol_att4_Finishboom_01
	res			23		sp_Measur_FloorBoom_01
	res			24		sp_Measur_FloorBoom_01
	res			25		sp_Measur_FloorBoom_01
	res			26		sp_Measur_FloorBoom_01
	res			27		sp_spiritdagger_createfloor_01
	res			28		sp_spiritdagger_createfloor_01
	res			29		sp_spiritdagger_createfloor_01
	res			30		sp_spiritdagger_createfloor_01
	res			31		qa_energyhammer_boom_01
	res			32		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (800,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.7) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon01" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.7) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon02" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.7) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon03" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.7) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon04" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		300 330
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,.1,.1,6.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		450 480
		animtime		1
		scale			(0,4,4,4) (200,1,1,1) (999,0,0,6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		550 580
		animtime		1
		scale			(0,4,4,4) (200,1,1,1) (999,0,0,6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		660 700
		animtime		1
		scale			(0,4,4,4) (200,2,2,2) (999,.1,.1,6.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon01" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon02" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon03" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Erigol_weapon04" "effect\Monster\eff_ErigoL_att4_finishweapon_01.skel" "effect\Monster\eff_ErigoL_att4_finishweapon_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		1
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		550 700
		animtime		1
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		670 870
		animtime		1
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		550 700
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		670 830
		animtime		0
		scale			(0,.3,.3,.3) (999,.9,.9,.9) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		300 450
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		450 600
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		550 700
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		670 830
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-3.4 .1 1.3
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (600,0,1,0) (999,0,.5,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 .1 3.4
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (600,0,1,0) (999,0,.5,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3.4 .1 -1.4
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (600,0,1,0) (999,0,.5,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1.1 .1 -3.4
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (600,0,1,0) (999,0,.5,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		670 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 650
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol ######### #
<effect>
	 id		3381
	 name		Erigol
	<list>
	res			1		sp_Erigol_floorjin_01
	res			2		sp_Erigol_fontjin_01
	res			3		pt_Gigantes_summonpat_01
	res			4		sp_Erigol_att4_wind_01
	res			5		sp_Erigol_att4_wind_01
	res			6		mh_TerribleRain_Cylindermesh_01
	res			7		mh_TerribleRain_Cylindermesh_01
	res			8		mh_TerribleRain_Cylindermesh_01
	res			9		dc_batsum_floor
	res			10		sp_spiritdagger_createfloor_01
	res			11		mh_Brick_GoldDragon_upfont_01
	res			12		mh_Brick_GoldDragon_upfont_01
	res			13		mh_AWK_SWD_glowmap_01
	res			14		pt_Brick_GoldDragon_linepat_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		pt_Erigol_Summonfeather_01
	res			17		sp_Guidance_glow_01
	res			18		sp_Guidance_glow_01
	res			19		sp_outrage_boomsec_01
	res			20		qa_lightingchase_boom_01
	res			21		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.8) (300,.6) (400,.8) (500,.6) (600,.8) (700,.6) (800,.8) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.8) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,.1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.6,1,.6) (999,.7,1.2,.7) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		scale			(0,.6,.2,.6) (999,.55,4,.55) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		scale			(0,.65,.5,.65) (999,.85,1,.85) 
		alpha			(0,0) (300,.6) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,.9) (800,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.85,.6,.85) (999,.85,.6,.85) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.85,.6,.85) (999,.85,.6,.85) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,-180) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1,1,1) (300,.7,.7,.7) (400,1.1,1.1,1.1) (500,.8,.8,.8) (600,1.2,1.2,1.2) (730,1,1,1) (800,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.7) (900,.5) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.5 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (400,1.5,1.5,1.5) (800,2,2,2) (999,9,9,9) 
		alpha			(0,0) (150,.3) (800,.5) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		730 830
		animtime		1
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 730
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_finish ######### #
<effect>
	 id		3382
	 name		Erigol_finish
	<list>
	res			1		sp_spiritdagger_createfloor_01
	res			2		pt_Rid_wing_feather_01
	res			3		pt_Erigol_att3_finishpat_01
	res			4		mh_muspell_boom
	res			5		mh_muspell_boom_2
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		mh_regulus_summon_03
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.5 0
		lifetime		300 700
		animtime		0
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,1,.5) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.3,1.2,1.3) (999,1.2,4,1.2) 
		alpha			(0,0) (150,1) (750,.5) (999,0) 
		color			(0,.7,1,.3) (999,.3,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.4,.5,1.4) 
		alpha			(0,0) (150,1) (750,.5) (999,0) 
		color			(0,.7,1,.3) (999,.3,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		200 700
		animtime		1
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .7 0
		lifetime		0 900
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,1,.3) (999,.3,1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes ######### #
<effect>
	 id		3383
	 name		Gigantes
	<list>
	res			1		sp_Gigantes_jin_01
	res			2		pt_Gigantes_summonpat_01
	res			3		sp_Blackhole_wind_01
	res			4		sp_Blackhole_wind_01
	res			5		mh_Gigantes_boom_01
	res			6		mh_Gigantes_boom_01
	res			7		dc_batsum_floor
	res			8		sp_energyhammer_floorpat
	res			9		mh_Rid_light_01
	res			10		sp_tentator_jin_03
	res			11		sp_spiritdagger_createfloor_01
	res			12		mh_con_Filatus_S_mesh_01
	res			13		sp_AWK_SOR_gathercircle_01
	res			14		pt_Drabiss_Warriorboss_diepat_01
	res			15		sp_Gigantes_floorcircle_01
	res			16		sp_ElementMaster_finishboom
	res			17		sp_outrage_boomsec_01
	res			18		sp_Guidance_glow_01
	res			19		sp_Guidance_glow_01
	res			20		mh_Gigantes_Sidefont_01
	res			21		qa_mon_elipse_boom
	res			22		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (300,.7) (400,1) (500,.7) (600,1) (700,.7) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		50 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.6,1,.6) (999,.7,1.2,.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		scale			(0,.65,.5,.65) (999,.85,1,.85) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		750 920
		animtime		0
		scale			(0,,2,2,2) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1,1.3) (730,1.4,1,1.4) (850,1.4.2,1.2,1.4) (999,1.4,1.2,1.4) 
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (750,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (750,1) (900,0) (999,0) 
		color			(0,1,1,.8) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (700,0,2,0) (999,0,2.2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (750,1.2,1.2,1.2) (999,1.9,1.9,1.9) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (700,.5) (750,1) (999,0) 
		color			(0,1,0,1) (600,0,.5,1) (630,1,1,1) (660,0,.5,1) (700,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (300,0,.1,0) (750,0,-.6,0) (999,0,-2.5,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		0 880
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		760 800
		animtime		1
		scale			(0,4,4,4) (100,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		730 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		760 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (750,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1.8,1) (999,1,1.8,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 730
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes_finish ######### #
<effect>
	 id		3384
	 name		Gigantes_finish
	<list>
	res			1		sp_spiritdagger_createfloor_01
	res			2		sp_Drabiss_Warriorboss_att5_glow_01
	res			3		sp_Drabiss_Warriorboss_att5_glow_01
	res			4		sp_AWK_SOR_boomcircle_01
	res			5		sp_AWK_SOR_boomcircle_01
	res			6		pt_BindSword_finishpat_01
	res			7		sp_AWK_SOR_floorcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		summonact
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 650
		animtime		1
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		50 500
		animtime		1
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 550
		animtime		1
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,.5,.5,.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_att1 ######### #
<effect>
	 id		3385
	 name		Erigol_att1
	<list>
	res			1		sp_Guidance_glow_01
	res			2		sp_Guidance_glow_01
	res			3		sp_Guidance_glow_01
	res			4		pt_Erigol_att1_remoteslash_01
	res			5		mh_Erigol_att1_slash_01
	res			6		sp_Erigol_slash_sprcarpet_01
	res			7		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bone_jin" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"bone_jin" 
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,3) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"bone_jin" 
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,0) (300,1) (700,1) (850,0) (999,0) 
		rotation		(0,0) (999,5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_att2 ######### #
<effect>
	 id		3386
	 name		Erigol_att2
	<list>
	res			1		sp_Guidance_glow_01
	res			2		mh_Sacritection_wind_02
	res			3		mh_Sacritection_wind_02
	res			4		mh_Sacritection_wind_02
	res			5		sp_Guidance_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,1.2,4,1.2) (999,1.5,4,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,3,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		scale			(0,1.2,1.5,1.2) (999,1.8,.1,1.8) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,100) (999,1100) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 550
		animtime		1
		scale			(0,1.7,3,1.7) (999,1.5,2,1.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,270) (999,1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"bone_jin" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_att3 ######### #
<effect>
	 id		3387
	 name		Erigol_att3
	<list>
	res			1		mh_victory_wind_01
	res			2		mh_victory_wind_01
	res			3		sp_Erigol_att3_sprcarpet_01
	res			4		sp_Guidance_glow_01
	res			5		sp_Guidance_glow_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		1
		scale			(0,1.1,1.2,1.1) (999,1.1,1.2,1.1) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		150 450
		animtime		1
		scale			(0,1.2,1.3,1.2) (999,1.2,1.3,1.2) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		1
		bonename		"bone_jin" 
		scale			(0,3,3,3) (400,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,2000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Erigol_att4 ######### #
<effect>
	 id		3388
	 name		Erigol_att4
	<list>
	res			1		pt_mon_capdesair_readypat_01
	res			2		pt_Erigol_att4_readyslash_01
	res			3		mh_pvpvictory_cylinder_01
	res			4		mh_pvpvictory_cylinder_02
	res			5		mh_pvpvictory_cylinder_03
	res			6		sp_Erigol_att4_wind_01
	res			7		sp_Erigol_att4_wind_01
	res			8		mh_StasisOrb_lightmesh_01
	res			9		sp_Guidance_glow_01
	res			10		sp_Guidance_glow_01
	res			11		sp_AWK_SOR_boomcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		att4
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,.2,.2,.2) 
		color			(0,1,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 850
		animtime		1
		bonename		"bone_jin" 
		scale			(0,2,1,2) (999,0,0,3) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,1,.6) (999,.7,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.9 -2.5
		lifetime		650 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,.5,.5,.5) 
		alpha			(0,0) (300,.5) (700,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.9 -2.5
		lifetime		650 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,90) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 .7 -1.9
		lifetime		600 900
		animtime		1
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger1" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.9 -2.5
		lifetime		700 850
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karke_att2_finish ######### #
<effect>
	 id		3389
	 name		Karke_att2_finish
	<list>
	res			1		pt_Karke_att2_finishupsmoke_01
	res			2		mh_Karke_att2_windmesh_01
	res			3		mh_Karke_att2_windmesh_01
	res			4		mh_Karke_att2_windmesh_01
	res			5		mh_Karke_att2_windmesh_01
	res			6		mh_Karke_att2_windmesh_01
	res			7		mh_Karke_att2_windmesh_01
	res			8		mh_Karke_att2_windmesh_01
	res			9		mh_Karke_att2_windmesh_01
	res			10		mh_Karke_att2_windmesh_02
	res			11		pt_Karke_att2_finishupsmoke_01
	res			12		mh_Drabiss_Magicboss_att5_slash_01
	res			13		mh_Drabiss_Magicboss_att5_slash_01
	res			14		mh_Drabiss_Magicboss_att5_slash_01
	res			15		mh_Drabiss_Magicboss_att5_slash_01
	res			16		dc_wolfshadow_01
	res			17		pt_Karke_att2_finishupsmoke_02
	res			18		pt_Karke_att2_finishupsmoke_02
	res			19		pt_Karke_att2_finishupsmoke_01
	res			20		qa_glacierseddy_boom
	res			21		qa_glacierseddy_boom
	res			22		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		10 980
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,1,.5) (50,1.05,1,1.05) (100,.8,1,.8) (150,1,1,1) (200,.9,1,.9) (300,1,1,1) (400,.8,1,.8) (500,1,1,1) (600,.9,1,.9) (700,1,1,1) (800,.9,1,.9) (900,1,1,1) (999,1.1,.5,1.1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,-10000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.85,1.7,.85) (999,.85,1.7,.85) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,1,1,1) 
		rotation		(0,50) (999,-15050) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4 0
		lifetime		0 1000
		animtime		1
		scale			(0,.75,1.7,.75) (999,.75,1.7,.75) 
		alpha			(0,0) (50,.8) (950,.8) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,1,1,1) 
		rotation		(0,100) (999,-10100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 6 0
		lifetime		0 1000
		animtime		1
		scale			(0,.77,1,.77) (999,.77,1,.77) 
		alpha			(0,0) (50,.6) (950,.6) (999,0) 
		color			(0,0,.5,1) (100,1,1,1) (999,1,1,1) 
		rotation		(0,150) (999,-15150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.2,.8) (999,.85,1.2,.8) 
		alpha			(0,0) (50,.5) (950,.5) (999,0) 
		rotation		(0,200) (999,-10200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 10 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1,.8) (999,.85,1,.8) 
		alpha			(0,0) (50,.4) (950,.4) (999,0) 
		rotation		(0,250) (999,-15250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 12 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1.5,.8) (999,.85,1.5,.8) 
		alpha			(0,0) (50,.3) (950,.3) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,300) (999,-10300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 14 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,1,.8) (999,.85,1,.8) 
		alpha			(0,0) (50,.2) (950,.2) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,350) (999,-15350) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,.5,1.1) (100,1.2,.8,1.2) (200,1.1,1.2,1.1) (300,1,1.1,1.2) (400,1.1,1.3,1.1) (500,1.1,1.1,1.1) (600,1.2,1.3,1.2) (700,1.1,1.1,1.1) (800,1.2,1.1,1.2) (900,1.1,1.1,1.1) (999,1.2,1.1,1.2) 
		alpha			(0,0) (100,.4) (900,.1) (999,0) 
		rotation		(0,0) (999,10000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 6 0
		lifetime		50 950
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		2
		scale			(0,1.3,.5,1.3) (999,1.3,.5,1.3) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 0
		lifetime		50 600
		animtime		2
		scale			(0,1.3,.5,1.3) (999,1.3,.5,1.3) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 0
		lifetime		100 800
		animtime		2
		scale			(0,1.3,.5,1.3) (999,1.3,.5,1.3) 
		alpha			(0,0) (150,.5) (600,.5) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 12 0
		lifetime		200 1000
		animtime		2
		scale			(0,1.3,.5,1.3) (999,1.3,.5,1.3) 
		alpha			(0,0) (150,.3) (600,.3) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.2 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3 0
		lifetime		10 980
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 8 0
		lifetime		10 980
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 11 0
		lifetime		50 950
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,.7) (500,.7) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		333 650
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Arill_att2_finish ######### #
<effect>
	 id		3390
	 name		Arill_att2_finish
	<list>
	res			1		pt_Arill_att2_Finishpat_01
	res			2		pt_Arill_att2_slashpat_01
	res			3		sp_Black_blueglow
	res			4		mh_Karke_att5_slashmesh_01
	res			5		mh_Karke_att5_slashmesh_01
	res			6		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		100 900
		animtime		1
		scale			(0,3,3,4) (100,1,1,3) (999,.1,.1,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		100 900
		animtime		1
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,4) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (400,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 0
		lifetime		50 550
		animtime		1
		scale			(0,.65,.2,.65) (999,.3,.1,.3) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,0,1,.9) (999,0,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		400 900
		animtime		1
		scale			(0,.65,.2,.65) (999,.3,.1,.3) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,0,1,.9) (999,0,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Frozen_priest_attack_finish ######### #
<effect>
	 id		3391
	 name		Frozen_priest_attack_finish
	<list>
	res			1		sp_mon_Filatus_att5_floorback_01
	res			2		dc_mon_Fanatic_purble_floor_01
	res			3		sp_mon_Filatus_att5_floorback_01
	res			4		sp_mon_Filatus_att5_floorback_01
	res			5		pt_mon_Umbar_att2smoke_01
	res			6		sp_outrage_boomsec_01
	res			7		sp_outrage_boomsec_01
	res			8		sp_outrage_boomsec_01
	res			9		pt_mon_bine_groundpat_01
	res			10		mh_agares_boom_2
	res			11		mh_agares_boom_2
	res			12		mh_agares_boom_2
	res			13		mh_agares_boom
	res			14		mh_agares_boom
	res			15		mh_agares_boom
	res			16		pt_mon_Moonzat_diesmoke_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .05 0
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (200,.1,1,1) (800,.1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		300 800
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,.7,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		250 750
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,1,.5) (999,1.7,.5,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,.5,1.5,.5) (999,1.7,.5,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,1.5,.5) (999,1.7,.5,1.7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,1,.5) (999,1.3,1.5,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,.5,1,.5) (999,1.3,1.5,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,.5,1,.5) (999,1.3,1.5,1.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## gurpain ######### #
<effect>
	 id		3392
	 name		gurpain
	<list>
	res			1		mh_grupain_floorjin
	res			2		mh_grupain_jin
	res			3		mh_grupain_bom
	res			4		mh_grupain_jin
	res			5		mh_grupain_summon_01
	res			6		pt_stripeshot_charge
	res			7		mh_grupain_jin
	res			8		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.97,.97,.97) (999,.97,.97,.97) 
		alpha			(0,.1) (500,.3) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,0,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## regulus ######### #
<effect>
	 id		3393
	 name		regulus
	<list>
	res			1		sp_regulus_floor
	res			2		mh_regulus_floorjin
	res			3		mh_regulus_bom
	res			4		mh_regulus_jin
	res			5		mh_regulus_jin
	res			6		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,.9) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4000
		alpha			(0,0) (400,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,.1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,1.1,.9) (999,.9,1.1,.9) 
		alpha			(0,.3) (500,.6) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,0,1.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.5,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ebolt ######### #
<effect>
	 id		3394
	 name		ebolt
	<list>
	res			1		pt_eboltshot_paticle_00
	res			2		pt_eboltshot_action_01
	res			3		sn_ebolt_shot_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.2,.2,.2) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## lowerboundskin ######### #
<effect>
	 id		3395
	 name		lowerboundskin
	<list>
	res			1		mh_lowerboundskin_jin_01
	res			2		mh_lowerboundskin_jin_01
	res			3		mh_lowerboundskin_face_01
	res			4		mh_lowerboundskin_face_01
	res			5		mh_lowerboundskin_light_01
	res			6		sp_lowerboundskin_floor
	res			7		pt_lowerboundskin_paticle
	res			8		mh_lowerboundskin_face_01
	res			9		mh_lowerboundskin_face_01
	res			10		mh_lowerboundskin_face_01
	res			11		mh_lowerboundskin_face_01
	res			12		sp_blackfloor_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,.5) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		alpha			(0,.5) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, 1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, 1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,1) (999,.5) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (300, .7) (700,.7) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## batsum ######### #
<effect>
	 id		3396
	 name		batsum
	<list>
	res			1		mh_batsum_bat_01
	res			2		mh_batsum_bat_01
	res			3		mh_batsum_bat_01
	res			4		mh_batsum_bat_01
	res			5		mh_batsum_bat_01
	res			6		mh_batsum_bat_01
	res			7		mh_batsum_bat_01
	res			8		mh_batsum_bat_01
	res			9		mh_batsum_bat_01
	res			10		pt_batsum_smoke_01
	res			11		pt_batsum_smoke_01
	res			12		pt_batsum_smoke_01
	res			13		pt_batsum_smoke_01
	res			14		pt_batsum_smoke_01
	res			15		pt_batsum_smoke_01
	res			16		pt_batsum_smoke_01
	res			17		pt_batsum_smoke_01
	res			18		pt_batsum_smoke_01
	res			19		mh_batsum_bat_01
	res			20		pt_batsum_smoke_01
	res			21		mh_batsum_create_01
	res			22		dc_batsum_floor
	res			23		sp_batsum_floorjin
	res			24		sp_batsum_floorjin
	res			25		mh_ancient_sum_soul_att2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_01" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_02" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_03" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_04" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_05" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_06" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_07" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_08" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_09" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		20
		alpha			(0,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_10" "effect\Skill\Batsum\eff_batsummon_batdummy_01.skel" "effect\Skill\Batsum\eff_batsummon_batdummy_01.anim" 0 2800 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (800,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## tarantula ######### #
<effect>
	 id		3397
	 name		tarantula
	<list>
	res			1		sp_tarantula_jin_01
	res			2		sp_tarantula_jin_02
	res			3		sp_tarantula_jin_03
	res			4		sp_tarantula_jin_03
	res			5		sp_tarantula_jin_03
	res			6		sp_tarantula_jin_03
	res			7		mh_regulus_bom
	res			8		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (777,.1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (777,0,.2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.7) (888,.1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (100,0,0,0) (888,0,.4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.8,.8,.8) 
		alpha			(0,.5) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (200,0,0,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.1) (250,1) (500,.1) (750,.5) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## aldebaran ######### #
<effect>
	 id		3398
	 name		aldebaran
	<list>
	res			1		sp_aldebaran_jin_01
	res			2		sp_aldebaran_jin_02
	res			3		sp_aldebaran_jin_03
	res			4		dc_batsum_floor
	res			5		mh_regulus_bom
	res			6		sp_aldebaran_jin_03
	res			7		sp_aldebaran_jin_01
	res			8		sp_regulus_floor
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.5,.3,1) (500,0,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.3,1) (500,0,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.3,1) (500,0,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## tentator ######### #
<effect>
	 id		3399
	 name		tentator
	<list>
	res			1		sp_tentator_jin_01
	res			2		sp_tentator_jin_02
	res			3		sp_tentator_jin_03
	res			4		dc_batsum_floor
	res			5		mh_regulus_bom
	res			6		sp_tentator_jin_02
	res			7		pt_tentator_burn_01
	res			8		sp_tentator_jin_03
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.5,.3,1) (500,1,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.3,1,.3) 
		alpha			(0,.5) (999,.1) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,1.1,1.1,1.1) (999,1,1,1) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.7,1) (500,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.3,1,.3) 
		alpha			(0,1) (999,.5) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.3,1) (500,1,1,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,3) (999,.3,1,.3) 
		alpha			(0,.5) (999,.1) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## selaim ######### #
<effect>
	 id		3400
	 name		selaim
	<list>
	res			1		sp_selaim_jin_01
	res			2		sp_selaim_jin_02
	res			3		sp_selaim_jin_03
	res			4		dc_batsum_floor
	res			5		sp_selaim_jin_01
	res			6		sp_selaim_jin_02
	res			7		sp_selaim_jin_03
	res			8		mh_selaim_boom_01
	res			9		pt_selaim_risefire_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.1) (250,.5) (500,.1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (999,1) 
		color			(0,1,3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,1,3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,.7) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,.7) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,.1) (250,1) (500,.1) (750,1) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## viciousthorn ######### #
<effect>
	 id		3401
	 name		viciousthorn
	<list>
	res			1		sp_viciousthorn_circle_01
	res			2		qa_viciousthorn_action_01
	res			3		sp_viciousthorn_circle_01
	res			4		mh_viciousthorn_spark_01
	res			5		dc_mon_ducemable_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (501,1,1,1) (800,4,4,4) (999,4,4,4) 
		alpha			(0,0) (500,0) (501,1) (700,1) (800,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 -1
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,0,0,0) (550,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,0) (550,1) (700,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## summonghost ######### #
<effect>
	 id		3402
	 name		summonghost
	<list>
	res			1		sp_summonghost_jin_01
	res			2		sp_summonghost_jin_01
	res			3		mh_servantdefend_wind_01
	res			4		dc_batsum_floor
	res			5		sp_servantdefend_handglow_01
	res			6		sp_servantdefend_handglow_01
	res			7		sp_summonghost_stafflight_01
	res			8		sp_summonghost_stafflight_01
	res			9		sp_summonghost_stafflight_01
	res			10		sp_summonghost_stafflight_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2,2,2) 
		alpha			(0,0) (350,.3) (400,1) (800,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (400,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (800,4,4,4) 
		alpha			(0,0) (350,.3) (400,1) (500,.5) (800,0) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (400,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		1
		alpha			(0,.3) (100,.8) (900,.8) (999,.1) 
		color			(0,.3,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,1.3,1.3,1.3) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,1.3,1.3,1.3) 
		color			(0,.1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.9) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.7) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.7) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,1,1,2) 
		alpha			(0,0) (300,0) (333,1) (400,.7) (700,.7) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## infectedearth ######### #
<effect>
	 id		3403
	 name		infectedearth
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.7
		lifetime		500 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 -.6
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.6
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## evilcry ######### #
<effect>
	 id		3404
	 name		evilcry
	<list>
	res			1		pt_evilcry_boomjul_01
	res			2		sp_evilcry_crycircle_01
	res			3		sp_evilcry_crycircle_01
	res			4		sp_evilcry_crycircle_01
	res			5		sp_evilcry_crycircle_01
	res			6		sp_evilcry_crycircle_01
	res			7		sp_evilcry_crycircle_02
	res			8		sp_evilcry_crycircle_02
	res			9		sp_evilcry_crycircle_02
	res			10		sp_evilcry_crycircle_02
	res			11		sp_evilcry_crycircle_02
	res			12		sp_evilcry_crycircle_00
	res			13		sp_evilcry_crycircle_00
	res			14		sp_evilcry_crycircle_00
	res			15		sp_evilcry_crycircle_00
	res			16		sp_evilcry_crycircle_00
	res			17		dc_firefury_boom_burns
	res			18		pt_evilcry_boomjul_01
	res			19		sp_evilcry_crycircle_00
	res			20		sp_evilcry_crycircle_01
	res			21		sp_evilcry_crycircle_02
	res			22		sp_evilcry_crycircle_01
	res			23		sp_evilcry_crycircle_02
	res			24		sp_evilcry_eye_01
	res			25		sp_evilcry_eye_01
	res			26		pt_evilcry_boom_01
	res			27		pt_evilcry_boom_01
	res			28		sp_hellburst_groundglow_01
	res			29		sp_evilcry_groundglow_01
	res			30		sp_evilcry_groundglow_01
	res			31		sp_evilcry_groundglow_01
	res			32		pt_evilcry_uppat_01
	res			33		qa_ducemable_stone
	res			34		qa_evilcry_boom
	res			35		qa_evilcry_boom
	res			36		qa_evilcry_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		270 400
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		300 400
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (250,0) (330,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -.5
		lifetime		750 850
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,13,13,13) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -.5
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -.5
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye01" 
		alpha			(0,0) (200,0) (300,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "effect\Skill\EvilCry\eff_evilcry_tamala_03.skel" "effect\Skill\EvilCry\eff_evilcry_tamala_03.anim" 0 4000 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eye02" 
		alpha			(0,0) (200,0) (300,1) (750,1) (850,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "effect\Skill\EvilCry\eff_evilcry_tamala_03.skel" "effect\Skill\EvilCry\eff_evilcry_tamala_03.anim" 0 4000 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 -.3
		lifetime		250 450
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 -.3
		lifetime		720 820
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.3,.4) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .05 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .03 0
		lifetime		260 350
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .03 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .03 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		50 235
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		240 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## vulcan ######### #
<effect>
	 id		3405
	 name		vulcan
	<list>
	res			1		sp_vulcan_jin_01
	res			2		sp_vulcan_jin_02
	res			3		sp_vulcan_jin_03
	res			4		dc_batsum_floor
	res			5		mh_selaim_boom_01
	res			6		sp_vulcan_jin_02
	res			7		sp_vulcan_jin_02
	res			8		sp_vulcan_jin_03
	res			9		sp_vulcan_jin_01
	res			10		pt_vulcan_burn
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (500,1) (999,.8) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.7) (999,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .25 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,.2) (999,1) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (500,1) (999,.8) 
		rotation		(0,-0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,.8) (999,0) 
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,.8) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## silpede ######### #
<effect>
	 id		3406
	 name		silpede
	<list>
	res			1		sp_silpede_jin_01
	res			2		sp_silpede_jin_02
	res			3		sp_silpede_jin_03
	res			4		sp_silpede_jin_04
	res			5		sp_silpede_jin_02
	res			6		sp_silpede_jin_04
	res			7		sp_silpede_jin_04
	res			8		sp_silpede_jin_03
	res			9		dc_batsum_floor
	res			10		mh_regulus_bom
	res			11		mh_regulus_bom
	res			12		mh_con_regulus_ele
	res			13		mh_con_regulus_ele
	res			14		pt_silpede_sparkbom_01
	res			15		sp_silpede_jin_04
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (999,1) 
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		charge
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		rotation		(0,180) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (500,.3,.3,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (250,0) (500,.7) (750,0) (999,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (501,1,1,1) (999,.8,.8,.8) 
		alpha			(0,1) (500,0) (501,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0.5,0) (501,0,0,0) (999,0,0.5,0) 
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		rotation		(0,-180) (999,-540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		rotation		(0,360) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (500,.7,.8,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## venomlight ######### #
<effect>
	 id		3407
	 name		venomlight
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		sp_venomlight_shot_01
	res			4		sp_venomlight_shot_01
	res			5		sp_venomlight_shot_01
	res			6		sp_con_tarantula_glow
	res			7		sp_venomlight_jin_01
	res			8		sp_venomlight_jin_01
	res			9		sp_venomlight_jin_01
	res			10		mh_regulus_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1.5
		lifetime		620 720
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.2 .15 -.1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,.8) (400,.6) (600,.8) (800,.8) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .35 0
		lifetime		600 800
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .25 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## hellburst ######### #
<effect>
	 id		3408
	 name		hellburst
	<list>
	res			1		mh_hellburst_burst_01
	res			2		mh_hellburst_burst_01_1
	res			3		pt_brustphoenix_feather_01
	res			4		pt_brustphoenix_feather_01
	res			5		sp_tarantula_jin_02
	res			6		sp_tarantula_jin_03
	res			7		sp_tarantula_jin_03
	res			8		pt_tarantula_smoke
	res			9		mh_regulus_summon_02
	res			10		mh_reinforcement_light
	res			11		pt_hellburst_jumppat_01
	res			12		mh_hellburst_shadow_01
	res			13		sp_con_tarantula_glow
	res			14		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (500,0) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,-2) (400,0,0,-2) (999,0,0,-2) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (500,1) (800,1) (900,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.1,-2) (400,0,0,-2) (999,0,0,-2) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,0) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone09" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_01.anim" 0 2200 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.1,1,0) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone07" "effect\Skill\HellBurst\eff_hellburst_burst_01.skel" "effect\Skill\HellBurst\eff_hellburst_burst_01.anim" 0 2200 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .15 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (650,1.5,1.5,1.5) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .25 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (650,1.5,1.5,1.5) (750,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,0) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (650,1,1,1) (750,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (650,1) (750,0) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.4,.9,1.4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -2
		lifetime		650 950
		animtime		1
		scale			(0,1,.5,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -2
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2.5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## palpus ######### #
<effect>
	 id		3409
	 name		palpus
	<list>
	res			1		dc_batsum_floor
	res			2		mh_SUM_palpus
	res			3		sp_palpus_jin_01
	res			4		sp_servantdefend_handglow_01
	res			5		sp_servantdefend_handglow_01
	res			6		sp_summonghost_stafflight_01
	res			7		sp_summonghost_stafflight_01
	res			8		sp_summonghost_stafflight_01
	res			9		sp_summonghost_stafflight_01
	res			10		sp_palpus_jin_01
	res			11		pt_darkavatar_upsmoke_01
	res			12		pt_mon_rantea_att2patjul_01
	res			13		mh_pvpvictory_cylinder_01
	res			14		mh_pvpvictory_cylinder_02
	res			15		mh_pvpvictory_cylinder_03
	res			16		pt_mon_gomory_att2_01
	res			17		sp_palpus_finishglow_01
	res			18		dc_dekaitem_devil_floor
	res			19		qa_ducemable_stone
	res			20		mh_regulus_bom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.25 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,2) (750,1,1,2) (999,6,6,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.skel" "effect\Skill\SummonGhost\eff_summonghost_stafflight_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,4,4,4) 
		alpha			(0,0) (550,0) (600,1) (650,0) (750,0) (800,1) (999,0) 
		color			(0,1,1,1) (900,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.2 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.77
		lifetime		550 700
		animtime		1
		scale			(0,5,5,5) (400,.5,.5,7) (999,.3,.3,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.6,1,.8) (999,.6,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		770 920
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.7,1,.3) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (500,.5) (999,.7) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## agares ######### #
<effect>
	 id		3410
	 name		agares
	<list>
	res			1		mh_SUM_agares
	res			2		sp_agares_floorjin_01
	res			3		sp_agares_floorjin_02
	res			4		sp_agares_floorjin_03
	res			5		sp_agares_floorjin_03
	res			6		sp_servantdefend_handglow_01
	res			7		sp_servantdefend_handglow_01
	res			8		dc_mon_poseidon_floorglow_01
	res			9		dc_batsum_floor
	res			10		sp_agares_floorjin_02
	res			11		sp_servantdefend_handglow_01
	res			12		sp_servantdefend_handglow_01
	res			13		sp_con_tentator_momfire
	res			14		sp_con_tentator_momfire
	res			15		sp_energybolt_core_01
	res			16		sp_energybolt_core_01
	res			17		sp_energybolt_core_01
	res			18		sp_energybolt_core_01
	res			19		sp_energybolt_core_01
	res			20		sp_energybolt_core_01
	res			21		sp_energybolt_core_01
	res			22		sp_energybolt_core_01
	res			23		mh_agares_spark_01
	res			24		sp_Ride_floorglow_01
	res			25		mh_agares_boom
	res			26		mh_agares_boom_2
	res			27		mh_agares_boom
	res			28		mh_agares_boom_2
	res			29		sp_mon_elifea_wavescru_01
	res			30		mh_agares_boom
	res			31		pt_mon_capdesair_upsmoke_02
	res			32		pt_outrage_pat_01
	res			33		qa_icestorm_boom_01
	res			34		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.7,1,.7) (999,.7,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,0) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,.5) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (800,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,0) (300,.3) (400,.1) (500,.3) (600,.1) (700,.3) (800,.5) (999,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,2,2,2) (999,2,2,2) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.4,.4,.4) (300,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (800,2.5,2.5,2.5) (900,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.35,0) (200,0,.35,0) (600,0,2,0) (999,0,2,0) 
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,-1,.35,0) (200,-1,.35,0) (600,-1,1.5,0) (999,-1,1.5,0) 
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,1,.35,0) (200,1,.35,0) (600,1,1.5,0) (999,1,1.5,0) 
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,-1,.35,0) (200,-1,.35,0) (600,-1,1.5,0) (999,-1,1.5,0) 
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			false
		follow			false
		position		(0,1,.35,0) (200,1,.35,0) (600,1,1.5,0) (999,1,1.5,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,1,.35,0) (200,1,.35,0) (600,1,2,0) (999,1,2,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,-1,.35,0) (200,-1,.35,0) (600,-1,2,0) (999,-1,2,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.35,1) (200,0,.35,1) (600,0,2,1) (999,0,2,1) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (900,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.35,-1) (200,0,.35,-1) (600,0,2,-1) (999,0,2,-1) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 .35 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1 .35 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .35 1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .35 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,1) (400,.7) (500,1) (600,.7) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (750,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		850 990
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,.5,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,.3,.3,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 0
		lifetime		200 850
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (100,1) (999,1) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## muspell ######### #
<effect>
	 id		3411
	 name		muspell
	<list>
	res			1		mh_SUM_muspell
	res			2		dc_batsum_floor
	res			3		sp_muspell_floorglow
	res			4		sp_etc_jewel_glow_01
	res			5		mh_mon_capdesair_shild_01
	res			6		pt_etc_jewel_pat_01
	res			7		pt_etc_jewel_pat_01
	res			8		sp_muspell_handglow_01
	res			9		sp_muspell_handglow_01
	res			10		pt_jumpingcrash_boom_smoke
	res			11		mh_muspell_boom
	res			12		mh_muspell_boom_2
	res			13		mh_muspell_boom
	res			14		mh_muspell_boom_2
	res			15		mh_muspell_boom
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_muspell_floorjin_01
	res			18		sp_muspell_floorjin_01
	res			19		mh_muspell_sidejin_01
	res			20		mh_muspell_sidejin_01
	res			21		sp_muspell_floorjin_02
	res			22		mh_mon_capdesair_shild_01
	res			23		mh_strikeshot_glow
	res			24		pt_muspell_gatherpat_0
	res			25		qa_icestorm_boom_01
	res			26		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (300,6,6,6) (800,7,7,7) (999,8,8,8) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.8,.7) (500,1,.7,.5) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 Spine1" 
		scale			(0,2.5,2.5,2.5) (800,2.7,2.7,2.7) (999,4,4,4) 
		alpha			(0,0) (200,.9) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,.8,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		color			(0,.7,.4,.2) (999,.7,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3 0
		lifetime		300 750
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -1
		lifetime		770 870
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.8,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1,1,1) (999,.7,3,.7) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,.7) (750,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1,1,1) (999,1.3,1.1,1.3) 
		alpha			(0,.7) (750,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		850 990
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,.5,1.3) 
		alpha			(0,.7) (750,.7) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		830 980
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.5,.7,1.5) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		790 900
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,0) (400,1) (500,.5) (600,1) (700,.5) (800,1) (999,0) 
		color			(0,1,.7,.7) (500,.7,1,.7) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (800,3.5,3.5,3.5) (930,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,0) (400,.7) (500,.3) (600,.7) (700,.3) (800,.7) (999,0) 
		color			(0,1,.7,.7) (500,.7,1,.7) (999,1,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 0
		lifetime		200 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (850,1.1,1.1,1.1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4.5,4.5,4.5) (800,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,.5) (300,1) (400,.5) (500,1) (600,.5) (700,1) (800,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (500,1) (800,0) (999,0) 
		color			(0,.7,.4,.2) (999,.7,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		1
		scale			(0,1,1,1) (200,1.3,1.3,1.3) (820,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.7,.3) (830,0,2.7,.3) (890,0,.5,-1) (920,0,0,-1.2) (999,0,0,-1.2) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.5 0
		lifetime		300 650
		animtime		0
		scale			(0,.1,.1,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Furyexplosion ######### #
<effect>
	 id		3412
	 name		Furyexplosion
	<list>
	res			1		mh_SUM_agares
	res			2		mh_Furyexplosion_jin_01
	res			3		mh_Furyexplosion_jin_02
	res			4		mh_Furyexplosion_jin_02
	res			5		mh_Furyexplosion_jin_01
	res			6		mh_Furyexplosion_jin_02
	res			7		mh_Furyexplosion_jin_01
	res			8		mh_sharpernblade_ready01
	res			9		mh_sharpernblade_ready02
	res			10		pt_instinctpower_boompat_01
	res			11		sp_outrage_boomsec_01
	res			12		mh_regulus_bom
	res			13		sp_venomlight_handglow_01
	res			14		sp_venomlight_handglow_01
	res			15		sp_con_feel_floorglow_01
	res			16		pt_evilcry_uppat_01
	res			17		sp_Aquashackle_boomfloor_01
	res			18		qa_fireblaze_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -.6
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -.6
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (500,1,1,1) (700,1,1,1) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 .05
		lifetime		200 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (750,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -.55
		lifetime		0 950
		animtime		1
		scale			(0,1.7,1.7,1.7) (500,1,1,1) (700,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (200,1) (800,1) (999,.1) 
		color			(0,1,.5,0) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 -.6
		lifetime		200 800
		animtime		1
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (800,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 -.6
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (500,.7,.7,.7) (700,1,1,1) (900,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.3 -.6
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (700,.7,.7,5) (999,0,0,5) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 -.6
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (400,2,2,2) (700,1,1,1) (999,9,9,9) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,0) (500,0,1,0) (700,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.15 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (300,1,1,1) (700,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,.7) (800,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,1,1,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,0) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FamiliarSpirit ######### #
<effect>
	 id		3413
	 name		FamiliarSpirit
	<list>
	res			1		pt_mon_capdesair_readypat_01
	res			2		sp_mon_lizardmanC_attglow_01
	res			3		sp_mon_lizardmanC_attglow_01
	res			4		mh_pvpvictory_cylinder_01
	res			5		mh_pvpvictory_cylinder_02
	res			6		mh_pvpvictory_cylinder_03
	res			7		sp_mon_spider_eggball
	res			8		sp_venomlight_boom_01
	res			9		sp_mon_Yoshima_Diamechy_att2jin_01
	res			10		sp_mon_Yoshima_Diamechy_att2jin_01
	res			11		dc_batsum_floor
	res			12		sp_mon_lizardC_att3wind_01
	res			13		mh_mon_lizardC_attcircle_02
	res			14		mh_mon_lizardC_attcircle_02
	res			15		mh_mon_lizardC_attcircle_02
	res			16		mh_mon_lizardC_attcircle_02
	res			17		sp_outrage_boomsec_01
	res			18		sp_outrage_boomsec_01
	res			19		mh_victory_wind_01
	res			20		mh_victory_wind_01
	res			21		sp_hellburst_groundglow_01
	res			22		sp_hellburst_groundglow_01
	res			23		qa_mon_elifea_readyfreez_01
	res			24		mh_SUM_muspell
	res			25		sp_outrage_boomsec_01
	res			26		qa_phoenix_create_01
	res			27		mh_Pet_fontall_01
	res			28		mh_ElementMaster_wind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,.2,.2,.2) 
		color			(0,1,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		color			(0,1,.7,.6) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.25,.25,.25) (999,.25,.25,.25) 
		color			(0,1,.7,.6) (999,1,.7,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,1,,1,.6) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 450
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.7,,1,.6) (999,.7,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.6) (500,.6) (999,0) 
		color			(0,.5,,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.3 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (500,4,4,4) (999,7,7,7) 
		alpha			(0,0) (300,.8) (750,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		1
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (500,.3) (600,.6) (850,0) (999,0) 
		rotation		(0,-145) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (500,.3) (600,.7) (850,0) (999,0) 
		rotation		(0,145) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		100 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (950,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1.2,1.2,1.2) (950,1.2,1.2,1.2) (999,0,0,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,1.2,1.1,1.2) (999,1.2,1.1,1.2) 
		alpha			(0,0) (100,.7) (999,.1) 
		color			(0,.6,1,.3) (999,.6,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		100 400
		animtime		1
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .05 0
		lifetime		550 800
		animtime		1
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		600 850
		animtime		1
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -.7
		lifetime		100 400
		animtime		1
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CaneHawk ######### #
<effect>
	 id		3414
	 name		CaneHawk
	<list>
	res			1		mh_SUM_CaneHawk
	res			2		mh_CaneHawk_Hawk_01
	res			3		mh_CaneHawk_Hawk_02
	res			4		mh_CaneHawk_Hawk_03
	res			5		mh_CaneHawk_Hawk_04
	res			6		mh_CaneHawk_Hawk_01#
	res			7		mh_CaneHawk_Hawk_02#
	res			8		mh_CaneHawk_Hawk_03#
	res			9		mh_CaneHawk_Hawk_04#
	res			10		pt_brustphoenix_feather_01
	res			11		pt_brustphoenix_feather_01
	res			12		pt_brustphoenix_feather_01
	res			13		pt_brustphoenix_feather_01
	res			14		sp_venomlight_handglow_01
	res			15		sp_venomlight_handglow_01
	res			16		sp_venomlight_handglow_01
	res			17		sp_venomlight_handglow_01
	res			18		mh_StasisOrb_lightmesh_01
	res			19		mh_StasisOrb_lightmesh_01
	res			20		mh_StasisOrb_lightmesh_01
	res			21		mh_StasisOrb_lightmesh_01
	res			22		dc_mon_ducemable_glow
	res			23		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			24		mh_CaneHawk_slash_01
	res			25		mh_CaneHawk_slash_01
	res			26		sp_CaneHawk_jin_01
	res			27		sp_CaneHawk_jin_01
	res			28		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip04" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip02" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip03" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_03.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.8,1,0) (999,.8,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip04" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.skel" "effect\Skill\CaneHawk\eff_CaneHawk_Hawk_04.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.5 -2
		lifetime		450 750
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,250) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 2
		lifetime		500 800
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-2 0 0
		lifetime		550 850
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-2 0 0
		lifetime		550 850
		animtime		1
		color			(0,.1,1,0) (999,0,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .3 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (500,.2) (600,1) (700,1) (999,0) 
		rotation		(0,-45) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,.5) (500,.2) (600,1) (700,0) (999,0) 
		rotation		(0,45) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_LV2 ######### #
<effect>
	 id		3415
	 name		infectedearth_LV2
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	res			9		sn_skill_infected
	res			10		mh_muspell_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.7
		lifetime		500 800
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 -.6
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.6
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.6
		lifetime		500 800
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## infectedearth_LV3 ######### #
<effect>
	 id		3416
	 name		infectedearth_LV3
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	res			9		sn_skill_infected
	res			10		mh_muspell_boom
	res			11		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.7
		lifetime		500 800
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.1,1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 -.6
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.6
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.6
		lifetime		500 800
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.6
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1,.5,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sacra_Up ######### #
<effect>
	 id		3417
	 name		Sacra_Up
	<list>
	res			1		mh_SUM_Sacra_Up
	res			2		pt_Sacra_dieboompat_01
	res			3		sp_Sacra_Resist_jin_02
	res			4		sp_con_Sacra_Force_glow_01
	res			5		mh_Rid_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,1,1,.1) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.7,1,.7) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Sacra_Down ######### #
<effect>
	 id		3418
	 name		Sacra_Down
	<list>
	res			1		mh_SUM_Sacra_Down
	res			2		pt_Sacra_Downpat_01
	res			3		sp_Sacra_Resist_jin_01
	res			4		sp_con_Sacra_Force_glow_01
	res			5		mh_Rid_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (100,.6,.6,.6) (999,.1,.1,.1) 
		color			(0,1,.3,1) (999,1,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2,2,2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,.3,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,7) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,.7) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1.1,1.5,1.1) (999,1,2,1) 
		alpha			(0,0) (200,.8) (600,.5) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RemoveCurse ######### #
<effect>
	 id		3419
	 name		RemoveCurse
	<list>
	res			1		mh_SUM_RemoveCurse_01
	res			2		sp_RemoveCurse_jin_01
	res			3		sp_RemoveCurse_jin_02
	res			4		sp_RemoveCurse_jin_03
	res			5		mh_agares_boom
	res			6		mh_agares_boom
	res			7		pt_RemoveCurse_pat_01
	res			8		sp_mon_Moonzat_finishglow_01
	res			9		sp_Pet_floorglow_01
	res			10		mh_Rid_light_01
	res			11		sp_Guidance_glow_01
	res			12		sp_Guidance_glow_01
	res			13		sp_Guidance_glow_01
	res			14		mh_muspell_boom_2
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (600,1,1,1) (750,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (400,2,2,2) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (750,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (600,0) (750,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,.5) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1.4,.1,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 -3
		lifetime		100 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (700,1,1,1) (999,2,2,2) 
		color			(0,1,0,1) (500,1,.5,.5) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.7 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (500,1.2,1.5,1.2) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,1,.7,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		0 800
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1,.1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Recall ######### #
<effect>
	 id		3420
	 name		Recall
	<list>
	res			1		mh_SUM_Recall
	res			2		sp_Recall_topjin_01
	res			3		sp_Recall_topjin_01
	res			4		pt_Recall_type_01
	res			5		pt_Recall_type_02
	res			6		mh_Rid_light_01
	res			7		pt_infectedearth_boomsmoke
	res			8		sp_Sacra_Resist_jin_02
	res			9		mh_Pet_fontall_01
	res			10		sp_AWK_SOR_boomcircle_01
	res			11		pt_Recall_finishpat_01
	res			12		mh_Recall_staffglow_01
	res			13		sp_Sacra_Resist_jin_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (200,1,1,1) (800,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (500,0) (800,0) (850,1) (999,0) 
		color			(0,1,1,0) (200,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1,1.4) (999,1,2,1) 
		alpha			(0,0) (200,.8) (900,.8) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		150 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.9 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (250,3,3,3) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,0,.5,.5) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.6 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (300,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,.3,1,.5) (500,.3,1,.5) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -2 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR01" 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (900,0) (999,0) 
		color			(0,.5,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (700,0,2.7,0) (999,0,2.7,0) 
		</control>

	</scene>

</effect>
# ######## Erigol ######### #
<effect>
	 id		3421
	 name		Erigol
	<list>
	res			1		sp_Erigol_floorjin_01
	res			2		sp_Erigol_fontjin_01
	res			3		pt_Gigantes_summonpat_01
	res			4		sp_Erigol_att4_wind_01
	res			5		sp_Erigol_att4_wind_01
	res			6		mh_TerribleRain_Cylindermesh_01
	res			7		mh_TerribleRain_Cylindermesh_01
	res			8		mh_TerribleRain_Cylindermesh_01
	res			9		dc_batsum_floor
	res			10		sp_spiritdagger_createfloor_01
	res			11		mh_Brick_GoldDragon_upfont_01
	res			12		mh_Brick_GoldDragon_upfont_01
	res			13		mh_AWK_SWD_glowmap_01
	res			14		pt_Brick_GoldDragon_linepat_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		pt_Erigol_Summonfeather_01
	res			17		sp_Guidance_glow_01
	res			18		sp_Guidance_glow_01
	res			19		sp_outrage_boomsec_01
	res			20		qa_lightingchase_boom_01
	res			21		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.8) (300,.6) (400,.8) (500,.6) (600,.8) (700,.6) (800,.8) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.8) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,.1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		50 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,.7) (700,.5) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.6,1,.6) (999,.7,1.2,.7) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		scale			(0,.6,.2,.6) (999,.55,4,.55) 
		alpha			(0,0) (300,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		scale			(0,.65,.5,.65) (999,.85,1,.85) 
		alpha			(0,0) (300,.6) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,.9) (800,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.85,.6,.85) (999,.85,.6,.85) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.85,.6,.85) (999,.85,.6,.85) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,-180) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1,1,1) (300,.7,.7,.7) (400,1.1,1.1,1.1) (500,.8,.8,.8) (600,1.2,1.2,1.2) (730,1,1,1) (800,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.7) (900,.5) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3.5 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (400,1.5,1.5,1.5) (800,2,2,2) (999,9,9,9) 
		alpha			(0,0) (150,.3) (800,.5) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.5 0
		lifetime		730 830
		animtime		1
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 730
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Gigantes ######### #
<effect>
	 id		3422
	 name		Gigantes
	<list>
	res			1		sp_Gigantes_jin_01
	res			2		pt_Gigantes_summonpat_01
	res			3		sp_Blackhole_wind_01
	res			4		sp_Blackhole_wind_01
	res			5		mh_Gigantes_boom_01
	res			6		mh_Gigantes_boom_01
	res			7		dc_batsum_floor
	res			8		sp_energyhammer_floorpat
	res			9		mh_Rid_light_01
	res			10		sp_tentator_jin_03
	res			11		sp_spiritdagger_createfloor_01
	res			12		mh_con_Filatus_S_mesh_01
	res			13		sp_AWK_SOR_gathercircle_01
	res			14		pt_Drabiss_Warriorboss_diepat_01
	res			15		sp_Gigantes_floorcircle_01
	res			16		sp_ElementMaster_finishboom
	res			17		sp_outrage_boomsec_01
	res			18		sp_Guidance_glow_01
	res			19		sp_Guidance_glow_01
	res			20		mh_Gigantes_Sidefont_01
	res			21		qa_mon_elipse_boom
	res			22		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (300,.7) (400,1) (500,.7) (600,1) (700,.7) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		50 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,.6,1,.6) (999,.7,1.2,.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		730 950
		animtime		1
		scale			(0,.65,.5,.65) (999,.85,1,.85) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		750 920
		animtime		0
		scale			(0,,2,2,2) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1,1.3) (730,1.4,1,1.4) (850,1.4.2,1.2,1.4) (999,1.4,1.2,1.4) 
		alpha			(0,0) (300,1) (750,1) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (750,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (750,1) (900,0) (999,0) 
		color			(0,1,1,.8) (999,0,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (700,0,2,0) (999,0,2.2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (300,1,1,1) (750,1.2,1.2,1.2) (999,1.9,1.9,1.9) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (700,.5) (750,1) (999,0) 
		color			(0,1,0,1) (600,0,.5,1) (630,1,1,1) (660,0,.5,1) (700,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (300,0,.1,0) (750,0,-.6,0) (999,0,-2.5,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		0 880
		animtime		0
		scale			(0,3,3,3) (999,13,13,13) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		760 800
		animtime		1
		scale			(0,4,4,4) (100,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		730 900
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		760 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (750,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1.8,1) (999,1,1.8,1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 730
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## TerribleRain ######### #
<effect>
	 id		3423
	 name		TerribleRain
	<list>
	res			1		sp_Terrible_jin_01
	res			2		sp_TerribleRain_boomglow_01
	res			3		sp_TerribleRain_boomglow_01
	res			4		sp_con_tarantula_glow
	res			5		sp_Drabiss_Magicboss_att5_jin_01
	res			6		mh_TerribleRain_Cylindermesh_01
	res			7		sp_outrage_boomsec_01
	res			8		sp_TerribleRain_readyjin_01
	res			9		sp_TerribleRain_readyjin_01
	res			10		pt_Artichoke_att2_remotesmoke_01
	res			11		mh_mon_Umbar_att3_boomflash_01
	res			12		mh_Mag_Creeper_conmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.9,1.9,1.9) (999,2.2,2.2,2.2) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		700 1000
		animtime		0
		scale			(0,7,7,7) (800,9,9,9) (999,9.5,9.5,9.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.7,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,.4,.3,.4) (300,.5,1,.5) (999,.5,2.5,.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,.5,1,.5) (999,.7,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (800,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.3 0
		lifetime		200 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (0,1,1,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.3 0
		lifetime		200 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (0,1,1,0) 
		rotation		(0,180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 0
		lifetime		250 850
		animtime		0
		scale			(0,1,1,1) (300,.3,.3,1) (999,.1,.1,3) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 .1
		lifetime		700 1000
		animtime		1
		scale			(0,.35,.35,.35) (800,.3,.3,.3) (999,.28,.28,.28) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (999,1.9,.5,1.9) 
		alpha			(0,0) (100,0) (300,1) (800,1) (999,0) 
		color			(0,0,1,0) (400,.5,.1,1) (700,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## crosshack ######### #
<effect>
	 id		3424
	 name		crosshack
	<list>
	res			1		mh_crosshack_swordshadow_01
	res			2		mh_crosshack_swordshadow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (999,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## StormRunner ######### #
<effect>
	 id		3425
	 name		StormRunner
	<list>
	res			1		mh_SUM_StormRunner
	res			2		mh_instinctspeed_gatherwind_01
	res			3		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			4		mh_AirSpirit_lightmesh
	res			5		sp_con_aldebaran_glow
	res			6		mh_instinctspeed_wind_01
	res			7		mh_instinctspeed_gatherwind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (400,0) (500,1) (700,1) (900,0) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		400 990
		animtime		1
		scale			(0,1,1,1) (999,.3,1.3,.3) 
		alpha			(0,1) (600,1) (900,0) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 .05 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		100 1000
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.2,.5,1.2) 
		alpha			(0,0) (400,0) (500,1) (700,1) (900,0) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## InvisibleShadow ######### #
<effect>
	 id		3426
	 name		InvisibleShadow
	<list>
	res			1		mh_SUM_Invisible
	res			2		mh_Invisible_shadow_01
	res			3		mh_Invisible_shadow_01
	res			4		mh_Invisible_shadow_01
	res			5		mh_Invisible_shadow_01
	res			6		sp_AWK_SOR_floorcircle_01
	res			7		sp_mon_Yoshima_Hellbust_handglow_01
	res			8		sp_mon_Yoshima_Hellbust_handglow_01
	res			9		sp_con_regulus_glow
	res			10		pt_Sacra_dieboompat_01
	res			11		sp_die_circle_01
	res			12		sp_die_circle_01
	res			13		sp_Invisible_wind_01
	res			14		sp_Invisible_wind_01
	res			15		pt_Invisible_boompat_01
	res			16		sp_invisible_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 880
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		40 920
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		80 960
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		1
		alpha			(0,0) (550,0) (600,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 -.3
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 .05 -.2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .4 0
		lifetime		0 450
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		600 950
		animtime		0
		scale			(0,1,1,1) (999,6.5,6.5,6.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -.3
		lifetime		550 950
		animtime		1
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -.3
		lifetime		550 950
		animtime		1
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -.3
		lifetime		550 800
		animtime		1
		scale			(0,1,1,1) (999,.5,.5,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 -.3
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (200,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,.8) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,15) (250,5) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## OutOfSight ######### #
<effect>
	 id		3427
	 name		OutOfSight
	<list>
	res			1		mh_SUM_OutOfSight_action
	res			2		mh_con_ProtectionSancuary_conwind_01
	res			3		mh_con_ProtectionSancuary_conwind_01
	res			4		sp_con_feel_floorglow_01
	res			5		mh_mon_Moonzat_diewind_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1,1,1) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (600,1) (700,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eris2_banana_remote ######### #
<effect>
	 id		3428
	 name		eris2_banana_remote
	<list>
	res			1		mh_eris2_banana_remote_01
	res			2		mh_eris2_banana_remote_01
	res			3		mh_eris2_banana_remote_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .3
		lifetime		0 1000
		animtime		0
		alpha			(0,.6) (999,.6) 
		color			(0,1,.9,.8) (999,1,.9,.8) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .6
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,.3) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## eris2_banana_finish ######### #
<effect>
	 id		3429
	 name		eris2_banana_finish
	<list>
	res			1		mh_eris2_banana_finish_01
	res			2		pt_eris2_banana_finishpat_01
	res			3		sp_mon_Umbar_att6_jin_03
	res			4		sp_mon_Umbar_att6_jin_03
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,.8,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,.2,.2,.2) (999,.7,.7,.7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,.2,.2,.2) (999,.5,.5,.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att1_finish ######### #
<effect>
	 id		3430
	 name		Brick_GoldDragon_att1_finish
	<list>
	res			1		pt_Erigol_att1_remoteslash_01
	res			2		pt_Brick_GoldDragon_att1_slashpat_01
	res			3		sp_Erigol_slash_sprcarpet_01
	res			4		sp_Erigol_slash_sprcarpet_01
	res			5		dc_etc_jewel_ground
	res			6		mh_Brick_Butterfly_att_01
	res			7		sp_Brick_Butterfly_Yellowglow_01
	res			8		pt_Brick_Butterfly_downpat_01
	res			9		sp_RockDrop_circle_01
	res			10		sp_RockDrop_circle_01
	res			11		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		550 950
		animtime		1
		scale			(0,3,3,3) (300,2,2,2) (999,0,0,8) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		550 950
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		550 1000
		animtime		1
		scale			(0,11,11,11) (100,7,7,7) (200,12,12,12) (300,7,7,7) (400,12,12,12) (500,7,7,7) (600,12,12,12) (700,7,7,7) (800,12,12,12) (900,7,7,7) (999,12,12,12) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		rotation		(0,0) (999,5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		550 1000
		animtime		1
		scale			(0,6,6,6) (100,9,9,9) (200,6,6,6) (300,9,9,9) (400,6,6,6) (500,9,9,9) (600,6,6,6) (700,9,9,9) (800,6,6,6) (900,9,9,9) (999,6,6,6) 
		alpha			(0,0) (100,.7) (900,.7) (999,0) 
		rotation		(0,5000) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,.8) (700,.8) (999,0) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (150,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (800,3,3,3) (999,4,4,4) 
		alpha			(0,0) (150,.5) (700,.7) (800,.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Brick_Butterfly_01.skel" "effect\Monster\Brick_Butterfly_att_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (200,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Monster\Brick_Butterfly_01.skel" "effect\Monster\Brick_Butterfly_att_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (500,.7) (900,.7) (999,0) 
		color			(0,1,.6,0) (999,1,.5,0) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (600,0) (750,.7) (850,0) (900,1) (940,.2) (960,1) (980,.2) (990,1) (999,0) 
		color			(0,1,.6,0) (999,1,.5,0) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att2_finish ######### #
<effect>
	 id		3431
	 name		Brick_GoldDragon_att2_finish
	<list>
	res			1		mh_eff_Brick_GoldDragon_att2_windmesh_01
	res			2		mh_manacharge_light
	res			3		mh_Drabiss_Magicboss_att5_slash_01
	res			4		mh_Drabiss_Magicboss_att5_slash_01
	res			5		pt_Brick_GoldDragon_att2_icesmoke_01
	res			6		pt_Brick_GoldDragon_att2_icesmoke_02
	res			7		sp_Drabiss_Magicboss_att5_jin_01
	res			8		dc_mon_elifea_glow
	res			9		sp_Drabiss_Magicboss_att5_jin_01
	res			10		pt_Brick_GoldDragon_att2_stone
	res			11		mh_Fenril_cleric_windmesh_01
	res			12		mh_Drabiss_Magicboss_att5_slash_01
	res			13		sp_viciousthorn_circle_01
	res			14		sp_Yogmonde_createfloor_01
	res			15		sp_Yogmonde_createfloor_01
	res			16		sp_Yogmonde_createfloor_01
	res			17		sp_Yogmonde_createfloor_01
	res			18		sp_RockDrop_circle_01
	res			19		sp_RockDrop_circle_01
	res			20		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.1,1,1.1) 
		alpha			(0,.3) (100,1) (950,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.5,1.3,1.5) (999,.5,2,.5) 
		alpha			(0,0) (100,.2) (300,.3) (550,1) (800,1) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-20,0) (999,0,15,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		550 850
		animtime		2
		scale			(0,1.3,.5,1.3) (999,1.3,.5,1.3) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		600 950
		animtime		2
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,0,.7,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Monster\eff_Karke_att2_dummy_01.skel" "effect\Monster\eff_Karke_att2_dummy_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (200,5,5,5) (999,5,5,5) 
		alpha			(0,0) (500,1) (800,0) (999,0) 
		rotation		(0,0) (550,-45) (600,-50) (999,-55) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (550,3,3,3) (700,5.1,5.1,5.1) (999,5.1,5.1,5.1) 
		alpha			(0,0) (500,1) (700,0) (999,0) 
		rotation		(0,0) (550,90) (600,120) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .7 0
		lifetime		600 900
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.5 0
		lifetime		550 1000
		animtime		1
		scale			(0,1.6,5,1.6) (999,1.8,10,1.8) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,.8,1) (999,.3,.7,1) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (400,0,1.6,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 5 0
		lifetime		650 1000
		animtime		2
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (600,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		550 700
		animtime		0
		scale			(0,2,2,2) (999,20,20,20) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		550 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		650 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (500,.7) (900,.7) (999,0) 
		color			(0,0,.6,1) (999,0,.5,1) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (600,0) (750,.7) (850,0) (900,1) (940,.2) (960,1) (980,.2) (990,1) (999,0) 
		color			(0,0,.6,1) (999,0,.5,1) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att3_finish ######### #
<effect>
	 id		3432
	 name		Brick_GoldDragon_att3_finish
	<list>
	res			1		mh_Lignhert_att3_Lightning_01
	res			2		mh_Lignhert_att3_Lightning_01
	res			3		dc_mon_elifea_glow
	res			4		mh_AWK_SOR_glowmap_01
	res			5		pt_Brick_GoldDragon_att3_readypat
	res			6		pt_con_NeoDeuxMarble_pat_01
	res			7		sp_Blackhole_wind_01
	res			8		sp_Blackhole_wind_01
	res			9		mh_regulus_summon_02
	res			10		mh_regulus_summon_02
	res			11		sp_Black_blueglow
	res			12		qa_mon_elifea_boom
	res			13		pt_Brick_GoldDragon_att3_lightingpat_01
	res			14		sp_RockDrop_circle_01
	res			15		sp_RockDrop_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		550 1000
		animtime		5
		scale			(0,.1,.2,.1) (999,.1,.2,.1) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (29,0) (30,-20) (49,-20) (50,45) (75,45) (76,70) (100,70) (101,90) (125,90) (126,190) (150,190) (151,-45) (175,-45) (176,200) (200,200) (201,90) (225,90) (226,80) (250,80) (251,-90) (275,-90) (276,130) (300,130) (301,270) (350,270) (351,45) (400,45) (401,20) (425,20) (426,70) (450,70) (451,130) (475,130) (476,95) (500,95) (501,360) (525,360) (526,75) (550,75) (551,160) (575,160) (576,100) (599,100) (600,50) (625,50) (626,200) (650,200) (651,250) (675,250) (676,30) (700,30) (701,60) (725,60) (726,300) (750,300) (751,320) (775,320) (776,290) (800,290) (801,310) (825,310) (826,220) (850,220) (851,140) (875,140) (876,170) (900,170) (901,300) (925,300) (926,50) (950,50) (951,330) (999,330) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		7
		scale			(0,1,.2,1) (999,1,.2,1) 
		alpha			(0,0) (25,0) (50,1) (75,1) (100,0) (125,1) (150,1) (175,0) (200,1) (225,1) (250,0) (275,1) (300,1) (325,0) (350,1) (375,1) (400,0) (425,1) (450,1) (475,0) (500,1) (525,1) (550,0) (575,1) (600,1) (625,0) (650,1) (675,1) (700,0) (725,1) (750,1) (775,0) (800,1) (825,1) (850,0) (875,1) (900,1) (925,0) (950,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,45) (74,45) (75,90) (150,90) (151,0) (200,0) (201,160) (300,160) (301,220) (350,220) (351,340) (400,340) (401,-90) (500,-90) (501,-110) (600,-110) (601,130) (700,130) (701,30) (800,30) (801,-180) (900,-180) (901,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (700,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 4.9 0
		lifetime		0 1000
		animtime		1
		scale			(0,.4,.4,.4) (300,1,1,1) (500,.7,.7,.7) (600,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,1) (970,1) (999,0) 
		color			(0,.5,.5,1) (500,.5,.7,1) (550,1,.3,1) (600,1,.5,1) (700,1,.3,1) (800,1,.5,1) (850,1,.7,1) (900,1,.5,1) (950,1,.7,1) (999,1,0,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5.2 0
		lifetime		0 650
		animtime		0
		scale			(0,.2,.2,.2) (700,.5,.5,.5) (999,1,1,1) 
		color			(0,.5,.7,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 4.9 0
		lifetime		200 850
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,4.5) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 4.9 0
		lifetime		550 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 4.9 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 4.9 0
		lifetime		500 650
		animtime		1
		scale			(0,1,1,1) (999,1.3,1,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 4.9 0
		lifetime		500 650
		animtime		1
		scale			(0,1,1,1) (999,1.3,1,1.3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 4.9 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (550,1,1,1) (650,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (500,1) (900,1) (999,0) 
		color			(0,.5,.5,.5) (500,.5,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		0
		scale			(0,0,0,0) (500,2,2,2) (999,2.2,2.2,2.2) 
		color			(0,1,1,1) (700,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (500,.7) (900,.7) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (600,0) (750,.7) (850,0) (900,1) (940,.2) (960,1) (980,.2) (990,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att4_finish ######### #
<effect>
	 id		3433
	 name		Brick_GoldDragon_att4_finish
	<list>
	res			1		mh_AWK_SOR_glowmap_01
	res			2		mh_AWK_SOR_glowmap_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		sp_instinctpower_floorsmoke_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_instinctpower_floorsmoke_01
	res			9		sp_Brick_GoldDragon_att4_FloorBoom_01
	res			10		sp_Brick_GoldDragon_att4_FloorBoom_01
	res			11		pt_Erigol_att3_finishpat_01
	res			12		pt_Erigol_att3_finishpat_01
	res			13		dc_ancient_sum_soul_floorglow_01
	res			14		sp_Drabiss_Magicboss_att5_starlight_01
	res			15		sp_Drabiss_Magicboss_att5_starlight_01
	res			16		dc_infectedearth_poison_01
	res			17		dc_firefury_boom_burns
	res			18		dc_infectedearth_poison_01
	res			19		pt_Brick_GoldDragon_att4_droppat_01
	res			20		pt_Brick_GoldDragon_att4_droppat_01
	res			21		pt_poisonsword_swordsmoke_01
	res			22		pt_poisonsword_swordsmoke_01
	res			23		sp_GravityRuin_glow_01
	res			24		sp_GravityRuin_glow_01
	res			25		sp_RockDrop_circle_01
	res			26		sp_RockDrop_circle_01
	res			27		qa_mon_elifea_boom
	res			28		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-1 1 .3
		lifetime		550 800
		animtime		1
		scale			(0,1,1,1) (200,1.8,1.5,1.8) (999,2,.5,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,1,.1) (999,.7,1,.1) 
		rotation		(0,-1500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 1 -.3
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (200,1.8,1.5,1.8) (999,2,.5,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,1,.1) (999,.7,1,.1) 
		rotation		(0,1500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1 .2 .3
		lifetime		550 650
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1 .2 .3
		lifetime		600 700
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 .2 .3
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1 .2 -.3
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 .2 -.3
		lifetime		700 800
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1 .2 -.3
		lifetime		750 850
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 .1 .3
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 .1 -.3
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1 0 .3
		lifetime		550 750
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 0 -.3
		lifetime		650 850
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 1 .3
		lifetime		550 750
		animtime		1
		scale			(0,1,1,1) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 1 -.3
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (300,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 1 .3
		lifetime		550 850
		animtime		0
		scale			(0,4,4,4) (200,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1 1 -.3
		lifetime		650 950
		animtime		0
		scale			(0,4,4,4) (200,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"drop1" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.skel" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"drop2" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.skel" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"drop1" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.skel" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		bone_animation	"drop2" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.skel" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		bone_animation	"drop1" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.skel" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		bone_animation	"drop2" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.skel" "effect\Monster\eff_Brick_GoldDragon_att4_dropani_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (500,.7) (900,.7) (999,0) 
		color			(0,.3,1,0) (999,.3,1,0) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (600,0) (750,.7) (850,0) (900,1) (940,.2) (960,1) (980,.2) (990,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		550 630
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		650 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Brick_GoldDragon_att5_finish ######### #
<effect>
	 id		3434
	 name		Brick_GoldDragon_att5_finish
	<list>
	res			1		qa_mon_elifea_boom
	res			2		mh_Drabiss_Magicboss_att5_slash_01
	res			3		mh_Drabiss_Magicboss_att5_slash_01
	res			4		mh_Drabiss_Magicboss_att5_slash_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		sp_instinctpower_floorsmoke_01
	res			7		pt_Drabiss_volk_att3_bungpat_01
	res			8		pt_Brick_GoldDragon_att5_finishsmoke_01
	res			9		dc_mon_Fanatic_purble_floor_01
	res			10		sp_RockDrop_circle_01
	res			11		sp_RockDrop_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (300,14,14,14) (301,3,3,3) (600,14,14,14) (601,3,3,3) (900,14,14,14) (999,17,17,17) 
		alpha			(0,0) (100,1) (300,.1) (400,1) (600,.1) (700,1) (900,.3) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (300,14,14,14) (301,3,3,3) (600,14,14,14) (601,3,3,3) (900,14,14,14) (999,17,17,17) 
		alpha			(0,0) (100,1) (300,.1) (400,1) (600,.1) (700,1) (900,.3) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,6,6,6) 
		alpha			(0,0) (500,1) (900,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (600,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (500,.7) (900,.7) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,1,1,1) (500,.65,.65,.65) (999,.55,.55,.55) 
		alpha			(0,0) (600,0) (750,.7) (850,0) (900,1) (940,.2) (960,1) (980,.2) (990,1) (999,0) 
		color			(0,1,0,.3) (999,1,0,.3) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att5_remote ######### #
<effect>
	 id		3435
	 name		Rider_Maneuver_att5_remote
	<list>
	res			1		sp_con_tarantula_glow
	res			2		sp_venomlight_glow_00
	res			3		pt_poisonsword_swordsmoke_01
	res			4		pt_Brick_GoldDragon_att4_droppat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (250,2,2,2) (500,1.5,1.5,1.5) (750,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (250,.5) (500,.2) (750,.5) (999,.2) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,1,.2) (999,.5,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,.1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Rider_Maneuver_att5_finish ######### #
<effect>
	 id		3436
	 name		Rider_Maneuver_att5_finish
	<list>
	res			1		sp_con_tarantula_glow
	res			2		dc_batsum_floor
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		sp_Drabiss_Magicboss_att5_starlight_01
	res			5		mh_AWK_SOR_glowmap_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-.3 .1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (200,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (650,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.3 .1 0
		lifetime		0 850
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 400
		animtime		1
		scale			(0,2,2,2) (500,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,1,.1) (999,.7,1,.1) 
		rotation		(0,-1000) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## test ######### #
<effect>
	 id		3437
	 name		test
	<list>
	res			1		mh_test_shadow_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EnergyShot ######### #
<effect>
	 id		3438
	 name		EnergyShot
	<list>
	res			1		pt_Drabiss_volk_att2_readypat_01
	res			2		sp_glacierseddy_handglow_01
	res			3		mh_EnergyShot_scru_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1
		lifetime		550 950
		animtime		1
		scale			(0,.5,.5,2) (999,1,1,.2) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EnergyShot_remote ######### #
<effect>
	 id		3439
	 name		EnergyShot_remote
	<list>
	res			1		mh_EnergyShot_scru_01
	res			2		mh_EnergyShot_scru_01
	res			3		sp_Black_blueglow
	res			4		mh_AWK_SOR_glowmap_01
	res			5		pt_Drabiss_volk_att2_readypat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,2) (999,.8,.8,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,.8,2) (999,.8,.8,2.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EnergyShot_finish ######### #
<effect>
	 id		3440
	 name		EnergyShot_finish
	<list>
	res			1		mh_AWK_SOR_glowmap_01
	res			2		sp_Black_blueglow
	res			3		sp_Blackhole_circle_02
	res			4		pt_firebolt_boom_boom1
	res			5		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.3,1.3,1.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,.3,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EnergyCounter ######### #
<effect>
	 id		3441
	 name		EnergyCounter
	<list>
	res			1		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			2		sp_mon_Fanatic_att4_glow_01
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		pt_EnergyCounter_boompat_01
	res			5		mh_AWK_SOR_glowmap_01
	res			6		sp_EnergyCounter_jin_01
	res			7		sp_EnergyCounter_jin_01
	res			8		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -.7
		lifetime		600 750
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -.7
		lifetime		0 850
		animtime		1
		scale			(0,2,2,2) (600,2,2,2) (850,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -.7
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2,2,2) (550,1.7,1.7,1.7) (850,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,.3) (550,.3) (750,.5) (850,0) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 -.7
		lifetime		600 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -.7
		lifetime		600 850
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.3,1.3,1.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -.7
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (300,1.3,1.3,1.3) (600,1.3,1.3,1.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		rotation		(0,0) (600,0) (900,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -.7
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (300,1.3,1.3,1.3) (600,1.3,1.3,1.3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (550,0) (600,1) (800,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,0,1) 
		rotation		(0,0) (600,0) (900,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkBall ######### #
<effect>
	 id		3442
	 name		DarkBall
	<list>
	res			1		sp_bladedance_glow_01
	res			2		sp_DarkBall_handglow_black_01
	res			3		sp_DarkBall_floor_01
	res			4		sp_DarkBall_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (600,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.8,1) 
		rotation		(0,45) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (600,1.8,1.8,1.8) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.3,1) 
		rotation		(0,-45) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HeartAche ######### #
<effect>
	 id		3445
	 name		HeartAche
	<list>
	res			1		sp_glacierseddy_handglow_01
	res			2		sp_glacierseddy_handglow_01
	res			3		sp_DarkBall_handglow_black_01
	res			4		sp_DarkBall_handglow_black_01
	res			5		sp_Drabiss_Magicboss_att5_starlight_01
	res			6		sp_Drabiss_Magicboss_att5_starlight_01
	res			7		sp_con_tarantula_glow
	res			8		pt_HeartAche_uppat_01
	res			9		pt_HeartAche_uppat_02
	res			10		dc_batsum_floor
	res			11		sp_con_tarantula_glow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.35) (999,.1,1,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.35) (999,.1,1,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 2 -.6
		lifetime		750 1000
		animtime		0
		scale			(0,.5,.5,.5) (400,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.5) (999,.1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.4 1.4 -.3
		lifetime		750 1000
		animtime		0
		scale			(0,.5,.5,.5) (400,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.5) (999,.1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.3,1,.5) (999,.3,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,4) (999,2,2,7) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.1 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (700,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.1 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (700,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (750,0) (850,1) (999,0) 
		color			(0,.7,1,.5) (999,.7,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EnergyCounter_finish ######### #
<effect>
	 id		3446
	 name		EnergyCounter_finish
	<list>
	res			1		mh_AWK_SOR_glowmap_01
	res			2		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			3		pt_EnergyCounter_boompat_01
	res			4		sp_DarkBall_boom_01
	res			5		sp_Blackholel_circle_01
	res			6		qa_lightingchase_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.5,1.5,1.5) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,90) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (400,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,0,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkBall_remote ######### #
<effect>
	 id		3447
	 name		DarkBall_remote
	<list>
	res			1		sp_DarkBall_boom_01#
	res			2		sp_DarkBall_boom_01#
	res			3		sp_portal_redglow
	res			4		pt_DarkBall_pat_01#
	res			5		pt_DarkBall_pat_02
	res			6		pt_DarkBall_pat_01
	res			7		mh_DarkBall_Blackglow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (500,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,.2,.2,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,2) (999,1.5,1.5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,.2,.2,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkBall_finish ######### #
<effect>
	 id		3448
	 name		DarkBall_finish
	<list>
	res			1		pt_DarkBall_boompat_01
	res			2		pt_DarkBall_boompat_02
	res			3		sp_DarkBall_boom_01
	res			4		sp_DarkBall_boom_01
	res			5		sp_DarkBall_boom_01#
	res			6		sp_DarkBall_boom_01#
	res			7		pt_DarkBall_boompat_01#
	res			8		sp_portal_redglow
	res			9		mh_DarkBall_Blackglow
	res			10		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (500,0,0,0) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HeartAche_finish ######### #
<effect>
	 id		3449
	 name		HeartAche_finish
	<list>
	res			1		pt_HeartAche_boom_uppat_01
	res			2		pt_HeartAche_boom_uppat_02
	res			3		sp_HeartAche_boom_01
	res			4		sp_HeartAche_boom_01
	res			5		sp_viciousthorn_circle_01
	res			6		qa_infectedearth_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,5) (999,3,3,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,3) (999,2,2,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.7) (600,.7) (999,0) 
		color			(0,0,.9,.6) (999,0,.9,.6) 
		rotation		(0,90) (999,110) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,0,.9,.6) (999,0,.9,.6) 
		rotation		(0,90) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GreatDesword ######### #
<effect>
	 id		3450
	 name		GreatDesword
	<list>
	res			1		sp_GreatDesword_HandGlow_01
	res			2		sp_GreatDesword_HandGlow_01
	res			3		sp_Black_blueglow
	res			4		sp_Black_blueglow
	res			5		mh_GreatDesword_windmesh_01
	res			6		pt_EnergyCounter_boompat_01
	res			7		pt_EnergyCounter_boompat_01
	res			8		mh_GreatDesword_lightmesh_01
	res			9		mh_GreatDesword_lightmesh_01
	res			10		mh_con_feel_light_01
	res			11		mh_con_feel_light_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (250,4,4,4) (500,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,0,0,0) (250,4,4,4) (500,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,.7,.7,.7) (250,.7,.7,.7) (400,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponL" 
		scale			(0,.7,.7,.7) (250,.7,.7,.7) (400,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (250,0) (350,1) (800,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		170 220
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .6 0
		lifetime		170 220
		animtime		0
		bonename		"weaponL" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 2 0
		lifetime		170 300
		animtime		1
		color			(0,1,.3,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.6 .8 .4
		lifetime		170 300
		animtime		1
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR" 
		scale			(0,.4,.6,.4) (999,.4,.6,.4) 
		alpha			(0,0) (100,1) (400,1) (600,.5) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (500,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponL" 
		scale			(0,.4,.6,.4) (999,.4,.6,.4) 
		alpha			(0,0) (100,1) (400,1) (600,.5) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (500,.5,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GreatDesword_finish ######### #
<effect>
	 id		3451
	 name		GreatDesword_finish
	<list>
	res			1		sp_GreatDesowrd_SwordGlow_02
	res			2		pt_GreatDesword_SwordPat_01
	res			3		sp_GreatDesowrd_SwordGlow_01
	res			4		sp_GreatDesowrd_SwordGlow_01
	res			5		mh_GreatDesword_windmesh_01
	res			6		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 850
		animtime		1
		scale			(0,5,5,5) (200,9,9,9) (350,5,5,5) (500,9,9,9) (650,5,5,5) (800,9,9,9) (950,5,5,5) (999,9,9,9) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		rotation		(0,-90) (999,-1590) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.2,0) (400,0,1.5,0) (999,0,1.7,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		50 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 850
		animtime		1
		scale			(0,5,5,5) (150,9,9,9) (300,5,5,5) (450,9,9,9) (600,5,5,5) (750,9,9,9) (900,5,5,5) (999,9,9,9) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,-90) (999,-1590) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.2,0) (400,0,1.5,0) (999,0,1.7,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 850
		animtime		1
		scale			(0,5,5,5) (150,9,9,9) (300,5,5,5) (450,9,9,9) (600,5,5,5) (750,9,9,9) (900,5,5,5) (999,9,9,9) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		rotation		(0,-90) (999,-1590) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.2,0) (400,0,1.5,0) (999,0,1.7,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.6,1) (999,1,.6,1) 
		alpha			(0,0) (250,0) (350,1) (800,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingSpear_LV1 ######### #
<effect>
	 id		3452
	 name		MenacingSpear_LV1
	<list>
	res			1		mh_MenacingSpear_spearmesh_01
	res			2		mh_MenacingSpear_spearglow_01
	res			3		mh_MenacingSpear_jinmesh_01
	res			4		mh_MenacingSpear_shotwind_01
	res			5		sp_Blackhole_wind_01
	res			6		mh_AWK_SOR_glowmap_01
	res			7		pt_con_NeoDeuxMarble_pat_01
	res			8		mh_regulus_floorjin
	res			9		mh_regulus_floorjin
	res			10		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,0,0,1) (150,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 -.35
		lifetime		500 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.2 -.35
		lifetime		500 950
		animtime		1
		scale			(0,.5,.5,.5) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.2 -.35
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.5,1.5,1.5) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,90) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.2 -.35
		lifetime		500 570
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,2,2,2) (999,.1,.1,.1) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.5,.5,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Box01" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.skel" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.8,1) (999,.6,.8,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Box01" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.skel" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingSpear_finish_LV1 ######### #
<effect>
	 id		3453
	 name		MenacingSpear_finish_LV1
	<list>
	res			1		mh_MenacingSpear_finishwind_01
	res			2		mh_MenacingSpear_finishspear_01
	res			3		pt_con_NeoDeuxMarble_pat_01
	res			4		pt_MenacingSpear_Finishjul_01
	res			5		mh_AWK_SOR_glowmap_01
	res			6		sp_DarkBall_boom_01
	res			7		dc_batsum_floor
	res			8		pt_MenacingSpear_Finishjul_03
	res			9		sp_Black_blueglow
	res			10		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (100,.7) (800,.5) (999,0) 
		color			(0,1,.3,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,.5,1) (150,.3,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 5.5 1.45
		lifetime		150 850
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,2,2,2) (999,.1,.1,.1) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 5.5 1.45
		lifetime		150 850
		animtime		0
		scale			(0,1,1,3) (150,1,1,4) (300,1.5,1.5,6) (999,2,2,3) 
		alpha			(0,.7) (999,.7) 
		color			(0,.8,1,1) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 5.5 1.45
		lifetime		120 950
		animtime		1
		scale			(0,.4,.4,.4) (300,1,1,1) (500,.7,.7,.7) (600,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.7,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 5.5 1.45
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (600,4,4,4) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 5.5 1.45
		lifetime		150 850
		animtime		0
		scale			(0,.1,.1,3) (150,.3,.3,4) (300,.5,.5,6) (999,.1,.1,7) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 5.5 1.45
		lifetime		150 950
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,.5,1,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkStrike_LV1 ######### #
<effect>
	 id		3454
	 name		DarkStrike_LV1
	<list>
	res			1		pt_DarkStrike_firstshot_01
	res			2		pt_DarkStrike_firstshot_01
	res			3		pt_DarkStrike_middleshot_01
	res			4		pt_DarkStrike_middleshot_01
	res			5		pt_DarkStrike_finishshot_01
	res			6		pt_DarkStrike_finishshot_01
	res			7		sp_AWK_SOR_boomcircle_01
	res			8		sp_AWK_SOR_boomcircle_01
	res			9		mh_EnergyShot_scru_01
	res			10		sp_glacierseddy_handglow_01
	res			11		sp_glacierseddy_handglow_01
	res			12		pt_DarkStrike_blacpat_02
	res			13		sp_DarkStrike_jin_01
	res			14		sp_DarkStrike_jin_02
	res			15		sp_DarkStrike_jin_02
	res			16		sp_con_aldebaran_glow
	res			17		qa_GoldDragon_die_keep
	res			18		qa_GoldDragon_die_keep
	res			19		sp_Black_blueglow
	res			20		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.4 -1.2
		lifetime		750 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 1.4 -1.4
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,1.2,1.2,14) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 1.4 -1.4
		lifetime		760 810
		animtime		0
		scale			(0,1,1,5) (999,1.2,1.2,14) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.1 1.4 -2
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,2.2,2.2,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 1.4 -2
		lifetime		760 810
		animtime		0
		scale			(0,1,1,5) (999,2.2,2.2,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 750
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,.7) (500,.3) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 1.4 -1.2
		lifetime		750 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,.7) (500,.3) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.45 -1.2
		lifetime		550 800
		animtime		1
		scale			(0,.5,.5,1) (999,1.2,1.2,1.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1
		lifetime		560 820
		animtime		0
		scale			(0,1,1,6) (999,2,2,13) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,4,4,4) (800,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,-380) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.3 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (300,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 650
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.1 1.4 -1.2
		lifetime		750 850
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkStrike_LV2 ######### #
<effect>
	 id		3455
	 name		DarkStrike_LV2
	<list>
	res			1		sp_AWK_SOR_boomcircle_01
	res			2		sp_AWK_SOR_boomcircle_01
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		sp_AWK_SOR_boomcircle_01
	res			5		pt_DarkStrike_firstshot_01
	res			6		pt_DarkStrike_firstshot_01
	res			7		pt_DarkStrike_firstshot_01
	res			8		pt_DarkStrike_firstshot_01
	res			9		pt_DarkStrike_middleshot_01
	res			10		pt_DarkStrike_middleshot_01
	res			11		pt_DarkStrike_middleshot_01
	res			12		pt_DarkStrike_middleshot_01
	res			13		pt_DarkStrike_finishshot_02
	res			14		pt_DarkStrike_finishshot_02
	res			15		pt_DarkStrike_finishshot_02
	res			16		pt_DarkStrike_finishshot_02
	res			17		pt_DarkStrike_blacpat_02
	res			18		mh_EnergyShot_scru_01
	res			19		mh_EnergyShot_scru_01
	res			20		sp_glacierseddy_handglow_01
	res			21		sp_glacierseddy_handglow_01
	res			22		sp_DarkStrike_jin_01
	res			23		sp_DarkStrike_jin_02
	res			24		sp_DarkStrike_jin_02
	res			25		sp_con_aldebaran_glow
	res			26		qa_mon_elipse_boom
	res			27		qa_mon_elipse_boom
	res			28		qa_mon_elipse_boom
	res			29		qa_mon_elipse_boom
	res			30		sp_Black_blueglow
	res			31		sp_Black_blueglow
	res			32		sp_Black_blueglow
	res			33		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		400 550
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.4 -1.2
		lifetime		550 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		670 820
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 1.4 -1.2
		lifetime		800 950
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		400 450
		animtime		0
		scale			(0,1.5,1.5,1) (999,.5,.5,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 1.4 -1.2
		lifetime		550 600
		animtime		0
		scale			(0,1.5,1.5,1) (999,.5,.5,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		670 720
		animtime		0
		scale			(0,1.5,1.5,1) (999,.5,.5,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 1.4 -1.2
		lifetime		800 850
		animtime		0
		scale			(0,1.5,1.5,1) (999,.5,.5,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.1 1.4 -1.4
		lifetime		410 460
		animtime		0
		scale			(0,1,1,5) (999,1,1,12) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 1.4 -1.4
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,1,1,12) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.1 1.4 -1.4
		lifetime		680 830
		animtime		0
		scale			(0,1,1,5) (999,1,1,12) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.1 1.4 -1.4
		lifetime		810 860
		animtime		0
		scale			(0,2,2,7) (999,1,1,14) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.1 1.4 -3
		lifetime		410 460
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.1 1.4 -3
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 1.4 -3
		lifetime		680 830
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.1 1.4 -3
		lifetime		810 860
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -2
		lifetime		420 870
		animtime		0
		scale			(0,1,1,6) (999,2,2,13) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.45 -1.2
		lifetime		400 700
		animtime		1
		scale			(0,.5,.5,1) (999,1.5,1.5,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.45 -1.2
		lifetime		650 950
		animtime		1
		scale			(0,.5,.5,1) (999,1.5,1.5,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (300,4.2,4.2,4.2) (820,4.2,4.2,4.2) (999,4.7,4.7,4.7) 
		alpha			(0,0) (300,1) (820,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,4.5,4.5,4.5) (650,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,660) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,4.5,4.5,4.5) (650,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,-480) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.3 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.2,2.2,2.2) (300,3.2,3.2,3.2) (800,3.2,3.2,3.2) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		670 770
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		400 500
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.1,2.1,2.1) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	.1 1.4 -1.2
		lifetime		550 650
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.1,2.1,2.1) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		670 770
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.1,2.1,2.1) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.1 1.4 -1.2
		lifetime		800 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.1,2.1,2.1) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkStrike_LV3 ######### #
<effect>
	 id		3456
	 name		DarkStrike_LV3
	<list>
	res			1		sp_AWK_SOR_boomcircle_01
	res			2		sp_AWK_SOR_boomcircle_01
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		sp_AWK_SOR_boomcircle_01
	res			5		pt_DarkStrike_firstshot_01
	res			6		pt_DarkStrike_firstshot_01
	res			7		pt_DarkStrike_firstshot_01
	res			8		pt_DarkStrike_firstshot_01
	res			9		pt_DarkStrike_middleshot_01
	res			10		pt_DarkStrike_middleshot_01
	res			11		pt_DarkStrike_middleshot_01
	res			12		pt_DarkStrike_middleshot_01
	res			13		pt_DarkStrike_blacpat_02
	res			14		mh_EnergyShot_scru_01
	res			15		mh_EnergyShot_scru_01
	res			16		pt_DarkStrike_LV3_julpat_01
	res			17		sp_AWK_SOR_boomcircle_01
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		pt_DarkStrike_firstshot_01
	res			20		pt_DarkStrike_middleshot_01
	res			21		pt_DarkStrike_blacpat_02
	res			22		mh_EnergyShot_scru_01
	res			23		pt_DarkStrike_finishshot_03
	res			24		pt_DarkStrike_finishshot_03
	res			25		pt_DarkStrike_finishshot_03
	res			26		pt_DarkStrike_finishshot_03
	res			27		pt_DarkStrike_finishshot_03
	res			28		mh_AWK_SOR_glowmap_01
	res			29		pt_DarkStrike_gather_01
	res			30		sp_glacierseddy_handglow_01
	res			31		sp_glacierseddy_handglow_01
	res			32		sp_DarkStrike_jin_01
	res			33		sp_DarkStrike_jin_02
	res			34		sp_DarkStrike_jin_02
	res			35		sp_con_aldebaran_glow
	res			36		qa_DarkStrike_LV3_shot
	res			37		qa_DarkStrike_LV3_shot
	res			38		qa_DarkStrike_LV3_shot
	res			39		qa_DarkStrike_LV3_shot
	res			40		qa_evilcry_boom
	res			41		sp_Black_blueglow
	res			42		sp_Black_blueglow
	res			43		sp_Black_blueglow
	res			44		sp_Black_blueglow
	res			45		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		280 380
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.4 -1.2
		lifetime		400 500
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		510 610
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 1.4 -1.2
		lifetime		600 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,.9) (500,.5) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		280 310
		animtime		0
		scale			(0,2,2,2) (999,.7,.7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.1 1.4 -1.2
		lifetime		400 430
		animtime		0
		scale			(0,2,2,2) (999,.7,.7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		510 540
		animtime		0
		scale			(0,2,2,2) (999,.7,.7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 1.4 -1.2
		lifetime		600 630
		animtime		0
		scale			(0,2,2,2) (999,.7,.7,7) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.1 1.4 -1.4
		lifetime		290 330
		animtime		0
		scale			(0,2,2,5) (999,1.3,1.3,15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 1.4 -1.4
		lifetime		410 450
		animtime		0
		scale			(0,2,2,5) (999,1.3,1.3,15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.1 1.4 -1.4
		lifetime		520 560
		animtime		0
		scale			(0,2,2,5) (999,1.3,1.3,15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.1 1.4 -1.4
		lifetime		610 650
		animtime		0
		scale			(0,2,2,5) (999,1.3,1.3,15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -2
		lifetime		290 640
		animtime		0
		scale			(0,1,1,6) (999,2,2,13) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.45 -1.2
		lifetime		280 480
		animtime		1
		scale			(0,.5,.5,1) (999,1.5,1.5,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.45 -1.2
		lifetime		430 630
		animtime		1
		scale			(0,.5,.5,1) (999,1.5,1.5,2) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.4 -2
		lifetime		820 850
		animtime		0
		scale			(0,.7,.7,2.5) (999,0,0,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -1.2
		lifetime		820 980
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (500,.6) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.4 -1.2
		lifetime		820 950
		animtime		1
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,.5) (500,.3) (999,0) 
		color			(0,.5,.3,.5) (999,.5,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.4 -1.2
		lifetime		820 870
		animtime		0
		scale			(0,2,2,2.5) (999,1,1,8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.4 -1.4
		lifetime		830 880
		animtime		0
		scale			(0,2,2,5) (999,1,1,13) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.4 -2
		lifetime		830 900
		animtime		0
		scale			(0,1,1,6) (999,2,2,13) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.45 -2
		lifetime		800 980
		animtime		1
		scale			(0,.7,.7,1.7) (999,1.7,1.7,2.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 1.4 -2.7
		lifetime		290 320
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.1 1.4 -2.7
		lifetime		410 440
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-.1 1.4 -2.7
		lifetime		520 550
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.1 1.4 -2.7
		lifetime		610 640
		animtime		0
		scale			(0,1,1,5) (999,2.5,2.5,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	.1 1.4 -2.7
		lifetime		830 890
		animtime		0
		scale			(0,1.5,1.5,5) (999,2.5,2.5,20) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -1
		lifetime		630 850
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,2,2,2) (500,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 -1
		lifetime		630 730
		animtime		1
		scale			(0,1,1,2) (999,.1,.1,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (300,4.5,4.5,4.5) (850,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (650,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,860) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (650,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,-680) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-.3 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,3.5,3.5,3.5) (800,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		290 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		410 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		520 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		610 690
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	.1 1.4 -1.2
		lifetime		830 930
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		280 380
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	.1 1.4 -1.2
		lifetime		400 500
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	.1 1.4 -1.2
		lifetime		520 620
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	.1 1.4 -1.2
		lifetime		600 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingSpear_LV2 ######### #
<effect>
	 id		3457
	 name		MenacingSpear_LV2
	<list>
	res			1		mh_MenacingSpear_spearmesh_01
	res			2		mh_MenacingSpear_jinmesh_01
	res			3		mh_MenacingSpear_shotwind_01
	res			4		mh_MenacingSpear_shotwind_01
	res			5		sp_Blackhole_wind_01
	res			6		sp_DarkBall_boom_01
	res			7		mh_AWK_SOR_glowmap_01
	res			8		sp_Blackhole_wind_01
	res			9		sp_DarkBall_boom_01
	res			10		dc_EleSpiderBlue_walkfloor_01
	res			11		sp_glacierseddy_handglow_01
	res			12		mh_MenacingSpear_spearglow_02
	res			13		pt_con_NeoDeuxMarble_pat_01
	res			14		mh_regulus_floorjin
	res			15		mh_regulus_floorjin
	res			16		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		1
		alpha			(0,0) (50,1) (850,1) (999,0) 
		color			(0,1,.3,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.7 -.7
		lifetime		550 850
		animtime		1
		scale			(0,.8,.8,.8) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 -.35
		lifetime		500 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.2 -.35
		lifetime		500 950
		animtime		1
		scale			(0,.5,.5,.5) (999,.7,.7,.7) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.2 -.35
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2.2 -.35
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.6,1.6,1.6) (500,.9,.9,.9) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,90) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.2 -.35
		lifetime		500 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,.9,.9,.9) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		rotation		(0,45) (999,-250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.7 -.7
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,4.5,4.5,4.5) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		450 750
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,0) (150,1,1,1) (999,1,1,1) 
		alpha			(0,0) (150,.7) (999,.7) 
		color			(0,0,0,1) (150,0,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		bone_animation	"Box01" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.skel" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.2 -.35
		lifetime		470 630
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.5,.5,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Box01" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.skel" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.8,1) (999,.6,.8,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		bone_animation	"Box01" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.skel" "effect\Skill\MenacingSpear\eff_MenacingSpear_spearglow_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingSpear_finish_LV2 ######### #
<effect>
	 id		3458
	 name		MenacingSpear_finish_LV2
	<list>
	res			1		mh_MenacingSpear_finishwind_01
	res			2		mh_MenacingSpear_finishspear_01
	res			3		pt_con_NeoDeuxMarble_pat_01
	res			4		mh_AWK_SOR_glowmap_01
	res			5		pt_MenacingSpear_Finishjul_02
	res			6		sp_Black_blueglow
	res			7		sp_DarkBall_boom_01
	res			8		pt_MenacingSpear_Finishfloor_01
	res			9		dc_batsum_floor
	res			10		pt_MenacingSpear_Finishjul_03
	res			11		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 .3
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (800,.7) (999,0) 
		color			(0,1,.3,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 .3
		lifetime		0 700
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,.5,1) (150,.3,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 6 1.6
		lifetime		150 900
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 6 1.6
		lifetime		120 950
		animtime		1
		scale			(0,.4,.4,.4) (300,1.1,1.1,1.1) (500,.9,.9,.9) (600,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.3,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 6 1.6
		lifetime		150 900
		animtime		0
		scale			(0,1,1,4) (150,2,2,5) (300,2,2,6) (999,4,4,2) 
		color			(0,.7,1,1) (999,0,.5,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 6 1.6
		lifetime		150 950
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,.5,1,1) (999,.3,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 6 1.6
		lifetime		150 750
		animtime		1
		scale			(0,1,1,1) (600,5,5,5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		150 900
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 1.6
		lifetime		150 900
		animtime		0
		scale			(0,.3,.3,3) (150,.5,.5,.5) (300,.5,.5,6) (999,.1,.1,7) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WideSlow ######### #
<effect>
	 id		3459
	 name		WideSlow
	<list>
	res			1		dc_WideSlow_FloorGlow_01
	res			2		sp_glacierseddy_handglow_01
	res			3		sp_glacierseddy_handglow_01
	res			4		sp_DarkBall_handglow_black_01
	res			5		sp_DarkBall_handglow_black_01
	res			6		sp_WideSlow_Floorsmoke_01
	res			7		pt_EnergyCounter_boompat_01
	res			8		sp_WideSlow_shot_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.7,.7) (300,0,.7,.7) (600,0,1,.9) (999,0,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.7) (999,.1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.7) (999,.1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,3) (999,4,4,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.5,.8,.7) (999,0,.5,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WideSlow_finish ######### #
<effect>
	 id		3460
	 name		WideSlow_finish
	<list>
	res			1		pt_WideSlow_finishsmoke_01
	res			2		dc_WideSlow_FloorGlow_01
	res			3		mh_WideSlow_web_01
	res			4		mh_WideSlow_web_01
	res			5		sp_WideSlow_Floorsmoke_01
	res			6		sp_WideSlow_Floorsmoke_01
	res			7		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.9) (999,0,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.3,.5,2.3) (999,2.3,.5,2.3) 
		alpha			(0,0) (200,1) (700,1) (950,0) (999,0) 
		color			(0,0,.1,.2) (500,0,.15,.3) (999,0,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (950,0) (999,0) 
		color			(0,0,.7,.9) (500,0,.5,.7) (999,0,.7,.9) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (600,10,10,10) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WeaknessArms ######### #
<effect>
	 id		3461
	 name		WeaknessArms
	<list>
	res			1		pt_WeaknessArms_Shotbug_01
	res			2		pt_WeaknessArms_Handpat_01
	res			3		sp_burstphoenix_handglow_01
	res			4		mh_WeaknessArms_windmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -.5
		lifetime		500 700
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.6,1) (999,1,.6,1) 
		alpha			(0,0) (250,0) (350,1) (800,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WeaknessArms_finish ######### #
<effect>
	 id		3462
	 name		WeaknessArms_finish
	<list>
	res			1		pt_WeaknessArms_bug_01
	res			2		pt_WeaknessArms_bug_02
	res			3		pt_WeaknessArms_bug_03
	res			4		pt_WeaknessArms_finishsmoke_01
	res			5		sp_WideSlow_Floorsmoke_01
	res			6		mh_AWK_SWD_glowmap_01
	res			7		sp_WideSlow_Floorsmoke_01
	res			8		sp_DarkBall_boom_01#
	res			9		sp_DarkBall_boom_01
	res			10		pt_WeaknessArms_Handpat_01
	res			11		qa_WeaknessArms_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,.7,.5) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		1
		scale			(0,.7,.7,.7) (300,1.3,1.3,1.3) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,2,2,2) (500,6,6,6) (999,7.2,7.2,7.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,2,2,2) (500,6.5,6.5,6.5) (999,7.2,7.2,7.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.1 0
		lifetime		0 350
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WeaknessMana ######### #
<effect>
	 id		3463
	 name		WeaknessMana
	<list>
	res			1		pt_WeaknessMana_Shotbug_01
	res			2		sp_glacierseddy_handglow_01
	res			3		sp_DarkBall_handglow_black_01
	res			4		mh_WeaknessMana_wind_01
	res			5		mh_WeaknessMana_wind_01
	res			6		pt_WeaknessMana_Handpat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,1) (600,.3,.7,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.7,.5,1.7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,-120) (999,-480) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.7,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.5,2,1.5) (999,1.3,2.5,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,-100) (999,-400) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WeaknessMana_finish ######### #
<effect>
	 id		3464
	 name		WeaknessMana_finish
	<list>
	res			1		pt_WeaknessMana_bug_01
	res			2		pt_WeaknessMana_finishsmoke_01
	res			3		pt_WeaknessMana_Handpat_02
	res			4		qa_WeaknessArms_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,.5,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.8 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,.6,1) (999,0,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.1 0
		lifetime		0 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WeaknessResist ######### #
<effect>
	 id		3465
	 name		WeaknessResist
	<list>
	res			1		pt_WeaknessResist_bug_01
	res			2		pt_WeaknessResist_bug_01
	res			3		pt_WeaknessResist_bug_01
	res			4		pt_WeaknessResist_bug_01
	res			5		pt_WeaknessResist_bug_01
	res			6		dc_WideSlow_FloorGlow_01
	res			7		pt_WeaknessResist_Shotsmoke_01
	res			8		pt_con_BackstepShot_Shotpat_01#
	res			9		sp_WeaknessResist_boom_01
	res			10		sp_WeaknessResist_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,-45) (999,-320) 
		randomstart		false
		active			true
		bone_animation	"bug1" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.skel" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,-20) (999,-150) 
		randomstart		false
		active			true
		bone_animation	"bug2" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.skel" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"bug3" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.skel" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,20) (999,150) 
		randomstart		false
		active			true
		bone_animation	"bug4" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.skel" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (999,.1,.1,.1) 
		alpha			(0,1) (800,1) (999,0) 
		rotation		(0,45) (999,320) 
		randomstart		false
		active			true
		bone_animation	"bug5" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.skel" "effect\Skill\WeaknessResist\eff_WeaknessResist_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (200,.3) (700,.7) (999,0) 
		color			(0,.3,.1,.2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,.5) (999,.2,.2,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (400,2,2,2) (600,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,1) (400,.5,0,1) (600,.5,1,1) (999,0,0,1) 
		rotation		(0,180) (400,340) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (400,2,2,2) (600,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,1) (400,.5,0,1) (600,.5,1,1) (999,0,0,1) 
		rotation		(0,0) (400,-260) (999,-460) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WeaknessResist_finish ######### #
<effect>
	 id		3466
	 name		WeaknessResist_finish
	<list>
	res			1		sp_WideSlow_Floorsmoke_01
	res			2		sp_WideSlow_Floorsmoke_01
	res			3		pt_WeaknessResist_finishsmoke_01
	res			4		pt_WeaknessResist_finishbug_01
	res			5		dc_WideSlow_FloorGlow_01
	res			6		pt_WeaknessMana_Handpat_01
	res			7		qa_WeaknessArms_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 800
		animtime		0
		scale			(0,6,6,6) (999,13,13,13) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 6 0
		lifetime		0 700
		animtime		0
		scale			(0,.1,.1,.1) (400,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		color			(0,.5,.1,2) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.1 0
		lifetime		0 550
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BackstepShot ######### #
<effect>
	 id		3467
	 name		BackstepShot
	<list>
	res			1		pt_BackstepShot_Shotpat_01#
	res			2		pt_BackstepShot_Shotpat_01#
	res			3		pt_BackstepShot_Shotpat_01#
	res			4		pt_BackstepShot_Shotpat_01#
	res			5		pt_BackstepShot_Shotpat_01#
	res			6		pt_BackstepShot_Shotpat_01#
	res			7		pt_BackstepShot_Shotpat_01#
	res			8		pt_BackstepShot_Shotpat_02
	res			9		pt_BackstepShot_Shotpat_02
	res			10		pt_BackstepShot_Shotpat_02
	res			11		pt_BackstepShot_Shotpat_02
	res			12		pt_BackstepShot_Shotpat_02
	res			13		pt_BackstepShot_Shotpat_02
	res			14		pt_BackstepShot_Shotpat_02
	res			15		pt_WeaknessMana_Handpat_01
	res			16		pt_WeaknessMana_Handpat_01
	res			17		pt_WeaknessMana_Handpat_01
	res			18		mh_strikeshot_glow
	res			19		mh_strikeshot_glow
	res			20		sp_poisonsword_handglow_01
	res			21		sp_poisonsword_handglow_01
	res			22		qa_firefury_boom01
	res			23		sp_AWK_SOR_floorcircle_01
	res			24		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire1" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire2" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire3" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire4" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire5" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire6" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		bone_animation	"fire7" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire1" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire2" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire3" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire4" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire5" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire6" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (200,.7) (600,.5) (999,0) 
		color			(0,.3,.5,1) (400,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire7" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"fire1" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"fire2" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.skel" "effect\Skill\BackstepShot\eff_BackstepShot_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,0,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,0,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,0,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (200,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (200,1.2,1.2,1.2) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,180) (999,440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 0
		lifetime		150 500
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.3,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkExplosion ######### #
<effect>
	 id		3468
	 name		DarkExplosion
	<list>
	res			1		sp_AWK_SOR_boomcircle_01
	res			2		pt_GreatDesword_SwordPat_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		pt_con_NeoDeuxMarble_pat_01
	res			5		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			6		pt_DarkStrike_firstshot_01
	res			7		pt_WeaknessMana_Handpat_02
	res			8		sp_DarkExplosion_jin_01
	res			9		sp_DarkExplosion_jin_02
	res			10		sp_DarkExplosion_jin_03
	res			11		sp_DarkExplosion_jin_01
	res			12		sp_DarkExplosion_jin_03
	res			13		sp_Arill_momglow_01
	res			14		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -1
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.7) (999,0) 
		color			(0,.8,.6,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -1
		lifetime		250 750
		animtime		1
		scale			(0,2,2,2) (300,1,1,.5) (999,0,0,3.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1
		lifetime		200 900
		animtime		1
		scale			(0,2,2,2) (300,.5,.5,.5) (700,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.4,1) (999,.7,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,2,2,2) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		650 800
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -1
		lifetime		650 750
		animtime		0
		scale			(0,1.5,1.5,1) (999,1,1,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -1
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,-45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,45) (999,410) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,-380) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkExplosion_finish_LV1 ######### #
<effect>
	 id		3469
	 name		DarkExplosion_finish_LV1
	<list>
	res			1		mh_strikeshot_glow
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_GreatDesword_SwordPat_01
	res			4		pt_WeaknessMana_Handpat_02
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackhole_wind_01
	res			8		pt_DarkExplosion_finishjul_01
	res			9		sp_DarkExplosion_floorboom_01
	res			10		sp_DarkExplosion_floorboom_01
	res			11		mh_DarkExplosion_keepcircle_01
	res			12		mh_DarkExplosion_keepcircle_02
	res			13		qa_mon_Umbar_att1
	res			14		sp_GreatmanaBarrier_jin_01
	res			15		sp_GreatmanaBarrier_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.7,.7,.7) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.7) (700,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 0
		lifetime		100 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.6,.6,.6) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.4,.4,.4) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,6,6,6) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (300,9,9,9) (999,10,10,10) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.31,.3) (250,.55,.56,.55) (999,.7,.71,.7) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.31,.3) (200,.65,.66,.65) (999,.75,.76,.75) 
		alpha			(0,.5) (700,.5) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,8,8,8) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,8,8,8) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,40) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkExplosion_finish_LV2 ######### #
<effect>
	 id		3470
	 name		DarkExplosion_finish_LV2
	<list>
	res			1		mh_strikeshot_glow
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_GreatDesword_SwordPat_01
	res			4		pt_WeaknessMana_Handpat_02
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackhole_wind_01
	res			8		pt_DarkExplosion_finishjul_01
	res			9		sp_DarkExplosion_floorboom_01
	res			10		sp_DarkExplosion_floorboom_01
	res			11		mh_DarkExplosion_keepcircle_01
	res			12		mh_DarkExplosion_keepcircle_02
	res			13		qa_mon_Umbar_att2
	res			14		sp_GreatmanaBarrier_jin_01
	res			15		sp_GreatmanaBarrier_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.9,.9,.9) (700,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,3,3,3) (300,.8,.8,.8) (700,1.7,1.7,1.7) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,1,1,4) (999,0,0,6.5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		100 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.6,.6,.6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,8) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (300,8,8,8) (999,9.5,9.5,9.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (300,12.5,12.5,12.5) (999,13.5,13.5,13.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.32,.3) (250,.65,.65,.65) (999,.8,.77,.8) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.32,.3) (200,.75,.75,.75) (999,.85,.87,.85) 
		alpha			(0,.5) (700,.5) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (200,9.5,9.5,9.5) (999,12,12,12) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (200,9.5,9.5,9.5) (999,12,12,12) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkCrystal ######### #
<effect>
	 id		3471
	 name		DarkCrystal
	<list>
	res			1		pt_DarkCrystal_boompat_01#
	res			2		pt_DarkCrystal_boompat_02#
	res			3		sp_Black_blueglow
	res			4		pt_DarkCrystal_boompat_01#
	res			5		pt_DarkCrystal_boompat_02#
	res			6		sp_Black_blueglow
	res			7		pt_DarkCrystal_boompat_01#
	res			8		pt_DarkCrystal_boompat_02#
	res			9		sp_Black_blueglow
	res			10		pt_DarkCrystal_boompat_01#
	res			11		pt_DarkCrystal_boompat_02#
	res			12		sp_Black_blueglow
	res			13		mh_mon_a_immotal_att3charge
	res			14		mh_mon_a_immotal_att3charge
	res			15		mh_mon_a_immotal_att3charge
	res			16		mh_mon_a_immotal_att3charge
	res			17		mh_DarkCrystal_windmesh_01
	res			18		qa_GoldDragon_die_keep
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.2 1.5 -1.2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.2 1.5 -1.2
		lifetime		200 300
		animtime		1
		scale			(0,3,3,1.5) (999,2,2,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 1.5 -1.2
		lifetime		200 300
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 -1.2
		lifetime		350 450
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 -1.2
		lifetime		350 450
		animtime		1
		scale			(0,3,3,1.5) (999,2,2,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 -1.2
		lifetime		350 450
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 1.3 -1.2
		lifetime		550 650
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 1.3 -1.2
		lifetime		550 650
		animtime		1
		scale			(0,3,3,1.5) (999,2,2,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 1.3 -1.2
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 900
		animtime		0
		scale			(0,1.5,1.5,1) (999,2,2,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 900
		animtime		1
		scale			(0,3,3,1.5) (999,2,2,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.4 -1.2
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.2 1.5 -1.2
		lifetime		200 350
		animtime		1
		scale			(0,0,0,0) (300,.75,.75,.75) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.4 -1.2
		lifetime		350 500
		animtime		1
		scale			(0,0,0,0) (300,.75,.75,.75) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.2 1.3 -1.2
		lifetime		550 700
		animtime		1
		scale			(0,0,0,0) (300,.75,.75,.75) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.2 1.3 -1.2
		lifetime		800 950
		animtime		1
		scale			(0,0,0,0) (300,.75,.75,.75) (999,0,0,0) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 -.5
		lifetime		300 900
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkCrystal_remote ######### #
<effect>
	 id		3472
	 name		DarkCrystal_remote
	<list>
	res			1		pt_DarkCrystal_remotepat_01
	res			2		pt_DarkCrystal_remotepat_02#
	res			3		mh_EnergyShot_scru_01
	res			4		mh_EnergyShot_scru_01
	res			5		sp_Black_blueglow
	res			6		mh_strikeshot_arrow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1.4,1.4,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1,1,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2.5) (999,1.1,1.1,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,2.5) (999,1.1,1.1,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.3,1.3,1.3) (999,1,1,1) 
		alpha			(0,.7) (500,1) (999,.7) 
		color			(0,.5,0,.5) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,.7) (999,1.2,1.2,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkCrystal_finish ######### #
<effect>
	 id		3473
	 name		DarkCrystal_finish
	<list>
	res			1		pt_DarkCrystal_finishpat_01#
	res			2		pt_DarkCrystal_finishpat_02#
	res			3		sp_Black_blueglow
	res			4		pt_EnergyCounter_boompat_01
	res			5		sp_DarkBall_boom_01
	res			6		sp_DarkBall_boom_01
	res			7		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			8		mh_mon_a_immotal_att3charge
	res			9		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1) (999,2,2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,1.5) (999,3.5,3.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (300,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RecoveryMana_LV1 ######### #
<effect>
	 id		3474
	 name		RecoveryMana_LV1
	<list>
	res			1		mh_manacharge_light
	res			2		pt_manacharge_paticle
	res			3		sp_manacharge_floor
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,.5) (200,1) (300,.7) (400,.9) (500,.7) (600,.9) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .01 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RecoveryMana_LV2 ######### #
<effect>
	 id		3475
	 name		RecoveryMana_LV2
	<list>
	res			1		mh_manacharge_light
	res			2		pt_manacharge_paticle
	res			3		sp_con_aldebaran_glow
	res			4		mh_mon_gavian_quaestor_att2mesh_01
	res			5		mh_mon_gavian_quaestor_att2mesh_01
	res			6		mh_mon_gavian_quaestor_att2mesh_01
	res			7		sp_energyhammer_floorpat
	res			8		pt_manachage_up_floorglow_01
	res			9		sp_con_aldebaran_glow
	res			10		sp_energyhammer_floorpat
	res			11		sp_energyhammer_floorpat
	res			12		sp_energyhammer_floorpat
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1,1,1) (999,.3,5,.3) 
		alpha			(0,0) (100,.5) (200,1) (300,.7) (400,.9) (500,.7) (600,.9) (999,0) 
		color			(0,0,.5,1) (500,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (999,0,-1,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 4 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.2 .05 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		1
		scale			(0,1.3,.8,1.3) (999,1.3,1.4,1.3) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		scale			(0,1.4,.8,1.4) (999,1.4,1.3,1.4) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		550 950
		animtime		1
		scale			(0,1.5,.8,1.5) (999,1.5,1.2,1.5) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		500 850
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		450 850
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 .05 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (800,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		200 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,0,1) (999,0,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,0,1) (999,0,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,0,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		400 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,0,0,1) (999,0,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,0,0) 
		</control>

	</scene>

</effect>
# ######## DevilsPromise ######### #
<effect>
	 id		3476
	 name		DevilsPromise
	<list>
	res			1		sp_DevilsPromise_glow_01
	res			2		sp_DevilsPromise_glow_01
	res			3		sp_DevilsPromise_glow_01
	res			4		pt_DevilsPromise_boompat_01
	res			5		sp_etc_jewel_glow_01
	res			6		sp_DevilsPromise_black_01
	res			7		sp_DevilsPromise_jin_01
	res			8		sp_DevilsPromise_jin_02
	res			9		sp_DarkBall_handglow_black_01
	res			10		sp_DarkBall_handglow_black_01
	res			11		sp_DarkBall_handglow_black_01
	res			12		mh_instinctspeed_wind_02
	res			13		mh_instinctspeed_wind_01
	res			14		sp_outrage_boomsec_01
	res			15		dc_Dopple_knight_thout_glow_01
	res			16		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -.5
		lifetime		0 650
		animtime		1
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.5
		lifetime		0 650
		animtime		1
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -.5
		lifetime		0 650
		animtime		1
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.2 0
		lifetime		620 800
		animtime		1
		scale			(0,1.7,1.7,3) (999,0,0,6) 
		color			(0,1,1,1) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.2 0
		lifetime		620 920
		animtime		0
		scale			(0,1,1,1) (300,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (620,2.7,2.7,2.7) (999,3.8,3.8,3.8) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.2 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (200,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (700,2,2,2) (999,2,2,2) 
		alpha			(0,0) (400,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.15,0) (500,0,3.2,0) (999,0,3.2,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.5
		lifetime		0 650
		animtime		1
		color			(0,0,.3,.7) (999,0,.3,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.5
		lifetime		0 650
		animtime		1
		color			(0,0,.3,.7) (999,0,.3,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.5
		lifetime		0 650
		animtime		1
		color			(0,0,.3,.7) (999,0,.3,.7) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (900,0) (999,0) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (900,0) (999,0) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (300,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,.9) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,.3) (100,1) (750,1) (999,0) 
		color			(0,1,0,0) (500,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ManaBarrier ######### #
<effect>
	 id		3477
	 name		ManaBarrier
	<list>
	res			1		mh_ManaBarrier_wind_01
	res			2		mh_ManaBarrier_wind_02
	res			3		sp_con_regulus_glow
	res			4		sp_glacierseddy_handglow_01
	res			5		pt_Drabiss_volk_att2_readypat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,1.05,1.05,1.05) 
		alpha			(0,0) (600,1) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (600,1) (999,.5) 
		color			(0,.5,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.12 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (400,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,0,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DevilsPower ######### #
<effect>
	 id		3478
	 name		DevilsPower
	<list>
	res			1		sp_DevilsPower_jin_01
	res			2		sp_DevilsPower_jin_02
	res			3		sp_DevilsPower_jin_03
	res			4		dc_batsum_floor
	res			5		sp_DevilsPower_jin_02
	res			6		mh_DevilsPower_windmesh_01
	res			7		mh_DevilsPower_Devilmesh_01
	res			8		sp_Neo_portal_blackcircle_01
	res			9		sp_portal_boom_01
	res			10		sp_portal_boom_01
	res			11		sp_DevilsPower_jin_00
	res			12		sp_WideSlow_Floorsmoke_01
	res			13		pt_DevilsPower_uppat_01
	res			14		sp_Karke_eyeglow_01
	res			15		sp_Karke_eyeglow_01
	res			16		qa_energyhammer_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.9,3.9,3.9) (999,3.9,3.9,3.9) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,1,.5,.3) (999,1,.2,.1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (400,0,.3,0) (999,0,.3,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.2,4.2,4.2) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,1,.4,.7) (999,1,0,.5) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,1,.5,.3) (999,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (400,0,1.3,0) (999,0,1.3,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.7,.9) (999,1.2,.7,1.2) 
		alpha			(0,0) (250,0) (350,1) (800,1) (950,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,0,0) (450,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.9 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.9 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (400,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.9 0
		lifetime		400 650
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.9 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,3.1,3.1,3.1) (450,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,0,0,0) (500,.5,0,0) (700,.5,0,0) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		350 1000
		animtime		0
		scale			(0,3,3,3) (500,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		400 850
		animtime		0
		scale			(0,1,1,2) (999,2,2,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.115 .036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.115 -.036 .085
		lifetime		0 1000
		animtime		0
		bonename		"head" 
		scale			(0,.3,.3,.3) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,.1,1) (500,1,.5,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WideHeartAche ######### #
<effect>
	 id		3479
	 name		WideHeartAche
	<list>
	res			1		sp_WideHeartAche_jin_01
	res			2		sp_WideHeartAche_jin_02
	res			3		dc_WideSlow_FloorGlow_01
	res			4		pt_WideSlow_finishsmoke_01
	res			5		sp_glacierseddy_handglow_01
	res			6		sp_DarkBall_handglow_black_01
	res			7		pt_con_DevilsPower_uppat_01
	res			8		pt_HeartAche_boom_uppat_02
	res			9		sp_Drabiss_Magicboss_att5_starlight_01
	res			10		sp_outrage_boomsec_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.4,2.4,2.4) (999,2.4,2.4,2.4) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,-50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3.6,3.6,3.6) (600,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,25) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,.4) (999,0,1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.35) (999,.1,1,.35) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,2) (999,2,2,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,7) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.1 1.4 -1.3
		lifetime		650 1000
		animtime		0
		scale			(0,.7,.7,.7) (400,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,1,.5) (999,.1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 1.4 -1.3
		lifetime		650 1000
		animtime		0
		scale			(0,2,2,2) (700,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WideHeartAche_finish ######### #
<effect>
	 id		3480
	 name		WideHeartAche_finish
	<list>
	res			1		sp_WideHeartAche_jin_03
	res			2		sp_WideHeartAche_jin_03
	res			3		pt_WideHeartAche_booompat_01
	res			4		sp_WideHeartAche_boom_01
	res			5		sp_WideHeartAche_boom_02
	res			6		sp_WideHeartAche_boom_02
	res			7		sp_WideHeartAche_boom_01
	res			8		sp_WideSlow_Floorsmoke_01
	res			9		sp_WideSlow_Floorsmoke_01
	res			10		dc_WideSlow_FloorGlow_01
	res			11		pt_WideSlow_finishsmoke_01
	res			12		pt_WeaknessMana_Handpat_01
	res			13		pt_WideHeartAche_uppatjul_01
	res			14		qa_WeaknessArms_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,12,12,12) (999,13.5,13.5,13.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (300,0,.1,.1) (400,1,1,1) (700,0,.1,.1) (999,0,0,0) 
		rotation		(0,110) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,12,12,12) (999,13.5,13.5,13.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (300,0,.1,.1) (400,1,1,1) (700,0,.1,.1) (999,0,0,0) 
		rotation		(0,110) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .25 0
		lifetime		0 850
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.1,1,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (400,10,10,10) (999,14,14,14) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,0,1,.6) (999,0,1,.6) 
		rotation		(0,35) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,12,12,12) (999,14,14,14) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,0) (200,0,.2,.2) (800,0,.2,.2) (999,0,0,0) 
		rotation		(0,0) (999,-75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,0) (200,0,.2,.2) (800,0,.2,.2) (999,0,0,0) 
		rotation		(0,-45) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,8,8,8) (300,13,13,13) (999,17,17,17) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		color			(0,0,1,.6) (999,0,1,.6) 
		rotation		(0,125) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (600,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (600,12,12,12) (999,14,14,14) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.1 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,0,1,.8) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,6.5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## RaisingMind ######### #
<effect>
	 id		3481
	 name		RaisingMind
	<list>
	res			1		sp_energybolt_boom_01
	res			2		sp_energybolt_boom_01
	res			3		sp_energybolt_core_01
	res			4		sp_MindBless_jin_01
	res			5		sp_MindBless_jin_01
	res			6		sp_AWK_SOR_floorcircle_01
	res			7		sp_con_regulus_glow
	res			8		mh_pvpvictory_cylinder_01
	res			9		mh_pvpvictory_cylinder_02
	res			10		mh_pvpvictory_cylinder_03
	res			11		sp_glacierseddy_handglow_01
	res			12		sp_glacierseddy_handglow_01
	res			13		sp_AWK_SOR_boomcircle_01
	res			14		sp_outrage_boomsec_01
	res			15		pt_con_reflectiondem_pat
	res			16		sp_energybolt_core_01
	res			17		pt_MindBless_boompat_01
	res			18		sp_Blackholel_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.1 2.5 0
		lifetime		650 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.1 2.5 0
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.5 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,1,1,1) (400,1.5,1.5,1.5) (750,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (350,1) (700,1) (999,0) 
		color			(0,.1,.3,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.5 0
		lifetime		550 1000
		animtime		1
		scale			(0,1,1,1) (200,1.5,1.5,1.5) (750,1.5,1.5,1.5) (999,1.6,1.6,1.6) 
		alpha			(0,0) (250,0) (500,1) (750,0) (999,0) 
		color			(0,.1,.3,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,.5) (500,1) (999,0) 
		color			(0,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.2 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (600,1.5,1.5,1.5) (750,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		color			(0,0,.2,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 0
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		450 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (600,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## VampireTouch ######### #
<effect>
	 id		3482
	 name		VampireTouch
	<list>
	res			1		sp_VampireTouch_jin_01
	res			2		sp_VampireTouch_jin_01
	res			3		sp_VampireTouch_jin_01
	res			4		sp_VampireTouch_jin_01
	res			5		mh_strikeshot_glow
	res			6		mh_strikeshot_glow
	res			7		pt_VampireTouch_blood_01
	res			8		pt_VampireTouch_blood_01
	res			9		sp_portal_redglow
	res			10		sp_portal_redglow
	res			11		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-180) (999,-1180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (700,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		rotation		(0,90) (999,1090) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (700,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		rotation		(0,-90) (999,-1090) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.1,.1,.1) (700,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.1,.1,.1) (700,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.2,.1) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.2,.1) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## VampireTouch_finish ######### #
<effect>
	 id		3483
	 name		VampireTouch_finish
	<list>
	res			1		pt_VampireTouch_lightpat_01
	res			2		pt_WeaknessArms_finishsmoke_01
	res			3		sp_Drabiss_Magicboss_att7_starlight_01
	res			4		mh_strikeshot_glow
	res			5		sp_VampireTouch_jin_02
	res			6		sp_VampireTouch_jin_02
	res			7		sp_VampireTouch_jin_02
	res			8		sp_VampireTouch_jin_02
	res			9		sp_VampireTouch_circle
	res			10		mh_VampireTouch_Touchmesh_01
	res			11		mh_VampireTouch_Touchmesh_01
	res			12		mh_VampireTouch_Touchmesh_01
	res			13		sp_DarkExplosion_floorboom_01
	res			14		sp_DarkExplosion_floorboom_01
	res			15		qa_firefury_boom01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (500,.7,.4,.2) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,1,1,1) (350,1,7,1) (800,1,7,1) (999,1,4,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,350) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,50) (999,650) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,120) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,7,7,7) (999,9,9,9) 
		alpha			(0,1) (650,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (400,1.6,.3,1.6) (999,1.75,0,1.75) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.3,.1) (999,1,.1,0) 
		rotation		(0,0) (999,-350) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (400,0,1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,180) (999,-380) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (900,0) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,.1) 
		rotation		(0,200) (999,-300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (400,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,-40) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BlackHoleCannon ######### #
<effect>
	 id		3484
	 name		BlackHoleCannon
	<list>
	res			1		mh_BlackHoleCannon_razor_01
	res			2		sp_outrage_boomsec_01
	res			3		sp_outrage_boomsec_02
	res			4		pt_BlackHoleCannon_julPat_01
	res			5		pt_BlackHoleCannon_julPat_01
	res			6		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			7		sp_Blackholel_circle_01
	res			8		sp_Blackholel_circle_01
	res			9		sp_Blackholel_circle_01
	res			10		sp_Blackholel_circle_01
	res			11		mh_strikeshot_scru
	res			12		mh_strikeshot_scru
	res			13		pt_BlackHoleCannon_movepat_01
	res			14		mh_BlackHoleCannon_wind_01
	res			15		mh_AWK_SOR_glowmap_01
	res			16		sp_Blackhole_scru_01
	res			17		sp_BlackHoleCannon_circle_01
	res			18		sp_BlackHoleCannon_circle_01
	res			19		sp_BlackHoleCannon_circle_01
	res			20		sp_Arill_momglow_01
	res			21		sp_Blackhole_scru_01
	res			22		pt_BlackHoleCannon_gather_01
	res			23		sp_WideHeartAche_boom_02
	res			24		pt_BlackHoleCannon_readypat_01
	res			25		qa_ducemable_stone
	res			26		qa_mon_Yogshield_att4
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (500,1) (950,1) (999,0) 
		color			(0,.5,1,.9) (999,.5,1,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.35 -1
		lifetime		500 950
		animtime		1
		scale			(0,3,3,3) (500,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,1,.3) (999,.3,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.35 -1
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (500,10,10,10) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,5) (999,0,0,7) 
		color			(0,0,1,1) (500,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.35 -1
		lifetime		500 900
		animtime		0
		scale			(0,0,0,0) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.35 -1
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (600,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.35 -1
		lifetime		500 900
		animtime		0
		scale			(0,0,0,0) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.35 -1
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (600,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.35 -1
		lifetime		500 700
		animtime		1
		scale			(0,1.2,1.2,2) (999,1.6,1.6,2.3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.7,.2,1) (999,.7,.2,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.35 -1
		lifetime		500 850
		animtime		1
		scale			(0,1.2,1.2,2) (999,1.6,1.6,.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,.1,1) (999,.9,.1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.4 -2.5
		lifetime		500 940
		animtime		0
		scale			(0,.7,.7,2.5) (999,0,0,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (450,0) (550,1) (800,1) (900,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.35 -1
		lifetime		500 900
		animtime		1
		scale			(0,1,1,1) (300,1.6,1.6,5) (999,1,1,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.2,1) (999,.7,.2,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.35,0) (300,0,1.35,-4) (999,0,1.35,-1.5) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,6,6,6) (400,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,4.5,4.5,4.5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 530
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (850,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,6,6,6) (400,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.1,.1,.1) (999,1.3,1.3,1.3) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.3 .1 .7
		lifetime		0 550
		animtime		0
		scale			(0,15,15,15) (999,4,4,4) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.7 -1.5
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkTornado ######### #
<effect>
	 id		3485
	 name		DarkTornado
	<list>
	res			1		pt_DarkTornado_handsmoke_01
	res			2		pt_DarkTornado_handsmoke_01
	res			3		sp_DarkBall_handglow_black_01
	res			4		sp_DarkBall_handglow_black_01
	res			5		sp_WideHeartAche_boom_02
	res			6		sp_mon_reiden_floorglow_01
	res			7		pt_con_WeaknessResist_bug_01
	res			8		sp_mon_esimed_floorcircle_01
	res			9		sp_mon_esimed_floorcircle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,1,.2,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,1,.2,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,.2) (100,1) (800,1) (999,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (999,1,1,1) 
		alpha			(0,.2) (100,1) (800,1) (999,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (550,4,4,4) (750,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		550 900
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkTornade_finish ######### #
<effect>
	 id		3486
	 name		DarkTornade_finish
	<list>
	res			1		mh_DarkTornado_windmesh_01
	res			2		mh_DarkTornado_windmesh_01
	res			3		pt_DarkTornado_upsmoke_01
	res			4		pt_DarkTornado_upsmoke_02
	res			5		sp_WideHeartAche_boom_02
	res			6		pt_DarkTornado_bug_01
	res			7		sp_mon_reiden_floorglow_01
	res			8		qa_glacierseddy_boom
	res			9		mh_DarkTornado_windmesh_02
	res			10		mh_DarkTornado_windmesh_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,.2,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (100,.7) (600,.7) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,10.5,10.5,10.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 980
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (850,1) (999,.3) 
		color			(0,.2,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,.6,.3,.6) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,4000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 850
		animtime		1
		scale			(0,.5,.5,.5) (300,.8,1.2,.8) (999,.8,1.2,.8) 
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,4180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingBlast ######### #
<effect>
	 id		3487
	 name		MenacingBlast
	<list>
	res			1		sp_Arill_momglow_01
	res			2		sp_Blackhole_wind_01
	res			3		sp_Blackhole_wind_01
	res			4		mh_MenacingBlast_windglow
	res			5		pt_BlackHoleCannon_julPat_01
	res			6		pt_MenacingBlast_readypat
	res			7		mh_MenacingBlast_circlemesh_01
	res			8		mh_MenacingBlast_circlemesh_02
	res			9		mh_VampireTouch_Touchmesh_01
	res			10		sp_portal_redglow
	res			11		dc_Dopple_knight_thout_glow_01
	res			12		sp_Neo_portal_blackcircle_01
	res			13		sp_Neo_portal_blackcircle_01
	res			14		sp_Neo_portal_blackcircle_01
	res			15		sp_Neo_portal_blackcircle_01
	res			16		sp_Neo_portal_blackcircle_01
	res			17		pt_outrage_boomjul_01
	res			18		sp_Blackhole_circle_02
	res			19		mh_AWK_SWD_glowmap_01
	res			20		qa_icestorm_boom_01
	res			21		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_position" 
		scale			(0,0,0,0) (200,2,2,2) (300,2.5,2.5,2.5) (999,2.7,2.7,2.7) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_position" 
		scale			(0,2,2,2) (300,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,-2500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_position" 
		scale			(0,1.7,1.7,1.7) (300,.9,.9,.9) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,90) (999,-1650) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"BAL_position" 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_position" 
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_position" 
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 820
		animtime		1
		bonename		"BAL_position" 
		scale			(0,.5,.5,.5) (250,1,1,1) (930,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (950,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 820
		animtime		1
		bonename		"BAL_position" 
		scale			(0,1.1,1.1,1.1) (930,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (950,1) (999,0) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2.8 0
		lifetime		100 650
		animtime		1
		scale			(0,.5,.5,.5) (300,1.5,.3,1.5) (999,1.6,0,1.6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		rotation		(0,0) (999,1050) 
		randomstart		false
		active			true
		follow			false
		position		(0,.1,1.8,.6) (400,.1,2.5,.6) (999,.1,3.4,.6) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_position" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (100,3,3,3) (250,5,5,5) (450,3,3,3) (700,3,3,3) (800,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		color			(0,1,.3,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		bonename		"BAL_position" 
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		bonename		"BAL_position" 
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		bonename		"BAL_position" 
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		bonename		"BAL_position" 
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		bonename		"BAL_position" 
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		280 320
		animtime		1
		bonename		"BAL_position" 
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.7 -1.5
		lifetime		800 950
		animtime		1
		scale			(0,1,1,1) (400,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		bonename		"BAL_position" 
		scale			(0,.5,.5,.5) (200,1,1,1) (300,2,2,2) (450,1.3,1.3,1.3) (800,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		rotation		(0,90) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingBlast_remote ######### #
<effect>
	 id		3488
	 name		MenacingBlast_remote
	<list>
	res			1		mh_MenacingBlast_circlemesh_01
	res			2		mh_MenacingBlast_circlemesh_02
	res			3		pt_BlackHoleCannon_julPat_01
	res			4		sp_Arill_momglow_01
	res			5		pt_MenacingBlast_remotepat_01
	res			6		dc_Dopple_knight_thout_glow_01
	res			7		mh_MenacingBlast_windslash_01
	res			8		mh_MenacingBlast_windslash_01
	res			9		mh_MenacingBlast_windslash_01
	res			10		sp_Neo_portal_blackcircle_01
	res			11		sp_Neo_portal_blackcircle_01
	res			12		sp_Neo_portal_blackcircle_01
	res			13		mh_AWK_SWD_glowmap_01
	res			14		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.15,1.15,1.15) (500,1.05,1.05,1.05) (999,1.15,1.15,1.15) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.25,1.25,1.25) (500,1.1,1.1,1.1) (999,1.25,1.25,1.25) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (300,.6,.6,.6) (999,0,0,3.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,.1,.1,10) 
		color			(0,1,0,.3) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,3,3,3) (999,3.5,3.5,3.5) 
		color			(0,1,.3,1) (500,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 -1
		lifetime		0 500
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.7 -1
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.7 -1
		lifetime		0 500
		animtime		1
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.3,.7) (999,1,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		0 333
		animtime		1
		scale			(0,1,1,1) (800,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 0
		lifetime		333 666
		animtime		1
		scale			(0,1,1,1) (800,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 0
		lifetime		666 1000
		animtime		1
		scale			(0,1,1,1) (800,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MenacingBlast_finish ######### #
<effect>
	 id		3489
	 name		MenacingBlast_finish
	<list>
	res			1		pt_outrage_boomjul_00
	res			2		pt_outrage_boomjul_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		sp_WideSlow_Floorsmoke_01
	res			5		sp_WideSlow_Floorsmoke_01
	res			6		mh_MenacingBlast_finishmesh_01
	res			7		sp_Drabiss_Magicboss_att7_starlight_01
	res			8		sp_Blackhole_circle_02
	res			9		pt_MenacingBlast_readypat
	res			10		sp_DarkBall_boom_01
	res			11		sp_DarkBall_boom_01
	res			12		pt_MenacingBlast_finishpat_01
	res			13		mh_VampireTouch_Touchmesh_01
	res			14		sp_Drabiss_Magicboss_att7_starlight_01
	res			15		sp_Black_blueglow
	res			16		mh_AWK_SWD_glowmap_01
	res			17		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.7 0
		lifetime		0 650
		animtime		1
		scale			(0,1,1,1) (300,2.3,2.3,2.3) (600,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,90) (999,-80) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 850
		animtime		0
		scale			(0,6,6,6) (250,10,10,10) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 850
		animtime		0
		scale			(0,3,3,3) (250,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (300,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,1) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.7 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (400,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (400,11,11,11) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		1
		scale			(0,.8,.8,.8) (999,.1,.1,.1) 
		alpha			(0,1) (400,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (400,7,7,7) (999,9,9,9) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.7 0
		lifetime		0 650
		animtime		1
		scale			(0,1,.2,1) (300,1.7,.1,1.7) (999,1.8,0,1.8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,1) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.7 0
		lifetime		250 650
		animtime		0
		scale			(0,1,1,1) (400,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.7 0
		lifetime		0 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.7 0
		lifetime		0 650
		animtime		1
		scale			(0,1,1,1) (300,2.3,2.3,2.3) (600,2,2,2) (999,2,2,2) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		color			(0,1,.3,.2) (999,1,.3,.2) 
		rotation		(0,90) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EmitRush ######### #
<effect>
	 id		3490
	 name		EmitRush
	<list>
	res			1		pt_BreakArms_finishsmoke_01
	res			2		pt_BreakArms_finishsmoke_01
	res			3		pt_BreakArms_finishsmoke_01
	res			4		dc_GoldDragon_att3_crack_01
	res			5		mh_GoldDragon_att3_boommesh_01
	res			6		sp_FlameGushing_attglow_01
	res			7		sp_ElementMaster_finishboom
	res			8		sp_outrage_boomsec_01
	res			9		sp_mon_Yoshima_Hellbust_handglow_01
	res			10		sp_mon_Yoshima_Hellbust_handglow_01
	res			11		pt_EmitRush_floorcrackpat_01
	res			12		pt_infernalpillar_finishsmoke_01
	res			13		sp_infernalpillar_momglow_01
	res			14		mh_EmitRush_windslash_01
	res			15		mh_EmitRush_windslash_01
	res			16		pt_mon_Debereno_boompat_01
	res			17		pt_mon_Debereno_boompat_01
	res			18		sp_EmitRush_floorcircle_01
	res			19		sp_EmitRush_floorcircle_01
	res			20		sp_EmitRush_floorcircle_01
	res			21		pt_mon_Debereno_boompat_01
	res			22		pt_EmitRush_gatherpat_01
	res			23		sp_DarkExplosion_jin_01
	res			24		sp_DarkExplosion_jin_01
	res			25		sp_Black_blueglow
	res			26		qa_mon_Umbar_att1
	res			27		qa_thundersphere_action_01
	res			28		mh_DarkThorn_windmesh_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .7 -.45
		lifetime		220 320
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .7 -.45
		lifetime		320 420
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .7 -.45
		lifetime		420 520
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,.2) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.45
		lifetime		220 650
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.45
		lifetime		220 520
		animtime		1
		scale			(0,.6,.6,.6) (999,.75,.6,.75) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (100,1,1,1) (999,1,1,1) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -.45
		lifetime		220 500
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.7,.5,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -.45
		lifetime		220 400
		animtime		1
		scale			(0,2,2,2) (700,13,13,13) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"BAL_R" 
		scale			(0,0,0,0) (70,2,2,2) (900,2,2,2) (999,0,0,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"BAL_L" 
		scale			(0,0,0,0) (70,2,2,2) (900,2,2,2) (999,0,0,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.3 -1
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -1
		lifetime		700 950
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 -1
		lifetime		700 850
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 -1
		lifetime		780 930
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 -.45
		lifetime		230 280
		animtime		0
		scale			(0,4,4,4) (999,.3,.3,15) 
		color			(0,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 -.45
		lifetime		280 330
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .4 -.45
		lifetime		220 500
		animtime		1
		scale			(0,3,3,3) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 -.45
		lifetime		220 500
		animtime		1
		scale			(0,2,2,2) (500,9,9,9) (999,13,13,13) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 -.45
		lifetime		220 500
		animtime		1
		scale			(0,3,3,3) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,.7) (999,0,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 -.45
		lifetime		310 360
		animtime		0
		scale			(0,5,5,5) (999,.3,.3,10) 
		color			(0,1,1,1) (999,.7,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.1 .8
		lifetime		0 100
		animtime		0
		scale			(0,2,2,3) (500,.5,.5,20) (999,0,0,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 2.1 .8
		lifetime		50 210
		animtime		1
		scale			(0,8,8,8) (999,0,0,0) 
		alpha			(0,0) (400,1) (999,1) 
		color			(0,0,.5,.4) (999,0,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2.1 .8
		lifetime		50 200
		animtime		1
		scale			(0,14,14,14) (999,0,0,0) 
		alpha			(0,0) (600,1) (999,1) 
		color			(0,0,.5,.4) (999,0,.5,.4) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 -.5
		lifetime		650 900
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		210 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -.45
		lifetime		220 450
		animtime		1
		scale			(0,.5,.4,.5) (100,.9,.6,.9) (999,1,.7,1) 
		alpha			(0,0) (150,.5) (800,.5) (930,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DeathLink ######### #
<effect>
	 id		3491
	 name		DeathLink
	<list>
	res			1		mh_DeathLink_jin_01
	res			2		mh_DeathLink_jin_01
	res			3		mh_DeathLink_jin_02
	res			4		pt_firebolt_boom_boom1
	res			5		pt_DarkTornado_handsmoke_01
	res			6		sp_glacierseddy_handglow_01
	res			7		sp_Black_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,.7,.3) (500,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.35 0
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.7,.3) (500,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.35 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,.7,.3) (500,1,1,1) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.35 -1
		lifetime		620 700
		animtime		0
		scale			(0,.7,.7,.7) (700,0,0,0) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		1
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.35 -1
		lifetime		620 820
		animtime		1
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DeathLink_remote ######### #
<effect>
	 id		3492
	 name		DeathLink_remote
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		remote
	</scene>

</effect>
# ######## DeathLink_finish ######### #
<effect>
	 id		3493
	 name		DeathLink_finish
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		boom
	</scene>

</effect>
# ######## RaisingVigor ######### #
<effect>
	 id		3494
	 name		RaisingVigor
	<list>
	res			1		mh_reinforcement_light
	res			2		mh_Erigol_att3_Windmesh_01
	res			3		mh_Erigol_att3_Windmesh_01
	res			4		sp_burstphoenix_handglow_01
	res			5		sp_mon_Hellion_att3floorglow
	res			6		mh_Guidance_lightmesh_01
	res			7		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.2 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,.6,1.2) (999,1.2,.6,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,.7,0) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		1
		scale			(0,1,1,1) (500,1.5,1,1.5) (999,1.8,.3,1.8) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1,1,1) (500,1.2,3,1.2) (999,1.3,4,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 .5 .8
		lifetime		0 800
		animtime		1
		color			(0,.5,1,.5) (600,.5,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DecreaseDefeat ######### #
<effect>
	 id		3495
	 name		DecreaseDefeat
	<list>
	res			1		sp_Runesneo_floorglow_01
	res			2		sp_DevilsPower_jin_03
	res			3		sp_DevilsPower_jin_03
	res			4		sp_DecreaseDefeat_conwind_01
	res			5		sp_DecreaseDefeat_conwind_01
	res			6		sp_GreatmanaBarrier_glow_01
	res			7		sp_GreatmanaBarrier_glow_01
	res			8		sp_Invisible_wind_01
	res			9		sp_Invisible_wind_01
	res			10		pt_DecreaseDefeat_conpat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.1,3.1,3.1) (400,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,0,0,.3) (999,0,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.1,3.1,3.1) (400,3.7,3.7,3.7) (999,3.7,3.7,3.7) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,0,0,.3) (999,0,0,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (300,1) (900,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.3 0
		lifetime		550 950
		animtime		1
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (300,.5) (700,.3) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.3 0
		lifetime		550 950
		animtime		1
		scale			(0,9,9,9) (999,3,3,3) 
		alpha			(0,0) (200,.7) (700,.3) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,180) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.1,.1,5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GreatManaBarrier ######### #
<effect>
	 id		3496
	 name		GreatManaBarrier
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		action
	</scene>

</effect>
# ######## EnergyPower ######### #
<effect>
	 id		3497
	 name		EnergyPower
	<list>
	res			1		mh_GoldDragon_att3_boommesh_01
	res			2		mh_GoldDragon_att3_boommesh_01
	res			3		mh_GoldDragon_att3_boommesh_01
	res			4		sp_con_feel_floorglow_01
	res			5		sp_Brick_Butterfly_Yellowglow_01
	res			6		sp_Brick_Butterfly_Yellowglow_01
	res			7		sp_Brick_Butterfly_Yellowglow_01
	res			8		sp_poisonsword_handglow_01
	res			9		sp_poisonsword_handglow_01
	res			10		pt_Erigol_att1_remoteslash_01
	res			11		pt_Erigol_att1_remoteslash_01
	res			12		sp_Black_blueglow
	res			13		sp_Black_blueglow
	res			14		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		420 820
		animtime		1
		scale			(0,.5,.5,.5) (999,.55,.5,.55) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		420 900
		animtime		1
		scale			(0,.5,.5,.5) (999,.55,.5,.55) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		420 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.6,.4,.6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (400,1,1,1) (700,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (400,2,2,2) (700,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"BAL_R" 
		scale			(0,.7,.7,.7) (300,2,2,2) (999,.7,.7,.7) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"BAL_L" 
		scale			(0,.7,.7,.7) (300,2,2,2) (999,.7,.7,.7) 
		alpha			(0,1) (500,.5) (999,1) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		bonename		"BAL_R" 
		scale			(0,.7,.7,.7) (300,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		bonename		"BAL_L" 
		scale			(0,.7,.7,.7) (300,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (300,.5,.5,1) (999,0,0,2) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (300,.5,.5,1) (999,0,0,2) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		bonename		"BAL_R" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 950
		animtime		1
		bonename		"BAL_L" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HellGate ######### #
<effect>
	 id		3498
	 name		HellGate
	<list>
	res			1		sp_HellGate_jin_01
	res			2		sp_HellGate_scru_01
	res			3		mh_strikeshot_glow
	res			4		sp_DevilsPower_jin_03
	res			5		sp_DevilsPower_jin_03
	res			6		pt_HellGate_type_01
	res			7		pt_HellGate_type_02
	res			8		sp_Neo_portal_blackcircle_01
	res			9		sp_HellGate_jin_02
	res			10		pt_GreatDesword_SwordPat_01
	res			11		sp_HellGate_gather_01
	res			12		sp_HellGate_gather_01
	res			13		sp_HellGate_gather_01
	res			14		sp_HellGate_gather_01
	res			15		sp_HellGate_gather_01
	res			16		sp_Erigol_att4_wind_01
	res			17		sp_glacierseddy_handglow_01
	res			18		sp_glacierseddy_handglow_01
	res			19		qa_icestorm_boom_01
	res			20		qa_mon_elipse_boom
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) (400,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (300,2,2,2) (700,3,3,3) (750,3.6,3.6,3.6) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,0,0,0) (600,0,0,0) (700,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (700,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.1,3.1,3.1) (400,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,0,0,.3) (999,0,0,1) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (400,2.5,2.5,2.5) (999,2.4,2.4,2.4) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (300,0,0,.3) (999,0,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		scale			(0,.3,.3,.3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (800,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (800,1) (990,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-220) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (200,1,1,2) (999,0,0,3) 
		color			(0,1,0,0) (300,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0,2.2,2.2,2.2) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,2.7,2.7,2.7) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (300,1) (800,1) (999,.5) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		scale			(0,.7,.7,.7) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,-45) (999,-120) 
		randomstart		false
		active			true
		bone_animation	"Hell" "effect\Skill\HellGate\eff_HellGate_dummyani_01.skel" "effect\Skill\HellGate\eff_HellGate_dummyani_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## HellGate_finish ######### #
<effect>
	 id		3499
	 name		HellGate_finish
	<list>
	res			1		mh_HellGate_Stone_01
	res			2		mh_mon_Filatus_N_keepcircle_01
	res			3		mh_mon_Filatus_N_keepcircle_01
	res			4		mh_mon_Filatus_N_keepcircle_01
	res			5		mh_mon_Filatus_N_keepcircle_01
	res			6		mh_mon_Filatus_N_keepcircle_01
	res			7		dc_GravityRuin_crack_01
	res			8		dc_GravityRuin_crack_01
	res			9		dc_GravityRuin_crack_01
	res			10		dc_GravityRuin_crack_01
	res			11		dc_GravityRuin_crack_01
	res			12		sp_mon_wolffire_firecircle_01
	res			13		sp_mon_wolffire_firecircle_01
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		pt_HellGate_droppat_01
	res			18		pt_HellGate_droppat_01
	res			19		pt_HellGate_droppat_01
	res			20		pt_HellGate_droppat_01
	res			21		pt_HellGate_droppat_01
	res			22		pt_mon_Umbar_att1stone1
	res			23		pt_mon_Umbar_att1stone1
	res			24		pt_mon_Umbar_att1stone1
	res			25		pt_mon_Umbar_att1stone1
	res			26		pt_mon_AWK_Barad_dielight_01
	res			27		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.5,1) (700,1,.5,1) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.6 0 2.9
		lifetime		400 600
		animtime		1
		scale			(0,.4,.4,.4) (200,.6,.6,.6) (999,.65,.65,.65) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-3 0 0
		lifetime		450 650
		animtime		1
		scale			(0,.4,.4,.4) (200,.6,.6,.6) (999,.65,.65,.65) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	3.5 0 .7
		lifetime		500 700
		animtime		1
		scale			(0,.4,.4,.4) (200,.6,.6,.6) (999,.65,.65,.65) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.2 0 -3
		lifetime		550 750
		animtime		1
		scale			(0,.4,.4,.4) (200,.6,.6,.6) (999,.65,.65,.65) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.2
		lifetime		620 820
		animtime		1
		scale			(0,.4,.4,.4) (200,.6,.6,.6) (999,.65,.65,.65) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.6 0 2.9
		lifetime		400 800
		animtime		1
		scale			(0,3,3,3) (200,4,4,4) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-3.1 0 0
		lifetime		450 850
		animtime		1
		scale			(0,3,3,3) (200,4,4,4) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	3.5 0 .7
		lifetime		500 850
		animtime		1
		scale			(0,3,3,3) (200,4,4,4) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 0 -3
		lifetime		550 950
		animtime		1
		scale			(0,3,3,3) (200,4,4,4) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	.1 0 -.2
		lifetime		620 1000
		animtime		1
		scale			(0,3,3,3) (200,4,4,4) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	.6 .1 2.9
		lifetime		400 700
		animtime		1
		scale			(0,0,0,0) (200,2.8,2.8,2.8) (999,3.1,3.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-3 .1 0
		lifetime		450 750
		animtime		1
		scale			(0,0,0,0) (200,2.8,2.8,2.8) (999,3.1,3.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	3.5 .1 .7
		lifetime		500 800
		animtime		1
		scale			(0,0,0,0) (200,2.8,2.8,2.8) (999,3.1,3.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.22 .1 -3
		lifetime		550 850
		animtime		1
		scale			(0,0,0,0) (200,2.8,2.8,2.8) (999,3.1,3.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 -.2
		lifetime		620 920
		animtime		1
		scale			(0,0,0,0) (200,2.8,2.8,2.8) (999,3.1,3.1,3.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,.3) 
		randomstart		false
		active			true
		bone_animation	"drop1" "effect\Skill\HellGate\eff_HellGate_Stone_01.skel" "effect\Skill\HellGate\eff_HellGate_Stone_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 880
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,.3) 
		randomstart		false
		active			true
		bone_animation	"drop2" "effect\Skill\HellGate\eff_HellGate_Stone_01.skel" "effect\Skill\HellGate\eff_HellGate_Stone_01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 920
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,.3) 
		randomstart		false
		active			true
		bone_animation	"drop3" "effect\Skill\HellGate\eff_HellGate_Stone_01.skel" "effect\Skill\HellGate\eff_HellGate_Stone_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 970
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,.3) 
		randomstart		false
		active			true
		bone_animation	"drop4" "effect\Skill\HellGate\eff_HellGate_Stone_01.skel" "effect\Skill\HellGate\eff_HellGate_Stone_01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2.5) (999,1,1,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,0,.3) 
		randomstart		false
		active			true
		bone_animation	"drop5" "effect\Skill\HellGate\eff_HellGate_Stone_01.skel" "effect\Skill\HellGate\eff_HellGate_Stone_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	.6 0 2.9
		lifetime		420 470
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-3.1 0 0
		lifetime		470 520
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	3.5 0 .7
		lifetime		520 570
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.2 0 -3
		lifetime		570 620
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 0
		lifetime		400 900
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkThorn ######### #
<effect>
	 id		3500
	 name		DarkThorn
	<list>
	res			1		mh_JudgeofHellion_wind_01
	res			2		mh_JudgeofHellion_wind_01
	res			3		pt_DarkThorn_Gatherpat_02
	res			4		pt_DarkThorn_Gatherpat_01
	res			5		sp_outrage_boomsec_01
	res			6		sp_portal_boom_01
	res			7		sp_mon_ras_alhague_attglow_01
	res			8		sp_DarkBall_handglow_black_01
	res			9		pt_DevilsPromise_boompat_01
	res			10		sp_GreatmanaBarrier_jin_01
	res			11		pt_DarkCrystal_boompat_01#
	res			12		pt_DarkCrystal_boompat_02#
	res			13		mh_AWK_SWD_glowmap_01
	res			14		sp_GreatDesword_HandGlow_01
	res			15		pt_ElementMaster_readypat_01
	res			16		sp_GreatmanaBarrier_jin_01
	res			17		sp_DarkThorn_boomcircle_01
	res			18		dc_batsum_floor
	res			19		qa_hellburst_keep_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .5 -1
		lifetime		50 350
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,.3) (500,1,.3,.7) (999,1,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 -1
		lifetime		50 350
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 -.5
		lifetime		0 100
		animtime		0
		scale			(0,2,2,8) (300,.5,.5,7) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 -.5
		lifetime		0 150
		animtime		0
		scale			(0,.2,.2,5) (100,.1,.1,8) (800,.1,.1,1) (999,1,1,1) 
		alpha			(0,1) (700,1) (800,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -.5
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (300,7,7,7) (800,5,5,5) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -.5
		lifetime		50 400
		animtime		0
		scale			(0,6,6,6) (400,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,.1,1) (999,1,.1,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (600,1.5,1.5,1.5) (700,2.5,2.5,2.5) (800,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 2 -1
		lifetime		700 750
		animtime		1
		scale			(0,1.7,1.7,3) (999,0,0,12) 
		color			(0,1,1,1) (500,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 2 -1
		lifetime		700 900
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.9 -1.1
		lifetime		700 750
		animtime		0
		scale			(0,1.5,1.5,1) (999,2.5,2.5,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.8) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 1.9 -1.1
		lifetime		700 750
		animtime		0
		scale			(0,3,3,1.5) (999,2,2,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.7) (999,1,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.2 2 -1
		lifetime		700 850
		animtime		1
		color			(0,1,.1,.7) (999,1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (100,1.5,1.5,1.5) (700,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,.2) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (999,.3,.3,.3) 
		color			(0,1,.5,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.2 2 -1
		lifetime		700 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.5,0,0) (999,.5,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 350
		animtime		1
		scale			(0,13,13,13) (700,4,4,4) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.5) (700,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkThorn_finish ######### #
<effect>
	 id		3501
	 name		DarkThorn_finish
	<list>
	res			1		pt_DarkThorn_Thornpat_01
	res			2		pt_GreatDesword_SwordPat_01
	res			3		pt_DarkThorn_Thorndrop_01
	res			4		pt_DarkThorn_Thornfloor_01
	res			5		dc_batsum_floor
	res			6		sp_DarkThorn_lighting_01
	res			7		mh_DarkThorn_windmesh_01
	res			8		mh_DarkThorn_Thornmesh_01
	res			9		mh_DarkThorn_Thornmesh_01
	res			10		mh_DarkThorn_Thornmesh_01
	res			11		mh_DarkThorn_Thornmesh_01
	res			12		sp_DarkThorn_boomcircle_01
	res			13		sp_DarkThorn_boomcircle_01
	res			14		sp_DarkThorn_boomcircle_01
	res			15		sp_DarkThorn_boomcircle_01
	res			16		mh_DarkThorn_windmesh_02
	res			17		qa_mon_elifea_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		50 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,4) (999,0,0,3) 
		alpha			(0,1) (700,1) (800,0) (999,0) 
		color			(0,1,0,.2) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		50 850
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,5) (999,0,0,7) 
		color			(0,.8,0,.5) (999,.8,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 20 0
		lifetime		0 800
		animtime		0
		scale			(0,.3,.3,10) (300,.3,.3,6) (999,.2,.2,7) 
		color			(0,.2,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		100 750
		animtime		0
		scale			(0,4,4,4) (999,6,6,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.8,0,.8) (999,.5,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 15 0
		lifetime		0 900
		animtime		1
		scale			(0,0,0,0) (50,.7,.7,35) (250,1,1,35) (500,1.5,1.5,35) (750,1,1,35) (900,1.5,1.5,35) (999,0,0,35) 
		color			(0,1,0,.4) (999,1,0,.4) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.6,.7) (50,.95,.85,.95) (999,1,.9,1) 
		alpha			(0,0) (150,.2) (700,.2) (930,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		50 450
		animtime		1
		scale			(0,1,.8,1) (999,1,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 0
		lifetime		200 600
		animtime		1
		scale			(0,.9,1.2,.8) (999,.8,1.2,.9) 
		rotation		(0,15) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		350 750
		animtime		1
		scale			(0,1,.6,1) (999,1,.6,1) 
		rotation		(0,5) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		500 900
		animtime		1
		scale			(0,1,1.1,1) (999,1,1.1,1) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		50 300
		animtime		1
		scale			(0,1,1,1) (700,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,1,0,.6) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .05 0
		lifetime		250 500
		animtime		1
		scale			(0,1,1,1) (700,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,1,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		450 700
		animtime		1
		scale			(0,1,1,1) (700,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,1,0,.6) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .05 0
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (700,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.6) (999,1,0,.6) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.4,.5) (100,.8,.6,.8) (999,.9,.7,.9) 
		alpha			(0,0) (150,.5) (800,.5) (930,0) (999,0) 
		color			(0,1,0,.7) (999,1,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DevilsArmor ######### #
<effect>
	 id		3502
	 name		DevilsArmor
	<list>
	res			1		mh_Rid_light_01
	res			2		mh_DevilsArmor_wind_01
	res			3		mh_DevilsArmor_wind_02
	res			4		sp_mon_Hellion_att3floorglow
	res			5		pt_DecreaseDefeat_conpat_01
	res			6		mh_pvpvictory_cylinder_01
	res			7		sp_DevilsArmor_jin_01
	res			8		sp_DevilsArmor_jin_01
	res			9		qa_firefury_boom01
	res			10		mh_DevilsArmor_wind_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,.5,1.5) (400,1,1,1) (700,1,1,1) (999,.7,2,.7) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.5,.7,.2) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1,1.5) (400,1,.9,1) (700,1,.9,1) (999,1.5,2,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,.5,1.6) (450,1,.9,1) (700,1,.9,1) (999,1.5,2,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,0) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		250 800
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.1,.1,5) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.7,.1,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (300,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (300,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (700,0) (800,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,.5,1.6) (450,1,.9,1) (700,1,.9,1) (999,1.5,2,1.5) 
		alpha			(0,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		rotation		(0,180) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DeathChuckle ######### #
<effect>
	 id		3503
	 name		DeathChuckle
	<list>
	res			1		pt_con_WeaknessResist_smoke_01
	res			2		pt_con_WeaknessResist_smoke_01
	res			3		sp_burstphoenix_handglow_01
	res			4		sp_burstphoenix_handglow_01
	res			5		pt_DeathChuckle_Gatherpat_01
	res			6		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			7		sp_DeathChuckle_jin_03
	res			8		sp_DeathChuckle_jin_03
	res			9		sp_con_aldebaran_glow
	res			10		mh_GreatDesword_lightmesh_01
	res			11		pt_mon_Debereno_att2_pat01
	res			12		pt_BackstepShot_Shotpat_01#
	res			13		pt_BackstepShot_Shotpat_01#
	res			14		qa_hellburst_keep_01
	res			15		sp_evilsclaw_boom_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.5,.5,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (300,1.5,1.5,1.5) (600,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (300,1,.5,1) (500,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (300,1.5,1.5,1.5) (600,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (300,1,.5,1) (500,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 .1
		lifetime		650 700
		animtime		0
		scale			(0,.2,.2,5) (100,.1,.1,8) (800,.1,.1,5) (999,.1,.1,3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.8 -.25
		lifetime		800 820
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .15 0
		lifetime		400 1000
		animtime		0
		scale			(0,2,2,2) (300,3,3,3) (650,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,.5,1) (650,1,.5,1) (750,1,0,.5) (999,1,0,.5) 
		rotation		(0,-20) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		400 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,3.5,3.5,3.5) (650,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,.5,1) (650,1,.5,1) (750,1,0,.5) (999,1,0,.5) 
		rotation		(0,0) (650,-20) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 .05 0
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (300,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,.5) (800,.5) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 1.2 -.25
		lifetime		800 930
		animtime		1
		color			(0,1,.3,1) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.5
		lifetime		70 100
		animtime		1
		scale			(0,1,1,1) (999,0,0,10) 
		color			(0,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 -.5
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0,.7,1,.7) (999,1,1.5,1) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.4,1,1) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		790 890
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.8 -.25
		lifetime		800 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DeathChuckle_finish ######### #
<effect>
	 id		3504
	 name		DeathChuckle_finish
	<list>
	res			1		mh_DeathChuckle_jin_01
	res			2		mh_DeathChuckle_jin_01
	res			3		mh_DeathChuckle_jin_01
	res			4		mh_DeathChuckle_jin_01
	res			5		sp_DeathChuckle_jin_02
	res			6		sp_DeathChuckle_jin_03
	res			7		dc_batsum_floor
	res			8		sp_DeathChuckle_jin_02
	res			9		sp_DeathChuckle_jin_03
	res			10		sp_HeartAche_boom_01
	res			11		sp_HeartAche_boom_01
	res			12		pt_Measur_finishpat_01
	res			13		pt_Measur_finishpat_02
	res			14		pt_Measur_boomjul_01
	res			15		mh_GoldDragon_special_core_01
	res			16		sp_Blackhole_wind_01
	res			17		sp_Blackhole_wind_01
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		pt_DeathChuckle_Burnpat_01
	res			20		sp_AWK_SOR_boomcircle_01
	res			21		pt_Runesneo_momspark_01
	res			22		sp_mon_wolffire_firecircle_01
	res			23		sp_mon_wolffire_firecircle_01
	res			24		mh_DeathChuckle_Spark_01
	res			25		pt_mon_a_immotal_dielightpat
	res			26		qa_mon_Umbar_att1
	res			27		qa_mon_elifea_readyfreez_01
	res			28		qa_normalboom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.6) (750,.6) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (625,1,0,.2) (650,1,1,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,0) (600,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.6) (750,.6) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (625,1,0,.2) (650,1,1,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,180) (600,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.6) (750,.6) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (625,1,0,.2) (650,1,1,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,-90) (600,1260) (999,1260) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,.6) (750,.6) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (625,1,0,.2) (650,1,1,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,-90) (600,450) (999,450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,14,14,14) (50,12,12,12) (650,12,12,12) (999,12,12,12) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,0,1) (650,1,0,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,0) (650,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (50,13,13,13) (650,13,13,13) (999,13,13,13) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,0,1) (650,1,0,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,-20) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (650,7,7,7) (999,7,7,7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,14,14,14) (50,12,12,12) (650,12,12,12) (999,12,12,12) 
		alpha			(0,0) (50,1) (100,0) (600,0) (650,1) (700,0) (999,0) 
		color			(0,1,.8,1) (650,1,.8,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,0) (650,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (50,13,13,13) (650,13,13,13) (999,13,13,13) 
		alpha			(0,0) (50,1) (100,0) (600,0) (650,1) (700,0) (999,0) 
		color			(0,1,.8,1) (650,1,.8,1) (750,1,0,.2) (999,1,0,0) 
		rotation		(0,-20) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,6,6,6) (700,7,7,7) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		1
		scale			(0,11,11,11) (700,13,13,13) (999,14,14,14) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,-300) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		650 900
		animtime		1
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		800 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		650 750
		animtime		0
		scale			(0,3,3,3) (200,1,1,15) (999,0,0,20) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.3 0
		lifetime		650 950
		animtime		1
		scale			(0,0,0,0) (200,2,1,2) (800,2.2,1.2,2.2) (999,1.5,1,1.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 0
		lifetime		650 850
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.3 0
		lifetime		650 950
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,2.3,2.3,2.3) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 0
		lifetime		650 900
		animtime		1
		scale			(0,3,3,3) (300,10,10,10) (999,12,12,12) 
		alpha			(0,.1) (100,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		650 900
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 0
		lifetime		650 800
		animtime		1
		scale			(0,3,3,3) (850,15,15,15) (999,17,17,17) 
		alpha			(0,.1) (300,.5) (999,0) 
		color			(0,.5,.5,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		0 750
		animtime		1
		scale			(0,0,0,0) (200,1.1,1.1,1.1) (999,.2,.2,.2) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.2 1.2 0
		lifetime		650 1000
		animtime		1
		scale			(0,.5,.5,.5) (300,3.2,3.2,3.2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,.3,1) (999,.5,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.2 .8 0
		lifetime		650 950
		animtime		1
		scale			(0,1,1,1) (300,4.7,4.7,4.7) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,1) (300,1,.3,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,1.1,1,1.1) (650,1.1,1,1.1) (660,1.15,1,1.15) (999,1.15,1,1.15) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,0,.2,1) (20,1,.5,1) (80,1,.5,1) (100,.3,.1,1) (600,.3,.1,1) (650,1,.5,1) (850,1,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,.9,.9,10) (999,.5,.5,15) 
		color			(0,1,.1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		660 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 190
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Foreman_att3_finish ######### #
<effect>
	 id		3505
	 name		Karvis_Foreman_att3_finish
	<list>
	res			1		pt_GreatDesword_SwordPat_01
	res			2		sp_GreatDesowrd_SwordGlow_02
	res			3		sp_GreatDesowrd_SwordGlow_01
	res			4		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.4 0
		lifetime		0 850
		animtime		1
		scale			(0,5,5,5) (200,8,8,8) (350,5,5,5) (500,8,8,8) (650,5,5,5) (800,8,8,8) (950,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.4 0
		lifetime		0 850
		animtime		1
		scale			(0,7,7,7) (200,5,5,5) (350,7,7,7) (500,6,6,6) (650,7,7,7) (800,6,6,6) (950,8,8,8) (999,6,6,6) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sap_Researcher_att1_remote ######### #
<effect>
	 id		3506
	 name		Karvis_Sap_Researcher_att1_remote
	<list>
	res			1		sp_Karvis_Sap_att1_Blueglow_01
	res			2		sp_Karvis_Sap_att1_Blueglow_01
	res			3		sp_mon_GaiantFenril_eyelight_01
	res			4		mh_Karvis_Sap_Researcher_Weaponmesh_01
	res			5		pt_Karvis_Sap_Bluepat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,1,1,1) 
		rotation		(0,0) (999,-920) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (500,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		rotation		(0,-180) (999,-1100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4.5,4.5,4.5) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sap_Researcher_att1_finish ######### #
<effect>
	 id		3507
	 name		Karvis_Sap_Researcher_att1_finish
	<list>
	res			1		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			2		pt_EnergyCounter_boompat_01
	res			3		sp_DarkBall_boom_01
	res			4		sp_Blackholel_circle_01
	res			5		sp_Blackholel_circle_01
	res			6		mh_AWK_SOR_glowmap_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.6 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.6 0
		lifetime		0 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (400,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		0 800
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (200,.5,.5,.5) (300,1.5,1.5,1.5) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.5,1) (999,0,.1,1) 
		rotation		(0,90) (999,80) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Sap_Researcher_att2_finish ######### #
<effect>
	 id		3508
	 name		Karvis_Sap_Researcher_att2_finish
	<list>
	res			1		pt_Karvis_Sap_boomsmoke_01
	res			2		pt_Karvis_Sap_boomsmoke_02
	res			3		sp_HeartAche_boom_01
	res			4		sp_DarkBall_floor_01
	res			5		sp_DarkBall_floor_01
	res			6		pt_WeaknessArms_finishsmoke_01
	res			7		dc_batsum_floor
	res			8		sp_DarkBall_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,1,.5,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		1
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 850
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,.7) (600,.7) (999,0) 
		color			(0,0,.7,1) (999,0,0,1) 
		rotation		(0,90) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .05 0
		lifetime		0 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,90) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,.9,1,.5) (999,.9,1,.3) 
		rotation		(0,60) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,0) (999,0) 
		color			(0,1,.3,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (600,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,110) (999,130) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Ardeka_Portal ######### #
<effect>
	 id		3509
	 name		Ardeka_Portal
	<list>
	res			1		sp_Neo_portal_blackcircle_01
	res			2		sp_Neo_portal_blackcircle_01
	res			3		sp_Neo_portal_blackcircle_01
	res			4		pt_Ardeka_portal_gatherpat_01
	res			5		sp_Ardeka_portal_blueglow
	res			6		sp_Ardeka_portal_blueglow
	res			7		sp_Ardeka_portal_scru_01
	res			8		sp_Ardeka_portal_scru_01
	res			9		sp_Ardeka_portal_circle_02
	res			10		sp_Ardeka_portal_circle_02
	res			11		sp_Ardeka_portal_circle_02
	res			12		pt_Ardeka_portal_smoke_01
	res			13		sp_Ardeka_portal_glowpat_01
	res			14		sp_Ardeka_portal_glowpat_01
	res			15		sp_Ardeka_portal_glowpat_01
	res			16		sp_Ardeka_portal_glowpat_01
	res			17		sp_Ardeka_portal_glowpat_01
	res			18		sp_Ardeka_portal_glowpat_01
	res			19		sp_Ardeka_portal_glowpat_01
	res			20		sp_Ardeka_portal_glowpat_01
	res			21		sp_Ardeka_portal_glowpat_01
	res			22		sp_Ardeka_portal_boom_01
	res			23		sp_Ardeka_portal_boom_01
	res			24		sp_Ardeka_portal_soul_01
	res			25		sp_Ardeka_portal_soul_01
	res			26		sp_Ardeka_portal_soul_01
	res			27		sp_Ardeka_portal_soul_01
	res			28		sp_Ardeka_portal_soul_01
	res			29		sp_Ardeka_portal_soul_01
	res			30		sp_Ardeka_portal_soul_02
	res			31		sp_Ardeka_portal_soul_02
	res			32		sp_Ardeka_portal_soul_02
	res			33		sp_Ardeka_portal_soul_02
	res			34		sp_Ardeka_portal_soul_03
	res			35		sp_Ardeka_portal_soul_03
	res			36		sp_Ardeka_portal_soul_03
	res			37		sp_Ardeka_portal_soul_03
	res			38		sp_Ardeka_portal_blacksoul_01
	res			39		sp_Ardeka_portal_blacksoul_02
	res			40		sp_Ardeka_portal_blacksoul_03
	res			41		sp_Ardeka_portal_gathercircle_01
	res			42		sp_Ardeka_portal_gathercircle_01
	res			43		sp_Ardeka_portal_gathercircle_01
	res			44		sp_Ardeka_portal_gathercircle_01
	res			45		sp_Ardeka_portal_gathercircle_01
	res			46		mh_mon_NeoDeuxMarble_att1spark_01
	res			47		mh_mon_NeoDeuxMarble_att1spark_01
	res			48		mh_mon_NeoDeuxMarble_att1spark_01
	res			49		mh_mon_NeoDeuxMarble_att1spark_01
	res			50		mh_mon_NeoDeuxMarble_att1spark_01
	res			51		mh_mon_NeoDeuxMarble_att1spark_01
	res			52		mh_mon_NeoDeuxMarble_att1spark_01
	res			53		sp_Ardeka_portal_blacksoul_01
	res			54		sp_Ardeka_portal_glowpat_01
	res			55		sp_Ardeka_portal_glowpat_01
	res			56		pt_Ardeka_portal_yellowpat_01
	res			57		sp_Ardeka_portal_blacksoul_03
	res			58		pt_Neo_portal_smoke_01
	res			59		pt_Ardeka_portal_gatherpat_033
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 3.5 0
		lifetime		0 333
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		333 666
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		666 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		alpha			(0,.8) (999,.8) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (500,5,5,5) (999,7,7,7) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (500,3,3,3) (999,7,7,7) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (500,8,8,8) (999,4,4,4) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 0
		lifetime		0 500
		animtime		1
		scale			(0,6,6,6) (500,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 0
		lifetime		250 750
		animtime		1
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,6,6,6) (500,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.2 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D1" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.2 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D2" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.2 0 0
		lifetime		100 700
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D3" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	1.2 0 0
		lifetime		100 700
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D4" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	1.2 0 0
		lifetime		200 800
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D5" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	1.2 0 0
		lifetime		200 800
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D6" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.2 0 0
		lifetime		300 900
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D7" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.2 0 0
		lifetime		350 950
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D8" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	1.2 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D9" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 3.5 0
		lifetime		0 300
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.5 0
		lifetime		400 700
		animtime		1
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3.5 0
		lifetime		600 900
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,300) (999,900) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3.5 0
		lifetime		400 800
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,600) (999,1200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3.5 0
		lifetime		400 900
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,600) (999,1300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.5 0
		lifetime		50 350
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,100) (999,1020) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3.5 0
		lifetime		100 400
		animtime		1
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-520) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.5 0
		lifetime		300 600
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,100) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 3.5 0
		lifetime		700 1000
		animtime		1
		scale			(0,9,9,9) (999,5,5,5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-300) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 3.5 0
		lifetime		50 450
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,300) (999,-300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 3.5 0
		lifetime		200 500
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 3.5 0
		lifetime		500 800
		animtime		1
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 3.5 0
		lifetime		600 1000
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,100) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 3.5 0
		lifetime		200 1000
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,-400) (999,-1100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3.5 0
		lifetime		0 700
		animtime		1
		scale			(0,9,9,9) (999,7,7,7) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,1,.9) (999,.5,1,.9) 
		rotation		(0,-100) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3.5 0
		lifetime		200 900
		animtime		1
		scale			(0,8.5,8.5,8.5) (999,6,6,6) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.9) (999,.5,1,.9) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 3.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,7,7,7) (999,6,6,6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,1,.9) (999,.5,1,.9) 
		rotation		(0,200) (999,1020) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 3.5 0
		lifetime		0 300
		animtime		1
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 3.5 0
		lifetime		300 700
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.3,1) 
		rotation		(0,180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 3.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.1,.5,1) (999,.1,.3,1) 
		rotation		(0,-150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (500,3,3,3) (999,5,5,5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (500,8,8,8) (999,7,7,7) 
		color			(0,.1,.5,1) (999,.1,.3,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-1 .7 0
		lifetime		100 300
		animtime		1
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	1 -1 0
		lifetime		200 400
		animtime		1
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	-1 1 0
		lifetime		630 830
		animtime		1
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	1 -1 0
		lifetime		800 1000
		animtime		1
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-1 -.5 0
		lifetime		0 200
		animtime		1
		rotation		(0,50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 3.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,9,9,9) (999,7,7,7) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,1,.9) (999,.5,1,.9) 
		rotation		(0,-200) (999,-820) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	-2 0 -1
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D1" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			55
		active			true
		startposition	3 0 1
		lifetime		400 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"D2" "effect\Monster\NeoDeuxMarble_readygather_01.skel" "effect\Monster\NeoDeuxMarble_readygather_01.anim" 0 0 0
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 3.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (400,3,3,3) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 3.5 0
		lifetime		0 700
		animtime		1
		scale			(0,9,9,9) (999,8,8,8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,1,.9) (999,.5,1,.9) 
		rotation		(0,0) (999,800) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,6) (999,.1,.1,10) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Karvis_Elite_Sentinel_att2_finish ######### #
<effect>
	 id		3510
	 name		Karvis_Elite_Sentinel_att2_finish
	<list>
	res			1		pt_BlackHoleCannon_julPat_01
	res			2		sp_Karvis_Elite_att2_boom
	res			3		sp_Karvis_Elite_att2_boom
	res			4		sp_mon_Fanatic_att4_glow_01
	res			5		sp_Karvis_Elite_att2_boom
	res			6		qa_fireblaze_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		1
		scale			(0,.7,.7,1) (999,.1,.1,5) 
		color			(0,0,.1,.3) (999,0,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.7 0
		lifetime		0 700
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (400,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (700,0) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.7 0
		lifetime		0 500
		animtime		1
		scale			(0,2,2,2) (350,7,7,7) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.7 0
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## PenetRate ######### #
<effect>
	 id		3511
	 name		PenetRate
	<list>
	res			1		pt_EmitRush_floorcrackpat_01
	res			2		mh_ProtectionSancuary_wind_01
	res			3		mh_ProtectionSancuary_wind_01
	res			4		mh_StormWave_windslash_01
	res			5		mh_StormWave_windslash_01
	res			6		mh_strikeshot_arrow
	res			7		mh_eff_PenetRate_Shadowmesh_01
	res			8		mh_eff_PenetRate_Shadowmesh_01
	res			9		mh_eff_PenetRate_Shadowmesh_01
	res			10		mh_eff_PenetRate_Shadowmesh_01
	res			11		qa_firefury_boom01
	res			12		qa_icestorm_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.1 -1.5
		lifetime		200 800
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,5) 
		color			(0,1,.5,.1) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 4
		lifetime		0 800
		animtime		1
		scale			(0,1,1,6) (999,1,1,4) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 3
		lifetime		100 1000
		animtime		1
		scale			(0,1,1,5) (999,1,1,3) 
		alpha			(0,0) (333,0) (400,1) (800,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.3 -1
		lifetime		150 500
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.8,.5) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.3 -1
		lifetime		250 800
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.4,.2) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 -1.5
		lifetime		200 750
		animtime		1
		scale			(0,2,1,1) (500,2.3,2,1) (999,.7,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.1,0) (500,0,1.1,-2.5) (999,0,1.1,-4) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		alpha			(0,0) (150,0) (300,1) (900,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.7,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		1
		alpha			(0,0) (150,0) (300,.8) (850,.8) (999,0) 
		color			(0,1,.5,.2) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		1
		alpha			(0,0) (150,0) (300,.6) (850,.6) (999,0) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		alpha			(0,0) (150,0) (300,.4) (850,.4) (999,0) 
		color			(0,1,.1,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## StormWave ######### #
<effect>
	 id		3512
	 name		StormWave
	<list>
	res			1		mh_StormWave_Soulmesh_01
	res			2		mh_StormWave_Soulmesh_01
	res			3		mh_StormWave_Soulmesh_01
	res			4		sp_StormWave_momglow_01
	res			5		sp_StormWave_momglow_01
	res			6		sp_StormWave_momglow_01
	res			7		dc_AirSpirit_floorglow_01
	res			8		dc_AirSpirit_floorglow_01
	res			9		dc_AirSpirit_floorglow_01
	res			10		sp_StormWave_momglow_01
	res			11		pt_StormWave_Finishpat_01
	res			12		sp_outrage_boomsec_01
	res			13		sp_GreatmanaBarrier_jin_01
	res			14		sp_mon_Fanatic_att4_glow_01
	res			15		sp_StormWave_floorboom_01
	res			16		sp_StormWave_floorboom_01
	res			17		sp_StormWave_floorboom_01
	res			18		sp_StormWave_floorboom_01
	res			19		sp_StormWave_floorboom_01
	res			20		qa_evilcry_boom
	res			21		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (170,0) (300,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (170,0) (300,1) (950,1) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (170,0) (300,1) (950,1) (999,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SG1" "effect\Skill\StormWave\eff_StormWave_dummyani_01.skel" "effect\Skill\StormWave\eff_StormWave_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SG2" "effect\Skill\StormWave\eff_StormWave_dummyani_01.skel" "effect\Skill\StormWave\eff_StormWave_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (900,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SG3" "effect\Skill\StormWave\eff_StormWave_dummyani_01.skel" "effect\Skill\StormWave\eff_StormWave_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (900,2,2,2) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SG1" "effect\Skill\StormWave\eff_StormWave_dummyani_01.skel" "effect\Skill\StormWave\eff_StormWave_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (900,2,2,2) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SG2" "effect\Skill\StormWave\eff_StormWave_dummyani_01.skel" "effect\Skill\StormWave\eff_StormWave_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (850,2,2,2) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SG3" "effect\Skill\StormWave\eff_StormWave_dummyani_01.skel" "effect\Skill\StormWave\eff_StormWave_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (900,2,2,2) (999,3,3,3) 
		alpha			(0,0) (250,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		250 850
		animtime		1
		scale			(0,3,3,3) (100,1,1,1.5) (999,0,0,6) 
		color			(0,0,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,2,2,2) (300,4,4,4) (850,4.5,4.5,4.5) (999,10,10,10) 
		alpha			(0,0) (250,1) (920,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,0,0,.3) (999,0,0,.3) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,2,2,2) (350,7,7,7) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (200,1,1,1) (400,0,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 4
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-3 .3 -2.5
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3 .3 -2.5
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (750,1) (999,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .7 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (500,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (750,1) (999,.1) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (500,13,13,13) (999,17,17,17) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		rotation		(0,100) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 830
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GhostOfTime ######### #
<effect>
	 id		3513
	 name		GhostOfTime
	<list>
	res			1		sp_GhostOfTime_floorboom_01
	res			2		sp_GhostOfTime_floorboom_01
	res			3		sp_GhostOfTime_floorboom_01
	res			4		sp_mon_Niniell_att4_handglow_01
	res			5		sp_mon_Niniell_att4_handglow_01
	res			6		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			7		mh_AWK_SOR_glowmap_01
	res			8		sp_GhostOfTime_floorboom_01
	res			9		sp_GhostOfTime_floorboom_01
	res			10		pt_mon_Niniell_att2finishpat_01
	res			11		sp_mon_elifea_wavescru_01
	res			12		sp_mon_elifea_wavescru_01
	res			13		sp_AWK_SOR_boomcircle_01
	res			14		pt_Arill_die_smoke_02
	res			15		sp_GhostOfTime_jin_01
	res			16		sp_GhostOfTime_jin_01
	res			17		qa_phoenix_create_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .15 0
		lifetime		100 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .15 0
		lifetime		200 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .15 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		color			(0,.5,.3,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		color			(0,.5,.3,1) (999,.5,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -.9
		lifetime		620 700
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -.9
		lifetime		620 970
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.3,1.3,1.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .15 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -.9
		lifetime		620 700
		animtime		0
		scale			(0,2,2,2) (400,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.3,.5,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.9
		lifetime		620 950
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.7,1) (999,0,.7,1) 
		rotation		(0,0) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -.9
		lifetime		620 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.6 -.9
		lifetime		600 800
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		100 800
		animtime		0
		scale			(0,1,1,3) (999,1.5,1.5,2.5) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.6 -.9
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (500,2.7,2.7,2.7) (999,2.8,2.8,2.8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.6 -.9
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (600,2.7,2.7,2.7) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,0) (600,.5) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## GhostOfTime_finish ######### #
<effect>
	 id		3514
	 name		GhostOfTime_finish
	<list>
	res			1		sp_GhostOfTime_Timejin_00
	res			2		sp_GhostOfTime_Timejin_01
	res			3		sp_GhostOfTime_Timejin_02
	res			4		sp_GhostOfTime_Timejin_03
	res			5		sp_GhostOfTime_Timejin_04
	res			6		sp_GhostOfTime_Timejin_05
	res			7		sp_GhostOfTime_Timejin_06
	res			8		sp_GhostOfTime_Timejin_07
	res			9		sp_GhostOfTime_Timejin_00
	res			10		sp_GhostOfTime_Timejin_00
	res			11		sp_GhostOfTime_Timejin_00
	res			12		sp_GhostOfTime_Timejin_00
	res			13		sp_GhostOfTime_Timejin_00
	res			14		pt_con_press_pat_01
	res			15		sp_con_press_circle_01
	res			16		sp_con_press_circle_01
	res			17		sp_con_press_circle_01
	res			18		sp_con_press_circle_01
	res			19		sp_con_press_circle_01
	res			20		sp_con_press_circle_01
	res			21		pt_GhostOfTime_gatherpat_01
	res			22		sp_GhostOfTime_floorboom_01
	res			23		sp_GhostOfTime_floorboom_01
	res			24		sp_GhostOfTime_floorboom_01
	res			25		sp_GhostOfTime_floorboom_01
	res			26		sp_mon_elifea_wavescru_01
	res			27		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			28		sp_Blackholel_circle_01
	res			29		sp_Blackholel_circle_01
	res			30		mh_AWK_SOR_glowmap_01
	res			31		sp_mon_elifea_wavescru_01
	res			32		mh_Drabiss_Magicboss_att6_upfont_01
	res			33		mh_Drabiss_Magicboss_att6_upfont_01
	res			34		sp_AWK_SOR_boomcircle_01
	res			35		sp_GhostOfTime_floorjin_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,.2,1) (400,.5,.2,1) (500,1,1,1) (600,.5,.2,1) (700,1,1,1) (800,.5,.2,1) (900,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		150 350
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 3.5 0
		lifetime		300 450
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3.5 0
		lifetime		400 550
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3.5 0
		lifetime		500 650
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.5 0
		lifetime		600 800
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.5 0
		lifetime		700 1000
		animtime		0
		scale			(0,.7,.7,1.5) (999,.7,.7,1.5) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 0
		lifetime		0 200
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 0
		lifetime		100 300
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.5 0
		lifetime		200 400
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		300 500
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.5 0
		lifetime		400 600
		animtime		0
		scale			(0,.7,.7,1.5) (300,.7,.7,1.5) (999,1,1,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (800,.4,.4,1.7) (999,0,0,0) 
		color			(0,.5,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3.3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.9,0) (800,0,4.1,0) (999,0,4.15,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.3 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.9,0) (800,0,4.1,0) (999,0,4.15,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 3.3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.9,0) (800,0,4.1,0) (999,0,4.15,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.1,0) (800,0,2.9,0) (999,0,2.85,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 3.3 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.1,0) (800,0,2.9,0) (999,0,2.85,0) 
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3.3 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1.2,1.2) (999,2,2,2) 
		alpha			(0,.1) (300,1) (999,0) 
		color			(0,1,.1,1) (999,1,.3,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3.1,0) (800,0,2.9,0) (999,0,2.85,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3.5 0
		lifetime		0 600
		animtime		0
		scale			(0,.1,.1,.1) (800,1,1,1) (999,.3,.3,.3) 
		color			(0,.5,.1,1) (800,.7,.5,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .15 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .15 0
		lifetime		200 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .15 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .15 0
		lifetime		600 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (300,.7,.3,1) (999,.7,.1,1) 
		rotation		(0,135) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.6 0
		lifetime		0 350
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (50,1) (750,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,150) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.6 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (400,1,1,6) (500,1,1,7) (999,0,0,9) 
		color			(0,1,1,1) (500,0,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.6 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (400,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.6 0
		lifetime		0 400
		animtime		0
		scale			(0,.5,.5,.5) (999,1.7,1.7,1.7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.6 0
		lifetime		0 300
		animtime		1
		scale			(0,1.3,1.3,1.3) (200,1.5,1.5,1.5) (300,1.5,1.5,1.5) (500,.9,.9,.9) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.6,.2,1) (999,.6,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 3.5 0
		lifetime		200 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (50,1) (750,1) (999,0) 
		color			(0,.1,.7,1) (999,.1,.7,1) 
		rotation		(0,150) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (250,1) (750,1) (900,0) (999,0) 
		color			(0,0,0,1) (250,.3,.5,1) (600,.3,.5,1) (999,0,0,1) 
		rotation		(0,150) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (250,1) (750,1) (900,0) (999,0) 
		color			(0,0,0,1) (250,.4,.6,1) (600,.4,.6,1) (999,0,0,1) 
		rotation		(0,330) (999,230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.6 0
		lifetime		0 200
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,3.2,3.2,3.2) (999,3.3,3.3,3.3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ShudderSpace ######### #
<effect>
	 id		3515
	 name		ShudderSpace
	<list>
	res			1		pt_Shudder_readypat_01
	res			2		sp_mon_Niniell_att4_handglow_01
	res			3		sp_mon_Niniell_att4_handglow_01
	res			4		sp_CounterHit_floorboom_01
	res			5		sp_CounterHit_floorboom_01
	res			6		mh_mon_gavian_quaestor_att2mesh_01
	res			7		mh_mon_gavian_quaestor_att2mesh_01
	res			8		mh_mon_gavian_quaestor_att2mesh_01
	res			9		sp_energyhammer_floorpat
	res			10		sp_Blackholel_circle_01
	res			11		pt_Karvis_Sap_boomsmoke_02
	res			12		sp_AWK_SOR_boomcircle_01
	res			13		sp_AWK_SOR_boomcircle_01
	res			14		mh_Shudder_Readymesh_01
	res			15		mh_Shudder_Readymesh_01
	res			16		mh_Shudder_Readymesh_01
	res			17		sp_Shudder_jin_01
	res			18		sp_Shudder_jin_02
	res			19		sp_Shudder_jin_02
	res			20		dc_batsum_floor
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.8 0
		lifetime		150 850
		animtime		0
		scale			(0,1.5,1.5,2) (999,.2,.2,7) 
		color			(0,.5,1,1) (999,0,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,.5,.7,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .3 0
		lifetime		700 1000
		animtime		1
		scale			(0,1,1,1) (500,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		750 950
		animtime		1
		scale			(0,2,2,2) (500,6,6,6) (999,8,8,8) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		1
		scale			(0,1.3,.8,1.3) (999,1.3,1.4,1.3) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		1
		scale			(0,1.4,.8,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 950
		animtime		1
		scale			(0,1.5,.8,1.5) (999,1.5,1.4,1.5) 
		alpha			(0,0) (100,.3) (500,.3) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		200 650
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 -.7
		lifetime		650 1000
		animtime		0
		scale			(0,0,0,0) (600,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.3,.7,1) (500,1,1,1) (999,.3,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 -.7
		lifetime		650 750
		animtime		1
		scale			(0,1,1,1) (999,2,2,4) 
		alpha			(0,.2) (100,1) (600,1) (999,.1) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.8 -.7
		lifetime		650 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (850,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (200,1) (550,.7) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.8 -.7
		lifetime		650 950
		animtime		1
		scale			(0,1.2,1.2,1.2) (850,5,5,5) (999,7,7,7) 
		alpha			(0,0) (200,.7) (550,.5) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,0) (170,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,.7,0,1) (170,.7,0,1) (300,1,.3,1) (700,1,.3,1) (850,.7,0,1) (999,0,0,1) 
		rotation		(0,-10) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		alpha			(0,0) (170,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,.4,0,1) (170,.4,0,1) (300,1,.6,1) (700,1,.6,1) (850,.4,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (170,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,0,0,1) (170,0,0,1) (300,1,1,1) (700,1,1,1) (850,0,0,1) (999,0,0,1) 
		rotation		(0,10) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,6,6,6) (999,6.2,6.2,6.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,4.2,4.2,4.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,45) (999,820) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.9) (700,.9) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ShudderSpace_finish ######### #
<effect>
	 id		3516
	 name		ShudderSpace_finish
	<list>
	res			1		sp_Shudder_circleboom_01
	res			2		sp_Shudder_floorboom_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		pt_ShudderSpace_startpat_01
	res			5		sp_Shudder_circleboom_01
	res			6		sp_Shudder_circleboom_01
	res			7		sp_Shudder_circleboom_01
	res			8		sp_Shudder_circleboom_01
	res			9		sp_Shudder_circleboom_01
	res			10		sp_Shudder_circleboom_01
	res			11		sp_Shudder_circleboom_01
	res			12		sp_Shudder_circleboom_01
	res			13		sp_Shudder_floorboom_01
	res			14		sp_Shudder_floorboom_01
	res			15		sp_Shudder_floorboom_01
	res			16		sp_Shudder_floorboom_01
	res			17		sp_Shudder_floorboom_01
	res			18		sp_Shudder_floorboom_01
	res			19		sp_Shudder_floorboom_01
	res			20		sp_Shudder_floorboom_01
	res			21		mh_AWK_SOR_glowmap_01
	res			22		mh_AWK_SOR_glowmap_01
	res			23		mh_AWK_SOR_glowmap_01
	res			24		mh_AWK_SOR_glowmap_01
	res			25		mh_AWK_SOR_glowmap_01
	res			26		mh_AWK_SOR_glowmap_01
	res			27		mh_AWK_SOR_glowmap_01
	res			28		mh_AWK_SOR_glowmap_01
	res			29		pt_ShudderSpace_startpat_01
	res			30		pt_ShudderSpace_startpat_01
	res			31		pt_ShudderSpace_startpat_01
	res			32		pt_ShudderSpace_startpat_01
	res			33		pt_ShudderSpace_startpat_01
	res			34		pt_ShudderSpace_startpat_01
	res			35		pt_ShudderSpace_startpat_01
	res			36		pt_ShudderSpace_startpat_01
	res			37		pt_mon_NeoDeuxMarble_att5_skypat_01
	res			38		mh_Shudder_Spark_01
	res			39		sp_Shudder_circleboom_01
	res			40		sp_Shudder_floorboom_01
	res			41		dc_Shudder_floorboom_01
	res			42		sp_outrage_boomsec_01
	res			43		dc_Shudder_floorblack_01
	res			44		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		1
		scale			(0,3,3,3) (200,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		1
		scale			(0,3,3,3) (200,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		2
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (500,2.2,2.2,2.2) (800,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 50
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,0,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 .1 .5
		lifetime		50 350
		animtime		1
		scale			(0,2,2,2) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 .1 1
		lifetime		100 400
		animtime		1
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 -2.2
		lifetime		150 450
		animtime		1
		scale			(0,3,3,3) (200,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 .1 2
		lifetime		200 500
		animtime		1
		scale			(0,3,3,3) (200,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 .1 -1.5
		lifetime		250 550
		animtime		1
		scale			(0,2,2,2) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.5 .1 2.5
		lifetime		300 600
		animtime		1
		scale			(0,3,3,3) (200,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-2.5 .1 -1.5
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		400 800
		animtime		1
		scale			(0,2,2,2) (150,3,3,3) (999,14.2,14.2,14.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1.5 .1 .5
		lifetime		50 350
		animtime		1
		scale			(0,2,2,2) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-2 .1 1
		lifetime		100 400
		animtime		1
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 -2.2
		lifetime		150 450
		animtime		1
		scale			(0,3,3,3) (200,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.5 .1 2
		lifetime		200 500
		animtime		1
		scale			(0,3,3,3) (200,7,7,7) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 .1 -1.5
		lifetime		250 550
		animtime		1
		scale			(0,2,2,2) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 .1 2.5
		lifetime		300 600
		animtime		1
		scale			(0,3,3,3) (200,6,6,6) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-2.5 .1 -1.5
		lifetime		350 650
		animtime		1
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		400 800
		animtime		1
		scale			(0,2,2,2) (150,3,3,3) (999,14.2,14.2,14.2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.3,1) (200,.2,.7,1) (800,.1,.5,1) (999,0,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	1.5 .1 .5
		lifetime		50 450
		animtime		2
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (500,1.6,1.6,1.6) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-2 .1 1
		lifetime		100 500
		animtime		2
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (500,2.2,2.2,2.2) (800,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 -2.2
		lifetime		150 550
		animtime		2
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (500,1.6,1.6,1.6) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.5 .1 2
		lifetime		200 600
		animtime		2
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (500,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1 .1 -1.5
		lifetime		250 650
		animtime		2
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (500,1.6,1.6,1.6) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	2.5 .1 2.5
		lifetime		300 700
		animtime		2
		scale			(0,0,0,0) (100,1.9,1.9,1.9) (500,2.2,2.2,2.2) (800,.2,.2,.2) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-2.5 .1 -1.5
		lifetime		350 750
		animtime		2
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (500,1.8,1.8,1.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		2
		scale			(0,0,0,0) (100,2,2,2) (500,2.4,2.4,2.4) (800,.3,.3,.3) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1.5 .1 .5
		lifetime		50 100
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-2 .1 1
		lifetime		100 150
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .1 -2.2
		lifetime		150 200
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	.5 .1 2
		lifetime		200 250
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	1 .1 -1.5
		lifetime		250 300
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.5 .1 2.5
		lifetime		300 350
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	-2.5 .1 -1.5
		lifetime		350 400
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .1 0
		lifetime		400 450
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		color			(0,1,1,1) (500,.7,.5,1) (999,.8,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 6 0
		lifetime		0 600
		animtime		1
		scale			(0,3,3,3) (700,1,1,15) (999,1,1,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,0,0,0) (100,1.1,1,1.1) (650,1.1,1,1.1) (660,1.15,1,1.15) (999,1.15,1,1.15) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,0,.2,1) (650,.1,.5,1) (850,.1,.5,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		1
		scale			(0,3,3,3) (150,13,13,13) (999,14.5,14.5,14.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,1) (200,1,1,1) (800,0,.2,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		1
		scale			(0,3,3,3) (150,13,13,13) (999,14.5,14.5,14.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,1) (200,1,1,1) (800,0,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		1
		scale			(0,3,3,3) (150,6,6,6) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (200,11,11,11) (999,13,13,13) 
		alpha			(0,0) (200,.3) (800,.3) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (200,7,7,7) (999,8,8,8) 
		alpha			(0,0) (200,.5) (800,.5) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DragonCanine ######### #
<effect>
	 id		3517
	 name		DragonCanine
	<list>
	res			1		sp_HeartAche_boom_01
	res			2		sp_HeartAche_boom_01
	res			3		mh_Rid_light_01
	res			4		sp_mon_Hellion_att3floorglow
	res			5		sp_burstphoenix_handglow_01
	res			6		mh_VampireTouch_Touchmesh_01
	res			7		sp_DragonCanine_jin_01
	res			8		sp_DragonCanine_jin_01
	res			9		pt_Brick_GoldDragon_linepat_01
	res			10		mh_AWK_SWD_glowmap_01
	res			11		sp_outrage_boomsec_01
	res			12		sp_AWK_SOR_boomcircle_01
	res			13		pt_Arill_die_smoke_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .4 0
		lifetime		150 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (700,.6) (999,0) 
		color			(0,1,1,.3) (999,1,.9,.3) 
		rotation		(0,90) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		150 600
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,.6) (999,0) 
		color			(0,1,.8,.2) (999,1,.8,.2) 
		rotation		(0,150) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,.5,1.5) (400,1,1,1) (700,1,1,1) (999,.9,1.7,.9) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.5,.7,.2) (999,.5,.7,.2) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		250 850
		animtime		1
		scale			(0,1,1,1) (600,1.3,1,1.3) (999,1,1.5,1) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-700) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (400,0,1.3,0) (999,0,2.1,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 3.4 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.8.,1.8,1.8) (500,2,2,2) (650,2,2,2) (999,2.7,2.7,2.7) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3.4 0
		lifetime		0 500
		animtime		1
		scale			(0,4,4,4) (700,2,2,2) (999,2,2,2) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 3.5 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1,1,1) (300,.7,.7,.7) (400,1.1,1.1,1.1) (500,.8,.8,.8) (600,1.2,1.2,1.2) (730,1,1,1) (800,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.3) (900,.2) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,.7) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.5 0
		lifetime		0 810
		animtime		1
		scale			(0,2,2,2) (400,1.5,1.5,1.5) (800,2,2,2) (999,9,9,9) 
		alpha			(0,0) (150,.3) (800,.5) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,5) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DragonCanine_finish ######### #
<effect>
	 id		3518
	 name		DragonCanine_finish
	<list>
	res			1		mh_DragonCanine_Dragonmesh_01
	res			2		sp_mon_lizardmanC_attglow_01
	res			3		mh_DragonCanine_Dragonmesh_01
	res			4		mh_DragonCanine_Dragonmesh_01
	res			5		sp_mon_reiden_swordglow_02
	res			6		sp_outrage_boomsec_01
	res			7		pt_mon_capdesair_readypat_01
	res			8		pt_mon_a_immotal_att1patjul_01
	res			9		sp_HeartAche_boom_01
	res			10		sp_HeartAche_boom_01
	res			11		mh_VampireTouch_Touchmesh_01
	res			12		mh_VampireTouch_Touchmesh_01
	res			13		sp_con_tarantula_glow
	res			14		pt_Erigol_att2_stone
	res			15		pt_Arill_die_smoke_01
	res			16		qa_glacierseddy_boom
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		alpha			(0,.2) (500,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		scale			(0,.5,.5,.5) (400,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone03" "effect\Skill\DragonCanine\eff_DragonCanine_dragonmesh_01.skel" "effect\Skill\DragonCanine\eff_DragonCanine_dragonmesh_01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		30 970
		animtime		1
		alpha			(0,.2) (500,.6) (800,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		60 1000
		animtime		1
		alpha			(0,.2) (500,.3) (800,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone04" "effect\Skill\DragonCanine\eff_DragonCanine_dragonmesh_01.skel" "effect\Skill\DragonCanine\eff_DragonCanine_dragonmesh_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 940
		animtime		1
		scale			(0,3,3,3) (500,5,5,5) (700,5,5,5) (999,7,7,7) 
		alpha			(0,.5) (400,1) (700,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		bone_animation	"Bone04" "effect\Skill\DragonCanine\eff_DragonCanine_dragonmesh_01.skel" "effect\Skill\DragonCanine\eff_DragonCanine_dragonmesh_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		1
		scale			(0,3,3,3) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		150 550
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (700,.6) (999,0) 
		color			(0,1,1,.3) (999,1,.9,.3) 
		rotation		(0,90) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		150 500
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,.6) (999,0) 
		color			(0,1,.8,.2) (999,1,.8,.2) 
		rotation		(0,150) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		550 800
		animtime		1
		scale			(0,1,1,1) (400,1.6,1.3,1.6) (999,1.75,2,1.75) 
		alpha			(0,0) (150,1) (800,1) (999,.1) 
		color			(0,1,1,.1) (999,.5,1,0) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (400,0,1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		250 700
		animtime		1
		scale			(0,1,1,1) (400,1.6,.7,1.6) (999,1.75,.5,1.75) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,.1) (999,1,1,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (400,0,1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.3 .15 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (999,4,4,4) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,.3) (999,1,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		250 300
		animtime		1
		scale			(0,.6,.6,.6) (999,.5,.5,.5) 
		color			(0,0,.3,0) (999,0,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		150 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,4) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 850
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DeathPenalty ######### #
<effect>
	 id		3519
	 name		DeathPenalty
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		sp_venomlight_handglow_01
	res			3		pt_Erigol_att3_finishpat_01
	res			4		pt_DecreaseDefeat_conpat_01
	res			5		sp_con_feel_floorglow_01
	res			6		mh_DeathPenalty_Curaymesh_00
	res			7		mh_DeathPenalty_Curaymesh_00#
	res			8		sp_instinctpower_floorsmoke_01
	res			9		sp_instinctpower_floorsmoke_01
	res			10		pt_brustphoenix_feather_01
	res			11		pt_brustphoenix_feather_01
	res			12		pt_Erigol_att3_finishpat_01
	res			13		sp_DeathPenalty_jin_01
	res			14		sp_DeathPenalty_jin_02
	res			15		sp_DeathPenalty_jin_02
	res			16		dc_batsum_floor
	res			17		sp_AWK_SOR_boomcircle_01
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		mh_Erigol_att3_Windmesh_01
	res			20		mh_Erigol_att3_Windmesh_01
	res			21		qa_lightingchase_boom_01
	res			22		pt_brustphoenix_feather_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.7,.4) (999,1,.7,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,.7,.4) (999,1,.7,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.5 0
		lifetime		50 800
		animtime		0
		scale			(0,2.5,2,2) (999,.3,.3,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		150 850
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.1,.1,5) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (300,1) (700,1) (900,0) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (500,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.7) (500,.3) (600,0) (700,1) (800,.5) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 2
		lifetime		150 500
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 2
		lifetime		350 750
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.2,1,0) (999,.2,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_Wing_07" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_00.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.2,1,0) (999,.2,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bone_Wing_03" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_00.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 2
		lifetime		50 800
		animtime		0
		scale			(0,2.5,2,2) (999,.3,.3,4) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 4 2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (300,5,5,5) (999,5,5,5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 4 2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (500,6,6,6) (999,6.2,6.2,6.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 4 2
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (500,5,5,5) (999,5.2,5.2,5.2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,50) (999,-50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 4 2
		lifetime		650 950
		animtime		1
		scale			(0,1.2,1.2,1.2) (850,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (550,1) (999,0) 
		color			(0,.3,1,.7) (999,.3,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 4 2
		lifetime		650 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (850,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,.7) (550,.5) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		1
		scale			(0,1,2,1) (500,1.5,1,1.5) (999,2,.3,2) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		color			(0,.5,1,.2) (999,.5,1,.2) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		50 800
		animtime		1
		scale			(0,1,1,1) (400,1.2,3.2,1.2) (999,1.3,4.5,1.3) 
		alpha			(0,0) (200,.8) (700,.7) (999,0) 
		color			(0,.5,1,.3) (999,.5,1,.3) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,1.5,1.5,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.2,1,0) (999,.2,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_00.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## DeathPenalty_finish ######### #
<effect>
	 id		3520
	 name		DeathPenalty_finish
	<list>
	res			1		mh_DeathPenalty_Curaymesh_01
	res			2		mh_DeathPenalty_Curaymesh_01#
	res			3		mh_hellburst_shadow_02
	res			4		mh_hellburst_boom_01
	res			5		mh_hellburst_shadow_02
	res			6		sp_CounterHit_floorboom_01
	res			7		sp_CounterHit_floorboom_01
	res			8		sp_CounterHit_floorboom_01
	res			9		sp_con_feel_floorglow_01
	res			10		pt_DeathPenalty_patjul_01
	res			11		pt_DeathPenalty_patjul_01
	res			12		pt_DeathPenalty_patjul_01
	res			13		sp_CounterHit_floorboom_01
	res			14		sp_CounterHit_floorboom_01
	res			15		pt_hellburst_boomjul_01
	res			16		pt_hellburst_boomjul_01
	res			17		dc_GravityRuin_crack_01
	res			18		sp_outrage_boomsec_01
	res			19		sp_Blackhole_circle_02
	res			20		sp_venomlight_handglow_01
	res			21		sp_venomlight_handglow_01
	res			22		pt_Measur_HandFiretail_01
	res			23		pt_Measur_HandFiretail_01
	res			24		pt_King_Digger_att3_readypat_01
	res			25		sp_CounterHit_floorboom_01
	res			26		sp_CounterHit_floorboom_01
	res			27		sp_CounterHit_floorboom_01
	res			28		sp_CounterHit_floorboom_01
	res			29		pt_Erigol_att3_finishpat_01
	res			30		pt_Erigol_att3_finishpat_01
	res			31		pt_Erigol_att3_finishpat_01
	res			32		pt_hellburst_bompat_01
	res			33		pt_Erigol_att2_stone
	res			34		sp_DeathPenalty_floorboom_01
	res			35		sp_DeathPenalty_floorboom_01
	res			36		sp_DeathPenalty_floorboom_01
	res			37		sp_DeathPenalty_floorboom_01
	res			38		dc_firefury_boom_burns
	res			39		dc_firefury_boom_burns
	res			40		pt_Arill_die_smoke_01
	res			41		qa_hellburst_boom_01
	res			42		qa_mon_Umbar_att1
	res			43		qa_mon_Umbar_att1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (100,1) (900,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (850,0) (900,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	1 0 0
		lifetime		620 1000
		animtime		1
		scale			(0,1,2,2) (999,1,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		alpha			(0,0) (150,1) (300,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1 0 0
		lifetime		620 1000
		animtime		1
		scale			(0,1,2,2) (999,1,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 -.5
		lifetime		670 800
		animtime		1
		scale			(0,4,4,4) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 -.5
		lifetime		700 830
		animtime		1
		scale			(0,4,4,4) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 -.5
		lifetime		730 860
		animtime		1
		scale			(0,4,4,4) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -2
		lifetime		670 870
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		80 110
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		370 400
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		670 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 -.5
		lifetime		760 890
		animtime		1
		scale			(0,4,4,4) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 -.5
		lifetime		790 920
		animtime		1
		scale			(0,4,4,4) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 .5 -1.2
		lifetime		700 720
		animtime		1
		scale			(0,3,3,3) (999,1,1,20) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 .5 .2
		lifetime		700 720
		animtime		1
		scale			(0,3,3,3) (999,1,1,20) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		670 870
		animtime		1
		scale			(0,5.5,5.5,5.5) (100,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 -.3
		lifetime		670 950
		animtime		1
		scale			(0,4,4,4) (300,8,8,8) (999,10,10,10) 
		alpha			(0,.1) (150,1) (650,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		670 900
		animtime		1
		scale			(0,1,1,1) (400,13,13,13) (999,16,16,16) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,1,.3) (999,0,1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,1,.7,.4) (999,1,.7,.4) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger1" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		color			(0,1,.7,.4) (999,1,.7,.4) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger1" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Finger1" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Finger1" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.skel" "effect\Skill\DeathPenalty\eff_DeathPenalty_Curaymesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .3 0
		lifetime		80 200
		animtime		1
		scale			(0,4,4,4) (500,11,11,11) (999,14,14,14) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 0
		lifetime		80 240
		animtime		1
		scale			(0,1,1,1) (500,7,7,7) (999,10,10,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		370 490
		animtime		1
		scale			(0,4,4,4) (500,12,12,12) (999,16,16,16) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		370 530
		animtime		1
		scale			(0,1,1,1) (500,8,8,8) (999,11,11,11) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.5) 
		rotation		(0,210) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 -.5 .3
		lifetime		80 180
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 -.5 .3
		lifetime		370 470
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 -.5 -2
		lifetime		670 870
		animtime		0
		scale			(0,3,2,3) (999,.5,.5,5) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,1,1,1) (300,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 -1
		lifetime		670 700
		animtime		1
		scale			(0,10,10,10) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 -1
		lifetime		670 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.6,.6,.6) 
		color			(0,0,.3,0) (999,0,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .2 0
		lifetime		80 280
		animtime		0
		scale			(0,7,7,7) (400,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .2 0
		lifetime		370 470
		animtime		0
		scale			(0,7,7,7) (400,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,160) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .2 0
		lifetime		120 320
		animtime		0
		scale			(0,7,7,7) (400,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .2 0
		lifetime		410 510
		animtime		0
		scale			(0,7,7,7) (400,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-.5 0 -.5
		lifetime		80 350
		animtime		1
		scale			(0,5.5,5.5,5.5) (100,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		370 640
		animtime		1
		scale			(0,5.5,5.5,5.5) (100,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1.2 0
		lifetime		100 800
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,5) 
		alpha			(0,0) (200,1) (500,.8) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		670 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		370 620
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		80 330
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkSoul ######### #
<effect>
	 id		3521
	 name		DarkSoul
	<list>
	res			1		mh_BWZ_DarkSoul
	res			2		mh_DarkSoul_Shadowmesh_01
	res			3		mh_DarkSoul_Shadowmesh_01
	res			4		mh_DarkSoul_Shadowmesh_01
	res			5		sp_DarkBall_boom_01
	res			6		sp_DarkBall_boom_01
	res			7		sp_mon_Fanatic_att4_glow_01
	res			8		pt_VampireTouch_lightpat_01
	res			9		sp_DarkBall_floor_01
	res			10		sp_DarkBall_floor_01
	res			11		sp_DarkSoul_jin_01
	res			12		sp_DarkSoul_jin#_01
	res			13		qa_DarkStrike_LV3_shot
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 900
		animtime		1
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 950
		animtime		1
		alpha			(0,0) (200,.75) (700,.75) (999,0) 
		color			(0,1,.7,.3) (999,1,.3,.1) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		alpha			(0,0) (200,.5) (700,.5) (999,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		rotation		(0,240) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.6 0
		lifetime		400 900
		animtime		1
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 0
		lifetime		400 1000
		animtime		1
		scale			(0,.3,.3,.3) (400,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		100 1000
		animtime		1
		scale			(0,2,2,2) (350,7,7,7) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (200,1,1,.5) (400,1,1,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2.7 0
		lifetime		500 600
		animtime		0
		scale			(0,0,0,0) (300,.5,.5,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (400,3.5,3.5,3.5) (800,8.5,8.5,8.5) (999,10,10,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.7,.3) (600,1,.7,.3) (999,1,.3,.6) 
		rotation		(0,45) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (400,2.5,2.5,2.5) (800,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.7,.3) (600,1,.7,.3) (999,1,.3,.6) 
		rotation		(0,-45) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.6 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (500,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (700,0,0,0) (999,0,0,0) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.6 0
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (300,3,3,3) (500,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		rotation		(0,-180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkMonths ######### #
<effect>
	 id		3522
	 name		DarkMonths
	<list>
	res			1		sp_instinctpower_floorglow_01
	res			2		pt_mon_AWK_Barad_dielight_01
	res			3		sp_DarkMonths_Redcirclefloorjin_01
	res			4		sp_DeathChuckle_jin_03
	res			5		dc_batsum_floor
	res			6		sp_Black_blueglow
	res			7		pt_mon_AWK_Glawar_dielight_01
	res			8		sp_burstphoenix_handglow_01
	res			9		sp_burstphoenix_handglow_01
	res			10		mh_Erigol_att3_Windmesh_01
	res			11		mh_Erigol_att3_Windmesh_01
	res			12		pt_firebolt_boom_boom1
	res			13		pt_firebolt_boom_boom1
	res			14		sp_DarkBall_boom_01#
	res			15		sp_DarkBall_boom_01#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (850,1) (999,0) 
		color			(0,0,.5,1) (620,0,.5,1) (670,1,.7,.5) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .4 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (200,3.8,3.8,3.8) (750,3.8,3.8,3.8) (770,4.3,4.3,4.3) (900,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (650,.5) (700,1) (730,.2) (750,1) (770,0) (800,1) (900,0) (999,0) 
		color			(0,1,.5,.3) (800,1,.5,.3) (999,1,0,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .25 0
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (200,4.5,4.5,4.5) (750,4.5,4.5,4.5) (770,5,5,5) (900,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (650,.5) (700,1) (730,.2) (750,1) (770,0) (800,1) (900,0) (999,0) 
		color			(0,.5,1,1) (800,.5,1,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (700,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,.3) 
		color			(0,0,1,1) (600,0,1,1) (700,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_R" 
		scale			(0,1.5,1.5,1.5) (300,1.5,1.5,1.5) (600,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"BAL_L" 
		scale			(0,1.5,1.5,1.5) (300,1.5,1.5,1.5) (600,1,1,1) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,2,1) (500,1.5,1,1.5) (999,2,.3,2) 
		alpha			(0,0) (200,1) (700,.8) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.4,0) (999,0,.4,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 650
		animtime		1
		scale			(0,1,1,1) (400,1.2,3.2,1.2) (999,1.3,4.5,1.3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 1.65 -1
		lifetime		630 660
		animtime		0
		scale			(0,1.5,1.5,1.5) (700,0,0,0) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.7 1.5 -.8
		lifetime		810 840
		animtime		0
		scale			(0,1.5,1.5,1.5) (700,0,0,0) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 1.65 -1
		lifetime		630 730
		animtime		1
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.7 1.5 -.8
		lifetime		810 910
		animtime		1
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,.3,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkMonths_finish ######### #
<effect>
	 id		3523
	 name		DarkMonths_finish
	<list>
	res			1		sp_DarkMonths_Bluesecjin_01
	res			2		sp_DarkMonths_Redsecjin_01
	res			3		sp_DarkMonths_Bluesecjin_01
	res			4		sp_DarkMonths_Bluesecjin_01
	res			5		sp_DarkMonths_Bluesecjin_01
	res			6		sp_DarkMonths_Redsecjin_01
	res			7		sp_DarkMonths_Redsecjin_01
	res			8		sp_DarkMonths_Redsecjin_01
	res			9		sp_outrage_boomsec_01
	res			10		sp_DarkMonths_Bluecirclejin_01
	res			11		sp_DarkMonths_Redcirclejin_01
	res			12		sp_DarkMonths_Moonjin_01
	res			13		sp_Blackhole_circle_02
	res			14		pt_outrage_boomjul_00
	res			15		pt_outrage_boomjul_01
	res			16		pt_DarkMonths_Burnpat_01
	res			17		mh_GoldDragon_special_core_01
	res			18		pt_DarkMonths_finishpat_01
	res			19		sp_DarkMonths_Bluesecjin_01
	res			20		sp_DarkMonths_Redsecjin_01
	res			21		sp_DarkMonths_Redsecjin_01
	res			22		sp_DarkMonths_Redsecjin_01
	res			23		sp_DarkMonths_Redsecjin_01
	res			24		sp_outrage_boomsec_01
	res			25		sp_DarkMonths_Bluecirclejin_01
	res			26		sp_DarkMonths_Redcirclejin_01
	res			27		sp_DarkMonths_Moonjin_01
	res			28		sp_Blackhole_circle_02
	res			29		pt_outrage_boomjul_00
	res			30		pt_outrage_boomjul_01
	res			31		pt_DarkMonths_Burnpat_01
	res			32		mh_GoldDragon_special_core_01
	res			33		pt_DarkMonths_finishpat_01
	res			34		sp_DarkMonths_Bluesecjin_01
	res			35		sp_DarkMonths_Bluesecjin_01
	res			36		sp_DarkMonths_Bluesecjin_01
	res			37		mh_strikeshot_glow
	res			38		mh_strikeshot_glow
	res			39		sp_DarkBall_boom_01#
	res			40		sp_DarkBall_boom_01#
	res			41		sp_instinctpower_floorglow_01
	res			42		sp_instinctpower_floorglow_01
	res			43		qa_mon_Umbar_att2
	res			44		qa_mon_Umbar_att2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-1.5 3 .5
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (800,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.5 3 .5
		lifetime		50 800
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,180) (800,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-1.5 3 .5
		lifetime		100 850
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,.7,.8,1) (999,.7,.8,1) 
		rotation		(0,0) (800,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.5 3 .5
		lifetime		150 900
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		color			(0,.5,.6,1) (999,.5,.6,1) 
		rotation		(0,0) (800,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.5 3 .5
		lifetime		200 950
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		color			(0,.3,.4,1) (999,.3,.4,1) 
		rotation		(0,0) (800,360) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1.5 3 .5
		lifetime		100 850
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		rotation		(0,180) (800,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-1.5 3 .5
		lifetime		150 900
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		color			(0,1,.6,.5) (999,1,.6,.5) 
		rotation		(0,180) (800,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 3 .5
		lifetime		200 950
		animtime		0
		scale			(0,.5,.5,4) (999,.5,.5,4) 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		color			(0,1,.4,.3) (999,1,.4,.3) 
		rotation		(0,180) (800,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.5 3 .5
		lifetime		50 1000
		animtime		0
		scale			(0,4,4,4) (200,5,5,5) (800,5,5,5) (999,6,6,6) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,.3,.4) (999,0,.3,.4) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.5 3 .5
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (200,4.5,4.5,4.5) (750,4.5,4.5,4.5) (770,5,5,5) (900,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (650,.5) (700,1) (730,.2) (750,1) (770,0) (800,1) (900,0) (999,0) 
		color			(0,.3,.5,1) (800,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1.5 3 .5
		lifetime		50 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (200,3.8,3.8,3.8) (750,3.8,3.8,3.8) (770,4.3,4.3,4.3) (900,.5,.5,.5) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (650,.5) (700,1) (730,.2) (750,1) (770,0) (800,1) (900,0) (999,0) 
		color			(0,1,.3,.1) (800,1,.7,.5) (999,1,0,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-1.5 3 .5
		lifetime		50 800
		animtime		0
		scale			(0,3,3,3) (500,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (350,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (300,1,.7,.5) (600,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,0) (500,60) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.5 3 .5
		lifetime		800 1000
		animtime		1
		scale			(0,1,1,1) (400,11,11,11) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1.5 3 .5
		lifetime		800 850
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.5 3 .5
		lifetime		800 850
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1.5 3 .5
		lifetime		800 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-1.5 3 .5
		lifetime		800 1000
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (600,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,130) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1.5 3 .5
		lifetime		800 850
		animtime		1
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1.5 4 -.5
		lifetime		0 650
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,90) (800,-450) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.5 4 -.5
		lifetime		0 650
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,90) (800,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	1.5 4 -.5
		lifetime		50 700
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,1,.8,.7) (999,1,.8,.7) 
		rotation		(0,90) (800,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.5 4 -.5
		lifetime		100 750
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		color			(0,1,.6,.5) (999,1,.6,.5) 
		rotation		(0,90) (800,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1.5 4 -.5
		lifetime		150 800
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		color			(0,1,.4,.3) (999,1,.4,.3) 
		rotation		(0,90) (800,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1.5 4 -.5
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (200,6,6,6) (800,6,6,6) (999,7,7,7) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,.3,.4) (999,0,.3,.4) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1.5 4 -.5
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (200,5,5,5) (750,5,5,5) (770,5.5,5.5,5.5) (900,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (650,.5) (700,1) (730,.2) (750,1) (770,0) (800,1) (900,0) (999,0) 
		color			(0,.3,.5,1) (800,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.5 4 -.5
		lifetime		0 850
		animtime		0
		scale			(0,3.3,3.3,3.3) (200,4.3,4.3,4.3) (750,4.3,4.3,4.3) (770,4.8,4.8,4.8) (900,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (300,.5) (400,1) (500,.5) (600,1) (650,.5) (700,1) (730,.2) (750,1) (770,0) (800,1) (900,0) (999,0) 
		color			(0,1,.3,.1) (800,1,.7,.5) (999,1,0,0) 
		rotation		(0,-180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	1.5 4 -.5
		lifetime		0 650
		animtime		0
		scale			(0,3.5,3.5,3.5) (500,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (350,1) (900,1) (999,0) 
		color			(0,1,.5,.3) (300,1,.7,.5) (600,1,.7,.5) (999,1,.5,.3) 
		rotation		(0,-180) (500,-120) (999,-110) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1.5 4 -.5
		lifetime		650 950
		animtime		1
		scale			(0,1,1,1) (400,11,11,11) (999,14,14,14) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1.5 4 -.5
		lifetime		650 700
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	1.5 4 -.5
		lifetime		650 700
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1.5 4 -.5
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	1.5 4 -.5
		lifetime		650 850
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (600,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,90) (999,-80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	1.5 4 -.5
		lifetime		650 750
		animtime		1
		scale			(0,0,0,0) (300,.6,.6,.6) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	1.5 4 -.5
		lifetime		50 700
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,.7,.8,1) (999,.7,.8,1) 
		rotation		(0,90) (800,-450) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	1.5 4 -.5
		lifetime		100 750
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		color			(0,.5,.6,1) (999,.5,.6,1) 
		rotation		(0,90) (800,-450) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	1.5 4 -.5
		lifetime		150 800
		animtime		0
		scale			(0,.7,.7,5) (999,.7,.7,5) 
		alpha			(0,0) (200,.4) (700,.4) (999,0) 
		color			(0,.3,.4,1) (999,.3,.4,1) 
		rotation		(0,90) (800,-450) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1.5 3 .5
		lifetime		50 850
		animtime		1
		scale			(0,1,1,1) (850,1,1,1) (900,2,2,2) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	1.5 4 -.5
		lifetime		0 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (850,1.2,1.2,1.2) (900,2.3,2.3,2.3) (999,0,0,0) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1.5 3 .5
		lifetime		750 950
		animtime		1
		scale			(0,1,1,1) (400,8,8,8) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	1.5 4 -.5
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (400,8,8,8) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.3,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-1.5 .15 .5
		lifetime		250 950
		animtime		0
		scale			(0,.7,.7,.7) (500,2.2,2.2,2.2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (500,1) (850,1) (999,0) 
		color			(0,0,.5,1) (650,0,.5,1) (700,1,.7,.5) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	1.5 .15 -.5
		lifetime		150 850
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,2,2,2) 
		alpha			(0,0) (500,1) (850,1) (999,0) 
		color			(0,0,.5,1) (650,0,.5,1) (700,1,.7,.5) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		650 800
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		820 980
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_att01_finish ######### #
<effect>
	 id		3524
	 name		P_Queen_Spider_att01_finish
	<list>
	res			1		pt_Queen_spider_att1_finish
	res			2		pt_Queen_spider_att01_boom
	res			3		pt_Queen_spider_att01_smoke
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		100 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,0,1) (300,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_att02_finish ######### #
<effect>
	 id		3525
	 name		P_Queen_Spider_att02_finish
	<list>
	res			1		dc_queen_spider_att02_ground
	res			2		sp_Q_spider_att02_damage_01
	res			3		pt_Queen_spider_att02_web
	res			4		sp_P_spider_att02_grow_01
	res			5		sp_Q_spider_att02_Fin_Modul
	res			6		sp_Q_spider_att02_Fin_Glow
	res			7		dc_queen_spider_att02_Wave
	res			8		sp_Q_spider_att02_damage_02
	res			9		pt_Queen_spider_att02_fin_glow
	res			10		pt_Queen_spider_att02_smoke
	res			11		sn_P_Queen_Spider_att02_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,6.5,6.5,6.5) (999,6.4,6.4,6.4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.5,.2,.2) (150,1,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (400,6,6,6) (999,8,8,8) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,5) (999,.5,.5,7.5) 
		alpha			(0,.7) (400,.7) (999,0) 
		color			(0,.5,0,.4) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 750
		animtime		0
		scale			(0,4,4,4) (300,8,8,8) (999,7.5,7.5,7.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 1.3 .5
		lifetime		50 1000
		animtime		0
		scale			(0,5,5,5) (400,8,8,8) (999,7,7,7) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,0,1) (300,1,0,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,7.5) 
		alpha			(0,.7) (400,.7) (999,0) 
		color			(0,1,.2,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Queen_Spider_att03_finish ######### #
<effect>
	 id		3526
	 name		P_Queen_Spider_att03_finish
	<list>
	res			1		sp_Q_spider_att03_glow_01
	res			2		pt_Queen_spider_att03_boom
	res			3		sp_Q_spider_att03_hit_01
	res			4		sn_P_Queen_Spider_att03_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.7,1.7,1.7) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Gaint_Spider_att02_finish ######### #
<effect>
	 id		3527
	 name		P_Gaint_Spider_att02_finish
	<list>
	res			1		dc_Gaint_spider_att02_ground
	res			2		sp_G_spider_att02_damage_01
	res			3		sp_G_spider_att02_damage_01
	res			4		pt_Gaint_spider_att02_web
	</list>
	<scene>
	 sceneid		1
	 name		Boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (300,5.5,5.5,5.5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.5 0 0
		lifetime		100 450
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,6.5,6.5,6.5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## P_Poison_Spider_att02_finish ######### #
<effect>
	 id		3528
	 name		P_Poison_Spider_att02_finish
	<list>
	res			1		dc_poison_spider_att02_ground
	res			2		pt_Poison_spider_att02_web
	res			3		sp_P_spider_att02_damage_01
	res			4		sp_P_spider_att02_damage_01
	res			5		sp_P_spider_att02_damage_02
	</list>
	<scene>
	 sceneid		1
	 name		Boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,0) (999,0,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.3,.3,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (700,1,.5,.5) (999,1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (300,7.5,7.5,7.5) (999,7,7,7) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,6.5,6.5,6.5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (300,6.5,6.5,6.5) (999,6.2,6.2,6.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_ReachIron_Finish ######### #
<effect>
	 id		3529
	 name		WAR_SKL_ReachIron_Finish
	<list>
	res			1		pt_War_R_Finish_Boom
	res			2		sp_War_R_Finish_01
	res			3		pt_War_R_Finish_01
	res			4		sn_WAR_SKL_ReachIron_Finish
	</list>
	<scene>
	 sceneid		1
	 name		Boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (500,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5.,1.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 120
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,3) (999,0,0,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_FistXenia_Finish ######### #
<effect>
	 id		3530
	 name		WAR_SKL_FistXenia_Finish
	<list>
	res			1		dc_War_FistXenia_ground
	res			2		pt_War_FistXenia_smoke_Finish
	res			3		pt_War_FistXenia_Finish_boom
	res			4		dc_War_F_Finish_ground
	res			5		dc_War_F_Finish_ground_sm
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (50,.5,.5,2) (150,2,2,5) (999,2,2,6) 
		alpha			(0,1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -2.5 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (400,.2,.2,4) (999,.1,.1,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_FireMass_Finish ######### #
<effect>
	 id		3531
	 name		SOR_SKL_FireMass_Finish
	<list>
	res			1		pt_Sor_skill_Finish_smoke
	res			2		pt_SOR_skill_FireMass_Hit
	res			3		pt_SOR_skill_FireMass_boom
	res			4		pt_SOR_skill_FireMass_fire
	res			5		pt_Sor_skill_smoke_red2
	res			6		pt_SOR_skill_FireMass_boom2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 750
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,6) (999,0,0,9) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		70 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3,3,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		70 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,.4,.4) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_FireMass_Finish2 ######### #
<effect>
	 id		3532
	 name		SOR_SKL_FireMass_Finish2
	<list>
	res			1		sp_Sor_FM_skill_Ground_red
	res			2		sp_Sor_FM_skill_Circle
	res			3		pt_SOR_skill_FireMass_fire2
	res			4		pt_Sor_skill_Finish_smoke2
	res			5		pt_SOR_skill_FireMass_boom2
	res			6		sp_Sor_FM_skill_Circle
	res			7		sp_Sor_FM_skill_Ground_red
	res			8		pt_Sor_skill_finish_blood
	res			9		pt_Sor_skill_smoke_red2
	res			10		pt_Sor_skill_finish_hit3
	res			11		pt_Sor_skill_finish_hit3
	res			12		dc_Sor_skill_ground_red
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		0 350
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 200
		animtime		0
		scale			(0,5,3,6) (999,6,5,7) 
		alpha			(0,.9) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		50 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,2,2,4) (999,3,3,7) 
		alpha			(0,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		150 900
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (400,.7) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,4) (999,4,4,10) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,3) (999,3,3,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 80
		animtime		0
		scale			(0,.3,.3,4) (999,0,0,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.9,.4) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,.2,.2,4) (999,0,0,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Tairique_att_01_finiish ######### #
<effect>
	 id		3533
	 name		Tairique_att_01_finiish
	<list>
	res			1		pt_Tairique_finiish_boom
	res			2		pt_Tairique_finiish_hit
	res			3		sp_Tairique_finiish_01
	res			4		sp_Tairique_finiish_02
	res			5		sp_Tairique_finiish_03
	res			6		sp_Tairique_finiish_04
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 120
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,,5,4) (999,.2,.2,7) 
		alpha			(0,.1) (600,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.8,.5,.2) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.9,.7,.2) (999,.4,.8,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## COM_SKL_DASH ######### #
<effect>
	 id		3534
	 name		COM_SKL_DASH
	<list>
	res			1		pt_COM_SKL_DASH_smoke
	res			2		pt_COM_SKL_DASH2_smoke
	res			3		pt_COM_SKL_DASH2_smoke2
	res			4		pt_COM_SKL_DASH_line
	res			5		mh_COM_SKL_DASH_wind
	res			6		mh_COM_SKL_DASH_wind2
	res			7		sp_SKL_dash_sprite02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.6) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"movement" 
		scale			(0,1.5,5,2) (999,2,5,1.5) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,5,.2,0) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 -1
		lifetime		0 650
		animtime		0
		bonename		"movement" 
		scale			(0,.4,.4,2) (999,.2,.1,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 700
		animtime		0
		bonename		"movement" 
		scale			(0,1.7,5,3) (999,.8,.8,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		bonename		"movement" 
		scale			(0,.1,.1.8,.3) (100,.8,1.7,.7) (999,.1,.1,3.5) 
		alpha			(0,1) (700,1) (750,0) (999,0) 
		color			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -1.5
		lifetime		20 200
		animtime		1
		scale			(0,1.3,.9,.9) (999,1,1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"movement" 
		scale			(0,2,2,2) (150,2,2,2) (450,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.8) (450,.8) (999,0) 
		color			(0,1,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_FistXenia10 ######### #
<effect>
	 id		3535
	 name		WAR_SKL_NCL_FistXenia10
	<list>
	res			1		sp_WAR_SKL_NCL_ReachIron_01
	res			2		sp_WAR_SKL_NCL_ReachIron_01
	res			3		dc_War_FistXenia_ground
	res			4		mh_WAR_FistXenia_EFF_01
	res			5		mh_WAR_FistXenia_EFF_02
	res			6		pt_War_FistXenia_boom
	res			7		mh_WAR_FistXenia_EFF_03
	res			8		dc_War_FistXenia_floor
	res			9		pt_War_FistXenia_smoke_01
	res			10		pt_War_FistXenia_smoke_02
	res			11		pt_War_FistXenia_Wind_smoke
	res			12		mh_WAR_FistXenia_EFF_04
	res			13		dc_War_FistXenia_ground
	res			14		mh_WAR_FistXenia_EFF_05
	res			15		mh_WAR_FistXenia_EFF_06
	res			16		pt_War_F_eff6_smoke
	res			17		pt_War_FistXenia_Eff6_smoke
	res			18		dc_War_F_EFF6_ground
	res			19		mh_WAR_FistXenia_EFF_07
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.8,.8,.8) (200,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (450,1) (490,0) (530,0) (535,1) (660,1) (700,0) (999,0) 
		color			(0,1,1,1) (150,1,0,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.8,.8,.8) (200,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (450,1) (490,0) (999,0) 
		color			(0,1,1,1) (150,1,0,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.3
		lifetime		200 690
		animtime		0
		scale			(0,1.5,1.5,1.5) (100,1.5,1.5,1.5) (380,1.5,1.5.,1.5) (385,2,2,2) (999,2,2,2) 
		alpha			(0,1) (750,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (175,0) (180,1) (210,1) (230,0) (350,0) (355,1) (395,1) (400,0)(999,0) 
		color			(0,1,.2,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1.3
		lifetime		370 430
		animtime		1
		scale			(0,1.5,2,1.5) (200,.3,.3,.3) (350,1.5,1,1.5) (600,1.8,2.,1.8) (999,1.9,4,1.9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.5 -.5 -1
		lifetime		630 720
		animtime		0
		scale			(0,1,1,1) (400,.4,.4,5) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.3
		lifetime		200 250
		animtime		1
		scale			(0,1.5,2,1.5) (300,.3,.3,.3) (450,2,1.4,2) (999,2.2,1.8,2.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.5) (180,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (300,.5,.5,4) (999,2,2,5) 
		alpha			(0,1) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -1.3
		lifetime		370 1000
		animtime		0
		scale			(0,1,1,1) (300,.5,.5,5) (350,2.5,2.5,7) (999,3,3,8) 
		alpha			(0,1) (300,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.8
		lifetime		500 700
		animtime		0
		scale			(0,1.5,1.5,4) (999,2,2,6) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (610,1,1,1) (615,1.2,1.2,1.2) (650,.8,1.5,.8) (999,.8,1.5,.8) 
		alpha			(0,0) (600,0) (605,.9) (630,.8) (660,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.5,5,0) (999,-.5,-5,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.8 0 -.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (630,1,1,1) (635,2.7,2.7,2.7) (999,2.7,2.7,2.7) 
		alpha			(0,0) (630,0) (635,1) (750,1) (785,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -.8
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (640,1,1,1) (650,1.2,.5,1.2) (670,1.3,1.5,1.3) (999,1.5,3,1.5) 
		alpha			(0,0) (635,0) (640,.8) (670,.8) (700,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -5 -.5
		lifetime		660 1000
		animtime		1
		scale			(0,1,1,1) (20,.5,.5,.5) (40,1.2,2,1.2) (700,1.4,3,1.4) (999,1.6,4,1.6) 
		alpha			(0,1) (100,1) (180,1) (280,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1 0 -.8
		lifetime		650 790
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.8,1,1) (999,.9,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.8
		lifetime		650 790
		animtime		0
		scale			(0,1,1,4) (999,1.5,1.5,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.5
		lifetime		650 790
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (815,0) (820,.3) (850,.5) (880,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_FistXenia1_9 ######### #
<effect>
	 id		3536
	 name		WAR_SKL_NCL_FistXenia1_9
	<list>
	res			1		sp_WAR_SKL_NCL_ReachIron_01
	res			2		sp_WAR_SKL_NCL_ReachIron_01
	res			3		dc_War_FistXenia_ground
	res			4		pt_War_FistXenia_boom
	res			5		mh_War_FXenia_EFF_1_9
	res			6		mh_War_FXenia_EFF_2_9
	res			7		mh_War_FXenia_EFF_3_9
	res			8		mh_War_FXenia_EFF_4_9
	res			9		mh_War_FXenia_EFF_5_9
	res			10		mh_War_FXenia_EFF_6_9
	res			11		dc_War_FistXenia_ground
	res			12		dc_War_FistXenia_floor
	res			13		pt_War_FistXenia_smoke_01
	res			14		pt_War_FistXenia_smoke_02
	res			15		pt_War_FistXenia_Wind_smoke
	res			16		pt_War_FistXenia_Eff6_smoke
	res			17		dc_War_F_EFF6_ground
	res			18		pt_War_F_eff6_smoke_2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,.8,.8,.8) (200,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (600,1) (640,0) (680,0) (685,1) (890,1) (950,0) (999,0) 
		color			(0,1,1,1) (150,1,0,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,.8,.8,.8) (200,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (600,1) (640,0) (999,0) 
		color			(0,1,1,1) (150,1,0,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.3
		lifetime		260 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (100,1.5,1.5,1.5) (380,1.5,1.5.,1.5) (385,2,2,2) (999,2,2,2) 
		alpha			(0,1) (750,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.5 -.5 -1
		lifetime		830 920
		animtime		0
		scale			(0,1,1,1) (400,.4,.4,7) (999,.1,.1,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (210,0) (215,1) (245,1) (265,0) (430,0) (435,1) (485,1) (515,0) (999,0) 
		color			(0,1,.2,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.3
		lifetime		260 320
		animtime		1
		scale			(0,1.5,2,1.5) (300,.3,.3,.3) (450,1.8,1.2,1.8) (999,2,1.5,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.3
		lifetime		485 545
		animtime		1
		scale			(0,1.5,2,1.5) (200,.3,.3,.3) (350,1.5,1,1.5) (600,1.8,1.5,1.8) (999,1.9,2.5,1.9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (770,1,1,1) (775,1.2,1.5,1.2) (810,.8,1.5,.8) (999,.8,1.5,.8) 
		alpha			(0,0) (775,0) (780,.9) (805,.8) (865,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.5,5,0) (999,-.5,-5,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.8
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (830,1,1,1) (840,1.1,.4,1.1) (860,1.2,1.4,1.2) (999,1.4,2.8,1.4) 
		alpha			(0,0) (825,0) (830,.8) (855,.8) (885,0) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -5 0
		lifetime		850 1000
		animtime		1
		scale			(0,1,1,1) (20,.5,.5,.5) (40,1.1,2,1.1) (700,1.3,2.2,1.3) (999,1.4,2.4,1.4) 
		alpha			(0,1) (100,1) (250,1) (800,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.8 0 -.8
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (820,1,1,1) (825,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (815,0) (820,1) (860,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.5) (180,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1.5
		lifetime		265 415
		animtime		0
		scale			(0,1,1,1) (300,.5,.5,4) (999,2,2,5) 
		alpha			(0,1) (300,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1.3
		lifetime		490 1000
		animtime		0
		scale			(0,1,1,1) (300,.5,.5,5) (350,2.5,2.5,7) (999,3,3,8) 
		alpha			(0,1) (430,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.8
		lifetime		660 860
		animtime		0
		scale			(0,1.5,1.5,4) (999,2,2,6) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -.8
		lifetime		860 1000
		animtime		0
		scale			(0,1,1,4) (999,1.5,1.5,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.5
		lifetime		860 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1 0 -.8
		lifetime		860 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.8,1,1) (999,.9,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_ReachIron6_10 ######### #
<effect>
	 id		3537
	 name		WAR_SKL_NCL_ReachIron6_10
	<list>
	res			1		mh_war_ReachIron_eff10_2
	res			2		mh_war_ReachIron_eff10_1
	res			3		sp_WAR_SKL_NCL_ReachIron_01
	res			4		sp_WAR_SKL_NCL_ReachIron_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (540,1) (650,1) (700,0) (999,0) 
		color			(0,1,.5,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (220,0) (230,1) (350,1) (400,0) (999,0) 
		color			(0,1,.5,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (150,1) (400,1) (500,0) (999,0) 
		color			(0,1,1,1) (250,1,0,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (450,0) (460,1) (800,1) (850,0) ((999,0) 
		color			(0,1,1,1) (750,1,0,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_ReachIron1_5 ######### #
<effect>
	 id		3538
	 name		WAR_SKL_NCL_ReachIron1_5
	<list>
	res			1		sp_WAR_SKL_NCL_ReachIron_01
	res			2		pt_SKL_Reachiron_smoke
	res			3		sp_WAR_SKL_NCL_ReachIron_01
	res			4		sp_ReachIron_readyglow_01
	res			5		dc_SKL_NCL_ReachIron_Floor
	res			6		mh_WAR_ReachIron_eff01
	res			7		mh_WAR_ReachIron_eff03
	res			8		mh_WAR_ReachIron_eff04
	res			9		sp_War_eff03_red
	res			10		dc_War_eff03_floor
	res			11		pt_War_reachiron_boom
	res			12		mh_WAR_ReachIron_eff02
	res			13		mh_WAR_ReachIron_eff02_1
	res			14		pt_War_ReachIron1_9_smoke
	res			15		dc_War_R_smoke_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (400,1) (450,0) (999,0) 
		color			(0,1,1,1) (250,1,0,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,2) (999,2,2,4) 
		alpha			(0,1) (580,1) (700,0) (999,0) 
		color			(0,1,.8,1) (999,1,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (550,1) (600,0) (999,0) 
		color			(0,1,1,1) (250,1,0,.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -.4
		lifetime		0 600
		animtime		0
		scale			(0,8,8,8) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.8,.8) (999,.8,.1,.8) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 580
		animtime		1
		alpha			(0,0) (120,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (510,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (510,1) (600,1) (700,0) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 .2
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (500,0) (510,1) (600,1) (700,0) (999,0) 
		color			(0,1,1,.5) (999,1,.8,.1) 
		randomstart		false
		active			true
		bone_animation	"WAR_ReachIron_eff03" "effect\Skill\ReachIron\WAR_ReachIron_eff03.skel" "effect\Skill\ReachIron\WAR_ReachIron_eff03.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (500,0) (510,1) (600,1) (700,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WAR_ReachIron_eff03" "effect\Skill\ReachIron\WAR_ReachIron_eff03.skel" "effect\Skill\ReachIron\WAR_ReachIron_eff03.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 1.5 -2
		lifetime		480 550
		animtime		0
		scale			(0,1,1,1) (400,.4,.4,4) (999,0,0,7) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		780 830
		animtime		1
		alpha			(0,1) (820,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		910 950
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-1 0 -.8
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.8,1,1) (999,.9,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_GleamBoom1 ######### #
<effect>
	 id		3539
	 name		SOR_SKL_COM_GleamBoom1
	<list>
	res			1		mh_SOR_GBoom_Wind_eff
	res			2		sp_Sor_GB_Ground_01
	res			3		sp_Sor_GB_Ground_02
	res			4		mh_SOR_GBoom_Wind_eff
	res			5		pt_Sor_GB_start_energy_01
	res			6		sp_Sor_GB_energy_lump_01
	res			7		mh_SOR_GB_dmy_Lump_01
	res			8		sp_Sor_GB_energy_lump_02
	res			9		pt_Sor_GB_column_Smoke_mod
	res			10		sp_Sor_GB_energy_lump_02
	res			11		sp_Sor_GB_energy_lump_02
	res			12		sp_Sor_GB_energy_lump_02
	res			13		mh_SOR_GBoom_Wind_eff
	res			14		pt_Sor_GB_boom_00
	res			15		pt_Sor_GB_boomjul_01
	res			16		sp_Sor_GB_Floorsmoke_01
	res			17		sp_Sor_GB_Floorsmoke_01
	res			18		sp_Sor_GB_Black_blueglow
	res			19		sp_Sor_GB_att_Circle_01
	res			20		pt_Sor_GB_att_energy_02
	res			21		sp_Sor_GB_att_sprite_boom
	res			22		pt_Sor_gb_att_boom_sprite
	res			23		mh_SOR_VL_Sphere_circle1
	res			24		pt_Sor_gb3_smokespin_01
	res			25		dc_Sor_GB_ground_black
	res			26		sp_Sor_GB_att_sprite_01
	res			27		pt_Sor_gb_att_boom_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1,.5,1) (400,1,.7,1) (999,.7,.7,.7) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,..2,1,1) (999,0,1,1) 
		rotation		(0,0) (500,630) (999,900) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (690,9.1,9.1,9.1) (720,11.5,11.5,11.5) (999,13,13,13) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (690,1,0,1) (720,1,0,0) (999,1,0,0) 
		rotation		(0,0) (680,-45) (720,-90) (999,-225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (680,5.2,5.2,5.2) (720,6.2,6.2,6.2) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,.2,1) (690,0,.2,1) (750,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1,.5,1) (400,1,.8,1) (999,.7,.8,.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,..2,1,1) (999,0,1,1) 
		rotation		(0,0) (500,540) (999,1260) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,.7,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		scale			(0,.3,.3,5) (999,0,0,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,2,2,2) (600,4,4,4) (650,2,2,2) (720,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (230,0) (320,1) (740,1) (770,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SOR_GB_dmy_Lump_01" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.skel" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,1) (660,1) (720,0) (999,0) 
		color			(0,1,.5,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_GB_dmy_Lump_02" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.skel" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		80 900
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (100,.5) (500,.6) (999,0) 
		color			(0,.1,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,1) (660,1) (720,0) (999,0) 
		color			(0,1,.5,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_GB_dmy_Lump_04" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.skel" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,1) (660,1) (720,0) (999,0) 
		color			(0,1,.5,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_GB_dmy_Lump_03" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.skel" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,1.5,1.5,1.5) 
		alpha			(0,1) (660,1) (720,0) (999,0) 
		color			(0,1,.5,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_GB_dmy_Lump_05" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.skel" "effect\Skill\GleamBoom\SOR_GB_dmy_Lump_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,1,.5,1) (600,.9,1,.9) (650,1.3,1,1.3) (999,1.4,.5,1.4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,..2,1,1) (999,0,1,1) 
		rotation		(0,0) (500,540) (999,1260) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,.6,0) (650,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		660 720
		animtime		0
		scale			(0,1,1,3) (300,.5,.5,6) (999,.1,.1,9) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		660 720
		animtime		0
		scale			(0,.5,.5,3) (999,0,0,8) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (250,7,7,7) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (250,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		650 900
		animtime		0
		scale			(0,6,6,6) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,.3) (999,0) 
		color			(0,1,0,.5) (999,1,1,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		680 780
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 -.5
		lifetime		650 850
		animtime		0
		scale			(0,.5,.5,5) (999,.1,.1,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -.5
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,0,0,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -.5
		lifetime		650 850
		animtime		0
		scale			(0,.9,.9,.9) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (680,.75,.75,.75) (695,.73,.73,.73) (710,.8,.8,.8) (999,.83,.83,.83) 
		alpha			(0,0) (250,0) (350,1) (700,1) (999,0) 
		color			(0,0,.5,1) (680,.5,.7,1) (720,1,.1,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		80 900
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 -.5
		lifetime		720 920
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 -.7
		lifetime		670 860
		animtime		0
		scale			(0,.8,.8,.8) (999,.3,.3,.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_finish_GleamBoom2 ######### #
<effect>
	 id		3540
	 name		SOR_finish_GleamBoom2
	<list>
	res			1		dc_Sor_GB_ground_black
	res			2		pt_Sor_GB_column_Smoke_mod
	res			3		sp_Sor_GBl_att_Circle_01
	res			4		pt_Sor_GB_boom_00
	res			5		pt_Sor_GB_boomjul_01
	res			6		sp_Sor_GB_Floorsmoke_01
	res			7		sp_Sor_GB_Floorsmoke_01
	res			8		sp_Sor_GB_Blackhole_circle
	res			9		sp_Sor_GB_DarkBall_boom_01
	res			10		sp_Sor_GB_DarkBall_boom_01
	res			11		sp_Sor_GB_att_starlight_01
	res			12		sp_Sor_GB_Black_blueglow
	res			13		sp_sor_GB_floor_glow_red
	res			14		sp_Sor_GB_boom_smoke
	res			15		sp_Sor_GB_boom_smoke
	res			16		sp_Sor_GB_boom_smoke
	res			17		mh_SOR_GBoom_Wind_eff
	res			18		sp_Sor_GB_boom_smoke
	res			19		pt_Sor_gb_smokespin_01
	res			20		mh_SOR_GB_Sphere01_boom
	res			21		pt_SOR_gb_Fire_boom
	res			22		pt_Sor_gb_finishboom_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,12,12,12) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,6) (999,0,0,9) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,6) (999,.1,.1,8) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (250,8,8,8) (999,10,10,10) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (250,6,6,6) (999,9,9,9) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (400,7,7,7) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,.3) (999,1,.5,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		120 720
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,11,11,11) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,8.5,8.5,8.5) (999,11,11,11) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		50 400
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		200 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		350 800
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,.8,.5,.8) (500,1.6,1.5,1.6) (999,1.7,.5,1.7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,540) (999,1350) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,.6,0) (650,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		1
		scale			(0,.6,.6,.6) (999,1.02,1.02,1.02) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		20 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		20 320
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_finish_GleamBoom3 ######### #
<effect>
	 id		3541
	 name		SOR_finish_GleamBoom3
	<list>
	res			1		dc_Sor_GB_ground_black
	res			2		pt_Sor_GB_column_Smoke_mod
	res			3		sp_Sor_GBl_att_Circle_01
	res			4		pt_Sor_GB_boom_00
	res			5		pt_Sor_GB_boomjul_01
	res			6		sp_Sor_GB_Floorsmoke_01
	res			7		sp_Sor_GB_Floorsmoke_01
	res			8		sp_Sor_GB_DarkBall_boom_01
	res			9		sp_Sor_GB_DarkBall_boom_01
	res			10		sp_Sor_GB_att_starlight_01
	res			11		sp_Sor_GB_Black_blueglow
	res			12		sp_sor_GB_floor_glow_red
	res			13		sp_Sor_GB_boom_smoke
	res			14		sp_Sor_GB_boom_smoke
	res			15		sp_Sor_GB_boom_smoke
	res			16		mh_SOR_GBoom_Wind_eff
	res			17		sp_Sor_GB_boom_smoke
	res			18		pt_Sor_gb_smokespin_01
	res			19		sp_Sor_GBl_att_Circle_01
	res			20		mh_SOR_GB_Sphere01_boom
	res			21		sp_Sor_GB_boom_smoke
	res			22		pt_Sor_gb3_smokespin_01
	res			23		pt_Sor_gb_finishboom_sprite
	res			24		pt_Sor_gb_finishboom3_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,8) (999,.1,.1,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,.2,.2,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,14,14,14) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 720
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,3,3,3) (999,7,7,7) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,15,15,15) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		200 600
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14.5,14.5,14.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		scale			(0,.9,.5,.9) (500,1.8,1.5,1.8) (999,2,.5,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,540) (999,1350) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,.6,0) (650,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		350 700
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14.5,14.5,14.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,.2) (100,.6) (800,.5) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1.13,1.13,1.13) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		20 320
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_FireMass_10 ######### #
<effect>
	 id		3542
	 name		SOR_SKL_COM_FireMass_10
	<list>
	res			1		pt_Sor_FM_start_energy_01
	res			2		sp_Sor_FM_start_fire01
	res			3		pt_Sor_FM_gather_Smoke
	res			4		pt_Sor_FM_start_energy_smoke
	res			5		dc_Sor_FM_ground_black
	res			6		sp_Sor_FM_sprite_gather
	res			7		mh_SOR_SKL_FireMass_EFF_01
	res			8		mh_SOR_SKL_FireMass_EFF_02
	res			9		sp_Sor_FM_sprite_gather
	res			10		sp_Sor_FM_start_fire02
	res			11		mh_SOR_SKL_FireMass_EFF_03
	res			12		sp_Sor_FM_start_fire02
	res			13		pt_Sor_FM_start_energy_02
	res			14		mh_SOR_SKL_FM_EFF_04_1
	res			15		mh_SOR_SKL_FM_EFF_04_2
	res			16		sp_Sor_FM_start_fire02
	res			17		mh_SOR_SKL_FM_EFF_04_3
	res			18		sp_Sor_FM_start_fire02
	res			19		mh_SOR_SKL_FM_EFF_04_4
	res			20		sp_Sor_FM_start_fire02
	res			21		mh_SOR_SKL_FM_EFF_04_5
	res			22		sp_Sor_FM_start_fire02
	res			23		mh_SOR_SKL_FM_EFF_04_6
	res			24		sp_Sor_FM_start_fire02
	res			25		sp_Sor_FM_att_fire02_smoke
	res			26		sp_Sor_FM_att_fire02_smoke
	res			27		sp_Sor_FM_att_fire02_smoke
	res			28		sp_Sor_FM_att_fire02_smoke
	res			29		sp_Sor_FM_att_fire02_smoke
	res			30		sp_Sor_FM_att_fire02_smoke
	res			31		sp_Sor_FM_start_blow
	res			32		pt_Sor_FM_fire_hit_boom
	res			33		sp_Sor_FM_sprite_hit_6
	res			34		mh_SOR_FM_EFF_05_wind
	res			35		mh_SOR_FM_EFF_05_wind
	res			36		sp_Sor_FM_eff_01_black
	res			37		sp_Sor_FM_eff_02_black
	res			38		sp_Sor_FM_eff_03_black
	res			39		sp_Sor_FM_eff_04_black
	res			40		sp_Sor_FM_eff_05_black
	res			41		sp_Sor_FM_eff_06_black
	res			42		mh_SOR_FireMass_EFF_Finish
	res			43		pt_Sor_FM_Finish_smoke
	res			44		sp_Sor_FM_start_ground
	res			45		sp_Sor_FM_start_ground_2
	res			46		pt_Sor_FM_start_energy_smoke2
	res			47		pt_Sor_FM_start_energy_smoke3
	res			48		sp_sor_FM_last_jin_01
	res			49		pt_Sor_FM_last_energy_01
	res			50		pt_sor_fm_last_fire_01
	res			51		pt_sor_fm_last_fire_02
	res			52		sp_sor_fm_last_Circle_01
	res			53		pt_sor_fm_last_Finish_01
	res			54		pt_Sor_FM_last_energy_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,.3,.3,6) (400,.2,.2,7) (999,0,0,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,.2,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (250,2.8,2.8,2.8) (300,.9,.9,.9) (999,.7,.7,.7) 
		alpha			(0,1) (200,.5) (615,.4) (640,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 180
		animtime		0
		scale			(0,.5,.5,8) (400,.2,.2,3) (999,0,0,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.7,1.3,0) (999,-.7,1.3,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.2
		lifetime		150 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (130,5.5,5.5,5.5) (210,0,0,0) (999,0,0,0) 
		alpha			(0,0) (130,0) (140,1) (220,1) (300,0) (999,0) 
		color			(0,.1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (525,0) (530,1) (555,1) (570,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (570,3.5,3.5,3.5) (640,0,0,0) (999,0,0,0) 
		alpha			(0,0) (570,0) (575,1) (630,1) (750,0) (950,0) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FireMass_EFF_02" "effect\Skill\FireMass\SOR_SKL_FireMass_EFF_02.skel" "effect\Skill\FireMass\SOR_SKL_FireMass_EFF_02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,2,2,2) (260,.5,.5,.5) (525,.5,.5,.5) (530,1.5,1.5,1.5) (580,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (265,0) (270,.5) (540,.4) (590,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FireMass_EFF_02" "effect\Skill\FireMass\SOR_SKL_FireMass_EFF_02.skel" "effect\Skill\FireMass\SOR_SKL_FireMass_EFF_02.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (635,1) (670,1) (685,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (230,0) (245,1) (315,1) (355,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_1" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_1.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_1.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,.7,.7,1.5) (400,.6,.6,1.5) (999,.5,.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,1,.5) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (307,1) (380,1) (400,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_2" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_2.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_2.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (385,0) (390,1) (460,1) (485,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_3" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_3.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_3.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (460,0) (470,1) (540,1) (560,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_4" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_4.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_4.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (525,0) (535,1) (608,1) (630,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_5" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_5.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_5.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (640,0) (650,1) (761,1) (785,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_6" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_6.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_6.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (230,0) (245,1) (295,1) (305,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_1" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_1.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_1.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,0) (307,1) (355,1) (370,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_2" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_2.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_2.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (385,0) (390,1) (435,1) (450,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_3" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_3.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_3.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (460,0) (470,1) (515,1) (530,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_4" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_4.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_4.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (525,0) (535,1) (585,1) (600,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_5" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_5.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_5.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (640,0) (650,1) (760,1) (785,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_6" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_6.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_6.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.1 0
		lifetime		70 110
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.2 0
		lifetime		250 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.6,3,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (245,0,0,0) (250,3,3,3) (260,0,0,0) (305,0,0,0) (310,3,3,3) (320,0,0,0) (380,0,0,0) (385,3,3,3) (395,0,0,0) (475,0,0,0) (480,3,3,3) (490,0,0,0) (535,0,0,0) (540,4,4,4) (550,0,0,0) (660,0,0,0) (665,3,3,3) (690,4,4,4) (999,0,0,0) 
		alpha			(0,1) (665,1) (690,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		1
		scale			(0,1.5,.5,1.5) (400,1,1.5,1) (999,.3,4,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-630) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1.3,.5,1.3) (400,.9,1.5,.9) (999,.2,4,.2) 
		alpha			(0,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-900) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (230,0) (245,.7) (315,.5) (350,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_1" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_1.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_1.anim" 0 0 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (307,.7) (380,.5) (400,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_2" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_2.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_2.anim" 0 0 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (385,0) (390,.7) (460,.5) (485,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_3" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_3.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_3.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (460,0) (470,.7) (540,.5) (560,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_4" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_4.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_4.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (525,0) (535,.7) (608,.5) (630,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_5" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_5.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_5.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.7,2.7,2.7) 
		alpha			(0,0) (640,0) (650,.7) (761,.5) (785,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_04_6" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_6.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_04_6.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (850,0) (860,1) (875,1) (890,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1.2 -1.4
		lifetime		860 950
		animtime		0
		alpha			(0,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .05 0
		lifetime		0 850
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 -.2
		lifetime		80 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 -.2
		lifetime		150 700
		animtime		0
		scale			(0,.2,.2,.2) (999,1.8,1.8,1.8) 
		alpha			(0,1) (400,.6) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-.2 1.2 -2
		lifetime		670 1000
		animtime		0
		scale			(0,1,1,1) (600,.5,.5,.5) (650,4,4,4) (999,9,9,9) 
		alpha			(0,1) (500,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-.2 1.2 -2
		lifetime		670 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	-.2 1.2 -2
		lifetime		670 850
		animtime		0
		scale			(0,1,1,1) (999,.7,.7,.7) 
		alpha			(0,1) (400,1) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	-.2 1.2 -2
		lifetime		650 850
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,1.6) 
		alpha			(0,1) (500,1) (999,.0) 
		color			(0,1,1,1) (400,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	-.2 1.2 -2
		lifetime		850 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,.0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	-.2 1.2 -2
		lifetime		860 1000
		animtime		0
		scale			(0,.2,.2,3) (999,0,0,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	-.2 1.2 -2
		lifetime		670 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,.6) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_FireMass_5 ######### #
<effect>
	 id		3543
	 name		SOR_SKL_COM_FireMass_5
	<list>
	res			1		sp_Sor_FM_sprite_gather
	res			2		sp_Sor_FM_sprite_hit_6
	res			3		sp_Sor_FM_start_blow
	res			4		sp_Sor_FM_start_fire01
	res			5		sp_Sor_FM_start_fire02
	res			6		sp_Sor_FM_start_ground
	res			7		sp_Sor_FM_start_ground_2
	res			8		dc_Sor_FM_ground_black
	res			9		mh_SOR_FM_EFF_1_5_wind
	res			10		mh_SOR_FM_EFF_1_5_1
	res			11		mh_SOR_FM_EFF_1_5_2
	res			12		pt_Sor_FM_gather_Smoke
	res			13		pt_Sor_FM_start_energy_01
	res			14		pt_Sor_FM_start_energy_02
	res			15		pt_Sor_FM_start_energy_smoke
	res			16		pt_Sor_FM_start_energy_smoke2
	res			17		pt_Sor_FM_start_energy_smoke3
	res			18		sp_Sor_FM_att_fire02_smoke
	res			19		sp_Sor_FM_att_fire02_smoke
	res			20		sp_Sor_FM_eff_01_black
	res			21		sp_Sor_FM_eff_02_black
	res			22		mh_SOR_SKL_FM_EFF_1_5_web
	res			23		pt_Sor_FM_fire_hit_boom_1_5
	res			24		sp_Sor_FM_start_fire02
	res			25		sp_Sor_FM_start_fire02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (350,5.5,5.5,5.5) (560,0,0,0) (999,0,0,0) 
		alpha			(0,0) (360,0) (370,1) (540,1) (620,0) (999,0) 
		color			(0,.1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (700,0,0,0) (705,3,3,3) (715,0,0,0) (865,0,0,0) (870,3,3,3) (890,0,0,0) (999,0,0,0) 
		alpha			(0,1) (870,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		150 250
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (200,2.8,2.8,2.8) (999,1,1,1) 
		alpha			(0,1) (200,.5) (625,.4) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (250,2,2,2) (260,.5,.5,.5) (525,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (740,0) (750,.5) (950,.4) (970,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_web" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_web.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_web.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 850
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,1.5,.5,1.5) (300,1.2,1.5,1.2) (999,.3,4,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-630) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		410 450
		animtime		0
		scale			(0,.5,.5,8) (400,.2,.2,3) (999,0,0,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.7,1.3,0) (999,-.7,1.3,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,.3,.3,6) (400,.2,.2,7) (999,0,0,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,.2,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,.7,.7,1.5) (400,.6,.6,1.5) (999,.5,.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,1,.5) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.2
		lifetime		150 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (400,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -.2
		lifetime		80 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.2
		lifetime		150 700
		animtime		0
		scale			(0,.2,.2,.2) (999,1.8,1.8,1.8) 
		alpha			(0,1) (400,.6) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (660,0) (665,1) (872,1) (935,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_1" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_1.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_1.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (830,0) (835,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_2" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_2.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_2.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (660,0) (665,.7) (872,.5) (935,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_1" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_1.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_1.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (830,0) (835,.7) (999,.5) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_2" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_2.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_2.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.2 0
		lifetime		650 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.6,3,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (660,0) (665,1) (872,1) (935,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_1" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_1.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_1.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (830,0) (835,1) (999,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_SKL_FM_EFF_1_5_2" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_2.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_2.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_FireMass_9 ######### #
<effect>
	 id		3544
	 name		SOR_SKL_COM_FireMass_9
	<list>
	res			1		sp_Sor_FM_eff_01_black
	res			2		sp_Sor_FM_eff_02_black
	res			3		sp_Sor_FM_eff_03_black
	res			4		sp_Sor_FM_eff_04_black
	res			5		sp_Sor_FM_sprite_gather
	res			6		sp_Sor_FM_sprite_hit_6
	res			7		sp_Sor_FM_start_blow
	res			8		sp_Sor_FM_start_fire01
	res			9		sp_Sor_FM_start_fire02
	res			10		sp_Sor_FM_start_ground
	res			11		sp_Sor_FM_start_ground_2
	res			12		pt_Sor_FM_fire_hit_boom_1_9
	res			13		pt_Sor_FM_gather_Smoke
	res			14		pt_Sor_FM_start_energy_01
	res			15		pt_Sor_FM_start_energy_02
	res			16		pt_Sor_FM_start_energy_smoke
	res			17		pt_Sor_FM_start_energy_smoke2
	res			18		pt_Sor_FM_start_energy_smoke3
	res			19		mh_SOR_FM_EFF_1_9_1
	res			20		mh_SOR_FM_EFF_1_9_2
	res			21		mh_SOR_FM_EFF_1_9_3
	res			22		mh_SOR_FM_EFF_1_9_4
	res			23		mh_SOR_FM_EFF_1_9_wind
	res			24		mh_SOR_FM_EFF_1_9_web
	res			25		dc_Sor_FM_ground_black
	res			26		sp_Sor_FM_start_fire02
	res			27		sp_Sor_FM_start_fire02
	res			28		sp_Sor_FM_start_fire02
	res			29		sp_Sor_FM_start_fire02
	res			30		sp_Sor_FM_att_fire02_smoke
	res			31		sp_Sor_FM_att_fire02_smoke
	res			32		sp_Sor_FM_att_fire02_smoke
	res			33		sp_Sor_FM_att_fire02_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (465,0) (470,.7) (595,.5) (635,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_1" "effect\Skill\FireMass\SOR_FM_EFF_1_9_1.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_1.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (565,0) (570,.7) (710,.5) (750,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_2" "effect\Skill\FireMass\SOR_FM_EFF_1_9_2.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_2.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (725,0) (730,.7) (870,.5) (910,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_3" "effect\Skill\FireMass\SOR_FM_EFF_1_9_3.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_3.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (870,0) (875,.7) (970,.5) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_4" "effect\Skill\FireMass\SOR_FM_EFF_1_9_4.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_4.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (250,5.5,5.5,5.5) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (240,0) (250,1) (350,1) (450,0) (999,0) 
		color			(0,.1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (475,0,0,0) (480,3,3,3) (490,0,0,0) (590,0,0,0) (595,3,3,3) (605,0,0,0) (735,0,0,0) (740,3,3,3) (750,0,0,0) (905,0,0,0) (910,3,3,3) (920,0,0,0) (999,0,0,0) 
		alpha			(0,1) (665,1) (920,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.1 0
		lifetime		120 220
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (200,2.8,2.8,2.8) (400,1,1,1) (999,1,1,1) 
		alpha			(0,1) (200,.5) (625,.4) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (510,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (510,0) (515,.5) (950,.4) (999,0) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_web" "effect\Skill\FireMass\SOR_FM_EFF_1_9_web.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_web.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		0 850
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		rotation		(0,0) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		470 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.6,3,.6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		260 300
		animtime		0
		scale			(0,.5,.5,8) (400,.2,.2,3) (999,0,0,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,-.7,1.3,0) (999,-.7,1.3,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,.3,.3,6) (400,.2,.2,7) (999,0,0,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,.2,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 400
		animtime		0
		scale			(0,.7,.7,1.5) (400,.6,.6,1.5) (999,.5,.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,1,.5) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -.2
		lifetime		150 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.2
		lifetime		80 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.2
		lifetime		150 700
		animtime		0
		scale			(0,.2,.2,.2) (999,1.8,1.8,1.8) 
		alpha			(0,1) (400,.6) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,1.5,.5,1.5) (400,1.2,1.5,1.2) (999,.3,4,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (465,0) (470,1) (595,1) (635,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_1" "effect\Skill\FireMass\SOR_FM_EFF_1_9_1.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_1.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (565,0) (570,1) (710,1) (750,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_2" "effect\Skill\FireMass\SOR_FM_EFF_1_9_2.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_2.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (725,0) (730,1) (870,1) (910,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_3" "effect\Skill\FireMass\SOR_FM_EFF_1_9_3.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_3.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (870,0) (875,1) (970,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_4" "effect\Skill\FireMass\SOR_FM_EFF_1_9_4.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_4.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (465,0) (470,1) (595,1) (635,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_1" "effect\Skill\FireMass\SOR_FM_EFF_1_9_1.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_1.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (565,0) (570,1) (710,1) (750,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_2" "effect\Skill\FireMass\SOR_FM_EFF_1_9_2.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_2.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (725,0) (730,1) (870,1) (910,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_3" "effect\Skill\FireMass\SOR_FM_EFF_1_9_3.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_3.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (870,0) (875,1) (970,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		bone_animation	"SOR_FM_EFF_1_9_4" "effect\Skill\FireMass\SOR_FM_EFF_1_9_4.skel" "effect\Skill\FireMass\SOR_FM_EFF_1_9_4.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## SWD_TWO_Magnum_01 ######### #
<effect>
	 id		3545
	 name		SWD_TWO_Magnum_01
	<list>
	res			1		mh_SWD_Magnum_01_Web
	res			2		mh_SWD_Magnum_01_cylinder
	res			3		sp_swd_mag_floor_smoke
	res			4		pt_swd_mag_boom_smoke
	res			5		sp_swd_mag_body_circle
	res			6		pt_swd_mag_direct_energy
	res			7		pt_swd_mag_web_energy
	res			8		mh_SWD_Mag01_att_plane
	res			9		mh_SWD_Magnum_02_Web02
	res			10		dc_Magnum_floor2_blue
	res			11		sp_swd_mag_Att_circle_r
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (275,0) (280,.8) (305,1) (325,0) (999,0) 
		color			(0,1,1,1) (999,.4,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		scale			(0,1,1,1) (270,.7,1,.7) (280,1,.2,1) (290,.8,4,.8) (360,1.1,2,1.1) (999,1.2,.5,1.2) 
		alpha			(0,0) (270,0) (275,1) (310,1) (380,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		270 450
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,.7) (300,.8) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -1
		lifetime		280 1000
		animtime		0
		scale			(0,1,1,1) (200,.3,.3,3) (999,1.1,1.1,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (10,3.5,3.5,3.5) (20,4.5,4.5,4.5) (450,3,3,3) (600,7,7,7) (999,,8,8,8) 
		alpha			(0,.1) (300,.5) (850,0) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,4) (999,3,3,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		60 450
		animtime		0
		scale			(0,.2,.2,7) (999,0,0,9) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (400,1) (420,0) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (535,0) (540,1) (580,1) (595,0) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (350,2.5,2.5,2.5) (400,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (600,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		520 640
		animtime		0
		scale			(0,4,4,4) (50,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_TWO_Magnum_02 ######### #
<effect>
	 id		3546
	 name		SWD_TWO_Magnum_02
	<list>
	res			1		mh_SWD_Magnum_01_Web
	res			2		mh_SWD_Magnum_01_cylinder
	res			3		sp_swd_mag_floor_smoke
	res			4		pt_swd_mag_boom_smoke
	res			5		sp_swd_mag_body_circle
	res			6		pt_swd_mag_direct_energy
	res			7		pt_swd_mag_web_energy
	res			8		mh_SWD_Mag01_att_plane
	res			9		mh_SWD_Magnum_02_Web02
	res			10		dc_Magnum_floor2_blue
	res			11		sp_swd_mag_Att_circle_r
	res			12		sp_swd_mag_Att_circle_r
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (275,0) (280,.8) (305,1) (325,0) (999,0) 
		color			(0,1,1,1) (999,.4,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		scale			(0,1,1,1) (270,.7,1,.7) (280,1,.2,1) (290,.8,4,.8) (360,1.1,2,1.1) (999,1.2,.5,1.2) 
		alpha			(0,0) (270,0) (275,1) (310,1) (380,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		270 450
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,.7) (300,.8) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -1
		lifetime		280 1000
		animtime		0
		scale			(0,1,1,1) (200,.3,.3,3) (999,1.1,1.1,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (10,3.5,3.5,3.5) (20,4.5,4.5,4.5) (450,3,3,3) (600,7,7,7) (999,,8,8,8) 
		alpha			(0,.1) (300,.5) (850,0) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,4) (999,3,3,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		60 450
		animtime		0
		scale			(0,.2,.2,7) (999,0,0,9) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (400,1) (420,0) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (535,0) (540,1) (580,1) (595,0) (705,0) (710,1) (770,1) (785,0) (999,0) 
		color			(0,1,1,1) (999,.4,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (350,2.5,2.5,2.5) (400,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (600,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		520 640
		animtime		0
		scale			(0,4,4,4) (50,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		700 790
		animtime		0
		scale			(0,4,4,4) (50,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_TWO_Magnum_03 ######### #
<effect>
	 id		3547
	 name		SWD_TWO_Magnum_03
	<list>
	res			1		mh_SWD_Magnum_01_Web
	res			2		mh_SWD_Magnum_01_cylinder
	res			3		sp_swd_mag_floor_smoke
	res			4		pt_swd_mag_boom_smoke
	res			5		sp_swd_mag_body_circle
	res			6		pt_swd_mag_direct_energy
	res			7		pt_swd_mag_web_energy
	res			8		mh_SWD_Mag01_att_plane
	res			9		dc_Magnum_floor2_blue
	res			10		sp_swd_mag_Att_circle_r
	res			11		sp_swd_mag_Att_circle_r
	res			12		mh_SWD_Magnum_03_Web02
	res			13		sp_swd_mag_Att_circle_r
	res			14		sp_swd_mag_Att_circle_r
	res			15		sp_swd_mag_floor_smoke
	res			16		sp_swd_mag_floor_smoke
	res			17		sp_swd_mag_floor_smoke
	res			18		sp_swd_mag_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (275,0) (280,.8) (305,1) (325,0) (999,0) 
		color			(0,1,1,1) (999,.4,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		scale			(0,1,1,1) (270,.7,1,.7) (280,1,.2,1) (290,.8,4,.8) (360,1.1,2,1.1) (999,1.2,.5,1.2) 
		alpha			(0,0) (270,0) (275,1) (310,1) (380,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		270 450
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,.7) (300,.8) (999,0) 
		color			(0,.9,.7,1) (999,.6,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 -1
		lifetime		280 1000
		animtime		0
		scale			(0,1,1,1) (200,.3,.3,3) (999,1.1,1.1,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 600
		animtime		0
		scale			(0,4.5,4.5,4.5) (10,3.5,3.5,3.5) (20,4.5,4.5,4.5) (450,3,3,3) (600,7,7,7) (999,,8,8,8) 
		alpha			(0,.1) (300,.5) (850,0) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,4) (999,3,3,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		60 450
		animtime		0
		scale			(0,.2,.2,7) (999,0,0,9) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (400,1) (420,0) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.7,2.7,2.7) (350,2.5,2.5,2.5) (400,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (600,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		500 560
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		570 630
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (515,0) (520,1) (555,1) (560,0) (595,0) (600,1) (645,1) (650,0) (705,0) (710,1) (750,1) (760,0) (795,0) (800,1) (845,1) (860,0) (999,0) 
		color			(0,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		680 740
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		760 830
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		530 600
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		600 670
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		710 780
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		790 900
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_two_Magnum_remote ######### #
<effect>
	 id		3548
	 name		SWD_two_Magnum_remote
	<list>
	res			1		mh_SWD_Mag01_Finish_plane
	res			2		sp_swd_remotel_ground_M
	res			3		mh_SWD_Magnum_remote_cylinder
	res			4		mh_SWD_Mag_Finish_Web01
	res			5		mh_SWD_Mag_Finish_Web02
	res			6		dc_swd_mag_F_ground_blue
	res			7		sp_swd_mag_remotel_Circle
	res			8		sp_swd_mag_remotel_Circle
	res			9		pt_swd_mag_remote_Finish
	res			10		sp_swd_remotel_SP_boom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		200 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		scale			(0,1,3,1) (999,1.2,.6,1.2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (210,1) (300,.8) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (290,0) (300,1) (400,.8) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,1) (500,1)(999,0) 
		color			(0,.6,.6,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		400 850
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (400,.7) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		240 270
		animtime		0
		scale			(0,.2,.2,3) (999,0,0,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_two_Magnum_remote2 ######### #
<effect>
	 id		3549
	 name		SWD_two_Magnum_remote2
	<list>
	res			1		mh_SWD_Mag01_Finish_plane
	res			2		sp_swd_remotel_ground_M
	res			3		mh_SWD_Magnum_remote_cylinder
	res			4		mh_SWD_Mag_Finish_Web01
	res			5		mh_SWD_Mag_Finish_Web02
	res			6		dc_swd_mag_F_ground_blue
	res			7		sp_swd_mag_remotel_Circle
	res			8		sp_swd_mag_remotel_Circle
	res			9		pt_swd_mag_remote_Finish
	res			10		sp_swd_remotel_SP_boom
	res			11		mh_SWD_Mag_Finish_Web03
	res			12		mh_SWD_Mag_Finish_Web04
	res			13		mh_SWD_Magnum_remote_cylinder
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (400,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		200 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		scale			(0,1,3,1) (999,1.2,.6,1.2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		alpha			(0,0) (200,0) (210,1) (300,.8) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 850
		animtime		1
		alpha			(0,0) (290,0) (300,1) (400,.8) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,1) (500,1)(999,0) 
		color			(0,.6,.6,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		400 850
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (400,.7) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		240 270
		animtime		0
		scale			(0,.2,.2,3) (999,0,0,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		200 700
		animtime		0
		scale			(0,7,7,7) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 950
		animtime		1
		alpha			(0,0) (290,0) (300,1) (400,.8) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		alpha			(0,0) (290,0) (300,1) (400,.8) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		1
		scale			(0,1,3,1) (999,1.2,.6,1.2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_two_Magnum_remote3 ######### #
<effect>
	 id		3550
	 name		SWD_two_Magnum_remote3
	<list>
	res			1		mh_SWD_Mag01_Finish_plane
	res			2		sp_swd_remotel_ground_M
	res			3		mh_SWD_Magnum_remote_cylinder
	res			4		mh_SWD_Mag_Finish_Web01
	res			5		mh_SWD_Mag_Finish_Web02
	res			6		dc_swd_mag_F_ground_blue
	res			7		sp_swd_mag_remotel_Circle
	res			8		sp_swd_mag_remotel_Circle
	res			9		pt_swd_mag_remote_Finish
	res			10		sp_swd_remotel_SP_boom
	res			11		mh_SWD_Mag_Finish_Web03
	res			12		mh_SWD_Mag_Finish_Web04
	res			13		pt_swd_mag_remote_Finish
	res			14		mh_SWD_Magnum_remote_cylinder
	res			15		mh_SWD_Magnum_remote_cylinder
	res			16		mh_SWD_Magnum_remote_cylinder
	res			17		mh_SWD_Magnum_remote_cylinder
	res			18		mh_SWD_Magnum_remote_cylinder
	res			19		pt_swd_mag3_remote_Finish
	res			20		mh_SWD_Mag_Finish_Web05
	res			21		sp_swd_remotel_SP_boom2
	res			22		mh_SWD_Mag_Finish_Web06
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,.9,1.1) (999,1.1,.5,1.1) 
		alpha			(0,1) (400,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,10) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		scale			(0,1,3,1) (999,1.1,.6,1.1) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		alpha			(0,0) (200,0) (210,1) (300,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 950
		animtime		1
		alpha			(0,0) (290,0) (300,1) (400,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1)(999,0) 
		color			(0,.6,.6,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .8 0
		lifetime		240 260
		animtime		0
		scale			(0,.2,.2,3) (999,0,0,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		200 900
		animtime		0
		scale			(0,11,11,11) (999,15,13,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.3,1,1.3) 
		alpha			(0,0) (290,0) (300,1) (420,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1,1.3) 
		alpha			(0,0) (290,0) (300,1) (420,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.1 0
		lifetime		400 420
		animtime		0
		scale			(0,.2,.2,3) (999,0,0,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 600
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.4,.6,1.4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.4,.6,1.4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 800
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.4,.6,1.4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.4,.6,1.4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.4,.6,1.4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		250 280
		animtime		0
		scale			(0,.4,.4,4) (999,.1,.1,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.8,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		250 900
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1,1.3) 
		alpha			(0,0) (290,0) (300,1) (400,.5) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 0
		lifetime		250 550
		animtime		0
		scale			(0,4,4,4) (999,9.5,9.5,9.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,1,1.3) 
		alpha			(0,0) (290,0) (300,1) (400,.5) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_two_Magnum_Finish ######### #
<effect>
	 id		3551
	 name		SWD_two_Magnum_Finish
	<list>
	res			1		pt_swd_mag_att_boom
	res			2		pt_swd_mag_Finish_01
	res			3		pt_swd_mag_Finish_Boom
	res			4		sp_swd_finish_SP_boom
	res			5		sp_swd_mag_finish_circle
	res			6		sp_swd_mag_finish_circle2
	res			7		sp_swd_finish_SP_c_boom
	res			8		sp_swd_mag_finish_circle3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,7) (999,.2,.2,9) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		170 200
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,4) (999,0,0,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,1.2) (999,0,0,.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Edipeer ######### #
<effect>
	 id		3552
	 name		SWD_DUL_Edipeer
	<list>
	res			1		mh_SWD_Edipeer_webpon_eff
	res			2		mh_SWD_Ed_webpon_wheels
	res			3		pt_SWD_Ed_start_boom
	res			4		sp_swd_ED_start_Circle
	res			5		pt_swd_ed_start_smoke
	res			6		sp_swd_ED_start_Circle2
	res			7		dc_swd_ED_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (20,1) (230,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (785,1,1,1) (790,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (185,0) (190,.6) (250,.8) (260,0) (410,0) (415,.7) (455,.7) (465,0) (505,0) (510,.7) (570,.7) (580,0) (630,0) (635,.7) (685,.7) (690,0) (785,0) (790,.7) (850,.7) (860,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 -1.2
		lifetime		200 300
		animtime		0
		scale			(0,.9,.9,.9) (999,.2,.2,.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .8 -.2
		lifetime		200 350
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		30 300
		animtime		0
		scale			(0,1,1,4) (999,3,3,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .6 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Edipeer_remote ######### #
<effect>
	 id		3553
	 name		SWD_DUL_Edipeer_remote
	<list>
	res			1		mh_SWD_Ed_web_eff00
	res			2		mh_SWD_Ed_web_eff01
	res			3		mh_SWD_Ed_web_eff02
	res			4		mh_SWD_Ed_web_eff02
	res			5		mh_SWD_Ed_web_eff02
	res			6		mh_SWD_Ed_web_eff02
	res			7		dc_swd_ED_ground
	res			8		sp_ED_remote_ground01
	res			9		sp_ED_remote_gsmoke01
	res			10		pt_swd_ED_remote_Smoke
	res			11		sp_ED_remote_gsmoke01
	res			12		pt_swd_ED_remote_Finish
	res			13		pt_swd_ED_direct_F_boom
	res			14		sp_ED_remote_red_ground
	res			15		sp_ED_remote_crack_ground
	res			16		sp_ED_remote_crack_ground
	res			17		sp_ED_remote_gsmoke02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (700,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.7) (600,.4) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,1) (800,.6) (900,0) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		alpha			(0,1) (800,.6) (900,0) (999,0) 
		rotation		(0,190) (999,190) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		30 1000
		animtime		1
		alpha			(0,1) (800,.6) (900,0) (999,0) 
		rotation		(0,310) (999,310) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.2,3.2,3.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.05,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		color			(0,.6,1,1) (999,.9,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		150 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.9) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		20 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1.1 0
		lifetime		50 300
		animtime		0
		scale			(0,.4,.4,5) (999,0,0,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (999,.6,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		50 500
		animtime		0
		scale			(0,1,1,4) (999,2.5,2.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.7) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.05,.05,.05) (999,.05,.05,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.05,.05,.05) (999,.05,.05,.05) 
		rotation		(0,50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Edipeer_remote2 ######### #
<effect>
	 id		3554
	 name		SWD_DUL_Edipeer_remote2
	<list>
	res			1		mh_SWD_Ed_web_eff00
	res			2		mh_SWD_Ed_web_eff01
	res			3		mh_SWD_Ed_web_eff02
	res			4		mh_SWD_Ed_web_eff02
	res			5		mh_SWD_Ed_web_eff02
	res			6		mh_SWD_Ed_web_eff02
	res			7		dc_swd_ED_ground
	res			8		sp_ED_remote_ground01
	res			9		sp_ED_remote_gsmoke01
	res			10		pt_swd_ED_remote_Smoke
	res			11		sp_ED_remote_gsmoke01
	res			12		pt_swd_ED_remote_Finish
	res			13		pt_swd_ED_direct_F_boom
	res			14		sp_ED_remote_red_ground
	res			15		sp_ED_remote_crack_ground
	res			16		sp_ED_remote_crack_ground
	res			17		sp_ED_remote_gsmoke02
	res			18		mh_SWD_Ed_web_eff00
	res			19		mh_SWD_Ed_web_eff01
	res			20		sp_ED_remote_gsmoke01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 -.5 0
		lifetime		0 400
		animtime		1
		alpha			(0,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 400
		animtime		1
		alpha			(0,.7) (500,.7) (550,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (550,.6) (700,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (450,.6) (800,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (400,.6) (900,0) (999,0) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.2,3.2,3.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.05,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		50 900
		animtime		0
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		color			(0,.6,1,1) (999,.9,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		150 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,.9) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		20 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1.1 0
		lifetime		150 200
		animtime		0
		scale			(0,.4,.4,5) (999,0,0,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (999,.6,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		50 500
		animtime		0
		scale			(0,1,1,4) (999,2.5,2.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.7) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.05,.05,.05) (999,.05,.05,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.05,.05,.05) (999,.05,.05,.05) 
		rotation		(0,50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (800,1) 900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,.7) (750,.9) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		250 650
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Edipeer_remote3 ######### #
<effect>
	 id		3555
	 name		SWD_DUL_Edipeer_remote3
	<list>
	res			1		dc_swd_ED_ground
	res			2		sp_ED_remote_ground01
	res			3		sp_ED_remote_gsmoke01
	res			4		pt_swd_ED_remote_Smoke
	res			5		sp_ED_remote_gsmoke01
	res			6		pt_swd_ED_remote_Finish
	res			7		pt_swd_ED_direct_F_boom
	res			8		sp_ED_remote_red_ground
	res			9		sp_ED_remote_crack_ground
	res			10		sp_ED_remote_crack_ground
	res			11		sp_ED_remote_gsmoke02
	res			12		sp_ED_remote_gsmoke01
	res			13		sp_ED_remote_gsmoke03
	res			14		sp_ED_remote_gsmoke03
	res			15		sp_ED_remote_gsmoke03
	res			16		sp_ED_remote_gsmoke03
	res			17		mh_SWD_Ed_web_eff00
	res			18		mh_SWD_Ed_web_eff01
	res			19		mh_SWD_Ed_web_eff02
	res			20		mh_SWD_Ed_web_eff02
	res			21		mh_SWD_Ed_web_eff02
	res			22		mh_SWD_Ed_web_eff02
	res			23		mh_SWD_Ed_web_eff00
	res			24		mh_SWD_Ed_web_eff01
	res			25		mh_SWD_Ed_web_eff02
	res			26		mh_SWD_Ed_web_eff02
	res			27		mh_SWD_Ed_web_eff02
	res			28		mh_SWD_Ed_web_eff02
	res			29		mh_SWD_Ed_web_eff02
	res			30		mh_SWD_Ed_web_eff02
	res			31		mh_SWD_Ed_web_eff02
	res			32		mh_SWD_Ed_web_eff02
	res			33		mh_SWD_Ed_web_eff01
	res			34		mh_SWD_Ed_web_eff00
	res			35		pt_swd_ED_remote_Smoke
	res			36		pt_swd_ED_remote_3_Finish
	res			37		pt_swd_ED_remote_3_Finish
	res			38		pt_swd_ED_remote_3_Finish
	res			39		pt_swd_ED_remote_4_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.2,4.2,4.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.05,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		50 900
		animtime		0
		scale			(0,6,6,6) (999,8.5,8.5,8.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		230 600
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,.9) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.1 0
		lifetime		0 50
		animtime		0
		scale			(0,.4,.4,5) (999,0,0,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (999,.6,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		50 500
		animtime		0
		scale			(0,3,3,4.5) (999,4.5,4.5,6.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.7) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.05,.05,.05) (999,.05,.05,.05) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.05,.05,.05) (999,.05,.05,.05) 
		rotation		(0,50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,10.5,10.5,10.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		450 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		300 700
		animtime		0
		scale			(0,3,3,3) (999,11.5,11.5,11.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		410 1000
		animtime		0
		scale			(0,3,3,3) (999,11,11,11) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		0
		scale			(0,4,4,4) (999,11,11,11) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,1) (500,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		scale			(0,.8,1,.8) (999,.8,1,.8) 
		alpha			(0,1) (600,.9) (900,0) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.8,1,.8) (999,.8,1,.8) 
		alpha			(0,1) (550,1) (700,0) (999,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		1
		scale			(0,.8,1,.8) (999,.8,1,.8) 
		alpha			(0,1) (550,1) (800,0) (999,0) 
		rotation		(0,210) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		scale			(0,.8,1,.8) (999,.8,1,.8) 
		alpha			(0,1) (500,1) (900,0) (999,0) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (400,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .1 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,110) (999,110) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,200) (999,200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,290) (999,290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,50) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,140) (999,140) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,230) (999,230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (600,.6) (900,0) (999,0) 
		rotation		(0,320) (999,320) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .2 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .6 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .2 0
		lifetime		300 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.7,2.7,2.7) 
		alpha			(0,.9) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -1.1 .5
		lifetime		0 50
		animtime		0
		scale			(0,.5,.5,8) (999,0,0,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -1.1 -.5
		lifetime		150 200
		animtime		0
		scale			(0,.5,.5,8) (999,0,0,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	.5 -1.1 0
		lifetime		300 350
		animtime		0
		scale			(0,.5,.5,8) (999,0,0,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 -1.1 .5
		lifetime		500 600
		animtime		0
		scale			(0,.5,.5,8) (999,0,0,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.2,.2) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Edipeer_Finish ######### #
<effect>
	 id		3556
	 name		SWD_DUL_Edipeer_Finish
	<list>
	res			1		pt_SWD_Ed_finish_boom
	res			2		pt_swd_mag_Finish_Boom
	res			3		sp_swd_finish_SP_boom
	res			4		sp_swd_mag_finish_circle2
	res			5		sp_swd_finish_SP_c_boom
	res			6		sp_swd_mag_finish_circle3
	res			7		sp_swd_ed_finish_circle_black
	res			8		sp_swd_mag_finish_circle
	res			9		sp_swd_mag_finish_circle2
	res			10		pt_swd_mag_att_boom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,1.4) (999,.1,.1,.9) 
		alpha			(0,1) (200,.8) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 5
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,7) (999,..2,..2,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Vellocia_01 ######### #
<effect>
	 id		3557
	 name		SOR_SKL_COM_Vellocia_01
	<list>
	res			1		sp_Sor_VL_start_ground_a
	res			2		dc_Sor_FM_ground_black
	res			3		sp_Sor_VL_start_smoke
	res			4		sp_Sor_VL_start_sprite
	res			5		pt_Sor_VL_start_energy_01
	res			6		sp_Sor_VL_start_sprite02
	res			7		pt_Sor_VL_spark_01
	res			8		pt_Sor_VL_spark_02
	res			9		sp_Sor_VL_start_smoke
	res			10		sp_Sor_VL_start_smoke
	res			11		sp_SOR_VL_Body_Ring
	res			12		mh_Sor_VL_spark_energy_01
	res			13		mh_Sor_VL_spark_energy_01
	res			14		pt_SOR_VL_gather_sprite
	res			15		sp_Sor_VL_Body_sprite_01
	res			16		mh_SOR_VL_Cylinder_01
	res			17		mh_SOR_VL_Sphere_circle1
	res			18		pt_Sor_VL_spark_ground
	res			19		pt_Sor_VL_start_ground_01
	res			20		sp_Sor_VL_spark_sprite_01
	res			21		mh_SOR_VL_Cylinder_01
	res			22		mh_SOR_VL_Sphere_circle1
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,.3) (300,1,1,.5) (350,1,0,0) (999,1,.5,.1) 
		rotation		(0,0) (300,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		310 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.3,.3,4) (999,0,0,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		315 1000
		animtime		0
		scale			(0,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.3,.3,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		500 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		450 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		650 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		930 1000
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.2,.2) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		200 950
		animtime		2
		scale			(0,.8,1,.8) (300,.8,1,.8) (500,1,.3,1) (850,.8,1.5,.8) (999,1,.5,1) 
		alpha			(0,0) (250,0) (300,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		2
		scale			(0,.9,.3,.9) (999,1.1,.7,1.1) 
		alpha			(0,0) (400,0) (450,1) (840,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,0) (300,.9) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		1
		scale			(0,.94,.3,.94) (100,.95,1.7,.95) (999,.98,2,.98) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.8,0) (999,1,.6,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (350,.95,.95,.95) (999,.97,.97,.97) 
		alpha			(0,0) (300,0) (305,1) (900,1) (999,0) 
		color			(0,1,.1,.7) (999,0,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 0
		lifetime		300 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		0
		scale			(0,10,10,10) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.98,.4,.98) (25,1,.1,1) (50,1,.4,1) (180,1,.1,1) (400,1,.4,1) (999,1,.6,1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.6,0) (999,1,.6,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (350,.95,.95,.95) (999,.97,.97,.97) 
		alpha			(0,0) (300,0) (305,1) (900,1) (999,0) 
		color			(0,1,..1,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Vellocia_02 ######### #
<effect>
	 id		3558
	 name		SOR_SKL_COM_Vellocia_02
	<list>
	res			1		sp_Sor_VL_start_ground_a
	res			2		dc_Sor_VL_ground_black
	res			3		sp_Sor_VL_start_smoke
	res			4		sp_Sor_VL_start_sprite
	res			5		pt_Sor_VL_start_energy_01
	res			6		sp_Sor_VL_start_sprite02
	res			7		pt_Sor_VL_spark_01
	res			8		pt_Sor_VL_spark_02
	res			9		sp_Sor_VL_start_smoke
	res			10		sp_Sor_VL_start_smoke
	res			11		sp_SOR_VL_Body_Ring
	res			12		mh_Sor_VL_spark_energy_01
	res			13		mh_Sor_VL_spark_energy_01
	res			14		sp_Sor_VL_Body_sprite_01
	res			15		mh_SOR_VL_Cylinder_01
	res			16		mh_SOR_VL_Sphere_circle1
	res			17		pt_Sor_VL_spark_ground
	res			18		pt_Sor_VL_start_ground_01
	res			19		sp_Sor_VL_spark_sprite_01
	res			20		mh_SOR_VL_Cylinder_01
	res			21		pt_Sor_VL_spark_ground_02
	res			22		pt_SOR_VL_gather_2_sprite
	res			23		pt_Sor_VL_start_ground_02
	res			24		sp_Sor_VL_start_smoke
	res			25		sp_Sor_VL_start_smoke
	res			26		mh_SOR_VL_Sphere_circle1
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,.3) (300,1,1,.5) (350,1,0,0) (999,1,.5,.1) 
		rotation		(0,0) (300,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		310 450
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,5,5,5) (999,9.5,9.5,9.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.4,.4,5) (999,0,0,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		315 1000
		animtime		0
		scale			(0,8,8,8) (999,9.5,9.5,9.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.5 1.5 -.8
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.3,.3,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 1 .8
		lifetime		500 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		400 550
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		550 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		930 1000
		animtime		0
		scale			(0,6,6,6) (999,14,14,14) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.2,.2) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		200 950
		animtime		2
		scale			(0,.8,1,.8) (300,.8,1,.8) (500,1.1,.4,1.1) (850,1,1.5,1) (999,1.2,1,1.2) 
		alpha			(0,0) (250,0) (300,1) (850,1) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .8 0
		lifetime		50 1000
		animtime		2
		scale			(0,1,.5,1) (999,1.2,.7,1.2) 
		alpha			(0,0) (400,0) (450,1) (840,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,0) (300,.9) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		1
		scale			(0,1,.3,1) (100,1.1,1.7,1.1) (999,1.1,2,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.8,0) (999,1,.6,0) 
		rotation		(0,0) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (350,1.05,1.05,1.05) (999,1.07,1.07,1.07) 
		alpha			(0,0) (300,0) (305,1) (900,1) (999,0) 
		color			(0,1,.1,.7) (999,0,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 0
		lifetime		300 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		0
		scale			(0,12,12,12) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.1,.6,1.1) (25,1.1,.2,1.1) (50,1.1,.6,1.1) (180,1.1,.1,1.1) (400,1.1,.6,1.1) (999,1.1,.7,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.6,0) (999,1,.6,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		500 850
		animtime		0
		scale			(0,.5,.5,1.5) (999,.2,.2,2.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .3 0
		lifetime		350 900
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.8,2.8,2.8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .1 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		750 900
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (350,1.05,1.05,1.05) (999,1.07,1.07,1.07) 
		alpha			(0,0) (300,0) (305,1) (900,1) (999,0) 
		color			(0,1,.1,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Vellocia_03 ######### #
<effect>
	 id		3559
	 name		SOR_SKL_COM_Vellocia_03
	<list>
	res			1		sp_Sor_VL_start_ground_a
	res			2		dc_Sor_VL_ground_black
	res			3		sp_Sor_VL_start_smoke
	res			4		sp_Sor_VL_start_sprite
	res			5		pt_Sor_VL_start_energy_01
	res			6		sp_Sor_VL_start_sprite02
	res			7		pt_Sor_VL_spark_01
	res			8		pt_Sor_VL_spark_02
	res			9		sp_Sor_VL_start_smoke
	res			10		sp_Sor_VL_start_smoke
	res			11		sp_SOR_VL_Body_Ring
	res			12		mh_Sor_VL_spark_energy_01
	res			13		mh_Sor_VL_spark_energy_01
	res			14		sp_Sor_VL_Body_sprite_01
	res			15		mh_SOR_VL_Cylinder_01
	res			16		pt_Sor_VL_spark_ground
	res			17		pt_Sor_VL_start_ground_01
	res			18		sp_Sor_VL_spark_sprite_01
	res			19		mh_SOR_VL_Cylinder_01
	res			20		pt_Sor_VL_spark_ground_02
	res			21		sp_Sor_VL_start_smoke
	res			22		sp_Sor_VL_start_smoke
	res			23		mh_SOR_VL_Cylinder_01
	res			24		mh_SOR_VL_Sphere_circle1
	res			25		mh_SOR_VL_Sphere_circle1
	res			26		sp_SOR_VL_Body_black
	res			27		pt_Sor_VL_start_energy_03
	res			28		pt_Sor_VL_start_ground_03
	res			29		pt_SOR_VL_gather_3_sprite
	res			30		sp_Sor_VL_start_smoke
	res			31		sp_Sor_VL_start_smoke
	res			32		mh_Sor_VL_spark_energy_01
	res			33		pt_Sor_VL_spark_03
	res			34		pt_Sor_VL_smokespin_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.3,6.3,6.3) (999,6.5,6.5,6.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,.3) (300,1,1,.5) (350,1,0,0) (999,1,.5,.1) 
		rotation		(0,0) (300,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		310 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,6,6,6) (999,10.5,10.5,10.5) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.4,.4,5) (999,0,0,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		315 1000
		animtime		0
		scale			(0,10,10,10) (999,11.5,11.5,11.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.8 1.5 -1
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.8 1 1
		lifetime		500 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.9) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		400 550
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		480 630
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		930 1000
		animtime		0
		scale			(0,7,7,7) (999,15,15,15) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.2,.2) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2.3 0
		lifetime		200 950
		animtime		2
		scale			(0,1.2,1,1.2) (300,1,1.2,1) (500,1.1,.8,1.1) (850,1,1.5,1) (999,1.2,1,1.2) 
		alpha			(0,0) (250,0) (300,1) (870,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		2
		scale			(0,1.1,1.5,1.1) (500,1.2,.7,1.2) (999,1.25,1.5,1.25) 
		alpha			(0,0) (400,0) (410,1) (900,1) (950,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,13,13,13) 
		alpha			(0,0) (200,0) (300,.7) (700,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		1
		scale			(0,1.1,.3,1.1) (100,1.2,1.5,1.2) (999,1.2,2.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.8,0) (999,1,.6,0) 
		rotation		(0,0) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		300 900
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.8,2.8,2.8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		0
		scale			(0,12,12,12) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,.6,1.2) (25,1.2,.2,1.2) (50,1.21,.6,1.21) (180,1.22,.1,1.22) (400,1.24,.6,1.24) (999,1.24,.7,1.24) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.6,0) (999,1,.6,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		500 850
		animtime		0
		scale			(0,.5,.5,1.5) (999,.2,.2,2.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		580 730
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		660 810
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 320
		animtime		1
		scale			(0,.95,1,.95) (700,.96,1.8,.96) (999,.98,2.1,.98) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.8,0) (999,1,.6,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.89,.89,.89) (300,1.1,1.1,1.1) (350,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,0) (305,1) (850,1) (999,0) 
		color			(0,1,.1,.7) (999,0,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.89,.89,.89) (300,1.1,1.1,1.1) (350,1.15,1.15,1.15) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,0) (305,1) (850,1) (999,0) 
		color			(0,1,.1,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		320 1000
		animtime		0
		scale			(0,13,13,13) (999,15,15,15) 
		alpha			(0,0) (50,1) (850,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1.,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.4,.4,5) (999,0,0,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 0
		lifetime		300 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .1 0
		lifetime		800 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .1 0
		lifetime		690 840
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		2
		scale			(0,1.2,1,1.2) (300,1,1.2,1) (500,1.2,1,1.2) (850,1.2,1.5,1.2) (999,1.2,1,1.2) 
		alpha			(0,0) (250,1) (300,1) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (999,1,.2,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	.8 .5 0
		lifetime		350 850
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.9) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Vellocia_remote_finish ######### #
<effect>
	 id		3560
	 name		SOR_Vellocia_remote_finish
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_VL_spark_finishboom1
	res			4		pt_Sor_VL_spark_finishboom2
	res			5		pt_Sor_VL_finish_smokespin2
	res			6		sp_Sor_VL_finish_spark_01
	res			7		pt_Sor_VL_finish_spark
	res			8		sp_swd_ED_start_Circle
	res			9		sp_swd_ED_start_Circle
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,5) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,.6,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,.8) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,4) (999,.9,.9,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Deuplace01 ######### #
<effect>
	 id		3561
	 name		SOR_SKL_COM_Deuplace01
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		sp_SOR_Dp_sprite_JIN
	res			3		sp_SOR_Dp_sprite_JIN2
	res			4		pt_Sor_DP_smokespin_01
	res			5		mh_SOR_DP_JIN_Dummy01
	res			6		mh_Sor_DP_Lighting_02
	res			7		sp_Sor_DP_lightingfloor_01
	res			8		mh_Sor_DP_Lighting_Plane_01
	res			9		mh_Sor_DP_Lighting_Plane_02
	res			10		pt_Sor_DP_lighting_floor_01
	res			11		pt_Sor_DP_lighting_floor_02
	res			12		pt_Sor_DP_lighting_floor_03
	res			13		mh_Sor_DP_Lighting_02
	res			14		mh_Sor_DP_Lighting_02
	res			15		mh_Sor_DP_Lighting_Plane_01
	res			16		mh_Sor_DP_Lighting_Plane_02
	res			17		sp_SOR_Dp_sprite_JIN3
	res			18		mh_Sor_DP_cylinder_hand
	res			19		pt_Sor_DP_start_spark_01
	res			20		pt_Sor_DP_smokespin_sky
	res			21		pt_Sor_DP_smokespin_sky_blue
	res			22		pt_Sor_DP_sparkspin_sky2
	res			23		pt_Sor_DP_lighting_floor_sky
	res			24		pt_Sor_DP_start_spark_sky
	res			25		mh_Sor_DP_Lighting_Plane_01
	res			26		pt_Sor_DP_smokespin_sky2
	res			27		pt_Sor_DP_start_spark_floor
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,6.6,6.6,6.6) (999,6.6,6.6,6.6) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,7.1,7.1,7.1) (999,7.2,7.2,7.2) 
		alpha			(0,0 (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		300 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.4,.8,.4) (999,.4,1,.4) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		400 1000
		animtime		1
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.8 -.5 -1.8
		lifetime		450 900
		animtime		2
		scale			(0,.3,1.2,.3) (300,1.1,1.1,1.1) (500,.6,1.2,.6) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (915,0) (940,0) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .05 0
		lifetime		500 950
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (700,.5) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.4,.8,.4) (999,.4,1,.4) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.4,.8,.4) (999,.4,1,.4) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1.8 -.5 -1.8
		lifetime		550 900
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-1.8 -.5 1.8
		lifetime		500 800
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,.2,.2) 
		alpha			(0,0) (75,0) (90,1) (260,1) (350,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"SOR_DP_JIN_Dummy02" "effect\Skill\Deuplace\SOR_DP_JIN_Dummy01.skel" "effect\Skill\Deuplace\SOR_DP_JIN_Dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (340,1) (345,0) (350,1) (355,0) (360,1) (370,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 -.8
		lifetime		380 850
		animtime		0
		scale			(0,.2,.2,1.5) (999,.4,.4,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 7 0
		lifetime		400 950
		animtime		0
		scale			(0,.4,.4,.7) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.4,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,.6,.6,1.5) (999,.3,.3,2.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 -.5 0
		lifetime		480 950
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 8 0
		lifetime		500 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.2,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -.7
		lifetime		450 950
		animtime		0
		scale			(0,2.5,2.5,4) (999,1,1,7.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Deuplace02 ######### #
<effect>
	 id		3562
	 name		SOR_SKL_COM_Deuplace02
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		sp_SOR_Dp_sprite_JIN
	res			3		sp_SOR_Dp_sprite_JIN2
	res			4		mh_Sor_DP_Lighting_02
	res			5		sp_Sor_DP_lightingfloor_01
	res			6		mh_Sor_DP_Lighting_Plane_01
	res			7		pt_Sor_DP_lighting_floor_01
	res			8		mh_Sor_DP_Lighting_02
	res			9		mh_Sor_DP_Lighting_02
	res			10		mh_Sor_DP_Lighting_Plane_01
	res			11		mh_Sor_DP_Lighting_Plane_02
	res			12		sp_SOR_Dp_sprite_JIN3
	res			13		mh_Sor_DP_cylinder_hand
	res			14		pt_Sor_DP_start_spark_01
	res			15		pt_Sor_DP_smokespin_sky
	res			16		pt_Sor_DP_smokespin_sky_blue
	res			17		pt_Sor_DP_sparkspin_sky2
	res			18		pt_Sor_DP_lighting_floor_sky
	res			19		pt_Sor_DP_start_spark_sky
	res			20		mh_Sor_DP_Lighting_Plane_01
	res			21		pt_Sor_DP_smokespin_sky2
	res			22		pt_Sor_DP_start_spark_floor
	res			23		mh_Sor_DP_Lighting_Plane_02
	res			24		pt_Sor_DP_smokespin_LV2_01
	res			25		mh_Sor_DP_JIN_LV2_Dummy01
	res			26		pt_Sor_DP_lighting_LV2_floor2
	res			27		pt_Sor_DP_lighting_LV2_floor3
	res			28		pt_Sor_DP_lighting_LV2_floor1
	res			29		mh_Sor_DP_Lighting_Plane_01
	res			30		mh_Sor_DP_Lighting_Plane_01
	res			31		mh_Sor_DP_Lighting_Plane_02
	res			32		mh_Sor_DP_Lighting_Plane_02
	res			33		pt_Sor_DP_lighting_floor_02_2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,11.2,11.2,11.2) (999,11.5,11.5,11.5) 
		alpha			(0,0 (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.4,.8,.4) (999,.4,1,.4) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		1
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.6,.8,.6) (999,.6,1,.6) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.55,.8,.55) (999,.55,1,.55) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.8 -.5 -1.8
		lifetime		550 900
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1.8 -.5 1.8
		lifetime		500 800
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,.2,.2) 
		alpha			(0,0) (75,0) (90,1) (260,1) (350,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_DP_JIN_LV2_Dummy02" "effect\Skill\Deuplace\Sor_DP_JIN_LV2_Dummy01.skel" "effect\Skill\Deuplace\Sor_DP_JIN_LV2_Dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (340,1) (345,0) (350,1) (355,0) (360,1) (370,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 -.8
		lifetime		380 850
		animtime		0
		scale			(0,.2,.2,1.5) (999,.4,.4,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 7 0
		lifetime		400 950
		animtime		0
		scale			(0,.4,.4,.7) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1.7) (999,.5,.5,2.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -.5 0
		lifetime		480 950
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 8 0
		lifetime		500 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.2,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -.7
		lifetime		450 950
		animtime		0
		scale			(0,2.8,2.8,5) (999,1.2,1.2,8) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-1.8 -.5 -1.8
		lifetime		450 900
		animtime		2
		scale			(0,.3,1.2,.3) (300,1.1,1.1,1.1) (500,.6,1.2,.6) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (915,0) (940,0) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		300 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,.2,1,1) (999,.2,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .05 0
		lifetime		500 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	3 -.5 3
		lifetime		470 930
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-3 -.5 -3
		lifetime		480 945
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	3 -.5 -3
		lifetime		480 960
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-3 -.5 3
		lifetime		490 975
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		480 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,4.5) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Deuplace03 ######### #
<effect>
	 id		3563
	 name		SOR_SKL_COM_Deuplace03
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		sp_SOR_Dp_sprite_JIN
	res			3		sp_SOR_Dp_sprite_JIN2
	res			4		mh_Sor_DP_Lighting_02
	res			5		sp_Sor_DP_lightingfloor_01
	res			6		mh_Sor_DP_Lighting_Plane_01
	res			7		pt_Sor_DP_lighting_floor_01
	res			8		mh_Sor_DP_Lighting_02
	res			9		mh_Sor_DP_Lighting_02
	res			10		mh_Sor_DP_Lighting_Plane_01
	res			11		mh_Sor_DP_Lighting_Plane_02
	res			12		sp_SOR_Dp_sprite_JIN3
	res			13		mh_Sor_DP_cylinder_hand
	res			14		pt_Sor_DP_start_spark_01
	res			15		pt_Sor_DP_smokespin_sky
	res			16		pt_Sor_DP_sparkspin_sky2
	res			17		pt_Sor_DP_start_spark_sky
	res			18		mh_Sor_DP_Lighting_Plane_01
	res			19		pt_Sor_DP_smokespin_sky2
	res			20		pt_Sor_DP_start_spark_floor
	res			21		mh_Sor_DP_Lighting_Plane_02
	res			22		pt_Sor_DP_lighting_LV2_floor2
	res			23		pt_Sor_DP_lighting_LV2_floor1
	res			24		mh_Sor_DP_Lighting_Plane_01
	res			25		mh_Sor_DP_Lighting_Plane_01
	res			26		mh_Sor_DP_Lighting_Plane_02
	res			27		mh_Sor_DP_Lighting_Plane_02
	res			28		pt_Sor_DP_lighting_floor_02_2
	res			29		mh_Sor_DP_JIN_LV3_Dummy01
	res			30		pt_Sor_DP_lighting_LV3_floor01
	res			31		pt_Sor_DP_lighting_LV3_floorsky
	res			32		pt_Sor_DP_start_spark_LV3_sky
	res			33		pt_Sor_DP_smokespin_LV3_01
	res			34		pt_Sor_DP_lighting_LV3_floor2
	res			35		pt_Sor_DP_lighting_LV3_floor3
	res			36		pt_Sor_DP_start_spark_LV3_sky
	res			37		mh_Sor_DP_Lighting_Plane_01
	res			38		mh_Sor_DP_Lighting_Plane_02
	res			39		mh_Sor_DP_Lighting_Plane_01
	res			40		mh_Sor_DP_Lighting_Plane_02
	res			41		pt_Sor_DP_smokespin_sky3_blue
	res			42		pt_Sor_DP_smokespin_sky3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,13,13,13) (999,13.5,13.5,13.5) 
		alpha			(0,0) (250,1) (500,1) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,15.5,15.5,15.5) (999,15.8,15.8,15.8) 
		alpha			(0,0 (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.7,.8,.7) (999,.6,1,.6) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		1
		scale			(0,16,16,16) (999,17,17,17) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.7,1,.7) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.85,.8,.85) (999,.65,1,.65) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.8 -.5 -1.8
		lifetime		550 900
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-1.8 -.5 1.8
		lifetime		500 800
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		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_finish_GleamBoom1 ######### #
<effect>
	 id		3564
	 name		SOR_finish_GleamBoom1
	<list>
	res			1		dc_Sor_GB_ground_black
	res			2		pt_Sor_GB_column_Smoke_mod
	res			3		sp_Sor_GBl_att_Circle_01
	res			4		pt_Sor_GB_boom_00
	res			5		pt_Sor_GB_boomjul_01
	res			6		sp_Sor_GB_Floorsmoke_01
	res			7		sp_Sor_GB_Floorsmoke_01
	res			8		sp_Sor_GB_DarkBall_boom_01
	res			9		sp_Sor_GB_DarkBall_boom_01
	res			10		sp_Sor_GB_att_starlight_01
	res			11		sp_Sor_GB_Black_blueglow
	res			12		sp_sor_GB_floor_glow_red
	res			13		sp_Sor_GB_boom_smoke
	res			14		sp_Sor_GB_boom_smoke
	res			15		sp_Sor_GB_boom_smoke
	res			16		mh_SOR_GBoom_Wind_eff
	res			17		pt_Sor_gb_finishboom_sprite
	res			18		mh_SOR_GB_Sphere01_boom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8,8,8) 
		alpha			(0,0) (200,.6) (800,.5) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.7,5) (999,0,0,8) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,5) (999,.1,.1,7) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (250,7,7,7) (999,9,9,9) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (250,5,5,5) (999,8,8,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 620
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,9,9,9) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		50 400
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		200 600
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,.8,.5,.8) (500,1.3,1.5,1.3) (999,1.5,.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,540) (999,1350) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.5,0) (600,0,.6,0) (650,0,1,0) (999,0,0,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		1
		scale			(0,.4,.4,.4) (999,.9,.9,.9) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Deuplace_finish ######### #
<effect>
	 id		3565
	 name		SOR_Deuplace_finish
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_VL_spark_finishboom1
	res			4		pt_Sor_VL_spark_finishboom2
	res			5		sp_Sor_VL_finish_spark_01
	res			6		pt_Sor_DP_finish_smokespin2
	res			7		sp_swd_ED_start_Circle
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,5) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,.8) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Riraskin ######### #
<effect>
	 id		3566
	 name		WAR_SKL_NCL_Riraskin
	<list>
	res			1		mh_war_RS_foot_Cylinder
	res			2		sp_war_Rs_start_Circle_01
	res			3		sp_war_Rs_start_smoke_01
	res			4		dc_War_Rs_start_ground
	res			5		pt_war_Rs_start_smoke
	res			6		pt_war_Rs_Foot_smoke_01
	res			7		sp_WAR_Rs_hand_sprite_LR
	res			8		sp_WAR_Rs_hand_sprite_LR
	res			9		dc_War_Rs_crack_ground
	res			10		mh_War_RS_sky_cylinder_EFF
	res			11		mh_War_Rs_hand_cylinder_EFF
	res			12		sp_war_Rs_start_Circle_01
	res			13		pt_War_Rs_handBoom_smoke
	res			14		sp_war_Rs_boom_smoke_01
	res			15		sp_war_Rs_carpet_sprite
	res			16		pt_war_Rs_start_smoke
	res			17		pt_war_Rs_start_sky_smoke
	res			18		pt_war_Rs_body_smoke_01
	res			19		pt_War_Rs_handBoom_smoke2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (140,0) (150,.7) (200,.6) (210,0) (999,0) 
		color			(0,1,.4,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 80
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,.4,.4) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 50
		animtime		0
		scale			(0,2,2,5) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.4,.4,.6) (999,.2,.2,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 60
		animtime		0
		scale			(0,2,2,6) (999,3.5,3.5,11) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 650
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 650
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (585,0) (590,1) (900,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		525 610
		animtime		1
		scale			(0,.5,6,.5) (500,.7,4,.7) (999,1.3,1.1,1.3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4.2,-.3) (999,0,-2,-.3) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 -.3
		lifetime		600 700
		animtime		1
		scale			(0,1,.4,1) (999,1.5,2.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 4 0
		lifetime		470 530
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,8,8,8) 
		alpha			(0,.5) (200,.7) (999,0) 
		color			(0,.4,.4,.4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 -.3
		lifetime		620 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0.1 0
		lifetime		625 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,10,10,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0.1 0
		lifetime		600 1000
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		610 720
		animtime		0
		scale			(0,2,2,8) (999,3,3,15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		610 700
		animtime		0
		scale			(0,1.5,1.5,6) (999,2.5,2.5,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"Bip01 R Foot" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 -.3
		lifetime		650 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Riraskin_finish_01 ######### #
<effect>
	 id		3567
	 name		WAR_Riraskin_finish_01
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		sp_War_Rs_finish_sprite01
	res			4		sp_war_Rs_finish_Circle
	res			5		pt_war_Rs_finish_smokespin
	res			6		pt_War_Rs_finishboom_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 130
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,4) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Riraskin_remote_01 ######### #
<effect>
	 id		3568
	 name		WAR_Riraskin_remote_01
	<list>
	res			1		dc_War_FistXenia_ground
	res			2		pt_War_Rs_remote_boom_B
	res			3		pt_War_Rs_particle_boom
	res			4		mh_War_RS_sky_cylinder_EFF
	res			5		mh_War_Rs_hand_cylinder_EFF
	res			6		pt_War_Rs_handBoom_smoke
	res			7		pt_War_Rs_handBoom_smoke2
	res			8		pt_war_Rs_start_smoke
	res			9		pt_war_Rs_start_sky_smoke
	res			10		sp_war_Rs_boom_smoke_01
	res			11		sp_war_Rs_carpet_sprite
	res			12		mh_War_Rs_Remote_boom_eff
	res			13		sp_war_Rs_capet_sprite01
	res			14		pt_War_dc_startBoom_smoke2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.01,.01,.01) (999,.01,0,01) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		220 750
		animtime		0
		scale			(0,1,1,5) (999,2,2,8) 
		alpha			(0,1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -2.5 0
		lifetime		70 300
		animtime		0
		scale			(0,.4,.4,5) (999,.2,.2,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		scale			(0,.5,6,.5) (999,1.1,2,1.1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,-.3) (999,0,-2,-.3) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 0
		lifetime		40 350
		animtime		1
		scale			(0,1.1,.4,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		150 700
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		160 660
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		60 220
		animtime		0
		scale			(0,2,2,8) (999,3,3,15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		70 400
		animtime		0
		scale			(0,1.5,1.5,6) (999,2.5,2.5,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.1 0
		lifetime		60 400
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,12,12,12) (999,13,13,13) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		150 550
		animtime		1
		scale			(0,1.4,.5,1.4) (999,1.5,3,1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		160 660
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Riraskin_remote_02 ######### #
<effect>
	 id		3569
	 name		WAR_Riraskin_remote_02
	<list>
	res			1		dc_War_FistXenia_ground
	res			2		pt_War_Rs_remote_boom_B
	res			3		pt_War_Rs_particle_boom
	res			4		mh_War_RS_sky_cylinder_EFF
	res			5		mh_War_Rs_hand_cylinder_EFF
	res			6		pt_War_Rs_handBoom_smoke
	res			7		pt_War_Rs_handBoom_smoke2
	res			8		pt_war_Rs_start_smoke
	res			9		pt_war_Rs_start_sky_smoke
	res			10		sp_war_Rs_boom_smoke_01
	res			11		sp_war_Rs_carpet_sprite
	res			12		mh_War_Rs_Remote_boom_eff
	res			13		sp_war_Rs_capet_sprite01
	res			14		sp_war_Rs_boom_smoke_01
	res			15		mh_War_Rs_Remote_boom_eff
	res			16		mh_War_Rs_hand_cylinder_EFF
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,2.3,2.3,2.3) (999,2.3,2.3,2.3) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.01,.01,.01) (999,.01,0,01) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		220 750
		animtime		0
		scale			(0,1,1,5) (999,2,2,8) 
		alpha			(0,1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -2.5 0
		lifetime		70 300
		animtime		0
		scale			(0,.4,.4,5) (999,.2,.2,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		scale			(0,.5,6,.5) (999,1.1,2,1.1) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,-.3) (999,0,-2,-.3) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 0
		lifetime		40 350
		animtime		1
		scale			(0,1.1,.4,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		150 700
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 850
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		60 220
		animtime		0
		scale			(0,2,2,8) (999,3,3,15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		70 400
		animtime		0
		scale			(0,1.5,1.5,6) (999,2.5,2.5,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.1 0
		lifetime		50 350
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,12,12,12) (999,13,13,13) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		150 300
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.4,3,1.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,11,11,11) (999,12,12,12) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0.1 0
		lifetime		200 600
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		250 600
		animtime		1
		scale			(0,1.4,.5,1.4) (999,1.5,3,1.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1 0
		lifetime		200 500
		animtime		1
		scale			(0,1.1,.4,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Riraskin_remote_03 ######### #
<effect>
	 id		3570
	 name		WAR_Riraskin_remote_03
	<list>
	res			1		dc_War_FistXenia_ground
	res			2		pt_War_Rs_remote_boom_B
	res			3		pt_War_Rs_particle_boom
	res			4		mh_War_RS_sky_cylinder_EFF
	res			5		mh_War_Rs_hand_cylinder_EFF
	res			6		pt_war_Rs_start_smoke
	res			7		sp_war_Rs_boom_smoke_01
	res			8		sp_war_Rs_carpet_sprite
	res			9		mh_War_Rs_Remote_boom_eff
	res			10		sp_war_Rs_capet_sprite01
	res			11		mh_War_Rs_Remote_boom_eff
	res			12		mh_War_Rs_hand_cylinder_EFF
	res			13		pt_War_Rs_handBoom3_smoke
	res			14		pt_war_Rs_start03_sky_smoke
	res			15		sp_war_Rs_boom_smoke_02
	res			16		sp_war_Rs_boom_smoke_02
	res			17		sp_war_Rs_boom_smoke_02
	res			18		pt_War_Rs_handBoom3_smoke2
	res			19		pt_War_Rs_particle3_boom
	res			20		sp_war_Rs_carpet_sprite_M
	res			21		pt_war_Rs_start03_sky_smoke2
	res			22		pt_war_Rs_start03_sky_smoke2
	res			23		mh_War_Rs_hand_cylinder_EFF2
	res			24		mh_War_Rs_hand_cylinder_EFF2
	res			25		mh_War_Rs_hand_cylinder_EFF2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,2.8,2.8,2.8) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.01,.01,.01) (999,.01,0,01) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		220 750
		animtime		0
		scale			(0,1,1,5) (999,2,2,8) 
		alpha			(0,1) (300,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -2.5 0
		lifetime		70 300
		animtime		0
		scale			(0,.4,.4,5) (999,.2,.2,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 50
		animtime		1
		scale			(0,.7,6,.7) (999,1.3,2,1.3) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,-.3) (999,0,-2,-.3) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 0
		lifetime		60 200
		animtime		1
		scale			(0,1.3,.4,1.3) (999,1.49,2.5,1.49) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		60 220
		animtime		0
		scale			(0,2.5,2.5,10) (999,3.5,3.5,17) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.1 0
		lifetime		50 300
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,15,15,15) (999,18,18,18) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (600,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 0
		lifetime		150 300
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.4,3,1.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,15,15,15) (999,18,18,18) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 0
		lifetime		300 650
		animtime		1
		scale			(0,1.5,.5,1.5) (999,1.6,3.5,1.6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		100 350
		animtime		1
		scale			(0,1.1,.4,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		150 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		400 900
		animtime		0
		scale			(0,2,2,6) (999,2.5,2.5,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0.1 0
		lifetime		220 600
		animtime		0
		scale			(0,5,5,5) (999,14.5,14.5,14.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0.1 0
		lifetime		100 400
		animtime		0
		scale			(0,5,5,5) (999,13.5,13.5,13.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		300 900
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -2.5 0
		lifetime		200 500
		animtime		0
		scale			(0,.4,.4,8) (999,.2,.2,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.5,0) (999,.7,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0.1 0
		lifetime		50 950
		animtime		0
		scale			(0,15,15,15) (999,16,16,16) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (600,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		70 150
		animtime		0
		scale			(0,1.5,1.5,6) (999,2,2,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		220 320
		animtime		0
		scale			(0,1.5,1.5,10) (999,2,2,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -1 0
		lifetime		180 380
		animtime		1
		scale			(0,1.3,.4,1.3) (999,1.5,2.8,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -1 0
		lifetime		270 650
		animtime		1
		scale			(0,1.25,.4,1.25) (999,1.5,2.8,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 -1 0
		lifetime		350 750
		animtime		1
		scale			(0,1.25,.4,1.25) (999,1.5,2.8,1.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Dellacar1 ######### #
<effect>
	 id		3571
	 name		WAR_SKL_NCL_Dellacar1
	<list>
	res			1		sp_war_Rs_start_Circle_01
	res			2		pt_war_DC_body_smoke_01
	res			3		dc_War_DC_start_ground
	res			4		pt_War_Dc_gather_sprite
	res			5		sp_WAR_DC_hand_sprite_LR
	res			6		sp_WAR_DC_hand_sprite_LR
	res			7		mh_War_DC_hand_EFF_01
	res			8		dc_War_DC_start_ground_m
	res			9		sp_WAR_DC_atart_smoke_C
	res			10		pt_War_dc_startBoom_smoke2
	res			11		pt_war_DC_body_smoke_01
	res			12		pt_War_Dc_smoke_plane
	res			13		sp_WAR_DC_att_sprite
	res			14		sp_WAR_DC_att_sprite
	res			15		pt_War_dc_startBoom_smoke2
	res			16		sp_war_Rs_start_Circle_02
	res			17		pt_war_dc_start_smoke_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,.4,.4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		530 680
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		90 250
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,6) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 860
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (300,.3,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 860
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (300,.3,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (355,0) (365,1) (410,1) (420,0) (550,0) (560,1) (625,1) (640,0) (999,0) 
		color			(0,1,0,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		30 300
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.2,.2,.5) (999,.1,.1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		80 250
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,.7,.7) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		90 300
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 480
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		50 150
		animtime		0
		scale			(0,3,3,9) (999,4,4,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		320 380
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		520 580
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		630 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		500 560
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 5
		lifetime		50 150
		animtime		0
		scale			(0,3,3,9) (999,4,4,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Dellacar2 ######### #
<effect>
	 id		3572
	 name		WAR_SKL_NCL_Dellacar2
	<list>
	res			1		sp_war_Rs_start_Circle_01
	res			2		pt_war_DC_body_smoke_01
	res			3		dc_War_DC_start_ground
	res			4		pt_War_Dc_gather_sprite
	res			5		sp_WAR_DC_hand_sprite_LR
	res			6		sp_WAR_DC_hand_sprite_LR
	res			7		dc_War_DC_start_ground_m
	res			8		sp_WAR_DC_atart_smoke_C
	res			9		pt_War_dc_startBoom_smoke2
	res			10		pt_war_DC_body_smoke_01
	res			11		pt_War_Dc_smoke_plane
	res			12		sp_WAR_DC_att_sprite
	res			13		sp_WAR_DC_att_sprite
	res			14		pt_War_dc_startBoom_smoke2
	res			15		sp_war_Rs_start_Circle_02
	res			16		pt_war_DC_body2_smoke_01
	res			17		pt_war_DC_body2_smoke_02
	res			18		mh_War_DC_hand_EFF_LV2
	res			19		sp_WAR_DC_att_sprite
	res			20		sp_WAR_DC_att_sprite
	res			21		sp_war_Rs_start_Circle_02
	res			22		sp_war_Rs_start_Circle_02
	res			23		sp_war_Rs_start_Circle_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 150
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,.4,.4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		360 420
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		60 180
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,6) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (300,.3,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (300,.3,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 210
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,.2) (50,1) (600,1) (999,0) 
		color			(0,.2,.2,.5) (999,.4,.4,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,.7,.7) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		80 250
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 320
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		50 150
		animtime		0
		scale			(0,3,3,9) (999,4,4,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		180 230
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		340 390
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		630 930
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		170 220
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		420 520
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		550 600
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (215,0) (225,1) (280,1) (290,0) (360,0) (370,1) (400,1) (410,0) (440,0) (450,1) (495,1) (505,0) (575,0) (580,1) (650,1) (660,0) (999,0) 
		color			(0,1,0,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		400 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		520 570
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		350 400
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		410 460
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		550 610
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Dellacar3 ######### #
<effect>
	 id		3573
	 name		WAR_SKL_NCL_Dellacar3
	<list>
	res			1		sp_war_Rs_start_Circle_01
	res			2		pt_war_DC_body_smoke_01
	res			3		dc_War_DC_start_ground
	res			4		pt_War_Dc_gather_sprite
	res			5		sp_WAR_DC_hand_sprite_LR
	res			6		sp_WAR_DC_hand_sprite_LR
	res			7		dc_War_DC_start_ground_m
	res			8		sp_WAR_DC_atart_smoke_C
	res			9		pt_War_dc_startBoom_smoke2
	res			10		pt_war_DC_body_smoke_01
	res			11		pt_War_Dc_smoke_plane
	res			12		sp_WAR_DC_att_sprite
	res			13		sp_WAR_DC_att_sprite
	res			14		pt_War_dc_startBoom_smoke2
	res			15		sp_war_Rs_start_Circle_02
	res			16		pt_war_DC_body2_smoke_01
	res			17		pt_war_DC_body2_smoke_02
	res			18		sp_WAR_DC_att_sprite
	res			19		sp_WAR_DC_att_sprite
	res			20		sp_war_Rs_start_Circle_02
	res			21		sp_war_Rs_start_Circle_02
	res			22		sp_war_Rs_start_Circle_02
	res			23		pt_war_DC_body_smoke_01
	res			24		pt_war_DC_body_smoke_01
	res			25		pt_war_DC_body_smoke_01
	res			26		pt_war_DC_body_smoke_01
	res			27		sp_WAR_DC_att_sprite
	res			28		sp_WAR_DC_att_sprite
	res			29		sp_WAR_DC_att_sprite
	res			30		sp_WAR_DC_att_sprite
	res			31		sp_war_Rs_start_Circle_02
	res			32		sp_war_Rs_start_Circle_02
	res			33		sp_war_Rs_start_Circle_02
	res			34		sp_war_Rs_start_Circle_02
	res			35		mh_War_DC_hand_EFF_LV3_1
	res			36		mh_War_DC_hand_EFF_LV3_2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		40 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,.4,.4) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		40 100
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 180
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,5) (999,.1,.1,6) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (300,.3,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0,1,1) (300,.3,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 210
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,.2) (50,1) (600,1) (999,0) 
		color			(0,.2,.2,.5) (999,.4,.4,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		60 200
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,.7,.7) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		80 250
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		110 180
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		50 150
		animtime		0
		scale			(0,3,3,9) (999,4,4,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -.5
		lifetime		40 80
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -.5
		lifetime		120 160
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		770 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 -.5
		lifetime		170 220
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 290
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		300 380
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 -.5
		lifetime		220 260
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 -.5
		lifetime		305 345
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 -.5
		lifetime		410 460
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -.5
		lifetime		540 590
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -.5
		lifetime		610 660
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 490
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		530 585
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 690
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		720 840
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -.5
		lifetime		410 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -.5
		lifetime		540 580
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 -.5
		lifetime		610 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 -.5
		lifetime		730 780
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,.6) (999,0) 
		color			(0,1,0,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 -.5
		lifetime		730 790
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 -.5
		lifetime		120 170
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.5 -.5
		lifetime		220 270
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.5 -.5
		lifetime		305 355
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.6,.3,.3) (999,.7,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (35,0) (40,1) (50,1) (60,0) (130,0) (140,1) (155,1) (165,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (210,1) (255,1) (260,0) (315,0) (325,1) (365,1) (375,0) (415,0) (425,1) (465,1) (475,0) (540,0) (545,1) (565,1) (570,0) (620,0) (630,1) (650,1) (660,0) (720,0) (730,1) (790,1) (800,0) (999,0) 
		color			(0,1,0,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Dellacar_finish ######### #
<effect>
	 id		3574
	 name		WAR_Dellacar_finish
	<list>
	res			1		sp_War_Rs_finish_sprite01
	res			2		sp_war_Rs_finish_Circle
	res			3		pt_War_DC_finish_spark
	res			4		pt_war_Dc_finish_smokespin
	res			5		sp_WAR_DC_finish_sprite
	res			6		sp_WAR_DC_finish_sprite01
	res			7		pt_War_Dc_Finish_01
	res			8		pt_War_Dc_Finish_Boom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.3,.3,.5) (999,.4,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,3) (999,.5,.5,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 900
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.8,.2,.2) (999,.7,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		20 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 120
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,3) (999,0,0,4) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 250
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (500,1,1,1) (999,0,0,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_SKL_STF_Cetor_Ballen ######### #
<effect>
	 id		3575
	 name		WSU_SKL_STF_Cetor_Ballen
	<list>
	res			1		mh_WSU_CB_dmy_Lump_01
	res			2		pt_wsu_CB_gather_smoke_01
	res			3		pt_wsu_CB_gather_smoke_01
	res			4		pt_wsu_CB_gather_smoke_02
	res			5		pt_wsu_CB_gather_smoke_02
	res			6		dc_wsu_cb_start_ground01
	res			7		sp_WSU_CB_att01_sprite
	res			8		sp_WSU_CB_att01_smoke
	res			9		pt_WSU_CB_att_boom_01
	res			10		sp_WSU_CB_att01_circle
	res			11		pt_wsu_cb_smoke_floor
	res			12		pt_wsu_cb_line_plane
	res			13		sp_WSU_CB_start_jin
	res			14		mh_WSU_CB_Wind_eff
	res			15		qa_agathion_boom3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"WSU_CB_dmy_Lump_03" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.skel" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,0) (100,1) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"WSU_CB_dmy_Lump_04" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.skel" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"WSU_CB_dmy_Lump_02" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.skel" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"WSU_CB_dmy_Lump_05" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.skel" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.8,.6,,.8) (999,.6,.3,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.5 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (400,0) (550,1) (700,1) (999,0) 
		color			(0,.7,.7,.7) (999,0,.5,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"WSU_CB_dmy_Lump_01" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.skel" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		800 950
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 -2.2
		lifetime		800 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (400,0) (550,.7) (700,.5) (999,0) 
		color			(0,.7,.7,.7) (999,0,.5,.5) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		bone_animation	"WSU_CB_dmy_Lump_01" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.skel" "effect\Skill\Cetor_Ballen\WSU_CB_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		200 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.7) (700,.7) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2.5) (999,4,4,3.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.2,1,1) (500,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 850
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (100,1) (700,.7) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (400,45) (999,75) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.8,.5,.8) (500,1,.5,1) (999,1.2,1,1.2) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		rotation		(0,0) (999,-1360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Cetor_Ballen_remote01 ######### #
<effect>
	 id		3576
	 name		WSU_Cetor_Ballen_remote01
	<list>
	res			1		mh_WSU_CBallen_sphere_EFF
	res			2		pt_wsu_CB_sphere_smoke_01
	res			3		dc_wsu_cb_ground_sphere
	res			4		sp_WSU_CB_M_sphere_link
	res			5		sp_WSU_CB_M_floor_01
	res			6		mh_WSU_CB_floor_crack_EFF
	res			7		mh_WSU_CB_floor_crack_EFF2
	res			8		mh_WSU_CB_floor_crack_EFF3
	res			9		pt_wsu_CB_sphere_boomsmoke
	res			10		pt_wsu_CB_sphere_boomsmoke
	res			11		pt_wsu_CB_sphere_boomsmoke
	res			12		dc_wsu_cb_start_ground
	res			13		pt_wsu_CB_sphere_smoke_02
	res			14		pt_wsu_CB_sphre_boomsmoke2
	res			15		pt_wsu_CB_sphre_boomsmoke2
	res			16		pt_wsu_CB_sphre_boomsmoke2
	res			17		sp_WSU_CB_M_floor_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (900,.5) (999,0) 
		color			(0,1,.2,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (700,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.3,.1,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8.5,8.5,8.5) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		bone_animation	"WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -4
		lifetime		200 1000
		animtime		0
		scale			(0,8,8,17) (999,8,8,17) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (285,1) (885,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (600,1) (900,0) (999,0) 
		color			(0,1,.2,1) (270,1,.1,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (570,0) (580,1) (880,1) (999,0) 
		color			(0,1,.2,1) (570,1,.1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 .5
		lifetime		50 350
		animtime		0
		scale			(0,3.5,3.5,9) (999,4.5,4.5,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 -3
		lifetime		260 600
		animtime		0
		scale			(0,3.5,3.5,9) (999,4.5,4.5,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 -7
		lifetime		580 900
		animtime		0
		scale			(0,3.5,3.5,9) (999,4.5,4.5,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 .5
		lifetime		0 550
		animtime		0
		scale			(0,2.5,2.5,6) (999,2,2,8) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 -3
		lifetime		250 850
		animtime		0
		scale			(0,2.5,2.5,6) (999,2,2,8) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 -7
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,6) (999,2,2,8) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,14) (999,9,9,14) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Cetor_Ballen_remote02 ######### #
<effect>
	 id		3577
	 name		WSU_Cetor_Ballen_remote02
	<list>
	res			1		dc_wsu_cb_ground_sphere
	res			2		sp_WSU_CB_M_sphere_link
	res			3		sp_WSU_CB_M_floor_01
	res			4		mh_WSU_CB_floor_crack_EFF
	res			5		mh_WSU_CB_floor_crack_EFF2
	res			6		mh_WSU_CB_floor_crack_EFF3
	res			7		pt_wsu_CB_sphere_boomsmoke
	res			8		pt_wsu_CB_sphere_boomsmoke
	res			9		pt_wsu_CB_sphere_boomsmoke
	res			10		dc_wsu_cb_start_ground
	res			11		pt_wsu_CB_sphre_boomsmoke2
	res			12		pt_wsu_CB_sphre_boomsmoke2
	res			13		pt_wsu_CB_sphre_boomsmoke2
	res			14		sp_WSU_CB_M_floor_01
	res			15		mh_WSU_CBallen_sphere_EFF2
	res			16		pt_2wsu_CB_sphere_smoke_01
	res			17		pt_2wsu_CB_sphere_smoke_02
	res			18		pt_2wsu_CB_sphere_boomsmoke
	res			19		pt_2wsu_CB_sphere_boomsmoke
	res			20		pt_2wsu_CB_sphere_boomsmoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.3,.1,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"2_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		bone_animation	"2_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 -4
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,17) (999,10,10,17) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (285,1) (885,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1.5 1
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (300,0) (310,1) (600,1) (900,0) (999,0) 
		color			(0,1,.2,1) (270,1,.1,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1.5 1
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (570,0) (580,1) (880,1) (999,0) 
		color			(0,1,.2,1) (570,1,.1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .2 .5
		lifetime		50 350
		animtime		0
		scale			(0,4.5,4.5,11) (999,5.5,5.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 -2
		lifetime		260 600
		animtime		0
		scale			(0,4.5,4.5,11) (999,5.5,5.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -6
		lifetime		580 900
		animtime		0
		scale			(0,4.5,4.5,11) (999,5.5,5.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 .5
		lifetime		0 550
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .2 -1
		lifetime		250 850
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 -5
		lifetime		550 1000
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,14) (999,9,9,14) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (900,.5) (999,0) 
		color			(0,1,.2,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (700,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"2_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"2_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\2_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 .5
		lifetime		50 350
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 -1.5
		lifetime		260 600
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 -5
		lifetime		580 900
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Cetor_Ballen_remote03 ######### #
<effect>
	 id		3578
	 name		WSU_Cetor_Ballen_remote03
	<list>
	res			1		dc_wsu_cb_ground_sphere
	res			2		sp_WSU_CB_M_sphere_link
	res			3		sp_WSU_CB_M_floor_01
	res			4		dc_wsu_cb_start_ground
	res			5		sp_WSU_CB_M_floor_01
	res			6		pt_2wsu_CB_sphere_smoke_01
	res			7		pt_2wsu_CB_sphere_smoke_02
	res			8		pt_2wsu_CB_sphere_boomsmoke
	res			9		pt_2wsu_CB_sphere_boomsmoke
	res			10		pt_2wsu_CB_sphere_boomsmoke
	res			11		mh_WSU_CBallen_sphere_EFF3
	res			12		mh_WSU_CB_crack_EFF_01
	res			13		mh_WSU_CB_crack_EFF_02
	res			14		mh_WSU_CB_crack_EFF_03
	res			15		mh_WSU_CB_crack_EFF_04
	res			16		mh_WSU_CB_crack_EFF_05
	res			17		pt_3wsu_CB_sphere_boomsmoke
	res			18		pt_3wsu_CB_sphere_boomsmoke
	res			19		pt_3wsu_CB_sphere_boomsmoke
	res			20		pt_3wsu_CB_sphere_boomsmoke
	res			21		pt_3wsu_CB_sphere_boomsmoke
	res			22		pt_3wsu_CB_sphre_boomsmoke2
	res			23		pt_3wsu_CB_sphre_boomsmoke2
	res			24		pt_3wsu_CB_sphre_boomsmoke2
	res			25		pt_3wsu_CB_sphre_boomsmoke2
	res			26		pt_3wsu_CB_sphre_boomsmoke2
	res			27		pt_2wsu_CB_sphere_boomsmoke
	res			28		pt_2wsu_CB_sphere_boomsmoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.3,.1,.3) (999,.1,0,.1) 
		randomstart		false
		active			true
		bone_animation	"3_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		bone_animation	"3_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 -4
		lifetime		200 1000
		animtime		0
		scale			(0,10,10,17) (999,10,10,17) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,14) (999,9,9,14) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (700,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"3_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"3_WSU_CBallen_sphere_EFF" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.skel" "effect\Skill\Cetor_Ballen\3_WSU_CBallen_sphere_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		80 500
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .2 -1
		lifetime		250 650
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 -4
		lifetime		450 900
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.6) (900,.5) (999,0) 
		color			(0,1,.2,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (30,0) (40,1) (300,1) (800,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (210,1) (330,1) (885,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (410,0) (420,1) (530,1) (890,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (610,0) (620,1) (730,1) (900,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (800,0) (810,1) (900,1) (999,0) 
		color			(0,1,.2,1) (570,1,.1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 .5
		lifetime		50 350
		animtime		0
		scale			(0,3.5,3.5,11) (999,4.5,4.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .2 -2
		lifetime		220 520
		animtime		0
		scale			(0,3.5,3.5,11) (999,4.5,4.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .2 -4
		lifetime		430 730
		animtime		0
		scale			(0,3.5,3.5,11) (999,4.5,4.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 -7
		lifetime		640 940
		animtime		0
		scale			(0,3.5,3.5,11) (999,4.5,4.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 -9
		lifetime		800 1000
		animtime		0
		scale			(0,3.5,3.5,11) (999,4.5,4.5,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 1
		lifetime		80 400
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 -1
		lifetime		250 550
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .2 -4
		lifetime		450 800
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .2 -7
		lifetime		650 950
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .2 -8
		lifetime		810 1000
		animtime		0
		scale			(0,3.5,3.5,8) (999,4,4,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .2 -7
		lifetime		650 950
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .2 -8
		lifetime		810 1000
		animtime		0
		scale			(0,4,4,12) (999,5.5,5.5,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_BLD_Nasconder_01 ######### #
<effect>
	 id		3579
	 name		WSU_BLD_Nasconder_01
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		sp_WSU_CB_att01_smoke
	res			3		pt_wsu_NC_start_plane
	res			4		mh_Wsu_NC_Cylinder_web02
	res			5		pt_wsu_NC_floor_plane2
	res			6		pt_wsu_NC_floor_plane3
	res			7		pt_Wsu_nc_startBoom_smoke
	res			8		pt_wsu_NC_body_smoke_01
	res			9		sp_WSU_NC_att01_sprite
	res			10		sp_WSU_NC_att01_sprite02
	res			11		sp_WSU_NC_floor_sprite
	res			12		sp_WSU_NC_start_circle
	res			13		sp_WSU_NC_body_sprite
	res			14		mh_WSU_NC_Wind_eff
	res			15		mh_WSU_NC_Wind_eff
	res			16		sp_WSU_NC_start_circle_01
	res			17		sp_WSU_NC_start_circle_01
	res			18		sp_WSU_NC_start_circle_01
	res			19		sp_WSU_NC_start_circle
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,.1) (999,.2,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		50 150
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,8) (999,3.5,3.5,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.2) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (117,0) (125,1) (200,1) (230,0) (300,0) (310,1) (380,1) (400,0) (575,0) (580,1) (650,1) (675,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-1.8 .5 .5
		lifetime		330 400
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	2.5 .5 -1
		lifetime		620 690
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		630 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		600 700
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		620 720
		animtime		0
		scale			(0,4,4,4) (999,10.5,10.5,10.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		650 750
		animtime		0
		scale			(0,4,4,4) (999,11,11,11) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .8 0
		lifetime		0 90
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.4,.4,.8) (999,.5,.5,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		1
		scale			(0,.8,.5,.8) (750,1.4,.5,1.4) (850,1.4,.5,1.4) (999,1.5,.6,1.5) 
		alpha			(0,0) (50,1) (200,1) (700,0) (950,0) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-2110) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,.5,1.6) (500,1.3,.4,1.3) (650,1.6,.4,1.6) (999,1.7,.3,1.7) 
		alpha			(0,0) (117,0) (125,1) (200,1) (230,0) (300,0) (310,1) (380,1) (400,0) (575,0) (580,1) (650,1) (675,0) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Wsu_NC_Cylinder_webLV1" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV1.skel" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV1.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 0
		lifetime		350 470
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		180 300
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.3 0
		lifetime		600 720
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .8 0
		lifetime		200 290
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.4,.4,.8) (999,.5,.5,.9) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Nasconder_Finish ######### #
<effect>
	 id		3580
	 name		WSU_Nasconder_Finish
	<list>
	res			1		sp_swd_mag_finish_circle3
	res			2		sp_swd_ed_finish_circle_black
	res			3		sp_swd_mag_finish_circle
	res			4		pt_WSU_NC_att_boom
	res			5		pt_WSU_NC_Finish_Boom
	res			6		sp_wsu_nc_finish_SP_boom
	res			7		pt_wsu_nc_finish_boom_sp
	res			8		pt_Wsu_NC_finish_spark
	res			9		sp_wsu_NC_finish_sprite_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,..2,..2,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,4) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,4) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_BLD_Nasconder_02 ######### #
<effect>
	 id		3581
	 name		WSU_BLD_Nasconder_02
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		sp_WSU_CB_att01_smoke
	res			3		pt_wsu_NC_start_plane
	res			4		pt_wsu_NC_floor_plane2
	res			5		pt_wsu_NC_floor_plane3
	res			6		pt_Wsu_nc_startBoom_smoke
	res			7		sp_WSU_NC_att01_sprite
	res			8		sp_WSU_NC_att01_sprite02
	res			9		sp_WSU_NC_floor_sprite
	res			10		sp_WSU_NC_start_circle
	res			11		sp_WSU_NC_body_sprite
	res			12		mh_WSU_NC_Wind_eff
	res			13		mh_WSU_NC_Wind_eff
	res			14		sp_WSU_NC_start_circle_01
	res			15		sp_WSU_NC_start_circle_01
	res			16		sp_WSU_NC_start_circle_01
	res			17		sp_WSU_NC_start_circle
	res			18		mh_Wsu_NC_Cylinder_web
	res			19		mh_Wsu_NC_Cylinder_webLV2
	res			20		pt_wsu_NC_floor_plane2
	res			21		sp_WSU_NC_start_circle_01
	res			22		sp_WSU_NC_start_circle_01
	res			23		pt_wsu_NC_body_smoke_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,.1) (999,.2,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		20 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2.5,2.5,9) (999,3.5,3.5,11) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,.2) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.8 .5 .5
		lifetime		500 580
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2.5 .5 -1
		lifetime		700 790
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		720 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		700 800
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		720 820
		animtime		0
		scale			(0,4,4,4) (999,10.5,10.5,10.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		750 850
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .8 0
		lifetime		0 70
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.4,.4,.8) (999,.5,.5,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5.5,5.5,5.5) (999,6,6,6) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		1
		scale			(0,.8,.5,.8) (750,1.4,.5,1.4) (850,1.4,.5,1.4) (999,1.5,.6,1.5) 
		alpha			(0,0) (50,1) (200,1) (700,0) (950,0) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-2110) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,.5,1.6) (500,1.3,.4,1.3) (650,1.6,.4,1.6) (999,1.7,.3,1.7) 
		alpha			(0,0) (75,0) (85,1) (150,1) (160,0) (180,0) (185,1) (250,1) (260,0) (350,0) (360,1) (425,1) (435,0) (490,0) (500,1) (575,1) (585,0) (675,0) (685,1) (740,1) (750,0) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Wsu_NC_Cylinder_webLV2" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV2.skel" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV2.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		210 320
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		125 220
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 0
		lifetime		410 520
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .8 0
		lifetime		200 290
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.4,.4,.8) (999,.5,.5,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (75,0) (85,1) (150,1) (160,0) (180,0) (185,1) (250,1) (260,0) (350,0) (360,1) (425,1) (435,0) (490,0) (500,1) (575,1) (585,0) (675,0) (685,1) (740,1) (750,0) (999,0) 
		color			(0,0,.5,0) (999,1,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Wsu_NC_Cylinder_webLV2" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV2.skel" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV2.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (75,0) (85,1) (150,1) (160,0) (180,0) (185,1) (250,1) (260,0) (350,0) (360,1) (425,1) (435,0) (490,0) (500,1) (575,1) (585,0) (675,0) (685,1) (740,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-1.8 .5 .5
		lifetime		100 180
		animtime		0
		scale			(0,1.5,1.5,6) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.3 0
		lifetime		530 640
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.3 0
		lifetime		720 830
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_BLD_Nasconder_03 ######### #
<effect>
	 id		3582
	 name		WSU_BLD_Nasconder_03
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		sp_WSU_CB_att01_smoke
	res			3		pt_wsu_NC_start_plane
	res			4		pt_wsu_NC_floor_plane2
	res			5		pt_wsu_NC_floor_plane3
	res			6		pt_Wsu_nc_startBoom_smoke
	res			7		sp_WSU_NC_att01_sprite
	res			8		sp_WSU_NC_att01_sprite02
	res			9		sp_WSU_NC_floor_sprite
	res			10		sp_WSU_NC_start_circle
	res			11		sp_WSU_NC_body_sprite
	res			12		mh_WSU_NC_Wind_eff
	res			13		mh_WSU_NC_Wind_eff
	res			14		sp_WSU_NC_start_circle_01
	res			15		sp_WSU_NC_start_circle_01
	res			16		sp_WSU_NC_start_circle_01
	res			17		sp_WSU_NC_start_circle
	res			18		mh_Wsu_NC_Cylinder_web
	res			19		pt_wsu_NC_floor_plane2
	res			20		sp_WSU_NC_start_circle_01
	res			21		sp_WSU_NC_start_circle_01
	res			22		mh_Wsu_NC_Cylinder_webLV3
	res			23		pt_wsu_NC_body_smoke_03
	res			24		sp_WSU_NC_start_circle_01
	res			25		sp_WSU_NC_start_circle_01
	res			26		pt_wsu_NC_floor_plane3
	res			27		pt_Wsu_nc_startBoom_smoke
	res			28		sp_WSU_NC_att01_sprite
	res			29		sp_WSU_NC_att01_sprite02
	res			30		sp_WSU_NC_floor_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,.3,.1) (999,.2,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		20 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,9,9,9) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2.5,2.5,9) (999,3.5,3.5,11) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,.2) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.8 .5 .5
		lifetime		412 512
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	2.5 .5 -1
		lifetime		550 650
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		550 750
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 0
		lifetime		500 600
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 0
		lifetime		520 620
		animtime		0
		scale			(0,4,4,4) (999,10.5,10.5,10.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		570 670
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .8 0
		lifetime		0 70
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.4,.4,.8) (999,.5,.5,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5.5,5.5,5.5) (999,6,6,6) 
		alpha			(0,0) (200,.7) (500,.5) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		1
		scale			(0,.8,.5,.8) (750,1.4,.5,1.4) (850,1.4,.5,1.4) (999,1.5,.6,1.5) 
		alpha			(0,0) (50,1) (200,1) (700,0) (950,0) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-2110) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,.5,1.6) (500,1.3,.4,1.3) (650,1.52,.1,1.52) (999,1.6,.05,1.6 
		alpha			(0,0) (50,0) (60,1) (110,1) (120,0) (140,0) (150,1) (190,1) (200,0) (265,0) (275,1) (325,1) (335,0) (375,0) (385,1) (460,1) (470,0) (525,0) (535,1) (590,1) (600,0) (687,0) (697,1) (750,1) (760,0) (805,0) (815,1) (875,1) (885,0) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Wsu_NC_Cylinder_webLV3" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV3.skel" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV3.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.3 0
		lifetime		175 275
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		85 180
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.3 0
		lifetime		310 410
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .8 0
		lifetime		680 750
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.3,.3,.7) (999,.4,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (60,1) (110,1) (120,0) (140,0) (150,1) (190,1) (200,0) (265,0) (275,1) (325,1) (335,0) (375,0) (385,1) (460,1) (470,0) (525,0) (535,1) (590,1) (600,0) (687,0) (697,1) (750,1) (760,0) (805,0) (815,1) (875,1) (885,0) (999,0) 
		color			(0,0,.5,0) (999,1,0,.2) 
		randomstart		false
		active			true
		bone_animation	"Wsu_NC_Cylinder_webLV3" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV3.skel" "effect\Skill\Nasconder\Wsu_NC_Cylinder_webLV3.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.8 .5 .5
		lifetime		87 187
		animtime		0
		scale			(0,1.5,1.5,6) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.3 0
		lifetime		425 525
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.3 0
		lifetime		570 670
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,0) (60,1) (110,1) (120,0) (140,0) (150,1) (190,1) (200,0) (265,0) (275,1) (325,1) (335,0) (375,0) (385,1) (460,1) (470,0) (525,0) (535,1) (590,1) (600,0) (687,0) (697,1) (750,1) (760,0) (805,0) (815,1) (875,1) (885,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		735 835
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		840 940
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-2.5 .5 -1
		lifetime		850 950
		animtime		0
		scale			(0,1.5,1.5,4.5) (999,2.5,2.5,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		810 910
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (50,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		830 930
		animtime		0
		scale			(0,4,4,4) (999,10.5,10.5,10.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .1 0
		lifetime		800 950
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BAL_Bio_Ruji ######### #
<effect>
	 id		3583
	 name		BWZ_SKL_BAL_Bio_Ruji
	<list>
	res			1		sp_BWZ_BR_web_sprite_LR
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		mh_bwz_bR_Spring_01
	res			4		mh_bwz_bR_Spring_02
	res			5		dc_bwz_BR_start_ground_m
	res			6		pt_Bwz_BR_smokespin_B
	res			7		mh_bwz_bR_Spring_01
	res			8		pt_bwz_BR_gather_sprite
	res			9		sp_BWZ_BR_body_sprite_01
	res			10		pt_bwz_BR_start_spark_sky
	res			11		pt_bwz_br_attBoom_smoke
	res			12		mh_bwz_bR_wind_EFF_03
	res			13		sp_bwz_br_wind_floor_01
	res			14		sp_bwz_br_wind_floor_02
	res			15		pt_Bwz_BR_up_smoke_02
	res			16		sp_bwz_br_att_floor_01
	res			17		sp_BWZ_BR_body_sprite_02
	res			18		mh_bwz_br_windmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 750
		animtime		1
		scale			(0,.8,.5,.8) (750,1,.5,1) (850,1.1,.5,1.1) (999,1.2,.6,1.2) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 800
		animtime		1
		scale			(0,.6,1,.6) (600,.7,1,.7) (999,1.1,1,1.1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (999,-2500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,4,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.3,.2,.3) (999,.4,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		1
		scale			(0,.6,.5,.6) (750,1.2,.5,1.2) (850,1.2,.5,1.2) (999,1.4,.6,1.4) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-2500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.8,.8,3.5) (999,.3,.3,6.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 900
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5,8,5) (999,6,9,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		100 750
		animtime		0
		scale			(0,.6,.6,1.5) (999,.3,.3,2.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		230 350
		animtime		1
		scale			(0,.8,.4,.8) (999,1.2,1.1,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		0
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 800
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,.5,0,.5) 
		rotation		(0,0) (999,2500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		150 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.6,.6,.6) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		730 900
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		700 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,2,2,2) (999,8,10,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.5,1,1) (999,.7,.5,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		scale			(0,1.1,.3,1.1) (999,.9,1,.9) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BioRuji_remote_01 ######### #
<effect>
	 id		3584
	 name		BWZ_SKL_BioRuji_remote_01
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_bwz_BR_start_spark_sky
	res			3		sp_bwz_br_wind_floor_01
	res			4		sp_bwz_br_wind_floor_02
	res			5		pt_Bwz_BR_remote_spin_B
	res			6		pt_bwz_BR_start_spark_sky_01
	res			7		mh_bwz_br_windmesh_01
	res			8		pt_Bwz_BR_upsmoke_remote_2
	res			9		mh_bwz_bR_Spring_01
	res			10		mh_bwz_bR_Spring_02
	res			11		mh_bwz_bR_Spring_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		50 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,.9,.2,.9) (999,.7,.6,.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.5,1) (999,1.1,.6,1.1) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.1,.5,1.1) (600,.7,1,.7) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,.9) (999,0) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.6,.5,.6) (750,1.2,.5,1.2) (850,1.2,.5,1.2) (999,1.4,.6,1.4) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BioRuji_remote_02 ######### #
<effect>
	 id		3585
	 name		BWZ_SKL_BioRuji_remote_02
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_bwz_BR_start_spark_sky
	res			3		sp_bwz_br_wind_floor_01
	res			4		sp_bwz_br_wind_floor_02
	res			5		mh_bwz_br_windmesh_01
	res			6		mh_bwz_bR_Spring_01
	res			7		mh_bwz_bR_Spring_02
	res			8		mh_bwz_bR_Spring_01
	res			9		pt_Bwz_BR_remote_spin_BLV2
	res			10		pt_bwz_BR_start_spark_sky_02
	res			11		pt_Bwz_BR_upsmoke_remote_3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2.2 0
		lifetime		50 1000
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,10,10,10) (999,10.5,10.5,10.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,9,9,9) (999,9.5,9.5,9.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.1,.3,1.1) (999,.8,.6,.8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,.5,1.3) (999,1.3,.6,1.3) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.8,0) (999,0,3.5,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.35,.5,1.35) (600,.9,1,.9) (999,1.4,1.1,1.4) 
		alpha			(0,0) (200,.7) (400,.9) (999,0) 
		rotation		(0,0) (999,-800) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,.9,.5,.9) (750,1.4,.5,1.4) (850,1.4,.5,1.4) (999,1.6,.6,1.6) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_BioRuji_remote_03 ######### #
<effect>
	 id		3586
	 name		BWZ_SKL_BioRuji_remote_03
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		sp_bwz_br_wind_floor_01
	res			3		sp_bwz_br_wind_floor_02
	res			4		mh_bwz_br_windmesh_01
	res			5		mh_bwz_bR_Spring_01
	res			6		mh_bwz_bR_Spring_02
	res			7		mh_bwz_bR_Spring_01
	res			8		pt_Bwz_BR_upsmoke_remote_3
	res			9		pt_bwz_BR_start2_spark_sky
	res			10		sp_bwz_br_wind_floor_01_add
	res			11		pt_bwz_BR_start_spark_sky_03
	res			12		pt_Bwz_BR_remote_spin_BLV3
	res			13		mh_bwz_br_windmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.4,.1,.4) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,16,16,16) (999,16.2,16.2,16.2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.2,.2,1.2) (999,.9,.6,.9) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.45,.5,1.45) (999,1.5,.6,1.5) 
		alpha			(0,0) (50,.7) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,4,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.5,.5,1.5) (600,1.3,1,1.3) (999,1.6,1.1,1.6) 
		alpha			(0,0) (200,.7) (400,.9) (999,0) 
		rotation		(0,0) (999,-900) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,.5,1.2) (750,1.6,.5,1.6) (850,1.5,.5,1.5) (999,1.8,.6,1.8) 
		alpha			(0,0) (50,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-800) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,.4,.5) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		50 1000
		animtime		0
		scale			(0,.6,.6,1) (999,.2,.2,2) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,16.5,16.5,16.5) (999,17,17,17) 
		alpha			(0,0) (50,.5) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,0) (999,-450) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,1) (999,.1,.1,5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		50 1000
		animtime		1
		scale			(0,1.2,.2,1.2) (999,1.3,.7,1.3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-5000) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_Dark_Dragon_01 ######### #
<effect>
	 id		3587
	 name		BWZ_SKL_Dark_Dragon_01
	<list>
	res			1		mh_DarkDragon_01_stand
	res			2		sp_BWZ_DD_web_sprite_LR
	res			3		sp_BWZ_DD_web_sprite_LR
	res			4		dc_bwz_BR_start_ground_m
	res			5		sp_bwz_br_att_floor_01
	res			6		pt_bwz_dd_attBoom_smoke
	res			7		pt_bwz_dd_web_smoke_01
	res			8		pt_bwz_dd_web_smoke_01
	res			9		sp_bwz_dd_att_floor_smoke
	res			10		sp_BWZ_dd_body_sprite
	res			11		pt_bwz_dd_ex_sprite
	res			12		pt_bwz_dd_dragon_smoke
	res			13		pt_bwz_dd_dragon_smoke
	res			14		pt_bwz_dd_dragon_smoke
	res			15		sp_BWZ_dd_dragon_sprite
	res			16		sp_BWZ_dd_dragon_sprite
	res			17		pt_bwz_dd_start_planesmoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (110,0) (140,1) (430,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,.7) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.4,.1,.6) (999,.2,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		170 400
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		180 520
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		170 340
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,8,10,8) (999,9,11,9) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		160 230
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.9,.9,2.5) (999,.4,.4,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	.5 0 0
		lifetime		80 500
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		170 350
		animtime		0
		scale			(0,3,3,15) (999,4,4,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_Dark_Dragon_02 ######### #
<effect>
	 id		3588
	 name		BWZ_SKL_Dark_Dragon_02
	<list>
	res			1		sp_BWZ_DD_web_sprite_LR
	res			2		sp_BWZ_DD_web_sprite_LR
	res			3		dc_bwz_BR_start_ground_m
	res			4		sp_bwz_br_att_floor_01
	res			5		pt_bwz_dd_attBoom_smoke
	res			6		pt_bwz_dd_web_smoke_01
	res			7		pt_bwz_dd_web_smoke_01
	res			8		sp_bwz_dd_att_floor_smoke
	res			9		sp_BWZ_dd_body_sprite
	res			10		pt_bwz_dd_ex_sprite
	res			11		pt_bwz_dd_dragon_smoke
	res			12		pt_bwz_dd_dragon_smoke
	res			13		pt_bwz_dd_dragon_smoke
	res			14		sp_BWZ_dd_dragon_sprite
	res			15		sp_BWZ_dd_dragon_sprite
	res			16		pt_bwz_dd_start_planesmoke
	res			17		mh_DarkDragon_02_stand
	res			18		sp_bwz_br_att_floor_01
	res			19		sp_bwz_br_att_floor_01
	res			20		sp_bwz_dd_att_floor_smoke
	res			21		pt_bwz_dd_attBoom_smoke
	res			22		mh_DarkDragon_03_stand
	res			23		mh_DarkDragon_04_stand
	res			24		sp_BWZ_dd_dragon_sprite
	res			25		sp_BWZ_dd_dragon_sprite
	res			26		pt_bwz_dd_dragon_smoke
	res			27		pt_bwz_dd_dragon_smoke
	res			28		pt_bwz_dd_dragon_smoke
	res			29		sp_BWZ_dd_dragon_sprite
	res			30		sp_BWZ_dd_dragon_sprite
	res			31		pt_bwz_dd_dragon_smoke
	res			32		pt_bwz_dd_dragon_smoke
	res			33		pt_bwz_dd_dragon_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,.7) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		color			(0,.4,.1,.6) (999,.2,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 380
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		160 450
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		150 320
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,8,10,8) (999,9,11,9) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		140 210
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.9,.9,2.5) (999,.4,.4,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	.5 0 0
		lifetime		80 500
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		150 330
		animtime		0
		scale			(0,3,3,15) (999,4,4,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (140,1) (370,1) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		460 600
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		560 700
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		810 950
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (200,1) (470,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (220,1) (600,1) (630,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone013" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone019" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone020" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone014" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone131" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone191" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone251" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone201" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone141" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_Dark_Dragon_03 ######### #
<effect>
	 id		3589
	 name		BWZ_SKL_Dark_Dragon_03
	<list>
	res			1		sp_BWZ_DD_web_sprite_LR
	res			2		sp_BWZ_DD_web_sprite_LR
	res			3		dc_bwz_BR_start_ground_m
	res			4		sp_bwz_br_att_floor_01
	res			5		pt_bwz_dd_attBoom_smoke
	res			6		pt_bwz_dd_web_smoke_01
	res			7		pt_bwz_dd_web_smoke_01
	res			8		sp_bwz_dd_att_floor_smoke
	res			9		sp_BWZ_dd_body_sprite
	res			10		pt_bwz_dd_ex_sprite
	res			11		pt_bwz_dd_dragon_smoke
	res			12		pt_bwz_dd_dragon_smoke
	res			13		pt_bwz_dd_dragon_smoke
	res			14		sp_BWZ_dd_dragon_sprite
	res			15		sp_BWZ_dd_dragon_sprite
	res			16		pt_bwz_dd_start_planesmoke
	res			17		mh_000BWZ_DarkDragon2
	res			18		mh_DarkDragon_02_stand
	res			19		sp_bwz_br_att_floor_01
	res			20		sp_bwz_br_att_floor_01
	res			21		sp_bwz_dd_att_floor_smoke
	res			22		pt_bwz_dd_attBoom_smoke
	res			23		mh_DarkDragon_03_stand
	res			24		mh_DarkDragon_04_stand
	res			25		sp_BWZ_dd_dragon_sprite
	res			26		sp_BWZ_dd_dragon_sprite
	res			27		pt_bwz_dd_dragon_smoke
	res			28		pt_bwz_dd_dragon_smoke
	res			29		pt_bwz_dd_dragon_smoke
	res			30		sp_BWZ_dd_dragon_sprite
	res			31		sp_BWZ_dd_dragon_sprite
	res			32		pt_bwz_dd_dragon_smoke
	res			33		pt_bwz_dd_dragon_smoke
	res			34		pt_bwz_dd_dragon_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,.7) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (200,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		color			(0,.4,.1,.6) (999,.2,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 380
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		160 450
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		150 320
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,8,10,8) (999,9,11,9) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.5,0,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		140 210
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,.9,.9,2.5) (999,.4,.4,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		80 500
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	.5 0 0
		lifetime		80 500
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_02_stand.anim" 1 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		150 330
		animtime		0
		scale			(0,3,3,15) (999,4,4,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (140,1) (370,1) (420,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		460 600
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		560 700
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		810 950
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (200,1) (470,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (220,1) (600,1) (630,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone013" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone019" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone025" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone020" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		160 550
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone014" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_03_stand.anim" 1 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone131" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,.8) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone191" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone251" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone201" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		200 630
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone141" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_04_stand.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## BWZ_DarkDragon_eff_RUN ######### #
<effect>
	 id		3590
	 name		BWZ_DarkDragon_eff_RUN
	<list>
	res			1		mh_DarkDragon_eff_RUN
	res			2		sp_BWZ_dd_dragon_sprite
	res			3		sp_BWZ_dd_dragon_sprite
	res			4		pt_bwz_dd_dragon_smoke
	res			5		pt_bwz_dd_dragon_smoke
	res			6		pt_bwz_dd_dragon_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_run.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.8) (900,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_run.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_run.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_run.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_run.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## BWZ_DarkDragon_eff_UP ######### #
<effect>
	 id		3591
	 name		BWZ_DarkDragon_eff_UP
	<list>
	res			1		mh_DarkDragon_eff_UP
	res			2		sp_BWZ_dd_dragon_sprite
	res			3		sp_BWZ_dd_dragon_sprite
	res			4		pt_bwz_dd_dragon_smoke
	res			5		pt_bwz_dd_dragon_smoke
	res			6		pt_bwz_dd_dragon_smoke
	res			7		sp_swd_ED_start_Circle
	res			8		pt_bwz_dd_Finish_spark1
	res			9		pt_bwz_dd_finish_smokespin
	res			10		pt_bwz_dd_spark_finishboom2
	res			11		sp_BWZ_dd_finish_sprite
	res			12		pt_bwz_dd_finish_smokespin_M
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (150,0) (200,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_UP.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.8) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_UP.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_UP.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_UP.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_eff_UP.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1
		lifetime		100 550
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		80 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1.1,1.1,7) (999,.4,.4,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 -1
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -1
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -1
		lifetime		180 950
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkDragon_DOWN_LV1 ######### #
<effect>
	 id		3592
	 name		DarkDragon_DOWN_LV1
	<list>
	res			1		mh_DarkDragon_eff_DOWN
	res			2		sp_BWZ_dd_dragon_sprite
	res			3		sp_BWZ_dd_dragon_sprite
	res			4		pt_bwz_dd_dragon_smoke
	res			5		pt_bwz_dd_dragon_smoke
	res			6		pt_bwz_dd_dragon_smoke
	res			7		dc_War_Rs_crack_ground
	res			8		mh_BWZ_DD_crackboom_01
	res			9		dc_bwz_BR_start_ground_m
	res			10		pt_bwz_dd_remote_smoke_m
	res			11		pt_bwz_dd_remote_planeboom
	res			12		pt_bwz_dd_remote_sprite_f
	res			13		pt_bwz_dd_remote_sprite_f_add
	res			14		sp_BWZ_dd_finish_sprite
	res			15		sp_bwz_dd_att_floor_smoke
	res			16		pt_bwz_dd_remote_smoke_a
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (180,1) (210,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (200,1) (250,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.8) (170,1) (200,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (180,1) (600,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.2,4.2,4.2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,.4,.1,.6) (999,.2,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		170 350
		animtime		0
		scale			(0,2.5,2.5,16) (999,3.5,3.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		170 240
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		220 290
		animtime		0
		scale			(0,1.2,1.2,4.5) (999,.7,.7,6) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 0
		lifetime		160 350
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		200 450
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_DarkDragon_finish ######### #
<effect>
	 id		3593
	 name		BWZ_DarkDragon_finish
	<list>
	res			1		sp_swd_ED_start_Circle
	res			2		pt_bwz_dd_Finish_spark1
	res			3		pt_bwz_dd_finish_smokespin
	res			4		pt_bwz_dd_spark_finishboom2
	res			5		pt_bwz_DD_finish_smokespin2
	res			6		sp_BWZ_dd_finish_sprite
	res			7		pt_bwz_dd_finish_smokespin_M
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		100 550
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		80 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1.1,1.1,7) (999,.4,.4,9) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.1,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		180 950
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## DarkDragon_DOWN_LV2 ######### #
<effect>
	 id		3594
	 name		DarkDragon_DOWN_LV2
	<list>
	res			1		mh_DarkDragon_eff_DOWN
	res			2		sp_BWZ_dd_dragon_sprite
	res			3		sp_BWZ_dd_dragon_sprite
	res			4		pt_bwz_dd_dragon_smoke
	res			5		pt_bwz_dd_dragon_smoke
	res			6		pt_bwz_dd_dragon_smoke
	res			7		dc_War_Rs_crack_ground
	res			8		mh_BWZ_DD_crackboom_01
	res			9		dc_bwz_BR_start_ground_m
	res			10		pt_bwz_dd_remote_smoke_m
	res			11		pt_bwz_dd_remote_planeboom
	res			12		pt_bwz_dd_remote_sprite_f
	res			13		pt_bwz_dd_remote_sprite_f_add
	res			14		sp_BWZ_dd_finish_sprite
	res			15		sp_bwz_dd_att_floor_smoke
	res			16		pt_bwz_dd_remote_smoke_a
	res			17		mh_DarkDragon_DOWN_LV2
	res			18		mh_BWZ_DD_crackboom_02
	res			19		sp_BWZ_dd_dragon_sprite
	res			20		pt_bwz_dd_dragon_smoke
	res			21		pt_bwz_dd_dragon_smoke
	res			22		pt_bwz_dd_dragon_smoke
	res			23		sp_BWZ_dd_finish_sprite
	res			24		pt_bwz_dd_remote_planeboom
	res			25		sp_bwz_dd_att_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (180,1) (210,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (200,1) (250,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.8) (170,1) (200,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (160,0) (180,1) (600,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.2,4.2,4.2) 
		alpha			(0,0) (150,1) (950,1) (999,0) 
		color			(0,.4,.1,.6) (999,.2,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		170 350
		animtime		0
		scale			(0,2.5,2.5,16) (999,3.5,3.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		150 180
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		450 520
		animtime		0
		scale			(0,1.2,1.2,4.5) (999,.7,.7,6) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.5 0
		lifetime		160 350
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		200 450
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (560,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (800,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (200,1) (250,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone112" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		230 480
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone125" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		230 480
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone120" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		230 480
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone114" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.5 0
		lifetime		360 560
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		400 580
		animtime		0
		scale			(0,2.5,2.5,16) (999,3.5,3.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		400 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkDragon_DOWN_LV3 ######### #
<effect>
	 id		3595
	 name		DarkDragon_DOWN_LV3
	<list>
	res			1		mh_DarkDragon_eff_DOWN
	res			2		sp_BWZ_dd_dragon_sprite
	res			3		sp_BWZ_dd_dragon_sprite
	res			4		pt_bwz_dd_dragon_smoke
	res			5		pt_bwz_dd_dragon_smoke
	res			6		pt_bwz_dd_dragon_smoke
	res			7		dc_War_Rs_crack_ground
	res			8		dc_bwz_BR_start_ground_m
	res			9		pt_bwz_dd_remote_smoke_m
	res			10		sp_BWZ_dd_finish_sprite
	res			11		sp_bwz_dd_att_floor_smoke
	res			12		pt_bwz_dd_remote_smoke_a
	res			13		mh_DarkDragon_DOWN_LV2
	res			14		mh_BWZ_DD_crackboom_02
	res			15		sp_BWZ_dd_dragon_sprite
	res			16		pt_bwz_dd_dragon_smoke
	res			17		pt_bwz_dd_dragon_smoke
	res			18		pt_bwz_dd_dragon_smoke
	res			19		sp_BWZ_dd_finish_sprite
	res			20		sp_bwz_dd_att_floor_smoke
	res			21		mh_DarkDragon_eff_DOWN
	res			22		mh_DarkDragon_eff_DOWN
	res			23		mh_BWZ_DD_crackboom_03
	res			24		sp_bwz_dd_att_floor_smoke
	res			25		sp_bwz_dd_att_floor_smoke
	res			26		mh_BWZ_DD_crackboom_04
	res			27		sp_BWZ_dd_finish_sprite
	res			28		sp_BWZ_dd_finish_sprite
	res			29		pt_bwz_dd_remote_planeboom3
	res			30		pt_bwz_dd_remote_planeboom3
	res			31		pt_bwz_dd_remote_planeboom3
	res			32		pt_bwz_dd_remote_planeboom3
	res			33		pt_bwz_dd_remote_smoke_m
	res			34		pt_bwz_dd_remote_smoke_a3
	res			35		pt_bwz_dd_remote_sprite_f2
	res			36		pt_bwz_dd_remote_sprite_f2
	res			37		pt_bwz_dd_remote_sprite_f2
	res			38		pt_bwz_dd_remote_sprite_f2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (180,1) (210,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (200,1) (250,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone12" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	.5 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,.8) (170,1) (200,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone19" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone25" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone20" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone14" "effect\Skill\Dark_Dragon\BWZ_Dark_Dragon_01_stand.skel" "effect\Skill\Dark_Dragon\DarkDragon_eff_DOWN.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.7,6.7,6.7) 
		alpha			(0,0) (150,1) (950,1) (999,0) 
		color			(0,.2,.1,.4) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.5 0
		lifetime		160 350
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		200 450
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (560,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.25,1.1,1.25) (999,1.25,1.1,1.25) 
		alpha			(0,0) (400,0) (430,1) (900,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,.8) (200,1) (250,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bone112" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		230 480
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone125" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		230 480
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,.7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone120" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		230 480
		animtime		0
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,7) (900,.4) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bone114" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.skel" "effect\Skill\Dark_Dragon\Dark_Dragon_DOWN_LV2.anim" 1 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -.5 0
		lifetime		360 560
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,13) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		400 650
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		460 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (530,0) (560,1) (960,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .1 0
		lifetime		580 830
		animtime		0
		scale			(0,4,4,4) (999,11.5,11.5,11.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		750 1000
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.3,1,1.3) 
		alpha			(0,0) (160,0) (180,1) (600,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 -.5 0
		lifetime		560 760
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,9,9,14) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -.5 0
		lifetime		750 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,9.5,9.5,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1 2 1
		lifetime		170 300
		animtime		0
		scale			(0,2.5,2.5,16) (999,5.5,5.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-1 2 -1
		lifetime		400 550
		animtime		0
		scale			(0,2.5,2.5,17) (999,3.5,3.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1 2 -1
		lifetime		580 710
		animtime		0
		scale			(0,2.5,2.5,18) (999,5.5,5.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-1 2 1
		lifetime		800 1000
		animtime		0
		scale			(0,2.5,2.5,19) (999,5.5,5.5,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .5 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .5 0
		lifetime		400 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	1 -.5 1
		lifetime		150 180
		animtime		0
		scale			(0,1.9,1.9,6) (999,1,1,8.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	-1 -.5 -1
		lifetime		350 380
		animtime		0
		scale			(0,1.9,1.9,6) (999,1,1,8.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	1 -.5 1
		lifetime		550 580
		animtime		0
		scale			(0,1.9,1.9,6) (999,1,1,8.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-1 -.5 -1
		lifetime		750 780
		animtime		0
		scale			(0,1.9,1.9,6) (999,1,1,8.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_TWO_Asuwin_01 ######### #
<effect>
	 id		3596
	 name		SWD_SKL_TWO_Asuwin_01
	<list>
	res			1		mh_SWD_Asuwin_WEB01
	res			2		dc_swd_AW_ground_red
	res			3		pt_swd_AW_ex_sprite
	res			4		sp_bwz_br_att_floor_01
	res			5		mh_SWD_AW_cylinder_EFF
	res			6		dc_War_Rs_crack_ground
	res			7		pt_swd_aw_attBoom_smoke
	res			8		pt_swd_AW_ex_sprite02
	res			9		sp_bwz_dd_att_floor_smoke
	res			10		sp_SWD_AW_webglow_01
	res			11		mh_SWD_Asuwin_WEB02
	res			12		sp_SWD_AW_boomsprite
	res			13		pt_swd_aw_web_smoke_01
	res			14		sp_SWD_AW_body_sprite
	res			15		pt_swd_aw_att2_planeboom
	res			16		mh_SWD_AW_spark_Web
	res			17		sp_SWD_AW_body_circle
	res			18		sp_SWD_AW_body_sprite_hit
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	-.2 0 .2
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (160,0) (180,1) (210,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.3,.3) (999,.2,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -4
		lifetime		160 230
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		160 210
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -1
		lifetime		690 780
		animtime		1
		scale			(0,1.1,.9,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -.5
		lifetime		690 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 -1
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 -1.5
		lifetime		720 790
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -1
		lifetime		720 850
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,3.5,3.5,3.5) (400,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (450,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1.1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (660,0) (670,1) (705,1) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 -1
		lifetime		700 800
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		460 720
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,8,6) (350,6,8,6) (999,8,10,8) 
		alpha			(0,0) (350,0) (550,1) (700,1) (999,0) 
		color			(0,1,1,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 -1
		lifetime		720 900
		animtime		0
		scale			(0,2.5,2.5,16) (999,4,4,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.2) 
		alpha			(0,0) (626,0) (640,.5) (675,1) (685,0) 9999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		450 550
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 -.5
		lifetime		170 240
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_TWO_Asuwin_02 ######### #
<effect>
	 id		3597
	 name		SWD_SKL_TWO_Asuwin_02
	<list>
	res			1		dc_swd_AW_ground_red
	res			2		pt_swd_AW_ex_sprite
	res			3		sp_bwz_br_att_floor_01
	res			4		mh_SWD_AW_cylinder_EFF
	res			5		dc_War_Rs_crack_ground
	res			6		pt_swd_aw_attBoom_smoke
	res			7		pt_swd_AW_ex_sprite02
	res			8		sp_bwz_dd_att_floor_smoke
	res			9		sp_SWD_AW_webglow_01
	res			10		mh_SWD_Asuwin_WEB02
	res			11		sp_SWD_AW_boomsprite
	res			12		pt_swd_aw_web_smoke_01
	res			13		sp_SWD_AW_body_sprite
	res			14		pt_swd_aw_att2_planeboom
	res			15		mh_SWD_AW_spark_Web
	res			16		mh_SWD_Asuwin_WEB_LV2_1
	res			17		pt_swd_AW_ex_sprite
	res			18		sp_bwz_br_att_floor_01
	res			19		sp_SWD_AW_body_circle
	res			20		sp_SWD_AW_body_sprite_hit
	res			21		sp_SWD_AW_body_sprite_hit
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.3,.3) (999,.2,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -4
		lifetime		130 200
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		130 180
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		690 780
		animtime		1
		scale			(0,1.1,.9,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.5
		lifetime		690 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 -1
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.5 -1.5
		lifetime		720 790
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 -1
		lifetime		720 850
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,3.5,3.5,3.5) (400,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (450,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1.1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (660,0) (670,1) (705,1) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 -1
		lifetime		700 800
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		460 720
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,8,6) (350,6,8,6) (999,8,10,8) 
		alpha			(0,0) (350,0) (550,1) (700,1) (999,0) 
		color			(0,1,1,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -1
		lifetime		720 900
		animtime		0
		scale			(0,2.7,2.7,16.2) (999,4,4,2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.2) 
		alpha			(0,0) (626,0) (640,.5) (675,1) (685,0) 9999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.2 .1 .2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (120,.6) (140,1) (160,0) (270,0) (290,.6) (315,1) (335,0) (990,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.4 -4.2
		lifetime		290 360
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		280 340
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		450 550
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 -.5
		lifetime		130 190
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -.5
		lifetime		290 350
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_TWO_Asuwin_03 ######### #
<effect>
	 id		3598
	 name		SWD_SKL_TWO_Asuwin_03
	<list>
	res			1		dc_swd_AW_ground_red
	res			2		pt_swd_AW_ex_sprite
	res			3		sp_bwz_br_att_floor_01
	res			4		mh_SWD_AW_cylinder_EFF
	res			5		dc_War_Rs_crack_ground
	res			6		pt_swd_aw_attBoom_smoke
	res			7		pt_swd_AW_ex_sprite02
	res			8		sp_bwz_dd_att_floor_smoke
	res			9		sp_SWD_AW_webglow_01
	res			10		mh_SWD_Asuwin_WEB02
	res			11		sp_SWD_AW_boomsprite
	res			12		pt_swd_aw_web_smoke_01
	res			13		sp_SWD_AW_body_sprite
	res			14		pt_swd_aw_att2_planeboom
	res			15		mh_SWD_AW_spark_Web
	res			16		pt_swd_AW_ex_sprite
	res			17		sp_bwz_br_att_floor_01
	res			18		mh_SWD_Asuwin_WEB_LV3_1
	res			19		pt_swd_AW_ex_sprite
	res			20		pt_swd_AW_ex_sprite
	res			21		sp_bwz_br_att_floor_01
	res			22		sp_bwz_br_att_floor_01
	res			23		sp_SWD_AW_body_circle
	res			24		sp_SWD_AW_body_sprite_hit
	res			25		sp_SWD_AW_body_sprite_hit
	res			26		sp_SWD_AW_body_sprite_hit
	res			27		sp_SWD_AW_body_sprite_hit
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 -.1
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.3,.3) (999,.2,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.3 -4
		lifetime		105 165
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		105 155
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -1
		lifetime		690 780
		animtime		1
		scale			(0,1.1,.9,1.1) (999,1.35,2.5,1.35) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.5
		lifetime		690 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 -1
		lifetime		700 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -.5 -1.5
		lifetime		720 790
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 -1
		lifetime		720 850
		animtime		0
		scale			(0,5,5,5) (999,13,13,13) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,3.5,3.5,3.5) (400,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (450,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1.1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (660,0) (670,1) (705,1) (720,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 -1
		lifetime		700 800
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		460 720
		animtime		0
		bonename		"weaponR" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,6,8,6) (350,6,8,6) (999,8,10,8) 
		alpha			(0,0) (350,0) (550,1) (700,1) (999,0) 
		color			(0,1,1,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 -1
		lifetime		720 900
		animtime		0
		scale			(0,2.7,2.7,16.2) (999,4,4,2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1.2) 
		alpha			(0,0) (626,0) (640,.5) (675,1) (685,0) 9999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.6 -4.2
		lifetime		215 275
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		215 265
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.3 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (80,0) (95,.6) (110,1) (125,0) (185,0) (200,1) (220,1) (225,0) (280,0) (290,1) (310,1) (315,0) (360,0) (370,1) (400,1) (425,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.5 .8 -4.2
		lifetime		305 365
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.3 1.7 -4.2
		lifetime		385 445
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		305 355
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		385 435
		animtime		0
		scale			(0,4,4,4) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		450 550
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 -.5
		lifetime		105 150
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 -.5
		lifetime		215 260
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 -.5
		lifetime		305 350
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 -.5
		lifetime		385 430
		animtime		0
		scale			(0,3,3,3) (999,6.5,6.5,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_TWO_Asuwin_Finish ######### #
<effect>
	 id		3599
	 name		SWD_TWO_Asuwin_Finish
	<list>
	res			1		sp_swd_mag_finish_circle3
	res			2		sp_swd_ed_finish_circle_black
	res			3		sp_swd_mag_finish_circle
	res			4		pt_WSU_NC_Finish_Boom
	res			5		pt_wsu_nc_finish_boom_sp
	res			6		sp_wsu_NC_finish_sprite_02
	res			7		pt_swd_AW_finish_spark
	res			8		sp_SWD_AW_finish_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,4) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.3,.3,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,9) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_Asuwin_remote_01 ######### #
<effect>
	 id		3600
	 name		SWD_Asuwin_remote_01
	<list>
	res			1		dc_War_Rs_crack_ground
	res			2		sp_SWD_AW_remote_floor
	res			3		mh_SWD_AW_remote_LV1
	res			4		dc_swd_AW_ground_red
	res			5		pt_swd_aw_remote_planeboom
	res			6		pt_swd_AW_remote_smoke_B
	res			7		pt_swd_aw_remoteBoom_smoke
	res			8		pt_swd_AW_ex_sprite02
	res			9		sp_SWD_AW_boomsprite
	res			10		pt_swd_aw_remote_planeboom
	res			11		pt_swd_AW_remote_smoke_B
	res			12		pt_swd_AW_ex_sprite02
	res			13		sp_SWD_AW_boomsprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.2,.2,0) (999,.2,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (20,0) (50,1) (360,1) (450,0) (500,0) (515,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.4,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,16) (999,2.5,2.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		150 700
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1.5 0
		lifetime		50 150
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		50 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		500 650
		animtime		0
		scale			(0,3,3,16) (999,2.5,2.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1.5 0
		lifetime		550 650
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		550 700
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_Asuwin_remote_02 ######### #
<effect>
	 id		3601
	 name		SWD_Asuwin_remote_02
	<list>
	res			1		dc_War_Rs_crack_ground
	res			2		sp_SWD_AW_remote_floor
	res			3		dc_swd_AW_ground_red
	res			4		pt_swd_aw_remote_planeboom
	res			5		pt_swd_AW_remote_smoke_B
	res			6		pt_swd_aw_remoteBoom_smoke
	res			7		pt_swd_AW_ex_sprite02
	res			8		sp_SWD_AW_boomsprite
	res			9		pt_swd_aw_remote_planeboom
	res			10		pt_swd_AW_remote_smoke_B
	res			11		pt_swd_AW_ex_sprite02
	res			12		sp_SWD_AW_boomsprite
	res			13		mh_SWD_AW_remote_LV2
	res			14		sp_SWD_AW_remote_floor
	res			15		pt_swd_aw_remote_planeboom
	res			16		pt_swd_AW_ex_sprite02
	res			17		sp_SWD_AW_boomsprite
	res			18		pt_swd_aw_remoteBoom_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		360 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.2,.2,0) (999,.2,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.4,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,16) (999,2.5,2.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		100 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1.5 0
		lifetime		50 150
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		50 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,3,3,16) (999,2.5,2.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -1.5 0
		lifetime		330 430
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		350 450
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (850,1) (900,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,10) (250,10) (270,70) (580,70) (590,150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		700 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.2,.2,0) (999,.2,.2,0) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		690 840
		animtime		0
		scale			(0,3,3,16) (999,2.5,2.5,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1.5 0
		lifetime		680 780
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		700 800
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		750 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_Asuwin_remote_03 ######### #
<effect>
	 id		3602
	 name		SWD_Asuwin_remote_03
	<list>
	res			1		dc_War_Rs_crack_ground
	res			2		sp_SWD_AW_remote_floor
	res			3		dc_swd_AW_ground_red
	res			4		pt_swd_AW_remote_smoke_B
	res			5		pt_swd_aw_remoteBoom_smoke
	res			6		pt_swd_AW_ex_sprite02
	res			7		sp_SWD_AW_boomsprite
	res			8		pt_swd_AW_remote_smoke_B
	res			9		pt_swd_AW_ex_sprite02
	res			10		sp_SWD_AW_boomsprite
	res			11		sp_SWD_AW_remote_floor
	res			12		pt_swd_AW_ex_sprite02
	res			13		sp_SWD_AW_boomsprite
	res			14		pt_swd_aw_remoteBoom_smoke
	res			15		mh_SWD_AW_remote_LV3
	res			16		pt_swd_AW_smokespin_B
	res			17		pt_swd_aw_remote_planeboom3
	res			18		pt_swd_aw_remote_planeboom3
	res			19		pt_swd_aw_remote_planeboom3
	res			20		pt_swd_aw_remote_planeboom3
	res			21		sp_SWD_AW_remote_floor
	res			22		pt_swd_AW_ex_sprite02
	res			23		pt_swd_aw_remoteBoom2_smoke
	res			24		pt_swd_aw_remoteBoom2_smoke
	res			25		sp_SWD_AW_boomsprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,70) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		240 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.2,.2,0) (999,.2,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.4,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		100 400
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.5 -1 .5
		lifetime		50 150
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		50 150
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		550 850
		animtime		0
		scale			(0,4,4,4) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.5 -1 -.5
		lifetime		300 400
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		300 400
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		490 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.2,.2,0) (999,.2,.2,0) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.5 -1 .5
		lifetime		550 650
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		550 650
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		250 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (485,1,1,1) (495,1.1,1.1,1.1) (750,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (900,1) (950,0) (999,0) 
		color			(0,.4,.4,.4) (999,.1,.1,.1) 
		rotation		(0,0) (200,0) (210,30) (485,30) (495,120) (740,120) (750,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		550 900
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,18) (999,4,4,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		250 350
		animtime		0
		scale			(0,3,3,18) (999,4,4,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		500 600
		animtime		0
		scale			(0,3,3,20) (999,5,5,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		750 900
		animtime		0
		scale			(0,3,3,20) (999,5,5,12) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		740 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.2,.2,0) (999,.2,.2,0) 
		rotation		(0,210) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.5 -1 -.5
		lifetime		750 850
		animtime		0
		scale			(0,1.3,1.3,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		600 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		650 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		800 900
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_DUL_Slimbit_01 ######### #
<effect>
	 id		3603
	 name		SWD_SKL_DUL_Slimbit_01
	<list>
	res			1		mh_SWD_SB_spark_Web_01
	res			2		dc_swd_SB_ground_blue
	res			3		sp_bwz_br_att_floor_01
	res			4		sp_SWD_SB_web_glow_01
	res			5		sp_SWD_SB_web_glow_01
	res			6		pt_swd_sb_web_smoke_01
	res			7		pt_swd_SB_hittBoom_smoke
	res			8		sp_war_Rs_boom_smoke_01
	res			9		mh_SWD_SB_cylinder_EFF
	res			10		sp_SWD_Sb_body_sprite_hit
	res			11		pt_swd_Sb_start_planesmoke
	res			12		mh_SWD_SB_sword_Web_01
	res			13		pt_swd_AW_ex_sprite
	res			14		mh_SWD_SB_spark_Web_02
	res			15		mh_SWD_SB_spark_Web_03
	res			16		sp_SWD_Sb_floor_sprite
	res			17		sp_SWD_Sb_BDOY_sprite
	res			18		sp_SWD_Sb_BDOY_sprite
	res			19		sp_SWD_Sb_floor_sprite
	res			20		sp_SWD_Sb_BDOY_spriteALL
	res			21		pt_Swd_Sb_startWeb_smoke01
	res			22		mh_Sor_IN_icewave
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (215,0) (225,1) (270,1) (285,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,.5,.7) (999,.4,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		250 350
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (200,3.5,3.5,3.5) (400,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (260,1) (280,0) (350,0) (450,1) (650,0) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (400,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (350,0) (450,1) (650,0) (999,0) 
		rotation		(0,0) (999,1060) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		530 700
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,3.5) (999,3,3,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.2) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		620 870
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.5,.3,.5) (300,1.2,3,1.2) (600,1.3,2,1.3) (999,1.4,1,1.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		440 570
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,3.5,3.5,13) (999,3.5,3.5,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (255,0) (260,1) (360,1) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -3
		lifetime		250 320
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (570,0) (590,1) (625,1) (640,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (600,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		610 710
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		240 340
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .7 0
		lifetime		610 690
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		240 320
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.7,1,.7) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.1,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"SWD_SB_sword_Web_01" "effect\Skill\Slimbit\SWD_SB_sword_Web_01.skel" "effect\Skill\Slimbit\SWD_SB_sword_Web_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -.4
		lifetime		500 700
		animtime		1
		scale			(0,1.6,.8,1.6) (999,2,1.5,2) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_DUL_Slimbit_02 ######### #
<effect>
	 id		3604
	 name		SWD_SKL_DUL_Slimbit_02
	<list>
	res			1		mh_SWD_SB_spark_Web_01
	res			2		dc_swd_SB_ground_blue
	res			3		sp_bwz_br_att_floor_01
	res			4		sp_SWD_SB_web_glow_01
	res			5		sp_SWD_SB_web_glow_01
	res			6		pt_swd_sb_web_smoke_01
	res			7		pt_swd_SB_hittBoom_smoke
	res			8		sp_war_Rs_boom_smoke_01
	res			9		mh_SWD_SB_cylinder_EFF
	res			10		sp_SWD_Sb_body_sprite_hit
	res			11		pt_swd_Sb_start_planesmoke
	res			12		mh_SWD_SB_sword_Web_01
	res			13		pt_swd_AW_ex_sprite
	res			14		mh_SWD_SB_spark_Web_02
	res			15		mh_SWD_SB_spark_Web_03
	res			16		sp_SWD_Sb_floor_sprite
	res			17		sp_SWD_Sb_BDOY_sprite
	res			18		sp_SWD_Sb_BDOY_sprite
	res			19		sp_SWD_Sb_floor_sprite
	res			20		sp_SWD_Sb_BDOY_spriteALL
	res			21		pt_Swd_Sb_startWeb_smoke01
	res			22		mh_Sor_IN_icewave
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (215,0) (225,1) (270,1) (285,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,.5,.7) (999,.4,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		250 350
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (200,3.5,3.5,3.5) (400,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (260,1) (280,0) (350,0) (450,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (400,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (350,0) (450,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		530 700
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.2) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		620 870
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		650 750
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.5,.3,.5) (300,1.2,3,1.2) (600,1.3,2,1.3) (999,1.4,1,1.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		440 570
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,3.5,3.5,13) (999,3.5,3.5,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (255,0) (260,1) (360,1) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 -3
		lifetime		250 320
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (570,0) (590,1) (625,1) (640,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (580,0) (600,1) (630,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		610 710
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		240 340
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .7 0
		lifetime		610 690
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		240 320
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.7,1,.7) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.1,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"SWD_SB_sword_Web_01" "effect\Skill\Slimbit\SWD_SB_sword_Web_01.skel" "effect\Skill\Slimbit\SWD_SB_sword_Web_01.anim" 1 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -.4
		lifetime		500 700
		animtime		1
		scale			(0,1.6,.8,1.6) (999,2,1.5,2) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_DUL_Slimbit_03 ######### #
<effect>
	 id		3605
	 name		SWD_SKL_DUL_Slimbit_03
	<list>
	res			1		dc_swd_SB_ground_blue
	res			2		sp_bwz_br_att_floor_01
	res			3		sp_SWD_SB_web_glow_01
	res			4		sp_SWD_SB_web_glow_01
	res			5		pt_swd_sb_web_smoke_01
	res			6		pt_swd_SB_hittBoom_smoke
	res			7		sp_war_Rs_boom_smoke_01
	res			8		mh_SWD_SB_cylinder_EFF
	res			9		sp_SWD_Sb_body_sprite_hit
	res			10		pt_swd_Sb_start_planesmoke
	res			11		pt_swd_AW_ex_sprite
	res			12		sp_SWD_Sb_BDOY_sprite
	res			13		sp_SWD_Sb_BDOY_sprite
	res			14		mh_SWD_SBLV3_spark_Web1
	res			15		mh_SWD_SBLV3_sword_Web1
	res			16		mh_SWD_SBLV3_spark_Web2
	res			17		mh_SWD_SBLV3_spark_Web3
	res			18		sp_bwz_br_att_floor_01
	res			19		sp_bwz_br_att_floor_01
	res			20		sp_SWD_Sb_body_sprite_hit
	res			21		sp_SWD_Sb_body_sprite_hit
	res			22		sp_SWD_Sb_body_sprite_hit
	res			23		sp_SWD_Sb_floor_sprite
	res			24		sp_SWD_Sb_floor_sprite
	res			25		sp_SWD_Sb_BDOY_spriteALL
	res			26		pt_Swd_Sb_startWeb_smoke01
	res			27		mh_Sor_IN_icewave
	res			28		mh_Sor_IN_icewave
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.5,.5,.7) (999,.4,.4,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		230 330
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,2,2) (200,3.5,3.5,3.5) (400,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (230,1) (260,0) (500,0) (550,1) (650,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,2,2,2) (200,3.5,3.5,3.5) (400,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (230,1) (260,0) (500,0) (550,1) (650,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		610 780
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,3) (999,3,3,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.2) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		670 920
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.8,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		680 780
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		1
		scale			(0,.5,.3,.5) (300,1.2,3,1.2) (600,1.3,2,1.3) (999,1.4,1,1.4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.1 0
		lifetime		680 760
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 180
		animtime		0
		scale			(0,3.5,3.5,13) (999,3.5,3.5,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 -3
		lifetime		220 290
		animtime		0
		scale			(0,1.1,1.1,3.5) (999,.5,.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		200 290
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .7 0
		lifetime		670 760
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (180,0) (190,1) (225,1) (240,0) (366,0) (380,1) (400,1) (415,0) (475,0) (485,1) (500,1) (510,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (215,1) (275,1) (305,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (650,1) (700,1) (715,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (630,0) (650,1) (700,1) (715,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		380 450
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		490 540
		animtime		0
		scale			(0,2,2,2) (999,13,13,13) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.1 0
		lifetime		220 280
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.1 0
		lifetime		380 450
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.1 0
		lifetime		490 540
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 0
		lifetime		220 320
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .1 0
		lifetime		670 770
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.7,1,.7) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		220 370
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,.1,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		bone_animation	"SWD_SBLV3_sword_Web1" "effect\Skill\Slimbit\SWD_SBLV3_sword_Web1.skel" "effect\Skill\Slimbit\SWD_SBLV3_sword_Web1.anim" 1 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -.4
		lifetime		580 780
		animtime		1
		scale			(0,1.6,.8,1.6) (999,2,1.5,2) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -.4
		lifetime		380 580
		animtime		1
		scale			(0,1.6,.8,1.6) (999,2,1.5,2) 
		alpha			(0,0) (200,0) (250,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_SKL_Slimbit_Finish ######### #
<effect>
	 id		3606
	 name		SWD_SKL_Slimbit_Finish
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_DP_finish_smokespin2
	res			4		sp_swd_ED_start_Circle
	res			5		sp_SWD_Sb_Finish_sprite
	res			6		pt_SWD_SB_ex_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,4.5) (999,0,0,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,.5) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		bonename		"body_u" 
		scale			(0,.9,.9,2.5) (999,.4,.4,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Slimbit_rmote_01 ######### #
<effect>
	 id		3607
	 name		SWD_DUL_Slimbit_rmote_01
	<list>
	res			1		dc_swd_mag_F_ground_blue
	res			2		sp_swd_mag_remotel_Circle
	res			3		mh_SWD_SB_cylinder_EFF
	res			4		sp_swd_SB_remote_SPboom
	res			5		pt_SWD_SB_ex_Finish
	res			6		mh_Swd_Sb_remoteLV1_1
	res			7		mh_Swd_Sb_remoteLV1_2
	res			8		pt_Sor_VL_finish_smokespin
	res			9		pt_Sor_DP_finish_smokespin2
	res			10		pt_swd_Sb_remote_planesmoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,2.7,2.7,2.7) (999,2.7,2.7,2.7) 
		alpha			(0,0) (150,1) (700,1)(999,0) 
		color			(0,.4,.4,.8) (999,.2,.2,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .9 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		1
		scale			(0,1,3,1) (999,1.1,.6,1.1) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		170 500
		animtime		0
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		200 300
		animtime		0
		scale			(0,1.2,1.2,2) (999,.4,.4,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,0) (60,1) (210,1) (230,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,0) (60,1) (210,1) (230,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		200 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.3,.3,.5) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		200 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,2.5,2.5,10) (999,2,2,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Slimbit_rmote_02 ######### #
<effect>
	 id		3608
	 name		SWD_DUL_Slimbit_rmote_02
	<list>
	res			1		dc_swd_mag_F_ground_blue
	res			2		sp_swd_mag_remotel_Circle
	res			3		mh_SWD_SB_cylinder_EFF
	res			4		sp_swd_SB_remote_SPboom
	res			5		pt_SWD_SB_ex_Finish
	res			6		pt_Sor_VL_finish_smokespin
	res			7		pt_Sor_DP_finish_smokespin2
	res			8		pt_swd_Sb_remote_planesmoke
	res			9		mh_Swd_Sb_remoteLV2_1
	res			10		mh_Swd_Sb_remoteLV2_2
	res			11		sp_swd_SB_remote_SPboom
	res			12		pt_SWD_SB_ex_Finish
	res			13		sp_swd_mag_remotel_Circle
	res			14		pt_swd_Sb_remote_planesmoke
	res			15		mh_SWD_SB_cylinder_EFF
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (950,1)(999,0) 
		color			(0,.2,.2,.4) (999,.1,.1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .9 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		200 550
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.3,.6,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		170 500
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		160 260
		animtime		0
		scale			(0,1.5,1.5,3) (999,.8,.8,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.3,.3,.5) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,13) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,0) (60,1) (210,1) (230,0) (550,0) (570,1) (720,1) (760,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,0) (60,1) (210,1) (230,0) (550,0) (570,1) (720,1) (760,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		650 950
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		660 760
		animtime		0
		scale			(0,1.5,1.5,3) (999,.8,.8,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .9 0
		lifetime		700 900
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,.1,.5) (999,.2,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,3.5,3.5,13) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.3,.6,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SWD_DUL_Slimbit_rmote_03 ######### #
<effect>
	 id		3609
	 name		SWD_DUL_Slimbit_rmote_03
	<list>
	res			1		dc_swd_mag_F_ground_blue
	res			2		mh_SWD_SB_cylinder_EFF
	res			3		sp_swd_SB_remote_SPboom
	res			4		pt_Sor_VL_finish_smokespin
	res			5		pt_Sor_DP_finish_smokespin2
	res			6		pt_swd_Sb_remote_planesmoke
	res			7		sp_swd_SB_remote_SPboom
	res			8		pt_swd_Sb_remote_planesmoke
	res			9		mh_SWD_SB_cylinder_EFF
	res			10		mh_SWD_SBLV3_remote_Web
	res			11		mh_Swd_Sb_remoteLV3_1
	res			12		mh_Swd_Sb_remoteLV3_2
	res			13		mh_SWD_SB_cylinder_EFF
	res			14		mh_SWD_SB_cylinder_EFF
	res			15		pt_SWD_SB_ex_LV3_Finish
	res			16		pt_SWD_SB_ex_LV3_Finish
	res			17		pt_SWD_SB_ex_LV3_Finish
	res			18		pt_SWD_SB_ex_LV3_Finish
	res			19		sp_swd_SB_remote_SPboom
	res			20		sp_swd_SB_remote_SPboom
	res			21		pt_swd_Sb_remote3_planesmoke
	res			22		pt_Bwz_BR_smokespin_B
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (950,1)(999,0) 
		color			(0,.2,.2,.4) (999,.1,.1,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.3,.6,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		100 250
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		100 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.3,.3,.5) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		150 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,13) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		300 450
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		scale			(0,3.5,3.5,13) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 450
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.3,.6,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (50,1) (130,1) (150,0) (250,0) (260,1) (410,1) (430,0) (520,0) (530,1) (690,1) (710,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,0) (720,1) (870,1) (890,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (700,0) (720,1) (870,1) (890,0) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,1.2,3,1.2) (999,1.3,.6,1.3) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		scale			(0,1.3,3.5,1.3) (999,1.35,.5,1.35) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 0
		lifetime		150 200
		animtime		0
		scale			(0,1.3,1.3,4) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		300 350
		animtime		0
		scale			(0,1.3,1.3,4) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.2 0
		lifetime		500 550
		animtime		0
		scale			(0,1.3,1.3,4) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 0
		lifetime		750 800
		animtime		0
		scale			(0,1.3,1.3,4) (999,.5,.5,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		500 550
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		750 850
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,3.5,3.5,16) (999,4.5,4.5,5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		150 950
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.3,.2,.3) (999,.4,.5,.4) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Gidion ######### #
<effect>
	 id		3610
	 name		WAR_SKL_NCL_Gidion
	<list>
	res			1		sp_WAR_DC_hand_sprite_LR
	res			2		sp_WAR_DC_hand_sprite_LR
	res			3		mh_War_GD_Hit_wind
	res			4		mh_War_GD_Hit_wind
	res			5		sp_war_Gd_body_sprite
	res			6		dc_War_GD_start_ground_m
	res			7		pt_war_gd_foot_smoke_01
	res			8		pt_war_Gd_Foot_smoke_02
	res			9		pt_war_gd_foot_smoke_01
	res			10		pt_war_Gd_Foot_smoke_02
	res			11		dc_War_Rs_crack_ground
	res			12		sp_war_Gd_crack_ground2
	res			13		mh_War_gd_cylinder_EFF
	res			14		pt_swd_aw_attBoom_smoke
	res			15		pt_War_Gd_Boom_smoke_m
	res			16		pt_war_Gd_att_planeboom
	res			17		sp_war_Gd_aff_smoke_01
	res			18		sp_war_Gd_Hit_sprite
	res			19		sp_war_Gd_Hit_sprite
	res			20		mh_War_Gd_hand_mesh_eff
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		360 800
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		360 800
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -2
		lifetime		130 185
		animtime		1
		scale			(0,.6,.6,12) (999,1.3,1.3,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.1 -2.5
		lifetime		290 340
		animtime		1
		scale			(0,.6,.6,12) (999,1.4,1.4,3) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,9,9,9) (999,9.5,9.5,9.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.3,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		120 250
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		120 220
		animtime		0
		bonename		"Bip01 L Foot" 
		scale			(0,2,1.5,2) (999,3,1,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 380
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		260 360
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,2,1.5,2) (999,3,1,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,0,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -.2
		lifetime		630 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 -.2
		lifetime		640 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1 0
		lifetime		640 730
		animtime		2
		scale			(0,1,.3,1) (999,1.2,2.5,1.2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		640 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		680 970
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 -.5
		lifetime		670 850
		animtime		0
		scale			(0,2.5,2.5,17) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		670 770
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 -1.5
		lifetime		160 220
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.2 -1.5
		lifetime		300 360
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (635,0) (650,1) (680,0) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Gidion_remote_01 ######### #
<effect>
	 id		3611
	 name		WAR_Gidion_remote_01
	<list>
	res			1		dc_War_GD_start_ground_m
	res			2		dc_War_Rs_crack_ground
	res			3		sp_war_Gd_crack_ground2
	res			4		mh_War_gd_cylinder_EFF
	res			5		pt_swd_aw_attBoom_smoke
	res			6		pt_war_Gd_att_planeboom
	res			7		sp_war_Gd_aff_smoke_01
	res			8		pt_War_Gd_floor_smoke_R
	res			9		pt_War_Gd_smokespin_B
	res			10		sp_war_Gd_floor_Ground
	res			11		pt_War_Gd_Boom_smoke_m2
	res			12		mh_War_Gd_remote_LV1
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.2,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		300 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		300 980
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		300 390
		animtime		2
		scale			(0,.9,2.5,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		310 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		320 500
		animtime		0
		scale			(0,3,3,19) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		360 460
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.7,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 680
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,.5,.2,.2) (999,.4,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1.3) (999,.9,.8,1.1) 
		alpha			(0,0) (320,0) (340,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (100,0,1,0) (300,0,0,0) (999,0,0,0) 
		</control>

	</scene>

</effect>
# ######## WAR_Gidion_remote_02 ######### #
<effect>
	 id		3612
	 name		WAR_Gidion_remote_02
	<list>
	res			1		dc_War_GD_start_ground_m
	res			2		dc_War_Rs_crack_ground
	res			3		sp_war_Gd_crack_ground2
	res			4		mh_War_gd_cylinder_EFF
	res			5		pt_swd_aw_attBoom_smoke
	res			6		pt_war_Gd_att_planeboom
	res			7		sp_war_Gd_aff_smoke_01
	res			8		pt_War_Gd_floor_smoke_R
	res			9		pt_War_Gd_smokespin_B
	res			10		sp_war_Gd_floor_Ground
	res			11		pt_War_Gd_Boom_smoke_m2
	res			12		mh_War_Gd_remote_LV2_1
	res			13		mh_War_Gd_remote_LV2_2
	res			14		mh_War_Gd_remote_LV2_3
	res			15		mh_War_gd_cylinder_EFF
	res			16		mh_War_gd_cylinder_EFF
	res			17		pt_swd_aw_attBoom_smoke
	res			18		pt_war_Gd_att_planeboom
	res			19		pt_war_Gd_att_planeboom
	res			20		sp_war_Gd_aff_smoke_01
	res			21		sp_war_Gd_aff_smoke_01
	res			22		pt_Sum_In_Handpat_m
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (950,1) (999,0) 
		color			(0,.4,.2,.2) (999,.4,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		120 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		120 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		120 210
		animtime		2
		scale			(0,.9,2.5,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		120 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		130 310
		animtime		0
		scale			(0,3,3,19) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		130 330
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 750
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.7,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 880
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,.5,.2,.2) (999,.4,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (400,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		380 730
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (120,1) (500,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1.3) (999,.9,.8,1.1) 
		alpha			(0,0) (300,0) (330,1) (600,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1.3) (999,.9,.8,1.1) 
		alpha			(0,0) (560,0) (570,1) (750,1) (900,0)(999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -1 0
		lifetime		340 430
		animtime		2
		scale			(0,.9,2.5,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1 0
		lifetime		560 650
		animtime		2
		scale			(0,.9,2.5,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		570 770
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		350 530
		animtime		0
		scale			(0,3,3,19) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		570 750
		animtime		0
		scale			(0,3,3,19) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		370 470
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		600 700
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		200 600
		animtime		0
		scale			(0,7,7,7) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Gidion_remote_03 ######### #
<effect>
	 id		3613
	 name		WAR_Gidion_remote_03
	<list>
	res			1		dc_War_GD_start_ground_m
	res			2		dc_War_Rs_crack_ground
	res			3		sp_war_Gd_crack_ground2
	res			4		mh_War_gd_cylinder_EFF
	res			5		pt_swd_aw_attBoom_smoke
	res			6		pt_war_Gd_att_planeboom
	res			7		sp_war_Gd_aff_smoke_01
	res			8		pt_War_Gd_floor_smoke_R
	res			9		pt_War_Gd_smokespin_B
	res			10		sp_war_Gd_floor_Ground
	res			11		pt_War_Gd_Boom_smoke_m2
	res			12		mh_War_gd_cylinder_EFF
	res			13		mh_War_gd_cylinder_EFF
	res			14		pt_swd_aw_attBoom_smoke
	res			15		pt_war_Gd_att_planeboom
	res			16		pt_war_Gd_att_planeboom
	res			17		sp_war_Gd_aff_smoke_01
	res			18		sp_war_Gd_aff_smoke_01
	res			19		mh_War_gd_cylinder_EFF
	res			20		mh_War_gd_cylinder_EFF
	res			21		mh_War_gd_cylinder_EFF
	res			22		pt_war_Gd_att_planeboom
	res			23		pt_war_Gd_att_planeboom
	res			24		pt_war_Gd_att_planeboom
	res			25		pt_swd_aw_attBoom_smoke
	res			26		sp_war_Gd_aff_smoke_01
	res			27		sp_war_Gd_aff_smoke_01
	res			28		sp_war_Gd_aff_smoke_01
	res			29		mh_War_Gd_remote_LV3
	res			30		pt_War_Gd_remote_spritespin
	res			31		pt_Sum_In_Handpat_m
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,1) (950,1) (999,0) 
		color			(0,.4,.2,.2) (999,.4,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		120 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		120 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		120 210
		animtime		2
		scale			(0,.9,2,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		120 450
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 310
		animtime		0
		scale			(0,3,3,18) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		130 230
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 750
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.7,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 880
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,.5,.2,.2) (999,.4,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (400,1) (950,1) (999,0) 
		color			(0,1,1,0) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		380 730
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 0
		lifetime		200 290
		animtime		2
		scale			(0,.9,2.1,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1 0
		lifetime		340 430
		animtime		2
		scale			(0,.9,2.3,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		570 770
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.1
		lifetime		230 390
		animtime		0
		scale			(0,3,3,19) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 .1
		lifetime		370 540
		animtime		0
		scale			(0,3,3,18) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		230 330
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		380 480
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1 0
		lifetime		480 580
		animtime		2
		scale			(0,.9,2,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -1 0
		lifetime		580 670
		animtime		2
		scale			(0,.9,2.4,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -1 0
		lifetime		730 820
		animtime		2
		scale			(0,.9,2.9,.9) (999,1.1,1,1.1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.1 0 -.1
		lifetime		520 680
		animtime		0
		scale			(0,3,3,17) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.1 1 .1
		lifetime		620 780
		animtime		0
		scale			(0,3,3,17) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	.1 1 .1
		lifetime		740 900
		animtime		0
		scale			(0,3,3,19) (999,4,4,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		620 720
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .1 0
		lifetime		500 600
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .1 0
		lifetime		600 700
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .1 0
		lifetime		750 850
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		20 1000
		animtime		1
		scale			(0,1,1,1.1) (999,1,1,1.2) 
		alpha			(0,0) (80,0) (100,.8) (165,0) (180,0) (220,.7) (260,0) (300,0) (355,.7) (420,0) (450,0) (470,.7) (525,0) (555,0) (560,.8) (650,0) (660,0) (730,0) (750,1) (880,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,0) (340,0) (350,45) (460,45) (470,100) (555,100) (560,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,1) (500,1) 9999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.5 0
		lifetime		100 800
		animtime		0
		scale			(0,7,7,7) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Gidion_finish ######### #
<effect>
	 id		3614
	 name		WAR_Gidion_finish
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		sp_War_Rs_finish_sprite01
	res			4		sp_war_Rs_finish_Circle
	res			5		pt_war_Rs_finish_smokespin
	res			6		pt_War_Rs_finishboom_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.3,.3,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Espier_LV1 ######### #
<effect>
	 id		3615
	 name		WAR_SKL_NCL_Espier_LV1
	<list>
	res			1		sp_WAR_DC_hand_sprite_LR
	res			2		sp_WAR_DC_hand_sprite_LR
	res			3		dc_War_GD_start_ground_m
	res			4		mh_War_SP_Hit_wind
	res			5		mh_War_SP_Hit_wind
	res			6		pt_war_EP_Hit_smoke_01
	res			7		pt_war_EP_Hit_smoke_01
	res			8		pt_war_EP_Hit_smoke_02
	res			9		pt_war_EP_Hit_smoke_02
	res			10		sp_war_Ep_Hit_sprite
	res			11		sp_war_Ep_Hit_sprite
	res			12		sp_war_Rs_finish_Circle
	res			13		sp_war_Rs_finish_Circle
	res			14		sp_war_ep_body_sprite
	res			15		pt_War_ep_smokespin_Red
	res			16		sp_war_Gd_aff_smoke_01
	res			17		pt_war_ep_smokespin_M
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.3,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 1.5 -3
		lifetime		370 425
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 1.6 -2.5
		lifetime		610 665
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		350 480
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		590 720
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 490
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		590 730
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 1.5 -1.5
		lifetime		380 440
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.6 -1.3
		lifetime		635 695
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		370 440
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.4,.4) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		625 695
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.9,.4,.4) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,2) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		90 170
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		50 350
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.2,.2,.1) (999,.4,.4,.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Espier_LV2 ######### #
<effect>
	 id		3616
	 name		WAR_SKL_NCL_Espier_LV2
	<list>
	res			1		sp_WAR_DC_hand_sprite_LR
	res			2		sp_WAR_DC_hand_sprite_LR
	res			3		dc_War_GD_start_ground_m
	res			4		mh_War_SP_Hit_wind
	res			5		mh_War_SP_Hit_wind
	res			6		pt_war_EP_Hit_smoke_01
	res			7		pt_war_EP_Hit_smoke_01
	res			8		pt_war_EP_Hit_smoke_02
	res			9		pt_war_EP_Hit_smoke_02
	res			10		sp_war_Ep_Hit_sprite
	res			11		sp_war_Ep_Hit_sprite
	res			12		sp_war_Rs_finish_Circle
	res			13		sp_war_Rs_finish_Circle
	res			14		sp_war_ep_body_sprite
	res			15		pt_War_ep_smokespin_Red
	res			16		sp_war_Gd_aff_smoke_01
	res			17		pt_war_ep_smokespin_M
	res			18		mh_War_SP_Hit_wind
	res			19		mh_War_SP_Hit_wind
	res			20		sp_war_Ep_Hit_sprite
	res			21		sp_war_Ep_Hit_sprite
	res			22		pt_war_EP_Hit_smoke_01
	res			23		pt_war_EP_Hit_smoke_01
	res			24		pt_war_EP_Hit_smoke_02
	res			25		pt_war_EP_Hit_smoke_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.3,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 1.5 -3
		lifetime		230 280
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 1.6 -2.5
		lifetime		660 710
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		210 340
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		640 770
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		210 340
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		640 770
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 1.5 -1.5
		lifetime		240 300
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.6 -1.3
		lifetime		670 730
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		230 290
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,.4,.4) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		670 730
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,.4,.4) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,1.5,1.5,2) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		50 110
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		50 250
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.2,.2,.1) (999,.4,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.2 1.6 -2.5
		lifetime		410 460
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.3 1.5 -2.5
		lifetime		490 540
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 1.6 -1.3
		lifetime		420 480
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.3 1.5 -1.5
		lifetime		500 560
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		390 510
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		470 590
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		390 510
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		470 590
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_SKL_NCL_Espier_LV3 ######### #
<effect>
	 id		3617
	 name		WAR_SKL_NCL_Espier_LV3
	<list>
	res			1		sp_WAR_DC_hand_sprite_LR
	res			2		sp_WAR_DC_hand_sprite_LR
	res			3		dc_War_GD_start_ground_m
	res			4		mh_War_SP_Hit_wind
	res			5		mh_War_SP_Hit_wind
	res			6		pt_war_EP_Hit_smoke_01
	res			7		pt_war_EP_Hit_smoke_01
	res			8		pt_war_EP_Hit_smoke_02
	res			9		pt_war_EP_Hit_smoke_02
	res			10		sp_war_Ep_Hit_sprite
	res			11		sp_war_Ep_Hit_sprite
	res			12		sp_war_Rs_finish_Circle
	res			13		sp_war_Rs_finish_Circle
	res			14		sp_war_ep_body_sprite
	res			15		pt_War_ep_smokespin_Red
	res			16		sp_war_Gd_aff_smoke_01
	res			17		pt_war_ep_smokespin_M
	res			18		mh_War_SP_Hit_wind
	res			19		mh_War_SP_Hit_wind
	res			20		sp_war_Ep_Hit_sprite
	res			21		sp_war_Ep_Hit_sprite
	res			22		pt_war_EP_Hit_smoke_01
	res			23		pt_war_EP_Hit_smoke_01
	res			24		pt_war_EP_Hit_smoke_02
	res			25		pt_war_EP_Hit_smoke_02
	res			26		mh_War_SP_Hit_wind
	res			27		mh_War_SP_Hit_wind
	res			28		sp_war_Ep_Hit_sprite
	res			29		sp_war_Ep_Hit_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (250,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.4,.2,.2) (999,.3,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.3 1.5 -3
		lifetime		330 380
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 1.6 -2.5
		lifetime		720 770
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		310 430
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		700 820
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		310 430
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 820
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 1.5 -1.5
		lifetime		340 390
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.6 -1.3
		lifetime		730 780
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		320 380
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,.4,.4) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		710 770
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.9,.4,.4) (999,.6,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4.5,4.5,4.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 200
		animtime		0
		scale			(0,1.5,1.5,2) (999,1,1,3) 
		alpha			(0,0) (150,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		40 100
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		50 250
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.2,.2,.1) (999,.4,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.2 1.6 -2.5
		lifetime		500 550
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.3 1.5 -2.5
		lifetime		560 610
		animtime		1
		scale			(0,.5,.5,11) (400,.4,.4,9) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 1.6 -1.3
		lifetime		510 560
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.3 1.5 -1.5
		lifetime		570 620
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		520 640
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		580 700
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		520 640
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		580 700
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.8,.8,.8) (999,.6,.6,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.3 1.5 -2.5
		lifetime		150 200
		animtime		1
		scale			(0,.5,.5,9) (400,.4,.4,7) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.2 1.6 -2
		lifetime		220 270
		animtime		1
		scale			(0,.5,.5,9) (400,.4,.4,7) (999,1.4,1.4,2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.3 1.5 -1.5
		lifetime		160 210
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-.2 1.6 -1.3
		lifetime		230 280
		animtime		0
		scale			(0,2,2,2) (999,7,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Espier_finish_4m ######### #
<effect>
	 id		3618
	 name		WAR_Espier_finish_4m
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		sp_War_Rs_finish_sprite01
	res			4		sp_war_Rs_finish_Circle
	res			5		pt_war_Rs_finish_smokespin
	res			6		pt_War_Rs_finishboom_02
	res			7		pt_war_ep_Finish_boom1
	res			8		pt_war_ep_finishboom_fire
	res			9		pt_War_ep_finishboom_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,4) (999,.6,.6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,3) (999,3,3,4) 
		alpha			(0,.5) (150,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		70 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 750
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Espier_finish_2m ######### #
<effect>
	 id		3619
	 name		WAR_Espier_finish_2m
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		sp_War_Rs_finish_sprite01
	res			4		sp_war_Rs_finish_Circle
	res			5		pt_war_Rs_finish_smokespin
	res			6		pt_war_ep_Finish_boom1
	res			7		pt_war_ep_finishboom_fire
	res			8		pt_War_ep_finishboom_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,3) (999,.2,.2,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) (0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1.5) (999,2,2,2.5) 
		alpha			(0,.5) (150,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		70 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,.5,0) (999,1,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WAR_Espier_piercing_EFF ######### #
<effect>
	 id		3620
	 name		WAR_Espier_piercing_EFF
	<list>
	res			1		mh_WAR_Ep_piercing_EFF
	res			2		pt_war_EP_PC_smoke_02
	res			3		pt_war_EP_PC_smoke_01
	res			4		pt_war_Ep_Pc_fireboom
	res			5		pt_war_ep_Pc_boom_fire
	res			6		pt_War_Ep_Pc_boom_red
	res			7		sp_war_ep_piercing_sprite
	res			8		mh_WAR_Ep_piercing_wind
	res			9		mh_WAR_Ep_piercing_wind2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.8,.8) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,2.8,2.8,2.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.2,.2) (999,.4,.1,.1) 
		rotation		(0,0) (999,630) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,2,2,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.4,1.4,2) (999,1.8,1.8,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 1 0 0
		</control>

	</scene>

</effect>
# ######## WAR_Espier_finish ######### #
<effect>
	 id		3621
	 name		WAR_Espier_finish
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		sp_War_Rs_finish_sprite01
	res			4		sp_war_Rs_finish_Circle
	res			5		pt_war_Rs_finish_smokespin
	res			6		sp_War_Rs_finish_sprite02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"body_u" 
		scale			(0,.9,.9,2) (999,.3,.3,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,0,0) (0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1.5) (999,1.5,1.5,2) 
		alpha			(0,.5) (150,1) (999,0) 
		color			(0,1,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_SKL_DUL_Rapite ######### #
<effect>
	 id		3622
	 name		SUM_SKL_DUL_Rapite
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		mh_SUM_Rapite_Cylinder_EFF
	res			3		sp_war_Gd_crack_ground2
	res			4		mh_SUM_RP_Spring
	res			5		mh_SUM_RP_green_Web_01
	res			6		mh_SUM_RP_spark_Web_02
	res			7		pt_Sum_Rp_Web_smoke_01
	res			8		pt_Sum_Rp_Web_smoke_02
	res			9		pt_Sum_Rp_Web_smoke_01
	res			10		pt_Sum_Rp_Web_smoke_02
	res			11		sp_sum_Rp_Web_sprite
	res			12		sp_sum_Rp_Web_sprite
	res			13		pt_Sum_Rp_att_planeboom
	res			14		pt_sum_Rp_smokespin_B
	res			15		sp_sum_Rp_body_sprite
	res			16		pt_sum_rp_attBoom_smoke
	res			17		sp_war_Gd_aff_smoke_01
	res			18		pt_swd_AW_ex_sprite02
	res			19		pt_sum_Rp_smoke_UP_B
	res			20		mh_Sor_pb_Sacritection_wind
	res			21		pt_sum_Rp_ex_sprite_capet
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.6,3.6,3.6) (999,3.8,3.8,3.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.2,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		450 580
		animtime		1
		scale			(0,1.1,4,1.1) (999,1.4,.5,1.4) 
		alpha			(0,.8) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 -.2
		lifetime		450 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		1
		scale			(0,.8,.5,.8) (300,1,1,1) (999,1.5,.7,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.4,.4,1) (999,.4,1,.4) 
		rotation		(0,0) (999,-1200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-.5) (400,0,1.5,-.5) (999,0,2,-.5) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (213,0) (225,1) (290,1) (300,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (420,1) (470,1) (490,0) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .7 0
		lifetime		0 250
		animtime		0
		bonename		"weaponR01" 
		scale			(0,2,2,2) (850,2,2,2) (999,.2,.2,5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		bonename		"weaponR01" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .7 0
		lifetime		0 250
		animtime		0
		bonename		"weaponL" 
		scale			(0,2,2,2) (850,2,2,2) (999,.2,.2,5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		bonename		"weaponL" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.8 0
		lifetime		300 500
		animtime		0
		bonename		"weaponR01" 
		scale			(0,1.2,1.2,1.2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		300 500
		animtime		0
		bonename		"weaponL" 
		scale			(0,1.2,1.2,1.2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (50,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		460 640
		animtime		0
		scale			(0,2.5,2.5,15) (999,3,3,8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,.5,.0) (999,0,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,1,0) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 570
		animtime		0
		scale			(0,3,3,3) (999,8.5,8.5,8.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.5 -.6
		lifetime		460 530
		animtime		0
		scale			(0,1.1,1.1,5) (999,.5,.5,7) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.6) (400,.4) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		1
		scale			(0,1.8,1.3,1.8) (999,2,.5,2) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,0,0) 
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .15 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,5) (999,1.5,1.5,7) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_Rapite_Finish ######### #
<effect>
	 id		3623
	 name		SUM_Rapite_Finish
	<list>
	res			1		sp_swd_mag_finish_circle3
	res			2		sp_swd_ed_finish_circle_black
	res			3		sp_swd_mag_finish_circle
	res			4		pt_WSU_NC_att_boom
	res			5		pt_WSU_NC_Finish_Boom
	res			6		sp_wsu_nc_finish_SP_boom
	res			7		pt_Wsu_NC_finish_spark
	res			8		sp_wsu_NC_finish_sprite_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,..2,..2,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,4) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,4) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_Rapite_Remote_LV1 ######### #
<effect>
	 id		3624
	 name		SUM_Rapite_Remote_LV1
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		mh_SUM_Rapite_Cylinder_EFF
	res			3		sp_war_Gd_crack_ground2
	res			4		pt_sum_Rp_smokespin_B
	res			5		pt_sum_rp_attBoom_smoke
	res			6		sp_war_Gd_aff_smoke_01
	res			7		pt_sum_Rp_smoke_UP_B
	res			8		dc_SUM_RP_Remote_floor
	res			9		sp_sum_Rp_Floor_sprite
	res			10		mh_SUM_Rapite_Cylinder_EFF
	res			11		pt_sum_rp_attBoom_smoke
	res			12		sp_war_Gd_aff_smoke_01
	res			13		pt_swd_AW_ex_sprite02
	res			14		pt_swd_AW_ex_sprite02
	res			15		pt_Wsu_Rt_floor_smoke_R
	res			16		pt_Sum_Rp_remote_planeboom
	res			17		pt_Sum_Rp_remote_planeboom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.2,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 280
		animtime		1
		scale			(0,1,4,1) (999,1.2,.5,1.2) 
		alpha			(0,.8) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		150 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,.7) (900,.6) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		160 300
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (150,1) (900,1) (999,0) 
		color			(0,.5,1,0) (600,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,.8) (800,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		scale			(0,1,4,1) (999,1.2,.5,1.2) 
		alpha			(0,.8) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		600 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		560 700
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		160 230
		animtime		0
		scale			(0,1.1,1.1,5) (999,.5,.5,7) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1.5 0
		lifetime		560 630
		animtime		0
		scale			(0,1.1,1.1,5) (999,.5,.5,7) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		50 500
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.2,.2,.8) (999,0,.2,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		160 340
		animtime		0
		scale			(0,2.5,2.5,11) (999,2.7,2.7,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		560 740
		animtime		0
		scale			(0,2.5,2.5,15) (999,2.8,2.8,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_Rapite_Remote_LV2 ######### #
<effect>
	 id		3625
	 name		SUM_Rapite_Remote_LV2
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		mh_SUM_Rapite_Cylinder_EFF
	res			3		sp_war_Gd_crack_ground2
	res			4		pt_sum_Rp_smokespin_B
	res			5		pt_sum_rp_attBoom_smoke
	res			6		sp_war_Gd_aff_smoke_01
	res			7		pt_sum_Rp_smoke_UP_B
	res			8		sp_sum_Rp_Floor_sprite
	res			9		mh_SUM_Rapite_Cylinder_EFF
	res			10		pt_sum_rp_attBoom_smoke
	res			11		sp_war_Gd_aff_smoke_01
	res			12		pt_swd_AW_ex_sprite02
	res			13		pt_swd_AW_ex_sprite02
	res			14		mh_SUM_Rapite_Cylinder_EFF
	res			15		pt_sum_rp_attBoom_smoke
	res			16		sp_war_Gd_aff_smoke_01
	res			17		pt_swd_AW_ex_sprite02
	res			18		sp_war_Gd_crack_ground2
	res			19		sp_war_Gd_crack_ground2
	res			20		sp_sum_Rp_Remote_Floor
	res			21		pt_Wsu_Rt_floor_smoke_R
	res			22		pt_Sum_Rp_remote_planeboom
	res			23		pt_Sum_Rp_remote_planeboom
	res			24		pt_Sum_Rp_remote_planeboom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.3,4.3,4.3) (999,4.5,4.5,4.5) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.2,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 280
		animtime		1
		scale			(0,1.1,4,1.1) (999,1.4,.5,1.4) 
		alpha			(0,.8) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		150 750
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		160 300
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,.8) (800,1) (999,0) 
		color			(0,.5,1,0) (999,.5,1,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 540
		animtime		1
		scale			(0,1.1,4,1.1) (999,1.4,.5,1.4) 
		alpha			(0,.8) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		450 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		410 550
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1.5 0
		lifetime		160 230
		animtime		0
		scale			(0,1.5,1.5,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 -1.5 0
		lifetime		410 480
		animtime		0
		scale			(0,1.5,1.5,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		scale			(0,1.2,4,1.2) (999,1.45,.5,1.45) 
		alpha			(0,.8) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,1,.1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		760 920
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1.5 0
		lifetime		760 830
		animtime		0
		scale			(0,1.5,1.5,5.5) (999,.7,.7,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		400 900
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		rotation		(0,45,45,45) (999,45,45,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		750 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.7) (900,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		rotation		(0,90,90,90) (999,90,90,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,8.5,8.5,8.5) 
		alpha			(0,.5) (150,1) (900,1) (999,0) 
		color			(0,.6,1,0) (500,0,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		50 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.2,.2,.8) (999,0,.2,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		160 340
		animtime		0
		scale			(0,3,3,11) (999,3.5,3.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		410 590
		animtime		0
		scale			(0,3,3,15) (999,3.6,3.6,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		760 940
		animtime		0
		scale			(0,3,3,15) (999,3.6,3.6,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SUM_Rapite_Remote_LV3 ######### #
<effect>
	 id		3626
	 name		SUM_Rapite_Remote_LV3
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		mh_SUM_Rapite_Cylinder_EFF
	res			3		sp_war_Gd_crack_ground2
	res			4		sp_war_Gd_aff_smoke_01
	res			5		pt_sum_Rp_smoke_UP_B
	res			6		sp_sum_Rp_Floor_sprite
	res			7		mh_SUM_Rapite_Cylinder_EFF
	res			8		sp_war_Gd_aff_smoke_01
	res			9		mh_SUM_Rapite_Cylinder_EFF
	res			10		sp_war_Gd_aff_smoke_01
	res			11		sp_war_Gd_crack_ground2
	res			12		sp_sum_Rp_Remote_Floor
	res			13		pt_Sum_In_Handpat_m
	res			14		mh_SUM_Rapite_Cylinder_EFF
	res			15		mh_SUM_Rapite_Cylinder_EFF
	res			16		pt_sum_Rp_smokespin_B_lv3
	res			17		pt_sum_rp_attBoom_smokeLv3
	res			18		sp_war_Gd_aff_smoke_01
	res			19		sp_war_Gd_aff_smoke_01
	res			20		pt_sum_Rp_ex_sprite02
	res			21		pt_sum_Rp_ex_sprite02
	res			22		pt_sum_Rp_ex_sprite02
	res			23		pt_sum_Rp_ex_sprite02
	res			24		pt_sum_Rp_ex_sprite02
	res			25		pt_sum_Rp_smokespin_B
	res			26		pt_Sum_In_Handpat_m_02
	res			27		pt_sum_Rp_ex_sprite_capet
	res			28		pt_Sum_Rp_remote_planeboom
	res			29		pt_Sum_Rp_remote_planeboom
	res			30		pt_Sum_Rp_remote_planeboom
	res			31		pt_Sum_Rp_remote_planeboom
	res			32		pt_Sum_Rp_remote_planeboom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.6,5.6,5.6) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.2,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 230
		animtime		1
		scale			(0,1.5,2,1.5) (999,1.6,.5,1.6) 
		alpha			(0,.8) (150,1) (999,0) 
		color			(0,0,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		150 750
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.5,7.5,7.5) 
		alpha			(0,.7) (900,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		110 250
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,6.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,11,11,11) 
		alpha			(0,.7) (800,1) (999,0) 
		color			(0,.5,1,0) (999,.2,.8,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 430
		animtime		1
		scale			(0,1.5,2.4,1.5) (999,1.6,.5,1.6) 
		alpha			(0,.8) (150,1) (999,0) 
		color			(0,0,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		310 450
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 580
		animtime		1
		scale			(0,1.6,2.8,1.6) (999,1.7,.5,1.7) 
		alpha			(0,.8) (150,1) (999,0) 
		color			(0,0,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		460 600
		animtime		0
		scale			(0,4,4,4) (999,10.5,10.5,10.5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		400 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,.7) (900,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		rotation		(0,45,45,45) (999,45,45,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,.5) (150,1) (900,1) (999,0) 
		color			(0,.6,1,0) (400,.2,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		100 900
		animtime		0
		scale			(0,10,10,10) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 730
		animtime		1
		scale			(0,1.6,3.2,1.6) (999,1.7,.5,1.7) 
		alpha			(0,.8) (150,1) (999,0) 
		color			(0,0,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		820 950
		animtime		1
		scale			(0,1.6,3.8,1.6) (999,1.7,.5,1.7) 
		alpha			(0,.8) (150,1) (999,0) 
		color			(0,0,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.1,1,.1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		610 750
		animtime		0
		scale			(0,4,4,4) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		830 970
		animtime		0
		scale			(0,4,4,4) (999,11,11,11) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.5 -1 .5
		lifetime		100 150
		animtime		0
		scale			(0,2.5,2.5,7) (999,1,1,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.5 -1.5 .5
		lifetime		300 350
		animtime		0
		scale			(0,2.5,2.5,7) (999,1,1,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.5 -1.5 -.5
		lifetime		450 500
		animtime		0
		scale			(0,2.5,2.5,7) (999,1,1,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.5 -1.5 -.5
		lifetime		600 650
		animtime		0
		scale			(0,2.5,2.5,7) (999,1,1,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -1.5 0
		lifetime		820 870
		animtime		0
		scale			(0,2.5,2.5,7) (999,1,1,9) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 0
		lifetime		50 800
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.2,.3,1) (999,.0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		100 850
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0.3 0
		lifetime		100 800
		animtime		0
		scale			(0,4,4,6) (999,5,5,9) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		110 290
		animtime		0
		scale			(0,3,3,11) (999,5,5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		310 490
		animtime		0
		scale			(0,3,3,11) (999,5,5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		460 640
		animtime		0
		scale			(0,3,3,15) (999,5,5,11) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		610 790
		animtime		0
		scale			(0,3,3,15) (999,5,5,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		830 1000
		animtime		0
		scale			(0,3,3,15) (999,5,5,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_SKL_BLD_Runtar_LV1 ######### #
<effect>
	 id		3627
	 name		WSU_SKL_BLD_Runtar_LV1
	<list>
	res			1		mh_Wsu_Rt_green_Web_01
	res			2		dc_wsu_NC_start_ground
	res			3		sp_WSU_Rt_Floor_smoke
	res			4		pt_Wsu_Rt_Web_Link_01
	res			5		pt_Wsu_Rt_Web_link_smoke
	res			6		mh_SUM_Rapite_Cylinder_EFF
	res			7		pt_Wsu_Rt_smokespin_B
	res			8		pt_Wsu_rt_hitBoom_smoke
	res			9		sp_WSU_Rt_Floor_smoke
	res			10		mh_SUM_RP_Spring
	res			11		sp_Wsu_Rt_body_sprite
	res			12		sp_WSU_Rt_Floor_smoke
	res			13		pt_Sum_Rp_att_planeboom
	res			14		pt_Wsu_Rt_ex_sprite
	res			15		pt_Wsu_Rt_ex_sprite
	res			16		pt_Wsu_Rt_ex_sprite
	res			17		sp_Wsu_Rt_wind_floor
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (357,1) (370,0) (415,0) (425,1) (510,1) (525,0) (999,0) 
		color			(0,0,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.6,3.6,3.6) (999,3.8,3.8,3.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.05,.1,.05) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		240 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 360
		animtime		0
		bonename		"weaponR02" 
		scale			(0,2,2,2) (850,2,2,2) (999,.2,.2,5) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		bonename		"weaponR02" 
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		240 340
		animtime		1
		scale			(0,1,5.5,1) (999,1.35,.2,1.35) 
		alpha			(0,.8) (150,1) (500,1) (999,0) 
		color			(0,.8,1,0) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 760
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 690
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.1,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		500 580
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,.9,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.4,1,1) (999,.4,1,.4) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		620 720
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		240 400
		animtime		0
		scale			(0,1.5,1.5,12) (999,2.8,2.8,0) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.7 -2.7
		lifetime		310 370
		animtime		0
		scale			(0,1.1,1.1,2.5) (999,.5,.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.8 2.9 -2.5
		lifetime		485 545
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.8 2.2 -2.8
		lifetime		520 585
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.2,.1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_SKL_BLD_Runtar_LV2 ######### #
<effect>
	 id		3628
	 name		WSU_SKL_BLD_Runtar_LV2
	<list>
	res			1		mh_Wsu_Rt_green_Web_01
	res			2		dc_wsu_NC_start_ground
	res			3		sp_WSU_Rt_Floor_smoke
	res			4		pt_Wsu_Rt_Web_Link_01
	res			5		pt_Wsu_Rt_Web_link_smoke
	res			6		mh_SUM_Rapite_Cylinder_EFF
	res			7		pt_Wsu_Rt_smokespin_B
	res			8		pt_Wsu_rt_hitBoom_smoke
	res			9		sp_WSU_Rt_Floor_smoke
	res			10		mh_SUM_RP_Spring
	res			11		sp_Wsu_Rt_body_sprite
	res			12		sp_WSU_Rt_Floor_smoke
	res			13		pt_Sum_Rp_att_planeboom
	res			14		pt_Wsu_Rt_ex_sprite
	res			15		pt_Wsu_Rt_ex_sprite
	res			16		pt_Wsu_Rt_ex_sprite
	res			17		sp_Wsu_Rt_wind_floor
	res			18		mh_Wsu_Rt_green_Web_02
	res			19		pt_Wsu_Rt_ex_sprite
	res			20		pt_Wsu_Rt_ex_sprite
	res			21		pt_Wsu_Rt_ex_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (357,1) (370,0) (415,0) (425,1) (570,1) (585,0) (999,0) 
		color			(0,0,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.6,3.6,3.6) (999,3.8,3.8,3.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.05,.1,.05) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		240 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 360
		animtime		0
		bonename		"weaponR02" 
		scale			(0,2,2,2) (850,2,2,2) (999,.2,.2,5) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		bonename		"weaponR02" 
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		240 340
		animtime		1
		scale			(0,1,5.5,1) (999,1.35,.2,1.35) 
		alpha			(0,.8) (150,1) (500,1) (999,0) 
		color			(0,.8,1,0) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 760
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 690
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.1,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		500 580
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,.9,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.4,1,1) (999,.4,1,.4) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,2.5,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		620 720
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		240 400
		animtime		0
		scale			(0,1.5,1.5,12) (999,2.8,2.8,0) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 2.5 -2.5
		lifetime		300 360
		animtime		0
		scale			(0,1.1,1.1,2.5) (999,.5,.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.8 3 -2.3
		lifetime		460 520
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.3 2.6 -2.7
		lifetime		500 560
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.2,.1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (357,1) (370,0) (415,0) (425,1) (595,1) (605,0) (999,0) 
		color			(0,0,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.2 3 -2.9
		lifetime		330 390
		animtime		0
		scale			(0,1.1,1.1,2.5) (999,.5,.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.3 2.5 -2.9
		lifetime		490 550
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.8 2.1 -3
		lifetime		540 600
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_SKL_BLD_Runtar_LV3 ######### #
<effect>
	 id		3629
	 name		WSU_SKL_BLD_Runtar_LV3
	<list>
	res			1		mh_Wsu_Rt_green_Web_01
	res			2		dc_wsu_NC_start_ground
	res			3		sp_WSU_Rt_Floor_smoke
	res			4		pt_Wsu_Rt_Web_Link_01
	res			5		pt_Wsu_Rt_Web_link_smoke
	res			6		mh_SUM_Rapite_Cylinder_EFF
	res			7		pt_Wsu_Rt_smokespin_B
	res			8		pt_Wsu_rt_hitBoom_smoke
	res			9		sp_WSU_Rt_Floor_smoke
	res			10		mh_SUM_RP_Spring
	res			11		sp_Wsu_Rt_body_sprite
	res			12		sp_WSU_Rt_Floor_smoke
	res			13		pt_Sum_Rp_att_planeboom
	res			14		pt_Wsu_Rt_ex_sprite
	res			15		pt_Wsu_Rt_ex_sprite
	res			16		pt_Wsu_Rt_ex_sprite
	res			17		sp_Wsu_Rt_wind_floor
	res			18		pt_Wsu_Rt_ex_sprite
	res			19		pt_Wsu_Rt_ex_sprite
	res			20		pt_Wsu_Rt_ex_sprite
	res			21		mh_Wsu_Rt_green_Web_03
	res			22		pt_Wsu_Rt_ex_sprite
	res			23		pt_Wsu_Rt_ex_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (260,0) (270,1) (357,1) (370,0) (415,0) (425,1) (570,1) (585,0) (999,0) 
		color			(0,0,1,1) (999,1,.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.6,3.6,3.6) (999,3.8,3.8,3.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.05,.1,.05) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		240 320
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 360
		animtime		0
		bonename		"weaponR02" 
		scale			(0,2,2,2) (850,2,2,2) (999,.2,.2,5) 
		alpha			(0,0) (100,1) (200,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		bonename		"weaponR02" 
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		240 340
		animtime		1
		scale			(0,1,5.5,1) (999,1.35,.2,1.35) 
		alpha			(0,.8) (150,1) (500,1) (999,0) 
		color			(0,.8,1,0) (999,0,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 760
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		490 690
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.1,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		500 580
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		1
		scale			(0,.5,.5,.5) (999,1.5,2,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.4,1,1) (999,.4,1,.4) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,2.5,0) (999,0,1,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,6,6) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		620 720
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		240 400
		animtime		0
		scale			(0,1.5,1.5,12) (999,2.8,2.8,0) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.2 2.5 -2.5
		lifetime		300 360
		animtime		0
		scale			(0,1.1,1.1,2.5) (999,.5,.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.8 3 -2.3
		lifetime		460 520
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.3 2.6 -2.7
		lifetime		500 560
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.2,.1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.2 3 -2.9
		lifetime		330 390
		animtime		0
		scale			(0,1.1,1.1,2.5) (999,.5,.5,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.3 2.5 -2.9
		lifetime		490 550
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.8 2.1 -3
		lifetime		540 600
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (999,1.2,1.1,1.2) 
		alpha			(0,0) (260,0) (270,1) (357,1) (370,0) (415,0) (425,1) (650,1) (670,0) (999,0) 
		color			(0,0,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 -2.5
		lifetime		600 660
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.8 1.1 -3
		lifetime		650 710
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Runtar_Finish ######### #
<effect>
	 id		3630
	 name		WSU_Runtar_Finish
	<list>
	res			1		sp_swd_mag_finish_circle3
	res			2		sp_swd_ed_finish_circle_black
	res			3		sp_swd_mag_finish_circle
	res			4		pt_WSU_NC_att_boom
	res			5		sp_wsu_nc_finish_SP_boom
	res			6		pt_Wsu_NC_finish_spark
	res			7		sp_wsu_NC_finish_sprite_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,..2,..2,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,4) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Runtar_Remote_LV1 ######### #
<effect>
	 id		3631
	 name		WSU_Runtar_Remote_LV1
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		pt_Wsu_rt_hitBoom_smoke
	res			3		mh_SUM_RP_Spring
	res			4		sp_Wsu_Rt_wind_floor
	res			5		pt_Wsu_Rt_remote_planeboom
	res			6		pt_Wsu_Rt_remote_planeboom
	res			7		sp_WSU_Rt_remote_hit_floor
	res			8		pt_Wsu_Rt_remotespin_B
	res			9		pt_wsu_rt_Handpat_a
	res			10		pt_Wsu_Rt_ex_sprite
	res			11		pt_Wsu_Rt_ex_sprite
	res			12		mh_Wsu_Rt_remote_Web_02
	res			13		pt_wsu_Rt_GDW_SwordPat_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.05,.1,.05) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,4) 
		alpha			(0,1) (500,1) (700,0) (999,0) 
		color			(0,0,.1,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1.5,1.2,1.5) (999,1,.8,1) 
		alpha			(0,0) (100,.8) (999,0) 
		color			(0,.4,.4,.4) (999,.4,.4,.4) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,-.3,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.2,.1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 360
		animtime		0
		scale			(0,1.5,1.5,10) (999,2.8,2.8,2) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		240 420
		animtime		0
		scale			(0,1.5,1.5,12) (999,2.8,2.8,2) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		210 1000
		animtime		0
		scale			(0,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		50 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.2,.5,.2) (999,0,.2,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		200 500
		animtime		0
		scale			(0,6,6,6) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,1,.8) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -.5
		lifetime		180 240
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 -.5
		lifetime		110 170
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1,1,1) (999,1.2,.8,1.2) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (700,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (500,0,-.4,0) (999,0,-.4,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		100 250
		animtime		1
		scale			(0,1.2,1.2,2.5) (999,0,0,8.5) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Runtar_Remote_LV2 ######### #
<effect>
	 id		3632
	 name		WSU_Runtar_Remote_LV2
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		mh_SUM_RP_Spring
	res			3		sp_Wsu_Rt_wind_floor
	res			4		pt_Wsu_Rt_remote_planeboom
	res			5		pt_Wsu_Rt_remote_planeboom
	res			6		sp_WSU_Rt_remote_hit_floor
	res			7		pt_Wsu_Rt_remotespin_B
	res			8		pt_Wsu_Rt_remote_planeboom
	res			9		pt_Wsu_Rt_remote_planeboom
	res			10		pt_Wsu_rt_hitBoom_smoke
	res			11		sp_war_Gd_crack_ground2
	res			12		pt_Wsu_Rt_ex_sprite_remo
	res			13		pt_Sum_In_Handpat_m
	res			14		pt_wsu_rt_ex_sprite_capet
	res			15		pt_wsu_rt_Handpat_a
	res			16		pt_wsu_Rt_GDW_SwordPat_01
	res			17		mh_Wsu_Rt_remote_Web_02
	res			18		mh_Wsu_Rt_remote_Web_02
	res			19		pt_wsu_Rt_GDW_SwordPat_01
	res			20		pt_Wsu_Rt_ex_sprite
	res			21		pt_Wsu_Rt_ex_sprite
	res			22		pt_Wsu_Rt_ex_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,3.8,3.8,3.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,.1,.2) (999,0,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0,1.7,1.2,1.7) (999,1.2,.8,1.2) 
		alpha			(0,.2) (100,.9) (999,0) 
		color			(0,.4,.4,.4) (999,.4,.4,.4) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,-.3,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.2,.1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 360
		animtime		0
		scale			(0,1.5,1.5,10) (999,2.8,2.8,2) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 460
		animtime		0
		scale			(0,1.5,1.5,12) (999,2.8,2.8,2) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		210 1000
		animtime		0
		scale			(0,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.5,.2) (999,0,.2,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 510
		animtime		0
		scale			(0,1.8,1.8,16) (999,2.8,2.8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		420 580
		animtime		0
		scale			(0,2,2,17) (999,3,3,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 580
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.1,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		170 1000
		animtime		0
		scale			(0,6.8,6.8,6.8) (999,6.8,6.8,6.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 -.5
		lifetime		180 230
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		250 600
		animtime		0
		scale			(0,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		200 750
		animtime		0
		scale			(0,2.5,2.5,4) (999,3,3,5) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,.5,.5,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		200 700
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,1,.8) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		100 250
		animtime		1
		scale			(0,1.2,1.2,2.5) (999,0,0,8.5) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1,1,1) (999,1.2,.8,1.2) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (700,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (500,0,-.4,0) (999,0,-.4,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .-1 0
		lifetime		250 420
		animtime		1
		scale			(0,1.15,1,1.15) (999,1.25,.8,1.25) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,90) (700,270) (999,270) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (500,0,-.4,0) (999,0,-.4,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .6 -.4
		lifetime		280 430
		animtime		1
		scale			(0,1.2,1.2,2.5) (999,0,0,8.5) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.8 .9 -1
		lifetime		100 150
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 -.7
		lifetime		160 230
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -1
		lifetime		230 280
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WSU_Runtar_Remote_LV3 ######### #
<effect>
	 id		3633
	 name		WSU_Runtar_Remote_LV3
	<list>
	res			1		dc_wsu_NC_start_ground
	res			2		mh_SUM_RP_Spring
	res			3		sp_Wsu_Rt_wind_floor
	res			4		pt_Wsu_Rt_remote_planeboom
	res			5		pt_Wsu_Rt_remote_planeboom
	res			6		sp_WSU_Rt_remote_hit_floor
	res			7		pt_Wsu_Rt_remotespin_B
	res			8		pt_Wsu_Rt_remote_planeboom
	res			9		pt_Wsu_Rt_remote_planeboom
	res			10		pt_Wsu_rt_hitBoom_smoke
	res			11		sp_war_Gd_crack_ground2
	res			12		pt_Wsu_Rt_ex_sprite_remo
	res			13		pt_Sum_In_Handpat_m
	res			14		pt_wsu_rt_ex_sprite_capet
	res			15		pt_wsu_rt_Handpat_a
	res			16		pt_wsu_Rt_GDW_SwordPat_01
	res			17		mh_Wsu_Rt_remote_Web_02
	res			18		mh_Wsu_Rt_remote_Web_02
	res			19		pt_wsu_Rt_GDW_SwordPat_01
	res			20		pt_Wsu_Rt_ex_sprite
	res			21		pt_Wsu_Rt_ex_sprite
	res			22		pt_Wsu_Rt_ex_sprite
	res			23		mh_Wsu_Rt_remote_Web_02
	res			24		pt_Wsu_Rt_remote_planeboom
	res			25		pt_Wsu_Rt_remote_planeboom
	res			26		pt_Wsu_Rt_ex_sprite
	res			27		pt_Wsu_Rt_ex_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,3.8,3.8,3.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,0,.1,.2) (999,0,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		1
		scale			(0,1.7,1.2,1.7) (999,1.4,.8,1.4) 
		alpha			(0,.2) (100,.9) (999,0) 
		color			(0,.4,.4,.4) (999,.4,.4,.4) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.2,0) (999,0,-.3,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 950
		animtime		0
		scale			(0,7,7,7) (999,8,8,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.2,.1) 
		rotation		(0,0) (999,-1500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 360
		animtime		0
		scale			(0,1.5,1.5,10) (999,2.8,2.8,2) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 460
		animtime		0
		scale			(0,1.5,1.5,12) (999,2.8,2.8,2) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		210 1000
		animtime		0
		scale			(0,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,1) (150,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.5,.2) (999,0,.2,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 510
		animtime		0
		scale			(0,1.8,1.8,16) (999,2.8,2.8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		420 580
		animtime		0
		scale			(0,2,2,17) (999,3,3,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 680
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,4.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.1,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		170 1000
		animtime		0
		scale			(0,6.8,6.8,6.8) (999,6.8,6.8,6.8) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,.01,0) (999,0,.01,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -1 -.5
		lifetime		180 230
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,7.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		250 600
		animtime		0
		scale			(0,10,10,10) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		200 750
		animtime		0
		scale			(0,2.5,2.5,4) (999,3,3,5) 
		alpha			(0,1) (250,1) (999,0) 
		color			(0,.5,.5,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		200 700
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,1,.8) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		100 250
		animtime		1
		scale			(0,1.2,1.2,3) (999,0,0,9.5) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		50 250
		animtime		1
		scale			(0,1,1,1) (999,1.2,.8,1.2) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (700,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (500,0,-.4,0) (999,0,-.4,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .-1 0
		lifetime		250 420
		animtime		1
		scale			(0,1.15,1,1.15) (999,1.25,.8,1.25) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,90) (700,270) (999,270) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (500,0,-.4,0) (999,0,-.4,0) 
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .6 -1
		lifetime		280 450
		animtime		1
		scale			(0,1.2,1.2,3) (999,0,0,9.5) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.8 1 -1
		lifetime		100 150
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .7 -1.2
		lifetime		170 240
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -1.5
		lifetime		260 340
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 -.2 0
		lifetime		420 590
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,.8,1.3) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (700,180) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (300,0,0,0) (500,0,-.6,0) (999,0,-.6,0) 
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		490 650
		animtime		0
		scale			(0,1.8,1.8,16) (999,2.8,2.8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		560 740
		animtime		0
		scale			(0,2,2,17) (999,3,3,7) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 1 -1.5
		lifetime		420 500
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1 .5 -1.5
		lifetime		500 570
		animtime		0
		scale			(0,1.3,1.3,3) (999,.7,.7,3.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_TernaLan_Lv1 ######### #
<effect>
	 id		3634
	 name		BWZ_SKL_TernaLan_Lv1
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		sp_BWZ_BR_web_sprite_LR
	res			4		pt_Bwz_TL_smoke_UP_B
	res			5		pt_Bwz_TL_smoke_RL_B
	res			6		sp_bwz_TL_floor_sprite
	res			7		pt_Bwz_TL_smoke_RL_B2
	res			8		sp_BWZ_BR_body_sprite_01
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		mh_Bwz_TL_remote_black
	res			17		mh_Bwz_TL_remote_black
	res			18		mh_Bwz_TL_remote_black
	res			19		pt_Bwz_ch_WM_Handpat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.1 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,2.5) (999,1.5,1.5,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 800
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,5.5,8,5.5) (999,6.5,9,6.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,1.4,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		220 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.3,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,.9,1,.9) (500,.8,1,.8) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.6,1) (999,.8,.7,.8) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.6,1) (999,.8,.7,.8) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 -1
		lifetime		360 540
		animtime		0
		scale			(0,2,2,15) (999,1.5,1.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.3,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.9,1,.9) (500,.8,1,.8) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.3,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_TernaLan_Lv2 ######### #
<effect>
	 id		3635
	 name		BWZ_SKL_TernaLan_Lv2
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		sp_BWZ_BR_web_sprite_LR
	res			4		pt_Bwz_TL_smoke_UP_B
	res			5		pt_Bwz_TL_smoke_RL_B
	res			6		sp_bwz_TL_floor_sprite
	res			7		pt_Bwz_TL_smoke_RL_B2
	res			8		sp_BWZ_BR_body_sprite_01
	res			9		pt_bwz_TL_start_planeboom
	res			10		pt_Bwz_TL_smokespin_B
	res			11		pt_bwz_TL_Hit_floor_sprite
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	res			15		mh_Bwz_TL_remote_black
	res			16		mh_Bwz_TL_remote_black
	res			17		mh_Bwz_TL_remote_black
	res			18		mh_Bwz_TL_remote_black
	res			19		mh_Bwz_TL_remote_black
	res			20		pt_Bwz_ch_WM_Handpat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.7,4.7,4.7) (999,4.8,4.8,4.8) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.1 0
		lifetime		100 1000
		animtime		0
		scale			(0,2.5,2.5,3.5) (999,3,3,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,8,6) (999,7,9,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 -1
		lifetime		360 540
		animtime		0
		scale			(0,2.5,2.5,17) (999,2,2,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.5,1.5,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.8,.5,.8) (999,.1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,.9,1.4,.9) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		220 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1,1.3,1) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,.8,1,.8) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1,1.6,1) (999,1,.7,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1,1.6,1) (999,1,.7,1) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,.8,1,.8) (999,1.1,.5,1.1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1,1.3,1) (999,1.1,.5,1.1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_TernaLan_Lv3 ######### #
<effect>
	 id		3636
	 name		BWZ_SKL_TernaLan_Lv3
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		sp_BWZ_BR_web_sprite_LR
	res			4		pt_Bwz_TL_smoke_UP_B
	res			5		sp_bwz_TL_floor_sprite
	res			6		pt_Bwz_TL_smoke_RL_B2
	res			7		sp_BWZ_BR_body_sprite_01
	res			8		pt_bwz_TL_start_planeboom
	res			9		pt_Bwz_TL_smokespin_B
	res			10		pt_bwz_TL_Hit_floor_sprite
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	res			15		mh_Bwz_TL_remote_black
	res			16		mh_Bwz_TL_remote_black
	res			17		mh_Bwz_TL_remote_black
	res			18		mh_Bwz_TL_remote_black
	res			19		pt_Bwz_TL_smoke_RL_B_Lv3
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_bwz_TL_smokespin_B_lv3
	res			22		pt_Bwz_ch_WM_Handpat_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.4,5.4,5.4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.1 0
		lifetime		100 1000
		animtime		0
		scale			(0,2.5,2.5,4.5) (999,3.5,3.5,2) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .1 -6
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		350 850
		animtime		0
		bonename		"Bip01 Spine" 
		scale			(0,6,8,6) (999,7,9,7) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.7,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1 -1
		lifetime		360 540
		animtime		0
		scale			(0,2.5,2.5,17) (999,2,2,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.8,.5,.8) (999,.9,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,.9,1.4,.9) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		220 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1,1.3,1) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,.8,1,.8) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1,1.6,1) (999,1,.7,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,1.1,1,1.1) (500,1,1.6,1) (999,1,.7,1) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1.3,1) (999,1.2,.5,1.2) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,.8,1,.8) (999,1.1,.5,1.1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.2,1,1.2) (500,1,1.3,1) (999,1.1,.5,1.1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		50 1000
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.3 0
		lifetime		100 700
		animtime		0
		scale			(0,12,12,12) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_TernaLan_Remote_Lv1 ######### #
<effect>
	 id		3637
	 name		BWZ_TernaLan_Remote_Lv1
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_ch_WM_Handpat
	res			9		dc_bwz_CH_start_ground_m
	res			10		pt_Bwz_TL_smoke_UP_B
	res			11		pt_Bwz_TL_smoke_RL_B
	res			12		sp_bwz_TL_floor_sprite
	res			13		pt_Bwz_TL_smoke_RL_B2
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		dc_bwz_CH_start_ground_m
	res			18		pt_Bwz_TL_smoke_UP_B
	res			19		pt_Bwz_TL_smoke_RL_B
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_Bwz_TL_smoke_RL_B2
	res			22		pt_bwz_TL_start_planeboom
	res			23		pt_Bwz_TL_smokespin_B
	res			24		pt_Bwz_ch_WM_Handpat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.1 0
		lifetime		100 550
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		100 280
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		250 750
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		350 530
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -1 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_TernaLan_Remote_Lv2 ######### #
<effect>
	 id		3638
	 name		BWZ_TernaLan_Remote_Lv2
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_ch_WM_Handpat
	res			9		dc_bwz_CH_start_ground_m
	res			10		pt_Bwz_TL_smoke_UP_B
	res			11		pt_Bwz_TL_smoke_RL_B
	res			12		sp_bwz_TL_floor_sprite
	res			13		pt_Bwz_TL_smoke_RL_B2
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		dc_bwz_CH_start_ground_m
	res			18		pt_Bwz_TL_smoke_UP_B
	res			19		pt_Bwz_TL_smoke_RL_B
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_Bwz_TL_smoke_RL_B2
	res			22		pt_bwz_TL_start_planeboom
	res			23		pt_Bwz_TL_smokespin_B
	res			24		pt_Bwz_ch_WM_Handpat
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,4.7,4.7,4.7) (999,4.8,4.8,4.8) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.1 0
		lifetime		100 600
		animtime		0
		scale			(0,2.5,2.5,3.5) (999,3,3,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		100 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .4 0
		lifetime		100 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		100 280
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,4.7,4.7,4.7) (999,4.8,4.8,4.8) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		300 850
		animtime		0
		scale			(0,2.5,2.5,3.5) (999,3,3,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		300 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		250 850
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .4 0
		lifetime		300 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		350 530
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		300 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,4.7,4.7,4.7) (999,4.8,4.8,4.8) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2.5,2.5,3.5) (999,3,3,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .4 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -1 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_TernaLan_Remote_Lv3 ######### #
<effect>
	 id		3639
	 name		BWZ_TernaLan_Remote_Lv3
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		sp_bwz_TL_floor_sprite
	res			4		pt_Bwz_TL_smoke_RL_B2
	res			5		pt_bwz_TL_start_planeboom
	res			6		pt_Bwz_TL_smokespin_B
	res			7		dc_bwz_CH_start_ground_m
	res			8		pt_Bwz_TL_smoke_UP_B
	res			9		sp_bwz_TL_floor_sprite
	res			10		pt_Bwz_TL_smoke_RL_B2
	res			11		pt_bwz_TL_start_planeboom
	res			12		pt_Bwz_TL_smokespin_B
	res			13		dc_bwz_CH_start_ground_m
	res			14		pt_Bwz_TL_smoke_UP_B
	res			15		sp_bwz_TL_floor_sprite
	res			16		pt_Bwz_TL_smoke_RL_B2
	res			17		pt_bwz_TL_start_planeboom
	res			18		pt_Bwz_TL_smokespin_B
	res			19		pt_Bwz_TL_smoke_RL_B_Lv3
	res			20		pt_Bwz_TL_smoke_RL_B_Lv3
	res			21		pt_Bwz_TL_smoke_RL_B_Lv3
	res			22		pt_Bwz_ch_WM_Handpat_02
	res			23		pt_Bwz_ch_WM_Handpat_02
	res			24		pt_Bwz_ch_WM_Handpat_02
	res			25		pt_bwz_TL_smokespin_B_lv3
	res			26		pt_bwz_TL_smokespin_B_lv3
	res			27		pt_bwz_TL_smokespin_B_lv3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,5.4,5.4,5.4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.1 0
		lifetime		100 650
		animtime		0
		scale			(0,3,3,4.5) (999,5,5,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		100 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 280
		animtime		0
		scale			(0,3.5,3.5,18) (999,5.5,5.5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		50 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,5.4,5.4,5.4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.1 0
		lifetime		300 800
		animtime		0
		scale			(0,3,3,4.5) (999,5,5,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		250 850
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		350 530
		animtime		0
		scale			(0,3.5,3.5,18) (999,5.5,5.5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		300 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5.4,5.4,5.4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,4.5) (999,5,5,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		600 780
		animtime		0
		scale			(0,3.5,3.5,18) (999,5.5,5.5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		100 500
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.9,1.9,1.9) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_TernaLan_finish ######### #
<effect>
	 id		3640
	 name		BWZ_TernaLan_finish
	<list>
	res			1		sp_swd_ED_start_Circle
	res			2		pt_bwz_dd_Finish_spark1
	res			3		pt_bwz_dd_finish_smokespin
	res			4		pt_bwz_dd_spark_finishboom2
	res			5		pt_bwz_DD_finish_smokespin2
	res			6		sp_BWZ_dd_finish_sprite
	res			7		pt_bwz_dd_finish_smokespin_M
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		100 550
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		80 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1.1,1.1,2) (999,.2,.2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		180 950
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_CaderHim_Lv1 ######### #
<effect>
	 id		3641
	 name		BWZ_SKL_CaderHim_Lv1
	<list>
	res			1		sp_BWZ_BR_web_sprite_LR
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		sp_BWZ_BR_body_sprite_01
	res			4		sp_BWZ_CH_body_Circle
	res			5		dc_bwz_BR_start_ground_m
	res			6		pt_Bwz_CH_hand_smoke01
	res			7		mh_Bwz_CH_Handwind
	res			8		pt_Bwz_CH_hand_boom_01
	res			9		sp_BWZ_CH_hand_sprite
	res			10		sp_BWZ_CH_Hit_sprite
	res			11		mh_Bwz_CH_Handwind2
	res			12		mh_bwz_CH_Hit_wind2
	res			13		pt_bwz_Ch_attBoom_smoke
	res			14		pt_Bwz_TL_smokespin_B
	res			15		sp_bwz_dd_att_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 600
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,7,7,7) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,.8,.5,.8) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.8,1.8,1.2) (999,3,3,2.2) 
		alpha			(0,.8) (400,1) (900,0) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (70,0) (120,1) (520,.6) (580,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,.6,.6) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.1 -1.7
		lifetime		640 740
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.2 0
		lifetime		500 1000
		animtime		1
		scale			(0,1.5,1.5,1) (999,.9,.9,1.2) 
		alpha			(0,0) (50,0) (70,1) (370,.7) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 1.2 -2
		lifetime		600 650
		animtime		1
		scale			(0,.9,.8,.5) (999,1,1.2,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		650 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		640 800
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_CaderHim_Lv2 ######### #
<effect>
	 id		3642
	 name		BWZ_SKL_CaderHim_Lv2
	<list>
	res			1		sp_BWZ_BR_web_sprite_LR
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		sp_BWZ_BR_body_sprite_01
	res			4		sp_BWZ_CH_body_Circle
	res			5		dc_bwz_BR_start_ground_m
	res			6		pt_Bwz_CH_hand_smoke01
	res			7		mh_Bwz_CH_Handwind
	res			8		pt_Bwz_CH_hand_boom_01
	res			9		sp_BWZ_CH_hand_sprite
	res			10		sp_BWZ_CH_Hit_sprite
	res			11		mh_Bwz_CH_Handwind2
	res			12		mh_bwz_CH_Hit_wind2
	res			13		pt_bwz_Ch_attBoom_smoke
	res			14		pt_bwz_Ch_attBoom_smoke
	res			15		pt_Bwz_CH_hand_boom_01
	res			16		pt_Bwz_CH_hand_smoke01
	res			17		sp_BWZ_CH_hand_sprite
	res			18		sp_BWZ_CH_Hit_sprite
	res			19		mh_bwz_CH_Hit_wind2
	res			20		mh_Bwz_CH_Handwind2
	res			21		pt_Bwz_TL_smokespin_B
	res			22		sp_bwz_dd_att_floor_smoke
	res			23		sp_bwz_dd_att_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,7,7,7) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,.8,.5,.8) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.8,1.8,1.2) (999,3,3,2.2) 
		alpha			(0,.8) (400,1) (900,0) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (70,0) (120,1) (480,.6) (500,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,.6,.6) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 1.1 -1.5
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.2 0
		lifetime		450 1000
		animtime		1
		scale			(0,1.5,1.5,1) (999,.9,.9,1.2) 
		alpha			(0,0) (50,0) (70,1) (370,.7) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.2 1.2 -1.8
		lifetime		570 620
		animtime		1
		scale			(0,.7,.7,.5) (999,1,1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		550 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		770 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,.6,.6) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.8,1.8,1.2) (999,3,3,2.2) 
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 1.1 -1.5
		lifetime		810 910
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 1.2 -2
		lifetime		750 800
		animtime		1
		scale			(0,.7,.7,.5) (999,.9,.9.2,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	.2 1.2 0
		lifetime		700 1000
		animtime		1
		scale			(0,1.2,1.2,1) (999,.8,.8,1.2) 
		alpha			(0,0) (50,0) (70,1) (370,.7) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .1 0
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_SKL_CaderHim_Lv3 ######### #
<effect>
	 id		3643
	 name		BWZ_SKL_CaderHim_Lv3
	<list>
	res			1		sp_BWZ_BR_web_sprite_LR
	res			2		sp_BWZ_BR_web_sprite_LR
	res			3		sp_BWZ_BR_body_sprite_01
	res			4		sp_BWZ_CH_body_Circle
	res			5		dc_bwz_BR_start_ground_m
	res			6		pt_Bwz_CH_hand_smoke01
	res			7		pt_Bwz_CH_hand_boom_01
	res			8		sp_BWZ_CH_hand_sprite
	res			9		sp_BWZ_CH_Hit_sprite
	res			10		mh_Bwz_CH_Handwind2
	res			11		mh_bwz_CH_Hit_wind2
	res			12		pt_bwz_Ch_attBoom_smoke
	res			13		pt_bwz_Ch_attBoom_smoke
	res			14		pt_Bwz_CH_hand_boom_01
	res			15		pt_Bwz_CH_hand_smoke01
	res			16		sp_BWZ_CH_hand_sprite
	res			17		sp_BWZ_CH_Hit_sprite
	res			18		mh_bwz_CH_Hit_wind2
	res			19		mh_Bwz_CH_Handwind2
	res			20		pt_Bwz_TL_smokespin_B
	res			21		mh_Bwz_CH_Handwind_Lv3
	res			22		sp_BWZ_CH_Hit_sprite
	res			23		mh_Bwz_CH_Handwind2
	res			24		mh_bwz_CH_Hit_wind2
	res			25		sp_bwz_dd_att_floor_smoke
	res			26		sp_bwz_dd_att_floor_smoke
	res			27		sp_bwz_dd_att_floor_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_R" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		1
		bonename		"BAL_L" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 950
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 450
		animtime		0
		bonename		"Bip01 Spine1" 
		scale			(0,7,7,7) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,.8,.5,.8) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.1,.1,.3) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.8,1.8,1.2) (999,3,3,2.2) 
		alpha			(0,.8) (400,1) (900,0) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,.6,.6) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.2 1.1 -1.7
		lifetime		440 540
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.2 1.2 0
		lifetime		370 900
		animtime		1
		scale			(0,1.5,1.5,1) (999,.9,.9,1.2) 
		alpha			(0,0) (50,0) (70,1) (370,0) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.2 1.2 -2
		lifetime		440 490
		animtime		1
		scale			(0,.9,.8,.5) (999,1,1.2,6) 
		alpha			(0,1) (300,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		450 800
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		700 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.4,.6,.6) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.8,1.8,1.2) (999,3,3,2.2) 
		alpha			(0,1) (400,1) (900,0) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 950
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.2 1.1 -1.7
		lifetime		600 700
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.2 1.2 -2
		lifetime		600 650
		animtime		1
		scale			(0,.7,.7,.5) (999,.9,.9.2,6) 
		alpha			(0,1) (300,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.2 1.2 .5
		lifetime		530 950
		animtime		1
		scale			(0,1.2,1.2,1) (999,.8,.8,1.2) 
		alpha			(0,0) (50,0) (70,1) (370,0) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (20,0) (30,1) (350,.6) (370,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.3 1.1 -1.7
		lifetime		800 900
		animtime		0
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.2 1.2 .5
		lifetime		680 1000
		animtime		1
		scale			(0,1.2,1.2,1) (999,.9,.9,1.2) 
		alpha			(0,0) (50,0) (70,1) (370,0) (385,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.2 1.2 -2
		lifetime		790 840
		animtime		1
		scale			(0,.7,.7,.5) (999,.9,.9.2,6) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .1 0
		lifetime		440 590
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .1 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .1 0
		lifetime		800 950
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Inor_Finish_Lv1 ######### #
<effect>
	 id		3644
	 name		SOR_Inor_Finish_Lv1
	<list>
	res			1		sp_Sor_IN_icespike_jin
	res			2		sp_Sor_IN_icestorm_jin
	res			3		dc_Sor_pb_ground_floor
	res			4		mh_Sor_IN_icewave
	res			5		mh_Sor_In_icewave_boom
	res			6		mh_Sor_IN_coremesh_01
	res			7		pt_Sor_In_ice_smoke01
	res			8		mh_Sor_IN_dmy_Lump_01
	res			9		mh_Sor_IN_icewave
	res			10		mh_Sor_IN_icewave
	res			11		pt_Sor_In_Handpat_blue
	res			12		pt_Sor_In_ice_smoke01
	res			13		pt_Sor_In_ice_smoke02
	res			14		pt_Sor_In_ice_smoke02
	res			15		mh_Sor_IN_icewave
	res			16		mh_Sor_IN_coremesh_01
	res			17		mh_Sor_pb_Sacritection_wind
	res			18		mh_Sor_IN_coremesh_01
	res			19		mh_Sor_IN_coremesh_01
	res			20		sp_Sor_IN_finish_M_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,3.4,3.4,3.4) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.2,4.2,4.2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.05,.05,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.6
		lifetime		0 400
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.6,1.1,1.6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		50 1000
		animtime		1
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_03" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.4
		lifetime		250 650
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.6,1.1.2,1.6) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.6
		lifetime		500 900
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.6,1.1.4,1.6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3,3,3) (999,1.5,1.5,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_04" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_02" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_05" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.4
		lifetime		750 1000
		animtime		1
		scale			(0,1.3,1,1.3) (999,1.6,1.1,1.6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.5,1.4) (999,1.8,.5,1.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (400,1) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Inor_Finish_Lv2 ######### #
<effect>
	 id		3645
	 name		SOR_Inor_Finish_Lv2
	<list>
	res			1		sp_Sor_IN_icespike_jin
	res			2		sp_Sor_IN_icestorm_jin
	res			3		dc_Sor_pb_ground_floor
	res			4		mh_Sor_IN_icewave
	res			5		mh_Sor_In_icewave_boom
	res			6		mh_Sor_IN_coremesh_01
	res			7		pt_Sor_In_ice_smoke01
	res			8		mh_Sor_IN_dmy_Lump_01
	res			9		mh_Sor_IN_icewave
	res			10		mh_Sor_IN_icewave
	res			11		pt_Sor_In_Handpat_blue
	res			12		pt_Sor_In_ice_smoke01
	res			13		pt_Sor_In_ice_smoke02
	res			14		pt_Sor_In_ice_smoke02
	res			15		mh_Sor_IN_icewave
	res			16		mh_Sor_IN_coremesh_01
	res			17		mh_Sor_pb_Sacritection_wind
	res			18		mh_Sor_IN_coremesh_01
	res			19		mh_Sor_IN_coremesh_01
	res			20		sp_Sor_IN_finish_M_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,4.6,4.6,4.6) (999,4.8,4.8,4.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.3,5.3,5.3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.05,.05,.2) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.8
		lifetime		0 400
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.8,1.1,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		50 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,1.2,1.2,1.2) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,2.5,2.5,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_03" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.5
		lifetime		250 650
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.8,1.1,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.8
		lifetime		500 900
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.8,1.1,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,2.5,2.5,4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_04" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_02" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump_05" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump_01.anim" 1 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.5
		lifetime		750 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,1.8,1.1,1.8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.5,1.4) (999,1.8,.5,1.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,9,9,9) 
		alpha			(0,0) (150,1) (400,1) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Inor_Finish_Lv3 ######### #
<effect>
	 id		3646
	 name		SOR_Inor_Finish_Lv3
	<list>
	res			1		sp_Sor_IN_icespike_jin
	res			2		sp_Sor_IN_icestorm_jin
	res			3		dc_Sor_pb_ground_floor
	res			4		mh_Sor_IN_icewave
	res			5		mh_Sor_In_icewave_boom
	res			6		mh_Sor_IN_coremesh_01
	res			7		pt_Sor_In_ice_smoke01
	res			8		mh_Sor_IN_icewave
	res			9		mh_Sor_IN_icewave
	res			10		pt_Sor_In_ice_smoke01
	res			11		pt_Sor_In_ice_smoke02
	res			12		pt_Sor_In_ice_smoke02
	res			13		mh_Sor_IN_icewave
	res			14		mh_Sor_IN_coremesh_01
	res			15		mh_Sor_pb_Sacritection_wind
	res			16		mh_Sor_IN_coremesh_01
	res			17		mh_Sor_IN_coremesh_01
	res			18		mh_Sor_IN_icewave
	res			19		mh_Sor_IN_icewave
	res			20		mh_Sor_IN_dmy_Lump3_01
	res			21		pt_Sor_In_Handpat_blue_Lv3
	res			22		sp_Sor_IN_5_finish_spriteLv3
	res			23		sp_Sor_IN_finish_M_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,5.7,5.7,5.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,7.6,7.6,7.6) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.3,7.3,7.3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.05,.05,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -.8
		lifetime		0 400
		animtime		1
		scale			(0,1.8,1.2,1.8) (999,2.2,1..8,2.2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .8 0
		lifetime		50 1000
		animtime		1
		scale			(0,3.5,3.5,3.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		100 300
		animtime		1
		scale			(0,2.8,2.8,2.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (150,1) (300,0) (750,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,7,7,7) (999,5,5,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_03" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		250 650
		animtime		1
		scale			(0,1.8,1.2,1.8) (999,2.2,1..8,2.2) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.8
		lifetime		500 900
		animtime		1
		scale			(0,1.8,1.2,1.8) (999,2.2,1..8,2.2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,7,7,7) (999,5,5,8) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_04" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_02" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_05" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		750 1000
		animtime		1
		scale			(0,1.8,1.2,1.8) (999,2.2,1..8,2.2) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		500 700
		animtime		1
		scale			(0,2.8,2.8,2.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (150,1) (300,0) (750,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.3,1.5,2.3) (999,2.8,.5,2.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,-2000) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		1
		scale			(0,2.8,2.8,2.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0) (150,1) (300,0) (750,.5) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		700 900
		animtime		1
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,0) (100,0) (150,1) (750,.1) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.6
		lifetime		350 700
		animtime		1
		scale			(0,1.6,1.2,1.6) (999,1.9,1..8,1.9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -.6
		lifetime		600 900
		animtime		1
		scale			(0,1.6,1.2,1.6) (999,1.9,1..8,1.9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 3 0
		lifetime		100 900
		animtime		0
		scale			(0,10,10,10) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .2 0
		lifetime		850 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,13,13,13) 
		alpha			(0,0) (150,1) (400,1) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_CaderHim_Finish_5m ######### #
<effect>
	 id		3647
	 name		BWZ_CaderHim_Finish_5m
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		pt_Bwz_ch_WA_finishsmoke_01
	res			5		pt_Bwz_ch_Dp_finishjul_01
	res			6		mh_Bwz_ch_Dp_keepcircle_01
	res			7		mh_Bwz_ch_Dp_keepcircle_02
	res			8		sp_Bwz_ch_GBarrier_jin_01
	res			9		dc_bwz_CH_start_ground_m
	res			10		sp_BWZ_CH_finish_sprite
	res			11		pt_bwz_dd_attBoom_smoke
	res			12		sp_Bwz_ch_GBarrier_jin_01
	res			13		pt_Bwz_ch_WM_Handpat
	res			14		pt_Bwz_ch_smokespin_B_F_LV1
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.9,.9,.9) (700,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1.5,1.5) (300,1,1,1) (700,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,3.5) (300,1.5,1.5,8) (999,0,0,9.5) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		200 750
		animtime		0
		scale			(0,3,3,1) (999,5,5,6) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		150 700
		animtime		1
		scale			(0,.5,.5,.5) (999,.58,.58,.58) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,.3,.32,.3) (100,.54,.54,.54) (999,.59,.59,.59) 
		alpha			(0,.8) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.7,3.7,3.7) (999,3.9,3.9,3.9) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,180) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (200,1) (300,0) (850,0) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		150 400
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_CaderHim_Finish_7m ######### #
<effect>
	 id		3648
	 name		BWZ_CaderHim_Finish_7m
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		pt_Bwz_ch_WM_Handpat_02
	res			5		pt_Bwz_ch_WA_finishsmoke_01
	res			6		pt_Bwz_ch_Dp_finishjul_01
	res			7		mh_Bwz_ch_Dp_keepcircle_01
	res			8		mh_Bwz_ch_Dp_keepcircle_02
	res			9		sp_Bwz_ch_GBarrier_jin_01
	res			10		dc_bwz_CH_start_ground_m
	res			11		pt_Bwz_ch_smokespin_B_F
	res			12		sp_BWZ_CH_finish_sprite
	res			13		pt_bwz_dd_attBoom_smoke
	res			14		sp_Bwz_ch_GBarrier_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.9,.9,.9) (700,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		1
		scale			(0,3,3,3) (300,1,1,1) (700,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,3.5) (300,1.5,1.5,8) (999,0,0,9.5) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		100 700
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,8) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 700
		animtime		1
		scale			(0,.4,.4,.4) (999,.65,.65,.65) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		1
		scale			(0,.3,.32,.3) (100,.65,.65,.65) (999,.68,.68,.68) 
		alpha			(0,.8) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,9.5,9.5,9.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5.7,5.7,5.7) (999,6,6,6) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,180) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (850,0) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		150 400
		animtime		0
		scale			(0,6,6,6) (999,9,9,9) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BWZ_CaderHim_Finish_10m ######### #
<effect>
	 id		3649
	 name		BWZ_CaderHim_Finish_10m
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		pt_Bwz_ch_WM_Handpat_02
	res			5		pt_Bwz_ch_WA_finishsmoke_01
	res			6		pt_Bwz_ch_Dp_finishjul_01
	res			7		mh_Bwz_ch_Dp_keepcircle_01
	res			8		mh_Bwz_ch_Dp_keepcircle_02
	res			9		sp_Bwz_ch_GBarrier_jin_01
	res			10		dc_bwz_CH_start_ground_m
	res			11		pt_Bwz_ch_smokespin_B_F
	res			12		sp_BWZ_CH_finish_sprite
	res			13		pt_bwz_dd_attBoom_smoke
	res			14		sp_Bwz_ch_GBarrier_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,1.1,1.1,1.1) (700,1.8,1.8,1.8) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,3,3,3) (300,1,1,1) (700,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,3.5,3.5,4.5) (300,2,2,10) (999,.2,.2,11.5) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,8) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		150 1000
		animtime		1
		scale			(0,.3,.32,.3) (100,.75,.75,.75) (999,.79,.79,.79) 
		alpha			(0,.8) (700,1) (850,0) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (200,9.5,9.5,9.5) (999,11.5,11.5,11.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.7,6.7,6.7) (999,7,7,7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 950
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.2,.2,.4) (999,.1,.1,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (300,11,11,11) (999,11.5,11.5,11.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,180) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (850,0) (999,0) 
		color			(0,1,.5,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.5 0
		lifetime		150 400
		animtime		0
		scale			(0,8,8,8) (999,11.5,11.5,11.5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_PinBless ######### #
<effect>
	 id		3650
	 name		SOR_SKL_COM_PinBless
	<list>
	res			1		sp_Sor_Pb_sprite_jin_01
	res			2		sp_Sor_Pb_sprite_jin_02
	res			3		sp_SOR_PB_jin_01
	res			4		sp_Sor_pb_iceboltglow_01
	res			5		mh_Sor_Pb_speed_wind_01
	res			6		mh_SOR_VL_Cylinder_01
	res			7		mh_Sor_pb_Sacritection_wind
	res			8		mh_SOR_VL_Cylinder_01
	res			9		dc_Sor_pb_ground_floor
	res			10		pt_Sor_Pb_hand_smoke01
	res			11		sp_SOR_PB_jin_02
	res			12		mh_pvpvictory_cylinder_02
	res			13		sp_uruzgain_glowpat_01
	res			14		sp_Spoildivinity_fireglow_01
	res			15		sp_Spoildivinity_lightglow_01
	res			16		mh_con_feel_light_01
	res			17		sp_etc_jewel_glow_01
	res			18		sp_cycloneslash_finish_02
	res			19		dc_etc_jewel_ground
	res			20		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			21		sp_die_circle_01
	res			22		mh_NeonBless_conwind_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,13,13,13) (999,12,12,12) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		640 950
		animtime		0
		scale			(0,5,5,5) (999,37,37,37) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,7,7,7) 
		alpha			(0,0) (200,.4) (500,.6) (700,.4) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.2,1.2,1.2) 
		alpha			(0,.3) (100,1) (600,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -.5 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.5,1,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (400,1) (450,0) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		scale			(0,.6,0,.6) (500,.65,2.5,.65) (999,.66,3.5,.66) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,.7,1,.7) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		400 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,3.4,.5,3.4) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,1,.1,0) 
		rotation		(0,45) (999,500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,.4,1.5,.4) (999,1.8,.5,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.8,0) (999,1,.6,0) 
		rotation		(0,0) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,11,11,11) 
		alpha			(0,0) (200,1) (500,1) (700,.6) (999,0) 
		color			(0,.1,.1,.3) (999,.05,.05,.2) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (600,5,5,5) (999,15,15,15) 
		alpha			(0,0) (300,1) (550,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,.1,1,1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		480 880
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		bone_animation	"ice" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (800,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"fire" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (800,1,1,1) (900,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"light" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.skel" "effect\Skill\NeonBless\eff_NeonBless_conwind_01.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -2 0
		lifetime		350 1000
		animtime		1
		scale			(0,0,.5,.5) (600,1,1.3,1) (999,0,1.3,1) 
		alpha			(0,0) (250,.2) (500,.3) (750,.3) (999,0) 
		color			(0,1,1,.9) (250,1,.7,.5) (500,1,1,.9) (750,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,3,0) (600,0,-3,0) (999,0,3,0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.5 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2.3 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.7) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2.8 0
		lifetime		600 1000
		animtime		0
		scale			(0,2,2,2) (300,0,0,0) (999,0,0,0) 
		color			(0,1,.5,.7) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,.2,.3) (999,1,.2,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Inor_Lv1_9 ######### #
<effect>
	 id		3651
	 name		SOR_SKL_COM_Inor_Lv1_9
	<list>
	res			1		sp_Sor_IN_icespike_jin
	res			2		sp_Sor_IN_icestorm_jin
	res			3		dc_Sor_pb_ground_floor
	res			4		mh_Sor_In_icewave_boom
	res			5		mh_Sor_IN_icewave_icemesh
	res			6		pt_Sor_In_Handpat_blue
	res			7		pt_Sor_In_start_smoke01
	res			8		mh_Sor_pb_Sacritection_wind
	res			9		pt_Sor_In_start_smoke02_smoke
	res			10		pt_Sor_In_start_smoke01
	res			11		pt_Sor_In_start_smoke02_smoke
	res			12		mh_Sor_IN_coremesh_01
	res			13		pt_Sor_In_start_finishjul_slow
	res			14		sp_Sor_IN_finish_M_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		rotation		(0,0) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,.1,.3) (999,.05,.05,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (350,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		700 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1) (999,2,2,1.4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.4,1,1.4) (999,1.8,.5,1.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1) (999,2,2,1.4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		scale			(0,.9,.9,.9) (999,2.1,2.1,2.1) 
		alpha			(0,0) (100,0) (150,.7) (750,.1) (999,0) 
		color			(0,.8,.5,.8) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,2.5) (999,5,5,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (400,1) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_SKL_COM_Inor_Lv10 ######### #
<effect>
	 id		3652
	 name		SOR_SKL_COM_Inor_Lv10
	<list>
	res			1		sp_Sor_IN_icespike_jin
	res			2		sp_Sor_IN_icestorm_jin
	res			3		dc_Sor_pb_ground_floor
	res			4		mh_Sor_In_icewave_boom
	res			5		mh_Sor_IN_icewave_icemesh
	res			6		pt_Sor_In_Handpat_blue
	res			7		pt_Sor_In_start_smoke01
	res			8		mh_Sor_pb_Sacritection_wind
	res			9		pt_Sor_In_start_smoke02_smoke
	res			10		pt_Sor_In_start_smoke01
	res			11		pt_Sor_In_start_smoke02_smoke
	res			12		mh_Sor_IN_coremesh_01
	res			13		pt_Sor_In_start_finishjul_slow
	res			14		sp_Sor_IN_finish_M_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		rotation		(0,0) (999,-10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.1,.1,.3) (999,.05,.05,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,0) (350,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		650 900
		animtime		0
		scale			(0,.8,.8,.8) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,1) (999,2.8,2.8,2.3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		scale			(0,1.4,1.2,1.4) (999,1.8,.5,1.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,1500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,1) (999,2.8,2.8,2.3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (50,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		1
		scale			(0,.9,.9,.9) (999,2.1,2.1,2.1) 
		alpha			(0,0) (100,0) (150,.7) (750,.1) (999,0) 
		color			(0,.8,.5,.8) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		200 600
		animtime		0
		scale			(0,3,3,2.5) (999,5,5,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (150,1) (400,1) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Inor_Lv10_5sec_Finish ######### #
<effect>
	 id		3653
	 name		SOR_Inor_Lv10_5sec_Finish
	<list>
	res			1		dc_Sor_pb_ground_floor
	res			2		pt_Sor_In_ice_smoke01
	res			3		mh_Sor_IN_icewave
	res			4		pt_Sor_In_ice_smoke01
	res			5		pt_Sor_In_ice_smoke02
	res			6		pt_Sor_In_ice_smoke02
	res			7		mh_Sor_pb_Sacritection_wind
	res			8		mh_Sor_IN_coremesh_01
	res			9		mh_Sor_IN_dmy_Lump3_01
	res			10		sp_Sor_IN_5_finish_spriteLv3
	res			11		sp_Sor_IN_5_finish_floor
	res			12		pt_Sor_in_finish_iceboom_02
	res			13		pt_Sor_In_Handpat_5finish
	res			14		pt_Sor_In_Handpat_5finis_2
	res			15		pt_Sor_In_Handpat_5finish
	res			16		pt_Sor_In_finishjul_slow
	res			17		sp_Sor_IN_finish_M_ground
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7.3,7.3,7.3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (100,1) (850,1) (999,0) 
		color			(0,.05,.05,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,7,7,7) (999,5,5,8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_03" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,2.8,1.2,2.8) (999,2,1..8,2) 
		alpha			(0,0) (200,0) (350,1) (600,1) (999,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,7,7,7) (999,5,5,8) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_04" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 2
		lifetime		0 600
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_03" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -2
		lifetime		0 600
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (999,.2,1,1) 
		randomstart		false
		active			true
		bone_animation	"Sor_IN_dmy_Lump3_04" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.skel" "effect\Skill\Inor\Sor_IN_dmy_Lump3_01.anim" 1 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,2.3,1.5,2.3) (999,2.8,.5,2.8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1.5,0) (999,0,.6,0) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,0) (100,1) (750,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		6
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .2 0
		lifetime		50 450
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .2 0
		lifetime		0 950
		animtime		0
		scale			(0,11,11,11) (999,13,13,13) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 50
		animtime		0
		scale			(0,2.5,2.5,12.5) (999,1.1,1.1,15.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3 0
		lifetime		150 600
		animtime		0
		scale			(0,9,9,5) (999,13,13,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 3 0
		lifetime		100 600
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.5 0
		lifetime		200 650
		animtime		0
		scale			(0,8,8,6) (999,12,12,7) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		200 600
		animtime		0
		scale			(0,4,4,3.5) (999,7,7,4) 
		alpha			(0,0) (100,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (150,1) (400,1) (999,0 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SOR_Vellocia ######### #
<effect>
	 id		3654
	 name		SOR_Vellocia
	<list>
	res			1		mh_SOR_web_wheels
	res			2		sp_Sor_VL_start_ground_a
	res			3		dc_Sor_FM_ground_black
	res			4		sp_Sor_VL_start_smoke
	res			5		sp_Sor_VL_start_sprite
	res			6		pt_Sor_VL_start_energy_01
	res			7		sp_Sor_VL_start_sprite02
	res			8		pt_Sor_VL_spark_01
	res			9		pt_Sor_VL_spark_02
	res			10		sp_Sor_VL_start_smoke
	res			11		sp_Sor_VL_start_smoke
	res			12		pt_SOR_VL_gather_sprite
	res			13		sp_Sor_VL_Body_sprite_01
	res			14		pt_Sor_VL_spark_ground
	res			15		pt_Sor_VL_start_ground_01
	res			16		sp_Sor_VL_spark_sprite_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (60,0) (65,.8) (180,.4) (200,0) (999,0) 
		color			(0,1,.4,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,1,.3) (300,1,1,.5) (350,1,0,0) (999,1,.5,.1) 
		rotation		(0,0) (300,90) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		310 450
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,.3,.3,4) (999,0,0,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		315 1000
		animtime		0
		scale			(0,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.3,.3,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		500 800
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.8) 
		alpha			(0,1) (50,0) (100,1) (125,0) (150,1) (175,0) (200,1) (225,0) (250,1) (275,0) (300,1) (325,0) (350,1) (375,0) (400,1) (425,0) (450,1) (475,0) (500,1) (525,0) (550,1) (575,0) (600,1) (625,0) (650,1) (675,0) (700,1) (725,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		450 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,1) (150,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		650 750
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,0) (300,.9) (700,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (999,.1,.1,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		300 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,.8) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		0
		scale			(0,10,10,10) (999,11,11,11) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.5,1) (999,0,.6,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ResistSacra_new ######### #
<effect>
	 id		3655
	 name		ResistSacra_new
	<list>
	res			1		mh_Sacra_Resist_mesh_03
	res			2		pt_Sacra_Resist_lightpat_01
	res			3		pt_Sacra_Resist_lightpat_01
	res			4		sp_con_regulus_glow
	res			5		sp_Sacra_Resist_floorjin_01
	res			6		sp_Sacra_Resist_floorjin_01
	res			7		sp_Sacra_Resist_floorjin_01
	res			8		mh_Sacra_Resist_mesh_02
	res			9		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			10		sp_mon_Yoshima_Hellbust_boomcircle_01
	res			11		sp_antiauto_ground_01
	res			12		sp_Sacra_Resist_jin_01
	res			13		sp_Sacra_Resist_jin_02
	res			14		sp_Sacra_Resist_jin_02
	res			15		pt_Sacra_Resist_uppat_01
	res			16		sp_Sacra_Resist_jin_01
	res			17		mh_Sacra_dieResist_mesh_03
	res			18		pt_Sacra_diesmoke_01
	res			19		pt_Sacra_dieboompat_01
	</list>
	<scene>
	 sceneid		1
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"01" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		scale			(0,2,1,1) (700,5,.5,.5) (999,1,.1,.1) 
		color			(0,.1,.7,1) (999,0,.3,1) 
		rotation		(0,90) (100,-1000) (200,-100) (500,1200) (600,-90) (750,300) (999,-2000) 
		randomstart		false
		active			false
		bone_animation	"02" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.skel" "effect\Skill\Sacra\eff_ResistSacra_dummyani_01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.2 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (250,3,3,3) (500,2,2,2) (750,3,3,3) (999,2,2,2) 
		alpha			(0,.7) (250,1) (500,.7) (750,1) (999,.7) 
		color			(0,.5,1,.7) (999,.5,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.2) (250,.6) (500,.2) (750,.6) (999,.2) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (900,.3) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		500 750
		animtime		0
		scale			(0,0,0,0) (900,1,1,1) (999,1,1,1) 
		alpha			(0,1) (900,.3) (999,0) 
		color			(0,0,0,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.1) (150,1) (500,.1) (650,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,0,.3,1) (999,0,.3,1) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (250,1) (500,.3) (750,1) (999,.3) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Sacra\Eff_ResistSacra.skel" "effect\Skill\Sacra\Eff_ResistSacra.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Sacra\Eff_ResistSacra.skel" "effect\Skill\Sacra\Eff_ResistSacra.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,.5) (999,.5) 
		rotation		(0,0) (999,-500) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Sacra\Eff_ResistSacra.skel" "effect\Skill\Sacra\Eff_ResistSacra.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.5) (999,.5) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Sacra\Eff_ResistSacra.skel" "effect\Skill\Sacra\Eff_ResistSacra.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,.5) (999,.5) 
		color			(0,0,1,.3) (999,0,1,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "effect\Skill\Sacra\Eff_ResistSacra.skel" "effect\Skill\Sacra\Eff_ResistSacra.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		color			(0,.5,.7,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkExplosion_new ######### #
<effect>
	 id		3656
	 name		DarkExplosion_new
	<list>
	res			1		sp_AWK_SOR_boomcircle_02
	res			2		pt_GreatDesword_SwordPat_02
	res			3		mh_AWK_SOR_glowmap_01
	res			4		pt_con_NeoDeuxMarble_pat_02
	res			5		pt_mon_NeoDeuxMarble_att4_startpat_02
	res			6		pt_DarkStrike_firstshot_02
	res			7		pt_WeaknessMana_Handpat_02
	res			8		sp_DarkExplosion_jin_01#
	res			9		sp_DarkExplosion_jin_02#
	res			10		sp_DarkExplosion_jin_03#
	res			11		sp_DarkExplosion_jin_01#
	res			12		sp_DarkExplosion_jin_03#
	res			13		sp_Arill_momglow_02
	res			14		qa_mon_elifea_boom
	res			15		sp_outrage_boomsec_01
	res			16		sp_outrage_boomsec_02
	res			17		sp_Blackholel_circle_01
	res			18		sp_Blackholel_circle_01
	res			19		sp_Blackholel_circle_02
	res			20		sp_Blackholel_circle_02
	res			21		sp_BlackHoleCannon_circle_01
	res			22		sp_BlackHoleCannon_circle_01
	res			23		sp_BlackHoleCannon_circle_02
	res			24		sp_Blackhole_scru_01
	res			25		pt_BlackHoleCannon_gather_02
	res			26		sp_WideHeartAche_boom_03
	res			27		pt_meldun_att02_stone01#
	res			28		pt_meldun_att02_stone02#
	res			29		sp_meldun_att02_blackring01
	res			30		dc_meldun_att02_dec01#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 1.5 -1
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.7) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -1
		lifetime		250 750
		animtime		1
		scale			(0,2,2,2) (300,1,1,.5) (999,0,0,3.5) 
		color			(0,1,0,.4) (999,1,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1
		lifetime		200 900
		animtime		1
		scale			(0,2,2,2) (300,.5,.5,.5) (700,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.5,0,.2) (999,.5,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,2,2,2) (999,.1,.1,.1) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		650 800
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,.2,0,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		650 750
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,0,.15) (999,.1,0,.15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -1
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.6,0,0) (999,.6,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		rotation		(0,-45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		rotation		(0,45) (999,410) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		rotation		(0,180) (999,-380) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,.1,0,.2) (999,.1,0,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.35 -1
		lifetime		500 950
		animtime		1
		scale			(0,3,3,3) (500,6,6,6) (999,8,8,8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.35 -1
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (500,4,4,4) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.35 -1
		lifetime		500 900
		animtime		0
		scale			(0,0,0,0) (600,1,1,1) (999,1.3,1.3,1.3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.35 -1
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (600,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.35 -1
		lifetime		500 900
		animtime		0
		scale			(0,0,0,0) (600,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.35 -1
		lifetime		500 800
		animtime		0
		scale			(0,0,0,0) (600,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,1) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,1) 
		color			(0,.2,0,.1) (999,.2,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 550
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,1) 
		color			(0,.1,0,.1) (999,.1,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 -1
		lifetime		0 600
		animtime		0
		scale			(0,8,8,8) (400,6,6,6) (999,0,0,0) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,.8,0,.6) (999,.8,0,.6) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.5 -1.5
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (999,1.3,1.3,1.3) 
		color			(0,1,0,.1) (999,1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-.3 .1 -1
		lifetime		0 550
		animtime		0
		scale			(0,15,15,15) (999,4,4,4) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 -1
		lifetime		0 250
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 -1
		lifetime		0 250
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 -1
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (570,10,10,10) (999,8,8,8) 
		alpha			(0,0) (400,1) (570,1) (580,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -1
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (400,5,5,5) (580,5.5,5.5,5.5) (700,7,7,7) (999,8,8,8) 
		alpha			(0,0) (400,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkExplosion_finish_LV1_new ######### #
<effect>
	 id		3657
	 name		DarkExplosion_finish_LV1_new
	<list>
	res			1		mh_strikeshot_glow
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_GreatDesword_SwordPat_01
	res			4		pt_WeaknessMana_Handpat_02
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackhole_wind_01
	res			8		pt_DarkExplosion_finishjul_01
	res			9		sp_DarkExplosion_floorboom_01
	res			10		sp_DarkExplosion_floorboom_01
	res			11		mh_DarkExplosion_keepcircle_01
	res			12		mh_DarkExplosion_keepcircle_02
	res			13		qa_mon_Umbar_att1
	res			14		sp_GreatmanaBarrier_jin_01
	res			15		sp_GreatmanaBarrier_jin_01
	res			16		pt_DarkCrystal_finishpat_01#
	res			17		pt_DarkCrystal_finishpat_02#
	res			18		sp_Black_blueglow
	res			19		pt_EnergyCounter_boompat_01
	res			20		sp_DarkBall_boom_02
	res			21		sp_DarkBall_boom_02
	res			22		pt_mon_NeoDeuxMarble_att4_startpat_02
	res			23		mh_mon_a_immotal_att3charge#
	res			24		pt_outrage_boomjul_00
	res			25		pt_outrage_boomjul_01
	res			26		sp_Drabiss_Magicboss_att7_starlight_01
	res			27		mh_VampireTouch_Touchmesh_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.7,.7,.7) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.7) (700,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 0
		lifetime		100 700
		animtime		0
		scale			(0,5,5,5) (999,14,14,14) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.6,.6,.6) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		1
		scale			(0,.4,.4,.4) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 850
		animtime		0
		scale			(0,2,2,2) (300,5,5,5) (999,6,6,6) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (300,9,9,9) (999,10,10,10) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.31,.3) (250,.55,.56,.55) (999,.7,.71,.7) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.31,.3) (200,.65,.66,.65) (999,.75,.76,.75) 
		alpha			(0,.5) (700,.5) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,8,8,8) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,8,8,8) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,40) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,2) (999,4,4,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,6,6,3) (999,7,7,12) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,.5,.5,.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,10.5,10.5,10.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		0
		scale			(0,8,8,8) (400,.4,.4,4) (500,2,2,6) (999,0,0,8) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 800
		animtime		1
		scale			(0,0,0,0) (300,1.4,1.4,1.4) (999,0,0,0) 
		alpha			(0,.5) (700,.5) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		0 200
		animtime		1
		scale			(0,2,2,2) (300,.7,.7,8) (999,0,0,11) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		0 650
		animtime		1
		scale			(0,1.2,.4,1.2) (300,1.9,.2,1.9) (999,2,0,2) 
		alpha			(0,0) (100,.5) (600,.5) (999,0) 
		color			(0,1,.5,1) (999,1,.2,1) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## DarkExplosion_finish_LV2_new ######### #
<effect>
	 id		3658
	 name		DarkExplosion_finish_LV2_new
	<list>
	res			1		mh_strikeshot_glow#
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_GreatDesword_SwordPat_02
	res			4		pt_WeaknessMana_Handpat_02
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_Blackhole_wind_02
	res			7		sp_Blackhole_wind_02
	res			8		pt_DarkExplosion_finishjul_01
	res			9		sp_DarkExplosion_floorboom_02
	res			10		sp_DarkExplosion_floorboom_02
	res			11		mh_DarkExplosion_keepcircle_01
	res			12		mh_DarkExplosion_keepcircle_02
	res			13		qa_mon_Umbar_att2
	res			14		sp_GreatmanaBarrier_jin_02
	res			15		sp_GreatmanaBarrier_jin_02
	res			16		pt_DarkCrystal_finishpat_01#
	res			17		pt_DarkCrystal_finishpat_02#
	res			18		sp_Black_blueglow
	res			19		pt_EnergyCounter_boompat_02
	res			20		sp_DarkBall_boom_02
	res			21		sp_DarkBall_boom_02
	res			22		pt_mon_NeoDeuxMarble_att4_startpat_02
	res			23		mh_mon_a_immotal_att3charge##
	res			24		pt_outrage_boomjul_00
	res			25		pt_outrage_boomjul_01
	res			26		sp_Drabiss_Magicboss_att7_starlight_02
	res			27		mh_VampireTouch_Touchmesh_02
	res			28		mh_Lady_Kwira_att1_Rmt_ball
	res			29		sp_Bisar_Shot_Mod
	res			30		pt_Lady_Kwira_Gather_Jul#
	res			31		sp_Curse_C_Fin_Circle_Mod#
	res			32		dc_Curse_Circle_Shadow
	res			33		sp_Lady_Kwira_remote_Head
	res			34		sp_Menta_Gather_1
	res			35		sp_Duporun_Shot_bom
	res			36		sp_D_Knight_Def_fin_Circle
	res			37		sp_NUTE_att3_Gather_glow#
	res			38		sp_NUTE_att3_Gather_glow#
	res			39		sp_NUTE_att3_Hand_glow#
	res			40		sp_NUTE_att3_Hand_glow#
	res			41		dc_D_Knight_Solder_att2_mod
	res			42		mh_NUTE_att3_Water_Ball
	res			43		mh_NUTE_att3_Water_Ball
	res			44		pt_NUTE_Shoot_Bubble
	res			45		pt_NUTE_Poison_Drop
	res			46		sp_NUTE_att3_Shoot_Wave#
	res			47		sp_NUTE_att3_Gather_modul#
	res			48		pt_DarkBall_boompat_01
	res			49		pt_DarkBall_boompat_02
	res			50		sp_DarkBall_boom_01
	res			51		sp_DarkBall_boom_01##
	res			52		sp_DarkBall_boom_01##
	res			53		pt_DarkCrystal_boompat_01#
	res			54		sp_portal_redglow
	res			55		mh_DarkBall_Blackglow
	res			56		mh_VampireTouch_Touchmesh_02
	res			57		mh_khagacell_power_line02
	res			58		mh_khagacell_power_line02
	res			59		mh_khagacell_power_line02
	res			60		mh_khagacell_power_line02
	res			61		dc_muspell_att03_dec_black
	res			62		pt_khagacell_power_handpt01
	res			63		dc_khagacell_power_dec01
	res			64		dc_khagacell_power_dec01
	res			65		dc_khagacell_power_dec01
	res			66		dc_khagacell_power_dec01
	res			67		dc_khagacell_power_ring01#
	res			68		dc_khagacell_power_ring02#
	res			69		pt_khagacell_power_pt02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.9,.9,.9) (700,1.3,1.3,1.3) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		1
		scale			(0,3,3,3) (300,.8,.8,.8) (700,1.7,1.7,1.7) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,.6) (999,.7,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,1,1,4) (999,0,0,6.5) 
		color			(0,1,0,.7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.5 0
		lifetime		100 700
		animtime		0
		scale			(0,8,8,8) (999,22,22,22) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.4) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.4,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,.6,.6,.6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		100 700
		animtime		0
		scale			(0,4,4,2) (999,7,7,8) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,.7,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (300,8,8,8) (999,9.5,9.5,9.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (300,12.5,12.5,12.5) (999,13.5,13.5,13.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.3,.32,.3) (250,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		color			(0,.2,0,.2) (999,0,0,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,.3,.32,.3) (200,.75,.75,.75) (999,.85,.87,.85) 
		alpha			(0,.5) (700,.5) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
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		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	-1.5 0 1.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.3,0,.3) (999,.1,0,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.3,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Meteo_Strike_Remote ######### #
<effect>
	 id		3659
	 name		Meteo_Strike_Remote
	<list>
	res			1		sp_DarkBall_boom_01##
	res			2		sp_DarkBall_boom_01##
	res			3		sp_portal_redglow_01
	res			4		pt_DarkBall_pat_02##
	res			5		pt_DarkBall_pat_03#
	res			6		pt_DarkBall_pat_01_2
	res			7		mh_DarkBall_Blackglow_01
	res			8		sp_Artichoke_att2_remoteglow_03
	res			9		sp_Artichoke_att2_remoteglow_03
	res			10		pt_Artichoke_att2_remotesmoke_03#
	res			11		pt_Artichoke_att2_remotesmoke_04#
	res			12		mh_meldun_att02_remote_stone02
	res			13		pt_meldun_remote_stone02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (500,9,9,12) (999,6,6,9) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,6) (500,9,9,12) (999,6,6,9) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,4.2,4.2,4.2) (500,6,6,6) (999,4.2,4.2,4.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,9,9,12) (999,1.2,1.2,48) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,12) (999,9,9,30) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,9,9,9) (700,1.2,1.2,60) (999,1.2,1.2,60) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (350,5,5,5) (700,3,3,3) (999,3,3,3) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,5,5,5) (350,3.5,3.5,3.5) (700,5,5,5) (999,5,5,5) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,3,3,3) (999,0,0,12) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		2
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

	</scene>

</effect>
# ######## Meteo_Strike_Finish ######### #
<effect>
	 id		3660
	 name		Meteo_Strike_Finish
	<list>
	res			1		pt_DarkBall_boompat_01
	res			2		pt_DarkBall_boompat_02
	res			3		sp_DarkBall_boom_01
	res			4		sp_DarkBall_boom_01
	res			5		sp_DarkBall_boom_01#
	res			6		sp_DarkBall_boom_01#
	res			7		pt_DarkBall_boompat_01#
	res			8		sp_portal_redglow
	res			9		mh_DarkBall_Blackglow
	res			10		qa_firefury_boom01
	res			11		dc_muspell_att04_dec02
	res			12		dc_tyrant_att03_dec01
	res			13		dc_muspell_att04_dec04
	res			14		dc_muspell_att03_dec_black
	res			15		pt_tyrant_att03_smoke01
	res			16		dc_tripleattack_action_04
	res			17		dc_tripleattack_action_04
	res			18		pt_tyrant_att03_02
	res			19		pt_tyrant_att03_03
	res			20		pt_tyrant_die_bom_02
	res			21		dc_tyrant_att03_dec03
	res			22		dc_tyrant_att03_dec03
	res			23		dc_tyrant_att03_dec03
	res			24		dc_tyrant_att03_dec03
	res			25		dc_tyrant_att03_dec03
	res			26		dc_tyrant_att03_dec03
	res			27		dc_tyrant_att03_dec03
	res			28		pt_tyrant_ludni_stand_04
	res			29		pt_tyrant_ludni_stand_04
	res			30		pt_tyrant_ludni_stand_04
	res			31		pt_tyrant_ludni_stand_04
	res			32		pt_tyrant_ludni_stand_04
	res			33		pt_tyrant_ludni_stand_04
	res			34		pt_tyrant_ludni_stand_04
	res			35		qa_tyrant_hit01
	res			36		dc_kamat_att03_remote01
	res			37		dc_kamat_att03_remote01
	res			38		dc_kamat_att03_remote02
	res			39		dc_kamat_att03_remote03
	res			40		dc_kamat_att03_remote04
	res			41		pt_tyrant_die_bom_01
	res			42		dc_bifrons_att03_dec01
	res			43		dc_bifrons_att03_dec01
	res			44		dc_bifrons_att03_dec01
	res			45		dc_bifrons_att03_dec02
	res			46		dc_bifrons_att03_dec02
	res			47		mh_mon_Umbar_att3_boomflash_01
	res			48		sp_mon_wolffire_firecircle_01
	res			49		sp_mon_wolffire_firecircle_01
	res			50		mh_mon_Filatus_N_keepcircle_01
	res			51		pt_Tempus_att4_magmapat_01
	res			52		pt_mon_AWK_Barad_dielight_01
	res			53		pt_evilcry_uppat_01
	res			54		mh_AWK_SWD_glowmap_01
	res			55		sp_mon_wolffire_firecircle_01
	res			56		pt_mon_Umbar_att1stone1
	res			57		pt_Eating_sin_boompat_01
	res			58		qa_mon_Umbar_att1
	res			59		mh_mon_Filatus_N_keepcircle_02
	res			60		sp_DarkBall_boom_01##
	res			61		sp_DarkBall_boom_01##
	res			62		sp_portal_redglow_01
	res			63		pt_DarkBall_pat_02##
	res			64		pt_DarkBall_pat_03#
	res			65		pt_DarkBall_pat_01_2
	res			66		mh_DarkBall_Blackglow_01
	res			67		sp_Artichoke_att2_remoteglow_03
	res			68		sp_Artichoke_att2_remoteglow_03
	res			69		pt_Artichoke_att2_remotesmoke_03#
	res			70		pt_Artichoke_att2_remotesmoke_04#
	res			71		mh_meldun_att02_remote_stone02
	res			72		pt_meldun_remote_stone02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 475
		animtime		0
		scale			(0,6,6,6) (999,12,12,18) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		325 775
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		scale			(0,9,9,9) (999,27,27,27) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,6,6,6) (999,33,33,33) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,6,6,6) (999,24,24,24) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,6,6,6) (999,24,24,24) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 475
		animtime		0
		scale			(0,6,6,6) (999,12,12,18) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 513
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (500,0,0,0) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 288
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,0) (833,1) (999,00 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (400,.7) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,.3) (400,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,10,10,10) (999,30,30,30) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,0,0,0) (999,12,12,12) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		288 475
		animtime		0
		scale			(0,0,0,0) (999,14,14,14) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		288 333
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 3 0
		lifetime		288 348
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-4 0 0
		lifetime		288 925
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	4 0 2
		lifetime		288 850
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 0 -4
		lifetime		288 925
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-1 0 3
		lifetime		288 925
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	-3 0 -2
		lifetime		288 925
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	3 0 -2
		lifetime		288 925
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	-4 0 0
		lifetime		50 900
		animtime		0
		scale			(0,4,2,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		50 900
		animtime		0
		scale			(0,14,2,2) (999,4,2,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	1 0 -4
		lifetime		50 900
		animtime		0
		scale			(0,4,2,2) (999,2,2,4) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		scale			(0,6,2,4) (999,2,2,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	-1 0 3
		lifetime		50 900
		animtime		0
		scale			(0,10,2,2) (999,3,2,8) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	-3 0 -2
		lifetime		50 900
		animtime		0
		scale			(0,10,2,2) (999,6,2,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	3 0 -2
		lifetime		50 900
		animtime		0
		scale			(0,4,2,2) (999,6,2,10) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		288 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,60) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		325 925
		animtime		0
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,0) (100,.5) (800,.5) (999,0) 
		rotation		(0,180) (999,420) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		288 925
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (100,.6) (800,.6) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 3 0
		lifetime		288 348
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-.5 0 0
		lifetime		250 685
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-.5 0 0
		lifetime		250 691
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	-.5 0 0
		lifetime		250 700
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (400,1) (700,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-.5 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-.5 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (100,.7) (500,.7) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		250 475
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .25 0
		lifetime		250 925
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 .1 0
		lifetime		250 625
		animtime		1
		scale			(0,0,0,0) (300,5,5,5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		250 700
		animtime		1
		scale			(0,.76,.76,.76) (200,.9,.9,.9) (999,.94,.94,.94) 
		alpha			(0,1) (600,1) (880,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 1 0
		lifetime		250 661
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 1 0
		lifetime		400 775
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 .5 0
		lifetime		250 850
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 1.5 0
		lifetime		250 700
		animtime		1
		scale			(0,1,1,1) (200,2,1.7,2) (999,2.8,2,2.8) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 .2 0
		lifetime		550 925
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		250 325
		animtime		0
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 1.5 0
		lifetime		325 775
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,.9,.9,.9) (200,1.02,1.02,1.02) (999,1.02,1.02,1.02) 
		alpha			(0,.7) (600,.6) (880,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,6,6,6) (500,9,9,12) (999,6,6,9) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,360) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,6,6,6) (500,9,9,12) (999,6,6,9) 
		alpha			(0,.5) (500,1) (999,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,4.2,4.2,4.2) (500,6,6,6) (999,4.2,4.2,4.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,9,9,12) (999,1.2,1.2,48) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0) 
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,6,6,12) (999,9,9,30) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,9,9,9) (700,1.2,1.2,60) (999,1.2,1.2,60) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			66
		active			false
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,3,3,3) (350,5,5,5) (700,3,3,3) (999,3,3,3) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		scale			(0,5,5,5) (350,3.5,3.5,3.5) (700,5,5,5) (999,5,5,5) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		1
		scale			(0,3,3,3) (999,0,0,12) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		1
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		2
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		175 275
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (350,0,4,0) (700,0,0,0) (999,0,0,0 
		</control>

	</scene>

</effect>
# ######## Meteo_Strike ######### #
<effect>
	 id		3661
	 name		Meteo_Strike
	<list>
	res			1		sp_Sor_FM_sprite_gather
	res			2		sp_Sor_FM_start_blow
	res			3		sp_Sor_FM_start_fire01
	res			4		sp_Sor_FM_start_fire02
	res			5		sp_Sor_FM_start_ground
	res			6		sp_Sor_FM_start_ground_2
	res			7		dc_Sor_FM_ground_black
	res			8		mh_SOR_FM_EFF_1_5_wind
	res			9		mh_SOR_FM_EFF_1_5_1
	res			10		mh_SOR_FM_EFF_1_5_2
	res			11		mh_SOR_SKL_FM_EFF_1_5_web
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (350,5.5,5.5,5.5) (560,0,0,0) (999,0,0,0) 
		alpha			(0,0) (360,0) (370,1) (540,1) (620,0) (999,0) 
		color			(0,.1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.1 0
		lifetime		150 250
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1.5,1.5,1.5) (200,3.2,3.2,3.2) (999,1.5,1.5,1.5) 
		alpha			(0,1) (200,.5) (625,.4) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (250,2.5,2.5,2.5) (260,.7,.7,.7) (525,.7,.7,.7) (999,.7,.7,.7) 
		alpha			(0,0) (740,0) (750,.5) (950,.4) (970,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"SOR_SKL_FM_EFF_1_5_web" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_web.skel" "effect\Skill\FireMass\SOR_SKL_FM_EFF_1_5_web.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .05 0
		lifetime		0 850
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,1.5,.5,1.5) (300,1.2,1.5,1.2) (999,.3,4,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-630) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,-.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EarthBound ######### #
<effect>
	 id		3662
	 name		EarthBound
	<list>
	res			1		sp_FlameGushing_jin_01#
	res			2		sp_FlameGushing_jin_02#
	res			3		sp_FlameGushing_jin_03#
	res			4		sp_burstphoenix_handglow_02
	res			5		sp_burstphoenix_handglow_02
	res			6		mh_FlameGushing_wind_02
	res			7		mh_FlameGushing_wind_02
	res			8		sp_FlameGushing_boom_02
	res			9		sp_portal_blueglow
	res			10		pt_Sacra_dieboompat_01
	res			11		dc_batsum_floor#
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.8) (850,.8) (999,0) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (500,.55,.55,.55) (999,.5,.5,.5) 
		alpha			(0,0) (250,.8) (750,.8) (999,0) 
		rotation		(0,0) (999,-85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (500,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (300,.8) (800,.8) (999,0) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.2) (800,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		550 600
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.6,2.6,2.6) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## EarthBound_finish ######### #
<effect>
	 id		3663
	 name		EarthBound_finish
	<list>
	res			1		qa_evilcry_boom
	res			2		dc_batsum_floor#
	res			3		dc_batsum_floor#
	res			4		dc_meldun_att02_dec02
	res			5		dc_meldun_att03_dec01
	res			6		pt_meldun_att03_stonept01
	res			7		mh_meldun_att03_light01
	res			8		pt_meldun_att03_smoke02
	res			9		sp_portal_blueglow
	res			10		mh_muspell_att04_stone
	res			11		mh_muspell_att04_stone
	res			12		mh_muspell_att04_stone
	res			13		mh_muspell_att04_stone
	res			14		mh_muspell_att04_stone
	res			15		mh_muspell_att04_stone
	res			16		mh_muspell_att04_stone
	res			17		mh_muspell_att04_stone
	res			18		mh_cherubim_att02_light
	res			19		sp_deadspark_ring_01
	res			20		sp_deadspark_ring_02
	res			21		sp_cherubim_bg_glow01
	res			22		sp_cherubim_bg_glow02
	res			23		pt_cherubim_att02_tg01
	res			24		pt_cherubim_att02_smoke01#
	res			25		qa_tyrant_hit01
	res			26		dc_muspell_att03_dec_black
	res			27		dc_cherubim_att02_dec01
	res			28		mh_muspell_att04_stone
	res			29		mh_muspell_att04_stone
	res			30		mh_muspell_att04_stone
	res			31		mh_muspell_att04_stone
	res			32		mh_muspell_att04_stone
	res			33		mh_muspell_att04_stone
	res			34		mh_muspell_att04_stone
	res			35		mh_muspell_att04_stone
	res			36		sp_instinctpower_floorsmoke_01
	res			37		sp_instinctpower_floorsmoke_01
	res			38		pt_venomlight_smoke_01
	res			39		sp_mon_spider_eggball_boom_02
	res			40		sp_mon_spider_eggball_boom_02
	res			41		pt_bonheur_att04_ring01
	res			42		pt_bonheur_att04_ring04
	res			43		pt_meldun_stone02
	res			44		pt_meldun_die_stone01
	res			45		pt_hubmonster_att01_light01
	res			46		pt_hubmonster_att01_smoke01
	res			47		mh_muspell_att04_stone
	res			48		mh_muspell_att04_stone
	res			49		mh_muspell_att04_stone
	res			50		mh_muspell_att04_stone
	res			51		mh_muspell_att04_stone
	res			52		mh_muspell_att04_stone
	res			53		mh_muspell_att04_stone
	res			54		mh_muspell_att04_stone
	res			55		mh_muspell_att04_stone
	res			56		mh_muspell_att04_stone
	res			57		mh_muspell_att04_stone
	res			58		mh_muspell_att04_stone
	res			59		mh_muspell_att04_stone
	res			60		mh_muspell_att04_stone
	res			61		mh_muspell_att04_stone
	res			62		mh_muspell_att04_stone
	res			63		mh_muspell_att04_stone
	res			64		mh_muspell_att04_stone
	res			65		mh_muspell_att04_stone
	res			66		mh_muspell_att04_stone
	res			67		mh_muspell_att04_stone
	res			68		mh_muspell_att04_stone
	res			69		mh_muspell_att04_stone
	res			70		mh_muspell_att04_stone
	res			71		mh_muspell_att04_stone
	res			72		mh_muspell_att04_stone
	res			73		mh_muspell_att04_stone
	res			74		mh_muspell_att04_stone
	res			75		mh_muspell_att04_stone
	res			76		mh_muspell_att04_stone
	res			77		mh_muspell_att04_stone
	res			78		mh_muspell_att04_stone
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,3.3,3.3,3.3) (250,7.7,7.7,7.7) (999,8,8,8) 
		alpha			(0,0) (445,0) (500,.6) (900,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,6.3,6.3,6.3) (250,9.7,9.7,9.7) (999,11,11,11) 
		alpha			(0,0) (445,0) (500,.8) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (190,4,4,4) (285,3,3,3) (476,1,1,1) (510,5,5,5) (999,8,8,8) 
		alpha			(0,0) (190,.8) (285,.3) (410,.3) (476,.8) (650,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		476 600
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		570 950
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (457,0) (514,.4) (619,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		276 1000
		animtime		0
		scale			(0,1,1,1) (500,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		570 880
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.2 -4
		lifetime		580 890
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 0 3
		lifetime		590 900
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 0 1
		lifetime		600 910
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	2 -.2 -1
		lifetime		610 920
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-2 0 -2
		lifetime		620 930
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	4 0 1
		lifetime		630 940
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-4 -.2 2
		lifetime		640 950
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1.5 0
		lifetime		130 230
		animtime		0
		scale			(0,13,13,13) (999,0,0,0) 
		alpha			(0,0) (500,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		100 200
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (100,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		570 850
		animtime		0
		scale			(0,5,5,5) (999,30,30,50) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		570 900
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 11 0
		lifetime		570 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		580 900
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (570,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		530 840
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		540 850
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 .5 0
		lifetime		450 700
		animtime		1
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.6,.6,.9) (999,.6,.6,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .4 0
		lifetime		500 750
		animtime		1
		scale			(0,4,4,4) (999,22,22,22) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,.6,.6,.9) (999,.6,.6,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .6 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.9,.85) (999,1,.9,.85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .4 0
		lifetime		450 750
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,1) (400,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 .8 0
		lifetime		450 800
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,1) (400,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1.3 0
		lifetime		130 230
		animtime		0
		scale			(0,3,3,3) (999,17,17,17) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,.5,.6,.7) (999,.5,.6,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1.3 0
		lifetime		100 120
		animtime		0
		scale			(0,18,18,18) (999,0,0,0) 
		alpha			(0,0) (400,.7) (999,0) 
		color			(0,.5,.75,.7) (999,.5,.75,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 3 0
		lifetime		450 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 3 0
		lifetime		450 800
		animtime		0
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.1,.6) (999,.7,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,.7) (999,.5,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 -.2 -4
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			false
		startposition	1 0 3
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	-1 0 1
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	2 -.2 -1
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	-2 0 -2
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			true
		startposition	4 0 1
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	-4 -.2 2
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 0 0
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			false
		startposition	0 -.2 -4
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			57
		active			true
		startposition	1 0 3
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	-1 0 1
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,165) (999,165) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	2 -.2 -1
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,105) (999,105) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	-2 0 -2
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,225) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			false
		startposition	4 0 1
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			false
		startposition	-4 -.2 2
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-225) (999,-225) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 -.2 -4
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	1 0 3
		lifetime		400 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	-1 0 1
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,210) (999,210) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	2 -.2 -1
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	-2 0 -2
		lifetime		400 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	4 0 1
		lifetime		400 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	-4 -.2 2
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,110) (999,110) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 -.2 -4
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,155) (999,155) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	1 0 3
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	-1 0 1
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,230) (999,230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	2 -.2 -1
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,170) (999,170) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	-2 0 -2
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,290) (999,290) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	4 0 1
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,65) (999,65) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	-4 -.2 2
		lifetime		700 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-160) (999,-160) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SoulBlade_new ######### #
<effect>
	 id		3664
	 name		SoulBlade_new
	<list>
	res			1		sp_ancient_sum_soul_glow
	res			2		mh_SoulBlade_soulmesh_01
	res			3		mh_SoulBlade_bladeglow_01
	res			4		mh_SoulBlade_bladeglow_01
	res			5		mh_SWD
	res			6		sp_outrage_boomsec_02
	res			7		sp_outrage_boomsec_02
	res			8		sp_con_aldebaran_glow
	res			9		pt_SoulBlade_createpat_01
	res			10		pt_SoulBlade_createpatpat_02
	res			11		pt_mon_lizard_gshaman_att2jinpat_01
	res			12		pt_aldebaran_paticle
	res			13		pt_Soulblade_finishsmoke_01
	res			14		mh_SoulBlade_slash_01
	res			15		sp_energyhammer_floorpat
	res			16		mh_SoulBlade_wind_01
	res			17		dc_batsum_floor
	res			18		qa_agathion_boom
	res			19		qa_mon_elipse_boom
	res			20		pt_SoulBlade_stone1
	res			21		sp_portal_boom_01
	res			22		pt_mordresh_att05_fire01
	res			23		pt_mordresh_att05_steam01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (250,3,3,3) (800,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,0) (250,.7) (800,.7) (999,0) 
		color			(0,0,.1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01 Spine1" "effect\Skill\SoulBlade\eff_SoulBlade_soulmesh_01.skel" "effect\Skill\SoulBlade\eff_SoulBlade_soulmesh_01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (250,1) (800,1) (999,0) 
		color			(0,.4,.4,.4) (800,.4,.4,.4) (999,0,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,1) (670,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,.5) (670,.5) (710,0) (999,0) 
		color			(0,0,.5,.7) (999,0,.5,.7) 
		rotation		(0,20) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,10,10,10) (999,15,15,15) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		10 170
		animtime		1
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.2 .05 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.5,.5,1) (999,.7,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 .5
		lifetime		250 400
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,6) 
		color			(0,1,.5,1) (999,1,.3,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2.3 .5
		lifetime		250 400
		animtime		0
		scale			(0,3,3,3) (999,.4,.4,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2.3 .5
		lifetime		250 400
		animtime		0
		scale			(0,1,1,1) (999,.2,0,10) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (450,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 .5
		lifetime		700 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,0) (530,1) (690,1) (710,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		200 430
		animtime		0
		scale			(0,0,0,0) (999,13,13,13) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.3,.7,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (430,1) (480,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,0) (300,1) (700,0) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		550 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .3 0
		lifetime		250 450
		animtime		0
		scale			(0,0.15,0.15,0.15) (999,0.15,0.15,0.15) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2.2 .5
		lifetime		50 850
		animtime		0
		scale			(0,0,0,0) (170,0,0,0) (450,4,4,4) (999,7,7,7) 
		alpha			(0,1) (450,1) (600,0) (999,0) 
		color			(0,1,0,1) (300,1,.5,1) (999,1,.5,1) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		780 945
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "effect\Skill\SoulBlade\eff_SoulBlade_slash_01.skel" "effect\Skill\SoulBlade\eff_SoulBlade_slash_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		326 360
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WideSlow_new ######### #
<effect>
	 id		3665
	 name		WideSlow_new
	<list>
	res			1		dc_WideSlow_FloorGlow_02
	res			2		sp_glacierseddy_handglow_02
	res			3		sp_glacierseddy_handglow_02
	res			4		sp_DarkBall_handglow_black_02
	res			5		sp_DarkBall_handglow_black_02
	res			6		sp_WideSlow_Floorsmoke_02
	res			7		pt_EnergyCounter_boompat_02
	res			8		sp_WideSlow_shot_02
	res			9		sp_violet
	res			10		pt_violet_3
	res			11		dc_red
	res			12		sp_eye_red_02
	res			13		sp_eye_red_02
	res			14		pt_line_violet
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.4,0,.5) (300,.4,.1,.5) (600,.4,.5,.7) (999,.4,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (700,1,1,1) (999,2,2,2) 
		alpha			(0,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (500,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		color			(0,.3,0,0) (999,.3,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,4,4,3) (999,4,4,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		color			(0,.3,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,7) 
		alpha			(0,0) (200,.5) (600,.5) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.2,0,.4) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1.6) (999,1.6,1.6,3) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## WideSlow_finish_new ######### #
<effect>
	 id		3666
	 name		WideSlow_finish_new
	<list>
	res			1		pt_WideSlow_finishsmoke_02
	res			2		dc_WideSlow_FloorGlow_02
	res			3		mh_WideSlow_web_02
	res			4		mh_WideSlow_web_02
	res			5		sp_WideSlow_Floorsmoke_02
	res			6		sp_WideSlow_Floorsmoke_02
	res			7		qa_GoldDragon_die_keep
	res			8		sp_Infector_Lav_Body_Glow#
	res			9		sp_Infector_Lav_Eye_01#
	res			10		sp_Infector_Lav_Eye_02#
	res			11		sp_Infector_Lav_Eye_02#
	res			12		dc_Infector_Lav#
	res			13		pt_Infector_Lav_Body_Smoke_01
	res			14		pt_drako_att03_bom
	res			15		pt_bonheur_att04_lightring01#
	res			16		pt_bonheur_att04_lightring02#
	res			17		pt_tempestwing_bom01#
	res			18		pt_tempestwing_tg01#
	res			19		pt_tempestwing_smoke01
	res			20		dc_tempestwing_dec01_blue
	res			21		dc_tempestwing_dec02
	res			22		dc_tempestwing_dec02
	res			23		dc_Forward_twist_Wave01
	res			24		dc_Forward_twist_Bom01
	res			25		pt_Forward_twist_UpJul_1#
	res			26		mh_Forward_twist_B_Wave_Cyl01
	res			27		mh_Forward_twist_B_Wave_Cyl01
	res			28		pt_Forward_twist_Smoke_1
	res			29		sp_Forward_twist_Darkwave#
	res			30		sp_Forward_twist_Hit#
	res			31		mh_Forward_twist_Hit_Jul
	res			32		sp_Forward_twist_Hit_Circle#
	res			33		mh_kamat_att03_line02
	res			34		dc_muspell_att03_dec_black
	res			35		dc_kamat_att02_dec01
	res			36		dc_kamat_att02_dec01
	res			37		pt_kamat_att03_bom01
	res			38		sp_mon_a_immotal_att3glow_01
	res			39		sp_mon_a_immotal_att3glow_01
	res			40		sp_mon_a_immotal_att3glow_01
	res			41		sp_mon_a_immotal_att3glow_01
	res			42		sp_mon_a_immotal_att3glow_01
	res			43		sp_mon_a_immotal_att3glow_01
	res			44		sp_mon_a_immotal_att3glow_01
	res			45		pt_mon_a_immotal_gather_01
	res			46		sp_mon_capdesair_momglow_01
	res			47		mh_savnock_att02_light04#
	res			48		mh_heavyblow_action_electric#
	res			49		mh_heavyblow_action_electric#
	res			50		pt_savnock_att02_finish02
	res			51		dc_savnock_lightglow01
	res			52		pt_savnock_att02_bom01
	res			53		dc_savnock_att02_dec02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,3,3,3) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,11.25,11.25,11.25) (999,12.75,12.75,12.75) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.6,0,.4) (999,.6,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -.2 0
		lifetime		300 1000
		animtime		1
		scale			(0,2.8,.7,2.8) (999,2.8,.7,2.8) 
		alpha			(0,0) (100,.2) (700,.2) (950,0) (999,0) 
		color			(0,.4,0,.3) (500,.6,0,.6) (999,.4,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -.2 0
		lifetime		300 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,.2) (700,.2) (950,0) (999,0) 
		color			(0,.7,0,.5) (500,.5,0,.4) (999,.7,0,.5) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (500,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,.9) (700,.9) (999,0) 
		color			(0,.3,0,.5) (999,.3,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (600,16,16,16) (999,19,19,19) 
		alpha			(0,0) (400,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		0
		scale			(0,9,9,9) (999,9,9,9) 
		color			(0,.5,.3,.6) (999,.5,.3,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,.6,0,.6) (999,.6,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,.6,.3,.5) (999,.6,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,.6,.3,.3) (999,.6,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,1,.2,.6) (999,1,.2,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (400,.6) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 -3
		lifetime		300 1000
		animtime		0
		scale			(0,.6,.6,.6) (300,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.8,0,1) (999,.8,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,14,14,14) 
		alpha			(0,0) (600,.5) (999,0) 
		color			(0,.8,0,.6) (999,.8,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		300 1000
		animtime		1
		scale			(0,1,1,2) (999,.7,.7,8) 
		alpha			(0,0) (600,.7) (999,0) 
		color			(0,.4,0,1) (999,.4,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,30) 
		alpha			(0,1) (999,0) 
		color			(0,.3,0,1) (999,.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (400,.7) (700,.7) (999,0) 
		color			(0,.3,0,.7) (999,.3,0,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.9) (800,.9) (999,0) 
		color			(0,0,0,.5) (999,0,0,.5) 
		rotation		(0,0) (999,-2160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,1,.6,1) (999,1,.2,.3) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (600,.8) (999,0) 
		color			(0,1,.6,1) (999,1,.2,.7) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,7.5,7.5,7.5) (999,8.5,8.5,8.5) 
		alpha			(0,0) (250,1) (600,1) (999,0) 
		color			(0,.2,0,.2) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,12) (999,1,1,7) 
		alpha			(0,.8) (700,.8) (999,0) 
		color			(0,1,0,.5) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.4,2,1.4) (999,1.6,1,1.6) 
		alpha			(0,.8) (700,.8) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		scale			(0,1.2,.5,1.2) (999,1.7,1,1.7) 
		alpha			(0,.8) (700,.8) (999,0) 
		color			(0,.7,.4,1) (300,.7,.4,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (400,.7) (999,0) 
		color			(0,1,0,.5) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		0
		scale			(0,15,15,15) (999,16,16,16) 
		alpha			(0,0) (250,.9) (600,.9) (999,0) 
		color			(0,.5,0,.5) (999,0,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,8.5,8.5,8.5) (999,13,13,13) 
		alpha			(0,0) (250,.8) (800,.8) (999,0) 
		color			(0,1,1,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (250,.7) (800,.7) (999,0) 
		color			(0,.7,.3,.9) (999,.7,.3,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .5 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (250,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		alpha			(0,1) (300,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -3
		lifetime		20 500
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (480,0) (533,.5) (800,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		20 500
		animtime		0
		scale			(0,3,3,3) (533,3,3,3) (700,4,4,4) (999,5,5,5) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		20 600
		animtime		0
		scale			(0,3,3,3) (533,3,3,3) (700,5,5,5) (999,6,6,6) 
		alpha			(0,0) (500,0) (533,1) (700,0) (999,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		20 600
		animtime		1
		scale			(0,1,1,5) (999,1,1,25) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.5,.4) (999,1,.5,.4) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow02" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.5,.4) (999,1,.5,.4) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow02" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow03" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.2,.2) (999,1,.2,.2) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow04" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow05" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow06" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 -7
		lifetime		180 500
		animtime		0
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,-7) (999,0,0,-7) 
		bone_animation	"glow07" "effect\Monster\mon_a_immotal_att3ani.skel" "effect\Monster\mon_a_immotal_att3ani.anim" 1 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		180 500
		animtime		1
		scale			(0,4,4,4) (200,2,2,6) (999,.5,.5,12) 
		color			(0,1,.7,.5) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		180 500
		animtime		1
		scale			(0,0,0,0) (550,0,0,0) (600,7,7,7) (999,1,1,1) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		alpha			(0,0) (100,.8) (800,1) (999,0) 
		color			(0,1,1,.8) (999,.8,.6,.6) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-2,0) (999,0,-2,0) 
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 2 0
		lifetime		50 200
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 2 0
		lifetime		50 200
		animtime		3
		alpha			(0,1) (900,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.5) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 .5 0
		lifetime		50 200
		animtime		1
		scale			(0,2,2,4) (999,2,2,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,1,1) (999,.6,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,.5,.5,.5) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladedance_new ######### #
<effect>
	 id		3667
	 name		bladedance_new
	<list>
	res			1		mh_bladedance_slash_01#
	res			2		mh_bladedance_slash_02#
	res			3		mh_bladedance_slash_03#
	res			4		mh_bladedance_slash_04#
	res			5		mh_bladedance_slash_05#
	res			6		mh_bladedance_slash_06#
	res			7		mh_bladedance_wind_01#
	res			8		mh_bladedance_wind_03#
	res			9		mh_bladedance_wind_02#
	res			10		sp_bladedance_glow_02
	res			11		sp_bladedance_glow_02
	res			12		dc_batsum_floor#
	res			13		sn_skill_blade_dance
	res			14		mh_fogery_att02_03
	res			15		mh_fogery_att02_04
	res			16		mh_bladedance_slash_01##
	res			17		mh_bladedance_slash_02##
	res			18		mh_bladedance_slash_03##
	res			19		mh_bladedance_slash_04##
	res			20		mh_bladedance_slash_05##
	res			21		mh_bladedance_slash_06##
	res			22		sp_bladedance_glow_02#
	res			23		mh_ImageryBlade_01_2
	res			24		mh_ImageryBlade_01_2
	res			25		mh_ImageryBlade_01_2
	res			26		mh_Runesneo_att3slash_02#
	res			27		mh_Runesneo_att3slash_02#
	res			28		mh_WSU_Imagery_Blade_03_2
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (500,1) (800,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (550,0) (650,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1.2 .7 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 .9
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (200,3,3,3) (800,3,3,3) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.7,.7,.7) 
		alpha			(0,0) (200,0) (300,.9) (700,.9) (800,0) (999,0) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.7,.7,.7) 
		alpha			(0,0) (500,0) (600,.9) (800,.9) (900,0) (999,0) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,.5,.8,.5) (999,.5,.8,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,.5,.8,.5) (999,.5,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,.5,.8,.5) (999,.5,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.8,.5) (999,.5,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.8,.5) (999,.5,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,.5,.8,.5) (999,.5,.8,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.6,1.6,1.6) (999,2.2,2.2,2.2) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.4) (800,.4) (999,0) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.4) (800,.4) (999,0) 
		rotation		(0,0) (500,3600) (999,7200) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,.4) (800,.4) (999,0) 
		rotation		(0,0) (500,3600) (999,7200) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (999,1,1,1) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.2) (999,1,1,1) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,1.4,1.4,1.4) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

	</scene>

</effect>
# ######## bladedance_finish_new ######### #
<effect>
	 id		3668
	 name		bladedance_finish_new
	<list>
	res			1		mh_bladedance_boom_01#
	res			2		pt_bladedance_finishsmoke_02
	res			3		pt_bladedance_finishbpat_02
	res			4		sn_skill_blade_dance_boom
	res			5		pt_Whole_strike_Gather_1#
	res			6		pt_Whole_strike_Smoke_1
	res			7		pt_Whole_strike_Smoke_2#
	res			8		dc_Curse_Circle_Shot_Wave#
	res			9		dc_Curse_Circle_Shot_Wave#
	res			10		dc_Whole_strike_WP_mod#
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 -2 2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (300,1) (800,1) (999,.1) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,.7) (999,.1) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,.2,.2,.2) (999,0,0,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.1 0
		lifetime		200 400
		animtime		0
		scale			(0,.5,.5,5) (999,1,1,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.1 0
		lifetime		100 750
		animtime		0
		scale			(0,2,2,2) (150,4,4,4) (999,0,0,0) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		color			(0,0,.4,0) (999,0,.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.1 0
		lifetime		200 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (150,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,.8) (700,.8) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 850
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,0) (700,.7) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bladedance_LV2_new ######### #
<effect>
	 id		3669
	 name		bladedance_LV2_new
	<list>
	res			1		mh_bladedance_wind_01#
	res			2		mh_bladedance_wind_03#
	res			3		mh_bladedance_wind_02#
	res			4		sp_bladedance_glow_02
	res			5		sp_bladedance_glow_02
	res			6		dc_batsum_floor#
	res			7		sn_skill_blade_dance
	res			8		mh_bladedance_slash_LV2_01#
	res			9		mh_bladedance_slash_LV2_02#
	res			10		mh_bladedance_slash_LV2_03#
	res			11		mh_bladedance_slash_LV2_04#
	res			12		mh_bladedance_slash_LV2_05#
	res			13		mh_bladedance_slash_LV2_06#
	res			14		dc_fatalhash_floor_02
	res			15		mh_cycloneslash_finishslash_02
	res			16		mh_cycloneslash_finishslash_02
	res			17		mh_fogery_att02_03
	res			18		mh_fogery_att02_04
	res			19		mh_bladedance_slash_LV2_01##
	res			20		mh_bladedance_slash_LV2_02##
	res			21		mh_bladedance_slash_LV2_03##
	res			22		mh_bladedance_slash_LV2_04##
	res			23		mh_bladedance_slash_LV2_05##
	res			24		mh_bladedance_slash_LV2_06##
	res			25		sp_bladedance_glow_02#
	res			26		mh_ImageryBlade_01_2
	res			27		mh_Runesneo_att3slash_02#
	res			28		mh_Runesneo_att3slash_02#
	res			29		mh_WSU_Imagery_Blade_03_2
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 -.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,0) (150,.7) (850,.7) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,.5) (500,.5) (800,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (550,0) (650,.7) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.2 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 .9
		lifetime		0 1000
		animtime		0
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,4.5,4.5,4.5) (800,6,6,6) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		50 850
		animtime		0
		scale			(0,0,0,0) (300,6,6,6) (305,0,0,0) (600,6,6,6) (605,0,0,0) (900,6,6,6) (999,0,0,0) 
		alpha			(0,1) (900,1) (905,0) (999,0) 
		color			(0,0,.3,0) (999,0,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	.2 1.7 0
		lifetime		700 850
		animtime		1
		scale			(0,1.15,1.15,1.15) (999,1.15,1.15,1.15) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	-.2 1.5 0
		lifetime		730 880
		animtime		1
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.8,.8,.8) 
		alpha			(0,0) (200,0) (300,.8) (700,.8) (800,0) (999,0) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.8,.8,.8) 
		alpha			(0,0) (500,0) (600,.8) (800,.8) (900,0) (999,0) 
		color			(0,0,.3,.1) (999,0,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (200,0) (300,1) (800,1) (900,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.7,1.7,1.7) (999,1.7,1.7,1.7) 
		alpha			(0,0) (300,0) (400,1) (850,1) (950,0) (999,0) 
		color			(0,0,.2,0) (999,0,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\BladeDance\eff_bladedance_anibone_01.skel" "effect\Skill\BladeDance\eff_bladedance_anibone_01.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,.4) (800,.4) (999,0) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,1.1,1.1,1.1) 
		alpha			(0,0) (100,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,.7) (800,.7) (999,0) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-1.2,0) (999,0,1.8,0) 
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

	</scene>

</effect>
# ######## bladedance_LV3_new ######### #
<effect>
	 id		3670
	 name		bladedance_LV3_new
	<list>
	res			1		mh_bladedance_wind_01#
	res			2		mh_bladedance_wind_03#
	res			3		mh_bladedance_wind_02#
	res			4		sp_bladedance_glow_02
	res			5		sp_bladedance_glow_02
	res			6		dc_batsum_floor#
	res			7		sn_skill_blade_dance
	res			8		mh_bladedance_slash_LV2_01#
	res			9		mh_bladedance_slash_LV2_02#
	res			10		mh_bladedance_slash_LV2_03#
	res			11		mh_bladedance_slash_LV2_04#
	res			12		mh_bladedance_slash_LV2_05#
	res			13		mh_bladedance_slash_LV2_06#
	res			14		mh_cycloneslash_finishslash_02
	res			15		mh_cycloneslash_finishslash_02
	res			16		sp_mon_wolffire_firecircle_02
	res			17		sp_mon_wolffire_firecircle_02
	res			18		sp_mon_wolffire_firecircle_02
	res			19		dc_fatalhash_floor_02
	res			20		pt_bladedance_uppat_02
	res			21		mh_fogery_att02_03
	res			22		mh_fogery_att02_04
	res			23		mh_bladedance_slash_LV2_01##
	res			24		mh_bladedance_slash_LV2_02##
	res			25		mh_bladedance_slash_LV2_03##
	res			26		mh_bladedance_slash_LV2_04##
	res			27		mh_bladedance_slash_LV2_05##
	res			28		mh_bladedance_slash_LV2_06##
	res			29		sp_bladedance_glow_02#
	res			30		mh_ImageryBlade_01_2
	res			31		mh_Runesneo_att3slash_02#
	res			32		mh_Runesneo_att3slash_02#
	res			33		mh_WSU_Imagery_Blade_03_2
	res			34		dc_Energy_shock_Wave_1
	res			35		dc_infectedearth_poison_01
	res			36		dc_infectedearth_poison_02
	res			37		dc_infectedearth_poison_03
	res			38		dc_infectedearth_poison_01
	res			39		pt_bladedance_pat_01
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

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		scale			(0,1.1,1.1,1.1) (700,1.3,1.3,1.3) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,.8,.8,1) (999,.8,.8,1) 
		rotation		(0,0) (999,7200) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (700,0,0,0) (999,0,4,0) 
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (700,1) (900,1) (999,0) 
		color			(0,.1,.2,.1) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1.5 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-1 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (800,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1.5 0
		lifetime		250 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,.5,.5,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## bine_blue_finish ######### #
<effect>
	 id		3671
	 name		bine_blue_finish
	<list>
	res			1		dc_infectedearth_poison_01
	res			2		dc_infectedearth_poison_02
	res			3		dc_infectedearth_poison_03
	res			4		dc_infectedearth_poison_01
	res			5		dc_infectedearth_poison_03
	res			6		dc_infectedearth_poison_02
	res			7		mh_infectedearth_hack_01
	res			8		mh_infectedearth_hack_01
	res			9		mh_infectedearth_hack_01
	res			10		mh_infectedearth_hack_01
	res			11		mh_infectedearth_hack_01
	res			12		dc_firefury_boom_burns
	res			13		pt_mon_bine_att2_boomsmoke
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		sp_energyhammer_floorpat
	res			17		qa_hellburst_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	1 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-3 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-3 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1.5 0 2.5
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-2 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,.1) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		1
		scale			(0,1.1,.1,1.1) (999,1.3,.7,1.3) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	2.2 0 -1.5
		lifetime		50 450
		animtime		1
		scale			(0,1,.1,1) (999,1,.7,1) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-2.5 0 -2
		lifetime		100 500
		animtime		1
		scale			(0,1,.1,1) (999,1.2,.7,1.2) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-1.7 0 2
		lifetime		150 550
		animtime		1
		scale			(0,.7,.1,.7) (999,.9,.7,.9) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1.5 0 2.5
		lifetime		200 600
		animtime		1
		scale			(0,1,.1,1) (999,1.1,.7,1.1) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (300,.9) (800,.9) (999,.3) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		1
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (100,.7) (600,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .2 0
		lifetime		250 750
		animtime		1
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (100,.7) (600,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .2 0
		lifetime		500 1000
		animtime		1
		scale			(0,8,8,8) (999,15,15,15) 
		alpha			(0,0) (100,.7) (600,.5) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skelbishop_fireball_remote_dark ######### #
<effect>
	 id		3672
	 name		skelbishop_fireball_remote_dark
	<list>
	res			1		pt_fireball_remote02
	res			2		dc_fireball_remote01
	res			3		mh_fireball_remote02
	res			4		sp_fireball_remote02
	res			5		pt_fireball_remote03
	</list>
	<scene>
	 sceneid		1
	 name		remote01
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,0,1.2) (300,1.2,0,1.2) (700, 1.2,0,1.2) (999,1.5,0,1.5) 
		alpha			(0,0.2) (600,.5) (999,0.0) 
		color			(0,.4,.3,.9) (999,.4,.3,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0.3) (150,0.4) (299,0.3) 
		rotation		(0,0) (299,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (999,1,1,1) 
		alpha			(0, 1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.9) (400,1) (999,0.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## skelbishop_fireball_boom_dark ######### #
<effect>
	 id		3673
	 name		skelbishop_fireball_boom_dark
	<list>
	res			1		dc_fireball_boom01
	res			2		sn_fireball_boom
	res			3		mh_fireball_boom02
	res			4		pt_fireball_boom05
	res			5		pt_fireball_boom06
	res			6		pt_fireball_boom07
	</list>
	<scene>
	 sceneid		1
	 name		boom01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0, 1,1,1) (299,1,1,1) (999,1,1,1) 
		alpha			(0, 1) (299,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		100 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (800,.5) (999,0) 
		color			(0,.4,.3,.9) (999,.4,.3,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,0.4,0.4,0.4) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## fallenbishop_pupple_icespike_finish ######### #
<effect>
	 id		3674
	 name		fallenbishop_pupple_icespike_finish
	<list>
	res			1		sn_ice_spike_boom
	res			2		pt_icespike_iceboom_01_red
	res			3		pt_icespike_iceboom_01_red
	res			4		pt_icespike_iceboom_01_red
	res			5		pt_icespike_iceboom_01_red
	res			6		pt_icespike_iceboom_01_red
	res			7		pt_icespike_iceboom_01_red
	res			8		pt_icespike_iceboom_01_red
	res			9		mh_icespike_iceaction_red
	res			10		sp_icespike_floor_01_red
	res			11		sp_icespike_floor_01_red
	res			12		sp_icespike_floorcrack_red
	res			13		sp_icespike_floorcrack_02_red
	res			14		sp_icespike_floorcrack_02_red
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 .4
		lifetime		400 850
		animtime		0
		scale			(0,.85,.85,.85) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 .8
		lifetime		300 750
		animtime		0
		scale			(0,.6,.6,.6) (999,.4,.4,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 1.2
		lifetime		200 650
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 1.6
		lifetime		100 550
		animtime		0
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 2
		lifetime		0 450
		animtime		0
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,.9,.9,.9) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_action_01.skel" "effect\Skill\icespike\eff_icespike_action_01.anim" 0 700 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,1) (700,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	1 .05 .1
		lifetime		0 800
		animtime		0
		scale			(0,.1,.1,.1) (999,.7,.7,.7) 
		alpha			(0,.5) (999,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 .1
		lifetime		100 900
		animtime		0
		scale			(0,.3,.3,.3) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"bone_08" "effect\Skill\icespike\eff_icespike_icemesh_01.skel" "effect\Skill\icespike\eff_icespike_icemesh_01.anim" 0 700 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,2,.5) (300,0,5,2.1) (400,5,5,2.1) (999,5,5,2.1) 
		alpha			(0,1) (850,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,2.5) (350,0,0,.9) (999,0,0,.9) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,20) (400,30) (410,0) (430,30) (999,30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,.1,0,1.8) (400,.4,0,0) (999,.4,0,0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (300,.1,.1,.5) (450,2,2,3.2) (999,2,2,3.2) 
		alpha			(0,1) (850,1) (999,0) 
		rotation		(0,-20) (400,-30) (410,0) (430,-30) (999,-30) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,3) (300,-.1,0,1.8) (400,-.4,0,0) (999,-.4,0,0) 
		</control>

	</scene>

</effect>
# ######## marmizal_att1_remote ######### #
<effect>
	 id		3675
	 name		marmizal_att1_remote
	<list>
	res			1		pt_Artichoke_att1_remotepat_03
	res			2		pt_Artichoke_att1_remotepat_04
	res			3		sp_mon_Filatus_att1_finishboom_02
	res			4		sp_mon_Filatus_att1_finishboom_02
	res			5		sp_Artichoke_att1bung_02
	res			6		sp_Artichoke_att1bung_02
	res			7		sp_portal_blueglow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) (999,2,2,2) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_att1_finish ######### #
<effect>
	 id		3676
	 name		marmizal_att1_finish
	<list>
	res			1		sp_mon_Filatus_att1_finishboom_02
	res			2		sp_mon_Filatus_att1_finishboom_02
	res			3		sp_Artichoke_att1bung_02
	res			4		pt_firebolt_boom_boom3
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (500,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_att2_remote ######### #
<effect>
	 id		3677
	 name		marmizal_att2_remote
	<list>
	res			1		sp_Artichoke_att2_remoteglow_04
	res			2		sp_Artichoke_att2_remoteglow_04
	res			3		pt_Artichoke_att2_remotesmoke_05
	res			4		pt_Artichoke_att2_remotesmoke_06
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) (999,2,2,2) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,4) 
		color			(0,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,.2,.3,1) (999,.2,.3,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## marmizal_att2_finish ######### #
<effect>
	 id		3678
	 name		marmizal_att2_finish
	<list>
	res			1		sp_Black_blueglow
	res			2		sp_Choke_att2Spark_02
	res			3		sp_Choke_att2Spark_02
	res			4		sp_Fireworks_Greenspr_03
	res			5		pt_Artichoke_att2_finishpat_02
	res			6		pt_Artichoke_att2_remotesmoke_05
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.1,.1,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_double_shot ######### #
<effect>
	 id		3679
	 name		SHT_double_shot
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		mh_lightningknuckle_electric_sht
	res			3		sp_thundersphere_circle_01
	res			4		mh_lightningknuckle_electric_sht
	res			5		mh_sht_double_shot
	res			6		mh_sht_Sh00t
	res			7		mh_sht_Sh00t
	res			8		pt_doubleshot_light_01
	res			9		pt_doubleshot_light_01
	res			10		sp_black
	res			11		sp_black
	res			12		mh_sht_Doubleshot_remote
	res			13		mh_sht_Doubleshot_remote2
	res			14		sn_sht_doubleshot_ready
	res			15		sn_sht_doubleshot_ready_voice
	res			16		sn_sht_double_shot_ready
	res			17		sn_sht_double_shot_ready03
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (125,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (240,0) (250,1) (300,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (240,0) (250,1) (300,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (247,0) (267,1) (307,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (247,0) (267,1) (307,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (247,0) (267,1) (307,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_double_shot_remote ######### #
<effect>
	 id		3680
	 name		SHT_double_shot_remote
	<list>
	res			1		mh_chainlighting_julgi_01
	res			2		mh_chainlighting_julgi_01
	res			3		mh_chainlighting_julgi_01_sht
	res			4		mh_chainlighting_julgi_01_sht
	res			5		mh_sht_Doubleshot_remote
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 1.5
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 1.5
		lifetime		0 250
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,0) (280,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_double_shot_finish ######### #
<effect>
	 id		3681
	 name		SHT_double_shot_finish
	<list>
	res			1		mh_con_electric_ele
	res			2		mh_con_electric_ele
	res			3		mh_con_electric_ele
	res			4		sp_chainlighting_bom_01
	res			5		sp_chainlighting_bom_01
	res			6		sp_thundersphere_circle_01
	res			7		sp_thundersphere_sphere_01
	res			8		pt_blue_explode_02_fast
	res			9		pt_blue_explode_02_fast
	res			10		pt_blue_explode_02_fast
	res			11		sp_eff_flare_black
	res			12		sp_eff_flare_black
	res			13		sp_eff_flare_blue#.dds
	res			14		sp_eff_flare_blue#.dds
	res			15		sp_eff_flare_blue#.dds
	res			16		pt_blue_explode_dust_02_2
	res			17		pt_blue_explode_dust_02_2
	res			18		pt_blue_explode_dust_02_2
	res			19		pt_blue_explode_dust_02_2
	res			20		pt_blue_explode_dust_02_2
	res			21		pt_swd_mag_att_boom_sht
	res			22		pt_swd_mag_att_boom_sht
	res			23		sp_sht_double_shot_finish_01
	res			24		sp_sht_double_shot_finish_01
	res			25		pt_swd_mag_att_boom_sht02
	res			26		pt_swd_mag_att_boom_sht02
	res			27		sn_sht_doubleshot_ready
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		rotation		(0, 180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (360,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (360,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (220,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,1,1,1) (360,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (360,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		910 959
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		910 959
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (360,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (360,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		179 230
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (230,3,3,3) (999,3,3,3) 
		alpha			(0,1) (230,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		317 370
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (370,3,3,3) (999,3,3,3) 
		alpha			(0,1) (370,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		317 370
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (370,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_barrage_finish ######### #
<effect>
	 id		3682
	 name		SHT_barrage_finish
	<list>
	res			1		mh_con_electric_ele
	res			2		mh_con_electric_ele
	res			3		mh_con_electric_ele
	res			4		sp_chainlighting_bom_01
	res			5		sp_chainlighting_bom_01
	res			6		sp_thundersphere_circle_01
	res			7		sp_thundersphere_sphere_01
	res			8		pt_blue_explode_02_fast
	res			9		pt_blue_explode_02_fast
	res			10		pt_blue_explode_02_fast
	res			11		sp_eff_flare_black
	res			12		sp_eff_flare_black
	res			13		sp_eff_flare_black
	res			14		sp_eff_flare_black
	res			15		sp_eff_flare_blue#.dds
	res			16		pt_blue_explode_dust_02_2
	res			17		pt_blue_explode_dust_02_2
	res			18		pt_blue_explode_dust_02_2
	res			19		pt_blue_explode_dust_02_2
	res			20		pt_blue_explode_dust_02_2
	res			21		sp_eff_flare_blue#.dds
	res			22		sp_eff_flare_blue#.dds
	res			23		sp_eff_flare_blue#.dds
	res			24		pt_swd_mag_att_boom_sht
	res			25		pt_swd_mag_att_boom_sht
	res			26		pt_swd_mag_att_boom_sht
	res			27		pt_swd_mag_att_boom_sht
	res			28		sp_sht_double_shot_finish_01
	res			29		sp_sht_double_shot_finish_01
	res			30		sp_sht_double_shot_finish_01
	res			31		sp_sht_double_shot_finish_01
	res			32		pt_swd_mag_att_boom_sht02
	res			33		pt_swd_mag_att_boom_sht02
	res			34		pt_swd_mag_att_boom_sht02
	res			35		pt_swd_mag_att_boom_sht02
	res			36		sn_sht_quadshot_ready
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		rotation		(0, 180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (450,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		585 634
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (630,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (630,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (870,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (870,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (220,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		910 959
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (450,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (450,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		585 634
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (630,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (630,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (870,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (870,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (450,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		585 634
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (630,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (630,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (870,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (870,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		179 230
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (230,3,3,3) (999,3,3,3) 
		alpha			(0,1) (230,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		406 450
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (450,3,3,3) (999,3,3,3) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		585 630
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (630,3,3,3) (999,3,3,3) 
		alpha			(0,1) (630,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		813 870
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (870,3,3,3) (999,3,3,3) 
		alpha			(0,1) (870,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (450,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (450,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		585 634
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (630,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (630,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (870,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (870,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Ignition_remote ######### #
<effect>
	 id		3684
	 name		SHT_Ignition_remote
	<list>
	res			1		mh_icearrow
	res			2		mh_Ignition_remote
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 -0.15
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,.7,.7,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_piercing_blow ######### #
<effect>
	 id		3685
	 name		SHT_piercing_blow
	<list>
	res			1		mh_sht_piercing_blow
	res			2		sp_eff_flare_black
	res			3		sp_eff_flare_black
	res			4		sp_eff_flare_black
	res			5		sp_eff_flare_black
	res			6		sp_eff_flare_blue#.dds
	res			7		sp_eff_flare_blue#.dds
	res			8		pt_chainlighting_bom_01
	res			9		sp_eff_flare_black
	res			10		sp_eff_flare_black
	res			11		sp_eff_flare_black
	res			12		sp_eff_flare_black
	res			13		sp_eff_flare_black
	res			14		sp_eff_flare_black
	res			15		mh_Forward_twist_Hit_Jul2
	res			16		mh_wheelwind_action_wind2
	res			17		mh_wheelwind_action_wind_yellow
	res			18		mh_Forward_twist_slash2
	res			19		mh_Forward_twist_slash2#
	res			20		mh_Forward_twist_Hit_Jul2#
	res			21		pt_chainlighting_bom_01
	res			22		pt_chainlighting_bom_01
	res			23		pt_chainlighting_bom_01
	res			24		pt_chainlighting_bom_01
	res			25		pt_chainlighting_bom_01
	res			26		pt_chainlighting_bom_01
	res			27		pt_chainlighting_bom_01
	res			28		mh_Forward_twist_slash2_1#
	res			29		pt_chainlighting_bom_01_1
	res			30		mh_Explode_Spin_Slash
	res			31		mh_gavian_cohort_line02
	res			32		mh_gavian_cohort_wing
	res			33		sp_eff_flare_blue#.dds
	res			34		sp_eff_flare_blue#.dds
	res			35		sp_eff_flare_blue#.dds
	res			36		sp_eff_flare_blue#.dds
	res			37		sp_eff_flare_blue#.dds
	res			38		sp_eff_flare_blue#.dds
	res			39		sp_eff_flare_blue#.dds
	res			40		sp_eff_flare_blue#.dds
	res			41		sp_eff_flare_blue#.dds
	res			42		sp_eff_flare_blue#.dds
	res			43		sp_eff_flare_blue#.dds
	res			44		sp_eff_flare_blue#.dds
	res			45		sp_eff_flare_blue#.dds
	res			46		sp_eff_flare_blue#.dds
	res			47		sp_eff_flare_blue#.dds
	res			48		sp_eff_flare_blue#.dds
	res			49		sn_sht_piercingblow_voice
	res			50		sn_sht_piercing_blow_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1 1.4 -1.2
		lifetime		450 530
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	- 1.4 1.2
		lifetime		500 580
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.4 1.2
		lifetime		570 650
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 1.4 -1.2
		lifetime		432 470
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-1 1.4 -1.2
		lifetime		500 570
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 -1.2
		lifetime		580 650
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	-1.6 1 0
		lifetime		660 730
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,.7,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	-1 1.4 -1.2
		lifetime		450 530
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	- 1.4 1.2
		lifetime		500 580
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.4 1.2
		lifetime		570 650
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	1 1.4 -1.2
		lifetime		432 470
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	-1 1.4 -1.2
		lifetime		500 570
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1.4 -1.2
		lifetime		580 650
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,1,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		scale			(0,0.9,0.9,0.9) (500,1,1,1) (999,.9,.9,.9) 
		alpha			(0,.6) (500,1) (999,.6) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.9,0.9,0.9) (500,1,1,1) (999,.9,.9,.9) 
		alpha			(0,0) (440,0) (450,1) (999,.6) 
		randomstart		true
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (450,1,1,1) (510,1,1.1,1) (600,1,.7,1) (800,1,1,1) (999,1,1,1) 
		alpha			(0,0) (400,0) (450,.8) (700,.8) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,.4,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (450,1,1,1) (620,1.05,.5,1.05) (800,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,0) (400,0) (450,.4) (700,.4) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,.7,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.05,1.05,1.05) 
		alpha			(0,.4) (999,.4) 
		color			(0,1,1,1) (999,1,.7,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 1 -1.6
		lifetime		500 580
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 1 1.4
		lifetime		570 650
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	1.6 1 0
		lifetime		432 470
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	1.3 1 -1
		lifetime		450 530
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	-1 1 1.2
		lifetime		500 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	-1.3 1 1
		lifetime		580 650
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	-1.6 1 0
		lifetime		700 760
		animtime		1
		scale			(0,.8,.8,.8) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (450,1,1,1) (610,1.06,.5,1.06) (800,1.06,1.06,1.06) (999,1.06,1.06,1.06) 
		alpha			(0,0) (400,0) (450,.5) (650,.5) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 1 0
		lifetime		432 800
		animtime		1
		scale			(0,.4,.4,.4) (999,.2,.2,.2) 
		alpha			(0,.8) (999,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (450,1,1,1) (620,1.05,.5,1.05) (800,1.05,1.05,1.05) (999,1.05,1.05,1.05) 
		alpha			(0,0) (400,0) (450,.4) (700,.4) (800,0) (999,0) 
		color			(0,1,1,1) (999,.3,0,.3) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,1.7,0) (999,0,1.2,0) 
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,.4) (700,.4) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		466 666
		animtime		1
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-1 1.4 -1.2
		lifetime		450 530
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	- 1.4 1.2
		lifetime		500 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	1 1.4 1.2
		lifetime		570 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	1.7 1.4 -2
		lifetime		432 470
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-1.7 1.4 1.6
		lifetime		432 470
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	1.4 1.4 -1.2
		lifetime		450 530
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1.2 1.4 1.9
		lifetime		500 580
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-1 1.4 1.3
		lifetime		432 470
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	2 1.4 -1.5
		lifetime		570 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-2 1.4 1.5
		lifetime		432 470
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-1.7 1.4 1.6
		lifetime		440 480
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	2 1.4 1.2
		lifetime		460 540
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	1.4 -1.2 .1.5
		lifetime		520 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	-1.3 1.4 1.8
		lifetime		432 470
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-1.4 1.4 -1.1
		lifetime		480 530
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2 1.4 1.5
		lifetime		570 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Ignition_finish ######### #
<effect>
	 id		3687
	 name		SHT_Ignition_finish
	<list>
	res			1		mh_blindjab_action_02
	res			2		mh_blindjab_action_03
	res			3		mh_blindjab_action_04
	res			4		mh_blindjab_action_05
	res			5		mh_blindjab_action_06
	res			6		qa_berserk_01
	res			7		qa_berserk_01
	res			8		sp_blindjab_action
	res			9		dc_blindjab_action
	res			10		pt_Sor_In_Handpat_blue_finish
	res			11		sn_sht_ignition_finish01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		73 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (380,0) (390,2) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		73 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (380,0) (390,3) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (380,0) (390,3) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (380,0) (390,3) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		bonename		"body_u" 
		alpha			(0,0) (380,0) (390,3) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		73 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		780 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.6) (800,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0.5) (800,0.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_empty02 ######### #
<effect>
	 id		3688
	 name		SHT_empty02
	<list>
	res			1		pt_ChargedShock_finishpat_01
	res			2		sp_AWK_SOR_finishboom_01
	res			3		sp_AWK_SOR_gathercircle_01
	res			4		qa_normalboom_01
	res			5		mh_con_electric_sht
	res			6		mh_con_electric_sht
	res			7		pt_ChargedShock_finishpat_01
	res			8		pt_ChargedShock_finishpat_01
	res			9		sp_AWK_SOR_finishboom_01
	res			10		sp_AWK_SOR_finishboom_01
	res			11		sp_AWK_SOR_gathercircle_01
	res			12		sp_AWK_SOR_gathercircle_01
	res			13		mh_con_electric_sht
	res			14		mh_con_electric_sht
	res			15		qa_normalboom_01
	res			16		mh_con_electric_sht
	res			17		mh_con_electric_sht
	res			18		mh_con_electric_sht
	res			19		mh_con_electric_sht
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 1 1
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	1 1 1
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 1 1
		lifetime		100 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 1 1
		lifetime		0 1000
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 -1 1
		lifetime		0 1000
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 1 1
		lifetime		0 1000
		animtime		0
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1 -1 1
		lifetime		0 1000
		animtime		0
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_grand_miester ######### #
<effect>
	 id		3689
	 name		SHT_grand_miester
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		mh_Sor_DP_Lighting_02
	res			3		sp_Sor_DP_lightingfloor_01
	res			4		mh_Sor_DP_Lighting_Plane_01
	res			5		pt_Sor_DP_lighting_floor_01
	res			6		mh_Sor_DP_Lighting_02
	res			7		mh_Sor_DP_Lighting_02
	res			8		mh_Sor_DP_Lighting_Plane_01
	res			9		mh_Sor_DP_Lighting_Plane_02
	res			10		mh_Sor_DP_cylinder_hand
	res			11		pt_Sor_DP_start_spark_01
	res			12		pt_Sor_DP_smokespin_sky
	res			13		pt_Sor_DP_sparkspin_sky2
	res			14		pt_Sor_DP_start_spark_sky
	res			15		mh_Sor_DP_Lighting_Plane_01
	res			16		pt_Sor_DP_smokespin_sky2
	res			17		pt_Sor_DP_start_spark_floor
	res			18		mh_Sor_DP_Lighting_Plane_02
	res			19		pt_Sor_DP_lighting_LV2_floor2
	res			20		pt_Sor_DP_lighting_LV2_floor1
	res			21		mh_Sor_DP_Lighting_Plane_01
	res			22		mh_Sor_DP_Lighting_Plane_01
	res			23		mh_Sor_DP_Lighting_Plane_02
	res			24		mh_Sor_DP_Lighting_Plane_02
	res			25		pt_Sor_DP_lighting_floor_02_2
	res			26		mh_Sor_DP_JIN_LV3_Dummy01
	res			27		pt_Sor_DP_lighting_LV3_floor01
	res			28		pt_Sor_DP_lighting_LV3_floorsky
	res			29		pt_Sor_DP_start_spark_LV3_sky
	res			30		pt_Sor_DP_smokespin_LV3_01
	res			31		pt_Sor_DP_lighting_LV3_floor2
	res			32		pt_Sor_DP_lighting_LV3_floor3
	res			33		pt_Sor_DP_start_spark_LV3_sky
	res			34		mh_Sor_DP_Lighting_Plane_01
	res			35		mh_Sor_DP_Lighting_Plane_02
	res			36		mh_Sor_DP_Lighting_Plane_01
	res			37		mh_Sor_DP_Lighting_Plane_02
	res			38		pt_Sor_DP_smokespin_sky3_blue
	res			39		pt_Sor_DP_smokespin_sky3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.7,.8,.7) (999,.6,1,.6) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		1
		scale			(0,16,16,16) (999,17,17,17) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.7,1,.7) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.85,.8,.85) (999,.65,1,.65) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.8 -.5 -1.8
		lifetime		550 900
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.8 -.5 1.8
		lifetime		500 800
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (340,1) (345,0) (350,1) (355,0) (360,1) (370,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .3 -.8
		lifetime		380 850
		animtime		0
		scale			(0,.2,.2,1.5) (999,.4,.4,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 7 0
		lifetime		400 950
		animtime		0
		scale			(0,.4,.4,.7) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1.7) (999,.5,.5,2.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -.5 0
		lifetime		480 950
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 8 0
		lifetime		500 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.2,1) (999,1,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -.7
		lifetime		450 950
		animtime		0
		scale			(0,4,4,7) (999,1.5,1.5,10) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-1.8 -.5 -1.8
		lifetime		450 900
		animtime		2
		scale			(0,.3,1.2,.3) (300,1.1,1.1,1.1) (500,.6,1.2,.6) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (915,0) (940,0) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,.4,1,1) (999,.4,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	4 -.5 4
		lifetime		470 930
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-4 -.5 -4
		lifetime		480 945
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	4 -.5 -4
		lifetime		480 960
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-4 -.5 4
		lifetime		490 975
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		480 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,5) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,2,2,3) (999,2.5,2.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1.1,1.1,1.8) (999,.7,.7,2.7) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 .5 0
		lifetime		300 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .5 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		250 900
		animtime		0
		scale			(0,1.2,1.2,2) (999,.9,.9,2.7) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 -.5 6
		lifetime		470 930
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 -.5 -6
		lifetime		480 945
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	6 -.5 0
		lifetime		480 960
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	-6 -.5 0
		lifetime		490 975
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_gravity_pain ######### #
<effect>
	 id		3690
	 name		SHT_gravity_pain
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		mh_lightningknuckle_electric_sht
	res			3		sp_thundersphere_circle_01
	res			4		mh_lightningknuckle_electric_sht
	res			5		mh_sht_gravity_pain
	res			6		sp_Dr_Knight_CRS_att3_shot_sht
	res			7		sp_Dr_Knight_CRS_att3_shot_sht
	res			8		sp_Dr_Knight_CRS_att3_shot_sht
	res			9		mh_sht_gravitypain_remote
	res			10		mh_sht_gravitypain_remote2
	res			11		pt_sht_gravitypain
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 1 -1.2
		lifetime		0 400
		animtime		0
		alpha			(0,0) (300,1) (500,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.15 0 -5
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (600,1.2,1.2,1.2) 
		alpha			(0,0) (235,0) (255,1) (700,1) (900,0) (999,0) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1 -1.2
		lifetime		100 500
		animtime		0
		alpha			(0,0) (300,1) (500,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	-.15 0 -5
		lifetime		450 1000
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (600,1.2,1.2,1.2) 
		alpha			(0,0) (235,0) (255,1) (700,1) (900,0) (999,0) 
		color			(0,1,.8,.8) (999,1,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	.15 0 -5
		lifetime		220 320
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (235,0) (255,1) (700,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -5
		lifetime		320 420
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (235,0) (255,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.15 0 -5
		lifetime		500 650
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (235,0) (255,1) (700,1) (900,0) (999,0) 
		color			(0,.8,.8,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 -5
		lifetime		200 500
		animtime		0
		scale			(0,0.3,0.3,1.8) (999,0.2,0.2,1.2) 
		alpha			(0,0) (235,0) (255,.7) (700,.7) (900,0) (999,0) 
		color			(0,1,1,.4) (999,1,1,.4) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_piercing_blow_finish ######### #
<effect>
	 id		3691
	 name		SHT_piercing_blow_finish
	<list>
	res			1		pt_piercing_blow_light_01
	res			2		pt_piercing_blow_light_02
	res			3		pt_piercing_blow_light_03
	res			4		sp_piercing_blow_light_01
	res			5		sp_piercing_blow_light_01
	res			6		sp_piercing_blow_light_01
	res			7		sp_piercing_blow_light_01
	res			8		sp_piercing_blow_light_01
	res			9		sp_piercing_blow_light_02
	res			10		dc_piercing_blow_01
	res			11		sp_piercing_blow_light_03
	res			12		sp_piercing_blow_light_03
	res			13		sp_piercing_blow_light_03
	res			14		sp_piercing_blow_light_03
	res			15		sp_piercing_blow_light_03
	res			16		pt_chainlighting_bom_01
	res			17		pt_chainlighting_bom_01_1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,.7,.7,.7) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,.5,.5,3) (999,0,0,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,.4,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.4) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.2,.2,.2) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.1,.1,.1) 
		alpha			(0,.6) (999,.6) 
		color			(0,1,1,1) (500,.5,.5,.7) (999,.3,.5,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Boltemission_remote ######### #
<effect>
	 id		3692
	 name		SHT_Boltemission_remote
	<list>
	res			1		pt_DarkStrike_firstshot_01
	res			2		pt_DarkStrike_firstshot_01
	res			3		pt_DarkStrike_finishshot_01
	res			4		pt_DarkStrike_finishshot_01
	res			5		mh_EnergyShot_scru_01
	res			6		pt_DarkStrike_blacpat_02
	res			7		qa_GoldDragon_die_keep
	res			8		qa_GoldDragon_die_keep
	res			9		pt_DarkStrike_middleshot_01_sht
	res			10		pt_DarkStrike_middleshot_01_sht
	res			11		sp_thundersphere_circle_01
	res			12		mh_lightningknuckle_electric_sht
	res			13		sp_AWK_SOR_gathercircle_01
	res			14		mh_sht_Bolt_emission
	res			15		pt_DarkStrike_firstshot_01_purple
	res			16		pt_DarkStrike_firstshot_01_purple
	res			17		pt_DarkStrike_finishshot_01_purple
	res			18		pt_DarkStrike_finishshot_01_purple
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 600
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.4 -1.2
		lifetime		750 800
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	-.1 1.4 -2
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,2.2,2.2,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	.1 1.4 -2
		lifetime		760 810
		animtime		0
		scale			(0,1,1,5) (999,2.2,2.2,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.45 -1.2
		lifetime		550 800
		animtime		1
		scale			(0,.5,.5,1) (999,1.2,1.2,1.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 -1
		lifetime		560 820
		animtime		0
		scale			(0,1,1,6) (999,2,2,13) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		750 850
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.1 1.4 -1.4
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,1.2,1.2,14) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.1 1.4 -1.4
		lifetime		760 810
		animtime		0
		scale			(0,1,1,5) (999,1.2,1.2,14) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (400,0) (500,1) (600,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (400,0) (500,1) (600,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-.1 1.4 -1.2
		lifetime		550 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	.1 1.4 -1.2
		lifetime		750 800
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,5) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.1 1.4 -2
		lifetime		560 610
		animtime		0
		scale			(0,1,1,5) (999,2.2,2.2,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	.1 1.4 -2
		lifetime		760 810
		animtime		0
		scale			(0,1,1,5) (999,2.2,2.2,17) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_Fire_Blindly ######### #
<effect>
	 id		3693
	 name		SHT_Fire_Blindly
	<list>
	res			1		sp_ancient_sor_soul_glow
	res			2		sp_fireball_remote01
	res			3		qa_lightingchase_boom_01
	res			4		sp_portal_circle_01
	res			5		mh_sht_sht_fire_blindly
	</list>
	<scene>
	 sceneid		1
	 name		boom01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (450,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Fire_Blindly.skel" "effect\Skill\SHT\SHT_Fire_Blindly.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,5,5,5) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Fire_Blindly.skel" "effect\Skill\SHT\SHT_Fire_Blindly.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Fire_Blindly.skel" "effect\Skill\SHT\SHT_Fire_Blindly.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy001" "effect\Skill\SHT\SHT_Fire_Blindly.skel" "effect\Skill\SHT\SHT_Fire_Blindly.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_wild_slug_target ######### #
<effect>
	 id		3694
	 name		SHT_wild_slug_target
	<list>
	res			1		pt_fireball_boom01
	res			2		pt_fireball_boom02
	res			3		dc_fireball_boom01
	res			4		mh_fireball_boom01
	res			5		pt_fireball_boom04
	res			6		sn_fireball_boom
	res			7		sp_ancient_sor_soul_glow
	res			8		sp_AWK_SWD_floorcircle_01
	res			9		sp_venomlight_glow_00
	res			10		sp_portal_circle_01
	res			11		sp_fireball_remote01
	res			12		qa_lightingchase_boom_01
	res			13		pt_fireball_boom_explorde
	res			14		sp_flamebombing_glow
	res			15		pt_fireball_floor_boomred_01
	res			16		dc_fireball_boom01
	res			17		sp_ancient_sor_soul_glow
	res			18		sp_ancient_sor_soul_glow
	res			19		sp_ancient_sor_soul_glow
	res			20		sp_venomlight_glow_00
	res			21		sp_venomlight_glow_00
	res			22		sp_venomlight_glow_00
	res			23		sp_portal_circle_01
	res			24		sp_portal_circle_01
	res			25		sp_portal_circle_01
	res			26		sp_fireball_remote01
	res			27		sp_fireball_remote01
	res			28		sp_fireball_remote01
	res			29		pt_firebolt_boom_explorde
	res			30		pt_firebolt_boom_explorde
	res			31		pt_firebolt_boom_explorde
	res			32		mh_Quickarrest_finish_Skrew
	res			33		sp_selena_firecirle
	res			34		sp_selena_firecirle
	res			35		sp_quickarrest_wave
	res			36		pt_temblingShot_Finish_smoke
	res			37		dc_sht_Aim
	res			38		pt_Demolition_immob_Glow_fin
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0.5,0.5,0.5) (600,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,.5) (800,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,1,1,1) (299,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		275 975
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		275 1000
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		275 775
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		275 875
		animtime		1
		scale			(0,0,0,0) (500,7,7,7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		275 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,.1) (300,.7) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.5 .5 0
		lifetime		471 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.5 -.5 0
		lifetime		586 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	.5 -.5 0
		lifetime		735 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		471 1000
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.5 -.5 0
		lifetime		586 1000
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.5 -.5 0
		lifetime		735 1000
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	.5 .5 0
		lifetime		471 1000
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.5 -.5 0
		lifetime		586 1000
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	.5 -.5 0
		lifetime		735 1000
		animtime		0
		scale			(0,0,0,0) (999,2.5,2.5,2.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	.5 .5 0
		lifetime		471 1000
		animtime		1
		scale			(0,0,0,0) (500,7,7,7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.5 -.5 0
		lifetime		586 1000
		animtime		1
		scale			(0,0,0,0) (500,7,7,7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	.5 -.5 0
		lifetime		735 1000
		animtime		1
		scale			(0,0,0,0) (500,7,7,7) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		471 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		586 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		735 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,1,1,1) (999,.3,0,.3) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,1,0) (250,1,1,1) (999,1,1,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,10,10,10) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (300,5,5,5) (999,10,10,10) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (350,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 2 0
		lifetime		300 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		color			(0,1,1,1) (150,1,1,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,2,2,5) (300,1.5,1.5,10) (999,0,0,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_nuclear_finish ######### #
<effect>
	 id		3695
	 name		SHT_nuclear_finish
	<list>
	res			1		pt_con_FlameGushing_burn_01
	res			2		pt_con_FlameGushing_flame_01
	res			3		sp_portal_redglow
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (500,2.3,2.3,2.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,1) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_multi_blaze_ready ######### #
<effect>
	 id		3696
	 name		SHT_multi_blaze_ready
	<list>
	res			1		pt_con_FlameGushing_burn_01
	res			2		pt_con_FlameGushing_flame_01
	res			3		sp_portal_redglow
	res			4		mh_sht_multi_blaze
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,2.3,2.3,2.3) (999,3.3,3.3,3.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,2.5,2.5,2.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,1) (999,.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_barrage ######### #
<effect>
	 id		3697
	 name		SHT_barrage
	<list>
	res			1		mh_sht_barrage
	res			2		mh_sht_Sh00t
	res			3		mh_sht_Sh00t
	res			4		mh_sht_Sh00t
	res			5		mh_sht_Sh00t
	res			6		pt_doubleshot_light_01
	res			7		pt_doubleshot_light_01
	res			8		pt_doubleshot_light_01
	res			9		pt_doubleshot_light_01
	res			10		sp_black
	res			11		sp_black
	res			12		sp_black
	res			13		sp_black
	res			14		mh_sht_Doubleshot_remote
	res			15		mh_sht_Doubleshot_remote
	res			16		mh_sht_Doubleshot_remote2
	res			17		mh_sht_Doubleshot_remote2
	res			18		sn_sht_quadshot_ready
	res			19		sn_sht_quadshot_ready_voice
	res			20		sn_sht_quad_shot_ready01
	res			21		sn_sht_quad_shot_ready02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 .15 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.05 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (320,1) (360,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	.1 .15 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (365,0) (385,1) (425,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.05 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (430,0) (450,1) (490,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (320,1) (360,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (365,0) (385,1) (425,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (450,1) (490,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (300,0) (320,1) (360,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (365,0) (385,1) (425,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (430,0) (450,1) (490,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (365,0) (385,1) (425,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0) (320,1) (360,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (430,0) (450,1) (490,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_requiem_remote ######### #
<effect>
	 id		3698
	 name		SHT_requiem_remote
	<list>
	res			1		sp_lightningbolt_bolt_01
	res			2		sp_lightningbolt_bolt_01
	res			3		sp_lightningbolt_bolt_01
	res			4		mh_lightingcircle_lighting
	res			5		mh_lightingcircle_lighting
	res			6		mh_lightingcircle_lighting
	res			7		mh_lightingcircle_lighting
	res			8		mh_lightingcircle_lighting
	res			9		mh_lightingcircle_lighting
	res			10		mh_lightingcircle_lighting
	res			11		mh_lightingcircle_lighting
	res			12		mh_lightingcircle_lighting
	res			13		mh_lightingcircle_lighting
	res			14		mh_lightingcircle_lighting
	res			15		mh_lightingcircle_lighting
	res			16		pt_lightingcircle_bompat
	res			17		sp_lightingchase_readyspark_01
	res			18		mh_grupain_bom
	res			19		sp_blackfloor_01
	res			20		qa_lightingcircle_boom_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	1.9 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	-1 .2 1.6
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	-1 .2 -1.6
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		200 300
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	1 -1 0
		lifetime		250 350
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 -1
		lifetime		300 400
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.5 -1 -1
		lifetime		350 450
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.5 -1 1
		lifetime		400 500
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 -1 .5
		lifetime		450 550
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.3 -1 -.7
		lifetime		500 600
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.3 -1 .5
		lifetime		550 650
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 -1 1
		lifetime		600 700
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1 -1 -1
		lifetime		650 750
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	.7 -1 -1.2
		lifetime		700 800
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -1 0
		lifetime		750 850
		animtime		0
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (300,.7) (800,.7) (999,0) 
		color			(0,.4,.5,1) (999,.4,.5,1) 
		rotation		(0,-25) (999,-25) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1,1.5) (999,1.5,1,1.5) 
		alpha			(0,0) (150,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Triple_shock_finish ######### #
<effect>
	 id		3699
	 name		SHT_Triple_shock_finish
	<list>
	res			1		mh_con_electric_ele
	res			2		mh_con_electric_ele
	res			3		mh_con_electric_ele
	res			4		sp_chainlighting_bom_01_1
	res			5		sp_chainlighting_bom_01_1
	res			6		sp_eff_flare_blue#.dds
	res			7		sp_eff_flare_blue#.dds
	res			8		pt_ChargedShock_finishpat_01
	res			9		sp_AWK_SOR_finishboom_01
	res			10		sp_AWK_SOR_gathercircle_01
	res			11		sp_eff_flare_black
	res			12		sp_eff_flare_black
	res			13		pt_ChargedShock_finishpat_01_1
	res			14		sp_AWK_SOR_finishboom_01_1
	res			15		sp_AWK_SOR_gathercircle_01_1
	res			16		pt_swd_mag_att_boom_sht
	res			17		pt_swd_mag_att_boom_sht
	res			18		pt_swd_mag_att_boom_sht
	res			19		pt_triple_shock_ready_01
	res			20		mh_triple_shock_ready_01
	res			21		pt_triple_shock_bom_01
	res			22		pt_swd_mag_att_boom_sht02
	res			23		sp_Madcry_ring01
	res			24		mh_Madcry_mesh01
	res			25		sp_limitpatience_light01
	res			26		sp_limitpatience_corning
	res			27		pt_madcry_bom01
	res			28		sn_sht_triplesock_finish01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		rotation		(0, 180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		400 448
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		scale			(0,2,2,2) (999,4,4,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		100 148
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		400 448
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,1,1,15) (999,.8,.8,14) 
		alpha			(0,1) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		400 448
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,1,1,15) (999,.8,.8,12) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		750 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,1,1,10) (999,.8,.8,12) 
		alpha			(0,1) (700,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,1,.4,.8) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,0.7,0.7,4) (999,0.9,0.9,8) 
		alpha			(0,0) (666,0.5) (999,0.5) 
		color			(0,1,1,1) (750,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (700,1,1,1) (900,7,7,7) (999,7,7,7) 
		alpha			(0,.3) (700,.3) (900,.7) (999,0) 
		color			(0,1,1,1) (750,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,.5,.5,.5) (700,1,1,1) (900,2,2,2) (999,2,2,2) 
		alpha			(0,1) (700,1) (950,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,1,1,15) (999,.8,.8,15) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 230
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 230
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 330
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 180
		animtime		0
		scale			(0,1,1,1) (999,.7,.7,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_chain_range_finish ######### #
<effect>
	 id		3700
	 name		SHT_chain_range_finish
	<list>
	res			1		pt_fireball_boom01
	res			2		pt_fireball_boom02
	res			3		dc_fireball_boom01
	res			4		mh_fireball_boom01_1
	res			5		pt_fireball_boom04
	res			6		sn_fireball_boom
	res			7		sp_ancient_sor_soul_glow
	res			8		sp_AWK_SWD_floorcircle_01
	res			9		sp_venomlight_glow_00
	res			10		sp_portal_circle_01
	res			11		sp_fireball_remote01
	res			12		qa_lightingchase_boom_01
	res			13		pt_fireball_boom_explorde
	res			14		sp_flamebombing_glow
	res			15		pt_fireball_floor_boomred_01
	res			16		dc_fireball_boom01
	res			17		dc_Crack_fire
	res			18		mh_SHT_GB_Sphere01_boom
	res			19		dc_Curse_Circle_Shot_Wave#
	res			20		dc_Curse_Circle_Shot_Wave
	res			21		pt_fireball_boom04_sht
	res			22		mh_SHT_GB_Sphere01_boom1
	res			23		sp_portal_circle_01_1
	res			24		sp_AWK_SOR_boomcircle_01
	res			25		pt_DeathChuckle_Burnpat_01
	res			26		sp_AWK_SOR_boomcircle_01
	res			27		sp_mon_wolffire_firecircle_01
	res			28		sp_mon_wolffire_firecircle_01
	res			29		pt_Measur_boomjul_01
	res			30		pt_Measur_finishpat_01
	res			31		pt_Measur_finishpat_02
	res			32		pt_fireball_boom_explorde_sht
	res			33		mh_SWD_StormWave
	res			34		mh_icewave_boom
	res			35		dc_Curse_Circle_Shot_Wave
	res			36		mh_War_Rs_hand_cylinder_EFF
	res			37		mh_War_Rs_hand_cylinder_EFF_sht
	res			38		sn_sht_chain_range_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (600,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		scale			(0,2,2,2) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (500,.5) (800,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (800,3,3,3) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,1) (500,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (200,5,5,5) 
		alpha			(0,1) (300,1) (500,0) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (300,10,10,10) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .1 0
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,.1) (300,.7) (700,.7) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (200,9,9,9) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (200,.9,.9,.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (200,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (200,1) (300,1) (999,0) 
		color			(0,1,0,1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,0,0,0) 
		alpha			(0,1) (999,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (200,1.2,1.2,1.2) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,4.5,4.5,4.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (300,10,10,10) (999,12,12,12) 
		alpha			(0,.1) (100,1) (300,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (300,15,15,15) (999,17,17,17) 
		alpha			(0,.1) (300,.5) (999,0) 
		color			(0,.5,.5,.5) (999,.2,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,.5,.5) (300,3.2,3.2,3.2) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,.3,1) (999,.5,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (300,4.7,4.7,4.7) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,.5,1) (300,1,.3,1) (999,.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,3,3,3) (200,1,1,15) (999,0,0,20) 
		color			(0,1,.5,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,.5,.5,.5) (999,.8,.8,.8) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,10,10,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 -.5 -.3
		lifetime		0 100
		animtime		0
		scale			(0,1,.4,1) (999,1.5,2.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.5 -.3
		lifetime		50 150
		animtime		0
		scale			(0,1,.4,1) (999,1.5,2.5,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_fury_bless_ready ######### #
<effect>
	 id		3701
	 name		SHT_fury_bless_ready
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		sp_thundersphere_circle_01
	res			3		sp_thundersphere_sphere_01
	res			4		sp_thundersphere_sphere_01
	res			5		sp_energyshield_handglow
	res			6		sp_energyshield_handglow
	res			7		mh_sht_furybless
	res			8		sp_swd_mag_body_circle_01
	res			9		sp_swd_mag_body_circle_01
	res			10		sp_M_Rage_Shot_Glow_1_sht
	res			11		pt_Sorber_Rage_Fin_Smoke_sht
	res			12		pt_S_judgement_fin_jul_sht
	res			13		pt_Sorber_Rage_Fin2_Smoke_sht
	res			14		sp_furybless_sphere_01
	res			15		pt_furybless_lightning_01
	res			16		sp_stone_b_02
	res			17		sp_stone_b_01
	res			18		sp_stone_b_02
	res			19		sp_stone_b_03
	res			20		sn_sht_furybless_ready
	res			21		sn_sht_fury_bless_ready01
	res			22		sn_sht_fury_bless_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (300,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		color			(0,1,1,1) (500,.5,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,1024) 
		randomstart		false
		active			true
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 -1
		lifetime		420 1000
		animtime		0
		scale			(0,5,5,5) (280,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1 -1
		lifetime		420 1000
		animtime		0
		scale			(0,5,5,5) (280,0,0,0) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			false
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_fury_bless.skel" "effect\Skill\SHT\SHT_fury_bless.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1 -1
		lifetime		420 620
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 -1
		lifetime		420 670
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1 -1
		lifetime		420 620
		animtime		0
		scale			(0,1,1,1) (150,2,2,7) (999,.1,.1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 1 -1
		lifetime		420 670
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1.2 -.8
		lifetime		720 1000
		animtime		1
		scale			(0,0,0,0) (720,0,0,0) (750,5,5,5) (900,5,5,5) (999,7,7,7) 
		alpha			(0,0) (720,0) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -.8
		lifetime		750 1000
		animtime		0
		scale			(0,0,0,0) (720,0,0,0) (750,1,1,1) (900,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (720,0) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .25 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,.1) (400,.6) (600,.6) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .03 0
		lifetime		0 500
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_triple_shock02 ######### #
<effect>
	 id		3702
	 name		SHT_triple_shock02
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		mh_lightningknuckle_electric_sht
	res			3		mh_sht_triple
	res			4		mh_sht_Sh00t
	res			5		mh_sht_Shoot
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 1.4 -1
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0) (300,1) (400,0) (450,1) (550,0) (800,0) (830,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.4 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (125,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (200,0) (300,1) (400,0) (450,1) (550,0) (800,0) (830,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.4 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0) (300,1) (400,0) (450,1) (550,0) (800,0) (830,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.4 -1
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (290,0) (300,1) (310,0) (440,0) (450,1) (460,0) (820,0) (830,1) (840,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_craningturret ######### #
<effect>
	 id		3703
	 name		SHT_craningturret
	<list>
	res			1		mh_stripeshot_arrowmesh
	res			2		mh_PIS_POTAP_01
	res			3		mh_lightningknuckle_electric_sht
	res			4		sp_thundersphere_sphere_01
	res			5		sp_thundersphere_sphere_01
	res			6		sp_thundersphere_sphere_01
	res			7		mh_lightningknuckle_electric_sht
	res			8		mh_lightningknuckle_electric_sht
	res			9		mh_stripeshot_arrowmesh_turret
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			false
		startposition	0 -.5 -3.5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -3
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 -5
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -5
		lifetime		600 650
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -5
		lifetime		650 700
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 -5
		lifetime		680 780
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -5
		lifetime		600 650
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -5
		lifetime		640 690
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -.5 -3.5
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Protect_turret_remote ######### #
<effect>
	 id		3705
	 name		SHT_Protect_turret_remote
	<list>
	res			1		sp_energybolt_core_01_yellow
	res			2		sp_energybolt_core_01_yellow
	res			3		sp_energybolt_remote_01_yellow
	res			4		sp_energybolt_remote_01_yellow
	res			5		sp_energybolt_remote_01_yellow
	res			6		sp_energybolt_remote_01_yellow
	res			7		sp_energybolt_remote_01_yellow
	res			8		sp_energybolt_remote_01_yellow
	res			9		sp_energybolt_remote_01_yellow
	res			10		sp_energybolt_remote_01_yellow
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.8) (999,1) 
		color			(0,0.2,0,.5) (999,0.2,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,.8) (999,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		1 400
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0,1.5) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 550
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.15) (999,0,0,1.65) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.3) (999,0,0,1.8) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		450 850
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.45) (999,0,0,1.95) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 999
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.5,.5,.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.6) (999,0,0,2.05) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,.9,.9,.9) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,.75) (999,0,0,1.1) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,.9,.9,.9) (999,.5,.5,.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,1.1) (999,0,0,2.2) 
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (333,1.5,1.5,1.5) (334,.5,.5,.5) (666,1.5,1.5,1.5) (667,.5,.5,.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_Protect_turret ######### #
<effect>
	 id		3706
	 name		SHT_Protect_turret
	<list>
	res			1		sp_cycloneslash_finish_02
	res			2		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			3		qa_infectedearth_boom_01
	res			4		mh_PIS_POTAP_02
	res			5		sp_cycloneslash_finish_02_yellow
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (450,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Apocalypse ######### #
<effect>
	 id		3707
	 name		SHT_Apocalypse
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		mh_Sor_DP_Lighting_02
	res			3		sp_Sor_DP_lightingfloor_01
	res			4		mh_Sor_DP_Lighting_Plane_01
	res			5		pt_Sor_DP_lighting_floor_01
	res			6		mh_Sor_DP_Lighting_02
	res			7		mh_Sor_DP_Lighting_02
	res			8		mh_Sor_DP_Lighting_Plane_01
	res			9		mh_Sor_DP_Lighting_Plane_02
	res			10		sp_SOR_Dp_sprite_JIN3
	res			11		mh_Sor_DP_cylinder_hand
	res			12		pt_Sor_DP_start_spark_01
	res			13		pt_Sor_DP_smokespin_sky
	res			14		pt_Sor_DP_sparkspin_sky2
	res			15		pt_Sor_DP_start_spark_sky
	res			16		mh_Sor_DP_Lighting_Plane_01
	res			17		pt_Sor_DP_smokespin_sky2
	res			18		pt_Sor_DP_start_spark_floor
	res			19		mh_Sor_DP_Lighting_Plane_02
	res			20		pt_Sor_DP_lighting_LV2_floor2
	res			21		pt_Sor_DP_lighting_LV2_floor1
	res			22		mh_Sor_DP_Lighting_Plane_01
	res			23		mh_Sor_DP_Lighting_Plane_01
	res			24		mh_Sor_DP_Lighting_Plane_02
	res			25		mh_Sor_DP_Lighting_Plane_02
	res			26		pt_Sor_DP_lighting_floor_02_2
	res			27		mh_Sor_DP_JIN_LV3_Dummy01
	res			28		pt_Sor_DP_lighting_LV3_floor01
	res			29		pt_Sor_DP_lighting_LV3_floorsky
	res			30		pt_Sor_DP_start_spark_LV3_sky
	res			31		pt_Sor_DP_smokespin_LV3_01
	res			32		pt_Sor_DP_lighting_LV3_floor2
	res			33		pt_Sor_DP_lighting_LV3_floor3
	res			34		pt_Sor_DP_start_spark_LV3_sky
	res			35		mh_Sor_DP_Lighting_Plane_01
	res			36		mh_Sor_DP_Lighting_Plane_02
	res			37		mh_Sor_DP_Lighting_Plane_01
	res			38		mh_Sor_DP_Lighting_Plane_02
	res			39		pt_Sor_DP_smokespin_sky3_blue
	res			40		pt_Sor_DP_smokespin_sky3
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.7,.8,.7) (999,.6,1,.6) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		1
		scale			(0,16,16,16) (999,17,17,17) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.7,1,.7) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.85,.8,.85) (999,.65,1,.65) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.8 -.5 -1.8
		lifetime		550 900
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1.8 -.5 1.8
		lifetime		500 800
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,.2,.2) 
		alpha			(0,0) (75,0) (90,1) (260,1) (350,0) (999,0) 
		color			(0,1,.2,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"Sor_DP_JIN_LV3_Dummy02" "effect\Skill\Deuplace\Sor_DP_JIN_LV3_Dummy01.skel" "effect\Skill\Deuplace\Sor_DP_JIN_LV3_Dummy01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (340,1) (345,0) (350,1) (355,0) (360,1) (370,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 -.8
		lifetime		380 850
		animtime		0
		scale			(0,.2,.2,1.5) (999,.4,.4,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 7 0
		lifetime		400 950
		animtime		0
		scale			(0,.4,.4,.7) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1.7) (999,.5,.5,2.5) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -.5 0
		lifetime		480 950
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 8 0
		lifetime		500 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,1,.2,1) (999,1,.1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -.7
		lifetime		450 950
		animtime		0
		scale			(0,4,4,7) (999,1.5,1.5,10) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-1.8 -.5 -1.8
		lifetime		450 900
		animtime		2
		scale			(0,.3,1.2,.3) (300,1.1,1.1,1.1) (500,.6,1.2,.6) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (915,0) (940,0) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,.4,1,1) (999,.4,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	4 -.5 4
		lifetime		470 930
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-4 -.5 -4
		lifetime		480 945
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	4 -.5 -4
		lifetime		480 960
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	-4 -.5 4
		lifetime		490 975
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		480 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,5) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,2,2,3) (999,2.5,2.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1.1,1.1,1.8) (999,.7,.7,2.7) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 .5 0
		lifetime		300 950
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .5 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		250 900
		animtime		0
		scale			(0,1.2,1.2,2) (999,.9,.9,2.7) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 -.5 6
		lifetime		470 930
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -.5 -6
		lifetime		480 945
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	6 -.5 0
		lifetime		480 960
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-6 -.5 0
		lifetime		490 975
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 9 0
		lifetime		400 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_full_turret ######### #
<effect>
	 id		3708
	 name		SHT_full_turret
	<list>
	res			1		sp_cycloneslash_finish_02
	res			2		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			3		qa_infectedearth_boom_01
	res			4		sp_cycloneslash_finish_02_yellow
	res			5		mh_RIF_POTAP_01
	res			6		mh_RIF_POTAP_02
	res			7		mh_RIF_POTAP_02_Yellow
	res			8		mh_RIF_POTAP_01_Yellow
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (450,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_bounce_turret_remote ######### #
<effect>
	 id		3709
	 name		SHT_bounce_turret_remote
	<list>
	res			1		mh_MenacingBlast_circlemesh_01
	res			2		mh_MenacingBlast_circlemesh_02
	res			3		sp_Arill_momglow_01
	res			4		dc_Dopple_knight_thout_glow_01
	res			5		sp_Neo_portal_blackcircle_01
	res			6		sp_Neo_portal_blackcircle_01
	res			7		sp_Neo_portal_blackcircle_01
	res			8		mh_AWK_SWD_glowmap_01
	res			9		qa_lightingcircle_boom_01
	res			10		pt_Thema_Fireworks_Redpat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		color			(0,1,.3,1) (500,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 333
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		333 666
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		666 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,.7) (999,.7) 
		color			(0,1,.3,.1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_full_turret_remote ######### #
<effect>
	 id		3710
	 name		SHT_full_turret_remote
	<list>
	res			1		sp_Arill_momglow_01
	res			2		dc_Dopple_knight_thout_glow_01
	res			3		sp_Neo_portal_blackcircle_01
	res			4		sp_Neo_portal_blackcircle_01
	res			5		sp_Neo_portal_blackcircle_01
	res			6		mh_AWK_SWD_glowmap_01
	res			7		qa_lightingcircle_boom_01
	res			8		mh_MenacingBlast_circlemesh_01_yellow
	res			9		mh_MenacingBlast_circlemesh_02_yellow
	res			10		pt_Thema_Fireworks_Yellowpat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 333
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		333 666
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.7,1) (999,1,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,1,.7,.5) (999,1,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_multi_turret_remote ######### #
<effect>
	 id		3711
	 name		SHT_multi_turret_remote
	<list>
	res			1		sp_Arill_momglow_01
	res			2		dc_Dopple_knight_thout_glow_01
	res			3		sp_Neo_portal_blackcircle_01
	res			4		sp_Neo_portal_blackcircle_01
	res			5		sp_Neo_portal_blackcircle_01
	res			6		mh_AWK_SWD_glowmap_01
	res			7		qa_lightingcircle_boom_01
	res			8		mh_MenacingBlast_circlemesh_01_blue
	res			9		mh_MenacingBlast_circlemesh_02_blue
	res			10		dc_Dopple_knight_thout_glow_01_blue
	res			11		pt_lightningbolt_tail
	res			12		pt_Thema_Fireworks_Bluepat_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,.7,.7,.7) (999,.5,.5,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		color			(0,1,.3,1) (500,1,.1,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 333
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,1) (800,1) (999,.2) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.7,1) (999,0,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,.7,.5) (999,0,.7,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.7,.7,.7) (999,1,1,1) 
		color			(0,0,.3,1) (500,0,.1,1) (999,0,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		color			(0,0,0,.5) (999,0,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_multi_turret ######### #
<effect>
	 id		3712
	 name		SHT_multi_turret
	<list>
	res			1		sp_cycloneslash_finish_02
	res			2		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			3		qa_infectedearth_boom_01
	res			4		sp_cycloneslash_finish_02_yellow
	res			5		mh_RIF_POTAP_01
	res			6		mh_RIF_POTAP_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.2,.6) (999,0,.2,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (450,0,0,0) (999,0,0,0) 
		color			(0,0,.2,.6) (999,0,.2,.6) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,.2,.6) (999,0,.2,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_bounce_turret ######### #
<effect>
	 id		3713
	 name		SHT_bounce_turret
	<list>
	res			1		sp_cycloneslash_finish_02
	res			2		pt_mon_Frostmane_yeti_warrior_att1pat_01
	res			3		qa_infectedearth_boom_01
	res			4		sp_cycloneslash_finish_02_yellow
	res			5		mh_RIF_POTAP_01
	res			6		mh_RIF_POTAP_02
	res			7		mh_RIF_POTAP_02_Red
	res			8		mh_RIF_POTAP_Red
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.6,.2,0) (999,.6,.2,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 -2
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (450,0,0,0) (999,0,0,0) 
		color			(0,.7,.2,.0) (999,.7,.2,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,1,0) 
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 -2
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,.2,.0) (999,.7,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Crack_Line ######### #
<effect>
	 id		3714
	 name		SHT_Crack_Line
	<list>
	res			1		pt_BlackHoleCannon_julPat_01
	res			2		pt_BlackHoleCannon_julPat_01
	res			3		mh_strikeshot_scru
	res			4		mh_strikeshot_scru
	res			5		mh_BlackHoleCannon_wind_01
	res			6		sp_Blackhole_scru_01
	res			7		sp_BlackHoleCannon_circle_01
	res			8		sp_BlackHoleCannon_circle_01
	res			9		sp_BlackHoleCannon_circle_01
	res			10		sp_Arill_momglow_01
	res			11		sp_Blackhole_scru_01
	res			12		pt_BlackHoleCannon_gather_01
	res			13		sp_WideHeartAche_boom_02
	res			14		pt_BlackHoleCannon_readypat_01
	res			15		qa_ducemable_stone
	res			16		qa_mon_Yogshield_att4
	res			17		mh_BlackHoleCannon_razor_01_red
	res			18		sp_outrage_boomsec_02_red
	res			19		sp_outrage_boomsec_01_red
	res			20		dc_FlameBlas_crack01
	res			21		dc_FlameBlas_crack01
	res			22		dc_FlameBlas_crack01
	res			23		dc_FlameBlas_crack01
	res			24		dc_FlameBlas_crack01
	res			25		mh_sht_Crackline
	res			26		sn_sht_crackline_ready
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	-.7 1 -2
		lifetime		100 850
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-.7 1 -2
		lifetime		100 850
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,4) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.35 -1
		lifetime		600 709
		animtime		1
		scale			(0,1.2,1.2,2) (999,1.6,1.6,2.3) 
		alpha			(0,1) (700,0) (738,1) (999,0) 
		color			(0,1,.2,0) (999,1,.2,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.35 -1
		lifetime		500 1000
		animtime		1
		scale			(0,1.2,1.2,2) (999,1.6,1.6,.5) 
		alpha			(0,1) (700,0) (738,1) (999,0) 
		color			(0,1,0,0) (999,1,.0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	-.7 0 0
		lifetime		0 950
		animtime		1
		alpha			(0,0) (700,0) (738,1) (800,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	-.7 1 -2
		lifetime		730 1000
		animtime		0
		scale			(0,6,6,6) (400,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-.7 1 -2
		lifetime		0 250
		animtime		0
		scale			(0,5,5,5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-.7 1 -2
		lifetime		150 400
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.7 1 -2
		lifetime		300 550
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-.7 1 -2
		lifetime		0 530
		animtime		1
		scale			(0,2.5,2.5,2.5) (850,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	-.7 1 -2
		lifetime		0 600
		animtime		0
		scale			(0,6,6,6) (400,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	-.7 1 -2
		lifetime		0 300
		animtime		0
		scale			(0,.1,.1,.1) (999,1.3,1.3,1.3) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-.7 1 -2
		lifetime		0 550
		animtime		0
		scale			(0,15,15,15) (999,4,4,4) 
		alpha			(0,0) (300,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	-.7 1.7 -1.5
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,.2,.2,.2) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		738 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		738 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.7 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (738,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.7 1 -2
		lifetime		500 1000
		animtime		1
		scale			(0,3,3,3) (600,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.7 1 -2
		lifetime		500 950
		animtime		1
		scale			(0,3,3,3) (600,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.7 0 -2
		lifetime		661 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.7 0 -4
		lifetime		661 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.7 0 -6
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.7 0 -8
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.7 0 -10
		lifetime		900 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		remote
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.7 0 -.5
		lifetime		0 950
		animtime		1
		alpha			(0,0) (700,0) (738,1) (800,1) (900,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	-.7 1 -2
		lifetime		730 1000
		animtime		0
		scale			(0,6,6,6) (400,4,4,4) (999,0,0,0) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		738 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		738 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.7 0 -2
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (700,0) (738,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	-.7 1 -2
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (650,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-.7 1 -2
		lifetime		500 950
		animtime		0
		scale			(0,0,0,0) (600,0,0,0) (650,5,5,5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.7 0 -4
		lifetime		661 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	-.7 0 -6
		lifetime		661 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	-.7 0 -8
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-.7 0 -10
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-.7 0 -12
		lifetime		900 1000
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (999,0) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_Barrage_remote ######### #
<effect>
	 id		3716
	 name		SHT_Barrage_remote
	<list>
	res			1		mh_sht_Barrage_remote
	res			2		mh_sht_Doubleshot_remote
	res			3		mh_sht_Doubleshot_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	.1 1.4 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,0) (280,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.1 1.4 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,0) (280,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Reload_remote ######### #
<effect>
	 id		3717
	 name		SHT_Reload_remote
	<list>
	res			1		mh_sht_Reload_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Holybolt_remote ######### #
<effect>
	 id		3719
	 name		SHT_Holybolt_remote
	<list>
	res			1		mh_sht_Holybolt_remote_01
	res			2		mh_sht_Holybolt_remote_02
	res			3		mh_sht_Holybolt_remote_03
	res			4		mh_sht_Holybolt_remote_04
	res			5		mh_sht_Holybolt_remote_05
	res			6		pt_brick_ground_smoke_electric
	res			7		pt_brick_ground_smoke_electric
	res			8		pt_brick_ground_smoke_electric
	res			9		pt_brick_ground_smoke_electric
	res			10		pt_brick_ground_smoke_electric
	res			11		pt_holybolt
	res			12		pt_holybolt
	res			13		pt_holybolt
	res			14		pt_holybolt
	res			15		pt_holybolt
	res			16		mh_sht_Holybolt_remote
	res			17		mh_Electric_att01_lighting_02_sht
	res			18		dc_Electron_att01_lighting_sht
	res			19		dc_Electron_att01_lighting_sht
	res			20		dc_Electron_att01_lighting_sht
	res			21		dc_Electron_att01_lighting_sht
	res			22		mh_Electric_att01_lighting_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		bone_animation	"Plane01" "effect\Skill\SHT\SHT_HolyBolt_Remote_01.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,90) 
		randomstart		false
		active			false
		bone_animation	"Plane02" "effect\Skill\SHT\SHT_HolyBolt_Remote_02.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		bone_animation	"Plane03" "effect\Skill\SHT\SHT_HolyBolt_Remote_03.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_03.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,90) 
		randomstart		false
		active			false
		bone_animation	"Plane04" "effect\Skill\SHT\SHT_HolyBolt_Remote_04.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_04.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		bone_animation	"Plane05" "effect\Skill\SHT\SHT_HolyBolt_Remote_05.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_05.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		bone_animation	"Plane01" "effect\Skill\SHT\SHT_HolyBolt_Remote_01.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		bone_animation	"Plane01" "effect\Skill\SHT\SHT_HolyBolt_Remote_02.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_02.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		bone_animation	"Plane01" "effect\Skill\SHT\SHT_HolyBolt_Remote_03.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_03.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		bone_animation	"Plane01" "effect\Skill\SHT\SHT_HolyBolt_Remote_04.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_04.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		bone_animation	"Plane05" "effect\Skill\SHT\SHT_HolyBolt_Remote_05.skel" "effect\Skill\SHT\SHT_HolyBolt_Remote_05.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,0) (280,1) (650,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 -1
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (500,3,3,3) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 -8
		lifetime		0 500
		animtime		0
		scale			(0,6,6,6) (500,6,6,6) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 -5
		lifetime		0 500
		animtime		0
		scale			(0,5,5,5) (500,5,5,5) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -2
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (500,4,4,4) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Reload ######### #
<effect>
	 id		3720
	 name		SHT_Reload
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		mh_lightningknuckle_electric_sht
	res			3		mh_sht_Reload
	res			4		sp_thundersphere_circle_01
	res			5		mh_lightningknuckle_electric_sht
	res			6		mh_sht_Shoot_reload
	res			7		mh_sht_Shoot_reload2
	res			8		pt_sht_smoke_01
	res			9		pt_sht_att_01
	res			10		pt_sht_att_02
	res			11		pt_sht_att_03
	res			12		sn_sht_ignition_ready
	res			13		sn_sht_ignition_ready_voice
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 1.4 -1.2
		lifetime		160 227
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.4 -1.2
		lifetime		160 227
		animtime		0
		scale			(0,1,1,1) (125,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 1.4 -1.2
		lifetime		795 844
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.4 -1.2
		lifetime		795 844
		animtime		0
		scale			(0,1,1,1) (125,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		400 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,.5) (700,.5) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,.4,.4,.4) 
		alpha			(0,.4) (200,.4) (210,0) (700,0) (710,.4) (999,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.2,.2,.3) (350,.2,.2,.3) (420,.3,.3,.7) (999,.3,.3,.7) 
		alpha			(0,1) (200,1) (210,0) (700,0) (710,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.6) (350,.5,.5,.6) (420,.6,.6,.9) (999,.6,.6,.9) 
		alpha			(0,1) (200,1) (210,0) (700,0) (710,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Reload_finish ######### #
<effect>
	 id		3721
	 name		SHT_Reload_finish
	<list>
	res			1		mh_con_electric_ele
	res			2		mh_con_electric_ele
	res			3		mh_con_electric_ele
	res			4		sp_chainlighting_bom_01
	res			5		sp_chainlighting_bom_01
	res			6		sp_thundersphere_circle_01
	res			7		sp_thundersphere_sphere_01
	res			8		pt_blue_explode_02_fast
	res			9		pt_blue_explode_02_fast
	res			10		pt_blue_explode_02_fast
	res			11		sp_eff_flare_black
	res			12		sp_eff_flare_black
	res			13		sp_eff_flare_blue#.dds
	res			14		sp_eff_flare_blue#.dds
	res			15		sp_eff_flare_blue#.dds
	res			16		pt_blue_explode_dust_02_2
	res			17		pt_blue_explode_dust_02_2
	res			18		pt_blue_explode_dust_02_2
	res			19		pt_blue_explode_dust_02_2
	res			20		pt_blue_explode_dust_02_2
	res			21		pt_swd_mag_att_boom_sht
	res			22		pt_swd_mag_att_boom_sht
	res			23		sp_sht_double_shot_finish_01
	res			24		sp_sht_double_shot_finish_01
	res			25		pt_swd_mag_att_boom_sht02
	res			26		pt_swd_mag_att_boom_sht02
	res			27		pt_swd_mag_att_boom_sht02_1
	res			28		pt_swd_mag_att_boom_sht02_1
	res			29		pt_swd_mag_att_boom_sht02_2
	res			30		sn_sht_ignition_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		rotation		(0, 180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,.3) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (700,1) (750,.1) (800,0) (850,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (360,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (360,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (220,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,1,1,1) (360,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (360,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		910 959
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		406 455
		animtime		0
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		813 878
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		910 959
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		317 366
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (360,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (360,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		179 230
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (230,3,3,3) (999,3,3,3) 
		alpha			(0,1) (230,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		317 370
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (370,3,3,3) (999,3,3,3) 
		alpha			(0,1) (370,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		color			(0,1,1,1) (999,.6,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		317 370
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (370,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (370,1) (999,0) 
		color			(0,1,1,1) (999,.6,.6,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		179 227
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,.5) (220,.6,.6,2) (999,.8,.8,3) 
		alpha			(0,1) (220,1) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		317 370
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,.5) (370,.6,.6,2) (999,.8,.8,3) 
		alpha			(0,1) (370,1) (999,0) 
		color			(0,1,1,.7) (999,1,1,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		327 380
		animtime		0
		bonename		"body_u" 
		scale			(0,.2,.2,.5) (380,.4,.4,1.2) (999,.4,.4,1) 
		alpha			(0,1) (380,1) (999,0) 
		color			(0,.7,.7,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Static_Armor ######### #
<effect>
	 id		3722
	 name		SHT_Static_Armor
	<list>
	res			1		mh_outrage_sphere_01
	res			2		pt_outrage_pat_01
	res			3		pt_outrage_pat_02
	res			4		pt_outrage_smoke_01
	res			5		pt_outrage_smoke_02
	res			6		dc_firefury_boom_burns
	res			7		pt_outrage_boomjul_01
	res			8		pt_outrage_boomjul_00
	res			9		pt_outrage_boomjul_00
	res			10		sp_outrage_glow_01
	res			11		sp_outrage_glow_01
	res			12		pt_outrage_pat_finish
	res			13		mh_sht_Static_Armor
	res			14		sn_sht_static_ready01
	res			15		sn_sht_static_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,1) (800,1) (900,0) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		200 850
		animtime		1
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3.5 0
		lifetime		0 220
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		alpha			(0,0) (250,1) (999,1) 
		color			(0,1,.5,.3) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		150 900
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		150 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (150,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 2.7 0
		lifetime		770 800
		animtime		1
		scale			(0,3,3,3) (500,1,1,15) (999,0,0,17) 
		alpha			(0,.7) (999,0) 
		color			(0,1,1,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 2.7 0
		lifetime		400 700
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,2,2,15) 
		alpha			(0,.3) (400,.6) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2.7 0
		lifetime		550 800
		animtime		1
		scale			(0,3,3,3) (500,2,2,15) (999,0,0,0) 
		alpha			(0,.3) (400,.6) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	.5 0 -.2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,.5) 
		randomstart		false
		active			false
		bone_animation	"mon_03" "effect\Skill\Outrage\outrage_dummyani_01.skel" "effect\Skill\Outrage\outrage_dummyani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	.5 0 -.2
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (100,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,.5) 
		color			(0,.3,.5,1) (999,.5,.7,1) 
		randomstart		false
		active			false
		bone_animation	"mon_04" "effect\Skill\Outrage\outrage_dummyani_01.skel" "effect\Skill\Outrage\outrage_dummyani_01.anim" 0 3000 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 2 0
		lifetime		750 900
		animtime		1
		scale			(0,1,1,1) (999,0,0,5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,0) (200,7) (800,.7) (900,0) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Ignoredivinity ######### #
<effect>
	 id		3723
	 name		SHT_Ignoredivinity
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		mh_Sor_DP_Lighting_02
	res			3		sp_Sor_DP_lightingfloor_01
	res			4		mh_Sor_DP_Lighting_Plane_01
	res			5		pt_Sor_DP_lighting_floor_01
	res			6		mh_Sor_DP_Lighting_02
	res			7		mh_Sor_DP_Lighting_02
	res			8		mh_Sor_DP_Lighting_Plane_01
	res			9		mh_Sor_DP_cylinder_hand
	res			10		pt_Sor_DP_start_spark_01
	res			11		mh_Sor_DP_Lighting_Plane_01
	res			12		pt_Sor_DP_start_spark_floor
	res			13		mh_Sor_DP_Lighting_Plane_02
	res			14		pt_Sor_DP_lighting_LV2_floor2
	res			15		pt_Sor_DP_lighting_LV2_floor1
	res			16		mh_Sor_DP_Lighting_Plane_01
	res			17		mh_Sor_DP_Lighting_Plane_01
	res			18		mh_Sor_DP_Lighting_Plane_02
	res			19		mh_Sor_DP_Lighting_Plane_02
	res			20		pt_Sor_DP_lighting_floor_02_2
	res			21		pt_Sor_DP_lighting_LV3_floor01
	res			22		pt_Sor_DP_lighting_LV3_floor2
	res			23		pt_Sor_DP_lighting_LV3_floor3
	res			24		mh_Sor_DP_Lighting_Plane_01
	res			25		mh_Sor_DP_Lighting_Plane_02
	res			26		dc_beares_die_dec01
	res			27		dc_beares_die_dec01
	res			28		dc_beares_die_dec01
	res			29		dc_beares_die_dec01
	res			30		pt_beares_die_fire01
	res			31		pt_beares_fire03
	res			32		pt_beares_fire03
	res			33		sp_lightingchase_jin_01
	res			34		sp_Electric_Up_jin_01
	res			35		sp_fireblaze_jin_sht
	res			36		sp_Electric_Up_jin_01
	res			37		pt_beares_die_fire01
	res			38		pt_sht_smoke
	res			39		sp_Electric_Up_jin_01
	res			40		sp_Electric_Up_jin_01
	res			41		pt_Sor_DP_sparkspin_sky2
	res			42		pt_Sor_DP_start_spark_LV3_sky
	res			43		pt_Sor_DP_start_spark_LV3_sky
	res			44		pt_hell_pyron_att1_fin_smoke
	res			45		pt_hell_pyron_att1_fin_smoke2
	res			46		pt_hell_pyron_Finish_Bubble
	res			47		pt_hell_pyron_Finish_magma
	res			48		pt_hell_pyron_Finish_magma02
	res			49		sn_sht_ignoredivinity_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.7,.8,.7) (999,.6,1,.6) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		1
		scale			(0,16,16,16) (999,17,17,17) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.8 -.5 1.8
		lifetime		400 900
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		scale			(0,.85,.85,.85) (999,.7,1,.7) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.85,.8,.85) (999,.65,1,.65) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	1.8 -.5 -1.8
		lifetime		550 900
		animtime		2
		scale			(0,.2,1.2,.2) (400,1.2,1.1,1.2) (600,.2,1.2,.2) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (330,0) (340,1) (345,0) (350,1) (355,0) (360,1) (370,0) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 -.8
		lifetime		380 850
		animtime		0
		scale			(0,.2,.2,1.5) (999,.4,.4,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,.5) (999,1,1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -.5 0
		lifetime		480 950
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -.7
		lifetime		450 950
		animtime		0
		scale			(0,4,4,7) (999,1.5,1.5,10) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	-1.8 -.5 -1.8
		lifetime		450 900
		animtime		2
		scale			(0,.3,1.2,.3) (300,1.1,1.1,1.1) (500,.6,1.2,.6) (999,1.1,1.2,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (915,0) (940,0) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,.4,1,1) (999,.4,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		400 900
		animtime		0
		scale			(0,1.5,1.5,2.5) (999,1.7,1.7,3) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	4 -.5 4
		lifetime		70 530
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-4 -.5 -4
		lifetime		80 545
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	4 -.5 -4
		lifetime		80 560
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	-4 -.5 4
		lifetime		90 575
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		480 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,5) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .5 0
		lifetime		450 900
		animtime		0
		scale			(0,2,2,3) (999,2.5,2.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .5 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		480 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (999,2,2,2) 
		alpha			(0,0) (200,1) (500,1) (950,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 -.5 -6
		lifetime		80 545
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	6 -.5 0
		lifetime		80 560
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1.5 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-1.5 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1.5 0 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-1.5 0 1.5
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 -1.5 0
		lifetime		130 600
		animtime		0
		scale			(0,9,9,9) (999,7,7,-33) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		153 430
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		153 430
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,14,14,14) (999,14,14,14) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 -1.5 0
		lifetime		130 600
		animtime		0
		scale			(0,9,9,9) (999,7,7,-33) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,.5,0,1) (999,.5,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 8 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (200,5,5,5) (700,5,5,5) (999,3,3,3) 
		alpha			(0,0) (100,.2) (300,.4) (600,.4) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 7.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 7 0
		lifetime		0 1000
		animtime		0
		scale			(0,12,12,12) (999,12,12,12) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 7 0
		lifetime		400 950
		animtime		0
		scale			(0,.4,.4,.7) (999,.4,.4,.8) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 9 0
		lifetime		50 900
		animtime		0
		scale			(0,1.1,1.1,1.8) (999,.7,.7,2.7) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1 0
		lifetime		250 900
		animtime		0
		scale			(0,1.2,1.2,2) (999,.9,.9,2.7) 
		alpha			(0,0) (50,1) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (150,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (150,.7) (999,0) 
		color			(0,.5,.2,.2) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 .7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Triumph ######### #
<effect>
	 id		3724
	 name		SHT_Triumph
	<list>
	res			1		mh_sht_Triumph_Jin
	res			2		mh_sht_Triumph_remote01
	res			3		mh_sht_triumph
	res			4		pt_sht_Triumph_pat
	res			5		pt_sht_Triumph_pat
	res			6		pt_sht_Triumph_pat
	res			7		pt_sht_Triumph_pat
	res			8		pt_sht_Triumph_pat
	res			9		pt_sht_Triumph_pat
	res			10		mh_sht_magic_shield_twist
	res			11		mh_sht_magic_shield_twist
	res			12		mh_sht_magic_shield_twist
	res			13		mh_sht_magic_shield_twist
	res			14		mh_sht_sub_remote
	res			15		mh_mon_Vadira_lighting
	res			16		mh_mon_Vadira_lighting_Sht
	res			17		mh_sht_Triumph_remote01
	res			18		mh_sht_Triumph_remote02
	res			19		mh_sht_Triumph_remote03
	res			20		mh_sht_Triumph_remote04
	res			21		mh_sht_Triumph_remote05
	res			22		mh_sht_Triumph_Jin
	res			23		mh_sht_Triumph_Jin
	res			24		sn_sht_triumph_ready
	res			25		sn_sht_triumph_ready02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (850,1,1,1) (900,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,0) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Triumph_Remote01.skel" "effect\Skill\SHT\SHT_Triumph_Remote01.anim" 0 2100 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\Skill\SHT\SHT_Triumph_Remote01.skel" "effect\Skill\SHT\SHT_Triumph_Remote01.anim" 0 2100 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,2.4,0.6,2.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,2.4,0.6,2.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 700
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,2.4,0.6,2.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 800
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,2.4,0.6,2.4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 -.5 -1
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		7
		scale			(0,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (850,1,1,1) (900,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,0) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (850,1,1,1) (900,1,1,1) (999,0,0,0) 
		alpha			(0,0) (200,1) (800,0) (850,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Chronos_finish ######### #
<effect>
	 id		3726
	 name		SHT_Chronos_finish
	<list>
	res			1		dc_Sor_GB_ground_black
	res			2		pt_Sor_GB_column_Smoke_mod
	res			3		sp_Sor_GBl_att_Circle_01
	res			4		pt_Sor_GB_boom_00
	res			5		pt_Sor_GB_boomjul_01
	res			6		sp_Sor_GB_Floorsmoke_01
	res			7		sp_Sor_GB_Floorsmoke_01
	res			8		sp_Sor_GB_DarkBall_boom_01
	res			9		sp_Sor_GB_DarkBall_boom_01
	res			10		sp_Sor_GB_att_starlight_01
	res			11		sp_Sor_GB_Black_blueglow
	res			12		sp_sor_GB_floor_glow_red
	res			13		sp_Sor_GB_boom_smoke
	res			14		sp_Sor_GB_boom_smoke
	res			15		sp_Sor_GB_boom_smoke
	res			16		sp_Sor_GB_boom_smoke
	res			17		pt_Sor_gb_smokespin_01
	res			18		sp_Sor_GBl_att_Circle_01
	res			19		mh_SOR_GB_Sphere01_boom
	res			20		sp_Sor_GB_boom_smoke
	res			21		pt_Sor_gb3_smokespin_01
	res			22		pt_Sor_gb_finishboom_sprite
	res			23		pt_Sor_gb_finishboom3_sprite
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,8) (999,.1,.1,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,.2,.2,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,14,14,14) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		120 720
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (200,3,3,3) (999,7,7,7) 
		alpha			(0,0) (50,1) (400,1) (999,0) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,10.5,10.5,10.5) (999,15,15,15) 
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14,14,14) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		200 600
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14.5,14.5,14.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		350 700
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,14.5,14.5,14.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		250 600
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,.2) (100,.6) (800,.5) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		1
		scale			(0,.7,.7,.7) (999,1.13,1.13,1.13) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,1,.3,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		20 320
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_Chronos_remote ######### #
<effect>
	 id		3727
	 name		SHT_Chronos_remote
	<list>
	res			1		mh_QL_att02_remote_sht
	res			2		pt_Ophiuccus_att01_remote_sht
	res			3		mh_sht_chronos_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1) (999,1.6,1.6,1.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.6,1.6,1) (999,1.6,1.6,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Triumph_remote ######### #
<effect>
	 id		3728
	 name		SHT_Triumph_remote
	<list>
	res			1		mh_sht_Triumph_remote01
	res			2		mh_sht_triumph
	res			3		pt_sht_Triumph_pat
	res			4		pt_sht_Triumph_pat
	res			5		pt_sht_Triumph_pat
	res			6		pt_sht_Triumph_pat
	res			7		pt_sht_Triumph_pat
	res			8		mh_sht_sub_remote
	res			9		mh_mon_Vadira_lighting
	res			10		mh_mon_Vadira_lighting_Sht
	res			11		mh_sht_Triumph_remote01
	res			12		mh_sht_Triumph_remote02
	res			13		mh_sht_Triumph_remote03
	res			14		mh_sht_Triumph_remote04
	res			15		mh_sht_Triumph_remote05
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\Skill\SHT\SHT_Triumph_Remote01.skel" "effect\Skill\SHT\SHT_Triumph_Remote01.anim" 0 2100 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (500,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_01" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_02" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (550,1) (700,0) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_03" "effect\Skill\SHT\SHT_Triumph_Remote02.skel" "effect\Skill\SHT\SHT_Triumph_Remote02.anim" 0 2100 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 -.5 -1
		lifetime		400 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		7
		scale			(0,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (400,0) (480,1) (650,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Illusion_Crystal_remote ######### #
<effect>
	 id		3729
	 name		SHT_Illusion_Crystal_remote
	<list>
	res			1		mh_sht_IllusionCrystal_remote
	res			2		sp_big_glow01
	res			3		dc_cherubim_att02_dec01
	res			4		mh_cherubim_att02_light
	res			5		sp_deadspark_ring_01
	res			6		sp_deadspark_ring_02
	res			7		pt_cherubim_att02_smoke02
	res			8		qa_firefury_boom01
	res			9		sp_deadspark_ring_01
	res			10		sp_deadspark_ring_02
	res			11		mh_sht_IllusionCrystal_shoot
	res			12		qa_hatchling_att02
	res			13		mh_sht_illusion_weapon_shoot
	res			14		pt_cherubim_att02_smoke01#
	res			15		mh_sht_Illustion_Crysta_finish
	res			16		mh_sht_illusion_broken_ing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,12,12,20) 
		alpha			(0,0) (150,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 -9
		lifetime		100 380
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 -9
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0) (240,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 3 0
		lifetime		0 150
		animtime		0
		scale			(0,10,10,10) (999,1,1,1) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		400 630
		animtime		0
		scale			(0,1,1,1) (999,9,9,-30) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	.5 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	.5 1.5 -..5
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	.5 1.5 -..5
		lifetime		0 150
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) ) (800,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (150,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Illusion_Crystal_ready ######### #
<effect>
	 id		3730
	 name		SHT_Illusion_Crystal_ready
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		mh_lightningknuckle_electric_sht
	res			3		mh_sht_Illustion_Crysta
	res			4		mh_sht_illusion_ready_weapon
	res			5		mh_sht_IllusionCrystal_ready
	res			6		mh_sht_illusion_remote_weapon
	res			7		mh_sht_illusion_remote_weapon1
	res			8		mh_sht_IllusionCrystal_shoot
	res			9		mh_sht_illusion_remote_weapon1
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (125,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (450,0) (999,0) 
		color			(0,.1,.5,1) (999,.1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,1) (450,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (450,0) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Mystic_Aim_ready ######### #
<effect>
	 id		3731
	 name		SHT_Mystic_Aim_ready
	<list>
	res			1		mh_sht_Mystic_Aim
	res			2		sp_CannonFlow_Blue
	res			3		sp_CannonFlow_Blue
	res			4		sp_CannonFlow_Blue
	res			5		sp_CannonFlow_Blue
	res			6		sp_CannonFlow_Blue
	res			7		sp_CannonFlow_Blue
	res			8		sp_deadspark_ring_01
	res			9		sp_deadspark_ring_02
	res			10		sp_deadspark_ring_01
	res			11		sn_sht_misticaim_ready
	res			12		sn_sht_misticaim_ready02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_01" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_02" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_03" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_04" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_05" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_06" "effect\Skill\SHT\SHT_Mystic_Aim_ready.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.4 -1.2
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.4 -1.2
		lifetime		0 1000
		animtime		5
		scale			(0,4.5,4.5,4.5) (999,1,1,1) 
		alpha			(0,.5) (900,0) (999,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.4 -1.2
		lifetime		100 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (999,1,1,1) 
		alpha			(0,.4) (999,0) 
		color			(0,.8,.8,.6) (999,.8,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Mystic_Aim_remote ######### #
<effect>
	 id		3732
	 name		SHT_Mystic_Aim_remote
	<list>
	res			1		mh_sht_Mystic_Aim_remote
	res			2		sp_energybolt_remote_01
	res			3		sp_energybolt_remote_01
	res			4		sp_energybolt_remote_01
	res			5		pt_mon_lizardS_att1pat_03
	res			6		sp_mon_Niniell_att2_remotecore_01
	res			7		sp_outrage_boomsec_01
	res			8		pt_brick_ground_smoke_electric
	res			9		pt_brick_ground_smoke_electric
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (150,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (150,0) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (150,0) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,4,4,4) (999,0,0,0) 
		alpha			(0,1) (100,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (150,560) (999,560) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (150,3,3,3) (999,2.5,2.5,2.5) 
		alpha			(0,1) (120,1) (150,0) (999,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (150,3,3,3) (999,2,2,2) 
		alpha			(0,1) (120,1) (150,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## SHT_Mystic_Aim_finish ######### #
<effect>
	 id		3733
	 name		SHT_Mystic_Aim_finish
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_VL_spark_finishboom1
	res			4		pt_Sor_VL_spark_finishboom2
	res			5		sp_Sor_VL_finish_spark_01
	res			6		pt_Sor_VL_finish_spark
	res			7		sp_swd_ED_start_Circle
	res			8		sp_swd_ED_start_Circle
	res			9		pt_Sor_VL_finish_smokespin2_blue
	res			10		pt_Sor_VL_finish_smokespin2
	res			11		pt_Sor_VL_finish_spark
	res			12		qa_quake02
	res			13		dc_Sor_pb_ground_floor
	res			14		pt_Sor_In_ice_smoke01
	res			15		mh_Sor_IN_icewave
	res			16		pt_Sor_In_ice_smoke01
	res			17		pt_Sor_In_ice_smoke02
	res			18		pt_Sor_In_ice_smoke02
	res			19		mh_Sor_IN_coremesh_01
	res			20		sp_Sor_IN_5_finish_spriteLv3
	res			21		sp_Sor_IN_5_finish_floor
	res			22		pt_Sor_in_finish_iceboom_02
	res			23		pt_Sor_In_Handpat_5finish
	res			24		pt_Sor_In_Handpat_5finis_2
	res			25		pt_Sor_In_finishjul_slow
	res			26		sp_Sor_IN_finish_M_ground
	res			27		pt_Sor_VL_spark_finishboom2_sht
	res			28		sn_sht_mystic_aim_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,6,6,20) (999,2,2,32) 
		alpha			(0,1) (999,0) 
		color			(0,1,.6,.5) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,0,0,0) (50,12,12,12) (200,0,0,0) (999,0,0,0) 
		alpha			(0,.5) (999,0) 
		color			(0,1,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,8,8,8) (999,4,4,4) 
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (200,90) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,.6) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,16,16,16) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (50,5,5,15) (100,0,0,0) (999,6,6,12) 
		alpha			(0,.5) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (50,15,15,15) (350,0,0,0) (700,10,10,10) (999,22,22,22) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (50,12,12,12) (350,0,0,0) (600,12,12,12) (999,22,22,22) 
		alpha			(0,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (700,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,12,12,12) (300,3,3,3) (999,5,5,5) 
		alpha			(0,.5) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,10,10,10) (999,16,16,16) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (300,2,2,10) (350,0,0,0) (999,3.6,3.6,16) 
		alpha			(0,.5) (300,0) (999,0) 
		color			(0,1,.6,1) (999,1,.4,1) 
		rotation		(0,90) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,7.3,7.3,7.3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.05,.05,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,7,7,7) (999,5,5,8) 
		alpha			(0,0) (100,1) (500,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -.75
		lifetime		0 450
		animtime		0
		bonename		"body_u" 
		scale			(0,2.8,1.2,2.8) (999,2,1..8,2) 
		alpha			(0,1) (500,0) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 .5 0
		lifetime		50 900
		animtime		0
		scale			(0,7,7,7) (999,5,5,8) 
		alpha			(0,0) (100,1) (400,0) 
		color			(0,.6,1,1) (999,.2,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 2
		lifetime		0 600
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (300,1) (500,0) 
		color			(0,1,1,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 -2
		lifetime		0 600
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,1) (300,1) (500,0) 
		color			(0,1,1,1) (999,.2,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,2.8,2.8,2.8) 
		alpha			(0,.6) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		50 450
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		0 950
		animtime		0
		bonename		"body_u" 
		scale			(0,11,11,11) (999,13,13,13) 
		alpha			(0,1) (500,0) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 50
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,12.5) (999,1.1,1.1,15.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		150 600
		animtime		0
		bonename		"body_u" 
		scale			(0,9,9,5) (999,13,13,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		100 600
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,3.5) (999,7,7,4) 
		alpha			(0,1) (300,0) (600,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (150,1) (400,0) (999,0) 
		color			(0,.1,.1,.2) (999,.05,.05,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .5 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,10,10,10) (999,5,5,5) 
		alpha			(0,.3) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Chronos_shoot ######### #
<effect>
	 id		3734
	 name		SHT_Chronos_shoot
	<list>
	res			1		sp_swd_finish_SP_boom
	res			2		sp_swd_mag_finish_circle2
	res			3		sp_swd_mag_finish_circle3
	res			4		sp_swd_ed_finish_circle_black
	res			5		sp_swd_mag_finish_circle
	res			6		sp_swd_mag_finish_circle2
	res			7		pt_swd_mag_att_boom
	res			8		mh_sht_chronos_weapon_shoot
	res			9		pt_Ophiuccus_att01_remote_sht
	res			10		mh_sht_illusion_remote_weapon1
	res			11		mh_sht_Mystic_Aim_RIF_remote
	res			12		mh_sht_chronos_remote
	res			13		mh_sht_chronos_human
	res			14		mh_sht_chronos_remote_ring
	res			15		sp_sht_chronos_ring_01
	res			16		sp_red
	res			17		sn_sht_chronos_ready
	res			18		sn_sht_chronos_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 700
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 580
		animtime		0
		scale			(0,.6,.6,7) (999,..2,..2,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -1
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (100,1) (450,1) (650,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 -1.3
		lifetime		350 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (400,1.2,1.2,1.2) (600,0,0,0) (999,0,0,0) 
		alpha			(0,0) (100,.3) (450,.3) (650,0) (999,0) 
		color			(0,1,1,1) (500,1,.3,1) (999,1,.3,1) 
		randomstart		false
		active			true
		bone_animation	"eff_awk" "effect\Skill\SHT\SHT_cronos_ring_eff.skel" "effect\Skill\SHT\SHT_cronos_ring_eff.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 -1.3
		lifetime		350 1000
		animtime		0
		scale			(0,0,0,0) (100,0,0,0) (600,5,5,5) (999,0,0,0) 
		alpha			(0,0) (100,1) (450,1) (650,0) (999,0) 
		color			(0,1,1,1) (500,.5,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_awk" "effect\Skill\SHT\SHT_cronos_ring_eff.skel" "effect\Skill\SHT\SHT_cronos_ring_eff.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Mystic_Aim_RIF_ready ######### #
<effect>
	 id		3735
	 name		SHT_Mystic_Aim_RIF_ready
	<list>
	res			1		mh_sht_Mystic_Aim
	res			2		sp_CannonFlow_Blue
	res			3		sp_CannonFlow_Blue
	res			4		sp_CannonFlow_Blue
	res			5		sp_CannonFlow_Blue
	res			6		sp_CannonFlow_Blue
	res			7		sp_CannonFlow_Blue
	res			8		sp_deadspark_ring_01
	res			9		sp_deadspark_ring_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_01" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_02" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.anim" 0 1000 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_03" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_04" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_05" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (706,1,1,1) (999,1,1,1) 
		alpha			(0,0) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Mysticaim_move_06" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_ready_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Mystic_Aim_RIF_remote ######### #
<effect>
	 id		3736
	 name		SHT_Mystic_Aim_RIF_remote
	<list>
	res			1		mh_sht_Mystic_Aim_remote
	res			2		sp_energybolt_remote_01
	res			3		sp_energybolt_remote_01
	res			4		sp_energybolt_remote_01
	res			5		pt_mon_lizardS_att1pat_01
	res			6		sp_mon_Niniell_att2_remotecore_01
	res			7		sp_outrage_boomsec_01
	res			8		pt_brick_ground_smoke_electric
	res			9		pt_brick_ground_smoke_electric
	res			10		mh_sht_Mystic_Aim_RIF_remote
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (500,3,3,3) (999,2,2,2) 
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.5
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		bone_animation	"eff_Dummy01" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.skel" "effect\Skill\SHT\SHT_Mystic_Aim_remote_RIF.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_ignoredivinity_ready ######### #
<effect>
	 id		3738
	 name		SHT_ignoredivinity_ready
	<list>
	res			1		sp_EleSpiderRed_glow_01
	res			2		sp_EleSpiderRed_glow_01
	res			3		mh_sht_chronos
	res			4		mh_sht_Transup
	res			5		sn_sht_ignor_ready04
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (500,0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\SHT\sht_transup_weapon.skel" "effect\Skill\SHT\sht_transup_weapon.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.1,.1,.1) (999,.1,.1,.1) 
		alpha			(0,1) (500,0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\SHT\sht_transup_weapon.skel" "effect\Skill\SHT\sht_transup_weapon.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_IgnoreDivinity_shoot ######### #
<effect>
	 id		3739
	 name		SHT_IgnoreDivinity_shoot
	<list>
	res			1		sp_swd_finish_SP_boom
	res			2		sp_swd_mag_finish_circle2
	res			3		sp_swd_mag_finish_circle3
	res			4		sp_swd_ed_finish_circle_black
	res			5		sp_swd_mag_finish_circle
	res			6		sp_swd_mag_finish_circle2
	res			7		pt_swd_mag_att_boom
	res			8		mh_sht_chronos_weapon_shoot1
	res			9		mh_sht_chronos_remote1
	res			10		pt_Ophiuccus_att01_remote_sht
	res			11		mh_sht_Ignore_remote
	res			12		sp_swd_finish_SP_boom_blue
	res			13		sp_swd_mag_finish_circle2_blue
	res			14		sp_swd_mag_finish_circle3_blue
	res			15		sp_swd_mag_finish_circle2_blue
	res			16		sp_swd_mag_finish_circle_blue
	res			17		pt_Ophiuccus_att01_remote_blue1
	res			18		sn_sht_ignor_ready04
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 1.7 -.5
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.7 -.5
		lifetime		0 300
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.7 -.5
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	.5 1.7 -.5
		lifetime		0 500
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.7 -.5
		lifetime		50 400
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1.7 -.5
		lifetime		0 300
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.7 -.5
		lifetime		0 80
		animtime		0
		scale			(0,.6,.6,7) (999,..2,..2,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	.2 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (200,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	.5 1.7 -.5
		lifetime		0 200
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	.5 1.7 -.5
		lifetime		0 300
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	.5 1.7 -.5
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	.5 1.7 -.5
		lifetime		0 300
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	.5 1.7 -.5
		lifetime		0 400
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (200,4,4,4) (999,4,4,4) 
		alpha			(0,1) (200,0) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Stigma_shoot ######### #
<effect>
	 id		3740
	 name		SHT_Stigma_shoot
	<list>
	res			1		qa_firefury_boom01
	res			2		qa_hatchling_att02
	res			3		mh_sht_Stigma_remote
	res			4		mh_sht_furybless
	res			5		mh_AWK_SOR_glowmap_01
	res			6		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			7		pt_EnergyCounter_boompat_01
	res			8		sp_DarkBall_boom_01
	res			9		sp_Blackholel_circle_01
	res			10		qa_lightingchase_boom_01
	res			11		sp_stone_c_01
	res			12		sp_stone_c_02
	res			13		sp_stone_c_03
	res			14		sp_stone_c_02
	res			15		sn_sht_stigma_ready
	res			16		sn_sht_stigma_voice
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	.5 0 0
		lifetime		400 730
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 560
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1
		lifetime		850 1000
		animtime		0
		scale			(0,1,1,1) (200,1.2,1.2,1.2) 
		alpha			(0,1) (200,1) (300,0) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		rotation		(0,90) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1
		lifetime		850 950
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1
		lifetime		850 950
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -1
		lifetime		850 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (400,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,0,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 -1
		lifetime		850 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (999,1,1,1) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .25 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (400,.6) (600,.6) (999,.2) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.2) (999,.2) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .03 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.6) (999,.6) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.1) (400,.5) (600,.5) (999,.1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Holybolt_Finish ######### #
<effect>
	 id		3741
	 name		SHT_Holybolt_Finish
	<list>
	res			1		sp_Dr_Knight_CRS_Fin_Hit_01
	res			2		sp_Dr_Knight_CRS_SHOT_MODUL
	res			3		dc_Dr_Knight_CRS_Bom_Glow
	res			4		pt_Conciant_Fin_jul_1
	res			5		pt_Conciant_Fin_Smoke_1
	res			6		qa_deadspack_02
	res			7		sp_Dr_Knight_CRS_Fin_Hit_01_1
	res			8		sp_Dr_Knight_CRS_SHOT_MODUL_1
	res			9		dc_holybolt_glow_01
	res			10		dc_holybolt_glow_02
	res			11		dc_holybolt_glow_02
	res			12		dc_holybolt_glow_02
	res			13		pt_holybolt_01
	res			14		pt_Conciant_Shot_Smoke_2
	res			15		mh_con_electric_sht
	res			16		mh_con_electric_ele
	res			17		mh_lightningknuckle_electric_sht
	res			18		pt_Demolition_immob_Glow_fin
	res			19		pt_Demolition_immob_Glow_fin_sht
	res			20		pt_Demolition_immob_Glow_fin_sht02
	res			21		sn_sht_holybolt_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,1,1,5) (999,.1,.1,3) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.6) (700,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,.4,.4,.4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		scale			(0,.4,.4,.4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		scale			(0,.4,.4,.4) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,.7) (999,1,1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,5) (300,1.5,1.5,10) (999,0,0,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,5) (300,1.5,1.5,10) (999,0,0,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,2,2,5) (300,1.5,1.5,10) (999,0,0,1) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Vengeance_Finish ######### #
<effect>
	 id		3742
	 name		SHT_Vengeance_Finish
	<list>
	res			1		pt_DarkBall_boompat_01
	res			2		pt_DarkBall_boompat_02
	res			3		sp_DarkBall_boom_01
	res			4		sp_DarkBall_boom_01
	res			5		sp_DarkBall_boom_01#
	res			6		sp_DarkBall_boom_01#
	res			7		pt_DarkBall_boompat_01#
	res			8		sp_portal_redglow
	res			9		mh_DarkBall_Blackglow
	res			10		qa_firefury_boom01
	res			11		dc_muspell_att04_dec02
	res			12		dc_tyrant_att03_dec01
	res			13		dc_muspell_att04_dec04
	res			14		dc_muspell_att03_dec_black
	res			15		pt_tyrant_att03_smoke01
	res			16		dc_tripleattack_action_04
	res			17		dc_tripleattack_action_04
	res			18		pt_tyrant_att03_02
	res			19		pt_tyrant_att03_03
	res			20		pt_tyrant_die_bom_02
	res			21		dc_tyrant_att03_dec03
	res			22		dc_tyrant_att03_dec03
	res			23		dc_tyrant_att03_dec03
	res			24		dc_tyrant_att03_dec03
	res			25		dc_tyrant_att03_dec03
	res			26		dc_tyrant_att03_dec03
	res			27		dc_tyrant_att03_dec03
	res			28		pt_tyrant_ludni_stand_04
	res			29		pt_tyrant_ludni_stand_04
	res			30		pt_tyrant_ludni_stand_04
	res			31		pt_tyrant_ludni_stand_04
	res			32		pt_tyrant_ludni_stand_04
	res			33		pt_tyrant_ludni_stand_04
	res			34		qa_tyrant_hit01
	res			35		dc_kamat_att03_remote01
	res			36		dc_kamat_att03_remote01
	res			37		dc_kamat_att03_remote02
	res			38		dc_kamat_att03_remote03
	res			39		dc_kamat_att03_remote04
	res			40		pt_tyrant_die_bom_01
	res			41		dc_bifrons_att03_dec01
	res			42		dc_bifrons_att03_dec01
	res			43		dc_bifrons_att03_dec01
	res			44		dc_bifrons_att03_dec02
	res			45		dc_bifrons_att03_dec02
	res			46		mh_mon_Umbar_att3_boomflash_01
	res			47		sp_mon_wolffire_firecircle_01
	res			48		sp_mon_wolffire_firecircle_01
	res			49		mh_mon_Filatus_N_keepcircle_01
	res			50		pt_Tempus_att4_magmapat_01
	res			51		pt_mon_AWK_Barad_dielight_01
	res			52		pt_evilcry_uppat_01
	res			53		mh_AWK_SWD_glowmap_01
	res			54		sp_mon_wolffire_firecircle_01
	res			55		pt_mon_Umbar_att1stone1
	res			56		pt_Eating_sin_boompat_01
	res			57		qa_mon_Umbar_att1
	res			58		mh_mon_Filatus_N_keepcircle_02
	res			59		sp_DarkBall_boom_01##
	res			60		sp_DarkBall_boom_01##
	res			61		sp_portal_redglow_01
	res			62		pt_DarkBall_pat_02##
	res			63		pt_DarkBall_pat_03#
	res			64		pt_DarkBall_pat_01_2
	res			65		mh_DarkBall_Blackglow_01
	res			66		sp_Artichoke_att2_remoteglow_03
	res			67		sp_Artichoke_att2_remoteglow_03
	res			68		pt_Artichoke_att2_remotesmoke_03#
	res			69		pt_Artichoke_att2_remotesmoke_04#
	res			70		mh_meldun_att02_remote_stone02
	res			71		pt_meldun_remote_stone02
	res			72		mh_SHT_Meteo
	res			73		mh_SHT_Meteo
	res			74		pt_Sor_GB_Finish_smoke_Black
	res			75		pt_smoke_black_07_3
	res			76		mh_SHT_Meteo#
	res			77		pt_smoke_black_sht_01
	res			78		mh_SHT_Meteo_wave
	res			79		mh_muspell_stone_ven
	res			80		mh_muspell_stone_ven
	res			81		mh_muspell_stone_ven
	res			82		mh_muspell_stone_ven
	res			83		mh_muspell_stone_ven
	res			84		mh_muspell_stone_ven
	res			85		mh_muspell_stone_ven
	res			86		mh_muspell_stone_ven
	res			87		sn_sht_vengence_finish
	res			88		sn_sht_vengense_finish01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		250 475
		animtime		0
		scale			(0,6,6,6) (999,12,12,18) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		325 775
		animtime		0
		scale			(0,9,9,9) (999,12,12,30) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		250 850
		animtime		0
		scale			(0,9,9,9) (999,27,27,27) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,6,6,6) (999,33,33,33) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,6,6,6) (999,24,24,24) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		250 550
		animtime		0
		scale			(0,6,6,6) (999,24,24,24) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		250 475
		animtime		0
		scale			(0,6,6,6) (999,12,12,18) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		250 700
		animtime		0
		scale			(0,6,6,6) (999,12,12,12) 
		alpha			(0,0) (100,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		250 513
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (500,0,0,0) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		250 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		250 288
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,0) (833,1) (999,00 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1.4,1.4,1.4) 
		alpha			(0,0) (200,.5) (400,.7) (800,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,.3) (400,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,10,10,10) (999,30,30,30) 
		alpha			(0,0.6) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,0,0,0) (999,12,12,12) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		288 475
		animtime		0
		scale			(0,0,0,0) (999,14,14,14) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 1 0
		lifetime		288 333
		animtime		0
		scale			(0,6,6,6) (999,10,10,10) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		288 550
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 3 0
		lifetime		288 348
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	-4 0 0
		lifetime		288 925
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	4 0 2
		lifetime		288 850
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	1 0 -4
		lifetime		288 925
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		288 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	-1 0 3
		lifetime		288 925
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			false
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		active			false
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		<control>
		unitid			67
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			73
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (280,0) (285,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 0
		lifetime		325 1000
		animtime		0
		scale			(0,9,9,9) (999,20,20,20) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (275,1) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 0 0
		lifetime		220 800
		animtime		1
		color			(0,.5,.2,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 0 0
		lifetime		220 800
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 -.2 -3
		lifetime		220 800
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	3 0 1
		lifetime		220 800
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	-3 -.2 2
		lifetime		220 800
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	1 0 3
		lifetime		200 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	-1 0 1
		lifetime		200 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,165) (999,165) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 .2 4
		lifetime		250 900
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 -.2 -4
		lifetime		400 1000
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Static_Armor_buff ######### #
<effect>
	 id		3743
	 name		SHT_Static_Armor_buff
	<list>
	res			1		mh_sht_Static_Armor_buff
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.7) (999,.7) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Stigma_Finish ######### #
<effect>
	 id		3744
	 name		SHT_Stigma_Finish
	<list>
	res			1		qa_evilcry_boom
	res			2		dc_batsum_floor#
	res			3		dc_batsum_floor#
	res			4		dc_meldun_att02_dec02
	res			5		dc_meldun_att03_dec01
	res			6		mh_meldun_att03_light01
	res			7		pt_meldun_att03_smoke02
	res			8		sp_portal_blueglow
	res			9		mh_cherubim_att02_light
	res			10		sp_deadspark_ring_01
	res			11		sp_deadspark_ring_02
	res			12		sp_cherubim_bg_glow01
	res			13		sp_cherubim_bg_glow02
	res			14		pt_cherubim_att02_tg01
	res			15		pt_cherubim_att02_smoke01#
	res			16		qa_tyrant_hit01
	res			17		dc_muspell_att03_dec_black
	res			18		dc_cherubim_att02_dec01
	res			19		sp_instinctpower_floorsmoke_01
	res			20		sp_instinctpower_floorsmoke_01
	res			21		pt_venomlight_smoke_01
	res			22		sp_mon_spider_eggball_boom_02
	res			23		sp_mon_spider_eggball_boom_02
	res			24		pt_bonheur_att04_ring01
	res			25		pt_bonheur_att04_ring04
	res			26		pt_hubmonster_att01_light01
	res			27		pt_hubmonster_att01_smoke01
	res			28		mh_DarkExplosion_keepcircle_01
	res			29		mh_DarkExplosion_keepcircle_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,3.3,3.3,3.3) (250,7.7,7.7,7.7) (999,8,8,8) 
		alpha			(0,0) (445,0) (500,.6) (900,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,6.3,6.3,6.3) (250,9.7,9.7,9.7) (999,11,11,11) 
		alpha			(0,0) (445,0) (500,.8) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (190,4,4,4) (285,3,3,3) (476,1,1,1) (510,5,5,5) (999,8,8,8) 
		alpha			(0,0) (190,.8) (285,.3) (410,.3) (476,.8) (650,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		476 600
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (457,0) (514,.4) (619,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		276 1000
		animtime		0
		scale			(0,1,1,1) (500,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		130 230
		animtime		0
		scale			(0,13,13,13) (999,0,0,0) 
		alpha			(0,0) (500,.6) (999,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		100 200
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (100,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		570 850
		animtime		0
		scale			(0,5,5,5) (999,30,30,50) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		570 900
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 11 0
		lifetime		570 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		580 900
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (570,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		450 700
		animtime		1
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,.6,.6,.9) (999,.6,.6,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .4 0
		lifetime		500 750
		animtime		1
		scale			(0,4,4,4) (999,22,22,22) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,.6,.6,.9) (999,.6,.6,.9) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .6 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.9,.85) (999,1,.9,.85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .4 0
		lifetime		450 750
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,1) (400,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .8 0
		lifetime		450 800
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,1) (400,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		130 230
		animtime		0
		scale			(0,3,3,3) (999,17,17,17) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,.5,.6,.7) (999,.5,.6,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		100 120
		animtime		0
		scale			(0,18,18,18) (999,0,0,0) 
		alpha			(0,0) (400,.7) (999,0) 
		color			(0,.5,.75,.7) (999,.5,.75,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.1,.6) (999,.7,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,.7) (999,.5,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.77,.8) (250,.65,.65,.65) (999,.3,.32,.3) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.85,.87,.85) (200,.75,.75,.75) (999,.3,.32,.3) 
		alpha			(0,.5) (700,.5) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Stigma_Finish_new ######### #
<effect>
	 id		3745
	 name		SHT_Stigma_Finish_new
	<list>
	res			1		mh_strikeshot_glow#
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_GreatDesword_SwordPat_02
	res			4		pt_WeaknessMana_Handpat_02
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_Blackhole_wind_02
	res			7		sp_Blackhole_wind_02
	res			8		pt_DarkExplosion_finishjul_01
	res			9		sp_DarkExplosion_floorboom_02
	res			10		sp_DarkExplosion_floorboom_02
	res			11		mh_DarkExplosion_keepcircle_01
	res			12		mh_DarkExplosion_keepcircle_02
	res			13		qa_mon_Umbar_att2
	res			14		sp_GreatmanaBarrier_jin_02
	res			15		sp_GreatmanaBarrier_jin_02
	res			16		pt_DarkCrystal_finishpat_01#
	res			17		pt_DarkCrystal_finishpat_02#
	res			18		sp_Black_blueglow
	res			19		pt_EnergyCounter_boompat_02
	res			20		sp_DarkBall_boom_02
	res			21		sp_DarkBall_boom_02
	res			22		pt_mon_NeoDeuxMarble_att4_startpat_02
	res			23		mh_mon_a_immotal_att3charge##
	res			24		pt_outrage_boomjul_00
	res			25		pt_outrage_boomjul_01
	res			26		sp_Drabiss_Magicboss_att7_starlight_02
	res			27		mh_VampireTouch_Touchmesh_02
	res			28		mh_Lady_Kwira_att1_Rmt_ball
	res			29		sp_Bisar_Shot_Mod
	res			30		pt_Lady_Kwira_Gather_Jul#
	res			31		sp_Curse_C_Fin_Circle_Mod#
	res			32		dc_Curse_Circle_Shadow
	res			33		sp_Lady_Kwira_remote_Head
	res			34		sp_Menta_Gather_1
	res			35		sp_Duporun_Shot_bom
	res			36		sp_D_Knight_Def_fin_Circle
	res			37		sp_NUTE_att3_Gather_glow#
	res			38		sp_NUTE_att3_Gather_glow#
	res			39		sp_NUTE_att3_Hand_glow#
	res			40		sp_NUTE_att3_Hand_glow#
	res			41		dc_D_Knight_Solder_att2_mod
	res			42		mh_NUTE_att3_Water_Ball
	res			43		mh_NUTE_att3_Water_Ball
	res			44		pt_NUTE_Shoot_Bubble
	res			45		pt_NUTE_Poison_Drop
	res			46		sp_NUTE_att3_Shoot_Wave#
	res			47		sp_NUTE_att3_Gather_modul#
	res			48		pt_DarkBall_boompat_01
	res			49		pt_DarkBall_boompat_02
	res			50		sp_DarkBall_boom_01
	res			51		sp_DarkBall_boom_01##
	res			52		sp_DarkBall_boom_01##
	res			53		pt_DarkCrystal_boompat_01#
	res			54		sp_portal_redglow
	res			55		mh_DarkBall_Blackglow
	res			56		mh_VampireTouch_Touchmesh_02
	res			57		mh_khagacell_power_line02
	res			58		mh_khagacell_power_line02
	res			59		mh_khagacell_power_line02
	res			60		mh_khagacell_power_line02
	res			61		dc_muspell_att03_dec_black
	res			62		pt_khagacell_power_handpt01
	res			63		dc_khagacell_power_dec01
	res			64		dc_khagacell_power_dec01
	res			65		dc_khagacell_power_dec01
	res			66		dc_khagacell_power_dec01
	res			67		dc_khagacell_power_ring01#
	res			68		dc_khagacell_power_ring02#
	res			69		pt_khagacell_power_pt02
	res			70		mh_DarkExplosion_keepcircle_01
	res			71		mh_DarkExplosion_keepcircle_02
	res			72		mh_DarkExplosion_keepcircle_01_round
	res			73		mh_DarkExplosion_keepcircle_02_round
	res			74		sp_Blackholel_Stigmal
	res			75		sn_sht_stigma_finish
	</list>
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		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.4,0,1) (999,.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,0,.5) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,6) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,.4) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,0,.5) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (170,2.2,2.2,2.2) (340,1.2,1.2,1.2) (510,2.1,2.1,2.1) (680,1,1,1) (850,2,2,2) (999,.7,.7,.7) 
		alpha			(0,1) (600,1) (999,1) 
		color			(0,0,0,0) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,280) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			false
		startposition	0 1.8 0
		lifetime		500 800
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.2,0,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			58
		active			false
		startposition	0 1.9 0
		lifetime		570 870
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.3,0,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			59
		active			false
		startposition	0 2 0
		lifetime		640 940
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.3,0,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			60
		active			false
		startposition	0 2.1 0
		lifetime		710 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.3,0,.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (500,9,9,9) (999,3,3,3) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	1.5 0 1.5
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	-1.5 0 -1.5
		lifetime		600 900
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	-1.5 0 1.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,0,0,.1) (999,0,0,.1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,15,15,15) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.3,0,.3) (999,.1,0,.1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			false
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,.3,0,.3) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.8,.77,.8) (250,.65,.65,.65) (999,.3,.32,.3) 
		alpha			(0,1) (700,1) (900,0) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			71
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.85,.87,.85) (200,.75,.75,.75) (999,.3,.32,.3) 
		alpha			(0,.5) (700,.5) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,.65,.65,.65) (999,.3,.32,.3) 
		alpha			(0,.5) (700,.5) (900,0) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,.75,.75,.75) (999,.3,.32,.3) 
		alpha			(0,.25) (700,.25) (850,0) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 2.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Illusion_Crystal_up ######### #
<effect>
	 id		3746
	 name		SHT_Illusion_Crystal_up
	<list>
	res			1		mh_sht_Illustion_Crysta
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_CrackLine_Finish ######### #
<effect>
	 id		3747
	 name		SHT_CrackLine_Finish
	<list>
	res			1		pt_portal_smoke_01
	res			2		sp_portal_scru_01
	res			3		sp_portal_scru_01
	res			4		pt_portal_smoke_02
	res			5		sp_portal_circle_02
	res			6		sp_portal_circle_02
	res			7		sp_portal_circle_02
	res			8		sp_portal_soul_01
	res			9		sp_portal_soul_02
	res			10		sp_portal_soul_03
	res			11		sp_portal_soul_02
	res			12		sp_portal_soul_01
	res			13		sp_portal_soul_03
	res			14		sp_portal_soul_01
	res			15		sp_portal_soul_02
	res			16		sp_portal_soul_01
	res			17		sp_portal_soul_02
	res			18		sp_portal_soul_03
	res			19		sp_portal_soul_01
	res			20		sp_portal_soul_03
	res			21		sp_portal_soul_01
	res			22		pt_portal_pat_01
	res			23		sp_portal_redglow
	res			24		mh_Scale_dummy_01
	res			25		sp_portal_redglow
	res			26		sp_Neo_portal_blackcircle_01
	res			27		sp_Neo_portal_blackcircle_01
	res			28		sp_Neo_portal_gathercircle_01
	res			29		sp_Neo_portal_gathercircle_01
	res			30		sp_Neo_portal_gathercircle_01
	res			31		sp_Neo_portal_gathercircle_01
	res			32		sp_Neo_portal_blacksoul_01
	res			33		sp_Neo_portal_blacksoul_02
	res			34		sp_Neo_portal_blacksoul_01
	res			35		sp_Blackhole_wind_01
	res			36		pt_Neo_portal_blackpat_01
	res			37		pt_Neo_portal_smoke_01
	res			38		sp_Neo_portal_glowpat_01
	res			39		sp_Neo_portal_glowpat_01
	res			40		sp_Neo_portal_glowpat_01
	res			41		sp_Neo_portal_glowpat_01
	res			42		sp_Neo_portal_glowpat_01
	res			43		sp_Neo_portal_glowpat_01
	res			44		sp_Neo_portal_glowpat_01
	res			45		sp_Neo_portal_glowpat_01
	res			46		sp_Neo_portal_glowpat_01
	res			47		mh_Neo_Portal_spark_01
	res			48		mh_Neo_Portal_spark_01
	res			49		mh_Neo_Portal_spark_01
	res			50		mh_Neo_Portal_spark_01
	res			51		mh_Neo_Portal_spark_01
	res			52		mh_Neo_Portal_spark_01
	res			53		sp_Neo_portal_blackcircle_01
	res			54		sp_Neo_portal_gathercircle_01
	res			55		sp_evilsclaw_boom_02
	res			56		sp_evilsclaw_boom_02
	res			57		sn_sht_crackline_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,7,7,7) (500,3,3,3) (999,7,7,7) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (500,8,8,8) (999,4,4,4) 
		rotation		(0,0) (999,1440) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		1
		scale			(0,6,6,6) (500,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		250 750
		animtime		1
		scale			(0,6,6,6) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		1
		scale			(0,6,6,6) (500,1,1,1) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		1
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		200 500
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1 0
		lifetime		300 600
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,100) (999,-600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		1
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		500 800
		animtime		1
		scale			(0,6,6,6) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		600 900
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,300) (999,900) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		700 1000
		animtime		1
		scale			(0,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-300) (999,700) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,600) (999,1200) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		50 450
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,300) (999,-300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		600 1000
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,100) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		400 900
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,600) (999,1300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,-400) (999,-1100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		50 350
		animtime		1
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,100) (999,1020) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (500,1,1,1) (999,4,4,4) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (100,3,3,3) (200,5,5,5) (300,3,3,3) (400,5,5,5) (500,3,3,3) (600,5,5,5) (700,3,3,3) (800,5,5,5) (900,3,3,3) (999,5,5,5) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (100,5.5,5.5,5.5) (200,6,6,6) (300,5.5,5.5,5.5) (400,6,6,6) (500,5.5,5.5,5.5) (600,6,6,6) (700,5.5,5.5,5.5) (800,6,6,6) (900,5.5,5.5,5.5) (999,6,6,6) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		1
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (500,.5) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		333 666
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1 0
		lifetime		750 999
		animtime		1
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (500,2,2,2) (700,6,6,6) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,0) (800,.9) (999,0) 
		color			(0,1,0,0) (500,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1 0
		lifetime		0 700
		animtime		1
		scale			(0,11,11,11) (999,8,8,8) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1 0
		lifetime		200 900
		animtime		1
		scale			(0,13,13,13) (999,10,10,10) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		1
		scale			(0,11,11,11) (999,10,10,10) 
		alpha			(0,0) (150,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,300) (999,1020) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 3.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,1,1,1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 .9 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	1.2 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	1.2 1 0
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	1.2 1 0
		lifetime		100 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	1.2 1 0
		lifetime		100 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	1.2 1 0
		lifetime		200 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	1.2 1 0
		lifetime		200 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	1.2 1 0
		lifetime		300 900
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	1.2 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	1.2 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (550,1) (600,0) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 1 0
		lifetime		400 600
		animtime		1
		color			(0,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1 0
		lifetime		600 800
		animtime		1
		color			(0,1,1,1) (999,1,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-1 1.7 0
		lifetime		100 300
		animtime		1
		color			(0,1,1,1) (999,1,1,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	1 0 0
		lifetime		150 350
		animtime		1
		color			(0,1,1,1) (999,1,1,1) 
		rotation		(0,300) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	-1 2 0
		lifetime		630 830
		animtime		1
		color			(0,1,1,1) (999,1,1,1) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	1 0 0
		lifetime		800 1000
		animtime		1
		color			(0,1,1,1) (999,1,1,1) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (100,5.5,5.5,5.5) (200,4.5,4.5,4.5) (300,5.5,5.5,5.5) (400,4.5,4.5,4.5) (500,5.5,5.5,5.5) (600,4.5,4.5,4.5) (700,5.5,5.5,5.5) (800,4.5,4.5,4.5) (900,5.5,5.5,5.5) (999,4.5,4.5,4.5) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 1 0
		lifetime		150 450
		animtime		1
		scale			(0,7,7,7) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,17,17,17) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,17,17,17) (999,11,11,11) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Apocalypse02 ######### #
<effect>
	 id		3748
	 name		SHT_Apocalypse02
	<list>
	res			1		dc_Sor_VL_ground_black
	res			2		mh_Sor_DP_Lighting_02
	res			3		sp_Sor_DP_lightingfloor_01
	res			4		mh_Sor_DP_Lighting_Plane_01
	res			5		pt_Sor_DP_lighting_floor_01
	res			6		mh_Sor_DP_Lighting_02
	res			7		mh_Sor_DP_Lighting_02
	res			8		mh_Sor_DP_Lighting_Plane_01
	res			9		mh_Sor_DP_Lighting_Plane_02
	res			10		sp_SOR_Dp_sprite_JIN3
	res			11		mh_Sor_DP_cylinder_hand
	res			12		pt_Sor_DP_start_spark_01
	res			13		pt_Sor_DP_smokespin_sky
	res			14		pt_Sor_DP_sparkspin_sky2
	res			15		pt_Sor_DP_start_spark_sky
	res			16		mh_Sor_DP_Lighting_Plane_01
	res			17		pt_Sor_DP_smokespin_sky2
	res			18		pt_Sor_DP_start_spark_floor
	res			19		mh_Sor_DP_Lighting_Plane_02
	res			20		pt_Sor_DP_lighting_LV2_floor2
	res			21		pt_Sor_DP_lighting_LV2_floor1
	res			22		mh_Sor_DP_Lighting_Plane_01
	res			23		mh_Sor_DP_Lighting_Plane_01
	res			24		mh_Sor_DP_Lighting_Plane_02
	res			25		mh_Sor_DP_Lighting_Plane_02
	res			26		pt_Sor_DP_lighting_floor_02_2
	res			27		mh_Sor_DP_JIN_LV3_Dummy01
	res			28		pt_Sor_DP_lighting_LV3_floor01
	res			29		pt_Sor_DP_lighting_LV3_floorsky
	res			30		pt_Sor_DP_start_spark_LV3_sky
	res			31		pt_Sor_DP_smokespin_LV3_01
	res			32		pt_Sor_DP_lighting_LV3_floor2
	res			33		pt_Sor_DP_lighting_LV3_floor3
	res			34		pt_Sor_DP_start_spark_LV3_sky
	res			35		mh_Sor_DP_Lighting_Plane_01
	res			36		mh_Sor_DP_Lighting_Plane_02
	res			37		mh_Sor_DP_Lighting_Plane_01
	res			38		mh_Sor_DP_Lighting_Plane_02
	res			39		pt_Sor_DP_smokespin_sky3_blue
	res			40		pt_Sor_DP_smokespin_sky3
	res			41		sn_sht_apocalypse_finish
	res			42		mh_Sor_DP_Lighting_Plane_01
	res			43		mh_Sor_DP_Lighting_Plane_02
	res			44		mh_Sor_DP_Lighting_Plane_01
	res			45		mh_Sor_DP_Lighting_Plane_02
	res			46		mh_Sor_DP_Lighting_Plane_01
	res			47		mh_Sor_DP_Lighting_Plane_01
	res			48		mh_Sor_DP_Lighting_Plane_02
	res			49		mh_Sor_DP_Lighting_Plane_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,9,9,9) (999,10,10,10) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.1,.1,.2) (999,.1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 950
		animtime		1
		scale			(0,.7,.8,.7) (999,.6,1,.6) 
		color			(0,0,0,0) (550,0,0,0) (580,1,1,1) (690,1,1,1) (750,0,.3,1) (830,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		350 1000
		animtime		1
		scale			(0,16,16,16) (999,17,17,17) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	1.8 -.5 1.8
		lifetime		0 500
		animtime		2
		scale			(0,.2,1.3,.2) (400,1.1,1.1,1.1) (600,.4,1.3,.4) (999,1.1,1.3,1.1) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
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		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -.5 -6
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		animtime		2
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		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	6 -.5 0
		lifetime		0 500
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
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		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-6 -.5 0
		lifetime		0 500
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
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		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 9 0
		lifetime		0 900
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 9 0
		lifetime		0 950
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (50,1) (800,1) (999,0) 
		color			(0,.1,0,.1) (999,0,.1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 -.5 6
		lifetime		100 600
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 -.5 -6
		lifetime		100 600
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	6 -.5 0
		lifetime		100 600
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-6 -.5 0
		lifetime		100 600
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	4 -.5 4
		lifetime		500 1000
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-4 -.5 -4
		lifetime		500 1000
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	4 -.5 -4
		lifetime		500 1000
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-4 -.5 4
		lifetime		500 1000
		animtime		2
		scale			(0,.2,1.2,.2) (400,1,1.1,1) (600,.2,1.2,.2) (999,.9,1.2,.9) 
		alpha			(0,1) (50,0) (90,0) (100,1) (110,0) (140,0) (150,1) (160,0) (240,0) (250,1) (265,0) (290,0) (300,1) (315,0) (340,0) (350,1) (365,0) (390,0) (400,1) (415,0) (490,0) (500,1) (515,0) (540,0) (550,1) (565,0) (590,0) (600,1) (615,0) (640,0) (650,1) (665,0) (690,0) (700,1) (710,0) (790,0) (800,1) (815,0) (840,0) (850,1) (865,0) (890,0) (900,1) (915,0) (940,0) (950,1) (965,0) (999,0) 
		rotation		(0,0) (999,3600) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_Illusion_Crystal_ing ######### #
<effect>
	 id		3749
	 name		SHT_Illusion_Crystal_ing
	<list>
	res			1		mh_sht_Illustion_Crysta_ing
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_IllusionCrystal_shoot ######### #
<effect>
	 id		3750
	 name		SHT_IllusionCrystal_shoot
	<list>
	res			1		sp_swd_finish_SP_boom
	res			2		sp_swd_mag_finish_circle2
	res			3		sp_swd_mag_finish_circle3
	res			4		sp_swd_ed_finish_circle_black
	res			5		sp_swd_mag_finish_circle
	res			6		sp_swd_mag_finish_circle2
	res			7		pt_swd_mag_att_boom
	res			8		mh_sht_chronos_weapon_shoot
	res			9		pt_Ophiuccus_att01_remote_sht
	res			10		mh_sht_illusion_remote_weapon1
	res			11		mh_sht_Mystic_Aim_RIF_remote
	res			12		mh_sht_chronos_remote
	res			13		mh_sht_chronos_human
	res			14		sp_swd_finish_SP_boom_blue
	res			15		sp_swd_mag_finish_circle2_blue
	res			16		sp_swd_mag_finish_circle3_blue
	res			17		sp_swd_mag_finish_circle_blue
	res			18		sp_swd_mag_finish_circle2_blue
	res			19		pt_Ophiuccus_att01_remote_blue
	res			20		mh_sht_chronos_remote1
	res			21		sp_swd_mag_finish_circle2_blue02
	res			22		sp_swd_mag_finish_circle2_blue02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 700
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 580
		animtime		0
		scale			(0,.6,.6,7) (999,..2,..2,10) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.2,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		color			(0,.5,.5,1) (999,.5,1.2,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 700
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Plane003" "effect\Skill\SHT\SHT_Chronos_remote.skel" "effect\Skill\SHT\SHT_Chronos_remote.anim" 0 2500 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,1.2,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,8) 
		alpha			(0,1) (200,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	.25 1.7 -.5
		lifetime		500 800
		animtime		0
		scale			(0,1.4,1.4,5) (999,.3,.3,7) 
		alpha			(0,1) (999,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_LimitedFlash ######### #
<effect>
	 id		3751
	 name		SHT_LimitedFlash
	<list>
	res			1		sp_emitedflash_jin_01
	res			2		sp_emitedflash_jin_02
	res			3		sp_emitedflash_jin_03
	res			4		sp_emitedflash_jin_04
	res			5		sp_emitedflash_jin_04
	res			6		sp_emitedflash_jin_01
	res			7		mh_con_regulus_ele
	res			8		mh_con_regulus_ele
	res			9		mh_lightingchase_spark
	res			10		mh_lightingchase_spark
	res			11		mh_grupain_summon_01
	res			12		sp_lightingchase_floor_01
	res			13		sp_lightingchase_floor_01
	res			14		sp_lightingchase_floor_01
	res			15		pt_emitedflash_arrow_01
	res			16		sp_outrage_boomsec_01
	res			17		pt_emitedflash_bompat_01
	res			18		sp_outrage_boomsec_02
	res			19		pt_outrage_boomjul_00
	res			20		pt_outrage_smoke_01
	res			21		sp_outrage_floorboom_01
	res			22		sp_outrage_floorboom_02
	res			23		sp_emitedflash_spark_01
	res			24		dc_firefury_boom_burns
	res			25		sp_emitedflash_lighting_01
	res			26		sp_icewave_lens_01
	res			27		qa_thundersphere_action_01
	res			28		mh_grupain_summon_01
	res			29		sp_glacierseddy_handglow_01
	res			30		dc_sht_limited_flash_jin
	res			31		pt_limited_flash
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (300,.3) (400,1) (500,.3) (600,1) (700,.3) (800,1) (900,.3) (999,1) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (900,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (200,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (200,-45) (999,-45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (201,1,1,1) (400,2,2,2) (401,1,1,1) (600,2,2,2) (999,2,2,2) 
		alpha			(0,1) (200,0) (201,1) (400,0) (401,1) (600,0) (601,1) (800,0) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (750,1.2,1.2,1.2) (850,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (300,.3) (400,1) (500,.3) (600,1) (700,.3) (750,1) (850,0) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (500,0,1,0) (600,0,1.2,0) (999,0,1.3,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		700 950
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		750 850
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		820 920
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		900 1000
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		850 1000
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (700,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		700 950
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (700,7,7,7) (999,20,20,20) 
		alpha			(0,0) (200,1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		750 950
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,1,1,15) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		600 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		780 930
		animtime		1
		scale			(0,.3,.3,.3) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		800 950
		animtime		1
		scale			(0,.3,.3,.3) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		700 950
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,1,1,1) (300,2,2,15) (999,7,7,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (300,0,8,0) (999,0,8,0) 
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 15.5 0
		lifetime		500 1000
		animtime		1
		scale			(0,5,5,5) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 1 0
		lifetime		200 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		color			(0,1,.3,.5) (999,1,.3,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		720 920
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_LimitedFlash_Jin ######### #
<effect>
	 id		3752
	 name		SHT_LimitedFlash_Jin
	<list>
	res			1		dc_sht_limited_flash_jin
	res			2		sn_sht_astraphe_ready
	res			3		sn_sht_astrape
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (900,1.2,1.2,1.2) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_LimitedFlash_Test ######### #
<effect>
	 id		3753
	 name		SHT_LimitedFlash_Test
	<list>
	res			1		sp_emitedflash_jin_01
	res			2		sp_emitedflash_jin_02
	res			3		sp_emitedflash_jin_03
	res			4		sp_emitedflash_jin_04
	res			5		sp_emitedflash_jin_04
	res			6		sp_emitedflash_jin_01
	res			7		mh_con_regulus_ele
	res			8		mh_con_regulus_ele
	res			9		mh_lightingchase_spark
	res			10		mh_lightingchase_spark
	res			11		mh_grupain_summon_01
	res			12		sp_lightingchase_floor_01
	res			13		sp_lightingchase_floor_01
	res			14		sp_lightingchase_floor_01
	res			15		pt_emitedflash_arrow_01
	res			16		sp_outrage_boomsec_01
	res			17		pt_emitedflash_bompat_01
	res			18		sp_outrage_boomsec_02
	res			19		pt_outrage_boomjul_00
	res			20		pt_outrage_smoke_01
	res			21		sp_outrage_floorboom_01
	res			22		sp_outrage_floorboom_02
	res			23		sp_emitedflash_spark_01
	res			24		dc_firefury_boom_burns
	res			25		sp_emitedflash_lighting_01
	res			26		sp_icewave_lens_01
	res			27		qa_thundersphere_action_01
	res			28		mh_grupain_summon_01
	res			29		sp_glacierseddy_handglow_01
	res			30		dc_sht_limited_flash_jin
	res			31		pt_limited_flash
	res			32		pt_emitedflash_bompat_01
	res			33		pt_emitedflash_bompat_01
	res			34		pt_emitedflash_arrow_01
	res			35		pt_emitedflash_arrow_01
	res			36		pt_emitedflash_arrow_01
	res			37		pt_emitedflash_arrow_01
	res			38		dc_M_Rage_2_sht
	res			39		dc_M_Rage_2_sht
	res			40		dc_M_Rage_2_sht
	res			41		dc_M_Rage_2_sht
	res			42		dc_M_Rage_2_sht
	res			43		dc_M_Rage_2_sht
	res			44		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			45		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			46		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			47		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			48		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			49		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			50		sn_sht_astraphe_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (999,1,1,1) 
		alpha			(0,0) (200,1) (300,.3) (400,1) (500,.3) (600,1) (700,.3) (800,1) (900,.3) (999,1) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (900,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (200,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (200,-45) (999,-45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (201,1,1,1) (400,2,2,2) (401,1,1,1) (600,2,2,2) (999,2,2,2) 
		alpha			(0,1) (200,0) (201,1) (400,0) (401,1) (600,0) (601,1) (800,0) (999,0) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1.2,1.2,1.2) (750,1.2,1.2,1.2) (850,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (300,.3) (400,1) (500,.3) (600,1) (700,.3) (750,1) (850,0) (999,0) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (500,0,1,0) (600,0,1.2,0) (999,0,1.3,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		50 150
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		120 220
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		200 300
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (700,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 250
		animtime		0
		scale			(0,2,2,2) (700,7,7,7) (999,20,20,20) 
		alpha			(0,0) (200,1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		50 250
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,1,1,15) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .5 0
		lifetime		50 450
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		80 150
		animtime		1
		scale			(0,.3,.3,.3) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.2 0
		lifetime		0 150
		animtime		1
		scale			(0,.3,.3,.3) (999,12,12,12) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 0
		lifetime		0 250
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,5,5,5) (300,10,10,15) (999,15,15,15) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,15,0) (300,0,8,0) (999,0,8,0) 
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 15.5 0
		lifetime		0 500
		animtime		1
		scale			(0,5,5,5) (300,10,10,10) (999,12,12,12) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 1 0
		lifetime		200 600
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		1
		color			(0,1,.3,.5) (999,1,.3,1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		scale			(0,.5,.5,.5) (200,1,1,1) (900,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		120 320
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		300 450
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			false
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		100 300
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			false
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_basic_att ######### #
<effect>
	 id		3754
	 name		SHT_basic_att
	<list>
	res			1		sp_eff_flare_black
	res			2		sp_eff_flare_blue#.dds
	res			3		pt_swd_mag_att_boom_sht
	res			4		sp_sht_double_shot_finish_01
	res			5		pt_swd_mag_att_boom_sht02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (220,2,2,2) (999,2,2,2) 
		alpha			(0,.3) (220,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (230,3,3,3) (999,3,3,3) 
		alpha			(0,1) (230,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 48
		animtime		0
		bonename		"body_u" 
		scale			(0,.4,.4,5) (220,.8,.8,7) (999,.8,.8,7) 
		alpha			(0,1) (220,1) (999,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## SHT_basic_att_ready ######### #
<effect>
	 id		3755
	 name		SHT_basic_att_ready
	<list>
	res			1		sp_thundersphere_circle_01
	res			2		mh_lightningknuckle_electric_sht
	res			3		sp_thundersphere_circle_01
	res			4		mh_lightningknuckle_electric_sht
	res			5		mh_sht_double_shot
	res			6		mh_sht_Sh00t
	res			7		mh_sht_Sh00t
	res			8		pt_doubleshot_light_01
	res			9		pt_doubleshot_light_01
	res			10		sp_black
	res			11		sp_black
	res			12		mh_sht_Doubleshot_remote
	res			13		mh_sht_Doubleshot_remote2
	res			14		sn_sht_basic_pulsegun
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (125,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (120,0) (125,1) (200,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_R" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (240,0) (250,1) (300,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (250,1.5,1.5,1.5) (600,1,1,1) 
		alpha			(0,0) (240,0) (250,1) (300,0) 
		randomstart		false
		active			false
		bone_animation	"pistol_L" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	.2 0 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	.2 0 .2
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (247,0) (267,1) (307,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (247,0) (267,1) (307,0) (999,0) 
		color			(0,0,0,0) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (235,0) (255,1) (295,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy01" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	.2 0 .1
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.3,.3) (999,.3,.3,.3) 
		alpha			(0,0) (247,0) (267,1) (307,0) (999,0) 
		color			(0,.9,.9,1) (999,.9,.9,1) 
		randomstart		false
		active			false
		bone_animation	"Dummy02" "effect\Skill\SHT\SHT_double_shot_eff.skel" "effect\Skill\SHT\SHT_double_shot_eff.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .3 1
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (235,0) (255,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_furybless_buff ######### #
<effect>
	 id		3756
	 name		SHT_furybless_buff
	<list>
	res			1		sp_emitedflash_jin_01
	res			2		sp_emitedflash_jin_02
	res			3		sp_emitedflash_jin_03
	res			4		sp_emitedflash_jin_04
	res			5		mh_con_regulus_ele
	res			6		mh_con_regulus_ele
	res			7		mh_lightingchase_spark
	res			8		mh_lightingchase_spark
	res			9		pt_outrage_smoke_01
	res			10		sp_emitedflash_sphere_01
	res			11		sp_emitedflash_sphere_01
	res			12		mh_lightingchase_spark
	res			13		mh_lightingchase_spark
	res			14		mh_lightingchase_spark
	res			15		mh_lightingchase_spark
	res			16		mh_lightingchase_spark
	res			17		mh_lightingchase_spark
	res			18		sp_outrage_boomsec_01
	res			19		sp_outrage_boomsec_02
	res			20		sp_infernalpillar_blackfloor_01
	res			21		sp_emitedflash_sphere_01
	res			22		qa_icestorm_boom_01
	res			23		mh_grupain_summon_01
	res			24		sp_furybless_jin01
	res			25		sp_furybless_jin02
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.3) (250,.7) (500,.3) (750,1) (999,.3) 
		color			(0,.7,.9,1) (999,.7,.9,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		1
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (600,.2,.2,.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,3) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,3) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		440 990
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-4,-1,0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		430 980
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,4,-1,0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		410 960
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,-3) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		420 970
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,-3) 
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		500 950
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 1 0
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .5 0
		lifetime		200 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 1 0
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (600,.2,.2,.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,0) (999,-90) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Dismunia_shoot ######### #
<effect>
	 id		3757
	 name		Dismunia_shoot
	<list>
	res			1		mh_sht_chronos_remote
	res			2		mh_Disminua_Clone
	res			3		mh_Disminua_Clone
	res			4		sp_Disminua_boom
	res			5		sp_Disminua_Ringwave
	res			6		mh_Disminua_BigArrow
	res			7		sp_Disminua_boom
	res			8		sp_Disminua_Ringwave
	res			9		mh_Disminua_BigArrow
	res			10		sp_Disminua_boom
	res			11		sp_Disminua_Ringwave
	res			12		mh_Disminua_BigArrow
	res			13		mh_Disminua_BigArrow
	res			14		mh_Disminua_BigArrow
	res			15		mh_Disminua_BigArrow
	res			16		mh_Disminua_BigArrow
	res			17		mh_Disminua_BigArrow
	res			18		mh_Disminua_BigArrow
	res			19		mh_Disminua_BigArrow
	res			20		mh_Disminua_BigArrow
	res			21		mh_Disminua_BigArrow
	res			22		mh_Disminua_BigArrow
	res			23		mh_Disminua_BigArrow
	res			24		mh_Disminua_BigArrow
	res			25		sp_Disminua_boom
	res			26		sp_Disminua_boom
	res			27		sp_Disminua_boom
	res			28		sp_Disminua_boom
	res			29		sp_Disminua_boom
	res			30		sp_Disminua_boom
	res			31		sp_Disminua_boom
	res			32		sp_Disminua_boom
	res			33		sp_Disminua_boom
	res			34		sp_Disminua_boom
	res			35		sp_Disminua_boom
	res			36		sp_Disminua_boom
	res			37		sp_Disminua_Ringwave
	res			38		sp_Disminua_Ringwave
	res			39		sp_Disminua_Ringwave
	res			40		sp_Disminua_Ringwave
	res			41		sp_Disminua_Ringwave
	res			42		sp_Disminua_Ringwave
	res			43		sp_Disminua_Ringwave
	res			44		sp_Disminua_Ringwave
	res			45		sp_Disminua_Ringwave
	res			46		sp_Disminua_Ringwave
	res			47		sp_Disminua_Ringwave
	res			48		sp_Disminua_Ringwave
	res			49		mh_Disminua_ready
	res			50		mh_Disminua_ready
	res			51		mh_Disminua_ready
	res			52		mh_Disminua_ready
	res			53		mh_Disminua_ready
	res			54		dc_Disminua_Ready
	res			55		pt_dismunia_explode
	res			56		pt_dismunia_dust
	res			57		pt_dismunia_dust
	res			58		pt_dismunia_dust
	res			59		pt_dismunia_dust
	res			60		pt_dismunia_dust
	res			61		mh_Disminua_test
	res			62		dc_Disminua_bullet
	res			63		dc_Disminua_bullet
	res			64		dc_Disminua_bullet
	res			65		dc_Disminua_bullet
	res			66		dc_Disminua_bullet
	res			67		dc_Disminua_bullet
	res			68		dc_Disminua_bullet
	res			69		dc_Disminua_bullet
	res			70		dc_Disminua_bullet
	res			71		dc_Disminua_bullet
	res			72		dc_Disminua_bullet
	res			73		dc_Disminua_bullet
	res			74		dc_Disminua_bullet
	res			75		dc_Disminua_bullet
	res			76		dc_Disminua_bullet
	res			77		dc_Disminua_Ready
	res			78		qa_hellburst_boom_01
	res			79		sn_dismunia_start
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 -0.5 0
		lifetime		770 1000
		animtime		0
		color			(0,1,1,.5) (999,1,1,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (432,.5) (900,.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (270,0) (432,.5) (900,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		743 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		743 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		743 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,.5) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
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		</control>

		<control>
		unitid			52
		active			true
		startposition	-1.6 0 1.3
		lifetime		270 1000
		animtime		0
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,1) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (270,0) (432,.5) (900,.5) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff02" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff03" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff04" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff05" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			61
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		743 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff02" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff03" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff04" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff05" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff02" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff03" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff04" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0 0
		lifetime		810 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff05" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff01" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff02" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff03" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff04" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		1
		scale			(0,2,2,6) (999,3,3,8) 
		alpha			(0,1) (100,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0 0 -0.7) (100,0 0 -15) 
		bone_animation	"eff05" "effect\Skill\Disminua\Disminua_effpoint.skel" "effect\Skill\Disminua\Disminua_effpoint.anim" 0 0 0
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (270,0) (432,.5) (900,.5) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 0 0
		lifetime		770 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Disminua_target ######### #
<effect>
	 id		3758
	 name		Disminua_target
	<list>
	res			1		sp_Disminua_finish_wave
	res			2		pt_dismunia_Fin_Bom
	res			3		pt_dismunia_Fin_JUL
	res			4		sp_Disminua_finish_JUL
	res			5		sp_Disminua_finish_Glow
	res			6		sp_Disminua_finish_wave
	res			7		sp_Disminua_finish_wave
	res			8		sp_Disminua_finish_wave
	res			9		sp_Disminua_finish_wave
	res			10		pt_dismunia_Fin_Bom
	res			11		pt_dismunia_Fin_Bom
	res			12		pt_dismunia_Fin_Bom
	res			13		pt_dismunia_Fin_Bom
	res			14		pt_dismunia_Fin_JUL
	res			15		pt_dismunia_Fin_JUL
	res			16		pt_dismunia_Fin_JUL
	res			17		pt_dismunia_Fin_JUL
	res			18		sp_Disminua_finish_Glow
	res			19		sp_Disminua_finish_Glow
	res			20		sp_Disminua_finish_Glow
	res			21		sp_Disminua_finish_Glow
	res			22		qa_hellburst_boom_01
	res			23		dc_batsum_floor
	res			24		sp_Blackhole_wind_01
	res			25		sp_Blackhole_wind_01
	res			26		sn_dismunia_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,16,16,16) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		150 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		100 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		300 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		400 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		300 550
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		400 650
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Disminua_target_3 ######### #
<effect>
	 id		3759
	 name		Disminua_target_3
	<list>
	res			1		sp_Disminua_finish_wave
	res			2		pt_dismunia_Fin_Bom
	res			3		pt_dismunia_Fin_JUL
	res			4		sp_Disminua_finish_JUL
	res			5		sp_Disminua_finish_Glow
	res			6		sp_Disminua_finish_wave
	res			7		sp_Disminua_finish_wave
	res			8		sp_Disminua_finish_wave
	res			9		sp_Disminua_finish_wave
	res			10		pt_dismunia_Fin_Bom
	res			11		pt_dismunia_Fin_Bom
	res			12		pt_dismunia_Fin_Bom
	res			13		pt_dismunia_Fin_Bom
	res			14		pt_dismunia_Fin_JUL
	res			15		pt_dismunia_Fin_JUL
	res			16		pt_dismunia_Fin_JUL
	res			17		pt_dismunia_Fin_JUL
	res			18		sp_Disminua_finish_Glow
	res			19		sp_Disminua_finish_Glow
	res			20		sp_Disminua_finish_Glow
	res			21		sp_Disminua_finish_Glow
	res			22		qa_hellburst_boom_01
	res			23		dc_batsum_floor
	res			24		sp_Blackhole_wind_01
	res			25		sp_Blackhole_wind_01
	res			26		sn_dismunia_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,16,16,16) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		150 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		100 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		300 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		400 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		300 550
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		400 650
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Disminua_target_2 ######### #
<effect>
	 id		3760
	 name		Disminua_target_2
	<list>
	res			1		sp_Disminua_finish_wave
	res			2		pt_dismunia_Fin_Bom
	res			3		pt_dismunia_Fin_JUL
	res			4		sp_Disminua_finish_JUL
	res			5		sp_Disminua_finish_Glow
	res			6		sp_Disminua_finish_wave
	res			7		sp_Disminua_finish_wave
	res			8		sp_Disminua_finish_wave
	res			9		sp_Disminua_finish_wave
	res			10		pt_dismunia_Fin_Bom
	res			11		pt_dismunia_Fin_Bom
	res			12		pt_dismunia_Fin_Bom
	res			13		pt_dismunia_Fin_Bom
	res			14		pt_dismunia_Fin_JUL
	res			15		pt_dismunia_Fin_JUL
	res			16		pt_dismunia_Fin_JUL
	res			17		pt_dismunia_Fin_JUL
	res			18		sp_Disminua_finish_Glow
	res			19		sp_Disminua_finish_Glow
	res			20		sp_Disminua_finish_Glow
	res			21		sp_Disminua_finish_Glow
	res			22		qa_hellburst_boom_01
	res			23		dc_batsum_floor
	res			24		sp_Blackhole_wind_01
	res			25		sp_Blackhole_wind_01
	res			26		sn_dismunia_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,16,16,16) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		150 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		100 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		300 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		400 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		300 550
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		400 650
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Disminua_target_1 ######### #
<effect>
	 id		3761
	 name		Disminua_target_1
	<list>
	res			1		sp_Disminua_finish_wave
	res			2		pt_dismunia_Fin_Bom
	res			3		pt_dismunia_Fin_JUL
	res			4		sp_Disminua_finish_JUL
	res			5		sp_Disminua_finish_Glow
	res			6		sp_Disminua_finish_wave
	res			7		sp_Disminua_finish_wave
	res			8		sp_Disminua_finish_wave
	res			9		sp_Disminua_finish_wave
	res			10		pt_dismunia_Fin_Bom
	res			11		pt_dismunia_Fin_Bom
	res			12		pt_dismunia_Fin_Bom
	res			13		pt_dismunia_Fin_Bom
	res			14		pt_dismunia_Fin_JUL
	res			15		pt_dismunia_Fin_JUL
	res			16		pt_dismunia_Fin_JUL
	res			17		pt_dismunia_Fin_JUL
	res			18		sp_Disminua_finish_Glow
	res			19		sp_Disminua_finish_Glow
	res			20		sp_Disminua_finish_Glow
	res			21		sp_Disminua_finish_Glow
	res			22		qa_hellburst_boom_01
	res			23		dc_batsum_floor
	res			24		sp_Blackhole_wind_01
	res			25		sp_Blackhole_wind_01
	res			26		sn_dismunia_boom
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,16,16,16) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		150 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		200 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		300 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		400 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		100 250
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		300 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2 0
		lifetime		400 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,10) (999,.1,.1,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 2 0
		lifetime		100 350
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		200 450
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		300 550
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 2 0
		lifetime		400 650
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,16,16,16) 
		alpha			(0,1) (150,1) (999,0) 
		color			(0,1,.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Penetra ######### #
<effect>
	 id		3762
	 name		Penetra
	<list>
	res			1		mh_Disminua_test
	res			2		qa_penetra
	res			3		dc_penetra_01
	res			4		dc_penetra_03
	res			5		dc_penetra_02
	res			6		dc_penetra_03
	res			7		dc_penetra_03
	res			8		dc_penetra_01
	res			9		dc_penetra_03
	res			10		dc_penetra_02
	res			11		dc_penetra_03
	res			12		dc_penetra_03
	res			13		dc_penetra_01
	res			14		dc_penetra_03
	res			15		dc_penetra_02
	res			16		dc_penetra_03
	res			17		dc_penetra_03
	res			18		dc_penetra_green_modulate
	res			19		pt_penerate_smoke_green
	res			20		dc_penetra_explode
	res			21		dc_penetra_explode
	res			22		pt_penerate_smoke_green02
	res			23		pt_penetra_ready
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		dc_penetra_green_modulate
	res			30		dc_penetra_green_modulate
	res			31		dc_penetra_green_modulate
	res			32		dc_penetra_ground_dec
	res			33		pt_penetra_stone_boom
	res			34		pt_penetra_stone_boom
	res			35		pt_penetra_stone_boom
	res			36		dc_penetra_green_modulate
	res			37		dc_penetra_green_modulate
	res			38		dc_penetra_ground_dec
	res			39		sn_penetra
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,0) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1,1,1) 
		alpha			(0,0) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1,1,1) 
		alpha			(0,0) (100,0.2) (600,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (600,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.6,0.6,0.6) 
		alpha			(0,0) (300,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.2,0.2,10) (999,0.7,0.7,10) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.2,0.2,2) (999,1,1,3) 
		alpha			(0,0) (300,0) (600,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.5,0.5,2) (999,0.8,0.8,3) 
		alpha			(0,0) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.2,0.2,2) (999,0.7,0.7,3) 
		alpha			(0,0) (200,0) (500,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.1,0.1,2) (999,0.3,0.3,3) 
		alpha			(0,0) (300,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1,1,1) 
		alpha			(0,0) (200,0.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,0.3,0.3,0.3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -1.2
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,7) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -2
		lifetime		610 710
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -3
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -4
		lifetime		710 810
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -5
		lifetime		760 860
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -6
		lifetime		810 910
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -2
		lifetime		610 710
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -3
		lifetime		660 760
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -4
		lifetime		710 810
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -1.3
		lifetime		500 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -2
		lifetime		460 550
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -3
		lifetime		580 670
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -5
		lifetime		660 750
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -5
		lifetime		760 860
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -6
		lifetime		810 910
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 -1.3
		lifetime		500 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_target ######### #
<effect>
	 id		3763
	 name		penetra_target
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		mh_penetra_finish_bim
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		pt_penetra_ready_pt_eff01
	res			35		dc_penetra_ground_dec
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_pt_eff02
	res			38		pt_penetra_ready_pt_eff02
	res			39		pt_penetra_ready_pt_eff02
	res			40		pt_penetra_ready_pt_eff02
	res			41		pt_penetra_ready_pt_eff02
	res			42		pt_penetra_ready_pt_eff02
	res			43		pt_penetra_ready_pt_eff02
	res			44		mh_penetra_finish_bim
	res			45		mh_penetra_finish_bim
	res			46		pt_penetra_ready_smoke
	res			47		pt_penetra_ready_smoke
	res			48		pt_penetra_ready_smoke
	res			49		pt_penetra_ready_smoke
	res			50		pt_penetra_ready_smoke
	res			51		pt_penetra_ready_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2,3,2) (999,3,8,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,1,2,1) (999,2,5,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2,3,2) (999,3,8,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,1,2,1) (999,2,5,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,1) (999,.1,.1,1) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_target_04 ######### #
<effect>
	 id		3764
	 name		penetra_target_04
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		mh_penetra_finish_bim
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		pt_penetra_ready_pt_eff01
	res			35		dc_penetra_ground_dec
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_smoke
	res			38		pt_penetra_ready_smoke
	res			39		pt_penetra_ready_smoke
	res			40		pt_penetra_ready_smoke
	res			41		pt_penetra_ready_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,3,4,3) (999,4,9,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,2,3,2) (999,3,6,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_target_03 ######### #
<effect>
	 id		3765
	 name		penetra_target_03
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		mh_penetra_finish_bim
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		pt_penetra_ready_pt_eff01
	res			35		dc_penetra_ground_dec
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_smoke
	res			38		pt_penetra_ready_smoke
	res			39		pt_penetra_ready_smoke
	res			40		pt_penetra_ready_smoke
	res			41		pt_penetra_ready_smoke
	res			42		pt_penetra_ready_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2.5,3.5,2.5) (999,3.5,8.3,3.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,1.5,2.5,1.5) (999,2.5,5.3,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_target_05 ######### #
<effect>
	 id		3766
	 name		penetra_target_05
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		mh_penetra_finish_bim
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		pt_penetra_ready_pt_eff01
	res			35		dc_penetra_ground_dec
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_smoke
	res			38		pt_penetra_ready_smoke
	res			39		pt_penetra_ready_smoke
	res			40		pt_penetra_ready_smoke
	res			41		pt_penetra_ready_smoke
	res			42		pt_penetra_ready_smoke
	res			43		pt_penetra_ready_smoke
	res			44		pt_penetra_ready_smoke
	res			45		pt_penetra_ready_smoke
	res			46		pt_penetra_ready_smoke
	res			47		pt_penetra_ready_smoke
	res			48		pt_penetra_ready_smoke
	res			49		pt_penetra_ready_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,4,5,4) (999,5,10,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,3,4,3) (999,4,7,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	-2.5 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3 2.5
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2.5 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	2 3.5 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-1 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-2.8 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	2.8 3.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-2 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 4.5 2
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## arc_turretcall ######### #
<effect>
	 id		3767
	 name		arc_turretcall
	<list>
	res			1		mh_turretcall_stand
	res			2		mh_turretcall_stand_bolt
	res			3		mh_turretcall_att_bolt
	res			4		mh_turretcall_att_body
	res			5		sp_TurretCall_Ring01
	res			6		sp_TurretCall_Ring01
	res			7		sp_TurretCall_Ring02
	res			8		pt_Turretcall_bom01
	res			9		pt_Turretcall_bom02
	res			10		pt_Turretcall_bom03
	res			11		qa_hellburst_boom_01
	res			12		dc_Turret_Call_shoot
	res			13		dc_Turret_Call_boltline
	res			14		dc_Turret_Call_boltline
	res			15		dc_Turret_Call_boltline
	res			16		dc_Turret_Call_boltline
	res			17		dc_Turret_Call_boltline
	res			18		dc_Turret_Call_boltline
	res			19		mh_turretcall_att_bolt
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (900,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (800,1,1,1) 
		alpha			(0,0) (750,.5) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.2 -1.8
		lifetime		100 1000
		animtime		0
		scale			(0,3.2,3.2,3.2) (800,1,1,1) 
		alpha			(0,0) (750,.5) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.2 -1.8
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (800,1,1,1) 
		alpha			(0,0) (750,.5) (800,0) 
		rotation		(0,0) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.2 -1.8
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.2 -1.8
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 -1.8
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -2
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (780,1,1,1) (800,2,2,2) 
		alpha			(0,0) (780,1) (800,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 -2
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 -4
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -8
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 -25
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 -30
		lifetime		800 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (750,1) (900,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		die
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		stand
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Swifttan_Finish ######### #
<effect>
	 id		3768
	 name		Swifttan_Finish
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_VL_spark_finishboom1
	res			4		pt_Sor_VL_spark_finishboom2
	res			5		sp_Sor_VL_finish_spark_01
	res			6		pt_Sor_DP_finish_smokespin2
	res			7		sp_swd_ED_start_Circle
	res			8		qa_icestorm_boom_01
	res			9		mh_swifttan_lightning
	res			10		pt_kastotika_att02_bom01
	res			11		pt_kastotika_att02_bom02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,5) (999,.5,.5,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2.5) 
		alpha			(0,.8) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		7
		bonename		"body_u" 
		scale			(0,1.8,1.8,1.8) (999,2.5,2.5,2.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Swifttan_Finish_LV4 ######### #
<effect>
	 id		3769
	 name		Swifttan_Finish_LV4
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_VL_spark_finishboom1
	res			4		pt_Sor_VL_spark_finishboom2
	res			5		sp_Sor_VL_finish_spark_01
	res			6		pt_Sor_DP_finish_smokespin2
	res			7		sp_swd_ED_start_Circle
	res			8		qa_icestorm_boom_01
	res			9		mh_swifttan_lightning
	res			10		pt_kastotika_att02_bom01
	res			11		pt_kastotika_att02_bom02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,3) (999,.4,.4,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,2) 
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,1.5,1.5,2) 
		alpha			(0,.8) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2.5) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		7
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,.6) (999,1.5,1.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Swifttan_Finish_LV1 ######### #
<effect>
	 id		3770
	 name		Swifttan_Finish_LV1
	<list>
	res			1		pt_Sor_VL_Finish_smoke1
	res			2		pt_Sor_VL_finish_smokespin
	res			3		pt_Sor_VL_spark_finishboom1
	res			4		pt_Sor_VL_spark_finishboom2
	res			5		sp_Sor_VL_finish_spark_01
	res			6		pt_Sor_DP_finish_smokespin2
	res			7		sp_swd_ED_start_Circle
	res			8		qa_icestorm_boom_01
	res			9		mh_swifttan_lightning
	res			10		pt_kastotika_att02_bom01
	res			11		pt_kastotika_att02_bom02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,3) (999,.4,.4,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.6) (999,0) 
		rotation		(0,0) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 300
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,1,1,1..5) 
		alpha			(0,.8) (999,0) 
		rotation		(0,45) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,2) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		7
		bonename		"body_u" 
		scale			(0,.8,.8,.8) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.25,.25,.25) (999,1,1,10) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.4,.4,.4) (999,1,1,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## SHT_MT5_boom ######### #
<effect>
	 id		3771
	 name		SHT_MT5_boom
	<list>
	res			1		pt_GreatDesword_SwordPat_02
	res			2		pt_WeaknessMana_Handpat_02
	res			3		pt_WeaknessArms_finishsmoke_01
	res			4		sp_Blackhole_wind_02
	res			5		sp_Blackhole_wind_02
	res			6		pt_DarkExplosion_finishjul_01
	res			7		sp_DarkExplosion_floorboom_02
	res			8		sp_DarkExplosion_floorboom_02
	res			9		qa_mon_Umbar_att2
	res			10		pt_DarkCrystal_finishpat_01#
	res			11		pt_DarkCrystal_finishpat_02#
	res			12		sp_Black_blueglow
	res			13		pt_EnergyCounter_boompat_02
	res			14		sp_DarkBall_boom_02
	res			15		sp_DarkBall_boom_02
	res			16		pt_mon_NeoDeuxMarble_att4_startpat_02
	res			17		pt_outrage_boomjul_00
	res			18		pt_outrage_boomjul_01
	res			19		mh_VampireTouch_Touchmesh_02
	res			20		sp_Bisar_Shot_Mod
	res			21		pt_Lady_Kwira_Gather_Jul#
	res			22		sp_Curse_C_Fin_Circle_Mod#
	res			23		sp_Lady_Kwira_remote_Head
	res			24		sp_Menta_Gather_1
	res			25		sp_Duporun_Shot_bom
	res			26		sp_D_Knight_Def_fin_Circle
	res			27		sp_NUTE_att3_Gather_glow#
	res			28		sp_NUTE_att3_Gather_glow#
	res			29		sp_NUTE_att3_Hand_glow#
	res			30		sp_NUTE_att3_Hand_glow#
	res			31		mh_NUTE_att3_Water_Ball
	res			32		mh_NUTE_att3_Water_Ball
	res			33		pt_NUTE_Shoot_Bubble
	res			34		sp_NUTE_att3_Shoot_Wave#
	res			35		sp_NUTE_att3_Gather_modul#
	res			36		pt_DarkBall_boompat_01
	res			37		pt_DarkBall_boompat_02
	res			38		sp_DarkBall_boom_01
	res			39		sp_DarkBall_boom_01##
	res			40		sp_DarkBall_boom_01##
	res			41		sp_portal_redglow
	res			42		mh_VampireTouch_Touchmesh_02
	res			43		pt_khagacell_power_handpt01
	res			44		pt_khagacell_power_pt02
	res			45		sn_sht_stigma_finish
	res			46		pt_DarkExplosion_finishjul_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,1,1,4) (999,0,0,6.5) 
		color			(0,1,0,.7) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 2.5 0
		lifetime		100 700
		animtime		0
		scale			(0,8,8,8) (999,22,22,22) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,.4) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 650
		animtime		0
		scale			(0,30,30,30) (999,40,40,40) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.4,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,8,8,8) (999,13,13,13) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		1
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		100 700
		animtime		0
		scale			(0,40,40,20) (999,70,70,80) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,.7,0,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .4 0
		lifetime		0 700
		animtime		0
		scale			(0,20,20,20) (300,80,80,80) (999,95,95,95) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 700
		animtime		0
		scale			(0,40,40,40) (300,125,125,125) (999,135,135,135) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,125,125,110) (999,130,130,160) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,200,200,155) (999,200,200,270) 
		alpha			(0,1) (500,.8) (999,0) 
		color			(0,0,0,.5) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,45,45,45) (999,120,120,120) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,80,80,80) (999,10,10,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,35,35,35) (999,200,200,200) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,35,35,35) (999,200,200,200) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,150,150,150) (400,6,6,6) (500,60,60,120) (999,0,0,120) 
		color			(0,0,0,0) (500,1,0,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 2 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,10,10,10) (999,12,12,12) 
		alpha			(0,0) (500,.7) (999,0) 
		color			(0,.5,0,.8) (999,.2,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.1) (999,.3,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,0,0,0) (999,.6,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.4) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,10,10,10) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.3,0,.4) (999,.3,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,10,10,10) (999,23,23,23) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (700,3,3,3) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.5) (600,.5) (700,1) (750,.3) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (700,3,3,3) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.5) (600,.5) (700,1) (750,.3) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (700,1) (900,0) 
		color			(0,.5,0,1) (999,.3,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,.8,.8,.8) (999,3,3,3) 
		alpha			(0,0) (300,1) (800,1) (900,0) 
		color			(0,.5,0,1) (999,.3,0,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,.5,.5,.5) (999,1,1,1) 
		alpha			(0,1) (600,1) (999,.1) 
		color			(0,.7,0,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,10,10,10) (999,3,3,3) 
		alpha			(0,0) (700,1) (800,1) (999,0) 
		color			(0,.6,0,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (700,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,5) 
		alpha			(0,1) (700,.5) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.4,0,1) (999,.3,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,0,.5) (999,0,0,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,0,0,.5) (999,0,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,280) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			false
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (500,9,9,9) (999,3,3,3) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## weirnom_att03_target ######### #
<effect>
	 id		3772
	 name		weirnom_att03_target
	<list>
	res			1		dc_queen_spider_att02_ground
	res			2		sp_Q_spider_att02_damage_01
	res			3		pt_Queen_spider_att02_web
	res			4		sp_P_spider_att02_grow_01
	res			5		sp_Q_spider_att02_Fin_Modul
	res			6		sp_Q_spider_att02_Fin_Glow
	res			7		dc_queen_spider_att02_Wave
	res			8		sp_Q_spider_att02_damage_02
	res			9		pt_Queen_spider_att02_fin_glow
	res			10		pt_Queen_spider_att02_smoke
	res			11		mh_test5
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,5,5,5) (300,6.5,6.5,6.5) (999,6.4,6.4,6.4) 
		alpha			(0,1) (600,0) (999,0) 
		color			(0,.5,.2,.2) (150,1,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 600
		animtime		0
		scale			(0,4,4,4) (400,6,6,6) (999,8,8,8) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,1,1) (300,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,5) (999,.5,.5,7.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,.5,0,.4) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,4,4,4) (300,8,8,8) (999,7.5,7.5,7.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,5,5,5) (999,12,12,12) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.5,1) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.2 1.3 .5
		lifetime		0 600
		animtime		0
		scale			(0,5,5,5) (400,8,8,8) (999,7,7,7) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,1) (300,1,0,1) (999,1,.5,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,5) (999,.5,.5,7.5) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,.2,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (600,1) (999,0) 
		color			(0,1,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## weirnom_att01_target ######### #
<effect>
	 id		3773
	 name		weirnom_att01_target
	<list>
	res			1		sp_weirnom_att01_remote
	res			2		sp_weirnom_att01_remote
	res			3		sp_weirnom_att01_remote
	res			4		sp_weirnom_att01_remote
	res			5		sp_weirnom_att01_remote
	res			6		sp_weirnom_att01_remote
	res			7		sp_weirnom_att01_remote02
	res			8		sp_weirnom_att01_remote02
	res			9		sp_weirnom_att01_remote02
	res			10		sp_weirnom_att01_remote02
	res			11		sp_weirnom_att01_remote02
	res			12		sp_weirnom_att01_remote02
	res			13		dc_weirnom_att01_field
	res			14		sp_weirnom_att1_poison
	res			15		sp_weirnom_att1_poison
	res			16		dc_weirnom_att01_wave
	res			17		dc_weirnom_att01_wave
	res			18		dc_weirnom_att01_wave
	res			19		dc_weirnom_att01_wave
	res			20		dc_weirnom_att01_wave
	res			21		pt_weirnom_att01_smoke_add
	res			22		pt_weirnom_att01_smoke_mod
	res			23		mh_weirnom_att1_wave
	res			24		mh_weirnom_att1_wave
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote05" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote05" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (200,.7) (333,.7) (500,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\monster\eff_maneuver_att03_remote_dum_ani01.skel" "effect\monster\eff_maneuver_att03_remote_dum_ani01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		1
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Penetra_WSU ######### #
<effect>
	 id		3774
	 name		Penetra_WSU
	<list>
	res			1		mh_Disminua_test
	res			2		qa_penetra
	res			3		dc_penetra_wsu_01
	res			4		dc_penetra_wsu_03
	res			5		dc_penetra_wsu_02
	res			6		dc_penetra_wsu_03
	res			7		dc_penetra_wsu_03
	res			8		dc_penetra_wsu_01
	res			9		dc_penetra_wsu_03
	res			10		dc_penetra_wsu_02
	res			11		dc_penetra_wsu_03
	res			12		dc_penetra_wsu_03
	res			13		dc_penetra_wsu_01
	res			14		dc_penetra_wsu_03
	res			15		dc_penetra_wsu_02
	res			16		dc_penetra_wsu_03
	res			17		dc_penetra_wsu_03
	res			18		dc_penetra_red_modulate
	res			19		dc_penetra_wsu_explode
	res			20		dc_penetra_wsu_explode
	res			21		pt_penerate_wsu_smoke_green02
	res			22		pt_penetra_wsu_ready
	res			23		pt_penetra_wsu_ready_pt_eff01
	res			24		pt_penetra_wsu_ready_pt_eff01
	res			25		pt_penetra_wsu_ready_pt_eff01
	res			26		pt_penetra_wsu_ready_pt_eff01
	res			27		pt_penetra_wsu_ready_pt_eff01
	res			28		dc_penetra_red_modulate
	res			29		dc_penetra_red_modulate
	res			30		dc_penetra_red_modulate
	res			31		dc_penetra_wsu_ground_dec
	res			32		pt_penetra_wsu_stone_boom
	res			33		pt_penetra_wsu_stone_boom
	res			34		pt_penetra_wsu_stone_boom
	res			35		dc_penetra_red_modulate
	res			36		dc_penetra_red_modulate
	res			37		dc_penetra_wsu_ground_dec
	res			38		sn_penetra
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,0) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1,1,1) 
		alpha			(0,0) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,1,1,1) 
		alpha			(0,0) (100,0.2) (600,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (300,0) (600,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.1,1.1,1.1) 
		alpha			(0,0) (200,0) (500,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 -3
		lifetime		700 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.6,0.6,0.6) 
		alpha			(0,0) (300,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.2,0.2,10) (999,0.7,0.7,10) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.2,0.2,2) (999,1,1,3) 
		alpha			(0,0) (300,0) (600,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.5,0.5,2) (999,0.8,0.8,3) 
		alpha			(0,0) (200,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.2,0.2,2) (999,0.7,0.7,3) 
		alpha			(0,0) (200,0) (500,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 -6
		lifetime		900 1000
		animtime		0
		scale			(0,0.1,0.1,2) (999,0.3,0.3,3) 
		alpha			(0,0) (300,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,0.3,0.3,0.3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 -1.2
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,7) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 -2
		lifetime		610 710
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -3
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 -4
		lifetime		710 810
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 -5
		lifetime		760 860
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -6
		lifetime		810 910
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 -2
		lifetime		610 710
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 -3
		lifetime		660 760
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 -4
		lifetime		710 810
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 -1.3
		lifetime		500 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 -2
		lifetime		460 550
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 -3
		lifetime		580 670
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 -5
		lifetime		660 750
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 -5
		lifetime		760 860
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 -6
		lifetime		810 910
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 -1.3
		lifetime		500 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (999,1.3,1.3,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_WSU_target ######### #
<effect>
	 id		3775
	 name		penetra_WSU_target
	<list>
	res			1		qa_penetra
	res			2		dc_penetra_floor
	res			3		sp_penetra_wsu_floorwind_01
	res			4		sp_penetra_wsu_floorwind_01
	res			5		dc_penetra_wsu_explode
	res			6		dc_penetra_red_modulate
	res			7		pt_penerate_wsu_smoke_green02
	res			8		sp_penetra_wsu_ring
	res			9		pt_penetra_wsu_rfinish_bom
	res			10		dc_penetra_wsu_glow01
	res			11		pt_penetra_wsu_rfinish_bom
	res			12		dc_penetra_wsu_ground_dec
	res			13		pt_penetra_wsu_stone_boom
	res			14		pt_penetra_wsu_stone_boom
	res			15		pt_penetra_wsu_stone_boom
	res			16		pt_penetra_wsu_stone_boom
	res			17		mh_penetra_wsu_finish_bim
	res			18		mh_penetra_wsu_finish_bim
	res			19		pt_penetra_wsu_ready_pt_eff01
	res			20		pt_penetra_wsu_ready_pt_eff01
	res			21		pt_penetra_wsu_ready_pt_eff01
	res			22		pt_penetra_wsu_ready_pt_eff01
	res			23		pt_penetra_wsu_ready_pt_eff01
	res			24		pt_penetra_wsu_ready_pt_eff01
	res			25		pt_penetra_wsu_ready_pt_eff01
	res			26		pt_penetra_wsu_ready_pt_eff01
	res			27		pt_penetra_wsu_ready_pt_eff01
	res			28		pt_penetra_wsu_ready_pt_eff01
	res			29		pt_penetra_wsu_ready_pt_eff01
	res			30		pt_penetra_wsu_ready_pt_eff01
	res			31		pt_penetra_wsu_ready_pt_eff01
	res			32		pt_penetra_wsu_ready_pt_eff01
	res			33		pt_penetra_wsu_ready_pt_eff01
	res			34		dc_penetra_wsu_ground_dec
	res			35		pt_penetra_wsu_lightpat
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_wsu_smoke
	res			38		pt_penetra_ready_wsu_smoke
	res			39		pt_penetra_ready_wsu_smoke
	res			40		pt_penetra_ready_wsu_smoke
	res			41		pt_penetra_ready_wsu_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1,1,1) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2,3,2) (999,3,8,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,1,2,1) (999,2,5,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_WSU_target_04 ######### #
<effect>
	 id		3776
	 name		penetra_WSU_target_04
	<list>
	res			1		qa_penetra
	res			2		dc_penetra_floor
	res			3		sp_penetra_wsu_floorwind_01
	res			4		sp_penetra_wsu_floorwind_01
	res			5		dc_penetra_wsu_explode
	res			6		dc_penetra_red_modulate
	res			7		pt_penerate_wsu_smoke_green02
	res			8		sp_penetra_wsu_ring
	res			9		pt_penetra_wsu_rfinish_bom
	res			10		dc_penetra_wsu_glow01
	res			11		pt_penetra_wsu_rfinish_bom
	res			12		dc_penetra_wsu_ground_dec
	res			13		pt_penetra_wsu_stone_boom
	res			14		pt_penetra_wsu_stone_boom
	res			15		pt_penetra_wsu_stone_boom
	res			16		pt_penetra_wsu_stone_boom
	res			17		mh_penetra_wsu_finish_bim
	res			18		mh_penetra_wsu_finish_bim
	res			19		pt_penetra_wsu_ready_pt_eff01
	res			20		pt_penetra_wsu_ready_pt_eff01
	res			21		pt_penetra_wsu_ready_pt_eff01
	res			22		pt_penetra_wsu_ready_pt_eff01
	res			23		pt_penetra_wsu_ready_pt_eff01
	res			24		pt_penetra_wsu_ready_pt_eff01
	res			25		pt_penetra_wsu_ready_pt_eff01
	res			26		pt_penetra_wsu_ready_pt_eff01
	res			27		pt_penetra_wsu_ready_pt_eff01
	res			28		pt_penetra_wsu_ready_pt_eff01
	res			29		pt_penetra_wsu_ready_pt_eff01
	res			30		pt_penetra_wsu_ready_pt_eff01
	res			31		pt_penetra_wsu_ready_pt_eff01
	res			32		pt_penetra_wsu_ready_pt_eff01
	res			33		pt_penetra_wsu_ready_pt_eff01
	res			34		dc_penetra_wsu_ground_dec
	res			35		pt_penetra_wsu_lightpat
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_wsu_smoke
	res			38		pt_penetra_ready_wsu_smoke
	res			39		pt_penetra_ready_wsu_smoke
	res			40		pt_penetra_ready_wsu_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.6,.6,.6) (999,.3,.3,.3) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,3,4,3) (999,4,9,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,2,3,2) (999,3,6,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_WSU_target_03 ######### #
<effect>
	 id		3777
	 name		penetra_WSU_target_03
	<list>
	res			1		qa_penetra
	res			2		dc_penetra_floor
	res			3		sp_penetra_wsu_floorwind_01
	res			4		sp_penetra_wsu_floorwind_01
	res			5		dc_penetra_wsu_explode
	res			6		dc_penetra_red_modulate
	res			7		pt_penerate_wsu_smoke_green02
	res			8		sp_penetra_wsu_ring
	res			9		pt_penetra_wsu_rfinish_bom
	res			10		dc_penetra_wsu_glow01
	res			11		pt_penetra_wsu_rfinish_bom
	res			12		dc_penetra_wsu_ground_dec
	res			13		pt_penetra_wsu_stone_boom
	res			14		pt_penetra_wsu_stone_boom
	res			15		pt_penetra_wsu_stone_boom
	res			16		pt_penetra_wsu_stone_boom
	res			17		mh_penetra_wsu_finish_bim
	res			18		mh_penetra_wsu_finish_bim
	res			19		pt_penetra_wsu_ready_pt_eff01
	res			20		pt_penetra_wsu_ready_pt_eff01
	res			21		pt_penetra_wsu_ready_pt_eff01
	res			22		pt_penetra_wsu_ready_pt_eff01
	res			23		pt_penetra_wsu_ready_pt_eff01
	res			24		pt_penetra_wsu_ready_pt_eff01
	res			25		pt_penetra_wsu_ready_pt_eff01
	res			26		pt_penetra_wsu_ready_pt_eff01
	res			27		pt_penetra_wsu_ready_pt_eff01
	res			28		pt_penetra_wsu_ready_pt_eff01
	res			29		pt_penetra_wsu_ready_pt_eff01
	res			30		pt_penetra_wsu_ready_pt_eff01
	res			31		pt_penetra_wsu_ready_pt_eff01
	res			32		pt_penetra_wsu_ready_pt_eff01
	res			33		pt_penetra_wsu_ready_pt_eff01
	res			34		dc_penetra_wsu_ground_dec
	res			35		pt_penetra_wsu_lightpat
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_wsu_smoke
	res			38		pt_penetra_ready_wsu_smoke
	res			39		pt_penetra_ready_wsu_smoke
	res			40		pt_penetra_ready_wsu_smoke
	res			41		pt_penetra_ready_wsu_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,7.5,7.5,7.5) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.5,.5,.5) (999,.2,.2,.2) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,2.5,3.5,2.5) (999,3.5,8.3,3.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,1.5,2.5,1.5) (999,2.5,5.3,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## penetra_WSU_target_05 ######### #
<effect>
	 id		3778
	 name		penetra_WSU_target_05
	<list>
	res			1		qa_penetra
	res			2		dc_penetra_floor
	res			3		sp_penetra_wsu_floorwind_01
	res			4		sp_penetra_wsu_floorwind_01
	res			5		dc_penetra_wsu_explode
	res			6		dc_penetra_red_modulate
	res			7		pt_penerate_wsu_smoke_green02
	res			8		sp_penetra_wsu_ring
	res			9		pt_penetra_wsu_rfinish_bom
	res			10		dc_penetra_wsu_glow01
	res			11		pt_penetra_wsu_rfinish_bom
	res			12		dc_penetra_wsu_ground_dec
	res			13		pt_penetra_wsu_stone_boom
	res			14		pt_penetra_wsu_stone_boom
	res			15		pt_penetra_wsu_stone_boom
	res			16		pt_penetra_wsu_stone_boom
	res			17		mh_penetra_wsu_finish_bim
	res			18		mh_penetra_wsu_finish_bim
	res			19		pt_penetra_wsu_ready_pt_eff01
	res			20		pt_penetra_wsu_ready_pt_eff01
	res			21		pt_penetra_wsu_ready_pt_eff01
	res			22		pt_penetra_wsu_ready_pt_eff01
	res			23		pt_penetra_wsu_ready_pt_eff01
	res			24		pt_penetra_wsu_ready_pt_eff01
	res			25		pt_penetra_wsu_ready_pt_eff01
	res			26		pt_penetra_wsu_ready_pt_eff01
	res			27		pt_penetra_wsu_ready_pt_eff01
	res			28		pt_penetra_wsu_ready_pt_eff01
	res			29		pt_penetra_wsu_ready_pt_eff01
	res			30		pt_penetra_wsu_ready_pt_eff01
	res			31		pt_penetra_wsu_ready_pt_eff01
	res			32		pt_penetra_wsu_ready_pt_eff01
	res			33		pt_penetra_wsu_ready_pt_eff01
	res			34		dc_penetra_wsu_ground_dec
	res			35		pt_penetra_wsu_lightpat
	res			36		sn_penetra_2
	res			37		pt_penetra_ready_wsu_smoke
	res			38		pt_penetra_ready_wsu_smoke
	res			39		pt_penetra_ready_wsu_smoke
	res			40		pt_penetra_ready_wsu_smoke
	res			41		pt_penetra_ready_wsu_smoke
	res			42		pt_penetra_ready_wsu_smoke
	res			43		pt_penetra_ready_wsu_smoke
	res			44		pt_penetra_ready_wsu_smoke
	res			45		pt_penetra_ready_wsu_smoke
	res			46		pt_penetra_ready_wsu_smoke
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		scale			(0,4,5,4) (999,5,10,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		scale			(0,3,4,3) (999,4,7,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	2.8 3.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	-2 4 0
		lifetime		200 500
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	-2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 4.5 2
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## ARC_SWD_buff02 ######### #
<effect>
	 id		3779
	 name		ARC_SWD_buff02
	<list>
	res			1		mh_ARC_SWD_buff02
	res			2		sp_ARC_SWD_buff02_SWD
	res			3		sp_ARC_SWD_buff02_SWD
	res			4		pt_ARC_SWD_buff02_pt
	res			5		dc_ARC_SWD_buff02_dc
	res			6		pt_ARC_SWD_buff_pt02
	res			7		sp_ARC_SWD_buff02_sp01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (500 1 1 1) (999 5 5 5) 
		alpha			(0 0) (100 0) (300 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) (500,1.22,1.22,1.22) (999,1.2,1.2,1.2) 
		alpha			(0 0) (100 0) (300 1) (800 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		650 1000
		animtime		0
		scale			(0,.2,.2,1) (150,.5,.5,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 -.3
		lifetime		50 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0 .3 .3 .3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	.1 2 0
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (300,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.2,.2,1) (150,.5,.5,7) (999,.1,.1,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1.5 1.5 1.5) (500 2 2 2) (999 1.5 1.5 1.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .3 .3 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 800
		animtime		0
		scale			(0,.2,.2,1) (150,.5,.5,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0 2 2 2) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0 .3 .3 .3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## ARC_SWD_skill1 ######### #
<effect>
	 id		3780
	 name		ARC_SWD_skill1
	<list>
	res			1		mh_ARC_SWD_skill1_test
	res			2		mh_ARC_SWD_skill1_slash
	res			3		mh_ARC_SWD_skill1_slash
	res			4		mh_ARC_SWD_skill1_tornado
	res			5		mh_ARC_SWD_skill1_tornado
	res			6		sp_ARC_SWD_skill1_ring01
	res			7		sp_ARC_SWD_skill1_ring04
	res			8		mh_ARC_SWD_skill1_tornado
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.4 0
		lifetime		0 800
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		alpha			(0,0) (200,.8) (600,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.4 0
		lifetime		0 700
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,1,1,1) 
		alpha			(0,0) (400,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (150,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CaderHim_Finish ######### #
<effect>
	 id		3781
	 name		CaderHim_Finish
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.7,1.7,1.7) (250,1.2,1.2,1.2) (400,1.8,1.8,1.8) (500,1.2,1.2,1.2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1,1,1) (400,1.5,1.5,1.5) (600,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2.5) (200,1.3,1.3,6) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 500
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,2) (999,4.5,4.5,6) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 500
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,5.5) (999,.8,.8,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 500
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CaderHim_Finish_1 ######### #
<effect>
	 id		3782
	 name		CaderHim_Finish_1
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.7,1.7,1.7) (250,1.2,1.2,1.2) (400,1.8,1.8,1.8) (500,1.2,1.2,1.2) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1,1,1) (400,1.5,1.5,1.5) (600,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,.5,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2.5) (200,1.3,1.3,6) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,3.2,3.2,3.2) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,2) (999,4.5,4.5,6) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,5.5) (999,.8,.8,12) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CaderHim_Finish_2 ######### #
<effect>
	 id		3783
	 name		CaderHim_Finish_2
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.8,1.8,1.8) (250,1.3,1.3,1.3) (400,1.8,1.8,1.8) (500,1.3,1.3,1.3) (999,2.3,2.3,2.3) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.5,1.5,1.5) (400,1.8,1.8,1.8) (600,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,1,1,0) (999,1,1,.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,3) (200,1.8,1.8,8) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2.5) (999,6,6,7) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,5.5) (999,.8,.8,13) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## CaderHim_Finish_3 ######### #
<effect>
	 id		3784
	 name		CaderHim_Finish_3
	<list>
	res			1		mh_bwz_Ch_strikeshot_glow
	res			2		mh_Bwz_ch_AWK_SOR_glowmap
	res			3		pt_Bwz_ch_GDW_SwordPat_01
	res			4		dc_bwz_CH_start_ground_m
	res			5		pt_Bwz_ch_WA_finishsmoke_02
	res			6		pt_Bwz_ch_Dp_finishjul_slow
	res			7		pt_Bwz_ch_start_SwordPat
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		mh_Bwz_TL_remote_black
	res			12		mh_Bwz_TL_remote_black
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,2,2,2) (250,1.5,1.5,1.5) (400,2,2,2) (500,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (475,0) (550,1) (575,0) (600,1) (675,0) (750,1) (775,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,1,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (50,1.7,1.7,1.7) (400,2,2,2) (600,1.7,1.7,1.7) (999,2.2,2.2,2.2) 
		alpha			(0,0) (100,1) (350,.5) (475,0) (650,1) (725,0) (800,1) (825,0) (850,1) (875,0) (900,1) (925,0) (950,1) (975,0) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,3.5) (200,1.8,1.8,8) (600,.5,.5,.5) (999,.5,.5,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.1,1) (999,.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3.5,3.5,3.5) (999,3.7,3.7,3.7) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,.2,.1,.3) (999,.1,.1,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,2.5) (999,6,6,7) 
		alpha			(0,0) (150,1) (600,1) (850,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		950 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2.5,2.5,6.5) (999,.8,.8,15) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (500,.9,1.2,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.9,1,.9) (500,1,1,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (280,1) (300,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.6,.5,.6) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.7,1,.7) (999,.5,.5,.5) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		730 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.8,1,.8) (500,.6,.9,.6) (999,.4,.5,.4) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_Monkey_boss_att01_remote ######### #
<effect>
	 id		3785
	 name		Eris_Monkey_boss_att01_remote
	<list>
	res			1		mh_Eris_monkey_Boss_att01_remote
	res			2		sp_Eris_monkey_boss_handglow
	res			3		mh_Eris_Monkey_Boss_stand_lightning_01
	res			4		mh_Eris_Monkey_Boss_stand_lightning_02
	res			5		mh_Eris_Monkey_Boss_stand_lightning_03
	res			6		mh_Eris_Monkey_Boss_stand_lightning_04
	res			7		sp_thundersphere_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Eris_Monkey_Boss_Shield" 
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Eris_Monkey_Boss_Shield" "effect\eff_Eris_Monkey_Boss_shield.skel" "effect\monster\eff_Eris_Monkey_Boss_shield.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		2
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		2
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		4
		alpha			(0,0) (150,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Eris_Monkey_boss_finish01 ######### #
<effect>
	 id		3786
	 name		Eris_Monkey_boss_finish01
	<list>
	res			1		sp_mon_lizardS_att1boom_01
	res			2		pt_mon_lizardS_att1boom_01
	res			3		pt_mon_lizardS_att1boom_02
	res			4		qa_thundersphere_ready_01
	res			5		mh_Eris_monkey_Boss_att01_finish
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,3.7,3.7,3.7) 
		alpha			(0,1) (999,0) 
		color			(0,.7,.9,1) (999,.3,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.7,.9,1) (999,.3,.5,1) 
		color			(0,.7,.9,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (300,0) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att1_remote_red ######### #
<effect>
	 id		3787
	 name		micmicot_att1_remote_red
	<list>
	res			1		pt_Artichoke_att1_remotepat_03
	res			2		pt_Artichoke_att1_remotepat_04
	res			3		sp_portal_blueglow
	res			4		sp_mon_Filatus_att1_finishboom_red_02
	res			5		sp_mon_Filatus_att1_finishboom_red_02
	res			6		sp_Artichoke_att1bung_red_02
	res			7		sp_Artichoke_att1bung_red_02
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) (999,2,2,2) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0 1 0 0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att1_finish_red ######### #
<effect>
	 id		3788
	 name		micmicot_att1_finish_red
	<list>
	res			1		pt_firebolt_boom_boom3
	res			2		sp_mon_Filatus_att1_finishboom_red_02
	res			3		sp_mon_Filatus_att1_finishboom_red_02
	res			4		sp_Artichoke_att1bung_red_02
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (200,1,1,1) (500,1,1,1) (999,0,0,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (600,1) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att2_remote_red ######### #
<effect>
	 id		3789
	 name		micmicot_att2_remote_red
	<list>
	res			1		sp_Artichoke_att2_remoteglow_red_04
	res			2		sp_Artichoke_att2_remoteglow_red_04
	res			3		pt_Artichoke_att2_remotesmoke_red_05
	res			4		pt_Artichoke_att2_remotesmoke_red_06
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (500,2,2,2) (999,1.5,1.5,1.5) 
		rotation		(0,0) (999,500) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,1.5,1.5,1.5) (999,2,2,2) 
		rotation		(0,500) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,4) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## micmicot_att2_finish_red ######### #
<effect>
	 id		3790
	 name		micmicot_att2_finish_red
	<list>
	res			1		sp_Black_blueglow
	res			2		sp_Choke_att2Spark_02
	res			3		sp_Choke_att2Spark_02
	res			4		sp_Fireworks_Greenspr_03
	res			5		pt_Artichoke_att2_finishpat_02
	res			6		pt_Artichoke_att2_remotesmoke_05
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (500,1.2,1.2,1.2) (999,.5,.5,.5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,.1,.1,3) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,1,1,1) (999,0,0,4) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0 1 0 0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## CREATE_START ######### #
<effect>
	 id		30001
	 name		CREATE_START
	<list>
	</list>
	<scene>
	 sceneid		1
	 name		1
	</scene>

</effect>
# ######## BAR_Crisis ######### #
<effect>
	 id		30002
	 name		BAR_Crisis
	<list>
	res			1		sp_Blackhole_scru_01
	res			2		sp_Arill_momglow_01
	res			3		sp_outrage_boomsec_02_red
	res			4		mh_bar_cel
	res			5		mh_bar_crisis
	res			6		dc_red
	res			7		mh_chainlighting_ready_01
	res			8		sn_Voice_Crisis
	res			9		sn_Crisis_ready
	res			10		sn_Crisis_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		350 1000
		animtime		1
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		400 1000
		animtime		1
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 -1.4 0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C01" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_LYDIUS.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		alpha			(0,0) (200,1) (999,.5) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crisis_finish ######### #
<effect>
	 id		30003
	 name		BAR_Crisis_finish
	<list>
	res			1		dc_BAR_Crisis_01
	res			2		sp_BAR_crisis_01
	res			3		sp_BAR_crisis_02
	res			4		sp_BAR_crisis_02
	res			5		pt_BAR_crisis_01
	res			6		pt_BAR_crisis_02
	res			7		pt_BAR_crisis_03
	res			8		qa_monster_die
	res			9		sn_Crisis_finish
	res			10		dc_Eris_Monkey_die_black
	</list>
	<scene>
	 sceneid		1
	 name		finish
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,.2,0,0) (999,.2,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,4,4,4) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,.3,.3,.3) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		color			(0,1,1,1) (999,1,0.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Lydius ######### #
<effect>
	 id		30004
	 name		BAR_Lydius
	<list>
	res			1		mh_agares_boom
	res			2		pt_RemoveCurse_pat_01
	res			3		sp_mon_Moonzat_finishglow_01
	res			4		sp_Pet_floorglow_01
	res			5		mh_bar_cel
	res			6		mh_bar_Lydius
	res			7		sp_BAR_Lydius_glow_01
	res			8		sp_BAR_Lydius_glow_01
	res			9		sp_BAR_Lydius_glow_01
	res			10		mh_BAR_Lydius_01
	res			11		dc_Eris_Monkey_die_black
	res			12		pt_BAR_Lydius_01
	res			13		sp_BAR_Lydius_glow_02
	res			14		sp_BAR_Lydius_glow_02
	res			15		sp_BAR_Lydius_glow_02
	res			16		sp_Pet_floorglow_01
	res			17		sn_Voice_Lydius
	res			18		sn_Lydius_ready
	res			19		sn_Lydius_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,.7,.7,.7) (999,1.4,.1,1.4) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 240
		animtime		0
		scale			(0,1,1,1) (999,0.7,0.7,0.7) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 2.7 0
		lifetime		650 900
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,.2,0) (999,.7,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 240
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 -1.4 0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C01" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_LYDIUS.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.3
		lifetime		0 600
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,0,0,0) (555,0,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.3
		lifetime		0 600
		animtime		1
		scale			(0,1.5,1,1.5) (500,1.2,1.5,1.2) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,0,0,0) (555,0,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.3
		lifetime		0 600
		animtime		0
		scale			(0,1.5,1,1.5) (500,1.2,1.5,1.2) (999,1,2,1) 
		alpha			(0,0) (200,.5) (600,.3) (999,0) 
		color			(0,0,0,0) (555,0,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.skel" "effect\Skill\Uruzgain\eff_uruzgain_bloodani_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,.1,.1,.1) 
		alpha			(0,.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3 0
		lifetime		0 240
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,.5) (999,.3) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.8 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.8 0
		lifetime		100 500
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2.8 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,.5,.5,.5) 
		alpha			(0,0.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 600
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Lydius_finish ######### #
<effect>
	 id		30005
	 name		BAR_Lydius_finish
	<list>
	res			1		mh_BAR_Lydius_01
	res			2		mh_BAR_Lydius_01
	res			3		pt_BAR_Lydius_02
	res			4		pt_BAR_Lydius_02
	res			5		dc_BAR_lydius_01
	res			6		dc_BAR_lydius_01
	res			7		dc_Eris_Monkey_die_black
	res			8		dc_Eris_Monkey_die_black
	res			9		sp_BAR_Lydius_wave_03
	res			10		pt_BAR_Lydius_03
	res			11		pt_BAR_Lydius_04
	res			12		pt_Black_smoke_0001
	res			13		qa_firefury_boom01
	res			14		qa_firefury_boom01
	res			15		sn_Lydius_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 600
		animtime		1
		scale			(0,0.9,0.9,0.9) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.3 0
		lifetime		600 1000
		animtime		1
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,4,0) 
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.8,0.8,0.8) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,0.8,0.8,0.8) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Nervid ######### #
<effect>
	 id		30006
	 name		BAR_Nervid
	<list>
	res			1		mh_bar_Nervid
	res			2		mh_bar_cel
	res			3		mh_BAR_Nervid_01
	res			4		mh_BAR_Nervid_01
	res			5		mh_BAR_Nervid_01
	res			6		mh_BAR_Nervid_01
	res			7		sn_Nervid_ready
	res			8		sn_Nervid_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -1.4 0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C01" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_LYDIUS.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,3,6,3) 
		alpha			(0,0) (800,0.6) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-130) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,-2,0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 600
		animtime		1
		scale			(0,1,1,1) (999,3,6,3) 
		alpha			(0,0) (800,0.6) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-130) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,-2,0) 
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		50 550
		animtime		1
		scale			(0,1,1,1) (999,3,6,3) 
		alpha			(0,0) (800,0.6) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-130) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,-2,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		200 650
		animtime		1
		scale			(0,1,1,1) (999,3,6,3) 
		alpha			(0,0) (800,0.6) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-130) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,4,0) (999,0,-2,0) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Nervid_finish ######### #
<effect>
	 id		30007
	 name		BAR_Nervid_finish
	<list>
	res			1		dc_BAR_Nervid_01
	res			2		dc_BAR_Nervid_02
	res			3		sp_BAR_Nervid_01
	res			4		sp_BAR_Nervid_01
	res			5		pt_BAR_Nervid_01
	res			6		sp_BAR_Nervid_02
	res			7		sp_BAR_Nervid_02
	res			8		sp_BAR_Nervid_02
	res			9		sp_BAR_Nervid_02
	res			10		sp_BAR_Nervid_03
	res			11		sp_BAR_Nervid_03
	res			12		sp_BAR_Nervid_03
	res			13		pt_BAR_Nervid_02
	res			14		pt_BAR_Nervid_03
	res			15		pt_BAR_Nervid_04
	res			16		dc_Eris_Monkey_die_black
	res			17		pt_meldun_att02_stone01#
	res			18		pt_meldun_att02_stone02#
	res			19		sp_BAR_Mana_Increre_jin01
	res			20		sp_BAR_Crash_fetal_jin02
	res			21		sp_BAR_Crash_fetal_jin02
	res			22		sp_BAR_Crash_fetal_jin02
	res			23		dc_red_02
	res			24		pt_vulagon_smoke
	res			25		qa_camage_mino
	res			26		qa_fireblaze_boom_01
	res			27		sn_Voice_Nervid
	res			28		sn_Nervid_finish
	res			29		sn_Nervid_ready
	res			30		sn_Nervid_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (800,0.8) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.8,2.8,2.8) (999,3.5,3.5,3.5) 
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.2,2.2,2.2) 
		alpha			(0,0) (450,0) (500,0.5) (999,0) 
		color			(0,1,0.4,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 -1 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,5) (999,0.2,0.2,10) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (130,1) (800,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy03" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (130,0.5) (800,0.5) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy01" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,3,3,3) 
		alpha			(0,0) (130,1) (800,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy02" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,2,2,2) 
		alpha			(0,0) (130,0.5) (800,0.5) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy05" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1.8,1.8,1.8) 
		alpha			(0,0) (130,1) (800,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy04" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,3,3,3) 
		alpha			(0,0) (130,0.5) (800,0.5) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Dummy06" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 1
		lifetime		250 800
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.6,0.6,0.6) 
		alpha			(0,0) (130,1) (800,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy07" "effect\Skill\Blow_attack\Blow_attack_orangeblow.skel" "effect\Skill\Blow_attack\Blow_attack_orangeblow.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 1
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		color			(0,0.4,0.1,0.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 1
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 1
		lifetime		680 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.5) (999,0) 
		color			(0,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		680 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		0 280
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		alpha			(0,0) (111,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.8 0
		lifetime		111 400
		animtime		0
		scale			(0,7,7,7) (999,1,1,1) 
		color			(0,1,1,0) 
		rotation		(0,-30) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.2 0
		lifetime		222 500
		animtime		0
		scale			(0,9,9,9) (999,1,1,1) 
		rotation		(0,-40) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (111,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.8 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		250 680
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		680 730
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		520 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Rieli ######### #
<effect>
	 id		30008
	 name		BAR_Rieli
	<list>
	res			1		sp_venomlight_handglow_01
	res			2		pt_BAR_Eolein_note03
	res			3		pt_BAR_Eolein_note02
	res			4		pt_BAR_Eolein_note01
	res			5		sp_mon_athron_wormglow_01
	res			6		dc_red
	res			7		mh_bar_Rieli
	res			8		dc_BAR_Rieli
	res			9		qa_ducemable_stone
	res			10		sn_Voice_Rieli
	res			11		sn_Rieli_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 -0.6
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,0) (320,1) (850,1) (999,0) 
		color			(0,1,0.2,0) 
		randomstart		false
		active			true
		bone_animation	"baton_effect" "effect\Skill\Eolein\eff_bar_baton.skel" "" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		760 1000
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		760 1000
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (320,2,2,2) (555,1.5,1.5,1.5) (750,2,2,2) (999,0,0,0) 
		alpha			(0,0) (320,1) (777,1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		color			(0,0.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0.5) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Rieli_finish ######### #
<effect>
	 id		30009
	 name		BAR_Rieli_finish
	<list>
	res			1		sp_mon_a_immotal_flysword_slash_01
	res			2		dc_mon_a_immotal_floorglow
	res			3		mh_bar_Cel_Rieli
	res			4		dc_Eris_Monkey_die_black
	res			5		sp_Erigol_slash_sprcarpet_01
	res			6		pt_Erigol_att1_remoteslash_01
	res			7		qa_normalboom_01
	res			8		sn_Rieli_target
	res			9		sn_Rieli_finish
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 1.6 0
		lifetime		300 1000
		animtime		1
		alpha			(0,0) (150,0) (300,1) (700,1) (850,0) (999,0) 
		color			(0,1,0.2,0) (999,1,0,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (600,1) (800,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,9,9,9) 
		alpha			(0,0) (150,0) (300,1) (700,1) (850,0) (999,0) 
		rotation		(0,0) (999,-3000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (300,1,1,1) (999,0,0,3) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Eolein ######### #
<effect>
	 id		30010
	 name		BAR_Eolein
	<list>
	res			1		mh_bar_cel
	res			2		mh_bar_Eolein
	res			3		sp_venomlight_handglow_01
	res			4		pt_BAR_Eolein_note03
	res			5		pt_BAR_Eolein_note02
	res			6		pt_BAR_Eolein_note01
	res			7		dc_BAR_Eolein_jin01
	res			8		sp_mon_athron_wormglow_01
	res			9		dc_red
	res			10		sn_Voice_Eolein
	res			11		sn_Eolein_ready
	res			12		sn_Eolein_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 -1.4 0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C02" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_EOLEIN.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -0.6
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,0) (320,1) (850,1) (999,0) 
		color			(0,1,0.2,0) 
		randomstart		false
		active			true
		bone_animation	"baton_effect" "effect\Skill\Eolein\eff_bar_baton.skel" "" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		760 1000
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		760 1000
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (200,0.5) (400,0.7) (600,0.5) (800,0.7) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (320,2,2,2) (555,1.5,1.5,1.5) (750,2,2,2) (999,0,0,0) 
		alpha			(0,0) (320,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Eolein_finish ######### #
<effect>
	 id		30011
	 name		BAR_Eolein_finish
	<list>
	res			1		dc_jumpingcrash_boom_crak1
	res			2		dc_jumpingcrash_boom_crak2
	res			3		dc_jumpingcrash_boom_floor
	res			4		pt_jumpingcrash_boom_stone1
	res			5		sn_jumping_crash_boom
	res			6		sp_jumpingcrash_boom_crack1
	res			7		sp_lightingchase_floor_01
	res			8		mh_mon_Umbar_att3_boomflash_01
	res			9		sp_lightingchase_floor_01
	res			10		pt_mon_Umbar_att1stone1
	res			11		pt_JumpingCrash_finishjul_01
	res			12		pt_mon_Umbar_att1stone1
	res			13		pt_jumpingcrash_boom_smoke_Lv3
	res			14		sp_energyhammer_floorpat
	res			15		sp_energyhammer_floorpat
	res			16		mh_sharpernblade_ready02
	res			17		qa_mon_elipse_boom
	res			18		qa_mon_elipse_boom
	res			19		mh_bar_Cel_Eolein
	res			20		pt_BAR_Eolein_note01
	res			21		pt_BAR_Eolein_note01
	res			22		pt_BAR_Eolein_note01
	res			23		pt_BAR_Eolein_note02
	res			24		pt_BAR_Eolein_note02
	res			25		pt_BAR_Eolein_note02
	res			26		sp_BAR_Lydius_glow_02
	res			27		sp_BAR_Lydius_glow_02
	res			28		sp_BAR_Lydius_glow_02
	res			29		qa_mon_elipse_boom
	res			30		sp_mon_Moonzat_finishglow_01
	res			31		sp_mon_Moonzat_finishglow_01
	res			32		sp_mon_Moonzat_finishglow_01
	res			33		pt_mon_Umbar_att5_finishpat_01
	res			34		mh_chainlighting_ready_01
	res			35		dc_BAR_Crash_condition_crack
	res			36		sp_BAR_Mana_Increre_jin02
	res			37		sn_Eolein_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (100,4,4,4) (300,4.5,4.5,4.5) (350,2,2,2) (400,4,4,4) (600,4.5,4.5,4.5) (650,2,2,2) (700,4,4,4) (999,4.5,4.5,4.5) 
		alpha			(0,1) (150,1) (300,0) (350,1) (450,1) (600,0) (650,1) (750,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,10,10,10) 
		alpha			(0,1) (40,1) (79,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,,.2,.2,.2) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		310 500
		animtime		0
		scale			(0,1,1,1) (100,2,2,2) (300,2,2,2) (350,1,1,1) (400,2,2,2) (600,2,2,2) (650,1,1,1) (700,2,2,2) (999,2,2,2) 
		alpha			(0,1) (150,1) (300,0) (350,1) (450,1) (600,0) (650,1) (750,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		300 650
		animtime		0
		scale			(0,2.5,2.5,2.5) (200,6,6,6) (999,9,9,9) 
		alpha			(0,.7) (400,.3) (600,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,.8) (999,0) 
		color			(0,1,0.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.1 0
		lifetime		750 900
		animtime		0
		scale			(0,2.5,2.5,2.5) (200,6,6,6) (999,9,9,9) 
		alpha			(0,.7) (200,.3) (400,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		750 900
		animtime		1
		scale			(0,1,1,1) (300,.7,.7,8) (999,0,0,14) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.6,.6,.6) (999,.6,.6,.6) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.5 0
		lifetime		300 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0.5 0
		lifetime		300 550
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0.5 0
		lifetime		750 900
		animtime		0
		scale			(0,1,1,1) (999,16,16,16) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0.1 0
		lifetime		300 750
		animtime		1
		scale			(0,.2,.2,.2) (500,2.5,2.5,2.5) (999,.2,.2,.2) 
		alpha			(0,.5) (500,.5) (650,0) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		100 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		350 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		100 500
		animtime		0
		scale			(0,,.2,.2,.2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		150 750
		animtime		0
		scale			(0,,.2,.2,.2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 0
		lifetime		140 999
		animtime		0
		scale			(0,,.2,.2,.2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1 0
		lifetime		300 500
		animtime		0
		scale			(0,,.2,.2,.2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		350 750
		animtime		0
		scale			(0,,.2,.2,.2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		400 999
		animtime		0
		scale			(0,,.2,.2,.2) (999,1,1,1) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		300 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		400 999
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0.5) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (100,6,6,6,) (999,10,10,10) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,1,1) (222,1,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		150 700
		animtime		0
		scale			(0,1,1,1) (100,6,6,6,) (999,10,10,10) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,1,1) (222,1,1,1) (999,.7,0.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0.2 0
		lifetime		100 600
		animtime		0
		scale			(0,1,1,1) (100,6,6,6,) (999,13,13,13) 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,1,1) (222,1,1,0) (999,.7,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		310 700
		animtime		0
		scale			(0,7,7,7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (777,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (350,5.5,5.5,5.5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,1,0.5,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Mollivy ######### #
<effect>
	 id		30012
	 name		BAR_Mollivy
	<list>
	res			1		mh_bar_cel
	res			2		mh_bar_Eolein
	res			3		sp_venomlight_handglow_01
	res			4		sp_mon_athron_wormglow_01
	res			5		dc_red
	res			6		mh_WeaknessArms_windmesh_01
	res			7		pt_BAR_Mollivy_Handpat_01
	res			8		sn_Voice_Mollivy
	res			9		sn_Mollivy_ready
	res			10		sn_Mollivy_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 -1.4 0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C02" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_EOLEIN.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -0.6
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,0) (320,1) (850,1) (999,0) 
		color			(0,1,0.2,0) 
		randomstart		false
		active			true
		bone_animation	"baton_effect" "effect\Skill\Eolein\eff_bar_baton.skel" "" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (320,2,2,2) (555,1.5,1.5,1.5) (750,2,2,2) (999,0,0,0) 
		alpha			(0,0) (320,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,.7,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.6,1) (999,1,.6,1) 
		alpha			(0,0) (250,0) (350,1) (800,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,0.2,0.2,0.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Mollivy_finish ######### #
<effect>
	 id		30013
	 name		BAR_Mollivy_finish
	<list>
	res			1		qa_mon_elifea_boom
	res			2		mh_Drabiss_Magicboss_att5_slash_01
	res			3		mh_Drabiss_Magicboss_att5_slash_01
	res			4		mh_Drabiss_Magicboss_att5_slash_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_Drabiss_volk_att3_bungpat_01
	res			7		pt_Brick_GoldDragon_att5_finishsmoke_01
	res			8		sp_RockDrop_circle_01
	res			9		sp_RockDrop_circle_01
	res			10		mh_BAR_Mollivy_musicnote_01
	res			11		mh_BAR_Mollivy_Treble_clef_02
	res			12		mh_BAR_Mollivy_musicnote_01
	res			13		mh_BAR_Mollivy_musicnote_01
	res			14		dc_Eris_Monkey_die_black
	res			15		mh_BAR_Mollivy_musicnote_01
	res			16		mh_BAR_Mollivy_musicnote_01
	res			17		pt_smoke_black_04_2
	res			18		pt_fireball_floor_boomred_01
	res			19		pt_fireball_floor_smoke_01
	res			20		sp_flamebombing_glow
	res			21		sp_burstphoenix_createfloor_01
	res			22		dc_fireball_boom01
	res			23		pt_BAR_Mollivy_note01
	res			24		pt_BAR_Mollivy_note02
	res			25		pt_BAR_Mollivy_note03
	res			26		pt_BAR_Mollivy_note02
	res			27		pt_BAR_Mollivy_note03
	res			28		sp_venomlight_glow_00
	res			29		sp_fireball_remote01
	res			30		sn_Mollivy_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		1
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		650 850
		animtime		1
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		scale			(0,1,.5,1) (999,1,.5,1) 
		alpha			(0,0) (150,1) (700,1) (850,0) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (300,10,10,10) (301,3,3,3) (600,10,10,10) (601,3,3,3) (900,10,10,10) 
		alpha			(0,0) (100,1) (300,.1) (400,1) (600,.1) (700,1) (900,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .7 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,1,0) (555,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,.55,.55,.55) (999,.4,.4,.4) 
		alpha			(0,0) (500,.7) (900,.7) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,.55,.55,.55) (999,.4,.4,.4) 
		alpha			(0,0) (600,0) (750,.7) (850,0) (900,1) (940,.2) (960,1) (980,.2) (990,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (500,80) (850,170) (999,250) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (666,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 550
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,540) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		50 400
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (666,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		200 600
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (666,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (500,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		100 450
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (666,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		150 550
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (666,1,1,1) (999,1,0,0) 
		rotation		(0,0) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .7 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,1,1) (200,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,.5) (500,.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .05 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .2 0
		lifetime		550 900
		animtime		0
		scale			(0,.5,.5,.5) (999,3,3,3) 
		alpha			(0,1) (250,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0.4 0
		lifetime		550 1000
		animtime		0
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0.4 0
		lifetime		550 1000
		animtime		0
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0.4 0
		lifetime		550 1000
		animtime		0
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0.2,0.2) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0.4 0
		lifetime		700 1000
		animtime		0
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0.4 0
		lifetime		700 1000
		animtime		0
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0.2,0.2) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.5 0
		lifetime		550 999
		animtime		0
		scale			(0,0,0,0) (400,2,2,2) (600,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.5 0
		lifetime		550 999
		animtime		0
		scale			(0,0,0,0) (500,5,5,5) (999,0,0,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Culluising ######### #
<effect>
	 id		30014
	 name		BAR_Culluising
	<list>
	res			1		sp_war_ep_piercing_sprite
	res			2		mh_WAR_Ep_piercing_wind
	res			3		mh_WAR_Ep_piercing_wind2
	res			4		mh_bar_Culluising
	res			5		mh_bar_cel
	res			6		mh_COM_SKL_DASH_wind
	res			7		mh_COM_SKL_DASH_wind2
	res			8		sp_SKL_dash_sprite02
	res			9		dc_red_02
	res			10		pt_BAR_Culluising_01_light
	res			11		dc_Turret_Call_boltline
	res			12		dc_Turret_Call_boltline
	res			13		dc_Turret_Call_boltline
	res			14		dc_Turret_Call_boltline
	res			15		dc_Turret_Call_boltline
	res			16		mh_turretcall_att_bolt
	res			17		pt_BreakArms_finishsmoke_01
	res			18		pt_BreakArms_finishsmoke_01
	res			19		pt_BreakArms_finishsmoke_01
	res			20		pt_BreakArms_finishsmoke_01
	res			21		pt_BreakArms_finishsmoke_01
	res			22		pt_fireball_floor_smoke_01
	res			23		pt_fireball_floor_smoke_01
	res			24		pt_fireball_floor_smoke_01
	res			25		pt_fireball_floor_smoke_01
	res			26		pt_fireball_floor_smoke_01
	res			27		pt_con_FlameGushing_burn_01
	res			28		pt_con_FlameGushing_burn_01
	res			29		pt_con_FlameGushing_burn_01
	res			30		pt_con_FlameGushing_burn_01
	res			31		pt_con_FlameGushing_burn_01
	res			32		qa_mon_Umbar_att1
	res			33		sn_Voice_Culluising
	res			34		sn_Culluising_ready
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.8,2.8,2.8) 
		alpha			(0,0) (100,1) (420,1) (500,0) 
		color			(0,.5,.2,.2) (999,.4,.1,.1) 
		rotation		(0,0) (999,630) 
		randomstart		false
		active			true
		follow			false
		position		(0,0.8,1.6,-1.4) (340,0.8,1.6,-1.4) (400,0.8,1.6,-10.4) 
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		1
		scale			(0,1.5,1.5,2) (999,2,2,6) 
		alpha			(0,0) (100,1) (420,1) (500,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0.8,1.6,-1.4) (340,0.8,1.6,-1.4) (400,0.8,1.6,-6.4) 
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -4
		lifetime		0 1000
		animtime		1
		scale			(0,1.4,1.4,2) (999,1.8,1.8,6) 
		alpha			(0,0) (100,1) (420,1) (500,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0.8,1.6,-1.4) (340,0.8,1.6,-1.4) (400,0.8,1.6,-6.4) 
		bone_animation	"Espier_piercing_EFF_02" "effect\Skill\Espier\WAR_Espier_piercing_EFF.skel" "effect\Skill\Espier\WAR_Espier_piercing_EFF.anim" 1 0 0
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C02" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_CULLUISING.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,.1,.1.8,.3) (100,.8,1.7,.7) (999,.1,.1,3.5) 
		alpha			(0,0) (200,1) (600,1) (750,0) (999,0) 
		color			(0,.7,.7,.7) (999,.7,.7,.7) 
		randomstart		false
		active			true
		follow			false
		position		(0,0.8,1.6,-1.4) (340,0.8,1.6,-1.4) (500,0.8,1.6,-6.4) 
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,1.3,.9,.9) (999,1,1,6) 
		alpha			(0,0) (200,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0.8,1.6,-1.4) (340,0.8,1.6,-1.4) (500,0.8,1.6,-6.4) 
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (150,2,2,2) (450,2.5,2.5,2.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (400,1) (500,0) (999,0) 
		color			(0,1,.5,0) (999,.5,.5,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0.8,1.6,-1.4) (340,0.8,1.6,-1.4) (430,0.8,1.6,-6.8) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (333,.5) (800,.5) (999,0) 
		color			(0,1,1,1) (800,1,.7,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0.3,0) (999,1,0.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	1 0 -2
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	1 0 -3
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (100,.5) (500,3) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	1 0 -4
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1 0 -5
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 0 -6
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -6
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	1 1.5 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	1 1.5 -2
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	1 1.5 -3
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1 1.5 -4
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	1 1.5 -5
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,1,1,4.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1 1.5 -2
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	1 1.5 -3
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	1 1.5 -4
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	1 1.5 -5
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	1 1.5 -6
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	1 1.5 -2
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	1 1.5 -3
		lifetime		450 650
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	1 1.5 -4
		lifetime		500 700
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	1 1.5 -5
		lifetime		550 750
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	1 1.5 -6
		lifetime		600 800
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Culluising_finish ######### #
<effect>
	 id		30015
	 name		BAR_Culluising_finish
	<list>
	res			1		pt_BreakArms_finishsmoke_01
	res			2		pt_fireball_floor_smoke_01
	res			3		pt_con_FlameGushing_burn_01
	res			4		sp_Forward_twist_Hit_Circle
	res			5		sp_Forward_twist_Hit
	res			6		sp_tantanbo_att01_hit
	res			7		sp_Black_redglow
	res			8		pt_BAR_Eolein_note01
	res			9		sn_Culluising_finish
	res			10		sn_Culluising_target
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 1.5 0
		lifetime		100 600
		animtime		0
		scale			(0,2,2,2) (111,5,5,5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (100,0.1) (600,0.1) (999,0) 
		color			(0,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,1,1,1) (200,3,3,3) (999,5,5,5) 
		alpha			(0,0) (111,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,1,1,1) (200,3,3,3) (999,5,5,5) 
		alpha			(0,0) (111,1) (555,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,1,1,1) (200,3,3,3) (999,5,5,5) 
		alpha			(0,0) (111,1) (555,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,0.5,0.5,0.5) (200,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (30,0.2,0.2,0.2) (999,0.5,0.5,0.5) 
		alpha			(0,0) (111,1) (555,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Single_Fear ######### #
<effect>
	 id		30016
	 name		BAR_Single_Fear
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_ch_WM_Handpat
	res			9		dc_bwz_CH_start_ground_m
	res			10		pt_Bwz_TL_smoke_UP_B
	res			11		pt_Bwz_TL_smoke_RL_B
	res			12		sp_bwz_TL_floor_sprite
	res			13		pt_Bwz_TL_smoke_RL_B2
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		dc_bwz_CH_start_ground_m
	res			18		pt_Bwz_TL_smoke_UP_B
	res			19		pt_Bwz_TL_smoke_RL_B
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_Bwz_TL_smoke_RL_B2
	res			22		pt_bwz_TL_start_planeboom
	res			23		pt_Bwz_TL_smokespin_B
	res			24		pt_Bwz_ch_WM_Handpat
	res			25		mh_bar_Single_Fear
	res			26		mh_bar_eff_singlefear_eyes
	res			27		pt_Blackhole_pat_01
	res			28		sp_Single_Fear_back_01
	res			29		pt_Single_Fear_back_gatherpat_01
	res			30		pt_Single_Fear_Smoke_01
	res			31		sp_Single_Fear_back_02
	res			32		sp_Single_Fear_back_02
	res			33		sp_Single_Fear_back_02
	res			34		sp_Single_Fear_back_02
	res			35		sn_Voice_Single_Fear
	res			36		sn_Single_Fear_ready
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 -.1 0
		lifetime		100 550
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 550
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1)(999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		100 280
		animtime		0
		scale			(0,1.5,1.5,6) (999,2,2,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,7,7,7) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.2,0.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		250 750
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -1 0
		lifetime		350 530
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		1
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -1 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			true
		startposition	0.4 2 -1
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	-.2 3.3 .6
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-.2 3 .6
		lifetime		200 700
		animtime		0
		scale			(0,1 1 1) (999,3,3,3) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	-.2 4 .6
		lifetime		0 800
		animtime		0
		scale			(0 2 2 2) (999 3 3 3) 
		color			(0 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-.2 3 .6
		lifetime		150 250
		animtime		0
		scale			(0,1 1 1) (999,4 4 4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-.2 3 .6
		lifetime		250 350
		animtime		0
		scale			(0,1 1 1) (999,4 4 4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-.2 3 .6
		lifetime		350 450
		animtime		0
		scale			(0,1 1 1) (999,4 4 4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-.2 3 .6
		lifetime		450 550
		animtime		0
		scale			(0,1 1 1) (999,4 4 4) 
		alpha			(0 1) (800 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Continual_Sleep ######### #
<effect>
	 id		30017
	 name		BAR_Continual_Sleep
	<list>
	res			1		mh_bar_cel
	res			2		sp_mon_athron_wormglow_01
	res			3		dc_red
	res			4		mh_WeaknessArms_windmesh_01
	res			5		pt_BAR_Mollivy_Handpat_01
	res			6		mh_bar_Continual_Sleep
	res			7		dc_BAR_Continaul_sleep_decal_01
	res			8		dc_BAR_Continaul_sleep_Mist_01
	res			9		pt_BAR_Continual_Sleep_glow_01
	res			10		pt_BAR_Continual_Sleep_glow_01
	res			11		pt_BAR_Continual_Sleep_glow_01
	res			12		pt_BAR_Continual_Sleep_particle_01
	res			13		pt_BAR_Continual_Sleep_smoke_01
	res			14		sp_BAR_Continual_Sleep_handlight
	res			15		sp_BAR_Continual_Sleep_handlight
	res			16		sp_BAR_Continual_Sleep_handlight
	res			17		pt_BAR_Continual_Sleep_arowpt_01
	res			18		pt_BAR_Continual_Sleep_arowpt_01
	res			19		mh_bar_Continual_Sleep_ringtail_01
	res			20		sp_BAR_Continual_Sleep_darkplan
	res			21		sn_Continual_Sleep_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 -1.4 0.05
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		bone_animation	"weapon_C01" "Character\BAR.skel" "Character\Bard\Skill\BAR_SKL_CEL_EOLEIN.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (320,2,2,2) (555,1.5,1.5,1.5) (750,2,2,2) (999,0,0,0) 
		alpha			(0,0) (320,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,1,1) (800,1,.7,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,.6,1) (999,1,.6,1) 
		alpha			(0,0) (250,0) (350,1) (800,1) (950,0) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		300 900
		animtime		0
		scale			(0,0.2,0.2,0.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.7,.5) (800,1,.7,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (700,.5) (766,1) (800,.3) (866,1) (900,.3) (966,1) (999,.3) 
		color			(0,1,.3,.5) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		860 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		960 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		760 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,0.2,0.2,0.2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		800 830
		animtime		0
		scale			(0,.5,.5,4) (999,1,1,4) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,.5) (766,1) (800,.3) (866,1) (900,.3) (966,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,.5) (766,1) (800,.3) (866,1) (900,.3) (966,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,.5) (766,1) (800,.3) (866,1) (900,.3) (966,1) (999,0) 
		color			(0,1,1,1) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		scale			(0,0.1,0.1,2) (999,.3,.3,2) 
		alpha			(0,0) (300,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy1" "effect\Skill\Divinity_rage\Divinity_rage_absorb.skel" "effect\Skill\Divinity_rage\Divinity_rage_absorb.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 350
		animtime		0
		scale			(0,0.1,0.1,2) (999,.3,.3,3) 
		alpha			(0,0) (300,1) (800,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Dummy1" "effect\Skill\Divinity_rage\Divinity_rage_absorb.skel" "effect\Skill\Divinity_rage\Divinity_rage_absorb.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (800,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	-.2 1.4 -0.8
		lifetime		0 700
		animtime		0
		scale			(0,6,6,6) (700,5,5,5) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Continual_Sleep_finish ######### #
<effect>
	 id		30018
	 name		BAR_Continual_Sleep_finish
	<list>
	res			1		mh_BAR_Lydius_01
	res			2		pt_BAR_Lydius_02
	res			3		pt_BAR_Lydius_02
	res			4		dc_BAR_lydius_01
	res			5		dc_BAR_lydius_01
	res			6		dc_Eris_Monkey_die_black
	res			7		dc_Eris_Monkey_die_black
	res			8		sp_BAR_Lydius_wave_03
	res			9		pt_BAR_Lydius_03
	res			10		pt_BAR_Lydius_04
	res			11		pt_Black_smoke_0001
	res			12		sp_BAR_Continual_Sleep_jin01
	res			13		sp_BAR_Continual_Sleep_jin02
	res			14		pt_BAR_Eolein_note03
	res			15		sp_BAR_Continual_Sleep_moon#
	res			16		pt_MindBless_boompat_01
	res			17		pt_BAR_continual_sleep_star
	res			18		mh_bar_Continual_Sleep_ringtail_01
	res			19		sn_Voice_Continual_Sleep
	res			20		sn_Continual_Sleep_ready
	res			21		sn_Continual_Sleep_finish
	res			22		sn_Continual_Sleep_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (700,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,1) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (555,1) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,6,6,6) 
		alpha			(0,0) (200,0.3) (555,0.5) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.1,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,6,6,6) (999,6,6,6) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0.2,0) 
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,.7,.7,.7) 
		color			(0,1,1,0) (999,1,0.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3 1.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (777,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (555,1) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (777,1) 
		color			(0,1,0,0) (555,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (700,1) (888,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0.5) (200,0.3) (555,0.5) (720,0.3) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		color			(0,1,1,0) (999,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3 1.5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) 
		color			(0,1,0,0) (555,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (888,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0.5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,6,6,6) (999,6,6,6) 
		alpha			(0,3) (200,0.5) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,6,6,6) (999,6,6,6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		color			(0,1,1,0) (999,1,0.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3 1.5
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) (999,0) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) (999,0) 
		color			(0,1,0,0) (555,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (888,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## BAR_Crash_cut ######### #
<effect>
	 id		30019
	 name		BAR_Crash_cut
	<list>
	res			1		pt_Recall_type_01
	res			2		pt_Recall_type_02
	res			3		mh_Rid_light_01
	res			4		mh_Rid_light_01
	res			5		sp_BAR_Crash_Pace_jin
	res			6		sp_BAR_Crash_Pace_jin
	res			7		sp_BAR_Continual_Sleep_jin02
	res			8		dc_penetra_green_modulate
	res			9		sp_BAR_Continual_Sleep_jin02_W
	res			10		sp_BAR_Continual_Sleep_jin02_W
	res			11		sp_BAR_Crash_Pace_jin_top
	res			12		sp_BAR_Crash_Pace_jin_top
	res			13		sp_outrage_boomsec_01
	res			14		sp_outrage_boomsec_01
	res			15		pt_Recall_boomsmoke_01
	res			16		sp_GuildMark_green_light_01
	res			17		sn_Crash_Cut_finish
	res			18		pt_Crash_Cut_Smo_BLK
	res			19		sn_Crash_Cut_finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 -1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1.3,1.4) (999,1,2.2,1) 
		alpha			(0,0) (200,.4) (900,.5) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 -1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1.1,1.4) (999,1,2.2,1) 
		alpha			(0,0) (200,.3) (900,.5) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		2
		scale			(0,10,10,10) (200,8,8,8) (800,10,10,10) (999,8,8,8) 
		alpha			(0,0) (200,0.7) (800,0.5) (999,0) 
		color			(0,1,1,0) (999,0,1,0.3) 
		rotation		(0,0) (999,2100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,0.3) (850,0.5) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,2100) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.3,0) (800,0,3.8,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,11,11,11) (200,9,9,9) (800,11,11,11) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,2100) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (200,3,3,3) (800,5,5,5) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0.3) 
		rotation		(0,0) (999,2100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,11,11,11) (200,9,9,9) (800,11,11,11) (999,9,9,9) 
		alpha			(0,0) (200,0.5) (800,0.7) (999,0) 
		color			(0,0.2,0.7,0.2) (999,0.2,0.5,0.1) 
		rotation		(0,0) (999,2100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (666,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,2100) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.3,0) (800,0,3.8,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 3.8 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (400,2,2,2) (600,2.4,2.4,2.4) (800,2,2,2) (999,4,4,4) 
		alpha			(0,0) (400,.6) (500,.3) (800,.3) (850,.7) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.8 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (400,2,2,2) (600,2.4,2.4,2.4) (800,2,2,2) (999,2,2,2) 
		alpha			(0,0) (400,.6) (500,.3) (800,.3) (850,.7) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		10
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		500 1000
		animtime		10
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,0.3) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3.8 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (333,0.1) (999,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Pace ######### #
<effect>
	 id		30020
	 name		BAR_Crash_Pace
	<list>
	res			1		mh_bar_Crash_pace
	res			2		sp_BAR_Crash_pace_sprite
	res			3		sp_BAR_Crash_pace_boom
	res			4		sp_BAR_Crash_pace_glow
	res			5		sp_BAR_Crash_pace_handglow
	res			6		sp_BAR_Crash_pace_ring_01
	res			7		sp_BAR_Crash_pace_Cond_Hit
	res			8		dc_BAR_Crash_Pace_01
	res			9		dc_BAR_Crash_Pace_02
	res			10		pt_BAR_Crash_Pace
	res			11		pt_BAR_CrashPace_con_smoke_01
	res			12		pt_BAR_CrashPace_con_smoke_01
	res			13		pt_BAR_CrashPace_con_brake
	res			14		pt_BAR_CrashPace_con_bom
	res			15		pt_BAR_CrashPace_light
	res			16		pt_BAR_CrashPace_gather
	res			17		sp_BAR_Crash_pace_Cond_Hit
	res			18		sp_BAR_Crash_pace_Cond_Hit
	res			19		dc_mon_Fanatic_purble_floor_01
	res			20		pt_BAR_Eolein_note01
	res			21		pt_BAR_Eolein_note02
	res			22		pt_BAR_Eolein_note03
	res			23		pt_BAR_Crash_Pace_note_01
	res			24		sp_BAR_Crash_Pace_jin_02
	res			25		dc_Eris_Monkey_die_black
	res			26		sp_Shudder_circleboom_01
	res			27		sp_Shudder_floorboom_01
	res			28		sp_Blackholel_Stigmal
	res			29		sp_BAR_Crash_pace_black
	res			30		pt_BAR_Crash_Pace_star
	res			31		pt_ShudderSpace_startpat_01
	res			32		mh_AWK_SOR_glowmap_01
	res			33		sn_Crash_Pace_finish
	res			34		sn_Crash_Pace_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,5,5,5) 
		alpha			(0,0) (555,0.3) (999,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 300
		animtime		2
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (150,0.5) (500,0.5) (999,0) 
		color			(0,2,0,4) 
		randomstart		true
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,1,1,1) (666,8,8,8) (999,0,0,0) 
		alpha			(0,0) (250,0.2) (666,0.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		0 950
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (777,1) (999,0) 
		color			(0,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.2 0
		lifetime		0 999
		animtime		0
		scale			(0,0,0,0) (999,1,1,1) 
		alpha			(0,0) (222,0.5) (555,0.5) (999,0) 
		color			(0,0.5,0,1) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 950
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.05,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0 0 0 0) (999,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		0 850
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,6) 
		alpha			(0,0) (500,0.5) (999,0) 
		color			(0,.05,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,0.5) (999,0.3) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0.7) (500,0.3) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,0.1,2) (999,0,0,8) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,0.2,0.4,7) (999,0.3,0.3,8) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0.2 0
		lifetime		0 999
		animtime		0
		scale			(0,0,0,0) (999,1.5,1.5,1.5) 
		alpha			(0,0) (222,0.5) (555,0.5) (999,0) 
		color			(0,0.5,0,1) 
		rotation		(0,0) (999,-1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (222,0.5) (555,0.5) (999,0) 
		color			(0,0,0,1) 
		rotation		(0,30) (999,1160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,2,2,2) 
		alpha			(0,0) (555,0.5) (999,0) 
		color			(0,0.1,0.1,0.1) (999,1,1,1) 
		rotation		(0,0) (999,1160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		0 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,1,0) (666,1,1,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		0 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,0.5,0) (666,1,0.5,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,0,0) (666,1,1,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,0,0) (666,1,1,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (222,1) (777,1) (999,0) 
		rotation		(0,30) (999,1560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (200,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,0.2) (600,0.1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,10,10,10) (200,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		rotation		(0,30) (999,1160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 -0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) 
		alpha			(0,0) (222,0.5) (999,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 -0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) 
		alpha			(0,0) (222,1) (777,1) (999,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) 
		color			(0,1,1,1) (555,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,5) (500,1,1,8) (999,0,0,10) 
		alpha			(0,0.05) 
		color			(0,1,1,1) (500,0,1,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		2
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (500,1.6,1.6,1.6) (999,0,0,0) 
		alpha			(0,0.5) (500,0.3) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Boost_Start ######### #
<effect>
	 id		30021
	 name		BAR_Crash_Boost_Start
	<list>
	res			1		mh_BAR_CrashBoost_body_test
	res			2		mh_con_shadowreveng_sword_01
	res			3		mh_con_shadowreveng_sword_01
	res			4		pt_Crash_Boost_circle_01
	res			5		dc_Crash_Boost_ground_01
	res			6		sp_BAR_Crash_Boost_01
	res			7		sp_BAR_Crash_Boost_02
	res			8		sp_BAR_Crash_Boost_03
	res			9		sp_BAR_Crash_Boost_04
	res			10		sp_BAR_Crash_Boost_05
	res			11		sp_BAR_Crash_Boost_06
	res			12		sp_BAR_Crash_Boost_07
	res			13		sp_BAR_Crash_Boost_08
	res			14		dc_Crash_Boost_explode_01
	res			15		dc_Crash_Boost_ground_02
	res			16		pt_Crash_Boost_explode_01
	res			17		sp_BAR_Crash_Boost_body_01
	res			18		sp_BAR_Crash_Boost_body_02
	res			19		sn_Voice_Crash_Boost
	res			20		sn_Crash_Boost_ready
	res			21		sn_Crash_Boost_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		1
		scale			(0,.7,.7,.7) (999,.7,.7,.7) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,0,0,0) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 3.5 3.5 3.5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point001" 
		alpha			(0 0) (150 0) (200 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point002" 
		alpha			(0 0) (200 0) (250 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point003" 
		alpha			(0 0) (250 0) (300 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point004" 
		alpha			(0 0) (300 0) (350 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point005" 
		alpha			(0 0) (350 0) (400 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point006" 
		alpha			(0 0) (400 0) (450 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point007" 
		alpha			(0 0) (450 0) (500 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point008" 
		alpha			(0 0) (500 0) (550 1) (800 1) (900 0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_01.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0 1 1 1) (999 6.5 6.5 6.5) 
		alpha			(0 0) (100 1) (800 1) (999 0) 
		color			(0 0 .5 .7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 0) (500 1) (999 0) 
		rotation		(0 0) (999 230) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.5 0
		lifetime		700 900
		animtime		0
		scale			(0 .5 .5 .5) (999 .5 .5 30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		0
		scale			(0 1 1 1) (999 8.5 8.5 8.5) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		0
		scale			(0 1 1 1) (999 6 6 6) 
		alpha			(0 0) (100 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Fatal ######### #
<effect>
	 id		30022
	 name		BAR_Crash_Fatal
	<list>
	res			1		dc_AirSpirit_floorglow_01
	res			2		pt_Drabiss_volk_att3_bungpat_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_Black_blueglow
	res			5		mh_Drabiss_volk_att3_wind_01
	res			6		mh_Drabiss_volk_att3_wind_01
	res			7		dc_batsum_floor
	res			8		qa_mon_elipse_boom
	res			9		pt_Crash_Fatal_pt01
	res			10		pt_BAR_Crash_Fatal_note_01
	res			11		sp_BAR_Crash_fetal_jin01
	res			12		sp_BAR_Crash_fetal_jin02
	res			13		sn_Crash_Fatal_finish
	res			14		sn_Crash_Fatal_finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,5,5,5) (999,6,6,6) 
		alpha			(0,0.5) (500,0.3) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,13,13,13) 
		alpha			(0,0) (100,0.5) (400,0.5) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (100,0.5) (600,0.3) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,-1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .2 0
		lifetime		0 500
		animtime		4
		scale			(0,1.1,1.5,1.1) (999,1.1,1.5,1.1) 
		alpha			(0,1) (500,1) (900,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .2 0
		lifetime		100 600
		animtime		4
		scale			(0,1.5,1.1,1.5) (999,1.5,1.1,1.5) 
		alpha			(0,1) (500,1) (900,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7,7,7) 
		alpha			(0,0.3) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,0.3) (500,0.1) (999,0) 
		color			(0,1,1,0.5) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,0.3) (500,0.5) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,8,8,8) (666,10,10,10) 
		alpha			(0,0) (100,0.8) (600,0.5) (999,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,8,8,8) (666,10,10,10) 
		alpha			(0,0) (100,0.8) (600,0.5) (999,0) 
		rotation		(0,0) (999,-1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_condition ######### #
<effect>
	 id		30023
	 name		BAR_Crash_condition
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		pt_Drabiss_Magicboss_att7_smoke_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_instinctpower_floorsmoke_01
	res			12		sp_instinctpower_floorsmoke_01
	res			13		sp_instinctpower_floorsmoke_01
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		pt_Tempus_att4_magmapat_01
	res			19		pt_mon_ras_alhague_att3stone
	res			20		pt_mon_AWK_Barad_dielight_01
	res			21		qa_normalboom_01
	res			22		dc_BAR_Crash_condition_crack
	res			23		sp_BAR_Crash_condition_01
	res			24		sp_BAR_Crash_condition_01
	res			25		sp_BAR_Crash_condition_01
	res			26		sp_BAR_Crash_condition_01
	res			27		sp_BAR_Crash_condition_01
	res			28		dc_BAR_Crash_condition_crack
	res			29		dc_BAR_Crash_condition_crack
	res			30		pt_BAR_Crash_condition_boomnot_01
	res			31		sn_Crash_Condition_finish
	res			32		sn_Crash_Condition_finish_CEL
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (300,2,2,2) (500,3,3,3) (600,2,2,2) (800,3,3,3) (900,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,0.5) (800,0.5) (999,0) 
		color			(0,1,.5,.3) (250,1,.3,0) (500,1,.5,.3) (750,1,.3,0) (999,1,.5,.3) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,0.3) (700,0.3) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,0.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.5) (500,0.5) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 850
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (200,0.5) (600,0.5) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		300 450
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0.1) (500,0.1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .7 0
		lifetime		0 250
		animtime		1
		alpha			(0,0.5) (800,0.5) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		50 950
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,0.3) (500,0.3) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .05 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,-1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .05 0
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .05 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,0) (999,1130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .05 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .05 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0.2) (777,0.3) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Astree ######### #
<effect>
	 id		30024
	 name		BAR_Astree
	<list>
	res			1		pt_con_tentator_handfire_015
	res			2		sp_infectedearth_handglow
	res			3		sp_infectedearth_handglow
	res			4		pt_con_tentator_handfire_015
	res			5		sp_con_tarantula_glow
	res			6		mh_reinforcement_light
	res			7		sp_infectedearth_jin_01
	res			8		sp_infectedearth_jin_01
	res			9		sn_skill_infected
	res			10		mh_muspell_boom
	res			11		mh_muspell_boom_2
	res			12		mh_bar_Astree_note_01
	res			13		mh_bar_Astree
	res			14		sp_BAR_Astree_jin_02
	res			15		pt_BAR_Astree_note_01
	res			16		pt_BAR_Astree_note_02
	res			17		pt_BAR_Astree_note_03
	res			18		sp_BAR_Astree_01
	res			19		sp_BAR_Astree_01
	res			20		sp_BAR_Astree_01
	res			21		sp_BAR_Astree_01
	res			22		sp_BAR_Astree_02
	res			23		sp_BAR_Astree_02
	res			24		sp_BAR_Astree_02
	res			25		sp_BAR_Astree_02
	res			26		sp_BAR_astree_jin_03
	res			27		sp_BAR_astree_jin_04
	res			28		sn_Voice_Astree
	res			29		sn_Astree_ready
	res			30		sn_Astree_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0.5,1,0) (999,0.5,1,0) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (300,1,1,1) (999,1,1,1) 
		color			(0,0.5,1,0) (999,0.5,1,0) 
		rotation		(0,0) (999,-1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,0.5) (400,0.3) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.1,1,1.1) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,1,.5) (999,.5,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0.3 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,0,1,0) (999,0.5,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		1
		scale			(0,1,1,1) (999,1,.5,1) 
		alpha			(0,1) (999,0) 
		color			(0,.5,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,0) (333,1) (777,0) 
		color			(0,0.5,0.7,0) (999,1,1,1) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (111,1,1,1) ) (220,2,2,2) (328,6,6,6) (400,6,6,6) (666,3,3,3) (999,3,3,3) 
		alpha			(0,0) (111,0) (333,1) (777,0) 
		rotation		(0,0) (111,30) (250,180) (300,360) (400,500) (999,640) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		alpha			(0,0) (111,0) (333,1) (777,0) 
		color			(0,0.5,0.7,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		alpha			(0,0) (111,0) (333,1) (777,0) 
		color			(0,0.5,0.7,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		alpha			(0,0) (111,0) (333,1) (777,0) 
		color			(0,0.5,0.7,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,3,3,3) (777,2,2,2,) (999,0,0,0) 
		alpha			(0,0) (333,0.1) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Point001" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,4,4,4) (999,0,0,0) 
		alpha			(0,0) (333,0.1) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Point003" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,3,3,3) (777,2,2,2,) (999,0,0,0) 
		alpha			(0,0) (333,0.1) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Point005" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,1,1,1) (777,2,2,2,) (999,0,0,0) 
		alpha			(0,0) (333,0.1) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		bone_animation	"Point007" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,3,3,3) (777,2,2,2,) 
		alpha			(0,0) (333,0.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point002" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,2,2,2) (777,0.5,0.5,0.5) 
		alpha			(0,0) (333,0.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point004" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,1,1,1) (777,2,2,2,) 
		alpha			(0,0) (333,0.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point006" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,3,3,3) (777,2,2,2,) 
		alpha			(0,0) (333,0.3) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Point008" "Effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.skel" "effect\Skill\Astree\eff_BAR_HAF_ASTREE_note_1.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0.3 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		alpha			(0,0) (300,.8) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Astree_finish ######### #
<effect>
	 id		30025
	 name		BAR_Astree_finish
	<list>
	res			1		mh_infectedearth_hack_01
	res			2		sp_firebolt_remote_lens
	res			3		qa_infectedearth_boom_01
	res			4		pt_infectedearth_risingpat
	res			5		sp_con_tarantula_glow
	res			6		dc_infectedearth_poison_01
	res			7		dc_infectedearth_poison_02
	res			8		dc_infectedearth_poison_03
	res			9		dc_infectedearth_poison_01
	res			10		pt_poisonsword_finishpat_01
	res			11		pt_infectedearth_boomsmoke
	res			12		mh_infectedearth_boomwind
	res			13		mh_infectedearth_boomwind
	res			14		dc_firefury_boom_burns
	res			15		sn_skill_infected_earth_boom
	res			16		mh_muspell_boom
	res			17		mh_muspell_boom
	res			18		qa_mon_elipse_boom
	res			19		mh_bar_Astree_tree_01
	res			20		mh_muspell_att04_stone
	res			21		mh_muspell_att04_stone
	res			22		mh_muspell_att04_stone
	res			23		pt_infectedearth_boomsmoke
	res			24		pt_infectedearth_boomsmoke
	res			25		dc_jumpingcrash_boom_crak1
	res			26		dc_jumpingcrash_boom_crak1
	res			27		dc_jumpingcrash_boom_crak1
	res			28		dc_jumpingcrash_boom_crak1
	res			29		mh_meldun_att02_stone01
	res			30		mh_meldun_att02_stone01
	res			31		mh_meldun_att02_stone01
	res			32		qa_earthquake_hit
	res			33		qa_earthquake_hit
	res			34		qa_earthquake_hit
	res			35		mh_muspell_att04_stone
	res			36		mh_muspell_att04_stone
	res			37		mh_muspell_att04_stone
	res			38		dc_penetra_green_modulate
	res			39		pt_BAR_astree_pollen_01
	res			40		pt_BAR_astree_pollen_01
	res			41		pt_BAR_astree_pollen_01
	res			42		dc_astree_crack_dec01
	res			43		dc_astree_crack_dec02
	res			44		sn_Astree_target
	res			45		sn_Astree_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .35 0
		lifetime		0 400
		animtime		1
		scale			(0,1.7,.3,1.7) (999,1.2,.7,1.2) 
		alpha			(0,0) (500,.9) (999,0) 
		color			(0,0,1,0) (500,1,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 500
		animtime		0
		scale			(0,4,4,4) (750,20,20,20) (999,5,5,5) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (999,1,1,1) 
		color			(0,0,1,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	-.2 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,0,1,.5) (999,0,1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	1.5 0 -1
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	-1.5 0 -2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-1 0 2
		lifetime		300 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (500,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,2,0,3) (999,1,0,6) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .5 0
		lifetime		200 300
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,2,1.3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .2 0
		lifetime		100 800
		animtime		1
		scale			(0,1.2,1,1.2) (999,1.3,2,1.3) 
		alpha			(0,1) (750,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,1) (800,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 280
		animtime		1
		scale			(0,.5,1,.5) (999,2.1,1.3,2.1) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		60 250
		animtime		1
		scale			(0,1,1,1) (999,.1,10,.1) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,1,1) (650,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		200 500
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		550 1000
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		400 500
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		600 700
		animtime		1
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) 
		alpha			(0,1) (100,1) (1000,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) 
		alpha			(0,1) (100,1) (1000,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			false
		startposition	2 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) 
		alpha			(0,1) (100,1) (1000,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	-2.5 0 1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) 
		alpha			(0,1) (100,1) (1000,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		550 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		350 500
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		450 800
		animtime		1
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 1 0
		lifetime		250 500
		animtime		0
		alpha			(0,0) (111,0.5) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 0
		lifetime		350 700
		animtime		0
		alpha			(0,0) (111,0.5) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		alpha			(0,0) (111,0.5) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Nependeo ######### #
<effect>
	 id		30026
	 name		BAR_Nependeo
	<list>
	res			1		sp_FlameGushing_jin_01#
	res			2		sp_FlameGushing_jin_02#
	res			3		sp_FlameGushing_jin_03#
	res			4		sp_burstphoenix_handglow_02
	res			5		sp_burstphoenix_handglow_02
	res			6		mh_FlameGushing_wind_02
	res			7		mh_FlameGushing_wind_02
	res			8		sp_FlameGushing_boom_02
	res			9		sp_portal_blueglow
	res			10		pt_Sacra_dieboompat_01
	res			11		dc_batsum_floor#
	res			12		mh_bar_Nependeo
	res			13		sp_BAR_Nependeo_jin_01
	res			14		mh_BAR_Nependeo_plan
	res			15		mh_BAR_Nependeo_plan_02
	res			16		mh_BAR_Nependeo_plan_03
	res			17		mh_BAR_Nependeo_note_01
	res			18		pt_BAR_nependeo_note_01
	res			19		pt_mon_ras_alhague_boomjul_01
	res			20		sp_portal_boom_01
	res			21		sp_portal_circle_01
	res			22		qa_mon_elipse_boom
	res			23		pt_mon_Umbar_att5_finishpat_01
	res			24		pt_BAR_Nependeo_pollen_4
	res			25		pt_BAR_Nependeo_pollen_5
	res			26		sn_Voice_Nependeo
	res			27		sn_Nependeo_ready
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 .35 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.8) (850,.8) (999,0) 
		rotation		(0,0) (999,25) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (500,.55,.55,.55) (999,.5,.5,.5) 
		alpha			(0,0) (250,.8) (750,.8) (999,0) 
		rotation		(0,0) (999,-85) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .6 0
		lifetime		0 1000
		animtime		0
		scale			(0,.6,.6,.6) (500,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,0) (300,.8) (800,.8) (999,0) 
		rotation		(0,0) (999,65) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 990
		animtime		1
		alpha			(0,0) (150,1) (600,1) (750,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		10 1000
		animtime		1
		alpha			(0,0) (150,.5) (600,.5) (750,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1.5 0
		lifetime		600 900
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,.2) (800,.8) (999,0) 
		color			(0,0.7,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		550 600
		animtime		0
		scale			(0,0,0,0) (100,.5,.5,.5) (999,.1,.1,.1) 
		alpha			(0,0) (500,.4) (999,0) 
		color			(0,1,1,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2.6,2.6,2.6) 
		alpha			(0,0) (200,.9) (800,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		0
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		absdir			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 -2.8 -0.65
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -3.7 -0.85
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -4.3 -0.89
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,0.7,0.5,0) (999,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Plane01" "effect\Skill\Nependeo\eff_BAR_HAF_nependeo_plan.skel" "effect\Skill\Nependeo\eff_BAR_HAF_nependeo_plan.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,0.5) (777,0.5) (999,0) 
		color			(0,0.7,0.5,0) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"Plane01" "effect\Skill\Nependeo\eff_BAR_HAF_nependeo_plan.skel" "effect\Skill\Nependeo\eff_BAR_HAF_nependeo_plan.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 200
		animtime		1
		bonename		"body_u" 
		scale			(0,5,5,5) (150,2,2,2) (999,.5,.5,14) 
		alpha			(0,1) (600,.9) (999,0) 
		color			(0,0.4,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0.4,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,2,2,2) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0.4,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,.1,.1,.1) 
		color			(0,0.4,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (111,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (111,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Nependeo_finish ######### #
<effect>
	 id		30027
	 name		BAR_Nependeo_finish
	<list>
	res			1		qa_evilcry_boom
	res			2		dc_batsum_floor#
	res			3		dc_batsum_floor#
	res			4		dc_meldun_att02_dec02
	res			5		dc_meldun_att03_dec01
	res			6		pt_meldun_att03_stonept01
	res			7		mh_meldun_att03_light01
	res			8		pt_meldun_att03_smoke02
	res			9		sp_portal_blueglow
	res			10		mh_muspell_att04_stone
	res			11		mh_cherubim_att02_light
	res			12		sp_deadspark_ring_01
	res			13		sp_deadspark_ring_02
	res			14		sp_cherubim_bg_glow01
	res			15		sp_cherubim_bg_glow02
	res			16		pt_cherubim_att02_tg01
	res			17		pt_cherubim_att02_smoke01#
	res			18		qa_tyrant_hit01
	res			19		dc_muspell_att03_dec_black
	res			20		dc_cherubim_att02_dec01
	res			21		mh_muspell_att04_stone
	res			22		mh_muspell_att04_stone
	res			23		mh_muspell_att04_stone
	res			24		mh_muspell_att04_stone
	res			25		sp_instinctpower_floorsmoke_01
	res			26		sp_instinctpower_floorsmoke_01
	res			27		pt_venomlight_smoke_01
	res			28		sp_mon_spider_eggball_boom_02
	res			29		sp_mon_spider_eggball_boom_02
	res			30		pt_bonheur_att04_ring01
	res			31		pt_bonheur_att04_ring04
	res			32		pt_meldun_stone02
	res			33		pt_meldun_die_stone01
	res			34		pt_hubmonster_att01_light01
	res			35		pt_hubmonster_att01_smoke01
	res			36		mh_muspell_att04_stone
	res			37		mh_muspell_att04_stone
	res			38		mh_muspell_att04_stone
	res			39		mh_muspell_att04_stone
	res			40		mh_muspell_att04_stone
	res			41		mh_muspell_att04_stone
	res			42		mh_muspell_att04_stone
	res			43		mh_muspell_att04_stone
	res			44		mh_muspell_att04_stone
	res			45		mh_muspell_att04_stone
	res			46		mh_muspell_att04_stone
	res			47		mh_muspell_att04_stone
	res			48		mh_muspell_att04_stone
	res			49		mh_muspell_att04_stone
	res			50		mh_muspell_att04_stone
	res			51		mh_muspell_att04_stone
	res			52		mh_muspell_att04_stone
	res			53		mh_muspell_att04_stone
	res			54		mh_muspell_att04_stone
	res			55		mh_muspell_att04_stone
	res			56		mh_muspell_att04_stone
	res			57		mh_BAR_Nependeo_plant
	res			58		pt_BAR_Nependeo_pollen
	res			59		pt_BAR_Nependeo_pollen_2
	res			60		pt_BAR_Nependeo_pollen_3
	res			61		sn_Nependeo_target
	res			62		sn_Nependeo_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,3.3,3.3,3.3) (250,7.7,7.7,7.7) (999,8,8,8) 
		alpha			(0,0) (445,0) (500,.6) (900,.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (100,6.3,6.3,6.3) (250,9.7,9.7,9.7) (999,11,11,11) 
		alpha			(0,0) (445,0) (500,.8) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (190,4,4,4) (285,3,3,3) (476,1,1,1) (510,5,5,5) (999,8,8,8) 
		alpha			(0,0) (190,.8) (285,.3) (410,.3) (476,.8) (650,.8) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		476 600
		animtime		0
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		570 950
		animtime		1
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,.9,.9) (999,.9,.9,.9) 
		alpha			(0,0) (457,0) (514,.4) (619,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		276 1000
		animtime		0
		scale			(0,1,1,1) (500,5,5,5) 
		alpha			(0,0) (500,.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,0,0,0) (300,.5,.5,.5) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	-4 -.2 2
		lifetime		640 950
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 0
		lifetime		130 230
		animtime		0
		scale			(0,13,13,13) (999,0,0,0) 
		alpha			(0,0) (500,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 0
		lifetime		100 200
		animtime		0
		scale			(0,12,12,12) (999,3,3,3) 
		alpha			(0,0) (100,.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		570 850
		animtime		0
		scale			(0,5,5,5) (999,30,30,50) 
		alpha			(0,0) (200,1) (500,1) (999,0) 
		color			(0,.2,.2,.2) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		570 900
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (100,0.3) (500,0.3) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 11 0
		lifetime		570 630
		animtime		0
		scale			(0,.3,.3,2) (999,.1,.1,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		580 900
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (150,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (560,1,1,1) (570,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,.7) (900,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		270 1000
		animtime		0
		scale			(0,2.6,2.6,2.6) (999,2.6,2.6,2.6) 
		alpha			(0,0) (30,.7) (800,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		250 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		400 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .5 0
		lifetime		450 700
		animtime		1
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (200,.5) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .4 0
		lifetime		500 750
		animtime		1
		scale			(0,4,4,4) (999,22,22,22) 
		alpha			(0,0) (200,.8) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .6 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.9) (999,0) 
		color			(0,1,.9,.85) (999,1,.9,.85) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .4 0
		lifetime		450 750
		animtime		0
		scale			(0,5,5,5) (999,30,30,30) 
		alpha			(0,1) (400,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .8 0
		lifetime		450 800
		animtime		0
		scale			(0,5,5,5) (999,25,25,25) 
		alpha			(0,1) (400,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.3 0
		lifetime		130 230
		animtime		0
		scale			(0,3,3,3) (999,17,17,17) 
		alpha			(0,0) (500,.2) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.3 0
		lifetime		100 120
		animtime		0
		scale			(0,18,18,18) (999,0,0,0) 
		alpha			(0,0) (400,.7) (999,0) 
		color			(0,.5,.75,.7) (999,.5,.75,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 3 0
		lifetime		450 800
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 3 0
		lifetime		450 800
		animtime		0
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,.5,.5,.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.7,.1,.6) (999,.7,.1,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 1 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (200,1) (400,1) (999,0) 
		color			(0,.5,.5,.7) (999,.5,.5,.7) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -.2 -4
		lifetime		20 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	1 0 3
		lifetime		30 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	-1 0 1
		lifetime		40 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,120) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	2 -.2 -1
		lifetime		50 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,60) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	-2 0 -2
		lifetime		0 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	4 0 1
		lifetime		20 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	-4 -.2 2
		lifetime		50 550
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-270) (999,-270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		150 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 -.2 -4
		lifetime		70 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	1 0 3
		lifetime		70 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-45) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	2 -.2 -1
		lifetime		170 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,105) (999,105) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	-2 0 -2
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,225) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			false
		startposition	4 0 1
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			false
		startposition	-4 -.2 2
		lifetime		270 570
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,-225) (999,-225) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		20 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 -.2 -4
		lifetime		450 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,135) (999,135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	1 0 3
		lifetime		50 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	2 -.2 -1
		lifetime		50 750
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,150) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	-2 0 -2
		lifetime		30 700
		animtime		1
		scale			(0,.8,.8,.8) (999,.8,.8,.8) 
		rotation		(0,270) (999,270) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,1,1) (555,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 6 0
		lifetime		250 500
		animtime		0
		alpha			(0,0) (111,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (111,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		0
		alpha			(0,0) (111,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Tron_Froud ######### #
<effect>
	 id		30028
	 name		BAR_Tron_Froud
	<list>
	res			1		mh_con_regulus_ele
	res			2		mh_con_regulus_ele
	res			3		mh_lightingchase_spark
	res			4		mh_lightingchase_spark
	res			5		pt_outrage_smoke_01
	res			6		sp_emitedflash_sphere_01
	res			7		sp_emitedflash_sphere_01
	res			8		mh_lightingchase_spark
	res			9		mh_lightingchase_spark
	res			10		mh_lightingchase_spark
	res			11		mh_lightingchase_spark
	res			12		mh_lightingchase_spark
	res			13		mh_lightingchase_spark
	res			14		sp_outrage_boomsec_01
	res			15		sp_outrage_boomsec_02
	res			16		sp_infernalpillar_blackfloor_01
	res			17		sp_emitedflash_sphere_01
	res			18		qa_icestorm_boom_01
	res			19		mh_grupain_summon_01
	res			20		sp_furybless_jin01
	res			21		sp_furybless_jin02
	res			22		sp_BAR_Tron_Froud_01
	res			23		sp_BAR_Tron_Froud_01
	res			24		dc_BAR_Tron_Froud_01
	res			25		dc_BAR_Tron_Froud_01
	res			26		dc_BAR_Tron_Froud_01
	res			27		dc_BAR_Tron_Froud_01
	res			28		dc_BAR_Tron_Froud_01
	res			29		dc_BAR_Tron_Froud_01
	res			30		pt_BAR_Tron_Froud_01
	res			31		pt_BAR_Tron_Froud_06
	res			32		pt_BAR_Tron_Froud_06
	res			33		sp_BAR_Tron_Froud_01
	res			34		sp_BAR_Tron_Froud_jin_01
	res			35		sp_BAR_Tron_Froud_jin_01
	res			36		sp_BAR_Tron_Froud_jin_01
	res			37		sp_BAR_Tron_Froud_jin_01
	res			38		sp_BAR_Tron_Froud_jin_01
	res			39		sp_BAR_Tron_Froud_jin_02
	res			40		mh_bar_Tron_Froud
	res			41		sn_Voice_Tron_Froud
	res			42		sn_Tron_Froud_ready
	res			43		sn_Tron_Froud_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 .5 0
		lifetime		0 900
		animtime		1
		alpha			(0,1) (999,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .5 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		150 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		200 1000
		animtime		1
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,3) 
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		400 950
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,3) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		440 990
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-4,-1,0) 
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		430 980
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,4,-1,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		410 960
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,-2,-1,-3) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		420 970
		animtime		1
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (500,0,0,0) (999,2,-1,-3) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		500 950
		animtime		1
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 1 0
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (999,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,.3) (500,.7) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .5 0
		lifetime		200 850
		animtime		1
		scale			(0,1.5,1.5,1.5) (500,1.5,1.5,1.5) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 1 0
		lifetime		500 850
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		color			(0,.3,.5,1) (999,.3,.5,1) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .15 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (500,1,1,1) (600,.2,.2,.2) (999,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (500,0) (999,-90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		alpha			(0,0) (250,0) (290,1) (780,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		alpha			(0,0) (250,0) (290,1) (780,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		700 900
		animtime		0
		scale			(0,5,5,5) (999,0.3,0.3,0.3) 
		alpha			(0,0) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		740 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (700,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Pelvis" 
		scale			(0,2,2,2) (750,2,2,2) (780,5,5,10) (999,5,5,12) 
		alpha			(0,0) (250,0) (290,1) (780,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 .5 0
		lifetime		320 520
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 .5 0
		lifetime		470 670
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 .5 0
		lifetime		620 820
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 .5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		0
		scale			(0,1,1,1) (500,1,1,1) (600,1,1,1) (999,7,7,7) 
		alpha			(0,0) (500,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,.5) (250,1) (500,.5) (750,1) (999,.5) 
		rotation		(0,45) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Tron_Froud_finish ######### #
<effect>
	 id		30029
	 name		BAR_Tron_Froud_finish
	<list>
	res			1		mh_con_regulus_ele
	res			2		mh_con_regulus_ele
	res			3		mh_lightingchase_spark
	res			4		mh_lightingchase_spark
	res			5		mh_grupain_summon_01
	res			6		sp_lightingchase_floor_01
	res			7		sp_lightingchase_floor_01
	res			8		sp_lightingchase_floor_01
	res			9		pt_emitedflash_arrow_01
	res			10		sp_outrage_boomsec_01
	res			11		pt_emitedflash_bompat_01
	res			12		sp_outrage_boomsec_02
	res			13		pt_outrage_boomjul_00
	res			14		pt_outrage_smoke_01
	res			15		sp_outrage_floorboom_01
	res			16		sp_outrage_floorboom_02
	res			17		sp_emitedflash_spark_01
	res			18		dc_firefury_boom_burns
	res			19		qa_thundersphere_action_01
	res			20		pt_limited_flash
	res			21		pt_emitedflash_bompat_01
	res			22		pt_emitedflash_bompat_01
	res			23		pt_emitedflash_arrow_01
	res			24		pt_emitedflash_arrow_01
	res			25		pt_emitedflash_arrow_01
	res			26		pt_emitedflash_arrow_01
	res			27		dc_M_Rage_2_sht
	res			28		dc_M_Rage_2_sht
	res			29		dc_M_Rage_2_sht
	res			30		dc_M_Rage_2_sht
	res			31		dc_M_Rage_2_sht
	res			32		dc_M_Rage_2_sht
	res			33		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			34		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			35		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			36		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			37		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			38		mh_Dmh_Dr_Knight_att3_B_Wave_sht
	res			39		sn_sht_astraphe_finish
	res			40		dc_BAR_Tron_Froud_01
	res			41		dc_BAR_Tron_Froud_02
	res			42		dc_BAR_Tron_Froud_02
	res			43		dc_BAR_Tron_Froud_02
	res			44		pt_BAR_Tron_Froud_01
	res			45		pt_BAR_Tron_Froud_02
	res			46		pt_BAR_Tron_Froud_03
	res			47		pt_BAR_Tron_Froud_04
	res			48		pt_BAR_Tron_Froud_05
	res			49		sp_BAR_astree_jin_03
	res			50		mh_bar_Tron_Froud_man
	res			51		qa_thundersphere_action_01
	res			52		qa_thundersphere_action_01
	res			53		qa_thundersphere_action_01
	res			54		qa_thundersphere_action_01
	res			55		mh_lightingchase_spark
	res			56		mh_lightingchase_spark
	res			57		mh_lightingchase_spark
	res			58		sp_outrage_floorboom_01
	res			59		sp_outrage_floorboom_01
	res			60		sp_outrage_floorboom_01
	res			61		sp_outrage_floorboom_01
	res			62		dc_firefury_boom_burns
	res			63		dc_firefury_boom_burns
	res			64		dc_firefury_boom_burns
	res			65		dc_firefury_boom_burns
	res			66		mh_muspell_att04_stone
	res			67		mh_muspell_att04_stone
	res			68		mh_muspell_att04_stone
	res			69		mh_muspell_att04_stone
	res			70		mh_muspell_att04_stone
	res			71		sp_BAR_Tron_Froud_jin_02
	res			72		sn_Tron_Froud_target
	res			73		sn_Tron_Froud_finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,.7) (999,.7) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -3
		lifetime		200 400
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 -3
		lifetime		300 500
		animtime		0
		color			(0,.5,.5,1) (999,.5,.5,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .5 0
		lifetime		200 400
		animtime		1
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,1) (999,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		200 400
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .1 0
		lifetime		300 500
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		400 600
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (700,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		200 400
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (700,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (750,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		1
		scale			(0,3,3,3) (500,2,2,10) (999,1,1,15) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .5 0
		lifetime		50 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,.7) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1.2 0
		lifetime		300 500
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 0
		lifetime		200 400
		animtime		0
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		700 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		120 320
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .1 0
		lifetime		0 250
		animtime		1
		scale			(0,2,2,2) (999,.1,.1,.1) 
		color			(0,1,1,1) (600,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		1
		scale			(0,3,3,2) (999,.2,.2,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		150 300
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		300 500
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,.3,1) (999,1.9,1.4,1.9) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0.7 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.7,1,8) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1,1,1) 
		alpha			(0,0) (200,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,1,1) (999,1,1,10) 
		alpha			(0,0) (200,0.5) (999,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.7,1,2) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			false
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 7
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,1,1) (888,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		320 520
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		470 670
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		620 820
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		750 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 -3
		lifetime		470 670
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 -3
		lifetime		620 820
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 -3
		lifetime		750 950
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 1 0
		lifetime		320 520
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 1 0
		lifetime		470 670
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 1 0
		lifetime		620 820
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 1 0
		lifetime		750 950
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 1 0
		lifetime		200 400
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 1 0
		lifetime		320 520
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			64
		active			true
		startposition	0 1 0
		lifetime		620 820
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 1 0
		lifetime		750 950
		animtime		1
		scale			(0,.3,.3,.3) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		200 300
		animtime		1
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 -3
		lifetime		320 490
		animtime		1
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	1 0 -1
		lifetime		470 670
		animtime		1
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	-1 0 -1
		lifetime		620 820
		animtime		1
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	1 0 -1
		lifetime		750 950
		animtime		1
		scale			(0,0.7,0.7,0.7) 
		alpha			(0,.7) (999,.5) 
		color			(0,.8,.8,.8) (999,.5,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_MANA_INCRERE ######### #
<effect>
	 id		30030
	 name		BAR_MANA_INCRERE
	<list>
	res			1		dc_Sor_GB_ground_black
	res			2		pt_Sor_GB_column_Smoke_mod
	res			3		sp_Sor_GBl_att_Circle_01
	res			4		pt_Sor_GB_boom_00
	res			5		pt_Sor_GB_boomjul_01
	res			6		sp_Sor_GB_Floorsmoke_01
	res			7		sp_Sor_GB_Floorsmoke_01
	res			8		sp_Sor_GB_DarkBall_boom_01
	res			9		sp_Sor_GB_DarkBall_boom_01
	res			10		sp_Sor_GB_att_starlight_01
	res			11		sp_Sor_GB_Black_blueglow
	res			12		sp_Sor_GB_boom_smoke
	res			13		sp_Sor_GB_boom_smoke
	res			14		sp_Sor_GB_boom_smoke
	res			15		sp_Sor_GB_boom_smoke
	res			16		pt_Sor_gb_smokespin_01
	res			17		mh_SOR_GB_Sphere01_boom
	res			18		sp_Sor_GB_boom_smoke
	res			19		pt_Sor_gb3_smokespin_01
	res			20		mh_bar_Rotain_Grab
	res			21		pt_dekaitem_devil_star_01
	res			22		dc_red
	res			23		pt_BAR_Eolein_note01
	res			24		pt_BAR_Eolein_note02
	res			25		pt_BAR_Eolein_note03
	res			26		pt_BAR_Crash_Fatal_note_01
	res			27		sp_BAR_MANA_INCRERE_cir_01
	res			28		sn_BAR_mana_increre_lv03_ready
	res			29		sn_Voice_Mana_Increre
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.1,0,0) (999,.1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 0
		lifetime		0 950
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.1,.1,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,15,15,15) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,.3,0) (999,.3,.2,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,8) (999,.1,.1,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		300 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,.2,.2,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,14,14,14) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		120 720
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,0,.5) (999,1,0,1) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		350 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.1,.1,.1) (999,0.7,0.7,0.7) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,0.1,0,0.1) (999,0.1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		400 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,0,0,0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		600 1000
		animtime		0
		scale			(0,0,0,0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.5 0
		lifetime		400 1000
		animtime		0
		scale			(0,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,.2) (100,.6) (800,.5) (999,0) 
		color			(0,0.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_MANA_INCRERE_lv01 ######### #
<effect>
	 id		30031
	 name		BAR_MANA_INCRERE_lv01
	<list>
	res			1		sp_weirnom_att01_remote
	res			2		sp_weirnom_att01_remote
	res			3		sp_weirnom_att01_remote
	res			4		sp_weirnom_att01_remote
	res			5		sp_weirnom_att01_remote
	res			6		sp_weirnom_att01_remote
	res			7		dc_weirnom_att01_field
	res			8		sp_weirnom_att1_poison
	res			9		sp_weirnom_att1_poison
	res			10		dc_weirnom_att01_wave
	res			11		dc_weirnom_att01_wave
	res			12		dc_weirnom_att01_wave
	res			13		dc_weirnom_att01_wave
	res			14		dc_weirnom_att01_wave
	res			15		pt_weirnom_att01_smoke_add
	res			16		pt_weirnom_att01_smoke_mod
	res			17		mh_weirnom_att1_wave
	res			18		mh_weirnom_att1_wave
	res			19		pt_dekaitem_devil_star_01
	res			20		sp_BAR_MANA_INCRERE_01
	res			21		sp_weirnom_att01_remote
	res			22		dc_weirnom_die_wave
	res			23		dc_weirnom_die_wave
	res			24		sp_BAR_MANA_INCRERE_02
	res			25		sp_BAR_MANA_INCRERE_03
	res			26		sp_BAR_MANA_INCRERE_04
	res			27		sp_BAR_MANA_INCRERE_05
	res			28		sp_BAR_MANA_INCRERE_06
	res			29		sp_BAR_MANA_INCRERE_07
	res			30		sp_BAR_MANA_INCRERE_08
	res			31		sp_BAR_MANA_INCRERE_01
	res			32		sp_BAR_MANA_INCRERE_01
	res			33		sp_BAR_MANA_INCRERE_01
	res			34		sp_BAR_MANA_INCRERE_01
	res			35		sp_BAR_MANA_INCRERE_01
	res			36		sp_BAR_MANA_INCRERE_01
	res			37		pt_dekaitem_devil_star_01
	res			38		pt_dekaitem_devil_star_01
	res			39		pt_dekaitem_devil_star_01
	res			40		pt_dekaitem_devil_star_01
	res			41		pt_dekaitem_devil_star_01
	res			42		pt_dekaitem_devil_star_01
	res			43		sp_Sor_GB_boom_smoke
	res			44		sp_Sor_GB_boom_smoke
	res			45		sp_Sor_GB_boom_smoke
	res			46		sp_Sor_GB_boom_smoke
	res			47		sp_Sor_GB_boom_smoke
	res			48		sp_Sor_GB_boom_smoke
	res			49		sp_Sor_GB_boom_smoke
	res			50		qa_thundersphere_action_01
	res			51		qa_thundersphere_action_01
	res			52		qa_thundersphere_action_01
	res			53		qa_thundersphere_action_01
	res			54		qa_thundersphere_action_01
	res			55		qa_thundersphere_action_01
	res			56		qa_thundersphere_action_01
	res			57		sp_BAR_Mana_Increre_01
	res			58		sp_BAR_Mana_Increre_01
	res			59		sp_BAR_Mana_Increre_01
	res			60		sp_BAR_Mana_Increre_01
	res			61		sp_BAR_Mana_Increre_01
	res			62		sp_BAR_Mana_Increre_01
	res			63		sp_BAR_Mana_Increre_01
	res			64		sp_eye_red_02
	res			65		dc_red
	res			66		mh_VampireTouch_Touchmesh_01
	res			67		mh_khagacell_power_line02
	res			68		mh_khagacell_power_line02
	res			69		mh_khagacell_power_line02
	res			70		mh_khagacell_power_line02
	res			71		pt_khagacell_power_handpt01
	res			72		pt_khagacell_power_pt02
	res			73		sp_Blackhole_wind_02
	res			74		sp_Blackhole_wind_02
	res			75		sp_DarkBall_boom_02
	res			76		sp_DarkBall_boom_02
	res			77		pt_con_WeaknessArms_smoke_01
	res			78		sp_DarkBall_boom_01##
	res			79		pt_Lady_Kwira_Gather_Jul
	res			80		pt_Lady_Kwira_Gather_Jul#
	res			81		sp_BAR_Mana_Increre_jin01
	res			82		sp_BAR_Mana_Increre_black
	res			83		sn_BAR_mana_increre_lv01_target
	res			84		sn_BAR_mana_increre_lv01_finish
	res			85		sn_BAR_mana_increre_lv01_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (30,0.5) (230,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (145,0.5) (290,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (290,0.5) (435,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (435,0.5) (620,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (580,0.5) (725,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"eff_remote05" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (725,0.5) (870,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,.7) (888,.7) (999,0) 
		color			(0,.4,0,.8) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		1
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (30,0.5) (230,0.5) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (100,0.5) (230,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (870,0.5) (950,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"eff_remote07" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (30,1) (800,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_remote05" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.5,1.5,1.5) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		bone_animation	"eff_remote07" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_01.anim" 0 3600 0
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		<control>
		unitid			75
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 2 0
		lifetime		0 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.4,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,1.5,1.5,1.5) 
		alpha			(0,0) (222,0.8) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_MANA_INCRERE_lv02 ######### #
<effect>
	 id		30032
	 name		BAR_MANA_INCRERE_lv02
	<list>
	res			1		sp_weirnom_att01_remote
	res			2		sp_weirnom_att01_remote
	res			3		sp_weirnom_att01_remote
	res			4		sp_weirnom_att01_remote
	res			5		sp_weirnom_att01_remote
	res			6		sp_weirnom_att01_remote
	res			7		dc_weirnom_att01_field
	res			8		sp_weirnom_att1_poison
	res			9		sp_weirnom_att1_poison
	res			10		dc_weirnom_att01_wave
	res			11		dc_weirnom_att01_wave
	res			12		dc_weirnom_att01_wave
	res			13		dc_weirnom_att01_wave
	res			14		dc_weirnom_att01_wave
	res			15		pt_weirnom_att01_smoke_add
	res			16		pt_weirnom_att01_smoke_mod
	res			17		mh_weirnom_att1_wave
	res			18		mh_weirnom_att1_wave
	res			19		pt_dekaitem_devil_star_01
	res			20		sp_BAR_MANA_INCRERE_01
	res			21		sp_weirnom_att01_remote
	res			22		dc_weirnom_die_wave
	res			23		dc_weirnom_die_wave
	res			24		sp_BAR_MANA_INCRERE_02
	res			25		sp_BAR_MANA_INCRERE_03
	res			26		sp_BAR_MANA_INCRERE_04
	res			27		sp_BAR_MANA_INCRERE_05
	res			28		sp_BAR_MANA_INCRERE_06
	res			29		sp_BAR_MANA_INCRERE_07
	res			30		sp_BAR_MANA_INCRERE_08
	res			31		sp_BAR_MANA_INCRERE_01
	res			32		sp_BAR_MANA_INCRERE_01
	res			33		sp_BAR_MANA_INCRERE_01
	res			34		sp_BAR_MANA_INCRERE_01
	res			35		sp_BAR_MANA_INCRERE_01
	res			36		sp_BAR_MANA_INCRERE_01
	res			37		pt_dekaitem_devil_star_01
	res			38		pt_dekaitem_devil_star_01
	res			39		pt_dekaitem_devil_star_01
	res			40		pt_dekaitem_devil_star_01
	res			41		pt_dekaitem_devil_star_01
	res			42		pt_dekaitem_devil_star_01
	res			43		sp_Sor_GB_boom_smoke
	res			44		sp_Sor_GB_boom_smoke
	res			45		sp_Sor_GB_boom_smoke
	res			46		sp_Sor_GB_boom_smoke
	res			47		sp_Sor_GB_boom_smoke
	res			48		sp_Sor_GB_boom_smoke
	res			49		sp_Sor_GB_boom_smoke
	res			50		qa_thundersphere_action_01
	res			51		qa_thundersphere_action_01
	res			52		qa_thundersphere_action_01
	res			53		qa_thundersphere_action_01
	res			54		qa_thundersphere_action_01
	res			55		qa_thundersphere_action_01
	res			56		qa_thundersphere_action_01
	res			57		sp_BAR_Mana_Increre_01
	res			58		sp_BAR_Mana_Increre_01
	res			59		sp_BAR_Mana_Increre_01
	res			60		sp_BAR_Mana_Increre_01
	res			61		sp_BAR_Mana_Increre_01
	res			62		sp_BAR_Mana_Increre_01
	res			63		sp_BAR_Mana_Increre_01
	res			64		sp_eye_red_02
	res			65		dc_red
	res			66		mh_VampireTouch_Touchmesh_01
	res			67		mh_khagacell_power_line02
	res			68		mh_khagacell_power_line02
	res			69		mh_khagacell_power_line02
	res			70		mh_khagacell_power_line02
	res			71		pt_khagacell_power_handpt01
	res			72		pt_khagacell_power_pt02
	res			73		sp_Blackhole_wind_02
	res			74		sp_Blackhole_wind_02
	res			75		sp_DarkBall_boom_02
	res			76		sp_DarkBall_boom_02
	res			77		pt_con_WeaknessArms_smoke_01
	res			78		sp_DarkBall_boom_01##
	res			79		pt_Lady_Kwira_Gather_Jul
	res			80		pt_Lady_Kwira_Gather_Jul#
	res			81		dc_Eris_Monkey_die_black
	res			82		sp_BAR_Mana_Increre_jin01
	res			83		sp_BAR_Mana_Increre_jin02
	res			84		sp_BAR_Mana_Increre_black
	res			85		sn_BAR_mana_increre_lv02_target
	res			86		sn_BAR_mana_increre_lv02_finish
	res			87		sn_BAR_mana_increre_lv02_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (30,0.5) (142,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			false
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (145,0.5) (290,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (290,0.5) (435,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (435,0.5) (580,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (580,0.5) (725,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote05" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (725,0.5) (870,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,.7) (888,.7) (999,0) 
		color			(0,.4,0,.8) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		1
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (30,1) (142,1) (1000,0) 
		randomstart		false
		active			false
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (30,1) (142,1) (888,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (870,0.5) (950,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote07" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (30,1) (300,1) 
		randomstart		false
		active			false
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_02.anim" 0 2300 0
		</control>

		<control>
		unitid			28
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		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,.6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			76
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			77
		active			false
		startposition	0 2 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.4,0,.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			80
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,0.8) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (111,0.5) (888,0.5) (999,0) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,2,2,2) 
		alpha			(0,0) (222,0.8) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_MANA_INCRERE_lv03 ######### #
<effect>
	 id		30033
	 name		BAR_MANA_INCRERE_lv03
	<list>
	res			1		sp_weirnom_att01_remote
	res			2		sp_weirnom_att01_remote
	res			3		sp_weirnom_att01_remote
	res			4		sp_weirnom_att01_remote
	res			5		sp_weirnom_att01_remote
	res			6		sp_weirnom_att01_remote
	res			7		dc_weirnom_att01_field
	res			8		sp_weirnom_att1_poison
	res			9		sp_weirnom_att1_poison
	res			10		dc_weirnom_att01_wave
	res			11		dc_weirnom_att01_wave
	res			12		dc_weirnom_att01_wave
	res			13		dc_weirnom_att01_wave
	res			14		dc_weirnom_att01_wave
	res			15		pt_weirnom_att01_smoke_add
	res			16		pt_weirnom_att01_smoke_mod
	res			17		mh_weirnom_att1_wave
	res			18		mh_weirnom_att1_wave
	res			19		pt_dekaitem_devil_star_01
	res			20		sp_BAR_MANA_INCRERE_01
	res			21		sp_weirnom_att01_remote
	res			22		dc_weirnom_die_wave
	res			23		dc_weirnom_die_wave
	res			24		sp_BAR_MANA_INCRERE_02
	res			25		sp_BAR_MANA_INCRERE_03
	res			26		sp_BAR_MANA_INCRERE_04
	res			27		sp_BAR_MANA_INCRERE_05
	res			28		sp_BAR_MANA_INCRERE_06
	res			29		sp_BAR_MANA_INCRERE_07
	res			30		sp_BAR_MANA_INCRERE_08
	res			31		sp_BAR_MANA_INCRERE_01
	res			32		sp_BAR_MANA_INCRERE_01
	res			33		sp_BAR_MANA_INCRERE_01
	res			34		sp_BAR_MANA_INCRERE_01
	res			35		sp_BAR_MANA_INCRERE_01
	res			36		sp_BAR_MANA_INCRERE_01
	res			37		pt_dekaitem_devil_star_01
	res			38		pt_dekaitem_devil_star_01
	res			39		pt_dekaitem_devil_star_01
	res			40		pt_dekaitem_devil_star_01
	res			41		pt_dekaitem_devil_star_01
	res			42		pt_dekaitem_devil_star_01
	res			43		sp_Sor_GB_boom_smoke
	res			44		sp_Sor_GB_boom_smoke
	res			45		sp_Sor_GB_boom_smoke
	res			46		sp_Sor_GB_boom_smoke
	res			47		sp_Sor_GB_boom_smoke
	res			48		sp_Sor_GB_boom_smoke
	res			49		sp_Sor_GB_boom_smoke
	res			50		qa_thundersphere_action_01
	res			51		qa_thundersphere_action_01
	res			52		qa_thundersphere_action_01
	res			53		qa_thundersphere_action_01
	res			54		qa_thundersphere_action_01
	res			55		qa_thundersphere_action_01
	res			56		qa_thundersphere_action_01
	res			57		sp_BAR_Mana_Increre_01
	res			58		sp_BAR_Mana_Increre_01
	res			59		sp_BAR_Mana_Increre_01
	res			60		sp_BAR_Mana_Increre_01
	res			61		sp_BAR_Mana_Increre_01
	res			62		sp_BAR_Mana_Increre_01
	res			63		sp_BAR_Mana_Increre_01
	res			64		sp_eye_red_02
	res			65		dc_red
	res			66		mh_VampireTouch_Touchmesh_01
	res			67		mh_khagacell_power_line02
	res			68		mh_khagacell_power_line02
	res			69		mh_khagacell_power_line02
	res			70		mh_khagacell_power_line02
	res			71		pt_khagacell_power_handpt01
	res			72		pt_khagacell_power_pt02
	res			73		sp_Blackhole_wind_02
	res			74		sp_Blackhole_wind_02
	res			75		sp_DarkBall_boom_02
	res			76		sp_DarkBall_boom_02
	res			77		pt_con_WeaknessArms_smoke_01
	res			78		sp_DarkBall_boom_01##
	res			79		pt_Lady_Kwira_Gather_Jul
	res			80		pt_Lady_Kwira_Gather_Jul#
	res			81		dc_Eris_Monkey_die_black
	res			82		pt_BAR_nependeo_note_01
	res			83		pt_BAR_nependeo_note_02
	res			84		sp_BAR_Mana_Increre_jin01
	res			85		sp_BAR_Mana_Increre_jin02
	res			86		sp_BAR_Mana_Increre_jin03
	res			87		sp_BAR_Mana_Increre_black
	res			88		sn_BAR_mana_increre_lv03_finish
	res			89		sn_BAR_mana_increre_lv03_target
	res			90		sn_BAR_mana_increre_lv03_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (30,0.5) (142,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (145,0.5) (290,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote02" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (290,0.5) (435,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote03" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (435,0.5) (580,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote04" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (580,0.5) (725,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote05" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (725,0.5) (870,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote06" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (300,.7) (888,.7) (999,0) 
		color			(0,.4,0,.8) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,8,8,8) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,16,16,16) (999,16,16,16) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		rotation		(0,0) (999,-15) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,8,8,8) (999,12,12,12) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		50 200
		animtime		0
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		100 250
		animtime		0
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4.5,4.5,4.5) 
		alpha			(0,0) (300,.7) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 120
		animtime		1
		scale			(0,1,5,1) (999,2,0,2) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 170
		animtime		1
		scale			(0,1.2,2,1.2) (999,2.5,0,2.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.4,0,.8) (999,.4,0,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (30,1) (142,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		alpha			(0,0) (30,1) (142,1) (888,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"eff_remote01" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,7,7,7) (999,3,3,3) 
		alpha			(0,0) (870,0.5) (950,0.5) (999,0) 
		color			(0,1,1,1) (555,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_remote07" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.skel" "effect\Skill\Mana_Increre\eff_BAR_Mana_increre_03.anim" 0 2300 0
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
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		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,.7,0,1) (999,.7,0,1) 
		rotation		(0,280) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 1.8 0
		lifetime		0 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 1.9 0
		lifetime		200 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			69
		active			true
		startposition	0 2 0
		lifetime		400 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			70
		active			true
		startposition	0 2.1 0
		lifetime		600 1000
		animtime		0
		scale			(0,.9,.9,.9) (999,1,1,1) 
		alpha			(0,0) (300,1) (700,.5) (999,0) 
		color			(0,.6,0,.6) (999,.3,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			71
		active			true
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (500,9,9,9) (999,3,3,3) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			72
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,.1,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			74
		active			true
		startposition	0 2 0
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,.6) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			75
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			76
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,20,20,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.3,0,.5) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			77
		active			true
		startposition	0 2 0
		lifetime		0 650
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.3,0,.7) (999,.4,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			78
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,15,15,15) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			79
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			80
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,10) (999,.4,.4,2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.5,0,.1) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			81
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,0.8) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			82
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			83
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (777,1) (999,0) 
		color			(0,0.8,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			84
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			85
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			86
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			87
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (333,3,3,3) 
		alpha			(0,0) (222,0.8) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			88
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			89
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			90
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_ROTAIN_GRAB ######### #
<effect>
	 id		30034
	 name		BAR_ROTAIN_GRAB
	<list>
	res			1		qa_penetra
	res			2		dc_penetra_01
	res			3		dc_penetra_03
	res			4		dc_penetra_02
	res			5		dc_penetra_03
	res			6		dc_penetra_03
	res			7		dc_penetra_green_modulate
	res			8		pt_penerate_smoke_green
	res			9		dc_penetra_explode
	res			10		dc_penetra_explode
	res			11		pt_penerate_smoke_green02
	res			12		pt_penetra_ready
	res			13		pt_penetra_ready_pt_eff01
	res			14		pt_penetra_ready_pt_eff01
	res			15		pt_penetra_ready_pt_eff01
	res			16		pt_penetra_ready_pt_eff01
	res			17		pt_penetra_ready_pt_eff01
	res			18		dc_penetra_green_modulate
	res			19		pt_penetra_stone_boom
	res			20		pt_penetra_stone_boom
	res			21		pt_penetra_stone_boom
	res			22		mh_bar_Rotain_Grab
	res			23		mh_BAR_Rotain_grab_musicnote_01
	res			24		mh_bar_Astree_note_01
	res			25		sp_BAR_Mana_Increre_jin02
	res			26		sp_BAR_Rotain_Grab_carpet_01
	res			27		dc_BAR_ROTAIN_GRAB_jin_01
	res			28		dc_BAR_ROTAIN_GRAB_jin_02
	res			29		pt_Black_smoke_0001
	res			30		pt_BAR_Rotain_grab_smoke
	res			31		pt_BAR_Rotain_Grab_flow
	res			32		sn_BAR_rotain_grab_ready
	res			33		sp_BAR_RG_universe_01
	res			34		sp_BAR_RG_universe_02
	res			35		sn_Voice_Rotain_Grab
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,0.5) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,0) (600,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0.6) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (200,0) (500,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (999,1,1,1) 
		alpha			(0,0) (300,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) (999,1,1,1) 
		alpha			(0,0) (200,0.2) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		650 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0.6,0.6,0.6) (999,0.3,0.3,0.3) 
		alpha			(0,0) (200,0.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.3,.3,7) (999,.5,.5,15) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		610 710
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		660 760
		animtime		0
		scale			(0,1,1,1) (999,1.8,1.8,1.8) 
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		710 810
		animtime		0
		scale			(0,1,1,1) (999,1.6,1.6,1.6) 
		alpha			(0,0.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		760 860
		animtime		0
		scale			(0,1,1,1) (999,1.4,1.4,1.4) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		610 710
		animtime		0
		scale			(0,1.4,1.4,1.4) (999,1,1,1) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		460 550
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		580 670
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		660 750
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		1
		alpha			(0,0) (111,0) (333,1) (777,0) 
		color			(0,1,0,1) (333,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		alpha			(0,1) (111,1) (666,1) (999,0) 
		color			(0,1,0,1) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0.3 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3,) (999,1,1,1) 
		alpha			(0,1) (111,1) (666,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3,) (999,1,1,1) 
		alpha			(0,1) (111,1) (666,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3,) (999,1,1,1) 
		alpha			(0,1) (111,1) (666,1) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		rotation		(0,0) (999,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1 0
		lifetime		0 450
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,10,10,10) (999,10,10,10) 
		alpha			(0,0) (111,0.8) (666,0.8) (999,0) 
		color			(0,1,0,1) (999,1,1,1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0.4 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (111,.3) (666,.5) (999,0) 
		rotation		(0,0) (999,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_ROTAIN_GRAB_lv01 ######### #
<effect>
	 id		30035
	 name		BAR_ROTAIN_GRAB_lv01
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		pt_penetra_ready_pt_eff01
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		dc_penetra_ground_dec
	res			35		pt_penetra_ready_smoke
	res			36		pt_penetra_ready_smoke
	res			37		pt_penetra_ready_smoke
	res			38		pt_penetra_ready_smoke
	res			39		pt_penetra_ready_smoke
	res			40		pt_penetra_ready_smoke
	res			41		pt_penetra_ready_smoke
	res			42		pt_penetra_ready_smoke
	res			43		pt_penetra_ready_smoke
	res			44		pt_penetra_ready_smoke
	res			45		pt_penetra_ready_smoke
	res			46		pt_penetra_ready_smoke
	res			47		pt_penetra_ready_smoke
	res			48		mh_bar_Cel_Rieli_02
	res			49		pt_BAR_Mollivy_note01
	res			50		dc_BAR_ROTAIN_GRAB_jin_01
	res			51		dc_mon_Fanatic_purble_floor_01
	res			52		dc_Eris_Monkey_die_black
	res			53		sn_BAR_rotain_grab_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,2,5,2) (999,3,10,3) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			false
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	-2.5 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 3 2.5
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	2.5 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	2 3.5 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	-1 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	-2.8 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	2.8 3.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	-2 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			false
		startposition	-2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			false
		startposition	0 4.5 2
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,4.5,4.5,4.5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (333,1) (666,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_ROTAIN_GRAB_lv02 ######### #
<effect>
	 id		30036
	 name		BAR_ROTAIN_GRAB_lv02
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		mh_penetra_finish_bim
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		pt_penetra_ready_pt_eff01
	res			35		dc_penetra_ground_dec
	res			36		pt_penetra_ready_smoke
	res			37		pt_penetra_ready_smoke
	res			38		pt_penetra_ready_smoke
	res			39		pt_penetra_ready_smoke
	res			40		pt_penetra_ready_smoke
	res			41		pt_penetra_ready_smoke
	res			42		pt_penetra_ready_smoke
	res			43		pt_penetra_ready_smoke
	res			44		pt_penetra_ready_smoke
	res			45		pt_penetra_ready_smoke
	res			46		pt_penetra_ready_smoke
	res			47		pt_penetra_ready_smoke
	res			48		pt_penetra_ready_smoke
	res			49		pt_BAR_Mollivy_note01
	res			50		pt_BAR_Mollivy_note02
	res			51		pt_BAR_Mollivy_note03
	res			52		dc_BAR_ROTAIN_GRAB_jin_01
	res			53		dc_mon_Fanatic_purble_floor_01
	res			54		mh_bar_Cel_Rieli_03
	res			55		dc_Eris_Monkey_die_black
	res			56		sn_BAR_rotain_grab_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,4,5,4) (999,5,10,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,3,4,3) (999,4,7,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	-2.5 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 3 2.5
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	2.5 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	2 3.5 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	-1 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	-2.8 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	2.8 3.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	-2 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			true
		startposition	2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 4.5 2
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		alpha			(0,0) (333,1) (666,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) 
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_ROTAIN_GRAB_lv03 ######### #
<effect>
	 id		30037
	 name		BAR_ROTAIN_GRAB_lv03
	<list>
	res			1		dc_penetra_floor
	res			2		pt_penetra_lightpat
	res			3		sp_penetra_floorwind_01
	res			4		sp_penetra_floorwind_01
	res			5		dc_penetra_explode
	res			6		dc_penetra_green_modulate
	res			7		pt_penerate_smoke_green
	res			8		sp_penetra_ring
	res			9		pt_penetra_rfinish_bom
	res			10		dc_penetra_glow01
	res			11		pt_penetra_finish_pt01
	res			12		qa_penetra
	res			13		dc_penetra_ground_dec
	res			14		pt_penetra_stone_boom
	res			15		pt_penetra_stone_boom
	res			16		pt_penetra_stone_boom
	res			17		pt_penetra_stone_boom
	res			18		mh_penetra_finish_bim
	res			19		mh_penetra_finish_bim
	res			20		pt_penetra_ready_pt_eff01
	res			21		pt_penetra_ready_pt_eff01
	res			22		pt_penetra_ready_pt_eff01
	res			23		pt_penetra_ready_pt_eff01
	res			24		pt_penetra_ready_pt_eff01
	res			25		pt_penetra_ready_pt_eff01
	res			26		pt_penetra_ready_pt_eff01
	res			27		pt_penetra_ready_pt_eff01
	res			28		pt_penetra_ready_pt_eff01
	res			29		pt_penetra_ready_pt_eff01
	res			30		pt_penetra_ready_pt_eff01
	res			31		pt_penetra_ready_pt_eff01
	res			32		pt_penetra_ready_pt_eff01
	res			33		pt_penetra_ready_pt_eff01
	res			34		pt_penetra_ready_pt_eff01
	res			35		dc_penetra_ground_dec
	res			36		pt_penetra_ready_smoke
	res			37		pt_penetra_ready_smoke
	res			38		pt_penetra_ready_smoke
	res			39		pt_penetra_ready_smoke
	res			40		pt_penetra_ready_smoke
	res			41		pt_penetra_ready_smoke
	res			42		pt_penetra_ready_smoke
	res			43		pt_penetra_ready_smoke
	res			44		pt_penetra_ready_smoke
	res			45		pt_penetra_ready_smoke
	res			46		pt_penetra_ready_smoke
	res			47		pt_penetra_ready_smoke
	res			48		pt_penetra_ready_smoke
	res			49		dc_BAR_ROTAIN_GRAB_jin_02
	res			50		pt_BAR_Mollivy_note01
	res			51		pt_BAR_Mollivy_note02
	res			52		pt_BAR_Mollivy_note03
	res			53		dc_BAR_ROTAIN_GRAB_jin_01
	res			54		mh_penetra_finish_bim
	res			55		dc_mon_Fanatic_purble_floor_01
	res			56		mh_bar_Cel_Rieli_04
	res			57		mh_BAR_Rotain_grab_musicnote_01
	res			58		pt_BAR_Rotain_grab_smoke_big
	res			59		pt_BAR_nependeo_note_02
	res			60		pt_BAR_nependeo_note_01
	res			61		dc_Eris_Monkey_die_black
	res			62		sn_BAR_rotain_grab_finish
	res			63		sn_BAR_rotain_grab_finish_LIL
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (900,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,20) (999,1,1,20) 
		alpha			(0,0) (100,1) (400,1) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		100 700
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,.8,.8,.8) (999,.4,.4,.4) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.7,.7,.7) (999,4.5,4.5,4.5) 
		alpha			(0,0) (150,.7) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		200 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 3 0
		lifetime		400 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 5 0
		lifetime		500 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		300 700
		animtime		1
		scale			(0,4,5,4) (999,5,10,5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,-2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,3,4,3) (999,4,7,4) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1 -2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	-2 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 2 2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 2 -2
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3 -2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-2 2 0
		lifetime		100 200
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	-2 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 1 2
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	-2.5 1 0
		lifetime		0 100
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	0 3 2.5
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.7) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			false
		startposition	2.5 3 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			false
		startposition	2 3.5 2
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			false
		startposition	-1 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			42
		active			false
		startposition	-2.8 3.5 0
		lifetime		200 300
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,4.5,4.5,4.5) 
		alpha			(0,0.8) (700,.6) (999,0.02) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			43
		active			false
		startposition	2.8 3.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.6) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			44
		active			false
		startposition	-2 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			false
		startposition	0 4 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			46
		active			true
		startposition	2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			47
		active			true
		startposition	-2 4.5 0
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 4.5 2
		lifetime		200 450
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0.8) (700,.6) (999,0.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			false
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			false
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		scale			(0,3,4,3) (999,6,8,6) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		rotation		(0,0) (999,2024) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) 
		alpha			(0,0) (333,1) (666,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 -4 0
		lifetime		0 1000
		animtime		1
		scale			(0,2,2,2) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 3 0
		lifetime		300 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 3 0
		lifetime		300 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) 
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Area_Fear ######### #
<effect>
	 id		30038
	 name		BAR_Area_Fear
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		pt_Bwz_TL_smokespin_B
	res			5		dc_bwz_CH_start_ground_m
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_TL_smoke_UP_B
	res			9		pt_Bwz_TL_smoke_RL_B
	res			10		sp_bwz_TL_floor_sprite
	res			11		pt_bwz_TL_start_planeboom
	res			12		pt_Bwz_TL_smokespin_B
	res			13		pt_Bwz_ch_WM_Handpat
	res			14		mh_bar_Single_Fear
	res			15		sp_BAR_Area_Fear_jin_01
	res			16		mh_bar_Area_Fear
	res			17		sn_BAR_area_fear_ready
	res			18		sn_Voice_Area_Fear
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		100 550
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 550
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		350 530
		animtime		0
		scale			(0,1.5,1.5,9) (999,2,2,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,0.5) (700,0.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) (0,0.7,0.7,0.7) 
		alpha			(0,0) (300,0.7) (700,0.7) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,0,0,0) (333,1,1,1) (777,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Dragon_Burst ######### #
<effect>
	 id		30039
	 name		BAR_Dragon_Burst
	<list>
	res			1		sp_Sor_FM_sprite_gather
	res			2		sp_Sor_FM_sprite_hit_6
	res			3		sp_Sor_FM_start_blow
	res			4		sp_Sor_FM_start_fire01
	res			5		sp_Sor_FM_start_ground
	res			6		sp_Sor_FM_start_ground_2
	res			7		pt_Sor_FM_gather_Smoke
	res			8		pt_Sor_FM_start_energy_smoke
	res			9		pt_Sor_FM_start_energy_smoke2
	res			10		pt_Sor_FM_start_energy_smoke3
	res			11		mh_SOR_FM_EFF_1_9_wind
	res			12		mh_SOR_FM_EFF_1_9_web
	res			13		dc_Sor_FM_ground_black
	res			14		sp_BAR_DragonBurst_jin_02
	res			15		mh_bar_dragon_Burst_test
	res			16		pt_BAR_Astree_note_01
	res			17		pt_BAR_Astree_note_02
	res			18		pt_BAR_Astree_note_03
	res			19		sn_BAR_M_burst_lv03_ready
	res			20		sn_Voice_Mainu_burst
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,2,2,2) (250,5.5,5.5,5.5) (400,0,0,0) (999,0,0,0) 
		alpha			(0,0) (240,0) (250,1) (350,1) (450,0) (999,0) 
		color			(0,.1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (475,0,0,0) (480,3,3,3) (490,0,0,0) (590,0,0,0) (595,3,3,3) (605,0,0,0) (735,0,0,0) (740,3,3,3) (750,0,0,0) (905,0,0,0) (910,3,3,3) (920,0,0,0) (999,0,0,0) 
		alpha			(0,1) (665,1) (920,1) (999,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.1 0
		lifetime		120 220
		animtime		0
		scale			(0,1,1,1) (999,9,9,9) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (200,2.8,2.8,2.8) (400,1,1,1) (999,1,1,1) 
		alpha			(0,1) (200,.5) (625,.4) (950,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 .05 0
		lifetime		0 850
		animtime		0
		scale			(0,3.3,3.3,3.3) (999,3.5,3.5,3.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.2,0) (999,1,.1,0) 
		rotation		(0,0) (999,135) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		260 300
		animtime		0
		scale			(0,.5,.5,8) (400,.2,.2,3) (999,0,0,2) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,.5,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -.2
		lifetime		150 850
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1,1,1) 
		alpha			(0,.5) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -.2
		lifetime		80 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -.2
		lifetime		150 700
		animtime		0
		scale			(0,.2,.2,.2) (999,1.8,1.8,1.8) 
		alpha			(0,1) (400,.6) (999,0) 
		color			(0,1,.5,0) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		1
		scale			(0,1.5,.5,1.5) (400,1.2,1.5,1.2) (999,.3,4,.3) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		rotation		(0,0) (999,-720) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,-.3,0) (999,0,0,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.4,4.4,4.4) 
		alpha			(0,0) (111,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,0) 
		rotation		(0,0) (999,-135) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		200 800
		animtime		0
		alpha			(0,1) (100,1) (500,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1 0
		lifetime		200 200
		animtime		0
		alpha			(0,1) (100,1) (500,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		200 200
		animtime		0
		alpha			(0,1) (100,1) (500,0) 
		color			(0,1,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Dragon_burst_lv01 ######### #
<effect>
	 id		30040
	 name		BAR_Dragon_burst_lv01
	<list>
	res			1		pt_GreatDesword_SwordPat_02
	res			2		sp_Blackhole_wind_02
	res			3		qa_mon_Umbar_att2
	res			4		pt_DarkCrystal_finishpat_01#
	res			5		pt_DarkCrystal_finishpat_02#
	res			6		sp_Black_blueglow
	res			7		pt_EnergyCounter_boompat_02
	res			8		sp_DarkBall_boom_02
	res			9		pt_outrage_boomjul_00
	res			10		mh_VampireTouch_Touchmesh_02
	res			11		sp_Lady_Kwira_remote_Head
	res			12		sp_NUTE_att3_Shoot_Wave#
	res			13		sp_portal_redglow
	res			14		mh_VampireTouch_Touchmesh_02
	res			15		pt_khagacell_power_handpt01
	res			16		mh_bar_Dragon_Burst_breath_01
	res			17		mh_bar_Dragon_Burst_breath_02
	res			18		mh_bar_Dragon_Burst_breath_03
	res			19		mh_bar_Dragon_Burst_ground
	res			20		sp_halloween_pumpkin_eye_R
	res			21		sp_halloween_pumpkin_eye_R
	res			22		sp_halloween_pumpkin_eye_R
	res			23		sp_wolffire_glow_01
	res			24		pt_Sor_FM_start_energy_smoke
	res			25		pt_Sor_FM_start_energy_smoke2
	res			26		pt_Sor_FM_start_energy_smoke3
	res			27		mh_bar_Dragon_Burst_mop_lv1
	res			28		mh_bar_Dragon_Burst_breath_01_lv1
	res			29		mh_bar_Dragon_Burst_breath_02_lv1
	res			30		mh_bar_Dragon_Burst_breath_03_lv1
	res			31		mh_bar_Dragon_Burst_ground_lv1
	res			32		pt_war_Ep_Pc_fireboom
	res			33		pt_BAR_dragon_Burst_pt1
	res			34		dc_Eris_Monkey_die_black
	res			35		pt_BAR_Dragon_burst_burn_03
	res			36		pt_BAR_Dragon_burst_burn_01
	res			37		pt_con_dragon_Burst_flame_02
	res			38		pt_mon_Umbar_att1stone1
	res			39		pt_mon_Umbar_att1stone1
	res			40		pt_mon_Umbar_att1stone1
	res			41		pt_mon_Umbar_att1stone1
	res			42		pt_mon_Umbar_att1stone1
	res			43		pt_Dragon_burst_smoke_01
	res			44		pt_Dragon_burst_smoke_01
	res			45		pt_Dragon_burst_smoke_01
	res			46		mh_bar_Dragon_Burst_debris_lv1
	res			47		pt_BAR_dragon_Burst_fire01
	res			48		pt_BAR_dragon_Burst_fire01
	res			49		pt_BAR_dragon_Burst_fire01
	res			50		pt_BAR_dragon_Burst_fire01
	res			51		pt_BAR_dragon_Burst_fire01
	res			52		mh_bar_Dragon_Burst_mop_lv2
	res			53		mh_bar_Dragon_Burst_debris_lv2_02
	res			54		sn_BAR_M_burst_lv01_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,1,1,4) (999,0,0,6.5) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		1
		scale			(0,5,5,3) (999,7,7,5) 
		alpha			(0,1) (500,.8) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,10,10,10) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 2 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,280) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 2 0
		lifetime		300 1000
		animtime		0
		scale			(0,5,5,5) (500,9,9,9) (999,3,3,3) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0.6 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,0) (555,1) (900,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,0.7,0.7,0.7) 
		alpha			(0,1) (111,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye_01" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,0.7,0.7,0.7) 
		alpha			(0,1) (111,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye_03" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,0.7,0.7,0.7) 
		alpha			(0,1) (111,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye_02" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		1
		scale			(0,1.1,1.1,1.1) (555,1,1,1) (666,2,2,2) (777,1,1,1) 
		alpha			(0,0) (333,0) (444,0.7) (555,1) (666,0.7) (888,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"mouth" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0.3 0
		lifetime		450 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0.3 0
		lifetime		450 700
		animtime		0
		scale			(0,8,8,8) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0.3 0
		lifetime		450 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			28
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0.4 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,1) (555,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		500 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		450 700
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 -1
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0.5 0
		lifetime		500 900
		animtime		0
		scale			(0,0,0,0) (500,3,3,3) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		400 500
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		500 600
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		700 800
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		800 900
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1.5 0
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 1.5 0
		lifetime		670 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 1.5 0
		lifetime		750 950
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.4,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"fire_001" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"fire_002" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"fire_003" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"fire_004" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire_005" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 -0.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Dragon_burst_lv02 ######### #
<effect>
	 id		30041
	 name		BAR_Dragon_burst_lv02
	<list>
	res			1		pt_GreatDesword_SwordPat_02
	res			2		qa_mon_Umbar_att2
	res			3		pt_DarkCrystal_finishpat_01#
	res			4		sp_DarkBall_boom_02
	res			5		pt_mon_NeoDeuxMarble_att4_startpat_02
	res			6		pt_outrage_boomjul_00
	res			7		mh_VampireTouch_Touchmesh_02
	res			8		sp_Lady_Kwira_remote_Head
	res			9		sp_NUTE_att3_Gather_glow#
	res			10		sp_NUTE_att3_Shoot_Wave#
	res			11		sp_DarkBall_boom_01
	res			12		sp_portal_redglow
	res			13		mh_VampireTouch_Touchmesh_02
	res			14		pt_DarkExplosion_finishjul_01
	res			15		mh_bar_Dragon_Burst_breath_01
	res			16		mh_bar_Dragon_Burst_breath_02
	res			17		mh_bar_Dragon_Burst_breath_03
	res			18		mh_bar_Dragon_Burst_chain_lv3
	res			19		mh_bar_Dragon_Burst_mop_lv3
	res			20		sp_halloween_pumpkin_eye_R
	res			21		sp_halloween_pumpkin_eye_R
	res			22		sp_halloween_pumpkin_eye_R
	res			23		sp_wolffire_glow_01
	res			24		pt_Sor_FM_start_energy_smoke
	res			25		pt_Sor_FM_start_energy_smoke2
	res			26		pt_Sor_FM_start_energy_smoke3
	res			27		mh_bar_Dragon_Burst_mop_lv2
	res			28		mh_bar_Dragon_Burst_ground_lv2
	res			29		mh_bar_Dragon_Burst_breath_01_lv2
	res			30		mh_bar_Dragon_Burst_breath_02_lv2
	res			31		mh_bar_Dragon_Burst_breath_03_lv2
	res			32		dc_Eris_Monkey_die_black
	res			33		pt_BAR_Dragon_burst_burn_02
	res			34		pt_con_dragon_Burst_flame_01
	res			35		pt_BAR_Dragon_burst_burn_01
	res			36		pt_mon_Umbar_att1stone1
	res			37		pt_mon_Umbar_att1stone1
	res			38		pt_mon_Umbar_att1stone1
	res			39		pt_mon_Umbar_att1stone1
	res			40		pt_Dragon_burst_smoke_01
	res			41		pt_Dragon_burst_smoke_01
	res			42		pt_Dragon_burst_smoke_01
	res			43		pt_Dragon_burst_smoke_01
	res			44		mh_bar_Dragon_Burst_debris_lv2
	res			45		pt_BAR_dragon_Burst_fire01
	res			46		pt_BAR_dragon_Burst_fire01
	res			47		pt_BAR_dragon_Burst_fire01
	res			48		pt_BAR_dragon_Burst_fire01
	res			49		pt_BAR_dragon_Burst_fire01
	res			50		mh_bar_Dragon_Burst_chain_lv2
	res			51		mh_bar_Dragon_Burst_debris_lv2_02
	res			52		mh_BAR_Dragon_Burst_stone_01
	res			53		mh_BAR_Dragon_Burst_stone_01
	res			54		mh_BAR_Dragon_Burst_stone_01
	res			55		mh_BAR_Dragon_Burst_stone_01
	res			56		mh_BAR_Dragon_Burst_stone_01
	res			57		sn_BAR_M_burst_lv03_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,1,1,4) (999,0,0,6.5) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,8,8,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (400,6,6,6) (500,10,10,10) (999,0,0,12) 
		color			(0,0,0,0) (500,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,1) (999,0,0,0) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,10,10,10) (999,23,23,23) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,12,12,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.5,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 2 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.4,0,1) (999,.3,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,4,4,4) (999,9,9,9) 
		alpha			(0,0) (100,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,280) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,0,0) (400,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (111,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye_01" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (111,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye_03" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (111,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"eye_02" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.1,1.1,1.1) (555,1,1,1) (666,2,2,2) (777,1,1,1) 
		alpha			(0,0) (333,0) (444,0.7) (555,1) (666,0.7) (888,0) (999,0) 
		color			(0,1,1,1) 
		randomstart		false
		active			true
		bone_animation	"mouth" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0.3 0
		lifetime		450 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0.3 0
		lifetime		450 850
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,1,1,1) 
		alpha			(0,.6) (500,.4) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,0,0) (400,1,1,1) (800,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0.4 0
		lifetime		200 1000
		animtime		1
		alpha			(0,0) (200,1) (555,1) (900,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (400,0) (450,1) (750,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0.5 0
		lifetime		500 700
		animtime		0
		scale			(0,0,0,0) (500,8.3,8.3,8.3) (999,5.3,5.3,5.3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			false
		startposition	0 0 -1
		lifetime		500 700
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0.5 0
		lifetime		400 500
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0.5 0
		lifetime		500 600
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0.5 0
		lifetime		600 700
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0.5 0
		lifetime		700 800
		animtime		0
		alpha			(0,0) (111,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 1.5 0
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 1.5 0
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 1.5 0
		lifetime		750 850
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.4,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"fire_001" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"fire_002" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"fire_003" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,.5,.2,.5) 
		randomstart		false
		active			true
		bone_animation	"fire_004" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,8,8,8) (999,14,14,14) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.8,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"fire_005" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_fire_rota_lv2.skel" "eff_BAR_Summon03_breath_fire_rota_lv2.anim" 0 0 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 -0.3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	5 0 3
		lifetime		50 500
		animtime		1
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	-3.5 0 4
		lifetime		50 500
		animtime		1
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			54
		active			true
		startposition	6 0 -3
		lifetime		50 500
		animtime		1
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	-1 0 -6
		lifetime		50 500
		animtime		1
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			56
		active			true
		startposition	-6 0 -2
		lifetime		50 500
		animtime		0
		alpha			(0,0) (111,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Dragon_burst_lv03 ######### #
<effect>
	 id		30042
	 name		BAR_Dragon_burst_lv03
	<list>
	res			1		pt_GreatDesword_SwordPat_02
	res			2		sp_Blackhole_wind_02
	res			3		sp_Blackhole_wind_02
	res			4		pt_DarkExplosion_finishjul_01
	res			5		qa_mon_Umbar_att2
	res			6		pt_DarkCrystal_finishpat_01#
	res			7		sp_DarkBall_boom_02
	res			8		pt_outrage_boomjul_00
	res			9		pt_outrage_boomjul_01
	res			10		mh_VampireTouch_Touchmesh_02
	res			11		sp_Lady_Kwira_remote_Head
	res			12		sp_NUTE_att3_Gather_glow#
	res			13		sp_NUTE_att3_Gather_glow#
	res			14		sp_NUTE_att3_Hand_glow#
	res			15		sp_NUTE_att3_Hand_glow#
	res			16		pt_NUTE_Shoot_Bubble
	res			17		sp_NUTE_att3_Shoot_Wave#
	res			18		sp_portal_redglow
	res			19		mh_VampireTouch_Touchmesh_02
	res			20		pt_khagacell_power_pt02
	res			21		mh_bar_Dragon_Burst_breath_01
	res			22		mh_bar_Dragon_Burst_breath_02
	res			23		mh_bar_Dragon_Burst_breath_03
	res			24		mh_bar_Dragon_Burst_chain_lv3
	res			25		mh_bar_Dragon_Burst_ground
	res			26		mh_bar_Dragon_Burst_mop_lv3
	res			27		sp_halloween_pumpkin_eye_R
	res			28		sp_halloween_pumpkin_eye_R
	res			29		sp_halloween_pumpkin_eye_R
	res			30		sp_wolffire_glow_01
	res			31		mh_muspell_att04_stone
	res			32		mh_muspell_att04_stone
	res			33		mh_muspell_att04_stone
	res			34		mh_muspell_att04_stone
	res			35		mh_muspell_att04_stone
	res			36		pt_Sor_FM_start_energy_smoke
	res			37		pt_Sor_FM_start_energy_smoke2
	res			38		pt_Sor_FM_start_energy_smoke3
	res			39		pt_fireblaze_burn
	res			40		pt_con_dragon_Burst_flame_01
	res			41		mh_bar_Dragon_Burst_glow
	res			42		dc_Eris_Monkey_die_black
	res			43		pt_BAR_Dragon_burst_burn_01
	res			44		pt_con_dragon_Burst_flame_01
	res			45		pt_mon_Umbar_att1stone1
	res			46		pt_mon_Umbar_att1stone1
	res			47		pt_mon_Umbar_att1stone1
	res			48		pt_mon_Umbar_att1stone1
	res			49		pt_Dragon_burst_smoke_01
	res			50		pt_Dragon_burst_smoke_01
	res			51		pt_Dragon_burst_smoke_01
	res			52		pt_Dragon_burst_smoke_01
	res			53		pt_Dragon_burst_smoke_01
	res			54		sp_war_Gd_crack_ground2
	res			55		mh_bar_Dragon_Burst_debris_lv3
	res			56		pt_BAR_dragon_Burst_fire01
	res			57		pt_BAR_dragon_Burst_fire01
	res			58		pt_BAR_dragon_Burst_fire01
	res			59		pt_BAR_dragon_Burst_fire01
	res			60		pt_BAR_dragon_Burst_fire01
	res			61		mh_bar_Dragon_Burst_debris_lv3_02
	res			62		pt_BAR_dragon_Burst_Star_01
	res			63		sp_Blackholel_circle_01
	res			64		sp_Blackholel_circle_02
	res			65		sp_Blackhole_circle_02
	res			66		sp_Blackhole_wind_01
	res			67		sp_Blackhole_wind_02
	res			68		sp_Blackholel_Stigmal
	res			69		sp_Blackholel_circle_01
	res			70		sp_Blackholel_circle_02
	res			71		sp_Blackholel_circle_01
	res			72		sp_Blackholel_circle_01
	res			73		sn_BAR_M_burst_lv03_finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0.3
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,1,1,4) (999,0,0,6.5) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0.3
		lifetime		0 500
		animtime		1
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0.3
		lifetime		0 500
		animtime		1
		scale			(0,20,20,20) (999,30,30,30) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0.3
		lifetime		100 700
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (100,1) (700,1) (900,0) (999,0) 
		color			(0,.7,0,0) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0.3
		lifetime		0 700
		animtime		1
		scale			(0,10,10,15) (999,20,20,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0.3
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0.3
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0.3
		lifetime		0 200
		animtime		1
		scale			(0,3,3,3) (300,1,1,13) (999,0,0,17) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 2 0
		lifetime		0 700
		animtime		1
		scale			(0,2,.7.5,2) (300,2.2,.5,2.2) (999,2.5,.4.7,2.5) 
		alpha			(0,0) (100,.4) (600,.4) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		rotation		(0,0) (999,-400) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,15,15,15) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) (999,23,23,23) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (700,3,3,3) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.5) (600,.5) (700,1) (750,.3) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0.3
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (600,1,1,1) (700,3,3,3) (750,1,1,1) (999,0,0,0) 
		alpha			(0,0) (300,.5) (600,.5) (700,1) (750,.3) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		bone_animation	"mon_position" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.skel" "Effect\skill\Dragon_Burst\eff_BAR_Summon03_breath_mop_lv3.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0.3
		lifetime		0 700
		animtime		0
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		unitid			72
		active			true
		startposition	0 3 11
		lifetime		500 1000
		animtime		1
		scale			(0,20,20,20) (999,0,0,0) 
		alpha			(0,0) (200,.5) (700,.5) (999,.3) 
		rotation		(0,0) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			73
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Mental_Breakdown ######### #
<effect>
	 id		30043
	 name		BAR_Mental_Breakdown
	<list>
	res			1		dc_Sor_GB_ground_black
	res			2		pt_Sor_GB_column_Smoke_mod
	res			3		sp_Sor_GBl_att_Circle_01
	res			4		pt_Sor_GB_boom_00
	res			5		pt_Sor_GB_boomjul_01
	res			6		sp_Sor_GB_Floorsmoke_01
	res			7		sp_Sor_GB_Floorsmoke_01
	res			8		sp_Sor_GB_DarkBall_boom_01
	res			9		sp_Sor_GB_DarkBall_boom_01
	res			10		sp_Sor_GB_att_starlight_01
	res			11		sp_Sor_GB_Black_blueglow
	res			12		sp_Sor_GB_boom_smoke
	res			13		sp_Sor_GB_boom_smoke
	res			14		sp_Sor_GB_boom_smoke
	res			15		sp_Sor_GB_boom_smoke
	res			16		pt_Sor_gb_smokespin_01
	res			17		mh_SOR_GB_Sphere01_boom
	res			18		sp_Sor_GB_boom_smoke
	res			19		pt_Sor_gb3_smokespin_01
	res			20		mh_bar_Rotain_Grab
	res			21		pt_dekaitem_devil_star_01
	res			22		pt_BAR_Eolein_note01
	res			23		pt_BAR_Eolein_note02
	res			24		pt_BAR_Eolein_note03
	res			25		pt_BAR_Crash_Fatal_note_01
	res			26		sp_BAR_MANA_INCRERE_cir_01
	res			27		sp_Blackhole_wind_01
	res			28		sp_DarkExplosion_floorboom_02
	res			29		mh_bar_Mental_break_flower_01
	res			30		mh_bar_Mental_break_flower_02
	res			31		mh_bar_Mental_break_grass_01
	res			32		mh_bar_Mental_break_grass_02
	res			33		mh_test6
	res			34		sp_Sor_GB_Ground_00_yellow
	res			35		pt_BAR_Mental_Breakdonw_pt01
	res			36		pt_Blackhole_pat_01
	res			37		pt_smoke_black_sht_01
	res			38		sp_BAR_Mana_Increre_jin01
	res			39		sp_BAR_Mana_Increre_jin02
	res			40		sp_BAR_Mana_Increre_jin03
	res			41		sn_Voice_Mental_Breakdown
	res			42		sn_Mental_Breakdown_ready
	res			43		sn_Mental_Breakdown_finish
	res			44		sn_Mental_Breakdown_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,7,7,7) (999,7.5,7.5,7.5) 
		alpha			(0,0) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5.5,5.5,5.5) (333,10,10,10) (999,15,15,15) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,8) (999,.1,.1,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,.2,.2,10) 
		alpha			(0,.3) (400,.6) (999,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,14,14,14) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (250,10,10,10) (999,15,15,15) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,0,.5) (999,1,0,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		120 720
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,15,15,15) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,1,.5,1) (300,0,0,.1) (999,0,0,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,.5,.5,.5) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		rotation		(0,0) (999,20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,0,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		0 300
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		100 400
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 .1 0
		lifetime		200 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 .1 0
		lifetime		350 700
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		100 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.1,.1,.1) (999,2,2,2) 
		alpha			(0,0) (50,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 .1 0
		lifetime		600 1000
		animtime		0
		scale			(0,1,1,1) (333,3,3,3) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.1,.1,.1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		0 400
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (999,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.5 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,.2) (100,.6) (800,.5) (999,0) 
		color			(0,0.5,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.5 0
		lifetime		500 1000
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 2 0
		lifetime		500 1000
		animtime		0
		scale			(0,10,10,10) (999,20,20,20) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,1,0,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (100,1) (888,1) (999,0) 
		color			(0,1,1,1) (666,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,.8,-.3,1.3) (200,.8,-.05,1.3) (999,.8,-.05,1.3) 
		alpha			(0,0) (100,1) (888,1) (999,0) 
		color			(0,1,1,1) (666,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (100,1) (888,1) (999,0) 
		color			(0,1,1,1) (666,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		alpha			(0,0) (100,1) (888,1) (999,0) 
		color			(0,1,1,1) (666,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		500 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (111,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,0.9,0.9,0.9) (999,2.3,2.3,2.3) 
		alpha			(0,0) (222,1) (777,1) (999,0) 
		color			(0,0.2,1,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0.3 0
		lifetime		0 500
		animtime		0
		scale			(0,0.7,0.7,0.7) (999,2,2,2) 
		alpha			(0,0) (222,1) (777,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (222,1) (777,1) (999,0) 
		color			(0,0.2,1,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Boost_finish ######### #
<effect>
	 id		30044
	 name		BAR_Crash_Boost_finish
	<list>
	res			1		dc_Crash_Boost_ground_01
	res			2		sp_BAR_Crash_Boost_01
	res			3		sp_BAR_Crash_Boost_02
	res			4		sp_BAR_Crash_Boost_03
	res			5		sp_BAR_Crash_Boost_04
	res			6		sp_BAR_Crash_Boost_05
	res			7		sp_BAR_Crash_Boost_06
	res			8		sp_BAR_Crash_Boost_07
	res			9		sp_BAR_Crash_Boost_08
	res			10		dc_Crash_Boost_ground_02
	res			11		dc_Crash_Boost_ground_02
	res			12		dc_Crash_Boost_ground_02
	res			13		dc_Crash_Boost_explode_01
	res			14		dc_Crash_Boost_explode_01
	res			15		dc_Crash_Boost_explode_01
	res			16		pt_Crash_Boost_smoke_01
	res			17		pt_Crash_Boost_smoke_02
	res			18		pt_Crash_Boost_smoke_03
	res			19		sn_Crash_Boost_finish
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 .3) (500 .8) (999 .3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point001" 
		randomstart		false
		active			true
		bone_animation	"Point001" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point002" 
		randomstart		false
		active			true
		bone_animation	"Point002" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point003" 
		randomstart		false
		active			true
		bone_animation	"Point003" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point004" 
		randomstart		false
		active			true
		bone_animation	"Point004" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point005" 
		randomstart		false
		active			true
		bone_animation	"Point005" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point006" 
		randomstart		false
		active			true
		bone_animation	"Point006" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point007" 
		randomstart		false
		active			true
		bone_animation	"Point007" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Point008" 
		randomstart		false
		active			true
		bone_animation	"Point008" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.skel" "effect\Skill\Crash_Boost\eff_BAR_Crash_Boost_point_02.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0 1 1 1) (999 4 4 4) 
		alpha			(0 0) (100 0.5) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0 0) (100 0.5) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (100 0.5) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		300 600
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0 0) (100 0.5) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (100 0.5) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		0
		scale			(0 3 3 3) (999 10 10 10) 
		alpha			(0 0) (100 0.5) (500 0.5) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,1) 
		alpha			(0,0.3) (999,0) 
		color			(0 0 .7 1) 
		rotation		(0,0) (450,90) (750,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,6) 
		alpha			(0,0) (500,.2) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,7) (500,8,5,5) (999,3,3,7) 
		alpha			(0,.8) (500,0.2) (999,0) 
		color			(0 0 0 1) 
		rotation		(0,0) (300,180) (500,720) (700,270) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_cut_start ######### #
<effect>
	 id		30045
	 name		BAR_Crash_cut_start
	<list>
	res			1		pt_Recall_type_01
	res			2		pt_Recall_type_02
	res			3		mh_Rid_light_01
	res			4		mh_Rid_light_01
	res			5		pt_Recall_boomsmoke_01
	res			6		sp_BAR_Crash_Pace_jin
	res			7		sp_BAR_Crash_Pace_jin
	res			8		sp_BAR_Continual_Sleep_jin02
	res			9		dc_penetra_green_modulate
	res			10		sp_BAR_Continual_Sleep_jin02_W
	res			11		sp_BAR_Continual_Sleep_jin02_W
	res			12		sp_BAR_Crash_Pace_jin_top
	res			13		sp_BAR_Crash_Pace_jin_top
	res			14		sp_outrage_boomsec_01
	res			15		sp_outrage_boomsec_01
	res			16		pt_smoke_ground_black
	res			17		pt_Recall_boomsmoke_01
	res			18		sp_GuildMark_green_light_01
	res			19		sn_Voice_Crash_Cut
	res			20		sn_Crash_Cut_ready
	res			21		sn_Crash_Fatal_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		100 700
		animtime		0
		scale			(0,1,1,1) (999,1,1,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		color			(0,1,0.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 -1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1.3,1.4) (999,1,2.2,1) 
		alpha			(0,0) (200,.4) (900,.5) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 -1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,1.5,1,1.5) (800,1.4,1.1,1.4) (999,1,2.2,1) 
		alpha			(0,0) (200,.3) (900,.5) (999,0) 
		color			(0,.5,1,.5) (600,.5,.5,1) (999,.3,.5,1) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,0) (999,0,1,0.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (850,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.3,0) (800,0,3.8,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,11,11,11) (200,9,9,9) (800,11,11,11) (999,9,9,9) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,1,1) (999,0,1,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,5,5,5) (200,3,3,3) (800,5,5,5) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,1,1) (999,1,1,0.3) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .3 0
		lifetime		0 900
		animtime		0
		scale			(0,11,11,11) (200,9,9,9) (800,11,11,11) (999,9,9,9) 
		alpha			(0,0) (200,0.5) (800,0.7) (999,0) 
		color			(0,0.2,0.7,0.2) (999,0.2,0.5,0.1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 900
		animtime		0
		scale			(0,3,3,3) (800,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (666,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,.3,0) (800,0,3.8,0) (999,0,3.8,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 3.8 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (400,2,2,2) (600,2.4,2.4,2.4) (800,2,2,2) (999,4,4,4) 
		alpha			(0,0) (400,.6) (500,.3) (800,.3) (850,.7) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 3.8 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (400,2,2,2) (600,2.4,2.4,2.4) (800,2,2,2) (999,2,2,2) 
		alpha			(0,0) (400,.6) (500,.3) (800,.3) (850,.7) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		500 1000
		animtime		1
		scale			(0,4,4,4) (999,10,10,10) 
		alpha			(0,0) (250,1) (750,1) (999,0) 
		color			(0,.1,1,.1) (999,.1,1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (333,0.5) (888,0.5) (999,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 .3 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 3.8 0
		lifetime		50 700
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0.5,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Pace_start ######### #
<effect>
	 id		30046
	 name		BAR_Crash_Pace_start
	<list>
	res			1		mh_bar_Crash_pace
	res			2		sp_BAR_Crash_pace_sprite
	res			3		sp_BAR_Crash_pace_boom
	res			4		sp_BAR_Crash_pace_glow
	res			5		sp_BAR_Crash_pace_handglow
	res			6		sp_BAR_Crash_pace_ring_01
	res			7		sp_BAR_Crash_pace_Cond_Hit
	res			8		dc_BAR_Crash_Pace_01
	res			9		dc_BAR_Crash_Pace_02
	res			10		pt_BAR_Crash_Pace
	res			11		pt_BAR_CrashPace_con_smoke_01
	res			12		pt_BAR_CrashPace_con_smoke_01
	res			13		pt_BAR_CrashPace_con_brake
	res			14		pt_BAR_CrashPace_con_bom
	res			15		pt_BAR_CrashPace_light
	res			16		pt_BAR_CrashPace_gather
	res			17		sp_BAR_Crash_pace_Cond_Hit
	res			18		sp_BAR_Crash_pace_Cond_Hit
	res			19		dc_mon_Fanatic_purble_floor_01
	res			20		pt_BAR_Eolein_note01
	res			21		pt_BAR_Eolein_note02
	res			22		pt_BAR_Eolein_note03
	res			23		pt_BAR_Crash_Pace_note_01
	res			24		dc_Shudder_floorblack_01
	res			25		mh_AWK_SOR_glowmap_01
	res			26		sn_Voice_Crash_Pace
	res			27		sn_Crash_Pace_ready
	res			28		sn_Crash_Pace_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,-3,-3,-3) (730,.5,.5,.5) (999,1.5,1.5,1.5) 
		alpha			(0,0) (600,0) (730,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,2,0,4) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (333,1,1,1) (666,3,3,3) (999,0,0,0) 
		alpha			(0,0) (250,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.8 0
		lifetime		666 950
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,.5) (500,.5) (999,0) 
		color			(0,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) 
		alpha			(0,0) (300,1) (777,1) (999,0) 
		color			(0,.2,0,.6) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.4,0.4,0.4) 
		alpha			(0,0) (222,0.5) (555,0.5) (999,0) 
		color			(0,0.5,0,1) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,.05,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		alpha			(0,0) (300,.4) (700,.4) (999,0) 
		color			(0 0 0 0) (999,.2,0,.6) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.8 0
		lifetime		666 850
		animtime		0
		scale			(0,.5,.5,.5) (999,.3,.3,6) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.05,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .6 0
		lifetime		500 900
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,.5,0,.3) (999,0,.3,.3) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (150,1) (999,1) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.1,0,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,2,0.1,2) (999,0,0,8) 
		alpha			(0,1) (999,0) 
		color			(0,.8,.2,.5) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		scale			(0,0.2,0.4,7) (999,0.3,0.3,8) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 1.5 0) 
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.3,0.3,0.3) 
		alpha			(0,0) (222,0.3) (555,0.3) (999,0) 
		color			(0,1,0,1) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (222,1) (555,1) (999,0) 
		color			(0,0.1,0,1) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,0,0,0) (999,3,3,3) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,0.1,0.1,0.1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 1.5 0
		lifetime		500 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,1,0) (666,1,1,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 0
		lifetime		500 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,0.5,0) (666,1,0.5,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 1.5 0
		lifetime		500 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,0,0) (666,1,1,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 0
		lifetime		500 999
		animtime		0
		scale			(0,0.2,0.2,0.2) (999,0.4,0.4,0.4) 
		color			(0,1,0,0) (666,1,1,0) (999,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		2
		scale			(0,0,0,0) (200,1.3,1.3,1.3) (500,1.6,1.6,1.6) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.2,.5,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_Fatal_start ######### #
<effect>
	 id		30047
	 name		BAR_Crash_Fatal_start
	<list>
	res			1		dc_AirSpirit_floorglow_01
	res			2		pt_Drabiss_volk_att3_bungpat_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_Black_blueglow
	res			5		mh_Drabiss_volk_att3_wind_01
	res			6		mh_Drabiss_volk_att3_wind_01
	res			7		dc_batsum_floor
	res			8		pt_Crash_Fatal_pt01
	res			9		pt_BAR_Crash_Fatal_note_01
	res			10		sp_BAR_Crash_fetal_jin01
	res			11		sp_BAR_Crash_fetal_jin02
	res			12		pt_BAR_Crash_Fatal_con_01
	res			13		pt_Crash_Fatal_con_pt01
	res			14		sn_Voice_Crash_Fatal
	res			15		sn_Crash_Fatal_ready
	res			16		sn_Crash_Fatal_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 .7 0
		lifetime		0 500
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,1,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .2 0
		lifetime		0 500
		animtime		1
		scale			(0,0.7,0.9,0.7) 
		alpha			(0,1) (500,1) (900,0) (999,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .2 0
		lifetime		100 600
		animtime		1
		scale			(0,0.7,0.9,0.7) 
		alpha			(0,1) (500,1) (900,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,7) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,1,0.5) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0.7,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		1
		scale			(0,3,3,3) 
		alpha			(0,0) (100,1) (600,0.7) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0.2,0.5,1) (999,1,0.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Crash_condition_start ######### #
<effect>
	 id		30048
	 name		BAR_Crash_condition_start
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		pt_Drabiss_Magicboss_att7_smoke_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		sp_instinctpower_floorsmoke_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		pt_Tempus_att4_magmapat_01
	res			11		pt_mon_ras_alhague_att3stone
	res			12		pt_mon_AWK_Barad_dielight_01
	res			13		dc_BAR_Crash_condition_crack
	res			14		sp_BAR_Crash_condition_01
	res			15		dc_BAR_Crash_condition_crack
	res			16		pt_BAR_Crash_condition_boomnot_01
	res			17		sn_Voice_Crash_Condition
	res			18		sn_Crash_Condition_ready
	res			19		sn_Crash_Condition_ready_LIL
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (300,1,1,1) (500,2,2,2) (600,1,1,1) (800,2,2,2) (999,1,1,1) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (250,1,.3,0) (500,1,.5,.3) (750,1,.3,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .1 0
		lifetime		300 850
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		0 150
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		300 450
		animtime		0
		scale			(0,1,1,1) (999,2.5,2.5,2.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .7 0
		lifetime		0 250
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1 0
		lifetime		50 950
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		rotation		(0,0) (999,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Area_Cloudo_lv1 ######### #
<effect>
	 id		30049
	 name		BAR_Area_Cloudo_lv1
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_ch_WM_Handpat
	res			9		dc_bwz_CH_start_ground_m
	res			10		pt_Bwz_TL_smoke_UP_B
	res			11		pt_Bwz_TL_smoke_RL_B
	res			12		sp_bwz_TL_floor_sprite
	res			13		pt_Bwz_TL_smoke_RL_B2
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		dc_bwz_CH_start_ground_m
	res			18		pt_Bwz_TL_smoke_UP_B
	res			19		pt_Bwz_TL_smoke_RL_B
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_Bwz_TL_smoke_RL_B2
	res			22		pt_bwz_TL_start_planeboom
	res			23		pt_Bwz_TL_smokespin_B
	res			24		pt_Bwz_ch_WM_Handpat
	res			25		mh_bar_Single_Fear
	res			26		mh_bar_eff_singlefear_eyes
	res			27		sp_BAR_Area_Fear_jin_01
	res			28		mh_bar_Area_Fear
	res			29		mh_Area_Fear_wind_01
	res			30		mh_Area_Fear_wind_01
	res			31		sp_Area_Fear_body_01
	res			32		sp_Area_Fear_body_explode_01
	res			33		pt_Area_Fear_explode_01
	res			34		pt_Area_Fear_pt_01
	res			35		sp_Area_Fear_body_explode_02
	res			36		sp_Single_Fear_eye_light_01
	res			37		sp_Single_Fear_eye_light_01
	res			38		sn_BAR_area_fear_finish
	res			39		sn_BAR_area_fear_ready
	res			40		sn_Voice_Area_Fear
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0.3 0
		lifetime		100 550
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .1 0
		lifetime		100 550
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1)(999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 2 0
		lifetime		100 280
		animtime		0
		scale			(0,1.5,1.5,6) (999,3,3,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,7,7,7) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.2,0.1,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .5 0
		lifetime		250 750
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 .3 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		350 530
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 .3 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 2 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.7) (700,0.7) (999,0) 
		color			(0,0.2,0,0) (333,1,0,0) (555,0.2,0,0) (777,1,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) 
		alpha			(0,0) (300,0.7) (555,0.1) (700,0.7) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,1) (777,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.3 0
		lifetime		50 1000
		animtime		0
		alpha			(0 0) (300 0) (350 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 3.3 0
		lifetime		100 1000
		animtime		0
		alpha			(0 0) (300 0) (350 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.5 0
		lifetime		100 500
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 4.5 0
		lifetime		100 500
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.5 0
		lifetime		150 250
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 5) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 4.5 0
		lifetime		0 800
		animtime		0
		scale			(0 .5 .5 .5) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 4.5 0
		lifetime		180 300
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"eye01" "effect\Skill\Area_Fear\BAR_Summon06_AREA_FEAR.skel" "effect\Skill\Area_Fear\BAR_Summon06_AREA_FEAR.anim" 0 1800 0
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300 1) (500 1) (600 0) 
		randomstart		false
		active			true
		bone_animation	"eye02" "effect\Skill\Area_Fear\BAR_Summon06_AREA_FEAR.skel" "effect\Skill\Area_Fear\BAR_Summon06_AREA_FEAR.anim" 0 1800 0
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Area_Cloudo_lv2 ######### #
<effect>
	 id		30050
	 name		BAR_Area_Cloudo_lv2
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_ch_WM_Handpat
	res			9		dc_bwz_CH_start_ground_m
	res			10		pt_Bwz_TL_smoke_UP_B
	res			11		pt_Bwz_TL_smoke_RL_B
	res			12		sp_bwz_TL_floor_sprite
	res			13		pt_Bwz_TL_smoke_RL_B2
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		dc_bwz_CH_start_ground_m
	res			18		pt_Bwz_TL_smoke_UP_B
	res			19		pt_Bwz_TL_smoke_RL_B
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_Bwz_TL_smoke_RL_B2
	res			22		pt_bwz_TL_start_planeboom
	res			23		pt_Bwz_TL_smokespin_B
	res			24		pt_Bwz_ch_WM_Handpat
	res			25		mh_bar_Single_Fear
	res			26		mh_bar_eff_singlefear_eyes
	res			27		sp_BAR_Area_Fear_jin_01
	res			28		mh_Area_Fear_wind_01
	res			29		mh_Area_Fear_wind_01
	res			30		sp_Area_Fear_body_01
	res			31		sp_Area_Fear_body_explode_01
	res			32		pt_Area_Fear_explode_01
	res			33		pt_Area_Fear_pt_01
	res			34		sp_Area_Fear_body_explode_02
	res			35		sn_BAR_area_fear_finish
	res			36		sn_BAR_area_fear_ready
	res			37		sn_Voice_Area_Fear
	res			38		mh_bar_Area_Fear_lv2
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,8,8,8) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		100 550
		animtime		0
		scale			(0,3,3,3) (999,3,3,3) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 550
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,3,3,3) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1)(999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		100 280
		animtime		0
		scale			(0,1.5,1.5,6) (999,3,3,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,7,7,7) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.2,0.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		250 750
		animtime		0
		scale			(0,3,3,3) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		350 530
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,3.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.7) (700,0.7) (999,0) 
		color			(0,0.2,0,0) (333,1,0,0) (555,0.2,0,0) (777,1,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) 
		alpha			(0,0) (300,0.5) (700,0.5) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3.3 0
		lifetime		50 1000
		animtime		0
		alpha			(0 0) (300 0) (350 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.3 0
		lifetime		100 1000
		animtime		0
		alpha			(0 0) (300 0) (350 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 4.5 0
		lifetime		100 500
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.5 0
		lifetime		100 500
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 4.5 0
		lifetime		150 250
		animtime		0
		scale			(0 .5 .5 1) (999 .5 .5 5) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.5 0
		lifetime		0 800
		animtime		0
		scale			(0 .5 .5 .5) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 4.5 0
		lifetime		180 300
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 -1.5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,1) (777,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Area_Cloudo_lv3 ######### #
<effect>
	 id		30051
	 name		BAR_Area_Cloudo_lv3
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_ch_WM_Handpat
	res			9		dc_bwz_CH_start_ground_m
	res			10		pt_Bwz_TL_smoke_UP_B
	res			11		pt_Bwz_TL_smoke_RL_B
	res			12		sp_bwz_TL_floor_sprite
	res			13		pt_Bwz_TL_smoke_RL_B2
	res			14		pt_bwz_TL_start_planeboom
	res			15		pt_Bwz_TL_smokespin_B
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		dc_bwz_CH_start_ground_m
	res			18		pt_Bwz_TL_smoke_UP_B
	res			19		pt_Bwz_TL_smoke_RL_B
	res			20		sp_bwz_TL_floor_sprite
	res			21		pt_Bwz_TL_smoke_RL_B2
	res			22		pt_bwz_TL_start_planeboom
	res			23		pt_Bwz_TL_smokespin_B
	res			24		pt_Bwz_ch_WM_Handpat
	res			25		mh_bar_Single_Fear
	res			26		mh_bar_eff_singlefear_eyes
	res			27		sp_BAR_Area_Fear_jin_01
	res			28		mh_Area_Fear_wind_01
	res			29		mh_Area_Fear_wind_01
	res			30		sp_Area_Fear_body_01
	res			31		sp_Area_Fear_body_explode_01
	res			32		pt_Area_Fear_explode_01
	res			33		pt_Area_Fear_pt_01
	res			34		sp_Area_Fear_body_explode_02
	res			35		sn_BAR_area_fear_finish
	res			36		sn_BAR_area_fear_ready
	res			37		sn_Voice_Area_Fear
	res			38		mh_bar_Area_Fear_lv3
	res			39		mh_bar_Dragon_Burst_debris_lv1
	res			40		sp_BAR_Area_Fear_jin_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		scale			(0,8,8,8) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		100 550
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .5 0
		lifetime		100 550
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,9,9,9) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 500
		animtime		0
		scale			(0,1,1,1)(999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		100 550
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		100 280
		animtime		0
		scale			(0,1.5,1.5,6) (999,6,6,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		100 550
		animtime		0
		scale			(0,7,7,7) (999,4.5,4.5,4.5) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.2,0.1,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 -.1 0
		lifetime		300 800
		animtime		0
		scale			(0,2,2,2) (999,4,4,7.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,6,6,6) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .5 0
		lifetime		250 750
		animtime		0
		scale			(0,3,3,3) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .3 0
		lifetime		300 800
		animtime		0
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		350 530
		animtime		0
		scale			(0,2.5,2.5,18) (999,6,6,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		300 800
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,8.5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,5,5,5) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		550 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,8,8,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,5,5,5) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,14,14,14) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (300,0.7) (700,0.7) (999,0) 
		color			(0,0.2,0,0) (333,1,0,0) (555,0.2,0,0) (777,1,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.2,2.2,2.2) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,50) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 3.3 0
		lifetime		50 1000
		animtime		0
		alpha			(0 0) (300 0) (350 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 3.3 0
		lifetime		100 1000
		animtime		0
		alpha			(0 0) (300 0) (350 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 4.5 0
		lifetime		100 500
		animtime		0
		scale			(0 2 2 2) (999 5 5 5) 
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 4.5 0
		lifetime		100 500
		animtime		0
		scale			(0 3 3 3) (999 7 7 7) 
		alpha			(0 0) (250 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 4.5 0
		lifetime		150 250
		animtime		0
		scale			(0 .5 .5 1) (999 3 3 8) 
		alpha			(0 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 4.5 0
		lifetime		0 800
		animtime		0
		scale			(0 3 3 3) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 4.5 0
		lifetime		180 300
		animtime		0
		scale			(0 2 2 2) (999 7 7 7) 
		alpha			(0 0) (300 1) (800 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 -3 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 -3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (222,1) (888,1) (999,0) 
		color			(0,1,1,1) (777,1,1,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 -3 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 4 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (777,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (800,1) (999,0) 
		rotation		(0,0) (999,-50) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_att01_R ######### #
<effect>
	 id		30052
	 name		Fallen_Temple_Boss_att01_R
	<list>
	res			1		mh_Temple_Boss_Att01_01
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			false
		startposition	0 0 18
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) 
		color			(0,1,0.3,0) 
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_att04_Remote ######### #
<effect>
	 id		30053
	 name		Fallen_Temple_Boss_att04_Remote
	<list>
	res			1		mh_fireball_remote01
	res			2		sp_fireball_remote01
	res			3		pt_fireball_remote01
	res			4		pt_fireball_remote02
	res			5		dc_fireball_remote01
	res			6		sn_fireball_remote
	res			7		sp_venomlight_glow_00
	res			8		mh_Temple_Boss_Att04_r
	res			9		mh_Temple_Boss_Att04_r02
	res			10		qa_GoldDragon_die_boom
	</list>
	<scene>
	 sceneid		1
	 name		remote01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,5,5,5) (500,5.5,5.5,5.5) (999,5,5,5) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,6.5,6.5,6.5) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.5) (400,0.5) (999,0.7) 
		color			(0,1,.8,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,5.2,0,5.2) (300,5.2,0,5.2) (700,5.2,0,5.2) (999,5.5,0,5.5) 
		alpha			(0,0.2) (600,.5) (999,0.0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_Fallen_Angel_TempleBOSS01_power_01" "" "" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		alpha			(0,0.3) (150,0.4) (299,0.3) 
		rotation		(0,0) (299,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_Fallen_Angel_TempleBOSS01_power_01" "" "" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,.7,.7,.7) (500,.6,.6,.6) (999,.7,.7,.7) 
		color			(0,1,.5,.3) (500,1,.3,.1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_Savior_att02_R ######### #
<effect>
	 id		30054
	 name		Temple_Savior_att02_R
	<list>
	res			1		pt_kastotika_att02_bom01
	res			2		pt_kastotika_att02_bom02
	res			3		qa_viciousmirror_boom_01
	res			4		dc_kastotika_att02
	res			5		dc_kastotika_att02_wave
	res			6		dc_kastotika_att02_wave
	res			7		dc_kastotika_att02_wave02
	res			8		dc_kastotika_att02_crack
	res			9		mh_Temple_Savior_att02_floor
	res			10		mh_TEST_Temple_Savior_att02
	res			11		sp_Sor_GB_Ground_00_yellow
	res			12		sp_Thema_Fireworks_Yellowfloor_01
	res			13		mh_Temple_Savior_att02_Mop
	res			14		mh_muspell_att04_stone
	res			15		mh_muspell_stone_ven
	res			16		mh_muspell_att04_stone
	res			17		mh_muspell_att04_stone
	res			18		mh_muspell_att04_stone
	res			19		sn_Temple_Savior_att02_R
	</list>
	<scene>
	 sceneid		1
	 name		att
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,30) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		620 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (240,0) (250,1) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,10,10,10) 
		alpha			(0,1) (400,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,10,10,10) 
		alpha			(0,1) (400,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,8,8,8) 
		alpha			(0,1) (500,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) 
		alpha			(0,0) (333,1) (700,.5) (999,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (201,1) (999,0) 
		color			(0,1,1,1) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,10,10,10) 
		alpha			(0,1) (400,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (200,8,8,8) 
		alpha			(0,1) (500,0) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -0.3
		lifetime		100 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		rotation		(0,10) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-0.2 0 0
		lifetime		200 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		rotation		(0,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0.2 0 0.1
		lifetime		300 1000
		animtime		1
		alpha			(0,1) (888,1) (999,0) 
		rotation		(0,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		160 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple03_remote ######### #
<effect>
	 id		30055
	 name		Temple03_remote
	<list>
	res			1		pt_Drabiss_volk_att2_readypat_01
	res			2		mh_AWK_SOR_glowmap_01
	res			3		sp_Black_blueglow
	res			4		sp_Blackhole_circle_02
	res			5		mh_Temple03_att01_R
	</list>
	<scene>
	 sceneid		1
	 name		remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,0,0,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,.1,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple03_finish ######### #
<effect>
	 id		30056
	 name		Temple03_finish
	<list>
	res			1		pt_DarkCrystal_finishpat_01#
	res			2		pt_DarkCrystal_finishpat_02#
	res			3		sp_Black_blueglow
	res			4		pt_EnergyCounter_boompat_01
	res			5		sp_DarkBall_boom_01
	res			6		sp_DarkBall_boom_01
	res			7		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			8		mh_mon_a_immotal_att3charge
	res			9		qa_mon_elifea_boom
	res			10		mh_Temple03_att01_P
	res			11		sp_white
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1) (999,2,2,3) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		bonename		"body_u" 
		scale			(0,3,3,1.5) (999,3.5,3.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		bonename		"body_u" 
		scale			(0,0,0,0) (300,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (400,0.5) (700,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,3,3,3) 
		alpha			(0,0) (30,1) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple03_power ######### #
<effect>
	 id		30057
	 name		Temple03_power
	<list>
	res			1		sp_Sor_VL_finish_spark_01
	res			2		pt_Sor_DP_finish_smokespin2
	res			3		sp_swd_ED_start_Circle
	res			4		qa_icestorm_boom_01
	res			5		mh_swifttan_lightning
	res			6		pt_kastotika_att02_bom01
	res			7		pt_kastotika_att02_bom02
	res			8		mh_Temple03_att02_spear
	res			9		dc_mon_Fanatic_purble_floor_01
	res			10		sn_Temple03_att02_finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2.5) (999,4,4,4) 
		alpha			(0,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		50 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2.5) (999,5.5,5.5,5.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,1) (999,0) 
		color			(0,.5,.5,.5) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		7
		bonename		"body_u" 
		scale			(0,1.3,1.3,1.3) (999,2,2,2) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.5,.5,.5) (999,1.5,1.5,20) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,.6,.6,.6) (999,1.5,1.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0.5) (777,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_att01_remote ######### #
<effect>
	 id		30058
	 name		Temple04_att01_remote
	<list>
	res			1		sp_Temple04_att_glow
	res			2		sp_Temple04_att_glow
	res			3		sp_Temple04_att_glow
	res			4		mh_Temple04_att01_R
	</list>
	<scene>
	 sceneid		1
	 name		arrow
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_R" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (250,1.5,1.5,1.5) (500,1.4,1.4,1.4) (750,1.5,1.5,1.5) (999,1.4,1.4,1.4) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_R" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,.5,.5,.5) 
		color			(0,0,0,1) 
		rotation		(0,-180) (999,540) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_R" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_att01_finish ######### #
<effect>
	 id		30059
	 name		Temple04_att01_finish
	<list>
	res			1		sp_Temple04_att_glow
	res			2		sp_Temple04_att_glow
	res			3		sp_Temple04_att_glow
	res			4		sp_Temple_04_att01_boom
	res			5		qa_ducemable_stone
	</list>
	<scene>
	 sceneid		1
	 name		arrow
		<control>
		unitid			1
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (111,3,3,3) (999,5,5,5) 
		alpha			(0,1) (111,1) (555,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_R" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.7,1.7,1.7) (111,3.3,3.3,3.3) (999,6,6,6) 
		alpha			(0,1) (111,1) (555,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		rotation		(0,0) (999,80) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_R" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (111,3,3,3) (999,5,5,5) 
		alpha			(0,1) (111,1) (555,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_R" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.skel" "effect\monster\eff_Fallen_Angel_Temple04_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (111,3,3,3) (999,5,5,5) 
		alpha			(0,1) (111,1) (555,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple04_att02_finish ######### #
<effect>
	 id		30060
	 name		Temple04_att02_finish
	<list>
	res			1		sp_Temple_04_att01_boom
	res			2		mh_Temple04_att02_P
	res			3		sp_temple04_crack
	res			4		sp_temple04_crack
	res			5		sp_Temple04_att_hadnglow
	res			6		sp_Temple04_att_hadnglow
	res			7		sp_Temple_04_att01_boom
	res			8		dc_temple04_floor_black
	res			9		qa_ducemable_stone
	res			10		sn_Temple04_att2_finish
	</list>
	<scene>
	 sceneid		1
	 name		arrow
		<control>
		unitid			1
		active			true
		startposition	-0.7 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (111,3,3,3) (999,5,5,5) 
		alpha			(0,1) (111,1) (555,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-0.3 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0.3 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (111,1) (555,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M" "effect\monster\eff_Fallen_Angel_Temple04_att02_P.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_P.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (111,1) (999,0) 
		color			(0,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Dumfeather_M2" "effect\monster\eff_Fallen_Angel_Temple04_att02_P.skel" "effect\monster\eff_Fallen_Angel_Temple04_att02_P.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	1 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,1.4,1.4,1.4) (111,3,3,3) (999,5,5,5) 
		alpha			(0,1) (111,1) (555,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att01_P ######### #
<effect>
	 id		30061
	 name		Fallen_Temple_Boss_Att01_P
	<list>
	res			1		mh_GoldDragon_att1
	res			2		pt_evilcry_uppat_01
	res			3		pt_mon_a_immotal_att1patjul_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		sp_mon_wolffire_firecircle_01
	res			7		mh_muspell_boom
	res			8		mh_muspell_boom
	res			9		mh_muspell_boom_2
	res			10		sp_con_feel_floorglow_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		qa_evilcry_boom
	res			13		mh_Temple_Boss_Att01_P
	res			14		qa_deadspack_01
	res			15		sn_Temple_Boss_Att01_P
	res			16		sp_Thema_Fireworks_Pinkpat_01
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		0 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 -1.5
		lifetime		0 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 -1.5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		300 950
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.6,.5,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 -1.5
		lifetime		300 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,.2,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,0,1) (999,1,0,0.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 10
		lifetime		0 500
		animtime		1
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_att02_P ######### #
<effect>
	 id		30062
	 name		Fallen_Temple_Boss_att02_P
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		dc_GravityRuin_crack_01
	res			9		pt_summonghost_smoke_01
	res			10		pt_con_Filatus_N_boompat_01
	res			11		sp_Fallen_Temple_Boss_att02_jin
	res			12		mh_Temple_Boss_Att02_feather
	res			13		sp_Fallen_Temple_Boss_att02_glow
	res			14		sp_Fallen_Temple_Boss_att02_glow
	res			15		sp_Fallen_Temple_Boss_att02_glow
	res			16		sp_Fallen_Temple_Boss_att02_glow
	res			17		sp_Fallen_Temple_Boss_att02_glow
	res			18		sp_Fallen_Temple_Boss_att02_glow
	res			19		sp_Fallen_Temple_Boss_att02_glow
	res			20		sp_Fallen_Temple_Boss_att02_glow
	res			21		sp_Fallen_Temple_Boss_att02_glow
	res			22		sp_Fallen_Temple_Boss_att02_glow
	res			23		sp_Fallen_Temple_Boss_att02_glow
	res			24		sp_Fallen_Temple_Boss_att02_glow
	res			25		pt_Temple_Boss_wing_feather_02
	res			26		pt_Temple_Boss_wing_feather_02
	res			27		pt_Temple_Boss_wing_feather_02
	res			28		pt_Temple_Boss_wing_feather_02
	res			29		pt_Temple_Boss_wing_feather_02
	res			30		pt_Temple_Boss_wing_feather_02
	res			31		pt_Temple_Boss_wing_feather_02
	res			32		pt_Temple_Boss_wing_feather_02
	res			33		pt_Temple_Boss_wing_feather_02
	res			34		pt_Temple_Boss_wing_feather_02
	res			35		pt_Temple_Boss_wing_feather_02
	res			36		pt_Temple_Boss_wing_feather_02
	res			37		pt_Fallen_Temple_Boss_feather_03
	res			38		sp_Fallen_Temple_Boss_att02_01
	res			39		sp_Fallen_Temple_Boss_att02_01
	res			40		sp_Fallen_Temple_Boss_att02_01
	res			41		sp_Fallen_Temple_Boss_att02_01
	res			42		sp_Fallen_Temple_Boss_att02_01
	res			43		sp_Fallen_Temple_Boss_att02_01
	res			44		sp_Fallen_Temple_Boss_att02_01
	res			45		sp_Fallen_Temple_Boss_att02_01
	res			46		sp_Fallen_Temple_Boss_att02_01
	res			47		sp_Fallen_Temple_Boss_att02_01
	res			48		sp_Fallen_Temple_Boss_att02_01
	res			49		sp_Fallen_Temple_Boss_att02_01
	res			50		dc_beares_die_dec01
	res			51		pt_BAR_Rotain_Grab_flow
	res			52		pt_Fallen_Temple_Boss_att02_twinkle
	res			53		pt_Fallen_Temple_Boss_att02_twinkle
	res			54		mh_Fallen_Temple_Boss_att02_bim
	res			55		sp_Fallen_Temple_Boss_att02_wind
	res			56		sp_Fallen_Temple_Boss_att02_wind
	res			57		sp_Fallen_Temple_Boss_att02_wind
	res			58		sp_emitedflash_lighting_01
	res			59		mh_Fallen_Temple_Boss_att02_ball
	res			60		sp_Fallen_Temple_Boss_att02_jin
	res			61		qa_berserk_01
	res			62		qa_berserk_01
	res			63		qa_berserk_01
	res			64		qa_berserk_01
	res			65		qa_berserk_01
	res			66		qa_berserk_01
	res			67		qa_quake01
	res			68		sn_Temple_Boss_Att02_P
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		850 999
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		850 999
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.7,.7,.7) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		850 999
		animtime		0
		scale			(0,6,6,6) (999,8,8,8) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	.1 0 .3
		lifetime		850 999
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (50,1) (300,1) (600,.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		850 999
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		850 999
		animtime		0
		scale			(0,5,5,5) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		0
		scale			(0,2.5,2.5,2.5) 
		alpha			(0,0) (111,0) (888,0.5) (999,0) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1.5,0) 
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather01" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather02" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather03" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather04" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather05" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather06" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather07" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather08" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather09" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather10" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather11" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (999,1,1,1) 
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather12" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather01" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather02" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather03" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather04" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather05" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather06" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather07" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather08" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather09" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather10" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather11" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 0 0
		lifetime		850 950
		animtime		0
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather01" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather02" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather03" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather04" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			42
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather05" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather06" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather07" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather08" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			46
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather09" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather10" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather11" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			49
		active			true
		startposition	0 0 0
		lifetime		0 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"P_eff_feather12" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.skel" "effect\monster\eff_P_Fallen_Angel_TempleBOSS01_att02.anim" 0 0 0
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (111,1) (222,0.8) (333,1) (450,0.8) (666,1) (777,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			52
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			54
		active			true
		startposition	0 -2 0
		lifetime		700 1000
		animtime		1
		scale			(0,0.5,3,0.5) (111,1,5,1) (999,3,5,3) 
		alpha			(0,0) (555,1) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			55
		active			true
		startposition	0 1 0
		lifetime		100 400
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			56
		active			true
		startposition	0 1 0
		lifetime		250 600
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,-90) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			57
		active			true
		startposition	0 1 0
		lifetime		400 700
		animtime		0
		scale			(0,4,4,4) (999,8,8,8) 
		alpha			(0,0) (555,0.8) (999,0) 
		rotation		(0,0) (999,180) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,2,0) 
		</control>

		<control>
		unitid			58
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,35) (200,1.5,1.5,35) (750,1.5,1.5,35) (999,3,3,35) 
		alpha			(0,0) (100,.1) (750,.4) (800,0) (999,0) 
		color			(0,1,0,0) (0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			59
		active			true
		startposition	0 2 0
		lifetime		0 800
		animtime		20
		scale			(0,1.3,1.3,1.3) (250,1.7,1.7,1.7) (500,1.3,1.3,1.3) (750,1.7,1.7,1.7) (999,1.3,1.3,1.3) 
		alpha			(0,0) (700,1) (999,.2) 
		color			(0,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			60
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		0
		scale			(0,2.5,2.5,2.5) 
		alpha			(0,0) (111,0) (888,1) (999,0) 
		randomstart		false
		active			true
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		<control>
		unitid			61
		active			true
		startposition	0 0 0
		lifetime		0 83
		animtime		0
		randomstart		false
		active			true
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		<control>
		unitid			62
		active			true
		startposition	0 0 0
		lifetime		83 166
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			63
		active			true
		startposition	0 0 0
		lifetime		166 249
		animtime		0
		randomstart		false
		active			true
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		<control>
		unitid			64
		active			true
		startposition	0 0 0
		lifetime		249 332
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			65
		active			true
		startposition	0 0 0
		lifetime		332 415
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			66
		active			true
		startposition	0 0 0
		lifetime		415 498
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			67
		active			true
		startposition	0 0 0
		lifetime		830 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			68
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_Att03_P ######### #
<effect>
	 id		30063
	 name		Fallen_Temple_Boss_Att03_P
	<list>
	res			1		pt_evilcry_uppat_01
	res			2		pt_mon_a_immotal_att1patjul_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_mon_wolffire_firecircle_01
	res			5		sp_mon_wolffire_firecircle_01
	res			6		mh_muspell_boom
	res			7		mh_muspell_boom
	res			8		mh_muspell_boom_2
	res			9		sp_con_feel_floorglow_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		qa_evilcry_boom
	res			12		mh_Temple_Boss_Att01_P
	res			13		pt_Furyexplosion_boompat_02
	res			14		sp_mon_wolffire_firecircle_01
	res			15		sp_mon_wolffire_firecircle_01
	res			16		sp_mon_wolffire_firecircle_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		sp_mon_wolffire_firecircle_01
	res			20		sp_mon_wolffire_firecircle_01
	res			21		sp_mon_wolffire_firecircle_01
	res			22		sp_mon_wolffire_firecircle_01
	res			23		sp_mon_wolffire_firecircle_01
	res			24		sp_mon_wolffire_firecircle_01
	res			25		sp_mon_wolffire_firecircle_01
	res			26		pt_fireball_boom_explorde
	res			27		dc_separate_crack01
	res			28		dc_separate_crack01
	res			29		dc_separate_crack01
	res			30		dc_separate_crack01
	res			31		dc_separate_crack01
	res			32		qa_mon_Hellion_att2
	res			33		qa_GoldDragon_die_boom
	</list>
	<scene>
	 sceneid		1
	 name		att1
		<control>
		unitid			1
		active			true
		startposition	0 0 -1.5
		lifetime		0 750
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,0,0,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 -1.5
		lifetime		0 700
		animtime		1
		scale			(0,5,5,5) (100,1,1,1) (400,1,1,7) (999,.1,.1,12) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 -1.5
		lifetime		0 100
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 200
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 150
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 -1.5
		lifetime		0 850
		animtime		1
		scale			(0,1,1,1) (999,1.2,1,1.2) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 -1.5
		lifetime		300 950
		animtime		1
		scale			(0,1.1,1,1.1) (999,1.6,.5,1.6) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 -1.5
		lifetime		300 850
		animtime		1
		scale			(0,1,1,1) (999,1.5,.2,1.5) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		0
		scale			(0,1,1,1) (300,2,2,2) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 -1.5
		lifetime		50 900
		animtime		1
		scale			(0,0,0,0) (300,3,3,3) (999,4,4,4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (500,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		550 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 10
		lifetime		0 500
		animtime		1
		alpha			(0,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 -3
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,6,6,6) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .2 -1.5
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 300
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 350
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .2 -1.5
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 600
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 550
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .2 -1.5
		lifetime		0 700
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 800
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 750
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .2 -1.5
		lifetime		0 900
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.2 -1.5
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 2.2 -1.5
		lifetime		0 950
		animtime		1
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (500,.7) (999,.1) 
		color			(0,1,.7,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0.1 0 -0.1
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (350,0) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	-0.1 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (550,0) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0.1 0 -0.2
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (750,0) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-0.1 0 -0.3
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) 
		alpha			(0,0) (950,0) (980,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_att04_P ######### #
<effect>
	 id		30064
	 name		Fallen_Temple_Boss_att04_P
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_mon_wolffire_firecircle_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		sp_instinctpower_floorsmoke_01
	res			6		pt_JudgeofHellion_stone1
	res			7		pt_ElementMaster_fireburn_01
	res			8		dc_GravityRuin_crack_01
	res			9		pt_summonghost_smoke_01
	res			10		pt_con_Filatus_N_boompat_01
	res			11		mh_Temple_Boss_Att04_p
	res			12		qa_tyrant_hit01
	res			13		sn_Temple_Boss_Att04_P
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .05 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .3 0
		lifetime		50 100
		animtime		0
		scale			(0,.3,.3,.3) (999,.2,.2,.2) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,0) (999,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 2 0
		lifetime		0 100
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,0,0) (999,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	.1 0 .3
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (50,1) (300,1) (600,.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 0
		lifetime		350 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4,4,4) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,0,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.7 0
		lifetime		0 300
		animtime		0
		scale			(0,3,3,3) (200,1,1,1) (999,.1,.1,.1) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss_power_P ######### #
<effect>
	 id		30065
	 name		Fallen_Temple_Boss_power_P
	<list>
	res			1		pt_mon_a_immotal_att1patjul_01
	res			2		pt_mon_a_immotal_att1patjul_01
	res			3		pt_Mag_Creeper_att2_finishsmoke_01
	res			4		qa_hellburst_boom_01
	res			5		qa_hellburst_keep_01
	res			6		pt_RockDrop_stone_01
	res			7		mh_Temple_Boss_power_p
	res			8		qa_mon_Umbar_att1
	res			9		qa_mon_Umbar_att1
	res			10		qa_mon_Umbar_att1
	res			11		qa_mon_Umbar_att1
	res			12		qa_mon_Umbar_att1
	res			13		sn_Temple_Boss_power_P
	res			14		sp_Fallen_Temple_Boss_special_jin_Purple
	res			15		dc_temple04_floor_black
	res			16		sp_Temple_Boss_purple02
	res			17		sp_Temple_Boss_purple02
	res			18		sp_Temple_Boss_purple02
	res			19		sp_Temple_Boss_purple02
	res			20		sp_Temple_Boss_purple02
	res			21		mh_Temple_Boss_power_boomflame01
	res			22		mh_Temple_Boss_power_boomflame01
	res			23		mh_Temple_Boss_power_boomflame01
	res			24		mh_Temple_Boss_power_boomflame01
	res			25		mh_Temple_Boss_power_boomflame01
	res			26		sp_Temple_Boss_floorsmoke01
	res			27		sp_Temple_Boss_floorsmoke01
	res			28		sp_Temple_Boss_floorsmoke01
	res			29		sp_Temple_Boss_floorsmoke01
	res			30		sp_Temple_Boss_floorsmoke01
	res			31		sp_Temple_Boss_floorsmoke01
	res			32		pt_RockDrop_stone_01
	res			33		pt_RockDrop_stone_01
	res			34		pt_RockDrop_stone_01
	res			35		pt_RockDrop_stone_01
	</list>
	<scene>
	 sceneid		1
	 name		att3
		<control>
		unitid			1
		active			false
		startposition	-2.5 0 .7
		lifetime		100 200
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	2.5 0 .7
		lifetime		150 300
		animtime		1
		scale			(0,7,7,7) (100,3,3,5) (400,2,2,13) (999,.1,.1,17) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 1.5 0
		lifetime		600 800
		animtime		0
		scale			(0,3,3,3) (999,2,2,7) 
		alpha			(0,0) (100,1) (400,1) (999,0) 
		color			(0,.7,.5,.3) (999,.2,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	3 2 -3
		lifetime		0 200
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,20,20,20) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		scale			(0,0,0,0) (444,5,5,5) (999,7,7,7) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		0
		scale			(0,0,0,0) (444,5,5,5) (999,7,7,7) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		0
		scale			(0,0,0,0) (444,5,5,5) (999,7,7,7) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (444,5,5,5) (999,7,7,7) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,0,0,0) (444,5,5,5) (999,7,7,7) 
		alpha			(0,0) (222,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 400
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 600
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 .3 0
		lifetime		0 200
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 .3 0
		lifetime		200 400
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 .3 0
		lifetime		400 600
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 .3 0
		lifetime		800 1000
		animtime		0
		scale			(0,5,5,5) (999,17,17,17) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 .1 0
		lifetime		850 1000
		animtime		0
		scale			(0,12,12,12) (999,27,27,27) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-3 2 -3
		lifetime		200 400
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	-3 2 3
		lifetime		400 600
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	3 2 3
		lifetime		600 800
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 2 0
		lifetime		800 1000
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_ChessBishop_R ######### #
<effect>
	 id		30066
	 name		Temple_ChessBishop_R
	<list>
	res			1		sp_fireball_remote01
	res			2		pt_fireball_remote01
	res			3		pt_fireball_remote02
	res			4		dc_fireball_remote01
	res			5		mh_Temple_Boss_Att04_r
	res			6		mh_Temple_Chessbishop_R
	res			7		sp_ChessBishop_att01_Round02
	res			8		sp_ChessBishop_att01_Round03
	res			9		pt_ChessBishop_att01_R
	</list>
	<scene>
	 sceneid		1
	 name		remote01
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,5,5,5) (500,5.5,5.5,5.5) (999,5,5,5) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,6.5,6.5,6.5) (500,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.5) (400,0.5) (999,0.7) 
		color			(0,1,.8,.3) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 .5
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,5.2,0,5.2) (300,5.2,0,5.2) (700,5.2,0,5.2) (999,5.5,0,5.5) 
		alpha			(0,0.2) (600,.5) (999,0.0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		bone_animation	"eff_R_Fallen_Angel_TempleBOSS01_power_01" "" "" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		alpha			(0,0.3) (150,0.4) (299,0.3) 
		rotation		(0,0) (299,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_Fallen_Angel_TempleBOSS01_power_01" "" "" 0 0 0
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,.6) (999,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,2,2,2) (500,2.5,2.5,2.5) (999,2,2,2) 
		alpha			(0,.5) (500,.6) (999,.5) 
		color			(0,1,.7,0) (555,1,1,1) (999,1,.7,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_Fallen_Angel_TempleBOSS01_power_01" 
		scale			(0,0.5,0.5,0.5) (999,0,0,0) 
		alpha			(0,0.5) (400,0.5) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Temple_ChessBishop_P ######### #
<effect>
	 id		30067
	 name		Temple_ChessBishop_P
	<list>
	res			1		qa_tyrant_hit01
	res			2		mh_Temple_Chessbishop_P
	res			3		sp_ChessBishop_att01_Round03
	res			4		pt_ChessBishop_explode
	res			5		sp_ChessBishop_att01_floorsmoke01
	res			6		sp_ChessBishop_att01_floorsmoke01
	res			7		sp_ChessBishop_att01_Round01
	res			8		sp_ChessBishop_att01_Round02
	res			9		sn_Temple_Chess_Bishop_att01_finish_01
	res			10		sn_Temple_Chess_Bishop_att01_finish_02
	res			11		sn_Temple_Chess_Bishop_att01_finish_03
	res			12		sn_Temple_Chess_Bishop_att01_finish_04
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 .05 0
		lifetime		50 400
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (999,0) 
		color			(0,0,0.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		alpha			(0,1) (999,0) 
		color			(0,1,.5,0) (555,1,1,1) (999,1,.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_MainChef_att_P_Finish ######### #
<effect>
	 id		30068
	 name		House_MainChef_att_P_Finish
	<list>
	res			1		pt_House_MainChef_Water_ring_01
	res			2		pt_House_MainChef_Bubble_01
	res			3		pt_House_MainChef_Smoke_01
	res			4		pt_House_MainChef_Bubble_02
	res			5		pt_House_MainChef_Water_bom_01
	res			6		pt_House_MainChef_Water_bom_02
	res			7		sp_House_MainChef_Water_bom_01
	res			8		dc_House_MainChef_ground_01
	res			9		dc_House_MainChef_ground_02
	res			10		pt_House_MainChef_Explode_01
	res			11		pt_House_MainChef_Water_ring_02
	res			12		pt_House_MainChef_ground_02
	res			13		pt_House_MainChef_ground_02_2
	res			14		qa_firefury_boom01
	res			15		pt_House_MainChef_ground_Black_01
	res			16		sn_House_MainChef_Soup
	res			17		sn_House_MainChef_Soup_Bom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 0 1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 10
		animtime		0
		bonename		"Bip01" 
		scale			(0 .5 .5 .5) (700 1.7 1.7 1.7) 
		alpha			(0 0) (500 .5) (800 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 10
		animtime		0
		bonename		"Bip01" 
		scale			(0 .2 .2 .2) (700 2 2 2) 
		alpha			(0 0) (500 1) (800 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 35
		animtime		0
		bonename		"Bip01" 
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (900 3 3 3) (999 5 5 5) 
		alpha			(0 0) (100 .8) (500 .8) (999 0) 
		color			(0 0 0 0) (250 1 0 0) (500 0 0 0) (750 1 0 0) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 30
		animtime		0
		scale			(0 1 1 1) (999 9 9 9) 
		alpha			(0 1) (500 1) (999 0) 
		color			(0 1 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 10
		animtime		0
		bonename		"Bip01" 
		scale			(0 1 1 1) (999 1 1 17) 
		alpha			(0 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 1 0 0) (500 1 0 0) (999 0 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## House_MainChef_att03_Finish ######### #
<effect>
	 id		30069
	 name		House_MainChef_att03_Finish
	<list>
	res			1		pt_House_MainChef_Water_ring_01
	res			2		pt_House_MainChef_Bubble_01
	res			3		pt_House_MainChef_Smoke_01
	res			4		pt_House_MainChef_Bubble_02
	res			5		pt_House_MainChef_Water_bom_01
	res			6		pt_House_MainChef_Water_bom_02
	res			7		sp_House_MainChef_Water_bom_01
	res			8		dc_House_MainChef_ground_01
	res			9		dc_House_MainChef_ground_02
	res			10		pt_House_MainChef_Explode_01
	res			11		pt_House_MainChef_Water_ring_02
	res			12		pt_House_MainChef_ground_02
	res			13		pt_House_MainChef_ground_02_2
	res			14		qa_firefury_boom01
	res			15		sn_House_MainChef_Soup
	res			16		sn_House_MainChef_Soup_Bom
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0 .3 .8 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (700 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 1 1 1) (999 2 2 2) 
		alpha			(0 0) (500 .7) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .2 .2 .2) (600 .5 .5 .5) 
		alpha			(0 0) (200 1) (700 1) (999 0) 
		color			(0 1 1 1) (300 1 1 1) (400 .2 .8 .1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 10
		animtime		0
		bonename		"Bip01" 
		scale			(0 .5 .5 .5) (700 1.7 1.7 1.7) 
		alpha			(0 0) (500 .5) (800 0) 
		color			(0 .2 .7 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 10
		animtime		0
		bonename		"Bip01" 
		scale			(0 .2 .2 .2) (700 2 2 2) 
		alpha			(0 0) (500 1) (800 0) 
		color			(0 1 .3 .1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 35
		animtime		0
		bonename		"Bip01" 
		scale			(0 0 0 0) (999 10 10 10) 
		alpha			(0 0) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 3 3 3) (900 3 3 3) (999 5 5 5) 
		alpha			(0 0) (100 .6) (500 .6) (999 0) 
		color			(0 0 0 0) (250 1 1 0) (500 1 0 0) (750 .6 .7 0) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 30
		animtime		0
		scale			(0 1 1 1) (999 5 5 5) 
		alpha			(0 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 10
		animtime		0
		bonename		"Bip01" 
		scale			(0 1 1 1) (999 1 1 17) 
		alpha			(0 1) (500 1) (999 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,2.3,2.3,2.3) 
		alpha			(0,.2) (300,.8) (999,0) 
		color			(0 1 0 0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0 .5 .5 .5) (999 2 2 2) 
		alpha			(0 0) (200 .5) (500 .5) (999 0) 
		color			(0 1 1 1) (500 1 1 1) (999 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Fallen_Temple_Boss01_att01_Bim ######### #
<effect>
	 id		30070
	 name		Fallen_Temple_Boss01_att01_Bim
	<list>
	res			1		mh_Temple_Boss_Att01_Rasier
	res			2		pt_Temple_boss01_att01_yellow_swordpat_01
	res			3		sp_Temple_Boss_purple
	res			4		dc_Temple_boss_blue
	</list>
	<scene>
	 sceneid		1
	 name		att01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0 5.5 10.5 5.5) (700 5.5 10.5 5.5) (800 0 10.5 0) 
		alpha			(0,1) (555,1) (666,0) 
		randomstart		false
		active			true
		follow			false
		position		(0 0 50 0) (150 0 0 0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 800
		animtime		0
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (222,0.5) (777,0.8) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,0) (111,1) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## BAR_Continual_Armor_lv11_finish ######### #
<effect>
	 id		30071
	 name		BAR_Continual_Armor_lv11_finish
	<list>
	res			1		mh_BAR_Lydius_01
	res			2		pt_BAR_Lydius_02
	res			3		pt_BAR_Lydius_02
	res			4		dc_BAR_lydius_01
	res			5		dc_BAR_lydius_01
	res			6		dc_Eris_Monkey_die_black
	res			7		dc_Eris_Monkey_die_black
	res			8		sp_BAR_Lydius_wave_03
	res			9		pt_BAR_Lydius_03
	res			10		pt_BAR_Lydius_04
	res			11		pt_Black_smoke_0001
	res			12		sp_BAR_Continual_Sleep_jin01
	res			13		sp_BAR_Continual_Sleep_jin02
	res			14		pt_BAR_Eolein_note03
	res			15		sp_BAR_Continual_Sleep_moon#
	res			16		pt_MindBless_boompat_01
	res			17		pt_BAR_continual_sleep_star
	res			18		mh_bar_Continual_Sleep_ringtail_01
	res			19		sn_Voice_Continual_Sleep
	res			20		sn_Continual_Sleep_ready
	res			21		sn_Continual_Sleep_finish
	res			22		sn_Continual_Sleep_ready_CEL
	</list>
	<scene>
	 sceneid		1
	 name		start
		<control>
		unitid			1
		active			false
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) 
		alpha			(0,0) (222,1) (700,1) (999,0) 
		color			(0,1,0,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		150 600
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,0) (300,1) (700,1) (999,1) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,1) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,1) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,0) (555,1) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,1) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,11,11,11) (999,11,11,11) 
		alpha			(0,0) (200,0.3) (555,0.5) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,0.1,0) 
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,11,11,11) (999,11,11,11) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,1,0) (999,0,0.2,0) 
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (999,.7,.7,.7) 
		color			(0,1,1,0) (999,1,0.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3 1.5
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (777,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (555,1) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0) (777,1) 
		color			(0,1,0,0) (555,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,1) (700,1) (888,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		keep
		<control>
		unitid			1
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,2) (150,1,1,7) (999,.1,.1,13) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,2) (150,1,1,7) (999,.1,.1,13) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		scale			(0,5,5,5) (999,9,9,9) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,0.5) (888,0.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) 
		alpha			(0,0.5) (200,0.3) (555,0.5) (720,0.3) (999,0.5) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.4 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		color			(0,1,1,0) (999,1,0.5,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3 1.5
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) 
		color			(0,1,0,0) (555,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.2,1.2,1.2) 
		alpha			(0,0) (200,1) (700,1) (888,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		finish
		<control>
		unitid			1
		active			false
		startposition	0 0.3 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,1) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (300,1,0.4,1) (999,1,0,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			false
		follow			false
		position		(0,0,0,0) (999,0,3,0) 
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		400 800
		animtime		0
		scale			(0,.5,.5,1) (150,1,1,7) (999,.1,.1,10) 
		alpha			(0,1) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		150 400
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		500 900
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1.2,1.2,1.2) 
		alpha			(0,0) (300,1) (999,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .3 0
		lifetime		500 900
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,0) (150,1) (300,.7) (999,0) 
		color			(0,1,0,0) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.6 0
		lifetime		350 800
		animtime		0
		scale			(0,0,0,0) (150,1,1,1) (999,0,0,0) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,1) (150,1,0.2,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .6 0
		lifetime		350 800
		animtime		0
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,1,0) (999,1,0,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0.5 0
		lifetime		0 800
		animtime		0
		scale			(0,3,3,3) (999,9,9,9) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.1 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,3) (200,0.5) (999,0) 
		rotation		(0,0) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,.3,.3,.3) (999,.7,.7,.7) 
		color			(0,1,1,0) (999,1,0.5,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	1 3 1.5
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) (999,0) 
		color			(0,.3,.5,1) (500,1,1,1) (999,.3,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 2.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (500,1,1,1) (999,0,0,0) 
		alpha			(0,0.5) (999,0) 
		color			(0,1,0,0) (555,1,1,1) (999,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (200,1) (700,1) (888,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## 18th_Raster_att01_R ######### #
<effect>
	 id		30072
	 name		18th_Raster_att01_R
	<list>
	res			1		mh_RasterPanda_att01_R
	res			2		pt_18th_Raster_att01_R_pt01
	res			3		pt_18th_Raster_att01_R_pt02
	res			4		pt_18th_Raster_att01_R_pt03
	res			5		sp_18th_Raster_att01_R_01
	</list>
	<scene>
	 sceneid		1
	 name		Remote
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (500,.7) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_att01_heart" "effect\Monster\eff_18th_RatserPanda01_att01_R.skel" "effect\Monster\eff_18th_RatserPanda01_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_att01_heart" "effect\Monster\eff_18th_RatserPanda01_att01_R.skel" "effect\Monster\eff_18th_RatserPanda01_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"eff_R_att01_heart" 
		scale			(0,1,1,1) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (500,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"eff_R_att01_heart" "effect\Monster\eff_18th_RatserPanda01_att01_R.skel" "effect\Monster\eff_18th_RatserPanda01_att01_R.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		randomstart		false
		active			true
		bone_animation	"eff_R_att01_heart" "effect\Monster\eff_18th_RatserPanda01_att01_R.skel" "effect\Monster\eff_18th_RatserPanda01_att01_R.anim" 0 0 0
		</control>

	</scene>

</effect>
# ######## 18th_Raster_att01_P ######### #
<effect>
	 id		30073
	 name		18th_Raster_att01_P
	<list>
	res			1		mh_RasterPanda_att01_P
	res			2		sp_18th_Raster_att01_R_01
	res			3		sp_18th_Raster_att01_R_01
	res			4		pt_18th_Raster_att01_P_pt01
	res			5		pt_18th_Raster_att01_P_pt02
	res			6		pt_18th_Raster_att01_P_pt03
	res			7		sp_18th_Raster_ring01
	res			8		sn_18th_RasterPanda_att01_P
	</list>
	<scene>
	 sceneid		1
	 name		Pung
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,1) (666,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		100 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (400,4,4,4) (999,.5,.5,.5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## 18th_Raster_att02_P ######### #
<effect>
	 id		30074
	 name		18th_Raster_att02_P
	<list>
	res			1		pt_DarkCrystal_finishpat_01#
	res			2		pt_DarkCrystal_finishpat_02#
	res			3		sp_Black_blueglow
	res			4		pt_EnergyCounter_boompat_01
	res			5		sp_DarkBall_boom_01
	res			6		sp_DarkBall_boom_01
	res			7		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			8		mh_mon_a_immotal_att3charge
	res			9		qa_mon_elifea_boom
	res			10		sp_white
	res			11		mh_RasterPanda_att02_P
	res			12		sn_18th_RasterPanda_att02_P
	res			13		sn_18th_RasterPanda_att02_P_1
	res			14		sn_18th_RasterPanda_att02_P_2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,1.5,1.5,1) (999,3,3,5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		1
		scale			(0,3,3,1.5) (999,4.5,4.5,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,0,.5) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		scale			(0,1,1,1) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 450
		animtime		1
		scale			(0,0,0,0) (300,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		scale			(0,0,0,0) (100,5,5,5) (999,3,3,3) 
		alpha			(0,0) (30,1) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		320 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Att04_R ######### #
<effect>
	 id		30075
	 name		Mitera_Fieldboss01_Att04_R
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		pt_Bwz_TL_smokespin_B
	res			5		dc_bwz_CH_start_ground_m
	res			6		pt_bwz_TL_start_planeboom
	res			7		pt_Bwz_TL_smokespin_B
	res			8		pt_Bwz_TL_smoke_UP_B
	res			9		pt_Bwz_TL_smoke_RL_B
	res			10		sp_bwz_TL_floor_sprite
	res			11		pt_bwz_TL_start_planeboom
	res			12		pt_Bwz_TL_smokespin_B
	res			13		pt_Bwz_ch_WM_Handpat
	res			14		mh_Mitera_Fieldboss01_Att04_R
	res			15		dc_astree_crack_dec02
	res			16		sn_Mitera_Fiedlboss01_ATT04_Remote
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,11,11,11) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0.3 0
		lifetime		100 550
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 550
		animtime		0
		scale			(0,8,8,8) (999,10,10,10) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		50 550
		animtime		0
		scale			(0,5.5,5.5,5.5) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 1000
		animtime		0
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,.2,.1,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 2 0
		lifetime		350 530
		animtime		0
		scale			(0,5.5,5.5,9) (999,8,8,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .5 0
		lifetime		300 800
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.1 0
		lifetime		500 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,8,8,8) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		550 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,8,8,8) 
		alpha			(0,0) (400,1) (999,0) 
		color			(0,1,1,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .1 0
		lifetime		500 1000
		animtime		0
		scale			(0,1,1,1) (999,3.5,3.5,3.5) 
		alpha			(0,0) (150,0.5) (700,0.5) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 2 0
		lifetime		600 780
		animtime		0
		scale			(0,2.5,2.5,18) (999,4,4,5) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .5 0
		lifetime		550 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		550 1000
		animtime		0
		scale			(0,8,8,8) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,.2,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		1
		alpha			(0,0) (222,1) (800,1) (999,0) 
		color			(0,1,1,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0.6 0 1.8
		lifetime		0 1000
		animtime		0
		scale			(0,4.8,4.5,4.8) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Mitera_Fieldboss01_Power_P ######### #
<effect>
	 id		30076
	 name		Mitera_Fieldboss01_Power_P
	<list>
	res			1		dc_poison_spider_att02_ground
	res			2		sp_P_spider_att02_damage_01
	res			3		sp_P_spider_att02_damage_01
	res			4		sp_P_spider_att02_damage_02
	res			5		sp_Mitera_Fieldboss01_Power_P
	</list>
	<scene>
	 sceneid		1
	 name		Boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (999,1.3,1.3,1.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0,0.1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (300,7.5,7.5,7.5) (999,7,7,7) 
		alpha			(0,.7) (700,.7) (999,0) 
		color			(0,0.3,0,1) (999,0.3,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 700
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,6.5,6.5,6.5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,0,1) (999,0.3,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (300,6.5,6.5,6.5) (999,6.2,6.2,6.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0.3,0,1) (999,0.3,0,1) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (500,6.5,6.5,6.5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_Power ######### #
<effect>
	 id		30077
	 name		FBoss_Yogmonde_Power
	<list>
	res			1		dc_GravityRuin_crack_01
	res			2		sp_con_Filatus_S_floorboom_01
	res			3		sp_con_Filatus_S_floorboom_01
	res			4		sp_lizardS_att2boom_01
	res			5		sp_lizardS_att2boom_01
	res			6		sp_lizardS_att2boom_01
	res			7		sp_outrage_floorboom_01
	res			8		mh_mon_Umbar_att3_boomflash_01
	res			9		mh_mon_Umbar_att3_boomflash_01
	res			10		pt_Furyexplosion_smoke_01
	res			11		pt_mon_Yogmonde_att4_explosionburn_01
	res			12		pt_JudgeofHellion_stone1
	res			13		sp_mon_Yogmonde_att4_floorwind_01
	res			14		sp_mon_Yogmonde_att4_floorwind_01
	res			15		pt_mon_Filatus_N_gathepatr_03
	res			16		sp_ElementMaster_lightingfloor_01
	res			17		sp_con_regulus_glow
	res			18		pt_con_Filatus_S_boompat_01
	res			19		qa_mon_Yogshield_att4
	res			20		qa_mon_elifea_readyfreez_01
	res			21		sp_FB_Yogmonde_Power_jin_01
	res			22		sp_FB_Yogmonde_Power_jin_02
	res			23		mh_mon_Umbar_att3_boomflash_01
	res			24		pt_FB_Yogmonde_Power_explosionburn_01
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 .2
		lifetime		590 1000
		animtime		0
		scale			(0,14,14,14) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		600 800
		animtime		0
		scale			(0,7,7,7) (999,60,60,60) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .3 0
		lifetime		600 750
		animtime		0
		scale			(0,2,2,2) (999,70,70,70) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .6 0
		lifetime		0 300
		animtime		0
		scale			(0,50,50,50) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 .3 0
		lifetime		150 450
		animtime		0
		scale			(0,60,60,60) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 .1 0
		lifetime		300 600
		animtime		0
		scale			(0,70,70,70) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .3 0
		lifetime		600 800
		animtime		0
		scale			(0,5,5,5) (999,6,6,6) 
		alpha			(0,1) (400,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		600 700
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		600 800
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		600 800
		animtime		0
		scale			(0,0,0,0) (500,4,4,4) (999,8,8,8) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .3 0
		lifetime		650 850
		animtime		0
		scale			(0,.7,.7,.7) (999,.3,.3,.3) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.7,.7) (999,1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,3,3,3) (999,1,1,1) 
		color			(0,1,0,0) 
		rotation		(0,180) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		0 600
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,2,2,2) 
		color			(0,1,0,0) 
		rotation		(0,150) (999,-100) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1.5 0
		lifetime		0 400
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,.2,.2,.2) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .05 0
		lifetime		600 850
		animtime		0
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	-.3 .05 0
		lifetime		600 900
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (100,1) (600,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1 0
		lifetime		600 700
		animtime		0
		scale			(0,2,2,2) (200,1,1,1) (999,1,1,1) 
		color			(0,1,0,0) (500,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 590
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		1
		scale			(0,6,6,6) 
		alpha			(0,0) (200,1) (450,1) (550,.3) (650,1) (700,.3) (750,1) (800,.3) (850,1) (900,.7) (930,.2) (960,.6) (999,0) 
		rotation		(0,0) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .3 0
		lifetime		0 600
		animtime		1
		scale			(0,6,6,6) 
		alpha			(0,0) (200,1) (450,1) (550,.3) (650,1) (700,.3) (750,1) (800,.3) (850,1) (900,.7) (930,.2) (960,.6) (999,0) 
		rotation		(0,0) (999,-20) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		600 900
		animtime		1
		scale			(0,0.5,0.5,0.5) 
		alpha			(0,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.5 0
		lifetime		600 700
		animtime		1
		scale			(0,3,3,3) (999,10,10,10) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## FBoss_Yogmonde_att04 ######### #
<effect>
	 id		30078
	 name		FBoss_Yogmonde_att04
	<list>
	res			1		pt_water_tornato_smoke01
	res			2		pt_water_tornato_waterpt01
	res			3		pt_water_tornato_waterpt01
	res			4		pt_water_tornato_smoke02
	res			5		pt_water_tornato_smoke03
	res			6		dc_water_tornado_bg01
	res			7		pt_water_tornato_ring01
	res			8		pt_water_tornato_smoke05
	res			9		pt_water_tornato_bom01
	res			10		pt_water_tornato_bom02
	res			11		pt_water_tornato_bom03
	res			12		pt_water_tornato_smoke05
	res			13		pt_water_tornato_smoke01
	res			14		qa_1_0.1_10
	res			15		mh_skywhale_fieldboss_tornado_in
	res			16		mh_skywhale_fieldboss_tornado_out
	res			17		mh_skywhale_fieldboss_tornado_out
	res			18		mh_skywhale_fieldboss_tornado_out
	res			19		mh_skywhale_fieldboss_tornado01
	res			20		mh_TEST9
	res			21		mh_skywhale_fieldboss_tornado01
	res			22		pt_smoke_ground_brown
	res			23		pt_smoke_ground_brown2
	res			24		mh_skywhale_fieldboss_tornado01
	res			25		dc_skywhale_fieldboss_jin02
	res			26		sn_skywhale_filedboss_tornado
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (400,.4) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3,3,10) (999,7,7,30) 
		alpha			(0,0) (300,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (500,2,2,2) (999,1,1,1) 
		alpha			(0,0) (999,.7) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6,6,6) (500,7,7,7) (999,6,6,6) 
		alpha			(0,.4) (100,.6) (800,.6) (999,.4) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (300,.6) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,6,6,6) 
		alpha			(0,0) (500,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,.6) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 3 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,3,0) (999,2,3,15) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,6) 
		alpha			(0,0) (999,0.5) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 12 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.5) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 15 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (500,.3) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind01" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind01" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind02" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind02" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		8
		bonename		"wind03" 
		scale			(0,1.2,1.2,1.2) (999,1.2,1.2,1.2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		rotation		(0,0) (999,720) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\water_tornado.skel" "Monster\tornado\water_tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,5,5,5) (999,10,10,10) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"wind03" 
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,0.7) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"wind03" "Monster\tornado.skel" "Monster\tornado\tornado_stand.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		alpha			(0,0) (500,1) (999,0) 
		color			(0,.7,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) 
		alpha			(0,.5) (333,.7) (666,.5) (888,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## Canine_remote01_new ######### #
<effect>
	 id		30079
	 name		Canine_remote01_new
	<list>
	res			1		mh_canine_remote_hand01
	res			2		dc_canine_remote_dec01
	res			3		pt_canine_remote_smoke01
	res			4		pt_canine_remote_tg01
	res			5		pt_canine_remote_tg02
	res			6		qa_20
	res			7		mh_canine_remote_line01
	res			8		mh_canine_remote_line02
	res			9		mh_canine_remote_line03
	res			10		pt_JumpingCrash_finishjul_01
	res			11		pt_red_explode_01_fast
	res			12		pt_line_red
	res			13		pt_Brick_GoldDragon_linepat_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (100,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,2,2,2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.7) (600,.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		200 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (300,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (200,0) (250,1) (300,1) (366,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (283,0) (333,1) (383,1) (450,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (350,0) (400,1) (450,1) (516,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 .5 -1
		lifetime		0 300
		animtime		0
		scale			(0,.7,.7,.7) (999,1.1,1.1,1.1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 1 0
		lifetime		300 600
		animtime		0
		scale			(0,.7,.7,.7) (222,2,2,2) (999,3.1,3.1,3.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 1 0
		lifetime		300 600
		animtime		0
		scale			(0,.7,.7,.7) (222,2,2,2) (999,3.1,7.1,3.1) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1 0
		lifetime		300 600
		animtime		0
		scale			(0,.7,.7,.7) (222,2,7,2) (999,0.1,15.1,15.1) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Earunca ######### #
<effect>
	 id		30080
	 name		MAL_Earunca
	<list>
	res			1		mh_MAL_Earunca
	res			2		sp_MAL_Earunca_tail01
	res			3		sp_MAL_Earunca_tail01
	res			4		sp_MAL_Earunca_tail01
	res			5		sp_MAL_Earunca_tail01
	res			6		pt_MAL_Earunca_short_light01
	res			7		pt_MAL_Earunca_short_light01
	res			8		sp_MAL_Earunca_Blue_01
	res			9		dc_MAL_Earunca_Blue
	res			10		mh_MAL_eff_SIS
	res			11		sn_MAL_Voice_Earunca
	res			12		sn_MAL_Earunca
	</list>
	<scene>
	 sceneid		1
	 name		Earunca
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,2,2,2) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.2 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 Spine01" 
		scale			(0,1,1,1) (111,1.2,1.2,1.2) (222,1,1,1) (333,1.2,1.2,1.2) (444,1,1,1) (555,1.2,1.2,1.2) (666,1,1,1) (777,1.2,1.2,1.2) (888,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (333,1) (666,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,0) (111,0) (222,1) (555,1) (666,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Earunca_finish ######### #
<effect>
	 id		30081
	 name		MAL_Earunca_finish
	<list>
	res			1		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			2		sp_mon_Fanatic_att4_glow_01
	res			3		sp_AWK_SOR_boomcircle_01
	res			4		pt_EnergyCounter_boompat_01
	res			5		mh_AWK_SOR_glowmap_01
	res			6		qa_lightingchase_boom_01
	res			7		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			8		sp_mon_Fanatic_att4_glow_01
	res			9		sp_AWK_SOR_boomcircle_01
	res			10		pt_EnergyCounter_boompat_01
	res			11		mh_AWK_SOR_glowmap_01
	res			12		qa_lightingchase_boom_01
	res			13		sp_Blackholel_circle_01
	res			14		sp_Blackholel_circle_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -.7
		lifetime		100 150
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -.7
		lifetime		0 350
		animtime		1
		scale			(0,2,2,2) (600,2,2,2) (850,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -.7
		lifetime		0 500
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.3) (550,.3) (750,.5) (850,0) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.6 -.7
		lifetime		100 200
		animtime		0
		scale			(0,.4,.4,.4) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -.7
		lifetime		100 350
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.3,1.3,1.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 -.7
		lifetime		600 750
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,1,1) (500,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -.7
		lifetime		700 950
		animtime		1
		scale			(0,2,2,2) (600,2,2,2) (850,4,4,4) (999,2,2,2) 
		alpha			(0,0) (300,1) (700,1) (999,0) 
		color			(0,1,1,1) (200,0,1,1) (400,0,1,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -.7
		lifetime		500 1000
		animtime		1
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,0) (300,.3) (550,.3) (750,.5) (850,0) (999,0) 
		color			(0,.5,.5,.5) (999,.5,.5,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.6 -.7
		lifetime		700 800
		animtime		0
		scale			(0,.4,.4,.4) (999,.1,.1,.1) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -.7
		lifetime		800 950
		animtime		1
		scale			(0,1,1,1) (200,.7,.7,.7) (300,1.3,1.3,1.3) (500,.8,.8,.8) (999,0,0,0) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (300,.8,.8,.8) (555,1,1,1) 
		alpha			(0,0) (100,1) (200,1) (565,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 999
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (500,.5,.5,.5) (800,.8,.8,.8) (999,3,3,3) 
		alpha			(0,0) (500,0) (700,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Cevenrila ######### #
<effect>
	 id		30082
	 name		MAL_Cevenrila
	<list>
	res			1		sp_VampireTouch_jin_01
	res			2		sp_VampireTouch_jin_01
	res			3		sp_VampireTouch_jin_01
	res			4		sp_VampireTouch_jin_01
	res			5		mh_strikeshot_glow
	res			6		mh_strikeshot_glow
	res			7		pt_VampireTouch_blood_01
	res			8		pt_VampireTouch_blood_01
	res			9		sp_portal_redglow
	res			10		sp_portal_redglow
	res			11		qa_hellburst_keep_01
	res			12		mh_MAL_Cevenrila
	res			13		mh_strikeshot_glow
	res			14		mh_strikeshot_glow
	res			15		mh_strikeshot_glow
	res			16		mh_strikeshot_glow
	res			17		mh_MAL_eff_SIS
	res			18		mh_MAL_eff_SIS
	res			19		mh_MAL_eff_SIS
	res			20		mh_MAL_eff_SIS
	res			21		mh_MAL_eff_SIS
	res			22		sp_MAL_Cevenrila_chun
	res			23		sp_MAL_Cevenrila_chun
	res			24		sp_Carrot_round_light_01
	res			25		sp_MAL_Dianpijor_light
	res			26		mh_MAL_eff_SIS
	res			27		sn_MAL_Voice_Ceverila
	res			28		sn_MAL_Ceverila_Start_01
	res			29		sn_MAL_Ceverila_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,1,1,1) (500,1.5,1.5,1.5) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.5,.3) 
		rotation		(0,-180) (999,-1180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (700,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		rotation		(0,90) (999,1090) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (700,2,2,2) (999,1,1,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		rotation		(0,-90) (999,-1090) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,.1,.1,.1) (700,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		300 750
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,.1,.1,.1) (700,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (500,1) (999,.5) 
		color			(0,1,.5,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.2,.1) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Finger0" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.2,.1) (999,.5,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		300 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		scale			(0,0,0,0) (200,1,1,1) (700,1,1,1) (999,0,0,0) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 3.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (50,10,10,10) (111,3.3,3.3,3.3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 3.3 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (111,2.7,2.7,2.7) (999,3,3,3) 
		alpha			(0,0) (111,0.5) (888,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 3.3 0
		lifetime		300 1000
		animtime		0
		scale			(0,1.3,1.3,1.3) (111,2.7,2.7,2.7) (999,3,3,3) 
		alpha			(0,0) (111,0.5) (888,0.5) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 3.3 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (222,3,3,3) (999,4,4,4) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,1) (777,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Cevenrila_finish ######### #
<effect>
	 id		30083
	 name		MAL_Cevenrila_finish
	<list>
	res			1		pt_VampireTouch_lightpat_01
	res			2		pt_WeaknessArms_finishsmoke_01
	res			3		sp_Drabiss_Magicboss_att7_starlight_01
	res			4		mh_strikeshot_glow
	res			5		sp_VampireTouch_jin_02
	res			6		sp_VampireTouch_jin_02
	res			7		sp_VampireTouch_jin_02
	res			8		sp_VampireTouch_jin_02
	res			9		sp_DarkExplosion_floorboom_01
	res			10		sp_DarkExplosion_floorboom_01
	res			11		qa_firefury_boom01
	res			12		mh_MAL_Cevenrila_Sword
	res			13		mh_MAL_Cevenrila_waves
	res			14		mh_MAL_Cevenrila_waves
	res			15		mh_MAL_Cevenrila_waves
	res			16		sp_DarkExplosion_floorboom_01
	res			17		sp_DarkExplosion_floorboom_01
	res			18		sp_DarkExplosion_floorboom_01
	res			19		sp_DarkExplosion_floorboom_01
	res			20		pt_WeaknessArms_finishsmoke_01
	res			21		pt_WeaknessArms_finishsmoke_01
	res			22		mh_strikeshot_glow
	res			23		mh_strikeshot_glow
	res			24		dc_MAL_cevenrila_jin
	res			25		sn_MAL_Ceverila_Finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 3 0
		lifetime		0 500
		animtime		0
		scale			(0,0,0,0) (300,1,1,1) (999,0,0,0) 
		color			(0,1,.3,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-1.3 1.5 1
		lifetime		0 333
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (500,.7,.4,.2) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (400,2,2,2) (999,2.5,2.5,2.5) 
		alpha			(0,0) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (500,1,.5,.3) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-1.3 1.5 1
		lifetime		222 444
		animtime		1
		scale			(0,0,0,0) (100,1,1,1) (350,1,7,1) (800,1,7,1) (999,1,4,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 1.7 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,0) (999,600) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,90) (999,350) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 1.7 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,50) (999,650) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 1 0
		lifetime		0 600
		animtime		0
		scale			(0,2,2,2) (999,9,9,9) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		rotation		(0,120) (999,300) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .3 0
		lifetime		0 333
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		0 333
		animtime		0
		scale			(0,2,2,2) (400,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,-40) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (950,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 -1
		lifetime		888 1000
		animtime		1
		scale			(0,0.1,0.1,0.1) (400,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	1.3 0 1
		lifetime		666 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (400,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	-1.3 0 1
		lifetime		222 1000
		animtime		0
		scale			(0,0.1,0.1,0.1) (400,1,1,1) (999,2,2,2) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .3 0
		lifetime		333 666
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .3 0
		lifetime		666 999
		animtime		0
		scale			(0,1,1,1) (400,4,4,4) (999,5,5,5) 
		alpha			(0,0) (150,1) (600,1) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,120) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .3 0
		lifetime		333 666
		animtime		0
		scale			(0,2,2,2) (400,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,-40) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .3 0
		lifetime		666 999
		animtime		0
		scale			(0,2,2,2) (400,7,7,7) (999,8.5,8.5,8.5) 
		alpha			(0,0) (150,.8) (600,.5) (999,0) 
		color			(0,1,0,0) (400,0,0,0) (999,0,0,0) 
		rotation		(0,-40) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	1.3 1.5 1
		lifetime		333 666
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (500,.7,.4,.2) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1.5 -1
		lifetime		666 999
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3.5,3.5,3.5) 
		alpha			(0,.5) (100,1) (650,1) (999,0) 
		color			(0,1,.5,.3) (500,.7,.4,.2) (999,.3,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	1.3 1.5 1
		lifetime		555 777
		animtime		1
		scale			(0,0,0,0) (100,1,1,1) (350,1,7,1) (800,1,7,1) (999,1,4,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 1.5 -1
		lifetime		888 999
		animtime		1
		scale			(0,0,0,0) (100,1,1,1) (350,1,7,1) (800,1,7,1) (999,1,4,1) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,.3) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -0.4
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (888,1) (999,0) 
		randomstart		false
		active			true
		absdir			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Oblica ######### #
<effect>
	 id		30084
	 name		MAL_Oblica
	<list>
	res			1		dc_batsum_floor
	res			2		mh_selaim_boom_01
	res			3		mh_MAL_Oblica
	res			4		sp_MAL_Oblica_tail01
	res			5		sp_MAL_Oblica_tail02
	res			6		sp_MAL_Oblica_tail03
	res			7		sp_MAL_Oblica_tail04
	res			8		sp_MAL_Oblica_tail05
	res			9		sp_MAL_Oblica_tonado_01
	res			10		sp_evilcry_crycircle_00
	res			11		sp_evilcry_crycircle_01
	res			12		sp_evilcry_crycircle_02
	res			13		sp_evilcry_groundglow_01
	res			14		pt_MAL_Oblica_uppat
	res			15		mh_MAL_eff_SIS_red
	res			16		mh_MAL_eff_SIS_red
	res			17		mh_MAL_eff_SIS_red
	res			18		mh_MAL_eff_SIS_red
	res			19		mh_MAL_eff_SIS_red
	res			20		mh_MAL_eff_SIS_red
	res			21		sn_MAL_Voice_Oblica
	res			22		sn_MAL_Oblica_Start_01
	res			23		sn_MAL_Oblica_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		ready
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.1,2.1,2.1) (999,2.1,2.1,2.1) 
		alpha			(0,0) (999,1) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .4 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (999,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,50) (999,650) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,2,0) 
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.2 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0.3,0.3,0.3) 
		alpha			(0,0) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,1) (222,1) (250,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Oblica_finish ######### #
<effect>
	 id		30085
	 name		MAL_Oblica_finish
	<list>
	res			1		pt_evilcry_boomjul_01
	res			2		sp_evilcry_crycircle_01
	res			3		sp_evilcry_crycircle_01
	res			4		sp_evilcry_crycircle_01
	res			5		sp_evilcry_crycircle_01
	res			6		sp_evilcry_crycircle_01
	res			7		sp_evilcry_crycircle_02
	res			8		sp_evilcry_crycircle_02
	res			9		sp_evilcry_crycircle_02
	res			10		sp_evilcry_crycircle_02
	res			11		sp_evilcry_crycircle_02
	res			12		sp_evilcry_crycircle_00
	res			13		sp_evilcry_crycircle_00
	res			14		sp_evilcry_crycircle_00
	res			15		sp_evilcry_crycircle_00
	res			16		sp_evilcry_crycircle_00
	res			17		dc_firefury_boom_burns
	res			18		pt_evilcry_boomjul_01
	res			19		pt_evilcry_boom_01
	res			20		pt_evilcry_boom_01
	res			21		sp_hellburst_groundglow_01
	res			22		sp_evilcry_groundglow_01
	res			23		sp_evilcry_groundglow_01
	res			24		sp_evilcry_groundglow_01
	res			25		pt_evilcry_uppat_01
	res			26		qa_ducemable_stone
	res			27		qa_evilcry_boom
	res			28		qa_evilcry_boom
	res			29		qa_evilcry_boom
	res			30		mh_MAL_Oblica_Sword
	res			31		sp_MAL_Oblica_tonado_01
	res			32		sp_evilcry_groundglow_01
	res			33		sn_MAL_Oblica_Finish
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		270 400
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		200 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		200 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		450 550
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 0
		lifetime		650 750
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		500 600
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 2 0
		lifetime		250 350
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 2 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 2 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 2 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (500,.8) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 2 0
		lifetime		550 650
		animtime		0
		scale			(0,1,1,1) (999,20,20,20) 
		alpha			(0,1) (500,.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,5,5,5) 
		alpha			(0,0) (250,0) (330,1) (800,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 1.5 0
		lifetime		750 850
		animtime		1
		scale			(0,2,2,2) (999,.3,.3,15) 
		alpha			(0,1) (500,.9) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 2 0
		lifetime		250 450
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.5,.5) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 2 0
		lifetime		720 820
		animtime		1
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (999,.1) 
		color			(0,1,.3,.4) (999,1,.1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 .05 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 .03 0
		lifetime		400 500
		animtime		0
		scale			(0,1,1,1) (999,11,11,11) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .03 0
		lifetime		700 800
		animtime		0
		scale			(0,1,1,1) (999,14,14,14) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .03 0
		lifetime		900 1000
		animtime		0
		scale			(0,1,1,1) (999,15,15,15) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		100 800
		animtime		0
		scale			(0,.5,.5,.5) (400,1.5,1.5,1.5) (999,0,0,0) 
		color			(0,1,.5,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		50 235
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		240 390
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		500 650
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		720 870
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) (999,7.5,7.5,7.5) 
		alpha			(0,0) (111,1) (888,1) (999,0) 
		color			(0,1,1,1) (999,0,1,1) 
		rotation		(0,0) (999,260) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,0,0) (999,0,1,0) 
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 .05 0
		lifetime		0 250
		animtime		0
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,0) (150,1) (700,1) (999,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Exparma ######### #
<effect>
	 id		30086
	 name		MAL_Exparma
	<list>
	res			1		sp_energyhammer_jin
	res			2		sp_energyhammer_jin
	res			3		mh_energyhammer_readybom_01
	res			4		mh_energyhammer_readybom_01
	res			5		pt_enegyhammer_readypat
	res			6		pt_enegyhammer_readypat_1
	res			7		sp_energyhammer_handglow
	res			8		sp_energyhammer_handglow
	res			9		sp_con_regulus_glow
	res			10		mh_MAL_Exparma
	res			11		sp_MAL_Exparma_tail01
	res			12		sp_MAL_Exparma_tail01
	res			13		sp_MAL_Exparma_tail01
	res			14		sp_MAL_Exparma_tail01
	res			15		sp_MAL_Exparma_tail01
	res			16		sp_MAL_Exparma_tail01
	res			17		pt_energyhammer_smoke_01
	res			18		mh_MAL_eff_SIS
	res			19		mh_MAL_eff_SIS
	res			20		mh_MAL_eff_SIS
	res			21		mh_MAL_eff_SIS
	res			22		mh_MAL_eff_SIS
	res			23		mh_MAL_eff_SIS
	res			24		sn_MAL_Voice_Exparma
	res			25		sn_MAL_Exparma_Start_02
	res			26		sn_MAL_Exparma_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.3) (200,1) (600,1) (999,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		scale			(0,.5,.5,.5) (200,1,1,1) (400,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,.1) (500,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .2 0
		lifetime		0 1000
		animtime		0
		alpha			(0,.5) (600,.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		color			(0,.5,1,.8) (999,.5,1,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Hand" 
		scale			(0,.3,.3,.3) (300,1,1,1) (500,.2,.3,3) (999,.2,.3,5) 
		alpha			(0,1) (450,1) (700,0) (999,0) 
		rotation		(0,0) (300,0) (500,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 L Hand" 
		scale			(0,.3,.3,.3) (300,1,1,1) (500,.2,.3,3) (999,.2,.3,5) 
		alpha			(0,1) (450,1) (700,0) (999,0) 
		rotation		(0,0) (300,0) (500,-60) (999,-60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	-.3 .3 0
		lifetime		0 1000
		animtime		0
		scale			(0,0,0,0) (200,1.8,1.8,1.8) (600,1.8,1.8,1.8) (999,3,3,3) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,2.5) 
		alpha			(0,0.5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,1) (333,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,1) (333,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,1) (333,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,1) (333,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,1) (333,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,1) (333,1) (444,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Exparma_finish ######### #
<effect>
	 id		30087
	 name		MAL_Exparma_finish
	<list>
	res			1		pt_energyhammer_smoke_01
	res			2		sp_energyhammer_floorpat
	res			3		pt_energyhammer_expat
	res			4		dc_energyhammer_crack_02
	res			5		dc_energyhammer_crack_01
	res			6		sp_energyhammer_floorpat
	res			7		pt_mon_Umbar_att1stone1
	res			8		qa_mon_elifea_boom
	res			9		mh_MAL_Exparma_Sword
	res			10		mh_MAL_Exparma_Debris
	res			11		sp_energyhammer_floorpat
	res			12		dc_energyhammer_crack_01
	res			13		dc_energyhammer_crack_02
	res			14		sp_energyhammer_floorpat
	res			15		dc_energyhammer_crack_01
	res			16		dc_energyhammer_crack_02
	res			17		sp_energyhammer_floorpat
	res			18		dc_energyhammer_crack_01
	res			19		dc_energyhammer_crack_02
	res			20		qa_mon_elifea_boom
	res			21		qa_mon_elifea_boom
	res			22		qa_mon_elifea_boom
	res			23		pt_energyhammer_expat
	res			24		pt_energyhammer_expat
	res			25		pt_energyhammer_expat
	res			26		pt_energyhammer_smoke_01
	res			27		pt_energyhammer_smoke_01
	res			28		pt_energyhammer_smoke_01
	res			29		sp_MAL_Exparma_tail01
	res			30		sp_MAL_Exparma_tail01
	res			31		sp_MAL_Exparma_tail01
	res			32		sp_MAL_Exparma_tail01
	res			33		sp_MAL_Exparma_tail01
	res			34		sp_MAL_Exparma_tail01
	res			35		mh_MAL_Exparma_stone
	res			36		mh_MAL_Exparma_stone
	res			37		mh_MAL_Exparma_stone
	res			38		mh_MAL_Exparma_stone
	res			39		dc_slave_blue
	res			40		dc_energyhammer_crack_01
	res			41		dc_energyhammer_crack_01
	res			42		dc_energyhammer_crack_02
	res			43		dc_energyhammer_crack_02
	res			44		dc_energyhammer_crack_01
	res			45		dc_energyhammer_crack_02
	res			46		dc_energyhammer_crack_02
	res			47		sp_MAL_Exparma_Jin
	res			48		sp_MAL_Exparma_Jin_mod
	res			49		pt_MAL_Exparma_smoke_02
	res			50		pt_MAL_Exparma_smoke_02
	res			51		pt_MAL_Exparma_smoke_02
	res			52		pt_MAL_Exparma_smoke_02
	res			53		sn_MAL_Exparma_Finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	-3.5 0 0
		lifetime		50 300
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0.5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	-3.5 0 0
		lifetime		0 980
		animtime		0
		scale			(0,0,0,0) (120,0,0,0) (130,1,1,1) (330,4,4,4) (999,3,3,3) 
		alpha			(0,0) (120,0) (130,1) (330,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	-3.5 0 0
		lifetime		110 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	-3.5 0 0
		lifetime		20 630
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	-3.5 0 0
		lifetime		20 630
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	-3.5 0 0
		lifetime		50 300
		animtime		0
		scale			(0,0,0,0) (450,0,0,0) (460,1,1,1) (670,10,10,10) (999,13,13,13) 
		alpha			(0,0) (450,0) (460,1) (600,1) (750,.1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	-3.5 0 0
		lifetime		200 700
		animtime		0
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		color			(0,.1,.3,1) (999,.1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 30
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.8,2.8,2.8) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.8,2.8,2.8) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		scale			(0,1.8,1.8,1.8) (999,2.8,2.8,2.8) 
		alpha			(0,1) (600,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 3.5
		lifetime		230 250
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 -3.5
		lifetime		480 500
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		720 750
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0.5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0.5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		scale			(0,1,1,1) (999,2,2,5) 
		alpha			(0,0.5) (999,.1) 
		color			(0,1,1,1) (999,.2,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			30
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			31
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			32
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			33
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			34
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			35
		active			false
		startposition	-3.5 0 0
		lifetime		50 300
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			36
		active			false
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			false
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			39
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,10,10,10) 
		alpha			(0,0) (111,0.5) (888,0.5) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			40
		active			true
		startposition	3.5 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.9,.9,.9) (300,1.3,1.3,1.3) (999,1.3,1,1.3) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			42
		active			true
		startposition	3.5 0 0
		lifetime		400 1000
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			43
		active			true
		startposition	0 0 3.5
		lifetime		150 1000
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			44
		active			true
		startposition	0 0 3.5
		lifetime		150 1000
		animtime		0
		scale			(0,.9,.9,.9) (300,1,1,1) (999,1,1,1) 
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			45
		active			true
		startposition	0 0 3.5
		lifetime		150 1000
		animtime		0
		alpha			(0,0) (500,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			46
		active			false
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,3,3,3) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			47
		active			true
		startposition	0 0.05 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			48
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (100,1) (800,1) (999,0) 
		rotation		(0,0) (999,-30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			49
		active			true
		startposition	-3.5 0 0
		lifetime		110 310
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			50
		active			true
		startposition	0 0 3.5
		lifetime		150 630
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			51
		active			true
		startposition	0 0 -3.5
		lifetime		700 1000
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			52
		active			true
		startposition	3.5 0 0
		lifetime		400 980
		animtime		0
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			53
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Dianpijor ######### #
<effect>
	 id		30088
	 name		MAL_Dianpijor
	<list>
	res			1		sp_AWK_SOR_boomcircle_01
	res			2		pt_GreatDesword_SwordPat_01
	res			3		mh_AWK_SOR_glowmap_01
	res			4		pt_con_NeoDeuxMarble_pat_01
	res			5		pt_mon_NeoDeuxMarble_att4_startpat_01
	res			6		pt_DarkStrike_firstshot_01
	res			7		pt_WeaknessMana_Handpat_02
	res			8		sp_DarkExplosion_jin_01
	res			9		sp_DarkExplosion_jin_02
	res			10		sp_DarkExplosion_jin_03
	res			11		sp_DarkExplosion_jin_01
	res			12		sp_DarkExplosion_jin_03
	res			13		sp_Arill_momglow_01
	res			14		qa_mon_elifea_boom
	res			15		mh_MAL_Dianpijor
	res			16		sp_MAL_Dianpijor_tail01
	res			17		sp_MAL_Dianpijor_tail01
	res			18		sp_MAL_Dianpijor_tail01
	res			19		sp_MAL_Dianpijor_tail01
	res			20		sp_MAL_Dianpijor_tail01
	res			21		sp_MAL_Dianpijor_tail01
	res			22		mh_MAL_eff_SIS
	res			23		mh_MAL_eff_SIS
	res			24		mh_MAL_eff_SIS
	res			25		mh_MAL_eff_SIS
	res			26		mh_MAL_eff_SIS
	res			27		dc_MAL_Dianpijor_black_floor
	res			28		dc_MAL_Dianpijor_black_floor
	res			29		dc_MAL_Dianpijor_black_floor
	res			30		dc_MAL_Dianpijor_black_floor
	res			31		dc_MAL_Dianpijor_black_floor
	res			32		dc_MAL_Dianpijor_black_floor
	res			33		mh_MAL_eff_SIS
	res			34		sn_MAL_Voice_Dianpijor
	res			35		sn_MAL_Dianpijor
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 1.5 -1
		lifetime		650 900
		animtime		1
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (200,.5) (500,.7) (999,0) 
		color			(0,.8,.6,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 -1
		lifetime		250 750
		animtime		1
		scale			(0,2,2,2) (300,1,1,.5) (999,0,0,3.5) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 -1
		lifetime		200 900
		animtime		1
		scale			(0,2,2,2) (300,.5,.5,.5) (700,.8,.8,.8) (999,1.3,1.3,1.3) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,1,.4,1) (999,.7,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 1.5 -1
		lifetime		650 850
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,2,2,2) (999,.1,.1,.1) 
		color			(0,1,.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 -1
		lifetime		650 800
		animtime		0
		scale			(0,4,4,4) (400,.2,.2,2) (500,1,1,3) (999,0,0,4) 
		color			(0,1,0,1) (999,0,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 -1
		lifetime		650 750
		animtime		0
		scale			(0,1.5,1.5,1) (999,1,1,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,.7,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.8 -1
		lifetime		650 850
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,-45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,0) (999,560) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (300,2.5,2.5,2.5) (650,2,2,2) (850,3,3,3) (999,3.5,3.5,3.5) 
		alpha			(0,0) (300,1) (650,1) (900,0) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,45) (999,410) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,4,4,4) (650,3.5,3.5,3.5) (999,5,5,5) 
		alpha			(0,0) (300,1) (650,1) (800,.7) (999,0) 
		color			(0,0,0,.2) (999,0,0,0) 
		rotation		(0,180) (999,-380) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 1.5 -1
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		650 900
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0.5,0.5,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,0) (200,0) (210,1) (499,1) (500,0) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,0) (300,0) (310,1) (699,1) (700,0) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,0) (450,0) (500,1) (849,1) (850,0) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,0) (650,0) (700,1) (949,1) (950,0) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,0) (50,1) (998,1) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0.05 0.1 -6
		lifetime		0 166
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (333,0.5) (777,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	-0.3 0.1 -6
		lifetime		166 332
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (333,0.5) (777,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0.1 -6
		lifetime		332 498
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (333,0.5) (777,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0.5 0.2 -6
		lifetime		498 664
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (333,0.5) (777,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	-0.5 0.1 -6
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (333,0.5) (777,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	-0.5 0.1 -6
		lifetime		830 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,0) (333,0.5) (777,0.3) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,0) (200,0) (210,1) (499,1) (500,0) (999,0) 
		color			(0,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Dianpijor_finish ######### #
<effect>
	 id		30089
	 name		MAL_Dianpijor_finish
	<list>
	res			1		pt_piercing_blow_light_01
	res			2		pt_piercing_blow_light_02
	res			3		pt_piercing_blow_light_03
	res			4		sp_piercing_blow_light_01
	res			5		sp_piercing_blow_light_01
	res			6		sp_piercing_blow_light_01
	res			7		sp_piercing_blow_light_01
	res			8		sp_piercing_blow_light_01
	res			9		sp_piercing_blow_light_02
	res			10		dc_piercing_blow_01
	res			11		sp_piercing_blow_light_03
	res			12		sp_piercing_blow_light_03
	res			13		sp_piercing_blow_light_03
	res			14		sp_piercing_blow_light_03
	res			15		sp_piercing_blow_light_03
	res			16		pt_chainlighting_bom_01
	res			17		pt_chainlighting_bom_01_1
	res			18		sp_AWK_SOR_boomcircle_01
	res			19		pt_GreatDesword_SwordPat_01
	res			20		mh_AWK_SOR_glowmap_01
	res			21		pt_DarkStrike_firstshot_01
	res			22		sp_Arill_momglow_01
	res			23		qa_DarkStrike_LV3_shot
	res			24		qa_mon_a_immotal_att2
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (150,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,0,0,0) (150,.7,.7,.7) (800,0,0,0) (999,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (150,.5,.5,3) (999,0,0,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,12,12,12) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,1,1,1) (999,.3,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,7,7,7) (999,10,10,10) 
		alpha			(0,0) (150,.7) (500,.7) (999,0) 
		color			(0,.5,0,.5) (999,0,0,0) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,6,6,6) (999,6,6,6) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,.4,.4,1) (999,.1,.1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,.2,0,.4) (999,.2,0,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.8,1,1) 
		rotation		(0,45) (999,45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		rotation		(0,-180) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		800 950
		animtime		0
		bonename		"body_u" 
		scale			(0,5,5,5) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,.5,1,1) 
		rotation		(0,90) (999,90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.7,.7,.7) (999,.2,.2,.2) 
		color			(0,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		scale			(0,.4,.4,.4) (999,.1,.1,.1) 
		alpha			(0,.6) (999,.6) 
		color			(0,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,.5) (500,.7) (999,0) 
		color			(0,.8,.6,.8) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		250 750
		animtime		1
		scale			(0,2,2,2) (300,1,1,.5) (999,0,0,3.5) 
		color			(0,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (150,1.5,1.5,1.5) (250,1,1,1) (999,.1,.1,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1) (999,1,1,5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,0.5,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,2.5,2.5,2.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (750,1) (999,0) 
		color			(0,1,.2,1) (999,1,.2,1) 
		rotation		(0,0) (999,360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Atincia ######### #
<effect>
	 id		30090
	 name		MAL_Atincia
	<list>
	res			1		sp_HeartAche_boom_01
	res			2		sp_HeartAche_boom_01
	res			3		sp_mon_Hellion_att3floorglow
	res			4		sp_burstphoenix_handglow_01
	res			5		mh_VampireTouch_Touchmesh_01
	res			6		pt_Brick_GoldDragon_linepat_01
	res			7		mh_AWK_SWD_glowmap_01
	res			8		sp_outrage_boomsec_01
	res			9		sp_AWK_SOR_boomcircle_01
	res			10		mh_MAL_Atincia
	res			11		sp_mon_Hellion_att3floorglow
	res			12		pt_Brick_GoldDragon_linepat_01
	res			13		mh_AWK_SWD_glowmap_01
	res			14		sp_outrage_boomsec_01
	res			15		sp_AWK_SOR_boomcircle_01
	res			16		sp_MAL_Atincia_tail01
	res			17		sp_MAL_Atincia_tail01
	res			18		sp_MAL_Atincia_tail01
	res			19		sp_MAL_Atincia_tail01
	res			20		mh_MAL_eff_SIS
	res			21		mh_MAL_eff_SIS
	res			22		mh_MAL_eff_SIS
	res			23		mh_MAL_eff_SIS
	res			24		sn_MAL_Voice_Atincia
	res			25		sn_MAL_Atincia_Start_01
	res			26		sn_MAL_Atincia_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 .4 0
		lifetime		150 650
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,0) (200,1) (700,.6) (999,0) 
		color			(0,1,1,.3) (999,1,.9,.3) 
		rotation		(0,90) (999,150) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .2 0
		lifetime		150 600
		animtime		0
		scale			(0,2,2,2) (999,7,7,7) 
		alpha			(0,0) (200,1) (600,.6) (999,0) 
		color			(0,1,.8,.2) (999,1,.8,.2) 
		rotation		(0,150) (999,300) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		bone_animation	"Left" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01 R Finger0" 
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		color			(0,1,1,0) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1 0
		lifetime		250 850
		animtime		1
		scale			(0,1,1,1) (600,1.3,1,1.3) (999,1,1.5,1) 
		alpha			(0,0) (150,1) (750,1) (999,0) 
		color			(0,1,1,0) (999,1,1,0) 
		rotation		(0,0) (999,-700) 
		randomstart		false
		active			true
		follow			false
		position		(0,0,.7,0) (400,0,1.3,0) (999,0,2.1,0) 
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		bone_animation	"Left" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1,1,1) (300,.7,.7,.7) (400,1.1,1.1,1.1) (500,.8,.8,.8) (600,1.2,1.2,1.2) (730,1,1,1) (800,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.3) (900,.2) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		bone_animation	"Left" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,.7) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Left" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 810
		animtime		1
		scale			(0,2,2,2) (400,1.5,1.5,1.5) (800,2,2,2) (999,9,9,9) 
		alpha			(0,0) (150,.3) (800,.5) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Left" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,0.5,0.5,0.5) (999,1,1,1) 
		alpha			(0,0) (300,1) (800,1) (999,0) 
		color			(0,.7,1,0) (999,.7,1,0) 
		randomstart		false
		active			true
		bone_animation	"Right" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		100 850
		animtime		0
		scale			(0,1,1,1) (999,0,0,4) 
		randomstart		false
		active			true
		bone_animation	"Right" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,0,0,0) (200,1,1,1) (300,.7,.7,.7) (400,1.1,1.1,1.1) (500,.8,.8,.8) (600,1.2,1.2,1.2) (730,1,1,1) (800,1.3,1.3,1.3) (999,1.6,1.6,1.6) 
		alpha			(0,0) (200,.3) (900,.2) (999,0) 
		color			(0,1,1,.3) (400,1,1,.3) (999,.7,1,.1) 
		randomstart		false
		active			true
		bone_animation	"Right" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,.7) (999,0) 
		color			(0,0,1,0) (999,0,1,0) 
		randomstart		false
		active			true
		bone_animation	"Right" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 810
		animtime		1
		scale			(0,2,2,2) (400,1.5,1.5,1.5) (800,2,2,2) (999,9,9,9) 
		alpha			(0,0) (150,.3) (800,.5) (999,0) 
		color			(0,.5,.7,.5) (999,.5,.7,.5) 
		randomstart		false
		active			true
		bone_animation	"Right" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.skel" "effect\Skill\Atincia\eff_MAL_SKL_SIS_ATINCIA.anim" 0 0 0
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,1,1,1) (555,0,0,0) 
		alpha			(0,0) (100,1) (666,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,0) (50,1) (500,1) (600,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,0) (50,1) (500,1) (600,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,0) (50,1) (500,1) (600,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,0) (50,1) (500,1) (600,0) 
		color			(0,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Atincia_finish ######### #
<effect>
	 id		30091
	 name		MAL_Atincia_finish
	<list>
	res			1		sp_swd_mag_finish_circle3
	res			2		sp_swd_ed_finish_circle_black
	res			3		sp_swd_mag_finish_circle
	res			4		pt_WSU_NC_att_boom
	res			5		pt_WSU_NC_Finish_Boom
	res			6		sp_wsu_nc_finish_SP_boom
	res			7		pt_wsu_nc_finish_boom_sp
	res			8		pt_Wsu_NC_finish_spark
	res			9		sp_wsu_NC_finish_sprite_02
	res			10		qa_thundersphere_action_01
	res			11		qa_thundersphere_ready_01
	res			12		sn_MAL_Atincia_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 400
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,6,6,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 500
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,5,5,5) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,..2,..2,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,4) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 200
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,6,6,6) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,4) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 150
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,1,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,5.5,5.5,5.5) (999,8.5,8.5,8.5) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		50 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,3,3,3) (999,7,7,7) 
		alpha			(0,1) (999,0) 
		color			(0,0,1,1) (999,0,1,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 80
		animtime		0
		bonename		"body_u" 
		scale			(0,.6,.6,8) (999,..2,..2,12) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		250 350
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,.1,.1,6) 
		alpha			(0,1) (100,1) (999,0) 
		color			(0,1,1,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,1.2,1.2,1.2) (999,.8,.8,.8) 
		alpha			(0,1) (999,0) 
		color			(0,1,1,.6) (999,1,.5,.4) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,.8,.8,4) (999,.1,.1,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"body_u" 
		scale			(0,4,4,4) (999,7,7,7) 
		alpha			(0,1) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Cleapa ######### #
<effect>
	 id		30092
	 name		MAL_Cleapa
	<list>
	res			1		dc_bwz_BR_start_ground_m
	res			2		pt_Bwz_TL_smoke_UP_B
	res			3		pt_Bwz_TL_smoke_RL_B
	res			4		sp_bwz_TL_floor_sprite
	res			5		pt_Bwz_TL_smoke_RL_B2
	res			6		mh_Bwz_TL_remote_black
	res			7		mh_Bwz_TL_remote_black
	res			8		mh_Bwz_TL_remote_black
	res			9		mh_Bwz_TL_remote_black
	res			10		mh_Bwz_TL_remote_black
	res			11		pt_bwz_TL_start_planeboom
	res			12		pt_Bwz_TL_smokespin_B
	res			13		mh_Bwz_TL_remote_black
	res			14		mh_Bwz_TL_remote_black
	res			15		mh_Bwz_TL_remote_black
	res			16		pt_Bwz_ch_WM_Handpat
	res			17		mh_MAL_Cleapa
	res			18		sp_MAL_Dianpijor_tail01
	res			19		sp_MAL_Dianpijor_tail01
	res			20		sp_MAL_Dianpijor_tail01
	res			21		sp_MAL_Dianpijor_tail01
	res			22		sp_MAL_Dianpijor_tail01
	res			23		sp_MAL_Dianpijor_tail01
	res			24		pt_bwz_dd_remote_smoke_a
	res			25		mh_MAL_eff_SIS
	res			26		mh_MAL_eff_SIS
	res			27		mh_MAL_eff_SIS
	res			28		mh_MAL_eff_SIS
	res			29		mh_MAL_eff_SIS
	res			30		mh_MAL_eff_SIS
	res			31		sn_MAL_Voice_Cleapa
	res			32		sn_MAL_Cleapa_Start_01
	res			33		sn_MAL_Cleapa_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (950,1) (999,0) 
		color			(0,.2,.1,.2) (999,.1,0,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 -.1 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,2.5) (999,1.5,1.5,1) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 .1 0
		lifetime		100 1000
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,0) (200,1) (999,0) 
		color			(0,0,1,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,5.5,5.5,5.5) 
		alpha			(0,0) (150,1) (700,1) (999,0) 
		color			(0,1,0,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 .5 0
		lifetime		100 1000
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (200,1) (800,0) (999,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		100 1000
		animtime		1
		scale			(0,1,1,1) (500,.9,1.4,.9) (999,.8,.5,.8) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		220 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.3,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		350 1000
		animtime		1
		scale			(0,.9,1,.9) (500,.8,1,.8) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		200 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.6,1) (999,.8,.7,.8) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-40) (999,-40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		400 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.6,1) (999,.8,.7,.8) 
		alpha			(0,0) (150,0) (160,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 -1 -1
		lifetime		360 540
		animtime		0
		scale			(0,2,2,15) (999,1.5,1.5,6) 
		alpha			(0,1) (500,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 .5 0
		lifetime		50 950
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,1.8,1.8,1.8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		color			(0,.2,.2,.2) (999,.1,.1,.1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.3,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		450 1000
		animtime		1
		scale			(0,.9,1,.9) (500,.8,1,.8) (999,1,.5,1) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,-90) (999,-90) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		1
		scale			(0,.9,1,.9) (500,1,1.3,1) (999,.9,.5,.9) 
		alpha			(0,0) (170,0) (180,1) (320,1) (340,0) (999,0) 
		color			(0,.1,.1,.1) (999,0,0,0) 
		rotation		(0,40) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 1 0
		lifetime		100 700
		animtime		0
		scale			(0,10,10,10) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Cleapa_finish ######### #
<effect>
	 id		30093
	 name		MAL_Cleapa_finish
	<list>
	res			1		dc_War_Rs_crack_ground
	res			2		mh_BWZ_DD_crackboom_01
	res			3		dc_bwz_BR_start_ground_m
	res			4		pt_bwz_dd_remote_smoke_m
	res			5		pt_bwz_dd_remote_planeboom
	res			6		pt_bwz_dd_remote_sprite_f
	res			7		pt_bwz_dd_remote_sprite_f_add
	res			8		sp_BWZ_dd_finish_sprite
	res			9		sp_bwz_dd_att_floor_smoke
	res			10		pt_bwz_dd_remote_smoke_a
	res			11		mh_BWZ_DD_crackboom_02
	res			12		sp_BWZ_dd_finish_sprite
	res			13		pt_bwz_dd_remote_planeboom
	res			14		sp_bwz_dd_att_floor_smoke
	res			15		mh_MAL_Cleapa_Sword
	res			16		mh_BWZ_DD_crackboom_01
	res			17		mh_BWZ_DD_crackboom_02
	res			18		pt_bwz_dd_remote_sprite_f
	res			19		pt_bwz_dd_remote_sprite_f_add
	res			20		pt_bwz_dd_remote_sprite_f
	res			21		pt_bwz_dd_remote_sprite_f
	res			22		pt_bwz_dd_remote_sprite_f_add
	res			23		pt_bwz_dd_remote_smoke_a
	res			24		pt_bwz_dd_remote_smoke_a3
	res			25		qa_icestorm_boom_01
	res			26		sn_MAL_Cleapa_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		130 1000
		animtime		0
		scale			(0,4,4,4) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		1
		alpha			(0,0) (160,0) (180,1) (600,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,3.8,3.8,3.8) (999,4.2,4.2,4.2) 
		alpha			(0,0) (150,1) (950,1) (999,0) 
		color			(0,.4,.1,.6) (999,.2,.1,.5) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .5 0
		lifetime		200 1000
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 2 0
		lifetime		170 350
		animtime		0
		scale			(0,2.5,2.5,16) (999,3.5,3.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		0 30
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1.5 0
		lifetime		450 520
		animtime		0
		scale			(0,1.2,1.2,4.5) (999,.7,.7,6) 
		alpha			(0,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -.5 0
		lifetime		160 350
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .1 0
		lifetime		200 450
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .5 0
		lifetime		250 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		250 500
		animtime		1
		alpha			(0,0) (400,0) (430,1) (800,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 -.5 0
		lifetime		360 560
		animtime		0
		scale			(0,3.5,3.5,3.5) (999,8,8,12) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,1,0) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 2 0
		lifetime		400 580
		animtime		0
		scale			(0,2.5,2.5,16) (999,3.5,3.5,6) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.5,1,1) (999,0,1,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		400 650
		animtime		0
		scale			(0,3,3,3) (999,8,8,8) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		500 750
		animtime		1
		alpha			(0,0) (160,0) (180,1) (600,1) (700,0) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		750 1000
		animtime		1
		alpha			(0,0) (400,0) (430,1) (800,1) (999,0) 
		color			(0,.5,.5,.5) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -1 0
		lifetime		230 250
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 -1 0
		lifetime		470 500
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 -1 0
		lifetime		720 750
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 -1 0
		lifetime		750 1000
		animtime		0
		scale			(0,1.5,1.5,5) (999,.8,.8,6.5) 
		alpha			(0,1) (400,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 .5 0
		lifetime		500 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 .5 0
		lifetime		750 1000
		animtime		0
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Gigantic ######### #
<effect>
	 id		30094
	 name		MAL_Gigantic
	<list>
	res			1		dc_batsum_floor
	res			2		sp_Measur_FloorBoom_01
	res			3		sp_Measur_FloorBoom_01
	res			4		qa_evilcry_boom
	res			5		mh_MAL_Gigantic
	res			6		mh_MAL_Gigantic_Sword
	res			7		mh_Measur_wind_01
	res			8		sp_MAL_Gigantic_tail01
	res			9		sp_MAL_Gigantic_tail01
	res			10		sp_MAL_Gigantic_tail01
	res			11		sp_MAL_Gigantic_tail01
	res			12		sp_MAL_Gigantic_tail01
	res			13		sp_MAL_Gigantic_tail01
	res			14		mh_MAL_eff_SIS_red
	res			15		mh_MAL_eff_SIS_red
	res			16		mh_MAL_eff_SIS_red
	res			17		mh_MAL_eff_SIS_red
	res			18		mh_MAL_eff_SIS_red
	res			19		mh_MAL_eff_SIS_red
	res			20		sn_MAL_Voice_Gigantic
	res			21		sn_MAL_Gigantic_Start_01
	res			22		sn_MAL_Gigantic_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,0.5,0.5,0.5) (300,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (500,1,.5,.1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		100 900
		animtime		1
		scale			(0,0,0,0) (300,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (750,1) (999,0) 
		color			(0,1,0,0) (200,1,1,1) (999,1,.5,.1) 
		rotation		(0,30) (999,30) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		alpha			(0,1) (500,1) (550,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		alpha			(0,0) (300,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0.5 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (50,1) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Gigantic_finish ######### #
<effect>
	 id		30095
	 name		MAL_Gigantic_finish
	<list>
	res			1		sp_instinctpower_floorsmoke_01
	res			2		sp_instinctpower_floorglow_01
	res			3		sp_instinctpower_floorsmoke_01
	res			4		sp_instinctpower_floorsmoke_01
	res			5		dc_GravityRuin_crack_01
	res			6		pt_Drabiss_Magicboss_att7_smoke_01
	res			7		sp_mon_wolffire_firecircle_01
	res			8		sp_mon_wolffire_firecircle_01
	res			9		sp_mon_wolffire_firecircle_01
	res			10		sp_mon_wolffire_firecircle_01
	res			11		sp_mon_wolffire_firecircle_01
	res			12		sp_instinctpower_floorsmoke_01
	res			13		sp_instinctpower_floorsmoke_01
	res			14		sp_instinctpower_floorsmoke_01
	res			15		sp_instinctpower_floorsmoke_01
	res			16		sp_instinctpower_floorsmoke_01
	res			17		sp_mon_wolffire_firecircle_01
	res			18		sp_mon_wolffire_firecircle_01
	res			19		pt_Tempus_att4_magmapat_01
	res			20		pt_mon_ras_alhague_att3stone
	res			21		pt_mon_AWK_Barad_dielight_01
	res			22		qa_normalboom_01
	res			23		mh_mon_Umbar_att3_boomflash_01
	res			24		mh_GoldDragon_special_core_01
	res			25		mh_GoldDragon_special_slash_01
	res			26		pt_Measur_boomjul_01
	res			27		pt_Measur_finishpat_01
	res			28		pt_Measur_finishpat_02
	res			29		sp_Blackhole_wind_01
	res			30		sp_Blackhole_wind_01
	res			31		sp_AWK_SWD_boomcircle_01
	res			32		sp_AWK_SWD_boomcircle_01
	res			33		pt_Tempus_att4_magmapat_01
	res			34		pt_Measur_finishpat_01
	res			35		pt_Measur_finishpat_02
	res			36		mh_MAL_Gigantic_Sword_02
	res			37		mh_MAL_Gigantic_Sword_02
	res			38		mh_MAL_Gigantic_Sword_02
	res			39		mh_MAL_Gigantic_Sword_02
	res			40		qa_GoldDragon_die_keep
	res			41		sn_MAL_Gigantic_Finish
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 .1 0
		lifetime		0 550
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 .1 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (200,3,3,3) (300,2,2,2) (500,3,3,3) (600,2,2,2) (800,3,3,3) (900,2,2,2) (999,3,3,3) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,1,.5,.3) (250,1,.3,0) (500,1,.5,.3) (750,1,.3,0) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 .1 0
		lifetime		0 400
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 .1 0
		lifetime		150 650
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	.1 0 .4
		lifetime		0 1000
		animtime		0
		scale			(0,6.5,6.5,6.5) 
		alpha			(0,0) (50,1) (900,1) (999,0) 
		color			(0,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1 0
		lifetime		0 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 .05 0
		lifetime		0 300
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 .05 0
		lifetime		200 550
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .05 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .05 0
		lifetime		550 850
		animtime		0
		scale			(0,1,1,1) (999,5,5,5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 .05 0
		lifetime		800 1000
		animtime		0
		scale			(0,2,2,2) (999,5,5,5) 
		alpha			(0,0) (300,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 .1 0
		lifetime		300 850
		animtime		0
		scale			(0,2,2,2) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 .1 0
		lifetime		300 700
		animtime		0
		scale			(0,2,2,2) (999,11,11,11) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 .1 0
		lifetime		550 950
		animtime		0
		scale			(0,3,3,3) (999,14,14,14) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 .1 0
		lifetime		700 1000
		animtime		0
		scale			(0,0,0,0) (999,8,8,8) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		rotation		(0,180) (999,180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 .1 0
		lifetime		700 950
		animtime		0
		scale			(0,2,2,2) (999,12,12,12) 
		alpha			(0,0) (200,1) (600,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 .05 0
		lifetime		0 150
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 .05 0
		lifetime		300 450
		animtime		0
		scale			(0,4,4,4) (999,5.5,5.5,5.5) 
		alpha			(0,0) (300,1) (999,0) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 .5 0
		lifetime		0 250
		animtime		0
		scale			(0,3,3,3) (999,4,4,4) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.3,.1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 .7 0
		lifetime		0 250
		animtime		1
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,0,0) (999,.1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 1 0
		lifetime		50 950
		animtime		0
		scale			(0,4,4,3) (999,.1,.1,9) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,1,.5,1) (999,1,.3,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		150 450
		animtime		1
		scale			(0,.4,.4,.4) (999,.4,.4,.4) 
		alpha			(0,1) (999,0) 
		color			(0,1,.5,.3) (200,1,0,0) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 1.3 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,1.5,1.5,1.5) (800,1.7,1.7,1.7) (999,1.5,1.5,1.5) 
		alpha			(0,0) (100,1) (750,1) (999,0) 
		color			(0,1,.5,.3) (999,1,.2,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 .7 0
		lifetime		50 900
		animtime		1
		scale			(0,.6,.25,.6) (999,.5,.25,.5) 
		alpha			(0,1) (700,.7) (999,0) 
		color			(0,1,.5,0) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 1.3 0
		lifetime		50 100
		animtime		0
		scale			(0,3,3,3) (200,1,1,12) (999,0,0,17) 
		color			(0,1,1,1) (999,1,.5,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 1.3 0
		lifetime		0 300
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 1.3 0
		lifetime		300 600
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (500,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		0
		scale			(0,1,1,1) (999,1.7,1.7,1.7) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,0) (999,-45) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 1.3 0
		lifetime		0 800
		animtime		0
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,1) (500,1) (999,0) 
		rotation		(0,90) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 1.3 0
		lifetime		0 500
		animtime		1
		scale			(0,3,3,3) (850,12,12,12) (999,14,14,14) 
		alpha			(0,.1) (400,1) (999,0) 
		color			(0,.5,.5,.5) (999,.6,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.3 0
		lifetime		0 700
		animtime		1
		scale			(0,3,3,3) (300,6,6,6) (999,7.5,7.5,7.5) 
		alpha			(0,.1) (200,1) (500,1) (999,0) 
		color			(0,.5,.5,.5) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 1.3 0
		lifetime		200 500
		animtime		0
		scale			(0,1,1,1) (999,3,3,3) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (700,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 1.3 0
		lifetime		0 300
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 1.3 0
		lifetime		0 300
		animtime		1
		scale			(0,.3,.3,.3) (999,.5,.5,.5) 
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (400,1,1,1) (999,1,.3,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 2 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,1,0,0) 
		rotation		(0,160) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			false
		startposition	2 0 -2
		lifetime		800 1000
		animtime		1
		alpha			(0,0) (50,1) (950,1) (999,0) 
		color			(0,0,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			41
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_VenisPearl ######### #
<effect>
	 id		30096
	 name		MAL_VenisPearl
	<list>
	res			1		mh_strikeshot_glow
	res			2		mh_AWK_SOR_glowmap_01
	res			3		pt_GreatDesword_SwordPat_01
	res			4		pt_WeaknessMana_Handpat_02
	res			5		pt_WeaknessArms_finishsmoke_01
	res			6		sp_Blackhole_wind_01
	res			7		sp_Blackhole_wind_01
	res			8		pt_DarkExplosion_finishjul_01
	res			9		sp_DarkExplosion_floorboom_01
	res			10		sp_DarkExplosion_floorboom_01
	res			11		mh_DarkExplosion_keepcircle_01
	res			12		mh_DarkExplosion_keepcircle_02
	res			13		qa_mon_Umbar_att1
	res			14		sp_GreatmanaBarrier_jin_01
	res			15		sp_GreatmanaBarrier_jin_01
	res			16		pt_MAL_VenisPearl_downpat
	res			17		mh_MAL_VenisPearl
	res			18		sp_Blackholel_circle_carpet_03
	res			19		sp_Blackholel_circle_carpet_01
	res			20		sp_MAL_VenisPearl_light
	res			21		sp_MAL_VenisPearl_light
	res			22		sp_MAL_VenisPearl_light
	res			23		sp_MAL_VenisPearl_light
	res			24		qa_weornom_att03_boom
	res			25		pt_MAL_VenisPearl_downpat#
	res			26		sn_MAL_Voice_VenisPearl
	res			27		sn_MAL_VenisPearl
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			true
		startposition	0 1.5 0
		lifetime		0 600
		animtime		1
		scale			(0,0,0,0) (200,0,0,0) (300,.7,.7,.7) (700,1,1,1) (999,1.2,1.2,1.2) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1.5 0
		lifetime		0 900
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.7) (700,1.2,1.2,1.2) (999,1.7,1.7,1.7) 
		alpha			(0,0) (100,1) (800,1) (999,0) 
		color			(0,1,.3,1) (999,.5,.3,.7) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1.5 0
		lifetime		0 700
		animtime		1
		scale			(0,2.5,2.5,2.5) (300,.7,.7,.51) (999,0,0,5) 
		color			(0,1,0,1) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 2.1 0
		lifetime		100 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,7,7,7) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,.2,.3) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,0) (200,1) (700,1) (999,0) 
		color			(0,.1,.3,.7) (999,0,0,.3) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.6,.6,.6) (999,2,2,2) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,0) (999,-180) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		1
		scale			(0,.4,.4,.4) (999,3,3,3) 
		alpha			(0,0) (200,1) (700,.7) (999,0) 
		color			(0,1,.5,1) (999,1,1,1) 
		rotation		(0,90) (999,-360) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.5 0
		lifetime		200 750
		animtime		0
		scale			(0,4,4,2) (999,7,7,6) 
		alpha			(0,0) (100,1) (600,1) (900,0) (999,0) 
		color			(0,1,.5,1) (700,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 .4 0
		lifetime		222 1000
		animtime		0
		scale			(0,2,2,2) (300,6,6,6) (999,8,8,8) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,130) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 .3 0
		lifetime		222 1000
		animtime		0
		scale			(0,10,10,10) (300,13,13,13) (999,15,15,15) 
		alpha			(0,0) (150,1) (850,1) (999,0) 
		color			(0,.5,0,.5) (400,0,0,0) (999,0,0,0) 
		rotation		(0,180) (999,225) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 1.5 0
		lifetime		300 1000
		animtime		1
		scale			(0,.1,.11,.1) (250,.25,.26,.25) (999,.5,.51,.5) 
		alpha			(0,1) (700,1) (900,1) (999,0) 
		rotation		(0,90) (999,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		1
		scale			(0,.3,.31,.3) (200,.75,.76,.75) (999,.85,.86,.85) 
		alpha			(0,.5) (700,.5) (850,.3) (999,0) 
		rotation		(0,270) (999,240) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (200,8,8,8) (999,9,9,9) 
		alpha			(0,0) (200,1) (900,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,0) (999,40) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 1 0
		lifetime		0 1000
		animtime		0
		scale			(0,8,8,8) (200,12,12,12) (999,13,13,13) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		rotation		(0,40) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 5 0
		lifetime		222 900
		animtime		0
		scale			(0,0.1,0.1,0.1) (300,0.1,0.1,5) (999,0.1,0.1,0.1) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (555,1) (999,0) 
		rotation		(0,0) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,5,5,5) (999,7,7,7) 
		alpha			(0,0) (333,1) (888,1) (999,0) 
		rotation		(0,0) (999,70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (555,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Tonado01" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.skel" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.anim" 0 0 0
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (555,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Tonado02" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.skel" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.anim" 0 0 0
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (111,1) (333,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Tonado03" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.skel" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.anim" 0 0 0
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (999,0,0,0) 
		alpha			(0,0) (333,1) (555,0) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Shot" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.skel" "effect\Skill\Venispearl\eff_PC_MAL_SKL_VENISPEARL.anim" 0 0 0
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		500 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 5 0
		lifetime		222 900
		animtime		0
		scale			(0,1,1,1) (300,1.5,1.5,1.5) 
		alpha			(0,0) (555,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Rap_Entibus ######### #
<effect>
	 id		30097
	 name		MAL_Rap_Entibus
	<list>
	res			1		pt_jumpingcrash_action
	res			2		mh_jumpingcrash_action
	res			3		sp_jumpingcrash_action
	res			4		pt_sharpernblade_ready01
	res			5		sp_ViolenceFrick_gathercircle_01
	res			6		mh_ViolenceFrick_swordglow_01
	res			7		mh_MAL_Rap_Entibus
	res			8		mh_MAL_Entibus_Wind
	res			9		mh_MAL_Entibus_Wind
	res			10		sp_temple_slave_blue
	res			11		mh_MAL_Entibus_Wind_02
	res			12		mh_MAL_Entibus_Wind_02
	res			13		dc_slave_blue
	res			14		sn_MAL_Voice_Entibus
	res			15		sn_MAL_Entibus_Start_01
	res			16		sn_MAL_Entibus_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (999,0.4,0.4,0.4) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		color			(0,1,1,1) (500,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -.3
		lifetime		0 600
		animtime		1
		scale			(0,1,1,.5) (999,.8,.8,3) 
		alpha			(0,1) (999,0) 
		color			(0,0.5,0.5,1) (555,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 1 -.3
		lifetime		0 600
		animtime		1
		scale			(0,.8,.8,1) (999,.8,.8,3) 
		alpha			(0,1) (999,0) 
		color			(0,0.5,0.5,1) (555,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Sis_Entibus ######### #
<effect>
	 id		30098
	 name		MAL_Sis_Entibus
	<list>
	res			1		pt_jumpingcrash_action
	res			2		mh_jumpingcrash_action
	res			3		sp_jumpingcrash_action
	res			4		pt_sharpernblade_ready01
	res			5		sp_ViolenceFrick_gathercircle_01
	res			6		mh_ViolenceFrick_swordglow_01
	res			7		mh_MAL_Entibus_Wind
	res			8		mh_MAL_Entibus_Wind
	res			9		sp_temple_slave_blue
	res			10		mh_MAL_Entibus_Wind_02
	res			11		mh_MAL_Entibus_Wind_02
	res			12		dc_slave_blue
	res			13		mh_MAL_Sis_Entibus
	res			14		sp_MAL_Entibus_Blue_01
	res			15		sp_MAL_Entibus_Blue_01
	res			16		sp_MAL_Entibus_Blue_01
	res			17		sp_MAL_Entibus_Blue_01
	res			18		sp_MAL_Entibus_Blue_01
	res			19		sp_MAL_Entibus_Blue_01
	res			20		mh_MAL_eff_SIS
	res			21		mh_MAL_eff_SIS
	res			22		mh_MAL_eff_SIS
	res			23		mh_MAL_eff_SIS
	res			24		mh_MAL_eff_SIS
	res			25		mh_MAL_eff_SIS
	res			26		sn_MAL_Voice_Entibus
	res			27		sn_MAL_Entibus_Start_01
	res			28		sn_MAL_Entibus_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		action
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0.1,0.1,0.1) (999,0.4,0.4,0.4) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,0,0,0) (800,1.4,1.4,1.4) (999,1.6,1.6,1.6) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.5,1) (999,.5,.5,1) 
		randomstart		false
		active			false
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,1,1,1) (500,4,4,4) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,1,1,1) (500,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"weaponR" 
		scale			(0,6,6,6) (999,0,0,0) 
		alpha			(0,0) (700,1) (999,0) 
		color			(0,.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"weaponR" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		color			(0,1,1,1) (500,.2,.2,1) (999,.2,.2,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -.3
		lifetime		0 600
		animtime		1
		scale			(0,1,1,.5) (999,.8,.8,3) 
		alpha			(0,1) (999,0) 
		color			(0,0.5,0.5,1) (555,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1 -.3
		lifetime		0 600
		animtime		1
		scale			(0,.8,.8,1) (999,.8,.8,3) 
		alpha			(0,1) (999,0) 
		color			(0,0.5,0.5,1) (555,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"Bip01" 
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		bone_animation	"Bip01" "MAL_RON_RAP_TEST.skel" "Character\ManAloken\Skill\MAL_SKL_RAP_ENTIBUS.anim" 0 0 0
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_01" 
		scale			(0,0.5,0.5,0.5) (555,0.5,0.5,0.5) (999,1,1,5) 
		alpha			(0,0) (50,0.8) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_02" 
		scale			(0,0.5,0.5,0.5) (555,0.5,0.5,0.5) (999,1,1,5) 
		alpha			(0,0) (50,0.8) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_03" 
		scale			(0,0.5,0.5,0.5) (555,0.5,0.5,0.5) (999,1,1,5) 
		alpha			(0,0) (50,0.8) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_04" 
		scale			(0,0.5,0.5,0.5) (555,0.5,0.5,0.5) (999,1,1,5) 
		alpha			(0,0) (50,0.8) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_05" 
		scale			(0,0.5,0.5,0.5) (555,0.5,0.5,0.5) (999,1,1,5) 
		alpha			(0,0) (50,0.8) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"SIS_06" 
		scale			(0,0.5,0.5,0.5) (555,0.5,0.5,0.5) (999,1,1,5) 
		alpha			(0,0) (50,0.8) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		alpha			(0,0) (150 0) (250,1) (888,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		alpha			(0,0) (150 0) (250,1) (888,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		alpha			(0,0) (150 0) (250,1) (888,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_05" 
		alpha			(0,0) (150 0) (250,1) (888,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_06" 
		alpha			(0,0) (150 0) (250,1) (888,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		alpha			(0,0) (150 0) (250,1) (888,1) (999,0) 
		color			(0,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Entibus_finish ######### #
<effect>
	 id		30099
	 name		MAL_Entibus_finish
	<list>
	res			1		mh_MenacingSpear_finishwind_01
	res			2		mh_MenacingSpear_finishspear_01
	res			3		pt_con_NeoDeuxMarble_pat_01
	res			4		mh_AWK_SOR_glowmap_01
	res			5		pt_MenacingSpear_Finishjul_02
	res			6		sp_Black_blueglow
	res			7		sp_DarkBall_boom_01
	res			8		pt_MenacingSpear_Finishfloor_01
	res			9		dc_batsum_floor
	res			10		pt_MenacingSpear_Finishjul_03
	res			11		qa_glacierseddy_boom
	res			12		pt_MenacingSpear_Finishjul_03
	res			13		pt_Entibus_Finishjul_01
	res			14		pt_sharpernblade_ready01
	res			15		sp_ViolenceFrick_gathercircle_01
	res			16		dc_MAL_Entibus_dec01
	res			17		dc_MAL_Entibus_dec01
	res			18		dc_MAL_Entibus_dec01
	res			19		dc_MAL_Entibus_dec01
	res			20		dc_MAL_Entibus_dec01
	res			21		dc_MAL_Entibus_dec02
	res			22		dc_MAL_Entibus_dec02
	res			23		dc_MAL_Entibus_dec02
	res			24		dc_MAL_Entibus_dec02
	res			25		dc_MAL_Entibus_dec02
	res			26		dc_MAL_Entibus_dec02
	res			27		mh_MAL_Entibus_wave
	res			28		mh_MAL_Entibus_wave
	res			29		mh_MAL_Entibus_wave
	res			30		mh_MAL_Entibus_wave
	res			31		mh_MAL_Entibus_wave
	res			32		sp_MAL_Entibus_Blue_02
	res			33		sp_MAL_Entibus_Blue_03
	res			34		mh_MAL_Entibus_Wind_02
	res			35		mh_MAL_Entibus_Wind_02
	res			36		qa_weornom_att03_boom
	res			37		sn_MAL_Voice_Entibus
	res			38		sn_MAL_Entibus_Finish
	res			39		sn_MAL_Entibus_Start_01
	res			40		sn_MAL_Entibus_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		boom
		<control>
		unitid			1
		active			false
		startposition	0 1 .3
		lifetime		0 700
		animtime		1
		alpha			(0,0) (100,1) (800,.7) (999,0) 
		color			(0,0.1,.3,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 1 .3
		lifetime		0 700
		animtime		1
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,.5,1) (150,.3,.5,1) (999,0,.5,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 6 1.6
		lifetime		150 900
		animtime		0
		scale			(0,3,3,3) (150,4,4,4) (250,1,1,1) (999,.1,.1,5) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 6 1.6
		lifetime		120 950
		animtime		1
		scale			(0,.4,.4,.4) (300,1.1,1.1,1.1) (500,.9,.9,.9) (600,1.1,1.1,1.1) (999,1.4,1.4,1.4) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,.5,.1,1) (999,.5,.3,1) 
		rotation		(0,0) (999,1000) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 6 1.6
		lifetime		150 900
		animtime		0
		scale			(0,1,1,4) (150,2,2,5) (300,2,2,6) (999,4,4,2) 
		color			(0,0.1,0.5,1) (999,0,0.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 6 1.6
		lifetime		150 950
		animtime		0
		scale			(0,0,0,0) (300,2,2,2) (999,2.2,2.2,2.2) 
		alpha			(0,0) (200,1) (800,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 6 1.6
		lifetime		150 750
		animtime		1
		scale			(0,1,1,1) (600,5,5,5) (999,6,6,6) 
		alpha			(0,1) (700,1) (999,0) 
		color			(0,0,0,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 .1 0
		lifetime		150 900
		animtime		0
		scale			(0,1,1,1) (200,2,2,2) (999,0,0,0) 
		alpha			(0,1) (600,1) (999,0) 
		color			(0,1,0,1) (999,1,0,1) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		0
		scale			(0,6,6,6) (999,6.5,6.5,6.5) 
		alpha			(0,0) (200,.8) (700,.8) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 6 1.6
		lifetime		150 900
		animtime		0
		scale			(0,.3,.3,3) (150,.5,.5,.5) (300,.5,.5,6) (999,.1,.1,7) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0 0
		lifetime		150 1000
		animtime		1
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			true
		startposition	0 6 1.6
		lifetime		600 1000
		animtime		0
		scale			(0,.3,.3,3) (150,.5,.5,.5) (300,.5,.5,6) (999,.1,.1,7) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 6 1.6
		lifetime		150 1000
		animtime		0
		scale			(0,.3,.3,3) (150,.5,.5,.5) (300,.5,.5,6) (999,.1,.1,7) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 6 1.6
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (500,.8,.8,.8) (999,.2,.2,.2) 
		alpha			(0,0) (333,0) (777,1) (999,0) 
		color			(0,1,1,1) (999,.5,.7,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 6 1.6
		lifetime		\0 1000
		animtime		0
		scale			(0,1,1,1) (999,6,6,6) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		color			(0,.5,.5,1) (999,0,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		0
		scale			(0,1,1,1) (999,8,8,8) 
		alpha			(0,0) (100,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			27
		active			true
		startposition	0 0 0
		lifetime		50 150
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			28
		active			true
		startposition	0 0 0
		lifetime		200 350
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			29
		active			true
		startposition	0 0 0
		lifetime		400 550
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			30
		active			true
		startposition	0 0 0
		lifetime		600 750
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			31
		active			true
		startposition	0 0 0
		lifetime		800 1000
		animtime		1
		alpha			(0,0) (100,1) (700,1) (999,0) 
		color			(0,1,1,1) (999,0.05,0.06,0.70) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			32
		active			true
		startposition	0 1.5 0
		lifetime		0 1000
		animtime		0
		scale			(0,2,2,2) (550,3,3,3) (850,8,8,8) 
		alpha			(0,0) (100,.8) (150,.1) (200,1) (250,.1) (300,.6) (350,.1) (400,.5) (450,.1) (500,1) (550,.1) (850,.3) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			33
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		scale			(0,4,4,10) (999,8,8,20) 
		alpha			(0,1) (500,1) (999,0) 
		color			(0,1,1,1) (999,0,0,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			34
		active			true
		startposition	0 6 1.6
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,1,1,1) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			35
		active			true
		startposition	0 6 1.6
		lifetime		0 1000
		animtime		1
		scale			(0,1,1,1) (999,2,2,2) 
		alpha			(0,0) (333,1) (777,1) (999,0) 
		rotation		(0,60) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			36
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			37
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			38
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			39
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			40
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Eleline_finish ######### #
<effect>
	 id		30100
	 name		MAL_Eleline_finish
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		sp_War_Rs_finish_sprite01
	res			4		sp_war_Rs_finish_Circle
	res			5		pt_war_Rs_finish_smokespin
	res			6		pt_War_Rs_finishboom_02
	res			7		mh_MAL_Eleline_finish_01
	res			8		mh_MAL_Eleline_finish_01_01
	res			9		mh_MAL_Eleline_finish_02
	res			10		mh_MAL_Eleline_finish_02_01
	res			11		mh_MAL_Eleline_finish_03
	res			12		mh_MAL_Eleline_finish_03_01
	res			13		mh_MAL_Eleline_finish_04
	res			14		mh_MAL_Eleline_finish_04_01
	res			15		mh_MAL_Eleline_finish_05
	res			16		mh_MAL_Eleline_finish_05_01
	res			17		mh_MAL_Eleline_finish_06
	res			18		mh_MAL_Eleline_finish_06_01
	res			19		sp_DarkBall_boom_01#
	res			20		sp_DarkBall_boom_01#
	res			21		sp_DarkBall_boom_01
	res			22		sp_DarkBall_boom_01
	res			23		pt_DarkBall_boompat_01#
	res			24		pt_dismunia_Fin_Bom
	res			25		qa_monster_die
	res			26		sn_MAL_Eleline_Finish
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.3,.3,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (555,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 -1.4 0.1
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (111,0.7) (222,0.5) (333,0.7) (444,0.5) (555,0.7) (666,0.5) (888,0.7) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		2
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.3,.3,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (555,1) (777,1) (999,0) 
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		scale			(0,1,1,4) (999,.3,.3,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (555,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 -1.4 0.1
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (111,0.7) (222,0.5) (333,0.7) (444,0.5) (555,0.7) (666,0.5) (888,0.7) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			17
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			18
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,4,4,4) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,4.5,4.5,4.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,5.5,5.5,5.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		6
	 name		6
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 100
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,4) (999,.3,.3,6) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,3.5,3.5,3.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 250
		animtime		0
		bonename		"body_u" 
		scale			(0,2.5,2.5,2.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (300,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		50 350
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,6.5,6.5,6.5) 
		alpha			(0,1) (200,1) (999,0) 
		color			(0,.4,.4,1) (999,.2,.2,.8) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		100 900
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (300,1) (999,0) 
		color			(0,.3,.3,.3) (999,.2,.2,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		50 800
		animtime		0
		bonename		"body_u" 
		scale			(0,2,2,2) (999,3,3,3) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			10
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			11
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			15
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			16
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			17
		active			true
		startposition	0 -1 0
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (555,1) (777,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			18
		active			true
		startposition	0 -1.4 0.1
		lifetime		0 1000
		animtime		1
		bonename		"body_u" 
		alpha			(0,0) (111,0.7) (222,0.5) (333,0.7) (444,0.5) (555,0.7) (666,0.5) (888,0.7) (999,0) 
		color			(0,0,0,1) (999,1,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			19
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,10,10,10) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			20
		active			true
		startposition	0 0 0
		lifetime		0 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7,7,7) 
		alpha			(0,1) (900,1) (999,0) 
		color			(0,1,1,1) (500,1,1,1) (999,1,.5,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			21
		active			true
		startposition	0 0 0
		lifetime		0 800
		animtime		0
		bonename		"body_u" 
		scale			(0,1.5,1.5,1.5) (999,6.5,6.5,6.5) 
		alpha			(0,1) (850,1) (999,0) 
		color			(0,0,0,0) (999,0,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			22
		active			true
		startposition	0 0 0
		lifetime		0 600
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,7.5,7.5,7.5) 
		alpha			(0,1) (800,1) (999,0) 
		color			(0,1,0,1) (999,.2,0,.2) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			23
		active			true
		startposition	0 0 0
		lifetime		0 300
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,2,2,3) 
		alpha			(0,1) (400,1) (888,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			24
		active			true
		startposition	0 0 0
		lifetime		100 400
		animtime		0
		bonename		"body_u" 
		scale			(0,1,1,1) (999,12,12,12) 
		alpha			(0,0) (150,1) (500,1) (999,0) 
		color			(0,1,1,0) (999,.2,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			25
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			26
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
# ######## MAL_RAP_Eleline ######### #
<effect>
	 id		30101
	 name		MAL_RAP_Eleline
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		pt_War_Rs_finishboom_02
	res			4		sp_MAL_Eleline_hand
	res			5		sp_MAL_Eleline_hand
	res			6		sp_MAL_Eleline_eye_red
	res			7		sp_MAL_Eleline_eye_red
	res			8		pt_MAL_Eleline_Explode_01
	res			9		pt_MAL_Eleline_Red_Smoke_01
	res			10		pt_MAL_Eleline_Blue_Smoke_01
	res			11		pt_MAL_Eleline_Black_Smoke_01
	res			12		mh_MAL_Eleline
	res			13		mh_MAL_eff_SIS_red
	res			14		sn_MAL_Voice_Eleline
	res			15		sn_MAL_Eleline_Start_02
	res			16		sn_MAL_Eleline_Start_01
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,0.3,0.3,1) (999,.3,.3,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (60,0) (70,1) (550,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "Character\MAL.skel" "Character\ManAloken\Skill\MAL_SKL_SIS_ELELINE.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (60,0) (70,1) (550,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "Character\MAL.skel" "Character\ManAloken\Skill\MAL_SKL_SIS_ELELINE.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (685,0,0,0) (750,4,4,4) (999,5,5,5) 
		alpha			(0,0) (685,0) (728,1) (858,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.5 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,1,1,1) (999,0.2,0.2,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.5 -1
		lifetime		728 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR1" 
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			false
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_SIS_Eleline ######### #
<effect>
	 id		30102
	 name		MAL_SIS_Eleline
	<list>
	res			1		pt_War_Rs_finish_spark
	res			2		pt_War_Rs_finishboom_01
	res			3		pt_War_Rs_finishboom_02
	res			4		sp_MAL_Eleline_hand
	res			5		sp_MAL_Eleline_hand
	res			6		sp_MAL_Eleline_eye_red
	res			7		sp_MAL_Eleline_eye_red
	res			8		pt_MAL_Eleline_Explode_01
	res			9		pt_MAL_Eleline_Red_Smoke_01
	res			10		pt_MAL_Eleline_Blue_Smoke_01
	res			11		pt_MAL_Eleline_Black_Smoke_01
	res			12		mh_MAL_Eleline
	res			13		mh_MAL_eff_SIS_red
	res			14		sn_MAL_Voice_Eleline
	res			15		sn_MAL_Eleline_Start_01
	res			16		sn_MAL_Eleline_Start_02
	</list>
	<scene>
	 sceneid		1
	 name		1
		<control>
		unitid			1
		active			true
		startposition	0 1 0
		lifetime		0 100
		animtime		0
		scale			(0,0.3,0.3,1) (999,.3,.3,2) 
		alpha			(0,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 1 0
		lifetime		0 350
		animtime		0
		scale			(0,1.5,1.5,1.5) (999,2.5,2.5,2.5) 
		alpha			(0,.7) (999,0) 
		color			(0,1,0,0) (999,0,1,1) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 1 0
		lifetime		50 800
		animtime		0
		scale			(0,1,1,1) (999,1.5,1.5,1.5) 
		alpha			(0,1) (700,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 L Hand" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (60,0) (70,1) (550,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 L Hand" "Character\MAL.skel" "Character\ManAloken\Skill\MAL_SKL_SIS_ELELINE.anim" 0 0 0
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		bonename		"Bip01 R Hand" 
		scale			(0,0.5,0.5,0.5) (999,0.5,0.5,0.5) 
		alpha			(0,0) (60,0) (70,1) (550,1) (800,0) (999,0) 
		color			(0,1,1,1) (999,1,0,0) 
		randomstart		false
		active			true
		bone_animation	"Bip01 R Hand" "Character\MAL.skel" "Character\ManAloken\Skill\MAL_SKL_SIS_ELELINE.anim" 0 0 0
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 1.6 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 1 -1
		lifetime		0 1000
		animtime		0
		scale			(0,1,1,1) (685,0,0,0) (750,4,4,4) (999,5,5,5) 
		alpha			(0,0) (685,0) (728,1) (858,0) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 1.6 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,3,3,3) (999,0,0,0) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0.5 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			10
		active			true
		startposition	0 0 -0.2
		lifetime		385 640
		animtime		0
		scale			(0,1,1,1) (999,0.2,0.2,5) 
		alpha			(0,0) (200,1) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			11
		active			true
		startposition	0 0.5 -1
		lifetime		728 900
		animtime		0
		scale			(0,2,2,2) (999,4,4,4) 
		alpha			(0,0) (200,0.7) (999,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			12
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			13
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"weaponR1" 
		scale			(0,0.8,0.8,0.8) 
		alpha			(0,0) (50,1) (888,1) (999,0) 
		color			(0,1,0,0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			14
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			15
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			16
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

</effect>
# ######## MAL_Normal_ATT_Sword ######### #
<effect>
	 id		30103
	 name		MAL_Normal_ATT_Sword
	<list>
	res			1		mh_MAL_eff_Nomal_SIS
	res			2		mh_MAL_eff_Nomal_SIS
	res			3		mh_MAL_eff_Nomal_SIS
	res			4		mh_MAL_eff_Nomal_SIS
	res			5		sn_MAL_Voice_Basic_Skill_SIS_01
	res			6		sn_MAL_Voice_Basic_Skill_SIS_02
	res			7		sn_MAL_Voice_Basic_Skill_SIS_03
	res			8		sn_MAL_Voice_Basic_Skill_SIS_04
	res			9		sn_MAL_Basic_Skill_SIS
	</list>
	<scene>
	 sceneid		1
	 name		Sword_01
		<control>
		unitid			1
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_01" 
		scale			(0,0.75,0.75,0.75) 
		alpha			(0 0) (200 0) (500 .3) (700 .39) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

	</scene>

	<scene>
	 sceneid		2
	 name		Sword_02
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_02" 
		scale			(0,0.75,0.75,0.75) 
		alpha			(0 0) (200 0) (500 .3) (700 .3) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		3
	 name		Sword_03
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_03" 
		scale			(0,0.75,0.75,0.75) 
		alpha			(0 0) (200 0) (500 .3) (700 .3) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			4
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			8
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

	<scene>
	 sceneid		4
	 name		Sword_04
		<control>
		unitid			1
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			2
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			3
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			4
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		1
		bonename		"SIS_04" 
		scale			(0,0.75,0.75,0.75) 
		alpha			(0 0) (200 0) (500 .3) (700 .3) (900 0) 
		color			(0 0 0 0) 
		randomstart		false
		active			true
		</control>

		<control>
		unitid			5
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			6
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			7
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

		<control>
		unitid			8
		active			true
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			true
		</control>

		<control>
		unitid			9
		active			false
		startposition	0 0 0
		lifetime		0 1000
		animtime		0
		randomstart		false
		active			false
		</control>

	</scene>

</effect>
</cate>

