<cate> 60 # skill

code 1
{
Confirm
}
code 2
{
Maximum
}
code 3
{
Current Skill Level
}

code 4
{
Next Skill Level
}

code 15
{
You don't have enough items. Skill has been deactivated.
}
code 16
{
You don't have enough MP. Skill has been deactivated.
}
code 17
{
Skill has been deactivated.
}
code 18
{
You were interrupted. Skill has been deactivated.
}
code 19
{
You are dead. Skill has been deactivated.
}
code 20
{
You don't have enough MP.
}
code 21
{
You don't have enough HP.
}
code 22
{
You don't have enough items.
}
code 23
{
[message]This is not an appropriate weapon type.
}
code 24
{
You have used the skill:  [
}
code 25
{
You have learned the skill:  [
}
code 26
{
Skill level has increased:  [
}
code 27
{
An error has occurred. Failed to register in the slot.
}
code 28
{
Skill slot is empty.
}
code 29
{
<center><font=4><color=00ff00>Would you like to reset your skills?</font></color>
<center>Total Skill Points after Reset 
<center> <SKILLPOINT>
<center>Reset History: <COUNT> times
<center>Fee: <BUYVALUE> dil
}
code 30
{
You cannot raise the level.
}
code 31
{
[message]You have successfully reset the skill.
}
code 32
{
You cannot reset the skill any more.
}
code 33
{
[message]There is no skill to reset.
}
code 34
{
[message]You cannot reset the skill.
}
code 35
{
<font=4><color=00ff00>Would you like to reset stat points?</color></font>
}
code 36
{
[message]You must unequip all equipment to reset.
}
code 37
{
[message]You have successfully reset stats.
}
code 38
{
     Available stat rests: <color=FDB602><VALUE>times</color>
}
code 39
{
<center> <DIL>DIL will be consumed to reset stats.
}
code 40
{
<center><color=FDB602>Condition: Disengage weapons equipment and initialize.</color>
}
code 41
{
You don't have enough rage.
}
code 42
{
You cannot use the skill at the moment.
}
code 43
{
You have failed to reinforce the skill.
}
code 44
{
You don't have enough skill books.
}
code 45
{
You don't have the Skill.
}
code 46
{
You don't have enough DIL.
}
code 47
{
DIL Error
}
code 48
{
The Skill cannot be reinforced.
}
code 49
{
Skill book and skill
}
code 50
{
No Skill Information.
}
code 51
{
Would you like to spend <<SKILLPOINT>> SP
and increase <<SKILLNAME>>'s
level?
}
code 53
{
Would you like to spend <<SKILLPOINT>> Skill Points
<center>and learn
<<SKILLNAME>>?
}
code 54 #Trans-up Skill
{
You are not in the Trans-up status. You cannot use the skill.
}
code 55 #Skill Level
{
Use a skill that doesn't have a skill level.
}
code 56 #Summoner summoned monster skill message
{
You cannot use the skill without a summoned monster.
}
code 57 #When Aloken charge gauge is deactivated
{
Not ready yet. You cannot charge at the moment.
}
code 58 #Trans-up Skill
{
You are not in the 2nd Trans-up status. You cannot use the skill.
}
code 59
{
You didn't select Meister. You cannot use the skill.
}
code 60
{
You didn't select Meister. You cannot use the item.
}
code 61
{
Meister Type has been changed.
}
code 62
{
You cannot register more than one raging skill in skill slots.
}
code 63
{
You have failed to reinforce the skill. Item has been transferred to Inventory.
}
code 64
{
Please select a skill icon that can be reinforced.
}
code 65
{
You can register the skill at Meister skill reinforcement slot.
}
code 66
{
You have successfully registered the item.
}
code 67
{
<center><font=4><color=00ff00>Do you wish to reset Attribute Point(s)?</font></color>
<center><color=FDB602>Attribute</color> Point(s) will be reset.
<center> ( <SKILLPOINT> ) Point(s)
<center>Reset count : <COUNT>
<center>Cost : <BUYVALUE> DIL
}
code 68
{
%u x
}
code 69
{
%u x or above.
}
code 70
{
[message]Attribute has been reset.
}
code 71
{
[message]You don't have any Attribute Point(s) left.
}
code 72
{
[message]Insufficient inventory space.
}
code 73		# 3 Ʈ
{
Cannot use the skills because you're not in the 3rd Trans Up.
}
code 74
{
Increase <color=FDB602><SKILLNAME></color> skill level?
}
code 75
{
 Lv %u
}
code 76
{
HP: %u
}
code 77
{
MP: %u
}
code 78
{
Increase Level
}
code 79
{
Points
}
code 80
{
Remaining Attribute Points
}
code 81
{
Cooldown: %.1f
}
code 82
{
Not enough skill points to increase level.
}
code 83
{
Rage: %u
}
code 84
{
Current Skill Points
}
code 85
{
Current Attribute Points
}
code 100
{
<center>Grandis
}
code 101
{
<center>Velox
}
code 102
{
<center>Protection
}
code 103
{
<center>Destruction
}
code 104
{
<center>Dual
}
code 105
{
<center>Honor
}
code 106
{
<center>Trans-Up
}
code 107
{
<center>Attribute
}
code 111 # 
{
Activate Boost in Defence, Critical Hit Resistance, Monster Damage Resistance under attack.
}
code 112 #  ڽ
{
Activate Boost in Defence, Critical Hit Resistance, Guard, Player Damage Resistance, Monster Damage Resistance under attack.
}
code 200
{
<center>Heavy Rain
}
code 201
{
<center>Magnum Shooter
}
code 202
{
<center>Archer
}
code 203
{
<center>Combat
}
code 204
{
<center>Hunter
}
code 205
{
<center>Trans-Up
}
code 206
{
<center>Attribute
}
code 300
{
<center>Force Master
}
code 301
{
<center>Elemental Master
}
code 302
{
<center>Energy
}
code 303
{
<center>Fire
}
code 304
{
<center>Ice
}
code 305
{
<center>Lightning
}
code 306
{
<center>Trans-Up
}
code 307
{
<center>Attribute
}
code 400
{
<center>Noir Venom
}
code 401
{
<center>Synthetic Bringer
}
code 402
{
<center>Domination
}
code 403
{
<center>Combat
}
code 404
{
<center>Alteration
}
code 405
{
<center>Summon
}
code 406
{
<center>Trans-Up
}
code 407
{
<center>Attribute
}
code 500
{
<center>Healing Hands
}
code 501
{
<center>Crimson Empress
}
code 502
{
<center>Healing
}
code 503
{
<center>Curse
}
code 504
{
<center>Blood
}
code 505
{
<center>Trans-Up
}
code 506
{
<center>Attribute
}
code 600
{
<center>Iron Will
}
code 601
{
<center>Human Disaster
}
code 602
{
<center>Fighting Spirit
}
code 603
{
<center>Militancy
}
code 604
{
<center>Trans-Up
}
code 605
{
<center>Attribute
}
code 700
{
<center>Divine Judgement
}
code 701
{
<center>Sanctuary
}
code 702
{
<center>Spear
}
code 703
{
<center>Guardarm
}
code 704
{
<center>Spell
}
code 705
{
<center>Trans-Up
}
code 706
{
<center>Attribute
}
code 800
{
<center>Ensis
}
code 801
{
<center>Arae
}
code 802
{
<center>attack
}
code 803
{
<center>Aegis
}
code 804
{
<center>Inat
}
code 805
{
<center>Trans-Up
}
code 806
{
<center>Attribute
}
code 900
{
<center>Sentinel
}

code 901
{
<center>Titan
}

code 902
{
<center>Attack
}

code 903
{
<center>Shooter
}

code 904
{
<center>Trans-Up
}

code 905
{
<center>Attribute
}

code 906
{
<center>Meister
}

code 1000
{
<center>Destroyer
}
code 1001
{
<center>Distrebyss
}
code 1002
{
<center>Energy
}
code 1003
{
<center>Destruction
}
code 1004
{
<center>Pain
}
code 1005
{
<center>Trans-Up
}
code 1006
{
<center>Attribute
}
code 1100
{
<center>Creatrix
}
code 1101
{
<center>Whispering Death
}
code 1102
{
<center>Rule
}
code 1103
{
<center>Shadow Krieger
}
code 1104
{
<center>Transformation
}
code 1105
{
<center>Summon
}
code 1106
{
<center>Trans-Up
}
code 1107
{
<center>Attribute
}
code 1200
{
<center>Infelictas
}
code 1201
{
<center>Destiny Bringer
}
code 1202
{
<center>Healing
}
code 1203
{
<center>Curse
}
code 1204
{
<center>Scythe
}
code 1205
{
<center>Trans-Up
}
code 1206
{
<center>Attribute
}
code 1300
{
<center>Venatoris
}
code 1301
{
<center>Extreme Rage
}
code 1302
{
<center>Falchion
}
code 1303
{
<center>Katar
}
code 1304
{
<center>Fury
}
code 1305
{
<center>Trans-Up
}
code 1306
{
<center>Attribute
}

code 1400
{
<center>Espada
}

code 1401
{
<center>Reva
}

code 1402
{
<center>Rapier
}

code 1403
{
<center>Leviathan
}

code 1404
{
<center>Spell
}

code 1405
{
<center>Trans-Up
}

code 1500
{
<center>Urania
}

code 1501
{
<center>Talaria
}

code 1502
{
<center>Bard
}

code 1503
{
<center>Tone
}

code 1504
{
<center>Trans-Up
}

code 2000
{
Skill Window
}
code 2001
{
Open Meister Skill
}
code 2002
{
Close Meister Skill
}
code 2003
{
Skill Point:
}
code 2004
{
Meister Skill Window
}
code 2005
{
Lock Move Skill Window
}
code 2006
{
Remaining
Attribute Point(s)
}
</cate>
<cate> 150 # spell
code 1
{
When a skill's gauge fills to 100%, the skill's icon activates for use.
Click this icon to hide or show the gauge bar.
}
code 2
{
When the Fury gauge reaches 100%, it stays full for 10 seconds without decreasing automatically,
until you use a Fury skill.
Click the icon to hide or show the gauge bar.
}
code 5
{
<center>Close
}
code 100 # Increase Range, Range Bless
{
Inflict normal damage to surrounding enemies.
}
code 101 # Mana Shock, Amazing Shock
{
 Decrease MP and block the use of MP potions.
}
code 102 # Blow Attack, Great Blow
{
  Decrease HP and block the use of HP potions.
}
code 103 # Decrease Damage, Decrease Bless
{
 Reflect damage back to the attacker.
}
code 104 # Reflection Damage, Reflection Bless
{
 Absorb damage when attacked.
}
code 105 # Armor Smash, Armor Demolisher
{
 Decrease a target's Defense.
}
code 106 # Rebellion Sword, Rebellion Spear
{
 Increase Attack Strength.
}
code 107 # Aqua Remover, Aqua Fudge
{
 Increase resistance against abnormal status effects.
}
code 108 # Weaken Resistance, Weaken Tolerance
{
 Reduce the target's resistance.
}
code 109 # Blessing of Qune, Great Blessing of Qune
{
 Increase HP Recovery.
}
code 110 # cancimo
{
 Increase Vitality, All Attack, Critical Attack when attacking.
}
code 111 #Dellamo
{
 Increases DEF, Critical Resistance, Guard when being hit by enemy.
}
code 112 # Delamo himself
{
 When attacked, the following effects activate: defense, critical resistance, guard increase, player damage resistance increase, and monster damage resistance increase effect.
}

code 113 # Hemor_nerf
{
bleed trigger
}
code 114 # Hind_nerf
{
Movement speed reduction activated
}
code 115 # Iravel_nerf
{
Blow activated
}
code 116 # Lauta nerf
{
Stun activated
}
code 200
{
Meister Skill Enhancement
}
code 201
{
Skill Selection
}
code 202
{
Enhancement Materials
}
code 203
{
<center>Enhancement
}
code 204
{
Additional Rate <VALUE>%
}
code 205
{
<left><color=FCFC00>Time Left : %s</color>
}
code 206
{
Meister
}
code 207
{
Grand Meister
}
code 208
{
Attribute
}
</cate>
